[4E] Strike From the Past vs. Forces of Nature [Lvl3]

Post/Author/DateTimePost
#1

lonewolf

Jul 09, 2009 5:27:33
This is a seperate thread fight between Strike From the Past vs. Forces of Nature. If you are not Sjiggie, Salrantol or myself please dont post here.

Strike from the past

Strike From the Past
Record: Win 2/Loss 3 VP: 7

Athul

IMAGE(http://wizards.com/dnd/images/APower/64.jpg)
Athul


Male Tiefling Warlock 3
Hit Points: 41 [+12 Class + 14 Con] Bloodied: 20
Healing Surge: 10 Surges/day: 8 [+6 Class +2 Con]
Initiative: +1 [+1 Level +0 Dex] Speed: 6 [6 Race -0 Armor]
Action Points: 1

AC: 17 [10 +1 Level +3 Int +2 Armor +1 Enh] +2 shadow walk
Fort: 14 [10 +1 Level +2 Con +0 Class +1 Enh]
Refl: 16 [10 +1 Level +3 Int +1 Class +1 Enh]
Will: 17 [10 +1 Level +4 Cha +1 Class +1 Enh]

Attacks:
Melee Basic: Dagger +4 (1d4) [+1 Level +0 Str +3 Prof +0 Enh]
Warlock Attacks (Con): +4 [+1 Level +2 Con +1 Enh]
Warlock Attacks (Cha): +6 [+1 Level +4 Cha +1 Enh]

At-Will Powers:
Eldritch Blast
Warlock Attack 1
Ranged 10 +6 vs. Reflex
Standard Action Target: One creature
Hit: 1d10+4 damage
Special: Athul can use Eldritch Blast as a ranged basic attack

EyeBite
Warlock Attack 1 (Fey)
Ranged 10 +6 vs. Will
Standard Action Target: One creature
Hit: 1d6+4 Psychic damage and Athul is invicible to the target until the start of his next turn


Encounter Powers:

Witchfire
Warlock Attack 1 (Fey)
Ranged 10 +6 vs Reflex
Standard Action Target: One Creature
Hit: 2d6+4 Damage
Effect: Target takes a -5 penalty to attack rolls till the end of Athul's next turn


Eldritch Rain
Warlock Attack 3 (Fey)
Ranged 10 +6 vs Reflex One Attack per Target
Standard Action Target: One Creature, or two creatures no more than 5 squares apart
Hit: 1d10+7 Damage per target

Ethereal Stride
Warlock Utility 2 (Star)
Move Action Personal
Effect: Athul teleports 3 squares and gains a +2 power bonus to all defenses until the end of his next turn

Infernal Wrath
Racial Feature
Minor Action Personal
Effect: Athul gains a +1 Power bonus to attack vs an opponent who hit Athul since his last turn. If it hits Athul add +4 to damage roll and can push the target 1 square


Daily Powers:
Curse of the Dark Dream
Warlock Attack 1
Ranged 10 +6 vs. Will
Standard Action Target: One creature
Hit: 3d8+4 psychic damage and Athul slides the target 3 squares
Sustain Minor: Athul slides the target 1 square, wether he hits or miss (Save ends)

Item Powers:
Bloodcut Armor (Healing Surge): Minor Action: While bloodied gain resist 10 to all damage until the end of your next turn.
Rod of Dark Reward: When Athul places his curse on an enemy, he gains a +1 power bonus to AC until the start of his next turn

Ability Scores
STR 08 (-1) [0 pts] [08 Base]
CON 14 (+2) [5 pts] [14 Base]
DEX 10 (+0) [0 pts] [10 Base]
INT 16 (+3) [5 pts] [14 Base, +2 Racial]
WIS 10 (+0) [0 pts] [10 Base]
CHA 19 (+4) [12 pts] [17 Base, +2 Racial]


Feats
Toughness [Lvl 1]
Ferocious Rebuke [Lvl 2]

Class Features
Prime Shot
Shadow Walk
Warlock's Curse (+1d6)
Misty Step (When an opponent under my curse falls to 0hp or fewer, Abyuuk can immediatly teleport 3 squares as a free action)

Racial Features
+2 Int +2 Cha
+2 Bluff +2 Stealth
Low-Light Vision
Bloodhunt (+1 Racial attack bonus vs bloodied foes)
Fire resistance 6
Infernal Wrath


Skills
Acrobatics: +0 [+1 Level +0 Dex -1 Armor]
Arcana: +9 [+1 Level +3 Int +5 Trained]
Athletics: +0 [+1 Level -1 Str]
Bluff: +10 [+1 Level +4 Cha +5 Trained]
Diplomacy: +5 [+1 Level +4 Cha]
Dungeoneering: +1 [+1 Level +0 Wis]
Endurance: +2 [+1 Level +2 Con -1 Armor]
Heal: +1 [+1 Level +0 Wis]
History: +4 [+1 Level +3 Int]
Insight: +6 [+1 Level +0 Wis +5 Trained]
Intimidate: +5 [+1 Level +4 Cha]
Nature: +1 [+1 Level +0 Wis]
Perception: +1 [+1 Level +0 Wis] +1 if within 5 squares of Turoth
Religion: +4 [+1 Level +3 Int]
Stealth: +1 [+1 Level +0 Dex]
Streetwise: +5 [+1 Level +4 Cha]
Thievery: +6 [+1 Level +0 Dex +5 Trained]

Languages: Common, Supernal

Equipment:
+1 Bloodcut Leather Armor[840 gp][15 lb]
+1 Rod of Dark Reward [520 gp]
+1 Amulet of Protection [360 gp]
Dagger [1 gp][1lb]
Wand [7 gp]

Total: 1728/1750 gp, 16/80 lb
#2

lonewolf

Jul 09, 2009 5:30:09
Your team starts in the...
Sjiggie
northwest
#3

salrantol

Jul 09, 2009 6:02:40
Forces of Nature
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;c=Name,M,11,8,8,7,8,8,Gunnga;d=Name,M,11,9,11,7,8,6,Salrantol)
Gunnga is holding his longsword and heavy shield.
Salrantol is holding his wand in one hand and his light shield and longsword in the other.
If no contact, Gunnga will open his door, walk as shown, and ready a charge on being able to charge someone. Salrantol will walk as shown and ready a Misdirected Mark on whoever Gunnga charges.
#4

sjiggie

Jul 09, 2009 7:38:15
Strike
Athul starts with his rod and dagger in hand Turoth is holding his longbow. Athul will delay for Turoth if needed and Turoth opens the door shifts outside if no one is seen ready a twin strike for the first person without superior cover that comes into sight. Athul will move besides Turoth and readies an eyebite for when Gunnga comes into sight without superior cover
#5

lonewolf

Jul 09, 2009 18:10:51
Salrantol
Salrantol delays for Gunnga.
Gunnga opens the door, moves out and gets hit by 2 arrows for 18 damage.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;b=Name,M,5,11,6,11,Turoth;c=Name,M,11,8,9,7,Gunnga;d=Name,M,11,9,Salrantol)

You may continue the movement and still have your standard action.
Salrantol can act after that.
#6

salrantol

Jul 09, 2009 20:31:49
Forces of Nature
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;b=Name,M,5,11,6,11,7,9,Turoth;c=Name,M,11,8,9,7,7,8,6,9,Gunnga;d=Name,M,11,9,11,7,8,7,Salrantol)
Gunnga will continue his walk as shown and ready an Earthgrasp Strike on an enemy being adjacent to him after Salrantol has completed his attack(s).
Salrantol will walk as shown. He will use Majestic Word on Gunnga, sliding him as shown. He will then use Impelling Force to slide Turoth into Gunnga's previous position (where he is flanked by Gunnga and Salrantol). If he misses on Impelling Force, he will use an action point to use Blunder to slide Turoth as shown.
#7

lonewolf

Jul 10, 2009 4:20:04
Gunnga continues to move and readies something.
Salrantol moves out, heals Gunnga with Majestic word, sliding Gunnga forward and uses Impelling force to slide Turoth into a flanking position between him and Gunnga.
Gunnga uses this opportunity to use Earthgrasp Strike and knocks Turoth prone. He is also bloodied.

Sjiggie
14 and 6 damage to Turoth. He is also prone and will take extra damage from standing up(earthgrasp strike)
#8

sjiggie

Jul 10, 2009 12:38:16
Strike
Turoth can stand till the end of Gunnga next turn so he just take his second wind while prone and uses his bloodcut armor. Athul moves as shown and curses Gunnga and uses Eldritch Rain on both
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;a=Name,M,4,11,6,11,Athul;b=Name,M,7,8,Turoth;c=Name,M,6,9,Gunnga;d=Name,M,8,7,Salrantol)
#9

lonewolf

Jul 11, 2009 4:52:31
Athul moves out curses Gunnga and attacks both enemies with Eldritch rain. He hits both, and Gunnga even critically, bloodying him.
Turoth takes his second wind and is no longer bloodied.

Salrantol
29 damage to Gunnga => he is at 19hp
12 damage to Salrantol => he is at 28hp
#10

salrantol

Jul 11, 2009 5:55:15
Forces of Nature
Gunnga will delay for Salrantol.
Salrantol will use Blunder (with Combat Advantage for flanking), risking the very scary +1-2prone (1d4) OA from Turoth, sliding him as shown on a hit, granting Gunnga the basic melee attack at the start of the slide. He will use Majestic Word on Gunnga, sliding him as shown if Blunder hit. If Blunder missed, Salrantol will switch his longsword to his main hand.
Gunnga's actions are very situational depending on the results of Salrantol's turn, so rather than giving you a bajillion contingencies, I'll post them when I see what's happened with Salrantol.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;a=Name,M,4,11,6,11,Athul;b=Name,M,7,8,7,10,Turoth;c=Name,M,6,9,6,10,Gunnga;d=Name,M,8,7,Salrantol)
#11

lonewolf

Jul 11, 2009 16:00:07
Salrantol acts first and hits Turoth with blunder, sliding him north and letting Gunnga make a melee basic attack which also hits, but Turoths armor protects him from most of the damage. Salrantol then uses majestic word, sliding Gunnga north. He is no longer bloodied.



Sjiggie
4 damage, Turoth is at 19hp.
#12

salrantol

Jul 11, 2009 16:47:49
Gunnga
Gunnga will mark both [free], shift 1NE [move], then use Warrior's Surge on Athul [standard].
#13

lonewolf

Jul 11, 2009 17:12:23
Gunnga marks both enemies and attacks Athul with Warriors surge and misses.

Athul & Turoths turn
#14

sjiggie

Jul 12, 2009 8:43:53
Strike
Athul uses Ethereal Stride to teleport 3S curse Salrantol and attack Gunnga with witchfire. Turoth will stand up quarry Gunnga and attack with Two-Fanged Strike use Elven Accuracy if one of the attacks miss. On the next attack of Gunnga Turoth will use Disruptive Strike
#15

salrantol

Jul 12, 2009 8:53:16
Note
You didn't mention that Gunnga shifted 1NE on his turn.
#16

lonewolf

Jul 12, 2009 11:44:46
@Sjiggie: I missed that Gunnga also shifts on his turn as shown below. I assume that doesnt change your actions.

Athul teleports south curses Salrantol and misses Gunnga with Witchfire.

Turoth stands up(taking a bit of extra damage from earthgrasp strike) and quarries Gunnga and attacks him with twofanged strike. Gunnga hits with the OA, but doesnt deal any damage. Turoth hits with both attacks.
Both Gunnga and Turoth are bloodied.


Salrantol
31 damage to Gunnga and he is at 7 hp
#17

salrantol

Jul 12, 2009 13:56:25
Forces of Nature
Please read carefully, since depending on what happens, not all movement on the map will take place.
Salrantol uses Dire Radiance on Turoth. If it misses, he will walk as shown.
Gunnga takes his Second Wind, then, if Dire Radiance hit, he will walk as shown. He will use an action point to use Wildblood Frenzy on Turoth. If he moved and the first hit drops Turoth, he will take the second attack on Athul, otherwise both attacks on Turoth. If he didn't move and the two attacks drop Turoth, he will move afterwards. Either way, mark all adjacent foes at the end of the turn.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;a=Name,M,6,8,Athul;b=Name,M,7,10,Turoth;c=Name,M,7,11,6,9,Gunnga;d=Name,M,8,7,7,9,Salrantol)
#18

lonewolf

Jul 12, 2009 17:40:14
Salrantol hits Turoth with Dire Radiance critically.

Gunnga takes his second wind moves south and uses an action point to bring Turoth down with WIldblood Frenzy after Turoth misses with his disruptive Strike. Finally he marks Athul.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;a=Name,M,6,8,Athul;b=Name,M,7,10,Turoth;c=Name,M,7,11,6,9,Gunnga;d=Name,M,8,7,Salrantol)

Athuls turn
#19

sjiggie

Jul 13, 2009 7:51:31
Athul
Use Eyebite on Gunnga and if it hits move 3S. If it misses shift 1W
#20

lonewolf

Jul 13, 2009 9:19:28
Athul misses Gunnga with eyebite, but dodges the OA. He shifts away.

Turoth gets worse.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;a=Name,M,6,8,5,8,Athul;b=Name,M,7,10,Turoth;c=Name,M,6,9,Gunnga;d=Name,M,8,7,Salrantol)

Gunnga & Salrantols turn
#21

salrantol

Jul 13, 2009 13:06:45
Forces of Nature
Salrantol will switch his wand to his main hand [minor], use Misdirected Mark on Athul [standard], and walk as shown [move].
Gunnga will mark both enemies [free], shift as shown [move], and use Weight of Earth on Athul [standard].
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;a=Name,M,5,8,Athul;b=Name,M,7,10,Turoth;c=Name,M,6,9,6,8,Gunnga;d=Name,M,8,7,8,5,5,5,5,6,Salrantol)
#22

lonewolf

Jul 13, 2009 14:56:36
Salrantol misses Athul with Misdirected mark and moves out.

Gunnga marks both enemies, shifts and misses Athul with Weight of Earth.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;a=Name,M,5,8,Athul;b=Name,M,7,10,Turoth;c=Name,M,6,9,6,8,Gunnga;d=Name,M,8,7,8,5,5,5,5,6,Salrantol)

Athuls turn
#23

sjiggie

Jul 13, 2009 15:31:39
Athul
Eyebite Gunnga again and move into the sw prison box as shown
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;a=Name,M,5,8,5,7,2,6,2,4,Athul;b=Name,M,7,10,Turoth;c=Name,M,6,8,Gunnga;d=Name,M,5,6,Salrantol)
#24

lonewolf

Jul 13, 2009 15:57:25
Sjiggie
The door to that box is closed.
changes?
#25

sjiggie

Jul 13, 2009 15:59:25
Athul
Stop in front of that door then and open it with the remaining minor action
#26

lonewolf

Jul 13, 2009 16:30:20
Athul hits Gunnga with eyebite, but is hit from Gunngas OA. He then moves to the door and opens it.

Turoth gets worse.

Sjiggie
Athul is down to 29hp
#27

salrantol

Jul 13, 2009 16:47:07
Forces of Nature
Gunnga should have 9 HP. In post #16, he had 7 HP remaining. In post #18, he used his second wind, which would bring him to 18 HP. Later in that post, he KO'd Turoth, which would get him 4 temporary HP from Salrantol's Virtue of Valor. Taking 13 HP from the Eyebite brings him down to 9 HP.
Salrantol will switch his sword to his main hand [minor], walk as shown [move], tell Gunnga where Athul is [free], and use War Song Strike on Athul [standard].
Gunnga will walk as shown [move], mark all adjacent foes [free], and ready Weight of Earth on Athul becoming visible if War Song Strike hit, or ready Strength of Stone on Athul becoming visible if it did not [standard].
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison Arena;a=Name,M,2,6,Athul;b=Name,M,7,10,Turoth;c=Name,M,6,8,5,8,5,7,3,6,Gunnga;d=Name,M,5,6,3,7,Salrantol)
#28

lonewolf

Jul 13, 2009 19:00:58
Salrantol moves up ant hits Athul with Warsong Strike.

Gunnga moves up, marks Athul and readies Weight of Earth on Athul becoming visible. As soon as he does, Gunnga hits him and leaves him barely standing.

Sjiggie
Athul is down to 1hp and slowed
#29

sjiggie

Jul 13, 2009 19:08:29
Athul
Athul uses Infernal Wrath combined with Eyebite on Gunnga if it hits he pushes Gunnga 1E he then moves 2S
#30

lonewolf

Jul 13, 2009 19:47:52
As Athul tries to attack Gunnga again, both Salrantol and Gunnga hit him with an OA and bring him down.



Rewards will be up later
#31

salrantol

Jul 13, 2009 19:54:45
Sorry about the dice hating you so much this time around, Sjiggie.
#32

sjiggie

Jul 13, 2009 20:56:59
It's always the same if I fight you the dice like you and hate me ;)

Good game Salrantol maybe next time luck is on my side.
#33

salrantol

Jul 13, 2009 21:23:19
Then I hope I fight you more because when I fight anybody else the dice hate me. :headexplo