[4E] The Outcasts vs. The Underdark Yakuza! [Lvl3]

Post/Author/DateTimePost
#1

lonewolf

Jul 02, 2009 5:06:07
This is a seperate thread fight between The Outcasts and The Underdark Yakuza!. If you are not Sjiggie, Salrantol or myself please dont post here.

The Outcast

The Outcasts
Record: Win 1/Loss 3 VP: 5

Morthos, The Destroyer
Morthos, The Destroyer
Male Half-Elf Warlock
Hit Points: 30 [+12 Class + 18 Con] Bloodied: 15
Healing Surge: 7 Surges/day: 10 [+6 Class +4 Con]
Initiative: +0 [+0 Level +0 Dex] Speed: 6 [6 Race -0 Armor]
Action points: 1 1 Start, 0 Milestone

AC: 14 [10 +0 Level +2 Int +2 Armor +0 Enh]
Fort: 14 [10 +0 Level +4 Con +0 Class +0 Enh]
Refl: 13 [10 +0 Level +2 Int +1 Class +0 Enh]
Will: 14 [10 +0 Level +3 Cha +1 Class +0 Enh]

Attacks:
Melee Basic: Dagger +3 (1d4) [+0 Level +0 Str +3 Prof +0 Enh]
Warlock Attacks (Con): +4 [+0 Level +4 Con +0 Enh]
Warlock Attacks (Cha): +3 [+0 Level +4 Con +0 Enh]

At-Will Powers:
Eldritch Blast
Warlock Attack 1
Ranged 10 +4 vs. Reflex
Standard Action Target: One creature
Hit: 1d10+4 damage
Special: Morthos can use Eldritch Blast as a ranged basic attack

Dire Radiance
Warlock Attack 1 (Star)
Ranged 10 +4 vs. Fortitude
Standard Action Target: One creature
Hit: 1d6+4 damage and if the target moves nearer to Morthos on its next turn, it takes an extra 1d6+4 damage


Encounter Powers:
Ray of Frost
Wizard Attack 1 (Half-Elf Dilletant)
Ranged 10 +2 vs. Fortitude
Standard Action Target: One Creature
Hit: 1d6+2 cold damage and the Target is slowed until the end of Morthos's next turn.

Magic Missile
Wizard Attack 1 (Arcane Initiate)
Ranged 20 +2 vs. Reflex
Standard Action Target: One Creature
Hit: 2d4+2 force damage.

Dreadful Word
Warlock Attack 1 (Star)
Ranged 5 +3 vs Will
Standard Action Target: One Creature
Hit: 2d8+3 Damage, and the Target takes a -3 penalty to Will Defence


Daily Powers:
Dread Star
Warlock Attack 1
Ranged 10 +3 vs. Will
Standard Action Target: One creature
Hit: 3d6+3 damage and the target is immobilized until the end of Morthos's next turn
Effect: The target takes a -2 penalty to Will Defence (Save ends)

Item Powers:
None

Ability Scores
STR 08 (-1) [0 pts] [08 Base]
CON 18 (+4) [9 pts] [16 Base, +2 Racial]
DEX 10 (+0) [0 pts] [10 Base]
INT 14 (+2) [5 pts] [10 Base]
WIS 10 (+0) [0 pts] [10 Base]
CHA 17 (+3) [7 pts] [15 Base, +2 Racial]


Feats
Arcane Initiate [Arcana] [Lvl 1]

Class Features
Prime Shot
Shadow Walk
Warlock's Curse
Fate of the Void

Skills
Acrobatics: -1 [+0 Level +0 Dex -1 Armor]
Arcana: +7 [+0 Level +2 Int +5 Trained]
Athletics: -1 [+0 Level -1 Str]
Bluff: +8 [+0 Level +3 Cha +5 Trained]
Diplomacy: -1 [+0 Level -1 Cha]
Dungeoneering: +4 [+0 Level +4 Wis]
Endurance: +0 [+0 Level +1 Con -1 Armor]
Heal: +0 [+0 Level +0 Wis]
History: +2 [+0 Level +2 Int]
Insight: +7 [+0 Level +2 Wis +5 Trained]
Intimidate: -1 [+0 Level -1 Cha]
Nature: +4 [+0 Level +4 Wis]
Perception: +0 [+0 Level +0 Wis]
Religion: +7 [+0 Level +2 Int +5 Trained]
Stealth: +0 [+0 Level +0 Dex]
Streetwise: +3 [+0 Level +3 Cha]
Thievery: +5 [+0 Level +0 Dex +5 Trained]

Languages: Common, Elven, Supernal

Equipment:
Leather Armor[25 gp][15 lb]
Wand [7 gp]
Dagger [1 gp][1 lb]

Total: 33/100 gp, 16/80 lb
#2

lonewolf

Jul 02, 2009 5:07:09
Your team starts in the...
Sjiggie
south
#3

sjiggie

Jul 02, 2009 5:38:05
Outcast
Abyuuk starts with Longsword and shield, Morthos starts with dagger in hand. Morthos will delay for Abyuuk if needed and both will move as shown.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,4,17,4,17,13,Abyuuk;b=Name,M,15,4,16,4,17,14,18,14,Morthos)
#4

salrantol

Jul 02, 2009 7:46:46
Yakuza!
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,17,28,17,22,18,16,Hrrokh;b=Name,M,16,28,16,22,15,16,Syalith)
Hrrokh is carrying his longbow.
Syalith is unarmed.
If no contact, both will walk their first walk. If they still don't see anyone, they will walk their second walk. If they see someone after either walk, interrupt their actions and let me know, because I may be spending an action point.
#5

lonewolf

Jul 02, 2009 10:21:03
Salrantol
Syalith moves out and finds Abyuuk. He remains hidden for now.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,4,Abyuuk;c=Name,M,17,28,Hrrokh;d=Name,M,16,28,16,22,15,16,Syalith)
#6

salrantol

Jul 02, 2009 18:21:54
Yakuza!
End Syalith's turn. Let me know if Hrrokh spots anything.
#7

lonewolf

Jul 02, 2009 18:39:07
Salrantol
Hrrokh moves out, finds Morthos but doesnt manage to remain hidden.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,4,Abyuuk;b=Name,M,15,4,Morthos;c=Name,M,17,28,17,22,18,16,Hrrokh;d=Name,M,16,28,16,22,15,16,Syalith)
end turn?
#8

salrantol

Jul 02, 2009 19:08:04
Yakuza!
Quarry him and action point for Twin Strike.
#9

lonewolf

Jul 03, 2009 1:06:23
After his movement, Hrrokh quarries Morthos and spends an action point to attack Morthos with Twin Strike. He hits twice, one of them critically and Morthos becomes bloodied.

sjiggie
28 damage. Morthos is down to 2hp
#10

salrantol

Jul 03, 2009 4:54:25
Note that quarry damage is maximized on a critical hit, so Morthos would have taken one more damage than is indicated in the roller.
#11

lonewolf

Jul 03, 2009 5:42:53
edited above to correct
#12

sjiggie

Jul 03, 2009 7:40:26
Outcast
Abyuuk delays for morthos. Morthos curses Hrrokh and moves as shown and uses his second wind. Abyuuk shifts into the position shown uses lay on hands on Mortjos and takes total defense
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,4,19,3,Abyuuk;b=Name,M,15,4,19,2,Morthos;c=Name,M,17,28,17,22,18,16,Hrrokh)
#13

lonewolf

Jul 03, 2009 13:40:21
Salrantol
Morthos curses Hrrokh and moves into full cover.
Abyuuk steps into full cover and does something

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,4,19,3,Abyuuk;b=Name,M,15,4,19,2,Morthos;c=Name,M,18,16,Hrrokh;d=Name,M,15,16,Syalith)
#14

salrantol

Jul 03, 2009 15:12:51
Yakuza!
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,4,19,3,Abyuuk;b=Name,M,15,4,19,2,Morthos;c=Name,M,18,16,21,16,21,14,Hrrokh;d=Name,M,15,16,15,15,20,16,Syalith;los=21,14,19,2,2)
Syalith will walk as shown and ready a Sly Flourish (with a Quick Drawn dagger) on an enemy that becomes visible within 5 squares of him.
Hrrokh will walk as shown and fire a Twin Strike at Morthos.
#15

lonewolf

Jul 03, 2009 16:10:44
Hrrokh moves out and sends another 2 arrows at Morthos. He lands another critical hit and downs him.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,4,19,3,Abyuuk;b=Name,M,15,4,19,2,Morthos;c=Name,M,18,16,21,16,21,14,Hrrokh,Syalith)

Abyuuks turn
#16

sjiggie

Jul 03, 2009 18:05:47
Abyuuk
Move and charge
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,19,3,21,8,21,13,Abyuuk;b=Name,M,19,2,Morthos;c=Name,M,21,14,Hrrokh,Syalith)
#17

lonewolf

Jul 03, 2009 18:23:39
Abyuuk moves up, charges Hrrokh and gets hit by a readied thrown dagger from Syalith. He becomes bloodied and misses the charge attack.

Sjiggie
18 damage, Abyuuk is down to 11hp
#18

salrantol

Jul 03, 2009 18:54:01
Yakuza!
Hrrokh will shift as shown, then quarry Abyuuk and use Twin Strike on him. If Abyuuk attacks him in melee next round, he will use Fox's Cunning, shifting 1N.

Syalith will walk as shown, use Cloud of Darkness, and hit Abyuuk with Sly Flourish.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,21,13,Abyuuk;b=Name,M,19,2,Morthos;c=Name,M,21,14,21,15,Hrrokh;d=Name,M,20,16,21,18,Syalith;e=Name,H,20,19,Cloud of Darkness)
#19

lonewolf

Jul 03, 2009 19:08:32
Hrrokh shifts north, quarries Abyuuk and sends two arrows at him. One of them hits and drops the paladin.

@Salrantol: Im in awe of your dice-luck there
@Sjiggie: sorry, but theres nothing you could have done here...

Rewards will be up later
#20

sjiggie

Jul 03, 2009 19:11:25
Thanks for the run but I hate your dice Lonewolf ;)
#21

salrantol

Jul 03, 2009 21:35:30
In all due fairness to the dice, I only rolled one more natural 20 than I rolled natural 1s.

And it's nice to know that the Yakuza! managed to level without going completely winless, although I'm pretty sure they're still the losingest dual-striker team.