[4E] Spring Twins vs. Sexy Shawtys [Lvl1]

Post/Author/DateTimePost
#1

lonewolf

May 14, 2009 2:02:24
This is a seperate thread fight between Sexy Shawtys and Spring Twins. If you are not Cespinar, DouglasZuver or myself please dont post here.

Spring Twins

The Spring Twins



April and May
April and May, the Spring Twins
Female Elf Devoted Cleric of Melora
Alignment: Good
Hit Points....25......Bloodied....12
Healing Surge.6......Surges/day...8
April’s current data: Healing Surges 7/8 ; Magic Item Personal Uses: 1/1 ; Action Points: 1/2 ; Milestones: 1
May’s current data: Healing Surges 6/8 ; Magic Item Personal Uses: 1/1 ; Action Points: 1/2 ; Milestones: 1

Initiative....+3......Speed.......7

AC....Fort....Ref.....Will
16.....11......13......16

Attacks:
Melee Basic...+3 (Dagger).....Damage: 1d4
(+0 level, +0 Str, +3 prof, +0 enh)
Melee Basic...+0 (Unarmed).....Damage: 1d4
(+0 level, +0 Str, +0 prof, +0 enh)
Ranged Basic…+5 (Longbow).....Damage: 1d10+3 (20/40)
(+0 level, +3 Dex, +2 prof, +0 enh)

At-Will Powers:
Lance of Faith
Standard: Divine, Implement, Radiant
Ranged 5….+4 vs. Ref
Hit: 1d8+4 damage and one ally gains a +2 bonus to next attack roll on same target

Sacred Flames
Standard: Divine, Implement, Radiant
Ranged 5…+4 vs. Ref
Hit: 1d6+4 damage and one ally chooses either 2 temp hp or to make a free saving throw

First Aid – Use Second Wind
Standard
Adjacent Target: Auto success.
Effect: Target uses their Second Wind as a free action but does not gain the defensive bonus.
{Notes: this does not provoke an AoO.}

Encounter Powers:
Second Wind
Standard: Personal
Effect: Spend a healing surge and regain 6 hit points. Gain +2 to all defenses until the start of your next turn.

Hunter’s Quarry (Ranger MC)
Minor
Effect: Designate the nearest enemy that you can see as your quarry. Until the end of your next turn, you may deal an extra 1d6 damage once per a round to your quarry, when an attack hits your quarry.

Elven Accuracy (Racial)
Free: Personal
Effect: Reroll an attack roll. Apply the second roll.

Divine Fortune (Channel Divinity)
Free: Personal
Effect: Gain a +1 bonus on next attack roll or saving throw.
{Notes: Only use one channel divinity power per encounter.}

Turn Undead (Channel Divinity)
Standard: Divine, Implement, Radiant
Close Burst 2 (each undead in burst)….+4 vs. Will
Hit: 1d10+4 radiant damage and push target 5 squares. Target is immobilized until the end of your next turn.
{Notes: Only use one channel divinity power per encounter.}

Healing Word
Minor: Divine, Healing
Close Burst 5 (You or one ally)
Special: you can use this power twice per encounter but once per round.
Effect: Target spends a healing surge and regains 1d6+4 extra hit points.

Divine Glow
Standard: Divine, Implement, Radiant
Close Blast 3 (each enemy in blast)...+4 vs. Ref
Hit: 1d8+4 radiant damage.
Effect: Allies in blast gain +2 power bonus to attack rolls until the end of your next turn.

Daily Powers:
Beacon of Hope
[ ] (x indicates April’s daily power is expended)
[ ] (x indicates May’s daily power is expended)
Standard: Divine, Healing, Implement
Close Burst 3 (each enemy in burst)…+4 vs. Will
Hit: target is weakened until the end of its next turn.
Effect: you and all allies in burst regain 9 hit points, and your healing powers restore an extra 5 hit points thru this encounter.

Item Powers:
N/A

Ability Scores
STR 10 (+0) [00 pts] [10 base, +0 advancement]
CON 13 (+1) [03 pts] [13 base, +0 advancement]
DEX 16 (+3) [05 pts] [14 base, +2 racial, +0 advancement]
INT 08 (-1) [00 pts] [08 base, +0 advancement]
WIS 18 (+4) [09 pts] [16 base, +2 racial, +0 advancement]
CHA 14 (+2) [05 pts] [14 base, +0 advancement]


Feats
Ritual Caster
Warrior of the Wild

Class Features
Channel Divinity: gain encounter powers – choose to use one per encounter
Healer’s Lore: add Wisdom bonus to all clerical healing powers.
Healing Word
Ritual Casting
Hunter’s Quarry

Racial Features
Elven Weapon Proficiency – gain longbow and shortbow proficiency
Group Awareness – non elf allies gain +1 to perception
Elven Accuracy – gain encounter power of same name
Fey Origin – treat as Fey
Wild Step – Ignore difficult terrain while shifting one or more squares

Skills
Acrobatics.......+2 (acp)
Arcana...........-1
Athletics........-1 (acp)
Bluff............+2
Diplomacy........+7 (trained)
Dungeoneering....+4
Endurance........+0 (acp)
Heal.............+9 (trained)
History..........-1
Insight..........+9 (trained)
Intimidate.......+2
Nature...........+6 (racial)
Perception.......+11 (trained) (racial)
Religion.........+4 (trained)
Stealth..........+2 (acp)
Streetwise.......+2
Thievery.........+2 (acp)

Languages
Common, Elven

Equipment:
Standard Hide Armor [30 gp][25 lb] Equipped
Standard Holy Symbol of Melora [10 gp][1 lb] worn
Standard Adventurer’s Kit [15 gp][33 lb] backpack
Standard Longbow [30 gp][3 lb] held
30 Arrows [1 gp][3 lb] quiver
Dagger [1 gp][1 lb] belt
April’s Ritual Book with Gentle Repose and Animal Messenger [free gp][3 lb] backpack
May’s Ritual Book with Gentle Repose and Make Whole [free gp][3 lb] backpack
Mystic Salves 13 units [13 gp][0 lb] backpack

Total: 100/100 gp, 69/100 lb
#2

lonewolf

May 14, 2009 2:04:12
Your team starts in the...
#3

douglas_zuver_dup

May 14, 2009 9:11:56
Spring Twins
April and May start the game holding their longbows.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,18,April;b=Name,M,4,15,May)
#4

cespinar_dup

May 14, 2009 9:50:08
Show
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,4,Amirah;b=Name,M,15,4,Lilly)

Amirah is holding a longbow
Lilly a Shield and Javelin
#5

lonewolf

May 14, 2009 10:32:52
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,18,April;c=Name,M,18,4,Amirah)

Initiative:
Lilly 20
Amirah 17
April 6
May 5

Lilly and Amirah go
#6

cespinar_dup

May 14, 2009 12:22:57
Show
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,18,April;c=Name,M,18,4,19,4,Amirah;d=Name,M,15,4,14,8,Lilly;los=18,4,4,18,4)

If Prime Shot works off of LoS then lilly delays so Amirah can get Prime SHot bonus

Lilly comes around and chucks her javelin. Minor draws out longsword.

Amirah quarries and twinshots, then moves out of sight hiding.
#7

lonewolf

May 14, 2009 18:06:35
Lilly moves out, throws a Javelin at April and misses. April is marked. Lilly draws her longsword after that.
Amirah quarries April, sends two arrows at April and hits once. She shifts into cover afterwards.

Douglas
6 damage to April. She is at 19hp
#8

douglas_zuver_dup

May 14, 2009 21:07:19
Spring Twins

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,18,10,13,April;b=Name,M,4,15,9,13,May;c=Name,M,18,4,19,4,Amirah;d=Name,M,15,4,14,8,Lilly)

April delays in order to act after May.

May moves forward into a position where she can see April.
Move action as shown on map.
May designates Lilly as her Hunter’s Quarry
Minor action that lasts until the end of May’s turn 2.
(Apply HQ damage to the first attack each round that hits.)
May uses Sacred Flames to attack Lilly.
Standard action and if the attack hits, April is granted 2 temp hp.
May expends her action point to attack Lilly again, this time using Lance of Faith.
Standard action and if the attack hits, April has +2 on her next attack against Lilly.
Should either attack miss, May will use Elven Accuracy to reroll the attack roll.

April then moves forward.
Move action as shown on map.
April designates Lilly as her Hunter’s Quarry
Minor action that lasts until the end of April’s turn 2.
(Apply HQ damage to the first attack each round that hits.)
April uses Sacred Flames to attack Lilly.
(With a +2 bonus if May’s Lance of Faith hit.)
Standard action and if the attack hits, May is granted 2 temp hp.
April expends her action point to attack Lilly again, this time using Lance of Faith.
Standard action and if the attack hits, May has +2 on her next attack against Lilly (during turn 2).
Should either attack miss, April will use Elven Accuracy to reroll the attack roll.
#9

lonewolf

May 15, 2009 4:47:04
April delays.
May moves out, designates Lilly as her quarry and sends a sacred Flame at her. She uses her elven accuracy but misses anyway. Then she spends an action point to attack again, this time with lance of Faith, but she misses.

April moves out and mirrors her sisters actions, and she hits with sacred flame using elven accuracy, but she misses with lance of faith.

Cespinar
14 damage to Lilly
#10

cespinar_dup

May 15, 2009 9:21:38
Show
Lilly Delays until after Amirah.

Amirah stealth checks (opposed to April's passive perc.) shifts one square west and Two Fanged strikes April. She will use Elven Accuracy on either attack roll if she misses. If she is still standing after that attack she will AP and twin strike again using Elven Accuracy on a miss if still availible.

If April goes down, dying, Lilly will move and CDG April.
Or she will wait to see exactly what happens.
#11

lonewolf

May 15, 2009 10:07:11
Amirah shifts and sends a twofanged strike at April out of hiding. She uses Elven accuracy to hit once critically. April goes down.
Lilly moves next to April and kills her with a CDG.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,13,April;b=Name,M,9,13,May;c=Name,M,19,4,18,4,Amirah;d=Name,M,14,8,11,12,Lilly)

Mays turn
#12

douglas_zuver_dup

May 15, 2009 10:23:24
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,13,April;b=Name,M,9,13,13,16,May;c=Name,M,19,4,18,4,Amirah;d=Name,M,14,8,11,12,Lilly)

May calls upon divine help.
Free action: Divine Fortune for a +1 on the next attack.
She extends her hand as a stream of radiant energy shoots forth at Lilly.
Standard action: Lance of Faith targeting Lilly.
{apply Hunter’s Quarry if this attack hits}
Then she trots to the center of the arena, seeking refuge from the archer Amirah.
Move action: as shown on map.
#13

cespinar_dup

May 15, 2009 10:33:29
unless somehow lilly goes down this is my turn

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,13,April;b=Name,M,13,16,May;c=Name,M,18,4,17,10,14,16,Amirah;d=Name,M,11,12,11,16,12,16,Lilly)

Amirah delays.

Lilly moves and Steel Serpant Strikes.

Amirah double moves, quarries, and since I have 2 AP, why not?, she spends one to twin strike with primeshot bonus, provoking.
#14

lonewolf

May 15, 2009 10:44:18
May hits and Lilly becomes bloodied.

Cespinar
14 damage to Lilly. She is down to 3hp
#15

douglas_zuver_dup

May 15, 2009 12:33:07
IMAGE(http://fc09.deviantart.com/fs44/f/2009/113/5/b/Thank_you_for_the_Game_by_Douglas_Zuver.jpg)