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| #1lonewolfApr 02, 2009 3:46:16 | This is a seperate thread fight between the team "Swift Hammer" against the "Arcanists of the Raven Queen. If you are not TelinArtho, Erithmu or myself please do not post here. Swift Hammer Ready for 25 March 2009 [Fight 1] Barandor Stronghammer Barandor Stronghammer Male Dwarf Cleric of Moradin Level 1, Lawful Good Str 12 (+1) [2 pts] Dex 8 (-1) Con 16 (+3) [5 pts] [14, +2 racial] Int 11 (+0) [1 pts] Wis 18 (+4) [9 pts] [16, +2 racial] Cha 14 (+2) [5 pts] Hit Points 28 [12 (base) + 16 (con)]; Bloodied 14 Healing Surge (hp healed/per day): 7hp / 10/day [7 (cleric) + 3 (con)] Second Wind: 7hp + 2 to all defenses until next action [Use as a Minor Action] Armor Class 16 [10 + 0 (level) + 6 (Armor) + Fortitude Defense 13 [10 + 0 (level) + 3 (Str/Con)] Reflex Defense 10 [10 + 0 (level) + 0 (Dex/Int)] Will Defense 16 [10 + 0 (level) + 4 (Wis/Cha) +2 (cleric)] Initiative -1 Speed 5 squares Basic Attacks Warhammer +3 vs AC [+1 Str, +2 proficiency], 1d10+1 dmg, Versatile [+1 dmg when wielded 2-handed] Throwing Hammer +3 vs AC [+1 Str, +2 proficiency], 1d6+1 dmg, Range 5/10, Heavy Thrown, Off-hand Feats Moradin's Resolve [1st] Ritual Casting [Cleric bonus] Skills +6 Dungeoneering (+4 Wis, +2 racial) +4 Endurance (+3 Con, +2 racial, -1 ACP) +9 Heal (+4 Wis, +5 trained) +5 History (+0 Int, +5 trained) +9 Insight (+4 Wis, +5 trained) [Passive 19] +4 Perception (+4 Wis) [Passive 14] +5 Religion (+0 Int, +5 trained) Race and Class Features Dwarf Vision: Low-light Languages: Common, Dwarven Cast-Iron Stomach: +5 to saving throws vs Poison Dwarven Weapon Proficiency: Proficient with Throwing Hammer and Warhammer Encumbered Speed: Move at normal speed even when it would normally be reduced by armor or heavy load. Dwarven Resilience: Use Second Wind as a minor action Stand your Ground: Move 1 square less when subject to a push, pull or slide; When knocked prone, make an immediate saving throw to stay standing Cleric Armor Proficiencies: Cloth, leather, hide, chainmail Weapon Proficiencies: Simple Melee, Simple Ranged Implement: Holy Symbol Healing Lore: When healing with a cleric power with the healing key-word, add wisdom bonus to total healed Prayers At-will (2 base) Sacred Flame (Class 1, Divine, Implement, Radiant, Standard, Ranged 5)
Lance of Faith (Class 1, Divine, Implement, Radiant, Standard, Ranged 5)
Encounter (1 base +3 cleric +1 feat) Channel Divinity: Divine Fortune (Cleric, Divine, Free Action, Personal)
Channel Divinity: Turn Undead (Cleric, Divine, Implement, Radiant, Standard, Close Burst 2):
Channel Divinity: Moradin's Resolve (Feat, Divine, Minor Action, Personal)
Healing Word (Cleric, Divine, Implement, Healing, Minor Action, Close Burst 5):
Divine Glow (Class 1, Divine, Implement, Radiant, Standard, Close Blast 3)
Daily (1 base) Cascade of Light (Class 1, Divine, Implement, Radiant, Standard, Ranged 10)
Equipment Chainmail [40lbs] [40gp] Warhammer [5lbs] [15gp] 2 Throwing Hammers [4lbs] [10gp] Holy Symbol [1lbs] [10gp] Standard Adventurer's Kit [33lbs] [15gp] 10gp left [86lbs] [90gp] |
| #2lonewolfApr 02, 2009 3:55:14 | Telin You start in the eastern box. |
| #3TelinArthoApr 02, 2009 7:02:47 | Swift Hammer Barandor will start at 29,18 with a throwing axe in hand. Felamir will start at 29,14 with his rod in hand. |
| #42ErithmuApr 07, 2009 15:15:18 | Nest Nest will take a move action to the edge and see what I can target. I might continue my move from there. Confirm: Barandor is cursed, Felamir isn't |
| #43lonewolfApr 07, 2009 15:23:43 | Nest comes towards the corner, finds Felamir and is missed by a readied action Eldritch Blast from the halfling. Minor and standard action remaining |
| #44ErithmuApr 07, 2009 15:29:10 | Nest Curse and Dire Radiance. Just confirming stuff here, Barandor has used both healing abilities. and then what is my hp status at the moment? |
| #45lonewolfApr 07, 2009 15:42:20 | Nest curses Felamir and hits him with Dire Radiance. Felamir is bloodied again. Rith Owen is still at full hp Nest is at 14 Barandor has already used both healing words |
| #46TelinArthoApr 07, 2009 16:11:39 | Swift Hammer Barandor will move 5 towards Nest (north 4, west 3 from my current position). If I haven't spotted Owen yet - use a second move action to move to 21,22 and a minor action to draw another throwing axe. If I get there unmolested, use an action point: 1. If both are in range - hit them both with Divine Glow 2. If only Nest is in range - hit him with Lance of Faith and give Felamir the bonus if it hits. |
| #82ErithmuApr 08, 2009 16:08:42 | Nest should hit ... +1 Prime shot, +1 For Felamir being bloodied (Tiefling Racial) Edit: +1 for Star pact activating w/ Barador going KO. |
| #83TelinArthoApr 08, 2009 16:10:42 | EDIT: Actually - you get the +1 from Fate of the Void for Barandor goes down (as does Felamir for Owen going down) - so you do hit. Swift Hammer Well - time to hopefully drive this home! Felamir moves to (11,10) and uses dreadful word on Nest. |