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| #1whitebaronJun 18, 2009 8:28:12 | This is a seperate thread fight for Salrantol and Sjiggie. Only if you want to say hello to Davy Jones Locker, or are one of the participants, you may post here. Savvy? forces of nature Ready for June 17, 2009 [Fight 3] Gunnga Gunnga Male Orc Warden 1 Hit Points: 33 [+17 Class + 16 Con] Bloodied: 16 Healing Surge: 8 Surges/day: Initiative: +2 [+0 Level +2 Dex] Speed: 6 [6 Race -0 Armor] Action Points: 2 AC: 18 [10 +0 Level +3 Con +3 Armor +2 Shield] Fort: 15 [10 +0 Level +4 Str +1 Class] Ref: 14 [10 +0 Level +2 Dex +2 Shield] Will: 12 [10 +0 Level +1 Wis +1 Class] Attacks: Melee Basic: Longsword +7 (1d8+4) [+0 Level +4 Str +3 Prof] Ranged Basic: Throwing hammer +6 (1d6+4) 5/10 [+0 Level +4 Str +2 Prof] Ranged Basic: Javelin +6 (1d6+4) 10/20 [+0 Level +4 Str +2 Prof] At-Will Powers: Warden's Fury Warden Feature Immediate Interrupt Melee Weapon Trigger: An enemy marked by Gunnga makes an attack that does not target Gunnga. Target: The triggering enemy +7 vs. Fortitude Hit: 1d8+4 damage. The target grants combat advantage to Gunnga and Salrantol until EONT. Warden's Grasp Warden Feature Immediate Reaction Close Burst 5 Trigger: An enemy marked by Gunnga makes an attack that does not target Gunnga. Target: The triggering enemy in burst Effect: Slide the target 1. The target is slowed and cannot shift until the end of its turn. Strength of Stone Warden Attack 1 Standard Action Melee Weapon Target: One creature +7 vs. AC Hit: 1d8+4 damage. Gunnga gains 3 temporary hit points. Weight of Earth Warden Attack 1 Standard Action Melee Weapon Target: One creature +7 vs. AC Hit: 1d8+4 damage. The target is slowed until EONT. Encounter Powers: Wildblood Frenzy Warden Attack 1 Standard Action Melee Weapon Target: One creature +7 vs. AC Hit: 1d8+4 damage. Effect: Repeat the attack against the same target or a diffferent one. Warrior's Surge Orc Racial Power Standard Action Melee Weapon Target: One creature +7 vs. AC Hit: 1d8+4 damage. Gunnga can spend a healing surge. Daily Powers: Form of the Fearsome Ram [Used] Warden Attack 1 * Polymorph Minor Action Personal Effect: Gunnga gains +2 power to speed, +2 power to charge attack rolls. When Gunnga hits a target with an at-will power, he pushes the target 1 square (or 1 more square if the power pushes). Once this encounter, Gunnga can use the following weapon attack: [indent]Standard Action Melee Weapon Effect: Shift 8. Target: One creature +7 vs. Fortitude Hit: 2d8+4 damage. Push the target 3 and knock prone. Shift adjacent to the target. Miss: Half damage. Push the target 1 and shift into its prior square.[/indent] Item Powers: None Ability Scores STR 18 (+4) [9 pts] [16 Base, +2 Racial] CON 16 (+3) [5 pts] [14 Base, +2 Racial] DEX 14 (+2) [5 pts] [14 Base] INT 8 (-1) [0 pts] [8 Base] WIS 13 (+1) [3 pts] [13 Base] CHA 10 (+0) [0 pts] [10 Base] Feats Sudden Roots (Enemies hit by Gunnga's opportunity attacks are slowed until EONT.) Class Features Font of Life (Gunnga makes a saving throw at the beginning of his turn.) Earthstrength (When Gunnga uses his Second Wind, he gains an additional +3 AC until EONT.) Nature's Wrath (Once per turn, Gunnga marks all adjacent foes as a free action.) Racial Features Low-Light Vision Running Charge (+2 speed while charging) Skills Acrobatics: -1 [+0 Level +2 Dex -3 Armor] Arcana: -1 [+0 Level -1 Int] Athletics: +6 [+0 Level +4 Str +5 Trained -3 Armor] Bluff: +0 [+0 Level +0 Cha] Diplomacy: +0 [+0 Level +0 Cha] Dungeoneering: +6 [+0 Level +1 Wis +5 Trained] Endurance: +0 [+0 Level +3 Con -3 Armor] Heal: +1 [+0 Level +1 Wis] History: -1 [+0 Level -1 Int] Insight: +1 [+0 Level +1 Wis] Intimidate: +0 [+0 Level +0 Cha] Nature: +6 [+0 Level +1 Wis +5 Trained] Perception: +6 [+0 Level +1 Wis +5 Trained] Religion: -1 [+0 Level -1 Int] Stealth: -1 [+0 Level +2 Dex -3 Armor] Streetwise: +0 [+0 Level +0 Cha] Thievery: -1 [+0 Level +2 Dex -3 Armor] Equipment: hide armor [30 gp][20 lb] longsword [15 gp][4 lb] 5 throwing hammers [25 gp][10 lb] heavy shield [10 gp][15 lb] 3 javelins [15 gp][6 lb] Total: 75/100 gp, 55/160 lb |
| #2salrantolJun 18, 2009 9:12:27 | Forces of Nature Both are holding longsword and shield. Salrantol has his wand held in his shield hand. Round 1: Gunnga will walk and ready a charge on being able to charge (speed 8). Salrantol will double walk. Round 2: Gunnga will walk and ready a charge on being able to charge (speed 8). Salrantol will walk and ready a Misdirected Mark on a visible enemy in range without superior cover. Round 3: Both will repeat round 2 actions. Round 4: Gunnga will walk and ready a charge on being able to charge (speed 8). Salrantol will double walk. Note that all of these assume no contact. If no contact by this point, then I will post more, but I find that highly unlikely. |
| #3sjiggieJun 18, 2009 15:50:51 | |
| #4whitebaronJun 19, 2009 12:32:30 | Initiative: Salrantol 15 Morthos 14 Abyuuk 8 Gunnga 3 Start of round 1 Gunnga tells Salrantol as a free action that he sees Abyuuk. this might as well change some actions. ![]() |
| #5salrantolJun 19, 2009 12:59:56 | Forces of Nature Salrantol will delay for Gunnga. |
| #6whitebaronJun 19, 2009 13:09:26 | salrantol ok. |
| #7sjiggieJun 19, 2009 20:26:33 | |
| #8whitebaronJun 20, 2009 5:13:32 | Round 1, continued Morthos moves out, curses and shoots at Gunnga with Magic Missile, missing totally. Abyuuk moves out, and defends Morthos. It is now the turn of Gunnga, and Salrantol |
| #9salrantolJun 20, 2009 7:26:41 | |
| #10whitebaronJun 20, 2009 7:52:05 | @salrantol: no time to update now (need to go shopping while the rain is gone) but gunnga will get charged by abyuuk after moving about three squares... change of plans? |
| #11salrantolJun 20, 2009 8:12:08 | Changes The map below should show the first square of Gunnga's movement to which Abyuuk would charge. Gunnga will mark Abyuuk (free) and ready Wildblood Frenzy on the conclusion of Salrantol's Blunder. Salrantol will walk as shown. If Abyuuk hit Gunnga, he will use Stirring Shout and follow it up with an Action Point for Blunder, sliding Abyuuk as shown and giving Gunnga the bonus attack at the end of the slide (whild flanking) and triggering Gunnga's Wildblood Frenzy. If Abyuuk missed Gunnga, Salrantol will skip the Stirring Shout and go straight to Blunder. Either way, if after all of this, Gunnga has 21 or fewer hit points, Salrantol will use Majestic Word on him. Through all of this, note possible temporary hit points from Virtue of Valor or Majestic Word. |
| #12whitebaronJun 20, 2009 11:30:40 | Round 1, ended Gunnga moves out, but suddenly - Abyuuk charges and misses. Gunnga thus marks his opponent and readies for his ally to resolve his action. Salrantol tries to Blunder the paladin, but his will defenses proves to be to strong. (1!) Thus, Gunnga has to step up, swinging twice at Abyuuk, connecting twice solidly(hit and crit) and bloodying him. Sjiggie Abyuuk takes 22 damage and is now at 7 HP, and marked by Gunnga |
| #13sjiggieJun 21, 2009 13:22:58 | |
| #14whitebaronJun 21, 2009 13:34:36 | round 2 Morthos ... moves and Eldritch blasts Gunnga. (hit) Abyuuk challenges Gunnga to a dueal to the death, then heals himself, and attacks Gunnga(miss), granting a shield bonus to Morthos. sjiggie Abyuuk recovers 7 HP and is now at 14. |
| #15sjiggieJun 21, 2009 13:42:02 | Morthos Don't curse Salrantol and instead use Eldritch Blast on Gunnga |
| #16whitebaronJun 21, 2009 13:47:14 | updated above. |
| #17salrantolJun 21, 2009 14:58:09 | Forces of Nature Gunnga will shift as shown [move], mark Abyuuk [free], and ready Weight of Earth on Abyuuk when Salrantol gets into position [standard]. Salrantol will use Stirring Shout on Abyuuk [standard], use Majestic Word on Gunnga, sliding him as shown [minor], use Misdirected Mark on Morthos [action point], and move as shown. Note that if Abyuuk drops, I may change later actions, so do not continue past that point, please. |
| #18whitebaronJun 21, 2009 17:13:56 | Gunnga shifts, marks Abyuuk, and readies for Salrantol to end his turn properly. Salrantol tries to use a Stirring Shout on Abyuuk, but misses. he then uses healing word on Gunnga to slide him to a new position and also heal him some. Next, he uses an AP to do a misdirected mark, which connects critically. He finally moves next to Abyuuk, which triggers Gunngas ready. Gunnga crits as well. Abyuuk falls to the ground. sjiggie Aby is at -10 |
| #19sjiggieJun 21, 2009 17:20:29 | Morthos Eldritch Blast Gunnga again and move 2N |
| #20salrantolJun 21, 2009 17:25:37 | Note Majestic Word doesn't have a d6 added to its healing until level 6. |
| #21whitebaronJun 22, 2009 6:04:51 | Morthos Eldritch Blasts Gunnga badly, then moves behind cover. Last known position change shown on map: Abyuuk stays stable. salrantol gunnga takes 17 damage and is now at 33+4-17 = 20 HP |
| #22salrantolJun 22, 2009 9:07:05 | Forces of Nature Gunnga will coup de grace Abyuuk with Warrior's Surge [standard], restoring 8 HP from the surge and 4 HP from Stirring Shout. Then he will walk as shown [move]. If he's where I last saw him, just mark him. Otherwise, spend an action point to move to the spot where Gunnga threatens Morthos and every adjacent square to Morthos and then mark him [free]. (If there is any question where that is, post his location and I'll tell you where I want to go.) Either way, call out his location [free]. Salrantol will walk as shown [move] and ready Misdirected Mark on Morthos if he sees him [standard]. |
| #23whitebaronJun 22, 2009 9:48:31 | Gunnga CDGs Abyuuk (he's dead now) and regains some HP. He then moves out to find Morthos. He finds him, spends an action point to move up to him, and marks him. Salrantol moves and readies. It is now Morthos turn salrantol Gunnga is at 20+8+4 = 32 |
| #24sjiggieJun 22, 2009 10:02:28 | Morthos Morthos uses Dread Star on Gunnga and moves 2S 6E |
| #25whitebaronJun 22, 2009 10:26:17 | Morthos uses Dread Star(hit) on Gunnga, which draws an OA (hits), and when he tries to move away, he realizes that he's slowed due to Gunnga's sudden roots and thus can just move 2 E. salrantol Gunnga takes 13 damage and has -2 to will defense (save ends) new hp total is 19 |
| #26salrantolJun 22, 2009 10:54:44 | Oops on the feat. Be sure to note that Gunnga gets a save at the start of his turn against Dread Star (Font of Life). |
| #27whitebaronJun 22, 2009 11:14:29 | Gunnga attacks Morthos with Weight of Earth, hitting and slowing Morthos. (he also marks him) Salrantol moves out, and uses Dire Radiance on Morthos. (hits) He also heals Gunnga with his last majestic word, moving him into a better position. Morthos is very bloodied. ![]() sjiggie 7+10 damage. he's at 1 hp |
| #28sjiggieJun 22, 2009 11:38:47 | Gunnga is immobilized because of the dread star power so can't shift doesn't matter because he still threatens Morthos. Morthos Morthos shift 1E uses Dreadful Word on Gunnga |
| #29salrantolJun 22, 2009 11:43:13 | I missed the immobilize, but whitebaron fixed it by having Salrantol slide him with the Majestic Word. Immobilized doesn't stop forced movement. |
| #30whitebaronJun 22, 2009 12:41:46 | Gunnga misses on OA Morthos misses on Dreadful Word Gunnga uses Weight of Earth on Morthos and finally kills him (crit) Forces of Nature win! @sal: getting your dice revenge against the wrong person, ey? ![]() |
| #31whitebaronJun 23, 2009 3:53:51 | rewards are up, please check on expenditures for Forces of Nature. |