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| #1whitebaronJun 18, 2009 8:34:04 | This is a seperate thread fight for lonewolf and Salrantol. Any other computer will be hacked, crashed or chopped to tiny pieces if he tries to access this thread. Yakuza! Ready for June 17, 2009 [Fight 4] Hrrokh Hrrokh Male Bugbear Ranger Hit Points: 25 [12 Ranger + 13 Con] Bloodied: 12 Healing Surge: 6 Surges/day: Initiative: +4 [+4 Dex] Speed: 6 [6 Bugbear] Action Points: 1 AC: 17 [10 +0 Level +4 Dex +3 Hide] Fort: 14 [10 +0 Level +3 Str +1 Ranger] Ref: 15 [10 +0 Level +4 Dex +1 Ranger] Will: 12 [10 +0 Level +2 Wis] Attacks: Melee Basic: Large Longsword +6 (1d10+3) [+0 Level +3 Str +3 Prof] Melee Basic (Off-Hand): Large Short Sword +6 (1d8+3) [+0 Level +3 Str +3 Prof] Ranged Basic: Large Longbow +6 (1d12+4) Range 20/40 [+0 Level, +4 Dex, +2 Prof] At-Will Powers: Nimble Strike Ranger Attack 1 Special: Shift 1 square before or after you attack Ranged Weapon +6 vs. AC Standard Action Target: One creature Hit: 1d12+4 damage. Twin Strike Ranger Attack 1 Ranged Weapon +6/+6 vs. AC or Melee Weapon +6/+6 vs. AC Standard Action Targets: One or two creatures Hit: 1d12/1d12 damage ranged or 1d10/1d8 damage melee Encounter Powers: Predatory Eye Bugbear Racial Power Minor Action Personal Effect: If Hrrokh has combat advantage against a target, he deals +1d6 damage on the next attack he makes against that target. He must apply this bonus before the end of his next turn. Fox's Cunning Ranger Attack 1 Melee or Ranged Weapon Immediate Reaction Trigger: An enemy makes a melee attack against Hrrokh. Attack: Hrrokh can shift 1 square, then make a basic attack against the enemy, with a power bonus of +2. Daily Powers: Hunter's Bear Trap [Used] Ranger Attack 1 Melee Weapon +6 vs. AC or Ranged Weapon +6 vs. AC Standard Action Target: One creature Hit: 2d12+4 damage (ranged) or 2d8+3 damage (melee), and the target is slowed and takes ongoing 5 damage (save ends both). Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn. Healing Word [Used] Initiate of the Faith Feat Close burst 5 Minor Action Target: Hrrokh or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. Ability Scores STR 16 (+3) [5 pts] [14 Base, +2 Bugbear] CON 13 (+1) [3 pts] [13 Base] DEX 18 (+4) [9 pts] [16 Base, +2 Bugbear] INT 10 (+0) [0 pts] [10 Base] WIS 14 (+2) [5 pts] [14 Base] CHA 8 (-1) [0 pts] [8 Base] Feats Initiate of the Faith [Torog] [Lvl 1] Defensive Mobility [Ranger 1] Class Features Archer Fighting Style Hunter's Quarry +1d6 1/round Prime Shot +1 Racial Features Oversized [can use Large weapons] Low-Light Vision Skills Acrobatics: +8 [+5 Trained +4 Dex +0 Level -1 Armor] Arcana: +0 [+0 Int +0 Level] Athletics: +2 [+3 Str +0 Level -1 Armor] Bluff: -1 [-1 Cha +0 Level] Diplomacy: -1 [-1 Cha +0 Level] Dungeoneering: +7 [+5 Trained +2 Wis +0 Level] Endurance: +0 [+1 Con +0 Level -1 Armor] Heal: +2 [+2 Wis +0 Level] History: +0 [+0 Int +0 Level] Insight: +2 [+2 Wis +0 Level] Intimidate: +1 [-1 Cha +0 Level +2 Bugbear] Nature: +7 [+5 Trained +2 Wis +0 Level] Perception: +7 [+5 Trained +2 Wis +0 Level] Religion: +5 [+5 Trained +0 Int +0 Level] Stealth: +10 [+5 Trained +4 Dex +0 Level +2 Bugbear -1 Armor] Streetwise: -1 [-1 Cha +0 Level] Thievery: +3 [+4 Dex +0 Level -1 Armor] Languages: Common, Goblin Equipment: hide armor [30 gp][25 lb] Large longsword [15 gp][4 lb] Large short sword [10 gp][2 lb] Large longbow [30 gp][3 lb] 450 arrows [15 gp][45 lbs] Total: 100/100 gp, 80/160 lb |
| #2lonewolfJun 18, 2009 9:23:59 | |
| #3salrantolJun 18, 2009 9:24:47 | Yakuza! Hrrokh is holding his longbow. Syalith is holding his hand crossbow. Round 1: Hrrokh walks and readies Twin Strike on a visible foe in range without superior cover. Syalith walks and readies Sly Flourish on a visible foe in range without superior cover. Round 2: Hrrokh walks and readies Twin Strike on a visible foe in range without superior cover. Syalith walks and readies Sly Flourish on a visible foe in range without superior cover. If he acts before Hrrokh, he will end 1N of shown location. Round 3: Hrrokh walks and readies Twin Strike on a visible foe in range without superior cover. Syalith walks and readies Sly Flourish on a visible foe in range without superior cover. If he acts before Hrrokh, he will end 1N of shown location. Round 4: Hrrokh walks and readies Twin Strike on a visible foe in range without superior cover. Syalith walks and readies Sly Flourish on a visible foe in range without superior cover. If he acts before Hrrokh, he will delay until after Hrrokh. Seriously, if there's still no contact, they're not trying to find me. I'll post more then if needed. |
| #4whitebaronJun 19, 2009 12:18:56 | Initiative: Serobath 19 Syalith 14 Hrrokh 11 Wrogan 9 Start of Round 1 Everyone did something and noone saw or heard something. all actions done End of Round 1 It is now Serobaths turn, again. ![]() |
| #5lonewolfJun 19, 2009 13:44:23 | |
| #6whitebaronJun 19, 2009 17:39:47 | lonewolf Serobath moves out, but finds noone. |
| #7salrantolJun 19, 2009 19:04:41 | Yakuza! Same tactics for this round at least. Syalith will delay until after Hrrokh though, so as to end up in his current space. |
| #8whitebaronJun 20, 2009 5:32:17 | Start of Round 2 Serobath moves Hrrokh moves somewhere to the northwest of Serobath. Syalith moves out and gets hit by a readied Radiant Vengeange. Syalith has 5 movement, minor and standard left Salrantol Syalith takes 9 and is at 16. |
| #9salrantolJun 20, 2009 7:59:38 | Two things: Since he could break off movement earlier if something changes, Syalith doesn't make his new Stealth roll until he's moved his third square, so he still has his 28, so he's still hidden. Also, since Serobath *didn't* beat his passive Perception (14 vs. 15) and, thus, is not hidden, Syalith sees him after one square of movement. These two things combine to mean that Syalith gets a shot with CA if he stops now and takes it, and Serobath's counterattack will not have CA. Yakuza! Syalith will stop [ending move] and make a sneak attack Sly Flourish on Serobath [standard], reload his crossbow [free], and draw a dagger [minor]. |
| #10lonewolfJun 20, 2009 8:30:31 | partially correct. If Syalith ends his move to make an attack, he DOES have to roll a new stealth check. So both attacks are without CA, but Serobath still hits. |
| #11salrantolJun 20, 2009 10:32:09 | partially correct. Why would he have to roll a new Stealth check? If you move more than 2 squares during an action, you must make a new Stealth check... If Syalith doesn't move more than two squares, he doesn't need a new check. |
| #12lonewolfJun 20, 2009 11:32:56 | agreed. |
| #13whitebaronJun 20, 2009 11:43:37 | Round 2, continued Actually, Syalith even spotted Serobath before the Shifters readied action went off, and in a rush of adrenaline, he shot as well, but missed. Syalith reloads and draws a dagger. It is now Wrogans turn |
| #14lonewolfJun 20, 2009 11:56:00 | action Wrogan delays his action for now. |
| #15whitebaronJun 20, 2009 11:58:48 | End of Round 2 lonewolf done. |
| #16salrantolJun 20, 2009 12:32:13 | Yakuza! Hrrokh will delay. If he should see an enemy, he will act immediately after them. Otherwise, I'll add his action with Syalith's. |
| #17whitebaronJun 20, 2009 12:36:19 | it's 18-2(not having CA) vs. Reflex 16 - which actually hits. Start of round 3 salrantol done. |
| #18lonewolfJun 20, 2009 12:42:39 | |
| #19whitebaronJun 20, 2009 15:01:29 | Round 3, continued Serobath makes Syalith his oath target, misses him with radiant vengeance, and shifts into the darkness. Wrogan stops delaying and moves out. After just 3 steps, he sees Hrrokh and Hrrokh sees him. lonewolf changes? |
| #20lonewolfJun 20, 2009 15:03:09 | answer no change |
| #21whitebaronJun 20, 2009 15:11:53 | Round 3, continued Wrogan moves further, and disappears behind full cover. It is now Syaliths turn |
| #22salrantolJun 20, 2009 16:11:43 | Sorry, temporarily forgot it was vs. Reflex. Yakuza Syalith will double walk as shown [move, move], then use Cloud of Darkness [minor], followed by an action point for a sneak attack Positioning Strike [standard], moving Serobath as shown. Hrrokh will then act. He will quarry Serobath [minor], attack with Twin Strike [standard], then walk as shown [move]. |
| #23whitebaronJun 20, 2009 18:15:41 | Round 3, continued Syalith double moves next to Serobath, and uses cloud of darkness, AP/positioning strike to move him more into the open. Hrrokh then quarries Serobath, and twin strikes him, and finally moves away. lonewolf 12 + 10 damage, Serobath is at 8. |
| #24salrantolJun 20, 2009 18:40:01 | Don't forget to mention the Cloud of Darkness. And, just to be sure, Serobath is bloodied, right? |
| #25lonewolfJun 20, 2009 18:40:27 | |
| #26whitebaronJun 21, 2009 0:39:22 | @lonewolf: oh, yes, sal's right. i did forget to mention the cloud of darkness around syalith. i guess this changes your plans? @salrantol: yes, bloodied. |
| #27lonewolfJun 21, 2009 4:12:55 | edited above |
| #28whitebaronJun 21, 2009 4:38:57 | Round 3, ended Serobath activates his shifting racial ability and readies angelic alacrity on wrogan moving into position. Wrogan moves out, heals his friend (Sero is no longer bloodied), and charges right into the cloud at Syalith, barely connecting. Serobath follows, attacking from a flanking position, but missing due to the shadows concealing the rogue. lonewolf Serobath is at 8+14=22. |
| #29salrantolJun 21, 2009 7:45:06 | You appear to have missed that blinded includes the line "You can't flank an enemy." Fortunately, it appears not to have mattered. Yakuza! Syalith will attack Serobath with Easy Target [standard], then walk as shown [move; use Stealth] and stow dagger [minor]. Remember that Serobath is blinded. Hrrokh will walk as shown [move], declare Wrogan his quarry [minor], and attack Wrogan with Twin Strike [standard]. Also note that if Wrogan attacks Hrrokh with a melee attack, I will almost certainly be using Fox's Cunning [immediate reaction]. |
| #30whitebaronJun 21, 2009 9:16:43 | Round 4, first part Syalith connects solidly on Serobath, bloodying him again. He then moves away stealthily [not really] to the west. His cloud of darkness ends. Hrrokh moves out, quarries Wrogan, and attacks him with a twin strike, but misses both times. lonewolf 19 damage to Serobath - he is now at 3. You heard Syalith walking away somewhere to the west. |
| #31lonewolfJun 21, 2009 11:10:22 | actions Serobath moves afther Syalith and attacks with overwhelming strike. Dont miss the +6 damage from censure of pursuit. If Syalith goes down, he targets Hrrokh with oath of enmity. In any case, he will use Dvine Guidance on Wrogans next attack. Wrogan moves to base Hrrokh and uses healing word on Serobath and Divine Favor. If Syalith is still up, he will send a lance of faith at him, otherwise he attacks Hrrokh with Avenging Flame. |
| #32whitebaronJun 21, 2009 12:05:18 | actually, the previous map was in error. i should not have given the exact location, but since Serobath finds Syalith anyway, and has enough move to reach him, there's no reason to change anything. Stealth was just to bad. Round 4, ended Serobath *I initially had him move normally and attack, but he's slowed. So the rolls all have -2 to-hit, and -3 damage, which still is enough to kill Syalith. Wrogan moves out, closes to Hrrokh, heals Serobath from bloodied, and attacks with all the divine intervention he can summon (Divine Guidance from Sero, Divine Fortune) but still misses with his avenging flames. lonewolf 14 to Sero, makes it a total of 17, including regen. |
| #33salrantolJun 21, 2009 13:07:35 | Yakuza! Hrrokh, when attacked by Wrogan, uses Fox's Cunning [immediate interrupt], shifting as shown. Note that since he hasn't dealt quarry damage this round, if he hits with the attack, it gets quarry damage. Then, after quarry damage resets at the start of his turn, he will Twin Strike, followed by an action point for another Twin Strike. Don't forget Prime Shot like you did last round (not that it mattered then). Depending on the result of these attacks, Hrrokh may use his move and/or minor action, so don't declare the end of his turn. |
| #34whitebaronJun 21, 2009 13:26:57 | sorry, sal, having the flu did not really make me a better pitlord. (but i do get the undercurrents of your statements, so please bear with me and my ~105° F) --- missed in previous round: Serobath recovers from the effects of easy target. salrantol Hrrokh takes half damage from avenging flame for missing, which equates to 9. he has now 16 HP left. |
| #35salrantolJun 21, 2009 13:30:37 | Yakuza! Stow longbow [minor], draw longsword [minor]. |
| #36whitebaronJun 21, 2009 13:36:08 | Hrrokh stows his longbow, and draws his longsword instead. it is now the Defender's turn |
| #37lonewolfJun 21, 2009 13:42:54 | Serobath moves out(speed 8 due to shifting) and readies an Overwhelming strike once Wrogan is in flanking position.(+6 damage due to the fox cunning shift) Wrogan starts longtooth shifting, shifts into flanking position and attacks with a healing strike. |
| #38whitebaronJun 21, 2009 13:51:08 | Serobath hits Hrrokh. Wrogan misses. it is now Hrrokh's turn. Salrantol you'Re at 4. |
| #39lonewolfJun 21, 2009 14:00:58 | tactics assuming he stays in melee: continue with righteous Brand & Overwhelming Strike until he is down |
| #40salrantolJun 21, 2009 15:05:19 | |
| #41whitebaronJun 21, 2009 17:03:11 | Hrrokh misses with both his twin strike hits. Wrogan moves into flanking and finishes the bugbear. rewards will be up tomorrow... |
| #42lonewolfJun 21, 2009 17:07:11 | thanks for running lots of bad luck for Sal decided this one |
| #43salrantolJun 21, 2009 17:17:53 | I really didn't expect my average roll to GO DOWN on those last two rolls. ![]() ![]() ![]() ![]() ![]() |