| Post/Author/DateTime | Post |
|---|---|
| #1salrantolMay 21, 2009 12:34:59 | Night Blooming Jasmine Zebith Zebith, the Protector Male Drow Paladin 1 of Bahamut Alignment: Lawful Good Hit Points....29......Bloodied....14 Healing Surge.7......Surges/day...12 with 12 remaining Initiative....+2......Speed.......5 Magic Item Personal Uses: 1 / Action Points: 1 / Milestones: AC....Fort....Ref.....Will 20.....13......15......15 Attacks: Melee Basic...+3 (Longsword).....Damage: 1d8 (+0 level, +0 Str, +3 prof, +0 enh) Melee Basic...+3 (Dagger).....Damage: 1d4 (+0 level, +0 Str, +3 prof, +0 enh) Ranged Basic…+5 (Dagger).....Damage: 1d4+2 (5/10) (+0 level, +2 Dex, +3 prof, +0 enh) At-Will Powers: Bolstering Strike Standard: Divine, Weapon Melee….+7 vs. AC Hit: 1d8+4 damage and you gain 2 temp hp. Critical Damage=12 Enfeebling Strike Standard: Divine, Weapon Melee….+7 vs. AC Hit: 1d8+4 damage and if you marked this target, it takes -2 to attack rolls until the end of your next turn. Critical Damage=12 Divine Challenge Minor: Divine Radiant Close Burst 5 (one target in burst) Effect: Marks target (typical -2 to hit anyone else). Target takes 7 radiant damage the first attack in a turn that it does not include you as target. (To maintain mark, you must attack target or end your turn adjacent to the target). Lay on Hands Minor: Divine Healing Melee Touch (one creature) Special: You can use this power twice a day. Effect: you spend a healing surge but regain no hit points. The target regains hit points as if it had spent a healing surge. Encounter Powers: Second Wind Standard: Personal Effect: Spend a healing surge and regain 7 hit points. Gain +2 to all defenses until the start of your next turn. Cloud of Darkness (Racial) Minor Close Burst 1 Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects. Darkfire (Racial) Minor Ranged 10…+8 vs. Ref. Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. Special: This attack is keyed off charisma. Divine Mettle (channel divinity) Minor: Divine Effect: The target makes a saving throw with a +4 bonus. Divine Strength (channel divinity) Minor: Divine Effect: Add a +0 bonus as extra damage on your next attack. Armor of Bahamut (channel divinity) Immediate Interrupt: Divine Ranged 5 Trigger: An enemy scores a critical hit on you or an ally. Effect: Turn the critical hit within 5 squares of you into a normal hit. Shielding Smite (Racial) Standard: Divine, Weapon Melee…+7 vs. AC. Hit: 2d8+4 damage. Effect: Until the end of your next turn, one ally within 5 squares of you gains a +2 power bonus to AC, Critical Damage=20 Daily Powers: On Pain of Death … [ ] (x indicates daily is expended) Standard: Divine, Implement Ranged 5…+4 vs. Will Hit: 3d8+4 damage. One per round the target takes 1d8 damage after making any attacks on its turn (save ends). Miss: half damage and use 1d4 in place of 1d8 above. Critical Damage=28 Item Powers: N/A Ability Scores STR 10 (+0) [00 pts] [10 base, +0 advancement] CON 14 (+2) [05 pts] [14 base, +0 advancement] DEX 15 (+2) [03 pts] [13 base, +2 racial, +0 advancement] INT 08 (-1) [00 pts] [08 base, +0 advancement] WIS 14 (+2) [05 pts] [14 bas, +0 advancement] CHA 18 (+4) [09 pts] [16 base, +2 racial, +0 advancement] Feats Armor of Bahamut – gain channel divinity encounter power Class Features Channel Divinity: gain encounter powers – choose to use one per encounter Divine Challenge: gain at will power Lay on Hands: gain special at will power Racial Features Trance (Drow) – mediate rather than sleep Lothtouched – use either Cloud of Darkness or Darfire once per encounter Darkfire Charisma – use Cha for Darkfire Fey Origin – your origin is fey, not natural Skills Acrobatics.......-2 (acp) Arcana...........-1 Athletics........-4 (acp) Bluff............+4 Diplomacy........+10 (trained) (ally bonus) Dungeoneering....+2 Endurance........+3 (trained) (acp) Heal.............+2 History..........-1 Insight..........+2 Intimidate.......+11 (racial) (trained) Nature...........+2 Perception.......+2 Religion.........+4 (trained) Stealth..........+0 (racial) (acp) Streetwise.......+4 Thievery.........-2 (acp) Languages Common, Elven Equipment: Standard Plate armor [50 gp][50 lb] Equipped Standard Heavy Shield 10 gp][15 lb] Equipped Standard Longsword [15 gp][4 lb] carried and belt 2 Standard Daggers [2 gp][2 lb] belt Total: 77/100 gp, 71/100 lb |
| #2salrantolMay 21, 2009 12:38:37 | Night Blooming Jasmine You are in the east box. |
| #3douglas_zuver_dupMay 21, 2009 13:01:36 | Night Blooming Jasmine Zebith will start the game holding a longsword and a heavy shield. Jasmine will start the game holding a crossbow. Round 1 pending contact Jasmine–delay until Zebith moves. Zebith-move forward, look around, move forward more if no target is spotted. Jasmine-move forward and ready Dire Radiance for any target that approaches. |
| #4sjiggieMay 21, 2009 15:19:39 | |
| #5douglas_zuver_dupMay 21, 2009 19:28:02 | @ Sjiggie - quite correct. It should be +3 vs. Fort. Thanks and Good Luck |
| #6salrantolMay 21, 2009 23:00:13 | |
| #7douglas_zuver_dupMay 22, 2009 8:43:13 | Night Blooming Jasmine rd 2 No spotting the foes from north or south, I am betting they started in the west box. Chances are that they will move towards the center and/or move around either the north or south ends of the box. I’ll move towards the middle and hope they don’t ambush Jasmine from the outsides. If they do, Zebith will still be in good position to rescue her: Zebith moves forward, looks around, and readies Blostering Strike (grants temp hp) to attack any opponent that moves adjacent to him. Jasmine moves forward, looks around, and readies Lance of Faith (range 5 grants +2 bonus for Zebith’s next attack) to target any opponent she definitely can see. {Cover or Concealment (-2 to hit) is fine, but not total cover or total concealment (-5 to hit).} |
| #8sjiggieMay 22, 2009 9:02:48 | |
| #9salrantolMay 22, 2009 12:28:39 | |
| #10douglas_zuver_dupMay 22, 2009 21:57:51 | Show continue with actions as posted in post #7 |
| #11salrantolMay 22, 2009 23:31:50 | |
| #12sjiggieMay 23, 2009 8:17:23 | Morthos Move 1 East curse and use Dire Radiance (don't forget Prime shot) |
| #13salrantolMay 23, 2009 21:55:52 | Morthos steps forward, curses Jasmine, and attacks. [Dire Radiance: 18+1PS-2Co=17 vs. Fort 13, Hit] Night Blooming Jasmine Jasmine takes 9 damage. She is at 20 HP. |
| #14sjiggieMay 24, 2009 6:29:34 | Abyuuk Abyuuk moves 3E and marks Jasmine and use Radiant Delirium on her |
| #15salrantolMay 24, 2009 6:36:39 | Abyuuk 3E is 6 squares away from Jasmine, which is out of range of both things you want to do. |
| #16sjiggieMay 24, 2009 6:39:37 | |
| #17salrantolMay 24, 2009 6:52:50 | |
| #18sjiggieMay 24, 2009 7:02:54 | Abyuuk Okay move 1 further east and still do the same |
| #19salrantolMay 24, 2009 7:19:51 | Abyuuk walks forward, spotting Zebith, and triggering Jasmine's readied action. He then issues a divine challenge to Jasmine, which he makes good by use of Radiant Delirium. Jasmine is bloodied. [Lance of Faith: 22-2Co=20 vs. Reflex 13, Hit][Radiant Delirium:11-2Co=9 vs. Reflex 10, Miss] The Outcasts Abyuuk takes 6 damage. He is at 23 HP. |
| #20douglas_zuver_dupMay 24, 2009 8:12:38 | Salrantol Jasmine Hit Points....29......Bloodied....14 Jasmine takes 9 damage. She is at 9 HP. Minor writing error here. Jasmine health tracker: 13/29 bloodied; -9 from Dire Radiance ; -7 from Radiant Delirium; currently Dazed and cursed. Also, when Abyuuk came into range, this triggered Jasmine’s readied Lance of Faith which attacked him first. New Init order: Zebith Morthos Jasmine Abyuuk |
| #21salrantolMay 24, 2009 9:13:01 | Douglas Zuver Jasmine Duh. Look back, that's what it says. I don't know what you're talking about. You also failed to note that if Jasmine moves closer to Morthos or makes an attack that doesn't include Abyuuk, she takes additional damage. |
| #22douglas_zuver_dupMay 24, 2009 11:18:10 | Jasmine Jasmine uses Healing Word {7 surge +3 Wis +1d6 HW bonus} on her turn. |
| #23sjiggieMay 24, 2009 18:45:29 | |
| #24salrantolMay 24, 2009 20:35:16 | Morthos sneaks around the outside and attacks Jasmine. [Dire Radiance: 1! vs. Fort 13, Miss] Jasmine speaks the sacred words of Melora. [Healing Word] Night Blooming Jasmine Jasmine regains 13 HP. She is at 26 HP. |
| #25sjiggieMay 25, 2009 8:02:20 | Abyuuk Mark Zebith, Attack with Bolstering Strike and shift 1E |
| #26salrantolMay 25, 2009 20:05:00 | Abyuuk issues a challenge to Zebith, then attacks before stepping around him. The critical hit is negated by the awesome power of Bahamut. [Bolstering Strike: 20! vs. AC 20, Hit] Night Blooming Jasmine Zebith takes 9 damage. He is at 22 HP. |
| #27salrantolMay 26, 2009 5:21:58 | Reminder: If this fight is not completed by this afternoon (~4:30 CDT), I'll need tactics from both of you to finish it then. If you keep posting round-by-round and I can get to it before that point and we finish, great! But be sure to have tactics up by then or I'm just going to wing it for you. |
| #28douglas_zuver_dupMay 26, 2009 6:52:20 | Final Tactics Zebith will use Armor of Bahamut on the crititcal hit that just occurred. Zebith and Jasmine double team Abyuuk, ignoring Morthos. Zebith will divine challenge Abyuuk and use Shielding Smite. Jasmine will move into the center of the arena and use Divine Glow on her next turn. She will use her last Healing Word where needed. Both Jasmine and Zebith will save their daily powers and action points for another battle. Zebith will save his lay on hands power. Zebith will continue with Bloostering Strike and Jasmine will continue with Lance of Faith, attacking Abyuuk. When Abyuuk goes down, Jasmine will use Eyebite and Dire Radiance on Morthos; Zebith will chase Morthos will charges to engage in melee combat. |
| #29salrantolMay 26, 2009 13:03:50 | Zebith issues a Abyuuk's challenge back to him, then attacks back as well. [Shielding Smite: 10+2CA=12 vs. AC 20, Miss] Morthos is up. Also note divine intervention by Bahamut in last post. |
| #30sjiggieMay 26, 2009 15:08:05 | Final Tactics Morthos: Eldritch Blast on Jasmine till she goes down when she goes down move to base and fire another eldritch blast so she is death. Use second wind the first time he gets bloodied Abyuuk: Lay on Hands on self (mark remains till either Zebith goes down or Abyuuk Jasmine marks) Enfeebling strike on Zebith. When Zebith goes down cdg then use Lance of Faith on Jasmine (and mark her) after lance of faith shielding smite and finish it off with enfeebling strike. Use second wind th first time when he gets bloodied |
| #31salrantolMay 26, 2009 15:27:29 | Morthos attacks Jasmine and scores a critical hit. Jasmine is bloodied. [Eldritch Blast: 20! vs. Reflex 10, Hit] Jasmine walks into the central area, speaks the last of her sacred words of Melora, and unleashes a Divine Glow over Abyuuk and Zebith. She is no longer bloodied, but Abyuuk is. [13 vs. Reflex 13, Hit] Abyuuk lays hands on himself. Then he attacks Zebith. [Enfeebling Strike: 11 vs. AC 20, Miss] Night Blooming Jasmine Jasmine takes 20 damage. She is at 6 HP. She then regains 16 HP. She is at 22 HP. |
| #32salrantolMay 26, 2009 15:38:44 | Zebith attacks his adversary. [Bolstering Strike: 10+2DG=12 vs. AC 20, Miss] Morthos approaches and attacks Jasmine, scoring another critical hit. Jasmine is bloodied. [20! vs. Reflex 10, Hit] Jasmine attacks Abyuuk. Abyuuk is bloodied. [Lance of Faith: 13 vs. Reflex 13, Hit] Abyuuk takes his Second Wind. He is no longer bloodied. Night Blooming Jasmine Jasmine takes 20 damage. She is at 2 HP. |
| #33salrantolMay 26, 2009 16:19:03 | Zebith attacks again. [Bolstering Strike: 19+2LoF=21 vs. AC 20+2SW=22, Miss] Morthos attacks again and steps in. [Eldritch Blast: 14 vs. Reflex 10, Hit] Abyuuk attacks. [Enfeebling Strike: 10 vs. AC 20, Miss] Night Blooming Jasmine Jasmine takes 12 damage. She is at -10 HP. |
| #34salrantolMay 26, 2009 16:45:21 | Zebith shocks all spectators by using Bolstering Strike. [13 vs. AC 20, Miss] Morthos shifts, curses Zebith, and shifts again past Jasmine. Abyuuk attacks. [Enfeebling Strike: 22 vs. AC 20, Hit] Night Blooming Jasmine Zebith takes 5 damage. He is at 17 HP. |
| #35douglas_zuver_dupMay 26, 2009 21:43:13 | ![]() |