[4e] The Outcasts vs. Forces of Nature

Post/Author/DateTimePost
#1

whitebaron

Jun 18, 2009 8:28:12
This is a seperate thread fight for Salrantol and Sjiggie. Only if you want to say hello to Davy Jones Locker, or are one of the participants, you may post here. Savvy?

forces of nature
Ready for June 17, 2009 [Fight 3]

Forces of Nature

Gunnga
Gunnga
Male Orc Warden 1
Hit Points: 33 [+17 Class + 16 Con] Bloodied: 16
Healing Surge: 8 Surges/day: 125 [+9 Class +3 Con]
Initiative: +2 [+0 Level +2 Dex] Speed: 6 [6 Race -0 Armor]
Action Points: 2

AC: 18 [10 +0 Level +3 Con +3 Armor +2 Shield]
Fort: 15 [10 +0 Level +4 Str +1 Class]
Ref: 14 [10 +0 Level +2 Dex +2 Shield]
Will: 12 [10 +0 Level +1 Wis +1 Class]

Attacks:
Melee Basic: Longsword +7 (1d8+4) [+0 Level +4 Str +3 Prof]
Ranged Basic: Throwing hammer +6 (1d6+4) 5/10 [+0 Level +4 Str +2 Prof]
Ranged Basic: Javelin +6 (1d6+4) 10/20 [+0 Level +4 Str +2 Prof]

At-Will Powers:
Warden's Fury
Warden Feature
Immediate Interrupt Melee Weapon
Trigger: An enemy marked by Gunnga makes an attack that does not target Gunnga.
Target: The triggering enemy +7 vs. Fortitude
Hit: 1d8+4 damage. The target grants combat advantage to Gunnga and Salrantol until EONT.

Warden's Grasp
Warden Feature
Immediate Reaction Close Burst 5
Trigger: An enemy marked by Gunnga makes an attack that does not target Gunnga.
Target: The triggering enemy in burst
Effect: Slide the target 1. The target is slowed and cannot shift until the end of its turn.

Strength of Stone
Warden Attack 1
Standard Action Melee Weapon
Target: One creature +7 vs. AC
Hit: 1d8+4 damage. Gunnga gains 3 temporary hit points.

Weight of Earth
Warden Attack 1
Standard Action Melee Weapon
Target: One creature +7 vs. AC
Hit: 1d8+4 damage. The target is slowed until EONT.

Encounter Powers:
Wildblood Frenzy
Warden Attack 1
Standard Action Melee Weapon
Target: One creature +7 vs. AC
Hit: 1d8+4 damage.
Effect: Repeat the attack against the same target or a diffferent one.

Warrior's Surge
Orc Racial Power
Standard Action Melee Weapon
Target: One creature +7 vs. AC
Hit: 1d8+4 damage. Gunnga can spend a healing surge.

Daily Powers:
Form of the Fearsome Ram [Used]
Warden Attack 1 * Polymorph
Minor Action Personal
Effect: Gunnga gains +2 power to speed, +2 power to charge attack rolls. When Gunnga hits a target with an at-will power, he pushes the target 1 square (or 1 more square if the power pushes). Once this encounter, Gunnga can use the following weapon attack:
[indent]Standard Action Melee Weapon
Effect: Shift 8.
Target: One creature +7 vs. Fortitude
Hit: 2d8+4 damage. Push the target 3 and knock prone. Shift adjacent to the target.
Miss: Half damage. Push the target 1 and shift into its prior square.[/indent]

Item Powers: None

Ability Scores
STR 18 (+4) [9 pts] [16 Base, +2 Racial]
CON 16 (+3) [5 pts] [14 Base, +2 Racial]
DEX 14 (+2) [5 pts] [14 Base]
INT 8 (-1) [0 pts] [8 Base]
WIS 13 (+1) [3 pts] [13 Base]
CHA 10 (+0) [0 pts] [10 Base]

Feats
Sudden Roots (Enemies hit by Gunnga's opportunity attacks are slowed until EONT.)

Class Features
Font of Life (Gunnga makes a saving throw at the beginning of his turn.)
Earthstrength (When Gunnga uses his Second Wind, he gains an additional +3 AC until EONT.)
Nature's Wrath (Once per turn, Gunnga marks all adjacent foes as a free action.)

Racial Features
Low-Light Vision
Running Charge (+2 speed while charging)

Skills
Acrobatics: -1 [+0 Level +2 Dex -3 Armor]
Arcana: -1 [+0 Level -1 Int]
Athletics: +6 [+0 Level +4 Str +5 Trained -3 Armor]
Bluff: +0 [+0 Level +0 Cha]
Diplomacy: +0 [+0 Level +0 Cha]
Dungeoneering: +6 [+0 Level +1 Wis +5 Trained]
Endurance: +0 [+0 Level +3 Con -3 Armor]
Heal: +1 [+0 Level +1 Wis]
History: -1 [+0 Level -1 Int]
Insight: +1 [+0 Level +1 Wis]
Intimidate: +0 [+0 Level +0 Cha]
Nature: +6 [+0 Level +1 Wis +5 Trained]
Perception: +6 [+0 Level +1 Wis +5 Trained]
Religion: -1 [+0 Level -1 Int]
Stealth: -1 [+0 Level +2 Dex -3 Armor]
Streetwise: +0 [+0 Level +0 Cha]
Thievery: -1 [+0 Level +2 Dex -3 Armor]

Equipment:
hide armor [30 gp][20 lb]
longsword [15 gp][4 lb]
5 throwing hammers [25 gp][10 lb]
heavy shield [10 gp][15 lb]
3 javelins [15 gp][6 lb]

Total: 75/100 gp, 55/160 lb
#2

salrantol

Jun 18, 2009 9:12:27
Forces of Nature
Both are holding longsword and shield. Salrantol has his wand held in his shield hand.
Round 1:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;c=Name,M,16,5,22,11,Gunnga;d=Name,M,17,2,22,6,23,10,Salrantol)
Gunnga will walk and ready a charge on being able to charge (speed 8).
Salrantol will double walk.
Round 2:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;c=Name,M,22,11,22,17,Gunnga;d=Name,M,23,10,21,15,Salrantol)
Gunnga will walk and ready a charge on being able to charge (speed 8).
Salrantol will walk and ready a Misdirected Mark on a visible enemy in range without superior cover.
Round 3:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;c=Name,M,22,17,22,20,19,21,Gunnga;d=Name,M,21,15,21,20,Salrantol)
Both will repeat round 2 actions.
Round 4:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;c=Name,M,19,21,13,21,Gunnga;d=Name,M,21,20,21,21,17,21,13,17,Salrantol)
Gunnga will walk and ready a charge on being able to charge (speed 8).
Salrantol will double walk.

Note that all of these assume no contact. If no contact by this point, then I will post more, but I find that highly unlikely.
#3

sjiggie

Jun 18, 2009 15:50:51
Outcast
Morthos starts with nothing in his hands Abyuuk with sword and shield. Morthos will delay for abyuuk if necessary so that Abyuuk acts first. Both move as shown if no contact is made

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,16,14,14,Morthos;b=Name,M,5,16,14,16,15,15,Abyuuk)
#4

whitebaron

Jun 19, 2009 12:32:30
Initiative:
Salrantol 15
Morthos 14
Abyuuk 8
Gunnga 3


Start of round 1
Gunnga tells Salrantol as a free action that he sees Abyuuk.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,17,17,Morthos;b=Name,M,5,16,Abyuuk;c=Name,M,16,5,Gunnga;d=Name,M,16,17,Salrantol;los=16,5,5,16,1)

this might as well change some actions.
#5

salrantol

Jun 19, 2009 12:59:56
Forces of Nature
Salrantol will delay for Gunnga.
#6

whitebaron

Jun 19, 2009 13:09:26
#7

sjiggie

Jun 19, 2009 20:26:33
Outcast
Morthos moves out as shown and curses Gunnga and uses Magic Missile on it. Abyuuk moves and readies a charge on the first enemy that comes into range
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,16,10,16,Morthos;b=Name,M,5,16,10,15,Abyuuk;c=Name,M,16,5,Gunnga;d=Name,M,16,17,Salrantol)
#8

whitebaron

Jun 20, 2009 5:13:32
Round 1, continued
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,16,10,16,Morthos;b=Name,M,5,16,10,15,Abyuuk;c=Name,M,16,5,Gunnga;d=Name,M,17,2,Salrantol;los=10,15,17,2,1)
Morthos moves out, curses and shoots at Gunnga with Magic Missile, missing totally.
Abyuuk moves out, and defends Morthos.

It is now the turn of Gunnga, and Salrantol
#9

salrantol

Jun 20, 2009 7:26:41
Forces of Nature
Gunnga double walks as shown and marks both enemies with Nature's Wrath.
Salrantol will walk as shown and use Stirring Shout on Abyuuk.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,16,10,16,Morthos;b=Name,M,5,16,10,15,Abyuuk;c=Name,M,16,5,12,11,12,15,11,15,Gunnga;d=Name,M,17,2,15,7,Salrantol;los=15,7,10,15,3)
#10

whitebaron

Jun 20, 2009 7:52:05
@salrantol: no time to update now (need to go shopping while the rain is gone) but gunnga will get charged by abyuuk after moving about three squares...

change of plans?
#11

salrantol

Jun 20, 2009 8:12:08
Changes
The map below should show the first square of Gunnga's movement to which Abyuuk would charge. Gunnga will mark Abyuuk (free) and ready Wildblood Frenzy on the conclusion of Salrantol's Blunder.
Salrantol will walk as shown. If Abyuuk hit Gunnga, he will use Stirring Shout and follow it up with an Action Point for Blunder, sliding Abyuuk as shown and giving Gunnga the bonus attack at the end of the slide (whild flanking) and triggering Gunnga's Wildblood Frenzy. If Abyuuk missed Gunnga, Salrantol will skip the Stirring Shout and go straight to Blunder. Either way, if after all of this, Gunnga has 21 or fewer hit points, Salrantol will use Majestic Word on him. Through all of this, note possible temporary hit points from Virtue of Valor or Majestic Word.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,16,10,16,Morthos;b=Name,M,5,16,10,15,12,10,14,8,Abyuuk;c=Name,M,16,5,16,6,13,9,Gunnga;d=Name,M,17,2,15,7,Salrantol)
#12

whitebaron

Jun 20, 2009 11:30:40
Round 1, ended
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,16,10,16,Morthos;b=Name,M,5,16,10,15,12,10,Abyuuk;c=Name,M,16,5,16,6,13,9,Gunnga;d=Name,M,17,2,15,7,Salrantol)

Gunnga moves out, but suddenly -
Abyuuk charges and misses.
Gunnga thus marks his opponent and readies for his ally to resolve his action.
Salrantol tries to Blunder the paladin, but his will defenses proves to be to strong. (1!)
Thus, Gunnga has to step up, swinging twice at Abyuuk, connecting twice solidly(hit and crit) and bloodying him.

Sjiggie

Abyuuk takes 22 damage and is now at 7 HP, and marked by Gunnga
#13

sjiggie

Jun 21, 2009 13:22:58
Outcast
Morthos moves as shown, curses Salrantol and uses Dreadfull Word on him. Abyuuk uses his last use of Lay on Hands on himself marks Gunnga and attacks with Shielding Smite.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,16,12,12,14,12,Morthos;b=Name,M,12,10,Abyuuk;c=Name,M,13,9,Gunnga;d=Name,M,15,7,Salrantol)
#14

whitebaron

Jun 21, 2009 13:34:36
round 2

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,16,12,12,14,12,Morthos;b=Name,M,12,10,Abyuuk;c=Name,M,13,9,Gunnga;d=Name,M,15,7,Salrantol)

Morthos ... moves and Eldritch blasts Gunnga. (hit)

Abyuuk challenges Gunnga to a dueal to the death, then heals himself, and attacks Gunnga(miss), granting a shield bonus to Morthos.

sjiggie
Abyuuk recovers 7 HP and is now at 14.
#15

sjiggie

Jun 21, 2009 13:42:02
Morthos
Don't curse Salrantol and instead use Eldritch Blast on Gunnga
#16

whitebaron

Jun 21, 2009 13:47:14
updated above.
#17

salrantol

Jun 21, 2009 14:58:09
Forces of Nature
Gunnga will shift as shown [move], mark Abyuuk [free], and ready Weight of Earth on Abyuuk when Salrantol gets into position [standard].
Salrantol will use Stirring Shout on Abyuuk [standard], use Majestic Word on Gunnga, sliding him as shown [minor], use Misdirected Mark on Morthos [action point], and move as shown.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,16,12,12,14,12,Morthos;b=Name,M,12,10,Abyuuk;c=Name,M,13,9,13,10,12,11,Gunnga;d=Name,M,15,7,12,9,Salrantol)
Note that if Abyuuk drops, I may change later actions, so do not continue past that point, please.
#18

whitebaron

Jun 21, 2009 17:13:56
Gunnga shifts, marks Abyuuk, and readies for Salrantol to end his turn properly.

Salrantol tries to use a Stirring Shout on Abyuuk, but misses. he then uses healing word on Gunnga to slide him to a new position and also heal him some.

Next, he uses an AP to do a misdirected mark, which connects critically.
He finally moves next to Abyuuk, which triggers Gunngas ready. Gunnga crits as well.

Abyuuk falls to the ground.

sjiggie
Aby is at -10
#19

sjiggie

Jun 21, 2009 17:20:29
Morthos
Eldritch Blast Gunnga again and move 2N
#20

salrantol

Jun 21, 2009 17:25:37
Note
Majestic Word doesn't have a d6 added to its healing until level 6.
#21

whitebaron

Jun 22, 2009 6:04:51
Morthos Eldritch Blasts Gunnga badly, then moves behind cover. Last known position change shown on map:
Abyuuk stays stable.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,12,16,14,15,14,Morthos;b=Name,M,12,10,Abyuuk;c=Name,M,12,11,Gunnga;d=Name,M,12,9,Salrantol)

salrantol
gunnga takes 17 damage and is now at 33+4-17 = 20 HP
#22

salrantol

Jun 22, 2009 9:07:05
Forces of Nature
Gunnga will coup de grace Abyuuk with Warrior's Surge [standard], restoring 8 HP from the surge and 4 HP from Stirring Shout. Then he will walk as shown [move]. If he's where I last saw him, just mark him. Otherwise, spend an action point to move to the spot where Gunnga threatens Morthos and every adjacent square to Morthos and then mark him [free]. (If there is any question where that is, post his location and I'll tell you where I want to go.) Either way, call out his location [free].
Salrantol will walk as shown [move] and ready Misdirected Mark on Morthos if he sees him [standard].
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,15,14,Morthos;b=Name,M,12,10,Abyuuk;c=Name,M,12,11,16,12,16,14,Gunnga;d=Name,M,12,9,12,13,Salrantol)
#23

whitebaron

Jun 22, 2009 9:48:31
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,14,Morthos;c=Name,M,12,11,16,14,15,15,Gunnga;d=Name,M,12,9,12,13,Salrantol)

Gunnga CDGs Abyuuk (he's dead now) and regains some HP.

He then moves out to find Morthos. He finds him, spends an action point to move up to him, and marks him.


Salrantol moves and readies.


It is now Morthos turn

salrantol
Gunnga is at 20+8+4 = 32
#24

sjiggie

Jun 22, 2009 10:02:28
Morthos
Morthos uses Dread Star on Gunnga and moves 2S 6E
#25

whitebaron

Jun 22, 2009 10:26:17
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,14,16,14,Morthos;c=Name,M,15,15,Gunnga;d=Name,M,12,13,Salrantol)

Morthos uses Dread Star(hit) on Gunnga, which draws an OA (hits), and when he tries to move away, he realizes that he's slowed due to Gunnga's sudden roots and thus can just move 2 E.

salrantol
Gunnga takes 13 damage and has -2 to will defense (save ends) new hp total is 19
#26

salrantol

Jun 22, 2009 10:54:44
Oops on the feat. Be sure to note that Gunnga gets a save at the start of his turn against Dread Star (Font of Life).
Forces of Nature
Gunnga will call out Morthos' postion [free], shift as shown [move], then mark Morthos [free], then attack Morthos with Weight of Earth [standard].
Salrantol will walk as shown [move], use Majestic Word on Gunnga [minor], and attack Morthos with Dire Radiance [standard].
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,14,16,14,Morthos;c=Name,M,15,15,16,15,Gunnga;d=Name,M,12,13,12,12,16,12,Salrantol)
#27

whitebaron

Jun 22, 2009 11:14:29
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,14,16,14,Morthos;c=Name,M,15,15,16,15,Gunnga;d=Name,M,12,13,12,12,16,12,Salrantol)
Gunnga attacks Morthos with Weight of Earth, hitting and slowing Morthos. (he also marks him)

Salrantol moves out, and uses Dire Radiance on Morthos. (hits) He also heals Gunnga with his last majestic word, moving him into a better position.

Morthos is very bloodied.

sjiggie
7+10 damage. he's at 1 hp
#28

sjiggie

Jun 22, 2009 11:38:47
Gunnga is immobilized because of the dread star power so can't shift doesn't matter because he still threatens Morthos.
Morthos
Morthos shift 1E uses Dreadful Word on Gunnga
#29

salrantol

Jun 22, 2009 11:43:13
I missed the immobilize, but whitebaron fixed it by having Salrantol slide him with the Majestic Word. Immobilized doesn't stop forced movement.
#30

whitebaron

Jun 22, 2009 12:41:46
Gunnga misses on OA
Morthos misses on Dreadful Word

Gunnga uses Weight of Earth on Morthos and finally kills him (crit)

Forces of Nature win!

@sal: getting your dice revenge against the wrong person, ey?
#31

whitebaron

Jun 23, 2009 3:53:51
rewards are up, please check on expenditures for Forces of Nature.