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| #1lonewolfJul 09, 2009 5:27:33 | This is a seperate thread fight between Strike From the Past vs. Forces of Nature. If you are not Sjiggie, Salrantol or myself please dont post here. Strike from the past Athul Male Tiefling Warlock 3 Hit Points: 41 [+12 Class + 14 Con] Bloodied: 20 Healing Surge: 10 Surges/day: 8 [+6 Class +2 Con] Initiative: +1 [+1 Level +0 Dex] Speed: 6 [6 Race -0 Armor] Action Points: 1 AC: 17 [10 +1 Level +3 Int +2 Armor +1 Enh] +2 shadow walk Fort: 14 [10 +1 Level +2 Con +0 Class +1 Enh] Refl: 16 [10 +1 Level +3 Int +1 Class +1 Enh] Will: 17 [10 +1 Level +4 Cha +1 Class +1 Enh] Attacks: Melee Basic: Dagger +4 (1d4) [+1 Level +0 Str +3 Prof +0 Enh] Warlock Attacks (Con): +4 [+1 Level +2 Con +1 Enh] Warlock Attacks (Cha): +6 [+1 Level +4 Cha +1 Enh] At-Will Powers: Eldritch Blast Warlock Attack 1 Ranged 10 +6 vs. Reflex Standard Action Target: One creature Hit: 1d10+4 damage Special: Athul can use Eldritch Blast as a ranged basic attack EyeBite Warlock Attack 1 (Fey) Ranged 10 +6 vs. Will Standard Action Target: One creature Hit: 1d6+4 Psychic damage and Athul is invicible to the target until the start of his next turn Encounter Powers: Witchfire Warlock Attack 1 (Fey) Ranged 10 +6 vs Reflex Standard Action Target: One Creature Hit: 2d6+4 Damage Effect: Target takes a -5 penalty to attack rolls till the end of Athul's next turn Eldritch Rain Warlock Attack 3 (Fey) Ranged 10 +6 vs Reflex One Attack per Target Standard Action Target: One Creature, or two creatures no more than 5 squares apart Hit: 1d10+7 Damage per target Ethereal Stride Warlock Utility 2 (Star) Move Action Personal Effect: Athul teleports 3 squares and gains a +2 power bonus to all defenses until the end of his next turn Infernal Wrath Racial Feature Minor Action Personal Effect: Athul gains a +1 Power bonus to attack vs an opponent who hit Athul since his last turn. If it hits Athul add +4 to damage roll and can push the target 1 square Daily Powers: Curse of the Dark Dream Warlock Attack 1 Ranged 10 +6 vs. Will Standard Action Target: One creature Hit: 3d8+4 psychic damage and Athul slides the target 3 squares Sustain Minor: Athul slides the target 1 square, wether he hits or miss (Save ends) Item Powers: Bloodcut Armor (Healing Surge): Minor Action: While bloodied gain resist 10 to all damage until the end of your next turn. Rod of Dark Reward: When Athul places his curse on an enemy, he gains a +1 power bonus to AC until the start of his next turn Ability Scores STR 08 (-1) [0 pts] [08 Base] CON 14 (+2) [5 pts] [14 Base] DEX 10 (+0) [0 pts] [10 Base] INT 16 (+3) [5 pts] [14 Base, +2 Racial] WIS 10 (+0) [0 pts] [10 Base] CHA 19 (+4) [12 pts] [17 Base, +2 Racial] Feats Toughness [Lvl 1] Ferocious Rebuke [Lvl 2] Class Features Prime Shot Shadow Walk Warlock's Curse (+1d6) Misty Step (When an opponent under my curse falls to 0hp or fewer, Abyuuk can immediatly teleport 3 squares as a free action) Racial Features +2 Int +2 Cha +2 Bluff +2 Stealth Low-Light Vision Bloodhunt (+1 Racial attack bonus vs bloodied foes) Fire resistance 6 Infernal Wrath Skills Acrobatics: +0 [+1 Level +0 Dex -1 Armor] Arcana: +9 [+1 Level +3 Int +5 Trained] Athletics: +0 [+1 Level -1 Str] Bluff: +10 [+1 Level +4 Cha +5 Trained] Diplomacy: +5 [+1 Level +4 Cha] Dungeoneering: +1 [+1 Level +0 Wis] Endurance: +2 [+1 Level +2 Con -1 Armor] Heal: +1 [+1 Level +0 Wis] History: +4 [+1 Level +3 Int] Insight: +6 [+1 Level +0 Wis +5 Trained] Intimidate: +5 [+1 Level +4 Cha] Nature: +1 [+1 Level +0 Wis] Perception: +1 [+1 Level +0 Wis] +1 if within 5 squares of Turoth Religion: +4 [+1 Level +3 Int] Stealth: +1 [+1 Level +0 Dex] Streetwise: +5 [+1 Level +4 Cha] Thievery: +6 [+1 Level +0 Dex +5 Trained] Languages: Common, Supernal Equipment: +1 Bloodcut Leather Armor[840 gp][15 lb] +1 Rod of Dark Reward [520 gp] +1 Amulet of Protection [360 gp] Dagger [1 gp][1lb] Wand [7 gp] Total: 1728/1750 gp, 16/80 lb |
| #2lonewolfJul 09, 2009 5:30:09 | Your team starts in the... Sjiggie northwest |
| #3salrantolJul 09, 2009 6:02:40 | Forces of Nature Gunnga is holding his longsword and heavy shield. Salrantol is holding his wand in one hand and his light shield and longsword in the other. If no contact, Gunnga will open his door, walk as shown, and ready a charge on being able to charge someone. Salrantol will walk as shown and ready a Misdirected Mark on whoever Gunnga charges. |
| #4sjiggieJul 09, 2009 7:38:15 | Strike Athul starts with his rod and dagger in hand Turoth is holding his longbow. Athul will delay for Turoth if needed and Turoth opens the door shifts outside if no one is seen ready a twin strike for the first person without superior cover that comes into sight. Athul will move besides Turoth and readies an eyebite for when Gunnga comes into sight without superior cover |
| #5lonewolfJul 09, 2009 18:10:51 | |
| #6salrantolJul 09, 2009 20:31:49 | Forces of Nature Gunnga will continue his walk as shown and ready an Earthgrasp Strike on an enemy being adjacent to him after Salrantol has completed his attack(s). Salrantol will walk as shown. He will use Majestic Word on Gunnga, sliding him as shown. He will then use Impelling Force to slide Turoth into Gunnga's previous position (where he is flanked by Gunnga and Salrantol). If he misses on Impelling Force, he will use an action point to use Blunder to slide Turoth as shown. |
| #7lonewolfJul 10, 2009 4:20:04 | Gunnga continues to move and readies something. Salrantol moves out, heals Gunnga with Majestic word, sliding Gunnga forward and uses Impelling force to slide Turoth into a flanking position between him and Gunnga. Gunnga uses this opportunity to use Earthgrasp Strike and knocks Turoth prone. He is also bloodied. Sjiggie 14 and 6 damage to Turoth. He is also prone and will take extra damage from standing up(earthgrasp strike) |
| #8sjiggieJul 10, 2009 12:38:16 | |
| #9lonewolfJul 11, 2009 4:52:31 | Athul moves out curses Gunnga and attacks both enemies with Eldritch rain. He hits both, and Gunnga even critically, bloodying him. Turoth takes his second wind and is no longer bloodied. Salrantol 29 damage to Gunnga => he is at 19hp 12 damage to Salrantol => he is at 28hp |
| #10salrantolJul 11, 2009 5:55:15 | Forces of Nature Gunnga will delay for Salrantol. Salrantol will use Blunder (with Combat Advantage for flanking), risking the very scary +1-2prone (1d4) OA from Turoth, sliding him as shown on a hit, granting Gunnga the basic melee attack at the start of the slide. He will use Majestic Word on Gunnga, sliding him as shown if Blunder hit. If Blunder missed, Salrantol will switch his longsword to his main hand. Gunnga's actions are very situational depending on the results of Salrantol's turn, so rather than giving you a bajillion contingencies, I'll post them when I see what's happened with Salrantol. |
| #11lonewolfJul 11, 2009 16:00:07 | Salrantol acts first and hits Turoth with blunder, sliding him north and letting Gunnga make a melee basic attack which also hits, but Turoths armor protects him from most of the damage. Salrantol then uses majestic word, sliding Gunnga north. He is no longer bloodied. Sjiggie 4 damage, Turoth is at 19hp. |
| #12salrantolJul 11, 2009 16:47:49 | Gunnga Gunnga will mark both [free], shift 1NE [move], then use Warrior's Surge on Athul [standard]. |
| #13lonewolfJul 11, 2009 17:12:23 | Gunnga marks both enemies and attacks Athul with Warriors surge and misses. Athul & Turoths turn |
| #14sjiggieJul 12, 2009 8:43:53 | Strike Athul uses Ethereal Stride to teleport 3S curse Salrantol and attack Gunnga with witchfire. Turoth will stand up quarry Gunnga and attack with Two-Fanged Strike use Elven Accuracy if one of the attacks miss. On the next attack of Gunnga Turoth will use Disruptive Strike |
| #15salrantolJul 12, 2009 8:53:16 | Note You didn't mention that Gunnga shifted 1NE on his turn. |
| #16lonewolfJul 12, 2009 11:44:46 | @Sjiggie: I missed that Gunnga also shifts on his turn as shown below. I assume that doesnt change your actions. Athul teleports south curses Salrantol and misses Gunnga with Witchfire. Turoth stands up(taking a bit of extra damage from earthgrasp strike) and quarries Gunnga and attacks him with twofanged strike. Gunnga hits with the OA, but doesnt deal any damage. Turoth hits with both attacks. Both Gunnga and Turoth are bloodied. Salrantol 31 damage to Gunnga and he is at 7 hp |
| #17salrantolJul 12, 2009 13:56:25 | Forces of Nature Please read carefully, since depending on what happens, not all movement on the map will take place. Salrantol uses Dire Radiance on Turoth. If it misses, he will walk as shown. Gunnga takes his Second Wind, then, if Dire Radiance hit, he will walk as shown. He will use an action point to use Wildblood Frenzy on Turoth. If he moved and the first hit drops Turoth, he will take the second attack on Athul, otherwise both attacks on Turoth. If he didn't move and the two attacks drop Turoth, he will move afterwards. Either way, mark all adjacent foes at the end of the turn. |
| #18lonewolfJul 12, 2009 17:40:14 | Salrantol hits Turoth with Dire Radiance critically. Gunnga takes his second wind moves south and uses an action point to bring Turoth down with WIldblood Frenzy after Turoth misses with his disruptive Strike. Finally he marks Athul. Athuls turn |
| #19sjiggieJul 13, 2009 7:51:31 | Athul Use Eyebite on Gunnga and if it hits move 3S. If it misses shift 1W |
| #20lonewolfJul 13, 2009 9:19:28 | Athul misses Gunnga with eyebite, but dodges the OA. He shifts away. Turoth gets worse. Gunnga & Salrantols turn |
| #21salrantolJul 13, 2009 13:06:45 | |
| #22lonewolfJul 13, 2009 14:56:36 | Salrantol misses Athul with Misdirected mark and moves out. Gunnga marks both enemies, shifts and misses Athul with Weight of Earth. Athuls turn |
| #23sjiggieJul 13, 2009 15:31:39 | |
| #24lonewolfJul 13, 2009 15:57:25 | Sjiggie The door to that box is closed. changes? |
| #25sjiggieJul 13, 2009 15:59:25 | Athul Stop in front of that door then and open it with the remaining minor action |
| #26lonewolfJul 13, 2009 16:30:20 | Athul hits Gunnga with eyebite, but is hit from Gunngas OA. He then moves to the door and opens it. Turoth gets worse. Sjiggie Athul is down to 29hp |
| #27salrantolJul 13, 2009 16:47:07 | Forces of Nature Gunnga should have 9 HP. In post #16, he had 7 HP remaining. In post #18, he used his second wind, which would bring him to 18 HP. Later in that post, he KO'd Turoth, which would get him 4 temporary HP from Salrantol's Virtue of Valor. Taking 13 HP from the Eyebite brings him down to 9 HP. Salrantol will switch his sword to his main hand [minor], walk as shown [move], tell Gunnga where Athul is [free], and use War Song Strike on Athul [standard]. Gunnga will walk as shown [move], mark all adjacent foes [free], and ready Weight of Earth on Athul becoming visible if War Song Strike hit, or ready Strength of Stone on Athul becoming visible if it did not [standard]. |
| #28lonewolfJul 13, 2009 19:00:58 | Salrantol moves up ant hits Athul with Warsong Strike. Gunnga moves up, marks Athul and readies Weight of Earth on Athul becoming visible. As soon as he does, Gunnga hits him and leaves him barely standing. Sjiggie Athul is down to 1hp and slowed |
| #29sjiggieJul 13, 2009 19:08:29 | Athul Athul uses Infernal Wrath combined with Eyebite on Gunnga if it hits he pushes Gunnga 1E he then moves 2S |
| #30lonewolfJul 13, 2009 19:47:52 | As Athul tries to attack Gunnga again, both Salrantol and Gunnga hit him with an OA and bring him down. Rewards will be up later |
| #31salrantolJul 13, 2009 19:54:45 | Sorry about the dice hating you so much this time around, Sjiggie. |
| #32sjiggieJul 13, 2009 20:56:59 | It's always the same if I fight you the dice like you and hate me ;) Good game Salrantol maybe next time luck is on my side. |
| #33salrantolJul 13, 2009 21:23:19 | Then I hope I fight you more because when I fight anybody else the dice hate me. :headexplo |