[4e] The Underdark Yakuza! vs. Defenders of the Faith

Post/Author/DateTimePost
#1

whitebaron

Jun 18, 2009 8:34:04
This is a seperate thread fight for lonewolf and Salrantol. Any other computer will be hacked, crashed or chopped to tiny pieces if he tries to access this thread.

Yakuza!
Ready for June 17, 2009 [Fight 4]

The Underdark Yakuza!

Hrrokh
Hrrokh
Male Bugbear Ranger
Hit Points: 25 [12 Ranger + 13 Con] Bloodied: 12
Healing Surge: 6 Surges/day: 75 [6 Ranger +1 Con]
Initiative: +4 [+4 Dex] Speed: 6 [6 Bugbear]
Action Points: 1

AC: 17 [10 +0 Level +4 Dex +3 Hide]
Fort: 14 [10 +0 Level +3 Str +1 Ranger]
Ref: 15 [10 +0 Level +4 Dex +1 Ranger]
Will: 12 [10 +0 Level +2 Wis]

Attacks:
Melee Basic: Large Longsword +6 (1d10+3) [+0 Level +3 Str +3 Prof]
Melee Basic (Off-Hand): Large Short Sword +6 (1d8+3) [+0 Level +3 Str +3 Prof]
Ranged Basic: Large Longbow +6 (1d12+4) Range 20/40
[+0 Level, +4 Dex, +2 Prof]

At-Will Powers:
Nimble Strike
Ranger Attack 1
Special: Shift 1 square before or after you attack
Ranged Weapon +6 vs. AC
Standard Action Target: One creature
Hit: 1d12+4 damage.

Twin Strike
Ranger Attack 1
Ranged Weapon +6/+6 vs. AC or Melee Weapon +6/+6 vs. AC
Standard Action Targets: One or two creatures
Hit: 1d12/1d12 damage ranged or 1d10/1d8 damage melee

Encounter Powers:
Predatory Eye
Bugbear Racial Power
Minor Action Personal
Effect: If Hrrokh has combat advantage against a target, he deals +1d6 damage on the next attack he makes against that target. He must apply this bonus before the end of his next turn.

Fox's Cunning
Ranger Attack 1
Melee or Ranged Weapon
Immediate Reaction
Trigger: An enemy makes a melee attack against Hrrokh.
Attack: Hrrokh can shift 1 square, then make a basic attack against the enemy, with a power bonus of +2.

Daily Powers:
Hunter's Bear Trap [Used]
Ranger Attack 1
Melee Weapon +6 vs. AC or Ranged Weapon +6 vs. AC
Standard Action Target: One creature
Hit: 2d12+4 damage (ranged) or 2d8+3 damage (melee), and the target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.

Healing Word [Used]
Initiate of the Faith Feat
Close burst 5
Minor Action Target: Hrrokh or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.

Ability Scores
STR 16 (+3) [5 pts] [14 Base, +2 Bugbear]
CON 13 (+1) [3 pts] [13 Base]
DEX 18 (+4) [9 pts] [16 Base, +2 Bugbear]
INT 10 (+0) [0 pts] [10 Base]
WIS 14 (+2) [5 pts] [14 Base]
CHA 8 (-1) [0 pts] [8 Base]


Feats
Initiate of the Faith [Torog] [Lvl 1]
Defensive Mobility [Ranger 1]

Class Features
Archer Fighting Style
Hunter's Quarry +1d6 1/round
Prime Shot +1

Racial Features
Oversized [can use Large weapons]
Low-Light Vision

Skills
Acrobatics: +8 [+5 Trained +4 Dex +0 Level -1 Armor]
Arcana: +0 [+0 Int +0 Level]
Athletics: +2 [+3 Str +0 Level -1 Armor]
Bluff: -1 [-1 Cha +0 Level]
Diplomacy: -1 [-1 Cha +0 Level]
Dungeoneering: +7 [+5 Trained +2 Wis +0 Level]
Endurance: +0 [+1 Con +0 Level -1 Armor]
Heal: +2 [+2 Wis +0 Level]
History: +0 [+0 Int +0 Level]
Insight: +2 [+2 Wis +0 Level]
Intimidate: +1 [-1 Cha +0 Level +2 Bugbear]
Nature: +7 [+5 Trained +2 Wis +0 Level]
Perception: +7 [+5 Trained +2 Wis +0 Level]
Religion: +5 [+5 Trained +0 Int +0 Level]
Stealth: +10 [+5 Trained +4 Dex +0 Level +2 Bugbear -1 Armor]
Streetwise: -1 [-1 Cha +0 Level]
Thievery: +3 [+4 Dex +0 Level -1 Armor]

Languages: Common, Goblin

Equipment:
hide armor [30 gp][25 lb]
Large longsword [15 gp][4 lb]
Large short sword [10 gp][2 lb]
Large longbow [30 gp][3 lb]
450 arrows [15 gp][45 lbs]

Total: 100/100 gp, 80/160 lb
#2

lonewolf

Jun 18, 2009 9:23:59
starting position
Both start with their swords out. Without LOS double move forward.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;c=Name,M,16,5,16,15,Serobath;d=Name,M,17,5,17,15,Wrogan)
#3

salrantol

Jun 18, 2009 9:24:47
Yakuza!
Hrrokh is holding his longbow. Syalith is holding his hand crossbow.
Round 1:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,31,14,29,Hrrokh;b=Name,M,17,31,19,29,Syalith)
Hrrokh walks and readies Twin Strike on a visible foe in range without superior cover.
Syalith walks and readies Sly Flourish on a visible foe in range without superior cover.
Round 2:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,29,13,29,10,25,Hrrokh;b=Name,M,19,29,14,29,Syalith)
Hrrokh walks and readies Twin Strike on a visible foe in range without superior cover.
Syalith walks and readies Sly Flourish on a visible foe in range without superior cover. If he acts before Hrrokh, he will end 1N of shown location.
Round 3:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,25,10,26,8,26,8,25,Hrrokh;b=Name,M,14,29,13,29,10,25,Syalith)
Hrrokh walks and readies Twin Strike on a visible foe in range without superior cover.
Syalith walks and readies Sly Flourish on a visible foe in range without superior cover. If he acts before Hrrokh, he will end 1N of shown location.
Round 4:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,8,25,7,25,4,20,Hrrokh;b=Name,M,10,25,10,26,8,26,8,25,Syalith)
Hrrokh walks and readies Twin Strike on a visible foe in range without superior cover.
Syalith walks and readies Sly Flourish on a visible foe in range without superior cover. If he acts before Hrrokh, he will delay until after Hrrokh.

Seriously, if there's still no contact, they're not trying to find me. I'll post more then if needed.
#4

whitebaron

Jun 19, 2009 12:18:56
Initiative:
Serobath 19
Syalith 14
Hrrokh 11
Wrogan 9


Start of Round 1
Everyone did something and noone saw or heard something. all actions done
End of Round 1

It is now Serobaths turn, again.
#5

lonewolf

Jun 19, 2009 13:44:23
actions
move out

If no enemies are found, ready radiant vengance on en enemy in range.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;c=Name,M,16,15,13,17,15,19,Serobath;d=Name,M,17,15,Wrogan)
#6

whitebaron

Jun 19, 2009 17:39:47
lonewolf
Serobath moves out, but finds noone.
#7

salrantol

Jun 19, 2009 19:04:41
Yakuza!
Same tactics for this round at least. Syalith will delay until after Hrrokh though, so as to end up in his current space.
#8

whitebaron

Jun 20, 2009 5:32:17
Start of Round 2
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,17,Hrrokh;b=Name,M,19,29,18,29,Syalith;c=Name,M,16,15,13,17,15,19,Serobath;d=Name,M,17,16,Wrogan)

Serobath moves
Hrrokh moves somewhere to the northwest of Serobath.
Syalith moves out and gets hit by a readied Radiant Vengeange.

Syalith has 5 movement, minor and standard left


Salrantol
Syalith takes 9 and is at 16.
#9

salrantol

Jun 20, 2009 7:59:38
Two things: Since he could break off movement earlier if something changes, Syalith doesn't make his new Stealth roll until he's moved his third square, so he still has his 28, so he's still hidden. Also, since Serobath *didn't* beat his passive Perception (14 vs. 15) and, thus, is not hidden, Syalith sees him after one square of movement. These two things combine to mean that Syalith gets a shot with CA if he stops now and takes it, and Serobath's counterattack will not have CA.
Yakuza!
Syalith will stop [ending move] and make a sneak attack Sly Flourish on Serobath [standard], reload his crossbow [free], and draw a dagger [minor].
#10

lonewolf

Jun 20, 2009 8:30:31
partially correct.
If Syalith ends his move to make an attack, he DOES have to roll a new stealth check. So both attacks are without CA, but Serobath still hits.
#11

salrantol

Jun 20, 2009 10:32:09
partially correct.
If Syalith ends his move to make an attack, he DOES have to roll a new stealth check. So both attacks are without CA, but Serobath still hits.

Why would he have to roll a new Stealth check?
If you move more than 2 squares during an action, you must make a new Stealth check...

If Syalith doesn't move more than two squares, he doesn't need a new check.
#12

lonewolf

Jun 20, 2009 11:32:56
agreed.
#13

whitebaron

Jun 20, 2009 11:43:37
Round 2, continued
Actually, Syalith even spotted Serobath before the Shifters readied action went off, and in a rush of adrenaline, he shot as well, but missed.
Syalith reloads and draws a dagger.


It is now Wrogans turn
#14

lonewolf

Jun 20, 2009 11:56:00
action
Wrogan delays his action for now.
#15

whitebaron

Jun 20, 2009 11:58:48
End of Round 2
lonewolf

done.
#16

salrantol

Jun 20, 2009 12:32:13
Yakuza!
Hrrokh will delay. If he should see an enemy, he will act immediately after them. Otherwise, I'll add his action with Syalith's.
#17

whitebaron

Jun 20, 2009 12:36:19
it's 18-2(not having CA) vs. Reflex 16 - which actually hits.

Start of round 3
#18

lonewolf

Jun 20, 2009 12:42:39
actions
Serobath uses Oath of enmity on Syalith, attacks him with another radiant vengance and shifts into hiding.

Wrogan double moves out.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,17,Hrrokh;b=Name,M,18,29,Syalith;c=Name,M,15,19,14,19,Serobath;d=Name,M,17,15,25,23,Wrogan)
#19

whitebaron

Jun 20, 2009 15:01:29
Round 3, continued


Serobath makes Syalith his oath target, misses him with radiant vengeance, and shifts into the darkness.


Wrogan stops delaying and moves out. After just 3 steps, he sees Hrrokh and Hrrokh sees him.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,25,Hrrokh;b=Name,M,18,29,Syalith;c=Name,M,15,19,14,19,Serobath;d=Name,M,17,15,20,16,Wrogan;los=20,16,10,25,1)

lonewolf
changes?
#20

lonewolf

Jun 20, 2009 15:03:09
answer
no change
#21

whitebaron

Jun 20, 2009 15:11:53
Round 3, continued
Wrogan moves further, and disappears behind full cover.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,25,Hrrokh;b=Name,M,18,29,Syalith;c=Name,M,15,19,14,19,Serobath;d=Name,M,17,15,20,16,22,18,25,23,Wrogan)

It is now Syaliths turn
#22

salrantol

Jun 20, 2009 16:11:43
Sorry, temporarily forgot it was vs. Reflex.
Yakuza
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,25,14,29,Hrrokh;b=Name,M,18,29,16,24,15,19,Syalith;c=Name,M,14,19,16,19,16,21,Serobath;d=Name,M,25,23,Wrogan;e=Name,H,14,20,Cloud of Darkness)
Syalith will double walk as shown [move, move], then use Cloud of Darkness [minor], followed by an action point for a sneak attack Positioning Strike [standard], moving Serobath as shown.
Hrrokh will then act. He will quarry Serobath [minor], attack with Twin Strike [standard], then walk as shown [move].
#23

whitebaron

Jun 20, 2009 18:15:41
Round 3, continued
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,10,25,14,29,Hrrokh;b=Name,M,18,29,16,24,15,19,Syalith;c=Name,M,14,19,16,19,16,21,Serobath;d=Name,M,25,23,Wrogan;e=Name,H,14,20,Cloud of Darkness)
Syalith double moves next to Serobath, and uses cloud of darkness, AP/positioning strike to move him more into the open.

Hrrokh then quarries Serobath, and twin strikes him, and finally moves away.

lonewolf

12 + 10 damage, Serobath is at 8.
#24

salrantol

Jun 20, 2009 18:40:01
Don't forget to mention the Cloud of Darkness.
And, just to be sure, Serobath is bloodied, right?
#25

lonewolf

Jun 20, 2009 18:40:27
actions


Serobath activates Razorclaw shifting and readies Angelic Alacricy on Sylath as soon as Wrogan is in flanking position.

Wrogan moves out, uses healing word on Serobath and charges Sylath.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,29,Hrrokh;b=Name,M,15,19,Syalith;c=Name,M,16,21,14,18,Serobath;d=Name,M,25,23,21,21,16,20,Wrogan;e=Name,H,14,20,Cloud of Darkness)
#26

whitebaron

Jun 21, 2009 0:39:22
@lonewolf: oh, yes, sal's right. i did forget to mention the cloud of darkness around syalith. i guess this changes your plans?

@salrantol: yes, bloodied.
#27

lonewolf

Jun 21, 2009 4:12:55
edited above
#28

whitebaron

Jun 21, 2009 4:38:57
Round 3, ended
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,29,Hrrokh;b=Name,M,15,19,Syalith;c=Name,M,16,21,14,18,Serobath;d=Name,M,25,23,21,21,16,20,Wrogan;e=Name,H,14,20,Cloud of Darkness)

Serobath activates his shifting racial ability and readies angelic alacrity on wrogan moving into position.

Wrogan moves out, heals his friend (Sero is no longer bloodied), and charges right into the cloud at Syalith, barely connecting.

Serobath follows, attacking from a flanking position, but missing due to the shadows concealing the rogue.

lonewolf

Serobath is at 8+14=22.
#29

salrantol

Jun 21, 2009 7:45:06
You appear to have missed that blinded includes the line "You can't flank an enemy." Fortunately, it appears not to have mattered.
Yakuza!
Syalith will attack Serobath with Easy Target [standard], then walk as shown [move; use Stealth] and stow dagger [minor]. Remember that Serobath is blinded.
Hrrokh will walk as shown [move], declare Wrogan his quarry [minor], and attack Wrogan with Twin Strike [standard]. Also note that if Wrogan attacks Hrrokh with a melee attack, I will almost certainly be using Fox's Cunning [immediate reaction].
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,29,13,29,12,24,Hrrokh;b=Name,M,15,19,14,17,12,17,12,19,Syalith;c=Name,M,16,21,14,18,Serobath;d=Name,M,25,23,21,21,16,20,Wrogan;e=Name,H,14,20,Cloud of Darkness)
#30

whitebaron

Jun 21, 2009 9:16:43
Round 4, first part

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,29,13,29,12,24,Hrrokh;b=Name,M,15,19,14,17,12,17,12,19,Syalith;c=Name,M,14,18,Serobath;d=Name,M,16,20,Wrogan)

Syalith connects solidly on Serobath, bloodying him again.
He then moves away stealthily [not really] to the west.

His cloud of darkness ends.

Hrrokh moves out, quarries Wrogan, and attacks him with a twin strike, but misses both times.

lonewolf
19 damage to Serobath - he is now at 3. You heard Syalith walking away somewhere to the west.
#31

lonewolf

Jun 21, 2009 11:10:22
actions
Serobath moves afther Syalith and attacks with overwhelming strike. Dont miss the +6 damage from censure of pursuit. If Syalith goes down, he targets Hrrokh with oath of enmity. In any case, he will use Dvine Guidance on Wrogans next attack.

Wrogan moves to base Hrrokh and uses healing word on Serobath and Divine Favor. If Syalith is still up, he will send a lance of faith at him, otherwise he attacks Hrrokh with Avenging Flame.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,12,24,Hrrokh;b=Name,M,12,19,Syalith;c=Name,M,14,18,12,18,Serobath;d=Name,M,16,20,12,23,Wrogan)
#32

whitebaron

Jun 21, 2009 12:05:18
actually, the previous map was in error. i should not have given the exact location, but since Serobath finds Syalith anyway, and has enough move to reach him, there's no reason to change anything. Stealth was just to bad.

Round 4, ended
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,12,24,Hrrokh;b=Name,M,12,19,Syalith;c=Name,M,14,18,12,18,Serobath;d=Name,M,16,20,12,23,Wrogan)

Serobath regenerates, follows Syalith, and overwhelms charges* Syalith (he's dead, -14), then moves his oath to Hrrokh.

*I initially had him move normally and attack, but he's slowed. So the rolls all have -2 to-hit, and -3 damage, which still is enough to kill Syalith.

Wrogan moves out, closes to Hrrokh, heals Serobath from bloodied, and attacks with all the divine intervention he can summon (Divine Guidance from Sero, Divine Fortune) but still misses with his avenging flames.

lonewolf

14 to Sero, makes it a total of 17, including regen.
#33

salrantol

Jun 21, 2009 13:07:35
Yakuza!
Hrrokh, when attacked by Wrogan, uses Fox's Cunning [immediate interrupt], shifting as shown. Note that since he hasn't dealt quarry damage this round, if he hits with the attack, it gets quarry damage.
Then, after quarry damage resets at the start of his turn, he will Twin Strike, followed by an action point for another Twin Strike. Don't forget Prime Shot like you did last round (not that it mattered then).
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,12,24,13,25,Hrrokh;b=Name,M,12,19,Syalith;c=Name,M,12,18,Serobath;d=Name,M,12,23,Wrogan)
Depending on the result of these attacks, Hrrokh may use his move and/or minor action, so don't declare the end of his turn.
#34

whitebaron

Jun 21, 2009 13:26:57
sorry, sal, having the flu did not really make me a better pitlord. (but i do get the undercurrents of your statements, so please bear with me and my ~105° F)
---

missed in previous round:

Serobath recovers from the effects of easy target.
salrantol
Hrrokh takes half damage from avenging flame for missing, which equates to 9. he has now 16 HP left.
#35

salrantol

Jun 21, 2009 13:30:37
Yakuza!
Stow longbow [minor], draw longsword [minor].
#36

whitebaron

Jun 21, 2009 13:36:08
Hrrokh stows his longbow, and draws his longsword instead.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,13,25,Hrrokh;c=Name,M,12,18,Serobath;d=Name,M,12,23,Wrogan)

it is now the Defender's turn
#37

lonewolf

Jun 21, 2009 13:42:54
Serobath moves out(speed 8 due to shifting) and readies an Overwhelming strike once Wrogan is in flanking position.(+6 damage due to the fox cunning shift)

Wrogan starts longtooth shifting, shifts into flanking position and attacks with a healing strike.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,13,25,Hrrokh;c=Name,M,12,18,15,24,14,26,Serobath;d=Name,M,12,23,12,24,Wrogan)
#38

whitebaron

Jun 21, 2009 13:51:08
Serobath hits Hrrokh. Wrogan misses.



it is now Hrrokh's turn.

Salrantol
you'Re at 4.
#39

lonewolf

Jun 21, 2009 14:00:58
tactics
assuming he stays in melee:

continue with righteous Brand & Overwhelming Strike until he is down
#40

salrantol

Jun 21, 2009 15:05:19
Yakuza!
Hrrokh draws his short sword [minor], and attacks Wrogan with Twin Strike [standard]. If Wrogan drops, declare Serobath Hrrokh's quarry [minor], otherwise shift as shown [move].
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,13,25,14,25,Hrrokh;c=Name,M,14,26,Serobath;d=Name,M,12,24,Wrogan)
#41

whitebaron

Jun 21, 2009 17:03:11
Hrrokh misses with both his twin strike hits.
Wrogan moves into flanking and finishes the bugbear.


rewards will be up tomorrow...
#42

lonewolf

Jun 21, 2009 17:07:11
thanks for running


lots of bad luck for Sal decided this one
#43

salrantol

Jun 21, 2009 17:17:53
I really didn't expect my average roll to GO DOWN on those last two rolls.