[4E] Quest - "Rescuing Pogus" (EL 6.5) {The Arcane Initiates}

Post/Author/DateTimePost
#1

douglas_zuver_dup

Jun 06, 2009 21:24:22

Rescuing Pogus

A Quest for this level 5 team:

Arcane Initiates Link

IMAGE(http://www.wizards.com/dnd/images/WorldsMonsters_Gallery/111916.jpg)




This is a Quest for D&D 4th edition on the CoCo boards. If you are not whitebarron or myself, please do not post here for the duration. If you have commentary to add, posting in the tavern is the appropriate place. If you have a question about my rulings or find a mistake, please send me a PM message.

This Quest is being run with two level 6 encounters and two level 7 encounters and will be worth 5 Victory Points. Unlike the Coliseum Battles, there is no automatic healing between encounters, so the Arcane Initiates will need to spend healing surges. After the first two battles, the Arcane Initiates will gain a milestone which will increase their action points and personal magic item daily uses by one. There will be a Combat Tracker for whitebarron, myself and others to look at. It will provide all the information that whitebarron’s characters would be aware of. This is to reduce errors on my part and make it easier to keep track of things.

Quest Goal: Rescue the Halfling Innkeeper’s miniature stallion, Pogus

Result: Finished

Questlog:

Prebattle Investigation: Investigation Rolls Lyta and Argos find clues about their foes.
Week 1: Lyta and Argos enter the Caverns of Cavicka. The Lookout Post Battle 1: Encounter level 6 (507 XP) Battle One Dice Rolls begins and is a victory! They explore the cavern more then descend to the second floor.
Week 2: Upon reaching the second floor, Rat Haven Battle 2: Encounter level 7 (600 XP) Battle Two Dice Rolls begins and is a victory! They seek out and find a mysterious treasure chest. They also find a crude set of maps.
Week 3: Upon fighting their way to the third floor, The Crypt Emerges Battle 3: Encounter level 7 (600 XP) Battle Three Dice Rolls begins and is a victory. They investigate a mysterious room and finally meet the ghosts face to face.
Week 4: The Arcane Initiates contrive a simple but effective ambush on the Orc Horse Thieves. The Showdown with the Thieves Battle 4: Encounter level 6 (500 XP) Battle Four Dice Rolls begins and is a victory! They begin to explore and try to figure out the puzzle. They free the two ghost elven girls from the evil ritual and restore them back to normal. They return Pogus to its owner. They hunt down the rest of the undead and awaken the protector guardians.


Total Resources expended in the Quest:
Lyta Frostbringer: Armor of Agathys; Avernian Eruption; 2 action points; 2 healing surges; 2 sunrods activated; 2 personal magic item uses; 2 Wand of Icy Terrain daily powers;
Argor Frostbringer: Rain of Steel; Villian's Menance; 2 action points; 10 healing surges
#2

douglas_zuver_dup

Jun 06, 2009 21:26:08

The Arcane Initiates
VP: 12 (Record: 5/2)


Lyta Frostbringer
Lyta Frostbringer
Female Half-Elf Spellslinger (Warlock)
Hit Points....55......Bloodied....27
Healing Surge.13......Surges/day..10
Initiative....+2......Speed.......6
Passive Perception................11

AC....Fort....Ref.....Will
18.....17......17......16
[HP: 12(starting)+18(con)+5(Toughness)+4*5(lvl)]
[Speed: 6(base)] [Surges: 6(warlock)+4(con)]
[AC: 10(base)+2(lvl)+2(armor)+3(int)+1(enh)]
[Fo: 10(base)+2(lvl)+4(con)+1(enh)]
[Re: 10(base)+2(lvl)+1(class)+3(int)+1(enh)]
[Wi: 10(base)+2(lvl)+1(class)+2(cha)+1(enh)]


Attack Workspace:
Ranged Basic.. Eldritch Blast +8, 1d10+8 (Range: 10) [crit:2d6+18]
(+1 to-hit when no ally is nearer to the enemy)
[Con-based: +2 Level, +4 Con, +2 Enh]
[Cha-based: +2 Level, +2 Cha, +2 Enh]
[Int-based: +2 Level, +3 Int, +2 Enh]


At-Will Attack Powers:
Eldritch Blast (Warlock 1)
Ranged 10....+8 vs. Reflex
Hit: 1d10+8 damage.
[crit:2d6+18]
Special: This counts as a ranged basic attack

Hellish Rebuke (Warlock 1)
Ranged 10....+8 vs. Reflex
Hit: 1d6+6 fire damage, if I take damage before the end of my next turn, the target takes additional 1d6+6 fire damage.
[crit:2d6+12]

Encounter Attack Powers:
Vampiric Embrace (Warlock 1)
Ranged 5....+8 vs. Will
Hit: 2d8+6 necrotic damage, gain 8 temporary hitpoints
[crit:2d6+22]

Frigid Darkness (Warlock 3)
Ranged 10....+8 vs. Fortitude
Hit: 2d8+6 cold damage, and the target grants combat advantage to me and my allies until the end of my next turn.
[crit:2d6+22]

Ray of Frost (Half-Elf Racial)
Ranged 10....+7 vs. Fortitude
Hit: 1d6+5 Cold Damage, the target is slowed until the end of my next turn.
[crit:2d6+11]

Scorching Burst (Arcane Initiate)
Area Burst 1 within 10....+7 vs. Reflex
Hit: 1d6+5 fire Damage
[crit:2d6+11]

Daily Attack Powers:
Armor of Agathys (Warlock 1) [used]
Personal
Effect: Gain 13 temporary hitpoints. Until end of encounter, every enemy starting next to me takes 1d6+4 cold damage

Avernian Eruption (Warlock 5)
Area Burst 1 within 10....+8 vs. Reflex
Hit: 2d10+6 fire damage.
[crit:2d6+26]
Effect: The targets take ongoing 5 fire damage(save ends).

Utility Powers:
Ethereal Stride (Warlock 2)
Move Action
Effect: I can teleport 3 squares, and gain a +2 power bonus to all defenses until the end of my next turn.

Item Powers:
Wand of Icy Terrain x2
Area Burst 1 within 10....+6 vs. Reflex
Hit: 1d6+4 cold damage, and the target is knocked prone.
[crit:1d6+10]
Effect: The powers area is difficult terrain until the end of my next turn.

Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 10.....+2............ CON 19.....+6
DEX 10.....+2............ INT 17.....+5
WIS 09.....+1............ CHA 15.....+4

[Starting Con 16 (9), Int 16(9), Wis 9(1), Cha 13(3)]
[Racial: Con+2 to 18, Cha+2 to 15]
[Lvl: Con+1(4) Int+1(4)]


Skills
Acrobatics.......+2
Arcana...(T).....+10
Athletics........+2
Bluff.....(T)....+9
Diplomacy........+6°
Dungeoneering....+1
Endurance........+6
Heal.............+1
History....(T)...+10
Insight...(T)....+6°
Intimidate..(T)..+9
Nature...........+1
Perception.......+1
Religion.........+5
Stealth..........+2
Streetwise.......+4
Thievery.........+2
° .. Including +2 Racial Bonus

Feats
Arcane InitiateLevel 1 (Arcana Training, gain Scorching Burst, proficiency with wizard implements)
Action Surge Level 2 (+3 to attacks when spending an action point)
Toughness Level 4 (+5 HP/tier)

Class Features
Prime Shot (+1 to hit if closest to opponent)
Shadow Walk (concealment if moving 3+ squares)
Warlock's Curse (minor, place curse on nearest opponent, +1d6 damage to cursed enemies)
Infernal Pact(Dark One's blessing - When a cursed opponent falls to 0 or below, gain 5 temphp)

Racial Features
Dilletante (gain Ray of Frost)
Dual Heritage (take feats of human and elves)
Group Diplomacy (as if i'd ever use that...)

Equipment:
---
Amulet of Protection +1 [360 gp]
Bracers of the Perfect Shot (heroic tier) [680 gp]
---
Magic Wand +2 [1800 gp]
2* Wand of Icy Terrain +1 [2*680 gp]
Magic Leather armor +1 [360 gp][15 lb]

Total: 4560/4750 gp, 15/100 lb

#3

douglas_zuver_dup

Jun 06, 2009 21:34:47
Storyline

Lyta and Argor Frostbringer take a break from the Coliseum to travel to the sleepy town of Hopsgale.

As these two stride inside the local Inn, to take a break from the summer heat, before heading on, they hear the Halfling Inn Keeper complaining about the recent theft of his prized Minature Stallion, Pogus: ”Drat, those Orc Bandits have gone too far this time. How dare they steal my purebred prized Stallion! This town will not be safe till we are rid of them once and for all! As he speaks, he is tacking up a reward poster offering 5 platinum pieces for the safe return of the reddish brown Miniature Stallion-Pogus in the front lobby of his Inn. Lyta and Argor inquire about this and listen with interest as the Inn Keeper describes the night theft.

Later in the day, the local Sheriff of Hopsgale pays a short visit, inviting the Arcane Initiates Team to eat dinner with him. He explains that he has tracked the Orc horse thieves to the Caverns of Cavicka, a nearby group of caves that were mined years ago. Local sources have informed him that a group of undead have taken up refuge inside the caverns and are beginning to terrorize local farms at night. Having heard of your reputation, he wants to let you know that the Mayor of the town has placed a bounty on these undead and would greatly appreciate any help in this matter.

Lyta and Argor talk things over with each other and decide that this could be a challenge worth considering. They agree to go with the Sheriff out to the Lander’s Farm where an attack recently happened.

When they arrive, the Farmer is reluctant to let stangers wander on his farm, but Lyta and Argor talk him into allowing an investigation since the farmer would be endangered by more attacks. (Successful Diplomacy roll).

The Farmer shows them a skeleton that he killed with a pitchfork. The skeleton is battered and broken. The farmer also shows them several haystacks that were burnt with fire. The areas around the haystacks are severely scorched in patches. Lyta can make no identification of the skeleton, but Argor instantly recognizes it since he has fought such creatures before. He tells the others that it is a Decrepit Skeleton. (Successful Religion roll: The Decrepit Skeleton’s Name, type, keywords, and Powers are identified. Please see MM page 234 for these details.)

Circling around the farm, The Arcane Initiates find tracks leading Northward. Lyta cannot identify the tracks, but Argor notices large canine type paw prints as well as boots and skeleton feet. (Successful Nature roll.)

Digging thru the dust, Argor finds a Holy Symbol. (Successful Streetwise roll). The Sheriff takes it then pulls another out of his pocket and compares the two. Shaking his head, the Sheriff of Hopsgale says, “This is the Holy Symbol of Gruumsh, the One Eyed God of Slaughter. I fear that the missing livestock and Pogus may meet a brutal end…”

The Farmer serves the adventurers lunch and packs some extra food for the journey. His wife searches thru the attic and gathers up supplies. The farmer couple present these supplies to Lyta and Argor with a blessing imploring Bahamut to protect them.
(The Arcane Initiates receive the following mundane supplies: Backpack with two bedrolls, flint and steel, 7 days worth of food, 4 waterskins, 100’ of hempen rope, and a dozen sunrods. Total Worth 33.5 gold pieces and 45 lbs.)
Argor hefts the bulky backpack with ease and throws it across his shoulders. Then the Arcane Initiates thank the farmer couple and take their leave.

Over the next day, Lyta, Argor, and the Sheriff follow the tracks to the Caverns of Cavicka. The Sheriff presents the adventurers with a magical torch and wishes them good luck in defeating the undead foes.
(The Arcane Initiates receive the following: one Everburning Torch total worth 50 gp and 1 lb.)
Lyta takes the Everburning Torch and thanks the Sheriff for all his help.
Argor nods solemnly and shakes the Sheriff's hand.



And thus the Arcane Initiates enter the Caverns of Cavicka to rescue Pogus…
#4

douglas_zuver_dup

Jun 06, 2009 21:37:17
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Entrance;a=Name,M,8,26,Lyta;b=Name,M,8,25,Argor)

Lyta can see fine in the dim light made by quartz crystals glowing in the walls. However, Argor can only see shadowy glimpses of his surroundings. Perhaps your light sources would help if you wish to use them. To the Southeast, you hear the low murmur of voices. Around you there are some rocky stones which will make footing difficult.

{The Brown Squares with black lines are cave walls.
The Light Bluegreen Squares are normal walking.
The Blue Squares are difficult terrain.
The Red Squares are sloped ground leading upward to the outside.
The Purple Squares are sloped ground leading downward.}


Do you want to draw any weapons, hold any shields, or carry any light sources?
Do you wish to move forward stealthily or otherwise in a particular direction?


Combat Tracker for whitebaron and the questmaster

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points
Health Tracker:
Current Conditions and Effects:
Healing Surges 10/10 ; Action Points 1/1 ; Magic Item Personal Uses 1/1
Milestones

Powers(X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [ ]
Avernian Eruption [ ]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [ ]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
Total worth 50 gp and 1 lb.
#5

whitebaron

Jun 07, 2009 4:01:18
See Argor, where your do-goodyness has again brought us. A freakin' mine! We could be well on our holiday at the coast, but once again, we're somewhere dark and creepy.

Ah, see, now you say it should be all my fault? You're in this as much as me. Fire up the sunrod, and you'll see, we will be out here within no time and back to our vacation soon after.

Ah, well. Let's go then. But i have to tell you: I'll take the bigger share of the reward this time, for all you're putting me through.

Lyta lights up a sunrod, takes it in her left hand, and draw her +2 magic wand in her offhand. Argor, as always, is equipped with his shield and a handaxe.


Now, let's head out. Since there's noise to the south, why don't we just go there?

since noone of my characters is good at sneaking, not need to try to be stealthy. Just move out towards the voices, and be wary of sidearms (do perceptions for each of these)

Just make sure you watch out for sentries, will you? Take the lead.
#6

douglas_zuver_dup

Jun 07, 2009 11:33:13
Excellent role-playing!

Lyta pulls a sunrod out of the backpack and lights it. She is holding her trusty wand in her other hand.
Argor takes the lead, holding his favorite: a shield and a handaxe.
The light from the sunrod enables Argor to easily see his surroundings and he grunts in satisfaction as he looks around.
(Sunrods provide bright light in a radius of 20 squares, which is plenty for this dungeon.)

The pair walk southward, looking around carefully as they walk.

A shadow in the center of the cavern rises.
A gruff voice calls out, Common”Halt intruders! How dare you enter this unhallowed ground. Flee now or face the wrath of Gruumsh!”

Turning to their left, The Arcane Initiates see the one who spoke - an Orc (Orc Drudge #1) clad in hide armor and brandishing a club. Beside him is a brownish Grey Wolf (Grey Wolf #1). Beyond them, two more Orcs (Orc Drudge #2&3) are sitting (considered prone) with their backs against the wall, playing Three Dragon Ante. On either side of the Orc card players, brownish Grey Wolfs (Grey Wolf #2&3) are lying down napping (considered prone).

With the cry of alarm, the napping Wolf’s heads snap up and they growl.

Lyta and Argor look at their foes, but do not recognize any particular strengths or weakness. (Monster Knowledge checks did not reveal anything.) Regardless, they feel confident in their own powers.
(Neither side is surprised.)


And thus begins The Lookout Post Battle 1…


[b]The Lookout Post[/b] Battle 1: Encounter level 6 (507 XP)<br /> Map: The Quart Mine Entrance<br /> 3 Grey Wolfs (MM 264) 375 XP<br /> 3 Orc Druges (MM 203) 132 XP
#7

whitebaron

Jun 07, 2009 11:41:43
See, that's what i always told you - go into a mine, you get attacked by vermin.

Yeah, Yeah. Aren't we a bit antsy today? Let's get to work.

Argor stows his handaxe , draws the larger battle axe, and brings it down with a mighty overhand swipe on the wolf directly in front of him. {Crushing Blow}
#8

douglas_zuver_dup

Jun 07, 2009 18:02:54
Initiative
Grey Wolf #2 (23)
Grey Wolf #1 (22+)
Argor (22)
Grey Wolf #3 (18)
Orc Drudge #3 (16)
Orc Drudge #1 (09)
Orc Drudge #2 (07)
Lyta (04) ???

Argor switches weapons then swings his mighty Battleaxe in a sweeping arc. The brownish Grey Wolf (#1) leaps back, barely dodging the mighty swing.

Argor stows his handaxe (minor action) and draws his Battleaxe (move action converted to minor action) then uses Crushing Blow which barely misses the Grey Wolf #1. Grey Wolf #1 is marked by Argor until the end of Argor’s turn 2.

The eastern wolf (Grey Wolf #3) rises, stretches then lopes forward, preparing to charge soon.
(Grey Wolf #3 stands up from prone then moves 8 squares.)

One of the two Orc card players stands up, draws his club and moves forward a bit wary of these intruders.
(Orc Drudge #3 stand up from prone, draws his club, then moves 6 squares.)

The sentry Orc draws his club and dashes forward, intent on harming Lyta. He runs past Argor who strikes at him with his Battleaxe, striking him down.
(Orc Drudge #1 is hit by an AoO attack as he charges Lyta. Since it is a minion, it is slain.)

The second of the two Orc card players stands up, draws his club and moves forward a bit wary of these intruders.
(Orc Drudge #2 stand up from prone, draws his club, then moves 6 squares.)

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Entrance;a=Name,M,8,22,Lyta;b=Name,M,9,21,Argor;d=Name,M,20,18,16,23,Orc Drudge 2;e=Name,M,20,17,15,18,Orc Drudge 3;f=Name,M,10,22,Grey Wolf 1;g=Name,M,11,19,Grey Wolf 2;h=Name,M,21,24,13,23,Grey Wolf 3)


It is now Lyta's turn.

Combat Tracker for whitebaron and me

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points
Health Tracker:
Current Conditions and Effects:
Healing Surges 10/10 ; Action Points 1/1 ; Magic Item Personal Uses 1/1
Milestones
Currently holding Sunrod (bright light in a radius of 20 squares) and +2 Magic Wand

Powers(X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [ ]
Avernian Eruption [ ]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [ ]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
#9

whitebaron

Jun 08, 2009 4:26:28
You're getting old, Argor. Not even close to hitting that little dog. Let me show you how to handle those pups.


Cursing the Wolf {Wolf#1}, Lyta tries to suck out his lifeforce {Vampiric Embrace}


note that Argor marks anything that he swings at.
#10

douglas_zuver_dup

Jun 08, 2009 9:50:31
Noted
For my convenience, I’ll be tracking enemy hp with spoilers covering the numbers up.


Initiative
Grey Wolf #2 (23)
Grey Wolf #1 (22+)
Argor (22)
Grey Wolf #3 (18)
Orc Drudge #3 (16)
Orc Drudge #1 (09)
Orc Drudge #2 (07)
Lyta (04)

Lyta holds out her hand as she curses the closest brownish Grey Wolf (#1).
Grey Wolf #1 is now cursed by Lyta.

Swinging her favorite wand in a large arc, she draws the life force from the Grey Wolf (#1) adding to her durability as the Grey Wolf whimpers.
Vampiric Embrace +HITS+ and the Grey Wolf #1 is now bloodied and has
Show
17/38 hp
#11

douglas_zuver_dup

Jun 08, 2009 10:15:30
Round 2
Initiative
Grey Wolf #2 (23)
Grey Wolf #1 (22+)
Argor (22) ???
Grey Wolf #3 (18) ???
Orc Drudge #3 (16) ???
Orc Drudge #2 (07) ???
Lyta (04) ???

Seeing his fellow wolf (#1) bloodied, the southern wolf (Grey Wolf #2) takes a more cautious approach, circling around Argor to gain an advantage against him then he waits for his friend (Grey Wolf #1) to attack first.
(Grey Wolf #2 swings wide of Argor then moves into flanking position.)
Grey Wolf (#1) bites at Argor but the valiant warrior knocks aside the sharp teeth with his shield.
(Bite attack is a –MISS-)
The Grey Wolf (#1) growls fiercely.

On the other side of Argor, the other Grey Wolf (#2) snarls and then it too bites at Argor; but Argor also knocks aside its sharp teeth with his shield.
(Bite attack is a –MISS-)
The Grey Wolf (#2) also growls fiercely.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Entrance;a=Name,M,8,22,Lyta;b=Name,M,9,21,Argor;d=Name,M,16,23,Orc Drudge 2;e=Name,M,15,18,Orc Drudge 3;f=Name,M,10,22,Grey Wolf 1;g=Name,M,11,19,8,20,Grey Wolf 2;h=Name,M,13,23,Grey Wolf 3)
Combat Tracker for whitebaron and me

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points 8
Health Tracker: gained 8 temp hp from Vampiric Embrace
Current Conditions and Effects:
Healing Surges 10/10 ; Action Points 1/1 ; Magic Item Personal Uses 1/1
Milestones
Currently holding Sunrod (bright light in a radius of 20 squares) and +2 Magic Wand

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Vampiric Embrace [X]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [ ]
Avernian Eruption [ ]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [ ]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
#12

whitebaron

Jun 08, 2009 10:36:20
Argor inhales deeply, and then shoots gusts of Ice all over two of the Wolves.
{Dragonbreath, CB5, so that i hit Wolf#1+Wolf#3}
Ahh, finally it feels like home
He then sidesteps in front of Lyta{move 1W}but not before taking another swing at the Wolf{#1} Lyta hit already. {Tide of Iron}
#13

douglas_zuver_dup

Jun 08, 2009 12:25:01
Round 2 continues
Initiative
Grey Wolf #2 (23)
Grey Wolf #1 (22+)
Argor (22)
Grey Wolf #3 (18)
Orc Drudge #3 (16)
Orc Drudge #2 (07)
Lyta (04) ???

Snow and ice cover the two brownish Grey Wolves (#1 & #3) as they howl.
Dragon Breath (cold) hits both Grey Wolf #1 and Grey Wolf #3 doing
#14

whitebaron

Jun 08, 2009 13:55:14
Lyta, curses the Stupid, stubborn Orcs!{drudge#3}, and disliking the current situation, uses her short range teleporting powers and gains concealment as well. {ethereal stride to 3W, 1N} Seeing that Argor is still in her way, she readies a scorching burst instead of blasting right away. {centered on drudge#3}Get out of the way!

Argor, never one to disobey direct orders, complies by shifting away from the pack. {1 NW, +boooom} After the blast has succumbed, he uses his patented, never miss, from behind the back, axe-strike. {Sure Strike on Drudge#2}

Glad you've finally arrived to this fight in full, Lyta...
#15

douglas_zuver_dup

Jun 08, 2009 14:44:11
Round Two Ends
Initiative
Grey Wolf #2 (23)
Grey Wolf #1 (22+)
Argor (22)
Grey Wolf #3 (18)
Orc Drudge #3 (16)
Orc Drudge #2 (07)
Lyta (04) Readied Action

Lyta points her hand toward the Orc (Orc Drudge #3) that just struck her with his club. An arcane wisp appears over his head for a second and Lyta knows she has an advantage over this foe.
Lyta curses Orc Drudge #3.

Waving her wand, Lyta suddenly disappears in swirl of black energy. The newly cursed Orc (Orc Drudge #3) coughs and then says, Common”Hey, where did she go?” Deep in the western shadows of the cavern, Lyta reappears.
Lyta uses Ethereal Stride to teleport 3W, 1N. She gains a +2 bonus to all defenses until the end of her turn 3 and concealment due to Shadow Walk until the end of her turn 3.

Lyta prepares to draw on her wizardly powers, but Argor is in the way! Shaking her head, she yells for him to move out harm’s way.
Lyta readies Scorching Burst centered on Orc Drudge #3 to trigger when Argor moves himself out of the blast’s radius.


Thus ends Round Two…

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Entrance;a=Name,M,8,22,5,23,Lyta;b=Name,M,8,21,Argor;d=Name,M,8,23,Orc Drudge 2;e=Name,M,9,21,Orc Drudge 3;g=Name,M,8,20,Grey Wolf 2;h=Name,M,9,22,Grey Wolf 3)

Combat Tracker for whitebaron and me

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points 3
Health Tracker: gained 8 temp hp from Vampiric Embrace; gained 5 temp hp from Dark One’s Blessing which does not stack with the 8 temp hp; -5 damage from Orc Drudge #3 club charge;
Current Conditions and Effects: She gains a +2 bonus to all defenses until the end of her turn 3 and concealment due to Shadow Walk until the end of her turn 3.
Healing Surges 10/10 ; Action Points 1/1 ; Magic Item Personal Uses 1/1
Milestones
Currently holding Sunrod (bright light in a radius of 20 squares) and +2 Magic Wand

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Vampiric Embrace [X]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [ ]
Avernian Eruption [ ]
Ethereal Stride [X]
+1 Wand of Icy Terrain [ ]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
#16

douglas_zuver_dup

Jun 08, 2009 15:54:53
Round Three Begins
Initiative
Argor (22)
Grey Wolf #2 (19)
Grey Wolf #3 (18)
Orc Drudge #3 (16)
Orc Drudge #2 (07)
Lyta (04) ???

Argor takes two steps away from his foes and ducks holding his shield in front of him. Lyta sends a ball of swirling fire over his shoulder which lobs right into the Orc (Orc Drudge #3) who just struck her.

The Orc says, ”Ot-oh, this don’t look so good…” At that moment the swirling ball of fire explodes in fiery blast that catches a lot of foes. When the smoke clears, an Orc (Orc Drudge #3) is lying very still on the ground and the two brownish Grey Wolves (Grey Wolf #2 & #3) are now charcoal colored Grey Wolves. One of them, (Grey Wolf #2) looks very charcoaled. Lyta feels renewed in vigor from her success.

Argor shifts NW triggering Lyta’s Scorching Burst which hits Orc Drudge #3, Grey Wolf #2, and Grey Wolf #3; The Scorching Burst hits all three targets, killing Orc Drudge #3, doing
#17

whitebaron

Jun 08, 2009 17:03:44
note: Lyta did a crit on wolf#2 => max damage and +2d6.

Did you see that? Did you see THAT? Ok, ok, i know you don't like fire, so lets switch that around a bit for you to get more comfy.

Lyta flourishes her wand again, points threateningly at the wolf directly in front of her, {curse#3} and chills the air around it even more than Argor did before. {Frigid Darkness}

Yep, I saw that. Nice hit. Now back to business.

Argor goes for a tactical sound route, and takes a safety swing at the Wolf next to him. {Sure Strike on #3 if still alive, on #2 if he is not} He then shifts closer to Lyta.{shift 1N}
#18

douglas_zuver_dup

Jun 08, 2009 18:48:56
Thanks, critical damage is rolled and added to post #16.

Round Three Ends
Initiative
Argor (22)
Grey Wolf #2 (19)
Grey Wolf #3 (18)
Orc Drudge #3 (16)
Orc Drudge #2 (07)
Lyta (04)

Lyta points her hand at the northern charcoal Grey Wolf (Gray Wolf #3) as an arcane symbol flashes over its head.
She smiles knowing that she now has an advantage over this creature.
Lyta curses Grey Wolf #3

Then she waves her wand as a frigid wind sweeps thru the cavern, forming tiny ice crystals upon the ground and all over the charcoal icy Gray Wolf (#3). The Wolf shivers as though it cannot shake this cold feeling from its body.

Lyta uses Frigid Darkness which +HITS+ doing
#19

douglas_zuver_dup

Jun 08, 2009 19:12:48
Round Four Begins
Initiative
Argor (22)
Grey Wolf #2 (19)
Grey Wolf #3 (18)
Lyta (04) ???

Argor swings his battleaxe in he thinks should be an easy opening, but his foot slips on a patch of ice, throwing his arms up as the Grey Wolf (#3) dodges beneath the attack. Muttering a few words under his breath, the stalwart warrior carefully steps over the ice into a better defendable position.

Argor uses Sure Strike with CA and rolls a 1 –Auto Miss-, ironically the attack actually would have been high enough to hit. Then Argor shifts 1N.


The charcoal Gray Wolf (#2) and the icy Gray Wolf (#3) howl with protest as their quarry eludes their normally effective flanking techniques. Who are these strange powerful ones who keep outsmarting us? Has the gods of nature sent someone to avenge our teaming with masters of necromancy?
Fiercely biting at the strong steel armor the two wolves continue to press the attack, but Argor bashes their fangs back with his sturdy heavy shield.

Gray Wolf #2 & #3 both Bite attack Argor but both attacks –MISS-

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Entrance;a=Name,M,5,23,Lyta;b=Name,M,7,22,7,23,Argor;g=Name,M,8,21,8,22,Grey Wolf 2;h=Name,M,8,23,Grey Wolf 3)

Combat Tracker for whitebaron and me

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points 5
Health Tracker: gained 8 temp hp from Vampiric Embrace; gained 5 temp hp from Dark One’s Blessing which does not stack with the 8 temp hp; -5 damage from Orc Drudge #3 club charge; gained 5 temp hp from Dark One’s Blessing which become the new temp hp total;
Current Conditions and Effects:
Healing Surges 10/10 ; Action Points 1/1 ; Magic Item Personal Uses 1/1
Milestones
Currently holding Sunrod (bright light in a radius of 20 squares) and +2 Magic Wand

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Vampiric Embrace [X]
Frigid Darkness [X]
Ray of Frost [ ]
Scorching Burst [X]
Armor of Agathys [ ]
Avernian Eruption [ ]
Ethereal Stride [X]
+1 Wand of Icy Terrain [ ]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
#20

whitebaron

Jun 09, 2009 4:12:38
Lyta draws some dark energy from thin air{Eldritch Blast,#3}, and throws it towards the same Wolf again. She then curses the other Wolf as well. {Curse,#2} Begone, foul creatures!

Argor slashes another blow with his today, not so mighty axe. {Tide at #3, or Steel Serpent at #2 if #3 dropped.}

Hit, and slash, duck, and slash, and slash, and slash, and slash....
#21

douglas_zuver_dup

Jun 09, 2009 9:20:53
Round Four Ends
Initiative
Argor (22)
Grey Wolf #2 (19)
Grey Wolf #3 (18)
Lyta (04)

Lyta waves her wand around in a circle, drawing enough dark energy to hurl at the icy Grey Wolf (#3).

Argor steps to one side, allowing Lyta a clear shot.

Turning she thrusts her wrist forward and hurls it with all her strength at this creature.
The dark energy hisses as it strikes the icy Grey Wolf (#3) on its right shoulder; the creature howls as it collapses into crumple heap on the ground and moves no more.

Lyta attacks using Eldritch Blast with curse on Grey Wolf (#3) attack +HITS+ doing
#22

douglas_zuver_dup

Jun 09, 2009 9:45:59
Round Five Begins
Initiative
Argor (22)
Grey Wolf #2 (19)
Lyta (04) ???

Argor winks at Lyta with approval then steps back, swinging in and out and feinting from side to side then his trusty battleaxe hits the charcoal Gray Wolf’s (#2) left front leg high up near the shoulder.

Gray Wolf #2 is hit by Argor’s Steel Serpent Strike doing
#23

whitebaron

Jun 09, 2009 10:14:52
just go on with eldritch blast and sure strikes...
#24

douglas_zuver_dup

Jun 09, 2009 10:49:05
Round Five Ends
Initiative
Argor (22)
Grey Wolf #2 (19)
Lyta (04)

Lyta gathers more dark energy and expertly hurls it at the limping Gray Wolf (#2). It pierces the animal thru the heart and it crumples to the ground, dead.

Lyta uses Eldritch Blast and +HITS+ Gray Wolf #2 doing
#25

whitebaron

Jun 09, 2009 15:20:30
Yes, 1 surge for Argor, I won't need them as much in the upcoming fights. 8 surges for 2 fights and 2 spare for the last one still sounds like much. However, there's no need to rush to fight 2. I'll be working and packing most of tomorrow, so continuation for me will have to wait for sunday afternoon CEST at the earliest.

I am hungry. Let's find out what those scoundrels were up to, eat some stuff, and continue.

Want some Orc Steak? It's freshly roasted... Don't test me, you know... I eat everything that's not poisonous. But i'd prefer something more fresh...

Argor and Lyta go and check out the advance station, whether there are any clues of what lies further down the Mine, or anything useful. (Or even some fine food for Argor)
#26

douglas_zuver_dup

Jun 09, 2009 21:37:11
Sounds great.
That would work better for me too.
I'll have time to work up a nice write up for when you get back.

Have a good trip!
#27

douglas_zuver_dup

Jun 13, 2009 14:01:33
Ops, I accidently switched what the red squares represent with what the purple squares represent during the first battle. Nothing harmed, I’ve corrected that for the second battle map.

The Arcane Initiates Team of Lyta and Argor rest for a few minutes then search thru the fallen foes, hoping for clues that may help them survive the upcoming trials.
They do find 7 gold coins, 16 silver pieces, and a small brown worn book which has the title, Orc Battlefield Tactics of Giljupe.
Argor spends a healing surge, restoring himself to full health. All Encounter Powers are restored.


Argor sniffs the air, wondering what the interesting smell is. Following his nose, he finds a large campfire further on, inside the cavern which is underneath a natural chimney that releases the smoke. Roasting upon a spit, are a half a dozen nicely cooking chickens. Lyta suspiciously looks them over, but finds indications that this food is quite edible and appears to have been livestock stolen from a local farmer that was to become the thieves’ next dinner. Argor decides that there is no sense in wasting a good meal and adds a few spices and finishes cooking the chickens himself.

Lyta searches the bonfire area while Argor barbeques, and she finds the following items: a pearl hidden underneath some dirt along a cavern wall, a small bag with thieves tools inside as well as a strange key with a gold inlaid outline and a lead crystal core, a rusty bent dagger half buried into the cavern wall, a well oiled kitchen knife being used for cooking, three dirty sleeping mats probably for the Orc sentries, a large pile of firewood, and half a dozen rough hand carved clubs (probably made from some of the firewood).

After enjoying the tasty meal, The Arcane Initiates pack up the better “treasures” and scout around looking for danger while holding their sunrod high for Argor to be able to see.


The pair finds a rotten pine door that was busted down a long time ago.


They find a very large green and tan mushroom that slightly glows with yellow light. They study it for a minute, (Argor taking ten has a nature roll of 13.) then Argor decides that the plant could be of interest to an herbalist to study if any exist in this area and he decides leave it alone for the time being, marking its location on a small map he is making.


Towards a corner of the first floor of the cavern, three Decrepit Skeletons saunter forth, reaching at Lyta with their bone arms. But Argor holds his shield high and pushes them backwards, giving Lyta time to summon a burst of fire energy that explodes in the midst of the skeletons, destroying them.
Lyta and Argor kill 3 Decrepit Skeletons easily (this does not count as an official battle).

They find three rusty low quality long swords, three badly burnt wooden shields, three destroyed short bows, and three burnt quivers from the Decrepit Skeletons. Also there seems to be the remains of two moldy hide leather armor suits lying on the ground nearby (perhaps former victims of the skeleton’s wrath).


As the Arcane Initiates approach a place where the cavern floor slopes downward, they hear childern’s voices. Turning to their left, they watch as two little elf girls wearing white ruffled blouses and red and green plaid jumpers who appear to be ghost-like are attempting to pick up a six centimeter glowing Yellow Triangle Crystal. They don’t seem to be able to pick it up with their ghost-like hands; and this seems to be frustrating to them.

Lyta shifts slightly, and suddenly the two “ghost” girls startle, looking about then noticing Lyta and Argor. One of the two elven girls whispers loudly, Elven “Oh, look out!” and starts running towards the sloped floor; but the older elven girl shouts, Elven “No! Not that way. The rats are down there.” The two elven girls turn away from the sloped floor and float right thru a cavern wall, disappearing.

Lyta translates for Argor then walks up to the glowing Yellow Triangle Crystal and studies it closely (Lyta taking ten has an Arcane roll of 20). Lyta concludes that the Yellow Triangle Crystal is valuable and does not present any threat to her if she picks it up and carries it. Deciding to study it further later, Lyta places it inside Argor’s backpack.


Then The Arcane Initiates Team walks along the slope ground, leading into the second floor of the caverns. Scurrying of little paws are heard ahead as the floor levels out again. Argor takes the lead while Lyta holds the sunrod high.

Suddenly, three very large rats (3 Giant Rats) surge forward, attacking Argor. The brave warrior throws his hand axe then wades into battle with his trusty battleaxe while Lyta draws swirling dark energy that she expertly hurls at these new foes. Momentary, the dust settles as the three very large rats crumple to the ground.
Lyta and Argor kill 3 Giant Rats easily (this does not count as an official battle).


Moving forward, The Arcane Initiates look around for more of the rats.
As Lyta steps around a corner, she looks to her right (northeast) and sees 3 more of these large rats (3 Giant Rats) as well as a swarming large group of tough looking normal size rats (1 Rat Swarm).
At the same moment, Argor looks north and catches sight of an ugly looking flesh-like zombie type undead creature (1 Zombie) as well as a red bony skeleton (1 Boneshard Skeleton) holding a scimitar in one hand and a necrotic Boneshard from a large beast in the other.

Although some things are obvious, neither Lyta or Argor recognize any key strengths or weakness with their opponents. (But they have already had a minor skirmish with the Giant Rats a few moments ago).
Lyta’s and Argor’s Monster Knowledge checks do not reveal any new information.


Resources used so far: 1 sunrod activated; three roasted chickens eaten; Argor used 1 healing surge.

New treasure gathered after battle one: 7 gold coins; 16 silver pieces; a small brown worn book which has the title, Orc Battlefield Tactics of Giljupe; a pearl; a small bag with thieves tools inside as well as a strange key with a gold inlaid outline and a lead crystal core; a well oiled kitchen knife; location of a very large green and tan mushroom that slightly glows with yellow light; a six centimeter glowing Yellow Triangle Crystal;



Thus Begins The Rat Haven Battle Two of the Caverns of Cavicka…

[b]Rat Haven[/b] Battle 2: Encounter level 7 (600 XP)<br /> Map: The Quart Mine Level 2<br /> 1 Boneshard Skeleton (MM 235) 200 XP<br /> 1 Zombie (MM 274) 125 XP<br /> 1 Rat Swarm (MM 219) 125 XP<br /> 3 Giant Rats (MM 219) 75 XP<br /> {3 Giant Rats (MM 219) 75 XP [u]later[/u] reinforcements <br /> since there is a numerical limit for starting creatures.}
#28

whitebaron

Jun 14, 2009 12:30:41
Drat,{curse yellow rat} looks like some more food for you - fresh rat steaks.
Lyta shoots arcane energy at the rat swarm, which explodes and bursts toward the other rat as well. {Scorching Burst centered between white rat and swarm}
She then decides that moving to a safe spot is a good idea.

#29

douglas_zuver_dup

Jun 15, 2009 12:10:29
Round One continues

Initiative Order:
Lyta (22!):
Rat Swarm (20):
Giant Rats (+9):
Argor (9): Delayed ??
Boneshard Skeleton (8): ???
Zombie (4): ???


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 2;a=Name,M,12,8,Lyta;b=Name,M,8,12,Argor;c=Name,M,8,21,Boneshard Skeleton;d=Name,M,9,24,Zombie;e=Name,M,18,15,14,13,10,12,Rat Swarm;f=Name,S,15,13,9,11,Giant Rat 1;g=Name,S,14,15,9,13,Giant Rat 2)

The Blue Squares are difficult terrain.


Lyta tilts her wand, looking at her foes, then she curses the nearest of them. An arcane wisp appears over the Giant Rat (GR2-yellow), and she knows that she an advantage over it.
Lyta uses her Warlock’s Curse on GR2 – yellow Giant Rat.

Then she concentrates fiercely, carefully aiming. A tiny dot of flame shoots forth from her favorite wand and rapidly moves across the battlefield. It explodes in a fiery conflagration between the swarm of normal rats (Rat Swarm) and one of the Giant Rats (GR3-white Giant Rat). The swarm of normal rats (Rat Swarm) squeal as many of its numbers lie still on the ground. The Giant Rat flies thru the air and slams against a wall, lying very still.
Lyta uses Scorching Burst:
GR3-White Giant Rat minion is +HIT+ by Scorching Burst, takes damage and dies.
Rat Swarm is +HIT+ by Scorching Burst, takes
#30

whitebaron

Jun 15, 2009 13:03:30
Hit that swarm with your Breath again! It will not like that for sure.
Inhale - Exhale {Dragon Breath to the right side}

After this swift explosion of cold from his mouth, Argor moves towards his next target and strikes. {Tide of Iron on whatever is still standing, priority is the minions. If minions are cleared, move to square SE of the Swarm. If noone is still standing, draw battleaxe instead (drop handaxe)}
#31

douglas_zuver_dup

Jun 15, 2009 22:30:19
Round One ends

Initiative Order:
Lyta (22!):
Rat Swarm (20):
Giant Rats (+9):
Argor (9):
Boneshard Skeleton (8):
Zombie (4):


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 2;a=Name,M,12,8,Lyta;b=Name,M,8,12,9,11,Argor;c=Name,M,8,21,8,15,9,12,Boneshard Skeleton;d=Name,M,9,24,9,20,8,16,Zombie;e=Name,M,10,12,Rat Swarm)

Argor takes a deep breath then shows his true draconic heritage by blasting the mass of rats with a chilling cold dragon breath. The two Giant Rats (GR1 & GR2) freeze solid with their feisty teeth showing in the wide open mouths. Many more of the normal rats traveling in the Rat Swarm keel over.
Argor uses Dragon Breath (marking all):
Giant Rat #1 is +HIT+ taking damage which kills this minion.
Giant Rat #2 is +HIT+ taking damage which kills this minion. This triggers Dark One’s Blessing which grants Lyta 5 temp hp.
Rat Swarm is +HIT+ taking
#32

douglas_zuver_dup

Jun 15, 2009 22:30:58
Round Two begins

Initiative Order:
Lyta (22!): ???
Rat Swarm (20): ???
Giant Rats (+9): ???
Argor (9): ???
Boneshard Skeleton (8): ???
Zombie (4): ???


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 2;a=Name,M,12,8,Lyta;b=Name,M,9,11,Argor;c=Name,M,9,12,Boneshard Skeleton;d=Name,M,8,16,Zombie;e=Name,M,10,12,Rat Swarm)

It is now Lyta’s turn.
#33

whitebaron

Jun 16, 2009 4:58:44
From the seven hells to the seven seas. Foul spawn of the world{curse swarm}, i command you - BURN!
{Avernian Eruption centered above the boneshard skeleton}

After this quick outrage from Lyta, she moves and fires again. {Either Eldritch Blast the swarm, or Vampiric Embrace on the skeleton if swarm is dead}
#34

douglas_zuver_dup

Jun 16, 2009 10:16:50
Round Two continues

Initiative Order:
Lyta (22!):
Rat Swarm (20):
Giant Rats (+9):
Argor (9): ???
Boneshard Skeleton (8): ???
Zombie (4): ???


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 2;a=Name,M,12,8,8,9,Lyta;b=Name,M,9,11,Argor;c=Name,M,9,12,Boneshard Skeleton;d=Name,M,8,16,Zombie;g=Name,M,21,15,16,14,10,12,Giant Rat 4;h=Name,M,22,15,16,15,10,11,Giant Rat 5;i=Name,M,25,16,20,16,14,13,Giant Rat 6)

Lyta waves her wand in a circle as she also points her sunrod at the Rat Swarm. An arcane symbol appears above the Rat Swarm and Lyta smiles, knowing that it is doomed. As she continues moving her wand in a circle, acid orange flames hiss up from beneath the ground underneath the Rat Swarm and the red bony skeleton (Boneshard Skeleton). The normal rats squeal and quiver and the red bony skeleton quickly jumps aside. Then an explosion rocks the cavern, echoing back and forth. Normal rats fly in every direction as the Rat Swarm is exploded into nothing. The red bony skeleton shakes its arms, trying to put out the fiery blaze on its bony body.

Lyta curses the Rat Swarm then uses Avernian Eruption:
vs. Boneshard Skeleton –Miss!- but the effect of Ongoing 5 fire damage still applies
vs. the Rat Swarm +HIT+ doing
#35

whitebaron

Jun 16, 2009 10:41:03
oh my, i should not post from work... i really meant frigid... but well, nothing to be done about that now.

Argor assesses the situation, and quickly focusses on his new-found arch-enemy. He takes two quick stabs at the Boneshard Skeleton, then shifts away from it.

with AP: crushing blow and steel serpent strike, shift 1 SE to below the rats.

Die ... Ahem ... Crumble!
#36

douglas_zuver_dup

Jun 16, 2009 12:26:39
Round Two ends

Initiative Order:
Lyta (22!):
Rat Swarm (20):
Giant Rats (+9):
Argor (9):
Boneshard Skeleton (8):
Zombie (4):


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 2;a=Name,M,8,9,Lyta;b=Name,M,10,10,Argor;c=Name,M,9,12,9,11,Boneshard Skeleton;d=Name,M,8,16,9,13,8,11,Zombie;g=Name,M,10,12,Giant Rat 4;h=Name,M,10,11,Giant Rat 5;i=Name,M,14,13,Giant Rat 6)

Argor shivers as his aches from the earlier blow from the Boneshard.
Argor takes 5 ongoing necrotic damage. He now has 35/53 hp.
Argor drops his handaxe and draws his battleaxe.
(Instruction logically implied from earlier post)
He then raises his battleaxe high over his head and brings it down with a tremendous force.
The red bony skeleton (Boneshard skeleton) dodges aside.
Argor uses Crushing Blow –Miss-

Drawing on his inner strength, Argor weaves back and forth then quickly steps inside the skeleton’s (Boneshard Skeleton) guard with a blow hacking at its left knee. The skeleton’s knee breaks in an awkward position.

Argor spends an action point and attacks Boneshard Skeleton with Steel Serpent Strike +HITS+ doing
#37

whitebaron

Jun 16, 2009 16:50:48
no f%&ing way i'm going to flee with that many dailies left. possibly Lyta can take them on her own anyway.

note: argor has razor scale. that crit retaliates for 1d10+2.


Lyta takes a short jump through the ethereal space, and appears on the opposite side of Argors opponents. There, she activates her Frosty Armor, hurting anything that stays close to her.
{ethereal stride + armor of agathys}

After the last remaining rat acts, Argor gains some inner strength, shifts, and takes a more offensive stance. {Second wind + rain of steel}

#38

douglas_zuver_dup

Jun 16, 2009 22:10:02
It occurred to me later on that the rules make no distinction between Lyta and Argor fleeing the battle and Lyta fleeing the battle after Argor dies. If Argor dies and Lyta wins the battle, you will have gained more credits before having to possibly abandon the quest. If Argor and Lyta both survive somehow, even with Argor fallen, that would be great!

The Quest continues--good luck!


Round Three begins and ends

Initiative Order:
Lyta (22!):
Giant Rats (+9):
Argor (9):
Boneshard Skeleton (8):
Zombie (4):



Lyta calls out in alarm to Argor. Then she boldly decides to save the day.
Swinging her wand, Lyta opens a shadow door which she steps thru.
A burst of shadows appears on the other side of rats and undead foes as Lyta steps forth, trapping the foes between herself and the badly hurt Argor.
Lyta uses Ethereal Stride and gains concealment as well as a +2 bonus to all defenses until the end of her turn 4

Calling upon her arcane pact, Lyta surrounds herself in a sheath of black ice. She feels invigorated.
Lyta uses Armor of Agathys and gains 13 temp hp. This is her new temp hp total. Any foe starting their turn adjacent to Lyta will take 1d6+4 cold damage.

The two Giant Rats (Giant Rats #4&5) next to Lyta start to leap at Argor, but fall to the ground frozen solid.
Minion Giant Rats #4 & 5 take damage from Lyta’s Armor of Agathys and are slain.

The last remaining Giant Rat (Giant Rat #6) squeals with fury at Lyta and leaps at her, fangs wide open. Lyta simply steps aside as the Giant Rat crashes to the ground in front of her.
Giant Rat #6 charges Lyta –MISS-

Argor nods at Lyta in great respect for her bravery then he takes a deep breath to steady himself. He holds his helmet for a second as the necrotic headache continues.
Argor takes 5 ongoing necrotic damage.
Argor uses Second Wind and gains 15 hp.
He now has 22/53 hp and is still bloodied. He gains a +2 bonus to all his defenses until the start of his turn 4.


Swinging his Battleaxe into the ready position, Argor uses one of his highly trained techniques, taking an advance combat stance.
Argor uses the stance Rain of Steel causing any foe starting their turn adjacent to him to take 1d10+7 damage from his Battleaxe.
Then Argor takes a step to the west, effectively flanking the Boneshard Skeleton.
Shaking his head, he is relieved to find that the lingering effects of the Boneshard’s hit to his helmet is going away.
Argor +Succeeds+ on his saving throw vs. 5 ongoing necrotic damage and this effect ends.

The red bony skeleton (Boneshard Skeleton) turns toward Lyta and point its finger at her and says in a slow lisping voice, Common “I am a Boneshard Skeleton, fear me and tremble. None shall come between me and the Treasure Chest of Okbims. Flee now or I will slice you in half!”
Lyta perceives that this skeleton must have some sort of orders to defend a certain treasure chest and she being nearer to the treasure chest than the skeleton has attracted its undivided attention.

The Boneshard Skeleton’s head and neck are aflame.
Boneshard skeleton takes 5 ongoing fire damage.
Lyta’s frosty dark ice armor freezes the Boneshard Skeleton’s hands and arms.
Boneshard Skeleton takes
#39

douglas_zuver_dup

Jun 16, 2009 22:19:50
Round Four begins

Initiative Order:
Lyta (22!): ???
Giant Rats (+9): ???
Argor (9): ???
Boneshard Skeleton (8): ???
Zombie (4): ???



It is now Lyta's turn.
The last Giant Rat might die when its turn begins?
Either way, after that it will be Argor's turn.
#40

whitebaron

Jun 17, 2009 6:06:52
Lyta delays after Argor acts.

Lyta waits a few seconds just to see the last rat frozen solid.
she then nods to argor, who attacks the boneshard skeleton, with another solid blow {Tide of Iron, mark but don't push.}

HA HA HA - You'll never get me, stupid undeads!
After this, Lyta takes a bold approach, and uses her demoic cold powers on the boneshard skeleton {curse boneshard, and use frigid darkness, taking two OAs but having primeshot, concealment and +2 from stride is worth all that.}
#41

douglas_zuver_dup

Jun 17, 2009 9:49:28
Ops, I forgot to activate the Boneshard Skeleton's Boneshard Burst when it become first bloodied.
I'll go roll that and edit in the result, posting them here as well.


When the Boneshard Skeleton was first bloodied during round three, a huge necrotic explosion came forth from its body and shook the cavern (Close Burst 3):
Lyta shielded herself -MISS-
Argor is +HIT+ by the explosion taking 11 damage. (He now has 11/53 hp.)
The Giant Rat (#6) dodges nimbly aside –MISS-
The Zombie is +HIT+ by the explosion, be seems to only take a little
#42

douglas_zuver_dup

Jun 17, 2009 10:52:00
Round Four ends

Initiative Order:
Lyta (22!):
Giant Rats (+9):
Argor (9):
Boneshard Skeleton (8):
Zombie (4):



Lyta waits a second and watches as the last Giant Rat (#6) freezes solid.

Lyta delays. The beneficial effects that normally last until the end of her turn now end. This means concealment and the +2 to all defenses now ends.

The Giant Rat (#6) dies at the start of its turn.


Argor swings his Battleaxe at the Boneshard Skeleton, but the Skeleton barely dodges aside.
Argor uses Tide of Iron (with CA) without pushing, marking the Boneshard Skeleton –MISS-

Lyta taunts the undead then deliberately flaunts her powers by using a range attack right next to them. Pointing her wand at the undead Boneshard Skeleton, she begins casting an icy spell.
Since the Boneshard Skeleton has the higher init, we will resolve its opportunity attack first.

Lyta curses the Boneshard Skeleton then begins to use Frigid Darkness with prime shot and flanking combat advantage.
Boneshard Skeleton raises its scimitar to strike at Lyta.
Boneshard Skeleton will make the AoO.


But Argor quickly lashes out at the Boneshard Skeleton first. He strikes it on its ribs.
Combat Challenge takes effect, granting Argor a basic attack which +HITS+ doing
#43

whitebaron

Jun 17, 2009 15:44:04
just continue with tide of iron from argor, followed by melee eldritch blasts from lyta, until it goes down.

(don't forget her curse temps, and curse the zombie as well)
#44

douglas_zuver_dup

Jun 18, 2009 8:38:20
Round Five begins and the battle ends

Initiative Order:
Lyta (22!):
Argor (9):
Zombie (4):


Argor swings his battleaxe at the Zombie again, slicing its back.
Argor uses Tide of Iron (no push) attacking Zombie +HITS+ doing
#45

whitebaron

Jun 18, 2009 8:50:46
yes on both counts - restore them to full.

as for fleeing... maybe next time.


Thank you, this was really close. I really hope that this bad luck streak of mine does not continue for too long.
See, i really need to be in the front lines as well. It's about time you realize you can't always protect me, but let me handle some of this as well.

Argor and Lyta quickly scan the surrounding area for signs of a treasure chest. But very soon after, they will continue to search for Pogus, their main objective in these mines.
#46

douglas_zuver_dup

Jun 19, 2009 8:33:47
Taking a deep breath, Lyta and Argor discuss future tactics as they take a short break.

Short Rest
Encounter powers restored; Milestone along with action point and another daily personal magic item use gained; Health Restored to full by spending healing surges. Lyta spends 1 healing surge and Argor spends 3 healing surges. Lyta’s Temp hp is lost. Argor puts away his battleaxe and picks up his handaxe.

Total Resources expended thus far in the Quest:
Lyta: Armor of Agathys; Avernian Eruption; 1 action point; 1 healing surge; sunrod activated;
Argor: Rain of Steel; 1 action point; 5 healing surges


Combat Tracker for whitebaron and me

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points
Health Tracker:
Current Conditions and Effects:
Healing Surges 9/10 ; Action Points 1/2 ; Magic Item Personal Uses 2/2
Milestones 1
Currently holding Sunrod (bright light in a radius of 20 squares) and +2 Magic Wand

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [ ]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
#47

douglas_zuver_dup

Jun 19, 2009 13:09:21
Lyta and Argor decide to spend a little time investigating this mystery ‘Treasure Chest of Okbims’. As they move northward, The Arcane Initiates find their way blocked by a pair of decrepit skeletons standing to the northwest. Lyta snorts and blows them up with a fiery blaze.

Twenty five feet further on, another pair of decrepit skeletons charge at Lyta from a northeastern side passage. Argor bashes one of them with his shield and battleaxe while Lyta backs up and misses with bolt of arcane force that shatters some rocks in the far cavern wall. Argor swings his battleaxe again, with an accurate blow that crushes the last foe.
Lyta examines the rusty and burnt poor quality weaponry and discards them as worthless.

(Lyta kills two decrepit skeletons. Argor kills two decrepit skeletons. This does not count as an official battle.)

Argor notices a small bag of coins and places them inside his backpack.
Argor finds 23 gold pieces.

Moving northwest and then curving around eastward, The Arcane Initiates come to a dead end in the cavern. In front of them, heavy iron bars block off a small alcove. Inside the alcove, a 40 centimeter by 40 centimeter octagonal silver chest sits. Yellow glowing energy surrounds the silver chest. A golden padlock protects the chest from being opened.

Lyta carefully studies the yellow glowing energy, using her arcane senses to determine what it might be.

As he waits for Lyta to figure out what they are facing, Argor pokes around near the bars, and finds a small hip pouch, a map tube, and a rusty dagger.
Carefully opening the hip pouch, Argor finds a ruby, three empty potion bottles, a six centimeter glowing Orange Square Crystal, a six centimeter glowing Red Pentagon Crystal and a torn waterskin.

Lyta calls Argor over and explains that the yellow glowing energy is a protective field. She is fairly sure that she can manipulate the energy and disperse it long enough for Argor to be able to grab the Silver Treasure Chest and pull it out of the yellow glowing energy field.

Argor then shows Lyta what he found and they examine the items.
The Orange Square Crystal and the Red Pentagon Crystal appear to be similar in design and size to the Yellow Triangle Crystal that was found earlier. Lyta concludes that these items are safe to carry and could be valuable. The ruby, Lyta admires and sticks in her pocket for good luck.

Then The Arcane Initiates team carefully spread the parchment maps on the floor.
The three crude maps roughly show the Cavern’s First Three Floors with small skeletons marked in various locations.
A room on the third floor has a treasure chest symbol on it.
There is also a treasure symbol on the second floor approximately where this Silver Treasure Chest is located.
Lyta and Argor study the map for awhile, noting the location of the skeletons marks on the third floor.
Tracing several routes, they decided to try out a route that will give Lyta a long line of sight in order to attack the possible skeletons.
Rolling up the parchment maps, Lyta places them inside the map holder as Argor test his strength on the iron bars.

After several tries Argor is able to bend three iron bars enough so that the bars can pulled out of the sockets inside the rocky quartz walls.
Lyta uses her arcane skills to manipulate the energy and disperse it while Argor snatches up the Silver Octagon Treasure Chest, pulling it out of the yellow glowing energy field.
The yellow glowing energy field fades away as the Silver Octagon Treasure Chest is removed.
Lyta and Argor examine the Silver Octagon Treasure Chest with the golden padlock.
They decide that time might be pressing for Rescuing Pogus with all these undead creatures around, so Argor stows the lightweight Silver Octagonal Treasure Chest along with the mysterious colored Crystals inside his backpack.
Lyta tucks the map tube on her belt for safekeeping.


As they approach the sloped ground leading to the third floor, Lyta notices a twinkling Quartz Mystic Shard that was overlooked by the miners. Argor uses his handaxe to pry it out of the cavern wall.
Lyta and Argor find a Quartz Mystic Shard.

Looking over her shoulder, Lyta sees the ghost-like shape of one of the Elven Girls for a second before the ghost moves thru a wall and out of view.

New treasure stowed inside Argor’s backpack: 23 gold coins; Quartz Mystic Shard; a 40 centimeter by 40 centimeter lightweight locked octagonal silver chest; a six centimeter glowing Orange Square Crystal; a six centimeter glowing Red Pentagon Crystal;
New treasure carried by Lyta: ruby; map tube with three maps



The Arcane Initiates descend downward into the third floor of the cavern. Quartz pieces twinkle in the cavern walls, shining from the illumination of Lyta’s sunrod as she trails behind Argor.

Moving as their strategy planned, Lyta and Argor slowly move towards where the skeletons should be. As the cavern tunnel takes a slight twist, Lyta sees and recognizes several bony creatures ahead of her. She quickly tells Argor what they are while the leader Blazing Skeleton conjures a flaming ball of fire and stands daring the adventurers to move closer.

Monster Knowledge checks revealed:
Name, type, and keywords about Blazing Skeletons
Name, type, and keyword about Skeletons
Earlier Knowledge revealed:
All knowledge about Decrepit Skeletons

(Blazing Skeleton readies a fire attack.)



Thus Begins The Crypt Emerges Battle Three of the Caverns of Cavicka…

[b]The Crypt Emerges[/b] Battle 3: Encounter level 7 (600 XP)<br /> Map: The Quart Mine Level 3 <br /> 1 Blazing Skeleton (MM 234) 200 XP<br /> 2 Skeletons (MM 234) 300 XP<br /> 4 Decrepit Skeletons (MM234) 100 XP
#48

whitebaron

Jun 19, 2009 19:00:37
Well, Well. We should have brought a cleric.
Yeah, you're right. He would have patched me up a lot faster than you usually do, as well.
So, what's it gonna be, fire or ice?
Hmm, that one thing there in the back seems like he's burning from the insides out, so better avoid those.

Lyta draws a wand of icy terrain, curses one of those ruggedly looking skelectons {decrepit#2} and creates icy terrain below them. {centered directly below decrepit#1}
#49

douglas_zuver_dup

Jun 19, 2009 21:54:31
Round One contiues

Initiative Order:
Blazing Skeleton (14+): Readies a fire attack
Lyta (14):
Skeletons (12):
Argor (11): ???
Decrepit Skeletons (5): ???


Lyta drops her Sunrod (on square 6,9) and draws her Magical Wand of Icy Terrain.
The sunrod will continue to provide lighting for most of the cavern from that spot if it is not picked up.

Waving her wand at the eastern Decrepit Skeleton (#2), a wisp of arcane icy wind forms momentary over its head, as Lyta knows that she has an advantage over it.

Lyta curses Decrepit Skeleton #2.

The Lyta waves the wand again and the floor underneath the Decrepit Skeletons (#1&2) turns to ice.
One the Decrepit Skeletons (#1) stands firm, but the other Decrepit Skeleton (#2) topples to the ground and lies very still.
Lyta feels stronger inside.

Lyta uses Icy Terrain:
Vs. Decrepit Skeleton #1 –MISS-
Vs. Decrepit Skeleton #2 +HIT+ slaying it. Dark One’s Blessing grants Lyta 5 temp hp.
The squares in a burst 1 around Decrepit Skeleton #1 are difficult terrain until the end of Lyta’s turn 2.



A clattering is heard as the Skeletons (#1&2) begin to regroup.

Skeleton #1 double moves and is greatly slowed by the Icy Terrain in its charge forward.
Skeleton #2 double moves from the other side of the cavern and arrives within Lyta’s line of sight.


Lyta smiles at Argor and waits to see what he can do?

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,6,9,Lyta;b=Name,M,6,11,Argor;c=Name,M,10,24,8,19,Skeleton 1;d=Name,M,10,27,Blazing Skeleton;e=Name,M,7,19,Decrepit Skeleton 1;g=Name,M,13,25,9,23,Skeleton 2;h=Name,H,6,20,Icy)
The Blue squares are rocky difficult terrain.
The White Circle is the effect from the Icy Terrain.

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points 5
Health Tracker: 5 temp hp from Dark One’s Blessing
Current Conditions and Effects: Icy Terrain will last until the end of Lyta’s turn 2.
Healing Surges 9/10 ; Action Points 1/2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod has been drop on square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#50

whitebaron

Jun 20, 2009 3:40:21
Argor throws his handaxe at the other decrepit skeleton, draws his battleaxe, and shifts into defensive position in front of Lyta {shift 1 SE}

Undead, Undead, nothing but undead. And I'm hungry again already...
#51

douglas_zuver_dup

Jun 20, 2009 7:46:50
Round One ends

Initiative Order:
Blazing Skeleton (14+): Readies a fire attack which is not triggered
Lyta (14):
Skeletons (12):
Argor (11):
Decrepit Skeletons (5):


Argor tosses his handaxe at the nearest Decrepit Skeleton (#1), but the handaxe flies in a high arc and hits a stalactite in the ceiling. It bounces at a crazy angle then turns in long arc to return to Argor. Meanwhile, Argor draws his Battleaxe. The handaxe lands at Argor’s feet as Argor takes a position to defend against the undead charge.

Argor uses basic ranged attack –MISS%Nat1- then leaves the handaxe on ground at square 6,11.
He draws his Battleaxe and shifts SE.



The Decrepit Skeleton (#1) aims its shortbow at Lyta and lets fly with an arrow. The arrow flies over Lyta’s left shoulder, missing her by several inches.

DS#1 attacks Lyta with Shortbow (no cover) –MISSES-

Sounds of more movement are heard as other unseen Decrepit Skeletons (#3&4) shift their positions on the battlefield.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,6,9,Lyta;b=Name,M,6,11,7,10,Argor;c=Name,M,8,19,Skeleton 1;d=Name,M,10,27,Blazing Skeleton;e=Name,M,7,19,Decrepit Skeleton 1;g=Name,M,9,23,Skeleton 2;h=Name,H,6,20,Icy)

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points 5
Health Tracker: 5 temp hp from Dark One’s Blessing
Current Conditions and Effects: Icy Terrain will last until the end of Lyta’s turn 2.
Healing Surges 9/10 ; Action Points 1/2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod has been drop on square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#52

douglas_zuver_dup

Jun 20, 2009 8:02:01
Round Two begins

Initiative Order:
Blazing Skeleton (14+): Readies a fire attack
Lyta (14): ???
Skeletons (12): ???
Argor (11): ???
Decrepit Skeletons (5): ???


The Blazing Skeleton moves closer and again stands with a ball of flames in its left hand, daring The Arcane Initiates to come closer.

Blazing Skeleton moves southward into difficult terrain then readies a fire attack.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,6,9,Lyta;b=Name,M,7,10,Argor;c=Name,M,8,19,Skeleton 1;d=Name,M,10,27,8,22,Blazing Skeleton;e=Name,M,7,19,Decrepit Skeleton 1;g=Name,M,9,23,Skeleton 2;h=Name,H,6,20,Icy)

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points 5
Health Tracker: 5 temp hp from Dark One’s Blessing
Current Conditions and Effects: Icy Terrain will last until the end of Lyta’s turn 2.
Healing Surges 9/10 ; Action Points 1/2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod has been drop on square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#53

whitebaron

Jun 20, 2009 8:13:18
Lyta boldly steps foward, curses the Skeleton, and shoots a scorching Burst at both it and its decrepit brother.


Fire and Ice - Fancy that, poor hungry Argor
#54

douglas_zuver_dup

Jun 20, 2009 9:15:47
Round Two continues

Initiative Order:
Blazing Skeleton (14+): Readies a fire attack
Lyta (14):
Skeletons (12):
Argor (11): ???
Decrepit Skeletons (5): ???


Lyta boldly takes a step forward and waves her wand at the Skeleton (#1) causing a wisp of flames to appear over its bony skull. She smiles confidently.

Lyta shifts N and curses Skeleton #1

Lyta summons a tiny ball of flames with her wand and slings it right at the cursed Skeleton (#1). The tiny ball of flames grow bigger and bigger as it speeds towards its target, then it explodes in a flaming conflagration. The Skeleton (#1) smokes from all the fire, but the Decrepit Skeleton (#1) fares far worse as its clatters to the floor then turn to dust. The icy floor melts from all the heat as Lyta smugly looks at Argor.

Lyta uses Scorching Burst:
Vs. Skeleton #1 +HIT+ doing
#55

whitebaron

Jun 20, 2009 10:51:20
Argor takes an overhead strike on the Skeleton with his trusty battleaxe. {Sweeping Blow}

If you hit on my friends, i'll hit back harder!
#56

douglas_zuver_dup

Jun 20, 2009 12:02:17
Round Two ends

Initiative Order:
Blazing Skeleton (14+): Readies a fire attack which is not triggered.
Lyta (14):
Skeletons (12):
Argor (11):
Decrepit Skeletons (5):



Argor swings his battleaxe over his head and brings it down hard, splitting the Skeleton’s (#1) skull.

Argor uses Crushing Blow +HIT+ doing
#57

douglas_zuver_dup

Jun 20, 2009 12:13:49
Round Three begins

Initiative Order:
Blazing Skeleton (14+):
Lyta (14): ???
Skeletons (12): ???
Argor (11): ???
Decrepit Skeletons (5): ???


The Blazing Skeleton takes a step forward and then hurls an orb of flames at Argor. The flaming orb explodes on the cavern wall right next to Argor. The blazing skeleton flares up and prepares another flaming orb.
Blazing Skeleton moves S1 then uses Flame Orb vs. Argor –MISSES-


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,6,10,Lyta;b=Name,M,7,10,Argor;c=Name,M,6,11,Skeleton 1;d=Name,M,8,22,8,21,Blazing Skeleton;e=Name,M,9,24,Decrepit Skeleton 3;f=Name,M,10,25,Decrepit Skeleton 4;g=Name,M,8,15,Skeleton 2)

The blue squares right in front of Argor are rocky ground (difficult terrain).

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 53/55
Temp Hit Points
Health Tracker: 5 temp hp from Dark One’s Blessing; takes 7 damage from Skeleton #1 temp hp becomes 0 and she takes -2 hp.
Current Conditions and Effects: Icy Terrain will last until the end of Lyta’s turn 2. Lyta is marked by Skeleton #1 until the end of its turn 3.
Healing Surges 9/10 ; Action Points 1/2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod is on the ground at square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [X]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#58

whitebaron

Jun 20, 2009 12:22:48
Now, you big ugly brute. Let's see how tough, and how stupid you really are.

Lyta taunts the Skeleton into attacking her{in order to trigger Argors Combat Challenge.} by moving directly behind Argor. 1 SE, don't shift but move. if the skeleton drops, move 1 NE afterwards.

She then hurls some more dark energy at those pesky skeletons. {Depending on whether Argor dropped the skeleton or not, shoot Eldritch blast at #1, or curse and shoot #2 with Frigid Darkness
I feel like i could use a good dinner after this as well
#59

douglas_zuver_dup

Jun 20, 2009 20:53:22
Round Three continues

Initiative Order:
Blazing Skeleton (14+):
Lyta (14):
Skeletons (12):
Argor (11): ???
Decrepit Skeletons (5): ???


Lyta takes a step backwards taunting the Skeleton #1 to try to hit her.
The Skeleton #1 begins to slash at her with its longsword, but Argor strikes even quicker. His battleaxe slices the Skeleton’s shoulder clean thru. The Skeleton’s shield arm falls off, but it still slices at Lyta, striking her a glancing blow on her ribs as she dodge to the other side of Argor.

Lyta provokes an AoO by walking (regular move) backwards
Skeleton #1 decides to take the AoO as an interrupt.
Argor attacks with Combat Challenge interrupting the AoO +HIT+ doing
#60

whitebaron

Jun 21, 2009 0:36:18
Argor takes a high/low attack combination on the skeletons in front of him.
{Dragon Breath both, then Sure Strike on #1, then AP/Steel Serpent Strike on #2. Should #1 not survive Dragon Breath, than use Steel Serpent and Tide of Iron as second attack instead on #2.(do push)}
#61

douglas_zuver_dup

Jun 21, 2009 9:42:26
Round Three ends

Initiative Order:
Blazing Skeleton (14+):
Lyta (14):
Skeletons (12):
Argor (11):
Decrepit Skeletons (5):


Argor holds his ground and takes a deep breath. Exhaling, the Dragonborn warrior breathes icy cold air at the two Skeletons #1&2 who cannot dodge the unexpected attack.
The western Skeleton (#1) freezes solid and does not move. Lyta feels new strength.
The eastern Skeleton (#2) now has icicles hanging from its ribcage.

Argor uses Dragon Breath, targeting Skeleton #1 & 2.
Vs. Skeleton #1 +HIT+ doing
#62

douglas_zuver_dup

Jun 21, 2009 9:57:18
Round Four begins

Initiative Order:
Blazing Skeleton (14+):
Lyta (14): ???
Skeletons (12): ???
Argor (11): ???
Decrepit Skeletons (5): ???


The fiery Blazing Skeleton moves away from The Arcane Initiates.
Hiding partway behind a cavern wall, it hurls a flaming orb at Argor.
The fiery orb catches Argor on the chest and explodes with a powerful force.
Argor gasps and his armor is set afire!

Blazing Skeleton uses Flame Orb vs. Argor ++CRIT++ doing 12 fire damage and ongoing 5 fire damage (save ends).
Argor now has 31/53 hp.



IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,7,9,Lyta;b=Name,M,7,10,Argor;d=Name,M,8,21,9,20,Blazing Skeleton;e=Name,M,8,18,Decrepit Skeleton 3;f=Name,M,7,22,Decrepit Skeleton 4;g=Name,M,7,12,Skeleton 2)

The blue squares right in front of Argor are rocky ground (difficult terrain).

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 46/55
Temp Hit Points 5
Health Tracker: 5 temp hp from Dark One’s Blessing; takes 7 damage from Skeleton #1 temp hp becomes 0 and she takes -2 hp; takes 7 damage from Skeleton #1’s AoO; Lyta’s Dark One’s Blessing grants her 5 temp hp.
Current Conditions and Effects:
Healing Surges 9/10 ; Action Points 1/2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod is on the ground at square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [X]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#63

whitebaron

Jun 21, 2009 10:10:10
Lyta shifts next to Argor to help him extinguish the flames, and in the meantime, curses the remaining Skeleton, and shoots at it {Eldritch Blast}.
#64

douglas_zuver_dup

Jun 21, 2009 11:10:07
I just figured out that pressing the new round button at the bottom of the map generator will eliminate all the older movements.
Nice!


Round Four continues

Initiative Order:
Blazing Skeleton (14+):
Lyta (14):
Skeletons (12):
Argor (11): ???
Decrepit Skeletons (5): ???


Lyta steps forward and throws some sand on Argor’s burning armor.
Then she waves her wand and a halo of darkness forms above her as she senses weakness in the nearby Skeleton (#2).

Lyta moves NW and Curses Skeleton #2.

Pointing her wand at Skeleton (#2) standing in the rocky ground, Lyta summons dark energy around her wand. It explodes in a burst of energy as it spirals at the Skeleton with massive force. The skeleton ducks at the last minute and the blast of dark energy breaks a lot of rocks when it hits the cavern wall.

Lyta uses Eldritch Blast vs. Skeleton #2 –MISS-


The limping Skeleton (#2) struggles to move thru the rocky ground.
It stumbles over the rocks then rights itself, moving right for Argor.
Swinging its longsword, the Skeleton (#2) strikes high, but Argor blocks the blow with his shield. Lyta watches, impressed that Argor can block attacks that would strike her.

Skeleton uses Longsword vs. Argor –MISS-

Argor’s armor continues to burn and it is getting hot inside.

Argor takes 5 ongoing fire damage. He now has 26/53 hp and is bloodied. His attacks now have +1 to hit and +2 damage.


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,7,9,6,10,Lyta;b=Name,M,7,10,Argor;d=Name,M,9,20,Blazing Skeleton;e=Name,M,8,18,Decrepit Skeleton 3;f=Name,M,7,22,Decrepit Skeleton 4;g=Name,M,7,12,7,11,Skeleton 2)

The blue squares right in front of Argor are rocky ground (difficult terrain).

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 46/55
Temp Hit Points 5
Health Tracker: 5 temp hp from Dark One’s Blessing; takes 7 damage from Skeleton #1 temp hp becomes 0 and she takes -2 hp; takes 7 damage from Skeleton #1’s AoO; Lyta’s Dark One’s Blessing grants her 5 temp hp.
Current Conditions and Effects:
Healing Surges 9/10 ; Action Points 1/2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod is on the ground at square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [X]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#65

whitebaron

Jun 21, 2009 11:53:37
Argor is upset that his 3 previous strokes did not do as much harm as he'd believed, and attacks the skeleton again. {Tide of Iron on Skeleton. Should Argor drop the Skeleton, he'll run to directly below the decrepit Skeleton, use an AP/second wind, and deny the blazing CA with no opening. }
#66

douglas_zuver_dup

Jun 21, 2009 12:35:57
Round Four ends

Initiative Order:
Blazing Skeleton (14+):
Lyta (14):
Skeletons (12):
Argor (11):
Decrepit Skeletons (5):


Argor again uses his shield and battleaxe, battering the nearby Skeleton (#2) with buffeting blows until the undead monstrosity shatters into a hundred pieces. Lyta feels invigorated.

Argor uses Tide of Iron vs. Skeleton #2 +HIT+ doing
#67

douglas_zuver_dup

Jun 21, 2009 13:03:12
Round Five begins

Initiative Order:
Blazing Skeleton (14+):
Lyta (14): ???
Argor (11): ???
Decrepit Skeletons (5): ???


The Blazing Skeleton backs up, trying to keep out of the range of Argor’s sword. It summons another ball of flame and hurls it right along the cavern wall at Argor.
Argor steels himself for the blow.
The ball of flame strikes Argor in the chest again, setting his armor ablazing.

Lyta shakes her head at Argor and looks for some more sand…

Blazing Skeleton uses Flame Orb vs. Argor
Argor eliminates CA with No Opening.
Flame Orb +HITS+ doing 8 damage and applies 5 ongoing damage.
Argor now has 18/53 hp.

At the start of his upcoming turn, he will takes 5 ongoing fire damage, placing him at 13/53 hp and in danger of dying.



IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,6,10,Lyta;b=Name,M,8,17,Argor;d=Name,M,9,20,9,26,Blazing Skeleton;e=Name,M,8,18,Decrepit Skeleton 3;f=Name,M,7,22,Decrepit Skeleton 4)

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 46/55
Temp Hit Points 5
Health Tracker: 5 temp hp from Dark One’s Blessing; takes 7 damage from Skeleton #1 temp hp becomes 0 and she takes -2 hp; takes 7 damage from Skeleton #1’s AoO; Lyta’s Dark One’s Blessing grants her 5 temp hp.
Current Conditions and Effects:
Healing Surges 9/10 ; Action Points 1/2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod is on the ground at square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [X]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#68

whitebaron

Jun 21, 2009 13:16:13
Enough of this!
Argor strikes at the decrepit skeleton in front of him, using his patented 180° reversal. {Lyta delays, Argor hopefully clears the minion with Sure Strike...}
Argor then moves away again, to cool his flaming armor with some ice.

Oh my, I know I'm hungry, but fried Argor? That's to much even for me.
Lyta moves upwards, directly in the path towards Argor, and shoots an Eldritch Blast at the remaining decrepit Skeleton. shoot #3 if its not down, else #4

Once she has cleared the Mine of all the Minions, she will draw some further strength together for chilling the air with Darkness around that stupid burn-thingy. Curse, Frigid Darkness on Blazing Skeleton with AP. don't bother if minion is not down yet.


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,6,10,8,16,Lyta;b=Name,M,8,17,8,12,Argor;d=Name,M,9,26,Blazing Skeleton;e=Name,M,8,18,Decrepit Skeleton 3;f=Name,M,7,22,Decrepit Skeleton 4;los=8,16,9,26,4)
#69

douglas_zuver_dup

Jun 21, 2009 14:19:19
Round Five ends

Initiative Order:
Blazing Skeleton (14+):
Argor (11):
Lyta (10):
Decrepit Skeletons (5):


Lyta pauses, trying to think up a good strategy in this battle that is rapidly becoming fierce.

Lyta delays.

Argor’s armor smokes, filling the air with a sulfer smell.

Argor takes 5 fire damage. He now has 13/53 hp.

Argor holds his battleaxe balanced in his hands, looking for an opening. When the Decrepit Skeleton (#3) shifts in front of him, the stalwart warrior strikes quickly with an unexpected 180 reversal, slashing the skeleton into bony dust.

Argor uses Sure Strike vs. Decrepit Skeleton #3 +HIT+ slaying this minion foe.

Then Argor retreats backwards, looking for some sand to toss on his armor. Finding some, he tosses it upon his armor and manages to put the fire out.

Argo’s Saving Throw vs. ongoing 5 fire damage +Successful+
The ongoing 5 fire damage effect ends.


Lyta moves forward, and summons eldritch energy to her wand. Hurling the dark energy at the last Decrepit Skeleton (#4), she barely misses as the dark energy blasts a small crater in the cavern wall behind it.

Lyta gains concealment until the end of her turn 6.
Lyta uses Eldritch Blast vs. Decrepit Skeleton #4 –MISS-


Fuming, Lyta twirls her wand, creating a wisp of arcane energy over the Decrepit Skeleton’s (#4)head.

Lyta curses Decrepit Skeleton #4, preparing to eliminate it soon.

The Decrepit Skeleton’s (#4) aims its shortbow at Lyta and lets fly with an arrow. Lyta shrugs as it hits her shoulder armor then rolls off.

Decrepit Skeleton #4 uses Shortbow +HIT+ doing 3 damage. Lyta loses 3 temp hp. She now has 2 temp hp.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,8,16,Lyta;b=Name,M,8,12,Argor;d=Name,M,9,26,Blazing Skeleton;f=Name,M,7,22,Decrepit Skeleton 4)

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 46/55
Temp Hit Points 2
Health Tracker: 5 temp hp from Dark One’s Blessing; takes 7 damage from Skeleton #1 temp hp becomes 0 and she takes -2 hp; takes 7 damage from Skeleton #1’s AoO; Lyta’s Dark One’s Blessing grants her 5 temp hp. Decrepit Skeleton #4 uses Shortbow +HIT+ doing 3 damage. Lyta loses 3 temp hp. She now has 2 temp hp.
Current Conditions and Effects: Lyta gains concealment until the end of her turn 6.
Healing Surges 9/10 ; Action Points 1/2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod is on the ground at square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [X]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#70

douglas_zuver_dup

Jun 21, 2009 14:35:40
I went back and applied cover to the last few shots by the Blazing Skeleton. They still hit.

Round Six begins

Initiative Order:
Blazing Skeleton (14+):
Argor (11): ???
Lyta (10): ???
Decrepit Skeleton (5): ???


The Blazing Skeleton summons another ball of flame.
Looking along the corridor, the undead beast throws the fiery ball at Lyta. But its aim is hinder by the cavern walls and Lyta is difficult to see. The flaming balls curves far down the cavern and explodes on the distant southern cavern walls.

Blazing Skeleton uses Flaming Orb with cover and concealment penalties vs. Lyta –MISS-

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,8,16,Lyta;b=Name,M,8,12,Argor;d=Name,M,9,26,Blazing Skeleton;f=Name,M,7,22,Decrepit Skeleton 4)

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 46/55
Temp Hit Points 2
Health Tracker: 5 temp hp from Dark One’s Blessing; takes 7 damage from Skeleton #1 temp hp becomes 0 and she takes -2 hp; takes 7 damage from Skeleton #1’s AoO; Lyta’s Dark One’s Blessing grants her 5 temp hp. Decrepit Skeleton #4 uses Shortbow +HIT+ doing 3 damage. Lyta loses 3 temp hp. She now has 2 temp hp.
Current Conditions and Effects: Lyta gains concealment until the end of her turn 6.
Healing Surges 9/10 ; Action Points 1/2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod is on the ground at square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [X]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#71

whitebaron

Jun 21, 2009 15:17:26
Argor steadies himself, Second wind and moves north again. 2W, 5N

Lyta steps through thin air ethereal stride to 3N, 1 E, then shoots the last Decrepit Skeleton again. Eldritch Blast. If she hits, curse Blazing, AP and use Frigid Darkness..


---
note: the first crit from skeleton#2 was a melee hit. it should have taken damage from argors armor. no need to apply that now, however.
#72

douglas_zuver_dup

Jun 21, 2009 16:02:00
Opps, that would have helped a little bit. Oh, well, moving on...Lyta seems to have things well in hand.

Round Six ends

Initiative Order:
Blazing Skeleton (14+):
Argor (11):
Lyta (10):
Decrepit Skeleton (5):


Argor a few deep breaths, steadying himself.
Argor uses Second Wind, gaining +15 hp. He now has 28/53 hp and is no longer bloodied.
Healing Surges 05/11


The noble Dragonborn warrior trots forward keeping to the western in order to avoid the fiery skeleton’s attention for the moment.
Argor moves as show on map.

In a puff of dark mist, Lyta disappears then suddenly reappears elsewhere. Wisps of darkness surround her.
Lyta uses Ethereal Stride (gaining +2 to all defenses and concealment until the end of her turn 7) moving as show on map.

Quickly turning towards the Decrepit Skeleton (#4), she aims a quick shot of eldritch energy at it. The blast hits the skeleton in its ribs and shatters it into a hundred pieces. Lyta feels invigorated.
Lyta uses Eldritch Blast vs. Decrepit Skeleton #4 +HIT+ destroying the final minion!
Lyta gains 5 temp hp from Dark One’s Blessing which is her new hp total.


Looking the Blazing Skeleton in the eye, Lyta calmly stares it down.
Waving her wand, she creates a icy wisp over its flaming skull.
Lyta curses the Blazing Skeleton.

Then in burst of energy, Lyta points her wand at the Blazing Skeleton. Pure cold ice streams forth from her wand, covering the Blazing Skeleton with ice. Dark wisps of arcane energy dart about, confusing the skeleton.
Lyta spends an Action Point to use Frigid Darkness vs. Blazing Skeleton +HIT+ doing
#73

douglas_zuver_dup

Jun 21, 2009 16:23:01
Round Seven begins

Initiative Order:
Blazing Skeleton (14+):
Argor (11): ???
Lyta (10): ???


The Blazing Skeleton fights against the ice as it summons another ball of flame.
Looking along the corridor, the undead beast does not easily see Argor, so it throws another the fiery ball at Lyta. But its aim is now hindered by the dark swirls of arcane energy surrounding Lyta.
It barely miscalculates and the flaming sphere flies harmless past Lyta and explodes into the rocky wall behind her.
A tinkling sound is heard as a dozen newly exposed quartz crystal shards fall out the wall.

Blazing Skeleton is granting CA due to Frigid Darkness.
Blazing Skeleton uses Flaming Orb with concealment penalties vs. Lyta who has teleport bonuses –Barely MISS-


Then the Blazing Skeleton turn trots northeastward, turning every once in awhile to see if Lyta will follow it. Lyta watches and decides that it is trying to lead her away from something.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,9,19,Lyta;b=Name,M,6,17,Argor;d=Name,M,9,26,14,29,Blazing Skeleton)

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 46/55
Temp Hit Points 5
Health Tracker: 5 temp hp from Dark One’s Blessing; takes 7 damage from Skeleton #1 temp hp becomes 0 and she takes -2 hp; takes 7 damage from Skeleton #1’s AoO; Lyta’s Dark One’s Blessing grants her 5 temp hp. Decrepit Skeleton #4 uses Shortbow +HIT+ doing 3 damage. Lyta loses 3 temp hp. She now has 2 temp hp. Lyta gains 5 temp hp from Dark One’s Blessing which is her new hp total.
Current Conditions and Effects: Lyta uses Ethereal Stride (gaining +2 to all defenses and concealment until the end of her turn 7)
Healing Surges 9/10 ; Action Points /2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod is on the ground at square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [X]
Ray of Frost [ ]
Scorching Burst [X]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [X]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#74

whitebaron

Jun 22, 2009 1:36:56
Bah, i should really learn to stow my weapons instead of dropping them.
Argor just moves out.
Lyta moves out and shoots another Eldritch Blast at the Skeleton.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,9,19,11,23,Lyta;b=Name,M,6,17,7,23,Argor;d=Name,M,14,29,Blazing Skeleton)
#75

douglas_zuver_dup

Jun 22, 2009 6:44:32
Round Seven ends

Initiative Order:
Blazing Skeleton (14+):
Argor (11):
Lyta (10):


Argor moves forward, wisely keeping out of the blazing skeletons sight for the moment.


Lyta moves forward and peeks around the corner of the cavern wall.
Pointing her wand at the Blazing Skeleton, she blasts a bolt of eldritch energy which strikes the undead creature in the back. The Blazing Skeleton stumbles.

Blazing Skeleton is granting CA due to Frigid Darkness.
Lyta gains concealment until the end of her turn 8.
Lyta attacks it with Eldritch Blast +HIT+ doing
#76

douglas_zuver_dup

Jun 22, 2009 6:58:32
Round Eight begins

Initiative Order:
Blazing Skeleton (14+):
Argor (11): ???
Lyta (10): ???


The Blazing Skeleton summons a larger sphere of flames and hurls it at Lyta.
Fortunately for Lyta, the Flame Orb explodes on the cavern wall that she is hiding behind.
The Blazing Skeleton shrieks and then runs eastward, daring Lyta to chase after it.

Blazing Skeleton uses Flame Orb –MISS-
Blazing Skeleton runs as shown on map and is granting CA due to running.


Argor watches as the Blazing Skeleton runs away, having a bit of trouble seeing due to the shadows cast by the cavern walls.

The sunrod no longer has a direct line of sight to the Blazing Skeleton, therefore it is now in Dim Light which affects Argor’s ability to see it. Lyta and the Blazing Skeleton are unaffected.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,11,23,Lyta;b=Name,M,7,23,Argor;d=Name,M,14,29,22,25,Blazing Skeleton)

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 46/55
Temp Hit Points 5
Health Tracker: 5 temp hp from Dark One’s Blessing; takes 7 damage from Skeleton #1 temp hp becomes 0 and she takes -2 hp; takes 7 damage from Skeleton #1’s AoO; Lyta’s Dark One’s Blessing grants her 5 temp hp. Decrepit Skeleton #4 uses Shortbow +HIT+ doing 3 damage. Lyta loses 3 temp hp. She now has 2 temp hp. Lyta gains 5 temp hp from Dark One’s Blessing which is her new hp total.
Current Conditions and Effects: Lyta gains concealment until the end of her turn 8.
Healing Surges 9/10 ; Action Points /2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod is on the ground at square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [X]
Ray of Frost [ ]
Scorching Burst [X]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [X]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#77

whitebaron

Jun 22, 2009 7:09:02
Why o why, can't you learn that light spell? Galen always could produce such neat tricks.

Argor searches through his stuff to draw another sundrod, and lights it.
{Depending on his actions left, He'll also move towards the top left area.
... Yes, and he alway blew up you as well. Don't test me.
Lyta follows the Blazing Skeleton Move 3E, 1N, for concealment and blasts it again with pure Eldritch Energy.
#78

douglas_zuver_dup

Jun 22, 2009 8:33:59
Round Eight ends

Initiative Order:
Blazing Skeleton (14+):
Argor (11):
Lyta (10):


Argor sheaths his battleaxe (minor action), digs thru his backpack and pulls out a sunrod (minor action), scratches the sunrod on the cavern wall (free action) {There is no mention of how much this action requires. It is described as a minor magical item and it costs twenty times what normal lighting costs. So this should be a very easy action, like striking a match. (Especially if one is already drawing out of a backpack).}
Then he trots (move action) around the corner of the cavern wall, keeping a close eye on Lyta’s duel with the Flaming Skeleton.

Argor is now holding a heavy shield and a sunrod.

Lyta moves forward around the corner of the cavern wall, giving chase to the retreating skeleton.
Pointing her wand at the Blazing Skeleton, she blasts with another bolt of eldritch energy which strikes the undead creature in the back. The Blazing Skeleton left arm flies off and it looks to be in very bad shape.

Blazing Skeleton is granting CA due to running.
Lyta gains concealment until the end of her turn 9. She has prime shot for this attack.
Lyta attacks it with Eldritch Blast +HIT+ doing
#79

douglas_zuver_dup

Jun 22, 2009 9:08:25
Round Nine begins

Initiative Order:
Blazing Skeleton (14+):
Argor (11): ???
Lyta (10): ???


The Blazing Skeleton shrieks as it sees Argor moving northward toward the darkened door that was marked on the treasure map.
It rushes straight for Argor as it forms a fiery whip.
Completely ignoring Lyta, the Blazing Skeleton brushes past her.

Lyta sticks out her foot, hoping to trip up the Blazing Skeleton, but the skeleton easily hops her leg.
Lyta makes an unarmed AoO with (1d20+2;1d4+1d6) –MISS-

The Blazing Skeleton hurls itself headlessly at Argor, and swings its whip at him. Argor pushes the creature back, but it makes one good swipe at Argor’s shoulder. Once again, Argor’s armor is afire. Argor feels very hot as the area around the Blazing Skeleton is quite hot from all its flames. Two of the Blazing Skeleton’s ribs fall unto the ground.

Blazing Skeleton uses Blazing Claws –Barely HITS-
Argor takes 5 fire damage and receives ongoing 5 fire damage (save ends).
Argor now has 23/53 hp and is bloodied.

Argor will take 5 fire damage from the ongoing fire damage and 5 more fire damage from the Blazing Skeleton’s Fiery Aura. At that point he will have 13/53 hp and be in danger of dying, but he can also see that the Blazing Skeleton is on its last legs and cannot survive another hit.


Lyta rolls her eyes not quite believing that Argor is aflame for a third time. Watching the fiery skeleton, she concludes that it was commanded to keep all intruders away from whatever is in that darkened room.
Successful Insight skill roll.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,14,24,Lyta;b=Name,M,9,26,Argor;d=Name,M,22,25,16,25,10,25,Blazing Skeleton)

The Brown Squares with black lines are cave walls.
The Purple Squares are a slope leading up to the Quartz Mine level 2.
The Red Squares are a slope leading down to the Quartz Mine level 4.
The Blue squares are rocky difficult terrain.
The Green squares are normal walking terrain.
The Hourglass squares are areas of darkness, granting total concealment regardless of light sources.
The large Snowflake squares have mystic runes crafted into the floor. There are small (about 6 centimeters in diameter) empty holes of various shapes as well. Their purpose is yet unknown.
Glittering Quartz provides dim lighting.
The sunrod provides bright light in a 20 square radius.


Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 46/55
Temp Hit Points 5
Health Tracker: 5 temp hp from Dark One’s Blessing; takes 7 damage from Skeleton #1 temp hp becomes 0 and she takes -2 hp; takes 7 damage from Skeleton #1’s AoO; Lyta’s Dark One’s Blessing grants her 5 temp hp. Decrepit Skeleton #4 uses Shortbow +HIT+ doing 3 damage. Lyta loses 3 temp hp. She now has 2 temp hp. Lyta gains 5 temp hp from Dark One’s Blessing which is her new hp total.
Current Conditions and Effects: Lyta gains concealment until the end of her turn 8.
Healing Surges 9/10 ; Action Points /2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding Wand of Icy Terrain (#1) and +2 Magic Wand
Sunrod is on the ground at square 6,9 (bright light in a radius of 20 squares)

Powers (X indicates power is expended)

Eldritch Blast always ready
Hellish Rebuke always ready
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [X]
Ray of Frost [ ]
Scorching Burst [X]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [X]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
1 active sunrod
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#80

whitebaron

Jun 22, 2009 9:17:17
Ok, just use Sure Strike and Eldritch Blast. should be enough.
#81

douglas_zuver_dup

Jun 22, 2009 9:33:59
Round Nine continues

Initiative Order:
Blazing Skeleton (14+):
Argor (11):
Lyta (10): ???


Argor feels hot!
Argor takes 5 fire damage from the ongoing fire damage and 5 more fire damage from the Blazing Skeleton’s Fiery Aura. He has 13/53 hp.
Argor drops his sunrod on the ground and draws his trusty Battleaxe.
Making a 180 feint and slash attack, Argor hopes his accurate blow can fell the Blazing Skeleton.
As he turns, his Battleaxe connects, slashing completely thru the blazing skeleton as it shatters into a cloud of smoke.
Argor uses Sure Strike vs. Blazing Skeleton +HIT+ doing
#82

douglas_zuver_dup

Jun 22, 2009 9:41:59
The Arcane Initiates take a deep breath as they watch to see any more foes appear.
But none do, as they wait and listen.

Only the crinkle of ashes falling is heard…


Does Lyta want to spend 1 healing surge to be restored to full health?
Remaining Healing Surges 9-1= 8/10 left?
Does Argor want to spend 3 healing surges to be restored to full health?
Remaining Healing Surges 5-3= 2/11 left?
#83

whitebaron

Jun 22, 2009 9:52:01
Yes please.

Now, Now. Let's find out what this Skeleton was guarding, shell we? Must be something of utter importance, I'm kinda sure of that
And what about Pogus?
Pogus can wait, but I REALLY need to investigate this. Unknown treasure awaits...
#84

douglas_zuver_dup

Jun 22, 2009 21:24:43
The Arcane Initiates take a short break, resting and recuperating their powers. Then Argor picks up his handaxe and Lyta tucks the extra active sunrod in her belt (where it will provide some illumination). Holding the extra sunrod, Lyta prepares to explore the unknown treasures, while Argor follows behind, taking a bite out of an apple that was given to them by the farmer.

Encounter Powers restored.
Health restored to full.
Dropped items recovered.


Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points
Health Tracker:
Current Conditions and Effects:
Healing Surges 8/10 ; Action Points /2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding active sunrod and +2 Magic Wand
An active Sunrod is tied to her belt.

Powers (X indicates power is expended)
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
2 active sunrods
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#85

douglas_zuver_dup

Jun 22, 2009 22:02:43
As Lyta studies the darkness in front of the room, making sure it is safe to cross, Argor spots one of the ghost-like elf girls peeking at him from behind a corner of the cavern wall. She quickly disappears when Argor looks her way.

Lyta concludes that it is safe to proceed.
Argor finishes his apple and draws his handaxe.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 3;a=Name,M,9,27,4,27,Lyta;b=Name,M,10,26,6,28,Argor)
The Brown Squares with black lines are cave walls.
The Purple Squares are a slope leading up to the Quartz Mine level 2.
The Red Squares are a slope leading down to the Quartz Mine level 4.
The Blue squares are rocky difficult terrain.
The Green squares are normal walking terrain.
The Hourglass squares are areas of darkness, granting total concealment regardless of light sources.
The large Snowflake squares have mystic runes crafted into the floor. There are small (about 6 centimeters in diameter) empty holes of various shapes as well. Their purpose is yet unknown.
Glittering Quartz provides dim lighting.
The sunrod provides bright light in a 20 square radius.


The Arcane Initiates walk thru the entrance of to this place marked on the treasure map. They have to walk thru a hallway of total darkness that even the sunrod will not illuminate.

When they reach the inner ‘treasure room’, they notice that all four corners have spots of total darkness.

The floor is made of black and white square marble tiles.
The walls are paneled in teakwood that is stained.
These panels have many arcane carvings on it.
The ceiling is made of square copper sheets wielded together.

In the very center of the treasure room, is a silver octagon plate embedded into the floor. It reminds you very much of the “40 centimeter by 40 centimeter lightweight locked octagonal silver chest” that you recently found. The shape, size, and design could be very similar.

Spread out in a circle around this silver octagon plate are six holes, each about 6 centimeters in diameter. One of them is a triangle, one of them is a square, one of them is a pentagon, one of them is a hexagon, one of them is a heptagon, and the last one is an octagon.

In another circle, surrounding this one, are many mystic runes.

Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 55/55
Temp Hit Points
Health Tracker:
Current Conditions and Effects:
Healing Surges 8/10 ; Action Points /2 ; Magic Item Personal Uses 1/2
Milestones 1
Currently holding active sunrod and +2 Magic Wand
An active Sunrod is tied to her belt.

Powers (X indicates power is expended)
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [ ]

Mundane Quest Equipment
Everburning Torch
2 active sunrods
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#86

whitebaron

Jun 23, 2009 3:43:35
a puzzle - but it seems like i do not have all the parts yet.

So, what does the trained arcanist say to these?
Counting the spaces and our found items, we still have some stuff to find before we can dig up the treasure here, Argor.

We need to find another hexagon, heptagon and octagon to figure this one out. I propose we search the surroundings a bit, then explore further. Maybe on our course to Pogus we'll find some more of those keystones. I dare not try something out without all of them present. Places like these are usually trapped as well - and we can't afford to get much more roughed up before we go into additional battles. Maybe we can ask the Elf girls on our way back for help.

OK

search around for a bit, then continue searching for pogus - according to the maps we found, is there any clue where we have to go or where more of those items in question may be?

also, does the key previously found match the chests lock somehow?
#87

douglas_zuver_dup

Jun 24, 2009 11:11:49
Argor takes the backpack off his back and sets it upon the ground.
Digging thru the backpack, The Arcane Initiates look carefully at their unusual treasures.

Lyta sees the lockpicking set that was found earlier and wonders if she could use it to open the interesting locked silver chest.
Picking the lockpicking set up, she pauses examining the strange key with a gold inlaid outline and a lead crystal core.

Turning the key over, she notices that it is similar in design to the 40 centimeter by 40 centimeter lightweight locked octagonal silver chest.
Slipping the key into the golden padlock, she finds it fits.
The golden padlock begins to glow as she easily turns the key.
With a loud click, the lock opens, and Lyta slips it off.
Setting the silver chest upon the tile floor, Lyta examines it for traps then slowly opens it.

A sheaf of parchment paper is at the top of the small silver chest.
Unfolding it, Lyta reads aloud:


My dear children: Fellopia, Manchester, and Zouskle.

I hope all is well with you.
In life, I could not mend your troubled feud, and so in my Will I arranged a Quest to take place after my death.

Each of you received clues which by themselves meant nothing. Only pieced together could the riddles be solved.

If you have found this third chest, then the three of you have finally talked to each other and put together all the clues in order to find the three silver chests.
I hope these tests strengthened your courage and solidified your trust in each other.

If your descendents have found this third chest, then I compliment them for putting aside the feud and becoming friends with each other. They have done our family proud.

There is one final test: go find the Statue of Ěevee inside the temple on the fifth floor of this cavern.
Then bring it along with all the crystal pieces to the special room indicated on the map of the third floor.

May the blessings of Corellon be upon you,
Elihozgy the Elder Master Silversmith of Kolizok



Lyta turns the paper over slowly looking for more clues as Argor picks up a bronze plate with an inscription engraved upon it which he reads aloud:


The guardians of old, hide from you this day
To recharge their powers, follow my way
Journey to the highest peak in this land
Gathering the six colored crystals in your hand

To the Caverns of Cavicka you will go
Courage there you must show
Defeating the undead guardians inside this place
Seek the smallest statue in the lowest space

Seek the darkened hall
The one that has Teakwood walls
Set the Ěevee statue upon the silver octagon
Surrounding it with colors strong


Lyta listens and then the two of them carefully take a black cloth from inside the silver treasure chest.
Unfolding it they find:
a six centimeter glowing Purple Octagon Crystal
a six centimeter glowing Blue Heptagon Crystal



Outside is heard the muffled chatter of two little girls talking in Elven…
#88

whitebaron

Jun 24, 2009 12:50:31
Oh my...
Hmm, i assume, some of the names in that letter could belong to those ghostly girls... Wanna ask them?
Well, lets try.
Fellopia, Manchester or Zouskle, are you there?
#89

douglas_zuver_dup

Jun 24, 2009 22:52:47
Whispers are heard from the east, and then Elven “Ok, we will ask them.”

Two little elf girls wearing white ruffled blouses and red and green plaid jumpers who appear to be ghost-like move thru a side wall of the room and cautiously look Lyta and Argor over carefully.

The youngest one appears to be about to bolt right down the hallway and tugs at the older girl’s jumper.

However, the oldest of these two elven ghost girls stands her ground and asks in a puzzled voice, Elven “How do you know who our grandfathers are?” Studying the scene before her, this ghost girl rapidly comes to several conclusions. Elven “I suppose, I should introduce myself and my cousin. I am Verity and my cousin is Charity. We came to this place with four of the crystals and have been seeking those two that you have right there.”

The eldest girl points at the purple and blue crystals that Lyta and Argor have been examining. Elven “When we arrived here, our two bodyguards were slain by the undead and we were captured by the Orc Thieves. They sacrificed many cows to turn us into ghosts. They thought to make us fierce monsters to aid them. But we prayed to Corellon and the ritual did not go as planned. We did become ghosts, but our pure hearts were not tainted by their evil.”

The littlest one, Charity, tucks her head behind her cousin and says, Elven “Are you going to hurt us? We just want to gather up all the colored crystals like my and her grandfather’s riddle said. But…but…the bad man took all our crystals that we found away from us….”

At this point the little one starts crying.

The elder elven ghost cousin comforts her and looks angry.
After a moment, Verity has an idea. Elven “You two are very strong. I know where that evil Orc Thief is and I can even distract him for you. If you get rid of him, maybe the ritual will be broken?”
#90

whitebaron

Jun 25, 2009 2:28:27
Hello my dears, my name is Lyta, and the big scary guy next to me is Argor.
In fact, you'll like to hear that we came for that Orc Thief anyway. He has gone to far, taken too much stuff now.
Any help would be very appreciated.

Yeah, and once we've finished that, we might even be able to help you figure this puzzle out!
...
#91

douglas_zuver_dup

Jun 25, 2009 21:54:57
I’ll assume that Lyta and Argor will know enough about the strategy to be able to choose which weapons they would like to be carrying, so if you want something other than the default items, just speak up.

The talk turns to strategy as Argor, Lyta, and Verity come up with a simple but effective plan to be able to surprise the Orc Horse Thieves. Argor packs up the mysterious treasures carefully as Verity scouts out to find out exactly where the Orc Bandits are presently.

New treasure stowed inside Argor’s backpack: a six centimeter glowing Purple Octagon Crystal, a six centimeter glowing Blue Heptagon Crystal, a sheaf of parchment paper, a bronze plate with an inscription engraved upon it

Moving as their strategy planned, Lyta and Argor meet up with Verity who outlines the details. Then Lyta and Argor slowly move towards where the Orcs should be. Charity and Verity keep the Orc’s attention by a dramatic philosophical debate over whether little elven girls should become evil ghosts or not.

As the cavern tunnel takes a slight twist, Argor jumps out from behind the cavern wall. He sees and recognizes the leader, a Orc Eye of Gruumsh ahead of him. Lyta also moves forward as the dark energy conceals her presence (Lyta gains concealment due to Shadow Walk as the surprise round starts).

Monster Knowledge checks revealed:
Name, type and keyword of Orc Eye of Gruumsh (MM p. 204)



Thus Begins The Showdown with the Thieves Battle Four of the Caverns of Cavicka…

[b]The Showdown with the Thieves[/b] Battle 4: Encounter level 6 (500 XP) <br /> Map: The Quart Mine Level 4<br /> 1 Orc Eye of Gruumsh (MM 204) 200 XP<br /> 2 Orc Raiders (MM 203) 300 XP<br /> 1 NPC Horse (Pogus - needs rescuing) 0 XP
#92

whitebaron

Jun 26, 2009 9:31:55
Lyta will start with +1 wand and sunrod, Argor with battleaxe instead of handaxe and shield. Icy terrain centered on green. Argor will charge pink. (1W, 3N)

Stealing from halflings, killing children, worshipping evil gods...
Your reign is now at an end, Orkling!


RAWRRRR!
#93

douglas_zuver_dup

Jun 26, 2009 10:47:19
Surprise Round ends

Initiative Order:

Orc Raiders (24): Surprised
Orc Eye of Gruumsh (20): Surprised
Lyta (16): (standard action only)
Argor (14+): (standard action only)
Pogus (14): Surprised and halter tied to the wall


Lyta points her Icy Wand at the leader of the group (Orc Eye of Gruumsh or Orc Eye) and fiercely concentrates carefully aiming.
A strong icy wind flows forth from the wand, creating a treacherous patch of ice on the ground, hampering your foes.

The Orc Thieves are completely surprised by this attack and all them scramble and flail their arms trying to keep their balance. They accidently hit each other with their equipment and try to grab the cavern wall. It too is icy, and the Orcs fall into a heap upon the ground.

Lyta uses Icy Terrain centered on Orc Eye.
Vs. Orc Eye +HIT+ doing
#94

douglas_zuver_dup

Jun 26, 2009 11:31:22
Round One begins

Initiative Order:

Orc Raiders (24):
Orc Eye of Gruumsh (20):
Lyta (16): ???
Argor (14+): ???
Pogus (14): ??? Halter tied to the wall


The Orc Raider (#1) that Argor just struck, struggles to his feet while trying to keep his greataxe raised. Slipping several times on the ice, the warrior finally gets a footing. Slinging low and hard at Argor’s right shin bone, the Orc Raider slips again and misses.

Orc Raider #1 stands up from prone and attacks Argor with Battleaxe –MISS-.

The northern Orc Raider (#2) also stands up. Slipping on the icy ground, he leaps over several rocks.
Pogus lashes out with its rear hooves, trying to kick the Orc as it moves past the horse.
The Orc grunts and gasps as the stallion kicks him in the chest.

(Never walk behind a horse!)
Pogus although tied to the wall makes an AoO vs. Orc Raider #2 +Lucky HIT+ doing
#95

douglas_zuver_dup

Jun 26, 2009 21:19:08
I just made a big discovery about the battle maps.
I have been having trouble at times since I am using most of the available color circles.

It is very important for each color circle to be given a simple name with absolutely no spaces in it.
This allows complex situations to show properly.

If you start using complex names with multiple spaces for each character's circle, you will have maps that don't show the image some of the time.
#96

whitebaron

Jun 27, 2009 16:59:39
I just realized, i short-changed myself when levelling to lvl 5. since i pushed con with both chars, both should have 1 HP more. for argor, thats just 1 HP, but for lyta, this also means her surge value goes up.

Lyta curses her current opponent {#2}, attacks him by draining his lifeforce {vampiric embrace}, and then moves away from him.

Argor dragonbreaths on both the Raider and his leader, then shifts and uses his best attack he currently knows of {Villains menace}

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 4;a=Name,M,11,7,16,11,Lyta;b=Name,M,10,12,11,13,Argor;c=Name,M,10,14,Orc Eye of Gruumsh;d=Name,M,10,13,Orc Raider 1;e=Name,M,10,9,Orc Raider 2;f=Name,L,6,14,Pogus)
#97

douglas_zuver_dup

Jun 27, 2009 21:59:16
Correcting Immediately:
Lyta’s hp=12+19+(5*4)+5=56 ;; (56/4=14 hs)
Argor’s hp=15+15+(6*4)=54


Round One ends

Initiative Order:

Orc Raiders (24):
Orc Eye of Gruumsh (20):
Lyta (16):
Argor (14+):
Pogus (14): halter tied to the wall


{Lyta is still holding her +1 Wand of Icy Terrain.}

Lyta drops the sunrod that she is holding on the ground.
Free action-sunrod dropped at (11,7) where Argor can still see.

Pointing her wand at the nearest foe, Lyta causes a wisp of darkness to form over his head.
Lyta curses Orc Raider #2.

Lyta draws forth dark energy with her wand and hurls it at her foe.
Turning, in order to quickly dash away, Lyta turns on a stone that rolls beneath her feet.
The dark energy blasts three rocks into pieces near the Orc Raider’s feet.
Lyta uses Vampiric Embrace vs. Orc Raider #1 –MISS%Nat1-
Lyta move northeast as shown on map. She gains Concealment until the end of her turn 2;


Argor takes a deep breath and then exhales.
A cold wind gusts forth from his mouth, frosting the ground and forming icicles on one of the Orc Raiders (#1).
Argor uses Dragon Breath
Vs. Orc Eye –MISS%Nat1-
Vs. Orc Raider #1 +HIT+ doing
#98

douglas_zuver_dup

Jun 27, 2009 22:48:52
Round Two begins

Initiative Order:

Orc Raiders (24):
Orc Eye of Gruumsh (20):
Lyta (16): ???
Argor (14+): ???
Pogus (14): ??? Halter tied to the wall


The frosty Orc Raider (#1) shakes off some of his icicles and raises his mighty Greataxe. Argor raises his shield in reply, hoping to catch the Orc’s attention. The Orc swings with a might bow to Argor’s right side, while Argor sidesteps and deflects the bow with his Battleaxe blade.

Orc Raider #1 attacks Argor with Battleaxe –MISS-.


The southern Orc Raider (#2) continues chasing the elusive Lyta.
Running behind Lyta, the Orc Raider waves its battleaxe in the air and yells, Common “Me faster than you!”
Lyta braces herself, then easily sidesteps the Orc’s clumsy attack.

Orc Raider #2 charges Lyta who has cover and concealment –MISS-.


The leader, Orc Eye of Gruumsh, draws a deep breath then shouts more profanity.
Recharge roll for Swift Arm of Destruction
Show
Fails
#99

whitebaron

Jun 28, 2009 3:29:08
Lyta steps through the shadows{ethereal stride 3 NW}, draws her favorite wand, and shoots a frigid darkness at the Orc Eye.

Argor shifts after the Orc Eye, and thrusts his axe in a way so the Orc Eye won't be able to shift away from him again. {shift 1 NW, steel serpent strike}

He then braces himself for the oncoming assault {use no-oponening against orc eye}
#100

douglas_zuver_dup

Jun 28, 2009 8:41:47
Nice try with Ethereal Stride, but most teleportation requires line of sight.
See page 286 of the 4E PHB for details.

draw wand, ethereal stride 3 SW, and targeting Orc Raider #2 with ?? attack might work?
#101

whitebaron

Jun 28, 2009 8:45:35
oh... then just step 1E and draw wand and attack away with frigid hoping to drop him soon.
#102

douglas_zuver_dup

Jun 28, 2009 10:55:58
Round Two ends

Initiative Order:

Orc Raiders (24):
Orc Eye of Gruumsh (20):
Lyta (16):
Argor (14+):
Pogus (14): halter tied to the wall


Lyta takes a step eastward and draws her trustworthy wand.
Shift as shown on map, minor action to draw wand.

Lyta twirls the wand around and around creating a swirling frosty wind.
Patiently waiting till it builds full strength, Lyta concentrates fiercely.
Then she turns the wand westward and a wind rushes thru the cavern tunnel.
Icicles form on the stalactites and completely cover the Orc Raider (#2) who shivers and shakes from the cold.

Lyta uses Frigid Darkness vs. Orc Raider #2 +HIT+ doing
#103

douglas_zuver_dup

Jun 28, 2009 11:51:22
Round Three begins

Initiative Order:

Orc Raiders (24):
Orc Eye of Gruumsh (20):
Lyta (16): ???
Argor (14+): ???
Pogus (14): ??? halter tied to the wall


Walking behind Lyta, the Orc Raider (#2) waves its battleaxe in the air and yells, Common “Me catch you! Me good warrior!”
Lyta watches as the Orc’s clumsy attack hits the rocky wall.

Orc Raider #2 uses Warrior’s Surge vs. Lyta who has cover –MISS-.
I will be treating Warrior's Surge as it is written in the back of the book for Orc PCs.
That means the healing only occurs on a hit.


The frosty Orc Raider (#1) shakes off more of his icicles as he moves to flank Argor.
Shifting as shown on map.
Then the Orc Raider (#1) raises his mighty Greataxe with a roar. Argor turns, then ducks as the Greataxe swings right above his head.

Orc Raider #1 attacks Argor with Battleaxe –MISS-.


The leader, Orc Eye of Gruumsh, takes a deep breath and leers at Argor. Common “You cannot escape iron man, we are expert warriors and slay all who oppose us!
Recharge roll for Swift Arm of Destruction
Show
Success
#104

whitebaron

Jun 28, 2009 12:08:20
Lyta shifts{1N} away from the freshly healed raider, and shoots him again {Eldritch blast}.

Argor tries to crush the leader, then steps away to maybe regain some of his composure. {Crushing Blow, shift 1 S}



the opportunity to attack with +4 damage and +3 to-hit is just to good to heal up yet...

ah, yes, and i believe the map is wrong, Argor is not flanked.
#105

douglas_zuver_dup

Jun 28, 2009 12:47:34
Thanks-Map is fixed and Orc Raider #2’s healing is removed.

Round Three ends

Initiative Order:

Orc Raiders (24):
Orc Eye of Gruumsh (20):
Lyta (16):
Argor (14+):
Pogus (14): halter tied to the wall


Lyta takes a step northward.
Shift as shown on map.

Lyta twirls the wand around and around creating a dark cloud.
Patiently waiting till it builds full strength, Lyta smirks at the Orc Raider (#2).
Then she swings the wand at the orc, hurling a mass of dark energy that strikes the Orc square in the chest and explodes. The orc gasps and crumples to the ground muttering something about crystals then he lies still. Out of his sundered belt pouch, a small green hexagon crystal falls out and bounces on the ground.
Lyta feels invigorated.

Lyta uses Eldritch Blast vs. Orc Raider #2 +HIT+ doing
#106

douglas_zuver_dup

Jun 28, 2009 13:22:08
Round Four begins

Initiative Order:

Orc Eye of Gruumsh (20):
Orc Raider (19):
Lyta (16): ???
Argor (14+): ???
Pogus (14): ??? halter tied to the wall


The Orc Eye of Gruumsh yells, Giant “Wait for me to attack first. Then move to flank him as I strike.”
The he haughtily engages in another staring contest with Argor.
This time, Argor is ready and quickly moves in with his battleaxe, swinging again and again.
The Orc Eye cries out in fear and it falls to the ground.
On one knee, it tries to strike at Argor then crumples to the ground.

Orc Raider delays his turn.
Orc Eye uses Eye of Wrath
Argor makes an AoO attack due to Eye of Wrath being a ranged attack +HIT+ doing
#107

whitebaron

Jun 28, 2009 13:33:59
Lyta moves, curses and Eldritch Blasts away. {she gets exactly to the corner where she can shoot at the Raider}

Argor just takes second wind.
#108

douglas_zuver_dup

Jun 28, 2009 14:05:56
Round Four ends

Initiative Order:

Orc Raider (24):
Lyta (16):
Argor (14+):
Pogus (14): halter tied to the wall


Lyta rushes back along the cavern tunnel to help Argor.
Sure enough when she peeks around the corner, Argor is bloodied and in danger!
The Orc Raider #1 hears her footsteps and glances her way.

Move as shown on map.
Lyta gains concealment until the end of her turn 5.
Stealth to gain CA fails.


Waving her wand, Lyta creates a wisp of dark energy above the Orc Raider’s (#1) head.
Lyta curses Orc Raider #1.

Lyta summons a dark bolt of energy.
Quickly hurling the dark bolt at the Orc Raider (#1), Lyta smiles as it strikes his helmet.

Lyta uses Eldritch Blast vs. Orc Raider #1 +HIT+ doing
#109

douglas_zuver_dup

Jun 28, 2009 14:22:12
Round Five begins

Initiative Order:

Orc Raider (19):
Lyta (16): ???
Argor (14+): ???
Pogus (14): ??? halter tied to the wall



The frosty Orc Raider (#1) is badly shaken by his comrades deaths, and tries for a last minute victory. Taking a deep breath, he rushes Argor, slicing high and low with his greataxe. But Argor effortlessly blocks the blows with his shield. The Orc looks behind his shoulder, thinking to flee…

Orc Raider #1 attacks Argor with Warrior’s Surge –MISS-
I am using the Warrior Surge Power text found on page 278.


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 4;a=Name,M,12,9,Lyta;b=Name,M,10,13,Argor;d=Name,M,11,14,Orc Raider 1;f=Name,L,6,14,Pogus;h=Name,M,16,10,Verity)

The Blue squares are rocky difficult terrain.
The Hourglass squares are areas of darkness, granting total concealment regardless of light sources.
Glittering Quartz provides dim lighting.
The sunrod provides bright light in a 20 square radius.


Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 56/56
Temp Hit Points 5
Health Tracker: 5 temp hp due to Dark One’s Blessing
Current Conditions and Effects: Lyta gains concealment until the end of her turn 5.
Healing Surges 8/10 ; Action Points /2 ; Magic Item Personal Uses /2
Milestones 1
Currently holding +2 Wand and second +1 Wand of Icy Terrain
An active Sunrod is tied to her belt.

Powers (X indicates power is expended)
Second Wind [ ]
Vampiric Embrace [X]
Frigid Darkness [X]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [X]

Mundane Quest Equipment
Everburning Torch
2 active sunrods
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#110

whitebaron

Jun 28, 2009 14:50:22

Argor goes first, attacking with Tide.

Lyta move next to Argor, curse, then fire eldritch from point blank-melee to trigger CC and/or just gain primeshot.

both attack until the raider is dropped with the same power.
#111

douglas_zuver_dup

Jun 28, 2009 15:27:13
Round Five continues…

Initiative Order:

Orc Raider (24):
Argor (14+):
Lyta (14):
Pogus (13): halter tied to the wall


Verity moves over to where the six centimeter glowing Green Hexagon Crystal is on the ground {at square 16,10}, and searches for it.

Lyta pauses, letting Argor get set.
Lyta delays till after Argor.


Argor pelters the last Orc Raider (#1) with his shield, distracting him then swinging his battleaxe in unison; the orc ducks at the last second as the axe glances off his helmet.

Argor attack Orc Raider #1 using Tide of Iron –MISS-.


Lyta trots right up to the Orc Raider while arcane wisps of darkness swirl around her.

Move as shown on map.
Lyta gains concealment until the end of her turn 6.


Pointing her wand right in the Orc Raider face, Lyta summon a bolt of dark energy.
The Orc Raider starts to swing his greataxe at Lyta, but Argor is even quicker, swinging his battleaxe as well with an expert precision rarely seen. The Orc crumples to the ground in a heap as Lyta watches in amazement!

Lyta provokes an AoO from the Orc Raider by making a ranged attack.
The Orc Raider accepts the AoO.
Argor interrupts the AoO with Combat Challenge ++CRIT++ doing max damage of 17 plus
#112

douglas_zuver_dup

Jun 28, 2009 15:45:37

:fight!:

Congratulations!



The Arcane Initiates have defeated their foes and just need to tie up a few loose ends to finish the quest.

#113

douglas_zuver_dup

Jun 28, 2009 16:17:28
Argor and Lyta take a short rest and heal up before exploring and investigating.
#114

whitebaron

Jul 03, 2009 11:37:24
Charity? Verity? I believe it's over. Time to find out whether Lyta can break that ritual or not.

I'll see to that immediately. But you should really try and help that poor Pogus over there... And no, he's not food.

Lyta! You know, I do NOT eat friends or allies.

Just kidding you. But I believe the horse would probably distract me, so you really need to get it to comply. - Oh, and pick up that crystal back there and add it to the others, while I inspect the ritual site.
#115

douglas_zuver_dup

Jul 04, 2009 10:30:59
Argor walks over to where the still ghost-like Verity and Charity are still trying to pick up the six centimeter glowing Green Hexagon Crystal.

Argor picks up the the six centimeter glowing Green Hexagon Crystal and places it inside his backpack with the other glowing crystal pieces.

Verity and Charity exclaim with glee when they see the other crystals which makes a complete set, cheering loudly!
Argor smiles and leads them back to Lyta. Then Argor examines Pogus, making sure the miniature stallion is unharmed.


Lyta asks Verity to show the ritual site where the bad Orc Necromancy was used.
Verity points northward to the hallway of darkness, saying, Elven “Right in there, there is a room with pretty colors. He made the colors dark and ugly when he used the room.”

Lyta moves forward into the darkness, her wand ready for trouble while Argor waits with Pogus and the little ghost girls.
She plunges thru the darkness and finds herself in a brightly lit room. Centered in the room is a bright light with four rainbow colored glowing marble tiles below it.

After a minute, Lyta calls out from the darkness, urging Verity and Charity to follow. The girls follow Lyta and immediately move over to the pretty rainbow tiles, exclaiming over them. Elven “Oh, the tiles are not dark and ugly. They changed colors back to what they used to be!” Charity walks over and touches the rainbow tiles with her hand. Elven “It feels tingly and warm! The bad Orcs had us stand on these to change us to ghosts. Then they made the pretty tiles ugly.”

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=The Quartz Mine Level 4;a=Name,M,6,20,Lyta;b=Name,M,8,14,Argor;f=Name,L,6,14,Pogus;h=Name,M,7,21,Verity;i=Name,M,8,22,Charity)

Lyta studies the room carefully scanning it with her arcane senses.
She quickly realizes that this magical room was manipulated and twisted by evil, hence she should be able to use it to reverse the effects. Instructing the two little girls to stand upon the rainbow tiled squares, she studies the ripples in the magical field carefully. Waiting until she understands everything, Lyta studies the entire room.
Lyta takes ten then twenty on her arcane skill checks, making sure she is ready.

Charity says, Elven “I feel something!” as she bounces up and down.

Lyta carefully manipulates the arcane energy to undo the effects of the evil ritual, tearing apart the ritual’s power strand by strand until Verity is free of its effects. Then she quickly turns to Charity and does the same thing.

The two little girls cheer and dance around as their bodies become tangible again.


A bit tired from all her arcane manipulation, Lyta returns to Argor and sits down on the floor to take a deep breath. As she rests, Lyta looks thru the backpack as the little elven girls pet Pogus. Seeing the note found earlier, she pauses.

Unfolding it, Lyta reads aloud:

My dear children: Fellopia, Manchester, and Zouskle.

I hope all is well with you.
In life, I could not mend your troubled feud, and so in my Will I arranged a Quest to take place after my death.

Each of you received clues which by themselves meant nothing. Only pieced together could the riddles be solved.

If you have found this third chest, then the three of you have finally talked to each other and put together all the clues in order to find the three silver chests.
I hope these tests strengthened your courage and solidified your trust in each other.

If your descendents have found this third chest, then I compliment them for putting aside the feud and becoming friends with each other. They have done our family proud.

There is one final test: go find the Statue of Ěevee inside the temple on the fifth floor of this cavern.
Then bring it along with all the crystal pieces to the special room indicated on the map of the third floor.

May the blessings of Corellon be upon you,
Elihozgy the Elder Master Silversmith of Kolizok

Lyta turns the paper over slowly thinking while Argor combs Pogus' fur with his fingers, trying to get the noble miniature stallion presentable for return to its halfling master
#116

douglas_zuver_dup

Jul 04, 2009 10:49:46
Combat Tracker

Lyta Frostbringer

Female Half-Elf Spellslinger (Warlock 5)
Hit Points 56/56
Temp Hit Points
Health Tracker:
Current Conditions and Effects:
Healing Surges 8/10 ; Action Points /2 ; Magic Item Personal Uses /2
Milestones 1
Currently holding +2 Wand and an active Sunrod.
An active sunrod is tied to her belt.

Powers (X indicates power is expended)
Second Wind [ ]
Vampiric Embrace [ ]
Frigid Darkness [ ]
Ray of Frost [ ]
Scorching Burst [ ]
Armor of Agathys [X]
Avernian Eruption [X]
Ethereal Stride [ ]
+1 Wand of Icy Terrain [X]
+1 Wand of Icy Terrain [X]

Mundane Quest Equipment
Everburning Torch
2 active sunrods
Total worth 50 gp and 1 lb.
New treasure gather after battle two carried by Lyta: ruby; map tube with three maps
#117

douglas_zuver_dup

Jul 04, 2009 12:41:47
After debating a while, Argor and Lyta decided that traveling further downward into these Caverns could be hazardous to the safety of Verity, Charity, and Pogus. So the group carefully ascends to the surface.

Pogus whinnies when its sees daylight and allows the two little girls to ride upon its back. The return journey to the sleepy town of Hopsgale goes without incident, and the group enters the main road of the town towards dark.

Entering the inn, Lyta calls out to the Halfling Inn Keeper, while Argor stands on the front porch.
The Inn Keeper is in the back room standing on a high stool and grumbling about half washed mixing bowls when Lyta sees him.
Setting all the bowls aside, the Inn Keeper expectantly waits for news and is ecstatic when he hears that Pogus is still alive.
Rushing out the front door, the Inn Keeper greets his miniature stallion with a hug then wonders at the little girls, asking them what their fate was since they stopped at his Inn two months ago?

A rather long explanation follows with Pogus being treated with oats while everyone else enjoys ice cream made with from a magic lotir jar…

Later, the sheriff visits awarding Lyta and Argor part of the bounty for the destruction of undead creatures in the Caverns of Cavicka. There is a promise of more bounty if the adventurers return to check out the lowest levels of the caverns.

And so, after showing everyone all that they have found, the adventurers return to the depths of the Caverns of Cavicka and retrieve the Statue of Eevee.

Along the way, they destroy four Decrepit Skeletons, one Blazing Skeleton, three Giant Rats, and one Boneshard Skeleton.

They bring the Statue of Eevee back to the inn and show it to the sherriff who awards them the rest of the bounty.

Wanting to complete their heritage, the two little elven girls follow The Arcane Initiates back to the strange room on the third level of the caverns.
When they reach the inner ‘treasure room’, they notice that all four corners have spots of total darkness.

The floor is made of black and white square marble tiles.
The walls are paneled in teakwood that is stained.
These panels have many arcane carvings on it.
The ceiling is made of square copper sheets wielded together.

In the very center of the treasure room, is a silver octagon plate embedded into the floor.
Spread out in a circle around this silver octagon plate are six holes, each about 6 centimeters in diameter. One of them is a triangle, one of them is a square, one of them is a pentagon, one of them is a hexagon, one of them is a heptagon, and the last one is an octagon.

In another circle, surrounding this one, are many mystic runes.

Argor rereads the bronze plate aloud:
The guardians of old, hide from you this day
To recharge their powers, follow my way
Journey to the highest peak in this land
Gathering the six colored crystals in your hand

To the Caverns of Cavicka you will go
Courage there you must show
Defeating the undead guardians inside this place
Seek the smallest statue in the lowest space

Seek the darkened hall
The one that has Teakwood walls
Set the Ěevee statue upon the silver octagon
Surrounding it with colors strong


Carefully, the little elven girls place the statue of Ěevee upon the silver octagon.

Then they place the crystals one by one where they belong:

The six centimeter glowing Yellow Triangle Crystal is placed into the triangle shaped hole in the floor. The dark shadows in the corner turn yellow when this happens.

The six centimeter glowing Orange Square Crystal is placed into the square shaped hole in the floor, and the yellow shadows turn orange.

The six centimeter glowing Red Pentagon Crystal is placed into the pentagon shaped hole in the floor, and the orange shadows turn red.

The six centimeter glowing Green Hexagon Crystal is placed into the hexagon shaped hole in the floor, and the red shadows turn green.

The six centimeter glowing Blue Heptagon Crystal is placed into the heptagon shaped hole in the floor, and the green shadows turn blue.

The six centimeter glowing Purple Octagon Crystal is placed into the octagon shaped hole in the floor, and the blue shadows turn into rainbow color brightness such as was seen in tiles on the fourth floor.

The statue of Eevee glows so brightly, it almost blinds Argor and Lyta. Then the six crystals dazzle in a burst of colored light, flaring up and disappearing along with statue.

In their place, the guardian creatures appear.
Verity and Charity exclaim with glee as they hug Vaporeon, Jolteon, Flareon, Umbreon, Leafeon, and Glaceon!

Espeon, moves forward and with a bow, and thanks Lyta and Argor, Telepathy “We, the guardians of the Caverns of Cavicka are grateful for your awakening us. We shall care for the elven girls and protect the town of Hopsgale while you continue on your adventures. We wish you luck in your future.”

And so Lyta and Argor journey back to the tournament fields, glad that they have made the world a better place.

Thus ends the Quest Rescuing Pogus
#118

douglas_zuver_dup

Jul 04, 2009 12:57:33
Results logged here: Link

The Arcane Initiates receive 5 Victory points and will start a new fight cycle.

Notes: This style of adventuring is quite interesting and could be used for a one player and one DM D&D campaign. Care must be taken to insure that the difficulty levels do not exceed what the party is capable of handling.

Thanks Whitebaron, I really enjoyed this.
Congratulations for being the first player to successfully complete a 4E CoCo Quest!

Cheers,
DZ
#119

whitebaron

Jul 04, 2009 14:57:35
Thanks DZ, I have to say i thoroughly enjoyed it myself.