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| #1lonewolfMay 14, 2009 2:02:24 | This is a seperate thread fight between Sexy Shawtys and Spring Twins. If you are not Cespinar, DouglasZuver or myself please dont post here. Spring Twins April and May April and May, the Spring Twins Female Elf Devoted Cleric of Melora Alignment: Good Hit Points....25......Bloodied....12 Healing Surge.6......Surges/day...8 April’s current data: Healing Surges 7/8 ; Magic Item Personal Uses: 1/1 ; Action Points: 1/2 ; Milestones: 1 May’s current data: Healing Surges 6/8 ; Magic Item Personal Uses: 1/1 ; Action Points: 1/2 ; Milestones: 1 Initiative....+3......Speed.......7 AC....Fort....Ref.....Will 16.....11......13......16 Attacks: Melee Basic...+3 (Dagger).....Damage: 1d4 (+0 level, +0 Str, +3 prof, +0 enh) Melee Basic...+0 (Unarmed).....Damage: 1d4 (+0 level, +0 Str, +0 prof, +0 enh) Ranged Basic…+5 (Longbow).....Damage: 1d10+3 (20/40) (+0 level, +3 Dex, +2 prof, +0 enh) At-Will Powers: Lance of Faith Standard: Divine, Implement, Radiant Ranged 5….+4 vs. Ref Hit: 1d8+4 damage and one ally gains a +2 bonus to next attack roll on same target Sacred Flames Standard: Divine, Implement, Radiant Ranged 5…+4 vs. Ref Hit: 1d6+4 damage and one ally chooses either 2 temp hp or to make a free saving throw First Aid – Use Second Wind Standard Adjacent Target: Auto success. Effect: Target uses their Second Wind as a free action but does not gain the defensive bonus. {Notes: this does not provoke an AoO.} Encounter Powers: Second Wind Standard: Personal Effect: Spend a healing surge and regain 6 hit points. Gain +2 to all defenses until the start of your next turn. Hunter’s Quarry (Ranger MC) Minor Effect: Designate the nearest enemy that you can see as your quarry. Until the end of your next turn, you may deal an extra 1d6 damage once per a round to your quarry, when an attack hits your quarry. Elven Accuracy (Racial) Free: Personal Effect: Reroll an attack roll. Apply the second roll. Divine Fortune (Channel Divinity) Free: Personal Effect: Gain a +1 bonus on next attack roll or saving throw. {Notes: Only use one channel divinity power per encounter.} Turn Undead (Channel Divinity) Standard: Divine, Implement, Radiant Close Burst 2 (each undead in burst)….+4 vs. Will Hit: 1d10+4 radiant damage and push target 5 squares. Target is immobilized until the end of your next turn. {Notes: Only use one channel divinity power per encounter.} Healing Word Minor: Divine, Healing Close Burst 5 (You or one ally) Special: you can use this power twice per encounter but once per round. Effect: Target spends a healing surge and regains 1d6+4 extra hit points. Divine Glow Standard: Divine, Implement, Radiant Close Blast 3 (each enemy in blast)...+4 vs. Ref Hit: 1d8+4 radiant damage. Effect: Allies in blast gain +2 power bonus to attack rolls until the end of your next turn. Daily Powers: Beacon of Hope [ ] (x indicates April’s daily power is expended) [ ] (x indicates May’s daily power is expended) Standard: Divine, Healing, Implement Close Burst 3 (each enemy in burst)…+4 vs. Will Hit: target is weakened until the end of its next turn. Effect: you and all allies in burst regain 9 hit points, and your healing powers restore an extra 5 hit points thru this encounter. Item Powers: N/A Ability Scores STR 10 (+0) [00 pts] [10 base, +0 advancement] CON 13 (+1) [03 pts] [13 base, +0 advancement] DEX 16 (+3) [05 pts] [14 base, +2 racial, +0 advancement] INT 08 (-1) [00 pts] [08 base, +0 advancement] WIS 18 (+4) [09 pts] [16 base, +2 racial, +0 advancement] CHA 14 (+2) [05 pts] [14 base, +0 advancement] Feats Ritual Caster Warrior of the Wild Class Features Channel Divinity: gain encounter powers – choose to use one per encounter Healer’s Lore: add Wisdom bonus to all clerical healing powers. Healing Word Ritual Casting Hunter’s Quarry Racial Features Elven Weapon Proficiency – gain longbow and shortbow proficiency Group Awareness – non elf allies gain +1 to perception Elven Accuracy – gain encounter power of same name Fey Origin – treat as Fey Wild Step – Ignore difficult terrain while shifting one or more squares Skills Acrobatics.......+2 (acp) Arcana...........-1 Athletics........-1 (acp) Bluff............+2 Diplomacy........+7 (trained) Dungeoneering....+4 Endurance........+0 (acp) Heal.............+9 (trained) History..........-1 Insight..........+9 (trained) Intimidate.......+2 Nature...........+6 (racial) Perception.......+11 (trained) (racial) Religion.........+4 (trained) Stealth..........+2 (acp) Streetwise.......+2 Thievery.........+2 (acp) Languages Common, Elven Equipment: Standard Hide Armor [30 gp][25 lb] Equipped Standard Holy Symbol of Melora [10 gp][1 lb] worn Standard Adventurer’s Kit [15 gp][33 lb] backpack Standard Longbow [30 gp][3 lb] held 30 Arrows [1 gp][3 lb] quiver Dagger [1 gp][1 lb] belt April’s Ritual Book with Gentle Repose and Animal Messenger [free gp][3 lb] backpack May’s Ritual Book with Gentle Repose and Make Whole [free gp][3 lb] backpack Mystic Salves 13 units [13 gp][0 lb] backpack Total: 100/100 gp, 69/100 lb |
| #2lonewolfMay 14, 2009 2:04:12 | Your team starts in the... DouglasZuver west |
| #3douglas_zuver_dupMay 14, 2009 9:11:56 | |
| #4cespinar_dupMay 14, 2009 9:50:08 | Show Amirah is holding a longbow Lilly a Shield and Javelin |
| #5lonewolfMay 14, 2009 10:32:52 | Initiative: Lilly 20 Amirah 17 April 6 May 5 Lilly and Amirah go |
| #6cespinar_dupMay 14, 2009 12:22:57 | |
| #7lonewolfMay 14, 2009 18:06:35 | Lilly moves out, throws a Javelin at April and misses. April is marked. Lilly draws her longsword after that. Amirah quarries April, sends two arrows at April and hits once. She shifts into cover afterwards. Douglas 6 damage to April. She is at 19hp |
| #8douglas_zuver_dupMay 14, 2009 21:07:19 | Spring Twins April delays in order to act after May. May moves forward into a position where she can see April. Move action as shown on map. May designates Lilly as her Hunter’s Quarry Minor action that lasts until the end of May’s turn 2. (Apply HQ damage to the first attack each round that hits.) May uses Sacred Flames to attack Lilly. Standard action and if the attack hits, April is granted 2 temp hp. May expends her action point to attack Lilly again, this time using Lance of Faith. Standard action and if the attack hits, April has +2 on her next attack against Lilly. Should either attack miss, May will use Elven Accuracy to reroll the attack roll. April then moves forward. Move action as shown on map. April designates Lilly as her Hunter’s Quarry Minor action that lasts until the end of April’s turn 2. (Apply HQ damage to the first attack each round that hits.) April uses Sacred Flames to attack Lilly. (With a +2 bonus if May’s Lance of Faith hit.) Standard action and if the attack hits, May is granted 2 temp hp. April expends her action point to attack Lilly again, this time using Lance of Faith. Standard action and if the attack hits, May has +2 on her next attack against Lilly (during turn 2). Should either attack miss, April will use Elven Accuracy to reroll the attack roll. |
| #9lonewolfMay 15, 2009 4:47:04 | April delays. May moves out, designates Lilly as her quarry and sends a sacred Flame at her. She uses her elven accuracy but misses anyway. Then she spends an action point to attack again, this time with lance of Faith, but she misses. April moves out and mirrors her sisters actions, and she hits with sacred flame using elven accuracy, but she misses with lance of faith. Cespinar 14 damage to Lilly |
| #10cespinar_dupMay 15, 2009 9:21:38 | Show Lilly Delays until after Amirah. Amirah stealth checks (opposed to April's passive perc.) shifts one square west and Two Fanged strikes April. She will use Elven Accuracy on either attack roll if she misses. If she is still standing after that attack she will AP and twin strike again using Elven Accuracy on a miss if still availible. If April goes down, dying, Lilly will move and CDG April. Or she will wait to see exactly what happens. |
| #11lonewolfMay 15, 2009 10:07:11 | Amirah shifts and sends a twofanged strike at April out of hiding. She uses Elven accuracy to hit once critically. April goes down. Lilly moves next to April and kills her with a CDG. Mays turn |
| #12douglas_zuver_dupMay 15, 2009 10:23:24 | May calls upon divine help. Free action: Divine Fortune for a +1 on the next attack. She extends her hand as a stream of radiant energy shoots forth at Lilly. Standard action: Lance of Faith targeting Lilly. {apply Hunter’s Quarry if this attack hits} Then she trots to the center of the arena, seeking refuge from the archer Amirah. Move action: as shown on map. |
| #13cespinar_dupMay 15, 2009 10:33:29 | |
| #14lonewolfMay 15, 2009 10:44:18 | May hits and Lilly becomes bloodied. Cespinar 14 damage to Lilly. She is down to 3hp |
| #15douglas_zuver_dupMay 15, 2009 12:33:07 | ![]() |