[4E] Paladins of New Promethia vs. Spring Twins [lvl1]

Post/Author/DateTimePost
#1

lonewolf

May 21, 2009 16:25:01
This is a seperate thread fight between Paladins of New Promethia vs. Spring Twins. If you are not TelinArtho, DouglasZuver or myself please dont post here.

Paladins of New Promethia

The Paladins of New Promethia



Sir Edwin

Sir Edwin
Male Human Paladin of Pelor
Level 1, Lawful Good

Str 14 (+2) [5 pts]
Con 16 (+3) [5 pts] [14, +2 racial]
Dex 12 (+1) [2 pts]
Int 8 (-1)
Wis 14 (+2) [5 pts]
Cha 14 (+2) [5 pts]

Hit Points 31 [15 (base) + 16 (con)]; Bloodied 15
Healing Surge (hp healed/per day): 7hp / 13/day [10 (paladin) + 3 (con)]
Second Wind: 7hp + 2 to all defenses until next action
Armor Class 20 [10 + 0 (level) + 8 (Armor) +2 (shield) + [1 (Int/Dex) in light armor]]
Fortitude Defense 15 [10 + 0 (level) + 3 (Str/Con) +1 (human) +1 (paladin)]
Reflex Defense 15 [10 + 0 (level) +2 (shield) + 1 (Dex/Int) +1 (human) +1 (paladin)]
Will Defense 14 [10 + 0 (level) + 2 (Wis/Cha) +1 (human) +1 (paladin)]

Initiative +1
Speed 5 squares [6 base, -1 armor] [+2 speed when running/charging]

Basic Attacks
Longsword +5 vs AC [+2 Str, +3 proficiency], 1d8+2 dmg, Versatile [+1 dmg when wielded 2-handed]
Throwing Hammer +4 vs AC [+2 Str, +2 proficiency], 1d6+2 dmg, Range 5/10, Heavy Thrown, Off-hand

Prayers
At-will
Divine Challenge (Divine, Radiant, Minor Action, Close Burst 5)
  • Target: One Creature in burst
  • Effect: Target is marked and remains so until another creature is marked by me or someone else marks this creature. While marked - target takes a -2 to hit penalty on all attacks that don't include me as a target. Also, the first time target attacks someone other than me, he takes 5 [3+Cha] radiant damage.
  • Special: I must atttack/engage the marked target or challenge a different target. Failure to do so removes the marked condition and makes me unable to challenge someone until the end of my next turn.

Lay on Hands (Divine, Healing, Minor Action, Melee touch)
  • Target: One Creature
  • Effect: I spend a healing surge but gain no hit points. Instead, the target gains hit points as if he had spent a healing surge. Must have at least 1 healing surge in order to use this power.
  • Special: Can be used up to 2 [Wis] times per day but only once per round.

Holy Strike (Divine, Radiant, Weapon, Standard, Melee weapon)
  • Target: One Creature
  • Attack: +5 [+2 Str, +3 proficiency] vs AC
  • Hit: 1d8+2 [Str] radiant damage. If I marked the target, target also takes +2 [Wis] damage

Enfeebling Strike (Divine, Weapon, Standard, Melee weapon)
  • Target: One Creature
  • Attack: +5 [+2 Cha, +3 proficiency] vs AC
  • Hit: 1d8+2 [Cha] damage. If I marked the target, target also takes -2 penalty to attack rolls until the end of my next turn

Bolstering Strike (Divine, Radiant, Weapon, Standard, Melee weapon)
  • Target: One Creature
  • Attack: +5 [+2 Cha, +3 proficiency] vs AC
  • Hit: 1d8+2 [Cha] radiant damage and I gain 2 [Wis] temporary hit points

Encounter
Channel Divinity: Divine Mettle (Divine, Minor Action, Close Burst 10)
  • Target: One Creature in burst
  • Effect: Target makes a saving throw with a +2 [Cha] bonus

Channel Divinity: Divine Strength (Divine, Minor Action, Personal):
  • Effect: Apply +2 [Str] as extra damage on my next attack this turn

Shielding Smite (Divine, Weapon, Standard, Melee Weapon)
  • Target: One Creature
  • Attack: +5 [+2 Cha, +3 proficiency] vs AC
  • Hit: 2d8+2 [Cha] damage
  • Effect: Until the end of my next turn, one ally within 5 squares of me gains a +2 [Wis] power bonus to AC

Daily (1 base)
Radiant Delirium (Divine, Implement, Radiant, Standard, Ranged 5)
  • Target: One Creature
  • Attack: +2 [Cha] vs Reflex
  • Hit: 3d8+2 [Cha] radiant damage and the target is dazed until the end of my next turn. In addition, target takes a -2 to AC (save ends)
  • Miss: Half damage and target is dazed until the end of my next turn.


Feats
Fast Runner [1st] [+2 speed when running or charging]
Powerful Charge [human] [+2 bonus to damage on a charge, +2 bonus to bull rush attempts]

Skills
+7 Diplomacy (+2 Cha, +5 trained)
+8 Endurance (+3 Con, +5 trained)
+7 Heal (+2 Wis, +5 trained)
+7 Insight (+2 Wis, +5 trained) [Passive 17]
+2 Perception (+2 Wis) [Passive 12]
+5 Religion (+0 Int, +5 trained)

Race and Class Features
Human
Vision: Normal
Languages: Common, Dwarven
Bonus at-will power
Bonus feat
Bonus skill
Human defense bonus

Paladin
Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate, light shield, heavy shield
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged
Implement: Holy Symbol
Bonus to defense +1 to Fortitude, Reflex, Will

Equipment
Plate armor [50lbs] [50gp]
Heavy Shield [15lbs] [10gp]
Longsword [4lbs] [15gp]
2 Throwing Hammers [4lbs] [10gp]
Holy Symbol [1lbs] [10gp]
5gp left

[74lbs] [95gp]
#2

lonewolf

May 21, 2009 16:25:48
Your team starts in the...
Telin
east
#3

TelinArtho

May 21, 2009 19:30:17
Paladins

Edwin and Kaye will both have swords and shields in hand. They will be at (18,5) and (17,2) respectively.