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| #1cateraneSep 20, 2006 3:31:45 | This is the Battles of Gladius thread where all Arena Fights occur. Only [post=5179881]Pitlords[/post] may post here, and they may only post fights. If you want to join the Core Coliseum and see your characters fight here, read the [post=6463399]Rules of Gladius[/post], or use the [post=5179911]Quickstart Guide[/post] if you can't wait. If you have any questions, you can ask them in the Core Coliseum Tavern. Note that this is the successor of the old [thread=69954]Fights of Gladius[/thread] thread which features over 1500 awesome battles and stories, and the successors [thread=444344]Battles of Gladius (I)[/thread] and [thread=568128]Battles of Gladius (II)[/thread] threads with another 1000 fights each! The best stories can be found in the [post=4037301]Hall of Fame[/post]. For Pitlords: There are some rules for pitlording that must be obeyed! Please read the [post=6467185]Rules of Gladius: Pitlording[/post] before you post a fight! Here are the most important ones:
Fights must be finished and posted here until tuesday 8 PM CET (Central European Time). If you post your fight after that deadline, you will lose your credit and gain a negative one on top of that. If you do not post the fight at all before the next pairings are rolled, you lose another credit. Please make sure your fight is finished on time, or at least tell us so that we can find a substitute Pitlord. It is really annoying to the players if their characters have to sit out a week because their fights is being extended. One final note: Every fight adds a bit to the history of the Core Coliseum. If you have some extra time, try to write a little story around your fight. It doesn't have to be a novel but some simple flowery descriptions make the fight so much more interesting. The best stories will enter the Hall of Fame. |
| #2pitlords_dupSep 20, 2006 3:33:36 | Every week, I make a post with the pairings for this week here in the Battles of Gladius thread. This post has several purposes: It marks the beginning of a new week, it lists what characters do in a week so that it can be used as a confirmation link to the things your character did (like crafting), and it will have links to all the fights. Since this thread can get very crowded quickly I will list the previous Pairings here. For links to the individual fights pick the appropriate Pairing Post below; you'll find all links there. We didn't link pairings like that before 11.January 2006 so these have to be searched manually. [INDENT]
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| #3pitlords_dupSep 20, 2006 3:34:20 | reserved |
| #4pitlords_dupSep 21, 2006 8:03:42 | Random Event: ([post=8027063]List of Events[/post]) ([post=8027093]Past Events[/post]) (Rolls: LivingGuilds)
Characters on Quests & Missions:
Characters doing Full Activities:
LEVEL 3 FIGHTS
Pairings done by Caterane.
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| #5zombiegleemaxSep 22, 2006 4:32:49 | Wisp (c00lz3) vs. Ned the Rouge Saint (McJarvis) : UserNamer [City] [sblock=Wisp] Wisp Gender and Race: (Male) (Tallfellow Halfling) Size and Type: Small Humanoid (Tallfellow Halfling, Psionic) Height: 3'9", Weight: 30lbs, Age: 32 Alignment: True Neutral Egoist 3 [ECL 3] Experience/Lv: (3200)/(6000) Abilities: STR 6 (-2) [0pts][8Base -2Race] DEX 16 (+3) [6pts][14Base +2 Race] CON 14 (+2) [6pts] INT 18 (+4) [16pts] WIS 14 (+2) [6pts] CHA 10 (+0) [2pts] Statistics: HP: 21 [3HD] [4ego, +(2.5*2)ego, +(3*2)con, +(2*3)psionic body] AC: 20 [+1Size, +3Dex, +4Armor, +2shield] Touch AC: 14 [+1size, +3dex] Flat-Footed AC: 17 [+1size, +4Armor, +2shield] Initiative: +3 [+3Dex] Base Attack Bonus: +1 [+1ego] Grapple: -5 [+1BAB, -4Size, -2Str] Speed: 20ft Encumbance: 0-15 (light), 16-30 (medium), 31-45 (heavy) Weight carried: 14.75lb Saves: [+2moral, fear] Fortitude: 4 [1ego, +2con, +1racial] Reflex: 5 [1ego, +3dex, +1racial] Will: 6 [3ego, +2wis, +1racial] Attacks: [+1racial thrown/slings] small Shortspear (Crystal, Deep) +1 meele 1d4-2 ( |
| #6zevoxSep 22, 2006 11:23:55 | Torel Silvanus, Human Druid (Variant) Torel Silvanus Male Human [post=10060290]Variant Druid[/post] 4 NG XP: 7500/10000[ECL 4] Height 5’ 2” Weight 128lbs |
| #7zevoxSep 22, 2006 11:29:49 | The setup can be found [post=10156142]here[/post]. The Fight! Conventions The conventions for this fight are as follows. Torel will be in red. His animal companion acts on his turn. Kervan will be in blue. Famine will be in green. All rolls can be found here. I will not link individual rolls since all such links would lead to that page, but I will summarize the rolls. Placement Torel starts in box 3, space 89,8, mounted on Sinwa and with his heavy shield equipped. Kervan starts in box 1, space 8,89, holding his bow. Famine starts in box 4, space 8,8, holding his adamantine waraxe. Initiative Kervan rolls an 18 and wins the tiebreaker roll, so he will go first. Famine rolls an 18 and loses the tiebreaker roll, so he will go second. Torel rolls a 15 and will go third. Round 1 Kervan runs towards Famine at full speed. Famine growls and does likewise, closing even faster than the Elf. Torel delays. Kervan: 25/25 hp; AC 13; 5/5 SL; (8,65) Famine: 55/55 hp; AC 24; (8,40) Torel: 29/29 hp; AC 17; 5/5 SL; (89,8) - Sinwa: 30/30 hp; AC 20; (same as Torel) Round 2 Kervan walks to 110' from Famine, drawing his wand of magic missiles, and sends a stinging bolt of magic into the Dwarf. (MM damage [4]+1=5.) Torel and Siwa fly towards the Dwarf, Torel casting Barkskin on them both successfully. (Concentration [19]+9=28 vs DC 12.) @ MWB/Erithmu - Concentration to cast on a double moving mount is DC 10+spell level, not a flat 10. Famine runs up to Kervan, his rank breath assailing the Elf's sensitive nostrils as he smiles wickedly. Kervan: 25/25 hp; AC 13; 5/5 SL; (8,62) Torel: 29/29 hp; AC 19; 3/5 SL; (78,19,2); Barkskin (long) - Sinwa: 30/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 50/55 hp; AC 24; (8,61) Round 3 Kervan, forced to wait for Torel to catch up, barks out the command word of his wand and sends another stinging bolt into Famine's hide. (MM damage [4]+1=5.) Torel takes total defense as Siwa runs towards the dueling duo. Famine strikes twice, once shattering Kervan's wand, the second time slicing his holy symbol! (Sunder [17]+10=27 vs [6]+5-4=7, minimum damage 5 destroys wand, sunder [11]+5=16 vs AC 11 (10-5dex-2object+8size), minimum damage destroys). Kervan: 25/25 hp; AC 13; 5/5 SL; (8,62) Torel: 29/29 hp; AC 19; 3/5 SL; (55,37,3); Barkskin (long) - Sinwa: 30/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 45/55 hp; AC 24; (8,61) Round 4 Kervan, now wand-less, draws his longsword and slices at the Dwarf, but misses by a long shot. (Attack [3]+6=9 vs AC 24.) Torel, continues to run at the Dwarf and Elf, defending himself. Famine strikes at Kervan's second holy symbol, his first stroke clumsy but the second successful. (Sunder [1!]+10=11 and [12]+5=17 vs AC 11.) Kervan: 25/25 hp; AC 13; 5/5 SL; (8,62) Torel: 29/29 hp; AC 19; 3/5 SL; (30,52,3); Barkskin (long) - Sinwa: 30/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 45/55 hp; AC 24; (8,61) Round 5 Kervan is no longer able to cast his Hold Person spell, and yells such to Torel. He then strikes at Famine, but misses wide. He then backsteps. (Attack [13]+6=19 vs AC 24.) Torel and Sinwa manuever forward as Torel casts Entangle. Unfortunately Famine dodges the grasping plants with ease. (Concentration [6]+9=15 vs DC 12, Famine save [20!]+8=28 vs DC 15.) Famine manuevers out of the plants and strikes at Kervan's spell component pouch again, destroying it. (Sunder [2]+10=12 vs AC 11, bypasses harndess and minimum damage destroys.) Kervan: 25/25 hp; AC 13; 5/5 SL; (8,63) Torel: 29/29 hp; AC 19; 2/5 SL; (18,60,3); Barkskin (long) - Sinwa: 30/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 45/55 hp; AC 24; (7,63) Round 6 Kervan cuts at Famine, but misses. (Attack [9]+6=15 vs AC 24.) Torel flies up to the dueling duo, pulling out a scroll in the process and begins casting a summoning spell. Famine chops into Kervan, slicing the Elf open with ease. (Attack [3]+10=13 and [20!]+5=25 vs AC 13, confirm [15]+5=20 vs AC 13, damage [9]+4=13 and [10]+[3]+[5]+12=30.) Torel: 29/29 hp; AC 19; 2/5 SL; (11,62,3); Barkskin (long) - Sinwa: 30/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 45/55 hp; AC 24; (7,63) Round 7 Torel finishes his conjuring, and a swarm of bats appears atop Famine, assailing him from every direction. (Swarm damage [3].) Famine, bleeding and with no way to close the flying Druid, stows his axe and draws his longbow. (Distraction [15]+11=26 vs DC 11, 1 bleeding damage.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 30/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 41/55 hp; AC 24; (7,63) Round 8 Torel concentrates on the swarm, which hurts Famine. (Damage [1].) Famine ignores the swarm, though the bleeding is annoying enough to make his shots innacurate as he fires at Sinwa. (Bleeding 1 damage, Distraction [8]+11=19 vs DC 11, Attack [7]+10=17 and [9]+5=14 vs AC 22.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 30/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 39/55 hp; AC 24; (7,63) Round 9 Torel concentrates on the swarm, which hurts Famine (Damage [3].) Famine fires at Sinwa, missing. (Bleeding 1, Distraction [12]+11=23 vs DC 11, Attack [3]+10=13 and [14]+5=19 vs AC 22.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 30/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 35/55 hp; AC 24; (7,63) Round 10 Torel concentrates, and the swarm hurts Famin badly. (Damage [6].) Famine fires, still missing to his shock! (Bleeding 1 damage, Distraction [15]+11=26 vs DC 11, attacks [10]+10=20 and [11]+5=16 vs AC 22.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 30/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 28/55 hp; AC 24; (7,63) Round 11 Torel concentrates and the swarm hurts Famine. (Damage [2].) Famine bleeds and shoots, missing. (Bleed 1 damage, Distraction [19]+11=30 vs DC 11, Attack [8]+10=18 and [4]+5=9 vs AC 22.) I'm so laughing here... God I only hope that War has this kind of luck in Destra's fight :D . Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 30/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 25/55 hp; AC 24; (7,63) Round 12 Torel concentrates and the swarm hurts Famine. (Damage [1].) Famine ignores the swarm and shoots, finally scoring two hits only to see that they're little more than scratches. (Bleeding 1, Distraction [20!], Attack [12]+10=22 and [18]+5=23 vs AC 22, damage [1]+3=4 and [2]+3=5.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 21/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 23/55 hp; AC 24; (7,63) Round 13 Torel concentrates and the swarm bites. (Damage [2].) And its here that I note that NiQil forgot a healing contingency. Under normal circumstances I'd jump for joy and run this to the end without one, but them darn defaults say to use anything to win... but at least I get to choose when to heal I suppose. Famine pulls out his wand and starts healing himself. (Bleed 1 damage, Distraction [20!], heal [7]+1=8.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 21/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 28/55 hp; AC 24; (7,63) [b]Round 14[b] Torel concentrates, the swarm bites. (Damage [3].) Famine bleeds, but stows his wand and shoots, missing. (Bleed 1, Distraction [6], attack [4]+10=14 vs AC 22.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 21/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 24/55 hp; AC 24; (7,63) Round 15 Torel concentrates, the swarm bites. (Damage [5].) Famine gets back out his wand and heals. (Bleed 1, Distraction [13], healing [2]+1=3.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 21/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 21/55 hp; AC 24; (7,63) Round 16 Torel concentrates, the swarm bites. (Damage [3].) Famine heals. (Bleed 1, distraction [20], healing [6]+1=7.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 21/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 24/55 hp; AC 24; (7,63) Round 17 Swarming... (Damage [6].) Healing... (Bleed 1, Distraction [11], healing [6]+1=7.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 21/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 24/55 hp; AC 24; (7,63) Round 18 Swarming... (Damage [4].) Healing... (Bleed 1, Distraction [20], healing [2]+1=3.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 21/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 22/55 hp; AC 24; (7,63) Round 19 Swarming... (Damage [1].) Healing... (Bleed 1, Distraction [14], healing [5]+1=6.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 21/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 26/55 hp; AC 24; (7,63) Round 20 Swarming... (Damage [5].) Healing... (Bleed 1, Distraction [2], healing [6]+1=7.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 21/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 27/55 hp; AC 24; (7,63) Round 21 Swarming... (Damage [2].) Shooting... (Bleed 1, Distraction [16], shot [15]+10=25, damage [6]+3=9.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 12/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 24/55 hp; AC 24; (7,63) Round 22 Swarming... (Damage [5].) Healing... (Bleed 1, Distraction [5], healing [2]+1=3.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 12/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 21/55 hp; AC 24; (7,63) Round 23 Swarming... (Damage [1].) Healing... (Bleed 1, Distraction [3], healing [5]+1=6.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 12/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 25/55 hp; AC 24; (7,63) Round 24 Swarming... (Damage [5].) Healing... (Bleed 1, Distraction [18], healing [6]+1=7.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 12/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 26/55 hp; AC 24; (7,63) Round 25 Swarming... (Damage [4].) Shooting... (Bleed 1, Distraction [14], Shot [7]+10=17 vs AC 22.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 12/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 21/55 hp; AC 24; (7,63) Round 26 Swarming... (Damage [3].) Shooting... (Bleed 1, Distraction [14], healing [3]+1=4.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 12/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 21/55 hp; AC 24; (7,63) Round 27 Swarming... (Damage [3].) Shooting... (Bleed 1, Distraction [13], healing [2]+1=3.) Torel: 29/29 hp; AC 19; 2/5 SL; (9,61,3); Barkskin (long) - Sinwa: 12/30 hp; AC 22; (same as Torel); Barkskin (long) Famine: 20/55 hp; AC 24; (7,63) Rolls for prolonged swarm fight found en masse under round 50 in roller. Round 28-33 Round 28: Swarm does 1+1 damage, Famine distracted. HP: Torel 29/29, Sinwa 12/30, Famine 18/55 Round 29: Swarm does 2+1 damage, Famine heals 9. HP: Torel 29/29, Sinwa 12/30, Famine 24/55 Round 30: Swarm does 3+1 damage, Famine heals 7. HP: Torel 29/29, Sinwa 12/30, Famine 27/55 Round 31: Swarm does 1+1 damage, Famine shoots (14+10=24) hits, does 9 damage. HP: Torel 29/29, Sinwa 3/30, Famine 23/55 Round 32: Swarm does 4+1 damage, Famine heals 9. HP: Torel 29/29, Sinwa 3/30, Famine 28/55 Round 33: Swarm does 3+1 damage, Famine shoots (18+10=28) hits, 9 damage, falling 2 damage. HP: Torel 27/29, Sinwa -6/30, Famine 24/55 Round 33 Torel stands, then stabilizes Sinwa with a casting of cure minor wounds. Famine charges after him and strikes, cutting into Torel heavily. (Attack [10]+10=20 vs AC 19, damage [2]+3=5.) Torel: 22/29 hp; AC 19; 2/5 SL; (7,63,2); Barkskin (long) Famine: 24/55 hp; AC 24; (6,63) Round 34 Torel strikes back, but misses. (Attack [6]+6=12 vs AC 24.) Famine strikes, hitting once heavily. (Attack [10]+10=20 and [12]+5=17 vs AC 19, damage [6]+3=9.) Torel: 13/29 hp; AC 19; 2/5 SL; (7,63,2); Barkskin (long) Famine: 24/55 hp; AC 24; (6,63) Round 35 Torel attacks, missing. (Attack [6]+6=12 vs AC 24.) Famine's clumsy side shows. (Attack [1!]+10=11 and [1!]+5=6 vs AC 19.) Torel: 7/29 hp; AC 19; 2/5 SL; (7,63,2); Barkskin (long) Famine: 24/55 hp; AC 24; (6,63) Round 36 Torel attacks, missing. (Attack [7]+6=13 vs AC 24.) Famine stays clumsy. (Attack [1!]+10=11 and [11]+5=16 vs AC 19.) Torel: 7/29 hp; AC 19; 2/5 SL; (7,63,2); Barkskin (long) Famine: 24/55 hp; AC 24; (6,63) Round 37 Torel attacks, missing. (Attack [6]+6=12 vs AC 24.) Famine hits, nearly ending it. (Attack [12]+10=22 and [19]+5=24vs AC 19, damage [3]+3=6 and [2]+3=5.) Torel: 2/29 hp; AC 19; 2/5 SL; (7,63,2); Barkskin (long) Famine: 24/55 hp; AC 24; (6,63) Round 38 Torel attacks, missing. (Attack [3]+6=9 vs AC 24.) Famine hits, ending it. (Attack [20!]+10=30 and [17]+5=22 vs AC 19, confirm [8]+10=18 vs AC 19, damage [7]+3=10 and [10]+3=13.) Torel: -10/29 hp; AC 19; 2/5 SL; (7,63,2); Barkskin (long) Famine: 24/55 hp; AC 24; (6,63) |
| #8ErithmuSep 22, 2006 15:43:06 | ECL 8: Sunstroke (MindwandererB) vs Kraegin (TelinArtho): Sunstroke Ready for September 20 [Fight 3] - Guarding |
| #9TelinArthoSep 22, 2006 16:58:18 | Tessero Valis Tessero Valis Gender and Race: Male Human Size and Type: Medium Human Height and Weight: 6’ 2”, 184 lbs. Age: 31 years Alignment: Neutral Good ECL: Fighter 2, Psychic Warrior 1 Experience: 3200 Guild: none Current 3FC Information Fight 1 Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx |
| #42hirumajoeSep 30, 2006 6:45:45 | The setup can be found [post=10228586]here[/post]. The Fight! Conventions The conventions for this fight are as follows. Gundmir will be in red. R'y mund will be in blue. All rolls can be found here. I will not link individual rolls since all such links would lead to that page, but I will summarize the rolls. Placement Gundmir starts in box 1, space 35,55, with his wand of expeditious retreat in hand. R'y Mund starts in box 2, space 58,32, with a stone of skate in one hand and a stone of synesthete in the other. Initiative Gundmir rolls a [16]+1 = 17 and will go first. R'y Mund rolls a [11]+5 =16 and will go second. Round 1 Gundmir 26/26 R'y Mund 13/13 Gundmir casts shield faith from memory. (Shield of Faith: Ends 31) R'y Mund reactive Listen to spell casting: [5]-18 =-13 vs DC 0 (Failure) R'y Mund manifests skate from a powerstone and moves at half speed to 58,28. (Skate: Ends 11) R'y Mund attempts to dispense with the display from Skate: [16]+6 = 22 vs DC 16 (Success) |
| #43hogarthSep 30, 2006 10:17:22 | Daisy's sheet Free Activity: Guarding Home STR 10 (+0) [4 pts] [12, -2 racial] DEX 18 (+4) [10 pts] [16, +2 racial] CON 14 (+2) [6 pts] INT 12 (+1) [4 pts] WIS 20 (+5) [10 pts] [+1 @4th, +1 @8th, +2 enhancement] CHA 10 (+0) [2 pts] Hit Points: 55 (8HD) [8 drd + 7*4.5 drd + 8*2 con] AC 20 [10 base, +4 armor, +1 shield, +4 dex, +1 Size] touch 15, flat 15 [+4 shield (force screen)] Initiative: +4 [+4 dex] BAB/Grapple: +6/+2 [+6 BAB, +0 str, -4 Size] Speed 15ft [base 20, 15ft for medium armor] [u]Saves:[/u] Fort +9 [+6 drd, +2 con, +1 racial] Ref +7 [+2 drd, +4 dex, +1 racial] Will +11 [+6 drd, +4 wis, +1 racial] [+2 vs fear] +4 vs spell-like abilities of fey [u]Melee Attacks[/u]: Club +7 melee, 1d4 (20/x2) [+8 melee, 1d8+1 (Shillelagh)][+6 BAB, +1 size] [+2 attack/damage (Bull's Strength)] Produce Flame +7 melee touch, 1d6+5 (20/x2) [+6 BAB, +1 size] [u]Ranged Attacks[/u]: +1 Frost Sling +13 ranged, 1d3+1+1d6 (20/x2) [range 50'] [+6 BAB, +4 dex, +1 size, +1 racial, +1 enhancement] Produce Flame +12 ranged touch, 1d6+5 (20/x2) [range 120'][+6 BAB, +4 dex, +1 size, +1 racial] [u]Full Attacks[/u]: +1 Frost Sling +13/+8 ranged, 1d3+1+1d6 (20/x2) [range 50'] Club +7/+2 melee, 1d4 (20/x2) [+8/+3 melee, 1d8+1 (Shillelagh)] [u]Feats[/u]: [1st] Mounted Combat [3rd] Animal Affinity [6th] Mounted Archery [u]Racial and Class Abilities[/u]: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Resist Nature Lure Wild Shape (3x/day) [Large][3/3 uses remaining] [u]Skills[/u] (55 pts drd) [-2 ACP] +4 Balance [0 rnks, +4 dex] +2 Climb [0 rnks, +0 str, +2 racial] +13 Concentration [11 rnks, +2 con] +15 Handle Animal [11 rnks, +0 cha, +2 feat, +2 mw tool] +8 Hide [0 rnks, +4 dex, +4 Size] +2 Jump [0 rnks, +0 str, +2 racial] +14 Knowledge (Nature) [11 rnks, +1 int, +2 class] +18 Listen [11 rnks, +5 wis, +2 racial] +6 Move Silently [0 rnks, +4 dex, +2 racial] +17 Ride [11 rnks, +4 dex, +2 feat] +5 Spot [0rnks, +5 wis] +7 Survival [0 rnks, +5 wis, +2 class] Speaks Common, Halfling, Elven and Druidic [u]Spells memorized:[/u] [6/5/4/4/3] [Spell Levels: 37; Cast: 13] [30/37 Spell Levels remaining] 0 [DC 15]: Light, Guidance, Guidance, Guidance, Resistance, Resistance 1 [DC 16]: 2 [DC 17]: Barkskin, Bull's Strength, Chill Metal, Flaming Sphere 3 [DC 18]: Call Lighting, Call Lightning, Spike Growth, Wind Wall 4 [DC 19]: Flame Strike, Flame Strike, [u]Buffs and Prefight actions[/u]: - Bring Athena and Artemis [u]Equipment[/u]: Traveller's outfit Armor: +1 Small Hide Armor [1165 gp][12.5 lbs] Shield: Small Darkwood Buckler [205 gp][1.25 lbs] Weapon: Small Club [- gp][1.5 lbs] Weapon: +1 Frost Small Sling [8300 gp][0 lbs] Ammo: Small Sling Bullets (10) [1 sp][2.5 lbs] Ammo: Small Sling Bullets (23) [3 sp][5.75 lbs] [Carried by Athena] Masterwork Whistle [50 gp][0 lbs] Periapt of Wisdom +2 [4000 gp][0 lbs] Ring of Feather Falling [2200 gp][0 lbs] Pearl of Power I [1000 gp][0 lbs] Lesser Rod of Metamagic Extend [3/3 uses remaining] [3000 gp][5 lbs] Wand of Cure Light Wounds [3 charges left] [750 gp][-] Expendable Items: [CL] [3175/3200] Scrollcase containing: [1 gp][0.5 lbs] 1x Scroll of Faerie Fire [CL 1] x2 [50 gp] 1x Scroll of Entangle [CL 1] x2 [50 gp] 1x Scroll of Magic Fang [CL 1] x2 [50 gp] 2x Scroll of Shillelagh [CL 1] [50 gp] 2x Scroll of Bull's Strength [CL 3] [300 gp] 2x Scroll of Cat's Grace [CL3] [300 gp] 2x Scroll of Resist Energy [CL 3] [300 gp] 1x Scroll of Air Walk [CL 7] [700 gp] 1x Potion of Shield of Faith [CL 1] [50 gp][0.1 lbs] [u]Mount Equipment[/u]: Athena: Barding: +1 Studded Leather [1200 gp][20 lbs] Military Saddle [20 gp][30 lbs] [post=10123576]Dogshoes of Speed[/post] [3000 gp][12 lbs] Artemis Barding: +1 Studded Leather [1200 gp][20 lbs] Exotic Military Saddle [60 gp][40 lbs] Equipment at Home: Gold: 4321 gp, 5 sp Backpack [2 gp][0.5 lbs] Hooded Lantern [7 gp][2 lbs] Oil, 1-pint flask [1 sp][1 lb] Waterskin [1 gp][1 lb] Miscellaneous Statistics: Age: 25 years old Height: 2'8" (~0,89 m) Weight: 27 lbs Encumbance: 0 - 24 (light), 25 - 49 (medium), 50 - 75 (heavy) Weight carried: 23.35 lb Athena's Encumbrance: 0 - 129 (light), 130 - 259 (medium), 260 - 390 (heavy) Athena's max Weight carried: 118.1 lbs [mount gear 62 lbs, Little Daisy 27 lbs, Little Daisy's gear 23.35 lbs, extra sling bullets 5.75 lbs] Artemis' Encumbrance: 0 - 116 (light), 117 - 233 (medium), 234 - 350 (heavy) Artemis' max Weight carried: 110.35 lbs [mount gear 60 lbs, Little Daisy 27 lbs, Little Daisy's gear 23.35 lbs] Athena Athena Female Riding Dog Medium Animal True Neutral Str 17 [+3], Dex 17 [+3], Con 15 [+2], Int 2 [-4], Wis 12 [+1], Cha 6 [-2] [As base animal, +2 str and dex for 6th-8th level Druid] Hit Points: 39 HP [6 HD] AC 25 [+3 dex, +8 natural, +4 armor] [+4 natural base, +4 natural for 6th-8th level Druid] Init: +3 [+3 dex] BAB/Grapple: +4/+7 Space/Reach: 5ft/5ft Speed: 70ft [40ft base, 30ft enhancement] Saves: Fort +7 [+5 animal, +2 con] Ref +8 [+5 animal, +3 dex] [evasion] Will +3 [+2 animal, +1 wis] [+4 vs enchantment spells and effects] Attack: Bite +8 melee, 1d8+4 (20/x2) [+4 BAB, +3 str, +1 feat][Trip Attempt] [+2 attack/damage (Bull's Strength)] Feats: [bonus] Track [1 HD] Alertness [3 HD] Weapon Focus (Bite) [6 HD] Improved Natural Attack Special Abilities Trip: Attempt to trip the opponent on a successful bite attack as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react Low Light Vision Scent Link: Handle Animal as free action, push as move action Share Spells Evasion Devotion: +4 morale bonus on Will saves against enchantment spells and effects Tricks: [Total: 9] [6 for int 2, +3 bonus][Combat Riding pack] Attack, Attack (any creature)B, Come, Defend, Down, Guard, Heel, TrackB, DisarmB Skills: Jump +25 [2 rnks, +3 str, +4 racial, +16 Dogshoes of Speed] Listen +7 [4 rnks, +1 wis, +2 feat] Spot +7 [4 rnks, +1 wis, +2 feat] Swim +4 [1 rnk, +3 str] Hide +3 [0 rnks, +3 dex] Move Silently +3 [0 rnks, +3 dex] Survival +1 [0 rnks, +1 wis][+4 when tracking by scent] |
| #44zevoxSep 30, 2006 10:39:31 | Results, accounting, and other non-essentials cut from sheets for space reasons. The Chameleon, Halfling Rogue/Psychic Warrior/Assassin/Shadowdancer The Chameleon Gender and Race: Female halfling Size and Type: small humanoid(halfling) Height and Weight: 2'8" 27lb Age: 22 Alignment: CE ECL: Rogue3/Psywar2/Assassin3/Shadowdancer1 Experience: 37450/45000 Guild: EHTC [post=9845738]approved character changes[/post] Attributes STR 10 (+0) [4 pts] [12 Base, -2 Racial] DEX 22 (+6) [10 pts] [16 Base, +2 Racial, +2 Enhancement, +2 Advancement] CON 16 (+3) [6 pts] [14 Base, +2 Enhancement] INT 16 (+3) [10 pts] [16 Base] WIS 14 (+2) [6 pts] [14 Base] CHA 08 (-1) [0 pts] [8 Base] Miscellaneous Statistics Hit Points: 65 [8 HD] [6 (rogue 1) + (4.5 (Psychic Warrior, Shadowdancer) x 3) + (3.5 (rogue, Assassin) x 5) + (9 HD x 3 Con)] Armor Class (Normal): 22 +1 dodge; +1 Dex & +1 size during compression [10 Base, +6 Dex, +5 Armor, +1 Size] Armor Class (Touch): 17 +1 dodge; +1 Dex & +1 size during compression [10 Base, +6 Dex, +1 Size] Armor Class (Flat-Footed): 16 +1 size during compression [10 Base, +5 Armor, +1 Size] Initiative: +6 [+6 Dex] Base Attack Bonus: +5 [+2 (rogue), +1 (psywarrior), +2(Assassin), +0(Shadowdancer)] Grapple: +1 [5 BAB, +0 Str, -4 Size] Speed (Land): 20 ft [20 Base] Weight Carried: 24.95 lbs, light encumbrance [0-25 (Light), 26-50 (Medium), 51-75 (Heavy)] Saves Fortitude: +9 [+3 Con, +1 (rogue), +3 (Psychic warrior), +1(Assassin), +0 (shadowdancer), +1 Racial] Reflex: +15 [+6 Dex, +3 (rogue), +0 (Psychic Warrior), +3(Assassin), +2 (shadowdancer), +1 Racial] Will: +5 [+2 Wis, +1 (rogue), +0 (Psychic Warrior), +1(Assassin), +0 (shadowdancer), +1 Racial] Melee Attacks Rapier +7, 1d4, (18-20/x2), Piercing +3d6 sneak attack [+0 Str, +5 BAB, +1 Size, +1 Enhancement] Ranged Attacks Longbow +13, 1d6+1, (20/x3), Range 110ft, piercing +3d6 sneak attack [+6 Dex, +5 BAB, +1 Size, +1 Enhancement] Special Attacks & Abilities Death Attack, DC 16 Poison Use +1 saves vs poison +4d6 sneak Attack Hide in Plain sight Uncanny Dodge Arcane Spells known Level 1 [DC 14] True Strike, Obscuring Mist, Disguise Self Level 2 [DC 15] Invisibility, Spider Climb Spell Levels Available Per Fight: 2 [5 Total Spell Levels / 3, rounded up] Total Spell Levels: 5 [(3 x 1, 1 x 2)] Caster Level: 2 Powers Readied Level 1 [DC 13] Chameleon, Skate Power Points Available Per Fight: 1 [3 Total Power Points / 3, rounded up] Total Power Points: 3 [(1 (Psychic Warrior2), +2(Wisdom)] Manifester Level: 2 Feats DodgeLvl 1 MobilityLvl 3 Psionic ShotLvl 6 Point Blank ShotPsywar 1 Combat ReflexesPsywar 2 Greater Psionic ShotLvl 9 Skills Total Skill Points: 99 [66 (rogue), 10 (Psychic Warrior), 21(Assassin, 9(shadowdancer))] Languages: Common, halfling, dwarven, elven, orc [2 Racial, 3 Int, 0 Speak Language] Armor Check Penalty: -0 [0 Armor] Balance: +6 [+6 Dex, 0 Ranks] Climb: +2 [+0 Str, 0 Ranks, +2 racial] Concentration: +14 [+3 Con, 11 Ranks (0 (rogue), 3 (Psychic Warrior), 8 (Assassin), 0 (Shadowdancer))] Disguise: +3 [-1 Cha, 4 Ranks (4 (rogue), 0 (Psychic Warrior), 0 (Assassin), 0 (Shadowdancer))] Escape Artist: +17 [+6 Dex, 11 Ranks (5 (rogue), 0 (Psychic Warrior), 2 (Assassin), 4 (Shadowdancer))] Hide: +26 [+6 Dex, 11 Ranks (8 (rogue), 0 (Psychic Warrior), 2 (Assassin), 1 (Shadowdancer)), +4 size, +5 competence(Cloak of Elvenkind)] Jump: -4 [+0 Str, 0 Ranks, -6 speed, +2 racial] Knowledge(local): +8 [+3 Int, 5 Rank (5 (rogue), 0 (Psychic Warrior), 0 (Assassin), 0 (Shadowdancer))] Listen: +13 [+2 Wis, 9 Ranks (8 (rogue), 0 (Psychic Warrior), 0 (Assassin), 1 (Shadowdancer)), +2 race] Move Silently: +25 [+6 Dex, 12 Ranks (8 (rogue), 0 (Psychic Warrior), 3 (Assassin), 1 (Shadowdancer)), +2 race, +5 competence(armor of silent moves)] Open Lock: +19 [+6 Dex, 11 Ranks (8 (rogue), 0 (Psychic Warrior), 3 (Assassin), 0 (Shadowdancer)), +2 Tools] Perform(dance): +4 [-1 Cha, 5 Ranks (5 (rogue), 0 (Psychic Warrior), 0 (Assassin), 0 (Shadowdancer))] Psicraft: +4 [+3 Int, 1 Rank (1cc (rogue), 0 (Psychic Warrior), 0 (Assassin), 0 (Shadowdancer))] Search: +15 [+3 Int, 12 Ranks (1 (rogue), 7 (Psychic Warrior), 3 (Assassin), 1 (Shadowdancer))] Spot: +11 [+2 Wis, 9 Ranks (8 (rogue), 0 (Psychic Warrior), 0 (Assassin), 1 (Shadowdancer))] Tumble: +10 [+6 Dex, 4 Ranks (4 (rogue), 0 (Psychic Warrior), 0 (Assassin), 0 (Shadowdancer))] Prefight Actions Adress all stones Gain Psionic Focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithral Chain Shirt of Silent moves +1 [6,25 lbs][5850 gp] Cloak of Elvenkind [1 lbs][2500 gp] MW Rapier [1 lbs][320 gp] Composite Longbow of supression +1 [2 lbs][18400 gp] Gloves of Dexterity +2 [- lbs][4000 gp] Amulet of Health +2 [- lbs][4000 gp] 175/180 small Arrows [0.075 lb each = 13,5 lbs] [0.05 gp each = 9 gp] Expendable Items 1 Potion of Protection from Evil [CL 1] [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] 1 Potion of Protection from Good [CL 1] [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] 3 Powerstone of Skate [ML 2] [0.0 lb each = 0 lbs][50 gp each = 150 gp] 2 Powerstone of Compression [ML 3] [0.0 lb each = 0 lbs][150 gp each = 300 gp] 3 Scrolls of Invisibility [CL 3] [0.0 lb each = 0 lbs][150 gp each = 450 gp] 1 Scrolls of Darkness [CL 3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] Max total (ECL2 x 50): 3200 gp Equipment at Home MW Thieves tools [2 lbs][100 gp] 3425gp |
| #45zelck_dupSep 30, 2006 23:14:01 | Kraegin (TelinArtho) vs Karen (Lonewolf): City [ECL9] Kraegin (Human Cleric7/Thaumaturgist2 ECL9) Current Cycle Time Between Fight: 3 hrs Prebuffs/Ongoing Effects: Extended Magic Vestments (16 hours) Items Used: Torent (killed week 1) Spells or Powerpoints Used: 18 sp (MV (3), RE (2), SMIV (4), Sanc (1), SMIII (3), SMII (2), Doom (1), SW (2)) x/day Abilities Used: 1 extended charge from rod, 1 Pearl of Power (2nd) Free Activity: none Time Between Fight: 2 hrs Prebuffs/Ongoing Effects: Extended Magic Vestments (14 hours) Items Used: none Spells or Powerpoints Used: 9 sp (SMIII, SMIV, Doom, Shield of Faith) x/day Abilities Used: 1 extended charge from rod Free Activity: none Prebuffs for wk3: Recall Doom (x2), SMIV with pearls of power |
| #46abyssal_stalkerOct 01, 2006 4:23:35 | Pestilence Pestilence Type: Humanoid Gender: Unknown Race: Hill Dwarf Size: Medium Height: 4'5" Weight: 200 lbs Age: Unknown Alignment: Lawful Evil Classes: Ex-Barbarian 2/Fighter 1/Ranger 3 Experience: 18,900/21,000 Attributes STR 16 (+3) [10 pts] DEX 16 (+3) [10 pts] CON 16 (+3) [06 pts] [14 Base + 2 Racial] INT 13 (+1) [05 pts] WIS 14 (+2) [05 pts] [13 Base + 1 Advancement] CHA 06 (-2) [00 pts] [08 Base - 2 Racial] Miscellaneous Statistics Hit Points: 55 [12 Brb + (6.5 Brb x 1) + (5.5 Ftr x 1) + (4.5 Rgr x 3) + (3 Con x 6)] Armor Class (Normal): 24a [10 Base + 9 Armor + 2 Shield + 3 Dex] Armor Class (Touch): 13a [10 Base + 3 Dex] Armor Class (Flat-Footed): 24a [10 Base + 9 Armor + 2 Shield + 3 Dex] Initiative: +3 [3 Dex] Base Attack Bonus: +6/+1 [2 Brb + 1 Ftr + 3 Rgr] Grapple: +9 [6 BAB + 3 Str] Speed: 40 ft [20 Base + 10 Unnamed + 10 Insight] Weight Carried: 80.50 lbs, Medium encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] [u]Saves[/u] Fortitude: +11b, c [3 Brb + 2 Ftr + 3 Rgr + 3 Con] Reflex: +6b [0 Brb + 0 Ftr + 3 Rgr + 3 Dex] Will: +5b [0 Brb + 0 Ftr + 1 Rgr + 2 Wis + 2 Feat] [u]Melee Attacks[/u] +1 Adamantine Dwarven Waraxe: +10/+5d, 1d10+4 (x3)e, Slashing [6 BAB + 3 Str + 1 Enhancement] Masterwork Armor Spikes: +10/+5d, 1d6+3 (x2)e, Piercing [6 BAB + 3 Str + 1 Enhancement] Masterwork Alchemical Silver Dwarven Waraxe: +10/+5d, 1d10+2 (x3)e, Slashing [6 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Dwarven Waraxe: +10/+5d, 1d10+3 (x3)e, Slashing [6 BAB + 3 Str + 1 Enhancement] Masterwork Warhammer: +10/+5d, 1d8+3 (x3)e, Bludgeoning [6 BAB + 3 Str + 1 Enhancement] [u]Ranged Attacks[/u] Darkwood Composite Longbow (+3 Str): +10/+5d, 1d8+3 (x3)e, Piercing, Range 110 ft [6 BAB + 3 Str + 1 Enhancement] [u]Divine Spells Prepared[/u] Level 1 [DC 13]: Level 2 [DC 14]: Level 3 [DC 15]: Level 4 [DC 16]: Spell Levels Available Per Fight: ?? [?? Total Spell Levels / 3, rounded up] Total Spell Levels: ?? [(? x 1), (? x 2), (? x 3), (? x 4)] Caster Level: ? [u]Combat Abilities[/u] +4 bonus to resist being bull rushed or tripped when standing on the ground [u]Conditional Modifiers[/u] a +4 dodge bonus vs giant types b +2 vs spells/powers and spell/power-like effects c +2 vs poisons d +1 to attack vs orcs & goblinoids e +2 to damage vs elves f +2 vs elves [u]Feats[/u] Lvl 1: Wild Talent Lvl 3: Speed of Thought Rgr 1: Track Rgr 3: Endurance Lvl 6: Iron Will Ftr 1: Blind-Fight [u]Skills[/u] Balance: +0 [0 Ranks (0 Brb + 0 Ftr + 0 Rgr) + 3 Dex - 3 ACP] Bluff: -2f [0 Ranks (0 Brb + 0 Ftr + 0 Rgr) - 2 Cha] Climb: +3 [1 Ranks (0 Brb + 1 Ftr + 0 Rgr) + 3 Str + 2 Circumstance - 3 ACP] Craft (Armorsmithing): +10 [5 Ranks (5 Brb + 0 Ftr + 0 Rgr) + 1 Int + 2 Racial + 2 Circumstance] Craft (Bowmaking): +12 [9 Ranks (5 Brb + 1 Ftr + 3 Rgr) + 1 Int + 2 Circumstance] Craft (Weaponsmithing): +10 [5 Ranks (5 Brb + 0 Ftr + 0 Rgr) + 1 Int + 2 Racial + 2 Circumstance] Craft (Masonry): +14 [9 Ranks (5 Brb + 1 Ftr + 3 Rgr) + 1 Int + 2 Racial + 2 Circumstance] Hide: +5 [5 Ranks (0 Brb + 0 Ftr + 5 Rgr) + 3 Dex - 3 ACP] Jump: +4 [0 Ranks (0 Brb + 0 Ftr + 0 Rgr) + 3 Str + 4 Unnamed - 3 ACP] Knowledge (Religion): +3 [2 Ranks (4 BrbCC + 0 Ftr + 0 Rgr) + 1 Int] Listen: +5f [3 Ranks (1 Brb + 0 Ftr + 2 Rgr) + 2 Wis] Move Silently: +5 [5 Ranks (0 Brb + 0 Ftr + 5 Rgr) + 3 Dex - 3 ACP] Sense Motive: +2f [0 Ranks (0 Brb + 0 Ftr + 0 Rgr) + 2 Wis] Spot: +5f [3 Ranks (0 Brb + 0 Ftr + 3 Rgr) + 2 Wis] Survival: +2f [0 Ranks (0 Brb + 0 Ftr + 0 Rgr) + 2 Wis] Languages: Common, Dwarven and Giant [2 Racial + 1 Int] Total Skill Points: 49 [25 Brb + 3 Ftr + 21 Rgr] Armor Check Penalty: -3 [-3 Armor + 0 Shield] [u]General Tactics[/u] Always stow equipment; never drop it. All melee attacks should be made one-handed unless otherwise specified. Use any and all equipment available whenever necessary. Never surrender. [u]Prefight Actions[/u] Gain psionic focus. Don mithral full plate and mithral buckler. [u]Equipment Carried[/u] 001 +1 Adamantine Dwarven Waraxe [08.00 lbs] 001 +1 Mithral Buckler [02.50 lbs] 001 +1 Mithral Full Plate [25.00 lbs] 160 Arrows [24.00 lbs] 001 Climber's Kit [05.00 lbs] 001 Darkwood Composite Longbow (+3 Str) [01.50 lbs] 001 Masterwork Armor Spikes [10.00 lbs] 001 Masterwork Alchemical Silver Dwarven Waraxe [08.00 lbs] 001 Masterwork Cold Iron Dwarven Waraxe [08.00 lbs] 001 Masterwork Warhammer [05.00 lbs] 001 Wand of Cure Light Wounds {CL 1} (24 charges) [00.00 lbs] 001 Wand of Cure Light Wounds {CL 1} (50 charges) [00.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Masonry) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Adventure Results[/u] [post=9269701]Success[/post] in "Aspects Of The Apocalypse, Part III" [0,600.00 XP] [0,600.00 + 0,063.00 gp] [post=9269727]Success[/post] in "Bizarre Rescue" [0,800.00 XP] [0,900.00 + 0,088.00 gp] [u]Arena Results[/u] [post=8242435]Success[/post] vs Histal Dar'ath (waywreth) [0,900.00 XP] [0,900.00 + 0,063.00 gp] [post=8300434]Success[/post] vs Emon Thrin (Kaigan) [0,900.00 XP] [0,900.00 + 0,063.00 gp] [post=8353790]Success[/post] vs Theoricus (bgt) [0,900.00 XP] [0,900.00 + 0,063.00 gp] [post=8598420]Success[/post] vs Drac (Dracazar) [1,200.00 XP] [1,200.00 + 0,088.00 gp] [post=8684961]Success[/post] vs Krayko, Bringer of Frozen Justice (^Rayne^) [1,200.00 XP] [1,200.00 + 0,088.00 gp] [post=8722538]Success[/post] vs Tan, Son of Sty (Book5) [1,500.00 XP] [1,500.00 + 0,088.00 gp] [post=9401311]Success[/post] vs Kendal Aphos (Papapeperoni) [1,500.00 XP] [1,600.00 + 0,115.00 gp] [post=9498461]Success[/post] vs Faelto (TelinArtho) [1,500.00 XP] [1,600.00 + 0,115.00 gp] [post=9534850]Failure[/post] vs Destra Stormwind (Zevox) [0,500.00 XP] [0,533.00 + 0,115.00 gp] [post=9672092]Failure[/post] with Seændithas (Sindorin) vs Zero (MindWandererB) [0,500.00 XP] [0,530.00 + 0,115.00 gp] [post=9775897]Failure[/post] vs Loddick Saffrion (Erithmu) [0,600.00 XP] [0,666.00 + 0,144.00 gp] [post=9821597]Failure[/post] vs Kimahri Ronso (Dr. Funk) [0,600.00 XP] [0,666.00 + 0,144.00 gp] [post=10055384]Success[/post] vs Ihdald Seaslash (Milov) & Indrithia (Zevox) [1,800.00 XP] [2,000.00 + 0,144.00 gp] [post=10183602]Failure[/post] with Death (NiQil) vs Dronnar Darkjof Reborn (DSugui) [0,700.00 XP] [0,777.00 + 0,144.00 gp] [post=--------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 + 0,144.00 gp] [u]Abilities[/u] Classes Blackguard ----- |
| #47abyssal_stalkerOct 01, 2006 4:25:22 | Link to sheets. tactics for Pestilence These tactics are in addition to the general tactics listed on my sheet. I want to start front and center with adamantine waraxe in hand. To start, make all possible haste to one of the inside corners in the central pillar formation. The idea here is to be in a position where Ceilia's horse will have to squeeze in order to attack me, which will take away charging as an option. Once there, it's just a question of waiting for them to come to me. I do not want to leave that spot unless Ceilia's horse is dead. However, if no one is in immediate melee range, then stow the axe and draw the bow so that I can fire at them as they close. I am guessing that I will be facing two hold person castings from Khabil, and then he will be out of spells that I have to worry about. Ceilia has no spells to really worry about. So my primary target will be Khabil. If not threatened, ready to fire at Khabil upon any spellcasting that I can see in the hopes of making him lose his hold person spells. If I am threatened, then I shouldn't have my bow out anyway. Melee combat is my preference. Assuming I make it through the hold person spells, if I have a choice of targets, start with Ceilia's mount, then move to Khabil and finally Ceilia. If the mount gets brought back with healing after I have killed it, kill it again. Keep it down and out. Aside from that...hack & slash is the order of the day. If you have any questions, PM me. |
| #48papapeperoniOct 02, 2006 0:50:48 | Monsieur Hood Show Monsieur Hood |
| #49papapeperoniOct 02, 2006 0:51:55 | The Fight Show Monsieur Hood will be referred to as Hood Krug Butcher will be referred to as Krug Bob will only be listed in the fight if he does something other than moving on that round. Bob is depicted as a Medium creature due to visibility, he is actually Diminutive All rolls can be found here Starting Positions Krug starts in box 2, holding his tower shield. Hood starts second in box 1, holding his deepcrystal bow, with Bob next to him. Round 1 Krug taps his tatoo of Vigor and moves towards Hood Hood takes a 5-ft. step towards the wall , and rapidly shoots two arrows at Hood, missing with one, but hitting Krug hard for 10 damage! Summary Hood: 34/34 hp; AC 19; Buffs: Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 23/28 hp; AC 26; Buffs: None Round 2 Krug shrugs of the damage, gets out a potion of Shield of Faith and drinks it Hood steps a bit closer to the wall and shoots again, but misses with both arrows Summary Hood 34/34 hp; AC 19; Buffs: Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 23/28 hp; AC 28; Buffs: Shield of Faith (round 12) Round 3 Krug double moves towards Hood {Move x2} With Krug still a pretty large distance away from Hood, he moves a step further to the wall and fires yet again two arrows, missing with both of them Summary Hood 34/34 hp; AC 19; Buffs: Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 23/28 hp; AC 28; Buffs: Shield of Faith (round 12) Round 4 Krug tirelessly moves on, and double moves towards Hood again {Move x2} Hood steps backwards and shoots yet again, missing with one, and inflicting a massive 11 damage with the other! Summary Hood 34/34 hp; AC 19; Buffs: Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 12/28 hp; AC 28; Buffs: Shield of Faith (round 12) Round 5 Bleeding heavily from his wounds, Krug takes out a potion of CLW and drinks it , healing 5 hp Hood takes his chance with Krug's defenses down and shoots again, unfortunately missing again Summary Hood 34/34 hp; AC 19; Buffs: Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 17/28 hp; AC 28; Buffs: Shield of Faith (round 12) Round 6 Mightily angry now, Krug double moves again towards Hood {Move x2} Krug is getting a bit too close now, so Hood gets out his powerstone and manifests Skate from it Summary Hood 34/34 hp; AC 19; Buffs: Skate (round 16), Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 17/28 hp; AC 28; Buffs: Shield of Faith (round 12) Round 7 Krug double moves again, closing in on Hood {Move x2} Paying extra attention to the distance between both of them, Hood fires arrows one more time, but misses with both again I've just noticed that Krug has Deflect Arrows, so all of the arrow hits were actually misses so Krug did not use his potion of CLW and Vigor is still active. Summary Hood 34/34 hp; AC 19; Buffs: Skate (round 16), Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 33/28 hp; AC 28; Buffs: Vigor (round 11), Shield of Faith (round 12) Round 8 Krug bases Hood by making his final two moves {Move x2} Knowing his plan has worked, Hood drops his bow and forcefully initiates a grapple , provoking an AoO from Krug, but he misses Hood with his deadly claw. Hood tries to grab Krug, but fails to get a hold of him. Summary Hood 34/34 hp; AC 19; Buffs: Skate (round 16), Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 33/28 hp; AC 28; Buffs: Vigor (round 11), Shield of Faith (round 12) Round 9 Krug laughs maniacally as he drops his shield and rends Hood with his claws and teeth, nearly striking him dead for 32 damage. Gasping for breath, Hood withdraws with a jump over the small wall and takes a go at getting to the other side Summary Hood 2/34 hp; AC 19; Buffs: Skate (round 16), Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 33/28 hp; AC 28; Buffs: Vigor (round 11), Shield of Faith (round 12) Round 10 Krug taps his tattoo of Skate and bases hood again Knowing the deadly force in melee Krug has, Hood runs, elegantly avoiding Krug's raking claw. Summary Hood 2/34 hp; AC 19; Buffs: Skate (round 16), Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 33/28 hp; AC 28; Buffs: Vigor (round 11), Shield of Faith (round 12), Skate (round 20) Round 11 Krug runs towards Hood and bases him yet again Hood tries to run again, but is knocked unconscious by the final 8 damage of Krug's claw Summary Hood -6/34 hp; AC 19; Buffs: Skate (round 16), Psionic Focus (indefinitely), Bob's Self-Propulsion (indefinitely) Krug: 28/28 hp; AC 28; Buffs: Shield of Faith (round 12), Skate (round 20) |
| #50TelinArthoOct 02, 2006 11:25:29 | Ned the Rouge Saint Ned: [size=2]the Rouge Saint[/size] Gender and Race: Female Human Size and Type: Medium Humanoid Height and Weight: 5'4", 100 lbs. Age: 26 Alignment: True Neutral ECL: Psychic Warrior 2/Fighter 1 Experience: 4,550/6,000 Attributes STR 12 (+1) [04 pts] [12 Base] DEX 18 (+4) [16 pts] [18 Base] CON 14 (+2) [06 pts] [14 Base] INT 14 (+2) [06 pts] [14 Base] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 25 [3 HD] [10 (Fighter 1) + (4.5 (Psychic Warrior) x 2) + (3 HD x 2 Con)] AC info while wearing tower shield Armor Class (Normal): 20 [10 Base, 2 Dex, 4 Armor, 4 Shield] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 18 |
| #82zombiegleemaxOct 09, 2006 1:36:57 | Tweak (Vathelokai) & Nark Dar'ath (waywreth) vs. Farig of Denth[ECL5] (TelinArtho) : UserNamer [City] [Inter-League] Tweak Gender and Race: Female Xeph Size and Type: Humanoid (psionic) Height and Weight: 5'10" 140 lbs Age: 20 (no modifier) Alignment: Lawful Neutral ECL: Bard 1, Fighter 2 Experience: 3,200/6,000 Guild: None Yet Attributes STR 14 (+2) [10 pts] [16 Base, -2 Racial] DEX 14 (+2) [04 pts] [12 Base, +2 Racial] CON 16 (+3) [10 pts] [16 Base] INT 08 (-1) [00 pts] [8 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 26 [3 HD] [6 (Bard) + (5.5 (Fighter) x 2) + (3 HD x +3 Con)] Armor Class (Normal): 12 [+1 dodge][+4 Mobility] [10 Base, +2 Dex] Armor Class (Touch): 12 [+1 dodge][+4 Mobility] [10 Base, +2 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +2 [+2 Dex] Base Attack Bonus: +2 [+0 (Bard), +2 (Fighter)] Grapple: +4 [+2 BAB, +2 Str] Speed (Land): 40 ft [+10 burst (competence)] [30 Base, +10 Insight] Weight Carried: 27 lbs, light encumbrance [0-58 (Light), 58.1-116 (Medium), 116.1-175 (Heavy)] Saves Fortitude: +6 (+1 vs spells and psionics (racial)) [+3 Con, +0 (Bard), +3 (Fighter)] Reflex: +4 (+1 vs spells and psionics (racial)) [+2 Dex, +2 (Bard), +0 (Fighter)] Will: +5 (+1 vs spells and psionics (racial)) [+3 Wis, +2 (Bard), +0 (Fighter)] Melee Attacks Small Club +2, 1d4+2, (20/x2), light bludgeoning [+2 Str, +2 BAB, -2 wrong size] Club +4, 1d6+2 [+1 dmg if wielded 2 handed], (20/x2), one handed bludgeoning [+2 Str, +2 BAB] Large Club +2, 1d8+3, (20/x2), two handed bludgeoning [+2 Str, +2 BAB, -2 wrong size] Quarterstaff +4, 1d6+3, (20/x2), two handed bludgeoning [+2 Str, +2 BAB] Ranged Attacks Club +4, 1d6+2, (20/x2), bludgeoning, range 10 ft. [+2 Dex, +2 BAB] Full Attacks Untrained Two Weapon Fighting: Quarterstaff +0/-4, 1d6+2/1d6+1, (20/x2), two handed bludgeoning [+2 Str, +2 BAB (-4 primary, -8 secondary)] Special Attacks Charge: +2 Attack, -2 AC, Min distance 10 ft., Max distance 80 ft. [+20 ft.: Burst PsiLike Ability] Disarm: +4 [+2 Str, +2 BAB][Provokes AoO][+/- 4 for size difference][-4 light weapon][+4 two handed weapon] Sunder: +4 [+2 Str, +2 BAB][Provokes AoO][+/- 4 for size difference][-4 light weapon][+4 two handed weapon] Trip: +4 [+2 Str, +2 BAB][Touch Attack][Provokes AoO][+/- 4 for size difference][Max Opponent Size: Large] Special Abilities Inspire Courage [1/day: +1 morale to attack, dmg, and some saves] Darkvision 60 ft. Psilike Ability: Burst [3/day: +10 speed for 3 rounds; competence bonus] Naturaly Psionic [+1 PP, Psionic focus, Psionic subtype] Arcane Spells Known Cantrips [DC 10]
Spell Levels Available Per Fight: 0 (2 Cantrips) [0 Total Spell Levels / 3] Total Spell Levels: 0 Arcane Spell Failure: 0% [0 Armor] Caster Level: 1 (Bard) Feats Speed of ThoughtLvl 1[+10 speed when focused] DodgeFigher 1[+1 AC vs. one opponent] Up the WallsLvl 3[Can move on walls while focused] MobilityFigher 2[+4 AC vs. attacks of opportunity] Skills Total Skill Points: 22 [20 (Bard), 2 (Figher)] Languages: Common, Xeph [2 Racial] Armor Check Penalty: -0 [0 Armor] Spot: +3 [+3 Wis] Listen: +6 [+3 Wis, 3 Ranks (3 (Bard))] Move Silently: +2 [+2 Dex] Hide: +2 [+2 Dex] Jump: +6 [+4 per 10 ft. of land speed over 30] [+2 Str, 4 Ranks (4 (Bard))] Balance: +6 [+2 Dex, 4 Ranks (4 (Bard))] Tumble: +6 [+2 Dex, 4 Ranks (4 (Bard))] Climb: +2 [+2 Str] Swim: +2 [+2 Str] Handle Animal: +2 [+0 Cha, 2 Ranks (2 (Figher))] Perform (Beat Box): +5 [+0 Cha, 5 Ranks (5 (Bard))] [Free Action Income: 45 gp] Prefight Actions Psionicly Focus Find a few clubs Equipment Worn and Carried Monk Outfit [0 lbs] [0 gp] Bag of Tricks, Rust (See Allies!) [5 Uses this fight] [3/10 charges used this cycle][0.5 lbs] [3000 gp] Club x 5 [3 lbs each = 15 lbs.][0 gp] Small Club x 1 [1.5 lbs each = 1.5 lbs.][0 gp] Large Club x 1 [6 lbs each = 6 lbs.][0 gp] Quarterstaff x 1 [4 lbs each = 4 lbs.][0 gp] Expendable Items Max total (ECL2 x 50): 450 gp None [? lbs each = ? lbs][? gp each = ? gp] Equipment at Home 345 gp [u]Allies[/u] Maximum CR per ally: CR 1 [ECL - 4, min. 1] Maximum ECL per ally: ECL 1 [ECL - 2] Maximum CA of allies per fight: CA 1 [ECL - 2] Allies Bag of Tricks 10 uses per week = 4 per fight |
| #83papapeperoniOct 09, 2006 3:17:05 | Lutup Kraknay Show
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| #84papapeperoniOct 09, 2006 3:20:02 | The Fight Show Kagun Flinthand will be referred to as Kag Lutup Kraknay will be referred to as Lut All rolls can be found here Starting Positions Kag starts in box 3, holding his longspear Lut starts second in box 4, holding his bow Round 1 Kag doesn't see Lut, so he pulls out his potion of Shield of Faith and drinks it Lut walks towards a tree and moves furher onward, trying to spot Kag Summary Kag: 20/20 hp; AC 15; Buffs: Shield of Faith (ends round 11) Lut: 19/19 hp; AC 17; Buffs: None Round 2 Kag still can't see Lut, so he pulls out his potion of Mage Armor and drinks it Lut walks on along the path, hoping to spot Kag {Move x2} Summary Kag: 20/20 hp; AC 18; Buffs: Shield of Faith (ends round 11), Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 3 Kag now believes it is time to move out, so he walks along the path to glory {Move x2} Lut walks on and suddenly jumps behind a tree as he spots Kag and Kag him Summary Kag: 20/20 hp; AC 18; Buffs: Shield of Faith (ends round 11), Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 4 Kag spotted Lut, so he rushes out to get him {Move x2} Lut quickly walks towards a tree and tries to hide {Move x2} Summary Kag: 20/20 hp; AC 18; Buffs: Shield of Faith (ends round 11), Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 5 Kag continues moving in Lut's direction {Move x2} Lut is now completely behind the tree and waits for Kag to get near Summary Kag: 20/20 hp; AC 18; Buffs: Shield of Faith (ends round 11), Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 6 Kag continues moving in Lut's direction {Move x2}, now knowing he must be close, he ducks to the ground Lut carefully walks to the edge of the tree to try to see Kag, and he spots him and unleashes an arrow, hitting Kag hard for 6 damage! Summary Kag: 14/20 hp; AC 18; Buffs: Shield of Faith (ends round 11), Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 7 Kag quickly stands up, moves towards Lut, and lets himself fall again, not sure if Lut'll release his deadly ray Lut quickly moves away from Kag, trying to gain a vantage point again {Move x2} Summary Kag: 14/20 hp; AC 18; Buffs: Shield of Faith (ends round 11), Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 8 Kag quickly stands up, and hides behind a tree close to Lut Lut quickly moves away from Kag, trying to gain a vantage point again {Move x2} Summary Kag: 14/20 hp; AC 18; Buffs: Shield of Faith (ends round 11), Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 9 Kag moves in to close some of the distance to Lut {Move x2} Lut quickly moves away from Kag, trying to gain a vantage point again {Move x2} Summary Kag: 14/20 hp; AC 18; Buffs: Shield of Faith (ends round 11), Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 10 Kag moves in to close some of the distance to Lut {Move x2} Lut quickly moves away from Kag, trying to gain a vantage point again {Move x2} Summary Kag: 14/20 hp; AC 18; Buffs: Shield of Faith (ends round 11), Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 11 Kag moves in to close some of the distance to Lut {Move x2} Lut quickly moves away from Kag, and hides behind a tree again {Move x2} Summary Kag: 14/20 hp; AC 17; Buffs: Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 12 Kag moves in to close some of the distance to Lut {Move x2} Lut peeks around the corner of the tree and unleashes yet another arrow, but misses Summary Kag: 14/20 hp; AC 17; Buffs: Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 13 Kag moves in and now stands next to Lut, {Move x2} drops his spear and is ready to grapple Lut withdraws away from Kag Summary Kag: 14/20 hp; AC 17; Buffs: Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 14 Kag moves in and now stands next to Lut, ready to grapple {Move x2} Lut withdraws away from Kag Summary Kag: 14/20 hp; AC 17; Buffs: Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 15 Kag moves in and now stands next to Lut, ready to grapple {Move x2} Lut moves away from Kag and shoots at him with his bow, but hits him for only 1 damage Summary Kag: 13/20 hp; AC 17; Buffs: Mage Armor (ends round 602) Lut: 19/19 hp; AC 17; Buffs: None Round 16 [color=Blue]Kag moves in [/COLOR and starts a grapple with Lut, heimliching him for 5 damage! Lut tries to escape from the grapple, but can´t slip out of Kag´s iron grip Summary Kag: 13/20 hp; AC 17; Buffs: Mage Armor (ends round 602) Lut: 14/19 hp; AC 17; Buffs: None Round 17 Kag again crushes Lut for 7 damage! Lut tries to escape from the grapple again, but can´t slip out of Kag´s iron grip Summary Kag: 13/20 hp; AC 17; Buffs: Mage Armor (ends round 602) Lut: 7/19 hp; AC 17; Buffs: None Since the chances are very slim of Lut ever escaping the grapple, I'll assume he would have lost the fight |
| #85macbreaOct 09, 2006 7:36:38 | Valen Valen Sky Gender and Race: Male Human Size and Type: Medium Humanoid (Human, psionic) Height and Weight: 5'6' 140lbs [post=10185774][changed from 150 lbs][/post] Age: 21 years old Alignment: Neutral Good ECL: Ranger 2/Psion (Egoist) 2 Experience: 6500/10000 Attributes STR 14 (+2) [06 pts] [14 Base] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 17 (+3) [10 pts] [16 Base, 1 Level] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 25 [3 HD] [8 Ranger + (4.5 Ranger) + (2.5 Psion x 2) + (4 HD x 2 Con)] Armor Class (Normal): 18 (+1 Dodge, +4 Force Screen, +4 Mobility) [10 Base, 3 Dex, 4 Armor, 1 Enhancement] Armor Class (Touch): 13 (+1 Dodge, +4 Mobility) [10 Base, 3 Dex, 0 Size, 0 Insight, 0 Luck, 0 Deflection] Armor Class (Flat-Footed): 15 (+4 Force Screen) [10 Base, 4 Armor,1 Enhancement] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [2 Ranger 1,1 Psion 2] Grapple: +5 [3 BAB, 2 Str, 0 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 31.0 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +5 [2 Con, 3 Ranger, 0 Psion] Reflex: +6 [3 Dex, 3 Ranger, 0 Psion] Will: +4 (+2 when Psicrystal is within 1 mile) [1 Wis, 0 Ranger, 3 Psion] Melee Attacks Greatsword +5, 2d6+3, (19-20/x2), slashing (+2 Damage vs Elves) [2 Str, 3 BAB] Dagger +5, 1d4+2, (19-20/x2), piercing (+2 Damage vs Elves) [2 Str, 3 BAB] Ranged Attacks [mwk] Deepcrystal Composite Longbow (Mighty +2) +7, 1d8+2, (20/x3), Range 110 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, +2d6 for 2PP) [3 Dex, 3 BAB, 1 Enhancement] Rapid Shot: [mwk] Deepcrystal Composite Longbow (Mighty +2) +5/+5, 1d8+2, (20/x3), Range 110 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, +2d6 for 2PP) [3 Dex, 3 BAB, 1 Enhancement, -2 Rapid Fire] Dagger +6, 1d4+0, (19-20/x2), Range 10 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves) [3 Dex, 3 BAB] Special Attacks & Abilities Human Traits: Bonus feat 1 extra skill point per level (4 at 1st) Ranger Abilities: Proficiency with all Simple and Martial Weapons Proficiency with Light Armor and Shields (not Tower shields) +2 Favored Enemy: Humanoid (Elves) (+2 to Damage, Bluff, Listen, Spot, Sense Motive, Survival) Wild Empathy Combat Style: Rapid Fire Feat while in light or no armor Psion Abilities: Access to Egoist Discipline Bonus Feat Powers Readied Level 1 [DC 14] Vigor, Prescience-Offensive, Precognition-Offensive, Force Screen, Entangling Ectoplasm Power Points Available Per Fight: 3 [9 Total Power Points / 3, rounded up] Total Power Points: 9 [(+0 Ranger 1, +6 Psion 2, +3 Int] Manifester Level: 2 Feats Point Blank Shot Human Dodge Lvl 1 Track Ranger 1 Psicrystal Affinity Psion 1 Mobility Lvl 3 Rapid Fire Ranger 2 Skills Total Skill Points: 62 [50 Ranger, 12 Psion (Egoist)] Languages: Common, Undercommon, Sylvan, Elven [1 Racial, 3 Int] Armor Check Penalty: -0 [0 Armor] Autohypnosis: +4 [1 Wis, 1 Ranks (1 Psion), 2 Synergy Concentration] Balance: +3 [3 Dex] Climb: +2 [2 Str] Concentration: +8 [2 Con, 6 Ranks (4 Ranger,2 Psion)] Craft (Bowmaking): +10 [3 Int, 5 Ranks (4 Ranger, 1 Psion), 2 Masterwork Tools] Handle Animal: +6 [-1 Cha, 5 Ranks (4 Ranger), 2 Masterwork Whistle] Hide: +10 [3 Dex, 7 Ranks (7 Ranger)] Jump: +2 [2 Str] Knowledge (Arcana): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Dungeoneering): +7 [3 Int, 4 Ranks (4 Ranger)] Knowledge (Local): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Nature): +8 [3 Int, 5 Ranks (4 Ranger, 1 Psion)] Knowledge (Psionics): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (The Planes): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Religion): +4 [3 Int, 1 Ranks (1 Psion)] Listen: +6 (+2 from Alertness when Psicrystal within 5') [1 Wis, 5 Ranks (5 Ranger)] Move Silently: +10 [3 Dex, 7 Ranks (7 Ranger)] Perform (Dance): +4 [3 Dex, 1 Rank (2CC Psion)] Psicraft: +4 [3 Int, 1 Ranks (1 Psion)] Ride: +6 [3 Dex, 1 Ranks (1 Ranger), 2 Synergy Handle Animal] Spot: +6 (+2 from Alertness when Psicrystal within 5') [1 Wis, 5 Ranks (5 Ranger)] Survival: +5 [1 Wis, 4 Ranks (4 Ranger)] Conditional Modifiers +1 to hit and +1 to damage with ranged attacks within 30' (Point Blank Shot) +1 Dodge modifier to AC against one target, selectd as a free action each round (Dodge) +4 to AC versus Attacks of Opportunity caused by moving into, from, or through threatened squares (Mobility) +2 to Spot and Listen when Psicrystal is within 5' (Alertness - Psicrystal Affinity) +2 to Will Saves when Psicrystal is within 1 mile (Resolved) +2 to Damage, Bluff, Listen, Sense Motive, Spot, Survival vs Elves (+2 Favored Enemy) Prefight Actions Gain Psionic Focus Bring Psicrystal (Quartz) Psicrystal activates Self-propulsion Bring light warhorse (Lightning) Equipment Worn and Carried Explorers Outfit [0 lbs] [0 gp] [post=10205124][mwk] Deepcrystal Composite Longbow (Mighty +2)[/post] [3 lbs][800C gp] Greatsword [8 lbs][50 gp] 4 Daggers [1 lb each = 4 lbs][2gp each = 8 gp] + 1 Mithral Chain Shirt [10.0 lbs][2100 gp] 1 Acid Flasks [1 lbs][10 gp] 1 Alchemist's Fire [1 lbs][20 gp] 1 Antitoxin [0 lbs][50 gp] 2 Smokestick [1.0 lbs][40 gp] 4 Tindertwig [0 lbs][4 gp] Masterwork Whistle (+2 to Handle Animal) [1 lbs][50 gp] Effient Quiver [2.0 lbs][1800 gp] Inside Effient Quiver (40) Steel Arrows [0.15 lb each = 6.0 lbs][0.025 gp each = 1.0C gp] (20) [mwk] Mundane Crystal Arrows [0.15 lb each = 4.5 lbs][3.025 gp each = 60.5C gp] (9) Alchemical Silver Arrows (-1 Damage) [0.15 lb each = 1.35 lbs][1.025 gp each = 9.225C gp] (9) Cold Iron Arrows [0.15 lb each = 1.35 lbs][0.05 gp each = 0.45C gp] Masterwork Composite Longbow (Mighty +2) [3 lbs][300C gp] End of Inside Effient Quiver Total Weight on Valen: 31.00 lbs [u]Lightning (Light Warhorse)[/u] [- lbs][150 gp] Equipment on Lightning Leather Barding [30 lbs][40 gp] Riding Saddle [25 lbs][10 gp] Bit and bridle [1 lbs][2 gp] Expendable Items 6 Powerstones of Skate [ML 1] [0.0 lb each = 0 lbs][25 gp each = 150 gp] 3 Powerstones of Synesthete [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 2 Potions of Protection from Evil [0.0 lb each = 0 lbs][50 gp each = 100 gp] 3 Powerstones of Bolt [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Powerstones of Entangling Ectoplasm [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] Max total (ECL2 x 50): 800 gp Current total: 475 gp Total Weight with Expendables: 31.0 +0 = 31.0 lbs Encumbrance: Light (58 lbs or less for Str 14) Equipment at Home (100) Arrows [0.15 lbs each = 15 lbs][0.025 C gp each = 2.5 gp] 50' Rope, Silk (+2 to Use Rope) [5 lbs][10 gp] 6 pitons [1/2 lb each = 3 lbs][0.06 gp] Hammer [2 lbs][0.05 gp] Masterwork Bowmaking Tools [1 lbs][55 gp] 1' Thin Silk String (treating as Rope, Silk) (+2 to Use Rope) [0.1 lbs][0.2 gp] 1 Tanglefoot Bag [4 lbs][50 gp] 1 Thunderstone [1 lbs][30 gp] [u]Results[/u] [post=10037808]Win[/post] vs Saunginel (DocNessumo) - [900 xp] [900 gp] [post=10120506]Win[/post] vs both Ash (NiQil) and Fnorri (False_Keraptis) - [1500 xp] [1500 gp] [post=10182048]Win[/post] vs Khabil Baruhk (Traevanon) - [900 xp] [900 gp] Leveled! [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 2 Maximum CA of allies per fight: CA 2 Quartz Gender and Race: None and Psicrystal Size and Type: Diminutive Construct Height and Weight: 5" and 1/10th lb Age: NA Alignment: Neutral Good ECL: NA Attributes STR 1 (-5) [11 Base, -10 Racial] DEX 15 (+2) [11 Base, +4 Racial] CON -- (NA) [-- Base] INT 06 (-2) [10 Base, -4 Racial] WIS 10 (+0) [10 Base] CHA 10 (+0) [10 Base] Miscellaneous Statistics Hit Points: 15 [4 HD] [1/2 of Master's HP + 3 Feat] Armor Class (Normal): 16 [10 Base, 2 Dex, 4 Size] Armor Class (Touch): 16 [10 Base, 2 Dex, 4 Size] Armor Class (Flat-Footed): 14 [10 Base, 4 Size] Initiative: +2 [2 Dex] Base Attack Bonus: +3 [3 Construct] Grapple: -14 [3 BAB, -5 Str, -12 Size] Speed (Land): 30 ft [30 Base] Speed (Climb): 20 ft [20 Base] Weight Carried: 00.00 lbs, Light encumbrance [0-1.5 (Light), 1.5-3 (Medium), 3-4.5 (Heavy)] Saves Fortitude: 5 [5 Master Save] Reflex: 6 (Improved Evasion) [6 Master Save] Will: 4 [4 Master Save] Special Attacks and Abilities Personality (Resolved) Self-Propulsion (Stats assume Self-Propulsion Active) Share Powers Sighted: Can see/hear out to 40ft, ignores normal and magical darkness Telepathic Link: Telepathically communicates with master Alertness: Provides Alertness feat to master when within arms reach (5') Improved Evasion +8 racial Climb bonus: Use Dex instead of Str, can always take 10 Feats AlertnessLvl 1 ToughnessLvl 3 Skills Languages: Common [1 Racial] Total Skill Points: Same as Master plus minimum 4 in Spot, Listen, Move Silently, Search [Same as Master] Armor Check Penalty: -0 [0 Armor] Autohypnosis: +3 [0 Wis, 1 Ranks (1 Psion), 2 Synergy Concentration] Climb: +10 [2 Dex, 8 Racial] Concentration: +6 [NA Con, 6 Ranks (4 Ranger,2 Psion)] Craft (Bowmaking): +3 [-2 Int, 5 Ranks (4 Ranger, 1 Psion)] Handle Animal: +5 [0 Cha, 5 Ranks (5 Ranger)] Hide: +21 [2 Dex, 7 Ranks (7 Ranger), 12 Size] Knowledge (Arcana): -1 [-2 Int, 1 Ranks (1 Psion)] Knowledge (Dungeoneering): 2 [-2 Int, 4 Ranks (4 Ranger)] Knowledge (Local): -1 [-2 Int, 1 Ranks (1 Psion)] Knowledge (Nature): +3 [-2 Int, 5 Ranks (4 Ranger, 1 Psion)] Knowledge (Psionics): -1 [-2 Int, 1 Ranks (1 Psion)] Knowledge (The Planes): -1 [-2 Int, 1 Ranks (1 Psion)] Knowledge (Religion): -1 [-2 Int, 1 Ranks (1 Psion)] Listen: +7 [0 Wis, 5 Ranks (5 Ranger), 2 Feat] Move Silently: +9 [2 Dex, 7 Ranks (7 Ranger)] Perform (Dance): +3 [2 Dex, 1 Rank (2CC Psion)] Psicraft: -1 [-2 Int, 1 Ranks (1 Psion)] Ride: +5 [2 Dex, 1 Ranks (1 Ranger), 2 Synergy Handle Animal] Search: +2 [-2 Int, 4 Psicrystal] Spot: +7 [0 Wis, 5 Ranks (5 Ranger), 2 Feat] Survival: +4 [0 Wis, 4 Ranks (4 Ranger)] Equipment Worn and Carried None |
| #86mcjarvisOct 09, 2006 12:34:29 | Gundmir's Tactics Oy gevalt! All my poor dwarves are meeting forest gnomes in the woods this week.Yeah, but I guess it's kind of karma that I get this fight when Mort is fighting in the forest & making poor telin do the fight. :-) ~McJ Fight Setup Start in the default position with scroll 1 in one hand and the wand of enlarge person in the other. Main Tactic Brief Summary: Chop through his animals, attack Treetall in melee whenever possible. Round by Round Start: Every round, take a free action to shout challenges into the air; Gundmir’s not a stealth guy and I want to get to grips, even if it’s only with his animals. Head for the river with double moves; if I see or hear enemies approaching before reaching the river, skip down and start the buff sequence. Once I reach the river cast enlarge person from the wand, stow the wand. Then cast shield of faith from memory and ford the river (no problem with enlarge person). Then cast shield from the scroll (don’t forget to roll ASF); move and draw the greatsword as a free action. Or, if there’s time and the shield didn’t go off successfully, try again with scroll 3. Note that the idea here is to meet Treetall and his wandering menagerie ASAP with these buff spells active; if he seems to be coming from another direction, modify accordingly. Detailed Tactic: Attack in melee as much as possible; in order of priority, targets are Treetall, his wolf, bag-of-tricks animals, summoned animals. Use five-foot steps as appropriate to make it harder for them to set up flanking. If I’m large and I’m not in melee already and it looks like something’s coming for me next round, ready an action to attack upon approach. With the attack of opportunity I get from the reach, this should give me two swings before it even reaches me. If I’m in melee with only one critter (or none) and I see Treetall within 35 feet, cast command (just take a 5-foot step if possible, don’t cast defensively unless necessary) and make him “approach.” Don’t forget the attack of opportunity he will provoke if this succeeds and I’m large. Then attack him until he melts back into the undergrowth; with his low tumble he might even provoke an attack of opportunity as he backs off since withdraw won’t help him get past my reach. If there aren’t any animals around, and I think Treetall’s nearby, spend move actions to try to spot him. He can outmaneuver me like mad in the undergrowth, so try to use command spells to make him “approach.” If I’m out of commands, try hold person (or spiritual weapon if Treetall’s taken some serious damage already). Once I’m out of spells, pull out that crossbow and pray. Modifications When enlarge person runs out, renew it from the wand. I will transfer the sword to one hand as a free action, draw the wand as a move action and cast as a standard action. Then next round stow it as a move action and attack with the sword as a standard action. Renew this spell as many times as necessary unless the battle truly seems to be a lost cause or Treetall doesn’t seem to have any more animals. If Treetall is ever reachable and there are no animals around to help him out, grapple him; this is high priority. Important Notes I don’t actually have that wand of ex. retreat since it costs credits. Ouch. When wolves start tripping, don’t forget Gundmir’s +4 dwarf stability, and additional benefits if he’s large. I believe Treetall only has nine uses of his bag of tricks left as he used one last fight; I didn’t see this recorded on his sheet, though. Don’t forget Gundmir’s reach when he’s large. It takes a full-round action to try to break free of a hold person spell. On a successful reflex save, flaming sphere does no damage. Thanks for pitlording! If you haven't run anything yet, I've got one minor addition to make: If Gundmir somehow chops through all Treetall's animals, and runs out of spells, and can't catch Treetall, use that scroll with all the sleep spells on it before resorting to the crossbow unless he's already been badly wounded. Thanks. And if it's too late to modify the plan, that's copacetic, too. Forward Message |
| #87mcjarvisOct 09, 2006 12:34:59 | The Fight Round 0: Initiative: Gundmir: 1d20+1=16 & he starts with scroll 1 in hand along with a wand. Treetall: 1d20+2=13 & he starts with a bag of tricks in one hand. Round 1: Gundmir yells something about his opponents Mother & procedes to move out Treetall draws an animal from his bag of furries & tells it to seek and destroy. 1d100=14 -> Wolverine.[/url] Gundmir 33/33 Treetall 33/33 Wumpus 26/26 Wolverine 28/28 |
| #88TelinArthoOct 09, 2006 14:15:39 | Kervan Sheharath [b]Ready for October 4 [Fight 3] - Free Activity: Profession (Herbalist), 88 gp. Kervan Sheharath[/b] "All things come to he who waits, but waiting is not enough--one must be prepared to take the opportunities life offers you. Patience without preparedness is sloth." Gender and Race: Male Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 5'5", 109 lbs. Age: 170 years Alignment: Chaotic Good ECL: Cleric 4 (Deity: Emmantiensien [Magic and Plant]) Experience: 9375/10000 Guild: The Living Tree ([thread=501578]TLT[/thread]) Attributes STR 14 (+2) [06 pts] [14 Base] DEX 16 (+3) [06 pts] [14 Base, +2 Racial] CON 12 (+1) [06 pts] [14 Base, -2 Racial] INT 14 (+2) [06 pts] [14 Base] WIS 17 (+3) [10 pts] [16 Base, +1 lvl4] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 25 [4 HD] [8 (Cleric 1) + 4.5*3 (Cleric 2-4) + 1*4 (Con)] Armor Class (Normal): 13, Touch 13, Flat 10 [[i]10 Base, 3 Dex[/i]] (heavy shield: +2; buckler: +1) Initiative: +3 [3 Dex] Base Attack Bonus: +3 [2 Cleric] Grapple: +5 [3 BAB, 2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 40.4 lbs, light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +5 [1 Con, 4 Cleric] Reflex: +4 [3 Dex, 1 Cleric] Will: +7 [3 Wis, 4 Cleric] (Immune to magical sleep; +2 vs. enchantment) Melee Attacks LongswordMa +6, 1d8+2 (19-20/x2), Slashing [2 Str, 3 BAB, 1 Enh] Spiked GauntletMa +6, 1d4+2 (20/x2), Piercing [2 Str, 3 BAB, 1 Enh] Ranged Attacks Darkwood composite longbow +7, 1d8+2 (20/x3), Range 110 ft, Piercing [3 Dex, 3 BAB, 1 Enh.] (Rapid Shot: +5/+5) Special Attacks & Abilities Turn Undead 3/day Rebuke Plants 3/day Divine Spells Prepared Orisons [DC 13] Mending, Mending, Resistance, Resistance, Resistance Level 1 [DC 14] Divine Favor, Entropic Shield, Level 2 [DC 15] Hold Person, Hold Person, Resist Energy, (Spontaneous casting: cure spells) Spell Levels Available Per Fight: 5 [13 Total Spell Levels / 3, rounded up: (5 x 0), (5 x 1), (4 x 2)] Caster Level: 4th Spell levels available for fight 3: All Feats Point-Blank ShotLvl 1 +1 to hit/damage within 30 feet Rapid ShotLvl 3 Extra ranged attack, -2 to hit with all attacks Skills Total Skill Points: 28 [28 Cleric] Languages: Common, Elven, Sylvan, Draconic [2 Racial, 2 Int] Armor Check Penalty: -0 Balance: +3 [3 Dex, 0 Ranks] Climb: +2 [2 Str, 0 Ranks] Concentration: +8 [1 Con, 7 Ranks (7 Cleric)] Diplomacy: +3 [0 Cha, 3 Ranks (3 Cleric)] Hide: +3 [3 Dex, 0 Ranks] Jump: +2 [2 Str, 0 Ranks] Knowledge (Arcana): +3 [2 Int, 1 Rank (1 Cleric)] Knowledge (Local)CC: +4 [2 Int, 2 Ranks (4 ClericCC)] Knowledge (Nature): +3 [2 Int, 1 Rank (1 Cleric)] Knowledge (Religion): +3 [2 Int, 1 Rank (1 Cleric)] Knowledge (The Planes): +3 [2 Int, 1 Rank (1 Cleric)] Listen: +5 [3 Wis, 0 Ranks, +2 Racial] Move Silently: +3 [3 Dex, 0 Ranks] Profession (herbalist): +12 [3 Wis, 7 Ranks (7 Cleric), +2 tool] (Income: 22*4=88 gp) Search: +4 [2 Int, 0 Ranks, +2 Racial] (Auto-search for hidden doors) Spellcraft: +5 [2 Int, 3 Ranks (3 Cleric)] Spot: +5 [3 Wis, 0 Ranks, 2 Racial] Conditional Modifiers - None at this time. Prefight Actions - Recall Barkskin with PoP Equipment Worn and Carried Traveler's Outfit [0 lbs][0 gp] Holy Symbol (wood) x2 [0 lbs][2 gp] Spell component pouch [2 lbs][5 gp] Shield, heavy wooden [10 lbs][7 gp] Buckler [5 lbs][15 gp] LongswordMa[4 lbs][315 gp] Cold Iron Spiked GauntletMa[1 lbs][310 gp] Darkwood Composite Longbow [+2] [1.5 lbs][630 gp] Pearl of Power2 [0 lbs][4000 gp] 98 Cold Iron Arrows [0.15 lb each = 14.7 lbs] [0.1 gp each = 9.8 gp] 14 Silver Arrows [0.15 lb each = 2.1 lbs] [2.05 gp each = 28.7 gp] 28 charges, Wand of Cure Light Wounds [CL 1] [0.1 lb][750 gp] 48 charges, Wand of Magic Missile [CL 1] [0.1 lb][750 gp] Expendable Items 2 Scrolls of Mage Armor [CL 1] [0 lbs][50 gp] 1 Scroll of Magic Weapon [CL 1] [0 lbs][25 gp] 2 Scrolls of Protection from Evil [CL 1] [0 lbs][50 gp] 3 Scrolls of Shield [CL 1] [0 lbs][75 gp] 1 Scroll of See Invisibility [CL 3] [0 lbs][150 gp] Max total (ECL2 x 50): 800 gp Equipment at Home Masterwork herbalism tools [1 lb][50 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 2 Maximum CA of allies per fight: CA 2 Abilities not otherwise mentioned Low-light vision Proficiency with all simple weapons, longsword, rapier, longbow, shortbow, all armors, shields. Magic domain: Use spell trigger and spell completion items as a 1st-level wizard. Plant domain: Rebuke or command plant creatures; Knowledge (nature) is a class skill. |
| #122hogarthOct 14, 2006 9:09:57 | Ventr Ventr the Dreamer Gender and Race: Male Wild Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 4 foot 7 inches/ 90 pounds Age: 120 (Adult) Alignment: Lawful Evil ECL: 4 (Sorcerer 1)/(Monk 3) Experience: 7250/10000[/CENTER] Attributes STR 16 (+3) [10 pts] [16 Base] DEX 16 (+3) [6 pts] [14 Base, +2 Racial] CON 14 (+2) [6 pts] [14 Base] INT 8 (-1) [2 pts] [10 Base, -2 Racial] WIS 18 (+4) [8 pts] [12 Base, 1 level, 2 item] CHA 12 (+1) [4 pts] [12 Base] Miscellaneous Statistics Hit Points: 23 (23.5) [3 HD] [4 (Sorcerer) + (4.5 (Monk) x 2) + (3 HD x 2 Con)] Armor Class (Normal): 17 [10 Base, 3 Dex, 4 Wis] Armor Class (Touch): 17 [10 Base, 3 Dex, 4 Wis] Armor Class (Flat-Footed): 14 [10 Base, 4 Wis] Initiative: +7 [3 Dex, 4 Feat] Base Attack Bonus: +2 [0 (Sorcerer), 2 (Monk)] Grapple: +9 [2 BAB, 3 Str, 4 Feat] Speed (Land): 30 ft 40ft when unarmored [30 Base, 10 unarmored] Weight Carried: 35.1 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +5 [2 Con, 0 (Sorcerer), 3 (Monk)] Reflex: +8/10 (When Chippy is within 5 ft) [3 Dex, 0 (Sorcerer), 3 (Monk), 2 familiar] Will: +9 [4 Wis, 2 (Sorcerer), 3 (Monk)] Melee Attacks Unarmed Strike +5, 1d6+3, (20/x2), Bludgeoning [3 Str, 2 BAB] Flurry of Blows +5/+5, 1d6+3, (20/x2), Bludgeoning [3 Str, 2 BAB] Ranged Attacks Masterwork Composite Longbow (Str +3) +6, 1d8+3, (20/x3), Range 110 ft, Peirce [3 Dex, 2 BAB, 1 Master] Arcane Spells Readied [5/4] Cantrips [DC 11] Read Magic, Resistance, Touch of Fatigue, Acid Splash Level 1 [DC 12] Shocking Grasp, Chill Touch Spell Levels Available Per Fight: 2 [4 Total Spell Levels / 3, rounded up] Total Spell Levels: 1 [(1 x 1)] Arcane Spell Failure: 0% [0 Armor, 0 Shield] Caster Level: 1 Feats Improved Initiative Lvl 1 Blind Fight Lvl 3 Improved Unarmed StrikeBonus Feat - Monk 1 Improved GrappleBonus Feat - Monk 1 Deflect ArrowsBonus Feat - Monk 2 Skills Total Skill Points: 13 [4 (Sorcerer), 9 (Monk)] Languages: Common, Elven, and Draconic. [2 Racial, 0 Int, 1 Speak Language] Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Balance: 3 [3 Dex] Climb: 3 [3 Str] Concentration: 1 [1 Con] Hide: 3 [3 Dex] Jump: 3 [3 Str] Knowledge (Arcana): 6 [-1 Int, 7 Ranks (2 (Sorcerer), 5 (Monk))] Listen: 6/8 (If Chippy is within 5 feet) [4 Wis, 2 racial] Move Silently: 7 [3 Dex, 4 Ranks (4 (Monk))] Speak Language: 1 [1 RanksCC (2 (Sorcerer)] Spellcraft: -1 [-1 Int, Ranks (0 (Sorcerer)] Spot: 6/8 (If Chippy is within 5 feet) [4 Wis, 2 racial] Swim: 3 [3 Str] Prefight Actions Bring Chippy. Use Read Magic on scrolls. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Masterwork Composite Longbow (Str +3) [3 lbs][700 gp] Periapt of Wisdom +2 [4000 gp] Spell Component Pouch [2 lbs][5 gp] (96) Arrows [0.15 lb each = 15 lbs] [0.05 gp each = 5 gp] (20) Cold Iron Arrows [0.15 lb each = 15 lbs] [0.1 gp each = 10 gp] Expendable Items (3) Scroll of magic weapon [CL: 1] [25 gp each = 75 gp] (3) Scroll of enlarge person [CL 1] [25 gp each = 75 gp] (3) Scroll of mage armor [CL 1] [25 gp each = 75 gp] (3) Scroll of shield [CL 1] [25 gp each = 75 gp] (3) Scroll of expedious retreat [CL 1] [25 gp each = 75 gp] Max total (ECL: 42 x 50): 800 gp Equipment at Home Chippy's Toys [RP means only] [u]Results[/u] [post=9967438]Defeated[/post] by (Geoffrey (Dr. Funk)) - [375 xp] [375 gp] [post=10047838]Shattered the Skull of[/post] (Zodiac (Vathelokai)) - [900 xp] [900 gp] [post=10121351]Finished quickly against[/post] (Darrgon the Summoner (TelinArtho)) - [900 xp] [900 gp] [post=10159217]Defeated[/post] by (Tessero Valis (TheMagister)) - [375 xp] [375 gp] [post=10247949]Defeated[/post] by (Alexander (UserNamer)) - [300 xp] [300 gp] [post=10294707]Beat to a bloody pulp[/post] (Pestilence (NiQil)) with the aide of (Ihdald Seaslash (Milov)) - [1200 xp] [1200 gp] Chippy (Familiar) Gender and Race: Male Weasel Size and Type: Tiny Animal Length and Weight: 1 foot, 2 inches/ 9 lbs Age: 2 years Alignment: Lawful Evil Attributes Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5 Miscellaneous Statistics Hit Points: 11 (Half the Master's Hit Points, rounded down) Armor Class (Normal): 15 [10 Base, 2 Dex, 2 Size, 1 Natural] Armor Class (Touch): 14 [10 Base, 2 Dex, 2 Size] Armor Class (Flat-Footed): 13 [10 Base, 2 Size, 1 Natural] Base Attack Bonus: +1 [Same as Master] Grapple: -11 [1 BAB, -4 Str, -8 Size] Speed (Land): 20 ft [20 Base] Speed (Climb): 20 ft [20 Base] Saves Fortitude: 3 [0 Con, 3 (Master's Base)] Reflex: 5 [2 Dex, 3 (Master's Base)] Will: 4 [1 Wis, 3 (Master's Base)] Melee Attacks Bite +5, 1d3-4, (20/x2), Peirceing [+2 Dex, 1 BAB, +2 Size] Special Attacks and Abilities Attach Feats Agile, Weapon FinesseB Skills Languages: Weasle [0 Racial] Balance: 12 [2 Dex, 8 Racial, 2 feat] Climb: 10 [2 Dex, 8 Racial] Hide: 11 [2 Dex, 8 size, 1 (1 Weasel)] Knowledge (Arcana): 4 [-2 Int, 6 Ranks (Master's Ranks)] Move Silently: 8 [2 Dex, 2 Ranks, 4 racial] Spot: 3 [1 Wis, 2 Ranks (2 Weasel)] |
| #123hogarthOct 14, 2006 9:30:05 | Setup is here. The Fight! Dice rolls are here: http://www.hwx.it/wizards.com/dice.php?sid=675 Initiative Ventr 16 Gundmir 6 Ventr starts at (2,63) with a scroll of mage armor in one hand. Chippy is in his pocket. Gundmir starts at (3,4) with scroll of shield (et al.) in one hand. Ventr [hp 23, AC 17] Gundmir [hp 33, AC 19] Rounds 1-4: Ventr casts Mage Armor (ends 601), Shield (ends 12), Exp. Retreat (ends 13) and Magic Weapon (ends 14) from scrolls and draws a scroll of Enlarge Person. Gundmir casts Shield (ends 11) and Exp. Retreat (ends 12) from a scroll (97 vs. 35%=succeed; 37 vs. 35%=succeed) and listens for Alexander (impossible due to distance and intervening objects). Then he casts Enlarge Person from a wand (ends 13), stows it, and draws his greatsword. --note: Enlarge Person takes a whole round to cast (even from a wand). Ventr [hp 23, AC 25] – Mage Armor (ends 601), Shield (ends 12), Exp. Retreat (ends 13), Magic Weapon (ends 14) Gundmir [hp 33, AC 21] – Shield (ends 11), Exp. Retreat (ends 12), Enlarge Person (ends 13) Round 5: Ventr casts Enlarge Person from his scroll (ends 15). Gundmir single moves out, looking for Ventr, then readies to cast Hold Person on sight. Ventr [hp 23, AC 23] – Mage Armor (ends 601), Shield (ends 12), Exp. Retreat (ends 13), Magic Weapon (ends 14), Enlarge Person (ends 15) Gundmir [hp 33, AC 21] – Shield (ends 11), Exp. Retreat (ends 12), Enlarge Person (ends 13) Round 6: Ventr casts Shocking Grasp and moves out, holding the charge. Gundmir moves out, then readies to cast Hold Person on sight. Ventr [hp 23, AC 23] – Mage Armor (ends 601), Shield (ends 12), Exp. Retreat (ends 13), Magic Weapon (ends 14), Enlarge Person (ends 15) Gundmir [hp 33, AC 21] – Shield (ends 11), Exp. Retreat (ends 12), Enlarge Person (ends 13) Round 7: Ventr moves out, looking for Gundmir. Gundmir moves out slowly, ready to cast Hold Person on sight. (reactive Listen: -10 distance, building in the way -15; 23 vs. 31=failed) Ventr [hp 23, AC 23] – Mage Armor (ends 601), Shield (ends 12), Exp. Retreat (ends 13), Magic Weapon (ends 14), Enlarge Person (ends 15) Gundmir [hp 33, AC 21] – Shield (ends 11), Exp. Retreat (ends 12), Enlarge Person (ends 13) Round 8: Ventr moves out, looking for Gundmir. Not sure which way to go, he tries listening (-10 distance; 19 vs. 16=success) and hears Gundmir's clunking to his right. Gundmir (-10 distance; 23 vs. 33=failed) doesn't hear his opponent. He moves out slowly. From where he stops, Ventr is just barely hidden from his keen eyes (spot check -5 range; 18 vs. 19=failure). He prepares to cast Hold Person on sight. Ventr [hp 23, AC 23] – Mage Armor (ends 601), Shield (ends 12), Exp. Retreat (ends 13), Magic Weapon (ends 14), Enlarge Person (ends 15) Gundmir [hp 33, AC 21] – Shield (ends 11), Exp. Retreat (ends 12), Enlarge Person (ends 13) Round 9: Ventr moves out, looking for Gundmir. Once he's out in the open, Gundmir weaves his enchantment in a trice (25 vs. 15=saved) but the monk shakes off the paralysis. He strides up and tries to shock the dwarf and easily hits (25 vs. touch AC 9=hit; 5 damage). Gundmir tries to split the elf in twain with his greatsword (18 vs. 23=miss) but Ventr dances aside nimbly. Ventr [hp 23, AC 23] – Mage Armor (ends 601), Shield (ends 12), Exp. Retreat (ends 13), Magic Weapon (ends 14), Enlarge Person (ends 15) Gundmir [hp 28, AC 21] – Shield (ends 11), Exp. Retreat (ends 12), Enlarge Person (ends 13) Round 10: Ventr tries to grapple (touch 23+1 vs. 9=hit; check 22 vs. 20=success; 11+1=12 damage) and squeezes some of the life out of Gundmir. Gundmir grunts and squeezes Ventr right back (check 25 vs. 24=success; 5 nonlethal damage). Ventr [hp 23 (5 nl), AC 23] – Mage Armor (ends 601), Shield (ends 12), Exp. Retreat (ends 13), Magic Weapon (ends 14), Enlarge Person (ends 15) Gundmir [hp 16, AC 21] – Shield (ends 11), Exp. Retreat (ends 12), Enlarge Person (ends 13) Round 11: Ventr tries to squeeze (check 15! vs. 27=failure) but just gets a face full of pauldron. Gundmir grunts and squeezes Ventr right back (check 15 vs. 21=failure) unsuccessfully. Ventr [hp 23 (5 nl), AC 23] – Mage Armor (ends 601), Shield (ends 12), Exp. Retreat (ends 13), Magic Weapon (ends 14), Enlarge Person (ends 15) Gundmir [hp 16, AC 17] – Exp. Retreat (ends 12), Enlarge Person (ends 13) Round 12: Ventr tries to squeeze (check 17 vs. 20=failure) and fails again. Gundmir tries to squeeze Ventr right back (check 31! vs. 22=success; damage 5 nonlethal) and knocks some more of the wind out of the titanic elf. Ventr [hp 23 (10 nl), AC 19] – Mage Armor (ends 601), Exp. Retreat (ends 13), Magic Weapon (ends 14), Enlarge Person (ends 15) Gundmir [hp 16, AC 17] – Enlarge Person (ends 13) Round 13: Ventr tries to squeeze (check 16 vs. 12!=success; damage 8) and hears bones cracking. Gundmir tries to squeeze Ventr right back (check 19 vs. 24=failure). Ventr [hp 23 (10 nl), AC 19] – Mage Armor (ends 601), Magic Weapon (ends 14), Enlarge Person (ends 15) Gundmir [hp 8, AC 19] Round 14: Gundmir shrinks and Ventr takes advantage of this to crush his foe (check 25 vs. 13=success; damage 10). The dwarven cleric passes out from the pain and begins dying. Ventr [hp 23 (10 nl), AC 19] – Mage Armor (ends 601), Enlarge Person (ends 15) Gundmir [hp -2, AC 19] |
| #124highfireOct 14, 2006 9:33:34 | Tactics for Rolf Start front Right of the starting box holding my Bow Round 1-?: Move Clockwise around the Arena Round when i see him: once he is seen stay at a good distance and rapid shoot at him. rapid shoot for 1 round then move for 1 round and continue. if i have a hard tome hitting then stop rapid shooting but continue to move away like before. the only thing i have to worry about is grapping but im gonna stay at a good range. |
| #125highfireOct 14, 2006 9:34:16 | Pre Fight is here. The Fight [u]Starting Blocks[/u] Rolf starts all the way forward and to the right. Taking cover behind the corner pillar. His bow in hand, his hand twitching nervously around his trusted weapon. Kagun starts up front, and slightly off center, trying to view past the pillars to the opposite starting box, but the pillars make a wall before his eyes. His longspear held tightly in his hand. |
| #126ErithmuOct 15, 2006 0:22:26 | Kon Kon the Doorknocker |
| #127ErithmuOct 15, 2006 22:51:43 | Setup = [post=10361346]Here[/post] The Old Fight Rolls: Init: Zax 19: Starts in Box C Nothing in hand Durin 16: Starts in Box D Mounted on horse Guisarme wielded Cara 11: Starts in Box A Shield and Rapier Kon 10: Starts in Box B Greatsword and buckler Barak 8: Starts in Box A AXE! Prefight Status Zax 17/17 AC 14 (5,26) - Food 26/26 AC 23 (6,25) - Trident 13/13 AC 17 (5,25) - Net 11/11 AC 17 (6,26) Durin 33/33 AC 19 (25,6) - Sleipnir 22/22 AC 16 (mounted) Cara 16/16 AC 18 (4,6) Kon 28/28 AC 19 (27,27) - Valdorn 13/13 AC 20 (26,27) Barak 13/13 AC 14 (6,6) Round 1 Zax casts bulls strength on Food and his posse moves out holding formation towards Kon’s box (if they got further …) Durin rides out and moves north around the pool as he sees Zax’s group He sees Kon in the start box and points west. Cara (like a pansy) hides in the statues (no need for check yet.) Kon moves out with Valdorn as his side, Valdorn bases Net Barak moves out and sees Zax to the north and moves to where the druid is, He roars a challenge. Zax 17/17 AC 14 (9,22) - Food 26/26 AC 23 (Bulls Str 31)(10,21) - Trident 13/13 AC 17 (9,21) - Net 11/11 AC 17 (10,22) Durin 33/33 AC 19 (21,20) - Sleipnir 22/22 AC 16 (mounted) Cara 16/16 AC 18 (4,8) Kon 28/28 AC 18 (12,22) - Valdorn 13/13 AC 20 (11,22) Barak 13/13 AC 14 (13,18) Round 2 Zax orders Food to ‘attack Kon’ and Net to ‘Attack Pet’ I think you need to order a pin in a grapple, and Food doesn’t know the grapple trick. I can go back and try the push, but I even with the AoO, I think Attack is the better option. - Food: Steps and bites at Durin (atk 14: miss) - Net Attacks Valdorn (Atk 20: hit 5 dmg Fort 9: 4 str) Durin moves around and attack Barak since he can’t reach Zax due to the fighting (PW Atk: 13 miss) Cara hears fighting and lots of it, he moves out to take advantage of the in fighting he moves at half speed to make a sneaky approach. Kon strikes back at Food (Buckler off, Rage, Atk: 16: miss Dodge Food) Val bites at Net (atk 6) Barak reaches Durin and engages in glorious melee (Rage, ReckOff, Atk: 22 dmg 16) Zax 17/17 AC 14 (9,22) - Food 26/26 AC 23 (Bulls Str 31)(10,21) - Trident 13/13 AC 17 (9,21) - Net 11/11 AC 17 (10,22) Durin 17/33 AC 19 (14,21) - Sleipnir 22/22 AC 16 (mounted) Cara 16/16 AC 18 (10,11) Kon 28+6/28+6 AC 18 (Rage 7) (12,22) D:Food - Valdorn 8/13 AC 20 (Poison -4 str 11)(11,22) Barak 13/13 AC 14 (Rage 7) (13,19) Round 3 Zax Casts Produce Flame, and orders Trident to attack. - Food attacks Kon (Atk 25 dmg 12 Trip 19 vs 12: tripped) - Net attacks Val (Atk 14: miss) - Trident steps and attacks Val (Full: 14,7,4) Durin adjusts back and tries to trip Barak (Touch: 25 Trip 27vs Auto Followup: 17: 7 dmg) Cara moves in with his rapier behind where Barak is seeing that there is no relatively good hiding place. Kon stands and takes an AoO from Food (AoO: 22 dmg 10) and then strikes back (Atk 25 dmg 12) Valldorn attacks Net (Atk: 1!) Barak stands Drawing an AoO from Durin (AoO: 20 dmg 10) Barak 5ft steps and attacks Durin (Atk: 13 miss) Zax 17/17 AC 14 (PF 33) (9,22) - Food 14/26 AC 23 (Bulls Str 31)(10,21) - Trident 13/13 AC 17 (10,21) - Net 11/11 AC 17 (10,22) Durin 17/33 AC 19 (14,22) - Sleipnir 22/22 AC 16 (mounted) Cara 16/16 AC 18 (13,18) Kon 6+6/28+6 AC 18 (Rage 7) (12,22) D:Food - Valdorn 8/13 AC 20 (Poison -4 str 11)(11,22) Barak 0+2/13+6 AC 14 (Rage 7) (13,20) Round 4 Zax sees everyone in melee and Kon showing some wounds he flings fire at the Barbarian (Touch: 2-2=0) - Food attacks Kon (Atk 24 dmg 8 Trip 11vs 24 Resist) - Net vs Val (atk 12 miss) - Trident vs Val (9,15,1) Durin adjusts toward Kon, has Sleipnir attack Barak while he attacks Food since he can’t get to Cara yet. (Sleipnir Full vs Barak: 20!,19,4: min dmg kills) (Durin vs Food: Touch 20: Trip 20 vs 6: Follow: 13: miss) Cara Tumbles half speed (26) to get on the other side of Durin Kon attacks the prone Food (Atk:13) - Val attacks Food (Atk 15) Zax 17/17 AC 14 (PF 23) (9,22) - Food 14/26 AC 23 (Bulls Str 31) (prone) (10,21) - Trident 13/13 AC 17 (10,21) - Net 11/11 AC 17 (10,22) Durin 17/33 AC 19 (13,22) - Sleipnir 22/22 AC 16 (mounted) Cara 16/16 AC 18 (15,21) Kon 0+4/28+6 AC 18 (Rage 7) (12,22) D:Food - Valdorn 8/13 AC 20 (Poison -4 str 11)(11,22) Round 5 Zax tries to PF Kon again (Atk: 9 miss) He orders Food to flank w/ Cara - Food stands drawing 2 AoOs (Kon: 14, Durin 16, Val 4: all miss) moves toward Durin, and attacks Kon (Atk: 13) - Net vs Val (Atk 23: dmg 1 Fort 20!) - Trident vs Val (Atks 13,4, 20! Confirm: 7: dmg: 4 Fort 19) Durin Sleipnir full attacks Cara (Atks: 13,22,2: dmg 6) Durin drops his guisarme, draws his flail and trips Cara (touch: 24 Trips: 19 vs 12: prone Follow: 11 miss) Cara Stands (Durin AoO: 8 miss) and attacks Durin w/ flanking (Atk 17: miss) Kon Attacks Food (Atk 26 dmg: 14) Val attacks Food (Atk: 3) Zax 17/17 AC 14 (PF 13) (9,22) - Food 0/26 AC 23 (Bulls Str 31) (10,21) - Trident 13/13 AC 17 (10,21) - Net 11/11 AC 17 (10,22) Durin 17/33 AC 19 (13,22) - Sleipnir 22/22 AC 16 (mounted) Cara 10/16 AC 18 (prone) (15,21) Kon 0+4/28+6 AC 18 (Rage 7) (12,22) D:Food - Valdorn 3/13 AC 20 (Poison -4 str 11)(11,22) Round 6 Zax fires fire again at Kon (Atk:11 Dmg: min kills) Dropping the Barbarian, he orders Trident to attack Durin - Food: Attacks Durin (Atk 1!) and Food falls over - Net: Attacks Val (Atk 11) - Trident draws an AoO from Val (Atk: 17 dmg 4 Trip 21 vs 12) It uses it’s other move action to stand. Durin goes after Cara (Touch 18: Trips: 16 vs 2, Follow: 23 dmg 10) Sleipnir tries to finish him off (Atks: 1!, 18,16 All hit) Val attacks Net (Atk 16: miss) Zax 17/17 AC 14 - Trident 9/13 AC 17 (11,21) - Net 11/11 AC 17 (10,22) Durin 17/33 AC 19 (13,22) - Sleipnir 22/22 AC 16 (mounted) - Valdorn 3/13 AC 20 (Poison -4 str 11)(11,22) Round 7 Zax casts Produce flame - Net vs Val (Atk: 16) - Trident steps and fulls Durin (Atks: 7,1!,20! Confirm: No Dmg: 4 Fort: pass) Durin Figures it will be easier to go through the pets. He Attacks Trident (Touch: 15 Trips 26 vs 21: Follow up 1!) Sleipnir full attacks Trident (Atks: 14,11,15 hoof+bite dmg: 4+2) Val attacks Net (Atk: 10) Zax 17/17 AC 14 (PF 37) (9,22) - Trident 3/13 AC 17 (prone) (12,21) - Net 11/11 AC 17 (10,22) Durin 13/33 AC 19 (13,22) - Sleipnir 22/22 AC 16 (mounted) - Valdorn 3/13 AC 20 (Poison -4 str 11)(11,22) Round 8 Zax fires at Durin (Atk: 0) - Trident stands drawing 3 AoO (Atks: 12,17,5 min dmg kills - Net attacks Val trying to finish the dog off (Atk 20! Confirm: 8 dmg 2) Durin rides around the pillar and bases Zax. Val attacks Net (Atk 5) Zax 17/17 AC 14 (PF 27) (9,22) - Net 11/11 AC 17 (10,22) Durin 13/33 AC 19 (9,21) - Sleipnir 22/22 AC 16 (mounted) - Valdorn 1/13 AC 20 (Poison -4 str 11)(11,22) Round 9 Zax steps away from Durin and attacks him w/ PF (Touch: 11 -Net turns around and attacks Durin (Atk: 10) Durin adjusts forward an attacks Zax (touch 21: Trips 21 vs 18: Follow: 13 dmg 10) Sleipnir Attacks (Atks: 21,7,20! Confirm: 2 dmg 6,2=8) Val attacks Net (Atk: 20 dmg 6 Trips 6 vs 20) - Net 5/11 AC 17 (10,22) Durin 13/33 AC 19 (9,22) - Sleipnir 22/22 AC 16 (mounted) - Valdorn 1/13 AC 20 (Poison -4 str 11)(11,22) |
| ClasszombiegleemaxOct 16, 2006 19:07:10 | Osiris STR...08 [-1]...(00 pts) DEX...16 [+3]...(10 pts) CON...16 [+3]...(10 pts) INT...19 [+4]...(16 pts)[+1 @ 4th] WIS...08 [-1]...(00 pts) CHA...08 [-1]...(00 pts) [u]Hit Points:[/u] 23.5 (4+2.5+2.5+2.5+12 Con) [4 HD] AC 13 [+3 Dex], Touch 13, Flat 10 [+4 Mage Armor (Armor)][+4 Shield (Shield)][+6 Alter Self: Trog (Natural Armor)] Initiative: +3 [+3 Dex] BAB/Grap: +2/+1 [+2 BAB, -1 Str] Speed 30' [base 30'] [u]Saves[/u]: Fort +05 [+1 Wiz, +3 Con, +1 Enhancement] Refl +05 [+1 Wiz, +3 Dex, +1 Enhancement] Will +04 [+4 Wiz, -1 Wis, +1 Enhancement] [u]Attacks[/u]: Cerimonial Bone Dagger +1 Melee, 1d4-1 [19-20/x2] [Ma] Light Crossbow +06 Ranged, 1d8 [19-20/x2][80' Range] Scythe -4 Melee, 2d4-1 [20/x4][CDG Only] [u]Feats[/u]: Scribe Scroll Wizard Bonus Spell Focus: Necromancy Human Bonus Alertness Familiar Tatoo Focus: Necromancy Level 1 Craft Wondrous Item Level 3 [u]Racial and Class Abilities[/u]: Bonus Feat Bonus Skill Points Arcane Spellcasting Summon Familiar Scribe Scroll Specialist Wizard: Necromancy, Opposed Evocation and Enchantment [u]Skills[/u] (49 Points Wizard): +03 Balance [+3 Dex] [0 Ranks] -01 Climb [-1 Str] [0 Ranks] +13 Craft: Painting [7 Wiz, +4 Int, +2 Tool] [7 Ranks] +11 Spellcraft [7 Wiz, +4 Int] [7 Ranks] +10 Knowledge: Arcana [6 Wiz, +4 Int] [6 Ranks] +10 Concentration [7 Wiz, +3 Con] [7 Ranks] -01 Jump [-1 Str] [0 Ranks] +06 Ride [6 Wizcc, +3 Dex] [3 Ranks][+2 Stay In Saddle] +06 Tumble [6 Wizcc, +3 Dex] [3 Ranks] +06 Escape Artist [6 Wizcc, +3 Dex] [3 Ranks] +01 Spot [-1 Wis, +2 Alertness] [0 Ranks] +04 Listen [-1 Wis, +2 Alertness, +3 Familiar] [0 Ranks] +08 Knowledge: Local [4 Wiz, +4 Int] [4 Ranks] Speaks Common, Elven, Draconic, Giant, Infernal [u]Spells Memorized:[/u] [5/5/3] [Spell levels: 11; Use 4] 0: [DC 10 +4 Int] Disrupt Undeads, Touch of Fatigues, Acid Splash, Acid Splash, Acid Splash 1: [DC 11 +4 Int] Chill Touchs, Chill Touchs, 2: [DC 12 +4 Int] s= Specialty School +2 DC, +1 on CL Checks to Overcome SR, +1 Spell/Level [u]Spellbook[/u]: 0: All cantrips excluding those from the schools of Evocation and Enchantment. 1: Chill Touch, Ray of Enfeeblement, Shield, Mage Armor, Obscuring Mist, Cause Fear, Silent Image, Feather Fall, True Strike 2: Ghoul Touch, Summon Swarm, Web p, Invisibility p, Spider Climb p, Alter Self p, Resist Energy, Glitterdust, Protection From Arrows p p= Indicates spell was purchased, * Spell Guides: TAO, Spells, Class [u]Buffs and Prefight actions[/u]: - All Scrolls Deciphered - Feed Ornerus and Oscuria - Bring Ornerus and Oscuria into combat - Load Crossbow [u]Equipment[/u]: Clothing - Tattered Cerimonial Robes Weapon - Cerimonial Dagger [1 wt][2 gp] Weapon - Scythe [10 wt][18 gp]* Weapon - [Ma] Light Crossbow [4 wt][335 gp] Ammunition - 46x Crossbow Bolts [4.6 wt][6 gp total] Magic - Cloak of Resistance +1 [1 wt][500 gp/40xp]c Gear - Millitary Saddle [30 wt][20 gp]* Gear - Spell Component Pouch [2 wt][5 gp] Ally - Ornerus the Light Warhorse [-- wt][150 gp] Ally Armor - [Ma] Chain Barding [50 wt][550 gp]* * = Borne by Ornerus Expendable Items: [CAP = level2x50gp=800gp] 2x Caltrops [4 lbs][2 gp] Scroll: (1x) Scroll: (1x) Scroll: (1x) 3x True Strike [CL1] [32.5gp/3xp] Each Scroll: (1x) Scroll: (1x) 3x Web [CL3], 3x Summon Swarm [CL3] [450gp each] scribed 9/20 Scroll: (1x) 3x Shield [CL2], 3x Mage Armor [CL1] [112.5gp each] scribed 9/20 Equipment at Home: Gold: 3,075gp [Ma] Artisan's Tools [5 wt][55 gp] Tome of the Long Death [3 wt][15 gp] (Treat as Spellbook) Miscellaneous Statistics: Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 15 lb Mount weight carried: 224 lb Allies Oscuria Diminutive Animal Hit Dice: 4HD (11 hp) Initiative: +2 Speed: 5 ft (1 square), fly 40 ft. (good) Armor Class: 18 [+4 size, +2 Dex, +2 Natural], Touch 16, Flat-Footed 16 Base Attack/Grapple: +2/–15 Attack: Melee Touch +8 Full Attack: Melee Touch +8 Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: Blindsense 20 ft., low-light vision, Alertness, Improved Evasion, Share Spells, Empathetic Link, Deliver Touch Spells Saves: Fort +2, Ref +4, Will +6 Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4 Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8* Feats: Alertness Environment: Temperate deserts Organization: Colony (10–40) or crowd (10–50) Challenge Rating: 1/10 Advancement: — Level Adjustment: — Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats. Combat: Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense. Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated. |
| #129zombiegleemaxOct 16, 2006 19:10:59 | Setup |
| #130zelck_dupOct 16, 2006 22:59:12 | Izumi (Macbrea) vs Ihdald (Milov): Temple [ECL5] Izumi (Half-giant Fighter2/Psychic Warrior2 ECL5) [FONT=Arial]Izumi Free Action: Craft Silk Clothing +95 gp Gender: Female Race: Half-giant , Type: Giant (Psionic) Size: Medium, 7', 250lbs Alignment: Neutral Good Classes: Fighter 2/Psychic warrior 2 (ECL 5) Experience: 13,563 / 15,000 STR 21 +5.....INT 14 +2 [STR: (16 Points)[Base 18,+2 Race +1 lvl]] [INT: (06 Points)[Base 14]] DEX 12 +1.....WIS 14 +2 [DEX: (06 Points)[Base 14, -2 Race +1 lvl]] [WIS: (06 Points)[Base 14]] CON 12 +1....CHA 08 -1 [CON: (02 Points)[Base 10,+2 Race +1 lvl]] [CHR: (00 Points)[Base 08]] Hit Points: 28 [(10)(4.5 x 2)(5.5 x1)+4 con= 28; 4HD] AC: 19 [+1 Dex, +8 Armor], Touch 11, Flat 18 [+8 Mithril Full Plate] AC Modifiers: Initiative: +1 [+1 Dex] BAB/Grap: +3/+12 [+3 BAB, +5 Str +4 size] Speed: Land 30’ [45' with Skate][Base 20 + 10 Speed of thought] Saves: Fort: +7 Ref : +1 Will: +2 Modifiers:+2 racial bonus to fire saves Fort:[+3 F2 + 3 PW2 + 1 Con]Ref:[+0 F2 + 0 PW2 + 1 Dex]Will:[+0 F2 + 0 PW2 + 2 Wis] Attacks Primary weapon: Admantine Gargantuan Kusari-gama +1(wielded two handed, 10ft reach) +6 melee, 3d6 + 9 +2d6Focus slashing, Crit 20/x2 [+5 Str, +3 BAB, +0 Size,+1 Enh, +1 Feat, -4 oversized weapon] Backup weapon: Gargantuan Kusari-gama(wielded two handed, 10ft reach) +6 melee, 3d6 + 8 +2d6Focus slashing, Crit 20/x2 [+5 Str, +3 BAB, +0 Size,+1 Enh, +1 Feat, -4 oversized weapon] Feats Race Feature: Lowlight Vision, Powerful Build, Natural Psionic (2pp) Class Feat: Armor Proficiency (Light, Medium, Heavy), Armor Proficiency (All Shields, Tower shield) Level Feats: Exotic weapon:Kusari-Gama1, Improved Unarmed Strike3 Bonus Feats: Weapon Focus (Kusari-Gama)F1,Speed of ThoughtP1, Psionic WeaponP2, Deflect ArrowF2 Skills (16 Fighter)(8 Psychic warrior): - 02 BalanceDex [0 Ranks] +02 ClimbStr [0 Ranks] +02 ConcentrationCon [1 Ranks][+1 Psychic Warrior +1 Con] +10 Craft (Armorsmith)Int [6 Ranks][4 Fighter + 2 Psychic warrior +2 Int +2 tools] +10 Craft (Weaponsmith)Int [6 Ranks][4 Fighter + 2 Psychic warrior +2 Int +2 tools] +09 Craft (Silk clothing)Int [7 Ranks](95 gp)[6 Fighter + 1 Psychic warrior +2 Int] - 02 HideDex [0 Ranks] +02 JumpStr [0 Ranks][+5 Str -3 ACP] +02 ListenWis [0 Ranks][+2 Wis] - 02 Move SilentlyDex [0 Ranks] [Banner Pole Makes Listen Checks vs DC -10] +03 PsicraftInt [1 Ranks][2cc fighter +2 Int] +02 Sense MotiveWis [0 Ranks][+2 Wis] +05 SpotWis [3 Ranks][4ccFighter + 2 cc Psychic warrior +2 Wis ] Powers Known:[Power Points: 5 Use: 2 Available: 2 Used: 2] [2/-/-] 1: [Dc 13] Force ScreenA, Skate Languages Spoken: CommonRace, GiantInt, DraconicInt Equipment: Carried: 81 lb, light Court Outfit (body)Free Mithril Plate Full Plate (armor)[5,250 gp crafted(July 5th and 12th)][25 lbs] Admantine Gargatuan Kusari-Gama +1(in hands)[1,540gp crafted(Aug 30) +2,000 enchanted][24 lbs] Masterwork Gargatuan Kusari-Gama(On back)[380gp][24 lbs] 20 Bells mounted on Banner Pole(On back)[20gp 2sp][8 lbs] Equipment @ Home Armorsmith`s tools, Masterwork [55gp] Weaponsmith`s tools, Masterwork [55gp] Total Gold Earned: 14,960 gp Total Current Gear: -9,190 gp 2sp Total Gold Spent: -850 gp Gold Remaining: 4,919 gp 8sp Prebuffs Psionicly Focused Default Tactics -Charge opponent on sight and swing Kasuri-gama -If Opponent not visible run toward (Random Left/Right) start box looking for opponent. -Grapple if chain broken |
| #131ErithmuOct 16, 2006 23:33:21 | Original fight [post=10337335]Here[/post] From rnd22 changes Editing starts here, New rolls will be made when needed, but I’m just going to leave the rolls on the roller where they are, as I’m just copy/pasting in word right now. Going to use strikethrough to note changes where appropriate. Round 23 Sunstroke drops bow, draws djore, manifests vigor Eraca: (Rapid: deflect/ hit: 8) Sunstroke 56/56 AC 15 SL 0/2 pp 2/6 (+2 vigor 43)(IA) (Compression) (Def Precog. 47) (89,5) Eraca 41/45 AC 19 (fly 51) (Blur 33) (Cat’s grace 35)(61,1,50) Round 24 Sunstroke drops djore picks up bow, and refocuses (F:13 fail from r23) Eraca: (Rapid: miss miss) Round 25 Sunstroke: (r24F:32 r23atk:21 r23d: 12) Eraca: (Rapid: deflect/hit 11 dmg) Sunstroke 37/56 AC 15 SL 0/2 pp 2/6 (+2 vigor 43) (IA) (Compression) (Def Precog. 47) (89,5) Eraca 29/45 AC 19 (fly 51) (Blur 33) (Cat’s grace 35)(61,1,50) Round 26 Sunstroke: (r25F: 15 r24atk: 19 miss) Eraca: (Rapid: deflect/hit 6 dmg) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 Eraca 29/45 AC 19 (fly 51) (Blur 33) (Cat’s grace 35)(61,1,50) Round 27 Sunstroke: drop bow, pick up djore, use djore Eraca: (Rapid: deflect/ hit dmg: 6) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) (89,5) Eraca 29/45 AC 19 (fly 51) (Blur 33) (Cat’s grace 35)(61,1,50) Round 28 Sunstroke: drop djore, pick up bow, shoot bow (r25atk: 12: miss) Eraca: (Rapid: deflect/miss) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) (89,5) Eraca 29/45 AC 19 (fly 51) (Blur 33) (Cat’s grace 35)(61,1,50) Round 29 Sunstroke: r26 (F: 20 Atk: 21 Blur 39: 14 dmg) Eraca: Flies away drawing CLW wand (3) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 18/45 AC 19 (fly 51) (Blur 33) (Cat’s grace 35) Locations are ignored: only range increments listed (-2 to ranged) Round 30 Sunstroke: r27 (F: 23 Atk: 21 Blur 45: 15 dmg) Misses now due to distance Eraca: CLW wand (6) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 22/45 AC 19 (fly 51) (Blur 33) (Cat’s grace 35) Locations are ignored: only range increments listed (-2 to ranged) Round 31 Sunstroke: (F: 25 A: 13-2) Eraca: CLW wand (4) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 26/45 AC 19 (fly 51) (Blur 33) (Cat’s grace 35) Locations are ignored: only range increments listed (-2 to ranged) Round 32 Sunstroke: (F: 17 A: 25-2 B:53 D: 4) Eraca: CLW wand (3) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 25/45 AC 19 (fly 51) (Blur 33) (Cat’s grace 35) Locations are ignored: only range increments listed (-2 to ranged) Round 33 Sunstroke: (F: 14 A: 12-2) Eraca: CLW wand (2) (blur goes away) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 27/45 AC 19 (fly 51) Locations are ignored: only range increments listed (-2 to ranged) Round 34 Sunstroke: (F: 16 A: 16-2) Eraca: CLW wand (3) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 30/45 AC 19 (fly 51) (Cat’s grace 55) Locations are ignored: only range increments listed (-2 to ranged) Round 35 Sunstroke: (F: 33 A: 16-2) Eraca: CLW wand (7) stow wand. Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 37/45 AC 19 (fly 51) (Cat’s grace 55) Locations are ignored: only range increments listed (-2 to ranged) Round 36 Sunstroke: (F: 20 A: 24-2 D: 14) Eraca: Move into single range Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 23/45 AC 19 (fly 51) (Cat’s grace 55) Locations are ignored: only range increments listed (-0 to ranged) Round 37 Sunstroke: (F: 30 A: 17) Eraca: (Rapid: miss/miss) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 23/45 AC 19 (fly 51) (Cat’s grace 55) Locations are ignored: only range increments listed (-0 to ranged) Round 38 Sunstroke: (F: 30 A: 27 D: 11) Eraca: fly away draw wand, CLW (7) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 19/45 AC 19 (fly 51) (Cat’s grace 55) Locations are ignored: only range increments listed (-2 to ranged) Round 39 Sunstroke: (F: 27 A: 23-2 D: 15) Eraca: CLW (9) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 13/45 AC 19 (fly 51) (Cat’s grace 55) Locations are ignored: only range increments listed (-2 to ranged) Round 40 Sunstroke: (F: 27 A: 24-2 D: 13) Eraca: CLW (3) moves away Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 3/45 AC 19 (fly 51) (Cat’s grace 55) Locations are ignored: only range increments listed (-4 to ranged) Round 41 Sunstroke: (F: 17 A: 11-4) Eraca: CLW (6) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca 9/45 AC 19 (fly 51) (Cat’s grace 55) Locations are ignored: only range increments listed (-4 to ranged) Round 42 Sunstroke: (F: 27 A: 27-4 D:11) Eraca: CLW (6) Sunstroke 52/56 AC 15 SL 0/2 pp 2/6 (+4 vigor 47) (IA) (Compression) (Def Precog. 47) Eraca -2/45 AC 19 (fly 51) (Cat’s grace 55) Locations are ignored: only range increments listed (-4 to ranged) |
| #132lonewolfOct 17, 2006 12:34:43 | Perius (Ravashack) vs. Morathor (Pittbull) : Lonewolf [ECL] Perius Perius Male Human NG Wilder 9, ECL 9 STR...12 [+1]...(4 pts) DEX...16 [+3]...(6 pts) [14 base, +2 Enhancement] CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...14 [+2]...(6 pts) CHA...18 [+4]...(10 pts) -- +1 @ Level 4 and 8 Current Experience: 38361 Show Experience Tracking Starting XP: 3200 +900 for fight win. +300 for fight loss. +300 for fight loss. +900 for fight win. +300 for fight loss. +300 for fight loss. +400 for fight loss. +450 for fight loss. +1200 for fight win. +400 for fight loss, +400 for fight loss, +400 for fight loss. +1200 for fight win. +1028 for 3rd place. +500 for fight loss. +500 for fight loss. +333 for fight loss. +500 for fight loss. +500 for fight loss. +500 for fight loss. +1500 for fight win. +600 for fight loss. +400 for fight loss. +600 for fight loss. +1800 for team fight win. +600 for fight loss. +600 for fight loss. +600 for fight loss. +600 for fight loss. +700 for fight loss. +2100 for fight win. +2100 for fight win. +2100 for fight win. +700 for fight loss. +2100 for fight win. +800 for fight loss. +800 for fight loss. +2400 for fight win. +850 for fight loss. +2400 for fight win. +900 for fight loss. |
| #133lonewolfOct 17, 2006 12:36:49 | The Fight: Perius vs. Morathor All rolls are here. Initiative Perius starts in the Box 4, with his crossbow in hand. Morathor starts in the Box 3, with two stones of Animal Affinity in hand. Round 1 Perius manifests Bolt and loads his crossbow. Morathor manifests Animal Affinity(Cha) from Stone and flies up. Perius 52/52 hp, AC 23, 29/30 pp; Bolt(5 remaining) Morathor 56/56 hp, AC 23, Animal Affinity(Cha)(ends 31) Round 2 Perius stows the remaining bolts and manifests offensive Precognition. Morathor manifests Animal Affinity(Dex) from Stone and draws his figurine of woundrous power. Perius 52/52 hp, AC 23, 22/30 pp; Bolt(5 remaining), Offensive Precognition(+4)(ends 102), Surging Euphoria(ends 5) Morathor 56/56 hp, AC 23, Animal Affinity(Cha)(ends 31), Animal affinity(Dex)(ends 32) Round 3 Perius draws and uses a stone of touchsight. Morathor activates bless and flies up. Perius 52/52 hp, AC 23, 22/30 pp; Bolt(5 remaining), Offensive Precognition(+4)(ends 102), Surging Euphoria(ends 5), Touchsight(ends 53) Morathor 56/56 hp, AC 23, Animal Affinity(Cha)(ends 31), Animal affinity(Dex)(ends 32) Round 4 Perius moves out looking for his enemy. Morathor flies forward and readies to activate the figurine on sight. Its close, but I ruled that there is no LOS yet. Stupid 3D-LOS ;) Perius 52/52 hp, AC 23, 22/30 pp; Bolt(5 remaining), Offensive Precognition(+4)(ends 102), Surging Euphoria(ends 5), Touchsight(ends 53) Morathor 56/56 hp, AC 23, Animal Affinity(Cha)(ends 31), Animal affinity(Dex)(ends 32) Round 5 Perius moves forward and sees Morathor flying on the other side of the map Morathor also notices the WIlder and uses his prepared action to activate his figurine. Perius shot misses. Morathor manifests Force screen and draws his bow. The griffon flies towards Perius to set up a dive attack. Perius 52/52 hp, AC 23, 22/30 pp; Bolt(5 remaining), Offensive Precognition(+4)(ends 102), Touchsight(ends 53) Morathor 56/56 hp, AC 27, Animal Affinity(Cha)(ends 31), Animal affinity(Dex)(ends 32), Force Screen(ends 55) Griffon 59/59 hp, AC17; Round 6 Perius barely regains his focus and reloads the crossbow. Morathor readies to shoot on Perius if he manifests anything. The griffon dives and pounces on Perius, forcing him into a grapple. Perius 46/52 hp, AC 23, 22/30 pp; Bolt(5 remaining), Offensive Precognition(+4)(ends 102), Touchsight(ends 53) Morathor 56/56 hp, AC 27, Animal Affinity(Cha)(ends 31), Animal affinity(Dex)(ends 32), Force Screen(ends 55) Griffon 59/59 hp, AC17; Round 7 @Ravashack: You obviously miss the griffon, and thus didnt say what to do while beeing grappled by it specifically. You do wrote a general "if grappled" which seemed to assume that Morathor is doing the grappling. I will use that section anyway since this is the closest as I can stick with sumbitted tactics. Perius manifests a energy burst. Morathors readied action goes of and his bow shot hits Perius, but the Wilder manages to keep concentrating on the power and nearly kills the griffon. Morathor readies again and the griffon attacks in the grapple. Perius 28/52 hp, AC 23, 13/30 pp; Bolt(5 remaining), Offensive Precognition(+4)(ends 102), Touchsight(ends 53) Morathor 56/56 hp, AC 27, Animal Affinity(Cha)(ends 31), Animal affinity(Dex)(ends 32), Force Screen(ends 55) Griffon 3/59 hp, AC17; Round 8 Perius wants to manifest another energy burst. Morathor misses with his bow, but Perius is too distracted by the griffon to get the power of. Morathor readies again and the griffon attacks in the grapple. Perius 21/52 hp, AC 23, 4/30 pp; Bolt(5 remaining), Offensive Precognition(+4)(ends 102), Touchsight(ends 53) Morathor 56/56 hp, AC 27, Animal Affinity(Cha)(ends 31), Animal affinity(Dex)(ends 32), Force Screen(ends 55) Griffon 3/59 hp, AC17; With no more power points to energy burst the griffon away(and no chance to hit Morathor with bolts that get deflected every round) Perius surrenders. |
| #134highfireOct 17, 2006 12:45:41 | Pre-Fight Rubicanti vs Marcus Rederta. ECL 3: Arena Rubicanti Tactics Well, there's several ways this can go. Regardless, one thing is true: Papa didn't prebuff his light warhorse. (whew) A) Mindblades can be deflected: Huzzah! He can't catch me and he can't damage me at range! Round 0: begin at default with loaded crossbow in ONE hand. - stay at range, using double moves to keep distance. Take one hand off of crossbow as a free action ech round to enable use of Deflect Arrows. Put the hand BACK on the crossbow at the beginning of each round so that we can use it without penalty. - fire light crossbow when Rubicanti is safely out of charge range - if he cannot be easily spotted on the first round (i.e. he is hiding to try an initial snipe attempt), voluntarily wait for the 10 round delay penalty to kick in, since I don't care if he knows where I am, and he cares a great deal that I know where he is. When the white shaft of light (or whatever you decide to use to reveal our locations) kicks in, move to a spot that negates cover and begin the ranged tactics. - if he hunkers down behind cover to try to wait out my supply of bolts, be patient. Use multiple move actions to eliminate his cover, and take a shot only when he is denied cover to AC. If you find this to be impossible, switch to the sling for an unlimited supply of ammo. Fire the sling from max range, since Rubicanti needs a natural 20 to hit with it anyhow. B) Deflect Arrows cannot negate Mindblades: the decision that I most agree with balance-wise, but cannot prove. Round 0: I lose this ranged battle. Begin in default square with potion of mage armor in hand. - drink potion and seek cover. - move from cover to cover to find him. - once he's spotted, take total defense (+6 dodge [tumble synergy] makes new AC 26) and approach until he throws at me. - after he throws, watch him. If he moves after the throw, double move closer. If he sits still after the throw, assume total defense and move closer. - get close enough to charge: **option 1: he doesn't have a mind-blade manifested - go for a charging touch attack to initiate a grapple. **option 2: he has a mind-blade manifested - go for a charging stunning attack. (Note: once he's grappled, he's toast. His grapple check while wielding a heavy shield is [+2 BAB, +3 str, -20 (one-handed)] -15. Once grappled, he has to win an opposed grapple check to remove the shield. The RAW is very clear that when a character has a heavy or a tower shield equipped, he can't use that hand for anything else. Use the "flurry in a grapple" option to pin him and then deal unarmed damage to him until he dies.) - if the stun succeeds, grapple him. - if the stun does not succeed, use flurries to establish a grapple. He's only got one AoO a round, so the second attempt (if it is a hit vs. Touch AC 13) can not be interrupted. Once a grapple is established, flurry-grapple to pin and then flurry-grapple for damage. That oughta do it. Thanks for 'lording! TM |
| #135highfireOct 17, 2006 12:59:45 | Alexander fails to show up and Fnorri is declared the winner. Fnorri the Miser Ready for Oct 18, 2006 [Fight 3] - Free Activity: Craft:Stonecarving (108 gp) ![]() Art by Todd Lockwood. Used without permission. Let me know and I'll take it down. Fnorri the Miser Gender and Race: Male Deep Dwarf Size and Type: Medium Humanoid (Dwarf) Height and Weight: 4'5" 139 lb Age: 139 (Middle Age) Alignment: Neutral ECL: Wizard (Evoker) 4 Experience: 6650/10000 A gratuity? For bringing a few plates? What a bizarre custom! Attributes STR 08 (-1) [01 pts] [09 Base, +0 Racial, -1 Age, +0 Enhancement, 0 Advancement] DEX 14 (+2) [08 pts] [15 Base, +0 Racial, -1 Age, +0 Enhancement, 0 Advancement] CON 16 (+3) [08 pts] [15 Base, +2 Racial, -1 Age, +0 Enhancement, 0 Advancement] INT 22 (+6) [16 pts] [18 Base, +0 Racial, +1 Age, +2 Enhancement, +1 Advancement] WIS 12 (+1) [03 pts] [11 Base, +0 Racial, +1 Age, +0 Enhancement, 0 Advancement] CHA 07 (-2) [00 pts] [08 Base, -2 Racial, +1 Age, +0 Enhancement, 0 Advancement] Miscellaneous Statistics Hit Points: 23 [3 HD] [4 Wizard + (2.5 Wizard x 3) + (4 HD x 3 Con)] Armor Class (Normal): 12 [10 Base, 2 Dex] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [2 Wizard] Grapple: +1 [2 BAB, -1 Str] Speed (Land): 20 ft [20 Base] Weight Carried: 21.9 lbs, light encumbrance [0-26 (Light), 26-53 (Medium), 53-80 (Heavy)] Saves Fortitude: +7 (+3 vs. Spells, Spell-likes, and Poisons) [+3 Con, +1 Wizard, +2 Familiar, +1 Resistance] Reflex: +4 (+3 vs. Spells, Spell-likes, and Poisons) [+2 Dex, +1 Wizard, +1 Resistance] Will: +8 (+3 vs. Spells, Spell-likes, and Poisons) [+1 Wis, +4 Wizard, +2 Feat, +1 Resistance] Melee Attacks Scythe -3, 2d4-1, (20/x4), Piercing or Slashing (The obligatory CDG nonsense) [-1 Str, +2 BAB, -4 Nonproficiency] Ranged Attacks Light Crossbow +4, 1d8, (19-20/x2), Range 80 ft, Piercing [+2 Dex, +2 BAB] Special Attacks & Abilities Darkvision 90 ft Light Sensitivity (dazzled in bright sunlight or the radius of a daylight spell) Forbidden Schools: Conjuration and Abjuration Arcane Spells Readied Cantrips [DC 16] Touch of Fatigue, Ghost Sound, Touch of Fatigue, Ray of Frost, Ray of Frost Level 1 [DC 17] Sleep, Magic Missile, Reduce Person, Shocking Grasp, Magic Missile, Expeditious Retreat Level 2 [DC 18] Blindness/Deafness, Blindness/Deafness, Scorching Ray, Tasha's Hideous Laughter, Invisibility Spell Levels Available Per Fight: 6 (2 Cantrips) [16 Total Spell Levels / 3, rounded up] Total Spell Levels: 16 [(5 x 0), (6 x 1), (5 x 2)] Arcane Spell Failure: 0% [0 Armor, 0 Shield] Caster Level: 4 Feats Iron WillLvl 1 Craft Wondrous ItemLvl 3 Scribe ScrollWizard 1 Alertness*Familiar Skills Total Skill Points: 43 [43 Wizard] Languages: Dwarven, Common, Undercommon, Goblin, Terran, Giant [2 Racial, 4 Int, 0 Speak Language] Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Balance: +2 [+2 Dex] Concentration: +10 [+3 Con, +7 Ranks (7 Wizard)] Climb: -1 [-1 Str] Craft (Stonecarving): +17 [+6 Int, +7 Ranks (7 Wizard), +2 Equipment, +2 Racial] Escape Artist: +2 [+2 Dex] Hide: +2 [+2 Dex] Jump: -1 [-1 Str] Knowledge (Arcana): +13 [+6 Int, +7 Ranks (7 Wizard)] Knowledge (Dungeoneering): +7 [+6 Int, +1 Ranks (1 Wizard)] Knowledge (Local): +7 [+6 Int, +1 Ranks (1 Wizard)] Knowledge (Nature): +13 [+6 Int, +7 Ranks (7 wizard)] Knowledge (Religion): +7 [+6 Int, +1 Ranks (1 Wizard)] Knowledge (The Planes): +7 [+6 Int, +1 Ranks (1 Wizard)] Listen: +1 +2 When familiar within arm's reach [+1 Wis, 0 Ranks (0 Wizard)] Move Silently: +2 [+2 Dex] Search: +6 [+6 Int] Spellcraft: +15 [+6 Int, +7 Ranks (7 Wizard), +2 Synergy (Knowledge (Arcana)] Spot: +3 +2 When familiar within arm's reach [+1 Wis, +2.5 Ranks (5 Wizardcc)] Prefight Actions Load crossbow Bring Croesus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Headband of Intellect +2 (CL 3) [0 lbs][2000c gp] Cloak of Resistance +1 [1 lbs][1000 gp] Scythe [10 lbs][18 gp] Light Crossbow [4 lbs][35 gp] 29 Bolts [0.1 lb each = 2.9 lbs] [0.1 gp each = 2.9 gp] 2 Spell Component Pouches [4 lbs][10 gp] Pearl of Power I[post=10205124]c[/post] [0 lbs][500c gp] Pearl of Power I[post=10205124]c[/post] [0 lbs][500c gp] Pearl of Power I[post=10205124]c[/post] [0 lbs][500c gp] Expendable Items Scroll 1: 1 x Scorching Ray (CL 3) [75c gp each = 75 gp] Scroll 2: 3 x Enlarge Person (CL 1) 1 x Reduce Person (CL 1) [12.5c gp each = 50 gp] Scroll 3: 4 x Expeditious Retreat (CL 1) [12.5c gp each = 50 gp] Scroll 4: 1 x Truestrike 3 x Silent Image (Fnorri) [12.5c gp each = 50 gp] Scroll 5: 1 x Scorching Ray[post=10205124]c[/post] [75c gp each = 75 gp] Total: 300 gp Max total (32 x 50): 450 gp Equipment at Home Masterwork Stonecarving tools (+2 Competence bonus) [55 gp] Spellbook 1354 gp (under a loose brick in the fireplace) [u]Results[/u] [u]Cycle 1[/u] [post=10050016]Loss[/post] vs Joanni (Anaconda) - [300 xp] [375 gp] "Who is that girl?" Ah yes, she's the lass that broke my jaw with a flail. At least t'wasn't an elf. [post=10120506]Second[/post] in all-vs-all with Ash (Niqil) and Valen Sky (Hirumajoe) - [600 xp] [675 gp] I'd hoped to stand shoulder-to-shoulder with a doughty dwarf. It was not to be. [post=10193128]Win[/post] vs Heregifu, the Bronze Enchantress (Usernamer) - [1350 xp] [1425 gp] Glorious victory, and versus a gray elf wizard, no less! [post=10205124]Crafted Pearls of Power[/post] [u]Cycle 2[/u] [post=10311426]Surrender[/post] vs Mort Noir Reborn (McJarvis) - [300 xp] [375 gp] To concede a match stings dwarven pride, but one may as well try to fight a moonbeam. [post=10383854]Win by Default[/post] vs Alexander von Wright (Jerrick_QueKiri) - [900 xp] [975 gp] Will I see actual battle this cycle? Well, as long as the paymaster is prompt, I'll not complain. Croesus the Rat (Familiar) Gender and Race: Male Rat Size and Type: Tiny Animal Height and Weight: 4" 2 lb Age: 8 Alignment: Neutral ECL: N/A Attributes STR 02 (-4) DEX 15 (+2) CON 10 (+0) INT 07 (-2) WIS 12 (+1) CHA 02 (-4) Miscellaneous Statistics Hit Points: 11 [3 HD] [1/2 x 18] Armor Class (Normal): 16 [10 Base, 2 Dex, 2 Natural Armor, 2 Size] Armor Class (Touch): 14 [10 Base, 2 Dex, 2 Size] Armor Class (Flat-Footed): 14 [10 Base, 2 Natural Armor, 2 Size] Initiative: +2 [2 Dex] Base Attack Bonus: +1 [+1 Wizard] Grapple: -11 [+1 BAB, -4 Str, -8 Size] Speed (Land): 15' Speed (Swim): 15' Speed (Climb): 15' Weight Carried: 0 lbs Spell/Power Resistance: N/A Saves Fortitude: +2 [0 Con, +2 Animal] Reflex: +4 [+2 Dex, +2 Animal] Will: +5 [+1 Wis, +4 Wizard] Melee Attacks Bite +5, 1d3-4, (20/x2), (piercing) [+2 Dex, +1 BAB, +2 Size] Special Attacks and Abilities Improved evasion, share spells, empathic link, deliver touch spells Feats Weapon Finesse: BiteLvl 1 Skills Balance: +10 [+2 Dex, +8 Racial] Climb: +12 Concentration: +7 [+0 Con, +7 Ranks (7 Wizard)] Craft (Stonecarving): +5 [-2 Int, +7 Ranks (7 Wizard)] Escape Artist: +2 [+2 Dex] Hide: +14 [+2 Dex, +4 Racial, +8 Size] Knowledge (Arcana): +5 [-2 Int, +7 Ranks (7 Wizard)] Knowledge (Dungeoneering): -1 [-2 Int, +1 Ranks (1 Wizard)] Knowledge (Local): -1 [-2 Int, +1 Ranks (1 Wizard)] Knowledge (Nature): +5 [-2 Int, +7 Ranks (7 wizard)] Knowledge (Religion): -1 [-2 Int, +1 Ranks (1 Wizard)] Knowledge (The Planes): -1 [-2 Int, +1 Ranks (1 Wizard)] Listen: +1 [+1 Wis, 0 Ranks (0 Wizard)] Move Silently: +10 [+2 Dex, +4 Racial, +4 Ranks (4 Animal)] Spellcraft: +7 [-2 Int, +7 Ranks (7 Wizard), +2 Synergy (Knowledge (Arcana)] Spot: +3 [+1 Wis, +2 Ranks (2.5 Wizardcc) Swim +10 |
| #136pitlords_dupOct 18, 2006 17:10:14 | Random Event: ([post=8027063]List of Events[/post]) ([post=8027093]Past Events[/post]) (Rolls: LivingGuilds)
Characters on Quests & Missions:
Characters doing Full Activities:
LEVEL 3 FIGHTS
Pairings done by Caterane.
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| #137themagisterOct 19, 2006 2:52:21 | Grakkar Grakkar Stonefist Gender and Race: Male Red Half-Dragon Orc Size and Type: Medium Dragon Height and Weight: 6'0", 210 lbs Age: 18 Alignment: Chaotic Evil ECL: 3 Half-Dragon/1 Barbarian Experience: 7,900/10,000 Guild: None Attributes STR 30 (+10) [16 pts] [18 Base, 4 Racial, 8 Template] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [04 pts] [12 Base, 2 Template] INT 10 (+0) [02 pts] [10 Base, -2 Racial, 2 Template] WIS 10 (+0) [04 pts] [12 Base, -2 Racial] CHA 8 (-1) [00 pts] [10 Base, -2 Racial, 2 Template] Miscellaneous Statistics Hit Points: 14 [1 HD] [12 Barbarian + (1 HD x 2 Con)] Armor Class (Normal): 22 [10 Base, 3 Dex, 5 Armor, 4 Natural] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 19 [10 Base, 5 Armor, 4 Natural] Initiative: +3 [3 Dex] Base Attack Bonus: +1 [1 Barbarian] Grapple: +11 [1 BAB, 10 Str] Speed (Land): 40 ft [30 Base, 10 Enhancement] Weight Carried: 40 lbs, light encumbrance [0-532 (Light), 533-1066 (Medium), 1067-1600 (Heavy)] Saves Fortitude: +4 [2 Con, 2 Barbarian] Reflex: +3 [3 Dex] Will: +0 Melee Attacks Greataxe +11, 1d12+15, (20/x3), slashing [10 Str, 1 BAB] Bite +11, 1d6+10, (20/x2), bludgeoning/piercing/slashing [10 Str, 1 BAB] Claw +11, 1d4+10, (20/x2), slashing [10 Str, 1 BAB] Ranged Attacks +1 Composite (+10) Longbow +5, 1d8+11, (20/x3), Range 110 ft, piercing (Point Blank Shot) [3 Dex, 1 BAB, 1 Enhancement] Special Attacks & Abilities Breath weapon [1/day, 30 ft cone of fire, 6d8 fire damage, DC 12 Reflex half] Darkvision 60 ft Immunity to fire, sleep, and paralysis Low-Light Vision Rage [1/day] Feats Point Blank ShotLvl 1 Skills Total Skill Points: 16 [16 Barbarian] Languages: Common and Orc [2 Racial] Armor Check Penalty: 0 Balance: +3 [3 Dex] Climb: +10 [10 Str] Hide: +5 [3 Dex, 2 Ranks (4 Barbariancc)] Intimidate: +3 [-1 Cha, 4 Ranks (4 Barbarian)] Jump: +10 [10 Str] Listen: +4 [4 Ranks (4 Barbarian)] Move Silently: +5 [3 Dex, 2 Ranks (4 Barbariancc)] Spot: +0 Prefight Actions Sharpen arrows and axe. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Composite (+10) Longbow [3 lbs][3,400 gp] Greataxe [12 lbs][20 gp] +1 Mithral Shirt [10 lbs][2,200 gp] 84 Arrows [0.15 lb each = 12.6 lbs] [0.05 gp each = 4.2 gp] Expendable Items None Max total (ECL2 x 50): 800 gp Equipment at Home 1,675 gp [u]Results[/u] [POST=10290149]Win[/POST] vs Khabil Barukh (Traevanon) - [1,200 xp] [1,200 gp] - Dwarf is wussy. Poison and hiding unfair. [POST=10352942]Loss[/POST] vs Kervan Sheharath (MindWandererB) - [400 xp] [400 gp] - Grakkar lose, but Grakkar now know how to fight. Non-Combat Abilities Barbarian Illiteracy |
| #138themagisterOct 19, 2006 3:18:56 | Shadowsong Shadowsong Male Phrenic Human Cleric of the Shadows 1/Paladin 2 LG XP: 14575/15000[ECL 5] Height 5’ 6” Weight 140lbs 3FC Info: Week 1:Free Activity: Profession(Avatar) 100gp STR...16 [+3]...(10 pts) DEX...16 [+3]...(06 pts) +2 Item CON...14 [+2]...(06 pts) INT...10 [+0]...(00 pts) +2 Template WIS...14 [+2]...(04 pts) +2 Template CHA...20 [+5]...(10 pts) +4 Template Hit Points: 25 [8 + 2*5.5 + 6 con] AC 18 [+5 Armor +3dex], Touch 13, Flat 15 -- +4 Force Screen (shield) -- +1 Precog, Def. (insight) -- +2 Shield of Faith (Deflection) (+touch) Initiative: +3 [3dex] BAB/Grap: +2/+5 [+2bab, +3str] Speed 30 Saves: Fort +12 [2clr +3Pal +2con +5Divine Grace] Refl +08 [0clr +0Pal +3dex +5Divine Grace] Will +09 [2clr +0Pal +2wis +5Divine Grace] -- PR 13 -- +1 Insight to all (Def. Precog) Attacks: Deep Crystal Composite Longbow (+3 str) +6 Ranged, 1d8+3 [20/x3] [110’ Range] [Ma] Falchion +6 Melee, 2d4+4 18-20/x2 [Ma] Lance +6 Melee, 1d8+4 20/x3 Feats: Blind Fight - Domain Power Attack - Human Divine Might - 1st Psionic Weapon -3rd Skills (3*4Clr + 3*2Pal): +04 Craft (Armorsmithing)...... [4, +0int][4clr] +06 Concentration.............. [4, +2con][4clr] +10 Profession (Avatar)........ [6, +2wis +2 MW Tool][4clr +2pal] 100(gp) +07 Ride ...................... [4, +3dex] [4pal] +02 Listen..................... [0, +2wis] +02 Spot....................... [0, +2wis] +03 Hide....................... [0, +3dex] +03 Move Silently.............. [0, +3dex] +03 Balance.................... [0, +3dex] +03 Climb...................... [0, +3str] +03 Jump....................... [0, +3str] Speaks Common 8/8 Turn Attempts 10/10 hp - Lay on Hands 1/1 - Smite (+5 to hit/+2 dmg) Spells Per day: [3|2+1] [Spell levels: 3; Cast: 1] 0: [DC 12] Detect Magic, Guidance, Resistance 1: [DC 13] Magic Weapon, Shield of Faith, Obscuring Mist (D) Psi Like abilities: (ML 3) 3/3 - Defensive Precognition: +1 insight AC/Saves (3min) 1/1 - Force Screen: +4 Shield AC (3min) 3/3 - Mind Thrust (3d10 DC17) 3/3 - Empty Mind (+3 Will saves) Buffs and Prefight actions: Psionicly Focused Bring Shadowwalker (8.33 ally penalty) Racial and Class Abilities: Human Bonus Feat Quick to Learn (+1 skill) Phrenic +2 Int, +2 Wis, +4 Cha Naturally Psionic (1pp) Power Resistance 13 Cleric Turning 8/day Darkness Domain – Blind Fight Feat Magic Domain – CL 1 for arcane items Paladin Aura of Good Detect Evil Smite Evil 1/day (+5 to hit/+2 to damage) Divine Grace Lay on Hands (10hp) Marital Weapon Proficiency Heavy Armor Prof Shield Proficiency (not Tower) |
| #139VathelokaiOct 19, 2006 8:23:46 | Fight [post=10270066]Link to Setup[/post] [post=10285749]Link to canceled version of fight[/post] [post=10345829]Link to second canceled version of the fight[/post] [post=10401743]Link to final version of fight[/post] Links to rolls starting locations Aerryl and Chameleon start together in box 4. The dragon starts in box 3. The ogre mage starts in box 1. Initiative order: Chameleon Aeryyl Monster 2 (dragon) Monster 1 (ogre mage) |
| #162hogarthOct 24, 2006 19:56:02 | Setup is here. The Fight! Dice rolls are here: http://www.hwx.it/wizards.com/dice.php?sid=704 Initiative Manzarf 12 Noko 11 Varjo/Lyhyt 10 Manzarf starts at (4,89), kneeling and holding his bow. Noko starts at (92,5) holding her bow and potion of mage armor. Varjo and Lyhyt start at (4,5) and (5,5), holding nothing. Manzarf [hp 67, AC 23] Noko [hp 35, AC 25/26] Varjo [hp 31, AC 20] Lyhyt [hp 19, AC 13] Round 1: Manzarf can't hear anything. He readies to fire upon pinpointing. Noko flies up 30' and drinks her potion of Mage Armor (ends 601). She designates the dwarf as her dodge opponent (for now). Varjo and Lyhyt can't hear anything. They sink into the ground and move towards the centre of the map. Manzarf [hp 67, AC 23] Noko [hp 35, AC 29/30], altitude 30' – Mage Armor (ends 601) Varjo [hp 31, AC 20] Lyhyt [hp 19, AC 13] Round 2-3: Manzarf can't hear anything. He readies to fire upon pinpointing. Noko flies up 15' and turns off the Merciful property of her bow. Then she hovers and readies to shoot Varjo. Her keen eyes couldn't tell which shadow was carrying a dagger, though. Varjo and Lyhyt move towards the centre of the map. Manzarf [hp 67, AC 23] Noko [hp 35, AC 29/30], altitude 45' – Mage Armor (ends 601) Varjo [hp 31, AC 20] Lyhyt [hp 19, AC 13] Round 4: Manzarf can't hear anything. He readies to fire upon pinpointing. Noko hovers and readies to fire at Varjo. Varjo and Lyhyt reach the centre of the map. Varjo peeks her head out. Since she has cover, she is hidden from Noko (who has a -32 range penalty to Spot). Likewise, Varjo cannot hear Noko since she's not doing anything. Isn't this a great fight so far? Manzarf [hp 67, AC 23] Noko [hp 35, AC 29/30], altitude 45' – Mage Armor (ends 601) Varjo [hp 31, AC 20] Lyhyt [hp 19, AC 13] Round 5-6: Everybody waits for someone else to do something. Lyhyt moves 40' away from Varjo. Round 7: Manzarf can't hear anything. He readies to fire upon pinpointing. Noko decides to liven things up by attacking Manzarf (23! (not confirmed) vs. AC 26; damage 4) and hits! She decides it's safe to get a little closer to the dwarf. She still can't see Varjo (-26 distance penalty). Varjo couldn't hear anything because of the intervening distance. Manzarf [hp 63, AC 23] Noko [hp 35, AC 29/30], altitude 45' – Mage Armor (ends 601) Varjo [hp 31, AC 20] Lyhyt [hp 19, AC 13] Round 8: Manzarf can't hear anything. He suspects that he'll never hear anything unless he gets a bit closer to whatever shot that arrow. Besides, his knee hurts. He stands up and prepares to shoot on pinpointing. Noko moves closer to Manzarf and readies to fire upon seeing Varjo. She still can't possibly see Varjo (-21 range). Varjo and Lyhyt still can't possible hear Noko (-21 range) Manzarf [hp 63, AC 23] Noko [hp 35, AC 29/30], altitude 45' – Mage Armor (ends 601) Varjo [hp 31, AC 20] Lyhyt [hp 19, AC 13] Round 9: Manzarf moves forward a little and prepares to shoot on pinpointing. Noko moves closer to Manzarf. (-12 penalty for Lyhyt, -15 for Varjo) She doesn't see Lyhyt (2 vs. 21=fail) and doesn't spot Varjo (18 vs. 21=fail). Varjo and Lyhyt cannot hear Noko (move silently DC 26). Manzarf [hp 63, AC 23] Noko [hp 35, AC 29/30], altitude 45' – Mage Armor (ends 601) Varjo [hp 31, AC 20] Lyhyt [hp 19, AC 13] Round 10: Manzarf moves forward a little and prepares to shoot on pinpointing. Noko moves closer to Manzarf. (-7 penalty for Lyhyt, -10 for Varjo) She doesn't see Lyhyt (8 vs. 16=fail) and doesn't see Varjo (4 vs. 22=fail). Varjo and Lyhyt didn't hear Noko (7, 9 vs. move silently DC 17). They try actively listening (2, 20 vs. DC 17) and Varjo vaguely hears something this time. Her estimate is off by quite a bit, though. She moves closer through the ground and Lyhyt follows. Manzarf [hp 63, AC 23] Noko [hp 35, AC 29/30], altitude 45' – Mage Armor (ends 601) Varjo [hp 31, AC 20] Lyhyt [hp 19, AC 13] Round 11: Poor Manzarf hasn't seen anyone since Varjo and Lyhyt disappeared into the ground. He gamely slogs on with a tiny arrow sticking out of his arm. He readies to fire upon pinpointing Noko. Noko doesn't see the two shadows since they're underground. She moves towards Manzarf and readies upon seeing Varjo. Varjo and Lyhyt move forward and pop their heads up. (-6 penalty for Varjo, -9 penalty for Lyhyt) Noko sees a shadow! But it's not Varjo so she doesn't shoot it. The shadows listen for Noko, but she was so quiet that they don't hear anything (move silently DC 33). Manzarf [hp 63, AC 23] Noko [hp 35, AC 29/30], altitude 45' – Mage Armor (ends 601) Varjo [hp 31, AC 20] Lyhyt [hp 19, AC 13] Round 12: Manzarf moves and readies upon pinpointing Noko. Noko moves forward and takes a potshot at Manzarf (28 vs. AC 20=hit; damage 4). The shadows definitely heard something that time! (20, 13 vs. DC 0) Even Manzarf heard the twang of the bow. (5 vs. DC 0) Varjo thinks she knows where Noko is. Unfortunately, that happens to be 45' off the ground – just a little bit too far for her to touch and then move back into the ground. She also realises that Noko is a faster flier than her with a better ranged attack (barely) which puts her in a bit of a quandary. Nevertheless, she refuses to surrender. She runs through the ground just underneath to Noko and her spawn follows. Manzarf [hp 59, AC 23] Noko [hp 35, AC 29/30], altitude 45' – Mage Armor (ends 601) Varjo [hp 31, AC 20], altitude 45' Lyhyt [hp 19, AC 13], altitude 45' Round 13: Manzarf double moves closer. Noko is worried that the shadows are so close. She runs 240' away from her location to a point within 100 feet of Manzarf. The shadows run 160' in her general direction, but they're still at least 80 ft. behind her. Round 14: From this point on, the fight goes like this: Manzarf (kneeling) shoots at Noko, if he can pinpoint her. Noko turns on her Merciful bow and alternates rounds: -on odd rounds, she shoots at Manzarf (since he's the only one that can hurt her) and single moves away (note that Manzarf cannot pinpoint a DC 0 sound 100 feet away) -on even rounds she runs 240'. The shadows try to catch up with Noko, but never get within charging distance. 14: Manzarf – no pinpoint. 15: Noko (27 vs. 20=hit; damage 11) hits. [Note: for simplicity I'm treating nonlethal damage as regular damage. No one has any healing, so it doesn't matter.] Manzarf hp 48 16: Manzarf – no pinpoint. 17: Noko (33! (confirmed) vs. 20=hit; damage 22) hits. Manzarf hp 26 18: Manzarf – no pinpoint. 19: Noko (23 vs. 20=hit; damage 5) hits. Manzarf hp 21 20: Manzarf – no pinpoint. 21: Noko (16 vs. 20=miss) misses. 22: Manzarf – no pinpoint. 23: Noko (21 vs. 20=hit; damage 5) hits. Manzarf hp 16 24: Manzarf – no pinpoint. 25: Noko (20 vs. AC 20=hit; damage 5) hits. Manzarf hp 11 26: Manzarf – no pinpoint. 27: Noko (25 vs. AC 20=hit; damage 9) hits. Manzarf hp 2 28: Manzarf – no pinpoint. 29: Noko (30 vs. AC 20=hit; damage 3) hits. Manzarf is knocked out. Manzarf hp -1 Round 30: Varjo moves over to Manzarf's body and turns him into a shadow spawn. From here on, Noko fires at Varjo whenever she sees her poking her head up. She raises her altitude to 100', just to be on the safe side. The shadows can never catch up to her, so it's just a matter of seeing how many arrows it takes. 31: Noko (31 vs. AC 18=hit; damage 4) hits. (miss=100%) Varjo hp 27 33: Noko (28 vs. AC 18=hit; damage 3) hits. (miss=78%) Varjo hp 24 35: Noko (28 vs. AC 18=hit; damage 1) shoots right through Varjo. (miss=19%) Varjo hp 24 37: Noko (18 vs. AC 18=hit; damage 4) hits. (miss=51%) Varjo hp 20 39: Noko (21 vs. AC 18=hit; damage 3) shoots right through Varjo. (miss=19%) Varjo hp 20 41: Noko (23=hit, damage 5) hits. (miss=71%) Varjo hp 15 43: Noko (18=hit, damage 1) shoots through Varjo. (miss=41%) Varjo hp 15 45: Noko (30=hit, damage 1) shoots through Varjo. (miss=49%) Varjo hp 15 47: Noko (24=hit, damage 1) shoots through Varjo. (miss=41%) Varjo hp 15 49: Noko (29=hit, damage 4) shoots through Varjo. (miss=46%) Varjo hp 15 51: Noko (21=hit, damage 1) shoots through Varjo. (miss=23%) Varjo hp 15 53: Noko (23=hit, damage 3) shoots thorugh Varjo. (miss=9%) Varjo hp 15 55: Noko (24=hit, damage 5) hits. (miss=79%) Varjo hp 10 57: Noko (35=hit, damage 6) hits. (miss=84%) Varjo hp 4 59: Noko (27=hit, damage 3) shoots thorugh Varjo. (miss=32%) Varjo hp 4 61: Noko (16!=miss) misses. Varjo hp 4 63: Noko (16!=miss) misses. Varjo hp 4 65: Noko (hit, damage 4) destroys Varjo. (miss=90%) Varjo hp 0 |
| #163pitlords_dupOct 25, 2006 17:59:48 | Random Event: ([post=8027063]List of Events[/post]) ([post=8027093]Past Events[/post]) (Rolls: LivingGuilds)
Characters on Quests & Missions:
Characters doing Full Activities:
LEVEL 3 FIGHTS
Pairings done by Caterane.
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| #164ErithmuOct 25, 2006 18:03:35 | |
| #165VathelokaiOct 26, 2006 4:34:10 | [/font] Sir Valkin Re: Ready Oct 18, 2006 Fight 1/3; Guarding Sir Valkin Member of [thread=527674]The Celestial Forces (CEF)[/thread] male human, Humanoid (human) Medium size, Height 5', Weight 120lbs Lawful Good Fighter 1/Paladin 7, ECL 8 XP: 33279 / XP for Next Level: 36000 STR 18 [+4] (10 pts) [16, +1 @8th, +1 enh] DEX 12 [+1] (4 pts) CON 14 [+2] (6 pts) INT 10 [--] (2 pts) WIS 12 [+1] (4 pts) CHA 18 [+4] (10 pts) [16, +1 @4th, +1 enh] Hit Points: 64.5 [8d10 HD +16 Con] AC 23 [+1 dex, +9 armor, +3 shield], Touch 11, Flat 22; DR 3/-- Initiative: +1 BAB/Grap: +8/+12 [+8bab, +4str] Speed 20ft [base 30ft] Saves: Fort +13 [+2 Fighter, +5 Paladin, +4 Cha, +2 Con] Refl +7 [+2 Paladin, +4 Cha, +1 Dex] Will +7 [+2 Paladin, +4 Cha, +1 Wis] Attacks: [Ma] Lance +13/+8 melee, 1d8+4 dmg, x3 crit (+8 BAB, +4 Str, +1 enh) [reach weapon] [triple dmg on mounted charge (x5 on critted charge)] +1 Shocking Long Sword +13/+8 melee, 1d8+5 dmg +1d6 shock, 19-20/x2 crit (+8 BAB, +4 Str, +1 enh) [Ma] Mighty (+3 Str) Composite Long Bow +10/+5 ranged, 1d8+3 dmg, 20/x3 crit, 110ft range increment (+8 BAB, +1 Dex, +1 enh) [+1 hit when on higher ground (mounted vs a medium or smaller-sized character)] [+4 hit/+7 dmg from Smite Evil for one attack] [+2d6 damage from a charge attack (even when mounted)] Feats: Mounted Combat [human] Quickdraw [1st] Ride-by-Attack [Ftr1] Spirited Charge [3rd] Power Attack [6th] Racial and Class Abilities Racial Abilities: Human +1 skill point/lvl 1st level bonus feat Class Abilities: Fighter Bonus feat at 1st and even levels All Simple and Martial Weapon proficiencies, All Armor and All shields (including tower) Class Abilities: Paladin Aura of Good (radiates good aura equal to his Paladin class levels) Detect Evil, at will, to 60 foot radius, as spell Smite Evil (2/day, +4 to hit (Cha), +7 damage vs Evil creature for 1 attack) Divine Grace (add Charisma bonus to all saving throws) Lay on Hands (heal up to 28hp/day, divide as needed) Aura of Courage (Immune to fear; Allies within 10ft gain +4 morale bonus to save vs fear) Divine Health (Immune to all diseases (supernatural and magical too)) Turn Undead (7/day, as a 4th level cleric) Spells (CL 3) Special Mount (full round action, CL2, 14 hours, dismiss as a free action) Remove Disease (1/week as the spell) |
| #202themagisterNov 03, 2006 21:53:36 | Flaeli Stormbringer Current 3FC Information Fight 1 Time Before Fights: 6 hrs Prebuffs/Ongoing Effects: none Items Used: 3 arrows Spells or Powerpoints Used: 4 pp (2 pp carry over to next fight) x/day Abilities Used: none Free Activity: Profession (astrologer) for 51 gp |
| #203hogarthNov 04, 2006 13:35:36 | Ihdald Ihdald Seaslash Gender and Race: Male Aquatic Elf Size and Type: Medium Humanoid Elf Aquatic Height and Weight: 5' 88 lbs Age: 133 years old. Alignment: Neutral ECL: Ranger 5 Experience: 13100/15000 Attributes STR 16 (+3) [10 pts] [16 Base] DEX 17 (+3) [06 pts] [14 Base, +2 Racial, +1 level] CON 14 (+2) [06 pts] [14 Base] INT 12 (+1) [06 pts] [14 Base, -2 Racial] WIS 14 (+2) [06 pts] [14 Base] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 36 [4 HD] [8 Ranger + (4.5 Ranger x 4) + (5 HD x 2 Con)] Armor Class (Normal): 18 [10 Base, 3 Dex, 4 Armor, 1 shield] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 15 [10 Base, 4 Armor, 1 Shield] Initiative: +3 [3 Dex] Base Attack Bonus: +5 [5 Ranger] Grapple: +8 [5 BAB, 3 Str] Speed (Land): 30 ft [30 Base] Speed (Swim): 40 ft [40 Base] Weight Carried: 34.7 lbs, Light encumbrance [0-86 (Light), 87-173 (Medium), 174-260 (Heavy)] Saves Fortitude: 6 [2 Con, 4 Ranger] Reflex: 7 [3 Dex, 4Ranger] Will: 3 [2 Wis, 1 Ranger] Melee Attacks Masterwork Trident +10, 1d8+3 (20/x2), Peircing [3 Str, 5 BAB, 1 mw, 1 focus] Ranged Attacks Masterwork Longbow, Composite +9, 1d8+3 (20/x3), Range 110 ft, Peircing [3 Dex, 5 BAB, 1 mw] Rapid Shot +7/+7, 1d8+3 (20/x3), Range 110 ft, Peircing [3 Dex, 5 BAB, 1 mw, -2 rapid shot] Divine Spells Readied Level 1 [DC 12] Resist Energy Spell Levels Available Per Fight: 1 [1 Total Spell Levels / 3, rounded up] Total Spell Levels: 1 [(1 x 1)] Caster Level: 2 Feats Point Blank ShotLvl 1 +1 Bonus to attack and damage rolls with ranged weapons at ranges of up to 30ft. Weapon Focus (Trident)Lvl 3 +1 to attck with trident. TrackClass 1 Combat Style (Archery)Class 2Treated as having Rapid Shot feat, even if prerequisites are not met. EnduranceClass 3 Skills Total Skill Points: 56 [56 Ranger] Languages: Common, Elven, Draconic. [2 Racial, 1 Int] Armor Check Penalty: -0 [0 Armor Penalty] Balance: 3 [3 Dex] Climb: 4 [3 Str, 1 Rank (1 (Ranger))] Handle Animal: 9 +4 bonus when using for Animal Companion. [0 Cha, 7 Ranks (7 (Ranger)), 2 (Masterwork Whistle)] Hide: 9 [3 Dex, 6 Ranks (6 (Ranger))] Jump: 3 [3 Str] Knowledge (Geography): 9 [1 Int, 8 Ranks (8 (Ranger))] Listen: 12 [2 Wis, 8 Ranks (8 (Ranger)), +2 racial] Move Silently: 11 [3 Dex, 8 Ranks (8 (Ranger))] Search: 9 [1 Int, 6 Ranks (6 (Ranger)), +2 racial] Spot: 10 [2 Wis, 6 Ranks (6 (Ranger)), +2 racial] Survival: 8 [2 Wis, 6 Ranks (6 (Ranger))] Swim: 11 [3 Str, 8 Racial] Conditional Modifiers Favored Enemy 1 (Ranger 1): Humanoid Dwarf : +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks agains creature. Also, +4 on weapon damage rolls. Favored Enemy 2 (Ranger 5): Humanoid (human) : +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks agains creature. Also, +2 on weapon damage rolls. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Masterwork Trident [4 lbs][315 gp] Masterwork Longbow, Composite (+3) [3 lbs][700 gp] Mithril Chain Shirt [10 lbs][1100 gp] Masterwork Shield, light steel [6 lbs][159 gp] (50) Arrows [0.15 lb each = 8.7 lbs] [0.05 gp each = 2.9 gp] (20) Cold Iron Arrows [0.15 lb each = 3 lbs] [0.1 gp each = 2 gp] Potion of Shield of Faith (1) [50 gp] Oil of Magic Weapon (1) [50 gp] Wand of Cure Light Wounds [CL 1] (Charges: 45) [750 gp] Masterwork Whistle [50 gp] Equipment at Home --- Confuzzled (Animal Companion) [DEAD ] Gender and Race: Male Snake (Medium Viper) Size and Type: Medium Animal Age: Adult Alignment: Neutral Attributes STR 8 (-1) [8 Base] DEX 17 (+3) [17 Base] CON 11 (+0) [11 Base] INT 1 (-4) [1 Base] WIS 12 (+1) [12 Base] CHA 2 (-4) [2 Base] Miscellaneous Statistics Hit Points: 18 [2 HD] [4.5 (Animal) x 4) + (2 HD x 0 Con)] Armor Class (Normal): 16 [10 Base, 3 Dex, 3 Natural] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 13 [10 Base, 3 Natural] Initiative: +7 [3 Dex, 4 Feat] Base Attack Bonus: +1 [1 (Viper)] Grapple: +0 [1 BAB, -1 Str] Speed (Land): 20 ft [20 Base] Speed (Swim): 20 ft [20 Base] Speed (Climb): 20 ft [20 Base] Saves Fortitude: 3 [0 Con, 3 (Viper)] Reflex: 6 [3 Dex, 3 (Viper)] Will: 1 [1 Wis] Melee Attacks Bite +4, 1d4-1 + Poison, (20/x2), (Peircing) [3 Dex, 1 BAB] Feats Improved Initiative Weapon FinesseB Skills Languages: Snake [1 Racial] Total Skill Points: 5 [5 (Viper)] Balance: 11 [3 Dex, 8 Racial] Climb: 11 [-1 Str, 12 Racial] Hide: 12 [3 Dex, 5 Ranks (5 (Viper)), 4 Racial] Listen: 5 [1 Wis, 4 Racial] Spot: 5 [1 Wis, 4 Racial] Swim: 7 [-1 Str, 8 Racial] Non-Combat Abilities |
| #204themagisterNov 04, 2006 19:38:06 | Grakkar Stonefist Grakkar Stonefist Gender and Race: Male Red Half-Dragon Orc Size and Type: Medium Dragon Height and Weight: 6'0", 210 lbs Age: 18 Alignment: Chaotic Evil ECL: 3 Half-Dragon/1 Barbarian Experience: 8,750/10,000 Guild: None Attributes STR 30 (+10) [16 pts] [18 Base, 4 Racial, 8 Template] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [04 pts] [12 Base, 2 Template] INT 10 (+0) [02 pts] [10 Base, -2 Racial, 2 Template] WIS 10 (+0) [04 pts] [12 Base, -2 Racial] CHA 8 (-1) [00 pts] [10 Base, -2 Racial, 2 Template] Miscellaneous Statistics Hit Points: 14 [1 HD] [12 Barbarian + (1 HD x 2 Con)] Armor Class (Normal): 22 [10 Base, 3 Dex, 5 Armor, 4 Natural] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 19 [10 Base, 5 Armor, 4 Natural] Initiative: +3 [3 Dex] Base Attack Bonus: +1 [1 Barbarian] Grapple: +11 [1 BAB, 10 Str] Speed (Land): 40 ft [30 Base, 10 Enhancement] Weight Carried: 40 lbs, light encumbrance [0-532 (Light), 533-1066 (Medium), 1067-1600 (Heavy)] Saves Fortitude: +4 [2 Con, 2 Barbarian] Reflex: +3 [3 Dex] Will: +0 Melee Attacks Greataxe +12, 1d12+15, (20/x3), slashing [10 Str, 1 BAB] Bite +11, 1d6+10, (20/x2), bludgeoning/piercing/slashing [10 Str, 1 BAB] Claw +11, 1d4+10, (20/x2), slashing [10 Str, 1 BAB] Ranged Attacks +1 Composite (+10) Longbow +5, 1d8+11, (20/x3), Range 110 ft, piercing (Point Blank Shot) [3 Dex, 1 BAB, 1 Enhancement] Special Attacks & Abilities Breath weapon [1/day, 30 ft cone of fire, 6d8 fire damage, DC 12 Reflex half] Darkvision 60 ft Immunity to fire, sleep, and paralysis Low-Light Vision Rage [1/day] Feats Point Blank ShotLvl 1 Skills Total Skill Points: 16 [16 Barbarian] Languages: Common and Orc [2 Racial] Armor Check Penalty: 0 Balance: +3 [3 Dex] Climb: +10 [10 Str] Hide: +5 [3 Dex, 2 Ranks (4 Barbariancc)] Intimidate: +3 [-1 Cha, 4 Ranks (4 Barbarian)] Jump: +10 [10 Str] Listen: +4 [4 Ranks (4 Barbarian)] Move Silently: +5 [3 Dex, 2 Ranks (4 Barbariancc)] Spot: +0 Prefight Actions Sharpen arrows and axe. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Composite (+10) Longbow [3 lbs][3,400 gp] Masterwork Greataxe [12 lbs][20 gp] +1 Mithral Shirt [10 lbs][2,200 gp] 100 Arrows [0.15 lbs each = 15 lbs] [0.05 gp each = 5 gp] Expendable Items 3 Potions of Cure Light Wounds [CL 1] [0.1 lbs each = 0.3 lbs][50 gp each = 150 gp] 3 Tattoos of Vigor [ML 1] [0 lbs each = 0 lbs] [100 gp each = 300 gp] Max total (ECL2 x 50): 800 gp Non-Combat Abilities Barbarian Illiteracy |
| #205mcjarvisNov 05, 2006 10:14:44 | Kilpquabjeg's Tactics Hi and thanks for pitlording again! Overview: Use Levitate to stay out of reach of touch spells. Use Shield scroll to protect from Magic Missile. Use Wand of Magic Missile to kill him. Tactics: Kilp begins in the part of the starting box closest to the middle of the map holding a power stone with Inertial Armor. Vug-Vang sits on her shoulder. Every round until she encounters Vivi, she screams at the top of her lungs "HEY--I'M OVER HERE!!!" Every round Vug-Vang will make active Listen checks to detect Vivi. Round 1: Manifest Inertial Armor (1 hr) from stone. Round 2: Manifest Psionic Levitate (40 min) from memory. Round 3: Manifest Synesthete [feel sound, +4 listen] (40 min) from memory and share it with Vug-Vang. Round 4: Levitate into canopy. Round 5: Double move towards Vivi. Round 6: Double move towards Vivi. Round 8: Manifest Vigor (2 min) from stone. Round 9+: Draw scroll of Shield and keep moving towards Vivi. Once Kilp has located Vivi (by sight, sound or by getting hit with a Magic Missile), she casts Shield from her scroll, draws her wand of magic missiles and fires it at him (if he's visible). If Vivi goes invisible, Kilp and Vug-Vang will try to locate him by sound and she'll plink at him with her crossbow every other round until he's forced to reveal himself. She would prefer not to use her scroll of See Invisibility, and he only has two 2nd-level spell slots left anyways. If her Vigor wears out or gets worn out through damage, she'll refresh it once (from a stone). After that, if her hit points go below half, she'll retreat behind a tree trunk (to break line of sight) and try to heal herself back to full with her wand of CLW. If at all possible, she won't leave the cover and concealment of the canopy. If (for some reason) Kilp needs to make a save, use a power point to add +1 to the roll. I think Kilp should have a pretty solid chance here since she has a Shield spell, levitation and lots of healing. If you have any questions, let me know. Cheers, hogarth |
| #206mcjarvisNov 05, 2006 10:20:02 | Roy's tactics Wow, you get to Pitlord for me two weeks in a row. Anyway on to buisness. Fight Setup: Start as close to the center of the arena as possible Start mounted on Sniffs with my shield in one hand and a potion of SoF in the other. Main Tactic: Stay at range, as close to 120ft as possible throwing Produced Flame at him. Round by Round Start: Round 1: Drink Potion of SoF, if Marcus can't be seen, stay still, if he can double move to maximize range between us. Round 2: Cast Barkskin from memory (Use Sharespell on Sniffs) if Marcus is visible, double move to maximize range. Else stay still. Detailed Tactic: Search for Marcus moving counter-clockwise around the arena. Stay between the outside pillars and the center pillars. (If this is unclear, let me know and I will try to be more specific) Once Marcus is found, cast Produce Flame from memory and attempt to get to a range of 120ft or more (use double move, but not run) Throw the flames at Marcus, not his horse. Remember to use Touch AC. While throwing flames, use only a single move action to stay at range. Once Produce Flame is over, use Double moves or Run back out to around 120ft. Rinse and Repeat. Backup Tactic: Stay near 100ft and use sling against Marcus Modifications If Marcus closes to melee, use a full retreat action to get some distance, and continue with ranged attacks If Melee is unavoidable due to his superior speed, draw dagger and attack Marcus(not horse). However, if any flames remain, attack Marcus(not horse) with them first. If HP < 15 use potion of CLW If Sniffs HP < 5 dismount, order him to hide and countinue fight If Sniffs HP < 0 use Cure Minor Wounds until stable, order him to hide, and continue fight If SoF wears off, move to safe distance(behind cover, or more than 30 ft away) and drink another potion of SoF Important Notes Remember, Sniffs has Deflect Arrows which will block the Mind Blades Aceptable Losses: 2 Potions of SoF 4 Spell levels (2 Barkskin, 1x2 Produce Flame, 0x4 CMW) 3 Potions of CLW 20 Sling Bullets |
| 1d20+3=4mcjarvisNov 05, 2006 10:21:58 | |
| #208abyssal_stalkerNov 05, 2006 13:25:11 | Shreckentaum deJack Shreckentaum deJack Gender and Race: Male Forest Gnome Size and Type: Small, Humanoid (Gnome) Height and Weight: (2'4") (23lbs) Age: 58 years (Adult) Alignment: Neutral Evil ECL: Bard 3 Experience: 3200/6000 Attributes STR 10 (+0) [4 pts] [12 Base, -2 Racial] DEX 16 (+3) [10 pts] [16 Base] CON 12 (+1) [2 pts] [10 Base, +2 Racial] INT 14 (+2) [6 pts] [14 Base] WIS 10 (+0) [2 pts] [10 Base] CHA 16 (+3) [10 pts] [16 Base] Miscellaneous Statistics Hit Points: 16 [3 HD] [6 (Bard 1) + (3.5 (Bard) x 2) + (3 HD x +1 Con)] Armor Class (Normal): 17 [10 Base, +1 size, +3 Dex, +3 armor] Armor Class (Touch): 14 [10 Base, +1 size, +3 Dex] Armor Class (Flat-Footed): 14 [10 Base, +1 size, +3 armor] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [2 (Bard)] Grapple: -2 [2 BAB, -4 size] Speed (Land): 20 ft [30 Base] Weight Carried: 22 lbs, Light encumbrance [0-24 (Light), 25-59 (Medium), 50-75 (Heavy)] Saves Fortitude: +2 [+1 Con, +1 (Bard)] Reflex: +6 [+3 Dex, +3 (Bard)] Will: +5 (+2 vs. Illusion spells & effects) [+2 Wis, +3 (Bard)] Melee Attacks Xxxxx Ranged Attacks (Shortbow) +7, 1d4 (1d4-1 with silver arrows), (20/x3), Range 70 ft, (piercing) (+1 vs kobolds, orcs, goblinoids, reptilian humanoids) [+3 Dex, +2 BAB, +1 size, +1 enhancement] Special Attacks & Abilities Small Size Low-Light Vision +1 save DC of all illusion spells cast +4 dodge bonus to AC against creatures of the giant type Pass without Trace at will, self only, free action, cast as if by a 3rd level druid Spell Like Abilities: Caster level 1, save DC 13+spell level (14+spell level with illusions) 1/day: Dancing Lights, Ghost Sound, Prestidigitation Bardic Knowledge: +5 bonus to check Feats (Skill Focus - Hide)Lvl 1 (Stealthy)Lvl 3 Arcane Spells Readied Cantrips [DC 13, 14 illusion] Prestidigitation, Lullaby, Ghost Sound, Detect Magic, Read Magic Level 1 [DC 14, 15 illusion] Charm Person, Silent Image Spell Levels Available Per Fight: 1 (1 Cantrip) [Total Spell Levels / 3, rounded up] Total Spell Levels: 2 [(1 x 2)] Arcane Spell Failure: 0% [0 Armor] Caster Level: 3 Skills Total Skill Points: 48 [48 (Bard)] Languages: Common, Gnome, Elven, Sylven, Forest Animal, Goblin [4 Racial, 2 Int] Armor Check Penalty: +0 Balance: +5 [+3 Dex, 0 Ranks, +2 Synergy (Tumble)] Bluff: +9 [+3 Cha, 6 Ranks (6 Bard)] Climb: +0 [+0 Str, 0 Ranks] Disguise: +11 [+3 Cha, 6 Ranks (6 Bard), +2 Synergy (Bluff)] Gather Information: +9 [+3 Cha, 6 Ranks (6 Bard)] Hide: +23 [+3 Dex, 6 Ranks (6 Bard), +4 size, +4 racial, +4 feat, +2 feat](+4 in wooded area) Listen: +2 [+0 Wis, 0 Ranks, +2 racial] Move Silently: +11 [+3 Dex, 6 Ranks (6 Rogue), +2 feat] Perform (storytelling) +8 [+3 Cha, 5 ranks (5 Bard)] Spot: +6 [+0 Wis, 6 Ranks (6 Bard)] Tumble: +4 [+3 Dex, 1 Ranks (1 Bard)] Use Magic Device: +9 [+3 Cha, 6 Ranks (6 Bard)] Prefight Actions Gather Information for a Deeper Darkness spell (150gp, 5 day duration), cast on glass eye Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Eye Patch and Glass Eye Ma. Studded Leather [10 lbs][175 gp] Ma. Darkwood Composite Shortbow [0.5 lbs][385 gp] (100) Arrows [0.075 lb each = 7.5 lbs] [0.05 gp each = 5 gp] (40) Alchemical Silver Arrows [0.075 lb each = 3 lbs] [2.05 gp each = 82 gp] Expendable Items (5) Tattoo of (Chameleon) [ML 1] [0.0 lb each = 0 lbs][50 gp each = 250 gp] (2) Smokestick [.5lbs each = 1][20gp each = 40gp] Max total (ECL2 x 50): 450 gp Equipment at Home Disguise Kit (+2 circumstance to Disguise) [2 lbs][50gp][10 charges] Lantern, Bullseye [3 lbs][12gp] (10) Oil Flask [1 lb each = 10 lbs][1sp each = 1gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Default Tactics Shortbow will be in hand, eyepatch already removed, and a hand covering the glass eye with deeper darkness cast on it. Once the fight begins, remove the hand for deeper darkness to take effect, then spend a standard action to activate the chameleon tattoo and use the remaining move action to hide in the concealment. Only move in order to get a clear shot, with preference for maintaining a distance ~120. Any and all ranged attacks with the bow will be through sniping, which with +10 enhancement bonus from the chameleon power, means a minimum of +13 to Hide before range penalties. |
| #209abyssal_stalkerNov 05, 2006 13:32:27 | Arasiel Treeshot Arasiel Treeshot Gender and Race: Female High Elf Size and Type: Medium Humanoid Height and Weight: 4'10" and 95 lbs Age: 116 Years Alignment: Chaotic Good ECL: Ranger 4) Experience: 6,300/10,000 Attributes STR 14 (+2) [06 pts] [14 Base, +0 Racial] DEX 18 (+4) [10 pts] [16 Base, +2 Racial] CON 14 (+2) [08 pts] [15 Base, -2 Racial, +1 Level] INT 14 (+2) [06 pts] [14 Base, +0 Racial] WIS 14 (+2) [06 pts] [14 Base, +0 Racial] CHA 08 (-1) [00 pts] [08 Base, +0 Racial] Miscellaneous Statistics Hit Points: 29.5 [4 HD] [29.5 (8 Rng) + (4.5 Rng x 3) + (4 HD x 2 Con)] Armor Class (Normal): 20 19 when shooting bow, while wearing buckler [10 Base, 4 Dex, 5 Armor, 1 Shield] Armor Class (Touch): 14 [10 Base, 4 Dex] Armor Class (Flat-Footed): 16 [10 Base, 5 Armor, 1 Shield] Initiative: +4 [+4 Dex] Base Attack Bonus: +4 [+4 Rng] Grapple: +6 [+4 BAB, +2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 46.2 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +6 [+2 Con, +4 Rng] Reflex: +8 [+4 Dex, +4 Rng] Will: +3 [+2 Wis, +1 Rng] Immune to sleep, both spells and spell-like abilities. Melee Attacks - Longsword +6, 1d8+2, (19-20/x2), (slashing) [2 Str, 4 BAB] - Dagger +6, 1d4+2, (19-20/x2), (slashing or piercing) [2 Str, 4 BAB] +2 damage vs. Animals. Ranged Attacks - Masterwork Mighter Composite Longbow (+2 Str) +10, 1d8+2, (20/x3), Range 110 ft, (piercing) [4 Dex, 4 BAB, 1 MW, 1 WF] - Dagger +8, 1d4+2, (19-20/x2), Range 10 ft, (piercing or slashing) [4 Dex, 4 BAB] +2 damage vs. Animals. Spells Divine Spells Readied Level 1 [DC 13] Magic Fang Spell Levels Available Per Fight: 1 [1 Total Spell Levels / 3, rounded up] Total Spell Levels: 1 [(1 x 1) Caster Level: 2 |
| #210zelck_dupNov 06, 2006 21:18:05 | Noko (Maraxus) vs Perius (Ravashack): Temple [ECL9] Noko (Pixie Rogue5 ECL9) Noko Laughing, Dancing, Flying through the woods. And always make sure, everything is tidy. Tralalalaa. Gender and Race: Female Pixie Size and Type: Small Fey Height and Weight: 2'4", 29 lbs. (What an impolite question to ask a lady) Age: 14 (Adult) (If anyone has a better idea of Pixie lifecycles, please PM me) Alignment: Neutral good ECL: Pixie (LA +4) / Rogue 5 [ECL9] Experience: 40,324/44,000 Free activity: Gathering flowers and a seeking arrow +1 (167 gp of 330 max). Attack package: [post=6466576]Ambush[/post] Hide +19, Move S. +14, Bluff +9, Sense M. +9 Defence Package: None yet. [u]Abilities[/u]: STR...08 [-1]...(4 pts) [12, -4racial] DEX...27 [+8]...(10 pts) [16, +2enhancement, +8racial, +1lvl4] CON...18 [+3]...(10 pts) [16, +6enhancement] INT...16 [+3]...(2 pts) [10, +6racial] WIS...18 [+4]...(6 pts) [14, +4racial] CHA...18 [+4]...(4 pts) [12, +6racial] Miscellaneous Statistics Hit Points: 40 [5 HD] [6 (Rogue) + (3.5 (Rogue) x 4) + (5 HD x 4 Con)] Armor Class (Normal): 26 [+1 Dodge, +4 Potion of Mage armor, +4 Tatoo of Force Screen] [10 Base, +8 Dex, +1 Size, +1 Natural, +5 Monk Belt, +1 Deflection] Armor Class (Touch): 24 [+1 Dodge] [10 Base, +8 Dex, +1 Size, +5 Monk Belt] Armor Class (Flat-Footed): 25 [+1 Dodge, +4 Potion of Mage armor, Uncanny Dodge, +4 Tatoo of Force Screen] [10 Base, +8 Dex, +1 Size, +1 Natural, +5 Monk Belt] Initiative: +8 [+8 Dex] Base Attack Bonus: +3 [+3 Rogue] Grapple: -2 [+3 BAB, -1 Str, -4 Size] Speed (Land): 20 ft [20 Base] Speed (Flight): 60 ft, good maneuverability [60 Base] Weight Carried: 15.1 lbs, Light encumbrance [0-19.5 (Light), 20-39 (Medium), 40-60 (Heavy)] Damage Reduction: 10/cold Iron [Racial] Spell/Power Resistance: 20 [Racial] [u]Saves[/u]: Fortitude +6 [+1rog +4con +1enh] Reflex +13 [Evasion] [+4rog +8dex +1enh] Will +6 [+1rog +4wis +1enh] [u]Melee Attacks[/u]: Unarmed strike +12, 1d4-1 [20/x2], Bludgeoning [+3BAB, +8Dex, +1size] Spiked chain +8, 1d6-1 [20/x2], Piercing [+3BAB, +8Dex, +1size, -4unproficient] [u]Ranged Attacks[/u]: Merciful, Frost +1 Longbow +13 ranged, 2d6 nonlethal or 1d6 lethal; +1d6 cold [20/x3] [100' range] [Attack: +3BAB, +8Dex, +1enh, +1size][Damage: 1d6, +1enh, -1Str, +1d6magic] [+1 attack/damage within 30 ft] [-1 damage with silver arrows] [+3d6 sneak attack] [u]Spell-like abilities[/u]: Caster level 8th. The save DCs are Charisma-based. All 1/day: lesser confusion (DC 15) dancing lights detect chaos, detect good, detect evil, detect law detect thoughts (DC 16) dispel magic entangle (DC 15) permanent image (DC 20; visual and auditory elements only) [u]Special Abilities[/u]: Low-light vision Greater invisibility Spell resistance (15+Level) Sneak attack 3d6 Evasion [no damage on reflex save for half damage] Uncanny dodge [Keep dex when flat-footed or vs invisible] Small size [+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.] [u]Feats[/u]: DodgeB[+1AC against one target] Weapon FinesseB[Dex to melee attacks instead] Point Blank Shot [1st lvl] [+1 ranged attack/damage within 30 ft] Flyby attack [3rd level] [Move - Action - Move on] [u]Skills[/u] Total Skill Points: 88 [88 Rogue] Languages: Common, Sylvan, Elven, Gnome, Halfling. [2 Racial, 3 Int, 0 Speak Language] Armor Check Penalty: 0 +09 Search [+3 Int, +2 Racial, 4 Ranks (Rogue)] +12 Spot [+4 Wis, +2 Racial, 6 Ranks (Rogue)] +12 Listen [+4 Wis, +2 Racial, 6 Ranks (Rogue)] +14 Move Silently [+8 Dex, 6 Ranks (Rogue)] +19 Hide [+8 Dex, +4 Size, 7 Ranks (Rogue)] +14 Tumble [+8 Dex, 6 Ranks (Rogue)] +10 Open Lock [+8 Dex, 2 Ranks (Rogue)] +10 Disable Device [+8 Dex, 2 Ranks (Rogue)] +15 Escape Artist [+8 Dex, 7 Ranks (Rogue)] +10 Profession (Mushroom-Cleaner) [+3 Int, 7 Ranks (Rogue)] +06 SpellcraftCC [+3 Int, 3 Ranks (6 RogueCC)] +12 Use Magic Device [+4 Cha, 8 Ranks (Rogue)] +11 Gather Information [+4 Cha, 7 Ranks (Rogue)] +08 Diplomacy [+4 Cha, 4 Ranks (Rogue)] +09 Bluff [+4 Cha, 5 Ranks (Rogue)] +09 Sense Motive [+4 Wis, 5 Ranks (Rogue)] [u]Buffs and Prefight actions[/u]: - Be Invisible [unlimited duration] [u]Equipment[/u]: Free weightless, blue outfit Small Frost, Merciful Longbow +1 [1.5 lbs][18375 gp] [post=8315206][Changed][/post] Gloves of Dexterity +2 [-- lbs][4000 gp] Monk's Belt [1 lbs][13000 gp] Cloak of resistance +1 [1 lbs][1000 gp] Amulet of health +2 [-- lbs][4000 gp] Ring of Protection +1 [-- lbs][2000 gp] Efficient quiver [0.2 lbs][1800 gp] Chain, spiked [5 lbs][25 gp] SUM Equipment: 44205 gp Ammunition: (15 normal and all special in eff. quiver) 95 Arrows [0.075 lbs each = 6 lbs][* gp] (*: Price included in "Arrows at home") 20 Silvered arrows [0.075 lbs each = 0 lbs][* gp] 20 Cold iron arrows [0.075 lbs each = 0 lbs][* gp] 3 Seeker-arrow+1 [0.075 lbs each = 0 lbs][167each = 501 gp] (used gather information, see "Fights results") Expendable Items: 3 Potion of Mage Armor [CL 1] [0.3 lbs][150 gp] Potion of Shield of faith +2 [CL 1] [0.1 lbs][50 gp] 2 Tattoo of Vigor [ML 1] [-- lbs][200 gp] 2 Tattoo of Force Screen [ML 1] [-- lbs][200 gp] Scroll of 3x Ray of enfeeblement [CL 1] [-- lbs][75 gp] Scroll of 3x Silence [CL 3] [-- lbs][450 gp] Scroll of shield [CL 2] [-- lbs][50 gp] 2 Scroll of see invisibility [CL 3] [-- lbs][300 gp] Max total (ECL2 x 50): 3200 gp Equipment at home: 74/180 arrows [0.05 gp each = 9 gp] 8/40 cold iron arrows [0.1 gp each = 4 gp] 4/40 silver arrows [2.05 gp each = 82 gp] SUM Misc: 2071 gp Gauntlet, spiked [0.5 lbs][5 gp] Gold left: 351 Allies Maximum CR per ally: CR 5 Maximum ECL per ally: ECL 7 Maximum CA of allies per fight: CA 7 Current 3FC Information Fight 1 Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx |
| #211hirumajoeNov 07, 2006 6:09:10 | Setup for Faelto[ECL6] (TelinArtho) intercepts Indrithia Celeth (Zevox) : Hirumajoe [City] [Guild] The fight can be found [post=10582828]here[/post]. Faelto Current Cycle Faelto used: Scroll: MA[1], Wand of CLW[1]: 4 charges Week 1 Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: - Items Used: Scroll of Mage Armor (CL1), 4 Charges from Wand of Cure Light Wounds (CL1) Spells or Powerpoints Used: none x/day Abilities Used: None. Free Activity: Profession +144gp |
| #212hirumajoeNov 07, 2006 6:13:54 | Faelto[ECL6] (TelinArtho) intercepts Indrithia Celeth (Zevox) : Hirumajoe [City] [Guild] The setup can be found [post=10582809]here[/post]. The Fight! Conventions All rolls can be found here. I will not link individual rolls since all such links would lead to that page, but I sometimes will summarize the rolls. Placement Faelto starts mounted on Sauria at 2,3 with a scroll of Mage Armor in hand. Indrithia starts at 2,62 with a potion of mage armor in hand and a tanglefoot bag. Initiative Indrithia rolls a [1]+4 = 5 for initiative and goes first. Faelto rolls a [3]+2 = 5 for initiative and goes second. Surprise Round Indrithia 31/31 Faelto 24/24 Sauria 32/32 Indrithia drinks a potion of mage armor. Faelto and Sauria are surprised. |
| #213kaiganNov 08, 2006 0:25:06 | Corbin Nightwalker
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| #214saurogrenomNov 08, 2006 1:52:04 | Antalya Antalya Gender and Race: Female Human Were-Porpoise Size and Type: Humanoid [shapechanger] Height and Weight: 6' 0" 130 lbs. [All Forms] Age: Adult [No Modifiers] Alignment: Neutral Good ECL: 7 [2 Planar RangerUA/2 Animal/ 3 Level Adjustment] Experience: ???/??? Guild: None Yet [All Stats Assume Hybrid Form] Attributes STR 14 (+2) [06 pts] [14 Base] DEX 26 (+8) [13 pts] [17 Base, +6 Template, +2 Enhancement, +1 Advancement] CON 16 (+3) [10 pts] [14 Base, +2 Template] INT 10 (+0) [02 pts] [10 Base] WIS 14 (+2) [04 pts] [12 Base, +2 Race] CHA 09 (-1) [01 pts] [9 Base] Miscellaneous Statistics Hit Points: 35 [4 HD] [8 (Ranger) + (4.5 (Ranger) x 1) + (4.5 (Animal) x 2) + (4 HD x 3 Con)] Armor Class (Normal): 24 [10 Base, +8 Dex, +4 Natural, +2 Shield] Armor Class (Touch): 18 [10 Base, +8 Dex] Armor Class (Flat-Footed): 16 [10 Base, +4 Natural, +2 Shield] Initiative: +8 [8 Dex] Base Attack Bonus: +3 [+2 (Ranger), +1 (Animal)] Grapple: +5 [+3 BAB, +2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: 10/silver [Lycanthrope Template] Spell Resitance: 13 [Magic Buckler] Saves Fortitude: +9 [+3 Con, +3 (Ranger), +3 (Animal)] Reflex: +14 [+8 Dex, +3 (Ranger), +3 (Animal)] Will: +4 [+2 Wis, +0 (Ranger), +0 (Animal), +2 Feat] Melee Attacks [+2 Dmg. vs Elementals] Slam +11, 2d4+2, (20/x2), Bludgeon [Animal Form only] [+8 Dex, +3 BAB] Claw +11, 1d4+2, (20/x2), Slash [Hybrid Form only] [+8 Dex, +3 BAB] Bite +11, 1d6+2, (20/x2), Pierce [Hybrid Form only] [+8 Dex, +3 BAB] Full Attack: Claw/Claw/Bite, +11/+11/+6, 1d4+2/1d4+2/1d6+2 Ranged Attacks [+2 Dmg. vs Elementals] [-2 when mount double moves, -4 durring run] +1 Composite (+2 Str) Longbow +12, 1d8+3, (20/x3), Range 110 ft, Pierce [+8 Dex, +3 BAB, +1 Enhancement] Rapid Shot: +10/+10, 1d8+3/1d8+3 Special Attacks & Abilities Alternate form: human, hybrid, porpoise [Standard action to change] Blindsight 120 ft. Scent 60 ft. Low light vision Swim: Can always take 10 Hold Breath 96 rounds [6 x Con Score] Curse of Lycanthropy [Transmit on bite attack, Fort DC 15] Lycanthrope Empathy [+4 to interact with porpoise, etc.] Favored Enemy: Elemental [+2 Dmg, Bluff, Sense Motive, Survival, Spot, Listen] Wild Empathy [As Diplomacy vs Animals] Outsider Wild Empathy [Wild Empathy effects creatures with fiendish/celestial templates] Feats Track Rng 1[Survival skill to track] Iron Will Animal 1[+2 will saves] Rapid Shot Rng 2[Full attack: 1 extra shot per round, -2 all shots] Weapon Finesse Lv. 1[Dex instead of Str on natural attacks] Mounted Archery Lv. 3[Mounted movement modifiers halved] Mounted Combat Human[Roll ride for mounts AC] Skills Total Skill Points: 34 [4 (Animal), 30 (Ranger)] Languages: Common, Aquan, Terran, Ignan, Auran [1 Racial, 0 Int, 4 Speak Language] Armor Check Penalty: -0 [0 Armor, 0 Shield] Spot: +6 [+2 vs Elementals] [+2 Wis, 0 Ranks, +4 Blindsight] Listen: +10 [+2 vs Elementals] [+2 Wis, 4 Ranks (4 (Animal)), +4 Blindsight] Move Silently: +8 [+8 Dex, 0 Ranks, -0 ACP] Hide: +8 [+8 Dex, 0 Ranks, -0 ACP] Balance: +8 [+8 Dex, 0 Ranks, -0 ACP] Climb: +2 [+2 Str, 0 Ranks, -0 ACP] Jump: +2 [+2 Str, 0 Ranks, -0 ACP] Swim: +10 [+2 Str, 0 Ranks, -0 ACP, +8 Race] Bluff: -1 [+2 vs Elementals] [-1 Cha, 0 Ranks (0 (Ranger))] Knowledge (The Planes): +5 [+0 Int, 5 Ranks (5 (Ranger))] Ride: +15 [+8 Dex, 7 Ranks (7 (Ranger))] Search: +5 [Max Trapfind DC 20] [+0 Int, 5 Ranks (5 (Ranger))] Sense Motive: +2 [+2 vs Elementals] [+2 Wis, 0 Ranks (0 (Ranger))] Survival: +9 [+2 vs Elementals] [+2 Wis, 7 Ranks (7 (Ranger))] Tumble: +9 [+8 Dex, 1 Ranks (1cc (Ranger)), -0 ACP] Prefight Actions Bring Pegasus. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Comp. Longbow (+2 Str) [5 lbs][2600 gp] +1 Buckler of SR 13 [1 lbs][9165 gp] Gloves of Dex +2 [0 lbs][4000 gp] Expendable Items Max total (ECL2 x 50): 2450 gp 180 Cold Iron Arrows [0.15 lb each = 27 lbs] [0.1 gp each = 18 gp] 60 Silver Arrows [0.15 lb each = 9 lbs] [2.05 gp each = 123 gp] Tanglefoot bag [4 lbs] [50 gp] Thunderstone [1 lbs] [30 gp] 2 potions mage armor [0.1 lb each = .2 lbs][50 gp each = 100 gp] tattoo force screen [0 lbs][100 gp each = 100 gp] tattoo synesthete [0 lbs][100 gp each = 100 gp] oil bless weapon [0.1 lb each = .1 lbs][50 gp each = 50 gp] oil magic fang [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion protection from evil [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion protection from good [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion protection from law [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion protection from chaos [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion shield of faith [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion blur [0.1 lb each = .1 lbs][300 gp each = 300 gp] Equipment at Home Pegasus [1500 lbs][3000 gp (raised from egg)] Exotic saddle [40 lbs][60 gp] Saddlebags [8 lbs][4 gp] [u]Allies[/u] Maximum CR per ally: CR 3 [ECL-4, Min. 1] Maximum ECL per ally: ECL 5 [ECL-2] Maximum CA of allies per fight: CA 5 [ECL-2] Pegasus PEGASUS Large Magical Beast Hit Dice: 4d10+12 (34 hp) Initiative: +2 Speed: 60 ft. (12 squares), fly 120 ft. (average) Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 [Mounted Combat 1d20+15] Base Attack/Grapple: +4/+12 Attack: Hoof +7 melee (1d6+4) Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities Saves: Fort +7, Ref +6, Will +4 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 Feats: Flyby Attack, Iron Will Challenge Rating: 3 Alignment: neutral good The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed. A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common. Skills: Pegasi have a +4 racial bonus on Listen and Spot checks. COMBAT <>Spell-Like Abilities: Caster level 5th. <>At will - detect good and detect evil within a 60-foot radius. Equipment Exotic saddle [40 lbs][60 gp] Saddlebags [8 lbs][4 gp] |
| #215TelinArthoNov 08, 2006 10:34:25 | Ventr the Dreamer Attributes STR 16 (+3) [10 pts] [16 Base] DEX 16 (+3) [6 pts] [14 Base, +2 Racial] CON 14 (+2) [6 pts] [14 Base] INT 8 (-1) [2 pts] [10 Base, -2 Racial] WIS 18 (+4) [8 pts] [12 Base, 1 level, 2 item] CHA 12 (+1) [4 pts] [12 Base] Miscellaneous Statistics Hit Points: 23 (23.5) [3 HD] [4 (Sorcerer) + (4.5 (Monk) x 2) + (3 HD x 2 Con)] Armor Class (Normal): 17 [10 Base, 3 Dex, 4 Wis] Armor Class (Touch): 17 [10 Base, 3 Dex, 4 Wis] Armor Class (Flat-Footed): 14 [10 Base, 4 Wis] Initiative: +7 [3 Dex, 4 Feat] Base Attack Bonus: +2 [0 (Sorcerer), 2 (Monk)] Grapple: +9 [2 BAB, 3 Str, 4 Feat] Speed (Land): 30 ft 40ft when unarmored [30 Base, 10 unarmored] Weight Carried: 35.1 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +5 [2 Con, 0 (Sorcerer), 3 (Monk)] Reflex: +8/10 (When Chippy is within 5 ft) [3 Dex, 0 (Sorcerer), 3 (Monk), 2 familiar] Will: +9 [4 Wis, 2 (Sorcerer), 3 (Monk)] Melee Attacks Unarmed Strike +5, 1d6+3, (20/x2), Bludgeoning [3 Str, 2 BAB] Flurry of Blows +5/+5, 1d6+3, (20/x2), Bludgeoning [3 Str, 2 BAB] Ranged Attacks Masterwork Composite Longbow (Str +3) +6, 1d8+3, (20/x3), Range 110 ft, Peirce [3 Dex, 2 BAB, 1 Master] Arcane Spells Readied [5/4] Cantrips [DC 11] Read Magic, Resistance, Touch of Fatigue, Acid Splash Level 1 [DC 12] Shocking Grasp, Chill Touch Spell Levels Available Per Fight: 2 [4 Total Spell Levels / 3, rounded up] Total Spell Levels: 1 [(1 x 1)] Arcane Spell Failure: 0% [0 Armor, 0 Shield] Caster Level: 1 Feats Improved Initiative Lvl 1 You get a +4 bonus on initiative checks. Blind Fight Lvl 3 In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however. You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half. Improved Unarmed StrikeBonus Feat - Monk 1You are considered to be armed even when unarmed —that is, you do not provoke attacks of opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option. Improved GrappleBonus Feat - Monk 1 You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple. Deflect ArrowsBonus Feat - Monk 2 You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flatfooted. Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected. Skills Total Skill Points: 13 [4 (Sorcerer), 9 (Monk)] Languages: Common, Elven, and Draconic. [2 Racial, 0 Int, 1 Speak Language] Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Balance: 3 [3 Dex] Climb: 3 [3 Str] Concentration: 1 [1 Con] Hide: 3 [3 Dex] Jump: 3 [3 Str] Knowledge (Arcana): 6 [-1 Int, 7 Ranks (2 (Sorcerer), 5 (Monk))] Listen: 6/8 (If Chippy is within 5 feet) [4 Wis, 2 racial] Move Silently: 7 [3 Dex, 4 Ranks (4 (Monk))] Speak Language: 1 [1 RanksCC (2 (Sorcerer)] Spot: 6/8 (If Chippy is within 5 feet) [4 Wis, 2 racial] Swim: 3 [3 Str] Prefight Actions Bring Chippy. Use Read Magic on scrolls. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Masterwork Composite Longbow (Str +3) [3 lbs][700 gp] Periapt of Wisdom +2 [4000 gp] Spell Component Pouch [2 lbs][5 gp] (96) Arrows [0.15 lb each = 15 lbs] [0.05 gp each = 5 gp] (20) Cold Iron Arrows [0.15 lb each = 15 lbs] [0.1 gp each = 10 gp] Expendable Items (2) Scroll of magic weapon [CL: 1] [25 gp each = 50 gp] (2) Scroll of enlarge person [CL 1] [25 gp each = 50 gp] (2) Scroll of mage armor [CL 1] [25 gp each = 50 gp] (2) Scroll of shield [CL 1] [25 gp each = 50 gp] (2) Scroll of expedious retreat [CL 1] [25 gp each = 50 gp] Max total (ECL: 42 x 50): 800 gp Equipment at Home Chippy's Toys [RP means only] [u]Results[/u] [post=9967438]Defeated[/post] by (Geoffrey (Dr. Funk)) - [375 xp] [375 gp] [post=10047838]Shattered the Skull of[/post] (Zodiac (Vathelokai)) - [900 xp] [900 gp] [post=10121351]Finished quickly against[/post] (Darrgon the Summoner (TelinArtho)) - [900 xp] [900 gp] [post=10159217]Defeated[/post] by (Tessero Valis (TheMagister)) - [375 xp] [375 gp] [post=10247949]Defeated[/post] by (Alexander (UserNamer)) - [300 xp] [300 gp] [post=10294707]Beat to a bloody pulp[/post] (Pestilence (NiQil)) with the aide of (Ihdald Seaslash (Milov)) - [1200 xp] [1200 gp] [post=10355636]Crushed to death[/post] (Gundmir Guldesdep (False_Keraptis)) - [1200 xp][1200 gp] Chippy (Familiar) Gender and Race: Male Weasel Size and Type: Tiny Animal Length and Weight: 1 foot, 2 inches/ 9 lbs Age: 2 years Alignment: Lawful Evil Attributes Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5 Miscellaneous Statistics Hit Points: 11 (Half the Master's Hit Points, rounded down) Armor Class (Normal): 15 [10 Base, 2 Dex, 2 Size, 1 Natural] Armor Class (Touch): 14 [10 Base, 2 Dex, 2 Size] Armor Class (Flat-Footed): 13 [10 Base, 2 Size, 1 Natural] Base Attack Bonus: +1 [Same as Master] Grapple: -11 [1 BAB, -4 Str, -8 Size] Speed (Land): 20 ft [20 Base] Speed (Climb): 20 ft [20 Base] Saves Fortitude: 3 [0 Con, 3 (Master's Base)] Reflex: 5 [2 Dex, 3 (Master's Base)] Will: 4 [1 Wis, 3 (Master's Base)] Melee Attacks Bite +5, 1d3-4, (20/x2), Peirceing [+2 Dex, 1 BAB, +2 Size] Special Attacks and Abilities Attach: If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature. Feats Agile, Weapon FinesseB Skills Languages: Weasle [0 Racial] Balance: 12 [2 Dex, 8 Racial, 2 feat] Climb: 10 [2 Dex, 8 Racial] Hide: 11 [2 Dex, 8 size, 1 (1 Weasel)] Knowledge (Arcana): 4 [-2 Int, 6 Ranks (Master's Ranks)] Move Silently: 8 [2 Dex, 2 Ranks, 4 racial] Spot: 3 [1 Wis, 2 Ranks (2 Weasel)] |
| #242dsuguiNov 13, 2006 18:40:10 | Petr Semchuk, male human Ranger 1/Kineticist 2 Skill packages: Attack - Scout (+12 Search, +6 Use Rope, +10 Geography) Defense - Set Trap (+12 Search, +11 Disable Device) Petr Semchuk "The Boyar of Booby Traps" ![]() male human, Humanoid (human, psionic) Medium size, Height 6'1", Weight 184lbs Age: Middle Age Neutral Ranger 1/Kineticist 2, ECL 3 XP: 3200 / XP for Next Level: 6000 STR 8 [+0] (1 pts) [9, -1 age] DEX 13 [+2] (6 pts) [14, -1 age] CON 14 [+1] (8 pts) [15, -1 age] INT 19 [+4] (16 pts) [18, +1 age] WIS 14 [+1] (5 pts) [13, +1 age] CHA 9 [-1] (0 pts) [8, +1 age] Hit Points: 19 [8+2.5+2.5+6 HD] AC 11 [+2 dex], Touch 11, Flat 10 Initiative: +1 BAB/Grap: +2/+0 [+2bab] Speed 30ft [base 30] Saves: Fort +4 [+2 ranger, +2 Con] Refl +3 [+2 ranger, +1 Dex] Will +5 [+3 psion, +2 Wis] Attacks: ranged touch +3 [+2 bab, +1 dex] Feats: Improved Unarmed Strike [Human] Deflect Arrows [1st] Imprint Stone [3rd] Track [Ranger 1] Acquire Psicrystal (Meticulous) [Psion 1] Alertness (when psicrystal within 5') Racial and Class Abilities Racial Abilities: Human Bonus feat +1 skill pt per level |
| #243hirumajoeNov 13, 2006 22:09:08 | The setup can be found [post=10639023]here[/post]. The Fight! Conventions All rolls can be found here. I will not link individual rolls since all such links would lead to that page, but I will summarize the rolls. Placement Corbin starts at 31,59 on his horse with bow in hand. Roy starts at 28,8 on Sniffs with his shield in one hand and a potion of Shield Faith in the other. Initiative Corbin rolls a [3]+4 = 7 for initiative and goes first. Roy rolls a [1]+4 = 5 for initiative and goes second. Round 1 Corbin 17/17 Adanac 22/22 Roy 23/23 Sniffs 26/26 Corbin casts shield of faith. (Ends round 31) Roy drinks his potion of shield of faith (Ends round 11). He draws a Scroll of Produce Flame. |
| #244saurogrenomNov 14, 2006 1:52:10 | Jar-Red Jar-red male Human-Afflicted Lycanthrope (Were-Deinonychus), Humanoid (Shapechanger) Medium size, Height 6', Weight 180lbs Chaotic Neutral Barbarian 1/Deinonychus 4, ECL 7 (+2 LA) XP: 22000 / XP for Next Level: 28000 Human form Stats STR 16 [+3] (10 pts) DEX 16 [+3] (10 pts) CON 17 [+3] (10 pts) [16, +1 @4th] INT 10 [+0] (2 pts) WIS 14 [+2] (2 pts) [10, +2 template, +2 enh] CHA 10 [+0] (2 pts) Hit Points: 61 [1d12+3 + 4d8+28 HD] AC 16 [+3 dex, +2 nat, +1 insight], Touch 14, Flat 13 [+1 dodge against 1 opponent/round] Initiative: +3 BAB/Grap: +4/+7 [+4bab, +3str] Speed 40ft [base 30, +10ft barbarian] Saves: Fort +9 [+4 animal, +2 barbarian, +3 Con] Refl +7 [+4 animal, +3 Dex] Will +5 [+1 animal, +2 Wis, +2 feat] Attacks: +1 Mighty (+7 Str) Composite Long Bow +6 ranged, 1d8+4 dmg, x3 crit [+4 bab, +3 dex, -2 str, +1 enh] |
| #245pitlords_dupNov 15, 2006 17:39:28 | Random Event: ([post=8027063]List of Events[/post]) ([post=8027093]Past Events[/post]) (Rolls: LivingGuilds)
Characters on Quests & Missions:
Characters doing Full Activities:
LEVEL 3 FIGHTS
Pairings done by Caterane.
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| #246zelck_dupNov 15, 2006 18:52:57 | Shadowsong (Erithmu) vs Fiendish Phrenic Owlbear: Forest [ECL6] Shadowsong (Phrenic Human Cleric2/Paladin2 ECL6) Shadowsong Male Phrenic Human Cleric of the Shadows 2/Paladin 2 LG XP: 16763/21000[ECL 6] Height 5’ 6” Weight 140lbs 3FC Info: |
| #247krytosNov 15, 2006 19:15:27 | Dragonlily Dragonlily Gender and Race: Human Female Size and Type: Medium Humanoid Height and Weight: 5'9 120lbs Age: 26 Alignment: (Neutral Good) ECL 4 (Psychic Warrior 4) Experience: 7700 / 10000 Attributes STR 16 (+3) [10 pts] [16 Base] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] INT 13 (+1) [04 pts] [12 Base +1 Advencement] WIS 16 (+3) [10 pts] [16 Base] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 29 [3 HD] [8 (Psychic Warrior 1) + (4.5 (Psychic Warrior) x 3 ) + (4 HD x 2 Con)] Armor Class (Normal): +19 (18 with Expansion) [10 Base, +1 Dex, +8 Armor] Armor Class (Touch): 11 (10 with Expansion) [10 Base, +1 Dex] Armor Class (Flat-Footed): 18 (17 with Expansion) [10 Base, +8 Armor] Initiative: +2 [+2 Dex] Base Attack Bonus: +3 [+3 (Psychic Warrior 3)] Grapple: +10 (+15 with Expansion) [+3 BAB, +3 Str,+4 Feat] Speed (Land): 20 ft (15ft with medium encumbrance) [30 ft Base - 10 ft Armor] Weight Carried: 102,45 lbs, medium load encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +6 [+2 Con, +4 (Psychic Warrior 4)] Reflex: +3(+2 with Expansion) [+2 Dex, +1 (Psychic Warrior 4)] Will: +4 (+6 with Psycrystal) [+3 Wis, +1 (Psychic Warrior 4)] [Melee Attacks (Masterwork Spiked Chain) +8, 2d4+4, (20/x2), Reach 10 ft, (Piercing) [3x1.5 Str, +3 BAB, +1 Masterwork] (With Expansion: +9, 2d6+6, Reach 15 ft) [4x1.5 Str, +3 BAB, -1 size, +1 Masterwork] (Spiked Gauntlet) +6, 1d4+3, (20/x2), (Piercing) [+3 Str, +3 BAB] (With Expansion: +6, 1d6+4, Reach 10 ft) [+4 Str, +3 BAB, -1 size] (Armor Spikes) +6, 1d6+3, (20/x2), (Piercing) [+3 Str, +3 BAB] (With Expansion: +6, 1d8+4) [+4 Str, +3 BAB, -1 size] Ranged Attacks (Composite Longbow (Str+3)) +5, 1d8+3, 20/x3), Range 110 ft, (Piercing) [+2 Dex, +3 BAB] (With Expansion: +3, 1d10+3), Range 110ft [+1 Dex, +3 BAB, -1 size] Powers Readied Level 1 [DC 14] (Expansion), (Biofeedback), (Force Screen) Level 2 [DC 15] (Animal Affinity) Power Points Available Per Fight: 4 [11 Total Power Points / 3, rounded up] Total Power Points: 11 [(5 PP (Psychic Warrior 3) + (6 PP wisdom score)] Manifester Level: 4 Feats (Improved Unarmed Strike)Human (Improved Grapple)Lvl 1 (Combat Reflexes)Psychic Warrior 1 (Exotic Weapon Proficiency: Spiked Chain)Psychic Warrior 2 (Psycrystal Affinity: Resolved)Lvl 3 Skills Total Skill Points: 28 [24 (Psychic Warrior)] Languages: Common [+1 Int] Armor Check Penalty: -6 [-6 Armor] Balance: -4 (-5 with Expansion) [+2 Dex, -6 ACP, etc] Climb: -3 (-2 with Expansion) [+3 Str, -6 ACP, etc] Concentration: +9 [+2 Con, 7 Ranks (Psychic Warrior 3)] Hide: -4 (-9 with Expansion) [+2 Dex, -6 ACP] Jump: +3 (+4 with Expansion) [+3 Str] Listen: +5 (+8 with Psycrystal) [+3 Wis, 2.5 Ranks (Psychic Warrior 3)] Move Silently: -4 (-5 with Expansion) [+1 Dex, -6 ACP] Profession (Barmaid): +12 [+3 Wis, +7 Ranks (Psychic Warrior 3), +2 Masterwork tools] Psycraft: +2 [+1 Int, 1 Ranks (Psychic Warrior 3)] Spot: +6 (+8 with Psycrystal) [+3 Wis, 3.5 Ranks (Psychic Warrior 3)] Swim: -3 (-2 with Expansion) [+3 Str, -6 ACP, etc] Prefight actions Adress powerstones Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Masterwork Spiked Chain [10 lbs] [325 gp] Full Plate [50 lbs][1500 gp] Spiked Gauntlet [1 lbs][5 gp] Armor Spikes [10 lbs][50 gp] Composite longbow (Str +3) [3 lbs][400 gp] (200) Arrows [0.15 lb each = 30 lbs] [0.05 gp each = 10 gp] Total value 2290 GP Expendable Items (2) Potion of protection against arrows [CL 3] 600gp [300 gp each = 300 gp] (5) Powerstone of skate (ML1) 125gp [0.0 lb each = 0.0 lbs][25 gp each = 50 gp] (3) Powerstone of vigor (ML1) 75gp [0.0 lb each = 0.0 lbs][25 gp each = 50 gp] Total value: 800 gp Max total (ECL 42 x 50): 800 gp Equipment at home Sexy Dress (Barmaid masterwork tools) 50gp [1 lbs] [50 gp] Total market value: 50gp Sales (2) Potion of Protection from Evil [CL 1] 100 gp [0.1 lb each = 0.2 lbs][50 gp each = 50gp] (2) Potion of Protection from Good [CL 1] 100gp [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] (1) Potion of Protection from Chaos [CL 1] 50gp [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] (1) Potion of Protection from Law [CL 1] 50gp [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] (1) Powerstone of skate (ML1) 25gp [0.0 lb each = 0.0 lbs][25 gp each = 100 gp] Total value: 325 gp 325 gp / 2 = 162,5gp |
| #248abyssal_stalkerNov 16, 2006 11:04:40 | Vladmir V'dagrr Vladmir V'dagrr, Tsarevitch of Wodvoyka |
| #249mcjarvisNov 16, 2006 15:11:27 | Setup Ikhain al-Habari comes into the Arena one day, but there is a special supprise. Instead of a combatent, he is facing two small monsters. |
| #250TelinArthoNov 16, 2006 16:17:39 | [post=10644119]Set up[/post] [post=10644155]Part I[/post] [post=10644167]Part II[/post] The Fight (part III) Round 134: Sunstroke stows his bow and draws his wand. Noko returns. (20 vs. 34, 7 vs. 24=not seen, not heard) Noko [hp 8/40, AC 30] altitude 40' – mage armor (ends 601) Sunstroke [hp 56 (56/63, 17 nonlethal), AC 19/17] – see invisibility (ends 301), inertial armor (ends 604), synesthete (ends 204) (Sunstroke – 37 charges CLW, 3 charges Vigor, 38 cold iron arrows; Noko – 58 arrows) [Since Sunstroke has an abundance of move actions with which to regain focus, I'm going to assume he is able to regain in the time alloted. If there's any question of it - I will roll it after the fact. Since Noko's likely to die in 1 hit regardless, I'm just moving forward.] [Round 135] Sunstroke uses his wand [1d8+1=6] Noko snipes [31 vs AC17, hit; Dmg 2d6+1d6=7 (nonlethal) + 3 (cold); Spot 11 vs Hide 12, not spotted] Noko 8/40, Mage Armor (ends 601) Sunstroke 59/63 (18 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204) [Round 136] Sunstroke uses his wand [1d8+1=9] Noko snipes [30 vs AC17, hit; Dmg 2d6+1d6=9,1; Spot 16 vs Hide 11, spotted] Noko 8/40, Mage Armor (ends 601) Sunstroke 62/63 (18 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204) [Round 137] Sunstroke uses his wand [1d8+1=9] Noko rehides [Hide 38 vs 30] [Round 138] Sunstroke uses his wand [1d8+1=7] Noko snipes [30 vs AC17, hit; Dmg 2d6+1d6=5,4; Spot 18 vs Hide 14, spotted] [Round 139] Sunstroke uses his wand [1d8+1=3] Noko rehides [20 vs 11, success] [Round 140] Sunstroke stows the wand, draws his bow. Noko snipes [28 vs AC17, hit; Dmg 2d6+1d6=8,4; Spot 28 vs Hide 4, spotted] [Round 141] Sunstroke fires an arrow [11 - miss] Noko rehides [Hide 36 vs 13, success] [Round 142] Sunstroke drops the bow, draws his wand and heals [1d8+1=8] Noko snipes [20 vs AC17, hit; Dmg 2d6+1d6=3,5; Spot 30 vs Hide 14, spotted] Noko 8/40, Mage Armor (ends 601) Sunstroke 58/63 (6 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204) (Sunstroke: 43 charges CLW, 3 charges Vigor, 39 cold iron arrows; Noko: 63 arrows) [Round 143] Sunstroke heals, drops the wand, picks up the bow [1d8+1=2] Noko rehides [Hide 22 vs 11, success] [Round 144] Sunstroke readies to fire an arrow. Noko snipes [27 vs AC17, hit; Dmg 2d6+1d6=8,6; Spot 15 vs Hide 0, spotted] Sunstroke's readied arrow fires [10 - miss] [Round 145] Sunstroke drops his bow, picks up the wand and heals [1d8+1=4] Noko rehides [Hide 39 vs 23, success] [Round 146] Sunstroke uses the wand [1d8+1=7] Noko snipes [24 vs AC17, hit; Dmg 2d6+1d6=7,1; Spot 24 vs 4] [Round 147] Sunstroke uses the wand [1d8+1=9] Noko rehides [25 vs 17] [Round 148] Sunstroke drops the wand, draws a javelin and readies to throw it on sight. Noko snipes [29 vs AC17, hit; Dmg 2d6+1d6=4,1; Spot 11 vs Hide 13, not spotted] [Round 149] Sunstroke continues to ready. Noko snipes [28 vs AC17, hit; Dmg 2d6+1d6=3,6; Spot 25 vs Hide 19] Sunstroke's readied javelin flies [1! (automiss)] Noko 8/40, Mage Armor (ends 601) Sunstroke 56/63 (7 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204) (Sunstroke: 47 charges CLW, 3 charges Vigor, 40 cold iron arrows, 1 javelin; Noko: 67 arrows) [Round 150] Sunstroke picks up the wand and uses it [1d8+1=2] Noko rehides [28 vs 13] [Round 151] Sunstroke uses the wand [1d8+1=7] Noko snipes [30 vs AC17, hit; Dmg 2d6+1d6=6,5; Spot 17 vs 2, spotted] [Round 152] Sunstroke uses the wand [1d8+1=8] and it crumbles to dust. He draws a javelin. Noko rehides [34 vs 26] [Round 153] Sunstroke readies to throw the javelin. Noko snipes [16 vs AC17, miss; Spot 23 vs 15, spotted] Sunstroke throws a javelin [9 - miss] Noko 8/40, Mage Armor (ends 601) Sunstroke 63/63 (0 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204) (Sunstroke: 50 charges CLW, 3 charges Vigor, 40 cold iron arrows, 2 javelins; Noko: 69 arrows) [Round 154] Sunstroke draws and throws another javelin [16 - miss] Noko rehides [23 vs 17] [Round 155] Sunstroke draws and uses his dorje of Vigor. Noko snipes [23 vs AC17, hit; Dmg 2d6+1d6=6,2; Spot 21 vs 6, spotted] Noko 8/40, Mage Armor (ends 601) Sunstroke 63/63 (6 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204), Vigor (8, ends 175) (Sunstroke: 50 charges CLW, 4 charges Vigor, 40 cold iron arrows, 3 javelins; Noko: 70 arrows) [Round 156] Sunstroke drops the dorje, draws and throws a javelin [8 - miss] Noko rehides [34 vs 17] [Round 157] Sunstroke readies to throw on sight. Noko snipes [29 vs AC17, hit; Dmg 2d6+1d6=10,2; Spot 18 vs 13, spotted] Sunstroke throws a javelin [5 - miss] Noko 8/40, Mage Armor (ends 601) Sunstroke 63/63 (16 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204), Vigor (6, ends 175) (Sunstroke: 50 charges CLW, 4 charges Vigor, 40 cold iron arrows, 5 javelins; Noko: 71 arrows) [Round 158] Sunstroke draws and throws a javelin [15 - miss] Noko rehides [36 vs 19] [Round 159] Sunstroke draws and readies to throw a javelin. Noko snipes [22 vs AC17, hit; Dmg 2d6+1d6=6,1; Spot 11 vs 4, spotted] Sunstroke throws a javelin [11 - miss] Noko 8/40, Mage Armor (ends 601) Sunstroke 63/63 (22 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204), Vigor (5, ends 175) (Sunstroke: 50 charges CLW, 4 charges Vigor, 40 cold iron arrows, 7 javelins; Noko: 72 arrows) [Round 160] Sunstroke draws and readies to throw a javelin Noko rehides. [32 vs 26] [Round 161] Sunstroke readies to throw. Noko snipes [26 vs AC17, hit; Dmg 2d6+1d6=8,6; Spot 27 vs 4, spotted] Sunstroke throws a javelin [12 - miss] Noko 8/40, Mage Armor (ends 601) Sunstroke 62/63 (30 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204), Vigor (ended) (Sunstroke: 50 charges CLW, 4 charges Vigor, 40 cold iron arrows, 8 javelins; Noko: 73 arrows) [Round 162] Sunstroke picks up and uses his dorje. Noko rehides [21 vs 21 (Noko higher mod)] [Round 163] Sunstroke drops the dorje, draws and readies his last javelin Noko snipes [14! (automiss); Spot 29 vs 6, spotted] Sunstroke throws a javelin [11 - miss] [Round 164] Sunstroke flurries 2 shuriken [6,12 - miss] Noko rehides [35 vs 15] [Round 165] Sunstroke readies to throw a shuriken Noko snipes [28 vs AC17, hit; Dmg 2d6+1d6=7,1; Spot 15 vs 4, spotted] Sunstroke throws a star [7 - miss] Noko 8/40, Mage Armor (ends 601) Sunstroke 62/63 (37 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204), Vigor (9, ends 182) (Sunstroke: 50 charges CLW, 5 charges Vigor, 40 cold iron arrows, 9 javelins, 3 shuriken; Noko: 75 arrows) [Round 166] Sunstroke flurries 2 shuriken [7,5 - miss] Noko rehides [20 vs 14] [Round 167] Sunstroke readies to throw a shuriken. Noko snipes [20 vs AC17, hit; Dmg 2d6+1d6=7,4; Spot 29 vs 3, spotted] Sunstroke throws a star [14 - miss] Noko 8/40, Mage Armor (ends 601) Sunstroke 62/63 (44 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204), Vigor (5, ends 182) (Sunstroke: 50 charges CLW, 5 charges Vigor, 40 cold iron arrows, 9 javelins, 6 shuriken; Noko: 76 arrows) [Round 168] Sunstroke flurries 2 shuriken [16,11 - miss] Noko rehides [36 vs 14] [Round 169] Sunstroke readies. Noko snipes [20 vs AC17, hit; Dmg 2d6+1d6=5,3; Spot 21 vs 15, spotted] Sunstroke throws a star [19 - miss] Noko 8/40, Mage Armor (ends 601) Sunstroke 62/63 (49 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204), Vigor (2, ends 182) (Sunstroke: 50 charges CLW, 5 charges Vigor, 40 cold iron arrows, 9 javelins, 9 shuriken; Noko: 77 arrows) [Round 170] Sunstroke flurries 2 shuriken [15,5 - miss] Noko rehides [25 vs 29, fail] [Round 171] Sunstroke flurries 2 shuriken [8,4 - miss] Noko rehides [28 vs 21, success] [Round 172] Sunstroke readies Noko snipes [28 vs AC17, hit; Dmg 2d6+1d6=6,5; Spot 14 vs 16, not spotted] Noko 8/40, Mage Armor (ends 601) Sunstroke 59/63 (55 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204), Vigor (ended) (Sunstroke: 50 charges CLW, 5 charges Vigor, 40 cold iron arrows, 9 javelins, 13 shuriken; Noko: 78 arrows) [Round 173] Sunstroke renews his vigor Noko snipes [17 vs AC17, hit; Dmg 2d6+1d6=7,4; Spot 16 vs 7; spotted] Noko 8/40, Mage Armor (ends 601) Sunstroke 59/63 (62 nonlethal), See Invisibility (ends 301), Inertial Armor (ends 604), Synesthete (ends 204), Vigor (6, ends 193) (Sunstroke: 50 charges CLW, 6 charges Vigor, 40 cold iron arrows, 9 javelins, 13 shuriken; Noko: 79 arrows) [Round 174] Sunstroke flurries 2 shuriken [15,3 - miss] Noko rehides [33 vs 18] [Round 175] Sunstroke readies to throw a shuriken. Noko snipes [28 vs AC17, hit; Dmg 2d6+1d6=9,5] and Sunstroke goes down. |
| #282zombiegleemaxNov 25, 2006 6:45:27 | The Illustrated Man (McJarvis) vs. Ghashara (orsono) : UserNamer [Arena] The Illustrated Man Chicken Scratch Ready for (Month) (Day) [Fight (?)] - (Free Activity) or Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or Ready for (Month) (Day) - (Full Activity) or Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or Ready for (Month) (Day) - Campaign: (Campaign Name) or Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #283ErithmuNov 25, 2006 16:18:44 | Dronnar Free Activity: Guarding Home |
| #284zombiegleemaxNov 26, 2006 7:28:45 | Tessero Valis (TheMagister) vs. Elb Foraker (NiQil) : UserNamer [Arena] Tessero Tessero Valis Gender and Race: Male Human Size and Type: Medium Human Height and Weight: 6’ 2”, 184 lbs. Age: 31 years Alignment: Neutral Good ECL: Fighter 2, Psychic Warrior 1 Experience: 5225 Next: 6000 Guild: none Current 3FC Information Fight 1 Time Between Fights: Prebuffs/Ongoing Effects: Bring Equalizer Items Used: Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: Crafting: 1) [Ma] Banded Mail Barding [250(4)+150[Ma]=1150/2(crafted)=575gp] and 2) Darkwood Tower Shield [30+150+(45*10)=630/2(crafted)=315gp]. Total: 890gp < 1000gp = Free Action |
| #285maraxusNov 26, 2006 12:26:18 | Kilpquabjeg Ready for November 22, Fight 3/3, Free activity (Craft 120 gp) |
| #286maraxusNov 26, 2006 12:29:07 | [post=10741330]Link to Part 1/2[/post] Valen Ready for November 22 [Fight 2] - Guard House (Scout)
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| #287hogarthNov 26, 2006 22:29:16 | Maelosh [/color] Ready for 11/22 [Fight 1] (Free Activity = Make Money (Profession Debt Collector 51gp) Maelosh the Breaker Gender and Race: Male Wood Elf Size and Type: Medium Humanoid (wood elf) Height and Weight: 5' 4" 135 lb. Age: 150 (young) Alignment: Lawful Evil ECL: 3 (0 Racial Adjust/Monk 3) Experience: 3200/6000 Attributes STR 16 (+3) [6 pts] [14 Base, +2 Racial] DEX 20 (+5) [16 pts] [18 Base, +2 Racial] CON 12 (+1) [6 pts] [14 Base, -2 Racial] INT 08 (-1) [2 pts] [10 Base, -2 Racial] WIS 14 (+2) [6 pts] [14 Base] CHA 08 (-1) [0 pts] [8 Base] Miscellaneous Statistics Hit Points: 20 [3 HD] [8 (Monk at 1st level) + (4.5 (Monk) x 2) + (3 HD x 1 Con)] Armor Class (Normal): 18 [10 Base, +5 Dex, +2 Wis, +1 Deflection] Armor Class (Touch): 18 [10 Base, +5 Dex, +2 Wis, +1 Deflection] Armor Class (Flat-Footed): 13 [10 Base, +2 Wis, +1 Deflection] Initiative: +5 [+5 Dex] Base Attack Bonus: +2 [+2 (Monk 3)] Grapple: +5 [+2 BAB, +3 Str] Speed (Land): 40 ft [30 Base, +10 ft Enhancement] Weight Carried: 28.4 lbs, light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +4 [+1 Con, +3 (Monk 3)] Reflex: +8 [+5 Dex, +3 (Monk 3)] Will: +5, +9 vs Enchantment (+2 racial, +2 Still Mind) [+2 Wis, +3 (Monk 1)] Melee Attacks Unarmed Strike +7 (+5/+5 Flurry of Blows), 1d6+3, (20/x2), (bludgeoning) [+3 Str, +2 BAB, +5 Weapon Finesse] Ranged Attacks Masterwork Composite Longbow (+3 Str) +8, 1d8+3, (20/x3), Range 110 ft, (piercing) [+5 Dex, +2 BAB, +1 Masterwork] Net +3 (touch), No Damage (entangle), Range 10 ft [5 Dex, +2 BAB, -4 Non-proficiency] Special Attacks & Abilities Stunning Fist 3/Day Fort DC 13 Unarmed Strike Flurry of Blows Deflect Arrows Evasion Still Mind Feats Run Lvl 1 Weapon Finesse Lvl 3 Skills Total Skill Points: 18 [18 (Monk 3)] Languages: Common, Elven [2 Racial] Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Balance: +5 [+5 Dex, 0 Ranks] Bluff: -1 [color=gray][-1 Cha, 0 Ranks] Climb: +3 [+3 Str, 0 Ranks] Concentration: +1 [+1 Con, 0 Ranks] Diplomacy: -1 [-1 Cha, 0 Ranks] Escape Artist: +5 [+5 Dex, 0 Ranks] Gather Information: -1 [-1 Cha, 0 Ranks] Heal: +2 [+2 Wis, 0 Ranks] Hide: +5 [+5 Dex, 0 Ranks] Intimidate: -1 [-1 Cha, 0 Ranks] Jump: +3 [+3 Str, 0 Ranks] Listen: +10 [+2 Wis, 6 Ranks (6 (Monk)), +2 racial] Move Silently: +5 [+5 Dex, 0 Ranks] Profession (Debt Collector): +7 [+2 Wis, 5 Ranks (5 (Monk))] Ride: +5 [+5 Dex, 0 Ranks] Search: +1 [-1 Int, 0 Ranks, +2 racial] Sense Motive: +2 [+2 Wis, 0 Ranks] Spot: +10 [+2 Wis, 6 Ranks (6 (Monk)), +2 racial] Survival: +2 [+2 Wis, 0 Ranks] Swim: +3 [+3 Str, 0 Ranks] Tumble: +6 [+5 Dex, 1 Rank (1 (Monk))] Use Rope: +5 [+5 Dex, 0 Ranks] Conditional Modifiers none Prefight Actions fold and prepare nets [font=courier new]Equipment Worn and Carried Monk's robes [0 lbs] [0 gp] Ring of Protection +1 [0 lbs][2000 gp] Masterwork Composite Longbow (+3 Str) [3 lb][700 gp] 2 Nets[12 lbs][40 gp] (60) Arrows [0.15 lb each = 9 lbs] [0.05 gp each = 3 gp] Tanglefoot bag [6 lbs][50gp] Expendable Items Potion of Cure Light Wounds [CL 1] [0.1 lb each = .1 lbs][50 gp each = 50 gp] (3) Potion of Mage Armor [CL 1] [0.1 lb each = .3 lbs][50 gp each = 150 gp] [font=courier new]Equipment at Home none [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? |
| #288abyssal_stalkerNov 27, 2006 3:16:30 | El'enees'ka Hunn'et Ready for Wed Nov 22, Free Action: Make 72gp with Profession: Hunter (Fight 3) [center]El'enees'ka Hunn'et of Menzoberranzan [b]"Light a candle, I prithee. See if you cast but a shadow!" [/b] Female Drow NE Ranger2 LA+2 ECL4 6650/10000xp[/center] STR...14 [+2]...(6 pts) DEX...20 [+5]...(16pts) [18,+2racial] CON...10 [+0]...(4 pts) [12,-2racial] INT...10 [+0]...(0 pts) [8,+2racial] WIS...16 [+3]...(10pts) CHA...10 [+0]...(0 pts) [8,+2racial] [u]Hit Points:[/u] 12.5[2HD (8rgr1 +4.5rgr2)] AC 21(22,24or25) [+5(+6)Dex, +5Armor, +1Shield, +1 Dodge,+2 Deflection] Touch 15(16,18or19), [+5(+6)Dex, +1 Dodge,+2 Deflection] Flat-footed 16(18)[+5Armour, +1Shield, +2 Deflection] Conditional Modifiers: +1 Dodge +2 Deflection bonus with Shield of Faith or Protection from Alignment potion. +1 Dex with Cat's Grace potion Initiative: +5 [+5dex] BAB/Grap: +2/+4 [+2BAB(rgr2), +2str] Speed: 30ft [u]Saves[/u]: Fort +3(+5) [+3Rgr1] Refl +8(+10, +12) [+3Rgr1, +5(+7)Dex] Will +3(+5, +7) [+3Wis] Conditional Modifiers: +2Dex with Cat's Grace potion. +2 racial bonus on Will saves against spells and spell-like abilitie. +2 resistance bonus with Protection from Alignment potion. +2 Racial saving throw bonus against enchantment spells or effects. [u]Attacks[/u]: Longsword +4 melee(+2BAB, +2Str), 1d8+2 [19-20/x2] MW Mighty(+2str) Comp. Longbow, +8(+10) ranged(+2BAB, +5(+7)Dex, +1MW), 1d8+2 [x3] [110' range] Conditional Modifier: +2Dex with Cat's Grace potion [u]Feats[/u]: Dodge lvl 1 Track Rgr1 Rapid Shot Rgr2 [u]Racial and Class Abilities[/u]: Racial: +2 Racial bonus on Listen, Search and Spot checks. Immunity to Sleep spells and effects. +2 Racial saving throw bonus against enchantment spells and effects. +2 bonus on Will saves against spells and spell-like abilities. Drow Spell-Like Abilities: 1/Day: dancing lights, darkness, faerie fire.CL2 Weapon Proficiency: Drow are automatically proficient with the hand-crossbow, the rapier, and the short-sword. 120ft' Darkvision Spell Resistance 13 Light Blindness Ranger: 1st Favoured Enemy(Ex) - Elf: +2Bonus on bluff, listen, sense motive, spot and survival checks made against creatures of this type. +2 Bonus on weapon damage rolls. Wild Empathy Combat Style: Archery [u]Skills[/u] (30 Points Ranger): +9(+11) Hide...............[5 rnks(5rgr),+5dex(+7),-1acp] +10.... Listen.............[5 rnks(5rgr),+3wis,+2Racial] +9(+11) Move Silently......[5 rnks(5rgr),+5dex(+7),-1acp] +8..... Profession: Hunter.[5 rnks(5rgr),+3wis] +10.... Spot...............[5 rnks(5rgr),+3wis,+2Racial] +8..... Survival...........[5 rnks(5rgr),+3wis] Conditional Modifier: +2dex with Cat's Grace potion. Speaks: Common, Elven & Undercommon [u]Buffs and Prefight actions[/u]: - none [u]Equipment[/u](sup number denotes which fight it was bought after. S is starting equipment): Free weightless ranger's outfit +1 Mithral Shirt [12.5 lbs][2100gp]s Buckler [5lbs][15gp]s Masterwork Mighty Composite Longbow(+2str)[3lbs][600gp]s Shortbow [2lbs][30gp]s Longsword [4 lbs][15 gp]s Expendable Items: [CL] Potion of Cure Light Wounds [x3] [CL1][3/16lbs][150gp]s Potion of Cat's Grace [CL3][1/16lb][300gp]2 Potion of Protection from Evil [CL1][1/16lb][50gp]1 Potion of Protection from Law [CL1][1/16lb][50gp]1 Potion of Shield of Faith(+2) [CL1][1/16lb][50gp]2 Oil of Magic Weapon [CL1][1/16lb][50gp]1 58 arrows [9lbs][3gp]s,2,3 Expendalbes cap: 42x50=800gp Current Expendables: 653gp Equipment at Home: Gold: 2558gp Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 42lbs (light load) Character Background: TBA... Default Tactics Move to cover, shoot em down. Rapid shot when possbile, avoid melee at all costs, using darkness if need be. Use whatever expendables necessary to win the fight. Fight results First round of 3 Fight 1: Victory! vs. Finrod Felagund (lonewolf) by shadowmaster. +900gp & +900XP -'We will not succumb easily to magic.' Fight 2: Victory! vs. Selene (Erithmu) by Nickbeat. +900gp & +900XP [b]-'And so I came to know that Lolth is watching over me.'[/b] Fight 3: Defeat! vs. Ba'al (Book5) by Skojar. +300gp & +300XP [b]-'A dark feeling of having been abandoned by the maker in my hour of need!'[/b] |
| #289gonbowNov 27, 2006 14:31:26 | Auburn (Vathelokai) vs Perius (Ravashack) in the Sewers. Auburn's Sheet Ready for Nov. 22 [ECL9] [Fight 1] - Free: guard expendables Auburn ![]() Gender and Race: Female Forest Gnome Size and Type: Small Humanoid (spellcaster) Height and Weight: 3'0" 35 lbs. Age: Young (no modifier) Alignment: Neutral Good ECL: 9 (9 Wizard) Experience: 38,619/45,000 (XP from crafting returned to total) Guild: Founding member of [thread=500767]The Arcane Order[/thread] Attributes STR 08 (-1) [2 pts] [8 Base, -2 Race] DEX 14 (+2) [6 pts] [8 Base] CON 16 (+3) [6 pts] [8 Base, +2 Race] INT 22 (+6) [10 pts] [8 Base, +2 Advancement, +4 Enhancement] WIS 14 (+2) [ 6pts] [8 Base] CHA 14 (+2) [6 pts] [8 Base] Miscellaneous Statistics Hit Points: 51 [9 HD] [4 (Wizard) + (2.5 (Wizard) x 8) + (9 HD x 3 Con)] Armor Class (Normal): 19 [10 Base, +2 Dex, +4 Armor, +2 Shield, +1 Size] Armor Class (Touch): 13 [10 Base, +2 Dex, +1 Size] Armor Class (Flat-Footed): 17 [10 Base, +4 Armor, +2 Shield, +1 Size] Initiative: +2 [+2 Dex] Base Attack Bonus: +4 [+4 (Wizard)] Grapple: -1 [+4 BAB, -2 Str, -4 Size] Speed (Land): 20 ft [20 Base] Weight Carried: ~15 lbs, light encumbrance [0-19.5 (Light), 19.51-39.75 (Medium), 39.76-60 (Heavy)] Saves Fortitude: +6 +3 (wizard), +3 con Reflex: +5 +3 (wizard),+2 dex Will: +8 +2 vs. illusions (Racial) +6 (wizard), +2 wis Melee Attacks Touch +4, 0d0, (20/x2) [-1 Str, +4 BAB, +1 Size] Club +4, 1d4-1, (20/x2), bludgeon [-1 Str, +4 BAB, -1 Size] Fist +0, 1d2-1, (20/x2), bludgeon [-1 Str, +4 BAB, -1 Size, -4 nonproficient] Ranged Attacks Ranged Touch +7, 0d0, (20/x2) [+2 Dex, +4 BAB, +1 Size] [MA] Light Crossbow +8, 1d6, (19-20/x?), Range 80 ft, Piercing [+2 Dex, +4 BAB, +1 Size, +1 Enhancement] Special Attacks & Abilities Spell like ability: Ghost Sound [Illusion (figment), 1 round, 25 ft range, Will DC 12] Spell like ability: Dancing Lights [Evocation (light), 10 rounds, 110 ft range, up to 4 lights in 10 ft radius of each other] Spell like ability: Prestidigitation [Universal, 1 hour, 10 ft range] Spell like ability: Pass without Trace [Transmutation, 1 hour/HD, Self Only, impossible to track] Arcane Spells Readied Cantrip [DC 16] ghost sound1, detect magic, resistance, resistance Level 1 [DC 17] grease1, chill touch, magic missile, magic missile, shocking grasp, shocking grasp Level 2 [DC 18] blindness/deafness, ghoul touch, ghoul touch, mirror image, glitterdust1, Level 3 [DC 19] dispel magic, summon monster 32, summon monster 32, blacklight Level 4 [DC 20] Level 5 [DC 21] summon monster 52,summon monster 52 1 +1 to DC of conjurations and illusions 2 Augmented summoned creatures Spell Levels Available Per Fight: 18 (4 Cantrips) [ Total Spell Levels / 3, rounded up] Total Spell Levels: 52 [(6 x 1), (6 x 2), (4 x 3), (3 x 4), (2 x 5)] Arcane Spell Failure: 0% [0% Shield] Caster Level: 9 Feats Scribe Scroll Wizard 1Craft scrolls for (12.5 gp x CL x SL) Spell Focus: Conjuration Lvl 1+1 to the save DC of conjuration/summons Augment Summons Lvl 3+4 to Str and Con of all summoned creatures Craft Wonderous Item Wizard 5Craft items from the wonderous list at 1/2 market price Extend Spell Lvl 6Double durration of spell, +1 to the spells level Skill Focus: Knowledge Planes Lvl 9+3 to this skill Skills Total Skill Points: 56 [56 (Wizard)] Languages: Common, Gnome, Sylvan, Draconic, Giant, Elf, and Forest Animal (as speak w/ animals spell) [3 + animals (Racial), 3 Int] Armor Check Penalty: 0 [0 Shield] Spot: +2 +2 Familiar Alertness [+2 Wis] Listen: +4 +2 Familiar Alertness [+2 Wis, +2 Race] Hide: +10 +4 in Forests [+2 Dex, +4 Racial, +4 Size] Move Silently: +3 [+2 Dex, 1cc Ranks (2 Wizard)] Balance: +2 [+2 Dex, 0 Ranks] Jump: -1 [-1 Str, 0 Ranks] Climb: -1 [-1 Str, 0 Ranks] Swim: -1 [-1 Str, 0 Ranks] Appraise: +8 [+5 Int, +3 Familiar] Autohypnosis: +5 [+2 Wis, 1cc Ranks (2 Wizard), +2 Synergy (Concentration), etc] Concentration: +15 [+3 Con, +12 Ranks] Craft (Alchemy): +8 [+5 Int, +1 Ranks (1 Wizard), +2 Racial] Spellcraft: +19 [+5 Int, 12 Ranks (12 Wizard), +2 Synergy (Know: Arcana)] Tumble: +3 [+2 Dex, 1cc Ranks (2 Wizard)] Knowledge Skills Knowledge (Arcana): +17 [+5 Int, 12 Ranks (12 Wizard)] Knowledge (Dungeoneering): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (History): +7 [+5 Int, 2 Ranks (2 Wizard)] Knowledge (Local): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (Nature): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (Psionics): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (Religion): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (The Planes): +20 [+5 Int, 12 Rank (12 Wizard), +3 Feat (Skill Focus)] |
| #290TelinArthoNov 27, 2006 16:08:30 | Krug Butcher Free Activity: Guarding Home STR 24 [+7] (10 pts) [16, +8 template] [+4 Rage] DEX 14 [+2] (6 pts) CON 20 [+5] (10 pts) [16, +2 racial, +2 template] [+4 Rage] INT 14 [+2] (4 pts) [12, +2 template] WIS 14 [+2] (6 pts) CHA 08 [-1] (0 pts) [8, -2 racial, +2 template] [u]Hit Points:[/u] 28 [1 HD] [12 (brb) + 1*6.5 (HDP) + 2*5 (con)] [+4 Rage] AC 22 [+2 dex, +6 armor, +4 natural], Touch 12, Flat 20 [+2 deflection (SoF); +4 tower shield] [-2 Rage] [+4 dodge vs Giants] Initiative: +2 [+2 dex] BAB/Grap: +2/+9 [+2 bab, +7 str] Speed 30ft [base 20ft, +10ft barbarian] [u]Saves[/u]: Fort +9 [+2 brb, +2 hdp, +5 con] [+2 Rage] Ref +2 [+0 brb, +0 hdp, +2 dex] Will +4 [+0 brb, +2 hdp, +2 wis] [+2 Rage] Immune to sleep and paralysis; Immune to acid +2 vs Spells and Spell-like effects +2 vs Poison [u]Melee Attacks[/u]: [+1 vs Orcs and Goblinoids] Claw +9 melee, 1d4+7 [20/x2] [+2 BAB, +7 Str] [+2 attack/damage Rage] +1 Greatsword +10 melee, 2d6+11 [19-20/x2] [+2 BAB, +7 Str, +1 enhancement] [+2 attack/+3 damage Rage] MW Guisarme +10 melee, 2d4+10 [20/x3] [+2 BAB, +7 Str, +1 enhancement] [+2 attack/+3 damage Rage] [Reach Weapon] Adamantine Glaive +10 melee, 1d10+10 [20/x3] [+2 BAB, +7 Str, +1 enhancement] [+2 attack/+3 damage Rage] [Reach Weapon] [u]Ranged Attacks[/u]: [+1 vs Orcs and Goblinoids] MW Composite (+5) Longbow +5 ranged, 1d8+5 [20/x3] [110ft range] [+2 BAB, +2 Dex, +1 enhancement] [u]Full Attacks[/u]: 2 Claws +9 melee, 1d4+7 and Bite +4 melee, 1d6+3 +1 Greatsword +10 melee, 2d6+11 and Bite +4 melee, 1d6+3 [u]Feats[/u]: [1st lvl] Deflect Arrows [u]Racial and Class Abilities[/u]: Darkvision 60ft Low Light Vision Breath Weapon (1x/day): 60ft line of acid, 6d8 damage [Ref DC 15 half] [1/1 uses remaining] Stonecunning Weapon Familiarity: Dwarven Waraxe and Dwarven Urgroshes as martial weapons Stability: +4 on checks to resist being tripped or bull rushed Rage (1x/day) [1/1 uses remaining] Illiteracy Fast Movement Sorcerous Blood [u]Skills[/u] (24 Points Barbarian, 6 Points Half Dragon Paragon): +2 Balance [0 rnks, +2 dex] [-3/-12 ACP] +7 Climb [0 rnks, +7 str] [-3/-12 ACP] +10 Craft (Armorsmithing) [4 rnks, +2 int, +2 mw tools, +2 racial] [4 pts brb] +10 Craft (Weaponsmithing) [4 rnks, +2 int, +2 mw tools, +2 racial] [4 pts brb] +3 Handle Animal [4 rnks, -1 cha] [4 pts brb] +4 Hide [2 rnks, +2 dex] [2 pts hdp] [-3/-12 ACP] +4 Intimidate [5 rnks, -1 cha] [4 pts brb, 1 pt hdp] +7 Jump [0 rnks, +7 str] [-3/-12 ACP] +7 Listen [5 rnks, +2 wis] [4 pts brb, 1 pt hdp] +4 Move Silently [2 rnks, +2 dex] [2 pts hdp] [-3/-12 ACP] +6 Ride [4 rnks, +2 dex] [4 pts brb] +2 Spot [0 rnks, +2 wis] Speaks Dwarven, Common, Orc, Goblin [u]Buffs and Prefight actions[/u]: - None [u]Equipment[/u]: [Items marked with C are self crafted] [Clothing] [Armor] +1 Breast Plate [30 lbs][1350 gp] [-3 ACP] [Shield] Masterwork Tower Shield [45 lbs][90 gp] C [Weapon] +1 Greatsword [8 lbs][2175 gp] C [Weapon] Masterwork Guisarme [12 lbs][154.5 gp] C [Weapon] Adamantine Glaive [10 lbs][1504 gp] C [Weapon] Masterwork Composite (+5) Longbow [3 lbs][900 gp] [Ammo] Quiver with 30 arrows [5.25 lbs][2 gp] Expendable Items: [1000/1250] 2x Potion of Protection from Evil [CL 1] [0.2 lbs][100 gp] 3x Potion of Cure Light Wounds [CL 1] [0.2 lbs][150 gp] 2x Oil of Magic Weapon [CL 1] [0.2 lbs][100 gp] Equipment at Home: Gold: 5129.5 Masterwork Artisan's tools (Armorsmithing) [5 lbs][55 gp] Masterwork Artisan's tools (Weaponsmithing) [5 lbs][55 gp] Miscellaneous Statistics: Height: 4'3'' (~ 1.41 m) Weight: 185 lbs Encumbance: 0-233 (light), 234-466 (medium), 467-700 (heavy) Weight carried: 59 lb Character Background: Default Tactics Seek and Destroy Current 3WC Information [u]Week 1:[/u] [Time Roll: 3 hours] Prebuff/Ongoing Effects - None Items used: - 1 tattoo of Vigor - 1 potion of Shield of Faith - 2 arrows Abilitites used: -None [u]Week 1:[/u] [Time Roll: 2 hours] Prebuff/Ongoing Effects - None Items used: - 1 tattoo of Vigor - 1 potion of Shield of Faith - 1 tattoo of Skate Abilitites used: -None |
| #322macbreaDec 04, 2006 19:31:16 | Walden Default Free Action: Guard (use this only if I do not specify a free action in title line). 3FC (Upcoming Fight: 2/3) Fight 1 Hours Between Fights: 5 Prebuffs/Ongoing Effects: None Items Used: None Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: Purchase 2x Powerstone of Compression (3 Minutes) [ML3], 2x Powerstone of Energy Adaptation (Specified) [ML3], 4x Powerstone of Vigor (10 HP) [ML2] |
| #323macbreaDec 04, 2006 19:36:13 | Walden vs. Dronnar vs. Sunstroke vs. Kraegin [Temple] Sunstroke Ready for November 29 [Fight 3] - Guarding Sunstroke "You will fall. It is inevitable." Gender and Race: Male Half-Giant Size and Type: Medium Giant Height and Weight: 7'7", 310 lbs. Age: 34 years Alignment: Lawful Neutral ECL: 9 (LA +1/Monk 2/Psychic Warrior 5/Cleric 1) Experience: 38,170/45,000 Guild: Still loyal to the fallen Watchful Eye ([thread=520510]EYE[/thread]) ![]() Attributes STR...20 [+5]...(10 pts) [+2 racial, +1 lvl4, +1 lvl8] DEX...14 [+2]...(6 pts) [-2 racial, +2 item] CON...16 [+3]...(6 pts) [+2 racial] INT...12 [+1]...(4 pts) WIS...16 [+3]...(10 pts) CHA...08 [-1]...(0 pts) Miscellaneous Statistics Hit Points: 63 [8 HD] [8 + (4.5 x 7) + (8 HD x 3 Con)] Armor Class: 15, Touch 15, Flat 13 [[i]10 Base, 3 Wis, 2 Dex[/i]] Initiative: +2 [2 Dex] Base Attack Bonus: +4; Grapple: +17 [1 Monk BAB, 3 Psiwar BAB, 5 Str, 4 Build, 4 Feat] Speed (Land): 30 ft [30 Base] Weight Carried: 87.1 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +12 [3 Con, 3 Monk, 4 PsiWar, 2 Cleric] Reflex: +6 [2 Dex, 3 Monk, 1 PsiWar, 0 Cleric] (Evasion) Will: +9 [3 Wis, 3 Monk, 1 PsiWar, 2 Cleric] (+2 racial bonus to saves vs. fire) Melee Attacks Quarterstaff +9, 1d8+7 (20/x2), Bludgeoning [5 Str, 4 BAB] (Shillelagh: +10, 3d6+8; Flurry: +7/+7, 1d8+5; Both: +8/+8, 3d6+6) Unarmed Strike +9, 1d6+5, (20/x2), Bludgeoning [5 Str, 4 BAB] (Flurry: +6/+6) Guisarme +9, 2d6+7 (20/x3), Slashing [10' reach] [5 Str, 4 BAB] (Trip modifier: +8) Greatsword +9, 3d6+7 (19-20/x2), Slashing [5 Str, 4 BAB] Longsword +9, 2d6+5 (19-20/x2), Slashing [5 Str, 4 BAB] Gauntlet (Deepcrystal, Cold Iron, Silver) +10, 1d6+5 (20/x2), Bludgeoning [5 Str, 4 BAB, 1 Enh] (Deepcrystal charge: +2d6; Flurry: +8/+8; Silver: 1d6+4) (Expend focus for +2d6 damage) Ranged Attacks Deepcrystal composite longbow [+3] +7, 2d6+3 (20/x3), Range 110 ft, Piercing [2 Dex, 4 BAB, 1 Enh] (Deepcrystal charge: +2d6; Silver: 2d6+2) Longbow +6, 2d6 (20/x3), Range 100 ft, Piercing [2 Dex, 4 BAB] (Silver: 2d6-1) Cold iron javelin +6, 1d8+5 (20/x2), Range 30 ft, Piercing [2 Dex, 4 BAB] Cold iron shuriken +6, 1d3+5 (20/x2), Range 10 ft, Piercing [2 Dex, 4 BAB] (Silver: 1d3+4; Flurry: +4/+4) (+1 to hit, +1 to damage within 30 feet; Expend focus for +2d6 damage) [u]Special Attacks[/u] Stomp psi-like ability [ML 4], 4d4 nonlethal + fall prone (Reflex DC 10 negates) Turn Undead 2x/day Divine Spells Prepared Orisons [DC 13]: Mending, Mending, Light Level 1 [DC 14]: Shield of Faith, Shield of Faith, Entropic ShieldD Spell Levels Available Per Fight: 1 [3 Total Spell Levels / 3, rounded up: (3 x 0), (3 x 1)] Caster Level: 1st Spell levels available for Fight 3: All [N/A] Powers Known Level 1 [DC 14] Defensive Precognition, Compression, Expansion, Grip of Iron, Offensive Precognition Power Points Available Per Fight: 6 [16 Total Power Points / 3, rounded up: 7 PsiWar, 7 Wis, 2 Racial] Manifester Level: 5th Power points available for Fight 2: 9 [16 - 0 - 7] Feats Point-Blank Shot1st lvl+1 hit/damage within 30 feet Improved Unarmed Strikemnk 1unarmed attacks treated as armed Improved Grapplemnk 1+4 to grapples, does not provoke AoO Deflect Arrowsmnk 2if not flat-footed and opponent visible, one missile attack fails Psionic ShotPsiWar 1expend focus to deal +2d6 damage on ranged attacks Psicrystal Affinity3rd lvl"Coward" psicrystal Psionic MeditationPsiWar 2gaining psionic focus is a move action Psionic Weapon6th lvlexpend focus to deal +2d6 damage on melee attacks Psicrystal ContainmentPsiWar 5second focus stored in psicrystal Skills Total Skill Points: 43 [25 Monk, 15 PsiWar, 3 Cleric] Languages: Common and Draconic [1 Racial, 1 Int] Armor Check Penalty: -0 Balance: +2 [2 Dex, 0 Ranks] Climb: +5 [5 Str, 0 Ranks] Concentration: +14 [3 Con, 11 Ranks (5 Monk, 5 PsiWar, 1 Cleric)] (Expend focus to "take 15") Hide: +15 [2 Dex, 11 Ranks (5 Monk, 10 PsiWarCC, 2 ClericCC), +3 Psicrystal] Jump: +5 [5 Str, 0 Ranks] Listen: +8 [3 Wis, 5 Ranks (5 Monk)] (+2 when psicrystal within 5') Move Silently: +2 [2 Dex, 0 Ranks] PsicraftCC: +2 [1 Int, 1 Ranks (2 MonkCC)] Spot: +8 [3 Wis, 5 Ranks (5 Monk)] (+2 when psicrystal within 5') Tumble: +5 [2 Dex, 3 Ranks (3 Monk)] Conditional Modifiers Expansion: Large Space and Reach: 10 ft./10 ft. Armor Class: 13, Touch 13, Flat 12 [[i]10 Base, -1 Size, 3 Wis, 1 Dex[/i]] Grapple: +22 [1 Monk BAB, 3 Psiwar BAB, 6 Str, 4 Build, 4 Size, 4 Feat] Reflex Save: +5 [1 Dex, 3 Monk, 1 PsiWar] (Evasion) Melee Attacks Quarterstaff +9, 2d6+9 (20/x2), Bludgeoning [6 Str, 4 BAB, -1 Size] (Shillelagh: +10, 4d6+10; Flurry: +7/+7, 2d6+6; Both: +8/+8, 4d6+7) Unarmed Strike +9 1d8+6, (20/x2), Bludgeoning [6 Str, 4 BAB, -1 Size] (Flurry: +7/+7) Guisarme +9, 3d6+9 (20/x3), Slashing [10' reach] [6 Str, 4 BAB, -1 Size] (Trip modifier: +14) Greatsword +9, 4d6+9 (19-20/x2), Slashing [6 Str, 4 BAB, -1 Size] Longsword +9, 3d6+6 (19-20/x2), Slashing [6 Str, 4 BAB, -1 Size] Gauntlet (Deepcrystal, Cold Iron, Silver) +10, 1d8+6 (20/x2), Bludgeoning [6 Str, 4 BAB, -1 Size, 1 Enh] (Deepcrystal charge: +2d6; Flurry: +8/+8; Silver: 1d8+5) (Expend focus for +2d6 damage) Ranged Attacks Deepcrystal composite longbow [+3] +5, 3d6+3 (20/x3), Range 110 ft, Piercing [1 Dex, 4 BAB, -1 Size, 1 Enh] (Deepcrystal charge: +2d6; Silver: 3d6+2) Longbow +4, 3d6 (20/x3), Range 100 ft, Piercing [1 Dex, 4 BAB, -1 Size] (Silver: 3d6-1) Cold iron javelin +4, 1d8+6 (20/x2), Range 30 ft, Piercing [1 Dex, 4 BAB, -1 Size] Cold iron shuriken +4, 1d3+6 (20/x2), Range 10 ft, Piercing [1 Dex, 4 BAB, -1 Size] (Silver: 1d3+5; Flurry: +2/+2) (+1 to hit, +1 to damage within 30 feet) (Expend focus for +2d6 damage) Skills Balance: +1 [1 Dex, 0 Ranks] Climb: +6 [6 Str, 0 Ranks] Hide: +11 [1 Dex, 11 Ranks (5 Monk, 10 PsiWarCC, 2 ClericCC), +3 Psicrystal, -4 size] Jump: +6 [6 Str, 0 Ranks] Move Silently: +1 [1 Dex, 0 Ranks] Tumble: +4 [1 Dex, 3 Ranks (3 Monk)] |
| #324macbreaDec 04, 2006 19:37:51 | Walden vs. Dronnar vs. Sunstroke vs. Kraegin [Temple] Walden's Tactics Notes: - Walden is immune to all Mind-Affecting effects (that includes Detect Hostile Intent). - It looks like the highest spot score for anything Kraegin can summon Summon is +11, although his Nightmare has a +12. Starting Location: Walden will start in the inner-most square, unmanifested and holding his bow. Unless explicitly stated otherwise, hide at all times. Modify tactics a bit if need be. Avoid the delay penalty at all costs. Round 1: Move halfway into the ground and manifest. Round 2: Buff with Chameleon. Round 3: Buff with a 3PP Compression augmented for duration from memory. Round 4+: Move around hiding and search for the others. Try to find at least Kraegin. Try to stay as far away from the other fighters as possible, and especially try to stay at least 60' away from Kraegin. I really don't want to get Flame Striked or catch other AoE because I was too close to someone, or catch a Rebuke Undead/Detect Magic. If Kraegin does get close, move into the ground and get away. Kraegin is the most dangerous. Fortunately, he weighs less than 300 lbs with all his gear. Snipe with Telekinesis and send him flying into the lava. It might take a while because of his high will save though. If that's not possible at all, snipe Telekinesis lava at him (+ Psionic Shot), or possibly his or others' weapons at him (+ Psionic Shot). If that's not possible, snipe using arrows and Psionic Shot (always use Psionic Shot on every arrow). If for some reason none of this is working after many many tries (so it's not just a matter of him getting lucky on his saves or whatever), buff with Vigor and Energy Adaptation (Fire), then fly-by attack (return into the ground after every round) him using Draining Touch on Constitution. If Sanctuary stops my plans, move on to someone else and try again 9 rounds later. Don't use Empty Mind on Sanctuary. I'm don't think any of the summons can do much, but try to stay away from them. If they get really pesky, wait them out or take them out. The above attack methods should apply here. Next priority will be Dronnar. He's too big for Telekinesis, but I could throw lava or his own weapons at him. If he's holding very still, he's probably using Immovability. If this happens, Telekinesis lava at him, with Psionic Shot. If that doesn't work, move on to someone else. If everyone else is down (not just invisible, but actually dead, and no summons around either), first make sure he's not on his mount (just kill it). Then, make sure he can't hurt me with a 10' reach. That means if he's expanded or holding his Guisarme, take at least 10 rounds or until he's no longer expanded to snipe him with the bow as infrequently as possible. When he no longer has 10' reach with a magical weapon, take out the Guisarme +1, get 10' away (higher altitude if possible, or same if not), and begin swinging. I need a crit to be able to do damage, but I have all day and he can't reach me. If he stops using Immovability, get back to the ground asap and return to the hide and snipe strategy. Against Sunstroke (least dangerous), all of the attack strategies used against Kraegin works here as well except the Telekinesis throwing into the lava. The only wrinkle is him hiding or becoming invisible. I have two ways to detect an invisible creature: Listen, and an ability all incorporeal creatures have that allow them to sense creatures in adjacent squares. Use these to find Sunstroke, probably by moving around the room hiding halfway into the wall and "sensing" each square, plus listen checks. If I find him, move away and snipe telekinesis lava at him if possible, or move away and snipe at that square using bow as infrequently as possible while avoiding the delay penalty. If he's simply hiding, it's even simpler since there's not a whole lot of cover to hide behind. If I get hurt at all, heal up as stated in the default tactics. Rebuff Chameleon when it ends. Rebuff Compression only if Kraegin is still up. Empty Mind can be used against anything other than Sanctuary. Remember, ghosts are automatically immune to mind-affecting effects, so saves (and Empty Mind) aren't necessary for those. That should be all, thanks for pitlording! Please please PM me if you have any questions. |
| #325macbreaDec 04, 2006 19:41:09 | |
| #326dsuguiDec 04, 2006 21:41:41 | Rubicanti Rubicanti Gender and Race: Male Elan Size and Type: Medium Aberration Height and Weight: 4'11" / 85 lbs. Age: 12 Alignment: Lawful Neutral Monk 3/PsiWar 1 Experience: 6800 Next: 10,000 Free Activity: Smelting (84gp) Current 3FC Information Fight 1 Time Between Fights: 1 hr Prebuffs/Ongoing Effects: none Items Used: 4 bolts Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Profession (smelting): 63 gp |
| #327gonbowDec 05, 2006 14:50:05 | [size=3]Zassl (Maraxus) vs Ihdald (Milov) and Andurwin (Zelck) Setup[/size] Zassl's Sheet Zassl Kobolds are cooler! Male Kobold Neutral good Sorcerer 7, Dragon Disciple (Copper) 1 (ECL 8) Experience: 29,896/36,000 STR...10 [+0]...(6 pts, -4racial) DEX...21 [+5]...(8 pts, +2 racial, +2 levelup, +2 enhancement) CON...12 [+1]...(6 pts, -2racial) INT....14 [+2]...(6 pts) WIS...08 [-1]...(0 pts) CHA...16 [+3]...(10 pts) [u]Hit Points:[/u] 33 [7d4+1d12+8 HD] AC 23 [+5dex, +1size, +0armor, +2shield, +3natural, +2deflection], Touch 18, Flat 17 [+2 mithral buckler +1] Initiative: +5 [+5dex] BAB/Grap: +3/-1 [+3bab, +0str, -4size] Speed 30 [base 30] [u]Saves[/u]: Fort +5 [2sorc, 2drad, +1con] Refl +7 [2sorc, +5dex] Will +6 [5sorc, 2drad, -1wis] [u]Attacks[/u]: Heavy Crossbow +10 ranged, 1d8 [19-20/x2] [120' range] (+3 BAB, +1 size +5 dex, +1 MW) +1 Light Mace +10 melee, 1d4+1 [20/x2] (+3BAB, +1size, +5dex, +1enh) Longspear +4 melee, 1d6 [20/x3] reach (+3 BAB, +1 size) Various ranged and melee touch attacks: +9 [u]Feats[/u]: Improved Natural armor [1st lvl] (+1 nat. armor) Weapon finesse [3rd lvl] (dex to attack) Leadership [6th level] (an army of kobolds, Leadership Scores: Cohort 11, Followers 9) [u]Racial and Class Abilities[/u]: Small size (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.) Darkvision out to 60 feet. Racial Skills: (A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.) +1 natural armor bonus. Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. Summon familiar Natural armor increase (+1) Bonus Spells (one 3rd level) [u]Skills:[/u] (Sorc 40, DraD 4) +12 Concentration [11 rnks, +1(con)] [11sorc] +13 Spellcraft [9 rnks, +2(int) +2synergy] [9sorc][synergy: Know Arcana] +10 Knowledge Arcana [8 rnks, +2(int)] [8sorc] +5 Climb [2 rnks, +0(str), +3 familiar] [4sorc(cc)] +7 Escape artist [2 rnks, +5(dex)] [2DraD] +13 Hide [4 rnks, +5(dex), +4size] [8sorc(cc)] +5 Move Silently [+5(dex)] +0/+2 Spot [1 rnk, -1(wis), +2Alertness] [1DraD] +0/+2 Listen [1 rnk, -1(wis), +2Alertness] [1DraD] [Alertness (+2 spot/listen) when familiar is within arm's reach] [Racial bonus: +2 craft(trapmaking)/profession(miner)/search] Speaks draconic, common, and undercommon [u]Spells per Day:[/u] [6/7/7/6] [6/6/6/4 Sorc, +0/1/1/0 Int, +0/0/0/1 DraD] [Spell levels: 39; Cast: (13 spell-levels)] [Caster level 7] Spells known: 0: [DC 13] Arcane Mark, Detect Magic, Ghost Sound, Light, Prestidigitation, Ray of Frost, Read Magic, Resistance 1: [DC 14] Grease, Magic Missle, Ray of enfeeblement, Shocking Grasp, Shield 2: [DC 15] False Life, Invisibility, Mirror Image 3: [DC 16] Ray of Exhaustion, Vampiric Touch [u]Buffs and Prefight actions[/u]: - Bring Bubba. [u]Equipment[/u]: (Free weightless outfit (small) - with huge scoll-bags ;)) small Mithral Buckler +1 [1.3 lbs][2015 gp] small Light Mace +1 [1.3 lbs][2305 gp] small MW Heavy Crossbow [4 lbs][350 gp] Quiver with 30 Crossbow Bolds [3 lbs][3 gp] small Longspear [9 lbs][5 gp] Ring of protection +2 [- lbs][8000 gp] Gloves of Dexterity +2 [- lbs][4000 gp] (=16678gp) Expendable Items: [CL] Tanglefoot bag [4 lbs][50 gp] Scrolls [(CL)]: Mage armor [(CL1)] [25 gp] Protection from chaos [(CL1)] [25 gp] Protection from law [(CL1)] [25 gp] Protection from evil [(CL1)] [25 gp] Protection from good [(CL1)] [25 gp] Magic Weapon [(CL1)] [25 gp] Mount [(CL1)] [25 gp] Expeditious retreat [(CL1)] [25 gp] Alter Self [(CL3)] [150 gp] Glitterdusk [(CL3)] [150 gp] Blindness/Deafness [(CL3)] [150 gp] See invisibility [(CL3)] [150 gp] Summon Monster II [(CL3)] [150 gp] Protection from Arrows [(CL3)] [150 gp] Levitate [(CL3)] [150 gp] Mirror Image [(CL3)] [150 gp] Web [(CL3)] [150 gp] One scroll of 2x Scorching ray [(CL3)] [300 gp] One scroll of 3x Acid Arrow [(CL3)] [450 gp] One scroll of 3x Magic missile [(CL5)] [375 gp] (=375gp(CL4) +2100(CL3) +200(CL1) +50(Misc) =2750gp) Max: 3200 gp Allies and Equipment: Familiar: Pocketwyrm LIZARD Tiny magical beast Hit Dice: 7d0 (15 hp) Initiative: +2 Speed: 20 ft. (4 squares), climb 20 ft. Armor Class: 18 (+2 size, +2 Dex, +3 Nat, +1armor), touch 14, flat-footed 15 Base Attack/Grapple: +3/–9 [color=silver][+3BAB, -8size, -4Str] Attack: Bite +7 melee (1d4–4) (+3 BAB, +2 Dex, +2 size) Full Attack: Bite +7 melee (1d4–4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +5, Ref +5, Will +8 Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 2 Skills: Balance +10, Climb +12, Hide +12, Listen +3, Spot +3, Move Silently +2 Feats: Stealthy, Weapon FinesseB Alertness, improved evasion, share spells, empathic link, deliver touch spells, Speak with master |
| #328gonbowDec 05, 2006 14:52:14 | [size=3]Zassl (Maraxus) vs Ihdald (Milov) and Andurwin (Zelck) Fight[/size] The setup is here. The Fight Positions Zassl starts in square 3/C, at 4/4 Bubba starts in square 3/C, at 5/5 Ihdald starts in square 1/A, at 6/25 Andurwin starts in square 1/A, at 5/25, holding two quivers of colossal crossbow bolts. Initiative Zassl has an initiative of 1d20+5=17 Bubba has an initiative of 1d20+5=10 Ihdald has an initiative of 1d20+3=23 Andurwin has an initiative of 1d20+3=14. Order is; Ihdald-Zassl-Andurwin-Bubba. R1: Ihdald has LOS to Bubba, who is flat-footed and cannot hide yet. He quickly notes the direction of their enemies to Andurwin, then double moves in the opposite direction, getting out his bow as he does so, ending at 15/29, also spotting Zassl as he does so. Zassl hisses ferociously, then disappears, moving to 2/9. Ihdald isn't quite sure if Zassl moves afterwards or not: 1d20+12=31 Actually, you use the closest position from both individuals, so the DC would only be 30! Ihdald pinpoints Zassl's location, Andurwin's listen skipped Andurwin drops the quivers of colossal crossbow bolts, manifests Touchsight at 5/18 pp used and moves 30' to 8/29. Bubba laughs hysterically as a he double-moves, drawing two hand-axes as he goes, ending at 5/18, proving himself a fast little kobold indeed! Ihdald (15/29) 47/47 hp, 17 AC, Longbow in hands. Andurwin (8/29) 22/22 hp, 19 AC, 13/18 pp. Touchsight (Ends 71) Zassl (2/9) 33/33 hp, 23 AC, 11/13 sp. Shield in hand. Invisibility (Long) Bubba (5/18) 35/35 hp, 22 AC, Two hand-axes in hands. |
| #329mcjarvisDec 05, 2006 18:22:49 | A Link to the original fight. This is a revision. Changes from the original will be printed in red Mithos Durrol (Zevox) vs. Maya Redwine (MindwandererB) : UserNamer [Arena] Mithos Male Human Lawful Evil [post=10535842]Paladin of Tyrrany 2[/post]/Sorcerer 1 [ECL 3] XP/TNL: 4,550/6,000 [3,200 start + 900 fights + 450 quests] Height 5’ 6’’, Weight 122 lbs, Age 26 Aristocrat of [thread=732214]THE LOYALISTS[/thread] Deity: Openly - Siamorphe (Goddess of Nobles, Royalty, and the Rightful Rule of Nobility) Actually – Gargauth (God of Corrupt Politicians, Sorcerers, and Traitors) Activities this week: Fighting in the arena and making Jewlry worth 60 gp. Current 3-Fight-Cycle Info Fight 1 Time Between Fights: hrs Ongoing Effects: Items Used: Spells/PP Used: x/day Abilities Used: Free Activity: |
| #330pitlords_dupDec 06, 2006 16:32:47 | Random Event: ([post=8027063]List of Events[/post]) ([post=8027093]Past Events[/post]) (Rolls: LivingGuilds)
Characters on Quests & Missions:
Characters doing Full Activities:
LEVEL 3 FIGHTS
Pairings done by MindWandererB.
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| #331ErithmuDec 06, 2006 18:08:01 | Finael Ready for Dec 6 [Fight (1)] - Guarding |
| #332TelinArthoDec 06, 2006 22:57:26 | Auburn Ready for Dec 6 [ECL9] [Fight 2] - Free: Craft scroll Magic missile x6 [CL 9] 675gp Auburn ![]() Gender and Race: Female Forest Gnome Size and Type: Small Humanoid (spellcaster) Height and Weight: 3'0" 35 lbs. Age: Young (no modifier) Alignment: Neutral Good ECL: 9 (9 Wizard) Experience: 39,519/45,000 Guild: Founding member of [thread=500767]The Arcane Order[/thread] Attributes STR 08 (-1) [2 pts] [8 Base, -2 Race] DEX 14 (+2) [6 pts] [8 Base] CON 16 (+3) [6 pts] [8 Base, +2 Race] INT 22 (+6) [10 pts] [8 Base, +2 Advancement, +4 Enhancement] WIS 14 (+2) [ 6pts] [8 Base] CHA 14 (+2) [6 pts] [8 Base] Miscellaneous Statistics Hit Points: 51 [9 HD] [4 (Wizard) + (2.5 (Wizard) x 8) + (9 HD x 3 Con)] Armor Class (Normal): 19 [10 Base, +2 Dex, +4 Armor, +2 Shield, +1 Size] Armor Class (Touch): 13 [10 Base, +2 Dex, +1 Size] Armor Class (Flat-Footed): 17 [10 Base, +4 Armor, +2 Shield, +1 Size] Initiative: +2 [+2 Dex] Base Attack Bonus: +4 [+4 (Wizard)] Grapple: -1 [+4 BAB, -2 Str, -4 Size] Speed (Land): 20 ft [20 Base] Weight Carried: ~15 lbs, light encumbrance [0-19.5 (Light), 19.51-39.75 (Medium), 39.76-60 (Heavy)] Saves Fortitude: +6 +3 (wizard), +3 con Reflex: +5 +3 (wizard),+2 dex Will: +8 +2 vs. illusions (Racial) +6 (wizard), +2 wis Melee Attacks Touch +4, 0d0, (20/x2) [-1 Str, +4 BAB, +1 Size] Club +4, 1d4-1, (20/x2), bludgeon [-1 Str, +4 BAB, -1 Size] Fist +0, 1d2-1, (20/x2), bludgeon [-1 Str, +4 BAB, -1 Size, -4 nonproficient] Ranged Attacks Ranged Touch +7, 0d0, (20/x2) [+2 Dex, +4 BAB, +1 Size] [MA] Light Crossbow +8, 1d6, (19-20/x?), Range 80 ft, Piercing [+2 Dex, +4 BAB, +1 Size, +1 Enhancement] Special Attacks & Abilities Spell like ability: Ghost Sound [Illusion (figment), 1 round, 25 ft range, Will DC 12] Spell like ability: Dancing Lights [Evocation (light), 10 rounds, 110 ft range, up to 4 lights in 10 ft radius of each other] Spell like ability: Prestidigitation [Universal, 1 hour, 10 ft range] Spell like ability: Pass without Trace [Transmutation, 1 hour/HD, Self Only, impossible to track] Arcane Spells Readied Cantrip [DC 16] ghost sound1, detect magic, resistance, resistance Level 1 [DC 17] grease1, chill touch, magic missile, magic missile, shocking grasp, shocking grasp Level 2 [DC 18] blindness/deafness, ghoul touch, ghoul touch, mirror image, glitterdust1, Level 3 [DC 19] dispel magic, summon monster 32, summon monster 32, blacklight Level 4 [DC 20] Level 5 [DC 21] summon monster 52,summon monster 52 1 +1 to DC of conjurations and illusions 2 Augmented summoned creatures Spell Levels Available Per Fight: 18 (4 Cantrips) [ Total Spell Levels / 3, rounded up] Total Spell Levels: 52 [(6 x 1), (6 x 2), (4 x 3), (3 x 4), (2 x 5)] Arcane Spell Failure: 0% [0% Shield] Caster Level: 9 Feats Scribe Scroll Wizard 1Craft scrolls for (12.5 gp x CL x SL) Spell Focus: Conjuration Lvl 1+1 to the save DC of conjuration/summons Augment Summons Lvl 3+4 to Str and Con of all summoned creatures Craft Wonderous Item Wizard 5Craft items from the wonderous list at 1/2 market price Extend Spell Lvl 6Double durration of spell, +1 to the spells level Skill Focus: Knowledge Planes Lvl 9+3 to this skill Skills Total Skill Points: 56 [56 (Wizard)] Languages: Common, Gnome, Sylvan, Draconic, Giant, Elf, and Forest Animal (as speak w/ animals spell) [3 + animals (Racial), 3 Int] Armor Check Penalty: 0 [0 Shield] Spot: +2 +2 Familiar Alertness [+2 Wis] Listen: +4 +2 Familiar Alertness [+2 Wis, +2 Race] Hide: +10 +4 in Forests [+2 Dex, +4 Racial, +4 Size] Move Silently: +3 [+2 Dex, 1cc Ranks (2 Wizard)] Balance: +2 [+2 Dex, 0 Ranks] Jump: -1 [-1 Str, 0 Ranks] Climb: -1 [-1 Str, 0 Ranks] Swim: -1 [-1 Str, 0 Ranks] Appraise: +8 [+5 Int, +3 Familiar] Autohypnosis: +5 [+2 Wis, 1cc Ranks (2 Wizard), +2 Synergy (Concentration), etc] Concentration: +15 [+3 Con, +12 Ranks] Craft (Alchemy): +8 [+5 Int, +1 Ranks (1 Wizard), +2 Racial] Spellcraft: +19 [+5 Int, 12 Ranks (12 Wizard), +2 Synergy (Know: Arcana)] Tumble: +3 [+2 Dex, 1cc Ranks (2 Wizard)] Knowledge Skills Knowledge (Arcana): +17 [+5 Int, 12 Ranks (12 Wizard)] Knowledge (Dungeoneering): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (History): +7 [+5 Int, 2 Ranks (2 Wizard)] Knowledge (Local): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (Nature): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (Psionics): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (Religion): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (The Planes): +20 [+5 Int, 12 Rank (12 Wizard), +3 Feat (Skill Focus)] |
| #362hirumajoeDec 13, 2006 18:17:23 | Monster Lore Info One medium sized monster. |
| #363hogarthDec 13, 2006 19:01:20 | Monster lore: Two medium non-humanoids. [actually 1d3+1 boars] Rubicanti Rubicanti [font=courier new]Gender and Race: Male Elan Size and Type: Medium Aberration Height and Weight: 4'11" / 85 lbs. Age: 12 Alignment: Lawful Neutral Monk 3/PsiWar 1 Experience: 8150 Next: 10,000 Free Activity: Smelting (84gp) Current 3FC Information Fight 1 Time Between Fights: 1 hr Prebuffs/Ongoing Effects: none Items Used: 4 bolts Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Profession (smelting): 63 gp |
| #364krytosDec 13, 2006 21:17:04 | [center] Danidus of the Sands (Vecnoran) vs. Unknown Monster[/center] |
| #365maraxusDec 13, 2006 22:16:45 | Monster Lore: Applicable knowledge: Arcana. +8, general information: The Apearance of this Monster makes you want to tear out your eyes: It's a huge thing, reaching up to the ceiling of the small cavern you are fighting in. It's a massive, huge blob, with two claws, two (useless in this cavern) wings and a dragon head randomly coming out of the central mass - somewhere. The hideousness makes you question your mind and the rules of the universe. ... Oh, it's ... anthracite-colored. You think this information might be useful, through as you think about it, it makes the whole existence of this creature even more disturbing. |
| #366ErithmuDec 14, 2006 12:14:59 | Durin Durin |
| #367ErithmuDec 14, 2006 15:06:19 | Sdentch Sdentch |
| #368MindWandererBDec 15, 2006 17:10:58 | Blizzard (NiQil) vs Malloy (UserNamer): MindWandererB [ECL3, Arena] Blizzard (Dwarf Barbarian/Monk) Blizzard |
| #369ErithmuDec 16, 2006 9:43:29 | Sabra Sabra Marana |
| #370spasheridanDec 16, 2006 19:29:22 | Kai Kai Engel [thread=527674] Kai Engel Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 6'3" 200 lbs Age: 21 Alignment: Neutral Good ECL: Human Paragon 1 / Fighter 1 / Wizard 1 [color=gray][HP 1, Fi 2, Wi 3][/color] Experience: 3200/6000 Guild: CEF Attributes STR 16 (+3) [10 pts] [16 Base] DEX 14 (+2) [6 pts] [14 Base] CON 15 (+2) [8 pts] [15 Base] INT 16 (+3) [10 pts] [16 Base] WIS 10 (+0) [2 pts] [10 Base] CHA 08 (-1) [0 pts] [8 Base] Miscellaneous Statistics Hit Points: 22 [3 HD] [8 (Human Paragon 1) + (5.5 Fighter x 1) + (2.5 Wizard x 1) + (3 HD x 2 Con)] Armor Class (Normal): 12 (+4 Mage Armor, +4 Shield) [10 Base, 2 Dex] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 10 (+4 Mage Armor, +4 Shield) [10 Base] Initiative: +2 [2 Dex] Base Attack Bonus: +1 [0 Human Paragon, 1 Fighter, 0 Wizard] Grapple: +4 [1 BAB, 3 Str] Speed (Land): 30 ft (+30 ft Expeditious Retreat) [30 Base] Weight Carried: 25.0 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +4 [2 Con, 0 Human Paragon, 2 Fighter, 0 Wizard] Reflex: +2 [2 Dex, 0 Human Paragon, 0 Fighter, 0 Wizard] Will: +4 [0 Wis, 2 Human Paragon, 0 Fighter, 2 Wizard] Melee Attacks Adamantine Greatsword +5, 2d6+4, (19-20/x2), slashing (-X to hit, +2X to damage, max X=1, Ignores Hardness less than 20) [3 Str, 1 BAB, 1 Enhancement] Dagger +4, 1d4+3, (19-20/x2), piercing [3 Str, 1 BAB] Ranged Attacks [mwk] Composite Longbow (Mighty +3) +4, 1d8+3, (20/x3), Range 110 ft, piercing [2 Dex, 1 BAB, 1 Enhancement] Dagger +3, 1d4+3, (19-20/x2), Range 10 ft, piercing [2 Str, 1 BAB] Special Attacks & Abilities Power Attack (-X to hit for +X to damage with 1-h weapons or +2X with 2-h weapons, max X = BAB (1)) Combat Expertise (-X to hit for +X dodge bonus to AC. Max X = BAB (1) or 5, whichever is less) Improved Trip (Can make Trip attacks without AoO and a +4 bonus on the Strength check) Arcane Spells Readied Cantrips [DC 13] Ray of Frost, Ray of Frost, Ghost Sound Level 1 [DC 14] Mage Armor, Mage Armor Spell Levels Available Per Fight: 1 (1 Cantrips) [2 Total Spell Levels / 3, rounded up] Total Spell Levels: 2 (3 Cantrips) [(2 x 1)] Arcane Spell Failure: 0% [0 Armor] Caster Level: 1 Feats Power AttackRacial 1 Improved SunderLvl 1 Combat ExpertiseFighter 1 Improved TripLvl 3 Scribe ScrollWizard 1 Skills Total Skill Points: 44 [32 Human Paragon, 6 Fighter, 6 Wizard] Languages: Common, Draconic, Celestial, Abyssal [1 Racial, 3 Int] Armor Check Penalty: -0 [0 Armor] * = Human Paragon Class Skill (9) ** = Adaptive Learning Skill (1) *Balance: +6 [2 Dex, 4 Ranks (4 Human Paragon), 0 Synergy (Tumble)] Climb: +8 [3 Str, 5 Ranks (5 Fighter)] Concentration: +3 [2 Con, 1 Ranks (1 Wizard)] *Craft (Weaponsmithing): +10 [3 Int, 5 Ranks (4 Human Paragon, 1 Wizard), 2 Masterwork Tool] *Craft (Extra Dimensional Sculptures): +11 (Makes 3x21 = 63 gp with Free Action) [3 Int, 6 Ranks (4 Human Paragon, 2 Wizard), 2 Masterwork Tool] *Hide: +6 [2 Dex, 4 Ranks (4 Human Paragon)] Jump: +3 [3 Str, 0 Synergy (Tumble)] Knowledge (Local): +4 [3 Int, 1 Ranks (1 Wizard)] Knowledge (Nature): +4 [3 Int, 1 Ranks (1 Wizard)] *Listen: +7 (+2 when Familiar within 5') [0 Wis, 4 Ranks (4 Human Paragon), 3 Familiar] *Move Silently: +6 [2 Dex, 4 Ranks (4 Human Paragon)] Spellcraft: +4 [3 Int, 1 Ranks (1 Wizard)] **Spot: +5 (+2 when Familiar within 5') [0 Wis, 5 Ranks (4 Human Paragon, 1 Fighter)] Swim: +3 [3 Str] *Tumble: +6 [2 Dex, 4 Ranks (4 Human Paragon), 0 Synergy (Jump)] Prefight Actions Bring Daemon (Bat Familiar) Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Adamantine Greatsword [8 lbs][1525C gp] Dagger [1 lbs][1C gp] [mwk] Composite Longbow (Mighty +3) [3 lbs][700 gp] (60) Arrows [0.15 lb each = 9 lbs] [0.05 gp each = 3 gp] (2) Spell Component Pouches [2 lb each = 4 lbs] [5 gp each = 10 gp][/color][/size] Spellbook [3 lbs] [15gp] Total Equipment: 2254 gp Equipment Weight: 25 lbs Expendable Items 1 Scroll of Protection [CL 1] [Mage Armor x3] [0.0 lb each = 0 lbs][37.5C gp each = 37.5 gp] 1 Scroll of Shielding [CL 1] [Shield x3] [0.0 lb each = 0 lbs][37.5C gp each = 37.5 gp] 12 Scrolls of True Strike [CL 1] [True Strike x 1] [0.0 lb each = 0 lbs][12.5C gp each = 150 gp] 1 Scroll of Speed [CL 1] [Expeditious Retreat x3] [0.0 lb each = 0 lbs][37.5C gp each = 37.5 gp] 1 Scroll of Size [CL 1] [Enlarge Person x3] [0.0 lb each = 0 lbs][37.5C gp each = 37.5 gp] 1 Scroll of Warding [CL 1] [Protection from Evil x3] [0.0 lb each = 0 lbs][37.5C gp each = 37.5 gp] Max total (32 x 50): 450 gp Total Expendables: 337.5 gp Expendable Weight: 0.0 lbs Equipment at Home Masterwork Weaponsmithing Tools [1 lbs][50 gp] Masterwork Extra Dimensional Sculpture Tools [1 lbs][50 gp] Pile of 183.5 gp Total Weight on Kai: 25 lbs [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? Daemon (Familiar) [font=courier new] Name: Daemon (Familiar) Gender and Race: Male Bat Size and Type: Diminutive Magical Beast Height and Weight: 6" and 1/8th lb Age: 2 years Alignment: Neutral Good Cost to Summon: 100 gp Attributes STR 1 (-5) [1 Base] DEX 15 (+2) [15 Base] CON 10 (+0) [10 Base] INT 6 (-2) [6 Base] WIS 14 (+2) [14 Base] CHA 4 (-3) [4 Base] Miscellaneous Statistics Hit Points: 11 [3 HD] [1/2 Master's HP (22/2)] Armor Class (Normal): 18 [10 Base, 2 Dex 4 Size, 2 Natural] Armor Class (Touch): 16 [10 Base,2 Dex, 4 Size] Armor Class (Flat-Footed): 16 [10 Base, 4 Size, 2 Natural] Initiative: +2 [2 Dex Base Attack Bonus: +1 [Master's BAB (1)] Grapple: -16 [1 BAB, -5 Str, -12 Size] Speed (Land): 5 ft [5 Base] Speed (Flight): 40 ft, Good maneuverability [40 Base]] Weight Carried: 0.0 lbs, Light encumbrance [0-0.75 (Light), 1-1.5 (Medium), 1.75-2.5 (Heavy)] Saves Fortitude: +2 [0 Con, Same as Master's (2)] Reflex: +2 (Improved Evasion) [2 Dex, Same as Master's (0)] Will: +6 [2 Wis, Same as Master's (4)] Melee Attacks Melee Touch Attack +7 [2 Dex, 1 BAB, 4 Size] Special Attacks and Abilities Alertness Share Spells Empathic Link Improved Evasion Blindsense 20' +4 Racial bonus to Listen and Spot while Blindsense is not negated Feats AlertnessLvl 1 Skills Languages: None [0 Racial] Total Skill Points: 44 [Asame as Master's (44)] Armor Check Penalty: -0 [0 Armor] Balance: +6 [2 Dex, 4 Ranks (4 Human Paragon), 0 Synergy (Tumble)] Climb: +0 [-5 Str, 5 Ranks (5 Fighter)] Concentration: +1 [0 Con, 1 Ranks (1 Wizard)] Craft (Weaponsmithing): +3 [-2 Int, 5 Ranks (4 Human Paragon, 1 Wizard)] Craft (Extra Dimensional Sculptures): +4 [-2 Int, 6 Ranks (4 Human Paragon, 2 Wizard)] Hide: +18 [2 Dex, 4 Ranks (4 Human Paragon), 12 Size] Jump: -5 [-5 Str, 0 Synergy (Tumble)] Knowledge (Local): -1 [-2 Int, 1 Ranks (1 Wizard)] Knowledge (Nature): +4 [3 Int, 1 Ranks (1 Wizard)] Listen: +12 [2 Wis, 4 Ranks (4 Human Paragon), 4 Racial, 2 Alertness] Move Silently: +6 [2 Dex, 4 Ranks (4 Human Paragon)] Spellcraft: -1 [-2 Int, 1 Ranks (1 Wizard)] Spot: +13 [2 Wis, 5 Ranks (4 Human Paragon, 1 Fighter), 4 Racial, 2 Alertness] Swim: -5 [-5 Str] Tumble: +6 [2 Dex, 4 Ranks (4 Human Paragon), 0 Synergy (Jump)] Equipment Worn and Carried None Non-Combat Abilities Bat Blindsense 20' Low Light Vision +4 Racial bonus to Spot and Listen while Blindsense is not negated |
| #371macbreaDec 17, 2006 8:30:47 | Daniel Ocean
Basic Stats[change] STR...16 [+3]...(10 pts) DEX...14 [+2]...(6 pts) CON...16 [+3]...(6 pts) [+2 race] INT...14 [+2]...(6 pts) WIS...15 [+2]...(8 pts) CHA...04 [-3]...(0 pts) [-4 race] Hit Points:............ 18 [8(clr) +4,5(psw) +6(con)] [2HD] Armor Class:......... 19 (Touch 12, Flat 18) [+2dex, +8armor] [+4 dodge vs. Giants] Initiative:............. +2 [+2dex] BAB/Grap/Trip:.... +0/+7 [+0bab, +3str, +4feat] Speed:................. 20ft [20ft base] [u]Saves[/u]: Fort +7 [+2clr, +2psw, +3con] Refl +2 [+0clr, +0psw, +2dex] [+2 vs. fire] Will +4 [+2clr, +0psw, +2wis] [Immune to paralysis, phantasms and poison] [+2 vs. spells and spell-like abilties] [u]Attacks[/u]: Guisarme........................ +3 melee, 2d4+4 [20/x3] [10'] Unarmed Strike................ +3 melee, 1d3+3 [20/x2] Light Crossbow................ +2 ranged, 1d8 [19-20/x2] [80'] [u]Feats[/u]: Improved Unarmed Strike [1st lvl] Improved Grapple [1st lvl psw] [u]Racial feats:[/u] Darkvision 120ft, immune to paralysis, phantasms and poison, +2 vs. fire, stability, stonecutting, psi-like abilties[1/day - expansion, invisiblity], naturally psionic, +4 dodge vs. Giants, light sensitivity, +4 move silently, +1 listen and spot [u]Class feats:[/u] Spontaneous casting(cure-spells), domains[magic/madness], turn undead[1/day], bonus feats. [u]Skills[/u] 20 total [Skill points: 16psw, 4clr]: +08 Concentration........ [5 (rnks) +3 (con)] [4psw, 1clr] +10 Craft(Armorsmithing). [4 (rnks) +2 (int) +2 (race) +2 (tool)] [4psw] +02 Climb................ [4 (rnks) +3 (str) -5 (acp)] [4psw] -02 Jump................. [0 (rnks) +3 (str) -5 (acp)] +01 Ride................. [4 (rnks) +2 (dex) -5 (acp)] [4psw] -03 Balance.............. [0 (rnks) +2 (dex) -5 (acp)] -03 Hide................. [0 (rnks) +2 (dex) -5 (acp)] +01 Move Silently........ [0 (rnks) +2 (dex) +4 (race) -5 (acp)] +03 Listen............... [0 (rnks) +2 (wis) +1 (race)] +03 Spot................. [0 (rnks) +2 (wis) +1 (race)] +03 Spellcraft........... [1 (rnks) +2 (int)] [1clr] +03 Psicraft............. [1 (rnks) +2 (int)] [2clr(cc)] Speaks Common, Auran and Draconic Spells: [3/3] [Total Spell Levels: 3; Cast 1] 0: [DC 12]Detect Magic, Detect Magic, Resistance 1: [DC 13]Entropic Shield, Entropic Shield, Random Action Powers: [1] [Powerpoints: 4; Use: 2] 1: [DC 13]Vigor[change] [u]Equipment[/u]: [*notes crafted] General Equipment: Armor: [mwk] Fullplate [50 lbs][800 gp*] Armor: [mwk] Heavy Wooden Shield [10 lbs][157 gp] Weapon: Light Crossbow [4 lbs][35 gp] Weapon: Guisarme [12 lbs][9 gp] Ammo: Quiver with 80 arrows [12 lbs][8 gp] Misc: Spell Component Pouch [2 lbs][5 gp] Misc: Silver Holy Symbol [1 lbs][25 gp] Misc: Thunderstone [1 lbs][30 gp] [1x] Misc: Alchemist's Fire [4 lbs][80 gp] [4x] Misc: Smokestick [1 lbs][40 gp] [2x] Wand: Magic Missle(1st lvl) [1 lbs][750 gp] [46/50 charges] Expendable Items: [CL] [375/450] Scroll: True Strike [1] [0 lbs][25 gp] [1x] Scroll: Expeditous Retreat [1] [0 lbs][25 gp] [1x] Scroll: Shield [1] [0 lbs][50 gp] [2x] Scroll: Shield of Faith [1] [0 lbs][25 gp] [1x] Scroll: Jump [1] [0 lbs][25 gp] [1x] Scroll: Cure Light Wounds [1] [0 lbs][50 gp] [2x] Stone: Chameleon [1] [0 lbs][25 gp] [1x] Stone: Synesthete [1] [0 lbs][25 gp] [1x] Stone: Prescience, Offensive [1] [0 lbs][50 gp] [2x] Stone: Precognition, Defensive [1] [0 lbs][25 gp] [1x] Stone: VigorA [1] [0 lbs][50 gp] [1x] Allies & Equipment Ally: Light Warhorse(Alexander) [350 gp(with 2 feats)] Misc: Bit and Bridle [1 lb][2 gp] Misc: Military Saddle [40 lb][20 gp] Equipment at Home: Gold: 1864 Buffs&Pre-fight Actions: [MaxCR: 1] - Bring Light Warhorse(Alexander) [CR1] - Adress all powerstone Light Warhorse
STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT...02 [-4] WIS...13 [+1] CHA...06 [-2] Hit Points:............ 22 [13,5(horse) +9(con)] [3HD] Armor Class:......... 18 (Touch 10, Flat 17) [+1dex, +4armor, +4natural, -1size] Initiative:............. +1 [+1dex] BAB/Grap:............ +2/+13 [+2bab, +3str, +4size, +4feat] Speed.................. 60ft [60ft base] [u]Saves[/u]: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] Will +2 [+1horse, +1wis] [u]Attacks[/u]: Hoof..................... +4 melee, 1d4+3 [20/x2] Bite...................... +4 melee, 1d3+1 [20/x2] [u]Feats[/u]: Improved Grapple [1st lvl] Deflect Arrows [3rd lvl] [u]Race/Class abilities:[/u] Low-light vision, scent, trained for war[attack, come, defend, down, guard, heel] [u]Skills[/u]: -01 Balance........... [0 (rnks) +1 (dex) -2 (acp)] -05 Hide.............. [0 (rnks) +1 (dex) -4 (size) -2 (acp)] -01 Move Silently..... [0 (rnks) +1 (dex) -2 (acp)] +01 Climb............. [0 (rnks) +3 (str) -2 (acp)] +13 Jump.............. [0 (rnks) +3 (str) +12 (speed) -2 (acp)] +04 Listen............ [3 (rnks) +1 (wis)] +04 Spot.............. [3 (rnks) +1 (wis)] |
| #372abyssal_stalkerDec 17, 2006 8:56:45 | Auburn Auburn Ready for Dec 13 [ECL9] [Fight 3] - Free: Craft Scroll polymorph x 2 [cl9] Auburn Gender and Race: Female Forest Gnome Size and Type: Small Humanoid (spellcaster) Height and Weight: 3'0" 35 lbs. Age: Young (no modifier) Alignment: Neutral Good ECL: 9 (9 Wizard) Experience: 39,519/45,000 Guild: Founding member of [thread=500767]The Arcane Order[/thread] Attributes STR 08 (-1) [2 pts] [8 Base, -2 Race] DEX 14 (+2) [6 pts] [8 Base] CON 16 (+3) [6 pts] [8 Base, +2 Race] INT 22 (+6) [10 pts] [8 Base, +2 Advancement, +4 Enhancement] WIS 14 (+2) [ 6pts] [8 Base] CHA 14 (+2) [6 pts] [8 Base] Miscellaneous Statistics Hit Points: 51 [9 HD] [4 (Wizard) + (2.5 (Wizard) x 8) + (9 HD x 3 Con)] Armor Class (Normal): 19 [10 Base, +2 Dex, +4 Armor, +2 Shield, +1 Size] Armor Class (Touch): 13 [10 Base, +2 Dex, +1 Size] Armor Class (Flat-Footed): 17 [10 Base, +4 Armor, +2 Shield, +1 Size] Initiative: +2 [+2 Dex] Base Attack Bonus: +4 [+4 (Wizard)] Grapple: -1 [+4 BAB, -2 Str, -4 Size] Speed (Land): 20 ft [20 Base] Weight Carried: ~15 lbs, light encumbrance [0-19.5 (Light), 19.51-39.75 (Medium), 39.76-60 (Heavy)] Saves Fortitude: +6 +3 (wizard), +3 con Reflex: +5 +3 (wizard),+2 dex Will: +8 +2 vs. illusions (Racial) +6 (wizard), +2 wis Melee Attacks Touch +4, 0d0, (20/x2) [-1 Str, +4 BAB, +1 Size] Club +4, 1d4-1, (20/x2), bludgeon [-1 Str, +4 BAB, -1 Size] Fist +0, 1d2-1, (20/x2), bludgeon [-1 Str, +4 BAB, -1 Size, -4 nonproficient] Ranged Attacks Ranged Touch +7, 0d0, (20/x2) [+2 Dex, +4 BAB, +1 Size] [MA] Light Crossbow +8, 1d6, (19-20/x?), Range 80 ft, Piercing [+2 Dex, +4 BAB, +1 Size, +1 Enhancement] Special Attacks & Abilities Spell like ability: Ghost Sound [Illusion (figment), 1 round, 25 ft range, Will DC 12] Spell like ability: Dancing Lights [Evocation (light), 10 rounds, 110 ft range, up to 4 lights in 10 ft radius of each other] Spell like ability: Prestidigitation [Universal, 1 hour, 10 ft range] Spell like ability: Pass without Trace [Transmutation, 1 hour/HD, Self Only, impossible to track] Arcane Spells Readied Cantrip [DC 16] ghost sound1, detect magic, resistance, resistance Level 1 [DC 17] grease1, chill touch, magic missile, magic missile, shocking grasp, shocking grasp Level 2 [DC 18] blindness/deafness, ghoul touch, ghoul touch, mirror image, glitterdust1, Level 3 [DC 19] dispel magic, summon monster 32, summon monster 32, blacklight Level 4 [DC 20] Level 5 [DC 21] summon monster 52, 1 +1 to DC of conjurations and illusions 2 Augmented summoned creatures Spell Levels Available Per Fight: 18 (4 Cantrips) [ Total Spell Levels / 3, rounded up] Total Spell Levels: 52 [(6 x 1), (6 x 2), (4 x 3), (3 x 4), (2 x 5)] Arcane Spell Failure: 0% [0% Shield] Caster Level: 9 Feats Scribe Scroll Wizard 1Craft scrolls for (12.5 gp x CL x SL) Spell Focus: Conjuration Lvl 1+1 to the save DC of conjuration/summons Augment Summons Lvl 3+4 to Str and Con of all summoned creatures Craft Wonderous Item Wizard 5Craft items from the wonderous list at 1/2 market price Extend Spell Lvl 6Double durration of spell, +1 to the spells level Skill Focus: Knowledge Planes Lvl 9+3 to this skill Skills Total Skill Points: 56 [56 (Wizard)] Languages: Common, Gnome, Sylvan, Draconic, Giant, Elf, and Forest Animal (as speak w/ animals spell) [3 + animals (Racial), 3 Int] Armor Check Penalty: 0 [0 Shield] Spot: +2 +2 Familiar Alertness [+2 Wis] Listen: +4 +2 Familiar Alertness [+2 Wis, +2 Race] Hide: +10 +4 in Forests [+2 Dex, +4 Racial, +4 Size] Move Silently: +3 [+2 Dex, 1cc Ranks (2 Wizard)] Balance: +2 [+2 Dex, 0 Ranks] Jump: -1 [-1 Str, 0 Ranks] Climb: -1 [-1 Str, 0 Ranks] Swim: -1 [-1 Str, 0 Ranks] Appraise: +8 [+5 Int, +3 Familiar] Autohypnosis: +5 [+2 Wis, 1cc Ranks (2 Wizard), +2 Synergy (Concentration), etc] Concentration: +15 [+3 Con, +12 Ranks] Craft (Alchemy): +8 [+5 Int, +1 Ranks (1 Wizard), +2 Racial] Spellcraft: +19 [+5 Int, 12 Ranks (12 Wizard), +2 Synergy (Know: Arcana)] Tumble: +3 [+2 Dex, 1cc Ranks (2 Wizard)] Knowledge Skills Knowledge (Arcana): +17 [+5 Int, 12 Ranks (12 Wizard)] Knowledge (Dungeoneering): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (History): +7 [+5 Int, 2 Ranks (2 Wizard)] Knowledge (Local): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (Nature): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (Psionics): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (Religion): +6 [+5 Int, 1 Rank (1 Wizard)] Knowledge (The Planes): +20 [+5 Int, 12 Rank (12 Wizard), +3 Feat (Skill Focus)] |
| #373abyssal_stalkerDec 17, 2006 8:58:44 | [post=10934110]link to setup[/post] The Fight Note: I won't link every single roll, but they are here. Initiative and starting positions: Raven is first, but delays after Auburn. Auburn is first and starts in box 3 with Raven, holding nothing. Dronnar is second and starts in box 2, holding the Psiblade and a powerstone. Auburn [31,2] 51/51hp, 41/41sl, AC19-2 (flat-footed) Raven [as Auburn] 25/25hp, AC19-2 (flat-footed) Dronnar [31,31] 71/71hp, 17/17pp, AC20-1 (psionicly focused, flat-footed) Round 1: Auburn casts mirror image and listens actively, hearing Dronnar being teleported to the box in the north. 7 images pop into existence. Raven Dronnar manifests some acid on Psiblade and then sheathes the mighty sword. He hears Auburn casting in the southern box. Auburn [31,2] 51/51hp, 41/41sl, AC19 (7 mirror images (71)) Raven [28,16] 25/25hp, AC19 Dronnar [31,31] 71/71hp, 17/17pp, AC20 (psionicly focused, dissolving weapon on Psiblade) Round 2: Auburn starts to summon monsters. Raven flies, spots Dronnar and starts to return back to Auburn. Dronnar draws a powerstone and manifests force screen from memory. Auburn [31,2] 51/51hp, 41/41sl, AC19 (7 mirror images (71), summoning) Raven [28,16] 25/25hp, AC19 Dronnar [31,31] 71/71hp, 17/17pp, AC20+4 (psionicly focused, dissolving weapon on Psiblade, force screen (42)) Round 3: Auburn finishes summoning and creates 3 celestial dire badgers. She moves after them. Badgers move towards where Dronnar should be. Raven moves to Auburn and sits on his shouder. Dronnar manifests concealing amorpha from the powerstone and draws shredder. Auburn [31,7] 51/51hp, 41/41sl, AC19 (7 mirror images (71)) Celestial Dire Badger 1 [20,14] 34/34hp, AC16 (summoned (12)) Celestial Dire Badger 2 [21,13] 34/34hp, AC16 (summoned (12)) Celestial Dire Badger 3 [21,12] 34/34hp, AC16 (summoned (12)) Raven [as Auburn] 25/25hp, AC19 Dronnar [31,31] 71/71hp, 17/17pp, AC20+4 (psionicly focused, dissolving weapon on Psiblade, force screen (42), concealing amorpha (33)) Round 4: Auburn moves after the badgers. Badgers move towards Dronnar. Dronnar moves and spots a badger. Auburn [28,12] 51/51hp, 41/41sl, AC19 (7 mirror images (71)) Celestial Dire Badger 1 [28,21] 34/34hp, AC16 (summoned (12)) Celestial Dire Badger 2 [26,21] 34/34hp, AC16 (summoned (12)) Celestial Dire Badger 3 [25,21] 34/34hp, AC16 (summoned (12)) Raven [as Auburn] 25/25hp, AC19 Dronnar [31,24] 71/71hp, 17/17pp, AC20+4 (psionicly focused, dissolving weapon on Psiblade, force screen (42), concealing amorpha (33)) Round 5: Auburn starts to fall behind the badgers, but then she realizes that she can squeeze through the bars north oh her. Badger 1 moves to attack Dronnar, but Dronnar gets to cut it with Shredder. The badger misses. Badgers 2 and 3 move in. Dronnar steps back and swings at badger 1 twice, hitting once. Auburn [28,19] 51/51hp, 41/41sl, AC19 (7 mirror images (71)) Celestial Dire Badger 1 [31,23] 0/34hp, AC16 (summoned (12)) Celestial Dire Badger 2 [30,24] 34/34hp, AC16 (summoned (12)) Celestial Dire Badger 3 [30,23] 34/34hp, AC16 (summoned (12)) Raven [as Auburn] 25/25hp, AC19 Dronnar [31,25] 71/71hp, 17/17pp, AC20+4 (psionicly focused, dissolving weapon on Psiblade, force screen (42), concealing amorpha (33)) Round 6: Auburn moves to where the battle is and sees Dronnar. She starts to summon. Badger 1 rages and finds some more lifeforce, attacking Dronnar fiercely but claws and botes in vain. Badgers 2 and 3 attack, but can't get through Dronnar's armor. Dronnar steps and drops badger 1 and then hits badger 3. Auburn [29,21] 51/51hp, 41/41sl, AC19 (7 mirror images (71), summoning) Celestial Dire Badger 2 [30,25] 16/34hp, AC16 (summoned (12)) Celestial Dire Badger 3 [30,24] 34/34hp, AC16 (summoned (12)) Raven [as Auburn] 25/25hp, AC19 Dronnar [31,26] 71/71hp, 17/17pp, AC20+4 (psionicly focused, dissolving weapon on Psiblade, force screen (42), concealing amorpha (33)) Round 7: Auburn finishes casting and a bearded devil pays a visit to the material plane. Bearded devil attacks in frenzy with the glaive, hitting once and producing an infernal wound on Dronnar. Badger 2 hits once. Badger 3 hits once. (At this point Dronnar should use his vigor, but he is in a bad position, surrounded by summons. If he can beat the devil, he has a better chance.) Dronnar drops shredder, takes out Psiblade, steps towards the devil and misses. (...and you had to roll a natural 1 at this point, sorry man.) Dronnar bleeds. Auburn [29,21] 51/51hp, 41/41sl, AC19 (7 mirror images (71)) Bearded Devil [31,28] 57/57hp, AC19-2 (summoned (16), frenzy (13)) Celestial Dire Badger 2 [30,25] 34/34hp, AC16 (summoned (12)) Celestial Dire Badger 3 [31,25] 16+6/34hp, AC16-2 (summoned (12), rage) Raven [as Auburn] 25/25hp, AC19 Dronnar [31,26] 45/71hp, 17/17pp, AC20+4 (force screen (42), concealing amorpha (33), infernal wound) Round 8: Auburn dispels Dronnar's concealing amorpha. Bearded devil hits once, producing another wound. Badger 2 misses and so does badger 3. Dronnar uses a powerstone defensively, gaining some vigor. He still bleeds. Auburn [29,21] 51/51hp, 41/41sl, AC19 (7 mirror images (71)) Bearded Devil [31,29] 57/57hp, AC19-2 (summoned (16), frenzy (13)) Celestial Dire Badger 2 [30,26] 34/34hp, AC16 (summoned (12)) Celestial Dire Badger 3 [31,26] 16+6/34hp, AC16-2 (summoned (12), rage) Raven [as Auburn] 25/25hp, AC19 Dronnar [31,27] 29+6/71hp, 17/17pp, AC20+4 (force screen (42), 2 infernal wounds, vigor (48)) Round 9: Auburn casts grease on Psiblade, but Dronnar saves and goes unharmed. Bearded devil hits Dronnar critically, producing one more infernal wound. Badger 2 misses. Badger 3 hits. Dronnar makes a final attack and bleeds to death. |
| #374hirumajoeDec 17, 2006 21:15:22 | The fight can be found [post=10939126]here[/post]. Maglu
Maglu "Schadowking" Hrugg Gender and Race: Male Human Size and Type: Medium Humanoid Height and Weight: 5.5" 80lbs Age: 19 Alignment: Chaotic Neutral ECL: 3 Roque3 Experience: 4775/6000 Guild: East Habari Trade Company Attributes STR 13 (+1) [05 pts] [13 Base] DEX 17 (+3) [13 pts] [17 Base] CON 14 (+2) [06 pts] [14 Base] INT 14 (+2) [06 pts] [14 Base] WIS 10 (0) [02 pts] [10 Base] CHA 12 (+1) [04 pts] [10 Base] Miscellaneous Statistics Hit Points: 19 [3 HD] [6 (Roque1) + 3.5 (3.5 (Roque2 x2) + 6 (3 HD x 2 Con)] Armor Class (Normal): 17 +1 versus traps [10 Base, +3 Dex, 4 Armor] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 14 [10 Base, 4 Armor] Initiative: +3 [+3 Dex] Base Attack Bonus: +1 [2 (Roque 3)] Grapple: +3 [2 BAB, 1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 27.3 lbs, Light encumbrance [0-50 (Light), 51-100 (Medium), 101-150 (Heavy)] Saves Fortitude: +3 [2 Con, 1 (Rogue 3)] Reflex: +6 +1 versus traps [3 Dex, 3 (Roque 3)] Will: +1 [1 (Rogue 3)] Melee Attacks Adamantine Rapier +6, 1d6+1, (18-20/2?), Piercing [3 Dex, 2 BAB 1 Masterwork] Light Mace +5, 1d6+1, (20/x2), Bludgeoning [1 Str, 2 BAB] Ranged Attacks Shortbow +5, 1d6, (20/x3), Range 60 ft, Piercing [3 Dex, 2 BAB] Special Attacks & Abilities Sneak Attack If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. +2d6 Trapfinding Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Evasion At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Trap Sense A rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. |
| #375hirumajoeDec 17, 2006 21:16:08 | The setup can be found [post=10939120]here[/post]. The Fight! Conventions All rolls can be found here. I will not link individual rolls since all such links would lead to that page. Placement Maglu start at [31,55] with bow in hand. Terek starts at [1,28] with bow in hand. Initiative Terek rolls [20]+3 = 23 and goes first. Maglu rolls [5]+3 = 8 and goes second. Round 1 Terek 30/30 Maglu 19/19 Terek begins moving counter clockwise. After stepping 10', he autospots Maglu. Maglu auto-spots him back. He steps 5' closers and takes a 210' shot at Maglu. Since Maglu has not acted, he's flat footed. Attack: [15]+5 = 20. Hit! Maglu takes [4]+2 = 6 damage. Maglu shocked by this surprise attack, begins running towards the center of the arena. |
| #376krytosDec 17, 2006 21:38:28 | Farig of Denth (TelinArtho) vs. Fyhir (spasheridan) Farig Current Cycle Week 1: Used 4 arrows Week 2: Used nothing |
| #377krytosDec 17, 2006 21:41:47 | The Fight Setup Farig starts in box 1d4=4 mounted on his horse holding his Dire Flail. Initiative: 1d20+4=23 Fyhir starts in box 1d3=3 holding a potion of Shield of Faith and his Greataxe. Initiative: 1d20+2=17 Farig wins initiative and will act first. Fyhir: 51/51hp 20AC Farig: 42/42hp 20AC Whirlwind: 22/22hp 18AC |
| #378mcjarvisDec 18, 2006 11:05:09 | Tweak free - perform (45 gp) Tweak! Gender and Race: Female Xeph Size and Type: Humanoid (psionic) Height and Weight: 5'10" 140 lbs Age: 20 (no modifier) Alignment: Lawful Neutral ECL: Bard 1, Fighter 2 Experience: 4,925/6,000 Guild: None Yet Attributes STR 14 (+2) [10 pts] [16 Base, -2 Racial] DEX 14 (+2) [04 pts] [12 Base, +2 Racial] CON 16 (+3) [10 pts] [16 Base] INT 08 (-1) [00 pts] [8 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 26 [3 HD] [6 (Bard) + (5.5 (Fighter) x 2) + (3 HD x +3 Con)] Armor Class (Normal): 12 [+1 dodge][+4 Mobility] [10 Base, +2 Dex] Armor Class (Touch): 12 [+1 dodge][+4 Mobility] [10 Base, +2 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +2 [+2 Dex] Base Attack Bonus: +2 [+0 (Bard), +2 (Fighter)] Grapple: +4 [+2 BAB, +2 Str] Speed (Land): 40 ft [+10 burst (competence)] [+30 expid. retreat (enhancement)] [30 Base, +10 Insight] Weight Carried: 7.5 lbs, light encumbrance [0-58 (Light), 58.1-116 (Medium), 116.1-175 (Heavy)] Saves Fortitude: +6 (+1 vs spells and psionics (racial)) [+3 Con, +0 (Bard), +3 (Fighter)] Reflex: +4 (+1 vs spells and psionics (racial)) [+2 Dex, +2 (Bard), +0 (Fighter)] Will: +5 (+1 vs spells and psionics (racial)) [+3 Wis, +2 (Bard), +0 (Fighter)] Melee Attacks Quarterstaff +4, 1d6+3, (20/x2), two handed bludgeoning [+2 Str, +2 BAB] Ranged Attacks Comp. Longbow +4, 1d8+2, (20/x3), piercing, range 110 ft. [+2 Dex, +2 BAB] Full Attacks Untrained Two Weapon Fighting: Quarterstaff +0/-4, 1d6+2/1d6+1, (20/x2), two handed bludgeoning [+2 Str, +2 BAB (-4 primary, -8 secondary)] Special Attacks Charge: +2 Attack, -2 AC, Min distance 10 ft., Max distance 80 ft. [+20 ft.: Burst PsiLike Ability][+60 ft.: Expid Retreat Wand] Disarm: +4 [+2 Str, +2 BAB] [Provokes AoO][+/- 4 for size difference][-4 light weapon][+4 two handed weapon] Sunder: +4 [+2 Str, +2 BAB] [Provokes AoO][+/- 4 for size difference][-4 light weapon][+4 two handed weapon] Trip: +4 [+2 Str, +2 BAB] [Touch Attack][Provokes AoO][+/- 4 for size difference][Max Opponent Size: Large] Special Abilities Inspire Courage [1 left this cycle][1/day: +1 morale to attack, dmg, and some saves] Darkvision 60 ft. Psilike Ability: Burst [1 this fight][3/day: +10 speed for 3 rounds; competence bonus] Naturaly Psionic [+1 PP, Psionic focus, Psionic subtype] Arcane Spells Known Cantrips [DC 10]
Spell Levels Available Per Fight: 0 (2 Cantrips [2 remaining]) [0 Total Spell Levels / 3] Total Spell Levels: 0 Arcane Spell Failure: 0% [0 Armor] Caster Level: 1 (Bard) Feats Speed of ThoughtLvl 1[+10 speed when focused] DodgeFigher 1[+1 AC vs. one opponent] Up the WallsLvl 3[Can move on walls while focused] MobilityFigher 2[+4 AC vs. attacks of opportunity] Skills Total Skill Points: 22 [20 (Bard), 2 (Figher)] Languages: Common, Xeph [2 Racial] Armor Check Penalty: -0 [0 Armor] Spot: +3 [+3 Wis] Listen: +6 [+3 Wis, 3 Ranks (3 (Bard))] Move Silently: +2 [+2 Dex] Hide: +2 [+2 Dex] Jump: +6 [+4 per 10 ft. of land speed over 30] [+2 Str, 4 Ranks (4 (Bard))] Balance: +6 [+2 Dex, 4 Ranks (4 (Bard))] Tumble: +6 [+2 Dex, 4 Ranks (4 (Bard))] Climb: +2 [+2 Str] Swim: +2 [+2 Str] Handle Animal: +4 [+0 Cha, 2 Ranks (2 (Figher)), +2 Tool] Perform (Beat Box): +5 [+0 Cha, 5 Ranks (5 (Bard))] [Free Action Income: 45 gp] Prefight Actions Psionicly Focus Bring Old Dan (riding dog) Equipment Worn and Carried Monk Outfit [0 lbs] [0 gp] Bag of Tricks, Rust (See Allies!) [4 Uses this fight] [0/10 charges used this cycle][0.5 lbs] [3000 gp] Quarterstaff [4 lbs.][0 gp] Composite Longbow (+2 Str) [3 lbs] [300 gp] [MW] Whistle (for handle animal) [0 lbs] [55 gp] Riding Dog (Old Dan) [300 gp] Wand of Expiditious Retreat [50/50 charges] [300 gp] [post=10425983][5 credits][/post] Expendable Items Max total (ECL2 x 50): 450 gp 100 Arrows [.15 lbs each = 15 lbs][.05 gp each = 5 gp] Oil Shillelagh [.1 lbs each = .1 lbs][50 gp each = 50 gp] Oil Magic Weapon [.1 lbs each = .1 lbs][50 gp each = 50 gp] Tattoo Synesthete [100 gp each = 100 gp] Equipment at Home 250 gp [u]Allies[/u] Maximum CR per ally: CR 1 [ECL - 4, min. 1] Maximum ECL per ally: ECL 1 [ECL - 2] Maximum CA of allies per fight: CA 1 [ECL - 2] Allies Riding Dog DOG, RIDING Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3) Full Attack: Bite +3 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* Feats: Alertness, TrackB Environment: Temperate plains Organization: Solitary or pack (5–12) Challenge Rating: 1 This category includes working breeds such as collies, huskies, and St. Bernards. Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds. Training Combat Riding Package (attack, come, defend, down, guard, and heel). Combat If trained for war (which it is), these animals can make trip attacks just as wolves do. Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. |
| #379mcjarvisDec 18, 2006 11:05:50 | |
| #380dsuguiDec 18, 2006 12:44:37 | Montana Montana Montana STR...14 [+2]...(6 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT...14 [+2]...(6 pts) WIS...15 [+2]...(6 pts) [+1 @ 4th] CHA...14 [+2]...(6 pts) Hit Points:............ 29 [21,5(drd) + 8(con)] [3HD] Armor Class:......... 19 (Touch 12, Flat 17) [+2dex, +5armor, +2shield] Initiative:............. +2 [+2dex] BAB/Grap:............ +2/+4 [+2bab, +2str] Speed.................. 20ft [30ft base, -10ft armor] [u]Saves[/u]: Fort +7 [+4drd, +2con, +1cloak] Refl +4 [+1drd, +2dex, +1cloak] Will +7 [+4drd, +2wis, +1cloak] [+4 vs. feys] [u]Attacks[/u]: [mwk] Longbow................... +6 ranged, 1d8+2 [20/x3] [110'] [mwk] Longsword................. +6 melee, 1d8+2 [19-20/x2] Club................................... +5 melee, 1d6+2 [20/x2] [u]Feats[/u]: Scribe Scroll [human] Extend Spell [1st lvl] Craft Wondrous Item [3rd lvl] [u]Race/Class abilities:[/u] Quick to master, bonus feat, bonus skills, animal companion(wolf), nature sense, wild empathy +5, woodland stride, trackless step, spontatneous casting(summon-spells), resist nature's lure. [u]Skills[/u] 48 total [Skill points: 48drd]: -01 Balance.................. [0 (rnks) +2 (dex) - 3 (acp)] -01 Climb.................... [0 (rnks) +2 (str) - 3 (acp)] -07 Jump..................... [0 (rnks) +2 (str) - 3 (acp) - 6 (speed)] +09 Concentration............ [7 (rnks) +2 (con)] [7drd] +11 Craft(Armorsmithing)..... [7 (rnks) +2 (int) +2 (tool)] [7drd] +09 Diplomacy................ [7 (rnks) +2 (cha)] [7drd] +11 Handle Animal............ [7 (rnks) +2 (cha) +2 (tool)] [7drd] +06 Knowledge(nature)........ [0 (rnks) +2 (int) +2 (misc) +2 (syn)] +05 Forgery.................. [3 (rnks) +2 (int)] [7drd(cc)] -01 Hide..................... [0 (rnks) +2 (dex) -3 (acp)] +09 Listen................... [7 (rnks) +2 (wis)] [7drd] -01 Move Silently............ [0 (rnks) +2 (dex) -3 (acp)] +06 Ride..................... [7 (rnks) +2 (dex) -3 (acp)] [7drd[x]] +02 Spot..................... [0 (rnks) +2 (wis)] +04 Survival................. [0 (rnks) +2 (wis) +2 (misc)] Speaks Common, Druidic Auran, Draconic [u]Spells:[/u] [5/4/3] [Total spell levels: 10; Cast: 4] 0: [DC 12]Detect Magic, Detect Magic, Guidance, Resistance, Resistance 1: [DC 13]Longstrider, Shillelagh, Magic Fang, Produce Flame 2: [DC 14]Bull's Strength, Spider Climb, Spider Climb [u]Buffs and Prefight actions[/u]: [MaxCR: 2] - Bring Gregory(Small Air Elemental) [CR1] - Bring Saul(Small Air Elemental) [CR1] - Bring Magnifico(Light Warhorse) [CR1] - Bring Fernando(Dire Bat) [Animal Companion] [u]Equipment[/u]: General Equipment: Armor: Dragonhide Breastplate [30 lbs][350 gp] [Crafted] Armor: +1 Heartening Dragonhide Buckler [5 lbs][2000 gp] [Crafted] Weapon: [mwk] Longsword [4 lbs][315 gp] Weapon: [mwk] Composite(+2) Longbow [4 lbs][600 gp] Weapon: Quiver with 80 arrows [12 lbs][8 gp] Misc: Cloak of Resistance +1[1 lbs][500 gp] [Crafted] Misc: 2x Antioxin [0 lbs][100 gp] Misc: 8x Caltrops [16 lbs][8 gp] Misc: Thunderstone [1 lbs][30 gp] Ammo: Quiver with 79 arrows [12 lbs][8 gp] Armor: Locked Gauntlet [5 lbs][8 gp] Armor: Heavy Wooden Shield [10 lbs][7 gp] Expendable Items: [All Crafted] [CAP: 800] Potion: 2x Shield of Faith [1] [0 lbs][100 gp] Scroll: 4x Cure Light Wounds [1] [0 lbs][50 gp] Scroll: Jump [3] [0 lbs][12,5 gp, 1xp] Scroll: Obscuring Mist [3] [0 lbs][12,5 gp, 1xp] Scroll: 2x Magic Stone [3] [0 lbs][25 gp, 2xp] Scroll: 2x Entangle [3] [0 lbs][25 gp, 2xp] Scroll: 2x Magic Fang [3] [0 lbs][25 gp, 2xp] Scroll: 2x Magic Weapon [3] [0 lbs][25 gp, 2xp] Scroll: 2x Summon Swarm [3] [0 lbs][150 gp, 12] Scroll: Resist Energy [3] [0 lbs][75 gp, 6xp] Scroll: Barkskin [3] [0 lbs][75 gp, 6xp] Scroll: 3x Spider Climb [3] [0 lbs][225 gp, 18p] Allies & Equipment: Ally: Small Air Elemental(Gregory) [quested] Ally: Light Warhorse [350 gp(2 feats)] Ally: Dire Bat Animal Companion(Fernando) [class] Armor: Chainshirt Barding [400gp] Armor: Chainshirt Barding [400gp] Equipment at Home: Gold: 1623,5 Miscellaneous Statistics: Height: 1,68m, Weight: 119 lbs Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 54,3 lbs (light load) Small Air Elemental(Gregory)
STR...10 [+0] DEX...17 [+3] CON...10 [+0] INT...04 [-3] WIS...11 [+0] CHA...11 [+0] Hit Points:............ 9 [9(ele)] [2HD] Armor Class:......... 17 (Touch 14, Flat 14) [+3dex, +3natural, +1size] Initiative:............. +7 [+3dex, +4feat] BAB/Grap:............ +1/-3 [+1bab, +0str, -4size] Speed(flight)........ 100ft [100ft base] [u]Saves[/u]: Fort +0 [+0ele, +0con] Refl +6 [+3ele, +3dex] Will +0 [+0ele, +0wis] [u]Attacks[/u]: Slam................................... +5 melee, 1d4 [20/x2] [u]Feats[/u]: Improved Initiative [bonus] Weapon Finesse(slam) [bonus] Flyby Attack [1st lvl] [u]Race abilities:[/u] Darkvision 60ft, immune to poison/sleep effects/paralysis/stunning/citicals, cannot be flanked, proficient with natural weapons [u]Skills[/u] 5 total [Skill points: 5ele]: +07 Hide..................... [0 (rnks) +3 (dex) +4 (size)] +02 Listen................... [2 (rnks) +0 (wis)] [2ele] +07 Move Silently............ [0 (rnks) +3 (dex) +4 (size)] +03 Spot..................... [3 (rnks) +0 (wis)] [3ele] [u]Equipment[/u]: Potion: Alchemist's Fire [7 lbs][140 gp] [7x] Misc: Drow Poison [1 lbs][75 gp] [1x] Misc: Tanglefoot bag [16 lbs][200 gp] [4x] Misc: Caltrops [8 lbs][4 gp] [4x] |
| #381TelinArthoDec 18, 2006 15:44:59 | Roy Kadeer Roy Kadeer Gender and Race: Male Halfling Size and Type: Small Humanoid Height and Weight: 2'10" 33lbs Age: 38 Alignment: Lawful Nuetral [post=10791332]c[/post] ECL: 4(Druid 4) Experience: 8750/10000 Guild: The Loyalists Attributes STR 10 (+0) [04 pts] [12 Base, -2 Racial] DEX 18 (+4) [10 pts] [16 Base, +2 Racial] CON 14 (+2) [06 pts] [14 Base] INT 12 (+1) [04 pts] [12 Base] WIS 17 (+3) [10 pts] [16 Base +1 lvl4] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 29 [4 HD] [29 = (8) + (4.5 x 3) + (4 HD x 2 Con)] Armor Class (Normal): 23 [10 Base, 4 Dex, 5 Armor, 3 Shield, 1 Size] Armor Class (Touch): 15 [color=gray][10 Base, 4 Dex, 1 Size][/color] Armor Class (Flat-Footed): 19 [color=gray][10 Base, 5 Armor, 3 Shield, 1 Size][/color] Initiative: +4 [4 Dex] Base Attack Bonus: +3 [3 Druid] Grapple: -1 [3 BAB -4 Size] Speed (Land): 20 ft [20 Base] Speed (Mounted): 40ft Weight Carried: 22.25 lbs, Light encumbrance [0-24.75 Light, 24.75-49.5 Medium, 49.5-75 Heavy] Saves (+4 vs Spell like abilities of Fey) Fortitude: +7 [+2 Con, +4 (Druid 4), +1 Halfling] Reflex: +6 [+4 Dex, +1 (Druid 1), +1 Halfling] Will: +8 (+2 vs Fear) [+3 Wis, +4 (Druid 4), +1 Halfling] Melee Attacks Dagger +4, 1d3+0, (19-20/x2), (Piercing/Slashing) [0 Str, 3 BAB, 1 Size] Ranged Attacks Sling +10, 1d3+0, (20/x2), Range 50 ft, (Bludgening) [4 Dex, 3 BAB, 1MstWrk, 1 Size, 1 Racial] Special Attacks & Abilities Produce Flame +9, 1d6+(1*CL), (20/x2) Range 120 ft, (Fire) Ranged Touch Attack [4 Dex, 3 BAB, 1 Size, 1 Racial] Divine Spells Readied +1 DC of Conjuration Spells Orisons [DC 13] Cure Minor Wounds, Cure Minor Wounds, Cure Minor Wounds, Cure Minor Wounds, Cure Minor Wounds Level 1 [DC 14] Level 2 [DC 15] Barkskin, Spell Levels Available Per Fight: 4 (5 Orisons) [10 Total Spell Levels / 3, rounded up] Total Spell Levels: 10 [(4 x 1), (3 x 2)] Caster Level: 4 Feats Spell Focus(Conjuration)Lvl 1 (+1 DC of Conjuration Spells) Mounted CombatLvl 3 Skills Total Skill Points: 35 [Druid 35] Languages: Common, Halfling, Druidic, Sylvan [2 Racial, 1 Int, 1 Druid] Armor Check Penalty: -2 [[-1 Armor, -1 Shield] Balance: +2 [4 Dex,-2 ACP] Climb: 0 [0 Str, +2 Racial -2 ACP] Concentration: +9 [2 Con, 7 Ranks (7 Druid)] Handle Animal: +7 [7 Ranks (7 Druid)] Hide: +6 [4 Dex, +4 Size, -2 ACP] Jump: 0 [+2 Racial, -2 ACP] Knowledge (Nature): +3 [1 Int,2 Druid(Nature Sense)] Listen: +12 [3 Wis, 7 Ranks (7 Druid), 2 Racial] Move Silently: +4 [4 Dex, 2 Racial, -2 ACP] Ride: +13 (+2 on Ride checks to stay in the saddle) [4 Dex, +7 Ranks (7 Druid), 2 Synergy (Handle Animal)] Spot: +10 [3 Wis, 7 Ranks (7 Druid)] Survival: +5 [3 Wis, 2 Druid(Natue Sense)] Prefight Actions Read Scrolls Bring Sniffs Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Dagger [.5 lbs][2 gp] Masterwork Sling [0lbs][300 gp] Heavy Wooden Shield +1 [5 lbs][1157 gp] Dragonhide Chainshirt +1 [12.5 lbs][1500 gp] 20 Bullets [0.25 lb each = 5 lbs] [0.01 gp each = .2 gp] Expendable Items 3 Potions of Cure Light Wounds[CL 1] [0.0 lb each = 0 lbs][50 gp each = 150 gp] 3 Scroll of Produce Flame[CL 4] [0.0 lb each = 0 lbs][100 gp each = 400 gp] 3 Potions of Shield of Faith (+2)[CL 1] [0.0 lb each = 0 lbs][50 gp each = 150gp] Max total (ECL42 x 50): 800gp Equipment at Home None [u]Results[/u] [post=10468198][u]Victory[/u][/post] over Flaeli Stormbringer (TARDIS) Earned 900gp 900xp--[size=1]Always good to start with a win.[/size] [post=10564859][u]Victory[/u][/post] over Marcus Rederta (Papapeperoni) Earned 1125gp 1125xp --One hit and I would have been a goner [post=10646293][u]Victory[/u][/post] over Renlim Nightwalker (renlim) Earned 1125gp 1125xp --[i]Good fight roommate [/i][post=10797462][u]Victory[/u][/post] over Ynotar Mihm Eer (Etiquette_Gnome) Earned 1200gp 1200xp -- [i]Yay Spider Climb![/i] [post=10867252]Victory[/post] over Wisp (c00lz3) Earned 1200gp 1200xp -- Almost lost Sniffs on that one Sniffs Sniffs Male Riding Dog Medium Animal Hit Dice: 4d8 HP: 26 Initiative: +3 Speed: 40 ft. (8 squares) Armor Class: 23 [color=gray](+4Armor, +3Dex, +6Natural)[/color] AC Touch: 13 AC Flat-footed: 20 Base Attack/Grapple: +2/+5 Attack: Bite +5 melee (1d6+4) [color=gray](2bab, 3str)[/color] Full Attack: Bite +5 melee (1d6+4) Space/Reach: 5 ft./5 ft. Special Attacks: Trip (Ex) If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. |
| #402zevoxDec 22, 2006 13:08:15 | Nanasi Seaslash, Sea Elf Rogue Nanasi Seaslash Gender and Race: Female Aquatic Elf Size and Type: Medium Humanoid Elf Aquatic Height and Weight: 5' 2", 80 lbs Age: 137 years old. Alignment: Chaotic Evil ECL: 3 (3 Rogue) Experience: 3200/6000 Diety: Anubis, Jackal god of the Dead. Guild: None Yet SPECIAL NOTE: Most Weapons/Armor are named, look down in inventory for specs on what they really are. Attributes STR 18 (+4) [16 pts] [18 Base] DEX 18 (+4) [10 pts] [16 Base, +2 Racial] CON 12 (+1) [4 pts] [12 Base] INT 12 (+1) [6 pts] [14 Base, -2 Racial] WIS 08 (-1) [0 pts] [8 Base] CHA 08 (-1) [0 pts] [8 Base] Miscellaneous Statistics Hit Points: 16 [3 HD] [6 (Rogue) + (3.5 (Rogue) x 2) + (3 HD x 1 Con)] Armor Class (Normal): 18 [10 Base, 4 Dex, 4 Armor] Armor Class (Touch): 14 [10 Base, 4 Dex] Armor Class (Flat-Footed): 14 [10 Base, 4 Armor] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [2 (Rogue)] Grapple: +6 [2 BAB, 4 Str] Speed (Land): 30 ft [30 Base] Speed (Swim): 40 ft [40 Base] Weight Carried: 21.5 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +2 [1 Con, 1 (Rogue)] Reflex: +7 [4 Dex, 3 (Rogue)] Will: 0 [-1 Wis, 1 (Rogue)] Melee Attacks Daemon's Left Claw +7, 1d6+4, (18-20/x2), Peircing +2d6 with sneak attack, and bypasses fey damage reduc. [4 Str, 2 BAB, 1 Masterwork] Ranged Attacks Daemon's Spine +7, 1d6+4, (20/x3), Range 60 ft, Peircing [4 Dex, 2 BAB, 1 Masterwork] Feats DodgeLvl 1 MobilityLvl 3 Skills Total Skill Points: 54 [54 (Rogue)] Languages: Common, Elven, Sylvan [2 Racial, 1 Int] Armor Check Penalty: -0 [0 Armor] Balance: 10 [4 Dex, 6 Ranks (6 (Rogue))] Climb: 10 [4 Str, 6 Ranks (10 (Rogue))] Escape Artist: 10 [4 Dex, 6 Ranks (6 (Rogue))] Hide: 10 [4 Dex, 6 Ranks (6 (Rogue))] Jump: 4 [4 Str] Listen: 5 [-1 Wis, 6 Ranks (6 (Rogue))] Move Silently: 10 [4 Dex, 6 Ranks (6 (Rogue)] Perform (Keyboard Instrument): 7 [-1 Cha, 6 Ranks (6 (Rogue)), 2 Masterwork Instrument] Spot: 5 [-1 Wis, 6 Ranks (6 (Rogue))] Swim: 12 No check needed [4 Str, 8 Racial] Tumble: 10 [4 Dex, 6 Ranks (6 (Rogue))] Conditional Modifiers +2d6 on Sneak Attacks. Prefight Actions Place an effigy of her opponent(s) before an alter to Anubis. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Daemon Hide Shirt Mithril Chain Shirt [10 lbs][1100 gp] Daemon's Left Claw Masterwork Cold Iron Rapier [2 lbs][340 gp] Daemon's Spine Masterwork Short Bow [2 lbs][330 gp] 50 Arrows [0.15 lb each = 7.5 lbs] [0.05 gp each = 2.5 gp] Expendable Items (3) Oil of Magic Weapon [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] (3) Potion of Shield of Faith [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] Max total (ECL2 x 50): 450 gp Equipment at Home Masterwork Pipe Organ [50 gp] Locked and Trapped Jewlery Box RP Only [u]Results[/u] None Yet Class Abilities Sneak attack: +2d6 Trapfinding Evasion Trap Sense +1: (+1 reflex save against traps, +1 AC against traps) |
| #403MindWandererBDec 22, 2006 17:28:50 | Legion (Spasheridan) vs Krug Butcher (DSugui): MindWandererB [ECL6, Cavern] Legion (Human Thrallherd) Ready for Dec 20 [Fight (2)] - (Guarding) |
| #404macbreaDec 23, 2006 11:32:39 | Daniel Ocean
Basic Stats[change] STR...16 [+3]...(10 pts) DEX...14 [+2]...(6 pts) CON...16 [+3]...(6 pts) [+2 race] INT...14 [+2]...(6 pts) WIS...15 [+2]...(8 pts) CHA...04 [-3]...(0 pts) [-4 race] Hit Points:............ 18 [8(clr) +4,5(psw) +6(con)] [2HD] Armor Class:......... 19 (Touch 11, Flat 18) [+1dex, +8armor] [+4 dodge vs. Giants] Initiative:............. +2 [+2dex] BAB/Grap/Trip:.... +0/+7 [+0bab, +3str, +4feat] Speed:................. 20ft [20ft base] [u]Saves[/u]: Fort +7 [+2clr, +2psw, +3con] Refl +2 [+0clr, +0psw, +2dex] [+2 vs. fire] Will +4 [+2clr, +0psw, +2wis] [Immune to paralysis, phantasms and poison] [+2 vs. spells and spell-like abilties] [u]Attacks[/u]: Guisarme....................... +3 melee, 2d4+4 [20/x3] [10'] Unarmed Strike............... +3 melee, 1d3+3 [20/x2] Armorspikes................... +3 melee, 1d6+3 [20/x2] Light Crossbow............... +2 ranged, 1d8 [19-20/x2] [80'] [u]Feats[/u]: Improved Unarmed Strike [1st lvl] Improved Grapple [1st lvl psw] [u]Racial feats:[/u] Darkvision 120ft, immune to paralysis, phantasms and poison, +2 vs. fire, stability, stonecutting, psi-like abilties[1/day - expansion, invisiblity], naturally psionic, +4 dodge vs. Giants, light sensitivity, +4 move silently, +1 listen and spot [u]Class feats:[/u] Spontaneous casting(cure-spells), domains[magic/madness], turn undead[1/day], bonus feats. [u]Skills[/u] 20 total [Skill points: 16psw, 4clr]: +08 Concentration........ [5 (rnks) +3 (con)] [4psw, 1clr] +10 Craft(Armorsmithing). [4 (rnks) +2 (int) +2 (race) +2 (tool)] [4psw] +02 Climb................ [4 (rnks) +3 (str) -5 (acp)] [4psw] -02 Jump................. [0 (rnks) +3 (str) -5 (acp)] +06 Ride................. [4 (rnks) +2 (dex)] [4psw] -03 Balance.............. [0 (rnks) +2 (dex) -5 (acp)] -03 Hide................. [0 (rnks) +2 (dex) -5 (acp)] +01 Move Silently........ [0 (rnks) +2 (dex) +4 (race) -5 (acp)] +03 Listen............... [0 (rnks) +2 (wis) +1 (race)] +03 Spot................. [0 (rnks) +2 (wis) +1 (race)] +03 Spellcraft........... [1 (rnks) +2 (int)] [1clr] +03 Psicraft............. [1 (rnks) +2 (int)] [2clr(cc)] Speaks Common, Auran and Draconic Spells: [3/3] [Total Spell Levels: 3; Cast 1] 0: [DC 12]Detect Magic, Detect Magic, Resistance 1: [DC 13]Entropic Shield, Shield of Faith, Lesser Confusion Powers: [1] [Powerpoints: 4; Use: 2] 1: [DC 13]Vigor[change] [u]Equipment[/u]: [*notes crafted] General Equipment: Armor: [mwk] Fullplate with spikes [60 lbs][875 gp*] Armor: [mwk] Heavy Wooden Shield with spikes [15 lbs][167 gp] Weapon: Light Crossbow [4 lbs][35 gp] Weapon: Guisarme [12 lbs][9 gp] Ammo: Quiver with 80 arrows [12 lbs][8 gp] Misc: Spell Component Pouch [2 lbs][5 gp] Misc: Silver Holy Symbol [1 lbs][25 gp] Misc: Thunderstone [1 lbs][30 gp] Misc: Alchemist's Fire [4 lbs][80 gp] [4x] Misc: Smokestick [1 lbs][40 gp] [2x] Wand: Magic Missle(1st lvl) [1 lbs][750 gp] [40/50 charges] Wand: Magic Missle(3rd lvl) [1 lbs][2250 gp] [50/50 charges] Expendable Items: [CL] [450/450] Scroll: True Strike [1] [0 lbs][25 gp] Scroll: Expeditous Retreat [1] [0 lbs][25 gp] Scroll: Shield of Faith [1] [0 lbs][50 gp] [2x] Scroll: Mage Armor [1] [0 lbs][25 gp] Scroll: Shield [1] [0 lbs][50 gp] [2x] Scroll: Jump [1] [0 lbs][25 gp] Scroll: Cure Light Wounds [1] [0 lbs][50 gp] [2x] Stone: Force Screen [1] [0 lbs][50 gp] [2x] Stone: Chameleon [1] [0 lbs][25 gp] Stone: Synesthete [1] [0 lbs][25 gp] Stone: Prescience, Offensive [1] [0 lbs][25 gp] Stone: Precognition, Defensive [1] [0 lbs][25 gp] Stone: VigorA [1] [0 lbs][50 gp] Allies & Equipment Ally: Light Warhorse(Alexander) [150 gp] Misc: Bit and Bridle [1 lb][2 gp] Misc: Military Saddle [40 lb][20 gp] Equipment at Home: Gold: 279 Buffs&Pre-fight Actions: [MaxCR: 1/1 --> 25% penalty] - Bring Light Warhorse(Alexander) [CR1] - Adress all powerstone Light Warhorse
STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT...02 [-4] WIS...13 [+1] CHA...06 [-2] Hit Points:............ 22 [13,5(horse) +9(con)] [3HD] Armor Class:......... 18 (Touch 10, Flat 17) [+1dex, +4armor, +4natural, -1size] Initiative:............. +1 [+1dex] BAB/Grap:............ +2/+13 [+2bab, +3str, +4size, +4feat] Speed.................. 60ft [60ft base] [u]Saves[/u]: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] Will +2 [+1horse, +1wis] [u]Attacks[/u]: Hoof..................... +4 melee, 1d4+3 [20/x2] Bite...................... +4 melee, 1d3+1 [20/x2] [u]Feats[/u]: Endurance [1st lvl] Run [3rd lvl] [u]Race/Class abilities:[/u] Low-light vision, scent, trained for war[attack, come, defend, down, guard, heel] [u]Skills[/u]: -01 Balance........... [0 (rnks) +1 (dex) -2 (acp)] -05 Hide.............. [0 (rnks) +1 (dex) -4 (size) -2 (acp)] -01 Move Silently..... [0 (rnks) +1 (dex) -2 (acp)] +01 Climb............. [0 (rnks) +3 (str) -2 (acp)] +13 Jump.............. [0 (rnks) +3 (str) +12 (speed) -2 (acp)] +04 Listen............ [3 (rnks) +1 (wis)] +04 Spot.............. [3 (rnks) +1 (wis)] |
| #405zevoxDec 23, 2006 16:27:28 | Kraegin, Human Cleric/Thaumaturge Current Cycle Week 1 Time Between Fights: 5 Hours Prebuffs/Ongoing Effects: Extended Magic Vestments (18 hours), Lesser Planar Ally (days) Items Used: None Spells or Powerpoints Used: Spells: Sanctuary, Magic vestments, Shield of faith, Monster summons V, Monster summon III x2, Monster summons II, Spiritual Weapon x/day Abilities Used: Lesser Rod of Extend Spell 1 charge Free Activity: guarding Week 2 Time Between Fights: 6 Hours Prebuffs/Ongoing Effects: Extended Magic Vestments (12 hours), Lesser Planar Ally (days), Resist Energy (1 hour, 40 minutes) Items Used: Pearl of Power (1st, recall Sanctuary), Pearl of Power (2nd, recall Spiritual Weapon) Spells or Powerpoints Used: Spells: Resist Energy, Spiritual Weapon x/day Abilities Used: none Free Activity: guarding |
| #406zevoxDec 23, 2006 16:30:37 | The setup can be found [post=10991527]here[/post]. The Fight! Conventions The conventions for this fight are as follows. Kraegin & co will be in red. All his allies will act on his turn. Sdentch will be in blue. Bag of Tricks pets will act on her turn. All rolls can be found here. Placement Kraegin starts in box 2, space 92,92, holding nothing. The Nightmare Shadowsmoke is between him and Sdentch. Sdentch starts in box 4, space 5,5, holding a potion of delay poison and a silversheen vial. Initiative Sdentch rolls a 13 and will go first. Kraegin rolls a 9 and will go second. Round 1 Sdentch stares down her foe as she quaffs her potion of delay poison, draws her longspear, and moves to cover. Kraegin only smiles as he chants out the words to a Freedom of Movement spell. Shadowsmoke whinnies in anticipation of the battle to come. Sdentch: 92/92 hp; AC 21; (5,8); Delay Poison (long) Kraegin: 62/62 hp; AC 19; DR 3/-; SL Unimportant (week 3); (92,92); Freedom of Movement (long) - Shadowsmoke: 45/45 hp; AC 24; (90,91) Rounds 2-6 Sdentch continues to strengthen herself, silvering her spear, drinking an enlarging potion, pulling a Heavy Warhorse out of her bag, applying an oil of magic weapon to her spear, and moving out of her square to ready to recieve a charge. Kraegin just watches in amusement as he prepares himself and his pet for battle - Bear's Endurance and Shield of Faith to ensure Shadowsmoke's survival, and two summoning spells conjuring five huge centipedes. At this point the group begins to advance, the Centipedes and Kraegin at a run, and Shadowsmoke going ethereal and galloping through the air behind a screen of centipedes. Sdentch: 92/92 hp; AC 19; (11,11); Delay Poison (long), Silversheen (Longspear, long), Enlarge Person (ends 53), Magic Weapon (Longspear, end 15) - Heavy Warhorse: 30/30 hp; AC 14; (15,14) Kraegin: 62/62 hp; AC 19; DR 3/-; SL Unimportant (week 3); (81,81); Freedom of Movement (long) - Shadowsmoke: 52/52 hp; AC 27; (68,70); Bear's Endurance (ends 102), Shield of Faith (ends 103) - Centipede 1: 45/45 hp; AC 16; (72,66); Ends 26 - Centipede 2: 45/45 hp; AC 16; (64,73); Ends 26 - Centipede 3: 45/45 hp; AC 16; (66,68); Ends 26 - Centipede 4: 45/45 hp; AC 16; (62,70); Ends 27 - Centipede 5: 45/45 hp; AC 16; (67,64); Ends 27 Round 7-8 Sdentch readies and her horse grazes. Kraegin and crew advance. Sdentch: 92/92 hp; AC 19; (11,11); Delay Poison (long), Silversheen (Longspear, long), Enlarge Person (ends 53), Magic Weapon (Longspear, end 15) - Heavy Warhorse: 30/30 hp; AC 14; (15,14) Kraegin: 62/62 hp; AC 19; DR 3/-; SL Unimportant (week 3); (59,59); Freedom of Movement (long) - Shadowsmoke: 52/52 hp; AC 27; (27,27); Bear's Endurance (ends 102), Shield of Faith (ends 103) - Centipede 1: 45/45 hp; AC 16; (31,23); Ends 26 - Centipede 2: 45/45 hp; AC 16; (23,29); Ends 26 - Centipede 3: 45/45 hp; AC 16; (24,25); Ends 26 - Centipede 4: 45/45 hp; AC 16; (19,27); Ends 27 - Centipede 5: 45/45 hp; AC 16; (26,22); Ends 27 Round 9 Pitlord note: rolls from here on out are 1 round ahead in the roller due to movement miscalculations on my part when I initially ran it. Sdentch readies while her horse grazes. Finally close enough to do something, the forward two (not on the map due to limited number of pins) charge the horse, biting deeply into it and poisoning it. The others move or run around their battling allies and the horse, setting up to charge Sdentch. Shadowsmoke, still ethereal, gallops right through the horse and Sdentch both, while Kraegin runs himself ragged trying to keep up with his allies. (Centipede 4&5 charges: [16]+9=25 and [6]+9=15 vs AC 14, damage [5]+[2]+7=14 and [5]+[3]+7=15, horse poison saves [16]+7=23 and [7]+7=14 vs DC 16, dex damage [4].) Sdentch: 92/92 hp; AC 19; (11,11); Delay Poison (long), Silversheen (Longspear, long), Enlarge Person (ends 53), Magic Weapon (Longspear, end 15) - Heavy Warhorse: 1/30 hp; AC 12; (15,14); Poisoned (-4 dex) Kraegin: 62/62 hp; AC 19; DR 3/-; SL Unimportant (week 3); (47,50); Freedom of Movement (long) - Shadowsmoke: 52/52 hp; AC 27; (9,10); Bear's Endurance (ends 102), Shield of Faith (ends 103) - Centipede 1: 45/45 hp; AC 16; (8,27); Ends 26 - Centipede 2: 45/45 hp; AC 16; (23,11); Ends 26 - Centipede 3: 45/45 hp; AC 16; (24,25); Ends 26 - Centipede 4: 45/45 hp; AC 16; (13,17); Ends 27 - Centipede 5: 45/45 hp; AC 16; (16,15); Ends 27 Round 10 Sdentch readies. Her horse strikes at Centipede 4, hitting with a hoof. (Attacks: [4]+6=10, [17]+6=23, [12]+1=13 vs AC 16, damage [3]+4=7.) Centipede 4 strikes back, eating the horse whole. Centipede 5, without the horse to fight, is the first to charge Sdentch, but finds itself skewered by her readied stroke. The others charge, and Sdentch finds herself unable to stop them, suffering a bite but thankfully avoiding poisoning due to her potion. Shadowsmoke returns to the material plane, and Kraegin continues to run towards the fight. (Centipede 4 vs horse: attack [8]+7=15 vs AC 12, damage [5]+[2]+7=14. Sdentch readied attack: [20!]+7=27 vs AC 14, confirm not needed, damage [6]+[5]+[1]+[4]+18str+2magic+36PA=72. Sdentch standstill AoO 1: [1!]+16=17 vs AC 14. AoO#2: [15]+16=31, damage [3]+[5]+10=18, Centipede reflex [20!]+4=24 vs DC 28. Centipede 1-3 charges: [1!]+9=10, [13]+9=22, [9]+9=18 vs AC 19, damage [5]+[6]+7=18.) Sdentch: 74/92 hp; AC 19; (11,11); Delay Poison (long), Silversheen (Longspear, long), Enlarge Person (ends 53), Magic Weapon (Longspear, end 15) Kraegin: 62/62 hp; AC 19; DR 3/-; SL Unimportant (week 3); (37,39); Freedom of Movement (long) - Shadowsmoke: 52/52 hp; AC 27; (9,10); Bear's Endurance (ends 102), Shield of Faith (ends 103) - Centipede 1: 45/45 hp; AC 16; (11,9); Ends 26 - Centipede 2: 45/45 hp; AC 16; (12,13); Ends 26 - Centipede 3: 45/45 hp; AC 16; (12,13); Ends 26 - Centipede 4: 45/45 hp; AC 16; (13,17); Ends 27 Round 11 Okay, I had to make two calls here. First, Sdentch is surrounded, which her tactics don't account for, so I had her just go on attacking, running under the presumption that since her foes were there at 15' away due to their size she could attack them since I can't find anything to the contrary and the rules tend to be wonky like that. Second, what sort of action drawing an animal from a bag of tricks is - I felt it best fit drawing a non-weapon-like object, meaning a move action that provokes. So, here we go: Sdentch reaches into her bag of tricks for a fuzzball animal, drawing attacks from her foes. Luckily, only Shadowsmoke connects, so with minimal trouble she tosses the animal behind Shadowsmoke - a powerful brown bear! It thrashes at the Nightmare, connecting with a powerful claw swipe. Sdentch strikes at Centipede 3, but due to her power attacking she misses. (AoOs: [7]+9=16, [9]+9=18, [4]+9=13, [11]+11=22 vs AC 19, damage [7]+4+[3]=14. Animal [8]. Bear vs Shadowsmoke: [5]+13=18, [16]+13=29, [4]+8=12 vs AC 27, concealment [53], damage [8]+8=16. Sdentch vs Centipede 3: [2]+7=9 vs AC 14.) Kraegin is finally in the range he wants, so he chants out a dispel magic spell. It is stopped by Sdentch's ring of counterspells, but he had planned on that anyway. His allies meanwhile bite and flail at Sdentch, but she manages to avoid all but one of the Centipedes' bites. (Centipede 1-3 & Shadowsmoke all w/ flanking vs Sdentch: [4]+9=13, [17]+9=26, [7]+9=16, [6]+11=17, [5]+11=16, [10]+6=16 vs AC 19, damage [4]+[3]+7=14.) Sdentch: 46/92 hp; AC 19; (11,11); Delay Poison (long), Silversheen (Longspear, long), Enlarge Person (ends 53), Magic Weapon (Longspear, end 15) - Bear: 51/51 hp; AC 14; (8,8) Kraegin: 62/62 hp; AC 19; DR 3/-; SL Unimportant (week 3); (37,39); Freedom of Movement (long) - Shadowsmoke: 36/52 hp; AC 27; (9,10); Bear's Endurance (ends 102), Shield of Faith (ends 103) - Centipede 1: 45/45 hp; AC 16; (11,9); Ends 26 - Centipede 2: 45/45 hp; AC 16; (12,13); Ends 26 - Centipede 3: 45/45 hp; AC 16; (12,13); Ends 26 - Centipede 4: 45/45 hp; AC 16; (13,17); Ends 27 Round 12 Sdentch, with no way to retreat and half her stamina drained, enters a terrifying rage. She strikes at Centipede 3, missing with the first stroke but stabbing hard with the second. The Bear lashes out at Shadowsmoke again, once more clawing into the Nightmare painfully. (Sdentch attacks: [5]+9=14, [15]+4=19 vs AC 16, damage [5]+[4]+30=39. Bear attacks: [20!]+13=33, [2]+13=15, [3]+8=11 vs AC 27, confirm [5]+13=18, conceal [63], damage [7]+8=15.) Kraegin uses a pearl of power to restore his dispel magic spell. His summoned allies all strike Sdentch, and nearly all connect this time, with only Shadowsmoke's bite missing! Even with her rage-enhanced endurance, Sdentch drops unconscious from the last hoof strike from Shadowsmoke. (Centipede 1-3 & Shadowsmoke attacks: [14]+9=23, [15]+9=24, [11]+9=20, [17]+11=28, [10]+11=21, [8]+6=14 vs AC 17, damage [6]+[5]+7=18, [5]+[5]+7=17, [3]+[2]+7=12, [5]+4+[2]=11, [6]+4+[2]=12.) Sdentch: -4/112 hp; AC 17; (11,11); Delay Poison (long), Silversheen (Longspear, long), Enlarge Person (ends 53), Magic Weapon (Longspear, end 15), Rage (ends 21) - Bear: 51/51 hp; AC 14; (8,8) Kraegin: 62/62 hp; AC 19; DR 3/-; SL Unimportant (week 3); (37,39); Freedom of Movement (long) - Shadowsmoke: 21/52 hp; AC 27; (9,10); Bear's Endurance (ends 102), Shield of Faith (ends 103) - Centipede 1: 45/45 hp; AC 16; (11,9); Ends 26 - Centipede 2: 45/45 hp; AC 16; (12,13); Ends 26 - Centipede 3: 6/45 hp; AC 16; (12,13); Ends 26 - Centipede 4: 45/45 hp; AC 16; (13,17); Ends 27 Round 13 Sdentch bleeds. Her Bear, angered by its master's fall, lashes out at Shadowsmoke in a terrible fury. Its paw eviscerates the Nightmare, sending it back to the hell it was summoned from! (Sdentch stabilize [69]. Bear attacks: [20!]+11=31, [11]+11=22, [3]+6=9 vs AC 27, conceal [42], confirm [19]+11=30 vs AC 27, crit damage [4]+[2]+16=22.) Even without Shadowsmoke though, the Centipedes have no trouble devouring Sdentch, ending the fight. (CDG: [1]+[6]+[4]+[1]+14=26 damage, kills without save needed.) Sdentch: -31/112 hp; AC 17; (11,11); Delay Poison (long), Silversheen (Longspear, long), Enlarge Person (ends 53), Magic Weapon (Longspear, end 15), Rage (ends 21) - Bear: 51/51 hp; AC 14; (8,8) Kraegin: 62/62 hp; AC 19; DR 3/-; SL Unimportant (week 3); (37,39); Freedom of Movement (long) - Shadowsmoke: -1/52 hp; AC 27; (9,10); Bear's Endurance (ends 102), Shield of Faith (ends 103) - Centipede 1: 45/45 hp; AC 16; (11,9); Ends 26 - Centipede 2: 45/45 hp; AC 16; (12,13); Ends 26 - Centipede 3: 6/45 hp; AC 16; (12,13); Ends 26 - Centipede 4: 45/45 hp; AC 16; (13,17); Ends 27 |
| #407spasheridanDec 24, 2006 1:26:15 | The Masked Man The Mask Man Gender and Race: Male Dromite Size and Type: Small Monstrous Humanoid (Psionic) Height and Weight: 3' 2", 35 lbs. Age: Adult Alignment: Chaotic Good ECL: 3 (LA +1)/(Barbarian 2) Experience: 3500/6000 Guild: [Maybe Later] [/CENTER] Attributes STR 16 (+3) [16 pts] [18 Base, -2 Racial] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 08 (-1) [00 pts] [08 Base] WIS 06 (-2) [00 pts] [08 Base, -2 Racial] CHA 14 (+2) [04 pts] [12 Base, +2 Racial] Miscellaneous Statistics Hit Points: 22 (22.5) [2 HD] [12 (Barbarian) + (6.5 (Barbarian) x 1) + (2 HD x 2 Con)] Armor Class (Normal): 22 [10 Base, 3 Dex, 5 Armor, 1 Size, 3 Natural] Armor Class (Touch): 14 [10 Base, 3 Dex, 1 Size] Armor Class (Flat-Footed): 22 [10 Base, 3 Dex, 5 Armor, 1 Size, 3 Natural] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [+2 (Barbarian)] Grapple: +1 [2 BAB, 3 Str, -4 Size] Speed (Land): 20 ft Speed Limited by armor [20 Base, +10 Fast Movement] Weight Carried: 34.6 lbs, Light encumbrance [0-57 (Light), 58-115 (Medium), 116-173 (Heavy)] Damage Reduction: 5/Shock [Dromite Caste] Saves Fortitude: 5 [2 Con, 3 (Barbarian)] Reflex: 3 [3 Dex, 0 (Barbarian)] Will: -2 [-2 Wis, 0 (Barbarian)] Melee Attacks Masterwork Scythe +8, 1d6+4, (20/x4), Slashing or Peircing [3 Str, 2 BAB, 1 Size, 1 Focus, 1 Enhancement] Ranged Attacks Masterwork Composite Longbow (+3 Str) +7, 1d6+3, (20/x3), Range 110 ft, Peircing [3 Dex, 2 BAB, 1 Size, 1 Enhancement] Special Attacks & Abilities Psi-Like Ability 1/day: Energy Ray (Shock, 1d6) Manifester Level 1. Save DC is charisma based. |
| #408ErithmuDec 24, 2006 15:31:57 | Uhmentarymster Uhmentarymster the Old |
| #409ErithmuDec 24, 2006 15:33:45 | [post=10998161]Setup[/post] The Fight Rolls: here Init Hood 22 Thyle 20 Featylec 18 Uhme 10 Uhme starts in SW box with scroll of fly in hand (1,1) -- Thyle starts in the SW box mounted on Phantom Steed (2,3) Hood starts in the NW box with stones of Vigor [2] and Def. Precog [2] (4,61) Featylec starts in the NE box with Bow in hand (62,62) Hood Surprise round: Hood manifests Vigor from stone. Round 1 Hood manifests Def. Precog from stone and draws Dissolving Weapon stone Thyle manifests a 4 pp vigor. Featylec Taps tattoo of Chameleon and moves out Uhme casts fly from scroll and moves up 30 ft Hood 45+10/45hp 20AC (Vigor 20) (Def Precog 21)(4,61) Thyle 29+20/29hp 10AC 22/28pp (Vigor 81)(2,3) -- Phant Steed 17/17hp 22AC Featylec 53/53hp 24AC (Cham)(61,56) Uhme 36/36hp 12AC 25/28SL (MA) (Invis) (See Invis) (Fly 51)(1,1, +30) Round 2 Hood manifests Dissolving weapon on a Seeking arrow and moves south Thyle waits Featylec takes another double move at full speed with the size of the arena Uhme draws and casts Arcane Sight from scroll and 5ft steps up Hood 45+10/45hp 20AC (Vigor 20) (Def Precog 21)(4,55) Thyle 29+20/29hp 10AC 22/28pp (Vigor 81)(2,3) -- Phant Steed 17/17hp 22AC Featylec 53/53hp 24AC (Cham)(57,46) Uhme 36/36hp 12AC 25/28SL (MA) (Invis) (See Invis) (Fly 51) (AS 51)(1,1, +35) Round 3 Hood double moves south Thyle waits Featylec begins to single move for stealth Uhme draw and cast Ext. Blacklight 5ft step up Hood 45+10/45hp 20AC (Vigor 20) (Def Precog 21)(8,46) Thyle 29+20/29hp 10AC 22/28pp (Vigor 81)(2,3) -- Phant Steed 17/17hp 22AC Featylec 53/53hp 24AC (Cham)(55,41) Uhme 36/36hp 12AC 25/28SL (MA) (Invis) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(1,1, +40) Round 4 Hood Double moves Thyle waits Featylec moves Uhme moves out in a random Pitlord Direction, which ends up being east -- Featylec sees the black globe moving, as well as most of the magi watching the ‘no-fly zone’ above 50 ft. He figures he is first on the mage hit list Hood 45+10/45hp 20AC (Vigor 20) (Def Precog 21)(14,39) Thyle 29+20/29hp 10AC 22/28pp (Vigor 81)(2,3) -- Phant Steed 17/17hp 22AC Featylec 53/53hp 24AC (Cham)(55,35) Uhme 36/36hp 12AC 25/28SL (MA) (Invis) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(23,4, +45) Round 5 Hood single moves and spots the globe of death around the corner, he waits till it passes Thyle waits Featylec moves back and hops the fence into the yard. Uhme continues his rounds Hood 45+10/45hp 20AC (Vigor 20) (Def Precog 21)(19,39) Thyle 29+20/29hp 10AC 22/28pp (Vigor 81)(2,3) -- Phant Steed 17/17hp 22AC Featylec 53/53hp 24AC (Cham)(54,40) Uhme 36/36hp 12AC 25/28SL (MA) (Invis) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(46,6, +45) Round 6 Hood knows he has to have a break in line of sight in order to move, (Pitlord Mod Tactics Wis DC 15: 4) and holds his posistion. Thyle waits Featylec rounds the house Uhme reaches the range of his Arcane Sight and turns north Hood 45+10/45hp 20AC (Vigor 20) (Def Precog 21)(19,39) Thyle 29+20/29hp 10AC 22/28pp (Vigor 81)(2,3) -- Phant Steed 17/17hp 22AC Featylec 53/53hp 24AC (Cham)(58,40) Uhme 36/36hp 12AC 25/28SL (MA) (Invis) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(58,20, +45) Round 7 Hood knows he will be seen soon, and moves back into the yard to hide (Pitlord Adjust 8) Thyle pulls out his iElf Featylec moves around the side of the building Uhme continues to move north Hood 45+10/45hp 20AC (Vigor 20) (Def Precog 21)(19,39) Thyle 29+20/29hp 10AC 22/28pp (Vigor 81)(2,3) -- Phant Steed 17/17hp 22AC Featylec 53/53hp 24AC (Cham)(44,38) Uhme 36/36hp 12AC 25/28SL (MA) (Invis) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(58,44, +45) Round 8 Hood (Pitlord Adjust 15) Gets his brain together and realizes that Uhme started in the SW corner, and that Thyle hasn’t been seen. He moves in that direction. Thyle Rocks out to The Elven Quintet Featylec waits just a bit before he moves to follow the globe Uhme moves further around the map turning another corner Hood 45+10/45hp 20AC (Vigor 20) (Def Precog 21)(8,33) Thyle 29+20/29hp 10AC 22/28pp (Vigor 81)(2,3) -- Phant Steed 17/17hp 22AC Featylec 53/53hp 24AC (Cham)(44,38) Uhme 36/36hp 12AC 25/28SL (MA) (Invis) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(47,58, +45) Round 9 Hood double moves Thyle wonders what is taking Uhme so long Featylec moves NW behind the mini house, Uhme catches a blip for a moment on his radar Uhme goes after the blip and ends up right above Featylec (MS vs Listen MS 7 vs Listen 15) Hood 45+10/45hp 20AC (Vigor 20) (Def Precog 21)(8,21) Thyle 29+20/29hp 10AC 22/28pp (Vigor 81)(2,3) -- Phant Steed 17/17hp 22AC Featylec 53/53hp 24AC (Cham)(41,40) Uhme 36/36hp 12AC 25/28SL (MA) (Invis) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(41,40, +45) Round 10 Hood double moves to a sniping spot (Hide/MS vs Spot/Listen: Thyle rolled 1!,1! For his rolls: hidden) Thyle delays Featylec makes an active listen (15 vs 19: fail) and then fires where he last heard Uhme (Random Square out of 179-31: 1 = right square: Nope) Uhme glitters Featylec (Will: 3) and then makes a down/up motion that triggers Thyle Thyle moves toward where Uhme is and passes by Hood. He reaches the middle and fires a EM(cold) at Featylec (Fort 26 dmg 27/2 = 13) Then Tells Uhme that Hood is behind him. Hood 45+10/45hp 20AC (Vigor 20) (Def Precog 21)(7,13) Featylec 40/53hp 24AC (Cham) (Blind 21)(41,40) Uhme 36/36hp 12AC 23/28SL (MA) Thyle 29+20/29hp 10AC 22/28pp (Vigor 81)(25,23) -- Phant Steed 17/17hp 22AC Round 11 Hood single moves and finds he has a cover shot against Thyle, so he takes it with his seeking arrow (atk 20! Confirm 15 vs AC 10+4 cover: Crit Dmg: 51) Dropping the elder in hp (Stay in saddle: fail. Fall damage 5) Featylec is blind readies to fire upon hearing Uhme cast. Uhme sees Thyle is down. He double moves to protect his fellow elder, and sees Hood (drops altitude to put Thyle in blacklight radius) Thyle uses Autohyp to stablize (14: fail) Hood 45+10/45hp 20AC 4/6pp (Vigor 20) (Def Precog 21)(8,19) Featylec 40/53hp 24AC (Cham) (Blind 21)(41,40) Uhme 36/36hp 12AC 23/28SL (MA) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(25,24, +15) Thyle -8/29hp 10AC 14/28pp (25,23) -- Phant Steed 17/17hp 22AC Round 12 Hood Moves for cover on the building and Refocuses (16 Fail) Featylec is blind Uhme Knows that his only threat for the moment is Hood and readies a Hideous Laughter on sight Thyle uses auto Hpy to stablize (27: stable) Hood 45+10/45hp 20AC 4/6pp (Vigor 20) (Def Precog 21)(13,18) Featylec 40/53hp 24AC (Cham) (Blind 21)(41,40) Uhme 36/36hp 12AC 23/28SL (MA) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(25,24, +15) Thyle -8/29hp 10AC 14/28pp (25,23) -- Phant Steed 17/17hp 22AC Round 13 Hood moves to the edge and peeking sees the globe still there, but doesn’t open himself to being cast at. He moves around to the other side of the building. (MS vs Listen: Irrelevant: Hood will light up on Arcane sight when in view) Featylec is still blind Uhme adjusts and figures his blacklight will only last so long, so he fires an emp MM at Featylec (Dmg: 20+50% = 30) Hood 45+10/45hp 20AC 4/6pp (Vigor 20) (Def Precog 21)(19,14) Featylec 10/53hp 24AC (Cham) (Blind 21)(41,40) Uhme 36/36hp 12AC 20/28SL (MA) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(25,24, +15) Thyle -8/29hp 10AC 14/28pp (25,23) -- Phant Steed 17/17hp 22AC Round 14 Hood moves to the edge of the building and readies to fire on spell casting Featylec is blind, uses the wall of the house to try to find some cover. Uhme adjusts some to find Featylec, and does so. He begins to cast MM (Hood Listen 16 vs DC 0 Random Square (out of 27):16 the Arrow misses (Doesn’t break) Hood 5ft steps out. 1 Focus used for Psi Shot) (MM: 11 Dmg) Featylec falls Hood 45+10/45hp 20AC 4/6pp (Vigor 20) (Def Precog 21)(22,15) Featylec -1/53hp 24AC (Cham) (Blind 21)(44,41) Uhme 36/36hp 12AC 19/28SL (MA) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(26,23, +15) Thyle -8/29hp 10AC 14/28pp (25,23) -- Phant Steed 17/17hp 22AC Round 15 Hood readies to fire on hearing spellcasting. Uhme Casts (Hood Listen 10: Wrong square, Arrow breaks) Hideous Laughter (3pp Empty mind: Will: 23) Hood 45+10/45hp 20AC 1/6pp (Vigor 20) (Def Precog 21)(22,15) Featylec -1/53hp 24AC (Cham) (Blind 21)(44,41) Uhme 36/36hp 12AC 17/28SL (MA) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(26,23, +15) Thyle -8/29hp 10AC 14/28pp (25,23) -- Phant Steed 17/17hp 22AC Round 16 Hood steps to cover and tries to refocus his Foci (Refoci: 25,25 Both foci gained) Uhme Moves and casts laughter (Will: 16) Hood 45+10/45hp 20AC 1/6pp (Vigor 20) (Def Precog 21)(HL 26)(22,14) Featylec -1/53hp 24AC (Cham) (Blind 21)(44,41) Uhme 36/36hp 12AC 17/28SL (MA) (See Invis) (Fly 51) (AS 51) (Blacklight 17)(26,23, +15) Thyle -8/29hp 10AC 14/28pp (25,23) -- Phant Steed 17/17hp 22AC Round 17 Hood giggles Uhme draw and cast Shocking grasp w/ Eule as toucher (Blacklight ends) Eule flies and touches (Atk 28 dmg 21) Round 18 Hood giggles Uhme draws SG scroll and readies to cast on Eule when Eule is in range Eule comes into range Round 19 Eule touches (Atk 13 dmg 16) Round 20 Hood giggles Uhme draws SG scroll and readies to cast on Eule when Eule is in range Eule comes into range Round 21 Eule touches (Atk 16 dmg 21) Hood is dead |
| #410maraxusDec 25, 2006 12:30:14 | Little Daisy Free Activity: Hide Trail Little Daisy STR 10 (+0) [4 pts] [12, -2 racial] DEX 18 (+4) [10 pts] [16, +2 racial] CON 14 (+2) [6 pts] INT 12 (+1) [4 pts] WIS 20 (+5) [10 pts] [+1 @4th, +1 @8th, +2 enhancement] CHA 10 (+0) [2 pts] Hit Points: 62 (9HD) [8 drd + 8*4.5 drd + 9*2 con] AC 20 [10 base, +4 armor, +1 shield, +4 dex, +1 Size] touch 15, flat 15 [+4 shield (force screen)] Initiative: +4 [+4 dex] BAB/Grapple: +6/+2 [+6 BAB, +0 str, -4 Size] Speed 15ft [base 20, 15ft for medium armor] [u]Saves:[/u] Fort +9 [+6 drd, +2 con, +1 racial] Ref +8 [+3 drd, +4 dex, +1 racial] Will +11 [+6 drd, +4 wis, +1 racial] [+2 vs fear] [+4 vs spell-like abilities of fey] [Immune to all poisons] [u]Melee Attacks[/u]: Club +7 melee, 1d4 (20/x2) [+8 melee, 1d8+1 (Shillelagh)][+6 BAB, +1 size] [+2 attack/damage (Bull's Strength)] Produce Flame +7 melee touch, 1d6+5 (20/x2) [+6 BAB, +1 size] [u]Ranged Attacks[/u]: +1 Frost Sling +13 ranged, 1d3+1+1d6 (20/x2) [range 50'] [+6 BAB, +4 dex, +1 size, +1 racial, +1 enhancement] Produce Flame +12 ranged touch, 1d6+5 (20/x2) [range 120'][+6 BAB, +4 dex, +1 size, +1 racial] [u]Full Attacks[/u]: Club +7/+2 melee, 1d4 (20/x2) [+8/+3 melee, 1d8+1 (Shillelagh)] [u]Feats[/u]: [1st] Mounted Combat [3rd] Animal Affinity [6th] Mounted Archery [9th] Craft Woundrous Items [u]Racial and Class Abilities[/u]: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Resist Nature Lure Wild Shape (3x/day) [Large][3/3 uses remaining] Venom Immunity [u]Skills[/u] (60 pts drd) [-2 ACP] +4 Balance [0 rnks, +4 dex] +2 Climb [0 rnks, +0 str, +2 racial] +14 Concentration [12 rnks, +2 con] +16 Handle Animal [12 rnks, +0 cha, +2 feat, +2 mw tool] +8 Hide [0 rnks, +4 dex, +4 Size] +2 Jump [0 rnks, +0 str, +2 racial] +15 Knowledge (Nature) [12 rnks, +1 int, +2 class] +19 Listen [12 rnks, +5 wis, +2 racial] +6 Move Silently [0 rnks, +4 dex, +2 racial] +18 Ride [12 rnks, +4 dex, +2 feat] +5 Spot [0rnks, +5 wis] +7 Survival [0 rnks, +5 wis, +2 class] Speaks Common, Halfling, Elven and Druidic [u]Spells memorized:[/u] [6/6/5/4/3/2] [Spell Levels: 50; Cast: 17] [50/50 Spell Levels remaining] 0 [DC 15]: Light, Guidance, Guidance, Guidance, Resistance, Resistance 1 [DC 16]: Entangle, Magic Fang, Magic Fang, Produce Flame, Produce Flame, Shillelagh 2 [DC 17]: Barkskin, Barkskin, Bull's Strength, Bear's Endurance, Flaming Sphere 3 [DC 18]: Call Lighting, Call Lightning, Spike Growth, Wind Wall 4 [DC 19]: Air Walk, Flame Strike, Dispel Magic 5 [DC 20]: Baleful Polymorph, Call Lightning Storm [u]Buffs and Prefight actions[/u]: - Bring Athena and Artemis [u]Equipment[/u]: Traveller's outfit Armor: +1 Small Hide Armor [1165 gp][12.5 lbs] Shield: Small Darkwood Buckler [205 gp][1.25 lbs] Weapon: Small Club [- gp][1.5 lbs] Weapon: +1 Frost Small Sling [8300 gp][0 lbs] Ammo: Small Sling Bullets (10) [1 sp][2.5 lbs] Ammo: Small Sling Bullets (23) [3 sp][5.75 lbs] [Carried by Athena] Masterwork Whistle [50 gp][0 lbs] Periapt of Wisdom +2 [4000 gp][0 lbs] Ring of Feather Falling [2200 gp][0 lbs] Pearl of Power I [1000 gp][0 lbs] Lesser Rod of Metamagic Extend [3/3 uses remaining] [3000 gp][5 lbs] Wand of Cure Light Wounds [3 charges left] [750 gp][-] Wand of Cure Moderate Wounds [50 charges left] [4500 gp][-] Expendable Items: [CL] [2500/3200] Scrollcase containing: [1 gp][0.5 lbs] 1x Scroll of Faerie Fire [CL 1] x2 [50 gp] 1x Scroll of Entangle [CL 1] x2 [50 gp] 1x Scroll of Magic Fang [CL 1] 2x Scroll of Shillelagh [CL 1] [50 gp] 2x Scroll of Bull's Strength [CL 3] [300 gp] 2x Scroll of Cat's Grace [CL3] [300 gp] 2x Scroll of Bear's Endurance [CL3] [300 gp] 1x Scroll of Barkskin [CL3] [150 gp] 2x Scroll of Resist Energy [CL 3] [300 gp] 1x Scroll of Air Walk [CL 7] [700 gp] 2x Tatoo of Force Screen [ML 1] [200 gp] 1x Potion of Shield of Faith [CL 1] [50 gp][0.1 lbs] [u]Mount Equipment[/u]: Athena: Barding: +1 Studded Leather [1200 gp][20 lbs] Military Saddle [20 gp][30 lbs] [post=10123576]Dogshoes of Speed[/post] [3000 gp][12 lbs] Artemis Barding: +1 Studded Leather [1200 gp][20 lbs] Exotic Military Saddle [60 gp][40 lbs] Equipment at Home: Gold: 8585 gp, 5 sp Backpack [2 gp][0.5 lbs] Hooded Lantern [7 gp][2 lbs] Oil, 1-pint flask [1 sp][1 lb] Waterskin [1 gp][1 lb] Miscellaneous Statistics: Age: 25 years old Height: 2'8" (~0,89 m) Weight: 27 lbs Encumbance: 0 - 24 (light), 25 - 49 (medium), 50 - 75 (heavy) Weight carried: 23.35 lb Athena's Encumbrance: 0 - 129 (light), 130 - 259 (medium), 260 - 390 (heavy) Athena's max Weight carried: 118.1 lbs [mount gear 62 lbs, Little Daisy 27 lbs, Little Daisy's gear 23.35 lbs, extra sling bullets 5.75 lbs] Artemis' Encumbrance: 0 - 116 (light), 117 - 233 (medium), 234 - 350 (heavy) Artemis' max Weight carried: 110.35 lbs [mount gear 60 lbs, Little Daisy 27 lbs, Little Daisy's gear 23.35 lbs] Athena Athena Female Riding Dog Medium Animal True Neutral Str 19 [+4], Dex 18 [+4], Con 16 [+3], Int 2 [-4], Wis 12 [+1], Cha 6 [-2] [As base animal, +3 str and dex for 9th-11th level Druid, +1 Str @4HD, +1 Con @8HD] Hit Points: 60 HP [8 HD] AC 28 [+4 dex, +10 natural, +4 armor] [+4 natural base, +6 natural for 9th-11th level Druid] Init: +4 [+4 dex] BAB/Grapple: +6/+10 Space/Reach: 5ft/5ft Speed: 70ft [40ft base, 30ft enhancement] Saves: Fort +9 [+6 animal, +3 con] Ref +10 [+6 animal, +4 dex] [evasion] Will +3 [+2 animal, +1 wis] [+4 vs enchantment spells and effects] Attack: Bite +11 melee, 1d8+6 (20/x2) [+6 BAB, +4 str, +1 feat][Trip Attempt] [+2 attack/damage (Bull's Strength)] Full Attack: Bite +11/+6 melee, 1d8+6 (20/x2) [+6 BAB, +4 str, +1 feat][Trip Attempt] [+2 attack/damage (Bull's Strength)] Feats: [bonus] Track [1 HD] Alertness [3 HD] Weapon Focus (Bite) [6 HD] Improved Natural Attack Special Abilities Trip: Attempt to trip the opponent on a successful bite attack as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react Low Light Vision Scent Link: Handle Animal as free action, push as move action Share Spells Evasion Devotion: +4 morale bonus on Will saves against enchantment spells and effects Multiattack (Second attack with primary natural weapon) Tricks: [Total: 10] [6 for int 2, +4 bonus][Combat Riding pack] Attack, Attack (any creature)B, Come, Defend, Down, Guard, Heel, TrackB, DisarmB, Air WalkB Skills: Jump +26 [2 rnks, +4 str, +4 racial, +16 Dogshoes of Speed] Listen +8 [5 rnks, +1 wis, +2 feat] Spot +8 [5 rnks, +1 wis, +2 feat] Swim +5 [1 rnk, +4 str] Hide +4 [0 rnks, +4 dex] Move Silently +4 [0 rnks, +4 dex] Survival +1 [0 rnks, +1 wis][+4 when tracking by scent] |
| #411maraxusDec 25, 2006 12:31:08 | [post=11002689]Character sheets[/post] Daisy's tactics: Hello, Maraxus, and thanks for pitlording this fight. Anyxx will be a tough opponent. Last time the dice gods were against me, I only hope this time they are on my side, because I will need it. Main tactics is buff and go for melee. He has Silence and Dispel, and that'll decide pretty much everything. Start in the back center of the starting box, mounted on Athena, holding Rod of Extend. Artemis will be next to them. Round 1: Drop Call Lightning and cast SNA III, summoning a Giant Eagle. Round 2: Send the giant eagle to seek and attack Anyxx. Stow the rod and cast Barkskin on self, sharing with Athena. Round 3: Cast Air Walk on Athena. Round 4+: Buff with these spells in order until Anyxx silences or attacks me: Bull's Strength on Athena, Magic Fang on Athena, Shillelagh on club, Bull's Strength from scroll on self. After the buffs, or when I got silenced/attacked, tap tattoo of Force Screen, draw club and go for melee. If I am silenced, try to do this before he can cast Dispel, this way he will not be able to cast anything more and will have to melee me. If he casts Dispel, however, I pretty much depend on the dice gods. The only vital spell for me is Air Walk - as long as I have it, I can melee him. If he dispels Air Walk my chances are very low, but throw sling bullets at him until I go down. If, instead of Silence/Dispel, he just buffs and come for melee (what I think he will not do - he doesn't expect me to melee him I think), draw the sling instead of the club and throw bullets at him until he comes to melee. Seek cover if he choses a ranged combat. Notes: - Always ride for cover, always make ride checks to negate hits on Athena. - Leave Artemis out of the combat. Contigencies: - If my HP is under 30, use wand of CMW to heal back to 45. - If Athena's HP is under 30, use wand of CMW to heal back to 45. I think that's all. If there is any doubt, please PM me. |
| #412icedDec 25, 2006 12:37:43 | Dudael Free Activity: Make money with Perform (168 gp) [center]Dudael Angelus "Killing a bard is bad luck, ya' know? Boccob will curse you 'til your sixth generation." Member of The Arcane Order Male Half Elf Chaotic Neutral Bard 4/Cleric of Boccob 3/Mystic Theurge 1 [ECL 8] 32,280 XP/36,000 XP[/center] STR 08 [-1] (0 pts) DEX 14 [+2] (6 pts) CON 12 [+1] (4 pts) INT 14 [+2] (6 pts) WIS 20 [+5] (10 pts, +1@4th & 8th, +2 enhancement) CHA 18 [+4] (10 pts, +2 enhancement) [post=10603002][Character Change][/post] [u]Hit Points:[/u] 40 [8 HD] [6 brd + 3*4.5 clr + 3*3.5 brd + 1*2.5 mth + 8*1 con] AC 16 [+2 dex, +4 armor] Touch 12, Flat 14 [+4 mithral shirt] Initiative: +2 [+2 dex] BAB/Grap: +5/+4 [+5 bab, -1 str] Speed 30ft [base 30] [u]Saves[/u]: Fort +5 [+1 brd +3 clr +0 mth +1 con] Refl +7 [+4 brd +1 clr +0 mth +2 dex] Will +14 [+4 brd +3 clr +2 mth +5 wis] [Immunity to magical sleep; +2 vs enchantment spells and effects] [u]Melee Attacks[/u]: Rapier +4 melee, 1d6-1 [18-20/x2] [+5 BAB, -1 str] [u]Ranged Attacks[/u]: Light Crossbow +7 ranged, 1d8 [19-20/x2] [+5 BAB, +2 dex] [u]Feats[/u]: Negotiator [1st lvl] Point Blank Shot [3rd lvl] Leadership [6th lvl] [u]Racial and Class Abilities[/u]: Low Light Vision Elven Blood Bardic Music 4x/day [countersong, fascinate, inspire courage +1, inspire competence] [3/4 Uses remaining] Bardic Knowledge (+6) Turn Undead 7x/day [7/7 Uses remaining] Spontaneous Casting (Cure spells) Domain: Magic and Trickery [u]Skills:[/u] (56 points Bard, 12 points Cleric, 4 pts Mystic Theurge) +2 Balance [0 rnks, +2 dex] +14 Bluff [10 rnks, +4 cha ] [7 pts brd, 3 pts clr] -1 Climb [0 rnks, -1 str] +6 Concentration [5 rnks, +1 con] [3 pts clr, 2 pts mth] +22 Diplomacy [10 rnks, +4 cha, +2 feat, +2 racial, +4 synergy] [7 pts brd, 3 pts clr] +13 Gather Information [7 rnks, +4 cha, +2 racial] [7 pts brd] +4 Hide [2 rnks, +2 dex] [2 pts brd] -1 Jump [0 rnks, -1 str] +8 Knowledge (Arcana) [6 rnk, +2 int] [6 pts brd] +3 Knowledge (Local) [1 rnk, +2 int] [1 pts brd] +8 Knowledge (Religion) [6 rnk, +2 int] [6 pts brd] +3 Knowledge (The Planes) [1 rnk, +2 int] [1 pts brd] +8 Listen [2 rnks, +5 wis, +1 racial] [2 pts brd] +4 Move Silently [2 rnks, +2 dex] [2 pts brd] +11 Perform (Sing) [7 rnks, +4 cha] [7 pts brd] +13 Sense Motive [6 rnks, +5 wis, +2 feat] [6 pts brd] +7 Spellcraft [5 rnks, +2 int] [3 pts clr, 2 pts mth] +8 Spot [2rnks, +5 wis, +1 racial] [2 pts brd] Speaks Common, Elven, Draconic, Celestial [u]Bard Spells Known:[/u] [Caster Level: 5] [6/4/3] Spells per day: [3/4/2] [Spell Levels: 8; Cast 3] [5 Spell Levels remaining] 0: [DC 14] Daze, Detect Magic, Message, Prestidigitation, Resistance 1: [DC 15] Hideous Laughter, Sleep, Grease, Expeditious Retreat 2: [DC 16] Mirror Image, Heroism, Glitterdust [u]Cleric Spells Memorized:[/u] [Caster Level: 4] [4/5+1/3+1] [Spell levels: 14; Cast: 5] [9 Spell Levels remaining] 0: [DC 15] Guidance, Guidance, Light, Resistance 1: [DC 16] Disguise Self D, Bless, Command, Entropic Shield, 2: [DC 17] [u]Buffs and Prefight actions[/u]: Bring Lithania. [u]Equipment[/u]: Explorer's Outfit [Armor] Mithral Shirt [10 lbs][1100 gp] [Weapon] Rapier [2 lbs][20 gp] [Weapon] Light Crossbow [4 lbs][35 gp] [Ammo] Case with 15 crossbow bolts [2 lbs][2 gp] Spell Component Pouch [2 lbs][5 gp] Wooden Holy Symbol [- lbs][1 gp] Scrollcase [0.5 lbs][1 gp] Cloak of Charisma +2 [2 lbs][4000 gp] Periapt of Wisdom +2 [- lbs][4000 gp] Pearl of Power I [- lbs][1000 gp] Pearl of Power II [- lbs][4000 gp] Wand of Cure Light Wounds [35 charges left] [- lbs][750 gp] Wand of Magic Missile [CL 1] [36 charges left] [- lbs][750 gp] Expendable Items: [2225/3200] Scroll of Physical Improvement [Bull's Strength (CL 3) x3, Bears Endurance (CL 3) x3] [- lbs][900 gp] Scroll of Elemental Protection [Resist Energy (CL 3) x3] [- lbs][450 gp] Scroll of Undetection [Invisibility (CL 3) x2, Blur (CL 3) x2] [- lbs][450 gp] Scroll of Physical Protection I [Shield (CL 1) x1] [- lbs][25 gp] Scroll of Physical Protection II [Shield (CL 1) x3, Shield of Faith (CL 1) x3] [- lbs][150 gp] Scroll of Moral Protection [Protection from Evil (CL 1) x3, Protection from Good (CL 1) x3] [- lbs][150 gp] Scroll of Combat Enhancement [Magic Weapon (CL 1) [u]Campaign and Quest Equipment[/u]: Backpack: [2 lbs][2 gp] - Inkpen [- lbs][1 sp] - Ink (1 vial) [- lbs][8 gp] - 5 sheets of parchment [- lbs][1 gp] - Flint and Steel [- lbs][1 gp] - Small Steel Mirror [0.5 lbs][10 gp] - 1x Sunrod [1 lbs][2 gp] Gold: 10432 gp 9 sp Equipment at Home: Miscellaneous Statistics: Age: 27 years old Height: 5' 0'' (~1,67 m) Weight: 125 lbs Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 22.5 lb Ally: Lithania, the elven cohort Lithania Female Wood Elf Medium Humanoid (Psionic) Chaotic Neutral Ranger 2/Fighter 4 [ECL 6] STR 14 [+2] (4 pts, +2 racial) DEX 18 [+4] (8 pts, +2 racial, +1@4th) CON 12 [+1] (6 pts, -2 racial) INT 11 [+0] (5 pts, +2 racial) WIS 10 [+0] (2 pts) CHA 8 [-1] (0 pts) Hit Points: 40 [6 HD] [8 rgr + 1*4.5 rgr + 4*5.5 ftr + 6*1 con] AC: 14 [+4 dex] Touch 14, Flat 10 Initiative: +4 [+4 dex] BAB/Grap: +6/+8 [+6 bab, +2 str] Speed 30ft [base 30] [u]Saves[/u]: Fort +7 [+3 rgr +4 ftr +1 con] Refl +8 [+3 rgr +1 ftr +4 dex] Will +1 [+0 brd +1 clr +0 wis] [Immunity to magical sleep; +2 vs enchantment spells and effects] [u]Melee Attacks[/u]: MW Longsword +9/+4 melee, 1d8+2 [19-20/x2] [+6 BAB, +2 str, +1 enhancement] [u]Ranged Attacks[/u]: MW Composite [+2] Longbow +12/+7 ranged, 1d8+4 [20/x3] [+6 BAB, +4 dex, +1 feat, +1 enhancement] - Rapid Shot +10/+10/+5 ranged, 1d8+4 [20/x3] [u]Feats[/u]: Weapon Focus (Longbow) [1st lvl] Track [Ranger 1] Point Blank Shot [Fighter 1] Wild Talend [3rd lvl] Rapid Shot [Ranger 2] Precise Shot [Fighter 2] Psionic Shot [6th level] Weapon Specialization (Longbow) [Fighter 4] [u]Racial and Class Abilities[/u]: Low Light Vision Wild Empathy Favored Enemy [Human] [u]Skills:[/u] (30 points Ranger, 8 points Fighter) +4 Balance [0 rnks, +4 dex] +2 Climb [0 rnks, +2 str] +10 Concentration [9 rnks, +1 con] [5 pts rgr, 4 pts ftr (cc)] +9 Hide [5 rnks, +4 dex] [5 pts rgr] +2 Jump [0 rnks, +2 str] +7 Listen [5 rnks, +0 wis, +2 racial] [5 pts rgr] +9 Move Silently [5 rnks, +4 dex] [rgr pts brd] +7 Spot [5 rnks, +0 wis, +2 racial] [5 pts rgr] +5 Survival [5 rnks, +0 wis] [5 pts rgr] Speaks Common, Elven [u]Equipment[/u]: |
| #413ErithmuDec 25, 2006 18:44:33 | Gorgox
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| #414hirumajoeDec 26, 2006 8:00:17 | The fight can be found [post=11007161]here[/post]. Note: Finael had some minor errors in prison at the time of this fight. Finael Ready for Dec 20 [Fight (3)] - Training Rex Defend Finael Owlguide Fineal is a hunter, lean and silent. Gender and Race: Male Wood Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 5' 5", 120 lbs. Hair: Blonde Eyes: Grey Age: 139 Alignment: Chaotic Good ECL: 5 - Ranger 4 / Barbarian 1 Experience: 11,000 /15,000 Attributes STR 18 (+4) [10 pts] [16 Base, +2 Racial] DEX 19 (+4) [10 pts] [16 Base, +2 Racial, +1 Advancement] CON 12 (+1) [06 pts] [14 Base, -2 Racial] INT 10 (+0) [04 pts] [12 Base, -2 Racial] WIS 12 (+1) [04 pts] [12 Base] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 33 38 with Rage [4 HD] [8 Ranger1 + (4.5 Ranger) x 3) + (6.5 Barbarian) + (5 HD x 1 Con)] Armor Class (Normal): 21 +1 Dodge Feat, -2 Rage [10 Base, +4 Dex, +5 Armor, +1 Shield, +1 Deflection] Armor Class (Touch): 15 +1 Dodge Feat, -2 Rage [10 Base, +4 Dex, +1 Deflection] Armor Class (Flat-Footed): 16 [10 Base, +5 Armor, +1 Deflection] Initiative: +4 [+4 Dex] Base Attack Bonus: +5 [+4 Ranger, +1 Barbarian] Grapple: +9 +11 with Rage [+5 BAB, +4 Str] Speed (Land): 40 ft [30 Base, +10 Fast Movement] Weight Carried: 63.1 lbs, Light encumbrance [0-100lbs (Light), 101-200lbs (Medium), 20-300lbs (Heavy)] Saves Fortitude: +8 +2 Rage [+1 Con, +4 Ranger, +2 Barbarian, +1 Resistance] Reflex: +9 [+4 Dex, +4 Ranger, +1 Resistance] Will: +3 +2 Rage, +2 Racial vs. Enchantment, Immune to Sleep [+1 Wis, +1 Ranger, +1 Resistance] Melee Attacks +2 Damage vs Orcs MW Longsword + 10, 1d8+4 [19-20/x2], Slashing +12, d8+6 Rage [+4 Str, +5 BAB, +1 Enhancement] Cold Iron Spear +9, 1d8+6 [20/x3], Piercing +11, d8+9 Rage May be set for charge [+4 Str, +5 BAB] Dagger +9, 1d3+2 [19-20/x2], Piercing or Slashing +11, d3+3 Rage [+4 Str, +5 BAB] Light Pick +9, 1d4 +2 [20/x4], Piercing +11, d3+3 Rage [+4 Str, +5 BAB] Glaive +9 melee, 1d10+6 [20/x3], Slashing +11, d10+9 Rage 10' Reach [+4 Str, +5 BAB] Ranged Attacks +2 Damage vs Orcs, +1 Hit & Damage within 30' Cold Iron Spear +9, d8+6, [20/x3], Range 20' ft, Piercing d8+9 Rage [+4 Dex, +5 BAB] MW Mighty +4 Comp Longbow + 10, 1d8+4 [20/x3], 110' range, Piercing +7/+7 Rapid Shot [+4 Dex, +5 BAB, +1 Enhancement] Sling +9, d4+4 [20/x2], 50' range, Blunt d4+6 Rage, d3+x with stone [+4 Dex, +5 BAB] Divine Spells Readied Level 1 [DC 12] Resist Energy Spell Levels Available Per Fight: 1 [1 Total Spell Levels / 3, rounded up] Total Spell Levels: 1 [(1 x 1)] Caster Level: 2 Feats Track [Ranger 1] Survival Checks to track creatures Rapid Shot [Ranger 2] Take another shot, -2 to all shots this turn Point Blank Shot [1st Level] +1 hit/damage within 30' Dodge [3rd Level] +1 dodge AC vs 1 target Endurance. [Ranger 3]+4 on various endurance checks (hold breath) [u]Racial and Class Abilities[/u]: Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision. +2 racial bonus on Listen, Search, and Spot checks. Auto-search within 5 feet. Wild Empathy. Diplomacy check vs animals with Ranger Level + CHA Favored Enemy: Orc +2 Bonus for damage, spot, bluff, listen, survival, and sense motive Fast Movement. +10 speed Rage 1/day. +4 str, +4 con, -2 AC, +2 wil saves for 6 rnds Animal Companion - Link & Share Spells Skills Total Skill Points: 40 [42 Ranger, 4 Barbarian] Languages: Common, Elven [2 Racial] Armor Check Penalty: 0 [0 Armor, 0 Shield] Hide +11 [+4 Dex, 7 Ranks Ranger, 0 ACP] Move Silent +11 [+4 Dex, 7 Ranks Ranger, 0 ACP] Spot +10 +12 vs Orc [+1 Wis, 7 Ranks Ranger, +2 Racial] +2 vs Orc Listen +10 +12 vs Orc [+1 Wis, 7 Ranks Ranger, +2 Racial] +2 vs Orc Survival +5 +7 vs Orc [+1 Wis, 4 Ranks Ranger] +2 vs Orc Handle Animal +8 +12 for Animal Companion [+0 Cha, 4 Ranks Barbarian, 2 Ranks Ranger, +2 MW Dog Whistle] Use Rope +7 [+4 Dex, 3 Ranks Ranger, 0 ACP] Knowledge (Geography) +3 [+0 Int, 3 Ranks Ranger] Concentration +3 [+1 Con, 2 Ranks Ranger] Balance: +4 [+4 Dex, 0 ACP] Climb: +4 [+4 Str, 0 ACP] Jump: +4 [+4 Str, 0 ACP] [u]Buffs and Prefight actions[/u]: - Puppy & Rex are with me - Puppy is following the defend command (target me) [u]Equipment[/u]: Leather and Fur woodsman garb Cloak of Resistance +1 [3 lbs][1000 gp] Ring of Protection +1 [- lbs][1000 gp] Mithril Chain Shirt +1[12.5 lbs][2100 gp][ACP 0] MW Buckler [5 lbs][165 gp][ACP 0] MW Mighty(+4) Composite Longbow [3 lbs][800 gp] MW Longsword [4 lbs][315 gp] Light Pick [3 lbs][4 gp] Quiver with 30 arrows [6 lbs][2 gp] MW Dog Whistle [0 lbs][50 gp] Cold Iron Spear [6 lbs][4 gp] Dagger [1 lbs][1 gp] Glaive [10 lbs][8 gp] Sling [0 lbs][0 gp] 10 Sling Bullets [5 lbs][.1 gp] Wand of Entangle, 43 charges [CL1] [1 lbs][750 gp] Quiver with 20 Cold Iron arrows [3 lbs][4 gp] Quiver with 20 Alchemical Silver arrows [3 lbs][41 gp] Expendable Items: Potion of Hide from Animals [CL1] [.1 lbs][50 gp] Oil of Magic Weapon [CL1] [.1 lbs][50 gp] Potion of Protection from Evil [CL1] [.1 lbs][50 gp] Potion of Protection from Good [CL1] [.1 lbs][50 gp] 2 Potion of CLW [CL1] [.3 lbs][100 gp] Tattoo of Chameleon [ML1] [- lbs][100 gp] Tattoo of Skate [ML1] [- lbs][50 gp] Tattoo of Synthate [ML1] [- lbs][100 gp] Max total (ECL^2 x 50): 800 gp Allies and Equipment: Puppy Puppy: Hunting (riding) Dog Chain Shirt Barding [25 lbs][200 gp][ACP -2] Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 20 (+2 Dex, +4 natural, +4 barding), touch 12, flat-footed 18 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3) Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +6, Listen +5, Spot +5, Swim -1, Survival +1(+5) Feats: Alertness, Track Tricks: Attack, Down, Fetch, Heel, Seek, and Track Combat: Trip attack (+2) on a hit with a bite. Skills: +4 racial bonus on Jump checks and Survival checks when tracking by scent. Equipment: Chain Shirt Barding Weight Carried: 25lbs |
| #415hirumajoeDec 26, 2006 8:08:44 | Jar-red (TelinArtho) vs. Fyhir[ECL5] (Spasheridan) & Zwei[ECL5] (MitzaVolchenko) : SauroGrenom [Forest] [Inter-League] The setup can be found [post=11014041]here[/post]. The Fight! All rolls can be found here. I will not link individual rolls since all such links would lead to that page. Placement Jar-red begins in [5,60] with bow and a potion of mage armor in hand. Fyhir begins in [60,5] with 2 silver arrows in one hand and a potion of invisibility in the other. Zwei begins in [5,5] with a tanglefoot bag in hand. Initiative Fyhir rolls [12]+2 = 14 and goes first. Jar-red rolls [7]+5 = 12 and goes second. Zwei rolls [5]+5 = 10 and goes third. Round 1 Fyhir 51/51 Jar-red 61/61 Zwei 25/25 Fyhir drinks the potion of Invisibility (Ends: 31) and begins searching for Zwei to maintain LOS. Jar-red drinks the potion of mage armor (Ends: Long) and begins moving clockwise. Zwei taps Inertial armor tattoo (Ends: Long) and begins looking for Fyhir. Zwei begins calling Jar-red's mother a prehistoric fossil, at the top of her lungs. In the interest of GM's sanity, time constraints, and noting that a man running in full plate can make *more* noise than someone yelling by a factor of -15, which makes no sense to me, I'm going to Fyhir and Jar-red hear Zwei. Automatic listen success for Fyhir and Jar-red. |
| #416mcjarvisDec 26, 2006 10:19:37 | Scallas ![]() Ready for 12/20 Arena Combat (3 of 3FC) - Free Activity: Perform, 70gp Scallas Evencaller Gender and Race: Male Human (Flan) Size and Type: Medium Humanoid Height and Weight: 6'2, 210 Age: 25 Alignment: N ECL: 3 - Barb 1 (first level)/Bard 2 Experience: 4100/6000 Guild: The Loyalists Attributes STR 16 (+3) +5 when raging, +2 when fatigued [10 pts] DEX 14 (+2) +1 when fatigued [6 pts] CON 14 (+2) +4 when raging [6 pts] INT 10 (0) [2 pts] WIS 10 (0) [2 pts] CHA 16 (3) [10 pts] Miscellaneous Statistics Hit Points: 25 [3 HD] [Barbarian (12, class taken at level 1) + (3.5 (Bard) x 2) + (3 HD x 2 Con)] +6 hp when raging Armor Class (Normal): 17 -2 when raging, -1 when fatigued [10 Base, 2 Dex, 4 Armor, 1 Shield] Armor Class (Touch): 12 -2 when raging, -1 when fatigued [10 Base, 2 Dex] Armor Class (Flat-Footed): 15 -2 when raging, -1 when fatigued [10 Base, 4 Armor, 1 Shield, Initiative: +2 [2 Dex] Base Attack Bonus: +2 [+1 Barb, +1 Bard] Grapple: +9 +11 when raging, +8 when fatigued [2 BAB, 3 Str (5 when raging), 4 Feat] Speed (Land): 40 ft [30 Base, +10 barbarian fast movement] Weight Carried: 74.2 lbs, light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +4 +6 when raging [2 Con, 2 Barb] Reflex: +5 +4 when fatigued [2 Dex, 3 Bard] Will: +3 +5 when raging [0 Wis, +3 Bard] Melee Attacks Note: For the sake of brevity, I'm using the following format for conditionals since I have a zillion: Inspired = I, Rage = R, Fatigue = F, To Hit = H, D = Numerical Damage Mod; the base weapon damage is the same since I don't have anything to enlarge with yet. MW Greatsword - +6, 2d6+4, 19-20/x2, slashing (I) +7H, +5D; (IR) +9H, +8D; (IF) same as base; (R) +8H, +7D; (F) +5H, +3D [3 Str, 2 BAB, 1 Enhancement] Longspear - +5, 1d8+4, 20/x3, piercing (I) +6H, +5D; (IR) +8H, +8D; (IF) same as base; (R) +7H, +7D; (F) +4H, +3D [3 Str, 2 BAB] Improved Unarmed Strike - +5, 1d3+3, 20/x2, bludgeoning (I) +6H, +4D; (IR) +8H, +6D; (IF) same as base; (R) +7H, +5D; (F) +4H, +2D [3 Str, 2 BAB] Ranged Attacks Mighty (+3 STR) MW Darkwood Comp Longbow - +5, 1d8+3, (20/x3), Range 110 ft, piercing (I) +6H, +4D; (IR) +6H, +4D; (IF) +3H (outside STR rating), +2D; (R) same as base; (F) +2H, +2D [2 Dex, 2 BAB, 1 Enhancement] Net - +0 touch, entangle (-2 atk, -4 Dex), Range 10 ft (I) +1H (IR) +1H (IF) +0H (R) +0H; (F) -1H [2 Dex, 2 BAB, -4 Nonproficient] Special Attacks & Abilities Deflect Arrows You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected. Bardic Knowledge (+2 - bard levels) A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.) A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random. DC Type of Knowledge 10 Common, known by at least a substantial minority of the local population. 20 Uncommon but available, known by only a few people legends. 25 Obscure, known by few, hard to come by. 30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge. Bardic Music (2 uses per day) Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), spell trigger (such as wands), or command word. Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit. Countersong (Su) A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds. Inspire Courage (Su) A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability. |
| #417mcjarvisDec 26, 2006 10:20:11 | Setup here The Fight Round 0: Initiative: Scallas: 11 Maglu: 7 Round 1: Drinks antitoxin, drops empty vial, moves behind pillar, drops prone, calls out position. Applies drow poison to one arrow. Mishap: 18, safe Scallas 25/25 AC: 17 [Antitoxin, 1 hour] Maglu 19/19 AC: 17 [Drow Poison Applied to weapon] Round 2: Continues to yell out position, uses total defense Applies drow poison to another arrow. 76 safe Scallas 25/25 AC: 17 [Antitoxin, 1 hour] Maglu 19/19 AC: 17 [2 Drow Poison Applied to weapon] Round 3: Same runs to center Scallas 25/25 AC: 17 [Antitoxin, 1 hour] Maglu 19/19 AC: 17 [2 Drow Poison Applied to weapon] Round 4: Same moves around pillars. Spots Scallas. Scallas 25/25 AC: 17 [Antitoxin, 1 hour] Maglu 19/19 AC: 17 [2 Drow Poison Applied to weapon] Round 5: Can't see him Moves/attacksAttacks: vs AC 17+4(prone)+4(cover)+2(total defense)=27 6+5=11 miss Scallas 25/25 AC: 17 [Antitoxin, 1 hour] Maglu 19/19 AC: 17 [2 Drow Poison Applied to weapon] Round 6: Gets up from prone, moves into charge range. Fires: vs AC 17 22 hit! damage: 2 poison: fort save: 1d20+9=26 saved Scallas 23/25 AC: 17 [Antitoxin, 1 hour] Maglu 19/19 AC: 17 [2 Drow Poison Applied to weapon] Round 7: charges/grapples touch: 22 vs AC 13 hit opposed grapple: MaG: 5 Scal: 11 win damage: 4 Tries to out grapple: (1)+3=4 miss Scallas 23/25 AC: 17 [Antitoxin, 1 hour] Maglu 15/19 AC: 17 [2 Drow Poison Applied to weapon] Round 8: Squeezes: Mag: 19 Scal: 19 Scal wins damage: 5 Attempts to get out Mag: 17 Scal: 29 Scallas 23/25 AC: 17 [Antitoxin, 1 hour] Maglu 10/19 AC: 17 [2 Drow Poison Applied to weapon] Round 9: Mag: 9 Scal: 22 damage: 4 Escape attempt: Mag: 16 Scal: 23 Scallas 23/25 AC: 17 [Antitoxin, 1 hour] Maglu 06/19 AC: 17 [2 Drow Poison Applied to weapon] Round 10: Mag: 21 Scal: 28 damage: 6 Tries to get out takes 1 damage & dies Scallas wins. |
| #418TelinArthoDec 26, 2006 12:01:05 | Besthirah Lafali Ready for December 20 (Fight 3) - Free Activity: Guard Besthirah Lafali "You are but an insect." Gender and Race: Female Wood Elf Werebat (Natural Lycanthropic Dire Bat) Size and Type: Large Humanoid (Elf, Shapechanger, Psionic) Height and Weight: 9'4", 657 lbs as hybrid (5'0", 101 lbs as elf; wingspan 15 feet, 200 lbs as bat) Age: 120 years Alignment: Lawful Evil ECL: Natural Lycanthrope +3/Animal 4/Monk 1 = ECL 8 Experience: 35,000/36,000 Guild: The Living Tree ([thread=501578]TLT[/thread]) ![]() Attributes STR 24 (+7) [10 pts] [16 Base, +2 Racial, +6 Template] DEX 30 (+10)[10 pts] [16 Base, +2 Racial, +12 Template] CON 18 (+4) [06 pts] [14 Base, -2 Racial, +6 Template] INT 12 (+1) [06 pts] [14 Base, -2 Racial] WIS 16 (+3) [04 pts] [14 Base, +2 Template] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 43 [5 HD] [8 (Mnk1) + (4.5 (Animal) x 4) + (1 HD x 1 Con) + (4 HD x 4 Con)] Armor Class: 29, Touch 22, Flat 19 [[i]10 Base, -1 Size, 3 Wis, 10 Dex,[/i] 7 Natural] Initiative: +10 [10 Dex] Base Attack Bonus: +3 [0 Monk, 3 Animal] Grapple: +18 or +16/+16 [3 BAB, 7 Str, 4 Size, 4 Feat] (Flurry of Blows) Speed (Land): 30 ft (Bat: 20 ft) [30/20 Base] Speed (Flight): 40 ft, Good maneuverability [40 Base] (Bat only) Weight Carried: 29.7 lbs, light encumbrance [0-466 (Light), 468-932 (Medium), 934-1400 (Heavy)] Damage Reduction: 10/Silver [Natural Lycanthropy] Saves Fortitude: +10 [4 Con, 2 Monk, 4 Animal] Reflex: +16 [10 Dex, 2 Monk, 4 Animal] Will: +11 [3 Wis, 2 Monk, 4 Animal, 2 Feat] (Immunity to sleep spells and effects; +2 racial against enchantment spells or effects.) Melee Attacks Unarmed Strike +10, 1d8+8 (20/x2), Bludgeoning [7 Str, 3 BAB, -1 Size, +1 Enhancement] (Flurry: +8/+8; usable in bat form) Cold Iron GauntletMa +10, 1d8+7 (20/x2), Bludgeoning [7 Str, 3 BAB, -1 Size, +1 Enhancement] (Flurry: +8/+8; Silver: 1d8+5) 2 Claws +10, 1d6+8 (20/x2), Slashing/Piercing [7 Str, 3 BAB, -1 Size, +1 Enhancement] Longsword +10, 2d6+7 (19-20/x2), Slashing [7 Str, 3 BAB, -1 Size, +1 Enhancement] Quarterstaff +9, 1d8+10 (20/x2), Bludgeoning [7 Str, 3 BAB, -1 Size] (Shillelagh: +10, 3d6+11; Flurry: +7/+7, 1d8+7 or +8/+8, 3d6+8) Primary Bite +10, 1d8+11 (20/x2), Bludgeoning/Slashing/Piercing [7 Str, 3 BAB, -1 Size, +1 Enhancement] (Bat form only) Secondary Bite +5, 1d8+4 (20/x2), Bludgeoning/Slashing/Piercing [7 Str, 3 BAB, -1 Size, +1 Enhancement, -5 secondary] (During flurry: +2) Ranged Attacks +1 Seeking Deepcrystal Composite Longbow +13, 2d6+8 (20/x3), Range 110 ft, Piercing [10 Dex, 3 BAB, -1 Size, +1 Enhancement] (No miss chance; Silver: 2d6+6) Cold Iron Shuriken +12, 1d3+7 (20/x3), Range 10 ft, Piercing [10 Dex, 3 BAB, -1 Size] (Flurry: +10/+10; Silver: 1d3+5) Feats Wild TalentLvl 1 Power point reserve of 2. AlertnessLvl 3 +2 Listen/Spot StealthyRacial +2 Hide/Move Silently Iron WillRacial +2 Will saves Improved Unarmed StrikeMonk 1 Unarmed strikes like weapons Improved GrappleMonk 1 +4 to checks, no AoO Skills Total Skill Points: 32 [20 Monk, 12 Animal] Languages: Common, Elven, Sylvan[2 Racial, 1 Int] Armor Check Penalty: -0 Balance: +10 [10 Dex, 0 Ranks] Climb: +7 [7 Str, 0 Ranks] Concentration: +8 [4 Con, 4 Ranks (4 Monk)] Diplomacy: -1 [-1 Cha, 0 Ranks] (+4 with bats and dire bats) Hide: +16 [10 Dex, 8 Ranks (4 Monk, 4 Animal), 2 Feat, -4 Size] Jump: +7 [7 Str, 0 Ranks] Listen: +16 [3 Wis, 5 Ranks (3 Monk, 2 Animal), 2 Feat, 2+4 Racial] (+13 if Blindsense negated) Move Silently: +20 [10 Dex, 8 Ranks (4 Monk, 4 Animal), 2 Feat] Search: +3 [1 Int, 0 Ranks, +2 Racial] (Auto-search for secret doors) Spot: +17 [3 Wis, 6 Ranks (4 Monk, 2 Animal), 2 Feat, 2+4 Racial] (+13 if Blindsense negated) Tumble +11 [10 Dex, 1 Rank (1 Monk)] Conditional Modifiers Elf form Attributes: Str 18, Dex 18, Con 12, Int 12, Wis 16, Cha 8 Armor Class: 19, Touch 17, Flat 15 [[i]10 Base, 3 Wis, 4 Dex,[/i] 2 Natural] Grapple: +11 or +9/+9 (Flurry of Blows) [3 BAB, 4 Str, 4 Feat] Damage Reduction: None Saves Fortitude: +7 [1 Con, 2 Monk, 4 Animal] Reflex: +10 [4 Dex, 2 Monk, 4 Animal] Will: +11 [3 Wis, 2 Monk, 4 Animal, 2 Feat] Melee Attacks Unarmed Strike +8, 1d6+5 (20/x2), Bludgeoning [4 Str, 3 BAB, +1 Enhancement] (Flurry: +5/+5) Cold Iron GauntletMa +8, 1d6+4 (20/x2), Bludgeoning [4 Str, 3 BAB, +1 Enhancement] (Flurry: +5/+5) Longsword +8, 1d8+4 (19-20/x2), Slashing [4 Str, 3 BAB, +1 Enhancement] Quarterstaff +7, 1d6+6 (20/x2), Bludgeoning [4 Str, 3 BAB] (Shillelagh: +8, 2d6+7; Flurry: +5/+5, 1d6+4 or +6/+6, 2d6+5) Ranged Attacks +1 Seeking Deepcrystal Composite Longbow +6, 1d8+5 (20/x3), Range 110 ft, Piercing [4 Dex, 3 BAB, +1 Enhancement, -2 too weak] (No miss chance; Silver: 1d8+3) Shuriken +7, 1d3+4 (20/x3), Range 10 ft, Piercing [4 Dex, 3 BAB] (Flurry: +5/+5; Silver: 1d3+2) Skills Balance: +4 [4 Dex, 0 Ranks] Climb: +4 [4 Str, 0 Ranks] Hide: +14 [4 Dex, 8 Ranks (4 Monk, 4 Animal), +2 Feat] Jump: +4 [4 Str, 0 Ranks] Move Silently: +14 [4 Dex, 8 Ranks (4 Monk, 4 Animal), +2 Feat] Tumble +5 [4 Dex, 1 Rank (1 Monk)] |
| #442dsuguiDec 31, 2006 11:40:15 | Farig Farig Current Cycle Week 1 Time Between Fights: 3 hours Prebuffs/Ongoing Effects: None Items Used: Whirlwind died Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: Guard |
| #443TelinArthoJan 02, 2007 9:54:18 | Rauul Darkstar Rauul Darkstar [u]Rauul DarkStar[/u] Free action: Profession (Apothecary +57 gold) Gender and Race:Male Human Size and Type: Medium Height and Weight: 5ft 8in, 175 Lb Age: 23 Alignment:NE ECL: Cleric of Vecna 3 Experience: 3200/ 6000 [u]Attributes[/u] STR 11 (0) [3 pts] [11 Base] DEX 14 (+2) [6 pts] [14 Base] CON 12 (+1) [4 pts] [12 Base] INT 14 (+2) [6 pts] [14 Base] WIS 18 (+4) [13 pts] [17 Base][+1 item] CHA 12 (+1) [4 pts] [12 Base] [u]Miscellaneous Statistics[/u] Hit Points: 20 [3 HD] [8 + (4.5 x 2) + 1 x 3)] Armor Class (Normal): 17 [10 Base, 2 Dex, 4 Armor, 1 Shield, 0 Size, 0 Natural, 0 Insight, 0 Luck, etc] Armor Class (Touch): 12 [10 Base,2 Dex, 0 Size, 0 Insight, 0 Luck, etc] Armor Class (Flat-Footed): 15 [10 Base, 4 Armor, 1 Shield, 0 Size, 0 Natural, 0 Insight,0 Luck, etc] Initiative: +2 [2 Dex, 0 Feat, etc] Base Attack Bonus: +2 [2 (Cleric) ] Grapple: +2 [0 BAB, 2 Str,0 Size, 0 Feat, etc] Speed (Land): 30 ft [30 Base, 0 Enhancement, 0 Insight, etc] Damage Reduction: 0 [(Source)] Spell/Power Resistance: ?? [(Source)] [u]Saves[/u] Fortitude: +4 (Conditional Modifier) [1 Con, 2 (Cleric), 0 (Class 2), 0 Racial, 0 Insight, 0 Enhancement, 0 Feat, etc] Reflex: +3 (Conditional Modifier) [2 Dex, 1 (Cleric), 0 (Class 2), 0 Racial, 0 Insight, 0 Enhancement, 0 Feat, etc] Will: +7 (Conditional Modifier) [4 Wis, 3 (Cleric), 0 (Class 2), 0 Racial, 0 Insight, 0 Enhancement, 0 Feat, etc] [u]Melee Attacks[/u] Masterwork Dagger, +3 , 1d4 piercing, 19-20/2x [0 Str, 2 BAB, 0 Size, 1 Enhancement, 0 Feat, etc] QuarterStaff, +2, 1d6,Bludgeding, 20/2x [0 Str, 2 BAB, 0 Size, 0 Enhancement, 0 Feat, etc] [u]Ranged Attacks[/u] Light Crossbow, +4, 1d8,Piercing, 0 – 79 ft [2 Dex, 2 BAB, 0 Size, 0 Enhancement, 0 Feat, etc] [u]Special Attacks & Abilities[/u] Aura (Ex) Spontaneous Casting Rebuke Undead Check Result/Number Effected -0 - 1-3 - 4-6/1 7-9/2 10-12/3 13-15/4 16-18/5 19-21/6 22+/7 Rebuke Per Day 4 rebuke Check 1d20+3 Turning Damage 2d6+3+1 Destroyed HD 1 [u]Divine Spells Readied[/u] Orisons 0 [DC 14] Inflict Minor Wounds,Detect Magic, Inflict Minor Wounds, Inflict Minor Wounds, Read Magic Level 1 [DC 15] Bane, Cure Light Wounds, Summon Monster I,Command Level 2 [DC 16] Spell Levels Available Per Fight: 2 (5 Cantrips) [7 Total Spell Levels / 3, rounded up] Total Spell Levels: 7 [(4 x 1), (3 x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)] Caster Level: 3 [u]Feats[/u] Scribe Scroll (lvl 1) You can create scrolls, from which you can cast the scribed spells. (PH99). Combat Casting (racial) You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (PH92). Improved Turning (lvl 3) Your turning or rebuking attempts are more powerful than normal [u]Skills[/u] Total Skill Points: 30 [30 (Cleric) 20+5+5] Languages: Abyssal, Common, Draconic [1 Racial, 2 Int, ?? Speak Language] Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Appraise: 2 [2 Int, 0 Ranks] Balance: 2 [2 Dex, 0 Ranks , 0 ACP] Bluff: 1 [1 Cha, 0 Ranks ] Climb: 0 [0 Str, 0 Ranks 0 ACP] Concentration: 7 (Casting on Defensive 11) [1 Con, 6 Ranks, 4 Feat] Craft (Alchemy): 3 [2 Int, 1 Ranks ] Diplomacy: 2 [1 Cha, 1 Ranks] Disguise: 1 (Conditional Modifier) [1 Cha, 0 Ranks] Escape Artist: 2 [2 Dex, 0 Ranks 0 ACP] Forgery: 2 [2 Int, 0 Ranks] Gather Information: 1 [1 Cha, 0 Ranks] Heal: 4 [4 Wis, 0 Ranks] Hide: 2 [2 Dex, 0 Ranks 0 ACP] Intimidate: 1 [1 Cha, 0 Ranks] Jump: 0 [0 Str, 0 Ranks 0 ACP, etc] Knowledge (Arcana): 8 [2 Int, 6 Ranks] Knowledge (Religion):8 [2 Int, 6 Ranks] Knowledge (The Planes): 4 [2 Int, 2 Ranks] Listen: 4 [4 Wis, 0 Ranks] Move Silently: 2 [2 Dex, 0 Ranks 0 ACP] Profession (Apothecary): 9 [4 Wis, 5 Ranks] Ride: 2 [2 Dex, 0 Ranks] Search: 2 [2 Int, 0 Ranks] Sense Motive: 4 [4 Wis, 0 Ranks] Spellcraft: 7 [2 Int, 3 Ranks +2 Synergy (knowledge of Arcane)] Spot: 4 [4 Wis, 0 Ranks] Survival: 4 [4 Wis,0 Ranks] Swim: 0 [0 Str, 0 Ranks 0 ACP] Use Rope: 2 [2 Dex, 0 Ranks] [u]Conditional Modifiers[/u] xxxxx [u]Prefight Actions[/u] xxxxx [u]Equipment Worn and Carried[/u] Basic Outfit [0 lbs] [0 gp] Periapt of Wisdom +1 [0.1 lbs][1000 gp] Holy symbol, silver [1 lbs][25 gp] (50) Bolts [0.1 lb each = 5 lbs] [0.1 gp each = 5 gp] Mithril chain shirt [10lbs] [1,100 gp] Buckler, Master worked [5 Lbs] [165 gp] Crossbow, light [4 Lbs] [35 gp] Dagger, Masterwork [1 lbs] [302 g] Quarterstaff [4 lbs] [0 gp] [u]Expendable Items[/u] (2) Potion of Cure Light Wounds [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] (1) Scroll of Sanctuary [CL1] [crafted] [0.1 lb each = 0.1 lbs][25 gp each = 25 gp] (1) Scroll of Summon Monster I [CL 1][crafted] [0.1 lb each = 0.2 lbs][25 gp each = 50 gp] (1) [0.1 lb each = 0.2 lbs][25 gp each = 50 gp] (1) Scroll of Magic Weapon [CL 1][crafted] [0.1 lb each = 0.1 lbs][25 gp each = 25 gp] (1) Scroll of Inflict Light Wounds [CL 1][crafted] [0.1 lb each = 0.1 lbs][25 gp each = 25 gp] (1) [0.1 lb each = 0.1 lbs][25 gp each = 25 gp] Max total (ECL2x 50): 450gp Weight Carried: 36 lbs, Light encumbrance [0-38 (Light), 39-76 (Medium), 77-115 (Heavy)] [u]Results[/u] 1st fight(Lost)[/Zerth Cenobite (Sjiggie))) - [300 xp] [300 gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? (Ally name) [font=courier new] Gender and Race: (Gender) (Race) Size and Type: (Size) (Type, Subtype) Height and Weight: (Height) (Weight) Age: (Age, Age Category) Alignment: (Alignment) ECL: (Class 1 & Level)/(Class 2 & Level)/(Race & LA)/(Template & LA) Attributes STR ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] DEX ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CON ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] INT ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] WIS ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CHA ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] Miscellaneous Statistics Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)] Armor Class (Normal): ?? (Conditional Modifier) [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Initiative: +? [? Dex, ? Feat, etc] Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc] Grapple: +? (Conditional Modifier) [? BAB, ? Str, ? Size, ? Feat, etc] Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? or N/A Spell/Power Resistance: ?? or N/A Saves Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Reflex: ?? (Conditional Modifier) [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Melee Attacks (weaponname) +??, ?d?+?, (??-20/x?), (damage type) (Conditional Modifier) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Ranged Attacks (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) (Conditional Modifier) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Special Attacks and Abilities xxxxx Feats (featname)Lvl 1 (Optional Description) (featname)Lvl 3 (Optional Description) (featname)Class 1 (Optional Description) (featname)Racial 1 (Optional Description) Skills Languages: ????? [?? Racial, ?? Int, ?? Speak Language] Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc] Armor Check Penalty: -? [? Armor, ? Shield, etc] Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Hide: ?? (Conditional Modifier) [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Jump: ?? (Conditional Modifier) [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Geography): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? (Conditional Modifier) [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Spot: ?? (Conditional Modifier) [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Equipment Worn and Carried (Misc. Item) [?? lbs][?? gp] Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #482MindWandererBJan 19, 2007 17:43:10 | Setup is [post=11233437]here[/post]. The Fight: The Battlesong Duet vs Balrog Conventions Those are the conventions for this fight run by MindWandererB Actions types are denoted with Maps are dynamically generated with coco.php script Fight Info Red is the color of Cupid de Locke. Blue is the color of Tessero Valis. Green is the color of Balrog. Magenta is the color of Trillian. All rolls are HERE (Session name: The Battlesong Duet vs. Balrog) Initiative Cupid de Locke [8]+3=11 Tessero Valis [16]+2=18 Balrog [14]+5=19 Trillian Tallbow [4]+4=8 Cupid starts in the SOUTHEAST square in the front-right, holding a scroll of Heroism. Tessero starts in the same square in the front, holding a power stone of Vigor. Balrog starts in the SOUTHWEST square in the default position, holding his bow. Trillian starts mounted on Balrog, holding her bow and her oil of Magic Weapon. Equalizer starts in Tessero's square in the default position. Senses Line of Sight is blocked. Distance is 295' Senses are listed with CharacterName(Listen, Spot, MoveSilently, Hide). Only successful checks will be reported. Cupid (+0,+0,+3,+3) Tessero (+2,+2,-3,-3) Balrog (+3,+10,+5,+1) Trillian (+1,+1,+3,+3) Round 1 Balrog moves {Move;Move}. (No, you can't take 10 on a Balance check--you can almost never take 10 in battle, and it's considered battle as soon as initiative is rolled.) Tessero manifests Offensive Precognition and tells Equalizer to heel {Move: [15]+4=19 vs. DC 10}. Equalizer heels. Which bears a remarkable resemblance to doing nothing. Tessero looks at him suspiciously. Cupid casts Heroism from her scroll on Tessero . Trillian applies her magic oil to her bow . Cupid (62,4), 16/16 hp, AC 17, Spell levels 2/2 Tessero (61,4), 36/36 hp, AC 20, PP 0/1, Offensive Precognition (round 21), Heroism (round 401) Balrog (8,19), 45/45 hp, AC 22 Trillian (9,18), 17/17 hp, AC 19, Magic Weapon (round 11) Equalizer (62,3), 22/22 hp, AC 20 |
| #483mitzavolchenkoJan 20, 2007 11:24:37 | Wildfire Wildfire Type: Humanoid Gender: Male Race: Hill Dwarf Size: Medium Height: 4'5" Weight: 200 lbs Age: Unknown Alignment: Chaotic Neutral Classes: Barbarian 1/Ex-Monk 2 Experience: 5,675/6,000 Attributes STR 16 (+3) [10 pts] DEX 16 (+3) [10 pts] CON 14 (+2) [04 pts] [12 Base + 2 Racial] INT 10 (+0) [02 pts] WIS 14 (+2) [06 pts] CHA 10 (+0) [04 pts] [12 Base - 2 Racial] Miscellaneous Statistics Hit Points: 25 [3 HD] [8 Mnk + (6.5 Brb x 1) + (3.5 Brd x 0) + (5.5 Ftr x 0) + (4.5 Mnk x 1) + (4.5 Pyr x 0) + (2 Con x 3)] Armor Class (Normal): 19a [10 Base + 3 Dex + 5 Armor + 1 Shield] Armor Class (Touch): 13a [10 Base + 3 Dex] Armor Class (Flat-Footed): 16a [10 Base + 5 Armor + 1 Shield] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [1 Brb + 0 Brd + 0 Ftr + 1 Mnk + 0 Pyr] Grapple: +9 [2 BAB + 3 Str + 4 Feat] Speed: 40 ft [20 Base + 10 Insight + 10 Unnamed] Weight Carried: 114.00 lbs, Medium encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] [u]Saves[/u] Fortitude: +7b, c [2 Brb + 0 Brd + 0 Ftr + 3 Mnk + 0 Pyr + 2 Con] Reflex: +6b [0 Brb + 0 Brd + 0 Ftr + 3 Mnk + 0 Pyr + 3 Dex] Will: +5b [0 Brb + 0 Brd + 0 Ftr + 3 Mnk + 0 Pyr + 2 Wis] [u]Melee Attacks[/u] Adamantine Dwarven Waraxe: +6d, 1d10+3 (x3), Slashing [2 BAB + 3 Str + 1 Enhancement] Masterwork Alchemical Silver Dwarven Waraxe: +6d, 1d10+2 (x3), Slashing [2 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Dwarvene Waraxe: +6d, 1d10+3 (x3), Slashing [2 BAB + 3 Str + 1 Enhancement] Unarmed Strike: +5d, 1d6+3 (x2), Bludgeoning [2 BAB + 3 Str] [u]Ranged Attacks[/u] Sling: +5d, 1d4+3 (x2), Bludgeoning, Range 50 ft [2 BAB + 3 Dex] [u]Combat Abilities[/u] Rage (1/day): +4 Str, +4 Con, +2 morale bonus on Will saves, –2 AC Stability: +4 to resist being bull rushed or tripped when standing on the ground [u]Arcane Spells Prepared[/u] Level 0 [DC 10]: Spell Levels Available Per Fight: -- [- Total Spell Levels / 3, rounded up] Total Spell Levels: - [(- x 1)] Arcane Spell Failure: ??% [?? Armor + ?? Shield] Caster Level: - [u]Feats[/u] Lvl 1: Wild Talent Mnk 1: Improved Unarmed Strike Mnk 1: Improved Grapple Mnk 2: Deflect Arrows Lvl 3: Speed of Thought [u]Skills[/u] Balance: +0 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 3 Dex - 3 ACP] Climb: +2 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 3 Str + 2 Circumstance - 3 ACP] Concentration: +6 [4 Ranks (0 Brb + 0 Brd + 0 Ftr + 4 Mnk + 0 Pyr) + 2 Con] Craft (Alchemy): +0 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 0 Int] Craft (Armorsmithing): +8e [6 Ranks (2 Brb + 0 Brd + 0 Ftr + 4 Mnk + 0 Pyr) + 0 Int + 2 Circumstance] Craft (Weaponsmithing): +8e [6 Ranks (2 Brb + 0 Brd + 0 Ftr + 4 Mnk + 0 Pyr) + 0 Int + 2 Circumstance] Hide: +0 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 3 Dex - 3 ACP] Jump: +4 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 3 Str + 4 Unnamed - 3 ACP] Knowledge (Psionics): +0 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 0 Int] Listen: +6 [4 Ranks (0 Brb + 0 Brd + 0 Ftr + 4 Mnk + 0 Pyr) + 2 Wis] Move Silently: +0 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 3 Dex - 3 ACP] Spot: +6 [4 Ranks (0 Brb + 0 Brd + 0 Ftr + 4 Mnk + 0 Pyr) + 2 Wis] Languages: Common & Dwarven [2 Racial] Total Skill Points: 24 [4 Brb + 0 Brd + 0 Ftr + 20 Mnk + 0 Pyr] Armor Check Penalty: -3 [-3 Armor + 0 Shield] [u]Conditional Modifiers[/u] a +4 dodge bonus vs giant types b +2 vs spells/powers and spell/power-like effects c +2 vs poisons d +1 vs orcs & goblinoids e +2 racial bonus when related to stone or metal [u]General Tactics[/u] Always stow equipment; never drop it. Always make melee attacks one-handed unless otherwise specified. Always make use of relevant skills for given situations. Use any and all equipment available whenever necessary. Never surrender. [u]Prefight Actions[/u] Gain psionic focus. [u]Equipment Carried[/u] 001 Adamantine Dwarven Waraxe [08.00 lbs] 100 Bullets [50.00 lbs] 001 Climber's Kit [05.00 lbs] 001 Masterwork Alchemical Silver Dwarven Waraxe [08.00 lbs] 001 Masterwork Breastplate [30.00 lbs] 001 Masterwork Buckler [05.00 lbs] 001 Masterwork Cold Iron Dwarven Waraxe [08.00 lbs] 001 Adamantine Dwarven Waraxe [08.00 lbs] 001 Sling [00.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 100 Bullets [50.00 lbs] 098 Bullets [49.00 lbs] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Arena Results[/u] [post=10934007]Failure[/post] vs Daniel Ocean (UserNamer) [0,375.00 XP] [0,375.00 gp] [post=10969130]Failure[/post] vs Gakhnalak Strongjaw (MindWandererB) [0,300.00 XP] [0,300.00 gp] [post=11061637]Success[/post] vs Rinnador "Rinn" Silverbeard (The_First_Horseman) [0,900.00 XP] [0,900.00 gp] [post=11196851]Success[/post] vs Scallas Evencaller (Sutro) [0,900.00 XP] [0,900.00 gp] [post=--------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [u]Abilities[/u] |
| #484zevoxJan 20, 2007 22:36:37 | Zax Kar Nissex, Human Druid Zax Kar Nissex Middle-aged male Human, Humanoid (human) medium size, Height 6'6", Weight 280lbs Neutral Evil Druid of Insects, ECL 4 XP: 6950 / XP for Next Level: 10000 STR 8 [-1] (1 pts) [9, -1 age] DEX 10 [+0] (3 pts) [11, -1 age] CON 11 [+0] (4 pts) [12, -1 age] INT 14 [+2] (5 pts) [13, +1 age] WIS 18 [+4] (10 pts) [16, +1 age, +1 @4th] CHA 18 [+4] (13 pts) [17, +1 age] Hit Points: 21.5 [4d8 HD] AC 14 [+2 armor, +2 shield], Touch 10, Flat 14 Initiative: +0 BAB/Grap: +3/+2 [+3bab, -1 str] Speed 20ft [base 30, medium encumbrance (if bullets are carried)] Saves: Fort +4 [+4 Druid] Refl +1 [+1 Druid] Will +8 [+4 Druid, +4 Wis] +4 vs Spell-like abilities of Fey Attacks: Club +2 melee, 1d6-1 dmg, x2 crit [+3 BAB, -1 str] --with Shillalagh +3 melee, 2d6 dmg, x2 crit [+3 BAB, -1 str, +1 enh] Sling +3 ranged, 1d4-1 dmg, x2 crit, 50ft range increment [+3 BAB] -- if regular stone used: +2 ranged, 1d3-1 dmg, x2 crit, 50ft range increment [+3 BAB, -1 stone] Melee touch +2 melee [+3 BAB, -1 str] Ranged touch +3 melee [+3 BAB] Feats: Skill Focus (Handle Animal) [1st] Combat Expertise [human] Craft Wondrous Item [3rd] Racial and Class Abilities Racial Abilities: Human +1 skill point/lvl 1st level bonus feat Class Abilities: Druid Weapon and Armor Proficiencies: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear, light and medium armor types and all shields (except tower) - though may not use metal armor/shields. Spontaneous Casting of Summon Nature's Ally spells Animal Companion (Ape) Nature Sense (+2 to Knowledge (nature) and Survival) Wild Empathy (Diplomacy used on animals) Woodland Stride (may move through undergrowth, briars unimpeded) Trackless Steps (may move without leaving tracks) Resist Nature's Lure (+4 bonus to saving throws vs Fey spell-like abilities) |
| #485zevoxJan 20, 2007 22:38:05 | Setup can be found [post=11242972]here[/post] The Fight! Conventions The conventions for this fight are as follows. Zax will be in red. His allies act on his turn. Durin will be in blue. His horse acts on his turn. Maelosh will be in green. Sybil will be in magenta. All rolls can be found here. Placement Zax starts in box 1, space 4,27, holding nothing. Hugs is in front of him, and Net and Trident (not enough map pins to show Trident) beside him. Durin starts in box 2, space 27,27, holding his greataxe and mounted. @ Maraxus - You didn't mention your horse (except for what to do if Maelosh attacked it) in your tactics, so I have to presume you want to be mounted. Please mention it in your tactics next time - if Hrothmund hadn't included it in his, I might've missed it altogether. Maelosh starts in box 4, space 25,6, holding a potion of mage armor. Sybil starts in box 4, space 25,5, holding her bow. Initiative Maelosh rolls a 25 and will go first. Durin rolls a 9 and will go second. Sybil rolls a 7 and has a higher modifier, so she goes third. Zax rolls a 7 and has a lower modifier, so he goes fourth. Round 1 Maelosh drinks his mage armor potion. Durin manifests force screen and moves out. Sybil casts Expeditious Retreat from memory and grabs cover behind a statue. Durin does not see her. (Sybil hide [20]+10=30 vs Durin spot [7]+6-9=4.) Zax casts Bull's Strength on hugs, and orders him and trident to guard the opening to his box. Maelosh: 25/25 hp; AC 22; (25,6); Mage Armor (long) Durin: 39/39 hp; AC 24; 2/3 pp; (21,22); Force Screen (ends 21) - Sleipnir: 22/22 hp; AC 16; (same as Durin) Sybil: 20/20 hp; AC 18; 3/4 SL; (23,4); Expeditious Retreat (ends 41) Zax: 21/21 hp; AC 14; (4,27) - Hugs: 29/29 hp; AC 18; (8,22); Bull's Strength (ends 41) - Trident: 13/13 hp; AC 17; (10,23) - Net: 11/11 hp; AC 17; (4,26) Round 2 Maelosh taps his tattoo of force screen and begins to move out, but seeing Durin doubles back. Durin, seeing Maelosh's retreat to the south, but also Zax's pet to the west, continues south, but as he fails to spot Sybil heads off west expecting to find her in the remaining start box. Sybil begins singing Inspire Courage. This is easily overheard by Durin, who cannot possibly mistake the sound of a Bard's song - he knows where to look for Sybil, and yells such to Zax. Zax casts Bear's Endurance on Net and orders him to heel. He also orders Huggs to seek for Sybil in the direction Durin indicated. Maelosh: 25/25 hp; AC 26; (28,7); Mage Armor (long); Force Screen (ends 12), Inspire Courage (continuous) Durin: 39/39 hp; AC 24; 2/3 pp; (17,10); Force Screen (ends 21) - Sleipnir: 22/22 hp; AC 16; (same as Durin) Sybil: 20/20 hp; AC 18; 3/4 SL; (24,13); Expeditious Retreat (ends 41), Inspire Courage (continuous) Zax: 21/21 hp; AC 14; (4,27) - Hugs: 29/29 hp; AC 18; (18,18); Bull's Strength (ends 41) - Trident: 13/13 hp; AC 17; (10,23) - Net: 15/15 hp; AC 17; (4,26); Bear's Endurance (ends 42) Round 3 Maelosh moves up behind a statue to get Durin in sight and fires at Durin's horse, but misses. (Attack [1!]+9=10 vs AC 20.) Durin rides over to the area he heard Sybil in. Though not seeing her initially, he knows from her song within 15' where she must be, and so narrows it to behind the two statues south of him. Easily locating her when he rides that way, he tries to trip Sybil, but she nimbly disengages from his grasp. (Touch [18]+7=25 vs AC 13, opposed trip [1!]+7=8 vs Sybil [12]+3=15.) Sybil, determined not to let Durin corner her or get full attacks from his mount, withdraws around him in an effort to escape for as long as she can. Zax casts Produce Flame and starts moving, Net on his heels. Seeing Sybil, he gives Huggs the order to pin her, and the Ape moves after his target, and bases her! Maelosh: 25/25 hp; AC 26; (29,8); Mage Armor (long); Force Screen (ends 12), Inspire Couarge (continuous) Durin: 39/39 hp; AC 24; 2/3 pp; (21,5); Force Screen (ends 21) - Sleipnir: 22/22 hp; AC 16; (same as Durin) Sybil: 15/20 hp; AC 18; 3/4 SL; (9,13); Expeditious Retreat (ends 41), Inspire Courage (continuous) Zax: 21/21 hp; AC 14; (8,23); Produce Flame (ends 43) - Hugs: 29/29 hp; AC 18; (9,15); Bull's Strength (ends 41) - Trident: 13/13 hp; AC 17; (10,23) - Net: 15/15 hp; AC 17; (8,22); Bear's Endurance (ends 42) Round 4 Maelosh takes a shot at Durin's horse, and the arrow powers past its armor to make a painfully deep puncture in it. He then ducks behind a statue. (Attack [17]+9+1(inspire)=27 vs AC 16+4cover=20, damage [8]+4+1(inspire)=13.) Durin chases after Sybil, spurring his mount to catch her, and trying again to trip her. This time he overpowers her, sending her to the floor. Gripping his axe quickly, he follows up his success with a powerful axe stroke, tearing into Sybil's shoulder. (Ride spur [18]+7=25 vs DC 15, touch to trip [8]+7=15 vs AC 13, Opposed trip [19]+7=26 vs Sybil [11]+3=14, follow up attack [19]+8=27 vs AC 14, damage [4]+4=8.) Sybil has only one real option in this situation: stand up. So she tries to, but unfortunately for her, Durin's axe is too strong and sure, and cuts so deeply into her neck that her head is left hanging to her body by little more than a flap of skin. (AoO [19]+8=27 vs AC 14, damage [10]+4=14.) Zax, seeing Sybil go down, orders Trident and Huggs to seek for a foe in the area Durin indicates Maelosh is, then heads that way himself with Net in tow. His pets do as commanded, Huggs seeing Maelosh and making a racket to indicate thus. Zax orders him to pin in reply. Maelosh: 25/25 hp; AC 26; (28,9); Mage Armor (long); Force Screen (ends 12), Inspire Courage (ends 9) Durin: 39/39 hp; AC 24; 2/3 pp; (9,12); Force Screen (ends 21) - Sleipnir: 8/22 hp; AC 16; (same as Durin) Sybil: -2/20 hp; AC 18; 3/4 SL; (9,13); Expeditious Retreat (ends 41) Zax: 21/21 hp; AC 14; (14,22); Produce Flame (ends 43) - Hugs: 29/29 hp; AC 18; (19,10); Bull's Strength (ends 41) - Trident: 13/13 hp; AC 17; (17,10) - Net: 15/15 hp; AC 17; (14,21); Bear's Endurance (ends 42) Round 5 Maelosh fires at Durin's horse, and it drops in pain. Durin manages to avoid hurting himself in the fall. He then repositions to be a tougher target for the approaching ape. (Shot [11]+10=21 vs AC 16+4=20, damage [8]+5=13, Durin soft fall [8]+7=15 vs DC 15.) Durin's horse bleeds. Durin moves as fast as he can (which isn't much now) towards Maelosh's position. (Horse stabilize [39]) Zax continues forward, and since Trident is indicating sight of his target, he orders him to attack. Huggs and Trident then move up to Maelosh. Maelosh: 25/25 hp; AC 26; (29,7); Mage Armor (long); Force Screen (ends 12), Inspire (ends 9) Durin: 39/39 hp; AC 24; 2/3 pp; (16,10); Force Screen (ends 21) - Sleipnir: -6/22 hp; AC 16; (irrelevant) Zax: 21/21 hp; AC 14; (18,18); Produce Flame (ends 43) - Hugs: 29/29 hp; AC 18; (27,7); Bull's Strength (ends 41) - Trident: 13/13 hp; AC 17; (29,8) - Net: 15/15 hp; AC 17; (18,17); Bear's Endurance (ends 42) Round 6 Maelosh, unable to evade his foes, flurries Huggs. He strikes with a stunning blow, but Huggs shakes it off. (Flurry [13]+7=20 and [2]+7=9 vs AC 18, damage [3]+4=7, Huggs stun save [9]+6=15 vs DC 14.) Durin double-moves up, heading for Maelosh. His horse bleeds. (Stabilize [45].) Zax moves up to finally spot Maelosh, Net still on his heels. Huggs grabs at the Monk, easily evading Maelosh's strike and grabbing ahold of him, crunching bones. Trident tries to strike the suddenly less-mobile Monk, but cannot due to his wards. (Maelosh AoO vs Huggs [6]+6=12 vs AC 18, Huggs touch [11]+11=22 vs AC 18, grapple [7]+14=21 vs Maelosh [15]+6=21 (higher mod wins), damage [1]+7=8, Trident attacks (needs 20) [11], [3], [1!].) Maelosh: 17/25 hp; AC 26; (29,7); Mage Armor (long); Force Screen (ends 12), Inspire (ends 9) Durin: 39/39 hp; AC 24; 2/3 pp; (23,7); Force Screen (ends 21) - Sleipnir: -7/22 hp; AC 16; (irrelevant) Zax: 21/21 hp; AC 14; (21,7); Produce Flame (ends 43) - Hugs: 22/29 hp; AC 18; (22,7); Bull's Strength (ends 41) - Trident: 13/13 hp; AC 17; (29,8) - Net: 15/15 hp; AC 17; (22,7); Bear's Endurance (ends 42) Round 7 Maelosh flurries at his captor desperately, but cannot hit him. (Flurry [9]+3=12 and [7]+3=10 vs AC 18.) Durin moves up alongside Huggs, ready to start smacking Maelosh around. His horse bleeds. (Stabilize [12].) Zax moves up a little and begins conjuring a friend. Huggs tries to pin Maelosh, and succeeds. Trident attacks him, making minor wounds with his claws. (Huggs grapple to pin [17]+14=31 vs Maelosh [1]+6=7, Trident attacks [15]+2=17, [10]+2=12, [11]-3=8 vs AC 12, damage [1]+1=2 and [1]+1=2.) Maelosh: 13/25 hp; AC 26; (29,7); Mage Armor (long); Force Screen (ends 12), Inspire (ends 9) Durin: 39/39 hp; AC 24; 2/3 pp; (29,5); Force Screen (ends 21) - Sleipnir: -8/22 hp; AC 16; (same as Durin) Zax: 21/21 hp; AC 14; (24,7); Produce Flame (ends 43) - Hugs: 22/29 hp; AC 18; (28,7); Bull's Strength (ends 41) - Trident: 13/13 hp; AC 17; (29,8) - Net: 15/15 hp; AC 17; (25,7); Bear's Endurance (ends 42) Round 8 Maelosh is pinned, and since its the only way he can do anything meaninful this round, he tries to flurry-escape/damage the Ape. He fails, though. (Opposed grapples [14]+4=18 and [15]+4=19 vs Huggs [15]+14=29 and [14]+14=28.) Durin grabs Maelosh and sends him crashing to the floor, then strikes powerfully with his axe. (Durin touch attack [15]+7=23 vs AC 4, trip [17]+7=24 vs Maelosh [1]+3=4, follow up [14]+7=21 vs AC way less than that, damage [7]+4=11.) Zax completes his conjuring and a Wolf appears behind his foes (not enough pins for map). He orders Net to attack. Huggs pins Maelosh again. Trident strikes, finishing the Monk off. (Huggs grapple [16]+14=30 vs Maelosh [19]+6=25, damage [1]+1=2 and [3]+1=4.) Maelosh: -4/25 hp; AC 26; (29,7); Mage Armor (long); Force Screen (ends 12) Durin: 39/39 hp; AC 24; 2/3 pp; (29,5); Force Screen (ends 21) - Sleipnir: -9/22 hp; AC 16; (irrelevant) Zax: 21/21 hp; AC 14; (24,7); Produce Flame (ends 43) - Hugs: 22/29 hp; AC 18; (28,7); Bull's Strength (ends 41) - Trident: 13/13 hp; AC 17; (29,8) - Net: 15/15 hp; AC 17; (25,7); Bear's Endurance (ends 42) |
| #486saurogrenomJan 21, 2007 15:24:10 | Istima Istima Telarc Male Goblin Small Humanoid (Goblinoid, Psionic) Lawful Neutral Nomad 7 [ECL 7] XP/TNL: 24,995/28,000 [3,200 start + 16,320 fights + 5,475 quests] Height 2’8’’, Weight 39 lbs, Age 22 Scholar of the [thread=517706]PSIONIC CONSORTIUM[/thread] Deity: Oghma (God of Knowledge, Invention, and Inspiration) |
| #487saurogrenomJan 21, 2007 15:31:05 | Fight Initiative: All Rolls located here. Starting locations counting clockwise from top left. Starting location of Istima is area 1 at (7,90). Starting location of Jar-Red is area 3 at (89,8). Starting location of Relanex is area 4 at (8,8). Starting location of Ihdald is area 2 at (93,93). Is: 5 J: 23 R: 4 Ih: 5 Round #1 J: Starts at location (89,8) with a potion of Mage Armor in hand. He can see his ally, and Relanex across the way, so he can figure out that Indald is to the north. He quaffs the potion and moves northward ending at (89,16). Ih: Starts at location (93,93) with a scroll of Cat’s Grace in hand. He reads the scroll and draws a bow. C: Confuzzled waits around for orders. Is: Starts at location (7,90) mounted on Istyar with nothing in hand. He manifests vigor augmented 4pp while his mount flies to the south gaining altitude and ending at location (8,50,20’) R: Starts at location (8,8) with nothing in hand. He casts See invisibility on himself. J: (89,16)(61/61)(Mage Armor) Ih: (93,93)(51/51)(Cat’s Grace) C: (92,93)(18/18) Is: (8,50,20’)(48/48)(Vigor +20hp) Istyar: (x,x)(34/34) R: (8,8)(26/26) |
| #488abyssal_stalkerJan 22, 2007 11:03:03 | Eraca Moralta Eraca Moralta Ready 1/17/2007 [Fight 2]: Free Activity - Craft (Whittling) 198 gp Eraca Moralta I am a Lone Wolf, a hunter, and you are my prey.[/center] Female High Elf Neutral Evil Ranger 4/Diviner 5 [ECL 9] XP/TNL: 40,025/45,000 [3,200 start + 22,425 fights + 14,400 quests & missions] Height 5’1’’, Weight 90 lbs, Age 155 Arcane Archer of The Arcane Order Deity: Fenmarel Mestarine (God of Feral Elves, Outcasts, Scapegoats, and Isolation) Activities this week: Fighting in the arena and making 198 gp whittling. Current 3-Fight Cycle Information Fight 1 Time Between Fights: 4 hrs. Prebuffs/Ongoing Effects: None. Items Used: 2x Scrolls of Invisibility [CL 3rd], Scroll of Fly [CL 5th], Scroll of Cat's Grace [CL 3rd], Scroll of Bull's Strength [CL 3rd], Scroll of Enlarge Person [CL 2nd], Scroll of Haste [CL 5th], 40 arrows. Spells or Powerpoints Used: Shield, Alter Self, Cat's Grace. x/day Abilities Used: Pearl of Power II Free Activity: Craft (Whittling) for 198 gp. |
| #489abyssal_stalkerJan 22, 2007 11:04:25 | [post=1125501]Link to setup[/post] The Fight Note: I won't link every single roll, but they are here. Initiative and starting positions: Eraca is first with Lumbë and starts in box 1, holding a scroll. Loddick is second and starts in box 2, holding his bow. Terendi is third and starts in box 1, holding nothing. Eraca [2,63] 52/52hp, 1/1sl ranger, 11/11sl wizard, AC19-4 (flat-footed) Lumbë [as Eraca] 26/26hp, AC17-2 (flat-footed) Loddick [61,61] 60/60hp, 24/24pp, AC20-4 (flat-footed, psionicly focused) Terendi [2,62] 5/5hp, AC14-2 (flat-footed) Round 1: Eraca orders Terendi to seek Loddick and then casts Resist Energy from memory. Loddick miraculously hears Eraca casting and heads for her direction. (The roller shows no result for the roll, but that means a result of 0. That's a bug Drac hasn't fixed.) Terendi takes height and circles above the city. He spots Loddick in the distance and lets out a screech. Eraca [2,63] 52/52hp, 1/1sl ranger, 9/11sl wizard, AC19 (resist energy cold (501)) Lumbë [as Eraca] 26/26hp, AC17 (resist energy cold (501)) Loddick [49,61] 60/60hp, 24/24pp, AC20 (psionicly focused) Terendi [13,51,5] 5/5hp, AC14 Round 2: Eraca casts resist energy from the scroll and draws another one. She can't make clear of Terendi's noise, but one thing's for sure; Loddick is found. Loddick hears that Eraca is still there and continues his movement. Loddick is a bit frustrated of the eagle, but spares his ammo for now. Terendi flies to circle above Loddick. Eraca [2,63] 52/52hp, 1/1sl ranger, 9/11sl wizard, AC19 (resist energy cold (501), resist energy fire (22)) Lumbë [as Eraca] 26/26hp, AC17 (resist energy cold (501), resist energy fire (22)) Loddick [44,53] 60/60hp, 24/24pp, AC20 (psionicly focused) Terendi [47,55,5] 5/5hp, AC14 Round 3: Eraca casts resist energy from the scroll and takes out a scroll of fly. Loddick hears that Eraca is still there and continues towards her. He figures that it's safe to quickly move via the market place, for he knows Eraca is still far. Terendi screeches more and circles above Loddick. Eraca [2,63] 52/52hp, 1/1sl ranger, 9/11sl wizard, AC19 (resist energy cold (501), resist energy fire (22), resist energy electricity (23)) Lumbë [as Eraca] 26/26hp, AC17 (resist energy cold (501), resist energy fire (22), resist energy electricity (23)) Loddick [39,45] 60/60hp, 24/24pp, AC20 (psionicly focused) Terendi [41,42,5] 5/5hp, AC14 Round 4: Eraca casts fly from the scroll and takes out another scroll. Loddick can still hear Eraca casting. He heads out that way. Terendi circles above Loddick. Eraca [2,63] 52/52hp, 1/1sl ranger, 9/11sl wizard, AC19 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly (54)) Lumbë [as Eraca] 26/26hp, AC17 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly(54)) Loddick [32,50] 60/60hp, 24/24pp, AC20 (psionicly focused) Terendi [34,47,5] 5/5hp, AC14 Round 5: Eraca casts shield from memory. Loddick hears Eraca and heads for her way. He thinks that he must be close. Terendi circles above Loddick. Eraca [2,63] 52/52hp, 1/1sl ranger, 8/11sl wizard, AC19+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly (54), shield (55)) Lumbë [as Eraca] 26/26hp, AC17+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly(54), shield (55)) Loddick [26,57] 60/60hp, 24/24pp, AC20 (psionicly focused) Terendi [26,61,5] 5/5hp, AC14 Round 6: Eraca sees that Loddick is closing and gets nervous, spoiling her spell. She curses and takes out another scroll. Loddick hears Eraca and moves silently her way. (I don't bother rolling the checks, Eraca has a hint that Loddick is coming.) Terendi circles. (I'll stop tracking Terendi, he has no significance in the fight) Eraca [2,63] 52/52hp, 1/1sl ranger, 8/11sl wizard, AC19+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly (54), shield (55)) Lumbë [as Eraca] 26/26hp, AC17+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly(54), shield (55)) Loddick [20,57] 60/60hp, 24/24pp, AC20 (psionicly focused) Terendi [above Loddick] 5/5hp, AC14 Round 7: Once again Eraca's spell goes wrong. She needs that spell and takes out a third scroll! Loddick sneaks on and peeks around the corner, seeing nothing. He assumes it's safe to move on. Eraca [2,63] 52/52hp, 1/1sl ranger, 8/11sl wizard, AC19+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly (54), shield (55)) Lumbë [as Eraca] 26/26hp, AC17+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly(54), shield (55)) Loddick [14,57] 60/60hp, 24/24pp, AC20 (psionicly focused) Terendi [above Loddick] 5/5hp, AC14 Round 8: Eraca gets the spell right this time and creates four mirror images. She decides to step behind the corner to gain the extra minutes needed. Loddick peaks around the corner, but sees nothing. He is sure that eraca is there, though. He moves along the hedge, staying near cover and ready to blast if he sees Eraca. Eraca [2,63] 52/52hp, 1/1sl ranger, 8/11sl wizard, AC19+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly (54), shield (55), 4 mirror images (38)) Lumbë [as Eraca] 26/26hp, AC17+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly(54), shield (55)) Loddick [9,59] 60/60hp, 24/24pp, AC20 (psionicly focused) Terendi [above Loddick] 5/5hp, AC14 Round 9: Eraca can already hear Loddick. She casts bull's strength and feels that now is the time to stop buffing. She takes out her scythe. Loddick gets a good idea of Eraca's position, but can't spot her before he steps into the open himself. He blasts the heck out of Eraca's mirror images with a cold energy missile! (Energy Missile can't hit the same target several times; however, mirror images are handled as different targets when you attack them, so the energy missile hits all of them. Eraca saves and gets no damage because of the resist energy, but the images do not get to save. They just look like they are saving.) Eraca [2,63] 52/52hp, 1/1sl ranger, 8/11sl wizard, AC19+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly (54), shield (55)) Lumbë [as Eraca] 26/26hp, AC17+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly(54), shield (55)) Loddick [5,59] 60/60hp, 24/24pp, AC20 (psionicly focused) Terendi [above Loddick] 5/5hp, AC14 Round 10: Eraca gathers some height, ready to swoop at Loddick from above. Loddick ego whips and Eraca turns...well...ugly. Loddick then maneuvers behind the bushes. Eraca [4,60,4] 52/52hp, 1/1sl ranger, 8/11sl wizard, AC19+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly (54), shield (55), 2/8 Cha) Lumbë [as Eraca] 26/26hp, AC17+4 (resist energy cold (501), resist energy fire (22), resist energy electricity (23), fly(54), shield (55)) Loddick [5,59] 60/60hp, 24/24pp, AC20 (psionicly focused) Terendi [above Loddick] 5/5hp, AC14 Round 11: Eraca can't dive, so she flies above Loddick and slashes with the scythe, hitting for 10 damage. Loddick ego whips on the defensive Round 12: Eraca hits again with the scythe, for 10 damage. Loddick ego whips Eraca to a drooling no-brainer. |
| #490maraxusJan 22, 2007 15:50:21 | Setup is [post=11195547]here[/post] The fight All rolls are here. The order of Initiative is Valen, Quartz, Izumi. Valen starts (27,4) with his Adamantine Greatsword in one hand and a powerstone of Skate in the other. Quatz starts mounted on Lightning at (25,6) Izumi starts at (6,6) with the Kusuri-gama in his hand. Round 1: Valen manifest Force Screen (silently) and moves to (23,4) hiding. Quartz rides out, afte a few steps he and Izumi see another and he turns northwards. Izumi Manifests expansion and moves (9,11) Valen (23,4), 34/34 hp, Force Screen (41) Quatz (mounted), 23/23 hp, Lightning (17,22), 22/22 hp, Izumi (9,11), 34/34 hp, Expansion |
| #491macbreaJan 22, 2007 17:18:44 | Kilpquabjeg Gender and Race: Female Elan Size and Type: Medium Aberration (Psionic) Height and Weight: 5'2", 115 lbs. Age: 316 (Middle Age) Alignment: Neutral ECL: Cleric 1/Psion (Egoist) 5 Deity: none (abstract principle of elan transfiguration: Magic, Travel domains) Experience: 18794/21000 Attributes STR 11 (-0) [04 pts] [12 Base, -1 Age] DEX 12 (+1) [05 pts] [13 Base, -1 Age] CON 14 (+2) [08 pts] [15 Base, -1 Age] INT 21 (+5) [13 pts] [17 Base, +1 Age, +1 lvl4, +2 item] WIS 14 (+2) [05 pts] [13 Base, +1 Age] CHA 08 (-1) [01 pts] [9 Base, -2 Racial, +1 Age] Miscellaneous Statistics Hit Points: 32 [6 HD] [8 (Cleric 1) + (2.5 (Psion) x 5) + (6 HD x 2 Con)] Armor Class (Normal): 11 [10 Base, 1 Dex] Armor Class (Touch): 11 [10 Base, 1 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +1 [1 Dex] Base Attack Bonus: +2 [0 (Cleric 1), 2 (Psion 5)] Grapple: +2 [2 BAB] Speed (Land): 40 ft (while psionically focused)[30 Base, +10 Insight] Speed (Mounted): 60 ft Weight Carried: 27.1 lbs, light encumbrance [0-38 (Light), 39-76 (Medium), 77-115 (Heavy)] Saves Fortitude: +5 [2 Con, 2 (Cleric 1), 1 (Psion 5)] Reflex: +2 [1 Dex, 0 (Cleric 1), 1 (Psion 5)] Will: +8 [2 Wis, 2 (Cleric 1), 4 (Psion 5)] Melee Attacks Scythe, -2, 2d4, (20/x4), slashing or piercing [2 BAB, -4 nonproficient] Cold Iron Spiked Gauntlet, +2, 1d4, (20/x2), piercing [2 BAB] Whip, -2, 1d3 (nonlethal), (20/x2), piercing [2 BAB, -4 nonproficient] Ranged Attacks Light Crossbow, +3, 1d8, (19-20/x2), Range 80 ft, piercing [1 Dex, 2 BAB] Special Attacks & Abilities Turn undead 2/day; +1 to turning checks (-1 Cha, +2 synergy from Know: Religion) Elan resilience (expend 1 pp to prevent 2 hp damage as immediate action) Elan resistance (+4 racial bonus to saves for 1 pp as immediate action) Elan repletion (expend 1 pp to replace 1 day's food and water) 2 bonus pp Aberration type (immune to charm person, dominate person, etc.) Divine Spells Readied Orisons [DC 12] Guidance, Guidance, Guidance Level 1 [DC 13] Entropic Shield, Spontaneously casts healing spells Spell Levels Available Per Fight: 1 (1 Orisons) [3 Total Spell Levels / 3, rounded up] Total Spell Levels: 3 [(3 x 1)] Caster Level: 1 Domains: Magic, Travel Domain abilities: -use arcane spell trigger or completion items as a 1st-level wizard -act normally regardless of magic effects that restrict movement for 1 round Powers Readied Level 1 [DC 16] Synesthete, Skate, Vigor, Force Screen, Disable, Dissipating Touch Level 2 [DC 17] Ego Whip, Psionic Levitation, Specified Energy Adaptation Level 3 [DC 18] Energy Wall, Touchsight Power Points Available Per Fight: 13 [39 Total Power Points / 3, rounded up] Total Power Points: 39 [(25 Psion 5), (12 ability score), (2 racial)] Current Power Points: 33 Manifester Level: 5 Feats Speed of ThoughtLvl 1 (+10' Insight bonus to speed in less than heavy armor) Imprint StoneLvl 3 Psicrystal AffinityPsion 1 (Single-Minded personality; +3 to Concentrate checks) Alertness (if psicrystal within 5') Metamorphic TransferLvl 6 Craft DorjePsion 5 Skills Total Skill Points: 54 [24 (Cleric 1), 30 (Psion 5)] Languages: Common, Auran, Draconic, Terran, Sylvan [1 Racial, 4 Int] Armor Check Penalty: -0 [--] Autohypnosis: +7 [2 Wis, 3 Ranks (3 (Psion)), +2 Synergy (Concentration)] Balance: +6 [1 Dex, 5 Ranks (5 (Psion))] Climb: -0 [0 Str] Concentration: +14 [2 Con, 9 Ranks (4 (Cleric), 5 (Psion)), +3 psicrystal] Craft (sculpting): +16 [5 Int, 9 Ranks (4 (Cleric), 5 (Psion)), +2 mwk tools] (changed and changed again) Handle Animal: +0 [-1 Cha, 1 Ranks (2 (Cleric)CC)] Hide: +1 [1 Dex] Jump: -0 [0 Str] Knowledge (Arcana): +10 [5 Int, 5 Ranks (4 (Cleric), 1 (Psion))] Knowledge (Dungeoneering): +11 [5 Int, 6 Ranks (6 (Psion))] Knowledge (Local): +6 [5 Int, 1 Ranks (1 (Psion))] Knowledge (Nature): +7 [5 Int, 2 Ranks (4 (Cleric)CC)] Knowledge (Psionics): +6 [5 Int, 1 Ranks (1 (Psion))] Knowledge (Religion): +10 [5 Int, 5 Ranks (4 (Cleric), 1 (Psion))] Knowledge (The Planes): +6 [5 Int, 1 Ranks (1 (Cleric))] Listen: +2 (+4 if psicrystal within 5') [2 Wis] Move Silently: +1 [1 Dex] Psicraft: +6 [5 Int, 1 Ranks (1 (Psion))] Ride: +1 (+3 to remain in saddle) [1 Dex] Spellcraft: +8 [5 Int, 1 Ranks (1 (Cleric)), 2 Synergy (Know: Arcana)] Spot: +2 (+4 if psicrystal within 5') [2 Wis] Swim: -0 [0 Str] Conditional Modifiers -- Prefight Actions Bring Vug-vang. Bring Brunellus. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Headband of Intellect +2 [0 lbs][4000 gp] 2 Wooden Holy Symbols [0 lbs][2 gp] Whip [2 lbs][1 gp] Scythe [10 lbs][18 gp] Cold Iron Spiked Gauntlet [1 lbs][10 gp] Backpack [2 lbs][2 gp] 20 Bolts (10 used) [0.1 lb each = 2.0 lbs] [0.1 gp each = 3 gp] 1 Wand of Cure Light Wounds [CL 1] ( 1 Wand of Magic Missile [CL 3] ( 1 Dorje of Energy Wall [ML 5] ( 1 Dorje of Vigor [ML 2] ( Light Warhorse (Brunellus) [150 gp] Military Saddle (for horse) [30 lbs][20 gp] Padded Barding (for horse) [20 lbs][20 gp] Expendable Items 2 Powerstones of ( 1 Powerstone of ( 1 Scroll of ( 1 Powerstone of (Vigor ML2 1 Powerstone of (Vigor ML2 x4, Force Screen ML1 x2) [0.0 lb each = 0 lbs][self-crafted, 125 gp each = 125 gp] 3 Scrolls of (Invisibility CL3) [0.0 lb each = 0 lbs][150 gp each = 450 gp] 1 Scroll of (Alter Self - Carrion Crawler CL3) [0.0 lb each = 0 lbs][150 gp each = 150 gp] 1 Divine Scroll of (Protection from Evil CL1 x2) [0.0 lb each = 0 lbs][50 gp each = 50 gp] 1 Powerstone of (Inertial Armor 1 Scroll of (Shield CL 2) [0.0 lb each = 0 lbs][50 gp each = 50 gp] 1 Scroll of (See Invisible CL 3) [0.0 lb each = 0 lbs][150 gp each = 150 gp] Max total (ECL2 x 50): 1800 gp (1800 gp used) Equipment at Home 3721 gp Masterwork sculpting tools (55 gp) (changed) Breastplate [30 lbs][200 gp] Buckler [5 lbs][15 gp] [u]Results[/u] (Win) vs (Lantash (bluemage55)) - [1125 xp] [1125 gp] (Loss) vs (Ceilia (Zevox)) - [375 xp] [375 gp] (Second) vs (Ghashara (orsono)/Geoffrey (Dr. Funk)) - [750 xp] [750 gp] (Win) vs (Kervan Sheharath (MindWandererB)) - [900 xp] [900 gp] (First) vs (Osiris (Iced)/Luxt'l (bgt)/Annalina (Zevox)) - [2166 xp] [2166 gp] (Third) vs (Osiris (Iced)/Luxt'l (bgt)) - [425 xp] [425 gp] (Win) vs (Alexander (UserNamer)) - [1200 xp] [1200 gp] (Loss) vs (Shadowsong (Erithmu)) - [500 xp] [648 gp] (Win) vs (Ihdald Seaslash (Milov)) - [1375 xp] [1582 gp] (Win by default) vs (Vivi Ornitier (Dr. Funk)) - [1500 xp] [1720 gp] (Loss) vs (Ihdald Seaslash (Milov)) - [458 xp] [608 gp] (First) vs (Ventr the Dreamer (Milov)/Valen Sky (Hirumajoe)) - [2395 xp] [2674 gp] Crafted dorjes (Win) vs (Kervan Sheharath (MindWandererB)) - [1688 xp] [2031 gp] (Loss) vs (Relanex (Macbrea)/Legion (Spasheridan)) - [637 xp] [863 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 4 Maximum CA of allies per fight: CA 4 Vug-vang -- psicrystal Gender and Race: Neuter Psicrystal Size and Type: Diminutive Construct Alignment: Neutral ECL: 6 HD Attributes STR -- (+0) 01 (-5) with self-propulsion[-- Base] DEX -- (+0) 15 (+2) with self-propulsion[-- Base] CON -- (+0) [-- Base] INT 08 (-1) [06 Base, +2 Level] WIS 10 (+0) [10 Base] CHA 10 (+0) [10 Base] Miscellaneous Statistics Hit Points: 16 [6 HD] [32/2] Armor Class (Normal): 18 (with self-propulsion) [10 Base, 4 Size, 2 Dex, 2 Natural] Armor Class (Touch): 16 (with self-propulsion) [10 Base, 2 Dex, 4 Size] Armor Class (Flat-Footed): 16 (with self-propulsion) [10 Base, 4 Size, 2 Natural] Initiative: +2 [2 Dex] Base Attack Bonus: +4 [+4 (6 HD Construct)] Grapple: -13 (Conditional Modifier) [4 BAB, -5 Str, -12 Size] Speed (Land): 30 ft [30 Base] Speed (Climb): 20 ft [20 Base] Weight Carried: 0.0 lbs, light encumbrance [0-1.5 (Light), 1.6-3 (Medium), 3.1-5 (Heavy)] Damage Reduction: Hardness 8 Saves Same as master: Fortitude: +5 Reflex: +2 (Improved Evasion) Will: +8 Special Attacks and Abilities Share Powers Telepathic Link Deliver Touch Powers Telepathic Speech Feats AlertnessLvl 1 RunLvl 3 Improved Unarmed StrikeLvl 6 Skills Languages: Common (can understand all master's languages) Total Skill Points: same skill ranks as master; 4 ranks in Spot, Listen, Move Silently, Search Armor Check Penalty: -0 Autohypnosis: +5 [0 Wis, 3 Ranks, +2 Synergy (Concentration)] Balance: +7 [+2 Dex, 5 Ranks] Climb: +10 [+2 Dex, +8 racial] Concentration: +9 [0 Con, 9 Ranks] Handle Animal: +1 [0 Cha, 1 Rank] Hide: +14 [2 Dex, 12 Size] Listen: +6 [0 Wis, 4 Ranks, +2 Feat] Move Silently: +6 [2 Dex, 4 Ranks] Search: +3 [-1 Int, 4 Ranks] Spot: +6 [0 Wis, 4 Ranks, 2 Feat] |
| #492mitzavolchenkoJan 23, 2007 0:54:05 | Weapon Ready for 1/17 Arena Fight - Free Activity: Profession Miner (60 gp)
Gender and Race: Female Half-Kobold (Kobold) Size and Type: Small Humanoid (psionic, reptilian) Height and Weight: 3'1, 44 lbs Age: 12 Alignment: CE ECL: Wilder 3 Experience: 3200/6000 Attributes STR 6 (-2) [2 pts] [8 Base, -4 Racial] DEX 20 (+5) [16 pts] [18 Base, +2 Racial] CON 12 (+1) [6 pts] [14 Base, -2 Racial] INT 10 (+0) [2 pts] [10 Base] WIS 10 (+0) [2 pts] [10 Base] CHA 15 (+2) [8 pts] [15 Base] Miscellaneous Statistics Hit Points: 16 [3 HD] [6 (Wilder) + (3.5 x 2) + (3HD x 1)] Armor Class (Normal): 23 [10 Base, 5 Dex, 4 Armor, 2 Shield, 1 Size, 1 Natural] Armor Class (Touch): 18 [10 Base, 5 Dex, 1 Size, 2 Untyped (Wilder 'Elude Touch' class feature, 2nd level)] Armor Class (Flat-Footed): 17 [10 Base, 4 Armor, 2 Shield, 1 Size, 1 Natural] Initiative: +5 [5 Dex] Base Attack Bonus: +2 [2 Wilder] Grapple: -4 (+5 to escape grapple from escape artist) [2 BAB, -2 Str, -4 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 10.5 lbs, light encumbrance [0-15 (Light)] Saves Fortitude: +2 [1 Con, 1 Wilder] Reflex: +6 [5 Dex, 1 Wilder] Will: +3 [0 Wis, 3 Wilder] Ranged Attacks MW Darkwood Light Crossbow +9, 1d6, (19-20/x2), Range 80 ft, piercing [5 Dex, 2 BAB, 1 Size, 1 Enhancement] To-hit for Energy Ray: +8, +11 when using electricity and target is wearing metal armor. Special Attacks & Abilities Wild Surge (Su) A wilder can let her passion and emotion rise to the surface in a wild surge when she manifests a power. During a wild surge, a wilder gains phenomenal psionic strength, but may harm herself by the reckless use of her power (see Psychic Enervation, below). A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge. Level-dependent power effects are also improved, depending on the power a wilder manifests with her wild surge. This improvement in manifester level does not grant her any other benefits (psicrystal abilities do not advance, she does not gain higher-level class abilities, and so on). She cannot use the Overchannel psionic feat and invoke her wild surge at the same time. At 3rd level, a wilder can choose to boost her manifester level by two instead of one. At 7th level, she can boost her manifester level by up to three; at 11th level, by up to four; at 15th level, by up to five; and at 19th level, by up to six. In all cases, the wild surge effectively pays the extra power point cost that is normally required to augment the power; only the unaugmented power point cost is subtracted from the wilder’s power point reserve. Psychic Enervation (Ex) Pushing oneself by invoking a wild surge is dangerous. Immediately following each wild surge, a wilder may be overcome by the strain of her effort. The chance of suffering psychic enervation is equal to 5% per manifester level added with the wild surge. A wilder who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her wilder level. Elude Touch (Ex) Starting at 2nd level, a wilder’s intuition supersedes her intellect, alerting her to danger from touch attacks (including rays). She gains a bonus to Armor Class against all touch attacks equal to her Charisma bonus; however, her touch AC can never exceed her Armor Class against normal attacks. |
| #493mcjarvisJan 23, 2007 8:01:04 | Gell Thokk Ready for Jan. 17th [Fight (1)] - (Guarding my home)
Gell Thokk Gender and Race:Male Orc Size and Type: Med. Humanoid (Orc) Height and Weight: 6' 4" 220 lbs Age: 22 Alignment: C/N ECL: Soul Knife 3 Experience: 3200/6000 Attributes STR 22 (6) [16 pts] [18 Base, +4 Racial] DEX 12 (1) [4 pts] [12 Base] CON 14 (2) [6 pts] [14 Base] INT 14 (2) [10 pts] [16 Base, -2 Racial] WIS 06 (-2) [00 pts] [8 Base, -2 Racia]l CHA 06 (-2) [00 pts] [8 Base, -2 Racial] Miscellaneous Statistics Hit Points: 27 [3 HD] [10 (Soul Knife) + (5.5 (Soul Knife) x 2) + (3 HD x 2 Con)] Armor Class (Normal): 18 (Conditional Modifier) [10 Base, 1 Dex, 5 Armor, 2 Shield, 0 Size, 0 Natural] Armor Class (Touch): 11 (Conditional Modifier) [10 Base, 1 Dex] Armor Class (Flat-Footed): 17 (Conditional Modifier) [10 Base, 5 Armor, 2 Shield,] Initiative: +1 [1 Dex, 0 Feat, etc] Base Attack Bonus: +2 [2 (Soul knife 3)] Grapple: +8 [2 BAB, 6 Str, 0 Size, ? Feat, etc] Speed (Land): 30 ft [30 Base] Weight Carried: 88.5 lbs, no encumbrance [0-173 (Light), 174-346 (Medium), 347-520(Heavy)] Damage Reduction: 0/- [None] Spell/Power Resistance: 0 [None] Saves Fortitude: 3 (Conditional Modifier) [2 Con, 1 (Soul Knife 3), 0 Enhancement] Reflex: 4 (Conditional Modifier) [1 Dex, 3 (Soul Knife 3), 0 Enhancement] Will: 1 (Conditional Modifier) [-2 Wis, 3 (Soul Knife 3),0 Enhancement] Melee Attacks (Mind Blade) +0, 1d6+6, (19-20/x2), (Piercing) (Conditional Modifier) [6 Str, 2 BAB, 0 Size, 0 Enhancement 1 weapon focus] Ranged Attacks (Thrown Mind Blade), 1d6, (19-20/x2), Range 30 ft, (Piercing) (Conditional Modifier) [1 Dex, 2 BAB, 0 Size, 0 Enhancement, 1 weapon Focus] (Heavy Cross Bow), 1d10, (19-20/x2), Range 120 ft, (Piercing) (Conditional Modifier) [1 Dex, 2 BAB, 0 Size, 0 Enhancement] Special Attacks & Abilities Racial: Dark Vision 60 feet Light Sensitivity Class Features: Mind Blade Weapon Focus(Mind Blade) Wild Talent Throw Mind Blade Psychic Strike +1d8 Feats (Power Attack)Lvl 1 (PHB - pg 98) (Reckless Offense)Lvl 3 (XPH - pg 51) Skills Total Skill Points: 36 [36 (Soul Knife),] Languages: Common, Orc, Dwarven, Goblin [2 Racial, +2 Int, 0 Speak Language] Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Autohypnosis: 5 [-2 Wis, 5 Ranks (Soul Knife),2 Synergy (Concentration)] Climb: 11 (Conditional Modifier) [6 Str, 5 Ranks (Soul Knife),-0 ACP, etc] Concentration: 7 [2 Con, 5 Ranks (Soul knife),] Hide: 6 [1 Dex, 5 Ranks (Soul knife)-0 ACP, etc] Jump: 11 [6 Str, 5 Ranks (Soul Knife) -0 ACP, etc] Knowledge (Psionics): 9 [2 Int, 5 Ranks (Soul knife), 2 Synergy (Autohypnosis), etc] Listen: 3 [-2 Wis, 5 Ranks (Soul Knife)] Move Silently: 2 [1 Dex, 1 Ranks (Soul Knife), -0 ACP, etc] Spot: -2 [-2 Wis, 0 Ranks (Soul Knife)] Tumble: 1 [1 Dex, 0 Ranks (Soul Knife), -0 ACP, etc] Prefight Actions Psionic Focus, Manifest Mind Blade, Charge it with Psychic Strike Equipment Worn and Carried Basic Outfit (Furs and hand made leathers) [42 lbs] [0 gp] Mithral Chain shirt +1 [12.5 lbs][1100 gp] Heavy Darkwood Shield [22.5 lbs][1020 gp] Heavy Crossbow [8 lbs][50 gp] (2) Acid Flasks [1 lb each = 2 lbs][10 gp each = 20 gp] (20) Crossbow bolts [1 lb for 10 = 2 lbs][1 gp each = 2 gp] Expendable Items (4) Potion of Cure Light Wounds [1 lb = 4 lbs][50 gp each = 200 gp] (1) Psionic Tattoo: Vigor [0 lb = 0 lbs][100 gp each = 100 gp] (1)Potion of Hide from Animal [1 lb = 1 lbs][50 gp each = 50 gp] (2) Potion of Shield of faith +2 [0 lb = 0 lbs][50 gp each = 100 gp] Equipment at Home 303 gp Backpack 2gp 2lbs Bedroll 1 sp 5 lb.1 Case, map or scroll 1 gp 1/2 lb. Crowbar 2 gp 5 lb. Grappling hook 1 gp 4 lb. Hammer 5 sp 2 lb. Lantern, hooded 7 gp 2 lb. Oil (5-pint flask) 5 sp 5 lb. Rope, silk (200 ft.) 40 gp 20 lb. 30 Crossbow bolts 3gp 3 lbs Experience Starting: 3200 XP Earned: 0 XP Spent: 0 XP Remaining: 3200 XP |
| #494mcjarvisJan 23, 2007 8:01:39 | The Fight Round 0: Initiative: Hiisi: 1d20+2=10 Gell: 1d20+1=2 Round 1: Hiisi applies drow poison to a bullet. (92) success. Gell waits a round Hiisi 18/18 AC 12 Poison Applied Gell 27/27 AC 18 Round 2: Hiisi double moves out & could possibly spot opponent. Spot: 23 Hide: 25 Spot failed. Gell moves towards his opponenent.(autospot at this point) Hiisi 18/18 AC 12 Poison Applied Gell 27/27 AC 18 Round 3: Hiisi moves away and casts true strike. Gell realizes his opponent is evading him, so he begins his ranged tactics. Move/draw crossbow Fire crossbow. 6 miss |
| #495mcjarvisJan 23, 2007 8:05:33 | Rubicanti Free Activity: Smelting 84gp Rubicanti Gender and Race: Male Elan Size and Type: Medium Aberration Height and Weight: 4'11" / 85 lbs. [for RAW purposes, 5' / 124 lbs.] Age: 12 [for RAW purposes: 25 yrs.] Alignment: Lawful Neutral Monk 3/PsiWar 1 [20% exp/gp penalty] Experience: 9800 Next: 10,000 Free Activity: Smelting (84gp) Current 3FC Information Fight 1 Time Between Fights: Prebuffs/Ongoing Effects: none Items Used: 2 rocks Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Profession (smelting): 84 gp |
| #496mcjarvisJan 23, 2007 8:06:05 | The Fight Round 0: Initiative: Rub: 23 Toron: 11 Round 1: Rub drinks potion of mage armor. Toron Applies poison to quarterstaff, draws another poison Failure check: 6/20 pass Rub HP: 29/29 AC 21 [Mage Armor ends round 11] Toron HP: 29/29 AC 17 [Poison on Quarterstaff] Round 2: Rub activates Dorjes of Offensive Precog & stowes it Toron applies poison to other end of quarterstaff, draws another poison. Failure check: 14/20 pass Rub HP: 29/29 AC 21 [Mage Armor ends round 11, Offensive Precog ends round 42] Toron HP: 29/29 AC 17 [Poison on both ends of Quarterstaff] Round 3: Rub draws dorjes of hammer & activates skate. Toron draws poison & applies it to a kama. check: 2/20 pass Rub HP: 29/29 AC 21 [Mage Armor ends round 11, Offensive Precog ends round 42, Skate ends round 23] Toron HP: 29/29 AC 17 [Poison on both ends of Quarterstaff & on kama] Round 4: Rub Drops stone, draws stone of vigor, manifests it. Toron draws another kama & applies poison to it. Failure check: 6/20 pass Rub HP: 39/29 AC 21 [Mage Armor ends round 11, Offensive Precog ends round 42, Skate ends round 23, Vigor ends round 24] Toron HP: 29/29 AC 17 [Poison on both ends of Quarterstaff & on 2 kamas] Round 5: Rub moves out. Toron draws oil of Shilleglah and applied it to the Quarterstaff Rub HP: 39/29 AC 21 [Mage Armor ends round 11, Offensive Precog ends round 42, Skate ends round 23, Vigor ends round 24] Toron HP: 29/29 AC 17 [Poison on both ends of Quarterstaff & on 2 kamas, Shilleglah ends round 16] Round 6: Rub moves to the stream & stops, waiting for his opponent patiently. Toron draws & uses potion of mage armor. Rub HP: 39/29 AC 21 [Mage Armor ends round 11, Offensive Precog ends round 42, Skate ends round 23, Vigor ends round 24] Toron HP: 29/29 AC 21 [Poison on both ends of Quarterstaff & on 2 kamas, Shilleglah ends round 15, Mage Armor ends round 16] Round 7 & 8: Rub waits. Toron moves out. Rub (readies to manifest metaphysical weapon on sight) Toron moves out. Rub manifests. Rub HP: 39/29 AC 21 [Mage Armor ends round 11, Offensive Precog ends round 42, Skate ends round 23, Vigor ends round 24, Metaphysical weapon ends round 18] Toron HP: 29/29 AC 21 [Poison on both ends of Quarterstaff & on 2 kamas, Shilleglah ends round 15, Mage Armor ends round 16] Round 9: Upon seeing Toron, Rub makes a very cinematic running jump over the river. Opponents are now on the same side of the stream! Toron walks up to Rub & whacks him with the stick. 21 hit! damage: 2d6+5=13 Fort save for poison Elan spends 1 pp to improve resistance)(1)+11=12 I can't believe it.... Next round: Toron CDG: 4d6+10=26 damage. Fort save: impossible. Toron wins |
| #497sjiggieJan 23, 2007 13:09:15 | The Fight [Sblock=Wisp]Wisp Gender and Race: (Male) (Tallfellow Halfling) Size and Type: Small Humanoid (Tallfellow Halfling, Psionic) Height: 3'9", Weight: 30lbs, Age: 32 Alignment: True Neutral Egoist 5 [ECL 5] Experience/Lv: (12,400)/(15,000) Abilities: STR 6 (-2) [0pts][8Base, -2Race] DEX 16 (+3) [6pts][14Base, +2 Race] CON 14 (+2) [6pts] INT 19 (+4) [16pts][16base, +1lv] WIS 14 (+2) [6pts] CHA 10 (+0) [2pts] Statistics: HP: 32 [5HD] [4ego, +(2.5*4)ego, +(2*5)con, +(2*4)psionic body] AC: 22 [+1Size, +3Dex, +5Armor, +3shield] Touch AC: 14 [+1size, +3dex] Flat-Footed AC: 19 [+1size, +5Armor, +3shield] Initiative: +3 [+3Dex] Base Attack Bonus: +2 [+2ego] Grapple: -4 [+2BAB, -4Size, -2Str] Speed: 20ft Encumbance: 0-15 (light), 16-30 (medium), 31-45 (heavy) Weight carried: 12.75lb Saves: [+2moral, fear] Fortitude: 5 [1ego, +1racial, +2con, +1item] Reflex: 6 [1ego, +1racial, +3dex, +1item] Will: 8 [4ego, +1racial, +2wis, +1item] Attacks: [+1racial thrown/slings] small Shortspear (Crystal, Deep) +2 meele 1d4-2 ( |
| #498sjiggieJan 23, 2007 13:20:34 | Setup The Fight: Wisp vs Treetall Fight Info Wisp will be referred as "Wisp" and Red is the color Treetall will be referred as "Treetall" and Blue is the color All rolls are HERE Initiative Wisp starts in the 1 square in the Center, holding power stone of levetate & shield Treetall starts in the 2 square in the middle, holding Bag of Tricks in one hand and an Oil of Invisibility in the other. Wisp 1!+3=4 Treetall 19+2=21 Round 1 Treetall draws a animal from his bag of tricks it’s a wolf and orders it to grapple Wisp. Since it can’t see an opponent it moves to the south. At the end of it’s first movement it sees Wisp and moves towards him. Treetall then applies then an oil of invisibility on himself and turns invisible. Wisp manifest levetate from his stone and drops the stone. Wisp 32/32hp 12/12pp AC:22 Levetate (ends round 101) - Psi 16/16hp AC:18[/color] Treetall 33/33hp 6/6sp AC:15 Invisible (ends round 31) Wolf 13/13hp AC:14 |
| #499mitzavolchenkoJan 23, 2007 15:21:29 | TIM Thunder and Lightning
Chicken Scratch Ready for (Month) (Day) [Fight (?)] - (Free Activity) or Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or Ready for (Month) (Day) - (Full Activity) or Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or Ready for (Month) (Day) - Campaign: (Campaign Name) or Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #500pitlords_dupJan 24, 2007 15:01:45 |
Characters on Quests & Missions:
Characters on World Event: [Week 5/6]
Characters doing Full Activities:
LEVEL 3 FIGHTS
Pairings done by Caterane. Battles of Gladius
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| #501maraxusJan 24, 2007 15:42:22 | Cupid De Locke (McJarvis) Cupid De Locke
Proud member of the Battlesong Duet. Members: Cupid De Locke Tessero Valis Chicken Scratch Ready for (Month) (Day) [Fight (?)] - (Free Activity) or Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or Ready for (Month) (Day) - (Full Activity) or Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or Ready for (Month) (Day) - Campaign: (Campaign Name) or Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #502zombiegleemaxJan 25, 2007 10:33:32 | Qwogi Drellfarrow vs. Hiisi Ivaldi Qwogi Drellfarrow Ready for January 24 [Fight (1)] - (Guard Home[Free]) |
| #503zombiegleemaxJan 25, 2007 13:47:23 | Gakhnalak Strongjaw vs. Gell Thokk ![]() ![]() Strongjaw Ready for Jan. 24 [Fight 3] - Craft idols for 54 gp |
| #504MindWandererBJan 25, 2007 22:38:59 | Eraca Moralta (Zevox) vs Zassl (Maraxus): MindWandererB [ECL9, Plains] Eraca Moralta (Elf Ranger/Diviner)
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| #505MindWandererBJan 25, 2007 22:40:29 | Beginning of setup is [post=11293333]here[/post]. Tactic for Zassl Mayday! Long Range opponent on the long range Map. Okay, the fight will begin with Bubba in a position like 3,8, behind cover, Zassl will be a bit innermore (like 4,8) and Pockedwyrm another bit more innermore (like 5,8). Bubba has the Axes out. Zassl has out the scroll of Acid Arrows in his buckler-hand. Fight beginns. Take improved cover and prone position and hide, or, if the opponent is to the one side from which he can look at my position (like northwest when I'm at 8,4), then first swich the cover (like to 8,4) and take improved cover there. Same counts for Bubba. First round, cast Mirror image. There should always be at least 2 images. Second round, Shield, unless the opponent rapidly closes in, see below. The mirror image is top priority Second priority however is "When she is at 180 ft, at the ground, cast Black Tentacles at her". If she end's her movement mysteriously 185 or 190 ft away from me, ready an action to do so. Okay, now there are many thinks possible: Opponent hiding: Shout out where I am. "Stop hiding". If she does not show herself, too: Zassl will take out Expeditious Retreat and put away Acid arrows. Next turn Bubba and Zassl stand up (stay behind improved cover), Zassl casts expeditous retreat. Next turn: Bubba moves out scouting. As soon as the opponents general direction is known, (indicated by being shot at), Zassl and Bubba double move and run into that direction, Bubba providing cover for Zassl along the way. Once at good range, cast the black tentacles at her (or the middle of the hedge, if we haven't made her out clearly). This leads to Opponent grappled: Can tentacles be enfeebled? I don't think so and under this contingency, I'd like to cloose near Eraca and shoot Ray of enfeeblement untill she is hit. After this, shoot her with the good, old crossbow. Opponent seen - not flying: When I see her, either from the start, or when I reveal myself, show her my long range: Acid arrows, 3 of them, 520 ft range, no range penalties. After that cast expeditious retread and close in for the tentacles as described above. Opponent flying: I fear, she will like this and there is hardly anything I can do here. Again, shoot the Acid arrows as soon as possible. Stay prone, behind cover. If she flies over me, wait a round. Should she shoot with a bow, Bubba will make the cover. Should she shoot with Lighting bold, hope for a sucessfull reflex save and recast false life. Twice. After the lighting bolds, or if Eraca does not seam to want to cast them, Pocketwyrm will come out. Cast mirror image on Pocketwyrm. Cast Vampiric touch and have pockedwyrm deliver it, while shooting with the heavy crossbow. If hit by dispel magic, recast (if necessary) Mage armor (always, but from the scroll first) and false life, if she did not cast the lighting bolds yet. Keep one spell in reserve however. She can outresource me here but it won't be cheap. If she goes down after 50 rounds, go for melee with everything left, Bubba's Axes, Pocketwyrms sting and Zassl's mace. Flank. However first use a Ray of enfeeblement against her (without accepting a "Shoot into melee" or "cover" penalty). I see that this is a very big set of tactics. This means two thinks: 1. I have probably forgotten some important parts. 2. I'm not to angry if you overlook something. Just try to act within the spirits of these lines. PS: Please don't use shocking grasp. Thanks for pitlording. |
| #506zevoxJan 26, 2007 7:44:46 | Hassan Sabbah, Human Rogue/Psion [post=6466576]Activities[/post]:<br />
Attack Package: Ambush<br />
<br />
Free: Slight of hand for money (161+10%=177gp)<br />
Free: Gather info for credits (max 208gp item)<br />
Automatic: Political Carreer +22% XP rewards per fight (base GP reward on augmented XP total)<br />
Automatic: Court Connections +10% to slight of hand free activity |
| #507zevoxJan 26, 2007 7:46:14 | Setup can be found [post=11295326]here[/post]. The Fight! Conventions The conventions for this fight are as follows. Jar-red will be in red. Hassan will be in blue. His ally acts on his turn. Besthira will be in green. All rolls can be found here. Placement Jar-red starts in box 1, space 4,27, holding nothing. Hassan starts in box 3, space 2,2, holding a scroll of invisibility. Mugwump and his psicrystal are in front of him. Besthira starts in box 2, space 27,27, holding a potion of mage armor and a silver gauntlet. Initiative Jar-red rolls a 21 and will go first. Besthira rolls a 12 and will go second. Hassan rolls a 9 and will go third. Round 1 Jar-red attempts to shift to his animal form, but cannot quite control his wild powers. (Control Shape [4]+10=14 vs DC 20.) Besthira drinks her potion and slips on her gauntlet. Hassan casts invisibility from his scroll, vanishing from sight, then draws another scroll. (UMD [7]+16=23 vs DC 23.) Jar-red: 61/61 hp; AC 23; (4,27) Besthira: 48/48 hp; AC 33; (27,27); Mage Armor (long) Hassan: 16/16 hp; AC 13; 9/9 pp; (2,2); Invisibility (ends 31) - Mugwump: 32/32 hp; AC 17; (3,3) - Psicrystal: 8/8 hp; AC 17; (same as Mugwump) Round 2 Jar-red successfully shifts to his animal state and starts moving south, but sights Besthira on the way and quickly does an about-face to head towards her. (Control Shape [12]+10=22 vs DC 20.) Besthira, seeing Jar-red too, knows not to go west, so she heads south, drawing her bow as goes and readying to shoot Hassan on pinpointing. She spots his Choker off to the soutwest. Hassan reads off his scroll of invisibility, causing Mugwump to vanish from sight before Besthira's eyes! He then draws a scroll of silence. (UMD [14]+16=30 vs DC 23.) Jar-red: 61/61 hp; AC 23; (6,28) Besthira: 48/48 hp; AC 33; (29,22); Mage Armor (long) Hassan: 16/16 hp; AC 13; 9/9 pp; (2,2); Invisibility (ends 31) - Mugwump: 32/32 hp; AC 17; (3,3); Invisibility (ends 32) - Psicrystal: 8/8 hp; AC 17; (same as Mugwump) Round 3 Jar-red moves after Besthira and sets up to pounce next round. Besthira contemptibly ignores the Were-Deinonychus and continues as before, moving towards where she believes Hassan to be and keeping her hand on her bow. Hassan tries to read off his silence spell, but stumbles over the intricate passes of the spell. (UMD [6]+16=22 vs DC 23.) Jar-red: 61/61 hp; AC 23; (29,25) Besthira: 48/48 hp; AC 33; (29,16); Mage Armor (long) Hassan: 16/16 hp; AC 13; 9/9 pp; (2,2); Invisibility (ends 31) - Mugwump: 32/32 hp; AC 17; (3,3); Invisibility (ends 32) - Psicrystal: 8/8 hp; AC 17; (same as Mugwump) Round 4 Jar-red pounces on Besthira, but hits only with one claw, and the were-creature's flesh closes the wound as fast as he cut it. (Pounce (needs 20s to hit AC 33) [1], [2], [20!], [15], confirm [17]+11=28 vs AC 33, damage cannot overcome DR 10/silver.) Besthira is forced to accept an AoO to continue her plan, and deftly evades it. She readies as before. (Jar-red AoO [9].) Hassan tries again at his silence scroll, and this time it goes off, surrounding his psicrystal in a field sound-dead field. He then draws a stone of dissolving weapon while Mugwump moves off towards Besthira. (UMD [15]+16=31 vs DC 23.) Jar-red: 61/61 hp; AC 23; (29,17) Besthira: 48/48 hp; AC 33; (29,10); Mage Armor (long) Hassan: 16/16 hp; AC 13; 9/9 pp; (2,2); Invisibility (ends 31) - Mugwump: 32/32 hp; AC 17; (21,2); Invisibility (ends 32) - Psicrystal: 8/8 hp; AC 17; (same as Mugwump); Silence (ends 34) Round 5 Jar-red pounces on Besthira, but cannot touch her. (Pounce [9] and [4], claws not rolled as they cannot damage.) Besthira moves as before, not even annoyed by Jar-red's bite, and readies. She is aware of a hole in her blindsense, which worries her, but she is not certain what to do about it. (Jar-red AoO [7].) Hassan uses his stone to coat one of his arrows in deadly, dissolving acid, then draws his wand of true strike. Mugwump moves up to Besthira, and as Hassan's psicrysal leaps off its shoulder he grabs onto the Werebat, somehow holding his much larger foe tightly! (UPD [9]+18=27 vs DC 23, Mugwump touch [7]+9=16 vs AC 12, grapple [19]+10=29 vs Besthira [9]+19=28, damage impossible.) Jar-red: 61/61 hp; AC 23; (29,11) Besthira: 48/48 hp; AC 33; (28,4); Mage Armor (long) Hassan: 16/16 hp; AC 13; 9/9 pp; (2,2); Invisibility (ends 31); Dissolving Weapon (arrow) - Mugwump: 32/32 hp; AC 17; (28,3) - Psicrystal: 8/8 hp; AC 17; (27,2); Silence (ends 34) Round 6 Jar-red, happy to take advantage of Besthira's sudden lack of maneuverability, poucnes on Besthira. He bties into her, but it is as futile as his last blow. (Attacks [1!]+13=14, [13]+11=24, [2]+11=13, [20!]+11=31 vs AC 23, bite confirm [11]+11=22 vs AC 23, damage claw impossible, damage bite [3]+[3]+3=9-10=0.) Besthira flurries her way out of her grapple, disengaging from Mugwump. (Grapple [11]+17=28 vs Mugwump [15]+10=25.) Hassan moves in closer to Besthira, drawing his bow as he goes. Mugwump quick-steps to at least get in better possible flanking position for Jar-red, then begins to try for grapples again. He fails to even touch them, however. The little psicrystal can only marvel at how easy its job has been thus far. (Mugwump touch attacks [10]+7=17, [8]+7=15, [12]+7=19 vs touch AC 22.) Jar-red: 61/61 hp; AC 23; (29,5) Besthira: 48/48 hp; AC 33; (27,5); Mage Armor (long) Hassan: 16/16 hp; AC 13; 9/9 pp; (14,2); Invisibility (ends 31); Dissolving Weapon (arrow) - Mugwump: 32/32 hp; AC 17; (27,3) - Psicrystal: 8/8 hp; AC 17; (27,2); Silence (ends 34) Round 7 Jar-red steps to flank with Mugwump, then full attacks, but still cannot hit Besthira. (Talons/bite [4], [17].) Besthira accepts a couple of AoOs (which are useless as usual) in order to continue her plan, moving (ironically, just barely not far enough to get her blindsense back) and readying against Hassan. (AoOs Jar-red [11], Mugwump touch [10]+9=19 vs AC 22.) Hassan backs up a bit and activates his wand of true strike. Mugwump follows Besthira and tries a grapple, but fails. Completely beneath Besthira's notice or care, the psicrystal moves around her and back towards its master. (UMD [17]+16=33 vs DC 20, Mugwump touch [15]+7=22 vs AC 22, grapple [11]+10=21 vs Besthira [2]+19=21, higher mod wins, touch [1!]+7=8 vs AC 22.) Jar-red: 61/61 hp; AC 23; (28,6) Besthira: 48/48 hp; AC 33; (23,2); Mage Armor (long) Hassan: 16/16 hp; AC 13; 9/9 pp; (10,2); Invisibility (ends 31); Dissolving Weapon (arrow) - Mugwump: 32/32 hp; AC 17; (25,2) - Psicrystal: 8/8 hp; AC 17; (20,2); Silence (ends 34) Round 8 Jar-red pounces again, but fails to hit Besthira. (Attacks [17], [16].) Besthira moves forward over the psicrystal, guessing it to be trying to get between her and her prey, and readies. (AoOs Jar-red [9], Mugwump [8]+7=15 vs AC 22.) Hassan moves into sneak attack range and fires his super-shot, sinking his silver arrow deep into Besthira's skin - but not nearly deep enough. As he fades into visibility, her ready goes off, and her arrow strikes just as true as his, leaving Hassan gasping for breath. Mugwump charges Besthira, but fails both of his attempts to grapple her again. (Hassan super-shot [4]+30=34 vs AC 23, damage [3]-2+[1]+[1]+[1]+[6]+[4]+[6]+[5]+[1]+[1]+[4]=31, Besthira ready [12]+14=26 vs AC 13, damage [2]+[6]+8=16, Mugwump charge [15]+9=24 vs touch AC 22, grapple [10]+10=20 vs Besthira [11]+19=30, touch [10]+7=17 vs AC 22.) Jar-red: 61/61 hp; AC 23; (25,3) Besthira: 17/48 hp; AC 33; (17,2); Mage Armor (long) Hassan: 0/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (19,2) - Psicrystal: 8/8 hp; AC 17; (14,2); Silence (ends 34) Round 9 Jar-red moves up to Besthira and strikes with his talons, but misses. (Attack [10].) Besthira moves up to melee with Hassan, rending him in half with one swipe of her claw. (Attack [3]+14=17 vs AC 13, damage [4]+8=12.) Without Hassan, Mugwump simply continues in hopes of helping Jar-red win - but still cannot connect with Besthira. (Charge [2]+9=11 vs AC 22, touch [2]+7=9 vs AC 22.) Also, I'll now stop keeping track of the psicrystal, since its role is done with. Jar-red: 61/61 hp; AC 23; (19,1) Besthira: 17/48 hp; AC 33; (13,2); Mage Armor (long) Hassan: -10/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (15,2) Round 10 Jar-red pounces again, but fails to connect. (Attacks [19] and [17].) Besthira turns about and grabs Jar-red, missing with the first attempt, but grabbing ahold painfully with the second. (Attacks [1!]+12=13 vs AC 17, [10]+12=22 vs AC 17, grapple [5]+17=22 vs Jar-red [5]+11=16, damage [8]+8-1=16.) At this point I ran this for a while with Jar-red and Mugwump trying to move the grapple to the magma; then I remembered this was only to be done if Hassan lived yet. So from here Mugwump stays out of grapples, Jar-red tries to escape them, and some rolls will probably seem odd because of this. Mugwump joins the grapple. (Grab auto-succeeds, grapple [15]+10=25 vs Besthira [2]+17=19.) Jar-red: 46/61 hp; AC 23; (14,1) Besthira: 17/48 hp; AC 33; (13,2); Mage Armor (long) Hassan: -10/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (15,2) Round 11 Jar-red manages to escape the grapple. (Grapple [16]+11=27 vs Besthira [6]+17=23.) Besthira flurries with her gauntlet to get back in it, but fails to hit Jar-red. (Attacks [2]+12=14 vs AC 17, [8]+12=20 vs AC 17, grapple [6]+17=23 vs Jar-red [11]+11=22, damage [2]+7=9.) Mugwump strikes futilely. (No 20s = no chance to damage.) Jar-red: 37/61 hp; AC 23; (14,1) Besthira: 17/48 hp; AC 33; (13,2); Mage Armor (long) Hassan: -10/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (15,2) Round 12 Jar-red fails to escape the grapple. ([8]+11=19 vs Besthira [7]+17=24.)\ Besthira flurries, punching Jar-red solidly once. (Flurry [2]+8=10 and [17]+8=25 vs AC 24, damage [6]+7=13.) Mugwump does nothing. (One 20, confirm 17 fails.) Jar-red: 24/61 hp; AC 23; (14,1) Besthira: 17/48 hp; AC 33; (13,2); Mage Armor (long) Hassan: -10/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (15,2) Round 13 Jar-red fails to escape the grapple. (Grapple [3]+11=14 vs [14]+17=31.) Besthira flurries, smacking Jar-red hard once. ([15]+8=23 and [19]+8=27, damage [7]+7=14.) Mugwump does nothing important (no 20s). Jar-red: 10/61 hp; AC 23; (14,1) Besthira: 17/48 hp; AC 33; (13,2); Mage Armor (long) Hassan: -10/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (15,2) Round 14 Jar-red fails to escape the grapple. ([3]+11=14 vs Besthira [3]+17=20.) Besthira attacks, smacking Jar-red once. ([20!]+8=28 and [2]+8=10 vs AC 24, confirm [14]+8=22 vs AC 24, damage [2]+7=9.) Mugwump does nothing important (One 20, confirm 12 fails.) Jar-red: 1/61 hp; AC 23; (14,1) Besthira: 17/48 hp; AC 33; (13,2); Mage Armor (long) Hassan: -10/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (15,2) Round 15 Jar-red fails to escape the grapple. ([15]+11=26 vs Besthira [11]+17=28.) Besthira flurries but misses. ([11]+8=19 and [1!]+8=9 vs AC 24.) Mugwump strikes Besthira to no noticable effect. (One 20, 20 doesn't confirm.) Jar-red: 1/61 hp; AC 23; (14,1) Besthira: 17/48 hp; AC 33; (13,2); Mage Armor (long) Hassan: -10/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (15,2) Round 16 Jar-red fails to escape the grapple. ([7]+11=18 vs Besthira [15]+17=32.) Besthira flurries, but misses. ([9]+8=17 and [9]+8=17 vs AC 24.) Mugwump does nothing (One 20, confirm 9 fails.) Jar-red: 1/61 hp; AC 23; (14,1) Besthira: 17/48 hp; AC 33; (13,2); Mage Armor (long) Hassan: -10/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (15,2) Round 17 Okay, since rolls from here shouldn't be confusing in the roller, I'm going to speed this up by not noting them here. Jar-red fails to escape the grapple. Besthira fails to hurt Jar-red. Mugwump does nothing of note. Jar-red: 1/61 hp; AC 23; (14,1) Besthira: 15/48 hp; AC 33; (13,2); Mage Armor (long) Hassan: -10/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (15,2) Round 18 Jar-red fails to escape. Besthira fails to hit. Mugwump fails to crit. Round 19 Jar-red escapes! Besthira escapes from Mugwump. Mugwump fails to re-grapple Besthira. Round 20 Jar-red full attacks, but misses (no 20s). Besthira fails to resume the grapple with Jar-red. Mugwump cannot even touch Besthira. Round 21 Jar-red misses. Besthira finally resumes the grapple, dealing 15 damage, which kills Jar-red. Game, set, and match. Jar-red: -10/61 hp; AC 23; (14,1) Besthira: 15/48 hp; AC 33; (13,2); Mage Armor (long) Hassan: -10/16 hp; AC 13; 7/9 pp; (12,2) - Mugwump: 32/32 hp; AC 17; (15,2) |
| #508TelinArthoJan 26, 2007 13:06:11 | Maya Redwine Ready for January 24 [Fight 2] - Free Activity: Craft (Blacksmithing, 88 gp) Maya Redwine Gender and Race: Female Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'1", 101 lbs. Age: 16 Alignment: Neutral Good ECL: Psychic Warrior 1/Psion (Nomad) 3 Experience: 8675/10,000 Guild: The Loyalists ([thread=732214]LOY[/thread]) ![]() Attributes STR 14 (+2) [06 pts] [14 Base] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] INT 17 (+3) [10 pts] [16 Base, +1 lvl4] WIS 12 (+1) [04 pts] [12 Base] CHA 12 (+1) [04 pts] [12 Base] Miscellaneous Statistics Hit Points: 23 [4 HD] [8 PsiWar1 + 2.5*3 (Psion) + 2*4 (Con)] Armor Class: 19, Touch 11, Flat 18 [10 Base, 1 Max Dex, 8 Armor] Initiative: +2 [2 Dex] Base Attack Bonus: +1 [0 PsiWar, 1 Psion] Grapple: +3 [1 BAB, 2 Str] Speed (Land): 20 ft (Run x3) [30 Base, -10 Heavy Armor] Weight Carried: 98.9 lbs, Medium encumbrance [0-58 (Light), 59-117 (Medium), 118-175 (Heavy)] Speed (Mounted): 60 ft [60 Base] Mount Weight Carried: 229.9 lbs, Light encumbrance [0-230 (Light), 231-460 (Medium), 461-690 (Heavy)] Saves Fortitude: +5 [2 Con, 2 PsiWar, 1 Psion] Reflex: +3 [2 Dex, 0 PsiWar, 1 Psion] Will: +3 [1 Wis, 0 PsiWar, 2 Psion] Melee Attacks Adamantine Greatsword +4, 2d6+3 (19-20/x2), Slashing [2 Str, 1 BAB, 1 Enhancement] (Sunder: +12, ignores hardness less than adamantine) Silver Armor SpikesMa +4, 1d6+1 (20/x2), Piercing [2 Str, 1 BAB, 1 Enhancement] Deepcrystal Lance +4, 1d8+3 (20/x3), Piercing, 10' Reach [2 Str, 1 BAB, 1 Enhancement] (2x damage on mounted charge) (Power Attack up to -1 to hit, +2 damage; Expend focus for +2d6 damage) Ranged Attacks Longbow +3, 1d8, (20/x3), Range 100 ft, Piercing [2 Dex, 1 BAB] (+1 to hit/damage within 30 feet; Expend focus for +2d6 damage) Powers Known Level 1 [PsiWr] Empty Mind Level 1 [DC 14] BoltA3, DecelerationA2, Force ScreenA4, Psionic Grease, Offensive PrecognitionA3, VigorA1 Level 2 [DC 15] Ego WhipA4 Power Points Available Per Fight: 5 [15 Total Power Points / 3, rounded up: 0 PsiWar, 0 Wis, 11 Psion, 4 Int] Manifester Level: 1st and 3rd, respectively Power Points available for fight 1: 5 [N/A] Feats Point-Blank ShotLvl 1(+1 to hit/damage within 30 feet) Psionic WeaponHuman(Expend focus for +2d6 melee damage) Power AttackPsiWar 1(Take -1 to hit for +1 to damage, or +2 to damage for 2-H weapon) Psionic ShotPsion 1(Expend focus for +2d6 ranged damage) Improved SunderLvl 3(No AoO, +4 to hit when sundering) Skills Total Skill Points: 42 [24 Psychic Warrior, 18 Nomad] Languages: Common, Auran, Celestial, Sylvan [1 Racial, 3 Int] Armor Check Penalty: -6 [-6 Armor] Balance: -4 [2 Dex, 0 Ranks, -6 ACP] Climb: -4 [2 Str, 0 Ranks, -6 ACP, etc] Concentration: +9 [2 Con, 7 Ranks (4 PsiWar, 3 Nomad)] Craft (Armorsmithing): +10 [3 Int, 5 Ranks (5 Psiwar), 2 Tools] Craft (Blacksmithing): +12 [3 Int, 7 Ranks (4 Psiwar, 3 Nomad), 2 Tools] (Income: 22*4 = 88 gp) Craft (Weaponsmithing): +10 [3 Int, 5 Ranks (4 Psiwar, 1 Nomad), 2 Tools] Hide: -4 [2 Dex, 0 Ranks, -6 ACP, etc] Jump: -4 [2 Str, 0 Ranks, -6 ACP, etc] Knowledge (Arcana): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Dungeoneering): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Nature): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Nobility & Royalty): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (The Planes): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Psionics): +4 [3 Int, 1 Rank (1 PsiWar)] Knowledge (Religion): +4 [3 Int, 1 Rank (1 Nomad)] Listen: +1 [1 Wis, 0 Ranks] Move Silently: -4 [2 Dex, 0 Ranks, -6 ACP] Psicraft: +4 [3 Int, 1 Rank (1 Nomad)] Ride: +9 [2 Dex, 7 Ranks (4 PsiWar, 3 Nomad] (+2 stay in saddle) Spot: +2 [1 Wis, 1 Rank (2 PsiWarCC)] Survival: +2 [1 Wis, 1 Rank (1 Nomad)] Conditional Modifiers - None. Prefight Actions - Gain psionic focus. - Bring Calabash. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Full Plate [50 lbs][750C gp] Darkwood Buckler [2.5 lbs][107.5C gp] Adamantine Greatsword [8 lbs][1525C gp] Silver Armor SpikesMa[10 lbs][185[post=11074371]C[/post] gp] Deepcrystal Lance [10 lbs][505[post=11074371]C[/post] gp] Longbow [3 lbs][75 gp] 100 Cold Iron Arrows [0.15 lb each = 15 lbs] [0.1 gp each = 10 gp] 44 charges Dorje of Vigor [ML 2A] [0.1 lbs] [1500 gp] 49 charges Dorje of Enlarged Crystal Shard [ML 2A] [0.1 lbs] [1500 gp] Expendable Items 2 Potions of Protection from Evil [CL 1] [0.2 lbs][100 gp] 1 Potion of Protection from Good [CL 1] [0.1 lbs][50 gp] 1 Power Stone of Biofeedback [ML 1] [0 lbs][25 gp] 1 Power Stone of Entangling Ectoplasm x4 [ML 1] [0 lbs][100 gp] 2 Power Stones of Metaphysical Weapon [ML 1] [0 lbs][50 gp] 2 Power Stones of Skate [ML 2] [0 lbs][100 gp] 2 Power Stones of Synesthete [ML 1] [0 lbs][50 gp] 2 Power Stones of Expansion [ML 3A] [0 lbs][300 gp] Max total (ECL2 x 50): 800 gp Equipment on Calabash/Centurion [150 gp each = 300 gp] Military Saddle [30 lbs][20 gp] Equipment at Home 118 Cold Iron Arrows [0.15 lb each][0.1 gp each = 11.8 gp] Artisan's Tools (Armorsmithing), Masterwork [5 lbs][55 gp] Artisan's Tools (Blacksmithing), Masterwork [5 lbs][55 gp] Artisan's Tools (Weaponsmithing), Masterwork [5 lbs][55 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 2 Maximum CA of allies per fight: CA 2 Calabash and Centurion, Light Warhorses [font=courier new]Gender and Race: Male Light Warhorse (Large Animal) Alignment: Neutral Attributes STR 16 (+3) [16 Default] DEX 13 (+1) [13 Default] CON 17 (+3) [17 Default] INT 02 (-4) [02 Default] WIS 13 (+2) [13 Default] CHA 06 (-2) [06 Default] Miscellaneous Statistics Hit Points: 22 [3 HD] [(4.5+3) * 3] Armor Class: 14, Touch 10, Flat 13 [[i]10 Base, -1 Size, 1 Dex[/i], 4 Natural] Initiative: +1 [1 Dex] Base Attack Bonus: +2 [2 Animal] Grapple: +9 [2 BAB, 3 Str, 4 Size] Speed (Land): 60 ft [60 Base] Saves Fortitude: +6 [3 Con, 3 Animal] Reflex: +4 [1 Dex, 3 Animal] Will: +2 [1 Wis, 1 Animal] Melee Attacks Hoof +4, 1d4+3 (20/x2), Bludgeoning [3 Str, 2 BAB, -1 Size] Bite -1, 1d3+1 (20/x2), Bludgeoning/Slashing/Piercing [3 Str, 2 BAB, -1 Size, -5 Secondary] Feats EnduranceLvl 1(+4 to checks involving endurance) RunLvl 3(Run at 5x speed, don't lose Dex bonus, +4 running rump) Skills Languages: None. [0 Racial, 0 Int] Total Skill Points: 6 [6 Animal] Armor Check Penalty: -0 [0] Balance: +1 [1 Dex, 0 Ranks] Climb: +3 [3 Str, 0 Ranks] Hide: -3 [1 Dex, 0 Ranks, -4 Size] Jump: +15 [3 Str, 0 Ranks +12 speed] (+4 running jump) Listen: +4 [1 Wis, 3 Ranks (3 animal)] Move Silently: +1 [1 Dex, 0 Ranks] Spot: +3 [1 Wis, 3 Ranks (3 animal)] Non-Combat Abilities: Low-light vision, Scent Tricks: Combat Riding package (attack, come, defend, down, guard, heel) |
| #522mitzavolchenkoJan 30, 2007 2:25:34 | Varsh Varsh Current 3FC Information Current week Fight 1 Time Between Fights: ? hrs Prebuffs/Ongoing Effects: N/A Items Used: None Spells or Powerpoints Used: N/A x/day Abilities Used: None Free Activity: None |
| #523macbreaJan 30, 2007 17:31:08 | ignore |
| #524macbreaJan 30, 2007 17:38:35 | Valen Sky Valen Sky "I'd rather be lucky than good." Gender and Race: Male Human Size and Type: Medium Humanoid (Human, psionic) Height and Weight: 5'6' 140lbs [post=10185774][changed from 150 lbs][/post] Age: 21 years old Alignment: Neutral Good ECL: Ranger 2/Psion (Egoist) 4/Slayer 1 (ECL 7) Experience: 21266/28000 Guild: LOY Skill Packages Enabled [post=6466576]Scout (Attack)[/post] Attributes STR 14 (+2) [06 pts] [14 Base] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 17 (+3) [10 pts] [16 Base, 1 Level] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 41 [7 HD] [8 Ranger + (4.5 Ranger) + (4.5 Slayer) + (2.5 Psion x 4) + (7 HD x 2 Con)] Armor Class (Normal): 19 (+1 Dodge, +4 Force Screen, +4 Mobility, +2 Animal Affinity-Dex) [10 Base, 3 Dex, 4 Armor, 1 Enhancement, 1 Deflection] Armor Class (Touch): 14 (+1 Dodge, +4 Mobility, +2 Animal Affinity-Dex) [10 Base, 3 Dex, 1 Deflection] Armor Class (Flat-Footed): 16 (+4 Force Screen) [10 Base, 4 Armor,1 Enhancement, 1 Deflection] Initiative: +3 [3 Dex] Base Attack Bonus: +5 [2 Ranger 2,2 Psion 4, 1 Slayer 1] Grapple: +7 [5 BAB, 2 Str, 0 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 32.3 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +7 (+2 Animal Affinity-Con) [2 Con, 3 Ranger, 1 Psion, 0 Slayer, 1 Enhancement] Reflex: +8 (+2 Animal Affinity-Dex) [3 Dex, 3 Ranger, 1 Psion, 0 Slayer, 1 Enhancement] Will: +8 (+2 when Psicrystal is within 1 mile, +2 Animal Affinity-Wis) [1 Wis, 0 Ranger, 4 Psion, 2 Slayer, 1 Enhancement] Melee Attacks +1 Adamantine Greatsword +8, 2d6+4, (19-20/x2), slashing (Ignores Hardness up to 20, +2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB, 1 Enhancement] Dagger +7, 1d4+2, (19-20/x2), piercing (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB] [mwk] Alchemical Silver Dagger +8, 1d4+1, (19-20/x2), piercing (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB, 1 Enhancement] Ranged Attacks [mwk] Deepcrystal Composite Longbow (Mighty +2) +9, 1d8+2, (20/x3), Range 110 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, Human (Psionic), +2d6 for 2PP) [3 Dex, 5 BAB, 1 Enhancement] Rapid Shot: [mwk] Deepcrystal Composite Longbow (Mighty +2) +7/+7, 1d8+2, (20/x3), Range 110 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, Human (Psionic), +2d6 for 2PP) [3 Dex, 5 BAB, 1 Enhancement, -2 Rapid Fire] Dagger +8, 1d4+2, (19-20/x2), Range 10 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, Human (Psionic)) [3 Dex, 5 BAB] [mwk] Alchemical Silver Dagger +9, 1d4+1, (19-20/x2), Range 10 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, Human (Psionic)) [3 Dex, 5 BAB, 1 Enhancement] Special Attacks & Abilities Human Traits: Bonus feat 1 extra skill point per level (4 at 1st) Ranger Abilities: Proficiency with all Simple and Martial Weapons Proficiency with Light Armor and Shields (not Tower shields) +2 Favored Enemy: Humanoid (Elves) (+2 to Damage, Bluff, Listen, Spot, Sense Motive, Survival) Wild Empathy Combat Style: Rapid Fire Feat while in light or no armor Psion Abilities: Access to Egoist Discipline Bonus Feat Slayer Abilities: Proficiency with all simple and martial weapons and with all types of armor Favored Enemy: Humanoid (Human, Psionic) (+2 to Damage, Bluff, Listen, Spot, Sense Motive, Survival) Enemy Sense Powers Readied Level 1 [DC 14] Vigor, Prescience-Offensive, Precognition-Offensive, Force Screen, Entangling Ectoplasm Level 2 [DC 15] Animal Affinity, Energy Adaption-Specified, Chameleon, Concussive Blast Power Points Available Per Fight: 8 [23 Total Power Points / 3, rounded up] Total Power Points: [(+0 Ranger 2, +17 Psion 3, +6 Int] Manifester Level: 4 Feats Point Blank Shot Human Dodge Lvl 1 Track Ranger 1 Psicrystal Affinity Psion 1 Mobility Lvl 3 Rapid Fire Ranger 2 Spring Attack Lvl 6 Skills [post=10299888]First change of skills[/post] [post=10316727]Second change of skills[/post] Total Skill Points: 76 [50 Ranger, 24 Psion (Egoist), 8 Slayer] Languages: Common, Undercommon, Sylvan, Elven [1 Racial, 3 Int] Armor Check Penalty: -0 [0 Armor] Balance: +3 [3 Dex] Bluff: +4 (+2 vs Elves, Human (Psionic)) [-1 Cha, 5 Ranks (5 Slayer)] Climb: +2 [2 Str] Concentration: +12 [2 Con, 10 Ranks (4 Ranger,5 Psion, 1 Slayer)] Craft (Bowmaking): +10 [3 Int, 5 Ranks (4 Ranger, 1 Psion), 2 Masterwork Tools] Handle Animal: +6 [-1 Cha, 5 Ranks (5 Ranger), 2 Masterwork Whistle] Hide: +16 (+10 Enhancement from Chameleon) [3 Dex, 8 Ranks (7 Ranger,2CC Psion), 5 Competance] Jump: +2 [2 Str] Knowledge (Dungeoneering): +7 [3 Int, 4 Ranks (4 Ranger)] Knowledge (Geography): +8 [3 Int, 5 Ranks (5 Psion)] Knowledge (Nature): +13 [3 Int, 8 Ranks (8 Psion), 2 Synergy] Listen: +5 (+2 from Alertness when Psicrystal within 5', +2 vs Elves, Human (Psionic)) [1 Wis, 4 Ranks (4 Ranger)] Move Silently: +11 [3 Dex, 8 Ranks (7 Ranger,2CC Psion)] Psicraft: +4 [3 Int, 1 Ranks (1 Psion)] Ride: +6 [3 Dex, 1 Ranks (1 Ranger), 2 Synergy Handle Animal] Sense Motive: +3 (+2 vs Elves, Human (Psionic)) [+1 Wis, 2 Ranks (2 Slayer)] Spot: +5 (+2 from Alertness when Psicrystal within 5', +2 vs Elves, Human (Psionic)) [1 Wis, 4 Ranks (4 Ranger)] Survival: +6 (+2 Tracking Elves, Human (Psionic), +2 vs Getting Lost or Natural Hazards (Geography Synergy)) [1 Wis, 5 Ranks (5 Ranger)] Use Rope: +8 (+2 with Silk Rope (in Adventuring Backpack)) [3 Dex, 5 Ranks (5 Ranger)] Conditional Modifiers +1 to hit and +1 to damage with ranged attacks within 30' (Point Blank Shot) +1 Dodge modifier to AC against one target, selectd as a free action each round (Dodge) +4 to AC versus Attacks of Opportunity caused by moving out of or within a threatened area (Mobility) +2 to Spot and Listen when Psicrystal is within 5' (Alertness - Psicrystal Affinity) +2 to Will Saves when Psicrystal is within 1 mile (Resolved) +2 to Damage, Bluff, Listen, Sense Motive, Spot, Survival vs Elves, Human (Psionic) (+2 Favored Enemy) Prefight Actions Gain Psionic Focus Bring Psicrystal (Quartz) Psicrystal activates Self-propulsion Bring light warhorse (Lightning) Tie Backpacks onto both sides of Lightning's sadle with special Knot. Take 10 + 8 = 18 vs DC 15. Knots release backpacks with a move action. Equipment Worn and Carried Explorers Outfit [0 lbs] [0 gp] [post=10205124][mwk] Deepcrystal Composite Longbow (Mighty +2)[/post] [3 lbs][800C gp] +1 Adamantine Greatsword [8 lbs][5050 gp] [mwk] Alchemical Silver Dagger (-1 Damage) [1 lbs][322 gp] [mwk] Cold Iron Dagger [1 lbs][304 gp] 2 Daggers [1 lb each = 2 lbs][2gp each = 4 gp] +1 Shadow Mithral Chain Shirt (+5 competance to hide) [10.0 lbs][5850 gp] Cloak of Resistance + 1 [1 lbs][1000 gp] Ring of Protection +1 [0 lbs][2000 gp] 4 Tindertwig [0 lbs][4 gp] Masterwork Whistle (+2 to Handle Animal) [1 lbs][50 gp] 3 Vials of Antitoxin [0 lbs][50 gp each = 150 gp] Effient Quiver [2.0 lbs][1800 gp] Inside Effient Quiver (40) Steel Arrows [0.15 lb each = 6.0 lbs][0.025 gp each = 1.0C gp] (20) [mwk] Mundane Crystal Arrows [0.15 lb each = 4.5 lbs][3.025 gp each = 60.5C gp] Masterwork Composite Longbow (Mighty +2) [3 lbs][300C gp] End of Inside Effient Quiver Total Weight on Valen: 29 lbs [u]Lightning (Light Warhorse)[/u] [- lbs][150 gp] Equipment on Lightning Leather Barding [30 lbs][40 gp] Riding Saddle [25 lbs][10 gp] Bit and bridle [1 lbs][2 gp] Backpack (Adventuring) (Tied on to saddle with a special Knot as prebuff with take 10 on Use Rope) [2 lbs][2 gp] Backpack Adventuring Contents 50' Rope, Silk (+2 to Use Rope) [5 lbs][10 gp] 6 pitons [1/2 lb each = 3 lbs][0.06 gp] Hammer [2 lbs][0.05 gp] 2 Smokestick [1.0 lbs][40 gp] 50ft Hempen Rope [10 lbs][1 gp] Flint and Steel [- lbs][1 gp] Grappling Hook [4 lbs][1 gp] Lantern, hooded [2 lbs][7 gp] 10 Oils (1 pint flasks) [1 lb each = 10 lbs][0.1 gp each = 1 gp] 2 Torches [1 lb each = 2 lbs][0.01 gp each = 0.02 gp] (40) Alchemical Silver Arrows (-1 Damage) [0.15 lb each = 6 lbs][1.025 gp each = 41C gp] (40) Cold Iron Arrows [0.15 lb each = 6 lbs][0.05 gp each = 2C gp] (40) Steel Arrows [0.15 lb each = 6 lbs][0.025 gp each = 1C gp] (10) [mwk] Adamantine Arrows [0.15 lb each = 1.5 lbs][30.025 gp each = 300.25C gp] Total Weight Inside: 57.5 lbs |
| #525macbreaJan 30, 2007 19:04:06 | |
| #526pitlords_dupJan 31, 2007 15:59:22 |
Characters on Quests & Missions:
Characters on World Event: [Week 6/6]
Characters doing Full Activities:
LEVEL 3 FIGHTS
Pairings done by Caterane. Battles of Gladius
|
| #527macbreaJan 31, 2007 17:13:33 | Faetylec Featylec Elendi Male High Elf Medium Humanoid (Elf) Lawful Neutral Rogue 3/Fighter 2/Ranger 2/Shadowdancer 2 [ECL 9] XP/TNL: 40,325/45,000 [3,200 start + 13,125 fights + 24,000 quests & campaigns] Height: 5ft 5 inches, Weight: 109lbs, Age: 131 years Veteran of [thread=517715]The Warfare Alliance[/thread] Deity: The Red Knight (Goddess of Strategy, Planning, and Tactics) The Red Knight and her Holy Symbol ![]() ![]() (Red Knight is 2nd from right) |
| #528zevoxJan 31, 2007 18:28:30 | |
| #529rauulFeb 01, 2007 8:02:37 | Varsh Varsh Current 3FC Information Fight 1 Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: N/A Items Used: None Spells or Powerpoints Used: N/A x/day Abilities Used: None Free Activity: None |
| #530sjiggieFeb 02, 2007 12:57:54 | Mithos Mithos Durrol Male Human Lawful Evil [post=10535842]Paladin of Tyrrany 2[/post]/Sorcerer 2 [ECL 4] XP/TNL: 8,300/10,000 [3,200 start + 4,650 fights + 450 quests] Height 5’ 6’’, Weight 122 lbs, Age 26 Aristocrat of [thread=732214]THE LOYALISTS[/thread] Deity: Openly - Siamorphe (Goddess of Nobles, Royalty, and the Rightful Rule of Nobility) Actually – Gargauth (God of Corrupt Politicians, Sorcerers, and Traitors) Activities this week: Fighting in the arena and making jewelry worth 84 gp. Current 3-Fight-Cycle Info Fight 1 Time Between Fights: 4 hrs Ongoing Effects: None. Items Used: None. Spells/PP Used: Resistance (0 SL) x/day Abilities Used: None. Free Activity: Craft (Jewelry) for 84 gp. Fight 2 Time Between Fights: 3 hrs Ongoing Effects: None. Items Used: Scroll of Mage Armor [CL 1st], Scroll of Shield [CL 2nd], Scroll of Reduce Person [CL 2nd], 6 charges Wand of Magic Missiles [CL 3rd]. Spells/PP Used: Shocking Grasp (1 SL) x/day Abilities Used: None. Free Activity: Craft (Jewelry) for 84 gp. |
| #531sjiggieFeb 02, 2007 13:00:28 | Setup The Fight: Mithos vs Wildfire Fight Info Mithos Durrol will be referred as "Mithos" and Red is the color Wildfire will be referred as "Wildfire" and Blue is the color All rolls are HERE Initiative Mithos starts in the 4 square in the Center, mounted on Noble with regal on his shoulder and holding a scroll of Mage armor Wildfire starts in the 3 square near one of the hedges, holding his sling. Allies act on masters turn Mithos 7+2=9 Wildfire 10+3=13 Round 1 Wildfire throws a sling bullet at Noble but misses due to the great range (bullet is lost) Mithos cast mage armor from scroll drops it and draws a scroll of shield. Mithos AC: 16 24/24hp 4/4 spell levels Mage Armor (long) - Noble AC: 14 22/22hp - Regal AC: 18 12/12hp Wildfire AC: 19 33/33hp |
| #532themagisterFeb 03, 2007 11:39:43 | Torel Silvanus Jan 31: Arena Fight 3 ECL 6; Free: Guard
3FC Info:<br />
Week 1: Scroll: Summon Swarm [3]<br />
Spells: Entangle (1SL)<br />
Week 2: Prebuff: Recall Entangle w/ PoP [1]<br />
Spells: Entangle, Barkskin, Magic Fang, Call Lightning (sonic)<br />
Week 3: Prebuff: Recall Entangle and Magic Fang with PoP [1] |
| #533themagisterFeb 04, 2007 11:30:39 | The Rematch Balrog Balrog Gender and Race: Male Centaur Size and Type: Large Monsterous Humanoid Height and Weight: 7'0", 2200 lbs Age: 25 (I guess) Alignment: Lawful good ECL: 6 (LA +2)/(Monsterous Humanoid 4) Experience: 19287/21000 Attributes STR 25 (+7) [10 pts] [16 Base, +8 Racial, +1 Lvl4] DEX 20 (+5) [10 pts] [16 Base, +4 Racial] CON 22 (+6) [10 pts] [16 Base, +4 Racial, +2 Enhancement] INT 06 (-2) [00 pts] [08 Base, -2 Racial] WIS 16 (+3) [06 pts] [14 Base, +2 Racial] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 45 [4 HD] [8 (Monsterous Humanoid) + (4.5 (Monsterous Humanoid) x 3) + (4 HD x 6 Con)] Armor Class (Normal): 22 [10 Base, +5 Dex, +4 Armor, -1 Size, +3 Natural, +1 Deflection] Armor Class (Touch): 15 [10 Base, +5 Dex, -1 Size, +1 Deflection] Armor Class (Flat-Footed): 17 [10 Base, +4 Armor, -1 Size, +3 Natural, +1 Deflection] Initiative: +5 [+5 Dex] Base Attack Bonus: +4 [+4 Monsterous Humanoid] Grapple: +15 [+4 BAB, +7 Str, +4 Size] Speed (Land): 50 ft [50 Base] Weight Carried: 204 lbs, Light encumbrance [0-700 (Light), -1400 (Medium), -2100 (Heavy)] Saves Fortitude: +9 [+6 Con, +1 Monsterous Humanoid, +2 Enhancement] Reflex: +11 [+5 Dex, +4 Monsterous Humanoid, +2 Enhancement] Will: +9 [+3 Wis, +4 Monsterous Humanoid, +2 Enhancement] Melee Attacks Longspear +11, 2d6+10, (20/x2), (piercing), Reach 10ft. [+7 Str, +4 BAB, -1 Size, +1 Enhancement] Longsword +10, 2d6+7, (19-20/x2), (Slashing) [+7 Str, +4 BAB, -1 Size] Spiked Gauntlet +10, 1d6+7, (20/x2), (Piercing) [+7 Str, +4 BAB, -1 Size] Hooves +5, 1d6+3, (20/x2), (bludgeoning) [+7 Str, +4 BAB, -1 Size, -5 secondary] Full attacks: Longspear +11 -or- Longsword +10 and 2 hooves +5 -or- Spiked Gauntlet +10 and 2 hooves +5 -or- Longsword +6, Spiked Gauntlet +4 and 2 hooves +5 Ranged Attacks Composite Longbow +9, 2d6+7, (20/x3), Range 110 ft, (piercing) [+5 Dex, +4 BAB, -1 Size, +1 Enhancement] Special Attacks & Abilities Darkvision 60 ft Feats Ride-by attackLvl 1 (Charge, attack, move on) Spirited ChargeLvl 3 (*2 damage on charge) Skills Total Skill Points: 7 [7 (Monsterous Humanoid)] Languages: Elven, Sylvan [2 Racial] Armor Check Penalty: -0 [-0 Armor] Balance: +5 [+5 Dex, 0 Ranks] Climb: +7 [+7 Str, 0 Ranks] Jump: +15 [+7 Str, 0 Ranks, +8 Speed] Hide: +1 [+5 Dex, 0 Ranks, -4 Size] Move Silently: +5 [+5 Dex, 0 Ranks] Listen: +3 [+3 Wis, 0 Ranks] Spot: +10 [+3 Wis, 7 Ranks (Monsterous Humanoid)] Prefight Actions Hire [post=7941513]Trillian Tallbow[/post] Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] MW Large mithral nonhumanoid Chain Shirt [25 lbs][1400 gp] Spiked Gauntlet [2 lbs][10 gp] Large Longsword [8 lbs][30 gp] MW Large Longspear [18 lbs][310 gp] MW Large Mighty +7 Composite Longbow [6 lbs][1200 gp] 478 Large Arrows [0.3 lb each = 144 lbs] [0.05 gp each = 90 gp] Cloak of Protection +2 [1 lb][4000 gp] Ring of Protection +1 [0 lb][2000 gp] Amulett of Con +2 [0 lb][4000 gp] Total: #Equipment: 13040 Expendable Items Potion of Protection: Good [CL 1] [0.1 lb][50 gp] Potion of Protection: Evil [CL 1] [0.1 lb][50 gp] Max total (ECL2 x 50): 1800 gp [size=1]Total: #Expendables: 100[/size] Current 3FC Information Fight 1 Time Between Fights: ? hrs Prebuffs/Ongoing Effects: none Items Used: none Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: hide trail |
| #534themagisterFeb 04, 2007 13:45:14 | Zerth Cenobite Ready for Januari 31 [fight 1] [Free Activity proffesion +72gp]] Zerth Cenobite Attributes+1 Str @4th STR 15 (+2) [06 pts] [14 Base] DEX 14 (+2) [06 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 14 (+2) [06 pts] [14 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 10 (0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 35,5 [3 HD] [8 (Psw1) + (4.5 Psw x 3) + (4 HD x 2 Con) + (6 Psionic Body)] Armor Class (Normal): 19 [10 Base, 2 Dex, 5 Armor, 2 Shield] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 17 [10 Base, 5 Armor, 2 Shield] Initiative: +2 [2 Dex, ? Feat, etc] Base Attack Bonus: +3 [3 (Psw4)] Grapple: +5 +9 with Grip of Iron [3 BAB, 2 Str] Speed (Land): 30 ft 40ft while focused [30 Base] Weight Carried: 36 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +6 [2 Con, 4 (Psw 4)] Reflex: +3 [2 Dex, 1 (Psw 4)] Will: +4 [3 Wis, 1 (Psw 4)] Melee Attacks Longsword +5, 1d8+2, (19-20/x2), Slashing [2 Str, 3 BAB] [Ma] Warhammer +6, 1d8+2, (20/x3), Bludgeoning [2 Str, 3 BAB, 1 Enchantment] Hand Axe +5, 1d6+2, (20/x3), Slashing [2 Str, 3 BAB] Ranged Attacks [Ma] Composite Longbow(+2Str) +6, 1d8+2, (20/x3), Range 100 ft, Piercing [2 Dex, 3 BAB, 1Enchantment] Special Attacks & Abilities 1/day—energy ray. A maenad can deal only sonic damage with this ability. It is accompanied by a tremendous scream of rage. Manifester level is equal to ½ Hit Dice (2). The save DC is Charisma-based. Outburst (Ex): Once per day, for up to 4 rounds, a maenad can subjugate her mentality to gain a boost of raw physical power. When she does so, she takes a -2 penalty to Intelligence and Wisdom but gains a +2 bonus to Strength. Powers Readied Level 1 [DC 14] Grip of Iron, Prescience Offensive, Vigor Level 2 [DC 15] Dissolving Weapon Power Points Available Per Fight: 5 [This Fight: 5] [13 Total Power Points / 3, rounded up] Total Power Points: 13 [(5 (Psw 4), (6 Wisdom), (2 race), etc] Manifester Level: 4 Feats Psionic WeaponLvl 1 Imprint StoneLvl 3 Speed Of ThoughtPsw 1 Psionic BodyPsw 2 Skills Total Skill Points: 28 [24 (Psw1)] Languages:Common, Meanad, Elven, Draconic [2 Racial, 2 Int] Armor Check Penalty: -0 [0 Armor, 0 Shield] changes Autohypnosis: +11 [2 Int, 7 Ranks (7 (Psw) 2 synergy concentration] Balance: +2 [2 Dex, -0 ACP] Climb: +2 [2 Str, 0 Ranks, -0 ACP] Concentration: +8 [2 Con, 7 Ranks (7 (Psw)] Craft (Alchemy): +3 [2 Int, 1 Ranks (1 (Psw)] Hide: +2 [2 Dex, 0 Ranks, -0 ACP] Jump: +2 [2 Str, 0 Ranks, -0 ACP] Knowledge Psionics: +6 [2 Int, 2 Ranks (2 (Psw) 2 synergy autohypnosis] Listen: +3 [3 Wis, 0 Ranks] Move Silently: +2 [2 Dex, 0 Ranks, -0 ACP] Profession (pyromaniac): +8 [3 Wis, 5 Ranks] Psicraft: +8 [2 Int, 6 Ranks (5 (Psw)] Spot: +3 [3 Wis, 0 Ranks] Swim: +2 [2 Str, 0 Ranks, -0 ACP] Prefight Actions Gain psionic focus Adress power stones Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Mithril Chain Shirt [10 lbs][2100 gp] Darkwood Shield [5 lbs][257 gp] Longsword [4 lbs][15 gp] [Ma] Warhammer [5 lbs][312 gp] [Ma] Composite Longbow (+2 Str) [3 lbs][600 gp] (60) Arrows [0.15 lb each = 9,0 lbs] [0,05 gp each = 3 gp] Expendable Items (2) Powerstone of Vigor [ML 1]C [0.0 lb each = 0 lbs][12.5 gp each = 25 gp] (1)Powerstone of Skate [ML 1] C [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) Powerstone of (Precognition, Offensive) [ML1] [25 gp each = 25 gp] (1)Potion Of Protection from evil [CL 1] [0.0 lb each = 0 lbs][50 gp each = 50 gp] (1)Potion Of Protection from Good [CL 1] [0.0 lb each = 0 lbs][50 gp each = 50 gp] (1)Potion Of Shield of Faith +2 [CL 1] [0.0 lb each = 0 lbs][50 gp each = 50 gp] Max total (ECL2 x 50): 800 gp Current 3FC Information Fight 1 Hours passed: 6 hours Items used: Potion of Protection from Evil, Powerstones of Vigor, Prescience offensive, and skate. Spells/PP used: Ongoing buffs: Free activity: Profession pyromaniac +54gp |
| #535rauulFeb 05, 2007 0:51:37 | Initial fight here Using the Rolls the original Pitlord made.. this is my outcome.. fight finish Round 13 Blizzard Swings Waraxe Attempting to Sunder the Warhammer Blizzard 1d20=10 Zerth 1d20=19 Sunder attempt failed Zerth's AOO 1d20+6=23 Hit, Damage 1d8+3+4d6+2d6=26 Damage Zerth Normal Attack Swings Warhammer 1d20+6=8 Miss Blizzard, 07/33 hp, AC 19 Zerth, 29/35 hp, AC 17; dissolving weapon on warhammer (ended), skate (ended), vigor (ended), unfocused Round 14 Blizzard Swings Waraxe Attempting to Sunder the Warhammer (SUNDER OPPOSED ROLES) Blizard 1d20=11 Zerth 1d20=09 Sunder damage 1d10+3=12 (12 damage on a 12 hardness weapon) Warhammer Sundered Zerth's AOO 1d20+6=9 Miss Zerth Steps back and Screams at Blizzard (sonic ray) 1d20=17 HIT 2d6=12 dmg Blizzard, -5/33 hp, AC 19 Zerth, 29/35 hp, AC 17; dissolving weapon on warhammer (ended), skate (ended), vigor (ended), unfocused Blizzard falls unconsious as the blood pours from his ears |
| #536abyssal_stalkerFeb 05, 2007 11:16:43 | Auburn Auburn Ready for Jan 31 [ECL9] [Fight 2] - Free: guard Ready for Jan 31 [ECL9] [Fight 2] - Free: guard Auburn Gender and Race: Female Forest Gnome Size and Type: Small Humanoid (spellcaster) Height and Weight: 3'0" 35 lbs. Age: Young (no modifier) Alignment: Neutral Good ECL: 9 (9 Wizard) Experience: 44,919/45,000 Guild: Founding member of [thread=500767]The Arcane Order[/thread] Attributes STR 08 (-1) [2 pts] [10 Base, -2 Race] DEX 14 (+2) [6 pts] [14 Base] CON 16 (+3) [6 pts] [14 Base, +2 Race] INT 22 (+6) [10 pts] [16 Base, +2 Advancement, +4 Enhancement] WIS 14 (+2) [6 pts] [14 Base] CHA 14 (+2) [6 pts] [14 Base] Miscellaneous Statistics Hit Points: 51 [9 HD] [4 (Wizard) + (2.5 (Wizard) x 8) + (9 HD x 3 Con)] Armor Class (Normal): 19 [10 Base, +2 Dex, +4 Armor, +2 Shield, +1 Size] Armor Class (Touch): 13 [10 Base, +2 Dex, +1 Size] Armor Class (Flat-Footed): 17 [10 Base, +4 Armor, +2 Shield, +1 Size] Initiative: +2 [+2 Dex] Base Attack Bonus: +4 [+4 (Wizard)] Grapple: -1 [+4 BAB, -1 Str, -4 Size] Speed (Land): 20 ft [20 Base] Weight Carried: ~15 lbs, light encumbrance [0-19.5 (Light), 19.51-39.75 (Medium), 39.76-60 (Heavy)] Saves Fortitude: +6 +3 (wizard), +3 con Reflex: +5 +3 (wizard),+2 dex Will: +8 +2 vs. illusions (Racial) +6 (wizard), +2 wis Melee Attacks Touch +4, 0d0, (20/x2) [-1 Str, +4 BAB, +1 Size] Club +4, 1d4-1, (20/x2), bludgeon [-1 Str, +4 BAB, -1 Size] Fist +4, 1d2-1, (20/x2), bludgeon [Provokes AoO] [-1 Str, +4 BAB, -1 Size] Ranged Attacks Ranged Touch +7, 0d0, (20/x2) [+2 Dex, +4 BAB, +1 Size] [MA] Light Crossbow +8, 1d6, (19-20/x2), Range 80 ft, Piercing [+2 Dex, +4 BAB, +1 Size, +1 Enhancement] Special Attacks & Abilities Spell like ability: Ghost Sound [Illusion (figment), 1 round, 25 ft range, Will DC 12] Spell like ability: Dancing Lights [Evocation (light), 10 rounds, 110 ft range, up to 4 lights in 10 ft radius of each other] Spell like ability: Prestidigitation [Universal, 1 hour, 10 ft range] Spell like ability: Pass without Trace [Transmutation, 1 hour/HD, Self Only, impossible to track] Arcane Spells Readied Cantrip [DC 16] ghost sound1, detect magic, resistance, resistance Level 1 [DC 17] grease1, chill touch, Level 2 [DC 18] blindness/deafness, ghoul touch, mirror image, mirror image, Level 3 [DC 19] dispel magic, summon monster 32, Level 4 [DC 20] black tentacles, polymorph, summon monster 42 Level 5 [DC 21] summon monster 52, summon monster 52 1 +1 to DC of conjurations and illusions 2 Augmented summoned creatures Spell Levels Available Per Fight: 18 (4 Cantrips) [ Total Spell Levels / 3, rounded up] Total Spell Levels: 52 [(6 x 1), (6 x 2), (4 x 3), (3 x 4), (2 x 5)] Arcane Spell Failure: 0% [0% Shield] Caster Level: 9 Feats Scribe Scroll Wizard 1Craft scrolls for (12.5 gp x CL x SL) Spell Focus: Conjuration Lvl 1+1 to the save DC of conjuration/summons Augment Summons Lvl 3+4 to Str and Con of all summoned creatures Craft Wonderous Item Wizard 5Craft items from the wonderous list at 1/2 market price Extend Spell Lvl 6Double durration of spell, +1 to the spells level Skill Focus: Knowledge Planes Lvl 9+3 to this skill Skills Total Skill Points: 56 [56 (Wizard)] Languages: Common, Gnome, Sylvan, Draconic, Giant, Elf, and Forest Animal (as speak w/ animals spell) [3 + animals (Racial), 3 Int] Armor Check Penalty: 0 [0 Shield] Spot: +2 +2 Familiar Alertness [+2 Wis] Listen: +4 +2 Familiar Alertness [+2 Wis, +2 Race] Hide: +10 +4 in Forests [+2 Dex, +4 Racial, +4 Size] Move Silently: +3 [+2 Dex, 1cc Ranks (2 Wizard)] Balance: +2 [+2 Dex, 0 Ranks] Jump: -1 [-1 Str, 0 Ranks] Climb: -1 [-1 Str, 0 Ranks] Swim: -1 [-1 Str, 0 Ranks] Appraise: +9 [+6 Int, +3 Familiar] Autohypnosis: +5 [+2 Wis, 1cc Ranks (2 Wizard), +2 Synergy (Concentration), etc] Concentration: +15 [+3 Con, +12 Ranks] Craft (Alchemy): +9 [+6 Int, +1 Ranks (1 Wizard), +2 Racial] Spellcraft: +20 [+6 Int, 12 Ranks (12 Wizard), +2 Synergy (Know: Arcana)] Tumble: +3 [+2 Dex, 1cc Ranks (2 Wizard)] Knowledge Skills Knowledge (Arcana): +18 [+5 Int, 12 Ranks (12 Wizard)] Knowledge (Dungeoneering): +7 [+6 Int, 1 Rank (1 Wizard)] Knowledge (History): +8 [+6 Int, 2 Ranks (2 Wizard)] Knowledge (Local): +7 [+6 Int, 1 Rank (1 Wizard)] Knowledge (Nature): +7 [+6 Int, 1 Rank (1 Wizard)] Knowledge (Psionics): +7 [+6 Int, 1 Rank (1 Wizard)] Knowledge (Religion): +7 [+6 Int, 1 Rank (1 Wizard)] Knowledge (The Planes): +21 [+6 Int, 12 Rank (12 Wizard), +3 Feat (Skill Focus)] |
| #537abyssal_stalkerFeb 05, 2007 11:18:06 | [post=11394162]Link to setup.[/post] The Fight Note: I won't link every single roll, but they are here. Initiative and starting positions: Buba is first, holding an axe. Auburn is second and starts in box 2, holding nothing. Zassl is last and starts in box 4, holding a scroll. Buba [3,4] 39/39hp, AC22 (flat-footed) Auburn [62,62] 51/51hp, 27/27sl, AC19-2 (mage armor (long)) Raven [as Auburn] 25/25hp, AC19-2 (flat-footed) Zassl [3,3] 47/47hp, 29/32sl, AC27-5 (flat-footed, false life (long), mage armor (long)) Pocketwyrm [as Zassl] 38/23hp, AC27-2 (flat-footed, false life (long), mage armor (long)) Round 1: Buba does nothing. Auburn casts mirror image for 5 images and sends Raven to search for opponents. Raven flies. Zassl casts invisibility on Buba. Buba [3,4] 39/39hp, AC22 (invisible (91)) Auburn [62,62] 51/51hp, 27/27sl, AC19 (mage armor (long), 5 mirror images (91)) Raven [61,53] 25/25hp, AC19 Zassl [3,3] 62/47hp, 29/32sl, AC27 (false life (long), mage armor (long)) Pocketwyrm [as Zassl] 38/23hp, AC27 (false life (long), mage armor (long)) Round 2: Buba moves. Auburn moves. Raven moves Zassl casts levitate from teh scroll and takes height, leaving Pocketwyrm to ground level. Buba [17,2] 39/39hp, AC22 (invisible (91)) Auburn [61,56] 51/51hp, 27/27sl, AC19 (mage armor (long), 5 mirror images (91)) Raven [60,45] 25/25hp, AC19 Zassl [3,3] 62/47hp, 29/32sl, AC27 (false life (long), mage armor (long), levitate (82)) Pocketwyrm [as Zassl] 38/23hp, AC27 (false life (long), mage armor (long)) Round 3: Buba moves. Auburn moves. Raven moves. Zassl casts shield and moves to the canopy. Buba [25,12] 39/39hp, AC22 (invisible (91)) Auburn [61,46] 51/51hp, 27/27sl, AC19 (mage armor (long), 5 mirror images (91)) Raven [51,40] 25/25hp, AC19 Zassl [3,3] 62/47hp, 29/32sl, AC27+2 (false life (long), mage armor (long), levitate (82), shield (83)) Pocketwyrm [as Zassl] 38/23hp, AC27 (false life (long), mage armor (long)) Round 4: Buba moves along the rocks. Auburn moves. Raven moves. Zassl moves along the canopy. Pocketwyrm moves along the ground. Buba [32,17] 39/39hp, AC22 (invisible (91)) Auburn [54,43] 51/51hp, 27/27sl, AC19 (mage armor (long), 5 mirror images (91)) Raven [52,32] 25/25hp, AC19 Zassl [8,5] 62/47hp, 29/32sl, AC27+2 (false life (long), mage armor (long), levitate (82), shield (83)) Pocketwyrm [13,8] 38/23hp, AC27 (false life (long), mage armor (long)) Round 5: Buba moves and sees Raven. He steps into the bushes. Auburn moves. Raven moves. Zassl moves. Pocketwyrm moves. Buba [43,16] 39/39hp, AC22 (invisible (91)) Auburn [47,41] 51/51hp, 27/27sl, AC19 (mage armor (long), 5 mirror images (91)) Raven [51,24] 25/25hp, AC19 Zassl [18,9] 62/47hp, 29/32sl, AC27+2 (false life (long), mage armor (long), levitate (82), shield (83)) Pocketwyrm [22,9] 38/23hp, AC27 (false life (long), mage armor (long)) Round 6: Buba moves. Auburn moves. Raven moves. Zassl moves. Pocketwyrm moves and sees Raven. Buba [48,4] 39/39hp, AC22 (invisible (91)) Auburn [48,33] 51/51hp, 27/27sl, AC19 (mage armor (long), 5 mirror images (91)) Raven [45,19] 25/25hp, AC19 Zassl [28,13] 62/47hp, 29/32sl, AC27+2 (false life (long), mage armor (long), levitate (82), shield (83)) Pocketwyrm [28,17] 38/23hp, AC27 (false life (long), mage armor (long)) Round 7: Buba moves. Auburn falls off the rocks and goes underwater. [Bad luck...] Raven flies. Zassl moves with Pocketwyrm and is spotted by Raven. Buba [60,9] 39/39hp, AC22 (invisible (91)) Auburn [48,31] 51/51hp, 27/27sl, AC19 (mage armor (long), 5 mirror images (91), underwater) Raven [38,18] 25/25hp, AC19 Zassl [32,17] 62/47hp, 29/32sl, AC27+2 (false life (long), mage armor (long), levitate (82), shield (83)) Pocketwyrm [32,16] 38/23hp, AC27 (false life (long), mage armor (long)) Round 8: Buba moves and sees Auburn in her difficult situation. Auburn gets a hold of herself and tries to swim to the other side. Raven turns back to Auburn. Zassl and Pocketwyrm move. Buba [61,23] 39/39hp, AC22 (invisible (91)) Auburn [49,29] 51/51hp, 27/27sl, AC19 (mage armor (long), 5 mirror images (91), underwater) Raven [46,19] 25/25hp, AC19 Zassl [43,19] 62/47hp, 29/32sl, AC27+2 (false life (long), mage armor (long), levitate (82), shield (83)) Pocketwyrm [42,18] 38/23hp, AC27 (false life (long), mage armor (long)) Round 9: Buba moves. Auburn hears Buba moving close. She needs to get to the shore, and she does. Raven returns to Auburn. Zassl moves and remains unseen. He casts Black Tentacles on Auburn. Bad luck that he doesn't have a clue of Buba's whereabouts and Buba is hit also by the tentacles. (5 damage to all) Pocketwyrm moves and gets Buba inside his blindsense. He warns Zassl about that. Buba [52,26] 34/39hp, AC22 (invisible (91), black tentacles (17)) Auburn [49,27] 46/51hp, 27/27sl, AC19 (mage armor (long), 5 mirror images (91), black tentacles (17)) Raven [49,26] 20/25hp, AC19 Zassl [48,20] 62/47hp, 28/32sl, AC27+2 (false life (long), mage armor (long), levitate (82), shield (83)) Pocketwyrm [47,20] 38/23hp, AC27 (false life (long), mage armor (long)) Round 10: Buba can't slip out of the grapple. Auburn [You can't dispel the tentacles, because the spell has a somatic component. I'll have you try to escape artist yourself out.] tries to slip away, but in vain. Zassl blasts with a magic missile, destroying 4 mirror images. [A little improvisation here, because your tactics basically tell to wait, but I don't think you'd want that.] Tentacles squeeze for 10 damage. Buba [52,26] 24/39hp, AC22 (invisible (91), black tentacles (17)) Auburn [49,27] 36/51hp, 27/27sl, AC19 (mage armor (long), 1 mirror image (91), black tentacles (17)) Raven [49,26] 10/25hp, AC19 Zassl [48,20] 62/47hp, 24/32sl, AC27+2 (false life (long), mage armor (long), levitate (82), shield (83)) Pocketwyrm [47,20] 38/23hp, AC27 (false life (long), mage armor (long)) Round 11: Buba can't slip out of the grapple. Auburn and Raven can't escape. Zassl takes out crossbow and hits for 3 damage. Tentacles squeeze for 6 damage. Buba [52,26] 18/39hp, AC22 (invisible (91), black tentacles (17)) Auburn [49,27] 27/51hp, 27/27sl, AC19 (mage armor (long), 1 mirror image (91), black tentacles (17)) Raven [49,26] 4/25hp, AC19 Zassl [48,20] 62/47hp, 24/32sl, AC27+2 (false life (long), mage armor (long), levitate (82), shield (83)) Pocketwyrm [47,20] 38/23hp, AC27 (false life (long), mage armor (long)) Round 12: Buba slips out of the grapple and moves away from the area. Auburn surrenders before the tentacles can squeeze her and Raven to death. [Don't want to waste your familiar.] |
| #538maraxusFeb 05, 2007 17:19:08 | Balthazar Balthazar Picsou ![]() Automatic Skill Packages: -Political Career (+25% xp/gp rewards) -Ambush (Hide +8, MS +8, Bluff +7, Sense Motive +5) Male Anthropomorphic Duck Gray Elf, Humanoid (elf) Medium size, 4'7", 87 lbs. Age: Middle Age Neutral Evil Bard 3, ECL 3 STR 6 [-2] (0 pts) [8, -2 race, -1 age] DEX 14 [+2] (5 pts) [13, +2 race, -1 age] CON 10 [+0] (5 pts) [13, -2 race, -1 age] INT 21 [+5] (16 pts) [18, +2 race, +1 age] WIS 10 [+0] (1 pts) [9, +1 age] CHA 14 [+2] (5 pts) [13, +1 age] Hit Points: 13 [6+2*3.5] AC 12 [+2 dex], Touch 12, Flat 10 Initiative: +2 BAB/Grap: +2/-1 [+2 bard] Speed 30ft [base 30] Saves: Fort +1 [+1 bard] Refl +5 [+3 bard, +2 Dex] Will +3 [+3 bard] (+2 vs. enchantments) Attacks: ranged touch +4 [+2 bab, +2 dex] scythe -4, 2d4-2 [+2 bab, -2 str, -4 nonproficient] sling stone +3, 1d3-2 [+2 bab, +2 dex, -1 stone] Feats: Skill Focus (Gather Information) [1st] Craft Wondrous Item [3rd] Racial and Class Abilities Racial Abilities: Elf Low-light vision Bow, sword proficiency +2 on listen, spot, search Immune to sleep +2 on save vs. enchantment Class Abilities: Bard Bardic music 3/day (inspire courage, fascinate, countersong, inspire competence) Bardic knowledge +8 |
| #539mitzavolchenkoFeb 06, 2007 6:49:12 | Tralamin
Tralamin Loyalar Gender and Race: Male Human Size and Type: Medium Humanoid (Psionic) Height and Weight: 6.2" 75lbs Age: 19 Alignment: Lawful Neutral ECL: 3 Soulknife 3 Experience: 3200/6000 Attributes STR 15 (+2) [08 pts] [15 Base] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] INT 14 (+2) [06 pts] [14 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 8 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 27 [3 HD] [10 (Soulknife1) + 11 (5.5 (Soulknife) x 2) + 6 (3 HD x 2 Con)] Armor Class (Normal): 16 [10 Base, 2 Dex, 4 Armor, 2 Shield] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 16 [10 Base, 4 Armor, 2 Shield] Initiative: +2 [+2 Dex] Base Attack Bonus: +2 [2 (Soulknife 3)] Grapple: +4 [2 BAB, 2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 26 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +3 [2 Con, 1 (Soulknife 3)] Reflex: +5 [2 Dex, 3 (Soulknife 3)] Will: +6 [3 Wis, 3 (Soulknife 3)] Melee Attacks Mindblade +5 1d6+2, (19-20/x2) Slashing [2 Str, 2 BAB, 1 Weapon Focus] [Ma]Morningstar +5 1d8+2, (20/x2), Bludgeoning and Piercing [2 Str, 2 BAB, 1 Enchantment] Club +4, 1d6+2, (20/x2), Bludgeoning [2 Str, 2 BAB,] Ranged Attacks Light Crossbow +5, 1d8+1, (19-20/x2), Range 80 ft, Piercing [2 Dex, 2 BAB 1 Enchantment] Mindblade +5 1d6+2, (19-20/x2) Slashing [2 Dex, 2 BAB, 1 Weapon Focus] Special Attacks & Abilities Mind Blade (Su) (Medium shortsword) Throw Mind Blade (Ex) 30ft range increment Psychic Strike (Su) +1d8 damage must charge mind blade Shape Mind Blade (Su) Chape mindblade into a longsword or bastard sword as a full round action Feats Wild Talent Soulknife Bonus Weapon Focus (mindblade) Soulknife Bonus DodgeHuman Bonus Psionic Weapon Lvl 1 MobilityLvl 3 Skills Total Skill Points: 42 [42 (Soulknife 3) ] Languages: Common, Infernal, Abyssal [1 class, 2 Int] Armor Check Penalty: -? [? Armor, ? Shield, etc] Balance: +2 [2 Dex, 0 Ranks -0 ACP] Climb: +2 [2 Str, 0 Ranks -0 ACP] Concentration: +8 [2 Con, 6 Ranks (6 (Soulknife)] Diplomacy: +5 [-1 Cha, 6 Ranks] Escape Artist: +2 [2 Dex, 0 Ranks -0 ACP] Hide: +8 [2 Dex, 6 Ranks (6 Soulknife), -0 ACP] Jump: +2 [2 Str, 0 Ranks -0 ACP] Knowledge (History): +4 [2 Int, 2 Ranks (4ccSoulknife] Knowledge (Psionic) [2 int, 6 Ranks (6 Soulknife) Listen: +5 [3 Wis, 2 Ranks (2 Soulknife)] Move Silently: +8 [2 Dex, 6 Ranks (6 Soulknife), -0 ACP] Proffesion (Combat Instructor) +11 Earns: 21*3=63gp [3 Wis, 6 Ranks (6 Soulknife), 2 Circumstance] Spot: +9 [3 Wis, 6 Ranks (6 Soulknife)] Conditional Modifiers xxxxx Prefight Actions Gain Psionic Focus Materialize Mind Blade Imbue Mind Blade with Psychic Strike Equipment Worn and Carried Black Robes [0 lbs] [0 gp] Club [3 lbs][0 gp] [Ma] Morningstar [6 lbs][308 gp] Mithrall Chain Shirt [10 lbs][1150 gp] Darkwood Heavy Shield [5 lbs][257 gp] [ma] Light Crossbow [4 lbs][335 gp] 40 Bolts [0.1 lb each = 4 lbs] [0.1 gp each = 4 gp] Expendable Items 3 Potions Protection from Evil[CL1]150gp 3 Potions Protection from Good[CL1]150gp Max total (ECL2 x 50): 450 gp Equipment at Home Masterwork Scribing Board Masterwork tool for proffesion combat instructor [5 lbs][50 gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #540mitzavolchenkoFeb 06, 2007 11:28:31 | Qwogi Ready for January 31 [Fight (2)] - (Guard Home[Free]) [post=6466576]Automatic Skill Package[/post][font=courier new]: Political Career (XP/GP rewards +13%)[/font] Qwogi Drellfarrow Gender and Race: Male Goblin Size and Type: Small Humanoid (Goblinoid) Height and Weight: 3'5" 44 lbs Age: 30 Alignment: Neutral Evil ECL: Rogue 1/Transmuter 2 [ECL3] Experience: 3616/6000 Attributes STR 10 (+0) [4 pts] [12 Base, -2 Racial] DEX 19 (+4) [13 pts] [17 Base, +2 Racial] CON 14 (+2) [6 pts] [14 Base] INT 16 (+3) [10 pts] [16 Base] WIS 10 (+0) [2 pts] [10 Base] CHA 07 (-2) [1 pts] [9 Base, -2 Racial] Miscellaneous Statistics Hit Points: 20 [3 HD] [6 (Rogue) + (2.5 (Wizard) x 2) + (3 HD x 2 Con) + 3 HP (Toad Familiar) AC: 15, Touch 15, Flat 11 [10 Base, +4 Dex, +1 Size] ... +4 with Mage Armor ... +4 with Shield ... +1 Size, +1 Dex with Reduce Person Initiative: +4 [+4 Dex] Base Attack Bonus: +1 [+0 (Rogue), +1 (Wizard)] Grapple: -3 [+1 BAB, +0 Str, -4 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 9.4 lbs, light encumbrance [0-25 (Light), 26-50 (Medium), 51-100 (Heavy); ¾ carrying capacity due to size factored in] Saves Fortitude: +2 [+2 Con, +0 (Rogue), +0 (Wizard)] Reflex: +6 [+4 Dex, +2 (Rogue), +0 (Wizard)] Will: +3 [+0 Wis, +0 (Rogue), +3 (Wizard)] Melee Attacks Rapier +2, 1d4, (18-20/x2), (piercing) [+0 Str, +1 BAB, +1 Size] ... +1d6 Sneak Attack ... +2 to hit [+2 to Dex, +1 from Tiny size], damage 1d3-1 when reduced Silver Dagger +2, 1d3-1, (19-20/x2), (piercing/slashing) [+0 Str, +1 BAB, +1 Size] Ranged Attacks Shortbow +7, 1d4+1, (x3), Range 60 ft, (piercing) [color=gray][+4 Dex, +1 BAB, +1 Size, +1 Enhancement][/color] ... +1d6 Sneak Attack ... +2 to hit [+2 to Dex, +1 from Tiny size], damage 1d3 when reduced ... +1 to hit and damage within 30' ... Rapid shot available Special Attacks & Abilities Sneak attack +1d6 Racial and Class Abilities Racial and Class Abilities Wizard: --Transmuter specialist (+1 spell/day/SL, +2 spellcraft checks vs. Transmutation) --Banned Schools: Enchantment, Necromancy --Scribe scroll bonus feet --Summon familiar – Plumpers the Toad (+3 HP, Alertness if within 5’) Rogue: -Sneak attack +1d6 -Trapfinding Goblin: –2 Strength, +2 Dexterity, –2 Charisma. --Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. --Note: Weapons weigh half weight for small sized build Darkvision out to 60 feet. +4 racial bonus on Move Silently and Ride checks. |
| #541TelinArthoFeb 06, 2007 12:00:54 | Sabra Marana
Sabra Marana Gender and Race: Male Grey Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 4'7", 89lbs Age: 264 years (Old) Alignment: True Neutral ECL: Psion, Telepath 4 Experience: 8,447/10,000 Attributes STR 8 (-1) [5 pts] [13 Base, -2 Racial, -3 Age] DEX 10 (+0) [3 pts] [11 Base, +2 Racial, -3 Age] CON 10 (+0) [8 pts] [15 Base, -2 Racial, -3 Age] INT 23 (+6) [16 pts] [18 Base, +2 Racial, +2 Age, +1 level] WIS 14 (+2) [4 pts] [12 Base, +2 Age] CHA 10 (+0) [0 pts] [8 Base, +2 Age] Miscellaneous Statistics Hit Points: 15.5 [3 HD] [4 (Psion 1) + (2.5 (Psion) x 3) + 4 feat] Armor Class (Normal): 22 [10 Base, +8 armor, +4 Shield] Armor Class (Touch): 10 [10 Base] Armor Class (Flat-Footed): 22 [10 Base, +8 armor, +4 Shield] Initiative: +0 Base Attack Bonus: +2 [2 Psion] Grapple: +1 [2 BAB, -1 Str] Speed (Land): 20 ft [30 Base] Weight Carried: 76.5 lbs, Heavy encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +1 [+0 Con, +1 Psion] Reflex: +1 [+0 Dex, +1 Psion] Will: +6 [+2 Wis, +4 Psion] +2 vs. Enchantment spells or effects Melee Attacks (Unarmed) -15, 1d3-1, (20/x2), (Bludgeoning) [+2 BAB, -1 Strength, -2 tower shield, -14 armor check penalty] Ranged Attacks None Special Attacks & Abilities Lowlight Vision Passing within 5' of a secret or conceal door entitles a Search check to notice it as if actively searching Immunity to sleep effect Powers Readied Level 1 [DC 17]: Control Flames, Defensive Precognition, Psionic Charm, Skate, Vigor Level 2 [DC 18]: Aversion, Psionic Levitate, Psionic Suggestion, Share Pain Power Points Available Per Fight: 10 [29 Total Power Points / 3, rounded up] Total Power Points: 29 [17 (Psion), 12 Int] Current Power Point Total: 29 Manifester Level: 3 Feats Psionic BodyLvl 1 Craft Universal Psionic ItemLvl 3 Psionic EmpowermentPsion 1 Skills Total Skill Points: 56 [56 (Psion 4)] Languages: Elven, Common, Auran, Ignan, Infernal, Abyssal, Draconic, Giantish [2 Racial, 6 Int] Armor Check Penalty: -0 Balance: +0 [+0 Dex, 0 ranks] Bluff: +4 [+0 Dex, 4 ranks] Climb: -1 [-1 Str, 0 Ranks] Concentration: +10 [+0 Con, 7 Ranks (Psion), +3 Psicrystal] Craft (Gemcutting): +15 [+6 Int, 7 Ranks (Psion), +2 tools] Craft (Armorsmithing): +10 [+6 Int, 2 Ranks, +2 tools] Diplomacy: +9 [+0 Cha, 7 Ranks (Psion),+2 Synergy] Hide: +0 [+0 Dex, 0 Ranks] Jump: -1 [-1 Str, 0 Ranks] Knowledge (Arcana): +10 [+6 Int, 4 Ranks (Psion)] Knowledge (Nature): +9 [+6 Int, 3 Ranks (Psion)] Knowledge (Nobility/Royalty): +13 [+6 Int, 7 Ranks (Psion)] Knowledge (Psionics): +12 [+6 Int, 4 Ranks (Psion), +2 Synergy (Autohypnosis)] Knowledge (Religion): +10 [+6 Int, 4 Ranks (Psion)] Knowledge (The Planes): +12 [+6 Int, 6 Ranks (Psion)] Listen: +7 [+3 Wis, 0 Ranks, +2 racial, +2 psicrystal] Move Silently: +0 [+0 Dex, 0 Ranks] Psicraft: +9 [+6 Int, 1 Ranks (Psion), +2 Synergy (Knowledge - Psionics)] Search: +5 [+3 Wis, 0 Ranks, +2 racial] Sense Motive: +3 [+3 Wis, 0 Ranks Spot: +7 [+3 Wis, 0 Ranks, +2 racial, +2 psicrystal] Swim: -1 [-1 Str, 0 Ranks] -14 to all Strength & Dexterity-based skills while armor & shield are worn Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Masterwork Fullplate [50 lbs] [825 gp]*Personally crafted Masterwork Darkwood Tower Shield [22.5 lbs] [315 gp]*Personally crafted (4) Torches [1 lb each = 4 lbs][2 cp] *Personally crafted Flint & Tinder [size=1][5sp]* Personally crafted[/size] Expendable Items Max total (ECL2 x 50): 800 gp Equipment at Home Masterwork Artisan's Tools (Armorsmithing) [0 lbs] [55 gp] Masterwork Artistan's Tools (Gemcutting) [0 lbs][55gp] [u]Results[/u] Defeat vs. Gorgox (nightbanegod) - [360xp][440gp] Victory vs. Nanasi Seaslash (Milov) [1080xp][1160gp] Auto-Win vs. Reks Irondread (The_First_Horseman) [1080xp][1160gp] Auto-Win vs. Gorgox, the Scaly (nightbanegod) [1080xp][1160gp] [post=11318318]Auto-Win[/post] vs. Daniel Ocean (Usernamer) [1647 xp][1760 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Center - Psicrystal ![]() Diminuative Construct [4 HD] HP: 8 [1/2 master’s] Initiative: +2 Speed: 30 ft., climb 20ft. Equipment: Leather Armor (1.5 lbs), 5gp (Personally crafte) Carrying Capacity: 0 - 1.5 lbs (light), 1.6 - 3 lbs (medium), 3.1 - 5 lbs (heavy) AC: 19 (+4 size, +2 Dex, +1 natural, +1 armor) Bab/Grap: +2/-15 Attack: -- Full Attack: -- Space/Reach: 1 ft./0 ft. Special Qualities: Construct Traits, Hardness 8, Improved Evasion, Single-minded, Self-propulsion, Share powers, Sighted (40'), Telepathic link, Deliver touch powers Saves: Fort +1, Ref +1, Will +7 Abilities: Str 1*, Dex 15*, Con --, Int 7, Wis 10, Cha 10 Skills: Climb +14*, Concentration +7, Craft (Armorsmithing +4, Gemcutting +5), Hide +14, Psicraft +5, Listen +6, Move Silently +6, Search +4, Spot +6 Feats: Alertness (passed to master as well) Alignment: True Neutral |
| #562saurogrenomFeb 11, 2007 10:46:54 | Besthirah Ready for February 7 (Fight 2) - Free Activity: Guard Besthirah Lafali "You are but an insect." Gender and Race: Female Wood Elf Werebat (Natural Lycanthropic Dire Bat) Size and Type: Large Humanoid (Elf, Shapechanger, Psionic) Height and Weight: 9'4", 657 lbs as hybrid (5'0", 101 lbs as elf; wingspan 15 feet, 200 lbs as bat) Age: 120 years Alignment: Lawful Evil ECL: Natural Lycanthrope +3/Animal 4/Monk 2 = ECL 9 Experience: 40,235/45,000 Guild: The Living Tree ([thread=501578]TLT[/thread]) ![]() Attributes STR 24 (+7) [10 pts] [16 Base, +2 Racial, +6 Template] DEX 30 (+10)[10 pts] [16 Base, +2 Racial, +12 Template] CON 18 (+4) [06 pts] [14 Base, -2 Racial, +6 Template] INT 12 (+1) [06 pts] [14 Base, -2 Racial] WIS 16 (+3) [04 pts] [14 Base, +2 Template] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 48 [6 HD] [8 (Mnk1) + (4.5 (Animal) x 4) + (4.5 (Monk) x 1 + (2 HD x 1 Con) + (4 HD x 4 Con)] Armor Class: 29, Touch 22, Flat 19 [[i]10 Base, -1 Size, 3 Wis, 10 Dex,[/i] 7 Natural] Initiative: +10 [10 Dex] Base Attack Bonus: +4 [1 Monk, 3 Animal] Grapple: +19 or +17/+17 [4 BAB, 7 Str, 4 Size, 4 Feat] (Flurry of Blows) Speed (Land): 30 ft (Bat: 20 ft) [30/20 Base] Speed (Flight): 40 ft, Good maneuverability [40 Base] (Bat only) Weight Carried: 31.0 lbs, light encumbrance [0-466 (Light), 468-932 (Medium), 934-1400 (Heavy)] Damage Reduction: 10/Silver [Natural Lycanthropy] Saves Fortitude: +11 [4 Con, 3 Monk, 4 Animal] Reflex: +17 [10 Dex, 3 Monk, 4 Animal] (Evasion) Will: +12 [3 Wis, 3 Monk, 4 Animal, 2 Feat] (Immunity to sleep spells and effects; +2 racial against enchantment spells or effects.) Melee Attacks Unarmed Strike +14, 1d8+8 (20/x2), Bludgeoning [10 Dex, 4 BAB, -1 Size, +1 Enhancement] (Flurry: +12/+12; usable in bat form) Cold Iron GauntletMa +14, 1d8+7 (20/x2), Bludgeoning [10 Dex, 4 BAB, -1 Size, +1 Enhancement] (Flurry: +12/+12; Silver: 1d8+5) 2 Claws +14, 1d6+8 (20/x2), Slashing/Piercing [10 Dex, 4 BAB, -1 Size, +1 Enhancement] Longsword +11, 2d6+7 (19-20/x2), Slashing [7 Str, 4 BAB, -1 Size, +1 Enhancement] Quarterstaff +10, 1d8+10 (20/x2), Bludgeoning [7 Str, 4 BAB, -1 Size] (Shillelagh: +11, 3d6+11; Flurry: +8/+8, 1d8+7 or +9/+9, 3d6+8) Primary Bite +14, 1d8+11 (20/x2), Bludgeoning/Slashing/Piercing [10 Dex, 4 BAB, -1 Size, +1 Enhancement] (Bat form only) Secondary Bite +9, 1d8+4 (20/x2), Bludgeoning/Slashing/Piercing [10 Dex, 4 BAB, -1 Size, +1 Enhancement, -5 secondary] (During flurry: +4) Ranged Attacks +1 Seeking Deepcrystal Composite Longbow +14, 2d6+8 (20/x3), Range 110 ft, Piercing [10 Dex, 4 BAB, -1 Size, +1 Enhancement] (No miss chance; Silver: 2d6+6) Cold Iron Shuriken +13, 1d3+7 (20/x3), Range 10 ft, Piercing [10 Dex, 4 BAB, -1 Size] (Flurry: +11/+11; Silver: 1d3+5) Feats Wild TalentLvl 1 Power point reserve of 2. AlertnessLvl 3 +2 Listen/Spot StealthyRacial +2 Hide/Move Silently Iron WillRacial +2 Will saves Improved Unarmed StrikeMonk 1 Unarmed strikes like weapons Improved GrappleMonk 1 +4 to checks, no AoO Weapon FinesseLvl 6 Use Dex for attack roll w/ light weapons Deflect ArrowsMonk 2 Deflect one ranged attack/round with free hand or natural weapon Skills Total Skill Points: 37 [25 Monk, 12 Animal] Languages: Common, Elven, Sylvan [2 Racial, 1 Int] Armor Check Penalty: -0 Balance: +10 [10 Dex, 0 Ranks] Climb: +7 [7 Str, 0 Ranks] Concentration: +8 [4 Con, 4 Ranks (4 Monk)] Diplomacy: -1 [-1 Cha, 0 Ranks] (+4 with bats and dire bats) Hide: +17 [10 Dex, 9 Ranks (5 Monk, 4 Animal), 2 Feat, -4 Size] Jump: +7 [7 Str, 0 Ranks] Listen: +18 [3 Wis, 7 Ranks (5 Monk, 2 Animal), 2 Feat, 2+4 Racial] (+13 if Blindsense negated) Move Silently: +21 [10 Dex, 9 Ranks (5 Monk, 4 Animal), 2 Feat] Search: +3 [1 Int, 0 Ranks, +2 Racial] (Auto-search for secret doors) Spot: +18 [3 Wis, 7 Ranks (5 Monk, 2 Animal), 2 Feat, 2+4 Racial] (+13 if Blindsense negated) Tumble +11 [10 Dex, 1 Rank (1 Monk)] Conditional Modifiers Elf form Attributes: Str 18, Dex 18, Con 12, Int 12, Wis 16, Cha 8 Armor Class: 19, Touch 17, Flat 15 [[i]10 Base, 3 Wis, 4 Dex,[/i] 2 Natural] Grapple: +12 or +10/+10 (Flurry of Blows) [4 BAB, 4 Str, 4 Feat] Damage Reduction: None Saves Fortitude: +8 [1 Con, 3 Monk, 4 Animal] Reflex: +11 [4 Dex, 3 Monk, 4 Animal] Will: +12 [3 Wis, 3 Monk, 4 Animal, 2 Feat] Melee Attacks Unarmed Strike +9, 1d6+5 (20/x2), Bludgeoning [4 Str/Dex, 4 BAB, +1 Enhancement] (Flurry: +7/+7) Cold Iron GauntletMa +9, 1d6+4 (20/x2), Bludgeoning [4 Str/Dex, 4 BAB, +1 Enhancement] (Flurry: +7/+7) Longsword +9, 1d8+4 (19-20/x2), Slashing [4 Str, 4 BAB, +1 Enhancement] Quarterstaff +8, 1d6+6 (20/x2), Bludgeoning [4 Str, 4 BAB] (Shillelagh: +9, 2d6+7; Flurry: +6/+6, 1d6+4 or +7/+7, 2d6+5) Ranged Attacks +1 Seeking Deepcrystal Composite Longbow +7, 1d8+5 (20/x3), Range 110 ft, Piercing [4 Dex, 4 BAB, +1 Enhancement, -2 too weak] (No miss chance; Silver: 1d8+3) Shuriken +8, 1d3+4 (20/x3), Range 10 ft, Piercing [4 Dex, 4 BAB] (Flurry: +6/+6; Silver: 1d3+2) Skills Balance: +4 [4 Dex, 0 Ranks] Climb: +4 [4 Str, 0 Ranks] Hide: +15 [4 Dex, 9 Ranks (5 Monk, 4 Animal), +2 Feat] Jump: +4 [4 Str, 0 Ranks] Move Silently: +15 [4 Dex, 9 Ranks (5 Monk, 4 Animal), +2 Feat] Tumble +5 [4 Dex, 1 Rank (1 Monk)] |
| #563maraxusFeb 12, 2007 13:48:03 | Izumi Izumi Current 3FC Information Current week Fight 1 Time Between Fights: ? hrs Prebuffs/Ongoing Effects: N/A Items Used: None Spells or Powerpoints Used: -- pp x/day Abilities Used: None Free Activity: Craft Silk Clothing +133 gp |
| #564maraxusFeb 12, 2007 13:49:16 | [post=11465185]Setup[/post] The Fight Rolls are here Izumi starts in the North box, everybody else starts in the south box. Toron a Potion of Mage Armor and acts first, Ana is holding a flail and acts second, Izumi holds her admantine kusuri-gama and acts last. Round 1: Anakata casts Bless on herself, Toron and the Elementals. Toron drinks the potion of mage armor and takes out the potion of Shield of Faith. Izumi manifests Force Screen and moves out. Izumi 39/39 hp, Force screen (41) Anakata 26/26, blessed (51) Toron 36/36, blessed (51), mage armor Vent 9/9, blessed (51) Souffle 9/9, blessed (51) |
| #565TelinArthoFeb 13, 2007 9:47:45 | Sybil ap Kalten Sybil ap Kalten Attack/Defend Packages:[post=6466576]Ambush[/post] Current 3FC Information Fight 1 Time Between Fights: 4hrs Prebuffs/Ongoing Effects: N/A Items Used: None Spells or Powerpoints Used: Expeditious Retreat (1SL) x/day Abilities Used: 1 use Bard Song Free Activity: Earn Money Singing (80gp) |
| #602themagisterFeb 24, 2007 17:59:33 | Tyden Rayn Tyden Rayn Type: Humanoid Gender: Male Race: Xeph Size: Medium Height: 5'5" Weight: 150 lbs Age: 21 Alignment: Chaotic Neutral Classes: Wilder 3 Experience: 3,500/6,000 Attributes STR 10 (+0) [04 pts] [12 Base - 2 Racial] DEX 18 (+4) [10 pts] [12 Base + 2 Racial] CON 14 (+2) [06 pts] INT 10 (+0) [02 pts] WIS 12 (+1) [04 pts] CHA 16 (+3) [10 pts] Miscellaneous Statistics Hit Points: 19 [3 HD] [6 Wld + (3.5 Wld x 2) + (2 Con x 3)] Armor Class (Normal): 18 [10 Base + 4 Dex + 4 Armor] Armor Class (Touch): 17 [10 Base + 4 Dex + 3 Cha] Armor Class (Flat-Footed): 14 [10 Base + 4 Armor] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [2 Wld] Grapple: +2 [2 BAB + 0 Str] Speed: 30 ft [30 Base] Weight Carried: 39.00 lbs, Light encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)] [u]Saves[/u] Fortitude: +3a [1 Wld + 2 Con] Reflex: +5a [1 Wld + 4 Dex] Will: +4a [3 Wld + 1 Wis] [u]Ranged Attacks[/u] Dorje of Enlarged Crystal Shard: +6, 1d6 (x2), Range 55 ft, Touch Attack [2 BAB + 4 Dex] [u]Combat Abilities[/u] Burst (3/day): +10 ft competence bonus to speed for 3 rds Psychic Enervation: 10% Wild Surge: +2 ML [u]Powers Prepared[/u] Level 1 [DC 14]: Force Screen, Vigor Power Points Available Per Fight: 6 [16 Total Power Points / 3, rounded up] Total Power Points: 16 [11 Wld + 4 Cha + 1 Race] Manifester Level: 3 [u]Feats[/u] Lvl 1: Point Blank Shot Lvl 3: Psionic Shot [u]Skills[/u] Balance: +6 [0 Ranks (0 Wld) + 4 Dex + 2 Synergy] Climb: +2 [0 Ranks (0 Wld) + 0 Str + 2 Circumstance] Concentration: +8 [6 Ranks (6 Wld) + 2 Con] Hide: +4 [0 Ranks (0 Wld) + 4 Dex] Jump: +2 [0 Ranks (0 Wld) + 0 Str + 2 Synergy] Listen: +7 [6 Ranks (6 Wld) + 1 Wis] Move Silently: +4 [0 Ranks (0 Wld) + 4 Dex] Spot: +7 [6 Ranks (6 Wld) + 1 Wis] Tumble: +10 [6 Ranks (6 Wld) + 4 Dex] Languages: Common and Xeph [2 Racial] Total Skill Points: 24 [24 Wld] Armor Check Penalty: 0 [0 Armor] [u]Conditional Modifiers[/u] a +1 vs spells/powers and spell/power-like effects [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] Gain psionic focus [u]Equipment Carried[/u] 001 Climber's Kit [05.00 lbs] 001 Dorje of Enlarged Crystal Shard {ML 1} (49 charges) [00.00 lbs] 001 Dorje of Enlarged Crystal Shard {ML 1} (50 charges) [00.00 lbs] 001 Mithral Chain Shirt [10.00 lbs] [u]Abilities[/u] |
| #603themagisterFeb 24, 2007 22:00:43 | [post=11579113]setup and part 1[/post] Fight Continued Round 14 Tyden is well and truly stuck. He sticks with his gun . Tyden +6-2(dex) ranged vs. Qwogi touch AC 15: HIT! Dmg: 6. Qwogi moves around the nearby boulder and peeks out to shoot an arrow at Tyden . Qwogi +12 Hide vs. Tyden +7-2(15') Spot: Tyden keeps an eye on Qwogi. Qwogi +7+1(PBS) ranged vs. Tyden AC 22-2(dex): Miss. Tyden, 19/19 hp, AC 22-2(dex), 1/6 PP; force screen (ends 51), vigor 13 (ends 33), poisoned (check again vs. DC 13 on 16), 5 charges used Qwogi, 04/20 hp, AC 15, 1/2 SL; drow poisoned arrow (used), tanglefoot bag (ends 17), 0/1 arrow hit/miss |
| #604ErithmuFeb 25, 2007 10:38:44 | Matthis Matthis Dar'ath III |
| #605maraxusFeb 25, 2007 14:22:51 | Ihdald Seaslash "Lord" Ihdald Seaslash Gender and Race: Male Aquatic Elf Size and Type: Medium Humanoid Elf Aquatic Height and Weight: 5' 88 lbs Age: 133 years old. Alignment: Neutral ECL: 8: Ranger 5, Horizon Walker 3 Experience: 29565/36000 Guild: The Warfare Alliance! Attributes STR 16 (+3) [10 pts] [16 Base] DEX 20 (+5) [06 pts] [14 Base, +2 Racial, +2 level, +2 Enhancement] CON 14 (+2) [06 pts] [14 Base] INT 12 (+1) [06 pts] [14 Base, -2 Racial] WIS 14 (+2) [06 pts] [14 Base] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 56 (56.0) [6 HD] [8 Ranger + (4.5 Ranger x 5) + (4.5 Horizon Walker x 3) + (6 HD x 2 Con)] Armor Class (Normal): 22 [10 Base, 5 Dex, 5 Armor, 2 shield] Armor Class (Touch): 15 [10 Base, 5 Dex] Armor Class (Flat-Footed): 17 [10 Base, 5 Armor, 2 Shield] Initiative: +5 [5 Dex] Base Attack Bonus: +8 [5 Ranger, 3 Horizon Walker] Grapple: +11 [8 BAB, 3 Str] Speed (Land): 30 ft [30 Base] Speed (Swim): 40 ft [40 Base] Weight Carried: 65.1 lbs, Light encumbrance [0-86 (Light), 87-173 (Medium), 174-260 (Heavy)] Saves Fortitude: 9 [2 Con, 4 Ranger, 3 Horizon Walker] Reflex: 10 [5 Dex, 4 Ranger, 1 Horizon Walker] Will: 4 [2 Wis, 1 Ranger, 1 Horizon Walker] Melee Attacks Masterwork Trident +13/+8, 1d8+3 (20/x2), Peircing [3 Str, 8 BAB, 1 mw, 1 focus] Masterwork Spiked Gauntlets +12, 1d4+3 (20/x2) [8 bab, 3 str, 1 mw] Ranged Attacks +1 Shocking Masterwork Longbow, Composite +15/+10, 1d8+3 (+1d6 Shock) (20/x3), Range 110 ft, Peircing [5 Dex, 8 BAB, 1 Enhancement, 1 focus] Rapid Shot +13/+13/+8, 1d8+3 (+1d6 Shock per hit) (20/x3), Range 110 ft, Peircing [5 Dex, 8 BAB, 1 enhancement, 1 focus, -2 rapid shot] Divine Spells Readied Level 1 [DC 12] Resist Energy Spell Levels Available Per Fight: 1 [1 Total Spell Levels / 3, rounded up] Total Spell Levels: 1 [(1 x 1)] Caster Level: 2 Feats Point Blank ShotLvl 1 +1 Bonus to attack and damage rolls with ranged weapons at ranges of up to 30ft. Weapon Focus (Trident)Lvl 3 +1 to attck with trident. TrackClass 1 Combat Style (Archery)Class 2Treated as having Rapid Shot feat, even if prerequisites are not met. EnduranceClass 3 Weapon Focus (Longbow)Lvl 6+1 to attck with Longbow. Skills Total Skill Points: 66 [56 Ranger, 15 Horizon Walker] Languages: Common, Elven, Draconic. [2 Racial, 1 Int] Armor Check Penalty: -0 [0 Armor Penalty] Balance: 8 [5 Dex, (3 (Horizon Walker))] Climb: 8 [3 Str, 1 Rank (1 (Ranger)), 4 (Terrain Mastery)] Handle Animal: 11 +4 bonus when using for Animal Companion. [0 Cha, 9 Ranks (7 (Ranger) 2 (Horizon Walker)), 2 (Masterwork Whistle)] Hide: 22 [5 Dex, 8 Ranks (6 (Ranger)) (2 (Horizon Walker)), 4 (Terrain Mastery), 5 Enhancement] Jump: 3 [3 Str] Knowledge (Geography): 9 [1 Int, 8 Ranks (8 (Ranger))] Listen: 13 [2 Wis, 11 Ranks (8 (Ranger) 3 (Horizon Walker)), +2 racial] Move Silently: 17 [5 Dex, 11 Ranks (8 (Ranger)) (5 (Horizon Walker))] Search: 9 [1 Int, 6 Ranks (6 (Ranger)), +2 racial] Spot: 15 [2 Wis, 6 Ranks (6 (Ranger) 1 (Horizon Walker)), +2 racial, +4 Horizon Walker] Survival: 8 [2 Wis, 6 Ranks (6 (Ranger))] Swim: 11 [3 Str, 8 Racial] Conditional Modifiers Favored Enemy 1 (Ranger 1): Humanoid Dwarf : +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks against creature. Also, +4 on weapon damage rolls. Favored Enemy 2 (Ranger 5): Humanoid (human) : +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks against creature. Also, +2 on weapon damage rolls. Special Stuff Terrain Mastery:At each level, the Horizon Walker adds a new terrain environment to their repertoire from those given below. Terrain mastery gives a horizon walker a bonus on checks involving a skill useful in that terrain, or some other appropriate benefit. A horizon walker also knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The horizon walker only gains the bonus if the creature description specifically lists the terrain type. Horizon walkers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they’re actually in the relevant terrain or not. -Horizon Walker Level 1: Forest: You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures. -Horizon Walker Level 2: Mountains: You gain a +4 competence bonus on Climb checks, or a +10- foot bonus to your climb speed if you have one. You gain a +1 insight bonus on attack and damage rolls against mountain creatures. -Horizon Walker Level 3: Plains: You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures. |
| #606maraxusFeb 25, 2007 14:23:22 | [post=11586337]Part 1[/post] Ihdald's Tactics OK, Harvester is... probably going to kill me. Quickly, I bet, even though he doesn't have two of his allies. Anyway... Start as close to the center as possible, with Ihdald holding a scroll of cat's grace. Kitsune and Confuzzled should be adjactent. Rd 1: Read scroll, draw bow, command both animals to heel. Rd 2: Move toward center. Progress in a clockwise motion around the center until Harvester is seen. Rd 3-?: Upon seeing Harvester, command both animals to attack and rapid fire away. The probably useless contingencies: If he's using Blacklight from his staff...... Command both animals to defend Ihdald, and try to hit him via listenening for him. Rapid firing still. If he grapples... See below. -Grappling WITHOUT blacklight: Command both animals to attack him (if they are not already under that command), and try to escape. -Grappling WITH Blacklight: Same as other, but with yelling so that the animals know where to go. If Ihdald lasts long enough to run out of arrows... Draw trident and attack (NO SURRENDER!!!) Sadly, I think that's it, and it's safe to say that I'll probably lose to this Titan of a combatant, so oh well. I've thought that before and won, so who knows? Thanks for running the fight! With all due respect, Milov |
| #607saurogrenomFeb 25, 2007 15:16:08 | Valen Sky Valen Sky "I'd rather be lucky than good." Gender and Race: Male Human Size and Type: Medium Humanoid (Human, psionic) Height and Weight: 5'6' 140lbs [post=10185774][changed from 150 lbs][/post] Age: 21 years old Alignment: Neutral Good ECL: Ranger 2/Psion (Egoist) 4/Slayer 1 (ECL 7) Experience: 24231/28000 Guild: LOY Skill Packages Enabled [post=6466576]Scout (Attack)[/post] Attributes STR 14 (+2) [06 pts] [14 Base] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 17 (+3) [10 pts] [16 Base, 1 Level] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 41 [7 HD] [8 Ranger + (4.5 Ranger) + (4.5 Slayer) + (2.5 Psion x 4) + (7 HD x 2 Con)] Armor Class (Normal): 19 (+1 Dodge, +4 Force Screen, +4 Mobility, +2 Animal Affinity-Dex) [10 Base, 3 Dex, 4 Armor, 1 Enhancement, 1 Deflection] Armor Class (Touch): 14 (+1 Dodge, +4 Mobility, +2 Animal Affinity-Dex) [10 Base, 3 Dex, 1 Deflection] Armor Class (Flat-Footed): 16 (+4 Force Screen) [10 Base, 4 Armor,1 Enhancement, 1 Deflection] Initiative: +3 [3 Dex] Base Attack Bonus: +5 [2 Ranger 2,2 Psion 4, 1 Slayer 1] Grapple: +7 [5 BAB, 2 Str, 0 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 32.3 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +7 (+2 Animal Affinity-Con) [2 Con, 3 Ranger, 1 Psion, 0 Slayer, 1 Enhancement] Reflex: +8 (+2 Animal Affinity-Dex) [3 Dex, 3 Ranger, 1 Psion, 0 Slayer, 1 Enhancement] Will: +8 (+2 when Psicrystal is within 1 mile, +2 Animal Affinity-Wis) [1 Wis, 0 Ranger, 4 Psion, 2 Slayer, 1 Enhancement] Melee Attacks +1 Adamantine Greatsword +8, 2d6+4, (19-20/x2), slashing (Ignores Hardness up to 20, +2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB, 1 Enhancement] [mwk] Armor Spikes +8, 1d6+2, (20/x2), piercing (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB, 1 Enhancement] Cold Iron Spear +7, 1d8+3, (20/x3), piercing (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB] Quarterstaff (Two-handed) +7, 1d6+3 (20/x2), bludgeoning (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB] Weapons in bags Dagger +7, 1d4+2, (19-20/x2), piercing (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB] [mwk] Alchemical Silver Dagger +8, 1d4+1, (19-20/x2), piercing (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB, 1 Enhancement] |
| #608nickbeatFeb 26, 2007 8:08:40 | Truls Truls Rohk Type: Humanoid Gender: Male Race: Wood Elf Size: Medium Height: 5'5" Weight: 150 lbs Age: 100 Alignment: Chaotic Neutral Classes: Soulknife 3 Experience: 4,100/6,000 Attributes STR 18 (+4) [10 pts] [16 Base + 2 Racial] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 12 (+1) [06 pts] [14 Base - 2 Racial] INT 12 (+1) [06 pts] [14 Base - 2 Racial] WIS 12 (+1) [04 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 24 [3 HD] [10 Skn + (5.5 Skn x 2) + (1 Con x 3)] Armor Class (Normal): 20 [10 Base + 4 Dex + 4 Armor + 2 Shield] Armor Class (Touch): 14 [10 Base + 4 Dex] Armor Class (Flat-Footed): 16 [10 Base + 4 Armor + 2 Shield] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [2 Skn] Grapple: +6 [2 BAB + 4 Str] Speed: 30 ft [30 Base] Weight Carried: 22.50 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] [u]Saves[/u] Fortitude: +2 [1 Skn + 1 Con] Reflex: +7 [3 Skn + 4 Dex] Will: +4a [3 Skn + 1 Wis] [u]Melee Attacks[/u] Mind Blade: +7, 1d6+4 (19-20/x2), Piercing [2 BAB + 4 Str + 1 Feat] [u]Ranged Attacks[/u] Mind Blade: +7, 1d6+4 (19-20/x2), Piercing, Range 60 ft [2 BAB + 4 Dex + 1 Feat] [u]Combat Abilities[/u] Immunity: Immune to sleep spells and effects Psychic Strike: +1d8 damage with mind blade when charged [u]Feats[/u] Lvl 1: Point Blank Shot Skn 1: Wild Talent Skn 1: Weapon Focus (Mind Blade) Lvl 3: Far Shot [u]Skills[/u] Balance: +6 [0 Ranks (0 Skn) + 4 Dex + 2 Synergy] Climb: +6 [0 Ranks (0 Skn) + 4 Str + 2 Circumstance] Hide: +10 [6 Ranks (6 Skn) + 4 Dex] Jump: +6 [0 Ranks (0 Skn) + 4 Str + 2 Synergy] Listen: +9 [6 Ranks (6 Skn) + 1 Wis + 2 Racial] Move Silently: +10 [6 Ranks (6 Skn) + 4 Dex] Spot: +9 [6 Ranks (6 Skn) + 1 Wis + 2 Racial] Tumble: +10 [6 Ranks (6 Skn) + 4 Dex] Languages: Common, Elven and Draconic [2 Racial + 1 Int] Total Skill Points: 30 [30 Skn] Armor Check Penalty: 0 [0 Armor] [u]Conditional Modifiers[/u] a +2 racial bonus vs enchantment spells and effects [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] Charge psychic strike Gain psionic focus [u]Equipment Carried[/u] 001 Climber's Kit [05.00 lbs] 001 Mithral Chain Shirt [10.00 lbs] 001 Mithral Heavy Shield [07.50 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] None [u]Arena Results[/u] [post=11493288]Success[/post] vs Aspect of St-Cuthbert (jjones) [0,900.00 XP] [0,900.00 gp] [post=--------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [u]Abilities[/u] |
| #609TelinArthoFeb 26, 2007 11:09:13 | Rubicanti
Rubicanti Gender and Race: Male Elan Size and Type: Medium Aberration Height and Weight: 4'11" / 85 lbs. [for RAW purposes, 5' / 124 lbs.] Age: 12 [for RAW purposes: 25 yrs.] Alignment: Lawful Neutral Monk 3/PsiWar 2 Experience: 11,181 Next: 15,000 Free Activity: Smelting (110gp) Current 3FC Information Fight 1 Time Between Fights: 4hrs Prebuffs/Ongoing Effects: none Items Used: Powerstone(s): Inertial Armor[ML1], Skate[ML2], Force Screen[ML2]. Potions: Hide from Animals, Protection from Evil. Dorjes: Offensive Precognition [1 charge] Spells or Powerpoints Used: 1 pp x/day Abilities Used: Resistance (unlimited) Free Activity: Profession (smelting): 110 gp |
| #642saurogrenomMar 05, 2007 23:56:22 | [post=11679343]stuff[/post] Balrog Balrog Gender and Race: Male Centaur Size and Type: Large Monsterous Humanoid Height and Weight: 7'0", 2200 lbs Age: 25 (I guess) Alignment: Lawful good ECL: 6 (LA +2)/(Monsterous Humanoid 4) Experience: 19812/21000 Attributes STR 25 (+7) [10 pts] [16 Base, +8 Racial, +1 Lvl4] DEX 20 (+5) [10 pts] [16 Base, +4 Racial] CON 22 (+6) [10 pts] [16 Base, +4 Racial, +2 Enhancement] INT 06 (-2) [00 pts] [08 Base, -2 Racial] WIS 16 (+3) [06 pts] [14 Base, +2 Racial] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 45 [4 HD] [8 (Monsterous Humanoid) + (4.5 (Monsterous Humanoid) x 3) + (4 HD x 6 Con)] Armor Class (Normal): 22 [10 Base, +5 Dex, +4 Armor, -1 Size, +3 Natural, +1 Deflection] Armor Class (Touch): 15 [10 Base, +5 Dex, -1 Size, +1 Deflection] Armor Class (Flat-Footed): 17 [10 Base, +4 Armor, -1 Size, +3 Natural, +1 Deflection] Initiative: +5 [+5 Dex] Base Attack Bonus: +4 [+4 Monsterous Humanoid] Grapple: +15 [+4 BAB, +7 Str, +4 Size] Speed (Land): 50 ft [50 Base] Weight Carried: 204 lbs, Light encumbrance [0-700 (Light), -1400 (Medium), -2100 (Heavy)] Saves Fortitude: +9 [+6 Con, +1 Monsterous Humanoid, +2 Enhancement] Reflex: +11 [+5 Dex, +4 Monsterous Humanoid, +2 Enhancement] Will: +9 [+3 Wis, +4 Monsterous Humanoid, +2 Enhancement] Melee Attacks Longspear +11, 2d6+10, (20/x2), (piercing), Reach 10ft. [+7 Str, +4 BAB, -1 Size, +1 Enhancement] Longsword +10, 2d6+7, (19-20/x2), (Slashing) [+7 Str, +4 BAB, -1 Size] Spiked Gauntlet +10, 1d6+7, (20/x2), (Piercing) [+7 Str, +4 BAB, -1 Size] Hooves +5, 1d6+3, (20/x2), (bludgeoning) [+7 Str, +4 BAB, -1 Size, -5 secondary] Full attacks: Longspear +11 -or- Longsword +10 and 2 hooves +5 -or- Spiked Gauntlet +10 and 2 hooves +5 -or- Longsword +6, Spiked Gauntlet +4 and 2 hooves +5 Ranged Attacks Composite Longbow +9, 2d6+7, (20/x3), Range 110 ft, (piercing) [+5 Dex, +4 BAB, -1 Size, +1 Enhancement] Special Attacks & Abilities Darkvision 60 ft Feats Ride-by attackLvl 1 (Charge, attack, move on) Spirited ChargeLvl 3 (*2 damage on charge) Skills Total Skill Points: 7 [7 (Monsterous Humanoid)] Languages: Elven, Sylvan [2 Racial] Armor Check Penalty: -0 [-0 Armor] Balance: +5 [+5 Dex, 0 Ranks] Climb: +7 [+7 Str, 0 Ranks] Jump: +15 [+7 Str, 0 Ranks, +8 Speed] Hide: +1 [+5 Dex, 0 Ranks, -4 Size] Move Silently: +5 [+5 Dex, 0 Ranks] Listen: +3 [+3 Wis, 0 Ranks] Spot: +10 [+3 Wis, 7 Ranks (Monsterous Humanoid)] Prefight Actions Hire [post=7941513]Trillian Tallbow[/post] Equipment Worn and Carried Basic Outfit [0 lbs][0 gp] Large mithral nonhumanoid Chain Shirt [25 lbs][3950 gp] Spiked Gauntlet [2 lbs][10 gp] Large Longsword [8 lbs][30 gp] MW Large Longspear [18 lbs][310 gp] MW Large Mighty +7 Composite Longbow [6 lbs][1200 gp] 477 Large Arrows [0.3 lb each = 144 lbs] [0.1 gp each = 48 gp] Cloak of Protection +2 [1 lb][4000 gp] Ring of Protection +1 [0 lb][2000 gp] Amulett of Con +2 [0 lb][4000 gp] Total: #Equipment: 15548 Expendable Items Potion of Protection: Good [CL 1] [0.1 lb][50 gp] Potion of Protection: Evil [CL 1] [0.1 lb][50 gp] Max total (ECL2 x 50): 1800 gp [size=1]Total: #Expendables: 100[/size] Equipment at Home Home? [?? lbs][?? gp] [u]Allies[/u] Maximum CR per ally: CR 2 Maximum ECL per ally: ECL 4 Maximum CA of allies per fight: CA 4 Miscellaneous Information Default Tactics Exploid my opponents weakness: Bow vs. Melee-Warriors, Lance (Longspear) and Hooves vs casters and Ranged fighters. |
| #643ErithmuMar 06, 2007 0:28:53 | Sabra
|
| #644rauulMar 06, 2007 3:29:30 | Mohmat Iptomor Mohmat Iptomor Gender and Race: Male Human Size and Type: Medium (Human (Psionic)) Height and Weight: 6’0’’ 155 lbs Alignment: CG ECL: Wilder 3 Experience: 3875/6000 Current 3FC Information Fight 1 Time Between Fights: 2 hrs Prebuffs/Ongoing Effects:0 Items Used: xxxxx, xxxxx Spells or Powerpoints Used: 4 x/day Abilities Used: 0 Free Activity: Guarding |
| #645TelinArthoMar 06, 2007 10:24:45 | Matthis Dar'ath III Matthis Dar'ath III Race: Grey Elf Alignment: Neutral Gender: Male ECL: 3 (Evoker (Wizard) 3) XP: 4,400/6,000 Free Action: Using Craft (69gp) for money Current 3FC Information Fight 1 Fight 1: Prebuffs/Ongoing Effects: none Items Used: Scroll of Mage Armor, 7 bolts (12 fired, 1 hit, 5 recovered) Spells Used: Mirror Image, Obscuring Mist Free Activity: Craft 69gp |
| #682rauulMar 19, 2007 10:46:24 | Weapon Ready for 3/14 Arena Combat - 2 of 3FC - Free Activity (Profession Miner - 84GP)
Gender and Race: Female Half-Kobold (Kobold) Size and Type: Small Humanoid (psionic, reptilian) Height and Weight: 3'1, 44 lbs Age: 12 Alignment: CE ECL: Wilder 4 Experience: 6125/10000 Attributes STR 6 (-2) [2 pts] [8 Base, -4 Racial] DEX 20 (+5) [16 pts] [18 Base, +2 Racial] CON 12 (+1) [6 pts] [14 Base, -2 Racial] INT 10 (+0) [2 pts] [10 Base] WIS 10 (+0) [2 pts] [10 Base] CHA 16 (+3) [8 pts] [15 Base, +1 4th Level Bump] Miscellaneous Statistics Hit Points: 20 [3 HD] [6 (Wilder) + (3.5 x 3) + (4HD x 1)] Armor Class (Normal): 25 [10 Base, 5 Dex, 5 Armor, 3 Shield, 1 Size, 1 Natural] Armor Class (Touch): 19 [10 Base, 5 Dex, 1 Size, 3 Untyped (Wilder 'Elude Touch' class feature, 2nd level)] Armor Class (Flat-Footed): 19 [10 Base, 5 Armor, 3 Shield, 1 Size, 1 Natural] Initiative: +5 [5 Dex] Base Attack Bonus: +3 [3 Wilder] Grapple: -3 (+5 to escape grapple from escape artist) [3 BAB, -2 Str, -4 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 10.5 lbs, light encumbrance [0-15 (Light)] Saves Fortitude: +2 [1 Con, 1 Wilder] Reflex: +6 [5 Dex, 1 Wilder] Will: +4 [0 Wis, 4 Wilder] Ranged Attacks MW Darkwood Light Crossbow +10, 1d6, (19-20/x2), Range 80 ft, piercing [5 Dex, 3 BAB, 1 Size, 1 Enhancement] To-hit for Energy Ray: +9, +11 when using electricity and target is wearing metal armor. Special Attacks & Abilities Wild Surge (Su) A wilder can let her passion and emotion rise to the surface in a wild surge when she manifests a power. During a wild surge, a wilder gains phenomenal psionic strength, but may harm herself by the reckless use of her power (see Psychic Enervation, below). A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge. Level-dependent power effects are also improved, depending on the power a wilder manifests with her wild surge. This improvement in manifester level does not grant her any other benefits (psicrystal abilities do not advance, she does not gain higher-level class abilities, and so on). She cannot use the Overchannel psionic feat and invoke her wild surge at the same time. At 3rd level, a wilder can choose to boost her manifester level by two instead of one. At 7th level, she can boost her manifester level by up to three; at 11th level, by up to four; at 15th level, by up to five; and at 19th level, by up to six. In all cases, the wild surge effectively pays the extra power point cost that is normally required to augment the power; only the unaugmented power point cost is subtracted from the wilder’s power point reserve. Psychic Enervation (Ex) Pushing oneself by invoking a wild surge is dangerous. Immediately following each wild surge, a wilder may be overcome by the strain of her effort. The chance of suffering psychic enervation is equal to 5% per manifester level added with the wild surge. A wilder who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her wilder level. Elude Touch (Ex) Starting at 2nd level, a wilder’s intuition supersedes her intellect, alerting her to danger from touch attacks (including rays). She gains a bonus to Armor Class against all touch attacks equal to her Charisma bonus; however, her touch AC can never exceed her Armor Class against normal attacks. Surging Euphoria (Ex) Starting at 4th level, when a wilder uses her wild surge ability, she gains a +1 morale bonus on attack rolls, damage rolls, and saving throws for a number of rounds equal to the intensity of her wild surge. If a wilder is overcome by psychic enervation following her wild surge, she does not gain the morale bonus for this use of her wild surge ability. |
| #683rauulMar 19, 2007 10:49:18 | Link to charaters and tactics Link to all rolls here The Fight Set up Inisitive Weapon 1d20+5=7 Tyden 1d20+4=5 harbinger 1d20+1=17 Harbinger(red) Starts in the center of his Square, with his Spiked chain with Dissolving weapon on it. Weapon Starts(Green) in the center of her square with nothing in hand. Tyden (blue) starts in box closest to center with nothing in hand. Harbinger 26/26 hp Ac 19 (dissolving weapon) Weapon 20/20 Hp Ac 25 Tyden 24/24 Hp Ac 19 Round 1 Harbinger manifest chameleon from powerstone and move action to nearest statue and hide behind it taking cover and concealment Fails to spot any movement.. Weapon Double moves to the big statue honkers down and trys to hide, spots Tyden running to his statue Tyden moves to his statue,manifests a Wild-Surged Force Screen. (fails to spot weapon) Harbinger 26/26 hp Ac 19 (dissolving weapon)(chameleon 10 min's) Weapon 20/20 Hp Ac 25 Tyden 24/24 Hp Ac 19 (force screen 61) Round 2 Harbinger manifest 3 pps vigor from memory, takes out potion of shield of faith, Spots tyden running by his corner! Weapon moves closer to where she saw weapon and does a 4pps + 2 wild surge passes enervate dmg=22 Tyden with his hair on end runs to the west statue trying to get away from weapon who just lite him up Fails to spot harbringer by the statue! Harbinger 41/26 hp Ac 19 (dissolving weapon)(chameleon 10 min's)(vigor 42) Weapon 20/20 Hp Ac 25 Tyden 02/24 Hp Ac 23 (force screen 61) Round 3 Harbinger Sees the injured Tyden run by and stays put and readys to drink his potion Weapon moves to the statue that Tyden was just at and e-rays Tyden again, (enlarged with feat) Tyden falls to the ground... with electric flashing around him! Harbinger 41/26 hp Ac 19 (dissolving weapon)(chameleon 10 min's)(vigor 42) Weapon 30/20 Hp Ac 25 (pps used 4) Tyden -6/24 Hp Ac 19 Round 4 Harbinger spots weapon and desided to see what she is doing now that weapon is down, stays put and readys to drink his potion Weapon not knowing where the half giant is desided to hanker down by the statue and manifest vigor Ml 2 from powerstone Tyden is down.. Harbinger 41/26 hp Ac 19 (dissolving weapon)(chameleon 10 min's)(vigor 42) Weapon 30/20 Hp Ac 25 (vigor 24) Tyden -6/24 Hp Ac 19 (vigor 63) Round 5 Harbinger Watchs weapon and drink potion and take out powerstone of skate Weapon Listens for harbinger, the silly half giant should be spottable by now!fails to hear him! manifests Offensive Prescience from powerstone moves around looking for him sticking to the shadows Tyden is down.. Harbinger 41/26 hp Ac 22 (dissolving weapon)(chameleon 10 min's)(vigor 42) (shield of faith 15) Weapon 30/20 Hp Ac 25 (vigor 24) (Offensive Prescience 15) Tyden -6/24 Hp Ac 19 (vigor 63) Round 6 Harbinger Manefests Skate from the powerstone and puts it up as he figures weapon will be close soon Weapon Listens for harbinger, the silly half giant should be spottable by now!fails to hear him! manifests Offensive Prescience from powerstone, moves around looking for him sticking to the shadows Draws powerstone of Energy ray! Tyden is down.. Harbinger 41/26 hp Ac 22 (dissolving weapon)(chameleon 10 min's)(vigor 42) (shield of faith 15) Weapon 30/20 Hp Ac 25 (vigor 24) (Offensive Prescience 15) Tyden -6/24 Hp Ac 19 (vigor 63) Round 7 Harbinger charges Weapon to trip,Hits (Dissolving weapon dmg=15) failed to hit the Squirly bugger!Fails to hit on Aoo Weapon Blasts Harbinger with Energy ray! hit! DMG=24, pulls Energy ray ML 2 powerstone out Tyden is down.. Harbinger 17/26 hp Ac 22 (dissolving weapon)(chameleon 10 min's)(vigor 42) (shield of faith 15) Weapon 15/20 Hp Ac 25 (vigor 24) (Offensive Prescience 15) Tyden -6/24 Hp Ac 19 (vigor 63) Round 8 Harbinger Attempts to smash Weapon Miss, Aoo Misses Weapon Blasts harbringer with Energy ray cold hits! dmg=6 (+2 for cold) Pulls another Ml 2 powerstone of energy ray! Tyden is down.. Harbinger 11/26 hp Ac 22 (dissolving weapon)(chameleon 10 min's)(vigor 42) (shield of faith 15) Weapon 15/20 Hp Ac 25 (vigor 24) (Offensive Prescience 15) Tyden -6/24 Hp Ac 19 (vigor 63) Round 9 Harbinger Attempts to smash Weapon Miss, Aoo Hits!, Dmg=12 Weapon Blasts harbringer with Energy ray cold hits! dmg=8 Pulls another Ml 2 powerstone of energy ray! Tyden is down.. Harbinger 03/26 hp Ac 22 (dissolving weapon)(chameleon 10 min's)(vigor 42) (shield of faith 15) Weapon 03/20 Hp Ac 25 (vigor 24) (Offensive Prescience 15) Tyden -6/24 Hp Ac 19 (vigor 63) Round 10 Harbinger Attempts to smash Weapon Miss, Aoo Miss! Weapon Blasts harbringer with Energy ray Electric hits! dmg=8 Moves before the fat halfgiant can fall on her! Tyden is down.. Harbinger -5/26 hp Ac 22 (dissolving weapon)(chameleon 10 min's)(vigor 42) (shield of faith 15) Weapon 03/20 Hp Ac 25 (vigor 24) (Offensive Prescience 15) Tyden -6/24 Hp Ac 19 (vigor 63) @Harbinger, good try, but a 21 prone ac and only 1 Aoo is hard to over come.. @Weapon, Good dice... @Tyden, Bad dice right off the bat. and with Weapon was guning for you! |
| #684sonofzealMar 19, 2007 20:28:20 | Setup of Graashnak Vruuurk (Rauul) vs. Truls Rohk (NiQil) Graashnak Vruuurk Graashnak Vruuurk Current 3FC Information Current week Fight 1 Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: None Free Activity: Guarding home |
| #685etiquette_gnomeMar 20, 2007 11:24:06 | Lord Lorian Lord Lorian Ready for (march 14) [Fight (3)] - (Free Activity Craft (Law documents) for 57 gp) ( Lord Lorian)[font=courier new] Gender and Race: (Male) (Gray elf) Size and Type: (medium) (humanoid (elf)) Height and Weight: (5'7) (85 Lb) Age: (100) Alignment: (CH-N) ECL 3 (+0 LA)/(psion (telepath) 3) Experience: (4792)/6000) [post=6466576]Automatic Skill Package[/post]: political carreer +18% Attributes STR 12 +1 [06 pts] [08 Base, -2 Racial] DEX 18 (+4) [10 pts] [08 Base, +2 Racial] CON 12 (+1) [06 pts] [08 Base, -2 Racial] INT 18 (+4) [10 pts] [08 Base, +2 Racial] WIS 12 (+1) [04 pts] [08 Base] CHA 08 (+0) [00 pts] [08 Base] [font=courier new]Miscellaneous Statistics Hit Points: 12 [3 HD] [04 (Class taken at level 1) + (5 (Psion))+3(con modifier)] Armor Class (Normal): 14 (inertial armor + Force screen 22) [10 Base, 4 Dex], 4 chain shirt Armor Class (Touch): 14 (Conditional Modifier) [10 Base, 4 Dex] Armor Class (Flat-Footed): 10 (18 with inertial armor + force screen) [10 Base] Initiative: +4 [4 Dex] Base Attack Bonus: +1 [color=gray][+1 (psion)] Grapple: +1 [1 BAB,] Speed (Land): 30 ft [30 Base] Weight Carried: 23 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +2 (Conditional Modifier) [1 Con, +1 (psion)] Reflex: +5 (Conditional Modifier) [+4 Dex, +1 (psion)] Will: +4 (+2 against enchantments, immune to magical sleep) [+1 Wis, +3 (psion)] Melee Attacks (rapier) +2, 1d6+1, (18-20/x2), (piercing) (quarterstaff) +2 1d6+1 (20/2), (bludgeoning) [+1 Str, +1 BAB] Ranged Attacks (MW composite Longbow) +6/7(point blank), 1d8+1, (20/x3), Range 110 ft, (piercing) (+2d6 DMG (psionic shot) +1 hit/dmg (point blank)) [4 Dex, 1 BAB, 1 Enhancement, +1 point blank] (Ranged Touch powers) +5/6. [4 Dex,1 BAB. 1 point blank] Special Attacks & Abilities xxxxx Powers Readied Level 1 [DC 15] Mind thrust, vigor, energy ray, precognition, offensive, Prescience, offensive Level 2 [DC 16] share pain, psionic levitate Power Points Available Per Fight: 06 [17 Total Power Points / 3, rounded up] Total Power Points: 5 left for cycle [(11 (psion 3), (6 int)] Manifester Level: 3 Feats (psicrystal affinityl)Lvl 1 (you have created a psi-crystal (single minded personality) Point blank shot - You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Psionic shot - To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. (elf martial weapons proficeny)elf (proficiency in longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)) [font=courier new]Skills Total Skill Points: 36 [36 (psion)] Languages: 06 – common, elven, draconic, fiendish, celestial, goblinoid [2 Racial, 04 Int] Armor Check Penalty: 0 [] Balance: +4 [4 Dex] Bluff: +6 [-1 char, 5 ranks (psion)] Climb: +0 (Conditional Modifier) [+0 Str] Concentration: +10 [1 Con, 6 Ranks, 3 psi-crystal] Craft (Gemcutting): +9 [4 Int, 3 Ranks, +2 masterwork tool] Diplomacy + 9 [-1 char, 6 ranks(psion), 4 synergy] Gather Information: +6 [-1 Cha, 5 ranks (psion- telepath), 2(synrgy-knowlage local)] Hide: +4 [4 Dex] Jump: +1 [+1 Str] Knowledge (Local): +9 [4 Int, 5 Ranks (psion)] Knowledge (Nobility & Royalty): +10 (Conditional Modifier) [4 Int, 6 Ranks (psion)] Listen: +3 (+5 in total near spike) [+1 Wis, +2(Racial)] Move Silently: +6 [4 Dex, +2(racial)] Ride + 7 [4 Dex, +2 (MW tool)] Search: +6 (Conditional Modifier) [4 Int, +2(racial)] Spot: +3 (+5 in total near spike) [1 Wis, 2 racial] Prefight Actions Activate self propulsion of Spike Gain psionic Focus Bring speedy [font=courier new]Equipment Worn and Carried Basic Outfit [font=courier new][0 lbs] [0 gp] darkwood composite longbow (+1 str) [1.5 lbs] [230 gp] (60) Arrows [0.15 lb each = 9 lbs] [0.05 gp each = 3 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] rapier [2 lbs] [20 gp] quarterstaff [3 lbs] [00 gp] Dorja of enlarged energy ray ML1 41 charges [00 lbs][750 gp] Military saddle [00 lbs][20 gp] Light warhorse(speedy) [00 lbs][150 gp] (1) antitoxin [00 lbs][50 gp] (1) holy water flask [01 lbs][25gp] Expendable Items (2) Powerstone of (Force screen) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] (1) Powerstone of (inertial armor) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] (4) Powerstone of (Skate) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 125 gp] (2) Powerstone of (enlarged entangling ectoplasem) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (3) Powerstone of (enlarged matter agitation) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] (2) Powerstone of (enlarged psionic grease) [ML 1] [DC 15] [0.0 lb each = 0 lbs][25 gp each = 50 gp] Max total (ecl 32 x 50): 350/450 gp [font=courier new]Equipment at Home (Masterwork Gemcutting tool) [00 lbs][55 gp] (2) Potion of (cure light wounds) [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] (300) Arrows [0.05 gp each = 15 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] [font=courier new][u]Results[/u] (Win) vs (Le petit guepe (Horatius)) - [796 xp] [853 gp] WIN VS Lightwolf Phoenixstar's - [796 XP] [853 GP] |
| #686sonofzealMar 20, 2007 12:40:09 | Setup The Fight: Charles Ponzi (UserNamer) vs. Fnorri the Miser (False_Keraptis) [u]Fight Intro[/u] Charles Ponzi will be referred as "Ponzi" and blue is his colour. Fnorri the Miser will be referred as "Fnorri" and red is his colour. All rolls are here. [u]Initiative:[/u] Fnorri=1d20+2=21 Ponzi=1d20+1=15 [u]Round 1[/u] Fnorri casts Reduce Person on himself. Ponzi orders his horse to attack and casts Invisibility on himself from scroll. Fnorri: hp 23/23, ac 14 [Reduce Person round 41] Ponzi: hp 29/29, ac 11 [Invisibility round 31] |
| #687templer10Mar 20, 2007 20:54:44 | setup here THE FIGHT all rolls here NOTE- first time iam pitlording in the city map so I wasn’t 100% sure where the balconies are so iam assuming they are the grey things attached to 4 of the buildings. Even if iam wrong- truls had plenty of time to get to wherever the balcone was. position Truls1d4= Grashaak 1d4= Initiative Truls – 1d20+4= 8 Grashaak - 1d20+3= 17 Set up Truls (4,4 ) 30/30 hp 22 AC (climb +6) Graashak (63,63) 32/32 hp, 17 ac (Climb +2) Graashak goes first Round 1 Graashak start in the center of the box..with Dorje: Force Screen in hand, manifests force screen and putis the dorja away. Truls start with nothing in hand and moves to nearest balcony. End of round Truls (6,15 ) 30/30 hp 22 AC (climb +6) Graashak (63,63) 32/32 hp, 17+4 ac (Climb +2) (force screen, ends 11) |
| #688VathelokaiMar 21, 2007 1:18:50 | Durin (Maraxus) vs. Zwei und'Vierzig (MitzaVolchenko) : Vathelokai [City] [Week 2] Durin Ready for Mar 7 [Fight 2] Levelup Durin Gender and Race: Male Deep Dwarf Size and Type: Medium-sized humanoid Height and Weight: 4'5", 170 lbs. Age: 45 years Alignment: Neutral good [post=11547200](changed)[/post] ECL: Barbarien 2 / Psi-Warrior 3 / Warmind 1 (ECL6) Experience: 15.802/21.000 Attributes STR 17 (+3) [10 pts] [16 Base, +1 lvlup] [+4 in rage, +2 Expansion, +2 personal super.] DEX 12 (+1) [04 pts] [12 Base] [-2 Expansion] CON 16 (+3) [06 pts] [14 Base, +2 Racial] [+4 in rage, +2 personal super.] INT 14 (+2) [06 pts] [14 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 06 (-2) [00 pts] [08 Base, -2 Racial] Miscellaneous Statistics Hit Points: 55 [+12 in rage, +6 perso. super.] [6 HD] [12 (Barbarien) + (4.5 (Psi-Warrior) x 3) + (6.5 (Barbarien)) + (5.5 (Warmind)) + (6 HD x +3 Con)] Armor Class (Normal): 21 [+2 when using heavy shield, or +4 when using Force screen, -2 in rage, +4 vs giant, -2 Expansion, -4 Reckless Offence] [10 Base, +1 Dex, +9 Armor, +1 Deflection] Armor Class (Touch): 12 [-2 in rage, +4 vs giant, -2 Expansion, -4 Reckless Offence] [10 Base, +1 Dex, +1 Deflection] Armor Class (Flat-Footed): 21 [+2 when using heavy shield, or +4 when using Force screen, -2 in rage, +4 vs giant, -2 Expansion, -4 Reckless Offence] [Uncanny Dodge] [10 Base, +1 Dex, +9 Armor, +1 Deflection Initiative: +1 [+1 Dex] Base Attack Bonus: +5 [+2 (Barbarien), +2 (Psi-Warrior), +1 (Warmind)] Grapple: +8 [+2 in rage, +1 perso super, +5 Expansion] [+5 BAB, +3 Str] Speed (Land): 20 ft [20 Base, +10 Barbarien, but not in heavy armor] Weight Carried: 125.00 lbs, medium encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +12 [+2 in rage, +1 perso. super, +3 against poison, +3 against spells and spell-likes] [+3 Con, +3 (Barbarien), +3 (Psi-Warrior), +2 (War-Mind), +1 Enhancement] Reflex: +5 [+3 against spells and spell-likes] [+1 Dex, +1 Psi-Warrior, +2 Warmind, +1 Enhancement] Will: +5 [+2 in rage, +3 against spells and spell-likes] [+3 Wis, +1 Psi-Warrior, +1 Enhancement] Melee Attacks Greataxe +9, 1d12+4, (20/x3), Slashing [+3 damage in rage, +1.5 perso super, Expansion 3d6+6] [+3 Str, +5 BAB, +1 Enhancement] Flail +8, 1d8+3, (20/x2), Bludgeoning,1, 2[+2 damage in rage, +1 perso super, Expansion 2d6+4] [+3 Str, +5 BAB] Guisame +9, 2d4+4, (20/x3), Reach 10 ft, Slashing,1[+3 damage in rage, +1.5 perso super, Expansion 2d6+6] [+3 Str, +5 BAB, +1 MW] Armor Spikes +8, 1d6+3, (20/x2), Piercing [+2 damage in rage, +1 perso super, Expansion 1d8+4] [+3 Str, +5 BAB] [+1 higher ground vs. medium sized or smaller, when mounted, +2 Attack Reckless Offence +2 attack in rage, +1 attack perso super, +1 attack vs. Orcs and Goblinoids] Ranged Attacks Mighty Composite Longbow +7, 1d8+3, (20/x3), Range 110 ft, Piercing [2d6+3 Expansion] [+1 Dex, +5 BAB, +1 Enhancement] Net +2, none, Range 10 ft (max),3 [+1 Dex, +5 BAB, -4 unproficient] [-2 Expansion, +1 attack vs. Orcs and Goblinoids] 1: May be used to make trip attempts. 2: +2 on check to disarm opponent 3: Entangles Opponent Special Attacks & Abilities -See feats! -Dwarven Stability: +4 vs. trip attempts. -Darkvision 90ft. -Light Sensitivity: Dazzled in bright sunlight or daylight spell. -Rage 1/day -Chain of personal Superiority: +2 insight to Str & Con, 3 times per day -Uncanny Dodge: Dex to AC, even when flat-footed or attacker invisible. Powers Readied Psi-Warrior (ML 3) Level 1: Vigor, Force Screen, Expansion Warmind (ML 1) Level 1: Empty Mind Power Points Available Per Fight: 4 This fight: 7 pp [10 Total Power Points / 3, rounded up] Total Power Points: 10 [(3 Psi-Warrior, +4 Wis, +2 Warmind, +1 Wis] Manifester Level: 3 / 1 Feats Combat Expertise,Lvl 1: Attack to AC Improved Trip,Psi-Warrior 1: +4 on trip, Free follow up attack Knock Down,Lvl 3: free trip after 10 damage hits. (Trip modifier +7, with Expansion +12, +2 more in rage) Psionic Weapon,Psi-Warrior 2: +2d6 when expending Psi. Focus Reckless Offense,Level 6: +2 Attack for -4 AC Skills Total Skill Points: 42 [30 Barbarien, 12 Psi-Warrior, 4 Warmind] Languages: Common, Dwarf, Giant, Undercommon [2 Racial, 2 Int] Armor Check Penalty: -5 (-7) [-5 Armor, (-2 Shield)] Appraise: +2 [+2 on stone/metal] [+2 Int] Concentration: +9 [+3 Con, 6 Ranks (2 Psi-Warrior, 4 War-Mind)] Handle Animal: +0 [-2 Cha, 2 Ranks (Barbarien)] Hide: -4 [+1 Dex, 0 Ranks, -5 ACP] Knowledge (Arcana): +3 [+2 Int, 1 Ranks (BarbarienCC)] Knowledge (History): +4 [+2 Int, 2 Ranks (BarbarienCC)] Knowledge (Nature): +3 [+2 Int, 1 Ranks (BarbarienCC)] Knowledge (Psionics): +10 [+2 Int, 8 Ranks (Psi-Warrior)] Knowledge (Religion): +3 [+2 Int, 1 Ranks (BarbarienCC)] Knowledge (The Planes): +3 [+2 Int, 1 Ranks (BarbarienCC)] Listen: +7 [+3 Wis, 4 Ranks (Barbarien)] Move Silently: -4 [+1 Dex, 0 Ranks, -5 ACP] Ride: +9 [+1 Dex, 6 Ranks (Barbarien), 2 ranks (Psi-Warrior)] Spot: +6 [+3 Wis, 3 Ranks (BarbarienCC)] Prefight Actions -Bring Sleipnir, the horse -Get Psionic Focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Full Plate with armor spikes [60 lbs][2700 gp] Heavy wooden shield [10 lbs][7 gp] Flail [5 lbs][8 gp] MW Guisarme [12 lbs][309 gp] MW Greataxe [12 lbs][320 gp] MW Composite Mighty+3 Bow [3 lbs][700 gp] 60 Arrows [0.15 lb each = 9 lbs] [0.05 gp each = 3 gp] 2 Nets [6 lb each = 12 lbs] [20 gp each = 40 gp] Cloak of Resistance +1 [1 lb] [1000 gp] Ring of Protection +1 [0 lb] [2000 gp] Cold Iron Dwarven Waraxe [8 lb] [60 gp] Silver Dwarven Waraxe [8 lb] [120 gp] Expendable Items Powerstones: (Same number = same stone) 1: Biofeedback [ML 2] [50 gp] 1: Precognition, Defensive [ML 2] [50 gp] 2: Prescience, Offensive [ML 1] [25 gp] 3: Metaphysical Weapon [ML 2] [50 gp] Potions: Prot. from good [CL 1] [50 gp] Prot. from evil [CL 1] [50 gp] Bless weapon [CL 2] [100 gp] Total: 400 Max total (ECL2 x 50): 1250 gp Equipment on horse Mil. Sattle [30 lbs][20 gp] Banded mail Barding [70 lbs][1000 gp] Equipment at Home Leather Barding [30 lbs][40 gp] 10 torches [10 lb] [0.1 gp] 4 pint oil [4 lb] [0.4 gp] Flint and steel [8 lb] [1 gp] Tindertwig [- lb] [1 gp] Backpack [2 lb] [2 gp] ... coins of gold (see acounting) [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 3 Maximum CA of allies per fight: CA 3 Naglhuf: Just as Sleipnir (but unequiped, while Sleipnir is active) [Formerly known as "Horse 1"] Non-Combat Abilities Dwarf - Stonecunning: +2 racial bonus on Search checks to notice unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. - Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. |
| #722templer10Mar 31, 2007 15:02:22 | Sabra Marana
Sabra Marana Gender and Race: Male Grey Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 4'7", 89lbs Age: 264 years (Old) Alignment: True Neutral ECL: Psion, Telepath 5 Experience: 11,784/15,000 Attributes STR 8 (-1) [5 pts] [13 Base, -2 Racial, -3 Age] DEX 10 (+0) [3 pts] [11 Base, +2 Racial, -3 Age] CON 10 (+0) [8 pts] [15 Base, -2 Racial, -3 Age] INT 25 (+6) [16 pts] [18 Base, +2 Racial, +2 Age, +1 level, +2 enhancement] WIS 14 (+2) [4 pts] [12 Base, +2 Age] CHA 10 (+0) [0 pts] [8 Base, +2 Age] Miscellaneous Statistics Hit Points: 20[5 HD] [4 (Psion 1) + (2.5 (Psion) x 4) + 6 feat] Armor Class (Normal): 22 [10 Base, +8 armor, +4 Shield] Armor Class (Touch): 10 [10 Base] Armor Class (Flat-Footed): 22 [10 Base, +8 armor, +4 Shield] Initiative: +0 Base Attack Bonus: +2 [2 Psion] Grapple: +1 [2 BAB, -1 Str] Speed (Land): 30 ft [30 Base, 15 boots, encumbered] Weight Carried: 75.5 lbs, Heavy encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +1 [+0 Con, +1 Psion] Reflex: +1 [+0 Dex, +1 Psion] Will: +6 [+2 Wis, +4 Psion] +2 vs. Enchantment spells or effects Melee Attacks (Unarmed) -15, 1d3-1, (20/x2), (Bludgeoning) [+2 BAB, -1 Strength, -2 tower shield, -14 armor check penalty] Ranged Attacks None Special Attacks & Abilities Lowlight Vision Passing within 5' of a secret or conceal door entitles a Search check to notice it as if actively searching Immunity to sleep effect Powers Readied Level 1 [DC 18]: Control Flames, Defensive Precognition, Psionic Charm (DC 18), Skate, Vigor Level 2 [DC 19]: Aversion (DC 19), Energy Missile, Psionic Levitate, Psionic Suggestion (DC 19), Share Pain Level 3 [DC 20]: Forced Share Pain, Touchsight Next Level Powers: Dispel Psionics, Crisis of Breath Power Points Available Per Fight: 14 [42 Total Power Points / 3, rounded up] Total Power Points: 42 [25 (Psion), 17 Int] Current Power Point Total: 32 Manifester Level: 3 Feats Psionic BodyLvl 1 Craft Universal Psionic ItemLvl 3 Psicrystal AffinityPsion 1 Expanded Knowledge (Energy Missile) Psion 5 Skills Total Skill Points: 64 [64 (Psion 5)] Languages: Elven, Common, Auran, Ignan, Infernal, Abyssal, Draconic, Giantish [2 Racial, 6 Int] Armor Check Penalty: -0 Balance: +0 [+0 Dex, 0 ranks] Bluff: +5 [+0 Dex, 5 ranks] Climb: -1 [-1 Str, 0 Ranks] Concentration: +11 [+0 Con, 8 Ranks (Psion), +3 Psicrystal] Craft (Gemcutting): +16 [+6 Int, 8 Ranks (Psion), +2 tools] Craft (Armorsmithing): +11 [+7 Int, 2 Ranks, +2 tools] Diplomacy: +12 [+0 Cha, 8 Ranks (Psion),+4 Synergy] Hide: +0 [+0 Dex, 0 Ranks] Jump: -1 [-1 Str, 0 Ranks] Knowledge (Arcana): +12 [+7 Int, 5 Ranks (Psion)] Knowledge (Nature): +10 [+7 Int, 3 Ranks (Psion)] Knowledge (Nobility/Royalty): +20 [+7 Int, 8 Ranks (Psion), +5 competence] Knowledge (Psionics): +12 [+7 Int, 5 Ranks (Psion)] Knowledge (Religion): +12 [+7 Int, 5 Ranks (Psion)] Knowledge (The Planes): +13 [+7 Int, 6 Ranks (Psion)] Listen: +7 [+3 Wis, 0 Ranks, +2 racial, +2 psicrystal] Move Silently: +0 [+0 Dex, 0 Ranks] Psicraft: +10 [+7 Int, 1 Ranks (Psion), +2 Synergy (Knowledge - Psionics)] Search: +5 [+3 Wis, 0 Ranks, +2 racial] Sense Motive: +3 [+3 Wis, 0 Ranks Spot: +7 [+3 Wis, 0 Ranks, +2 racial, +2 psicrystal] Swim: -1 [-1 Str, 0 Ranks] -14 to all Strength & Dexterity-based skills while armor & shield are worn Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Masterwork Fullplate [50 lbs][825 gp]*Personally crafted Masterwork Darkwood Tower Shield [22.5 lbs] [315 gp]*Personally crafted (3) Torches [1 lb each = 3 lbs][1.5 cp] *Personally crafted Flint & Tinder [5sp]* Personally crafted Crystal Mask of Knowledge [1,250 gp]*Personally crafted Psionatrix of Telepathy [4,000 gp]*Personally crafted Boots of Skating [3,500 gp]*Personaly crafted Headband of Intellect [4,000 gp] Expendable Items Max total (ECL2 x 50): 1250 gp Equipment at Home Masterwork Artisan's Tools (Armorsmithing) [0 lbs] [55 gp] Masterwork Artistan's Tools (Gemcutting) [0 lbs][55gp] [u]Results[/u] Defeat vs. Gorgox (nightbanegod) - [360xp][440gp] Victory vs. Nanasi Seaslash (Milov) [1080xp][1160gp] Auto-Win vs. Reks Irondread (The_First_Horseman) [1080xp][1160gp] Auto-Win vs. Gorgox, the Scaly (nightbanegod) [1080xp][1160gp] [post=11318318]Auto-Win[/post] vs. Daniel Ocean (Usernamer) [1647 xp][1760 gp] [post=11404848]Second Place[/post] in four way brawl vs. Maelosh, Sybil, & Ghashara [1514 xp][1627 gp] [post=11550217]Crafting[/post] of a Crystal Mask of Knowledge (Nobility), Psionatrix of Telepathy, & Boots of Skating [post=11679590]Defeat[/post] at the Hands of The Artificer of Gladius (McJarvis) [508 xp][626 gp] [post=11720995]Defeat[/post] by the dice and Nyphanalith (TaggIIV) [655 xp][852.9 gp] [post=11875407]Defeat[/post] vs. Tueor Amplexus (MysticMonk2005) [660 xp][866 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Center - Psicrystal ![]() Diminuative Construct [4 HD] HP: 10 [1/2 master’s] Initiative: +2 Speed: 30 ft., climb 20ft. Equipment: Leather Armor (1.5 lbs), 5gp (Personally crafte) Carrying Capacity: 0 - 1.5 lbs (light), 1.6 - 3 lbs (medium), 3.1 - 5 lbs (heavy) AC: 19 (+4 size, +2 Dex, +1 natural, +1 armor) Bab/Grap: +2/-15 Attack: -- Full Attack: -- Space/Reach: 1 ft./0 ft. Special Qualities: Construct Traits, Hardness 8, Improved Evasion, Single-minded, Self-propulsion, Share powers, Sighted (40'), Telepathic link, Deliver touch powers Saves: Fort +1, Ref +1, Will +7 Abilities: Str 1*, Dex 15*, Con --, Int 7, Wis 10, Cha 10 Skills: Climb +14*, Concentration +7, Craft (Armorsmithing +4, Gemcutting +5), Hide +14, Psicraft +5, Listen +6, Move Silently +6, Search +4, Spot +6 Feats: Alertness (passed to master as well) Alignment: True Neutral |
| #723themagisterMar 31, 2007 16:25:39 | [post=11936046]Setup[/post] The Fight: Graashnak and Erithmu vs. Matthis and Zax Conventions Those are the conventions for this fight run by TheMagister Actions types are denoted with Maps are dynamically generated with coco.php script Fight Info Graashnak will be referred as "Graashnak" and red is his color. Erithmu will be referred as "Erithmu" and blue is his color. Matthis will be referred as "Matthis" and green is his color. All rolls are HERE Initiative Graashnak 1st. Erithmu 2nd. Matthis 3rd. Zax 4th. Round 0: Graashnak starts in the #2 starting block in the default square holding nothing. Erithmu starts in the #1 starting block in the default square holding her bow. Matthis starts in the #4 starting block in the default square holding his scroll of mirror image [CL3]. Zax starts in the #3 starting block in the default square holding nothing. Net, Trident, and Hugs will be Brown, and (for lack of pins in this monstrosity of a battle), will be kept track of by map coordinates (and don't I hate it). |
| #724zombiegleemaxMar 31, 2007 17:52:56 | Silas Silas Type: Humanoid Gender: Male Race: Hill Dwarf Size: Medium Height: 4'5" Weight: 200 lbs Age: 50 Alignment: Neutral Classes: Barbarian 2/Fighter 1 Experience: 3,200/6,000 Attributes STR 16 (+3) [10 pts] DEX 16 (+3) [10 pts] CON 14 (+2) [04 pts] [12 Base + 2 Racial] INT 14 (+2) [06 pts] WIS 14 (+2) [06 pts] CHA 06 (-2) [06 pts] [08 Base - 2 Racial] Miscellaneous Statistics Hit Points: 30 [3 HD] [12 Brb + (6.5 Brb x 1) + (5.5 Ftr x 1) + (2 Con x 3)] Armor Class (Normal): 18 [+4 dodge vs giant type] [10 Base + 3 Dex + 5 Armor] Armor Class (Touch): 13 [+4 dodge vs giant type] [10 Base + 3 Dex] Armor Class (Flat-Footed): 18 [10 Base + 3 Dex + 5 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [2 Brb + 1 Ftr] Grapple: +6 [3 BAB + 3 Str] Speed: 30 ft [20 Base + 10 Unnamed] Weight Carried: 129.00 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] [u]Saves[/u] Fortitude: +7 [+2 racial vs spells/powers and spell/power-like effects] [+2 racial vs poisons] [3 Brb + 2 Ftr + 2 Con] Reflex: +5 [+2 racial vs spells/powers and spell/power-like effects] [0 Brb + 0 Ftr + 3 Dex + 2 Feat] Will: +4 [+2 racial vs spells/powers and spell/power-like effects] [0 Brb + 0 Ftr + 2 Wis + 2 Feat] [u]Melee Attacks[/u] Masterwork Alchemical Silver Spiked Chain: +7, 2d4+3 (x2), Piercing, Reach, Trip Weapon [+1 racial to hit vs orcs & goblinoids] [+2 to hit when disarming] [3 BAB + 3 Str + 1 Enhancement] Masterwork Armor Spikes: +7, 1d6+3 (x2), Piercing [+1 racial to hit vs orcs & goblinoids] [3 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Spiked Chain: +7, 2d4+4 (x2), Piercing, Reach, Trip Weapon [+1 racial to hit vs orcs & goblinoids] [+2 to hit when disarming] [3 BAB + 3 Str + 1 Enhancement] Masterwork Spiked Chain: +7, 2d4+4 (x2), Piercing, Reach, Trip Weapon [+1 racial to hit vs orcs & goblinoids] [+2 to hit when disarming] [3 BAB + 3 Str + 1 Enhancement] [u]Ranged Attacks[/u] Darkwood Composite Longbow (+2 Str): +7, 1d8+2 (x3), Piercing, Range 110 ft [+1 racial to hit vs orcs & goblinoids] [-1 damage with silver arrows] [3 BAB + 3 Dex + 1 Enhancement] [u]Combat Abilities[/u] Rage 1/day: +4 Str, +4 Con, +2 morale on Will saves, -2 AC; duration is 3 + newly improved Con modifier Stability: +4 to resist being bull rushed or tripped when standing on the ground [u]Feats[/u] Lvl 01: Lightning Reflexes Ftr 01: Exotic Weapon Proficiency (Spiked Chain) Lvl 03: Iron Will Ftr 02: Weapon Focus (Spiked Chain) Lvl 06: Wild Talent Ftr 04: Weapon Specialization (Spiked Chain) Ftr 06: Combat Expertise Lvl 09: Speed of Thought Ftr 08: Greater Weapon Focus (Spiked Chain) Lvl 12: Weapon Focus (Longbow) Ftr 10: Improved Trip Ftr 12: Greater Weapon Specialization (Spiked Chain) Lvl 15: Weapon Specialization (Longbow) Ftr 14: Improved Disarm Lvl 18: Greater Weapon Focus (Longbow) Ftr 16: Greater Weapon Specialization (Longbow) Ftr 18: Blind-Fight [u]Skills[/u] Balance: +0 [0 Ranks (0 Brb + 0 Ftr) + 3 Dex - 3 ACP] Climb: +7 [5 Ranks (5 Brb + 0 Ftr) + 3 Str + 2 Circumstance - 3 ACP] Craft (Armorsmithing): +10 [+2 racial when related to stone or metal] [6 Ranks (4 Brb + 2 Ftr) + 2 Int + 2 Circumstance] Craft (Bowmaking): +10 [6 Ranks (6 Brb + 0 Ftr) + 2 Int + 2 Circumstance] Craft (Weaponsmithing): +10 [+2 racial when related to stone or metal] [6 Ranks (4 Brb + 2 Ftr) + 2 Int + 2 Circumstance] Hide: +0 [0 Ranks (0 Brb + 0 Ftr) + 3 Dex - 3 ACP] Jump: +5 [5 Ranks (5 Brb + 0 Ftr) + 3 Str - 3 ACP] Listen: +8 [6 Ranks (6 Brb + 0 Ftr) + 2 Wis] Move Silently: +0 [0 Ranks (0 Brb + 0 Ftr) + 3 Dex - 3 ACP] Spot: +2 [0 Ranks (0 Brb + 0 Ftr) + 2 Wis] Languages: Common, Dwarven, Giant, and Goblin [2 Racial + 2 Int] Total Skill Points: 34 [30 Brb + 4 Ftr] Armor Check Penalty: -3 [-3 Armor] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] None [u]Equipment Carried[/u] 050 Alchemical Silver Arrows [07.50 lbs] 001 Climber's Kit [05.00 lbs] 200 Arrows [30.00 lbs] 050 Cold Iron Arrows [07.50 lbs] 001 Darkwood Composite Longbow (+2 Str) [01.50 lbs] 001 Darkwood Composite Longbow (+2 Str) [01.50 lbs] 001 Masterwork Alchemical Silver Spiked Chain [10.00 lbs] 001 Masterwork Armor Spikes [10.00 lbs] 001 Masterwork Breastplate [30.00 lbs] 001 Masterwork Cold Iron Spiked Chain [10.00 lbs] 001 Masterwork Spiked Chain [10.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 050 Alchemical Silver Arrows [07.50 lbs] 300 Arrows [45.00 lbs] 050 Cold Iron Arrows [07.50 lbs] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Arena Results[/u] [post=--------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [u]Miscellaneous[/u] |
| #725templer10Apr 01, 2007 17:04:11 | |
| #726TelinArthoApr 02, 2007 13:03:17 | Relanex Thines Relanex Thines Current 3FC Information Fight 1 Time Between Fight: 5 hrs Prebuffs/Ongoing Effects: mage armor (10 hours and 59 minutes), mount (10 hours and 59 minutes) Items Used: none Spells or Powerpoints Used: mage armor (prebuff), mount (prebuff), shield, lightining bolt, web, flame sphere x/day Abilities Used: none Free Activity: profession 226.8gp |
| #762zombiegleemaxApr 11, 2007 18:07:33 | The Shadow The shadow[font=courier new] Zimram Bastal Automatic Skill Packages : Political Carreer and Court Connections (+63gp, 1 sp, 3 cp) (+20% ) Type: Humanoid Gender: Male Race: Human Size: Medium Height: 5'2" Weight: 130 lbs Age: 18 Alignment: Neutral Evil Classes: Bard 3 Experience: 3,200/6,000 Attributes STR 14 (+2) [06 pts] DEX 14 (+2) [06 pts] CON 14 (+2) [06 pts] INT 14 (+2) [06 pts] WIS 10 (+0) [02 pts] CHA 16 (+3) [10 pts] Miscellaneous Statistics Hit Points: 19 [3 HD] [6 + 3.5 x2 (2 Con x 3)] Armor Class (Normal): 18 (16) [10 Base + 2 Dex + 4 Armor +2 shield]-2 with bow Armor Class (Touch): 12 [10 Base + 2 Dex] Armor Class (Flat-Footed): 16 (14) [10 Base + 4 Armor +2 shield]-2 with bow Initiative: +2 [2 Dex] Base Attack Bonus: +2 [2 bard] Grapple: +4 [2 BAB + 2 Str] Speed: 30 ft [30 Base] Weight Carried: 26.00 lbs, Light encumbrance [1-58 (Light), 59-116 (Medium), 117-175 (Heavy)] [u]Saves[/u] Fortitude: +3 [2 bard + 1 Con] Reflex: +5 [3 bard + 2 Dex] Will: +3 [3 bard+ 0 Wis] [u]Melee Attacks[/u] Rapiermw +5 1d6+2 18-20 x2 Piercing [2 BAB + 2 str +1 enchantment] [u]Ranged Attacks[/u] Darkwood Composite Shortbow (+2 Str): +5, 1d6+2 (x3), Piercing, Range 70 ft [2 BAB + 2 Dex+1 enchantment ] Alchemist fire +4 1d6 x2 Spatter range 10ft [2 BAB + 2 Dex ] Tanglefoot bag +4 (special) range 10ft [2 BAB + 2 Dex ] [u]Combat Abilities[/u] Bardic Knowledge (3+Int.Mod) Bardic Music Uses: 3/day Bardic Music: Countersong Bardic Music: Fascinate Bardic Music: Inspire Competence Bardic Music: Inspire Courage (+1) Proficiency: Armor, Light Proficiency: Shields Proficiency: Simple Weapons: All Spells Bard Spells Cantrips: Read Magic, Detect magic, Daze, Flare, Lullaby, Resistance Level 1: DC 14 Charm Person, Summon Monster I, Expeditious Retreat Spells Per Day: 3 2 Spell Levels Available Per Fight: 1 (3 Cantrips) Total Spell Levels / 3, rounded up: 1 Caster Level: 3 [u]Feats[/u] Bard 1: Dodge Human 1: Mobility Lvl 3: Combat reflexs [u]Skills[/u] Balance: +2 [ 0 Ranks (0 bard) +2 Dex] Climb: +2 [0 Ranks (0 bard) +2 Str ] Concentration: +2 [0 Ranks (0 bard) + 2 Con] Craft (Armorsmith): +10 [6 Ranks (6 bard) + 2 Int + 2 Circumstance] Diplomacy +11 [color=gray][6 Ranks (6 bard) + 3 cha +2 synergy] [/color] Escape Artist: +8 [6 Ranks (6 bard) + 2 dex] Gather Information: +9 [6 Ranks (6 bard) + 3 cha] (9x17= 153gp Black market) Hide: +8(18) [6 Ranks (6 bard) + 2 Dex] +10 Enhancement with tattoo Jump: +2 [0 Ranks (0 bard) + 2 Str] Knowledge:Nobility and Royalty +9 [color=gray][6 Ranks (6 bard) + 3 cha][/color] Listen: +0 [0 Ranks (0 bard) + 0 Wis] Move Silently: +8 [6 Ranks (6 bard) + 2 Dex] Spot: +1 [0 Ranks (0 bard) + 1 Wis] Swim: +2 [0 Ranks (0 bard) + 2 str] Search +2 [0 Ranks (0 bard) + 2 Int] Sense Motive +0 [0 Ranks (0 bard) + 0 Wis] Sleight of Hand +8 [6 Ranks (6 bard) + 2 dex] Preform (singing) +9 [6 Ranks (6 bard) + 3 cha] Languages: Common, Elven and Dwarf [1 Racial + 3 Int] Total Skill Points: 54 [54 Bard] Armor Check Penalty: 0 [0 Armor] [u]Conditional Modifiers[/u] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] Check all Equipment [u]Equipment Carried[/u] 050 Arrows [07.50 lbs] 001 Darkwood Composite Shortbow (+2 Str) [01.00 lbs] 001 Mithral Chain Shirtc [10.00 lbs] 001 Darkwood Shieldc [5.00 lbs] 001 Rapiermw [2.00 lbs] 001 Wand of Cure light wounds [0.01 lbs] [u]Expendables Unused[/u] 600/800 3 tattoos of Chameleon [300 gp ] 1 Potion of protection from arrows[300 gp ] [u]Equipment Stored[/u] Armorsmithing tools mw 100 arrows [u]Arena Results[/u] [u]Abilities[/u][/font] [u]Bookkeeping[/u] Purchases 50 Arrows [0,002.50 gp] 50 Arrows [0,002.50 gp] 50 Arrows [0,002.50 gp] 001 Darkwood Composite Shortbow (+2 Str) [0,545.00 gp] 001 Rapiermw [0,320.00 gp] 001 Masterwork Armorsmithing Tools (trapmaking) [0,055.00 gp] 001 Mithral Chain Shirtc [550.00 gp] 001 Darkwood Shieldc [129.00 gp] 003 Tattoos of Chameleon [0,300.00 gp] 001 Wand of cure light wounds [0,750.00 gp] 001 Potion of protection from arrows [0,300.00 gp] |
| #763rauulApr 11, 2007 18:20:50 | Malik of Black Robe Malik of Black Robe |
| #764templer10Apr 12, 2007 10:16:30 | jar-red Current Cycle Week 1 Time Between Fights: 4 hours Prebuffs/Ongoing Effects: Change into Animal form Items Used: 4 normal arrows (2 hit, 2 recovered, 3 lost), oil of invisibility, potion of protection from good Spells or Powerpoints Used: n/a x/day Abilities Used: none Free Activity: none |
| #765templer10Apr 12, 2007 13:47:08 | setup HERE THE FIGHT ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes. [b]position[/b] jar-red – 1d4=4 valen – 1d4=2 (after 1 reroll) [b]initiative[/b] jar red – 1d20+5=25 valen – 1d20+3=6 jar red goes first [b] setup [/b] Jar red (4,4) 68/68 HP 24 AC (dodge declared on valen) 2/2 SL. Valen (62,62) 47/47 HP 21 AC (dodge delared on jar red) 11/11 PPS valen [b] Round 1 [/b] jar red starts at hybrid form area with 2 potions in hand - Shield of Faith +2 and Mage Armor, jar red drink potion of mage armor and single move towards center of city. Valen begins holding his regular bow at middle of squere with psi crystal in pocket. Valen manifest force screen using 1 pps for +4 AC. |
| #766mcjarvisApr 12, 2007 20:19:03 | Graas Graashnak Vruuurk Current 3FC Information Current week Fight 1 Time Between Fights: 4 Prebuffs/Ongoing Effects: none Items Used: 1 charge dorja of skate, 2 charges dorja of force screen 2 charges of dorja of precognition, offensive, 12 arrows shot all missed 5 recovered. Spells or Powerpoints Used: 1 pps x/day Abilities Used: na Free Activity: none |
| #767mcjarvisApr 12, 2007 20:19:46 | Setup Fight Round 1-> Lor manifests vigor (4pp), shared with psicrystal Graas manifests vigor(3pp) Graas 47/32 Vigor(long) Lorian 35/15 Vigor(long) Spike 27/7 Vigor(long) Round 2-> Lorian manifests Share pain on psicrystal Graas manifests Force Screen from Dorjes Graas 47/32 Vigor(long), Force Screen(12) Lorian 35/15 Vigor(long), Share Pain(long) Spike 27/7 Vigor(long), Share Pain(long) Round 3-> Lorian draws & shares force screen from powerstone Graas Drops his dorjes of force screen & draws/manifests dorjes of precognition offensive Graas 47/32 Vigor(long), Force Screen(12), Precognition Offensive(13) Lorian 35/15 Vigor(long), Share Pain(long), Force Screen(13) Spike 27/7 Vigor(long), Share Pain(long), Force Screen(13) Round 4-> Lor holds action to entangle ecto Graas Uses a dorjes of skate Graas 47/32 Vigor(long), Force Screen(12), Precognition Offensive(13), Skate(14) Lorian 35/15 Vigor(long), Share Pain(long), Force Screen(13) Spike 27/7 Vigor(long), Share Pain(long), Force Screen(13) Round 5-> Lor holds action to entangle Graas moves out to find the elf. Lor gets sight of Graas Entangling ecto: +6 vs AC 17 (13 touch + 4 cover) 22 hits Lor is entangled. Round 6-> I know I'm not posting maps(don't have time)-> but the general setup is that Graas is at the "entrance" to one of the caves & Lorian is inside the "Cave". There is no way for him to move to avoid being based this round. (at least, not without provoking an AoO) Lorian single moves so he can't be attacked this round & fires his dorjes.(expend focus) critical miss Graas moves forward. Graas 47/32 Vigor(long), Force Screen(12), Precognition Offensive(13), Skate(14) Lorian 35/15 Vigor(long), Share Pain(long), Force Screen(13) Spike 27/7 Vigor(long), Share Pain(long), Force Screen(13) Round 7-> Lorian fires (18: hit) damage: 7 Graas strikes focus expended)12 miss Graas 40/32 Vigor(long), Force Screen(12), Precognition Offensive(13), Skate(14) Lorian 35/15 Vigor(long), Share Pain(long), Force Screen(13) Spike 27/7 Vigor(long), Share Pain(long), Force Screen(13) Round 8-> Lorian fires: critical miss Graas strikes: 15 miss Graas 40/32 Vigor(long), Force Screen(12), Precognition Offensive(13), Skate(14) Lorian 35/15 Vigor(long), Share Pain(long), Force Screen(13) Spike 27/7 Vigor(long), Share Pain(long), Force Screen(13) Round 9-> Lorian fires: 22 hit damage: 9 Graas strikes: crit! 26 Lorian attempts to ride for cover: fail crit success. 30 damage! (15 to crystal, 15 to lorian) Graas 40/32 Vigor(long), Force Screen(12), Precognition Offensive(13), Skate(14) Lorian 20/15 Vigor(long), Share Pain(long), Force Screen(13) Spike 12/7 Vigor(long), Share Pain(long), Force Screen(13) Round 10-> Lorian fires: 12 hit damage: 9 Graas attacks: miss Graas 31/32 Force Screen(12), Precognition Offensive(13), Skate(14) Lorian 20/15 Vigor(long), Share Pain(long), Force Screen(13) Spike 12/7 Vigor(long), Share Pain(long), Force Screen(13) Round 11-> Lorian fires: hit damage: 8 Graas attacks: miss Graas 23/32 Force Screen(12), Precognition Offensive(13), Skate(14) Lorian 20/15 Vigor(long), Share Pain(long), Force Screen(13) Spike 12/7 Vigor(long), Share Pain(long), Force Screen(13) Round 12: Lorian fires: hit damage: 13 Graas attacks: miss Graas 10/32 Vigor(long), Precognition Offensive(13) Lorian 20/15 Vigor(long), Share Pain(long), Force Screen(13) Spike 12/7 Vigor(long), Share Pain(long), Force Screen(13) Round 13: Lorian fires: hit damage: 8 Graas attacks: miss Graas 2/32 Lorian 20/15 Vigor(long), Share Pain(long) Spike 12/7 Vigor(long), Share Pain(long) Round 14: Lorian fires: hit damage: 9 Graas attacks: miss Graas -7/32 Lorian 20/15 Vigor(long), Share Pain(long) Spike 12/7 Vigor(long), Share Pain(long) Lorian Wins. |
| #768TelinArthoApr 13, 2007 11:15:21 | Zodiac Ready for APR 11 [fight 1] [ECL 5] Free: guarding Zodiac Gender and Race: Male Human Size and Type: Medium Humanoid (spellcaster) Height and Weight: 6' 2" 150 lbs. Age: Old (42) Alignment: Neutral Evil ECL: 5 (Wizard: Enchanter) Experience: 11,853/15,000 Guild: [thread=500767]The Arcane Order[/thread] [b][u]Attributes[/b][/u] STR 06 (-2) [1 pts] [9 Base, -3 Age] DEX 06 (-2) [1 pts] [9 Base, -3 Age] CON 12 (+1) [8 pts] [15 Base, -3 Age] INT 24 (+7) [16 pts] [18 Base, +2 Age, +1 Advancement, +3 Enhancement] WIS 14 (+2) [4 pts] [12 Base, +2 Age] CHA 16 (+3) [6 pts] [14 Base, +2 Age] [b][u]Miscellaneous Statistics[/b][/u] Hit Points: 19 [5 HD] [4 (Wizard) + (2.5 (Wizard) x 4) + (5 HD x +1 Con)] Armor Class (Normal): 8 [10 Base, -2 Dex] Armor Class (Touch): 8 [10 Base, -2 Dex] Armor Class (Flat-Footed): 8 [10 Base, -2 Dex] Initiative: -2 [-2 Dex] Base Attack Bonus: +2 [+2 (Wizard)] Grapple: +0 [+2 BAB, -2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 17.2 lbs, light encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] [b][u]Saves[/b][/u] Fortitude: +2 [+1 Con, +1 (Wizard)] Reflex: -1 [-2 Dex, +1 (Wizard)] Will: +6 [+2 Wis, +4 (Wizard)] [b][u]Melee Attacks[/b][/u] Greataxe -4, 1d12-2, (20/x3), Slashing [-2 Str, +2 BAB, -4 Nonproficient] [b][u]Ranged Attacks[/b][/u] Light Crossbow +1, 1d8, (19-20/x2), Range 80 ft, Piercing [-2 Dex, +2 BAB, +1 MW ammo] [b][u]Arcane Spells Readied[/b][/u] Cantrips [DC 17] Message, Resistance, Resistance, (open slot) Level 1 [DC 18] Cause Fear, Grease, Sleep1, Expiditious Retreat, (open slot), (open slot) Level 2 [DC 19] Blindness/Deafness, Ghoul Touch, Hideous Laughter1, (open slot), (open slot) Level 3 [DC 20] Hold Person1, Hold Person1, Deep Slumber1, (open slot) 1 Enchantment: +2 to DC and +1 vs. Spell/Power Resistance Spell Levels Available Per Fight: 10 (4 Cantrips) 10 this fight [28 Total Spell Levels / 3, rounded up] Total Spell Levels: 28 [(6 x lv. 1), (5 x lv. 2) (4 x lv 3)] Used Spell Levels this Cycle: 0 [0 in fight 1] Caster Level: 5 Specialist School: Enchantment Banned Schools: Illusion, Evocation [b][u]Feats[/b][/u] Tatoo Focus: Enchantment Human[+1 to the DC of, and +1 on Spell Resistance Checks with Enchantments] Scribe Scroll Wizard 1[Scribe scrolls for ((12.5gp x CL x SL))] Spell Focus: Enchantment Lvl 1[+1 to the DC of Enchantments] Enlarge Spell Lvl 3[Doubles range of spells, +1 spell level] Craft Wonderous Items Wizard 5 [b][u]Skills[/b][/u] Total Skill Points: 64 [56 (Wizard), 8 (Human) Languages: Human, Draconic, Abyssal, Infernal, Celestial, Gith [1 Racial, +5 Int] Armor Check Penalty: 0 [light Encumberance] Spot: +2/4 [+2 Wis, 0 Ranks] (+2 Familiar Alertness) Listen: +7/9 [+2 Wis, 3 cc Ranks (6 Wizard), +3 (Familar)] (+2 Familiar Alertness) Hide: -2 [-2 Dex, 0 Ranks] Move Silently: -2 [-2 Dex, 0 Ranks] Balance: -2 [-2 Dex, 0 Ranks] Climb: -2 [-2 Str, 0 Ranks] Jump: -2 [-2 Str, 0 Ranks] Swim: -2 [-2 Str, 0 Ranks] Concentration: +9 [+1 Con, 8 Ranks (8 (Wizard)] Craft Poison: +17 [+7 Int, 8 Ranks (8 (Wizard), +2 circumstance] Intimidate: +7 [+3 Cha, 4 cc Ranks (8 (Wizard)] Psicraft: +8 [+7 Int, 1 cc Ranks (2 (Wizard)] Spellcraft: +14 [+7 Int, 7 Ranks (7 (Wizard)] Decipher Script: +8 [+7 Int, 1 Ranks (1 (Wizard)] Knowledge Skills Knowledge (Arcana): +15 [+7 Int, 8 Ranks (8 (Wizard)] Knowledge (Dungeoneering): +8 [+7 Int, 1 Ranks (1 (Wizard)] Knowledge (Local): +8 [+7 Int, 1 Ranks (1 (Wizard)] Knowledge (Nature): +8 [+7 Int, 1 Ranks (1 (Wizard)] Knowledge (Psionics): +8 [+7 Int, 1 Ranks (1 (Wizard)] Knowledge (Religion): +8 [+7 Int, 1 Ranks (1 (Wizard)] Knowledge (The Planes): +8 [+7 Int, 1 Ranks (1 (Wizard)] Knowledge (Architecture): +8 [+7 Int, 1 Ranks (1 (Wizard)] Knowledge (Geography): +8 [+7 Int, 1 Ranks (1 (Wizard)] Knowledge (History): +8 [+7 Int, 1 Ranks (1 (Wizard)] Knowledge (Nobility): +8 [+7 Int, 1 Ranks (1 (Wizard)] |
| #802mcjarvisApr 23, 2007 19:24:46 | Shadovar Ready for April 18th [Fight 1] - (Free Activity: Burglary)
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| #803maraxusApr 23, 2007 19:41:14 | General Zaroff Pitlord Info Win: 675 GP/XP Lose: 225 GP/XP Win: 900 gp/xp Lose: 900 gp/xp |
| #804malither76Apr 24, 2007 3:20:56 | Roules Ready for April 18 [Fight 1] - (Free Activity) Burglary (OL +12, Search +9 (153gp) |
| #805malither76Apr 24, 2007 15:12:05 | Dunerunner Dunerunner |
| HEREsonofzealApr 25, 2007 0:49:03 | Zwei und'Vierzig vs. Rubicanti vs. El Rapido vs. Arden Tarmik - Part 2 Setup 1 Setup 2 Setup 3 Fight contining from HERE The Fight (part 2) [u]Round 32[/u] Zwei realises her cover's blown, and finds herself a nice little nook. Arden just barely manages to charge to within 10 feet of Rubi, which is enough for his Guisarme (1d20+11=30, hit; 2d4+4=10) Rubi wishes he's planned his move better, realises that Arden's 19 was going to come up sooner or later and finish him off, shrugs, and slowly bleeds to death. Arden: hp 43/39, ac 27, +8(1d8+3/x3) [Force Screen round 42][Defensive Precog round 62][Vigor 87][Cold Adaptation 303] Zwei: hp 31/31, ac 22, +9(1d8+3+1d6/x3) [Inertial Armor 601] Rubi: hp -5/42, ac 27, +9(1d8+2/x3) [Offensive Presc round 26][Wall Walker round 31][Vigor 38][Force Screen 39][Offensive Precog round 45][Def. Precog round 48][Thicken Skin 64][Inertial Armor round 602] |
| #807rauulApr 25, 2007 1:12:45 | Lord Lorian (templer10) vs. Lightwolf Phoenixstar (Yitzi) : ECL 4 [City] Lord Lorian
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| #808rauulApr 25, 2007 1:18:42 | Lord Lorian (templer10) vs. Lightwolf Phoenixstar (Yitzi) : ECL 4 [City] |
| #809pitlords_dupApr 25, 2007 14:59:07 |
Characters on Quests & Missions:
Characters doing Full Activities:
LEVEL 3 FIGHTS
Battles of Gladius
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| #810maraxusApr 25, 2007 15:36:54 | The Seeker The Seeker Type: Humanoid Gender: Male Race: Wood Elf Size: Medium Height: 5'5" Weight: 150 lbs Age: 100 Alignment: Chaotic Neutral Classes: Ranger 3 Experience: 4,100/6,000 Attributes STR 16 (+3) [06 pts] [14 Base + 2 Racial] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 12 (+1) [06 pts] [14 Base - 2 Racial] INT 14 (+2) [10 pts] [16 Base - 2 Racial] WIS 12 (+1) [04 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 20 [3 HD] [8 Rgr + (4.5 Rgr x 2) + (1 Con x 3)] Armor Class (Normal): 18 [10 Base + 4 Dex + 4 Armor] Armor Class (Touch): 14 [10 Base + 4 Dex] Armor Class (Flat-Footed): 14 [10 Base + 4 Armor] Initiative: +4 [4 Dex] Base Attack Bonus: +3 [3 Rgr] Grapple: +6 [3 BAB + 3 Str] Speed: 30 ft [30 Base] Weight Carried: 49.00 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] [u]Saves[/u] Fortitude: +4 [3 Rgr + 1 Con] Reflex: +7 [3 Rgr + 4 Dex] Will: +2 [+2 racial bonus vs enchantment spells and effects] [1 Rgr + 1 Wis] [u]Melee Attacks[/u] Two-Handed Fighting Darkwood Longspear: +7, 1d8+4 (x3), Piercing, Reach [x2 damage when readied vs a charge] [3 BAB + 3 Str + 1 Enhancement] Darkwood Quarterstaff: +7, 1d6+4 (x2), Bludgeoning [3 BAB + 3 Str + 1 Enhancement] Darkwood Spear: +7, 1d8+4 (x3), Piercing [x2 damage when readied vs a charge] [3 BAB + 3 Str + 1 Enhancement] Masterwork Alchemical Silver Shortspear: +7, 1d6+3 (x2), Piercing [3 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Shortspear: +7, 1d6+4 (x2), Piercing [3 BAB + 3 Str + 1 Enhancement] One-Handed Fighting Darkwood Spear: +7, 1d8+3 (x3), Piercing [x2 damage when readied vs a charge] [3 BAB + 3 Str + 1 Enhancement] Masterwork Alchemical Silver Dagger: +7, 1d4+2 (19-20/x2), Piercing or Slashing [3 BAB + 3 Str + 1 Enhancement] Masterwork Alchemical Silver Shortspear: +7, 1d6+2 (x2), Piercing [3 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Dagger: +7, 1d4+3 (19-20/x2), Piercing or Slashing [3 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Shortspear: +7, 1d6+3 (x2), Piercing [3 BAB + 3 Str + 1 Enhancement] Two-Weapon Fighting Darkwood Quarterstaff: +5/+5, 1d6+3 (x2)/1d6+1 (x2), Bludgeoning/Bludgeoning [3 BAB + 3 Str + 1 Enhancement - 2 Feat] Masterwork Alchemical Silver Shortspear/Dagger: +5/+5, 1d6+2 (x2)/1d4 (19-20/x2), Piercing/Piercing or Slashing [3 BAB + 3 Str + 1 Enhancement - 2 Feat] Masterwork Cold Iron Shortspear/Dagger: +5/+5, 1d6+3 (x2)/1d4+1 (19-20/x2), Piercing/Piercing or Slashing [3 BAB + 3 Str + 1 Enhancement - 2 Feat] [u]Ranged Attacks[/u] Darkwood Composite Longbow (+2 Str): +8, 1d8+2 (x3), Piercing, Range 110 ft [-1 damage if using silver arrows] [3 BAB + 4 Dex + 1 Enhancement] Darkwood Spear: +7, 1d8+3 (x3), Piercing, Range 20 ft [3 BAB + 3 Str + 1 Enhancement] Masterwork Alchemical Silver Dagger: +7, 1d4+2 (19-20/x2), Piercing or Slashing, Range 10 ft [3 BAB + 3 Str + 1 Enhancement] Masterwork Alchemical Silver Shortspear: +7, 1d6+2 (x2), Piercing, Range 20 ft [3 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Dagger: +7, 1d4+3 (19-20/x2), Piercing or Slashing, Range 10 ft [3 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Shortspear: +7, 1d6+3 (x2), Piercing, Range 20 ft [3 BAB + 3 Str + 1 Enhancement] [u]Combat Abilities[/u] Combat Style (Archery): Treated as having the feat Rapid Shot Favored Enemy (Human): +2 on damage, +2 on Bluff, Listen, Sense Motive, Spot and Survival checks Immunity: Immune to sleep spells and effects [u]Feats[/u] Lvl 1: Two-Weapon Fighting Rgr 1: Track Lvl 3: Quick-Draw Rgr 3: Endurance [u]Skills[/u] Balance: +4 [0 Ranks (0 Rgr) + 4 Dex] Climb: +11 [6 Ranks (6 Rgr) + 3 Str + 2 Circumstance] Concentration: +7 [6 Ranks (6 Rgr) + 1 Con] Craft (Armorsmithing): +10 [6 Ranks (6 Rgr) + 2 Int + 2 Circumstance] Craft (Bowmaking): +10 [6 Ranks (6 Rgr) + 2 Int + 2 Circumstance] Craft (Weaponsmithing: +10 [6 Ranks (6 Rgr) + 2 Int + 2 Circumstance] Hide: +4 [0 Ranks (0 Rgr) + 4 Dex] Jump: +9 [6 Ranks (6 Rgr) + 3 Str] Listen: +9 [6 Ranks (6 Rgr) + 1 Wis + 2 Racial] Move Silently: +4 [0 Ranks (0 Rgr) + 4 Dex] Spot: +9 [6 Ranks (6 Rgr) + 1 Wis + 2 Racial] Languages: Common, Goblin, Elven and Draconic [2 Racial + 2 Int] Total Skill Points: 48 [48 Rgr] Armor Check Penalty: 0 [0 Armor] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] None [u]Equipment Carried[/u] 020 Alchemical Silver Arrows [03.00 lbs] 060 Arrows [09.00 lbs] 020 Cold Iron Arrows [03.00 lbs] 001 Climber's Kit [05.00 lbs] 001 Darkwood Composite Longbow (+2 Str) [01.50 lbs] 001 Darkwood Longspear [04.50 lbs] 001 Darkwood Quarterstaff [02.00 lbs] 001 Darkwood Spear [03.00 lbs] 001 Masterwork Alchemical Silver Dagger [01.00 lbs] 001 Masterwork Alchemical Silver Shortspear [03.00 lbs] 001 Masterwork Cold Iron Dagger [01.00 lbs] 001 Masterwork Cold Iron Shortspear [03.00 lbs] 001 Mithral Chain Shirt [10.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 080 Alchemical Silver Arrows [12.00 lbs] 437 Arrows [65.55 lbs] 080 Cold Iron Arrows [12.00 lbs] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Arena Results[/u] [post=12193425]Won[/post] vs Ilendil Oratith (TelinArtho) [0,900.00 XP] [0,900.00 gp] [post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp] [u]Miscellaneous[/u] |
| #811VathelokaiApr 25, 2007 23:29:32 | MONSTER FIGHT Relanex Thines Re: Ready April 25th, Free action: Craft Tattooing young Ladies +264 gp Relanex Thines Current 3FC Information Current week Fight 1 Time Between Fights: ? hrs Prebuffs/Ongoing Effects: N/A Items Used: None Spells or Powerpoints Used: -- x/day Abilities Used: None Free Activity: Craft Tattooing young Ladies (264 gp) |
| #842sjiggieMay 08, 2007 6:03:26 | Darrgon Current Cycle Week 1 Time Between Fights: 5 hours Prebuffs/Ongoing Effects: none Items Used: 1 scroll of mage armor (CL1), 1 scroll of shocking grasp (CL3), 1 scroll of expeditious retreat (CL2) Spells or Powerpoints Used: 3SLs (Summon monster II, Color spray) and 3 Cantrips (acid splashX3) x/day Abilities Used: none Free Activity: craft-summoning circles for 72 gp, 6 sp |
| #843templer10May 08, 2007 9:25:34 | SETUP HERE - Ignore first rounds in earlier version. THE FIGHT ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes. iam redoing from the start since positioning on the map is not as from tactics and some mistakes in buffs [b] Round 1 [/b] Dunerunner manifests inertial armor from memory. Darrgon casts mage armor from scroll and draw scroll of shield. [b]end of round [/b] Dunerunner 18/18 hp 13+4+1 AC 0/1 pps (Inertial Armor (Long)) Darrgon 15/15 hp 12+4AC 5/5 SL (Mage Armor ends Long) [b] Round 2 [/b] dunerunner takes out powerstone of skate and manifests it. Darrgon casts shield from scroll and draw scroll of shocking grasp. [b]end of round [/b] Dunerunner 18/18 hp 13+4+1 AC, +15 move, 0/1 pps (Inertial Armor (Long), skate ends 12) Darrgon 15/15 hp 12+4+4 AC 5/5 SL (Mage Armor ends Long, shield ends 22) [b] Round 3 [/b] dunerunner manifests defensive precognition from powerstone. Darrgon double move spotting dunerunner at end of move. [b]end of round [/b] Darrgon 15/15 hp 12+4+4 AC 5/5 SL (Mage Armor ends Long, Shield Ends 22) Dunerunner 18/18 hp 13+4+1+1 AC 0/1 pps (inertial armor ends long, skate ends 12, defensive precog ends 13) [b] Round 4 [/b] Dunerunner single moves since he spotted darrgon. Darrgon starts to cast SM2 for augmented medium fiendish spider. [b]end of round [/b] Dunerunner (46,25) 18/18 hp 13+4+1+1 AC 0/1 pps (inertial armor ends long, skate ends 12, defensive precog ends 13, vigor ends 14) Darrgon (31,17) 15/15 hp 12+4+4 AC 5/5 SL (Mage Armor ends Long, Shield Ends 22) [b] Round 5 [/b] dunerunner charge in order to grapple – Hit – grapple made – 10 DMG. iam not sure if you can continue to cast the SM2 in grapple since you normally cant cast 1 round casting time spells in grapple – since you die in next round I don’t think the answer matters much. Darrgon retrieves material compoents for acid arrow (full round). [b]end of round [/b] Dunerunner (32,18) 18/18 hp 13+4+1+1 AC 0/1 pps (inertial armor ends long, skate ends 12, defensive precog ends 13) Darrgon (31,17) 5/15 hp 12+4+4 AC 5/5 SL (Mage Armor ends Long, Shield Ends 22) [b] Round 6 [/b] dunerunner flurrie grapples – 1 for pin 1 for dmg – both grapple checks – MADE – 11 dmg and darggon falls. [b]end of round [/b] Dunerunner (32,18) 18/18 hp 13+4+1+1 AC 0/1 pps (inertial armor ends long, skate ends 12, defensive precog ends 13) Darrgon (31,17) -6/15 hp 12+4+4 AC 5/5 SL (Mage Armor ends Long, Shield Ends 22) |
| #844zevoxMay 08, 2007 11:20:01 | Lord Lorian, Gray Elf Telepath Lord Lorian Ready for (may 2) [Fight (2)] - (Free Activity Craft (Law documents) for 84 gp) ( Lord Lorian) Gender and Race: (Male) (Gray elf) Size and Type: (medium) (humanoid (elf)) Height and Weight: (5'7) (85 Lb) Age: (100) Alignment: (CH-N) ECL 4 (+0 LA)/(psion (telepath) 4) Experience: (9544/10000) [post=6466576]Automatic Skill Package[/post]: political carreer +20% Attributes STR 12 +1 [06 pts] [08 Base, -2 Racial] DEX 18 (+4) [10 pts] [08 Base, +2 Racial] CON 12 (+1) [06 pts] [08 Base, -2 Racial] INT 18 (+4) [10 pts] [08 Base, +2 Racial] WIS 13 (+1) [04 pts] [08 Base +1 advancment] CHA 08 (+0) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 15 [4 HD] [04 (Class taken at level 1) + (7.5 (Psion))+4(con modifier)] Armor Class (Normal): 21 (without shield 19, with Force screen 23 +4 ride for cover) [10 Base, 4 Dex, 5 mithral chain shirt +1, 2 darkwood heavy shield] Armor Class (Touch): 14 (+4 ride for cover) [10 Base, 4 Dex] Armor Class (Flat-Footed): 17 (19 with force screen) [10 Base] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [color=gray][+2 (psion)] Grapple: +3 [2 BAB,+1 STR] Speed (Land): 30 ft [30 Base] Weight Carried: 40.5 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +2 (Conditional Modifier) [1 Con, +1 (psion)] Reflex: +5 (Conditional Modifier) [+4 Dex, +1 (psion)] Will: +5 (+2 vs. enchantments, immune to magical sleep) [+1 Wis, +4 (psion)] Melee Attacks (rapier) +3, 1d6+1, (18-20/x2), (piercing) (quarterstaff) +3 1d6+1 (20/2), (bludgeoning) [+1 Str, +2 BAB] Ranged Attacks (MW composite Longbow) +7/8(point blank), 1d8+1, (20/x3), Range 110 ft, (piercing) (+2d6 DMG (psionic shot) +1 hit/dmg (point blank)) [4 Dex, 2 BAB, 1 Enhancement, +1 point blank] (Ranged Touch powers) +6 ( +1 hit/dmg PBS +3 on E-ray electricity against targets wearing metal armor)) [4 Dex,2 BAB. 1 point blank] Powers Readied Level 1 [DC 15] Mind thrust, vigor, energy ray, precognition, offensive, Prescience, offensive Level 2 [DC 16] share pain, psionic levitate, energy adaptation (specified), inflict pain Power Points Available Per Fight: 9 [25 Total Power Points / 3, rounded up] Total Power Points: 16 left for cycle 9 for next battle [(17 (psion 4), (8 int)] Manifester Level: 4 Feats psicrystal affinityLvl 1 (you have created a psi-crystal (single minded personality) Point blank shot Psionic shot - (elf martial weapons proficeny)elf Skills Total Skill Points: 42 [42 (psion)] Languages: 06 – common, elven, draconic, fiendish, celestial, goblinoid [2 Racial, 04 Int] Armor Check Penalty: 0 Balance: +4 [4 Dex] Bluff: +6 [-1 char, 5 ranks (psion)] Climb: +1 (Conditional Modifier) [+1 Str] Concentration: +11 [1 Con, 7 Ranks, 3 psi-crystal] Craft (Gemcutting): +11 [4 Int, 5 Ranks, +2 masterwork tool] Diplomacy + 10 [-1 char, 7 ranks(psion), 4 synergy] Gather Information: +5 [-1 Cha, 4 ranks (psion- telepath), 2(synrgy-knowlage local)] Hide: +4 [4 Dex] Jump: +1 [+1 Str] Knowledge (Local): +9 [4 Int, 5 Ranks (psion)] Knowledge (Nobility & Royalty): +10 [4 Int, 6 Ranks (psion)] Listen: +3 (+2 near spike) [+1 Wis, +2(Racial)] Move Silently: +6 [4 Dex, +2(racial)] Ride + 5 +2 to Ride for Stay in Saddle (Military Saddle)] psicraft +5 [size=1][color=gray](4 int, 1 rank (psion)) changed in traning room here) [4 Dex, +1 (cc)] Search: +6 (Conditional Modifier) [4 Int, +2(racial)] Spot: +3 (+2 near spike) [1 Wis, 2 racial] Prefight Actions Gain psionic Focus address powerstones bring spike (class ally) [font=courier new]Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] darkwood composite longbow (+1 str) [1.5 lbs] [530 gp] (50) Arrows [0.15 lb each = 7.5 lbs] [0.05 gp each = 2.5 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] Mithral chain shirt +1 [12.5 lbs] [2100 gp] Darkwood heavy shield [5 lbs] [257 gp] rapier [2 lbs] [20 gp] quarterstaff [3 lbs] [00 gp] Dorja of enlarged energy ray ML2[Aug] 18 charges 2d6 dmg if electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged energy ray ML2[Aug] 50 charges 2d6 dmg electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged entangling ectoplasem ML1 50 charges [00 lbs][750 gp] Dorja of force screen ML1 47 charges [00 lbs][750 gp] Military saddle (on speedy) [00 lbs][20 gp] Studded leather barding (on speedy) [40 lbs][100 gp] Light warhorse(speedy) [00 lbs][150 gp] (1) antitoxin [00 lbs][50 gp] (1) holy water flask [01 lbs][25gp] (2) flasks of alchemist's fire [01 lbs each= 2 lbs][20 GP each=40 gp] Expendable Items (3) Powerstone of (Skate) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] (1) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of defensive precognition [ML1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] 1 powerstones of offensive precognition [ML2] [0.0 lb each=0 lbs]50 gp each=50 GP] 1 powerstone of touchsight [ML5] [0.0 lb each=0 lbs]375 gp each=375 GP] 1 potions of shield of faith [0.0 lb each=0.1 lbs]50 gp each=50 GP] Max total (ecl 32 x 50): 600/800 gp Equipment at Home (Masterwork Gemcutting tool) [00 lbs][55 gp] (309) Arrows [0.05 gp each = 15 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] [u]Results[/u] (WIN) vs Le petit guepe (Horatius)) - [796 xp] [853 gp] WIN VS Lightwolf Phoenixstar's - [796 XP] [853 GP] Fight 3 - Win Vs Balthazar Piscou (hogarth) [796 XP] [853 GP] Fight 4 WIN VS Koric (taggIV) [796 XP] [796 GP] Fight 5 - WIN VS bulgar Stronghammer (telinarth) [1440 xp] [1524 GP] 7 charges of dorja of energy ray, powerstone of entangling ectoplasem, powerstone of force screen used Fight 6 - WIN VS Graashnak Vruuurk (Rauul) [1290 XP] [1374 GP] powerstone of force screen, powerstone of entangleing ectoplasem, 9 charges dorja of energy ray fight 7 - loss - VS lightwolf [430 XP [514 GP] |
| #845malither76May 08, 2007 16:29:19 | Relanex Relanex Thines |
| #846pitlords_dupMay 09, 2007 14:55:00 |
Characters on Quests & Missions:
Characters doing Full Activities:
LEVEL 3 FIGHTS
Battles of Gladius
|
| #847TelinArthoMay 09, 2007 15:04:45 | Monsieur Hood Monsieur Hood ![]() Hood: "I rob from the rich and give to the needy!" Merry Men: "He takes a wee percentage..." Hood: "But I'm not greedy! I rescue pretty damsels; MAN I'm good!" Merry Men: "Ha-ha-HA! Monsieur Hood!" Current 3FC Information Fight 1 Time Between Fights: 4 Prebuffs/Ongoing Effects: none Items Used: Powerstones of Vigor, Dissolving Weapon, Defensive Precognition, 3 seeking arrows +1 Spells or Powerpoints Used: 6 pp x/day Abilities Used: None Free Activity: Guarding |
| #882macbreaMay 21, 2007 17:19:53 | Duet's tactics My name is McJarvis and I approved this message.General Strategy: Tessero (on Equalizer) runs up to grapple. Cupid runs up to disarm. Equalizer stomps a pinned Zwei. |
| #883mitzavolchenkoMay 22, 2007 11:12:53 | Namara erdana">Namara Perfection is an illusion. ![]() Gender: Female Race: Wood Elf (Humanoid) Size: Medium (5 ft. 5 in., 110 lbs.) Alignment: Lawful Neutral Class: Monk 2, Psychic Warrior 1 (ECL 3) Experience: 3,200 XP (Next level goal: 6,000 XP) Base Power: 1199 (2 win, 0 lose) Free Activity: Guarding STR .... 18 [+4] (10 pts) [16 base, +2 race] DEX .... 16 [+3] (06 pts) [14 base, +2 race] CON .... 12 [+1] (06 pts) [14 base, -2 race] INT .... 10 [+0] (04 pts) [12 base, -2 race] WIS .... 16 [+3] (10 pts) [16 base] CHA .... 08 [-1] (00 pts) [8 base] Hit Points ..... 20 [3d8+3 Con] Armor Class .... 16(17), Touch 16(17), Flat 15[+3 Dex, +3 Wis, (+1 dodge)] Initiative ..... +3 [+4 dex] BAB/Grapple .... +1/+9(+14/+18) [+1 bab, +4 str, +4 feat, +5 expansion, +4 grip of iron] Speed .......... 40(55) ft. [base 30, +10 insight, (+15 skate)] [u]Saves[/u]: Fort +7 [+3 Mnk2, +2 Psw1, +1 Con, +1 cloak] Refl +7 [+3 Mnk2, +0 Psw1, +3 Dex, +1 cloak] Will +7(+9) [+3 Mnk2, +0 Psw1, +3 Wis, +1 cloak, (+2 racial vs. enchantments)] [u]Attacks[/u]: Regular [+1 BAB, +4 Str or +3 Dex] Quarterstaff (two-handed) ........ +5 melee ....... 1d6+6 [20/x2] Shillelagh (two-handed) .......... +6 melee ....... 2d6+7 [20/x2][+1 enchan.] Shillelagh (two-handed flurry) ... +4/+4 melee .... 2d6+7 [20/x2][+1 enchan., -2 f;urry] Mw. Glaive (two-handed) .......... +6 melee ....... 1d10+6 [20/x3][reach] Shuriken ......................... +4 ranged ...... 1d3+4 [20/x2] Sling ............................ +4 ranged ...... 1d6+4 [20/x2][50 ft.] Unarmed Strike ................... +5 melee ....... 1d6+4 [20/x2] Unarmed Strike (flurry) .......... +3/+3 melee .... 1d6+4 [20/x2][-2 flurry] Grapple .......................... +9 check ....... 1d6+4 [20/x2] Grapple (flurry) ................. +7/+7 check .... 1d6+4 [20/x2][-2 flurry] With Expansion [+1 BAB, -1 size, +5 Str or +2 Dex] Quarterstaff (two-handed) ........ +5 melee ....... 1d8+7 [20/x2] Shillelagh (two-handed) .......... +6 melee ....... 3d6+8 [20/x2][+1 enchan.] Shillelagh (two-handed flurry) ... +4/+4 melee .... 3d6+8 [20/x2][+1 enchan., -2 flurry] Mw. Glaive (two-handed) .......... +6 melee ....... 2d8+7 [20/x3] Shuriken ......................... +2 ranged ...... 1d4+5 [20/x2] Sling ............................ +2 ranged ...... 1d8+5 [20/x2][50 ft.] Unarmed Strike ................... +5 melee ....... 1d8+5 [20/x2] Unarmed Strike (flurry) .......... +3/+3 melee .... 1d8+5 [20/x2][-2 flurry] Grapple .......................... +14 check ...... 1d8+5 [20/x2] Grapple (flurry) ................. +12/+12 check .. 1d8+5 [20/x2][-2 flurry] [u]Combat Modifiers:[/u] -2 Ranged, +1 Damage, +5 Grapple, -2 AC (Expansion) +2 Melee, +2/+3 Damage, +2 Grapple (Animal Affinity: Str) +1 Attacks (Offensive Precognition) +1 AC (defensive precognition) +4 armor AC (Inertial Armor) +4 AC (Force Screen) +6 AC (Total Defense) +2 AC (Pro: X, Shield of Faith) [u]Feats[/u]: Unarmed Strike [Monk 1] Improved Grapple [Monk 1] Dodge [1st lvl] Deflect Arrows [Monk 2] Speed of Thought [Psychic Warrior 1] Psionic Charge [3rd lvl] [u]Skills[/u]: (20 Pts Monk2, 2 Pts Psw) +03 Balance ............ [0 rnks, +3 Dex] .............. -01 Bluff .............. [0 rnks, -1 Cha] .............. +04 Climb .............. [0 rnks, +4 Str] .............. +06 Concentration ...... [5 rnks, +1 Con] .............. [4mnk,1psw] +03 Escape Artist ...... [0 rnks, +3 Dex] .............. +00 Gather Information . [0 rnks, +0 Int] .............. +07 Hide ............... [3 rnks, +3 Dex] .............. [4mnk] +08 Jump ............... [0 rnks, +4 Str, +4 Spd] ...... +07 Listen ............. [2 rnks, +3 Wis, +2 Race] ..... [2mnk] +05 Move Silently ...... [2 rnks, +3 Dex] .............. [2mnk] +01 Psicraft ........... [1 rnks, +0 Int] .............. [2mnk] +04 Ride ............... [1 rnks, +3 Dex] .............. [1psw] +03 Sense Motive ....... [0 rnks, +3 Wis] .............. +06 Spot ............... [1 rnks, +3 Wis, +2 Race] ..... [1mnk] +08 Tumble ............. [5 rnks, +3 Dex] .............. [5mnk] Basic Languages ........ Common, Elven [u]Powers Known[/u] [Power Points/Day: 1; Manifest: 1] 1: [DC 14] Grip of Iron Special Abilities Show Elf Abilities Favored Class: Ranger Weapon Proficiencies: longbow (including composite), longsword, rapier, shortbow (including composite) Low-Light Vision (Ex): double visual range, distinguish colors Immunities (Ex): Immunity to magic sleep spells and effects Resistances (Ex): +2 racial saving throw bonus against enchantment spells or effects Monk Abilities Weapon Proficiencies: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Flurry of Blows (Ex): one extra attack, all attacks at -2, only w. full attack and unarmed or w. monk weapons Monk AC Bonus (Ex): add Wis bonus to AC, even when flat-footed, loose when helpless Evasion (Ex): no damage when making Reflex save for half damage |
| #884sjiggieMay 22, 2007 12:16:45 | Matthis Matthis Dar'ath III Race: Grey Elf Alignment: Neutral Gender: Male ECL: 5 (Evoker (Wizard) 5) XP: 14,311/15,000 Free Action: [post=6466576]Court Connections package[/post] + Craft: Crystal Dragons = 130*1.14 = 148gp, 2sp Current 3FC Information Fight 1 Time Between Fights: 2 hrs Prebuffs/Ongoing Effects: None. Items Used: 5 charges Magic missle wand Spells or Powerpoints Used: invisibility, Glitterdust*2, Magic missles x/day Abilities Used: N/A Free Activity: Court Connections package + Craft: Crystal Dragons = 130*1.14 = 148gp, 2sp |
| #885mitzavolchenkoMay 22, 2007 13:00:21 | Apocalypse Apocalypse Type: Humanoid Gender: Male Race: Goblin Size: Small Height: 4'5" Weight: 50 lbs Age: 50 Alignment: Chaotic Neutral Classes: Psion (Kineticist) 3 Experience: 3,200/6,000 Attributes STR 10 (+0) [04 pts] [12 Base - 2 Racial] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 14 (+2) [06 pts] INT 16 (+3) [10 pts] WIS 14 (+2) [06 pts] CHA 06 (-2) [00 pts] [08 Base - 2 Racial] Miscellaneous Statistics Hit Points: 15 [3 HD] [4 Psi + (2.5 Psi x 2) + (2 Con x 3)] Armor Class (Normal): 21 [10 Base + 4 Dex + 4 Armor + 2 Shield + 1 Size] Armor Class (Touch): 15 [10 Base + 4 Dex + 1 Size] Armor Class (Flat-Footed): 17 [10 Base + 4 Armor + 2 Shield + 1 Size] Initiative: +4 [4 Dex] Base Attack Bonus: +1 [1 Psi] Grapple: -3 [1 BAB + 0 Str - 4 Size] Speed: 30 ft [30 Base] Weight Carried: 08.75 lbs, Light encumbrance [0-24 (Light), 25-49 (Medium), 50-75 (Heavy)] [u]Saves[/u] Fortitude: +3 [1 Psi + 2 Con] Reflex: +5 [1 Psi + 4 Dex] Will: +5 [3 Psi + 2 Wis] [u]Melee Attacks[/u] None [u]Ranged Attacks[/u] Ranged Touch Attack: +6, damage is power-based (x2) [1 BAB + 4 Dex + 1 Size] Close Power Range: 30 ft [25 ft + 5 ft/2 levels] Medium Power Range: 130 ft [100 ft + 10 ft/level] Long Power Range: 520 ft [400 ft + 40 ft/level] [u]Combat Abilities[/u] None [u]Powers Prepared[/u] Level 1 [DC 14]: Crystal Shard, Energy Ray, Entangling Ectoplasm, Grease , Matter Agitation, Precognition (Defensive), Prescience (Offensive), Synesthete, Vigor Level 2 [DC 15]: Cloud Mind, Concealing Amorpha, Energy Adaptation (Specified), Energy Missile, Energy Push, Energy Stun Level 3 [DC 16]: Body Purification, Dispel Psionics, Energy Bolt, Energy Burst, Energy Cone, Energy Retort, Energy Wall, Touchsight Level 4 [DC 17]: Empathic Feedback, Energy Adaptation, Energy Ball, Freedom of Movement Level 5 [DC 18]: Breath of the Black Dragon, Energy Current, Power Resistance Level 6 [DC 19]: Dispelling Buffer Level 7 [DC 20]: Energy Conversion, Energy Wave Level 8 [DC 21]: Shadow Body, True Metabolism Level 9 [DC 22]: Tornado Blast Power Points Available Per Fight: 8/8/8 [20 Total Power Points / 3, rounded up] Total Power Points: 24 [11 Psi + 4 Int + 9 Feats] Manifester Level: 3 [u]Feats[/u] Lvl 1: Psionic Talent (2 pp) Psi 1: Psionic Talent (3 pp) Lvl 3: Psionic Talent (4 pp) Psi 5: Psionic Talent (5 pp) Lvl 6: Psionic Talent (6 pp) Lvl 9: Psionic Talent (7 pp) Psi 10: Psionic Talent (8 pp) Lvl 12: Psionic Talent (9 pp) Lvl 15: Psionic Talent (10 pp) Psi 15: Psionic Talent (11 pp) Lvl 18: Psionic Talent (12 pp) Psi 20: Psionic Talent (13 pp) [u]Skills[/u] Balance: +4 [0 Ranks (0 Psi) + 4 Dex] Climb: +0 [0 Ranks (0 Psi) + 0 Str] Concentration: +8 [6 Ranks (6 Psi) + 2 Con] Hide: +8 [0 Ranks (0 Psi) + 4 Dex + 4 Size] Jump: +0 [0 Ranks (0 Psi) + 0 Str] Knowledge (Arcana): +7 [4 Ranks (4 Psi) + 3 Int] Knowledge (Dungeoneering): +7 [4 Ranks (4 Psi) + 3 Int] Knowledge (Local): +7 [4 Ranks (4 Psi) + 3 Int] Knowledge (Nature): +6 [3 Ranks (3 Psi) + 3 Int] Knowledge (Psionics): +6 [3 Ranks (3 Psi) + 3 Int] Knowledge (Religion): +6 [3 Ranks (3 Psi) + 3 Int] Knowledge (The Planes): +6 [3 Ranks (3 Psi) + 3 Int] Listen: +2 [0 Ranks (0 Psi) + 2 Wis] Move Silently: +8 [0 Ranks (0 Psi) + 4 Dex + 4 Racial] Spot: +2 [0 Ranks (0 Psi) + 2 Wis] Languages: Common, Goblin, Draconic, Giant and Elven [2 Racial + 3 Int] Total Skill Points: 30 [30 Psi] Armor Check Penalty: 0 [0 Armor + 0 Shield] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] Gain psionic focus [u]Equipment Carried[/u] 001 Dorje of Enlarged Energy Ray {ML 1} (50 charges) [00.00 lbs] 001 Small Mithral Heavy Shield [03.75 lbs] 001 Small Mithral Chain Shirt [05.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] None [u]Arena Results[/u] [post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp] [u]Miscellaneous[/u] |
| #886pitlords_dupMay 23, 2007 14:59:35 |
Characters on Quests & Missions:
Characters doing Full Activities:
LEVEL 3 FIGHTS
Battles of Gladius
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| #887themagisterMay 23, 2007 21:27:31 | Lord Lorian Lord Lorian Ready for (may 23) [Fight (2)] - (Free Activity gather information for least third eye of concetrate +2) ( Lord Lorian) Gender and Race: (Male) (Gray elf) Size and Type: (medium) (humanoid (elf)) Height and Weight: (5'7) (85 Lb) Age: (100) Alignment: (CH-N) ECL 6 (+0 LA)/(psion (telepath) 6) Experience: (15193/21000) [post=6466576]Automatic Skill Package[/post]: political carreer +23%, court connections +11% Attributes STR 12 +1 [06 pts] [08 Base, -2 Racial] DEX 18 (+4) [10 pts] [08 Base, +2 Racial] CON 12 (+1) [06 pts] [08 Base, -2 Racial] INT 20 (+5) [10 pts] [08 Base, +2 Racial, +2 enchntmnet] WIS 13 (+1) [04 pts] [08 Base +1 advancment] CHA 08 (+0) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 22 [5 HD] [04 (Class taken at level 1) + (12 (Psion))+6(con modifier)] Armor Class (Normal): 21 (without shield 19, with Force screen 23 +4 ride for cover) [10 Base, 4 Dex, 5 mithral chain shirt +1, 2 darkwood heavy shield] Armor Class (Touch): 14 (+4 ride for cover) [10 Base, 4 Dex] Armor Class (Flat-Footed): 17 (19 with force screen) [10 Base] Initiative: +4 [4 Dex] Base Attack Bonus: +3 [color=gray][+3 (psion)] Grapple: +4 [3 BAB,+1 STR] Speed (Land): 30 ft [30 Base] Weight Carried: 38 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +3 (Conditional Modifier) [1 Con, +2 (psion)] Reflex: +6 (Conditional Modifier) [+4 Dex, +2 (psion)] Will: +6 (+2 vs. enchantments, immune to magical sleep) [+1 Wis, +5 (psion)] Melee Attacks (rapier) +4, 1d6+1, (18-20/x2), (piercing) (quarterstaff) +4 1d6+1 (20/2), (bludgeoning) [+1 Str, +3 BAB] Ranged Attacks (MW composite Longbow) +8/9(point blank), 1d8+1, (20/x3), Range 110 ft, (piercing) (+2d6 DMG (psionic shot) +1 hit/dmg (point blank)) [4 Dex, 3 BAB, 1 Enhancement, +1 point blank] (Ranged Touch powers) +7 ( +1 hit/dmg PBS +3 on E-ray electricity against targets wearing metal armor)) [4 Dex,3 BAB. 1 point blank] Powers Readied Level 1 [DC 16] Mind thrust, vigor, energy ray, precognition, offensive, Prescience, offensive Level 2 [DC 17] share pain, psionic levitate, energy adaptation (specified), inflict pain, energy missile expanded knowledge Level 3 [DC 18] energy retort, dispell psionics, touchsight, crisis of breath Power Points Available Per Fight: 17 [50 Total Power Points / 3, rounded up] Total Power Points: 37 left for cycle 21 for next battle [(35 (psion 5), (15 int)] Manifester Level: 6 Feats psicrystal affinityLvl 1 (you have created a psi-crystal (single minded personality) Point blank shot Psionic shot - expanded knoladge - energy missile lvl 5 bonus feat psionic mediation (elf martial weapons proficeny)elf Skills Total Skill Points: 48 [48 (psion)] Languages: 06 – common, elven, draconic, fiendish, celestial, goblinoid [2 Racial, 04 Int] Armor Check Penalty: 0 Balance: +4 [4 Dex] Bluff: +6 [-1 char, 5 ranks (psion)] Climb: +1 (Conditional Modifier) [+1 Str] Concentration: +13 [1 Con, 9 Ranks, 3 psi-crystal] Craft (Gemcutting): +12 [5 Int, 5 Ranks, +2 masterwork tool] Diplomacy + 12 [-1 char, 9 ranks(psion), 4 synergy] Gather Information: +9 [-1 Cha, 8 ranks (psion- telepath), 2(synrgy-knowlage local)] Hide: +4 [4 Dex] Jump: +1 [+1 Str] Knowledge (Local): +10 [5 Int, 5 Ranks (psion)] Knowledge (Nobility & Royalty): +11 [5 Int, 6 Ranks (psion)] Knowledge (arcane): +6 [5 Int, 1 Ranks (psion)] knowledge (nature): +6 [5 Int, 1 Ranks (psion)] Listen: +3 (+2 near spike) [+1 Wis, +2(Racial)] Move Silently: +6 [4 Dex, +2(racial)] Ride + 5 1 rank (CC) +2 to Ride for Stay in Saddle (Military Saddle)] psicraft +6 [color=gray](5 int, 1 rank (psion)) changed in traning room[/color] here) [4 Dex, +1 (cc)] Search: +7 (Conditional Modifier) [5 Int, +2(racial)] Spot: +3 (+2 near spike) [1 Wis, 2 racial] [/font] Prefight Actions Share pain with spike still active for next fight if time roll is 4 or less. Activate self propulsion of Spike Gain psionic Focus address powerstones Bring speedy 2 bring spike (class ally) Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] headband of intellect +2 [0.0 lbs] [4000 gp] darkwood composite longbow (+1 str) [1.5 lbs] [530 gp] (50) Arrows [0.15 lb each = 7.5 lbs] [0.05 gp each = 2.5 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] Mithral chain shirt +1 [10 lbs] [2100 gp] Darkwood heavy shield [5 lbs] [257 gp] rapier [2 lbs] [20 gp] quarterstaff [3 lbs] [00 gp] Dorja of enlarged energy ray ML2[Aug] 9 charges 2d6 dmg if electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged energy ray ML2[Aug] 50 charges 2d6 dmg electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged entangling ectoplasem ML1 47 charges [00 lbs][750 gp] Dorja of force screen ML1 45 charges [00 lbs][750 gp] 2 Military saddles (on speedy and speedy 2) [00 lbs][20 gp] 2 Studded leather barding (on speedy and speedy 2) [40 lbs][100 gp] 2 Light warhorse(speedy and speedy 2) [00 lbs][150 gp] (1) antitoxin [00 lbs][50 gp] (1) holy water flask [01 lbs][25gp] (2) flasks of alchemist's fire [01 lbs each= 2 lbs][20 GP each=40 gp] Expendable Items (2) powerstones of vigor [ML2-aug] [0.0 lb each=0 lbs]50 gp each=100 GP] (3) Powerstone of (Skate) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (1) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of defensive precognition [ML1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of defensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] (1) powerstone of prescience, offensive [ML2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] 2 powerstones of offensive precognition [ML2] [0.0 lb each=0 lbs]50 gp each=50 GP] 1 powerstone of touchsight [ML5] [0.0 lb each=0 lbs]375 gp each=375 GP] 2 potions of shield of faith [0.0 lb each=0.1 lbs]50 gp each=100 GP] 1 potions of protection from evil [0.0 lb each=0.1 lbs]50 gp each=50 GP] Max total (ecl 32 x 50): 950/1800 gp Equipment at Home (Masterwork Gemcutting tool) [00 lbs][55 gp] (309) Arrows [0.05 gp each = 15 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] [u]Results[/u] (WIN) vs Le petit guepe (Horatius)) - [796 xp] [853 gp] WIN VS Lightwolf Phoenixstar's - [796 XP] [853 GP] Fight 3 - Win Vs Balthazar Piscou (hogarth) [796 XP] [853 GP] Fight 4 WIN VS Koric (taggIV) [796 XP] [796 GP] Fight 5 - WIN VS bulgar Stronghammer (telinarth) [1440 xp] [1524 GP] 7 charges of dorja of energy ray, powerstone of entangling ectoplasem, powerstone of force screen used Fight 6 - WIN VS Graashnak Vruuurk (Rauul) [1290 XP] [1374 GP] powerstone of force screen, powerstone of entangleing ectoplasem, 9 charges dorja of energy ray fight 7 - loss - VS lightwolf [430 XP [514 GP] Fight 8 - WIN vs zerth (sjiggie) [1440 XP] [1524 GP] powerstone of skate, 7 charged of dorja energy ray, 1 charge dorja of force screen used Fight 9 - First place in hunter fight VS matthis (wayrath) & mithos (zevox) [2503 XP] [2768.4 GP] 1 charge od force screen dorja, 3 charges of entanglic ectoplasem dorja, 1 charges of energy ray dorja Fight 10 - WIN vs Matthis [1705 XP] [1940.8 GP] 1 charge dorja of e-ray, powerstoes of energy adaptation (spesified), vigor, defensive precog |
| #888zevoxMay 23, 2007 22:54:20 | Kervan Sheharath, Elf Cleric Ready for May 23 [Fight 2] - Free activity: Profession (Herbalist) for 224 gp. [font=times new roman][size=3]Kervan Sheharath[/size] "All things come to he who waits, but waiting is not enough--one must be prepared to take the opportunities life offers you. Patience without preparedness is sloth." Gender and Race: Male Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 5'5", 109 lbs. Age: 170 years Alignment: Chaotic Good ECL: Cleric 8 (Deity: Emmantiensien [Magic and Plant]) Experience: 35,785/36,000 Guild: The Living Tree ([thread=501578]TLT[/thread]) ![]() Attributes STR 14 (+2) [06 pts] [14 Base] DEX 18 (+4) [06 pts] [14 Base, +2 Racial, +2 Enhancement] CON 12 (+1) [06 pts] [14 Base, -2 Racial] INT 14 (+2) [06 pts] [14 Base] WIS 20 (+5) [10 pts] [16 Base, +1 lvl4, +1 lvl8, +2 item] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 47 [8 HD] [8 (Cleric 1) + 4.5*7 (Cleric 2-8) + 1*8 (Con)] Armor Class: 14, Touch 14, Flat 10 [[i]10 Base, 4 Dex[/i]] (heavy shield: +2; buckler: +1) Initiative: +4 [4 Dex] Base Attack Bonus: +6/+1 [6 Cleric] Grapple: +8/+2 [6 BAB, 2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 45.25 lbs, light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +9 [1 Con, 6 Cleric, 2 Resistance] Reflex: +8 [4 Dex, 2 Cleric, 2 Resistance] Will: +13 [5 Wis, 6 Cleric, 2 Resistance] (Immune to magical sleep; +2 vs. enchantment) Melee Attacks LongswordMa +9/+4, 1d8+2 (19-20/x2), Slashing [2 Str, 6 BAB, 1 Enh] Darkwood Longspear +9/+4, 1d8+3 (20/x3), 10' reach, Piercing [2 Str, 6 BAB, 1 Enh] Spiked GauntletMa +9/+4, 1d4+2 (20/x2), Piercing [2 Str, 6 BAB, 1 Enh] Ranged Attacks Darkwood composite longbow +11/+6, 1d8+2 (20/x3), Range 110 ft, Piercing [4 Dex, 6 BAB, 1 Enh.] (Rapid Shot: +9/+9/+4) Special Attacks & Abilities Turn Undead 3/day Rebuke Plants 3/day Divine Spells Prepared Orisons [DC 14] Detect Magic, Guidance, Light, Mending, Mending, Virtue Level 1 [DC 16] Divine Favor, Protection from Evil, Sanctuary, Sanctuary, Shield of Faith, Shield of Faith, Level 2 [DC 17] Hold Person, Silence, Spiritual Weapon, BarkskinD Level 3 [DC 18] Bestow Curse, Blindness/Deafness, Summon Monster III, Dispel MagicD Level 4 [DC 19] Divine Power, Freedom of Movement, Spell Immunity, Dispel MagicD (Spontaneous casting: cure spells) Spell Levels Available Per Fight: 15 [43 Total Spell Levels / 3, rounded up: (5 x 0), (7 x 1), (4 x 2), (4 x 3), (4 x 4)] Caster Level: 8th Spell levels available for fight 2: 29 [15 + (15-1)] Pearls of Power available: 3 PoP1, 2 PoP2 Feats Point-Blank ShotLvl 1 +1 to hit/damage within 30 feet Rapid ShotLvl 3 Extra ranged attack, -2 to hit with all attacks Craft Wondrous ItemLvl 6 Skills Total Skill Points: 44 [44 Cleric] Languages: Common, Elven, Sylvan, Draconic [2 Racial, 2 Int] Armor Check Penalty: -0 Balance: +4 [4 Dex, 0 Ranks] Climb: +2 [2 Str, 0 Ranks] Concentration: +12 [1 Con, 11 Ranks (11 Cleric)] Diplomacy: +10 [0 Cha, 10 Ranks (10 Cleric)] Hide: +4 [4 Dex, 0 Ranks] Jump: +2 [2 Str, 0 Ranks] Knowledge (Arcana): +3 [2 Int, 1 Rank (1 Cleric)] Knowledge (Local)CC: +4 [2 Int, 2 Ranks (4 ClericCC)] Knowledge (Nature): +3 [2 Int, 1 Rank (1 Cleric)] Knowledge (Religion): +3 [2 Int, 1 Rank (1 Cleric)] Knowledge (The Planes): +3 [2 Int, 1 Rank (1 Cleric)] Listen: +7 [5 Wis, 0 Ranks, +2 Racial] Move Silently: +4 [4 Dex, 0 Ranks] Profession (herbalist): +18 [5 Wis, 11 Ranks (11 Cleric), +2 tool] (Income: 28*8=224 gp) Search: +4 [2 Int, 0 Ranks, +2 Racial] (Auto-search for hidden doors) Spellcraft: +6 [2 Int, 4 Ranks (4 Cleric)] Spot: +7 [5 Wis, 0 Ranks, 2 Racial] Conditional Modifiers Alter Self: Troglodyte Armor Class: 20, Touch 14, Flat 16 [[i]10 Base, 3 Dex[/i], 6 Natural] (heavy shield: +2; buckler: +1) 2x Claw +8, 1d4+2 (20/x2), Piercing/Slashing [2 Str, 6 BAB] Bite +6, 1d4+1 (20/x2), Piercing/Slashing/Bludgeoning [2 Str, 6 BAB, -2 Secondary] |
| #889templer10May 24, 2007 9:01:48 | Mohmat Ready for May 23 [Fight (3)] - (Guard) Mohmat Iptomor Gender and Race: Male Human Size and Type: Medium (Human (Psionic)) Height and Weight: 6’0’’ 155 lbs Alignment: CG ECL: Wilder 3/Psychic Warrior 1 Experience: 7675/10,000 Current 3FC Information Fight 1 Time Between Fights: 6 hours Prebuffs/Ongoing Effects: Items Used: Potion of CLW Spells or Powerpoints Used: 8pp x/day Abilities Used: Free Activity: Guarding |
| #890templer10May 24, 2007 16:08:24 | THE FIGHT ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes. [b]position[/b] Mohmat – 1d4=1 Graashak – 1d4=2 Tyden – 1d4=3 [b]initiative[/b] mohmat – 1d20+3=23 tyden- 1d20+4= 22 graashak – 1d20+3=10 [b] setup [/b] mohmat (4,62) 21/21 HP, 19 AC, 4/4 PPS. Barley (4,62) 22/22 HP, 14 AC. Tyden (59,6) 20/20 HP, 21 AC, 10/10 PPS Graashak (62,62) 32/32 HP, 18 AC, 3/3 PPS [b] Round 1 [/b] Mohmat start riding barley manifest 2+2 vigor – and is ENERVATED. Tyden Start closest to center, bow in hand, he moves to the nearest light undergrowth and drop prone. (hide 6) He manifests a 1 PPS wild surged vigor – no enervation. Graashak manifests dissolving weapon on 1 head of double axe from powerstone and takes out dorja of skate. [b] end of round [/b] mohmat (4,62) 41/21 HP, 19 AC, 0/4 PPS. (vigor ends 51) Barley (4,62) 22/22 HP, 14 AC. Tyden (59,19) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61) Graashak (62,62) 32/32 HP, 18 AC, 3/3 PPS (dissolving weapon last until expanded) [b] Round 2 [/b] mohmat is enervated. Tyden makes active spot and listen checks (no chance for either so iam not bothering) Graashak manifests dissolving weapon on other head of double axe from powerstone [b] end of round [/b] mohmat (4,62) 41/21 HP, 19 AC, 0/4 PPS. (vigor ends 51) Barley (4,62) 22/22 HP, 14 AC. Tyden (59,19) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61, prone) Graashak (62,62) 32/32 HP, 18 AC, 3/3 PPS (dissolving weapon on either head of double axe - last until expanded) [b] Round 3 [/b] Mohmat travels along the path. Tyden continue to make active spot/listen checks. Graashak manifests skate from dorja. [b] end of round [/b] mohmat (3,45) 41/21 HP, 19 AC, 0/4 PPS. (vigor ends 51) Barley (3,45) 22/22 HP, 14 AC. Tyden (59,19) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61, prone) Graashak (62,62) 32/32 HP, 18 AC, 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13) [b] Round 4 [/b] Mohmat travels along the path. Tyden continue to make active spot/listen checks. Graashak takes out potion of protection from arrows and drink it. [b] end of round [/b] mohmat (3,45) 41/21 HP, 19 AC, 0/4 PPS. (vigor ends 51) Barley (3,45) 22/22 HP, 14 AC. Tyden (59,19) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61, prone) Graashak (62,62) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long) [b] Round 5 [/b] Mohmat travels along the path. Tyden continue to make active spot/listen checks. Graashak takes out potion of protection from evil and drink it. [b] end of round [/b] mohmat (16,38) 41/21 HP, 19 AC, 0/4 PPS. (vigor ends 51) Barley (16,38) 22/22 HP, 14 AC. Tyden (59,19) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61, prone) Graashak (62,62) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 6 [/b] mohmat cant spot anyone so he will move along the river edge crossing tyden's LOS when he does so. (cant spot – 2 far) tyden get up from prone and move attempting to gain LOS on mohmat, cant and drop prone again. Graashak start moving counter clockwise. [b] end of round [/b] mohmat (26,48) 41/21 HP, 19 AC, 0/4 PPS. (vigor ends 51) Barley (26,48) 22/22 HP, 14 AC. Tyden (56,15) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61, prone) Graashak (47,58) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 7 [/b] mohmat continue moving along the pat spotting graashak near end of first move, so he continue moving to improve the LOS and shoot at graashak (not close enough to entangle). Tyden gets up and move to regain LOS – cant since there are tree's blocking almost all of the LOS from the other side of the swamp so he moves to where there is the best LOS and drop prone again. (hide – 6). Graashak who spotted mohmat start salivating on the thought of the human ears he is going to add to his mostly elf ear collection and double moves towards the log (since his chance with the stones aren’t great). [b] end of round [/b] mohmat (32,51) 41/21 HP, 19 AC, 0/4 PPS. (vigor ends 51) Barley (32,51) 22/22 HP, 14 AC. Tyden (53,16) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61, prone) Graashak (37,63) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 8 [/b] mohmat moves to entangle range, takes out powerstone of entangling ectoplasem and use it on graashak – Miss. Tyden makes active spot/listen checks – cant hear/see anything – 2 far. Graashak attempts to cross the log – balance check – MADE, he uses erst of move to move up to mohmat and attacks releaseing focus – miss. [b] end of round [/b] mohmat (33,61) 41/21 HP, 19 AC, 0/4 PPS. (vigor ends 51) Barley (33,61) 22/22 HP, 14 AC. Tyden (53,16) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61, prone) Graashak (33,62) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 9 [/b] Mohmat 5 foot away, draw stone of entangling ectoplasem and manifests it on graashak – miss. Grasshak 5 foot and full attacks – 2 hits (1 crit) for 50 dmg and mohmat is hacked into little small parts. Tyden continue active spot/listen. [b] end of round [/b] mohmat (33,61) -9/21 HP, 19 AC, 0/4 PPS. (vigor ends 51) Barley (33,61) 22/22 HP, 14 AC. Tyden (53,16) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61, prone) Graashak (33,62) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 10 - 11 [/b] graashak cleans the blood from his axe (and there is a lot of it) and attempt to regain focus – makes it at round 11. Tyden continue active spot/listen. [b] end of round [/b] Tyden (53,16) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61, prone) Graashak (33,62) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 12 [/b] graashak goes looking for the remaining elf thinking to going south. Tyden continue active spot/listen. [b] end of round [/b] Tyden (53,16) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61, prone) Graashak (30,46) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 13 [/b] graashnk moves towards the next log, crossing tyden's LOS (graashank cant spot – 2 far) drawing dorja of skate on the way. Tyden who seen graashank gets up and move to the west to get to the next concealment area. [b] end of round [/b] Tyden (47,17) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61) Graashak (16,43) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 14 [/b] graashak use dorja (skate) and moves spotting tyden VERY far away once he gains LOS – and he decide to try the Stones this time since the log is very far away. Tyden moves. [b] end of round [/b] Tyden (41,17) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61) Graashak (15,38) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 15 [/b] graashak with a light foot bounce on the stepping stones one 1 leg and then continue towards the log towards the east (where he seen tyden last). Tyden single moves towards the next concealment zone gaining Los – now he wants to drop prone and shoot his bow at graashak but enligments hit him and he remmberes that he cant actually shoot a bow while prone you cant shoot longbow while prone, just crossbow and throw shurikan so ill just have you shooting standing while gaining concealment only – will try for regular cover if possible so he shoots and miss. [b] end of round [/b] Tyden (38,16) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61) Graashak (18,25) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 16 [/b] graashak moves closer to the stones and takes cover behind a tree. Tyden cant target the orc behind cover so he 5 foots and ready action shoot on sight (thinking it's likely the orc wants to move closer and not trade shots and he will have enough time to return to the concealment later). [b] end of round [/b] Tyden (38,17) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61) Graashak (23,17) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 17 [/b] graashak attempt to cross the stepping stones – FAIL and he falls prone in the north tile, tyden gains LOS – ready action activate and he shoots at graashak – miss (due to being prone), graashak uses the other move action to gets up it's not exactly clear if you can/need to do swim checks in the water to advance but ill assume you do [b] end of round [/b] Tyden (34,18) 35/20 HP, 21 AC, 9/10 PPS (vigor ends 61) Graashak (28,17) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 18 [/b] iniative change due to ready action . tyden move and manifest wild surged 1+2 crystal shard at graashak – miss, no enervation. Graashank swims as a full round action and reach the other side. [b] end of round [/b] Tyden (34,18) 35/20 HP, 21 AC, 8/10 PPS (vigor ends 61, surging euphoria ends 19) Graashak (30,17) 32/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 19 [/b] tyden move and manifest wild surged 1+2 crystal shard at graashak – hit for 8 dmg , no enervation. And he moves away. Graashank moves and single attacks expanding focus for psionic weapon – miss. [b] end of round [/b] Tyden (34,18) 35/20 HP, 21 AC, 8/10 PPS (vigor ends 61, surging euphoria ends 20) Graashak (37,16) 24/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 20 [/b] niqil spesificly asked if in melee VS grasshank to do disipitating touch against his axe (with hardness 10 and 30 HP) at the moment iam assuming you don’t need sunder rolls since the power mention an object as a possible target and hardness does apply –if any or both of these are ruled otherwise we can argue about it later . . Tyden attempts to manifest defensivly 1+2 disipitating touch – Fail. Graashak full attacks 1 hit for 8 dmg. [b] end of round [/b] Tyden (34,16) 28/20 HP, 21 AC, 7/10 PPS (vigor ends 61, surging euphoria ended) Graashak (37,17) 24/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 21 [/b] Tyden attempts to manifest defensivly 1+2 disipitating touch – Made and attacks graashak's weapon- miss. Graashak full attacks 1 hit for 3 dmg. [b] end of round [/b] Tyden (34,16) 25/20 HP, 21 AC, 7/10 PPS (vigor ends 61, surging euphoria ended) Graashak (37,17) 24/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 22 [/b] tyden attept to touch again – miss. Graashak full attacks – both miss. [b] end of round [/b] Tyden (34,16) 25/20 HP, 21 AC, 7/10 PPS (vigor ends 61, surging euphoria ended) Graashak (37,17) 24/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 23 [/b] tyden attept to touch again – hit for (11-10 =1) dmg to the axe. (9 HP left). Afterwards tyden realize the attack barely nicked the axe and decide to do disipitating touch attacks on graashak himself. same rolls will be used, dmg to axe in the roller is dmg to graashak Graashak full attacks – both miss. [b] end of round [/b] Tyden (34,16) 25/20 HP, 21 AC, 7/10 PPS (vigor ends 61, surging euphoria ended) Graashak (37,17) 24/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 24 [/b] Tyden attempts to manifest defensivly 1+2 disipitating touch – Fail. Graashak full attacks – both miss. [b] end of round [/b] Tyden (34,16) 25/20 HP, 21 AC, 6/10 PPS (vigor ends 61, surging euphoria ended) Graashak (37,17) 24/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 25 [/b] Tyden attempts to manifest defensivly 1+2 disipitating touch – Fail. Graashak full attacks – both miss. [b] end of round [/b] Tyden (34,16) 14/20 HP, 21 AC, 5/10 PPS (vigor ends 61, surging euphoria ends 27) Graashak (37,17) 24/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 26 [/b] tyden takes 5 foot backwards and manifests 1+2 vigor. Graashank 5 foots and full attacks. [b] end of round [/b] Tyden (34,16) 29/20 HP, 21 AC, 4/10 PPS (vigor ends 86, surging euphoria ends 28) Graashak (37,17) 24/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 27 [/b] Tyden attempts to manifest defensivly 1+2 disipitating touch – Made, attack – hit, 15 dmg. No enervation (9 dmg caused so far). Graashak full attacks – 1 hit for 8. [b] end of round [/b] Tyden (34,16) 21/20 HP, 21 AC, 3/10 PPS (vigor ends 86, surging euphoria ends 29) Graashak (37,17) 8/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) [b] Round 28 [/b] Tyden attempts to manifest defensivly 1+2 disipitating touch – Made, attack – hit, 11 dmg and graashank falls. [b] end of round [/b] Tyden (34,16) 21/20 HP, 21 AC, 3/10 PPS (vigor ends 86, surging euphoria ends 29) Graashak (37,17) -3/32 HP, 18 AC, DR 10/magic vs arrows (30 hp left) 3/3 PPS (dissolving weapon on either head of double axe - last until expanded, skate ends 13, protection from arrows end long, protection from evil ends 15) |
| #891TelinArthoMay 25, 2007 10:59:43 | Maya Redwine Ready for May 23 [Fight 3] - Free Actvity Craft (Blacksmithing) for 156 gp, 9 sp, 6 cp Automatic Skill Package: [post=6466576]Court Connections[/post] (+9% Craft income) [size=3]Maya Redwine[/size] "The king will come again. This I swear." Gender and Race: Female Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'1", 101 lbs. Age: 16 Alignment: Neutral Good ECL: Psychic Warrior 1/Psion (Nomad) 5 [ECL 6] Experience: 17,170/21,000 Guild: The Loyalists ([thread=732214]LOY[/thread]) ![]() Attributes STR 14 (+2) [06 pts] [14 Base] DEX 14 (+2) [06 pts] [14 Base] CON 12 (+1) [04 pts] [12 Base] INT 17 (+3) [10 pts] [16 Base, +1 lvl4] WIS 14 (+2) [06 pts] [14 Base] CHA 12 (+1) [04 pts] [12 Base] Miscellaneous Statistics Hit Points: 26 [5 HD] [8 PsiWar1 + 2.5*5 (Psion) + 1*6 (Con)] Armor Class: 20, Touch 12, Flat 18 [10 Base, 2 Dex, 8 Armor] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [0 PsiWar, 2 Psion] Grapple: +4 [2 BAB, 2 Str] Speed (Land): 20 ft (Run x4) [30 Base, -10 Medium Armor] Weight Carried: 68.75 lbs, Medium encumbrance [0-58 (Light), 59-117 (Medium), 118-175 (Heavy)] Speed (Mounted): 60 ft [60 Base] Mount Weight Carried: 229.75 lbs, Light encumbrance [0-230 (Light), 231-460 (Medium), 461-690 (Heavy)] Saves Fortitude: +4 [1 Con, 2 PsiWar, 1 Psion] Reflex: +3 [2 Dex, 0 PsiWar, 1 Psion] Will: +6 [2 Wis, 0 PsiWar, 4 Psion] Melee Attacks Adamantine Greatsword +5, 2d6+3 (19-20/x2), Slashing [2 Str, 2 BAB, 1 Enhancement] (Sunder: +13, ignores hardness less than adamantine) Silver Armor SpikesMa +5, 1d6+1 (20/x2), Piercing [2 Str, 2 BAB, 1 Enhancement] Deepcrystal Lance +5, 1d8+3 (20/x3), Piercing, 10' Reach [2 Str, 2 BAB, 1 Enhancement] (2x damage on mounted charge) (Power Attack up to -2 to hit, +4 damage; Expend focus for +2d6 damage) Ranged Attacks Deepcrystal Composite [+2] Longbow +5, 1d8+2 (20/x3), Range 110 ft, Piercing [2 Dex, 2 BAB, 1 Enh](+2d6 damage for 2 PP) (+1 to hit/damage within 30 feet; Expend focus for +2d6 damage) Powers Known Level 1 [PsiWr] Empty Mind Level 1 [DC 14] BoltA3, DecelerationA2, Defensive PrecognitionA3, Force ScreenA4, Psionic Grease, Offensive PrecognitionA3, VigorA1 Level 2 [DC 15] Ego WhipA4, Energy PushA2 Level 3 [DC 16] Dispel PsionicsA1, TouchsightA2 Power Points Available Per Fight: 11 [33 Total Power Points / 3, rounded up: 0 PsiWar, 1 Wis, 25 Psion, 7 Int] Manifester Level: 1st and 5th, respectively Power Points available for Fight 3: 12 [33 - 6 - 15] Feats Point-Blank ShotLvl 1(+1 to hit/damage within 30 feet) Psionic WeaponHuman(Expend focus for +2d6 melee damage) Power AttackPsiWar 1(Take -1 to hit for +1 to damage, or +2 to damage for 2-H weapon) Psionic ShotPsion 1(Expend focus for +2d6 ranged damage) Improved SunderLvl 3(No AoO, +4 to hit when sundering) LeadershipLvl 6(Gain cohort and followers) Psionic MeditationPsion 5(Regain focus as a move action) Skills Total Skill Points: 48 [24 Psychic Warrior, 30 Nomad] Languages: Common, Auran, Celestial, Sylvan [1 Racial, 3 Int] Armor Check Penalty: -3 [-3 Armor] Balance: -1 [2 Dex, 0 Ranks, -3 ACP] Climb: -1 [2 Str, 0 Ranks, -3 ACP] Concentration: +10 [1 Con, 9 Ranks (4 PsiWar, 5 Nomad)] Craft (Armorsmithing): +10 [3 Int, 5 Ranks (5 Psiwar), 2 Tools] Craft (Blacksmithing): +14 [3 Int, 9 Ranks (4 Psiwar, 5 Nomad), 2 Tools] (Income: 24*6*1.09 = 156.96 gp) Craft (Weaponsmithing): +10 [3 Int, 5 Ranks (4 Psiwar, 1 Nomad), 2 Tools] Hide: -1 [2 Dex, 0 Ranks, -3 ACP] Jump: -1 [2 Str, 0 Ranks, -3 ACP] Knowledge (Arcana): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Dungeoneering): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Local): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Nature): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Nobility & Royalty): +9 [3 Int, 6 Ranks (6 Nomad)] Knowledge (The Planes): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Psionics): +4 [3 Int, 1 Rank (1 PsiWar)] Knowledge (Religion): +4 [3 Int, 1 Rank (1 Nomad)] Listen: +2 [2 Wis, 0 Ranks] Move Silently: -1 [2 Dex, 0 Ranks, -3 ACP] Psicraft: +4 [3 Int, 1 Rank (1 Nomad)] Ride: +11 [2 Dex, 9 Ranks (4 PsiWar, 5 Nomad] (+2 stay in saddle) Spot: +3 [2 Wis, 1 Rank (2 PsiWarCC)] Survival: +3 [2 Wis, 1 Rank (1 Nomad)] Conditional Modifiers - None. Prefight Actions - Gain psionic focus. - Bring Calabash. - Bring Vilas. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithral Full Plate [25 lbs][5250C gp] Darkwood Buckler [2.5 lbs][107.5C gp] Adamantine Greatsword [8 lbs][1525C gp] Silver Armor SpikesMa[10 lbs][185[post=11074371]C[/post] gp] Deepcrystal Lance [10 lbs][505[post=11074371]C[/post] gp] Deepcrystal Composite [+2] Longbow [3 lbs][1300 gp] 65 Cold Iron Arrows [0.15 lb each = 9.75 lbs] [0.1 gp each = 6.5 gp] 20 charges Dorje of Vigor [ML 2A] [0.1 lbs] [1500 gp] 34 charges Dorje of Enlarged Crystal Shard [ML 2A] [0.1 lbs] [1500 gp] Expendable Items 2 Potions of Protection from Evil [CL 1] [0.2 lbs][100 gp] 1 Potion of Protection from Good [CL 1] [0.1 lbs][50 gp] 3 Power Stones of Biofeedback [ML 2] [0 lbs][150 gp] 1 Power Stone of Entangling Ectoplasm x4 [ML 1] [0 lbs][100 gp] 2 Power Stones of Metaphysical Weapon [ML 1] [0 lbs][50 gp] 3 Power Stones of Skate [ML 2] [0 lbs][150 gp] 3 Power Stones of Synesthete [ML 1] [0 lbs][75 gp] 2 Power Stones of Expansion [ML 3A] [0 lbs][300 gp] 2 Power Stones of Levitate, Psionic [ML 3A] [0 lbs][300 gp] Max total (ECL2 x 50): 1800 gp Equipment on Calabash/Centurion [150 gp each = 300 gp] Military Saddle [30 lbs][20 gp] Leather barding [30 lbs][20C gp] Equipment at Home 69 Cold Iron Arrows [0.15 lb each][0.1 gp each = 6.9 gp] Artisan's Tools (Armorsmithing), Masterwork [5 lbs][55 gp] Artisan's Tools (Blacksmithing), Masterwork [5 lbs][55 gp] Artisan's Tools (Weaponsmithing), Masterwork [5 lbs][55 gp] [u]Allies[/u] Maximum CR per ally: CR 2 Maximum ECL per ally: ECL 4 Maximum CA of allies per fight: CA 4 Calabash and Centurion, Light Warhorses Gender and Race: Male Light Warhorse (Large Animal) Alignment: Neutral Attributes STR 16 (+3) [16 Default] DEX 13 (+1) [13 Default] CON 17 (+3) [17 Default] INT 02 (-4) [02 Default] WIS 13 (+2) [13 Default] CHA 06 (-2) [06 Default] Miscellaneous Statistics Hit Points: 22 [3 HD] [(4.5+3) * 3] Armor Class: 16, Touch 10, Flat 15 [[i]10 Base, -1 Size, 1 Dex[/i], 4 Natural, 2 armor] Initiative: +1 [1 Dex] Base Attack Bonus: +2 [2 Animal] Grapple: +9 [2 BAB, 3 Str, 4 Size] Speed (Land): 60 ft [60 Base] Saves Fortitude: +6 [3 Con, 3 Animal] Reflex: +4 [1 Dex, 3 Animal] Will: +2 [1 Wis, 1 Animal] Melee Attacks Hoof +4, 1d4+3 (20/x2), Bludgeoning [3 Str, 2 BAB, -1 Size] Bite -1, 1d3+1 (20/x2), Bludgeoning/Slashing/Piercing [3 Str, 2 BAB, -1 Size, -5 Secondary] Feats EnduranceLvl 1(+4 to checks involving endurance) RunLvl 3(Run at 5x speed, don't lose Dex bonus, +4 running rump) Skills Languages: None. [0 Racial, 0 Int] Total Skill Points: 6 [6 Animal] Armor Check Penalty: -0 [0] Balance: +0 [1 Dex, 0 Ranks, -1 ACP] Climb: +2 [3 Str, 0 Ranks, -1 ACP] Hide: -4 [1 Dex, 0 Ranks, -4 Size, -1 ACP] Jump: +14 [3 Str, 0 Ranks +12 speed, -1 ACP] (+4 running jump) Listen: +4 [1 Wis, 3 Ranks (3 animal)] Move Silently: +0 [1 Dex, 0 Ranks, -1 ACP] Spot: +3 [1 Wis, 3 Ranks (3 animal)] Non-Combat Abilities: Low-light vision, Scent Tricks: Combat Riding package (attack, come, defend, down, guard, heel) |
| #922mitzavolchenkoJun 01, 2007 18:42:37 | Juggernaut
Juggernaut Type: Humanoid Gender: Male Race: Wood Elf Size: Medium Height: 5'5" Weight: 150 lbs Age: 125 Alignment: Lawful Neutral Classes: Monk 3 Experience: 3,200/6,000 Attributes STR 18 (+4) [10 pts] [16 Base + 2 Racial] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 14 (+2) [10 pts] [16 Base - 2 Racial] INT 06 (-2) [00 pts] [08 Base - 2 Racial] WIS 14 (+2) [06 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 23 [3 HD] [8 Mnk + (4.5 Mnk x 2) + (2 Con x 3)] Armor Class (Normal): 16 [10 Base + 4 Dex + 2 Wis] Armor Class (Touch): 16 [10 Base + 4 Dex + 2 Wis] Armor Class (Flat-Footed): 12 [10 Base + 2 Wis] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [2 Mnk] Grapple: +10 [2 BAB + 4 Str + 4 Feat] Speed: 40 ft [30 Base + 10 Enhancement] Weight Carried: 23.40 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] [u]Saves[/u] Fortitude: +5 [3 Mnk + 2 Con] Reflex: +7 [3 Mnk + 4 Dex] Will: +5* [3 Mnk + 2 Wis] * +2 racial bonus & +2 unnamed bonus vs enchantment spells and effects [u]Melee Attacks[/u] Unarmed Strike w/masterwork gauntlet: +8, 1d6+4 (x2), Bludgeoning [2 BAB + 4 Str + 1 Enhancement + 1 Feat] FoB Unarmed Strike w/masterwork gauntlet: +6/+6, 1d6+4 (x2), Bludgeoning [2 BAB + 4 Str + 1 Enhancement + 1 Feat - 2 FoB] [u]Ranged Attacks[/u] Darkwood Composite Longbow (+4 Str): +7, 1d8+4* (x3), Piercing, Range 110 ft [2 BAB + 4 Dex + 1 Enhancement] * -1 damage if using silver arrows [u]Combat Abilities[/u] Immunity: Immune to sleep spells and effects [u]Feats[/u] Lvl 1: Simple Weapon Proficiency Mnk 1: Improved Unarmed Strike Mnk 1: Improved Grapple Mnk 2: Deflect Arrows Lvl 3: Weapon Focus (Unarmed Strike) Lvl 6: Improved Natural Attack Mnk 6: Improved Trip Lvl 9: Run Lvl 12: Fleet of Foot Lvl 15: Improved Critical (Unarmed Strike) Lvl 18: Power Critical (Unarmed Strike) [u]Skills[/u] Balance: +10 [6 Ranks (6 Mnk) + 4 Dex] Climb: +12 [6 Ranks (6 Mnk) + 4 Str + 2 Circumstance] Hide: +4 [0 Ranks (0 Mnk) + 4 Dex] Jump: +8 [0 Ranks (0 Mnk) + 4 Str + 4 Unnamed] Listen: +4 [0 Ranks (0 Mnk) + 2 Wis + 2 Racial] Move Silently: +4 [0 Ranks (0 Mnk) + 4 Dex] Spot: +4 [0 Ranks (0 Mnk) + 2 Wis + 2 Racial] Languages: Common and Elven [2 Racial] Total Skill Points: 12 [12 Skn] Armor Check Penalty: 0 [0 Armor] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] None [u]Equipment Carried[/u] 020 Alchemical Silver Arrows [03.00 lbs] 060 Arrows [09.00 lbs] 001 Climber's Kit [05.00 lbs] 020 Cold Iron Arrows [03.00 lbs] 001 Darkwood Composite Longbow (+4 Str) [01.50 lbs] 001 Masterwork Gauntlet [01.00 lbs] [u]Expendables Unused (450/450 gp)[/u] 009 Potion of Mage Armor {CL 1} [00.90 lbs] [u]Equipment Stored[/u] 080 Alchemical Silver Arrows [12.00 lbs] 440 Arrows [66.00 lbs] 080 Cold Iron Arrows [12.00 lbs] None [u]Arena Results[/u] Record: 00 W/00 L [post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp] [u]Miscellaneous[/u] |
| #923templer10Jun 02, 2007 9:06:05 | razorfang Razorfang Current 3FC Information Fight 1 Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: N/A Items Used: None Spells or Powerpoints Used: N/A x/day Abilities Used: None Free Activity: None |
| #924zevoxJun 02, 2007 15:07:47 | Solon the Usurper, Grey Elf Ranger/Wizard Solon the Usurper Enjoy your victories while you can, for my gaze is upon you. One day we will meet, and one day you will fall. ![]() Gender: Male Race: Grey Elf (Humanoid, Elf) Size: Medium (5 ft. 9 in., 156 lbs.) Alignment: Neutral Evil Class: Ranger 2, Wizard 1 (ECL 3) Experience: 5,583 XP (Next level goal: 6,000 XP) Base Power: 1020 (3 won, 3 lost) Free Activity this week: Guard STR .... 12 [+1] (06 pts) [14 base, -2 race] DEX .... 18 [+4] (10 pts) [16 base, +2 race] CON .... 12 [+1] (06 pts) [14 base, -2 race] INT .... 18 [+4] (10 pts) [16 base, +2 race] WIS .... 12 [+1] (04 pts) [12 base] CHA .... 08 [-1] (00 pts) [8 base] Hit Points ..... 18 [2d8+1d4+3 Con] Armor Class .... 18, Touch 14, Flat 14[+4 Dex, +4 armor] Initiative ..... +4 [+3 dex] BAB/Grapple .... +2/+3 [+2 bab, +1 str] Speed .......... 30(60) ft. [base 30, (+30 expeditious retreat)] [u]Saves[/u]: Fort +4 [+3 Rng2, +0 Wiz1, +1 Con] Refl +7 [+3 Rng2, +0 Wiz1, +4 Dex] Will +3(+5) [+0 Rng2, +2 Wiz1, +1 Wis (+2 racial vs. enchantm. spells or effects)] [u]Attacks[/u] [+2 BAB, +4 Dex/+1 Str] Mw. Comp. Longbow(mighty +1) ............ +8 ranged ........ 1d8+1 [20/x3] [+1 masterwork, +1 weapon focus] Rapid Shot Mw. Comp. Longbow(mighty +2).. +6/+6 ranged ..... 1d8+1 [20/x3][+1 masterwork, +1 weapon focus, -2 rapid shot] Mw. Longspear ........................... +4 melee ......... 1d8+1 [20/x2][+2 BAB, +1 Str, +1 Mw.][Reach, Set vs. Charge] Mw. Lance ............................... +4 melee ......... 1d8+1 [20/x3][+2 BAB, +1 Str, +1 Mw. (+1 higher ground)][Reach, double damage on charge] [u]Feats[/u]: Weapon Focus(composite longbow) [1st lvl] +1 to hit with comp. longbow Track [Ranger1] follow tracks with Survival skill. Rapid Shot [Ranger2] extra attack when taking full attack, all attacks at -2 Scribe Scroll [Wizard1] create magic scrolls Extend Spell [3rd lvl] double spell duration for +1 lvl [u]Skills[/u] (50 pts Ranger2, 6 pts Wizard1) +04 Balance .................... [0 rnks, +4 Dex] +01 Bluff ...................... [0 rnks, -1 Cha] +01 Climb ...................... [0 rnks, +1 Str] +07 Concentration .............. [6 rnks, +1 Con] ...................... [5 Rng, 1 Wiz] +10 Craft(armorsmithing) ....... [4 rnks, +4 Int, +2 tools] ............ [4 Rng] +11 Craft(bowmaking) ........... [5 rnks, +4 Int, +2 tools] ............ [5 Rng] +10 Craft(weaponsmithing) ...... [4 rnks, +4 Int, +2 tools] ............ [4 Rng] +05 Craft(gemcutting)........... [1 rnks, +4 Int] ...................... [4 Rng] -01 Gather Information ......... [0 rnks, -1 Cha] +04 Handle Animal .............. [5 rnks, -1 Cha] ...................... [5 Rng] +09 Hide ....................... [5 rnks, +4 Dex] ...................... [5 Rng] -01 Intimidate ................. [0 rnks, -1 Cha] +04 Jump ....................... [0 rnks, +4 Str] +05 Knowledge(dungeoneering) ... [1 rnks, +4 Int] ...................... [1 Rng] +10 Listen ..................... [5 rnks, +1 Wis, +2 Race, +2 familiar]. [5 Rng] +09 Move Silently .............. [5 rnks, +4 Dex] ...................... [5 Rng] +11(+13) Ride .................. [5 rnks, +4 Dex, +2 syn, (+2 saddle)] . [5 Rng] +06 Search ..................... [0 rnks, +4 Int, +2 Race] ............. [5 Rng] +01 Sense Motive ............... [0 rnks, +1 Wis] +10(+13) Spot .................. [5 rnks, +1 Wis, +2 Race, +2(+5) fam.]. [5 Rng] +09 Spellcraft ................. [5 rnks, +4 Int] ...................... [5 Wiz] Automatic Languages ............ Common, Elvish Bonus Languages ................ Draconic, Sylvan, Orc, Goblin [u]Spells Memorized[/u] [3/2] [Spell Levels/Day: 2; Cast: 1] 0: [DC 14] Acid Splash, Detect Magic, Dancing Lights 1: [DC 15] Sleep, Color Spray Important: Most spells may suffer from 10% ASF (Armor Spell Failure) if Solon is wearing his mithril shirt. [u]Spellbook:[/u] 0: All cantrips 1: Shield, Sleep, True Strike, Expeditious Retreat, Ray of Enfeeblement, Color Spray, Enlarge Person Special Abilities Show Elf Abilities Favored Class: Wizard Weapon Proficiencies: longbow (including composite), longsword, rapier, shortbow (including composite) Low-Light Vision (Ex): double visual range, distinguish colors Immunities (Ex): Immunity to magic sleep spells and effects Resistances (Ex): +2 racial saving throw bonus against enchantment spells or effects Ranger Abilities Weapon Proficiencies: All simple and martial weapons Armor Proficiencies: Light and medium armor, shields (except tower shields) Wild Empathy (Ex): Improve attitude of animal, like Diplomacy, 1d20+ranger level+Cha bonus Favored Enemy(Human): +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks and damage Wizard Abilities Summon Familiar |
| #925rauulJun 02, 2007 21:14:37 | Gash vs. Phacce : ECL 3 [Arena] Gash Gash |
| #926templer10Jun 03, 2007 15:48:37 | blitzkrieg
Blitzkrieg Type: Humanoid Gender: Male Race: Xeph Size: Medium Height: 5'5" Weight: 150 lbs Age: 21 Alignment: Chaotic Neutral Classes: Psychic Warrior 3 Experience: 3,500/6,000 Attributes STR 11 (+0) [05 pts] [13 Base - 2 Racial] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 13 (+1) [05 pts] INT 14 (+2) [06 pts] WIS 16 (+3) [10 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 20 [3 HD] [8 Psy + (4.5 Psy x 2) + (1 Con x 3)] Armor Class (Normal): 19 [10 Base + 4 Dex + 4 Armor + 1 Shield] Armor Class (Touch): 14 [10 Base + 4 Dex] Armor Class (Flat-Footed): 15 [10 Base + 4 Armor + 1 Shield] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [2 Psy] Grapple: +2 [2 BAB + 0 Str] Speed: 30 ft [30 Base] Weight Carried: 33.50 lbs, Light encumbrance [0-38 (Light), 39-76 (Medium), 77-115 (Heavy)] [u]Saves[/u] Fortitude: +5* [3 Psy + 2 Con] Reflex: +5* [1 Psy + 4 Dex] Will: +4* [1 Psy + 3 Wis] * +1 racial bonus vs spells, powers, spell-like and power-like effects [u]Melee Attacks[/u] Deep Crystal Handaxe: +7, 1d6 (x3), Slashing [2 BAB + 4 Dex + 1 Enhancement] [u]Ranged Attacks[/u] Deep Crystal Composite Longbow: +7, 1d8* (x3), Piercing, Range 110 ft [2 BAB + 4 Dex + 1 Enhancement] * -1 damage if using silver arrows [u]Combat Abilities[/u] Burst (3/day): +10 ft competence bonus to speed for 3 rounds [u]Powers Prepared[/u] Level 1 [DC 14]: Biofeedback, Metaphysical Weapon, Precognition (Defensive), Precognition (Offensive), Prescience (Offensive), Prevenom Weapon, Vigor Level 2 [DC 15]: Animal Affinity, Body Purification, Concealing Amorpha, Dissolving Weapon, Hustle Level 3 [DC 16]: Empathic Feedback Level 4 [DC 17]: Energy Adaptation, Freedom of Movement , Truevenom Weapon, Weapon of Energy Level 5 [DC 18]: Oak Body Level 6 [DC 19]: Dispelling Buffer, Form of Doom Power Points Available Per Fight: 2 (0 used)/3+2/3 [8 Total Power Points / 3, rounded up] Total Power Points: 8 [3 Psy + 4 Wis + 1 Racial] Manifester Level: 3 [u]Feats[/u] Lvl 1: Point Blank Shot Psy 1: Psionic Shot Psy 2: Weapon Finesse Lvl 3: Psicrystal Affinity (Single-minded) Psy 5: Psionic Meditation Lvl 6: Psionic Weapon Psy 8: Psicrystal Containment Lvl 9: Fell Shot Psy 11: Deep Impact Lvl 12: Greater Psionic Shot Psy 14: Greater Psionic Weapon Lvl 15: Iron Will Psy 17: Improved Psicrystal (Resolved) Lvl 18: Improved Critical (Longbow) Psy 20: Improved Critical (Handaxe) [u]Skills[/u] Balance: +4 [0 Ranks (0 Psy) + 4 Dex] Climb: +0 [0 Ranks (0 Psy) + 0 Str] Concentration: +10 [6 Ranks (6 Psy) + 1 Con + 3 Unnamed] Craft (Armorsmithing): +10 [6 Ranks (6 Psy) + 2 Int + 2 Circumstance] Craft (Bowmaking): +10 [6 Ranks (6 Psy) + 2 Int + 2 Circumstance] Craft (Weaponsmithing): +10 [6 Ranks (6 Psy) + 2 Int + 2 Circumstance] Hide: +4 [0 Ranks (0 Psy) + 4 Dex] Jump: +0 [0 Ranks (0 Psy) + 0 Str] Listen: +3* [0 Ranks (0 Psy) + 3 Wis] Move Silently: +4 [0 Ranks (0 Psy) + 4 Dex] Spot: +3* [0 Ranks (0 Psy) + 3 Wis] * +2 Feat bonus with psicrystal near Languages: Common, Xeph, Draconic and Elven [2 Racial + 2 Int] Total Skill Points: 24 [24 Psy] Armor Check Penalty: 0 [0 Armor + 0 Shield] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] Gain psionic focus Store Bop on person [u]Equipment Carried[/u] 020 Alchemical Silver Arrows [03.00 lbs] 060 Arrows [09.00 lbs] 020 Cold Iron Arrows [03.00 lbs] 001 Deep Crystal Composite Longbow [03.00 lbs] 001 Deep Crystal Handaxe [03.00 lbs] 001 Mithral Buckler [02.50 lbs] 001 Mithral Chain Shirt [10.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 080 Alchemical Silver Arrows [12.00 lbs] 437 Arrows [65.45 lbs] 080 Cold Iron Arrows [12.00 lbs] 001 Deep Crystal Armor Spikes [10.00 lbs] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Arena Results[/u] Record: 00 W/01 L [post=12516923]Lost[/post] vs Unholy Ninja (Vathelokai) [0,000.00 XP] [0,000.00 gp] [post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp] [u]Allies[/u] Bop (Non-Combatant) [font=times new roman] Type: Construct Gender: N/A Race: Psicrystal Size: Diminutive Alignment: Neutral Attributes STR -- (--) DEX -- (--) CON -- (--) INT 07 (-2) WIS 10 (+0) CHA 10 (+0) Miscellaneous Statistics Hit Points: 11 [0 HD] Armor Class (Normal): 15 [10 Base + 4 Size + 1 Natural] Armor Class (Touch): 14 [10 Base + 4 Size] Armor Class (Flat-Footed): 15 [10 Base + 4 Size + 1 Natural] Hardness: 8 Initiative: +2 [2 Dex] Base Attack Bonus: +0 [0 Psi] Grapple: -17 [0 BAB - 17 Size] Speed: N/A Weight Carried: N/A [u]Saves[/u] Fortitude: +5 [3 Psy + 2 Con] Reflex: +5 [1 Psy + 4 Dex] Will: +4 [1 Psy + 3 Wis] [u]Melee Attacks[/u] None [u]Combat Abilities[/u] None [u]Feats[/u] None [u]Skills[/u] Balance: +4 [0 Ranks (0 Psy) + - Dex] Climb: +0 [0 Ranks (0 Psy) + - Str] Concentration: +6 [6 Ranks (6 Psy) + - Con] Craft (Armorsmithing): +4 [6 Ranks (6 Psy) - 2 Int] Craft (Bowmaking): +4 [6 Ranks (6 Psy) - 2 Int] Craft (Wepaonsmithing): +4 [6 Ranks (6 Psy) - 2 Int] Hide: +4 [0 Ranks (0 Psy) + - Dex] Jump: +0 [0 Ranks (0 Psy) + - Str] Listen: +4 [4 Ranks (4 Psi) + 0 Wis] Move Silently: +4 [4 Ranks (4 Psi) + - Dex] Search: +2 [4 Ranks (4 Psi) - 2 Int] Spot: +4 [4 Ranks (4 Psi) + 0 Wis] Languages: Common [1 Psi] Total Skill Points: 16 [16 Psi] Armor Check Penalty: 0 [0 Armor + 0 Shield] [u]General Tactics[/u] Stay in master's pocket [u]Equipment Carried[/u] None [u]Miscellaneous[/u] Abilities Psicrystal Alertness (master) Improved Evasion Personality (Single-minded) Self-Propulsion Share Powers Sighted Telepathic Link Deliver Touch Powers |
| #927templer10Jun 04, 2007 8:10:00 | unholy ninja Ready for MAY 30: [fight 3] [free: hide trail]
Gender and Race: Female Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'10" 150 lbs Age: Young Adult (No Modifiers) Alignment: Lawful Evil ECL: Cleric 1 / Monk 2 Experience: 5000/6000 Attributes STR 14 (+2) [6 pts] [14 Base] DEX 14 (+2) [6 pts] [14 Base] CON 14 (+2) [6 pts] [14 Base] INT 14 (+2) [6 pts] [14 Base] WIS 14 (+2) [6 pts] [14 Base] CHA 14 (+2) [6 pts] [14 Base] Miscellaneous Statistics Hit Points: 23 [3 HD] [8 (Cleric) + (4.5 (Monk 2) x 9)+ (3 HD x 2 Con)] Armor Class (Normal): 14 [10 Base, 2 Dex, 2 Monk] [+4 Mage Armor, +1 Dodge, +4 Mobility, -1 Enlarge] Armor Class (Touch): 14 [10 Base, 2 Dex, 2 Monk] [+1 Dodge, +4 Mobility, -1 Enlarge] Armor Class (Flat-Footed): 14 [10 Base, 2 Dex, 2 Monk] [+4 Mage Armor] Initiative: +2 [2 Dex] Base Attack Bonus: +1 [0 (Cleric), 1 (Monk)] Grapple: +3 [1 BAB, 2 Str] [+5 Enlarge Person] Speed (Land): 30 ft [30 Base, 0 Enhancement] Weight Carried: 14.0 lbs, light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +7 [+2 Con, +2 (Cleric), +3 (Monk)] Reflex: +5 [+2 Dex, +0 (Cleric), +3 (Monk)] [Evasion] Will: +7 [+2 Wis, +2 (Cleric), +3 (Monk)] Melee Attacks Touch +3 [2 Str, 1 BAB] [+1 to hit Enlarge] Unarmed strike +3 1d6+2 (20/x2), bludgeon[+2 Str, 1 BAB] [+1 to hit Enlarge] Ranged Attacks Throw +3 (20/x2), Range ? ft, (special) [2 Dex, 1 BAB] [-1 to hit Enlarge] Special Attacks & Abilities Simple Weapon Proficiency All Armor Proficiencies Aura - faint evil Spontaneous Casting - Inflict Banned Spells - chaos and good Domain - Magic (use arcane magic items) Domain - Strength (+1 Str for 1 round; free action) Monk Weapon Proficiency Stunning Fist DC 13 [1 left this cycle] Monk Unarmed Strike Flurry of Blows Monk AC Bonus Evasion Divine Spells Readied Orisons [DC 12] Read Magic, Det. Magic, Level 1 [DC 13] Enlarge Persond, Divine Favor, Spell Levels Available Per Fight: 1 (4 Orisons) [3 Total Spell Levels] Caster Level: 1 (arcane and divine) Spells available this fight: All Feats DodgeHuman 1[+1 dodge AC vs. one opponent] MobilityLvl 1[+4 AC vs AoOs when moving] Imp. Unarmed StrikeMonk 1[Use unarmed strike like melee weapon] Stunning FistMonk 1[Fort save or loose turn and drop items] Combat ReflexesMonk 2[Multiple AoO per round] BlindfightLvl 3[Multiple bonuses] Skills Total Skill Points: 31 [16 (Cleric), 12 (Monk), 6 (Human)] Languages: Common, Undercommon, Infernal [1 Racial, 2 Int] Armor Check Penalty: none [0 Armor] Spot: +2 [2 Wis, 0 Ranks] Listen: +2 [2 Wis, 0 Ranks] Move Silently: +6 [2 Dex, 4 Ranks (4 Monk)] [-1 to hit Enlarge] Hide: +6 [2 Dex, 4 Ranks (4 Monk)] [-1 to hit Enlarge] Balance: +2 [2 Dex, 0 Ranks] [-1 to hit Enlarge] Climb: +2 [2 Str, 0 Ranks] [+1 to hit Enlarge] Jump: +2 [2 Str, 0 Ranks] [+1 to hit Enlarge] Swim: +2 [2 Str, 0 Ranks] [+1 to hit Enlarge] Concentration: +6 [2 Con, 4 Ranks (4 Cleric)] Disguise: +5 [2 Cha, 3 Ranks (4cc Cleric, 2cc Monk)] Perform (Dance): +5 [2 Cha, 3 Ranks (2cc Cleric, 2 Monk)] Spellcraft: +6 [2 Int, 4 Ranks (4 Cleric)] Tumble: +4 [2 Dex, 2 Ranks (2 Monk)] [-1 to hit Enlarge] Knowledges Knowledge (Arcana): +3 [2 Int, 1 Ranks (1 Cleric)] Knowledge (Nature): +3 [2 Int, 1 Ranks (2cc Cleric)] Knowledge (Religion): +3 [2 Int, 1 Ranks (1 Cleric)] Knowledge (The Planes): +3 [2 Int, 1 Ranks (1 Cleric)] |
| #928TelinArthoJun 04, 2007 10:12:06 | Lord Lorian Lord Lorian Ready for (may 30) [Fight (3)] - (Free Activity gather information for least third eye of concetrate +2) ( Lord Lorian) Gender and Race: (Male) (Gray elf) Size and Type: (medium) (humanoid (elf)) Height and Weight: (5'7) (85 Lb) Age: (100) Alignment: (CH-N) ECL 6 (+0 LA)/(psion (telepath) 6) Experience: (15884/21000) [post=6466576]Automatic Skill Package[/post]: political carreer +23%, court connections +11% Attributes STR 12 +1 [06 pts] [08 Base, -2 Racial] DEX 18 (+4) [10 pts] [08 Base, +2 Racial] CON 12 (+1) [06 pts] [08 Base, -2 Racial] INT 20 (+5) [10 pts] [08 Base, +2 Racial, +2 enchntmnet] WIS 13 (+1) [04 pts] [08 Base +1 advancment] CHA 08 (+0) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 22 [5 HD] [04 (Class taken at level 1) + (12 (Psion))+6(con modifier)] Armor Class (Normal): 21 (without shield 19, with Force screen 23 +4 ride for cover) [10 Base, 4 Dex, 5 mithral chain shirt +1, 2 darkwood heavy shield] Armor Class (Touch): 14 (+4 ride for cover) [10 Base, 4 Dex] Armor Class (Flat-Footed): 17 (19 with force screen) [10 Base] Initiative: +4 [4 Dex] Base Attack Bonus: +3 [color=gray][+3 (psion)] Grapple: +4 [3 BAB,+1 STR] Speed (Land): 30 ft [30 Base] Weight Carried: 38 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +3 (Conditional Modifier) [1 Con, +2 (psion)] Reflex: +6 (Conditional Modifier) [+4 Dex, +2 (psion)] Will: +6 (+2 vs. enchantments, immune to magical sleep) [+1 Wis, +5 (psion)] Melee Attacks (rapier) +4, 1d6+1, (18-20/x2), (piercing) (quarterstaff) +4 1d6+1 (20/2), (bludgeoning) [+1 Str, +3 BAB] Ranged Attacks (MW composite Longbow) +8/9(point blank), 1d8+1, (20/x3), Range 110 ft, (piercing) (+2d6 DMG (psionic shot) +1 hit/dmg (point blank)) [4 Dex, 3 BAB, 1 Enhancement, +1 point blank] (Ranged Touch powers) +8 ( +1 hit/dmg PBS +3 on E-ray electricity against targets wearing metal armor)) [4 Dex,3 BAB. 1 point blank] Powers Readied Level 1 [DC 16] Mind thrust, vigor, energy ray, precognition, offensive, Prescience, offensive Level 2 [DC 17] share pain, psionic levitate, energy adaptation (specified), inflict pain, energy missile expanded knowledge Level 3 [DC 18] energy retort, dispell psionics, touchsight, crisis of breath Power Points Available Per Fight: 17 [50 Total Power Points / 3, rounded up] Total Power Points: 16 left for cycle 16 for next battle [(35 (psion 5), (15 int)] Manifester Level: 6 Feats psicrystal affinityLvl 1 (you have created a psi-crystal (single minded personality) Point blank shot Psionic shot - expanded knoladge - energy missile lvl 5 bonus feat psionic mediation (elf martial weapons proficeny)elf Skills Total Skill Points: 48 [48 (psion)] Languages: 06 – common, elven, draconic, fiendish, celestial, goblinoid [2 Racial, 04 Int] Armor Check Penalty: 0 Balance: +4 [4 Dex] Bluff: +6 [-1 char, 5 ranks (psion)] Climb: +1 (Conditional Modifier) [+1 Str] Concentration: +13 [1 Con, 9 Ranks, 3 psi-crystal] Craft (Gemcutting): +12 [5 Int, 5 Ranks, +2 masterwork tool] Diplomacy + 12 [-1 char, 9 ranks(psion), 4 synergy] Gather Information: +9 [-1 Cha, 8 ranks (psion- telepath), 2(synrgy-knowlage local)] Hide: +4 [4 Dex] Jump: +1 [+1 Str] Knowledge (Local): +10 [5 Int, 5 Ranks (psion)] Knowledge (Nobility & Royalty): +11 [5 Int, 6 Ranks (psion)] Knowledge (arcane): +6 [5 Int, 1 Ranks (psion)] knowledge (nature): +6 [5 Int, 1 Ranks (psion)] Listen: +3 (+2 near spike) [+1 Wis, +2(Racial)] Move Silently: +6 [4 Dex, +2(racial)] Ride + 5 1 rank (CC) +2 to Ride for Stay in Saddle (Military Saddle)] psicraft +6 [color=gray](5 int, 1 rank (psion)) changed in traning room[/color] here) [4 Dex, +1 (cc)] Search: +7 (Conditional Modifier) [5 Int, +2(racial)] Spot: +3 (+2 near spike) [1 Wis, 2 racial] [/font] Prefight Actions Share pain with spike still active for next fight if time roll is 4 or less. Activate self propulsion of Spike Gain psionic Focus address powerstones Bring speedy 2 bring spike (class ally) Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] headband of intellect +2 [0.0 lbs] [4000 gp] darkwood composite longbow (+1 str) [1.5 lbs] [530 gp] (50) Arrows [0.15 lb each = 7.5 lbs] [0.05 gp each = 2.5 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] Mithral chain shirt +1 [10 lbs] [2100 gp] Darkwood heavy shield [5 lbs] [257 gp] rapier [2 lbs] [20 gp] quarterstaff [3 lbs] [00 gp] Dorja of enlarged energy ray ML2[Aug] 7 charges 2d6 dmg if electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged energy ray ML2[Aug] 50 charges 2d6 dmg electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged entangling ectoplasem ML1 41 charges [00 lbs][750 gp] Dorja of force screen ML1 41 charges [00 lbs][750 gp] 2 Military saddles (on speedy and speedy 2) [00 lbs][20 gp] 2 Studded leather barding (on speedy and speedy 2) [40 lbs][100 gp] 2 Light warhorse(speedy and speedy 2) [00 lbs][150 gp] (1) antitoxin [00 lbs][50 gp] (1) holy water flask [01 lbs][25gp] (2) flasks of alchemist's fire [01 lbs each= 2 lbs][20 GP each=40 gp] Expendable Items (1) powerstones of vigor [ML2-aug] [0.0 lb each=0 lbs]50 gp each=50 GP] (3) Powerstone of (Skate) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (1) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of defensive precognition [ML1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of prescience, offensive [ML2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] 2 powerstones of offensive precognition [ML2] [0.0 lb each=0 lbs]50 gp each=50 GP] 1 powerstone of touchsight [ML5] [0.0 lb each=0 lbs]375 gp each=375 GP] 1 potions of shield of faith [0.0 lb each=0.1 lbs]50 gp each=100 GP] 1 potions of protection from evil [0.0 lb each=0.1 lbs]50 gp each=50 GP] Max total (ecl 32 x 50): 800/1800 gp Equipment at Home (Masterwork Gemcutting tool) [00 lbs][55 gp] (309) Arrows [0.05 gp each = 15 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] [u]Results[/u] (WIN) vs Le petit guepe (Horatius)) - [796 xp] [853 gp] WIN VS Lightwolf Phoenixstar's - [796 XP] [853 GP] Fight 3 - Win Vs Balthazar Piscou (hogarth) [796 XP] [853 GP] Fight 4 WIN VS Koric (taggIV) [796 XP] [796 GP] Fight 5 - WIN VS bulgar Stronghammer (telinarth) [1440 xp] [1524 GP] 7 charges of dorja of energy ray, powerstone of entangling ectoplasem, powerstone of force screen used Fight 6 - WIN VS Graashnak Vruuurk (Rauul) [1290 XP] [1374 GP] powerstone of force screen, powerstone of entangleing ectoplasem, 9 charges dorja of energy ray fight 7 - loss - VS lightwolf [430 XP [514 GP] Fight 8 - WIN vs zerth (sjiggie) [1440 XP] [1524 GP] powerstone of skate, 7 charged of dorja energy ray, 1 charge dorja of force screen used Fight 9 - First place in hunter fight VS matthis (wayrath) & mithos (zevox) [2503 XP] [2768.4 GP] 1 charge od force screen dorja, 3 charges of entanglic ectoplasem dorja, 1 charges of energy ray dorja Fight 10 - WIN vs Matthis [1705 XP] [1940.8 GP] 1 charge dorja of e-ray, powerstoes of energy adaptation (spesified), vigor, defensive precog Fight 11 - Loss vs babbu demon [691 XP] [768 GP] |
| #962koroneJun 15, 2007 8:41:35 | Dentik
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| #963ErithmuJun 15, 2007 10:36:00 | Longshot
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| #964TelinArthoJun 15, 2007 11:27:52 | Regina Diamond Regina Diamond
Automatic Skill Packages : Political Carreer (+12% ) Type: Humanoid Gender: Female Race: Human Size: Medium Height: 5'5" Weight: 150 lbs Age: 25 Alignment: Neutral Evil Classes: Psion 1Nomad/ Cleric of Vecna 2Knowledge,magic Experience: 3,200/6,000 Attributes STR 12 (+1) [04 pts] DEX 16 (+3) [10 pts] CON 16 (+3) [10 pts] INT 14 (+2) [06 pts] WIS 14 (+2) [06 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 28 [3 HD] [4 psi + (4.5 cleric x 2) + (3 Con x 3) + 6 psionic body] Armor Class (Normal): 13 [10 Base + 3 Dex] Armor Class (Touch): 13 [10 Base + 4 Dex] Armor Class (Flat-Footed): 10 [10 Base + 4 Armor + 2 Shield] Initiative: +3 [3 Dex] Base Attack Bonus: +1 [1 Cle] Grapple: +2 [1 BAB + 1 Str] Speed: 30 ft +10 insight +30 exp retreat [30 Base] Weight Carried: 16.0 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] [u]Saves[/u] Fortitude: +6 [3 cleric + 3 Con] Reflex: +3 [+ 3 Dex] Will: +7 [2 psi +3 cleric + 2 Wis] [u]Melee Attacks[/u] Morning star: +2, 1d8+1 (20/x2), bludgend [1 BAB + 1 Str] [u]Ranged Attacks[/u] Light crossbow: +4, 1d8 (19-20/x2), Piercing, Range 80 ft [1 BAB + 3 Dex] Range touch: +4 [1 BAB + 3 Dex] [u]Combat Abilities[/u] [u]Divine Spells Readied[/u] Domain Spells (magic and Knowledge) Orisons 0 [DC 12] Detect Magic, Inflict Minor Wounds, Inflict Minor Wounds, Read Magic Level 1 [DC 13] Doom, Shield of faith, Entropic Shield,Nystal's magic Aura Spell Levels Available Per Fight: 1/1/2 (4 Cantrips) [4 Total Spell Levels / 3, rounded up] Total Spell Levels: 4 [(4 x 1)] Caster Level: 2 [u]Powers Prepared[/u] Level 1 [DC 13]: Precognition: Offensive , Energy Ray, Prescience: Offensive, Power Points Available Per Fight: 1/2/2 [5 Total Power Points / 3, rounded up] Total Power Points: 5 [2 Psi + 1 int +2 feat] Manifester Level: 1 [u]Feats[/u] Lvl 1: Psionic body psi 1: speed of thought hu 1: Psionic talent 1 Lvl 3: endurance [u]Skills[/u] Balance: +3 [0 Ranks + 3 Dex] Concentration: +8 [5 Ranks (4 psi/1 cleric) + 3 con] Climb: +1 [0 Ranks + 1 Str] Diplomacy: 4 [5 Ranks (5 cleric) -1 cha] Hide: +3 [0 Ranks + 3 Dex] Jump: +1 [0 Ranks + 1 Str] Knowledge arcane : +6 [4 Ranks (4 psi) + 2 int] Knowledge Geography : +8 [6 Ranks (4 psi/2 cleric) + 2 int] Knowledge Nobility and Royalty : +8 [4 Ranks (4 psi/2 cleric) + 2 int] Listen: +2 [0 Ranks + 2 Wis] Move Silently: +3 [0 Ranks + 3 Dex] Psicraft: +6 [4 Ranks (4 psi) + 2 int] Spot: +2 [0 Ranks + 2 Wis] Swim: +1 [0 Ranks + 1 str] Languages: Common, Infernal and Draconic [1 racial +2 int] Total Skill Points: 30 [20 psi 10 cleric] Armor Check Penalty: 0 [0 Armor] [u]Conditional Modifiers[/u] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment, never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] Gain psionic focus [u]Equipment Carried[/u] Black Monk Robes [0gp][1 lbs] Holy symbol, silver [25gp][1 lbs] Holy symbol, Wooden [1gp][0.1 lbs] Holy symbol, Wooden [1gp][0.1 lbs] Holy symbol, Wooden [1gp][0.1 lbs] Wand of Magic Missiles [CL 1](50) [750 gp ][0.01 lbs] Wand of Cure light wounds [CL 1] (50) [750 gp ][0.01 lbs] Dorje of Energy ray (electric) [ML 1](50) [750 gp ][0.01 lbs] Morning star [8gp][6 lbs] Light crossbow [35gp][4 lbs] 50 bolts [5gp][5 lbs] [u]Expendables[/u] 450/450 (3) scrolls of Mage Armor (CL1), Shield (CL 1), Expeditious Retreat (CL 1) [75gp each=225 gp ] (3) Powerstone of vigor (ML 1) [25gp each=75 gp ] (3) Powerstone of Precognition, Defensive (ML 1) [25gp each=75 gp ] (2) Powerstone of Entangling Ectoplasm (ML 1) [25gp each=50 gp ] [u]Equipment Stored[/u] None [u]Arena Results[/u] [post=--------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [u]Abilities[/u] |
| #1002zevoxJun 23, 2007 11:43:35 | |
| #1003saurogrenomJun 23, 2007 13:54:26 | Unholy Ninja Ready for JUN 20: [fight 3] [free: hide trail]
Gender and Race: Female Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'10" 150 lbs Age: Young Adult (No Modifiers) Alignment: Lawful Evil ECL 4: Cleric 1 / Monk 3 Experience: 7,200/10,000 Attributes STR 15 (+2) [6 pts] [14 Base, 1 Advance] DEX 14 (+2) [6 pts] [14 Base] CON 14 (+2) [6 pts] [14 Base] INT 14 (+2) [6 pts] [14 Base] WIS 14 (+2) [6 pts] [14 Base] CHA 14 (+2) [6 pts] [14 Base] Miscellaneous Statistics Hit Points: 28.5 [4 HD] [8 (Cleric) + (4.5 x 3 (Monk)) + (4 HD x 2 Con)] Armor Class (Normal): 14 [10 Base, 2 Dex, 2 Monk] [+4 Mage Armor, +4 Shield, +1 Dodge, +4 Mobility, -2 Enlarge] Armor Class (Touch): 14 [10 Base, 2 Dex, 2 Monk] [+1 Dodge, +4 Mobility, -2 Enlarge] Armor Class (Flat-Footed): 14 [10 Base, 2 Dex, 2 Monk] [+4 Mage Armor, +4 Shield, -1 Enlarge] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [0 (Cleric), 2 (Monk)] Grapple: +4 [2 BAB, 2 Str] [+5 Enlarge Person] Speed (Land): 40 ft [30 Base, 10 Enhancement (monk)] Weight Carried: 14.0 lbs, light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +7 [+2 Con, +2 (Cleric), +3 (Monk)] Reflex: +5 [+2 Dex, +0 (Cleric), +3 (Monk)] [Evasion] Will: +7 [+2 Wis, +2 (Cleric), +3 (Monk)] [+2 vs. enchantments] Melee Attacks Touch +4 [2 Str, 2 BAB] Unarmed strike +4 1d6+2 (20/x2), bludgeon[+2 Str, 2 BAB] [1d8+3 dmg Enlarge] Ranged Attacks Throw +4 (20/x2), Range ? ft, (special) [2 Dex, 2 BAB] [-2 to hit Enlarge] Special Attacks & Abilities Simple Weapon Proficiency All Armor Proficiencies Aura - faint evil Spontaneous Casting - Inflict Banned Spells - chaos and good Domain - Magic (use arcane magic items) Domain - Strength (+1 Str for 1 round; free action) Monk Weapon Proficiency Stunning Fist DC 14 [3 left this cycle] Monk Unarmed Strike Flurry of Blows Monk AC Bonus Evasion Still Mind Divine Spells Readied Orisons [DC 12] Read Magic, Det. Magic, Guidance, Resistance Level 1 [DC 13] Spell Levels Available Per Fight: 1 (4 Orisons) [3 Total Spell Levels] Caster Level: 1 (arcane and divine) Spells available this fight: All Feats DodgeHuman 1[+1 dodge AC vs. one opponent] MobilityLvl 1[+4 AC vs AoOs when moving] Imp. Unarmed StrikeMonk 1[Use unarmed strike like melee weapon] Stunning FistMonk 1[Fort save or loose turn and drop items] Combat ReflexesMonk 2[Multiple AoO per round] BlindfightLvl 3[Multiple bonuses] Skills Total Skill Points: 38 [16 (Cleric), 18 (Monk), 7 (Human)] Languages: Common, Undercommon, Infernal [1 Racial, 2 Int] Armor Check Penalty: none [0 Armor] Spot: +2 [2 Wis, 0 Ranks] Listen: +2 [2 Wis, 0 Ranks] Move Silently: +9 [2 Dex, 7 Ranks (7 Monk)] [-1 Enlarge] Hide: +8 [2 Dex, 6 Ranks (6 Monk)] [-1 Enlarge] Balance: +2 [2 Dex, 0 Ranks] [-1 Enlarge] Climb: +2 [2 Str, 0 Ranks] [-1 Enlarge] Jump: +2 [2 Str, 0 Ranks] [-1 Enlarge] Swim: +2 [2 Str, 0 Ranks] [-1 Enlarge] Concentration: +6 [2 Con, 4 Ranks (4 Cleric)] Disguise: +5.5 [2 Cha, 3 Ranks (4cc Cleric, 3cc Monk)] Perform (Dance): +6 [2 Cha, 4 Ranks (2cc Cleric, 3 Monk)] Spellcraft: +6 [2 Int, 4 Ranks (4 Cleric)] Tumble: +4 [2 Dex, 2 Ranks (2 Monk)] [-1 Enlarge] Knowledges Knowledge (Arcana): +3 [2 Int, 1 Ranks (1 Cleric)] Knowledge (Nature): +3 [2 Int, 1 Ranks (2cc Cleric)] Knowledge (Religion): +3 [2 Int, 1 Ranks (1 Cleric)] Knowledge (The Planes): +3 [2 Int, 1 Ranks (1 Cleric)] Note to self: get Psicraft, Dungeoneering, and Local |
| #1004abyssal_stalkerJun 23, 2007 14:01:59 | Aerryl Nalladar Aerryl Nalladar Ready for June 20 (Fight 2); Free Activity Guard Ready for June 20 [Fight 2] - Guarding Aerryl Nalladar "Be glad of the bewitchery of Gladius, for soon your blood will spill upon its soil." Gender and Race: Female Sylvan Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 4'7", 82 lbs. Age: 120 Alignment: True Neutral ECL: Druid 10 Experience: 46,424/55,000 Guild: Member of the Living Tree ([thread=501578]TLT[/thread]) Attributes STR...16 [+3]...(6 pts) [14, +2 racial] DEX...22 [+6]...(10 pts)[16, +2 racial, +4 item] CON...10 [+0]...(4 pts) [12, -2 racial] INT...12 [+1]...(6 pts) [14, -2 racial] WIS...22 [+6]...(10 pts)[16, +1 lvl4, +1 lvl8, +4 item] CHA...08 [-1]...(0 pts) Miscellaneous Statistics Hit Points: 48 [10 HD] [8 + (4.5 x 9) + (10 HD x 0 Con)] Armor Class: 21, Touch 16, Flat 14 [[i]10 Base[/i], 6 Dex, 3 Armor, 2 Shield] Initiative: +6 [6 Dex] Base Attack Bonus: +7; Grapple: +10 [7 Druid BAB, 3 Str] Speed (Land): 30 ft [30 base] Weight Carried: 54.55 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +10 [0 Con, 7 Druid, 3 Resistance] Reflex: +12 [6 Dex, 3 Druid, 3 Resistance] Will: +16 [6 Wis, 7 Druid, 3 Resistance] (immune to sleep, immune to poison, +2 racial vs. enchantment, +4 vs. spell-like abilities of fey) Melee Attacks Club +10/+5, 1d6+3, (20/x2), Bludgeoning [3 Str, 7 BAB] (Shillelagh: +10/+5, 2d6+4) Dagger +10/+5, 1d4+3, (19-20/x2), Piercing [3 Str, 7 BAB] (Silver: 1d4+2) Scimitar +10/+5, 1d6+3, (18-20/x2), Slashing [3 Str, 7 BAB] Ranged Attacks +1 Darkwood composite longbow [+3] +14/+9, 1d8+4, (20/x3), Range 110 ft, piercing [6 Dex, 7 BAB, 1 Enhancement] (Rapid Shot: +12/+12/+7; Silver: 1d8+3) Composite longbow [+3] +13/+8, 1d8+3, (20/x3), Range 110 ft, Piercing [6 Dex, 7 BAB] (Rapid Shot: +11/+11/+6; Silver: 1d8+2) Club +13, 1d6+3, (20/x2), Range 10 ft, Bludgeoning [6 Dex, 7 BAB] (Shillelagh: +14, 2d6+4) Dagger +13, 1d4+3, (19-20/x2), Range 10 ft, Piercing [6 Dex, 7 BAB] (Silver: 1d4+2) Produce flame touch attack +13/+8, 1d6+5, (20/x2), Range 120 ft (no increment), fire [6 Dex, 7 BAB] (Rapid Shot: +11/+11/+6) Special Attacks & Abilities Wild Shape 4/day (Small-Large, 9 hours, see errata or the TLT page ([post=7689695]here[/post]) for current rules) Divine Spells Prepared Orisons [DC 14] Detect Magic, Light, Mending, Mending, Mending, Resistance Level 1 [DC 15] Entangle, Faerie Fire, Faerie Fire, Produce Flame, Produce Flame Level 2 [DC 16] Level 3 [DC 17] Daylight, Greater Magic Fang, Greater Magic Fang, Protection from Energy Level 4 [DC 18] Dispel Magic, Dispel Magic, Flame Strike, Freedom of Movement Level 5 [DC 19] Wall of Thorns, Call Lightning Storm, Stoneskin (Spontaneous Casting: Summon Nature's Ally) Spell Levels Available Per Fight: 20 (6 Orisons) [60 Total Spell Levels / 3, rounded up: (5 x 1), (6 x 2), (4 x 3), (4 x 4), (3 x 5)] Caster Level: 10th Spell levels available for Fight 1: 38 [20 + (20-2)] Pearls of Power available: 1 PoP1, 2 PoP2 Feats Mounted Combat [1st lvl] once per round, substitute Ride check for mount's AC Point-Blank Shot [3rd lvl] +1 to hit and damage within 30 feet Rapid Shot [6th lvl] extra ranged attack if -2 penalty taken to all attacks Craft Wondrous Item [9th lvl] Skills Total Skill Points: 65 [65 Druid] Languages: Common, Elven, Druidic, and Sylvan [2 Racial, 1 Int, 1 Druid bonus] Armor Check Penalty: -0 Balance: +6 [6 Dex, 0 Ranks] Climb: +3 [3 Str, 0 Ranks] Concentration: +13 [0 Con, 13 Ranks (13 Druid)] Handle Animal: +14 (Animal Companion: +18) [-1 Cha, 13 Ranks (13 Druid), +2 Tool] Hide: +6 [6 Dex, 0 Ranks] Jump: +3 [3 Str, 0 Ranks] Knowledge (Nature): +4 [1 Int, 1 Ranks (1 Druid), 2 Class] Listen: +21 [6 Wis, 13 Ranks (13 Druid), 2 Racial] Move Silently: +6 [6 Dex, 0 Ranks] Ride: +21 [6 Dex, 13 Ranks (13 Druid), 2 Synergy (Handle Animal)] (+2 stay in saddle) Search: +3 (Hidden doors: automatic check) [1 Int, 0 Ranks, 2 Racial] Spellcraft: +13 [1 Int, 12 Ranks (12 Druid)] Spot: +8 [6 Wis, 0 Ranks, 2 Racial] Survival: +8 [6 Wis, 0 Ranks, 2 Class] Wild Empathy: +11 (Animal Companion: +15; Magical Beasts: +7) [-1 Cha, 10 Levels, 2 Synergy (Handle Animal)] Prefight Actions - Bring allies: Predator and bat swarm Equipment Worn and Carried Traveller's Outfit [0 lbs][0 gp] Holly and Mistletoe x3 [0 lbs][0 gp] Spell component pouch [2 lbs][5 gp] - Diamond dust component for Stoneskin [250 gp] +1 leather armor [15 lbs][1165 gp] +1 Arrow Deflecting darkwood buckler [2.5 lbs][9215 gp] +1 Darkwood composite longbow [+3] [1.5 lbs][2730 gp] Composite longbow [+3] [3 lbs][400 gp] Scimitar [4 lbs][15 gp] Club [3 lbs][0 gp] Alchemical silver dagger [1 lb][22 gp] Cold iron dagger [1 lb][4 gp] 43 arrows [0.15 lb each = 5.4 lbs] [0.05 gp each = 1.8 gp] 20 alchemical silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] 40 cold iron arrows [0.15 lb each = 6 lbs] [0.1 gp each = 4 gp] Alchemist's Fire x2 [2 lbs][40 gp] Torch [1 lbs][.01 gp] Animal signal whistle [0 lbs][50 gp] Gloves of Dexterity +4 [0 lbs][4000+6000[post=10008656]C[/post] gp] Periapt of Wisdom +4 [0 lbs][4000+6000[post=10008656]C[/post] gp] Cloak of Resistance +3 [1 lbs][1000+4000[post=10008656]C[/post] [post=11489594]C[/post] gp] Pearl of Power1 [0 lbs][1000 gp] 2x Pearl of Power2 [0 lbs][4000 gp[post=11489594]C[/post]] 38 charges Wand of Cure Light Wounds [CL 1] [0 lbs][750 gp] Expendable Items 1 Scroll of Entangle [1] [0 lbs][25 gp] 1 Scroll of Hide from Animals [2] [0 lbs][50 gp] 1 Scroll of Jump [1] [0 lbs][25 gp] 2 Scrolls of Magic Fang [2] [0 lbs][100 gp] 2 Scrolls of Shillelagh [2] [0 lbs][100 gp] 1 Scroll of Resist Energy [2] [0 lbs][50 gp][/s] 1 Scroll of Barkskin [3] [0 lbs][150 gp] 1 Scroll of Bear's Endurance, Bull's Strength [3] [0 lbs][300 gp] 1 Scroll of Delay Poison, Delay Poison [3] [0 lbs][300 gp] 1 Scroll of Lesser Restoration [3] [0 lbs][150 gp] 1 Scroll of Resist Energy, Resist Energy [3] [0 lbs][300 gp] 1 Scroll of Spider Climb [3] [0 lbs][150 gp] 2 Scrolls of Dispel Magic [5] [0 lbs][750 gp] 2 Scrolls of Wind Wall [3] [0 lbs][300 gp] 1 Oil of Magic Weapon [1] [0.1 lbs][50 gp] 1 Oil of Bless Weapon [2] [0.1 lbs][100 gp] 4 Potions of Protection from Evil [1] [0.3 lbs][200 gp] 2 Potions of Protection from Good [1] [0.1 lbs][100 gp] 1 Potion of Invisibility [3] [0.1 lbs][300 gp] Max total (ECL2 x 50): 5000 gp. Equipment at Home: None. [u]Allies[/u] Maximum CR per ally: 6 Maximum CA of allies: 8 Predator: Dire bat Animal Companion Gender and Race: Female Dire Bat Size and Type: Large Animal Attributes STR 19 (+4) [17 Default, +2 Druid] DEX 24 (+7) [22 Default, +2 Druid] CON 18 (+4) [17 Default, +1 8 HD] INT 02 (-4) [02 Default] WIS 14 (+2) [14 Default] CHA 06 (-4) [06 Default] Miscellaneous Statistics Hit Points: 68 [8 HD x 4.5 + 8 HD x 4 Con)] Armor Class: 27, Touch 16, Flat 20 [[i]10 Base, -1 Size, 7 Dex[/i], 2 Armor, +5 base Natural, +4 enhanced Natural] Initiative: +7 [7 Dex] Base Attack Bonus: +6 [6 Animal] Grapple: +14/+9 [6 BAB, 4 Str, 4 Size] Speed (Land): 20 ft [20 Base] Speed (Flight): 40 ft, Good maneuverability [40 Base] Weight Carried: 60.00 lbs, light encumbrance (Mounted: 198.95 lbs, light encumbrance) [0-232 (Light), 233-466 (Medium), 467-700 (Heavy)] [60 lbs gear, 82 lb. rider, 56.95 lbs. rider's gear] Saves Fortitude: +10 [4 Con, 6 Animal] Reflex: +13 [7 Dex, 6 Animal] (Evasion) Will: +8 [2 Wis, 6 Animal] (+4 vs. enchantment) Melee Attacks Bite +9, 1d8+6, (20/x2), (Slashing, Bludgeoning, & Piercing) [4 Str, 6 BAB, -1 Size] Ranged Attacks None. Feats AlertnessLvl 1 +2 Listen and Spot checks StealthyLvl 3 +2 Hide and Move Silently checks Improved Unarmed StrikeLvl 6 Unarmed strikes do lethal damage and don't provoke AoOs Skills Balance: +7 [7 Dex, 0 Ranks] Climb: +4 [4 Str, 0 Ranks] Hide: +5 [7 Dex, 0 Ranks, -4 Size, +2 Feat] Jump: -2 [4 Str, 0 Ranks, -6 Speed] Listen: +16 (+10 if blindsense negated) [2 Wis, 6 Ranks (4 default, 4 advancement), +4 Racial, +2 Feat] Move Silently: +12 [7 Dex, 3 Ranks (3 default), +2 Feat] Spot: +8 (+4 if blindsense negated) [2 Wis, 0 Ranks, +4 Racial, +2 Feat] Total Skill Points: 11 [11 Animal] Armor Check Penalty: -0 Equipment Worn and Carried +1 Barding, Large Padded [20 lbs][1170 gp] Saddle, Exotic Military [40 lbs][60 gp] Special Qualities: Blindsense 40 feet; link, share spells, evasion, devotion Tricks: Combat Riding package (AttackB, [post=8637864]Come[/post], [post=9269897]Defend[/post], [post=8585389]Down[/post], [post=8438525]Guard[/post], [post=8506465]Heel[/post]), [post=8699940]Seek[/post], Attack AllB, PinB |
| #1005abyssal_stalkerJun 23, 2007 14:02:34 | [post=12832101]Character Sheets[/post] tactics for Aerryl Nalladar waywreth may not feel good about this, but he creamed me last time we fought. I need a new trick if I'm going to have a prayer here. Leave the bat swarm at home. It's only fodder against a blaster. And since Predator can't really fly here, I have to leave her at home, too. Start in the rear-right corner of the starting square, holding my buckler. Immediately run toward the river (I have a straight shot), jump over the undergrowth, and dive in. Cast Resist Energy (cold), then go completely underwater and start swimming through the river and swamp in search of Gaston, staying moderately near the shores. (My Swim score is +3, so I need a 7 or higher to move at 1/4 my speed. I can always stand to avoid drowning; do so whenever I need to, but remain crouching for improved cover.) When I reach the swamp, regardless of whether I've found Gaston yet, dump a Dispel Magic for 1d3 Giant Eagles and send them on a seek-and-destroy mission. When I find Gaston (including by inference, e.g. if I hear an eagle attack...or explode...), I need to stay away from him. I have to assume he'll search for me with Touchsight if he can't find me right away; remember that Touchsight needs LOE, which is blocked by the water's surface (hence my request to stay completely underwater whenever possible). When I have some distance from him, start summoning: Dump Stoneskin and Call Lightning Storm for griffons (or Large Air Elementals, if maneuverability through the trees is needed), and Greater Magic Fang x2 for more Giant Eagles. If the summons are spent, or I'm discovered and attacked, just go to straight archery. Crouch in the water for improved cover and Rapid Shot Gaston like I mean it. Try to avoid/ignore the bronze griffon as much as possible; if I must fight it, do so as a polar bear. There's not much point in going into involved tactics. Either he'll blast me into smithereens or he won't... and he probably will. Vigor is a ***** at these ECLs... he gets more bonus HP than I have HP to start with! I have yet to figure out how to survive a kineticist as anything but another psion (Energy Adaptation) or a cleric (Spell Immunity). Maybe I'll get lucky. |
| #1006khaimJun 23, 2007 18:34:16 | Tatsuo, Lizardfolk ![]() Tatsuo Gender and Race: Male Lizardfolk Size and Type: Medium Humanoid (reptilian) Height and Weight: (6'6") (234))Age: 24 Alignment: Lawful Neutral ECL: +1 Lizardfolk/Racial HD 2 Experience: 4,550/6,000 Attributes STR 16 (+3) [06 pts] [14 Base, +2 Racial] DEX 16 (+3) [10 pts] [16 Base] CON 16 (+3) [06 pts] [14 Base, +2 Racial] INT 10 (+0) [04 pts] [12 Base, -2 Racial] WIS 16 (+3) [10 pts] [16 Base] CHA 08 (-1) [00 pts] [ 8 Base] Miscellaneous Statistics Hit Points: 18 [2 HD] [ 8 Lizardfolk HD + (4.5 Lizardfolk HD x 1) + (2 HD x 3 Con)] Armor Class (Normal): 23 [10 Base, 3 Dex, 3 Armor, 2 Shield, 5 Natural] +1 when using dodge feat Armor Class (Touch): 13 [10 Base, 3 Dex]+1 when using dodge feat Armor Class (Flat-Footed): 20 [10 Base, 3 Armor, 2 Shield, 5 Natural] Initiative: +3 [3 Dex] Base Attack Bonus: +1 [1 Lizardfolk] Grapple: +4 [1 BAB, 3 Str] Speed (Land): 30 ft [30ft Base] Weight Carried: 68.4 lbs, light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +4 [3 Con,0 Lizardfolk, +1 resistance] Reflex: +7 [3 Dex, 3 Lizardfolk, +1 resistance] Will: +4 [3 Wis, 0 Lizardfolk, +1 resistance] Melee Attacks Longspear + 5, 1d8+4, (20/x2), (Piercing) [3 Str, 1 BAB, +1 Enhancment(MW)] Morningstar + 4, 1d8+3, (20/x2), (Bludgeoning and Piercing) [3 Str, 1 BAB] Dagger + 4, 1d4+3, (19-20/x2), (Piercing and Slashing) [3 Str, 1 BAB] Sickle + 4, 1d6+3, (20/x2), (Slashing) [3 Str, 1 BAB] Bite - 1, 1d4+1, (20/x2), (Bludgeoning, Slashing, and Piercing) [3 Str, 1 BAB, -5 secondary attack](when using full attack, Tatsuo gains an "offhand" bite attack with no penalty to the primary attacks) Claw + 4, 1d4+3, (20/x2), (Slashing and Piercing) [3 Str, 1 BAB] (when not weilding weapon in offhand, an "offhand" Claw attack can be used during full attack with no penalty to primary hand/attacks) Ranged Attacks Light Crossbow + 5, 1d8, (19-20/x2), Range 80 ft, (Piercing) [3 Dex, 1 BAB, 1 Enhancement (mw)] Dagger + 4, 1d4+3, (19-20/x2), Range 10 ft, (Piercing or Slashing) [3 Dex, 1 BAB] Special Attacks & Abilities Hold Breath(ex): A lizardfolk can hold its breath for a number of rounds equal to four times its constitution score before it risks drowning. (64 Rounds(about 6 minutes) for Tatsuo, (16 con x 4)) Natural Attacks: A lizardfolk has two claw attacks (1d4+str) as primary natural attacks and a bite (1d4+1/2 Str) as a secondary natural attack. Simple Weapon and shield proficiency from Lizardfolk Feats DodgeLvl 1Feat here Skills Total Skill Points: 10 [10 Lizardfolk] Languages: Common and Draconic [Common and Draconic Racial] Armor Check Penalty: -1 [0 Armor, -1 Shield] Balance: +9 [3 Dex, 3 Ranks (3 Lizardfolk), -1 ACP, +4 racial bonus] Climb: +2 [3 Str, -1 ACP] Hide: +3 [3 Dex] Jump: +9 [3 Str, 3 Ranks (3 Lizardfolk), -1 ACP, +4 racial bonus] Listen +3 [3 Wis] Move Silently +2 [3 Dex, -1 ACP] Ride +3 [3 Dex]+2 more to stay in saddle (military) Spot +3 [3 Wis] Swim: +8 [3 Str, 3 Ranks (3 Lizardfolk)-2 ACP, +4 racial Tumble: +2 [3 Dex, 1/2 Rank (1 Lizardfolk)cc, -1 ACP] Prefight Actions Bring ally Num-Nums, light warhorse Equipment Worn and Carried Monk Outfit [2 lbs] [5 gp] Masterwork Longspear[9 lbs][305gp] Morningstar [6 lbs][8 gp] Dagger [1 lbs][2 gp] Sickle [2 lbs][6 gp] Masterwork gauntlet [1 lbs][302 gp] Masterwork Light Crossbow[4 lbs][335 gp] Masterwork Studded Leather Armor [20 lbs][175 gp] Masterwork Heavy Wooden Shield [10 lbs][157 gp] (10) Bolts [0.1 lb each = 1 lbs] [0.1 gp each = 3 gp] Backpack [2 lbs][2 gp] (2) Belt Pouches [1/2lb each = 1 lbs][1 gp each = 2 gp] Cloak of Resistance +1 [1 lb][1000 gp] Net [6 lbs][20 gp] Expendable Items 3 Potion of cure light wounds [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] 1 Potions of Shield of faith [CL 1] [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] Max total (ECL2 x 50): 450 gp max Equipment at Home Guard Dog [?? lbs][25 gp] Rowboat [100 lbs][50 gp] Oars [10 lbs each=20lbs][2gp each=4gp gp] Masterwork Fisherman Tools [1 lbs][50 gp] Harpoon (shortspear) [3 lbs][ 1 gp] 1382 Gold Pieces and 9 Silver Pieces[0.522 lbs][xxx gp] [u]Results[/u] [post=http://boards1.wizards.com/showpost.php?p=12675681&postcount=945]won[/post] vs (Inzin Dar'ath (Waywreth)) - [675 xp] [675 gp] Num-Nums Num-Nums the Warhorse, Light (150gp) Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 40ft (8 square) in armor, (60ft without) Armor Class: 18 (–1 size, +1 Dex, +4 natural, +4 barding), touch 10, flat-footed 17 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Hide -3, Move Silently -3, Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 1 Carrying Capacity:230 light, 231-460 medium, 461-690 Light Encumbrance when not carrying Tatsuo, Medium with Tatsuo. Equipment Worn and Carried Scale Mail Armor Barding [60 lbs] [200 gp] Military Saddle [30 lbs] [20 gp] Saddlebags [8 lbs] [4 gp] Bedroll [5 lbs] [1 sp] Hemp Rope (100ft) [10 lbs/50ft=20lbs] [1 gp]/50ft=2 gp Net [6 lbs][20 gp] Net [6 lbs][20 gp] |
| #1007ErithmuJun 23, 2007 18:45:36 | Beldin
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| #1008zombiegleemaxJun 24, 2007 6:34:45 | Kathren Durrol (Zevox) vs. Borodin Brightaxe (Usurpator) : UserNamer [Arena] kathren
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| #1009mitzavolchenkoJun 25, 2007 11:57:31 | Dentik Current Cycle Week 1 Time Between Fights: 4 hours Prebuffs/Ongoing Effects: none Items Used: 4 bullets shot, 4 missed, 2 recovered. Spells or Powerpoints Used: 1 SL (entropic shield) x/day Abilities Used: none Free Activity: none Week 2 Time Between Fights: 4 hours Prebuffs/Ongoing Effects: none Items Used: 14 Bullets Spells or Powerpoints Used: 3SLs (Shatter, Doom) x/day Abilities Used: Smite ability (1/day) Free Activity: Guarding |
| #1010TelinArthoJun 25, 2007 12:03:02 | [post=12838154]Setup[/post] As mentioned in the FotW [post=12849911]thread[/post], I disagree with the statement about using a wand while a touch spell is active. The Fight [Prefight Locations and Initiative] Kathren starts in area 4 (4,32), mounted on Starlight, holding a scroll of Mage Armor (CL1). Zephyrus is on her shoulder. Initiative 15 Borodin starts in area 2 (55,30), holding a scroll of Longstrider (CL1). Initiative 13 [Round 1] Kathren casts Mage Armor from the scroll while she moves Starlight to a nearby cluster of columns (14,49) [Concentration 26 vs DC11, success]. Along the way, she draws a scroll of Shield (CL2). Borodin has no chance to hear the spell or the movement (250ft distance, -25 listen penalty), so he casts the spell from the scroll and moves to (49,30). He draws his sling along the way. [Round 2] Kathren casts Shield from the scroll and draws a scroll of Reduce Person (CL2). Borodin runs to the central area (33,30) [Round 3] Kathren starts casting reduce person from the scroll. [Listen 4 vs DC0, success} Borodin hears the casting and moves to (34,34) and loads the sling. [Round 4] Kathren finishes casting from the scroll, so she moves out, drawing her wand of Magic Missile along the way. After moving about 40ft, she is discovered by Borodin and he is likewise spotted. [Hide (Borodin) 4 vs Spot (Kathren, Zephyrus) 6,13] (25,50) She casts Acid Arrow at Borodin [12+2 vs AC11+4, miss] Borodin moves to (29,34) and readies to throw a stone on sight of Kathren's horse. Kathren (25,50) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (25,50) 22/22 -- Zephyrus (25,50) 7/7 Borodin (29,34) 26/26, Longstrider (ends 601) [Round 5] Kathren casts Shocking Grasp from memory and designates Zephyrus as the toucher. She sends Zephyrus out while she moves to (37,50), triggering Borodin's ready action [75ft (-2), 13 vs AC16, miss] Zephyrus moves from (25,50) and flies to (30,36) Kathren (37,50) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (37,50) 22/22 -- Zephyrus (30,36) 7/7 Borodin (29,34) 26/26, Longstrider (ends 601) [Round 6] Borodin draws his waraxe and readies to attack the owl once it tries to enter his square. Kathren delays for Zephyrus. Zephyrus moves into Borodin's area, provoking an AoO and a readied attack [24,15 vs AC19, 1 hit; Dmg 1d10+4=10] and Zephyrus falls. Kathren activates her wand at Borodin [1d4+1=3] Kathren (37,50) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (37,50) 22/22 -- Zephyrus (30,36) -3/7 Borodin (29,34) 23/26, Longstrider (ends 601) [Round 7] Borodin stows his waraxe while moving to (34,34) and loads his sling. Kathren moves to (25,50) and activates her wand [1d4+1=5] Kathren (25,50) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (37,50) 22/22 Borodin (34,34) 18/26, Longstrider (ends 601) [Round 8] Borodin moves to (29,34) and readies to fire the sling on sight. Kathren moves back to (37,50), triggering the ready action of Borodin [15 vs AC16, miss] Kathren activates her wand [1d4+1=3] Kathren (37,50) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (37,50) 22/22 Borodin (29,34) 15/26, Longstrider (ends 601) [Round 9] Borodin moves to (34,34) and reloads his sling. Kathren moves back to (25,50) and activates her wand [1d4+1=3] Kathren (25,50) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (37,50) 22/22 Borodin (34,34) 12/26, Longstrider (ends 601) [Round 10] Borodin drops the sling, draws a scroll of Obscuring Mist (CL1) and casts from it. Kathren cannot see Borodin, so she readies to activate the wand on sight. Kathren (25,50) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (25,50) 22/22 Borodin (34,34) 12/26, Longstrider (ends 601), Obscuring Mist (ends 20) [Round 11-12] Borodin casts Cure Light Wounds, dropping Sanctuary and Magic Weapon [1d8+3=6,8] Kathren continues to ready. Kathren (25,50) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (25,50) 22/22 Borodin (34,34) 26/26, Longstrider (ends 601), Obscuring Mist (ends 20) [Round 13-18] Borodin sits in the mist, picking up his sling and stowing it and drawing his waraxe. He moves to (31,36) Kathren continues to ready. After I ran the rest of the fight, I realized I had forgotten about the #3 in Borodin's tactics. Not sure if it will change anything, but I am correcting it because it was a major error on my part. [Round 19] Borodin moves to (28,41), triggering Kathren's ready action on leaving the mist [1d4+1=2] and casts Hold Person on her [Will 16 vs DC15, success] Kathren (25,50) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (25,50) 22/22 Borodin (28,41) 24/26, Longstrider (ends 601), Obscuring Mist (ends 20) [Round 20] [Obscuring Mist ends] Kathren moves back to (37,50), Borodin moves to (34,41) and casts Spiritual Weapon to attack the horse [7+3 vs AC16, miss] [Attack roll from round 20] Kathren (45,42) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (45,42) 22/22 Borodin (29,34) 22/26, Longstrider (ends 601), Obscuring Mist (ended), Spiritual Weapon (ends 23) [Round 21] Kathren activates the wand [1d4+1=2] and moves to (46,30) Borodin moves to (41,34); The spiritual weapon attacks [16+3 vs AC16 [Mounted Combat 27], miss] [Attack roll from round 22] Kathren (46,30) 15/15, Mage Armor (ends 601), Shield (ends 22), Reduce Person (ends 24) -- Starlight (46,30) 22/22 Borodin (41,34) 20/26, Longstrider (ends 601), Spiritual Weapon (ends 23) [Round 22] [Shield ends] Kathren activates her wand [1d4+1=5] and moves to (28,22) (wand activated at (37,24)) Borodin moves to (32,27); The spiritual weapon attacks [14+3 vs AC16 [Mounted Combat 17], hit; Dmg 1d4+4=6] Kathren (28,22) 15/15, Mage Armor (ends 601), Shield (ended), Reduce Person (ends 24) -- Starlight (28,22) 16/22 Borodin (32,27) 15/26, Longstrider (ends 601), Spiritual Weapon (ends 23) [Round 23] Kathren activates her wand [1d4+1=3] and moves to (19,28) [Spiritual weapon ends] Borodin moves to (21,30) Kathren (19,28) 15/15, Mage Armor (ends 601), Reduce Person (ends 24) -- Starlight (19,28) 16/22 Borodin (21,30) 12/26, Longstrider (ends 601), Spiritual Weapon (ended) [Round 24] [Reduce Person ends] Kathren withdraws to (38,17) Borodin moves to (27,20) Kathren (38,17) 15/15, Mage Armor (ends 601), Reduce Person (ended) -- Starlight (38,17) 16/22 Borodin (27,20) 12/26, Longstrider (ends 601) [Round 25] Kathren activates her wand [1d4+1=3] and moves to (42,35) (wand activated at (42,25)) Borodin moves to (34,30) Kathren (42,35) 15/15, Mage Armor (ends 601) -- Starlight (42,35) 16/22 Borodin (34,30) 9/26, Longstrider (ends 601) [Round 26] Kathren moves to (37,50), triggering the ready action [10 vs AC16, miss] and activates her wand [1d4+1=5][/s] Kathren activates her wand [1d4+1=3] and moves to (36,44) Borodin moves to (34,41) Kathren (36,44) 15/15, Mage Armor (ends 601) -- Starlight (36,44) 16/22 Borodin (34,41) 6/26, Longstrider (ends 601) [Round 27] Kathren moves to (25,50) and activates her wand [1d4+1=3] and Borodin falls.[/s] Kathren activates her wand [1d4+1=5] and moves to (42,27) (Wand activated at (42,37) Borodin moves to (41,34) For some reason I originally only moved Kathren once in this round and that subjected her to command. However, once I realized that she had - the command was not in range Kathren (42,35) 15/15, Mage Armor (ends 601) -- Starlight (42,35) 16/22 Borodin (39,39) 1/26, Longstrider (ends 601) [Round 28] Kathren activates her wand [1d4+1=3] and Borodin falls. |
| #1042zevoxJul 01, 2007 19:39:27 | Izumi, Half-Giant Fighter/Psychic Warrior [FONT=Arial]Izumi ![]() Current 3FC Information Fight 1 Time Between Fight: 4 hours Prebuffs/Ongoing Effects: Items Used: 1 Torch Spells or Powerpoints Used: 3 PPs (Specified Energy Adaptation (3)) x/day Abilities Used: n/a Free Activity: Craft Silk Clothing +176gp |
| #1043zevoxJul 01, 2007 19:44:27 | The setup is [post=12929250]here[/post]. The Fight! Conventions The conventions for this fight are as follows. Elric will be in red. His allies and any summons will act on his turn. Izumi will be in blue. Valen will be in green. All rolls can be found here Placement Elric starts in box 1, space 1,64, mounted on his bat, with his lion by his side, wearing his shield and holding his produce flame wand. Izumi starts in box 4, space 2,3, holding her bow. Valen starts in box 2, space 62,62, holding his greatsword and potion of enlarge person. Initiative Valen rolls a 14 and will go first. Izumi rolls an 8 and will go second. Elric rolls a 5 and will go last. Round 1 Valen manifests Freedom of Movement. His Psicrystal heads out clockwise. Izumi manifests force screen and listens for Valen, hearing nothing. Elric casts cat's grace, sharing it with his bat, and hovers up, stowing his shield. Valen: 60/60 hp; AC 20; 14/21 pp; (62,62); Freedom of Movement (long) - Quartz: 30/30 hp; AC 16; (61,50) Izumi: 45/45 hp; AC 28; 6/7 pp; (2,3); Force Screen (ends 51) Elric: 55/55; AC 20; (1,64,4); Cat's Grace (ends 81) - Grimlock: 45/45 hp; AC 24; (same as Elric); Cat's Grace (ends 81) - Roar: 32/32 hp; AC 15; (3,64) Round 2 Valen gulps down his enlarging potion while his psicrystal continues to search. Izumi moves out, seeking Valen. Elric uses his produce flame wand and stows it while flying out. @ Templer10 - Can't cast from a scroll while holding other things (need one hand to hold the scroll, the other for somatic components), so I'm doing what I can to get your buffs up (this is why you stowed your shield last round too - changed that when I saw your request for this round). Valen: 60/60 hp; AC 18; 14/21 pp; (62,62); Freedom of Movement (long), Enlarge Person (ends 32) - Quartz: 30/30 hp; AC 16; (54,43) Izumi: 45/45 hp; AC 28; 6/7 pp; (18,4); Force Screen (ends 51) Elric: 55/55; AC 20; (12,55,4); Cat's Grace (ends 81), Produce Flame (ends 52) - Grimlock: 45/45 hp; AC 24; (same as Elric); Cat's Grace (ends 81) - Roar: 32/32 hp; AC 15; (3,64) Round 3 Valen metamorphs into a Troll, and his psicrystal continues on. Izumi continues on. Elric flies on, draws his scroll of owl's wisdom, and casts from it. Valen: 100/100 hp; AC 23; 7/21 pp; (62,62); Freedom of Movement (long), Enlarge Person (ends 32), Metamorphosis (ends 73) - Quartz: 30/30 hp; AC 16; (48,36) Izumi: 45/45 hp; AC 28; 6/7 pp; (26,15); Force Screen (ends 51) Elric: 55/55; AC 20; (22,47,4); Cat's Grace (ends 81), Produce Flame (ends 52), Owl's Wisdom (ends 33) - Grimlock: 45/45 hp; AC 24; (same as Elric); Cat's Grace (ends 81) - Roar: 32/32 hp; AC 15; (3,64) Round 4 Valen manifests Force Screen while quartz tries to cross the river on the rocks, but slips and falls into the river. Somehow, it manages to swim to the other bank and pull itself out. (Balance [3]+2=5 vs DC 15, Swim [18]-5=13 vs DC 10.) @ Hirumajoe - Tip: Psicrystal scouts rarely do anything but annoy pitlords, especially in the forest (can't see past 40', move no faster than a human, have no real way of crossing streams in the forest [bad swim & jump due to low str, bad balance unless you have ranks in it], and its an extra set of movement to track for something that isn't affecting the fight in the least). Izumi runs and leaps across the river handily. (Jump [18]+6=24 vs DC 15.) @ Macbrea - I don't know quite what you were planning to do with the river - wade through it? When its as deep as your space is tall? You'd have to swim - but this was your best way across near as I could tell. Elric flies on, re-equipping his shield and readying a flame strike on sight. Valen: 100/100 hp; AC 27; 6/21 pp; (62,62); Freedom of Movement (long), Enlarge Person (ends 32), Metamorphosis (ends 73), Force Screen (ends 74) - Quartz: 30/30 hp; AC 16; (49,27) Izumi: 45/45 hp; AC 28; 6/7 pp; (43,13); Force Screen (ends 51) Elric: 55/55; AC 20; (31,36,4); Cat's Grace (ends 81), Produce Flame (ends 52), Owl's Wisdom (ends 33) - Grimlock: 45/45 hp; AC 24; (same as Elric); Cat's Grace (ends 81) - Roar: 32/32 hp; AC 15; (3,64) Round 5 Valen manifests animal affinity for strength. Quartz moves on and, by shear luck, wanders just into sight of Izumi. Izumi sees Quartz, but has no intention of dealing with the little thing. Its appearance does give her an idea which way to go, though, so she turns north and lines up for another running leap over the river. Elric spots Izumi to the south heading north, and she shouts to him that she came from the west and about Quartz. He deduces which way to head and flies northeast. Valen: 100/100 hp; AC 27; 3/21 pp; (62,62); Freedom of Movement (long), Enlarge Person (ends 32), Metamorphosis (ends 73), Force Screen (ends 74), A Affinity Str (ends 75) - Quartz: 30/30 hp; AC 16; (49,15) Izumi: 45/45 hp; AC 28; 6/7 pp; (52,20); Force Screen (ends 51) Elric: 55/55; AC 20; (41,47,4); Cat's Grace (ends 81), Produce Flame (ends 52), Owl's Wisdom (ends 33) - Grimlock: 45/45 hp; AC 24; (same as Elric); Cat's Grace (ends 81) - Roar: 32/32 hp; AC 15; (3,64) Round 6 Valen manifests animal affinity for dexterity. Quartz is no longer relevant, so I'll just ignore him from now on. Izumi runs northward and leaps the second river. (Jump [17]+6=23 vs DC 15.) Elric flies into sight of Valen and casts flame strike on him, but even in Troll form Valen dodges much of the spell's effects. (Reflex [19]+11=30 vs DC 21, damage [5]+[4]+[1]+[5]+[4]+[6]+[1]+[2] = 28/2 = 14.) Valen: 86/100 hp; AC 29; 0/21 pp; (62,62); Freedom of Movement (long), Enlarge Person (ends 32), Metamorphosis (ends 73), Force Screen (ends 74), A Affinity Str (ends 75), A Affinity Dex (ends 76) Izumi: 45/45 hp; AC 28; 6/7 pp; (52,44); Force Screen (ends 51) Elric: 55/55; AC 20; (51,57,4); Cat's Grace (ends 81), Produce Flame (ends 52), Owl's Wisdom (ends 33) - Grimlock: 45/45 hp; AC 24; (same as Elric); Cat's Grace (ends 81) - Roar: 32/32 hp; AC 15; (3,64) Round 7 Valen moves in closer to Elric, looking to position himself for his attack. Izumi moves on and spots Valen, or rather a Troll she assumes is him, and fires her bow, but misses. (Attack [12]+9=21 vs AC 29 + 4 cover = 33.) Elric flies back into sight of Valen and casts Ice Storm on him, but it hardly seems to balk the shape-shifter. He calls to Roar, who, finally having some orders, begins to move out. (Damage [5]+[6]+[4]+[1]+[1]=17.) Valen: 69/100 hp; AC 29; 0/21 pp; (56,57); Freedom of Movement (long), Enlarge Person (ends 32), Metamorphosis (ends 73), Force Screen (ends 74), A Affinity Str (ends 75), A Affinity Dex (ends 76) Izumi: 45/45 hp; AC 28; 6/7 pp; (58,47); Force Screen (ends 51) Elric: 55/55; AC 20; (52,60,4); Cat's Grace (ends 81), Produce Flame (ends 52), Owl's Wisdom (ends 33) - Grimlock: 45/45 hp; AC 24; (same as Elric); Cat's Grace (ends 81) - Roar: 32/32 hp; AC 15; (13,61) Round 8 Valen activates his boots of haste to get him through the pummeling ice storm and moves up to Elric. He scrambles up to join the Halfling, crunching bone as he squeezes the little Druid, but as Grimlock cannot bear the immense weight of a Troll in addition to Elric and their equipment, the two topple off his back, and Elric lands beneath his foe, his back aching from the fall, though obviously Valen was not unaffected either. (Touch to grapple [14]+15=29 vs touch AC 18, grapple auto-succeeds (+1 vs +20), damage [8]+8=16, falling damage Elric [6] (ride for soft fall auto-succeeds) and Valen [1]+[1]=2.) Izumi, not wanting to shoot into a grapple and accidentally wound her ally, moves in closer while drawing her kusari-gama. Elric, unable to cast without the use of his hands, orders Grimlock to join the grapple and wild shapes into a Polar Bear. Grimlock tries to join the grapple as ordered, but is unable to. Roar advances through the jungle towards where he was called from. (Concentration [18]+13=31 vs DC 20, Freedom of Movement auto-defeats Grimlock's efforts to join grapple.) Valen: 67/100 hp; AC 30; 0/21 pp; (54,60); Freedom of Movement (long), Enlarge Person (ends 32), Metamorphosis (ends 73), Force Screen (ends 74), A Affinity Str (ends 75), A Affinity Dex (ends 76), Haste (1/4) Izumi: 45/45 hp; AC 28; 6/7 pp; (56,59); Force Screen (ends 51) Elric: 41/55; AC 17; (54,60); Cat's Grace (ends 81), Produce Flame (ends 52), Owl's Wisdom (ends 33) - Grimlock: 45/45 hp; AC 24; (53,60,4); Cat's Grace (ends 81) - Roar: 32/32 hp; AC 15; (23,52) Round 9 Valen flails about, trying to impale the huge bear on his armor spikes, but doesn't connect with a single attack! (Attacks [1!]+13=14, [1!]+13=14, [7]+8=15 vs AC 17.) Ow. A moment of silence for that horrendous string of rolls against a low AC... Izumi stows her bow and swings her kusari-gama, but it gets stuck in a nearby tree rather than her foe's backside. (Attack [1!]+8=9 vs AC 25.) Elric reaches to touch Valen with his sound-shifted flames, the powerful energy tearing holes in his Trollish hide. He orders Grimlock to attack, and he does so, biting a chunk out of his back. Roar continues on, getting ready to try his own leap of the river in his path. (Touch attacks [9]+9=18 and [12]+4=16 vs touch AC 15, damage [5]+5=10 and [3]+5=8, Grimlock attack [15]+10=25 vs AC 25, damage [6]+8=14.) Valen: 35/100 hp; AC 30; 0/21 pp; (54,60); Freedom of Movement (long), Enlarge Person (ends 32), Metamorphosis (ends 73), Force Screen (ends 74), A Affinity Str (ends 75), A Affinity Dex (ends 76), Haste (2/4) Izumi: 45/45 hp; AC 28; 6/7 pp; (56,59); Force Screen (ends 51) Elric: 41/55; AC 17; (54,60); Cat's Grace (ends 81), Produce Flame (ends 32), Owl's Wisdom (ends 33) - Grimlock: 45/45 hp; AC 24; (53,60,4); Cat's Grace (ends 81) - Roar: 32/32 hp; AC 15; (29,53) Round 10 Valen thrashes and wounds Elric heavily with his armor spikes, impaling many points of his large body. (Attacks [17]+13=30, [20!]+13=33, [5]+8=13 vs AC 17, confirm [15]+13=28 vs AC 17, damage [3]+8=11 and [4]+[1]+16=21.) Izumi tries but fails to restore her focus, so she just swings, striking Valen hard in the back. (Refocus [1]+11=12 vs DC 20, attack [19]+8=27 vs AC 25, damage [5]+[4]+[6]+9=24.) Elric touches Valen with his flames, and the Troll-shaped man falls dead. (Attacks [8]+9=17 and [19]+4=23 vs touch AC 15, damage [5]+5=10 and [6]+5=11.) Valen: -10/100 hp; AC 30; 0/21 pp; (54,60); Freedom of Movement (long), Enlarge Person (ends 32), Metamorphosis (ends 73), Force Screen (ends 74), A Affinity Str (ends 75), A Affinity Dex (ends 76), Haste (3/4) Izumi: 45/45 hp; AC 28; 6/7 pp; (56,59); Force Screen (ends 51) Elric: 9/55; AC 17; (54,60); Cat's Grace (ends 81), Produce Flame (ends 12), Owl's Wisdom (ends 33) - Grimlock: 45/45 hp; AC 24; (53,60,4); Cat's Grace (ends 81) - Roar: 32/32 hp; AC 15; (29,53) |
| #1044templer10Jul 02, 2007 11:52:43 | tiris
Tiris Rush Type: Humanoid Gender: Male Race: Wood Elf Size: Medium Height: 5'5" Weight: 150 lbs Age: 125 Alignment: Chaotic Neutral Classes: Psychic Warrior 3 Experience: 3,200/6,000 Attributes STR 18 (+4) [10 pts] [16 Base + 2 Racial] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 12 (+1) [06 pts] [14 Base - 2 Racial] INT 10 (+0) [04 pts] [12 Base - 2 Racial] WIS 14 (+2) [06 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 28 [3 HD] [8 Psy + (4.5 Psy x 2) + (1 Con x 3) + (2 Feat x 4)] Armor Class (Normal): 18 [10 Base + 4 Dex + 4 Armor] Armor Class (Touch): 14 [10 Base + 4 Dex] Armor Class (Flat-Footed): 14 [10 Base + 4 Armor] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [2 Psy] Grapple: +6 [2 BAB + 4 Str] Speed: 40 ft [30 Base + 10 Insight] Weight Carried: 52.50 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] [u]Saves[/u] Fortitude: +4 [3 Psy + 1 Con] Reflex: +5 [1 Psy + 4 Dex] Will: +3* [1 Psy + 2 Wis] * +2 racial bonus vs enchantment spells and effects [u]Melee Attacks[/u] Masterwork Alchemical Silver Greataxe: +7, 1d8+5 (x3), Slashing [2 BAB + 4 Str + 1 Enhancement] Masterwork Cold Iron Greataxe: +7, 1d8+6 (x3), Slashing [2 BAB + 4 Str + 1 Enhancement] [u]Ranged Attacks[/u] Darkwood Composite Longbow (+4 Str): +7, 1d8+4* (x3), Piercing, Range 110 ft [2 BAB + 4 Dex + 1 Enhancement] * -1 damage if using silver arrows [u]Combat Abilities[/u] Immunity: Immune to sleep spells and effects [u]Powers Prepared[/u] Level 1 [DC 13]: Biofeedback, Expansion, Force Screen, Precognition (Defensive), Precognition (Offensive), Prescience (Offensive), Prevenom Weapon Level 2 [DC 14]: Animal Affinity, Concealing Amorpha, Dissolving Weapon, Strength of My Enemy Level 3 [DC 15]: Empathic Feedback, Vampiric Blade Level 4 [DC 16]: Energy Adaptation, Freedom of Movement , Truevenom Weapon, Weapon of Energy Level 5 [DC 17]: Oak Body Level 6 [DC 18]: Dispelling Buffer, Form of Doom Power Points Available Per Fight: 3/4/4 [11 Total Power Points / 3, rounded up] Total Power Points: 11 [3 Psy + 3 Wis + 5 Feats] Manifester Level: 3 [u]Feats[/u] Lvl 1: Psionic Body Psy 1: Speed of Thought Psy 2: Psionic Talent (2 pp) Lvl 3: Psionic Talent (3 pp) Psy 5: Psionic Talent (4 pp) Lvl 6: Psionic Talent (5 pp) Psy 8: Psionic Talent (6 pp) Lvl 9: Psionic Talent (7 pp) Psy 11: Psionic Talent (8 pp) Lvl 12: Psionic Talent (9 pp) Psy 14: Psionic Talent (10 pp) Lvl 15: Psionic Talent (11 pp) Psy 17: Psionic Talent (12 pp) Lvl 18: Psionic Talent (13 pp) Psy 20: Psionic Talent (14 pp) [u]Skills[/u] Balance: +4 [0 Ranks (0 Psy) + 4 Dex] Climb: +12 [6 Ranks (6 Psy) + 4 Str + 2 Circumstance] Hide: +4 [0 Ranks (0 Psy) + 4 Dex] Jump: +14 [6 Ranks (6 Psy) + 4 Str + 4 Unnamed] Listen: +4 [0 Ranks (0 Psy) + 2 Wis + 2 Racial] Move Silently: +4 [0 Ranks (0 Psy) + 4 Dex] Spot: +4 [0 Ranks (0 Psy) + 2 Wis + 2 Racial] Languages: Common and Elven [2 Racial] Total Skill Points: 12 [12 Psy] Armor Check Penalty: 0 [0 Armor] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] Gain psionic focus [u]Equipment Carried[/u] 060 Arrows [09.00 lbs] 001 Climber's Kit [05.00 lbs] 020 Cold Iron Arrows [03.00 lbs] 001 Darkwood Composite Longbow (+4 Str) [01.50 lbs] 001 Masterwork Alchemical Silver Greataxe [12.00 lbs] 001 Masterwork Cold Iron Greataxe [12.00 lbs] 001 Mithral Chain Shirt [10.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 440 Arrows [66.00 lbs] 080 Cold Iron Arrows [12.00 lbs] [u]Arena Results[/u] Record: 00 W/00 L [post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp] [u]Miscellaneous[/u] Abilities Psychic Warrior Simple Weapons Martial Weapons Light Armor Medium Armor Heavy Armor Shields Powers/Power Points Bonus Feats |
| #1045TelinArthoJul 02, 2007 12:03:35 | Sybil ap Kalten Sybil ap Kalten Attack/Defend Packages:[post=6466576]Ambush[/post] Current 3FC Information Fight 1 Time Between Fights: 3hrs Prebuffs/Ongoing Effects: Bronze Griffon Figurine is active for 6hrs-4rounds Items Used: 4 arrows Spells or Powerpoints Used: None x/day Abilities Used: 1/2 Bronze Griffon Figurine Free Activity: 147gp singing |
| #1082lonewolfJul 11, 2007 16:23:15 | Unknown Monster vs Lady Liara[ECL5]: lonewolf Lady Liara Lady Liara Ready for (july) (11) [Fight 3] free action guard (Lady Liara) Gender and Race: (Female) (Human) Size and Type: (medium) (Humanoid) Height and Weight: (4 feet 7 inches) (89 Lb) Age: (22) Alignment: (Nutral) ECL: 5 (psy Warrior 2/Cleric 3 Of Denser the destroyer) order of levels – psy warrior 1, 2 cleric levels, 1 psy warrior, rest cleric Experience: (11208)/(15000) Attributes STR 18 (+4) [13 pts] [08 Base, +1 advancment] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [13 Base] INT 13 (+1) [05 pts] [14 Base] WIS 14 (+2) [06 pts] [08 Base] CHA 08 (-2) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 36[4 HD] [8 (psy fighter) + (4.5 (cleric) x 3) +(4.5( psy - Fighter)X1) (2 x 5 HD)] (Conditional Modifier) Armor Class (Normal): 17 +4 Ride for cover, +4 shield[10 Base, 2 Dex, 5 Armor] Armor Class (Touch): 12 +4 Ride for cover[10 Base, 2 Dex] Armor Class (Flat-Footed): 15 +4 shield[10 Base, 4 Armor] Initiative: +2 [2 Dex] Base Attack Bonus: +3 [2 cleric, 1 psy fighter] Grapple: +7 [3 BAB, +4 Str]+4 with grip of iron, +5 expanded Speed (Land): 30 ft [30 Base] Weight Carried: 62.2 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +8 [2 Con, 3 (psy-fighter), 3(cleric))] Reflex: +3 [2 Dex, 1 cleric] Will: +5 [+2 Wis, 3 (Cleric)] Melee Attacks MW lance +9, 1d8+6, (20/3), (piercing) [+4 Str, +3 BAB, +1 enchntment, +1 feat] triple damage on mounted charge, +2d6 psionic weapon MW Cold iron greatswrod +8, 2d6+6, (19-20/2), (slashing) [+4 Str, +3 BAB, +1 enchntment]double damage on mounted charge +2d6 psionic weapon Ranged Attacks MW darkwood Longbow(mighty +4) +6, 1d8+4, (20/x3), Range 100 ft, (piercing) [2 Dex, 3 BAB, 1 enchntmnet] Special Attacks & Abilities Mounted combat – attempt to negate hit on mount with a ride check. Rebuke Undead twice per day: turning check = 1d20-1, turning damage = 2d6+1 - Spontaneous casting (inflict spells) - Use scrolls, wands and other devices with spell completion or spell trigger activation as a wizard of one-half cleric level (10% ASF from mithril shirt for arcane scrolls) Domains Magic, War. Divine Spells Readied Orisons [DC 12] cure minor wounds, 2Xressistence, 2Xguidence Level 1 [DC 13] Magic weapon (domain), Level 2 [DC 14] Spell Levels Available Per Fight: 4 (3 Orisons) [10 Total Spell Levels / 3, rounded up][(3+1 x 1), (2+1X2)] spell levels remaining for 3FC:6 6 SL for next fight Caster Level: 3 Powers readied Level 1 [DC 13] Grip of iron, prescience (offensive) Power Points Available Per Fight: 01: [3 Total Power Points / 3, rounded up] Total Power Points: 3 pps left for cycle=2, pps For next fight - 2 [(1 (psychic warrior), (2 wis] Manifester Level:2 Feats Mounted combatBonus human feat Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll. (Essentially, the Ride check result becomes the mount’s Armor Class if it’s higher than the mount’s regular AC.) Ride by attack 1st level feat When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack. psionic weapon 1st level psy – fighter feat Weapon focus Lance War domain bonus feat spirited charge3rd level feat When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance). psionic mediation 2nd level psy-fighter feat Skills Total Skill Points: 32 [20 (psy fighter), 12 (cleric)] Languages: 3 [common, halfling, druidic] Armor Check Penalty: 0 Balance: +2 [2 Dex] Craft armormith: +10 [1 int, 7 ranks, 2 tool] Craft weaponmith: +10 [1 int, 7 ranks, 2 tool] Climb: +4 [+4 Str] (Conditional Modifier) Concentration: +10 [2 Con, 5 Ranks psy warrior, 3 ranks cleric] Hide: +2 [2 Dex] Jump: +4 [+4 Str] Listen: +2 [+2 wis] Move Silently: +2 [2 Dex] Ride: +9 [2 Dex, 6 Ranks (psy warrior), 1 rank (cleric- CC)]+2 to stay in saddle Spot: +2 [2 Wis] spellcraft: +2 [0 int, +2 (cleric)] Prefight Actions Bring lancer Gain psionic focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] (Mithral chainshirt +1) [10 lbs][1550 gp - crafted] MW lance [10 LB] [155 gp - crafted] MW Cold iron greatsword [8 LB] [200 gp - crafted] (1) Wand of Shield [CL 2] 44 charges [0.1 lb each = 0,1 lbs][1500 gp] (1) Wand of (cure light wounds) [CL 1] 50 charges [0.1 lb each = 0,1 lbs][750 gp each = 750 gp] Wand of magic missile (CL3) 44 charges [0.1 lb each = 0,1 lbs][2250] MW Darkwood longbow (mighty +4) [3 LB] [800 GP] 60 Arrows 0.05 GP each=3 gp total][0.15 Lb each=9 Lb total] 20 cold iron Arrows 0.1 GP each=6 gp total][0.15 Lb each=3 Lb total] 10 Silver Arrows 2.05 GP each=21 gp total][0.15 Lb each=1.5 Lb total] 2 Wooden holy symbols [color=gray][1 gp each=2 total][/color] 1 Heavy horse with combat riding package - light lancer [250 gp each – total 250 gp] 1 light warhorses – lancer [150 gp each – total 150 gp] Studded leather barding (on light Lancer) [40 lbs][50 gp - crafted] military saddle (on light Lancer) ) [30 lbs][20 gp] 4Xtanglefoot bag [16 lbs][50 gp each= 200 GP] Expendable Items 6XScrolls of True strike [color=gray]25 GP each=150 gp total][/color] 2Xpowerstones of vigor [ML2] [color=gray]50 GP each=150 gp total] [/color] 2Xpowerstones of skate [ML1] [color=gray]25 GP each=50 gp total] [/color] 2Xpowerstones of prescience, offensive [ml1] [color=gray]25 gp each=50 gp in total][/color] 2Xpowerstones of thicken skin [ML2] [color=gray]50 GP each=100 gp total] [/color] Scroll of utility – 1Xmount (cl1), 2Xray of enfeeblement (CL1), 1Xenlarge person (cl1)[color=gray][25 gp each=100 gp total][/color] Powerstone of buffs – 1Xmetaphysical weapon [ml1], 1Xsysnesthete [ml1], 1Xdefensive precognition [ml1], offensive precognition [ml1] [color=gray][25 gp each=100 gp total][/color] Scroll of faith – 1Xdivine favor (cl1), protection from good (cl1), 1Xshield of faith (cl1) [color=gray][25 gp each=75 gp total][/color] potion of protection from evil [color=gray][50 gp each=50 gp total][/color] Max total – 775/1250 Equipment at Home (Masterwork armorsmith tool) [00 lbs][55 gp] (Masterwork weaponsmith tool) [00 lbs][55 gp] [u]Results[/u] Fight 1 - WIN Vs vallagar the unhinged [1050 XP] [1050 GP] Fight 2 - Win vs mohmat the prophet [1200 XP] [1200 GP] Fight 3 - Win vs darragon the summoner [1200 XP] [1200 GP] Fight 4 - Win vs dunerunner [1050 XP] [1050 GP] Fight 5 - Loss VS yorick [458 XP] [488.8 GP] Allies: [(CA=1): (1/3*25) = 8.33% penalty] I have 1 heavy Horses – Light lancer, gear is on lancer. i also have Lancer - a light warhorses unusable until ECL 5. Light Lancer/lancer 2
Basic Stats STR....16 [+3] DEX....13 [+1] CON....15 [+2] INT.....02 [-4] WIS....12 [+1] CHA....06 [-2] Hit Points:............ 19 [13 (horse) +6 (con)] [3HD] Armor Class:......... 16 (Touch 10, Flat 16) [+1 (dex) +3 (natural) +3 (armor) -1 (size)] Initiative:............. +1 [+1 (dex)] BAB/Grap:...........+2/+9 [+2 (bab) +3 (str) +4 (size)] TripL:…………... +10 [+3 (str) +4 (size) +4 (4 legs)] Speed:................. 50ft [50ft base] [u]Saves[/u]: Fort +5 [+3 (horse) +2 (con)] Refl +4 [+3 (horse) +1 (dex)] Will +2 [+1 (horse) +1 (wis)] [u]Attacks[/u]: 2 Hoofs.............. -1 melee, 1d6+1 [20/x2] [u]Regular Feats[/u]: Endurance, Run [u]Racial feats:[/u] Low-light vision, scent [u]Skills[/u] 6 total [skill points: 6horse]: +03 Climb......................... [0 (rnks) +3 (str)] +12 Jump.......................... [0 (rnks) +3 (str) +8 (speed)][+14 with skate, only +8 if leaping] +01 Balance....................... [0 (rnks) +1 (dex)] -03 Hide.......................... [0 (rnks) +1 (dex) -4 (size)] +01 Move Silently................. [0 (rnks) +1 (dex)] +04 Listen........................ [3 (rnks) +1 (wis)] +04 Spot.......................... [3 (rnks) +1 (wis)] [u]Gear carried/u] Studded leather barding [40 lbs][50 gp - crafted] military saddle [30 lbs][20 gp] Miscellaneous Statistics: Encumbance: 0-230 (light), 231-460 (medium), 461-690 (heavy) Weight carried: 60 lbs (+149 lbs with Lady Liara), Total when riding - 211 lbs |
| #1083lonewolfJul 11, 2007 16:29:09 | Unknown Monster vs Kraegin[ECL10]: lonewolf Kraegin Current Cycle Week 1 Time Between Fights: 5 hours Prebuffs/Ongoing Effects: LPA (11 days minus 5 hours) Items Used: Component for LPA (100xp/193gp) Spells or Powerpoints Used: 4SLs (Prebuffed LPA) x/day Abilities Used: none Free Activity: guard Prebuff for Week 2: Cast Magic Vestment on Adamantine Full Plate (CL10, ends 10 hours) |
| #1084salrantolJul 11, 2007 16:45:08 | Monster info: 1 Tiny tailed scaled quadruped Xanaver Valassar Attack Skill Package :[post=6466576]Scout[/post] (1 Prebuff round)
Current 3FC Fight 1 Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: 1 charge from dorje of force screen, 1 charge of precog. def. from powerstone, and 1 charge of off. pres. from powerstone Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: Proffesion Tracker +63gp |
| #1085sjiggieJul 12, 2007 7:02:22 | Balthazar Balthazar Picsou ![]() July 11: Sell Boots of Aviankind for 2500*.67 gp [post=6466576]Automatic Skill Packages[/post]: -Political Career (+32% xp/gp rewards) -Court Connections (+15% on Crafting gp -- 155 gp, 2 sp, 5 cp total) [post=6466576]Attack/Defense Skill Package[/post]: -Ambush (Hide +10, MS +15, Bluff +10, Sense Motive +7) Current 3FC Information Fight 1 Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: Items Used: 1 use of Bronze Griffon Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #1086TelinArthoJul 12, 2007 13:17:25 | [SBLOCK=Gaston Dar'ath]Gaston Dar'ath "Power perceived is power achieved." Race: Gray Elf Alignment: Lawful Neutral[post=10882983]1[/post] Gender: Male Psion [Kineticist] 10, ECL10 XP: 53,070/55,000 Current 3FC Information Fight 1 Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: none Items Used: none Spells or Powerpoints Used: 38pp x/day Abilities Used: none Free Activity: craft 330gp |
| #1122YitziJul 20, 2007 10:50:47 | Slade Tungsten
Current 3FC Fight 1 Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: None. Items Used: Powerstone of Skate [ML 1st], Powerstone of Offensive Precognition [ML 1st], Powerstone of Offensive Prescience [ML 1st]. Spells or Powerpoints Used: 1 pp. x/day Abilities Used: None. Free Activity: Guard |
| #1123TelinArthoJul 20, 2007 12:08:09 | Elrick Flamebrother Elrick flamebrother Ready for (july) (18), [Fight 3] Train beast: defend trick to fang (Elrick Flamebrother) Gender and Race: (male) (Halfling) Size and Type: (small) (Humanoid) Height and Weight: (3 feet) (40 Lb) Age: (55 (middle aged) Alignment: (neutral) ECL: 8 (druid 8) Experience: (34515)/(36000) Attributes STR 08 (-1) [03 pts] [08 Base, -2 Racial, -1 Age] DEX 16 (+3) [08 pts] [15 Base, +2 Racial, -1 Age] CON 14 (+2) [08 pts] [15 Base, -1 Age] INT 10 (+0) [01 pts] [9 Base, +1 Age] WIS 23 (+6) [16 pts] [18 Base, +1 Age, +2 Advancement, +2 enchntment] CHA 09 (-1) [00 pts] [08 Base, +1 Age] Miscellaneous Statistics Hit Points: 55[7 HD] [8 (druid) + (4.5 (druid) x 7) + (2 x 8 HD)] (Conditional Modifier) Armor Class (Normal): 23 +4 Ride for cover - automade[10 Base, 3 Dex, 6 Armor, 3 Shield, 1 Size] Armor Class (Touch): 14 +4 Ride for cover - automade[10 Base, 3 Dex, 1 Size] Armor Class (Flat-Footed): 19 +4 Ride for cover - automade[10 Base, 6 Armor, 2 Shield, 1 Size] Initiative: +3 [3 Dex] Base Attack Bonus: +6 [6 druid] Grapple: +1 [6 BAB, -1 Str, -4 Size] Speed (Land): 15 ft [20 Base] Speed (Flight) on Grimlock only: 40 ft, good maneuverability [40 Base] Weight Carried: 24 lbs, medium encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] Saves Fortitude: +11 [3 Con, 6 (druid), 1 Racial, 1 ressistence] (+2 bear's endurance +4 against fey) Reflex: +7 [3 Dex, 2 (druid), 1 Racial, 1 ressistence] (+2 cats grace +4 against fey) Will: +14 [6 Wis, 6 (druid), 1 Racial, 1 ressistence] (+2 ow's wisdom, +2 VS fear (racial) +4 against fey) Melee Attacks (shortspear) +6/+1, 1d6-1, (20/2), (piercing) [-1 Str, +6 BAB, +1 Size] (+1 when thrown) (melee touch attack) +6, dmg as spell) [-1 Str, 6 BAB, 1 Size] Ranged Attacks (Sling) +11/+6, 1d3-1, (20/x2), Range 50 ft, (bludgening) [3 Dex, 6 BAB, 1 Size, 1 racial] (dmg 1d6+1 with magic stone (produce flame) +11/+6, 1d6+5, (20/2), range 120 feet [3 Dex, 6 BAB, 1 Size, 1 racial] (ranged touch spells) +10, dmg as spell Range [3 Dex, 6 BAB, 1 Size] Special Attacks & Abilities Spontanous casting into SNA spell. Wild empathy Woodland stride Wild shape 3/day - small/medium/large animal 0 used in 3fc Megaraptor Form - Speed Form Large size - 10/5 space/reach. Str 21, Dex 15, con 21. AC - 17 (+2 Dex, +6 natural, -1 Size), touch 11, flat-footed 15 Speed - 60 BaB/grapple - +6/+15 Attack - talons +10 melee (2d6+5) full attack - talons +10 melee (2d5+5) and 2 foreclaws +5 melee (1d4+2) and bite +5 melee (1d8+2) Speciel attacks - Pounce +16 Jump when wildshaped. ADDTIONAL +3 to saves from new Con. |
| #1162zevoxJul 30, 2007 15:43:25 | Setup part 1 can be found [post=13243560]here[/post]. Setup part 2 can be found [post=13243611]here[/post]. The Fight! Conventions The conventions for this fight are as follows. Cupid de Locke will be in red. Tessero Valis will be in blue. Torel Silvanus will be in green. Lord Lorian will be in magenta. All allies will act on their master's turn. All rolls can be found here. Placement Cupid de Locke starts in box 2, space 25,28, holding her wand of silence and scroll of invisibility. Tessero starts in box 2, space 25,29, holding his stones of expansion and vigor. Torel starts in box 4, space 6,6, holding his scroll of obscuring mist. Lorian starts in box 3, space 25,3, holding his dorje of force screen and potion of invisibility. Initiative Lorian rolls a 13 and will go first. Torel rolls an 8 and has a higher modifier and will go second. Tessero rolls an 8 and has a lower modifier and will go third. Cupid rolls a 4 and will go last. Rounds 1-6: The Pre-Fight Preparations Lorian manifests vigor from memory, shared with his psicrystal, and steps to a side. he then downs a potion of invisibility, quick-dismounts (ride 23), and lands behind a statue. He then manifests share pain with his piscyrstal, energy adaptation, energy retort, drinks his potion of shield of faith, and draws his dorje of crystal shard. Torel casts obscuring mist and moves back. He then chants out a summoning spell, calling a powerful Wolf to his aid. He then draws his freedom of movement scroll, orders the wolf to guard the area, casts freedom of movement and draws a summon swarm scroll, casts Shillelagh on his staff, and begins casting summon swarm. @ 'Rith - Hide from Animals skipped so he can handle the Wolf later. Tessero delays to after Cupid. Cupid uses her wand to block sound from the entrance to their box then moves behind a statue. She then stows her wand and casts invisibility on Tessero. She then draws her wand spends a few rounds trying to get it to work on herself and Tessero, warding both of them from electricity (UMD 14, 31, 30 vs DC 20), then casts Disguise Self to make herself look like Tessero. Tessero steps aside and manifests vigor from his stone, then drops it. He then uses his stone to expand and draws a stone of skate. He then manifests offensive precognition from memory, uses his skate stone, draws his flail, and takes up a position nearer the entrance to his chunk of the cavern. Lorian: 69/29 hp; AC 22; 38/46 pp; (24,3); Vigor (ends 81), Invisibility (ends 32), Share Pain (long), Energy Adaptation (long), Energy Retort (cold, ends 85), Shield of Fatih (ends 26) - Spike: 54/14 hp; AC 19; (same as Lorian); Vigor (ends 81), Share Pain (long) - SS: 28/28 hp; AC 18; (same as Lorian) Torel: 55/55 hp; AC 22; (2,2); Obscuring Mist (ends 11), Freedom of Movement (long), Shillelagh (ends 75) - Dire Wolf: 45/45 hp; AC 14; (7,7); SMIII (ends 10) Cupid: 23/23 hp; AC 19; 3/4 SLs; (23,29); Silence (ends 31), Resist Energy (Elec, long), Disguise Self (ends 66) Tessero: 62/52 hp; AC 18; 2/3 pp; (25,26); Vigor (ends 21), Invisibility (ends 32), Expansion (long), Offensive Precognition (ends 33), Skate (ends 25), Resist Energy (Elec, long) Round 7 Lorian uses his force screen dorje and stows it. Torel finishes his summoning and orders his wolf to seek his foes. It does so, going north. The swarm follows it. Cupid moves out, and spotting the Wolf heads south away from it. Tessero moves out and, seeing the Wolf too, moves to block it from the easiest approach to Cupid. Lorian: 69/29 hp; AC 26; 38/46 pp; (24,3); Vigor (ends 81), Invisibility (ends 32), Share Pain (long), Energy Adaptation (long), Energy Retort (cold, ends 85), Shield of Fatih (ends 26), Force Screen (ends 17) - Spike: 54/14 hp; AC 19; (same as Lorian); Vigor (ends 81), Share Pain (long), Energy Retort (cold, ends 85) - SS: 28/28 hp; AC 18; (24,3) Torel: 55/55 hp; AC 22; (2,2); Obscuring Mist (ends 11), Freedom of Movement (long), Shillelagh (ends 75), Summon Swarm (concentration+2rnds) - Dire Wolf: 45/45 hp; AC 14; (15,21); SMIII (ends 10) - Bat Swarm: 13/13 hp; AC 16; (13,18) Cupid: 23/23 hp; AC 19; 3/4 SLs; (22,18); Silence (ends 31), Resist Energy (Elec, long), Disguise Self (ends 66) Tessero: 62/52 hp; AC 18; 2/3 pp; (21,20); Vigor (ends 21), Invisibility (ends 32), Expansion (long), Offensive Precognition (ends 33), Skate (ends 25), Resist Energy (Elec, long) Round 8 Lorian draws and uses a stone of offensive precognition. Torel concentrates on his swarm. His wolf, unable to see the invisible Tessero, tries to move in at the disguised Cupid, but bumps into Tessero instead. Thanks to its scent it can tell hes there, so it attacks his space, but its inability to see him isn't compensated for and causes it to snap its jaws short of its target. The Swarm follows it, and detecting Tessero with its blindsense moves over both him and the Wolf, wounding them both. (Attack [11]+11=22 vs AC 18, conceal [50], swarm damage [6].) Cupid moves forward and sees Lorian's horse, but not the invisible Lorian, so she moves into the box for a closer look. Tessero, not bothered at all by the swarm, moves south after Cupid. He doesn't see the invisible Lorian either, but also moves in for a closer look. (Distraction [7]+11=18 vs DC 11.) Lorian: 69/29 hp; AC 26; 38/46 pp; (24,3); Vigor (ends 81), Invisibility (ends 32), Share Pain (long), Energy Adaptation (long), Energy Retort (cold, ends 85), Shield of Fatih (ends 26), Force Screen (ends 17), Offensive Precognition (+2, ends 48) - Spike: 54/14 hp; AC 19; (same as Lorian); Vigor (ends 81), Share Pain (long), Energy Retort (cold, ends 85) - SS: 28/28 hp; AC 18; (24,3) Torel: 55/55 hp; AC 22; (2,2); Obscuring Mist (ends 11), Freedom of Movement (long), Shillelagh (ends 75), Summon Swarm (concentration+2rnds) - Dire Wolf: 39/45 hp; AC 14; (21,22); SMIII (ends 10) - Bat Swarm: 13/13 hp; AC 16; (21,21) Cupid: 23/23 hp; AC 19; 3/4 SLs; (25,8); Silence (ends 31), Resist Energy (Elec, long), Disguise Self (ends 66) Tessero: 59/52 hp; AC 18; 2/3 pp; (21,6); Vigor (ends 21), Invisibility (ends 32), Expansion (long), Offensive Precognition (ends 33), Skate (ends 25), Resist Energy (Elec, long) Round 9 Lorian mounts up on his horse again and rides out to try and find Torel while drawing a stone of dispel psionics. Spotting the mist, he guesses Torel to be to the west. (Fast mount [9]+7=16 vs DC 20.) Torel concentrates on his swarm. His Dire Wolf, nauseated by all the bats swarming over him, staggers away from them, but is unable to catch any targets. The Bats fly after it, swarming over it. (Distraction save [2]+8=10 vs DC 11, Swarm damage [5].) Seeing the horse move out strangely without a rider, Cupid follows it, hiding behind a cavern wall. Tessero also follows the horse, invisibly. Lorian: 69/29 hp; AC 26; 38/46 pp; (17,10); Vigor (ends 81), Invisibility (ends 32), Share Pain (long), Energy Adaptation (long), Energy Retort (cold, ends 85), Shield of Fatih (ends 26), Force Screen (ends 17), Offensive Precognition (+2, ends 48) - Spike: 54/14 hp; AC 19; (same as Lorian); Vigor (ends 81), Share Pain (long), Energy Retort (cold, ends 85) - SS: 28/28 hp; AC 18; (Same as Lorian) Torel: 55/55 hp; AC 22; (2,2); Obscuring Mist (ends 11), Freedom of Movement (long), Shillelagh (ends 75), Summon Swarm (concentration+2rnds) - Dire Wolf: 33/45 hp; AC 14; (18,14); SMIII (ends 10) - Bat Swarm: 13/13 hp; AC 16; (19,14) Cupid: 23/23 hp; AC 19; 3/4 SLs; (21,8); Silence (ends 31), Resist Energy (Elec, long), Disguise Self (ends 66) Tessero: 58/52 hp; AC 18; 2/3 pp; (20,10); Vigor (ends 21), Invisibility (ends 32), Expansion (long), Offensive Precognition (ends 33), Skate (ends 25), Resist Energy (Elec, long) Round 10 Lorian rides through the mist, readying to use his dorje on Torel on sight, and when he comes out the other side his ready goes off, slamming a painful shard into Torel and causing him to lose his concentration on his swarm. (Attack [9]+9+1(PBS)+2(Invis)+2(precog)=23 vs FF touch AC 17, damage [2]+[4]+[5]+[6]+[4]+1=22, Torel Concentrate DC 34 impossible.) Torel steps in and attacks Lorian's horse, but misses in his haste. His Wolf dissipates, the magic that kept it tied to this plane of existance expired. His swarm continues to exist for now though, and turns its attention to the only foe it can see, Cupid, unintentionally moving over Tessero as it goes after her. (Attack [2]+8=10 vs AC 18, Swarm Damage [5].) Cupid, unbothered by the Bats, heads after the horse, nearly making it to the mist. (Distraction [14]+2=16 vs DC 11.) Tessero, equally unbothered by the Bats, heads after the horse and into the mist. (Distraction [4]+11=15 vs DC 11.) Lorian: 69/29 hp; AC 26; 38/46 pp; (3,5); Vigor (ends 81), Invisibility (ends 32), Share Pain (long), Energy Adaptation (long), Energy Retort (cold, ends 85), Shield of Fatih (ends 26), Force Screen (ends 17), Offensive Precognition (+2, ends 48) - Spike: 54/14 hp; AC 19; (same as Lorian); Vigor (ends 81), Share Pain (long), Energy Retort (cold, ends 85) - SS: 28/28 hp; AC 18; (Same as Lorian) Torel: 33/55 hp; AC 22; (2,3); Obscuring Mist (ends 11), Freedom of Movement (long), Shillelagh (ends 75), Summon Swarm (ends 12) - Bat Swarm: 13/13 hp; AC 16; (21,9) Cupid: 17/23 hp; AC 19; 3/4 SLs; (10,9); Silence (ends 31), Resist Energy (Elec, long), Disguise Self (ends 66) Tessero: 55/52 hp; AC 18; 2/3 pp; (7,8); Vigor (ends 21), Invisibility (ends 32), Expansion (long), Offensive Precognition (ends 33), Skate (ends 25), Resist Energy (Elec, long) Round 11 Lorian defensively manifests dispel psionics from his powerstone, but fails to dispel the one effect Torel has on himself. (Dispel [6]+8=14 vs DC 18 Freedom of Movement.) Torel strikes at Lorian's horse as his mist dissipates, striking a light blow to the horse's flank. His swarm flies after Cupid, wounding her (Attack [10]+8=18 vs AC 18, damage [4]+[1]+4=9, Swarm damage [3].) Cupid, ignoring the Bats, casts Glitterdust on Lorian, his horse, and since he happens to be by them Torel as well, but none of them is blinded by it. (Will saves Torel/Lorian/SS [7]+15=22, [15]+7=22, [19]+2=21 vs DC 14.) Tessero steps after Lorian and grabs at his Psicrystal, pulling it off Lorian and pressing it against his armor spikes. (Touch [12]+11=23 vs AC 14, grapple auto-succeeds, damage [4]+5=9-8=1.) Lorian: 69/29 hp; AC 26; 38/46 pp; (3,5); Vigor (ends 81), Invisibility (ends 32), Share Pain (long), Energy Adaptation (long), Energy Retort (cold, ends 85), Shield of Fatih (ends 26), Force Screen (ends 17), Offensive Precognition (+2, ends 48) - Spike: 53/14 hp; AC 19; (same as Tessero); Vigor (ends 81), Share Pain (long), Energy Retort (cold, ends 85) - SS: 28/28 hp; AC 18; (Same as Lorian) Torel: 33/55 hp; AC 22; (2,3); Obscuring Mist (ends 11), Freedom of Movement (long), Shillelagh (ends 75), Summon Swarm (ends 12) - Bat Swarm: 13/13 hp; AC 16; (9,10) Cupid: 16/23 hp; AC 19; 3/4 SLs; (10,8); Silence (ends 31), Resist Energy (Elec, long), Disguise Self (ends 66) Tessero: 54/52 hp; AC 18; 2/3 pp; (5,7); Vigor (ends 21), Expansion (long), Offensive Precognition (ends 33), Skate (ends 25), Resist Energy (Elec, long) Round 12 Lorian defensively manifests a firey energy missile on Torel, incinerating him instantly. (Torel reflex [3]+9=12, damage [4]+[6]+[4]+[4]+[4]+[4]+[6]+[3]+8=43.) Cupid moves up to Lorian, drawing her whip as she goes, and flicks it at the dorje he holds, easily forcing him to drop it. (Cupid disarm [4]+13=17 vs Lorian [12]+1=13.) Tessero easily moves the grapple, ending Spike's shared powers, though he suffers a light energy retort in so doing. (Grapple auto-succeeds, E-Retort [18]+9=27 vs touch AC 10, Tessero save [17]+11=28 vs DC 18, damage [1]+[6]+[3]+[2]+4=16/2=8.) Lorian: 69/29 hp; AC 26; 24/46 pp; (3,5); Vigor (ends 81), Invisibility (ends 32), Share Pain (long), Energy Adaptation (long), Energy Retort (cold, ends 85), Shield of Fatih (ends 26), Force Screen (ends 17), Offensive Precognition (+2, ends 48) - Spike: 14/14 hp; AC 19; (same as Tessero); Share Pain (long) - SS: 28/28 hp; AC 18; (Same as Lorian) Cupid: 15/23 hp; AC 19; 3/4 SLs; (7,5); Silence (ends 31), Resist Energy (Elec, long), Disguise Self (ends 66) Tessero: 52/52 hp; AC 18; 2/3 pp; (6,7); Vigor (ends 21), Expansion (long), Offensive Precognition (ends 33), Skate (ends 25), Resist Energy (Elec, long) Round 13 Lorian manifests a full power electric energy missile at Tessero and Cupid, zapping the disguised Cupid and Tessero alike. (Tessero/Cupid reflex [4]+5=9 and [17]+8=25 vs DC 25, elec EM damage [5]+[5]+[4]+[6]+[6]+[5]+[5]+[3]=39 (/2 = 19 for Cupid) -10 resisted each.) Cupid backs away while drawing her healing wand and uses it. (CLW [6]+1=7.) Tessero escapes the grapple with Spike and steps over to threaten Lorian. (Grapple auto-succeeds.) Lorian: 69/29 hp; AC 26; 16/46 pp; (3,5); Vigor (ends 81), Invisibility (ends 32), Share Pain (long), Energy Adaptation (long), Energy Retort (cold, ends 85), Shield of Fatih (ends 26), Force Screen (ends 17), Offensive Precognition (+2, ends 48) - Spike: 14/14 hp; AC 19; (6,8); Share Pain (long) - SS: 28/28 hp; AC 18; (Same as Lorian) Cupid: 13/23 hp; AC 19; 3/4 SLs; (10,9); Silence (ends 31), Resist Energy (Elec, long), Disguise Self (ends 66) Tessero: 21/52 hp; AC 18; 2/3 pp; (5,7); Expansion (long), Offensive Precognition (ends 33), Skate (ends 25), Resist Energy (Elec, long) Round 14 Lorian defensively manifests a final energy missile, zapping Tessero and dropping him. He also regains his focus. (Tessero reflex [18]+5=23 vs DC 25, damage [1]+[1]+[6]+[3]+[5]+[3]+[6]+[3]=36-10=26, refocus [8]+17=25 vs DC 20.) Cupid discards her whip, her MM wand, and tries to shoot Lorian's horse with it, but fails to get it to work. (UMD [3]+11=14 vs DC 20.) Lorian: 69/29 hp; AC 26; 8/46 pp; (3,5); Vigor (ends 81), Share Pain (long), Energy Adaptation (long), Energy Retort (cold, ends 85), Shield of Fatih (ends 26), Force Screen (ends 17), Offensive Precognition (+2, ends 48) - Spike: 14/14 hp; AC 19; (6,8); Share Pain (long) - SS: 28/28 hp; AC 18; (Same as Lorian) Cupid: 13/23 hp; AC 19; 3/4 SLs; (10,9); Silence (ends 31), Resist Energy (Elec, long), Disguise Self (ends 66) Tessero: -6/52 hp; AC 18; 2/3 pp; (5,7); Expansion (long), Offensive Precognition (ends 33), Skate (ends 25), Resist Energy (Elec, long) Round 15 Lorian scoops up his Crystal Shard dorje and fires it at Cupid, firing it cleanly through her gut. (Attack [17]+11=28 vs AC 13, damage [6]+[1]+[4]+[4]+[6]=21.) |
| #1163sjiggieJul 30, 2007 17:10:39 | Lycidas ![]() by Fuuririn "I see a dark moon rising.." Lycidas Arcades Gender and Race: Male Gray Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 5' 8" 103 lbs Age: 143 Alignment: LE ECL: Telepath 3 Experience: 5792/6000 Attributes STR 06 (-2) [00 pts][8 Base][-2 Racial] DEX 18 (+4) [10 pts][16 Base][+2 Racial] CON 12 (+1) [06 pts][14 Base][-2 Racial] INT 20 (+5) [16 pts][18 Base][+2 Racial] WIS 10 (+0) [02 pts][10 Base] CHA 10 (+0) [02 pts][10 Base] Miscellaneous Statistics Hit Points: 16 [3 HD] [4 Psion 1) + (2.5 Psion x 2) + (3 HD x 1 Con) + (4 Psionic Body)] Armor Class (Normal): 20 [10 Base, 4 Armor, 4 Dex, 2 Shield] Armor Class (Touch): 14 [10 Base, 3 Dex] Armor Class (Flat-Footed): 16 [10 Base, 4 Armor, 2 Shield] Initiative: +4 [4 Dex] Base Attack Bonus: +1 [1 Psion] Grapple: -1 [1 BAB, -2 Str] Speed (Land): 20 ft [30 Base] Speed (Mounted): 40 ft [60 Base] Weight Carried: 38 lbs, Medium encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] Saves Fortitude: +2 [1 Con, 1 Psion](+2 vs enchantment spells) Reflex: +5 [3 Dex, 1 Psion] (+2 vs enchantment spells) Will: +3 [1 Wis, 3 Psion] (+2 vs enchantment spells) Melee Attacks Unarmed -1, 1d3-2, (20/x2), non-lethal bludgeoning [-2 Str, 1 BAB] Dagger -1, 1d4-2, (19-20/x2), (P/S) [-2 Str, 1 BAB] Ranged Attacks Masterwork Light Crossbow +6, 1d8, (19-20/x2), Range 80 ft, piercing [4 Dex, 1 BAB, 1 Enhancement] Fire Ray +5, xd6+x, (20/x2), Range 30 ft, fire [3 Dex, 1 BAB] Electricity Ray +5, xd6, (20/x2), Range 30 ft, electricity [3 Dex, 1 BAB] (+3 vs opponents wearing metal) Net +1, Range 10ft [4 Dex, 1 BAB] Special Attacks & Abilities Immune to magical sleep effects Low-light vision Powers Readied Level 1 [DC 16] Energy Ray, Mindlink, Precognition; Defensive, Skate, Vigor Level 2 [DC 17] Ego Whip, Suggestion; Psionic Power Points Available Per Fight: 6 [18 Total Power Points / 3, rounded up] Total Power Points: 18 [11 (Psion 2), 7 (ML3 and 20 Int)] Discipline: Telepathy Manifester Level: 3 Feats OverchannelLvl 1 Imprint StoneLvl 3 Psionic BodyPsion 1 Skills Total Skill Points: 42 [42 Psion] Languages: Common, Elven, Draconic, Gnome, Goblin, Orc, Sylvan[2 Racial, 5 Int] Armor Check Penalty: -0 Concentration: +7 [1 Con, 6 Ranks (6 Psion)] Knowledge (Arcana): +6 [5 Int, 1 Ranks (1 Psion)] Knowledge (Dungeoneering): +6 [5 Int, 1 Ranks (1 Psion)] Knowledge (Nature): +6 [5 Int, 1 Ranks (1 Psion)] Knowledge (Nobility & Royalty): +10 [5 Int, 5 Ranks (5 Psion)] Knowledge (Psionics): +9 [5 Int, 4 Ranks (4 Psion)] Knowledge (Religion): +6 [5 Int, 1 Ranks (1 Psion)] Knowledge (The Planes): +6 [5 Int, 1 Ranks (1 Psion)] Balance: +4 [4 Dex, 0 Ranks ] Climb: -2 [-2 Str, 0 Ranks] Hide: +4 [4 Dex, 0 Ranks ] Jump: -2 [-2 Str, 0 Ranks] Listen: +2 [0 Wis, 0 Ranks, 2 Racial] Move Silently: +4 [4 Dex, 0 Ranks] Ride: +6 [4 Dex, 2 Ranks](+2 to stay in the saddle) Search: +7 [5 Int, 0 Ranks, 2 Racial] Sense Motive: +6 [1 Wis, 5 Ranks (6 Psion)] Spot: +3 [1 Wis, 0 Ranks, 2 Racial] Swim: -2 [-2 Str, 0 Ranks] Craft (Armorsmithing): +10 [5 Int, 3 Ranks (3 Psion), 2 Circumstance] Craft (Peasant Clothes): +12 [5 Int, 5 Ranks (5 Psion), 2 Circumstance] Diplomacy: +09 [+0 Cha, 5 Ranks (5 Psion), 2 Synergy (Knowledge(nobility and royalty)), 2 Synergy (Sense Motive)] (Craft: 73.26 gp worth) [(10 + 12) * 3 (ECL) * 1.11 (Court Connections)] Political Career: 19% bonus to XP and gold rewards Court Connections: 11% bonus to money earning skills Prefight Actions Gain psionic focus Address all powerstones Bring Zeal Load Crossbow Equipment Worn and Carried * = Self-Crafted Artisan's Outfit Masterwork Light Crossbow [4 lbs][335 gp] 44 left (6 used) Bolts [0.1 lb each = 5 lbs] [0.1 gp each = 5 gp] * Mithral Chainshirt [12 lbs] [550 gp] * Darkwood Heavy Shield [5 lbs] [129 gp] Dagger [1 lbs][2 gp] Net [6 lbs][20 gp] Expendable Items (All p.stones self-crafted) 3 left (2 used) [ML 3] Powerstone of Vigor (augmented + 2)[75 gp each = 225 gp] 4 left (1 used) [ML 2] Powerstone of Energy Ray (augmented + 1)[12.5 gp each = 25 gp] 2 [ML 3] Powerstone of Ego Whip [75 gp each = 150 gp] 2 [ML 1] Powerstone of Precognition; Defensive [12.5 gp each = 25 gp] Max total (ECL2 x 50): 450 gp Equipment at Home Masterwork Tools x 2 [10 lbs][110 gp] Belt Pouch x 2 1/2lb each = 1 lbs][1 gp each = 2 gp] Backpack [2 lbs] [2 gp] [u]Results[/u] Record: 03 Wins / 00 Loses [post=12851756]1. Won[/post] vs Maeglin Eluch (bgt) [675.00 XP] [675.00 gp] [post=12982510]2. Won[/post] vs Severin Dimblade (Adolfo) [1,071.00 XP] [1,071.00 gp] [post=13089977]3. Won[/post] vs War Machine (Niqil) [846.00 XP] [846.00 gp] [u]Allies[/u] 'Zeal': Light Horse (Large Animal) Show Large Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 60 ft. (without rider) or 40 ft. (with rider) Armor Class: 13 [-1 size, +1 Dex, +3 natural] Attack: Hoof -2 melee (1d4+1) Full Attack: 2 hooves -2 melee (1d4+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Challenge Rating: 1 Tricks Trained for Combat Riding (attack, come, defend, down, guard, and heel) Equipment Brit & Bridle [2 lbs][1 gp] Military Saddle [30 lbs][20 gp] Encumbrance (Medium): 0-150 (light), 151-300 (medium), 301-450 (heavy) Weight carried: 173 (141 lbs. rider and equipment, 32 lbs. own equipment) |
| #1164lonewolfJul 31, 2007 6:41:37 | Zodiac (Vathelokai) vs. Maya Redwine (MindWandererB): lonewolf Zodiac Zodiac ![]() Gender and Race: Male Human Size and Type: Medium Humanoid (spellcaster) Height and Weight: 6' 2" 160 lbs. Age: Old (55) Alignment: Neutral Evil ECL: 6 (Wizard: Enchanter/Red Wizard) Experience: 17,841/21,000? Guild: [thread=500767]The Arcane Order[/thread] [u]Attributes[/u] STR 06 (-2) [1 pts] [9 Base, -3 Age] DEX 06 (-2) [1 pts] [9 Base, -3 Age] CON 12 (+1) [8 pts] [15 Base, -3 Age] INT 24 (+7) [16 pts] [18 Base, +2 Age, +1 Advancement, +3 Enhancement] WIS 14 (+2) [4 pts] [12 Base, +2 Age] CHA 16 (+3) [6 pts] [14 Base, +2 Age] [u]Miscellaneous Statistics[/u] Hit Points: 22 [6 HD] [4 (Wizard) + (2.5 (Wizard) x 5) + (6 HD x +1 Con)] Armor Class (Normal): 8 [10 Base, -2 Dex] Armor Class (Touch): 8 [10 Base, -2 Dex] Armor Class (Flat-Footed): 8 [10 Base, -2 Dex] Initiative: -2 [-2 Dex] Base Attack Bonus: +2 [+2 (Wizard)] Grapple: +0 [+2 BAB, -2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 18.6 lbs, light encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] [u]Saves[/u] Fortitude: +4 [+1 Con, +1 (Wizard), +0 (Red), +2 Resistance] Reflex: +1 [-2 Dex, +1 (Wizard), +0 (Red), +2 Resistance] Will: +10 [+2 Wis, +4 (Wizard), +2 (Red), +2 Resistance] [+1 vs Enchantment] [u]Melee Attacks[/u] Greataxe -4, 1d12-2, (20/x3), Slashing [-2 Str, +2 BAB, -4 Nonproficient] [u]Ranged Attacks[/u] Light Crossbow +1, 1d8, (19-20/x2), Range 80 ft, Piercing [-2 Dex, +2 BAB, +1 MW ammo] [u]Arcane Spells Readied[/u] Cantrip [DC 17] detect magic, read magic, resistance, (open slot) Level 1 [DC 18] Level 2 [DC 19] hideous laughter1, Level 3 [DC 20] 1Enchantment: +2 to DC and +1 vs. Spell/Power Resistance 2Necromancy: +1 to DC Spell Levels Available Per Fight: 11 (4 Cantrips) [all this fight] [33 Total Spell Levels / 3, rounded up] Total Spell Levels: 33 [(6 x lv. 1), (6 x lv. 2) (5 x lv 3)] Used Spell Levels this Cycle: 0 [0 in fight 1] Caster Level: 6 Specialist School: Enchantment Banned Schools: Illusion, Evocation Enhanced Banned School: Conjuration [u]Feats[/u] Tatoo Focus: Enchantment Human [+1 to the DC of, and +1 on Spell Resistance Checks with Enchantments] Scribe Scroll Wizard 1 [Scribe scrolls for ((12.5gp x CL x SL))] Spell Focus: Enchantment Lvl 1 [+1 to the DC of Enchantments] Enlarge Spell Lvl 3 [Doubles range of spells, +1 spell level] Craft Wonderous Items Wizard 5 Spell Focus: Necromancy Lvl 6 [+1 to the DC of Necromancies] [u]Skills[/u] Total Skill Points: 72 [63 (Wizard), 9 (Human) Languages: Human, Draconic, Abyssal, Infernal, Celestial, Gith [1 Racial, +5 Int] Armor Check Penalty: 0 [light Encumberance] Spot: +2/4 [+2 Wis, 0 Ranks] (+2 Familiar Alertness) Listen: +9/11 [+2 Wis, 4 Ranks (8 Wizardcc), +3 (Familar)] (+2 Familiar Alertness) Hide: -2 [-2 Dex, 0 Ranks] Move Silently: -2 [-2 Dex, 0 Ranks] Balance: -2 [-2 Dex, 0 Ranks] Climb: -2 [-2 Str, 0 Ranks] Jump: -2 [-2 Str, 0 Ranks] Swim: -2 [-2 Str, 0 Ranks] Concentration: +10 [+1 Con, 9 Ranks (8 Wizard, 1 Red)] Craft Poison: +23 [+7 Int, 9 Ranks (8 Wizard, 1 Red), +2 Circumstance, +5 Enhancement] Intimidate: +9 [+3 Cha, 6 Ranks (8 Wizardcc, 2 Red)] Handle Animal: +5 [+3 Cha, 2 Ranks (2 Wizardcc, 2 Redcc)] Psicraft: +8 [+7 Int, 1 Ranks (2 Wizardcc)] Spellcraft: +18 [+7 Int, 9 Ranks (8 Wizard, 1 Red), +2 Synergy (Know:Arcana)] Decipher Script: +8 [+7 Int, 1 Ranks (1 Wizard)] Knowledge Skills Knowledge (Arcana): +16 [+7 Int, 9 Ranks (8 Wizard, 1 Red)] Knowledge (Dungeoneering): +8 [+7 Int, 1 Ranks (1 Wizard)] Knowledge (Local): +8 [+7 Int, 1 Ranks (1 Wizard)] Knowledge (Nature): +8 [+7 Int, 1 Ranks (1 Wizard)] Knowledge (Psionics): +8 [+7 Int, 1 Ranks (1 Wizard)] Knowledge (Religion): +8 [+7 Int, 1 Ranks (1 Wizard)] Knowledge (The Planes): +8 [+7 Int, 1 Ranks (1 Wizard)] Knowledge (Architecture): +8 [+7 Int, 1 Ranks (1 Wizard)] Knowledge (Geography): +8 [+7 Int, 1 Ranks (1 Wizard)] Knowledge (History): +8 [+7 Int, 1 Ranks (1 Wizard)] Knowledge (Nobility): +8 [+7 Int, 1 Ranks (1 Wizard)] |
| #1165lonewolfJul 31, 2007 9:24:56 | [post=13251302]setup[/post] The Fight: Zodiac vs. Maya All rolls are here. Initiative Zodiac start in Box 1 with scroll of protection in hand. Maya starts in box 4 with dorje of crystal shard and stone of synesthete in hand. Vilas is beside her with bow in hand. Round 1 Vilas takes the stone of Synesthete and manifests offensive Precognition. Maya manifests defensive precognition and draws a potion of Protection vs Evil Zodiac moves forward and casts protection from arrows from the scroll and makes no attempt to hide or move silently. Zodiac 22/22 hp, AC 8, Protection from Arrows(long) Maya 26/26 hp, AC 22, Defensive Precognition(ends 51) Vilas 18/18 hp, AC 19, Frightened(ends 4 then shaken), offensive precognition(ends21) Centurion 22/22, AC 16, Shaken Round 2 Vilas has heard the Mage coming closer and flees from him at top speed. Maya manifests vigor. Zodiac moves forward and casts mage armor from the scroll. Zodiac 22/22 hp, AC 12, Protection from Arrows(long), mage armor(long) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52) Vilas 18/18 hp, AC 19, Frightened(ends 4 then shaken), offensive precognition(ends21) Centurion 22/22, AC 16, Shaken Round 3 Vilas continues to flees from him at top speed. Since the grate is in the way he tries to press through it, but fails. Maya drinks the potion of protection vs Evil and draws a stone of biofeedback. Zodiac stows the scroll of protection and casts shield. Zodiac 22/22 hp, AC 16, Protection from Arrows(long), mage armor(long), shield(ends 63) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52), Protection vs Evil(ends 13) Vilas 18/18 hp, AC 19, Frightened(ends 4 then shaken), offensive precognition(ends21) Centurion 22/22, AC 16, Shaken Round 4 Vilas tries again to press through the grate and fails again. He decides to stop running. Maya uses the stone of biofeedback. Zodiac draws his scroll of web and sends his bat familiar scouting. Zodiac 22/22 hp, AC 16, Protection from Arrows(long), mage armor(long), shield(ends 63) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52), Protection vs Evil(ends 13), biofeedback(ends 24) Vilas 18/18 hp, AC 19, shaken, offensive precognition(ends21) Centurion 22/22, AC 16, Shaken Round 5 Vilas stows the stone of synesthete and moves back towards Maya. Maya manifests offensive precognition and follows. Nadir continues scouting and Zodiac follows slowly. Zodiac 22/22 hp, AC 16, Protection from Arrows(long), mage armor(long), shield(ends 63) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52), Protection vs Evil(ends 13), biofeedback(ends 24), Offensive precognition(ends 55) Vilas 18/18 hp, AC 19, shaken, offensive precognition(ends21) Centurion 22/22, AC 16, Shaken Round 6 Vilas moves forward and readies to shoot on sight. Maya follows and readies a shot with crystal shard on spellcasting. NOTE: I assume that energy push in your tactics is a mistake, since you cannot combine energy push with psionic weapon and you took your crystal shard dorje out. Nadir finds Maya and Zodiac follows slowly. Zodiac 22/22 hp, AC 16, Protection from Arrows(long), mage armor(long), shield(ends 63) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52), Protection vs Evil(ends 13), biofeedback(ends 24), Offensive precognition(ends 55) Vilas 18/18 hp, AC 19, shaken, offensive precognition(ends21) Centurion 22/22, AC 16, Shaken Round 7 Vilas moves forward shoots at Zodiac. He hits, but only scratches Zodiacs protection from arrows. Maya follows and readies a shot with crystal shard on spellcasting. Zodiac knows where Maya is because of Nadir, so he moves in and casts web on her. This triggers Mayas readied action, but she misses because of cover. Maya manages not to get stuck in the web, but centurion is. Zodiac 22/22 hp, AC 16, Protection from Arrows(long, 23/30hp left), mage armor(long), shield(ends 63) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52), Protection vs Evil(ends 13), biofeedback(ends 24), Offensive precognition(ends 55) Vilas 18/18 hp, AC 19, shaken, offensive precognition(ends21) Centurion 22/22, AC 16, Shaken Round 8 Vilas draws and uses a stone of metaphysical weapon. Centurion tries to break free but fails. Maya gets of the horse and tries to move through the web herself, but also fails. Zodiac casts Hold person on Vilas and paralyzes the elf. He moves forward, drawing his axe. Zodiac 22/22 hp, AC 16, Protection from Arrows(long, 23/30hp left), mage armor(long), shield(ends 63) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52), Protection vs Evil(ends 13), biofeedback(ends 24), Offensive precognition(ends 55), entangled Vilas 18/18 hp, AC 19, shaken, offensive precognition(ends21), Metaphysical weapon(ends18), Hold Person(ends 14) Centurion 22/22, AC 16, Shaken, entagled, stuck Round 9 Vilas tries to break free from the paralyzis, but fails. Centurion breaks free. Maya spends her round moving 5ft forward. Zodiac takes a 5ft step towards Vilas and CDG the elf, but fails to kill him. Zodiac 22/22 hp, AC 16, Protection from Arrows(long, 23/30hp left), mage armor(long), shield(ends 63) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52), Protection vs Evil(ends 13), biofeedback(ends 24), Offensive precognition(ends 55), entangled Vilas 8/18 hp, AC 19, shaken, offensive precognition(ends21), Metaphysical weapon(ends18), Hold Person(ends 14) Centurion 22/22, AC 16, Shaken, entagled Round 10 Vilas tries to break free from the paralyzis, but fails. Centurion cannot move. Maya breaks completely free of the web, drops her dorje and draws the lance to be sure to threaten Zodiac. Zodiac does another CDG on Vilas. Maya misses the AoO. Vilas dies. Zodiac 22/22 hp, AC 16, Protection from Arrows(long, 23/30hp left), mage armor(long), shield(ends 63) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52), Protection vs Evil(ends 13), biofeedback(ends 24), Offensive precognition(ends 55), entangled Centurion 22/22, AC 16, Shaken, entagled Round 11 Centurion moves forward. Maya refocuses, steps back and attacks Zodiac with her lance, expending her focus. She misses. Zodiac steps back and casts Hideous Laughter on Maya. She resists with the help of Empty Mind. Zodiac 22/22 hp, AC 16, Protection from Arrows(long, 23/30hp left), mage armor(long), shield(ends 63) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52), Protection vs Evil(ends 13), biofeedback(ends 24), Offensive precognition(ends 55), entangled Centurion 22/22, AC 16, Shaken, entagled Round 12 Maya refocuses steps back and attacks Zodiac with her lance, expending her focus. She rams her lance directly into Zodiacs neck, killing him instantly. Zodiac -5/22 hp, AC 16, Protection from Arrows(long, 23/30hp left), mage armor(long), shield(ends 63) Maya 51/26 hp, AC 22, Defensive Precognition(ends 51), Vigor(ends 52), Protection vs Evil(ends 13), biofeedback(ends 24), Offensive precognition(ends 55), entangled Centurion 22/22, AC 16, Shaken, entagled |
| #1166TelinArthoJul 31, 2007 11:13:45 | Archdevil Asran Archdevil Asran Male Half-Fiend [Human base] Medium Outsider (Extraplanar) Lawful Evil Ranger 2/Fighter 4/Blackguard 1 (LA +4) [ECL 11] XP/TNL: 58,222/66,000 [15,500 start + 24,222 fights + 18,500 quests] Height 7’2’’, Weight 204 lbs, Age 259 (Ageless) Fiend of the [thread=501159]EAST HABARI TRADE COMPANY[/thread] Deity: None. (Formerly served Mephistopheles, Lord of Cania) Activities this week: Fighting in the arena and making 253 gp torturing prisoners of the EHTC. Current 3-Fight-Cycle Information Fight 1 Time Between Fights: 4 hrs Ongoing Effects: Mage Armor (Senorda, 10 hours remaining), Resist Energy (Sonic, on Asran, 1 hour 10 minutes remaining). Items Used: Scroll of Heroism, 9 arrows (Asran), 2 arrows (Senorda), 2 arrows (Arynat), 1 Alchemist's Fire, 1 charge Wand of Magic Missiles [CL 9th]. Spells/PP Used: Resist Energy, Haste, Black Tentacles. x/day Abilities Used: None. Free Activity: Profession (Torturer) for 210 gp. Fight 2 Time Between Fights: 6 hrs Ongoing Effects: Mage Armor (Senorda, 4 hours remaining). Items Used: Potion of Invisibility, Scroll of See Invisibility [CL 3rd]. Spells/PP Used: Polymorph, Dispel Magic, Shield (Senorda). x/day Abilities Used: 2x Darkness SLA (Asran). Free Activity: Profession (Torturer) for 253 gp. |
| #1202rauulAug 10, 2007 11:35:40 | WAR MONSTER VS VIVI in the ARENA War Monster War Monster |
| #1203rauulAug 10, 2007 11:45:04 | Rennae Longhollow vs. Kykal Aiba In the Arena Rennae Longhollow
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| #1204rauulAug 10, 2007 11:53:08 | Tiris Rush vs. Rolf In the Forest Tiris Rush
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| #1205lonewolfAug 10, 2007 16:44:11 | Gakhnalak Strongjaw Ready for August 8 [Fight 1] - Craft (stone sculptures) for 132 gp [size=3]Gakhnalak Strongjaw[/size] "There is no force in the world mightier than an angry orc!" Gender and Race: Male Orc Size and Type: Medium Humanoid (Orc) Height and Weight: 6'9", 426 lbs. Age: 17 years (Adult) Alignment: Chaotic Neutral ECL: Barbarian 1/Battle Sorcerer 1/Orc Paragon 3/Brass Dragon Disciple 1 [ECL 6] Experience: 15,700/21,000 Guild: The Warfare Alliance ([thread=517715]WAR[/thread]) ![]() Attributes STR 23 (+6) [10 pts] [16 Base, +4 Racial, +2 OPa3, +1 lvl4] (Rage: +4) DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] (Rage: +4) INT 13 (+1) [08 pts] [15 Base, -2 Racial] WIS 06 (-2) [00 pts] [08 Base, -2 Racial] CHA 12 (+1) [06 pts] [14 Base, -2 Racial] Miscellaneous Statistics Hit Points: 51 [6 HD] [12 (Bbn 1) + (4.5 * 1 Battle Sor) + (5.5 * 3 OPa) + (6.5 * 1 DD) + (6 HD x 2 Con)] (Rage: +12) Armor Class: 19, Touch 12, Flat 17 [10 Base, 2 Dex, 6 Armor, 1 Natural] (Rage: -2, +1 w/ buckler) Initiative: +2 [2 Dex] Base Attack Bonus: +4 [+1 Bbn1, +3 OPa3] Grapple: +10 [4 BAB, 6 Str] (Rage: +2) Speed (Land): 40 ft [30 Base, 10 Bbn] Weight Carried: 136.0 lbs, light encumbrance [0-200 (Light), 201-400 (Medium), 401-600 (Heavy)] Saves Fortitude: +9 [2 Con, 2 Bbn1, 0 Sor1, 3 OPa3, 2 DD1] (Rage: +2) Reflex: +3 [2 Dex, 0 Bbn1, 0 Sor1, 1 OPa3, 0 DD1] Will: +3 [-2 Wis, 0 Bbn1, 2 Sor1, 1 OPa3, 2 DD1] (Rage: +2 morale) Melee Attacks Heavy FlailMa, +11, 1d10+9 (19-20/x2), Bludgeoning [6 Str, 4 BAB, 1 Enhancement] (Trip modifier: +10) Armor SpikesMa, Silver +11, 1d6+5 (20/x2), Piercing [6 Str, 4 BAB, 1 Enhancement] GuisarmeMa, Cold Iron +11, 2d4+9 (20/x3), Slashing [6 Str, 4 BAB, 1 Enhancement] (Trip modifier: +10) (Rage: +2 to hit, +2 or +3 to damage) (Elf Slayer: +2 damage vs. elves) Ranged Attacks Composite [+5] Longbow +7, 1d8+5 (20/x3), Range 110 ft, Piercing [2 Dex, 4 BAB, 1 Enhancement] Javelin +6, 1d6+6 (20/x2), Range 30 ft, Piercing (Rage: +2 to damage) [2 Dex, 4 BAB] (Elf Slayer: +2 damage vs. elves) Special Attacks & Abilities Rage 1/day: 7 rounds, +4 Str, +4 Con, +2 Will, -2 AC, cannot use spells, scrolls, Hide/MS, or Combat Expertise Arcane Spells Known Cantrips [DC 11] Read Magic, Mending, Light Level 1 [DC 12] True Strike Spell Levels Available Per Fight: 2 (4 Cantrips) [4 Total Spell Levels / 3, rounded up: (4 x 0), ([3+1] x 1)] Arcane Spell Failure: 0% [Battle Sorcerer ignores] Caster Level: 1st Spell levels available for Fight 1: 2 [N/A] Feats Combat ExpertiseLvl 1(Take penalty up to BAB to hit, add to AC) Improved TripLvl 3(Trip attempts do not provoke AoOs; +4 to trip check; free follow-up attack if successful) LeadershipLvl 6(Gain cohort and followers) Skills Total Skill Points: 29 [20 Bbn, 3 Sor, 9 OPa, 3 DD] Languages: Common, Orc, Giant, Draconic [2 Racial, 1 Int, 1 Speak Language] Armor Check Penalty: -1 [-1 Armor] Balance: +1 [2 Dex, 0 Ranks, -1 ACP] Climb: +5 [6 Str, 0 Ranks, -1 ACP] (+2 Rage) Concentration: +2 [2 Con, 0 Ranks] Craft (Idols): +12 [1 Int, 9 Ranks (4 Bbn, 2 OPa, 3 DD), 2 Tool] (Income: 132 gp) Hide: +1 [2 Dex, 0 Ranks, -1 ACP] Jump: +7 [6 Str, 2 Ranks (2 Bbn), -1 ACP] (+2 Rage) Knowledge (Arcana): +9 [1 Int, 8 Ranks (4 BbnCC, 3 Sor, 6 OPaCC)] Listen: +2 [-2 Wis, 4 Ranks (4 Bbn)] Move Silently: +1 [2 Dex, 0 Ranks, -1 ACP] Spot: +3 [-2 Wis, 5 Ranks (4 Bbn, 1 OPa)] Speak Language: N/A [1 Rank (2 BbnCC)] Conditional Modifiers Enlarged Armor Class: 17, Touch 10, Flat 16 [10 Base, -1 Size, 1 Dex, 6 Armor, 1 Natural] (Rage: -2, +1 w/ buckler) Initiative: +1 [1 Dex] Grapple: +15 [4 BAB, 7 Str, 4 Size] (Rage: +2) Reflex: +2 [1 Dex, 0 Bbn1, 0 Sor1, 1 OPa2, 0 DD 1] Melee Attacks Heavy FlailMa, +11, 2d8+10 (19-20/x2), Bludgeoning [7 Str, -1 Size, 4 BAB, 1 Enhancement] (Trip modifier: +15) Armor SpikesMa, Silver +11, 1d8+6 (20/x2), Piercing [7 Str, -1 Size, 4 BAB, 1 Enhancement] GuisarmeMa, Cold Iron +11, 2d6+10 (20/x3), Slashing [7 Str, -1 Size, 4 BAB, 1 Enhancement] (Trip modifier: +15) (Rage: +2 to hit, +2 or +3 to damage) (Elf Slayer: +2 damage vs. elves) Ranged Attacks Composite Longbow [+5] +5, 2d6+5 (20/x3), Range 110 ft, Piercing [1 Dex, -1 Size, 4 BAB, 1 Enhancement] Javelin +4, 1d6+7 (20/x2), Range 30 ft, Piercing (Rage: +2 to damage) [1 Dex, -1 Size, 4 BAB] (Elf Slayer: +2 damage vs. elves) Balance: +0 [1 Dex, 0 Ranks, -1 ACP] Climb: +6 [7 Str, 0 Ranks, -1 ACP] (+2 Rage) Hide: -4 [1 Dex, 0 Ranks, -1 ACP, -4 Size] Jump: +8 [7 Str, 2 Ranks (2 Bbn), -1 ACP, etc] (+2 Rage) Move Silently: +0 [1 Dex, 0 Ranks, -1 ACP] |
| #1206templer10Aug 11, 2007 9:45:20 | maya Ready for August 8 [Fight 2] - Free Activity Craft (Blacksmithing) for 196 gp Automatic Skill Package: [post=6466576]Court Connections[/post] (+12% Craft income) [size=3]Maya Redwine[/size] "The king will come again. This I swear." Gender and Race: Female Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'1", 101 lbs. Age: 16 Alignment: Neutral Good ECL: Psychic Warrior 1/Psion (Nomad) 6 [ECL 7] Experience: 22,251 /28,000 Guild: Still loyal to the Loyalists ([thread=732214]LOY[/thread]) ![]() Attributes STR 14 (+2) [06 pts] [14 Base] DEX 16 (+3) [06 pts] [14 Base, +2 item] CON 12 (+1) [04 pts] [12 Base] INT 17 (+3) [10 pts] [16 Base, +1 lvl4] WIS 14 (+2) [06 pts] [14 Base] CHA 12 (+1) [04 pts] [12 Base] Miscellaneous Statistics Hit Points: 30 [5 HD] [8 PsiWar1 + 2.5*6 (Psion) + 1*7 (Con)] Armor Class: 21, Touch 13, Flat 18 [10 Base, 3 Dex, 8 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [0 PsiWar, 3 Psion] Grapple: +5 [3 BAB, 2 Str] Speed (Land): 20 ft (Run x4) [30 Base, -10 Medium Armor] Weight Carried: 68.75 lbs, Medium encumbrance [0-58 (Light), 59-117 (Medium), 118-175 (Heavy)] Speed (Mounted): 60 ft [60 Base] Mount Weight Carried: 229.85 lbs, Light encumbrance [0-230 (Light), 231-460 (Medium), 461-690 (Heavy)] Saves Fortitude: +5 [1 Con, 2 PsiWar, 2 Psion] Reflex: +5 [3 Dex, 0 PsiWar, 2 Psion] Will: +7 [2 Wis, 0 PsiWar, 5 Psion] Melee Attacks Adamantine Greatsword +6, 2d6+3 (19-20/x2), Slashing [2 Str, 3 BAB, 1 Enhancement] (Sunder: +14, ignores hardness less than adamantine) Silver Armor SpikesMa +6, 1d6+1 (20/x2), Piercing [2 Str, 3 BAB, 1 Enhancement] Deepcrystal Lance +6, 1d8+3 (20/x3), Piercing, 10' Reach [2 Str, 3 BAB, 1 Enhancement] (2x damage on mounted charge) (Power Attack up to -3 to hit, +6 damage; Expend focus for +2d6 damage) Ranged Attacks Deepcrystal Composite [+2] Longbow +7, 1d8+2 (20/x3), Range 110 ft, Piercing [3 Dex, 3 BAB, 1 Enh](+2d6 damage for 2 PP) Ranged touch attacks +6 [3 Dex, 3 BAB] (+1 to hit/damage within 30 feet; Expend focus for +2d6 damage) Powers Known Level 1 [PsiWr] Empty Mind Level 1 [DC 14] BoltA3, DecelerationA2, Defensive PrecognitionA3, Force ScreenA4, Psionic Grease, Offensive PrecognitionA3, VigorA1 Level 2 [DC 15] Ego WhipA4, Energy PushA2 Level 3 [DC 16] Dispel PsionicsA1, Energy BoltA1, Forced Share PainA2, TouchsightA2 Power Points Available Per Fight: 15 [45 Total Power Points / 3, rounded up: 0 PsiWar, 1 Wis, 35 Psion, 9 Int] Manifester Level: 1st and 6th, respectively Power Points available for Fight 2: 17 [15 + (15-13)] Feats Point-Blank ShotLvl 1(+1 to hit/damage within 30 feet) Psionic WeaponHuman(Expend focus for +2d6 melee damage) Power AttackPsiWar 1(Take -1 to hit for +1 to damage, or +2 to damage for 2-H weapon) Psionic ShotPsion 1(Expend focus for +2d6 ranged damage) Improved SunderLvl 3(No AoO, +4 to hit when sundering) LeadershipLvl 6(Gain cohort and followers) Psionic MeditationPsion 5(Regain focus as a move action) Skills Total Skill Points: 60 [24 Psychic Warrior, 36 Nomad] Languages: Common, Auran, Celestial, Sylvan [1 Racial, 3 Int] Armor Check Penalty: -3 [-3 Armor] Balance: +0 [3 Dex, 0 Ranks, -3 ACP] Climb: -1 [2 Str, 0 Ranks, -3 ACP] Concentration: +11 [1 Con, 10 Ranks (4 PsiWar, 6 Nomad)] Craft (Armorsmithing): +10 [3 Int, 5 Ranks (5 Psiwar), 2 Tools] Craft (Blacksmithing): +15 [3 Int, 10 Ranks (4 Psiwar, 6 Nomad), 2 Tools] (Income: 25*7*1.12 = 196 gp) Craft (Weaponsmithing): +10 [3 Int, 5 Ranks (4 Psiwar, 1 Nomad), 2 Tools] Hide: +0 [3 Dex, 0 Ranks, -3 ACP] Jump: -1 [2 Str, 0 Ranks, -3 ACP] Knowledge (Arcana): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Dungeoneering): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Local): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Nature): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Nobility & Royalty): +12 [3 Int, 9 Ranks (9 Nomad)] Knowledge (The Planes): +4 [3 Int, 1 Rank (1 Nomad)] Knowledge (Psionics): +4 [3 Int, 1 Rank (1 PsiWar)] Knowledge (Religion): +4 [3 Int, 1 Rank (1 Nomad)] Listen: +2 [2 Wis, 0 Ranks] Move Silently: +0 [3 Dex, 0 Ranks, -3 ACP] Psicraft: +4 [3 Int, 1 Rank (1 Nomad)] Ride: +12 [2 Dex, 10 Ranks (4 PsiWar, 6 Nomad] (+2 stay in saddle) Spot: +3 [2 Wis, 1 Rank (2 PsiWarCC)] Survival: +3 [2 Wis, 1 Rank (1 Nomad)] Conditional Modifiers - None. Prefight Actions - Gain psionic focus. - Bring Calabash. - Bring Vilas. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithral Full Plate [25 lbs][5250C gp] Darkwood Buckler [2.5 lbs][107.5C gp] Adamantine Greatsword [8 lbs][1525C gp] Silver Armor SpikesMa[10 lbs][185[post=11074371]C[/post] gp] Deepcrystal Lance [10 lbs][505[post=11074371]C[/post] gp] Deepcrystal Composite [+2] Longbow [3 lbs][1300 gp] 65 Cold Iron Arrows [0.15 lb each = 9.75 lbs] [0.1 gp each = 6.5 gp] Gloves of Dexterity +2 [0 lbs][4000 gp] 11 charges Dorje of Vigor [ML 2A] [0.1 lbs] [1500 gp] 31 charges Dorje of Enlarged Crystal Shard [ML 2A] [0.1 lbs] [1500 gp] Expendable Items 3 Potions of Protection from Evil [CL 1] [0.1 lbs][150 gp] 1 Potion of Protection from Good [CL 1] [0.1 lbs][50 gp] 3 Power Stones of Biofeedback [ML 2] [0 lbs][150 gp] 1 Power Stone of Entangling Ectoplasm x3 [ML 1] [0 lbs][75 gp] 2 Power Stones of Metaphysical Weapon [ML 1] [0 lbs][50 gp] 1 Power Stone of My Light [ML 1] [0 lbs][25 gp] 3 Power Stones of Skate [ML 2] [0 lbs][150 gp] 3 Power Stones of Synesthete [ML 1] [0 lbs][75 gp] 2 Power Stones of Expansion [ML 3A] [0 lbs][300 gp] 2 Power Stones of Concealing Amorpha [ML 3] [0 lbs][300 gp] 2 Power Stones of Levitate, Psionic [ML 3] [0 lbs][300 gp] 4 Power Stones of Energy Adaptation, Specified [ML 3] [0 lbs][600 gp] Max total (ECL2 x 50): 2450 gp Equipment on Calabash/Centurion [150 gp each = 300 gp] Military Saddle [30 lbs][20 gp] Leather barding [30 lbs][20C gp] Equipment at Home 62 Cold Iron Arrows [0.15 lb each][0.1 gp each = 6.2 gp] Artisan's Tools (Armorsmithing), Masterwork [5 lbs][55 gp] Artisan's Tools (Blacksmithing), Masterwork [5 lbs][55 gp] Artisan's Tools (Weaponsmithing), Masterwork [5 lbs][55 gp] [u]Allies[/u] Maximum CR per ally: CR 3 Maximum ECL per ally: ECL 5 Maximum CA of allies per fight: CA 5 Calabash and Centurion, Light Warhorses Gender and Race: Male Light Warhorse Size and Type: Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 16 (–1 size, +1 Dex, +4 natural, +2 armor), touch 10, flat-footed 15 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4, Balance +2, Climb +3, Hide -3, Jump +15, Move Silently +1 [ACP: -0] Feats: Endurance, Run Tricks: Combat Riding package (Attack, Come, Defend, Down, Guard, Heel) |
| #1207templer10Aug 11, 2007 11:39:14 | FIGHT SETP HERE THE FIGHT ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes. [b]position[/b] Maya-1d4=4 Mithos-1d4=1 [b]initiative[/b] Maya-1d20+3=23 Mithos-1d20+2=19 [b] setup [/b] Maya (5,32) 30/30 HP, 21 AC, 17/17 PPS Horse (as maya) 22/22 HP, 16 AC Vilas (5,31) 25/25 HP, 19 AC, 1/1 pps Mithos (31,56) 42/42 HP, 12 AC, 11/11 SL Horse (as mithis) 22/22 HP, 14 AC Regal (as mithos) 21/21 HP, 20 AC [b] Round 1 [/b] Maya Start off in the default position, dorje of Vigor and bow in hand. Vilas starts next to her, with his dorje of Vigor and bow in hand as well. Maya uses defensive precog (4 pps) for +2 AC/saves, vilas uses dorja of vigor for 10 temp HP and put's it away – vilas has LOS to mithos – Maya moves to avoid a charge lane. Mithos starts in the front center of his box, holding his wand of magic missiles. He is mounted on Noble and Regal is on his shoulder. Mithos see's maya from the start and double moves and casts shocking grasp designating regal as toucher. And he sends regal after maya. u] end of round [/u] Maya (9,21) 30/30 HP, 21+2 AC, +2 all saves, 13/17 PPS (defensive precog ends 61) Horse (as maya) 22/22 HP, 16 AC Vilas (5,31) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (21,37) 42/42 HP, 12 AC, 10/11 SL Horse (as mithis) 22/22 HP, 14 AC Regal (17,28) 21/21 HP, 20 AC [b] Round 2 [/b] Maya double moves to avoid regal and mithos Buffing with 1 pps force screen Vilas 5 foots and rapid shots at regal – 2 hits – 13 dmg. maya wants to keep mithos and vilas in LOS so vilas can keep shooting at mithos/regal/noble so iam avoiding keeping that in mind Regal double moves to be in a good charge position for next rounds, mithos double moves to base maya and shoots MM at maya for – 4 dmg. [b] end of round [/b] Maya (26,17) 26/30 HP, 21+2+4 AC, +2 all saves, 12/17 PPS (defensive precog ends 61, force screen ends 62) Horse (as maya) 22/22 HP, 16 AC Vilas (6,30) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (24,17) 42/42 HP, 12 AC, 10/11 SL Horse (as mithis) 22/22 HP, 14 AC Regal (31,17) 8/21 HP, 20 AC [b] Round 3 [/b] Maya see's the MM wand in mitho's hand and the spell Attacks from the start, thinks she doesn’t REALLY need dispel here and Decids the 10 temp HP isn’t going to cut it so she does 6 PPS vigor and she double moves away. Vilas 5 foots again ans rapid shots at regal hitting him once for 5. Regal charges at maya passing above the obstacle – Hit – 15 dmg. Mithos single moves and sends a scorching ray into maya Scorching a huge Burn into her – 23 dmg. [b] end of round [/b] Maya (14,29) 18/30 HP, 21+2+4 AC, +2 all saves, 6/17 PPS (defensive precog ends 61, force screen ends 62, vigor ended) Horse (as maya) 22/22 HP, 16 AC Vilas (7,30) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (21,28) 42/42 HP, 12 AC, 8/11 SL Horse (as mithis) 22/22 HP, 14 AC Regal (31,17) 3/21 HP, 20 AC [b] Round 4 [/b] Maya doesn’t have enough PPS to revigor and still buff so she draws and uses dorja of vigor and she double moves away. Vilas rapid shots at noble and miss. Regal base maya, mithos double moves and shoots MM for - 8 [b] end of round [/b] Maya (4,44) 18+2/30 HP, 21+2+4 AC, +2 all saves, 6/17 PPS (defensive precog ends 61, force screen ends 62, vigor ended, vigor ends 24) Horse (as maya) 22/22 HP, 16 AC Vilas (7,30) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (8,43) 42/42 HP, 12 AC, 8/11 SL Horse (as mithis) 22/22 HP, 14 AC Regal (5,4) 3/21 HP, 20 AC [b] Round 5 [/b] Maya revigors and double moves. Vilas rapid shots at regal and miss. Regal charge at maay with smite good – almost hits but maya rides for cover at the last second (ride-MADE). Mithos Double moves to base maya and shoots MM wand for 6 dmg. [b] end of round [/b] Maya (5,1918+4/30 HP, 21+2+4 AC, +2 all saves, 6/17 PPS (defensive precog ends 61, force screen ends 62, vigor ended, vigor ended, vigor ends 25) Horse (as maya) 22/22 HP, 16 AC Vilas (7,30) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (5,21) 42/42 HP, 12 AC, 8/11 SL Horse (as mithis) 22/22 HP, 14 AC Regal (5,20) 3/21 HP, 20 AC [b] Round 6 [/b] Maya Double moves using powerstone of energy adaptation (fire) taking AOA from noble – miss. Vilas has seen Regal ineffctivly attempting to do a normal attack on Maya and thinks that for now Mitho's horse is much more of an immidate threat so he rapid shots at noble – Miss both. Regal double moves to base maya. Mithos double move to base maya and shoots MM wand for – 4 dmg. [b] end of round [/b] Maya (27,14) 16/30 HP, 21+2+4 AC, +2 all saves, +2 attacks, 6/17 PPS (defensive precog ends 61, force screen ends 62, vigor ended, vigor ended, vigor ended, energy adaptation (fire) ends long, offensive precog ends 66) Horse (as maya) 22/22 HP, 16 AC Vilas (7,30) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (25,14) 42/42 HP, 12 AC, 8/11 SL Horse (as mithis) 22/22 HP, 14 AC Regal (26,14) 3/21 HP, 20 AC [b] Round 7 [/b] Maya revigors, Vilas 5 foots and rapid shots at noble – 1 hit – 7 dmg. Regal+mithos double moves. Mithos sends MM from wand at maya – 7 dmg. [b] end of round [/b] Maya (11,30) 16+3/30 HP, 21+2+4 AC, +2 all saves, +2 attacks, 6/17 PPS (defensive precog ends 61, force screen ends 62, vigor ended, vigor ended, vigor ended, vigor ends 27, energy adaptation (fire) ends long) Horse (as maya) 22/22 HP, 16 AC Vilas (7,30) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (13,30) 42/42 HP, 12 AC, 8/11 SL Horse (as mithos) 14/22 HP, 14 AC Regal (13,30) 3/21 HP, 20 AC [b] Round 8 [/b] Maya manifests 4 pps offensive precog. Vilas rapid shots at Nobles from PBS – 2 hits, 1 Crit (crit confirmed) – 28 dmg and noble is sausage, soft fall for miths- made. Mithos is reeling from the hits – 5 feets and does a scorching ray on maya – Miss. [b] end of round [/b] Maya (11,30) 16+3/30 HP, 21+2+4 AC, +2 all saves, +2 attacks, 2/17 PPS (defensive precog ends 61, force screen ends 62, vigor , vigor ended, vigor ended, vigor ended, vigor ends 27, energy adaptation (fire) ends long, offensive precog ends 66) Horse (as maya) 22/22 HP, 16 AC Vilas (7,30) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (13,30) 42/42 HP, 12 AC, 6/11 SL Horse (as mithis) -14/22 HP, 14 AC Regal (13,30) 3/21 HP, 20 AC [b] Round 9 [/b] vilas rapid shots at mithos – both miss. Maya single moves and and sends a psioninc shot powered arrow into noble – Miss Mithos single moves and does a scorching ray – Miss also. [b] end of round [/b] Maya (1,31) 16+3/30 HP, 21+2+4 AC, +2 all saves, +2 attacks, 2/17 PPS (defensive precog ends 61, force screen ends 62, vigor , vigor ended, vigor ended, vigor ended, vigor ends 27, energy adaptation (fire) ends long, offensive precog ends 66) Horse (as maya) 22/22 HP, 16 AC Vilas (7,30) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (13,30) 42/42 HP, 12 AC, 4/11 SL Horse (as mithis) -13/22 HP, 14 AC Regal (13,30) 3/21 HP, 20 AC [b] Round 10 [/b] Maya regains focus, shoots at mithos – hits – 16 and single moves. Vilas Rapid shots and hits mithos twice for 11 Mithos moves and casts MM from wand (since there's no way he's EVER reaching maya again for scorching ray/shocking grasp) – 6 dmg. [b] end of round [/b] Maya (2,43) 13/30 HP, 21+2+4 AC, +2 all saves, +2 attacks, 2/17 PPS (defensive precog ends 61, force screen ends 62, vigor , vigor ended, vigor ended, vigor ended, vigor ended energy adaptation (fire) ends long, offensive precog ends 66) Horse (as maya) 22/22 HP, 16 AC Vilas (7,30) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (13,36) 15/42 HP, 12 AC, 4/11 SL Horse (as mithis) -13/22 HP, 14 AC Regal (13,30) 3/21 HP, 20 AC [b] Round 11 [/b] Vilas 5 foots and rapid shots at mithos – 1 hit – crit – confirmed – 29 dmg and mithos is dead. [b] end of round [/b] Maya (2,43) 13/30 HP, 21+2+4 AC, +2 all saves, +2 attacks, 2/17 PPS (defensive precog ends 61, force screen ends 62, vigor , vigor ended, vigor ended, vigor ended, vigor ended energy adaptation (fire) ends long, offensive precog ends 66) Horse (as maya) 22/22 HP, 16 AC Vilas (7,30) 35/25 HP, 19 AC, 1/1 pps (vigor ends 21) Mithos (13,36) -13/42 HP, 12 AC, 4/11 SL Horse (as mithis) -13/22 HP, 14 AC Regal (13,30) 3/21 HP, 20 AC |
| #1208lonewolfAug 12, 2007 12:03:57 | [post=13372106]setup[/post] The Fight: Gakhnalak Strongjaw vs. Lady Liara All rolls are here. Initiative Gakhnalak starts in Box 1 with scroll of shield in hand. Blurgta is on his side with her shield out. The Kyton starts in box 1 with his magical spiked chians in hands and two cold Iron Spiked chains over his shoulders. Torel starts in box 4. Round 1 Blurgta casts Bless and both of them moves out. Gakhnalak readies to cast shield. Lady Liara casts Bulls Strength. Gakhnalak 51/51 hp, AC 19, Bless(ends41) Blurgta 26/26 hp, AC 19, Bless(ends41) Lady Liara 42/42 hp, AC 17, Bulls Strenght(ends41) Winged Lancer 25/25 hp, AC 19, Round 2 Gakhnalak readies to cast shield and Blurgta readies to cast Silence on the hippogriff while moving out. Lady Liara casts Shield of Faith. Gakhnalak 51/51 hp, AC 19, Bless(ends41) Blurgta 26/26 hp, AC 19, Bless(ends41) Lady Liara 42/42 hp, AC 19, Bulls Strenght(ends41), Shield of Faith(ends42) Winged Lancer 25/25 hp, AC 19, Round 3 Gakhnalak readies to cast shield and Blurgta readies to cast Silence on the hippogriff while moving out. Lady Liara casts See Invisibility from Scroll and takes out a wand of shield. Gakhnalak 51/51 hp, AC 19, Bless(ends41) Blurgta 26/26 hp, AC 19, Bless(ends41) Lady Liara 42/42 hp, AC 19, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303) Winged Lancer 25/25 hp, AC 19, Round 4 Gakhnalak readies to cast shield and Blurgta readies to cast Silence on the hippogriff while moving out. Lady Liara draws and uses a powerstone of Thicken Skin. Gakhnalak 51/51 hp, AC 19, Bless(ends41) Blurgta 26/26 hp, AC 19, Bless(ends41) Lady Liara 42/42 hp, AC 20, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104) Winged Lancer 25/25 hp, AC 19, Round 5 Gakhnalak readies to cast shield and Blurgta readies to cast Silence on the hippogriff while moving out. Lady Liara uses Wand of shield and stows it. Gakhnalak 51/51 hp, AC 19, Bless(ends41) Blurgta 26/26 hp, AC 19, Bless(ends41) Lady Liara 42/42 hp, AC 24, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104), Shield(ends25) Winged Lancer 25/25 hp, AC 19, Round 6 Gakhnalak readies to cast shield and Blurgta readies to cast Silence on the hippogriff while moving out. Lady Liara draws and uses Dorje of Vigor. Gakhnalak 51/51 hp, AC 19, Bless(ends41) Blurgta 26/26 hp, AC 19, Bless(ends41) Lady Liara 52/42 hp, AC 24, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104), Shield(ends25), Vigor(ends26) Winged Lancer 25/25 hp, AC 19, Round 7 Gakhnalak and Blurgta try to cross the stream, but Blurgta slips on the stones and falls into the water. Gakhnalak readies to cast shield.Blurgta doesnt have a chance balancing over the stones or swimming to the other side. I have her drag herself forward along the stones at 1/4 speed. I hope thats ok Lady Liara draws and uses a Powerstone of Defensive Precognition and starts riding out. Note: You cannot fly on 85% of the forest map because of the house rule that you need 20ft between trees to fly. I dont like the rule but it is there and must be followed. And btw: mounted charges on the forest map are nearly impossible unless you have a stupid opponent. Gakhnalak 51/51 hp, AC 19, Bless(ends41) Blurgta 26/26 hp, AC 19, Bless(ends41) Lady Liara 52/42 hp, AC 25, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104), Shield(ends25), Vigor(ends26), Defensive Precognition(ends27) Winged Lancer 25/25 hp, AC 19, Round 8 Blurgta continues to drag herself through the stream. Gakhnalak moves into the undergrowth and readies to cast shield. Lady Liara rides out, drawing lance and scroll of True Strike on the way. Gakhnalak 51/51 hp, AC 19, Bless(ends41) Blurgta 26/26 hp, AC 19, Bless(ends41) Lady Liara 52/42 hp, AC 25, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104), Shield(ends25), Vigor(ends26), Defensive Precognition(ends27) Winged Lancer 25/25 hp, AC 19, Round 9 Blurgta finally gets out of the stream spots Lady Liara and casts Silence on winged Lancer. Gakhnalak casts shield and moves closer to Lady Liara. Lady Liara finally gets winged Lancer to fly up into Blurgtas direction until she notices Gakhnalak and turns around to land and face her main opponent, establishing a charge line at the end of her turn. Gakhnalak 51/51 hp, AC 23, Bless(ends41), Shield(ends29) Blurgta 26/26 hp, AC 19, Bless(ends41) Lady Liara 52/42 hp, AC 25, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104), Shield(ends25), Vigor(ends26), Defensive Precognition(ends27) Winged Lancer 25/25 hp, AC 19, Silence(ends49) Round 10 Blurgta steps over to attack Winged Lancer, flanking with Gakhnalak who also comes in. Both miss. Lady Liara goes on a reckless offensive and attacks Gakhnalak with her psionically charged lance, but she also misses. Winged Lancer uses the opportunity to attack Blurgta on the other side and hits with both claws. Gakhnalak 51/51 hp, AC 23, Bless(ends41), Shield(ends29) Blurgta 15/26 hp, AC 19, Bless(ends41) Lady Liara 52/42 hp, AC 25, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104), Shield(ends25), Vigor(ends26), Defensive Precognition(ends27) Winged Lancer 25/25 hp, AC 19, Silence(ends49) Round 11 Blurgta and Gakhnalak attack the hippogriff and Gakhnalak hits. Lady Liara drops the scroll of true strike and the lance, draws the Greatsword and attacks Grak together with Winged Lancer and hits once. Gakhnalak 38/51 hp, AC 23, Bless(ends41), Shield(ends29) Blurgta 15/26 hp, AC 19, Bless(ends41) Lady Liara 52/42 hp, AC 25, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104), Shield(ends25), Vigor(ends26), Defensive Precognition(ends27) Winged Lancer 11/25 hp, AC 19, Silence(ends49) Round 12 Blurgta and Gakhnalak continue ther attacks. Both miss. Lady Liara and winged lancer continue to attack Gak and both hit once. Gakhnalak 18/51 hp, AC 23, Bless(ends41), Shield(ends29) Blurgta 15/26 hp, AC 19, Bless(ends41) Lady Liara 52/42 hp, AC 25, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104), Shield(ends25), Vigor(ends26), Defensive Precognition(ends27) Winged Lancer 11/25 hp, AC 19, Silence(ends49) Round 13 Blurgta and Gakhnalak continue ther attacks. Gak hits and brings the hippogriff down. Lady Liara attacks Gak and hits. Winged Lancer stabilizes. Gakhnalak 2/51 hp, AC 23, Bless(ends41), Shield(ends29) Blurgta 15/26 hp, AC 19, Bless(ends41) Lady Liara 52/42 hp, AC 25, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104), Shield(ends25), Vigor(ends26), Defensive Precognition(ends27) Winged Lancer -1/25 hp, AC 19, Silence(ends49) Round 14 Blurgta double moves to get to Gak to heal him. Gak steps back, attacks and hits. Lady Liara attacks Gak, hits an kills him. Gakhnalak -13/51 hp, AC 23, Bless(ends41), Shield(ends29) Blurgta 15/26 hp, AC 19, Bless(ends41) Lady Liara 42/42 hp, AC 25, Bulls Strenght(ends41), Shield of Faith(ends42), See Invisibility(ends303), Thicken Skin(ends104), Shield(ends25), Vigor(ends26), Defensive Precognition(ends27) Winged Lancer -1/25 hp, AC 19, Silence(ends49) |
| #1209templer10Aug 13, 2007 12:48:49 | katheren Kathren Durrol Female Human Medium Humanoid (Human) Chaotic Good [post=12337734]Domain Abjurer[/post] 4 [ECL 4] XP/TNL: 9,150/10,000 [3,200 start + 5,950 fights] Height 5’5’’, Weight 128 lbs, Age 28 Deity: Azuth (God of Wizards and Spells) |
| #1210TelinArthoAug 13, 2007 14:53:29 | Ralein Dreamstriker Ralein Dreamstriker Gender and Race: Male High Elf Size and Type: Medium Humanoid (Elf)(Psionic) Height and Weight: 5'4'', 107 lbs Age: 127 Alignment: Chaotic Good ECL: Soulknife 3 Experience: 4100/6000 Guild: WAR "Thoughts are dangerous. This is only a thought, but if you want you can see what it does when I stick it in your gut." Attributes STR 14 (+2) [06 pts] DEX 20 (+5) [16 pts] [18 Base, +2 Racial] CON 14 (+2) [10 pts] [16 Base, -2 Racial] INT 10 (+0) [02 pts] WIS 10 (+0) [02 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 27 [3 HD] [10 (Soulknife) + (5.5 (Soulknife) x 2) + (3 HD x 2 Con)] Armor Class (Normal): 20 [10 Base, 5 Dex, 4 Armor, 1 Shield] (+1 dodge bonus against one opponent) Armor Class (Touch): 15 [10 Base, 5 Dex] (+1 dodge bonus against one opponent) Armor Class (Flat-Footed): 15 [10 Base, 4 Armor, 1 shield] Initiative: +5 [5 Dex] Base Attack Bonus: +2 [2 Soulknife] Grapple: +4 [2 BAB, 2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 26.5 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +4 [2 Con, 1 Soulknife, 1 Resistance] Reflex: +9 [5 Dex, 3 Soulknife, 1 Resistance] Will: +4 [0 Wis, 3 Soulknife, 1 Resistance] (+2 to saves against enchantment effects) Melee Attacks Mindblade +8, 1d6+2, (19-20/x2), (Piercing) [5 Dex, 2 BAB, 1 Weapon Focus] Ranged Attacks Mind Blade +8, 1d6+2, (19-20/x2), Range 30 ft, (damage type) [5 Dex, 2 BAB, 1 Weapon Focus] Composite Longbow +7, 1d8, (20, x3), Range 110ft, (Piercing) [5 Dex, 2 BAB] Special Attacks & Abilities Mind Blade (su): Ralein's mind blade is in all ways bar appearance identical to a short sword sized for a Medium creature. He can create his mind blade as a move action. If he drops the mind blade, it instantly vanishes, but he can intentionally throw his mind blade. He can maintain his mind blade even within a null psionics field or similar effect if he succeeds on a DC 20 will save. He may retry this save once per round as a move action, recreating the blade if successful. Throw Mind Blade (su): Ralien can throw his mind blade as a ranged attack with a range increment of 30ft. Treat this as a normal trhown weapon attack. Regardless of the result, his mind blade dematerialises and must be recreated as a move action. Psychic Strike (su): As a move action, Ralien can imbue his mindblade with psychic energy. This causes it to deal an extra 1d8 damage on its next hit. This extra damage does not apply to creatures immune to mind-affecting effects. The charge persists even if the mind blade dematerialises without hitting anything (such as being disarmed or throwing and missing) and is present when the blade is reformed. Power Points Available Per Fight: 1 [1 Total Power Points / 3, rounded up] Total Power Points: 1 [1 Wild Talent] Manifester Level: 0 Feats DodgeLvl 1 Weapon FinesseLvl 3 Wild TalentSoulknife 1 Weapon Focus: MindbladeSoulknife 1 Martial Weapon Proficiencies (Longsword, rapier, longbow, shortbow)Racial 1 Skills Total Skill Points: 24 [24 Soulknife] Languages: Common, Elf [2 Racial] Armor Check Penalty: -0 [0 Mithral Chain Shirt, Masterwork Buckler] Balance: +5 [5 Dex, -0 ACP] Climb: +2 [2 Str -0 ACP] Concentration: +2 [2 Con] Hide: +11 [5 Dex, 6 Ranks (6 Soulknife), 0 ACP] Intimidate: -1 [-1 Cha] Jump: +4 [2 Str, 2 Synergy (Tumble), -0 ACP, etc] Listen: +2 [0 Wis, +2 Racial] Move Silently: +11 [5 Dex, 6 Ranks (6 Soulknife), -0 ACP] Profession (Butcher): +6 [0 Wis, 6 Ranks (6 Soulknife] Spot: +8 [0 Wis, +2 Racial, 6 ranks (6 Soulknife)] Prefight Actions Imbue Mind Blade with Psychic Strike Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithral Chain Shirt [10 lbs][1100 gp] Masterwork Buckler [5 lbs][165 gp] Composite Longbow [3 lbs][100 gp] 36 arrows [6 lbs][2 gp] Brooch of Shielding [0 lb][1500 gp] Cloak of Reistance [color=gray][1 lb][1000 gp] Expendable Items 3 tattoos of skate [ML 1][150 gp][0 lb] 3 potions of Cure Light Wounds [CL 1][150 gp][0 lb] Max total (ECL2 x 50): 450 gp Equipment at Home [u]Results[/u] [post=13130959]Victory![/post] vs Dentik Earthmolder(TelinArthro) - [900 xp] [900 gp] "Not even a scratch. So much for that dwarf!" [post=13204297]Loss[/post] vs War Machine(NiQil) - [300 xp] [300 gp] "Stupid wands! What is a barbarian doing with wands?" [post=13314735]Loss[/post] vs Vivi(DrFunk) - [300 xp] [300 gp] "Wands, wands, wands! Enough with the wands already!" [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 No Allies as yet |
| #1242zevoxAug 23, 2007 10:15:26 | Elric Flamebrother, Halfling Druid Elrick flamebrother Ready for (august) (22), [Fight 1] Proffesion preacher 216 GP (Elrick Flamebrother) Gender and Race: (male) (Halfling) Size and Type: (small) (Humanoid) Height and Weight: (3 feet) (40 Lb) Age: (55 (middle aged) Alignment: (neutral) ECL: 9 (druid 9) Experience: (42988)/(45000) Attributes STR 08 (-1) [03 pts] [08 Base, -2 Racial, -1 Age] DEX 16 (+3) [08 pts] [15 Base, +2 Racial, -1 Age] CON 14 (+2) [08 pts] [15 Base, -1 Age] INT 10 (+0) [01 pts] [9 Base, +1 Age] WIS 23 (+6) [16 pts] [18 Base, +1 Age, +2 Advancement, +2 enchntment] CHA 09 (-1) [00 pts] [08 Base, +1 Age] Miscellaneous Statistics Hit Points: 62[9 HD] [8 (druid) + (4.5 (druid) x 8) + (2 x 9 HD)] (Conditional Modifier) Armor Class (Normal): 25 +4 Ride for cover - automade[10 Base, 3 Dex, 6 Armor, 3 Shield, 1 Size, 2 Deflection] Armor Class (Touch): 16 +4 Ride for cover - automade[10 Base, 3 Dex, 1 Size, 2 deflection] Armor Class (Flat-Footed): 21 +4 Ride for cover - automade[10 Base, 6 Armor, 2 Shield, 1 Size, 2 deflection] Initiative: +3 [3 Dex] Base Attack Bonus: +6 [6 druid] Grapple: +1 [6 BAB, -1 Str, -4 Size] Speed (Land): 15 ft [20 Base] Speed (Flight) on Grimlock only: 40 ft, good maneuverability [40 Base] Weight Carried: 24 lbs, medium encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] Saves Fortitude: +11 [3 Con, 6 (druid), 1 Racial, 1 ressistence] (+2 bear's endurance +4 against fey) Reflex: +8 [3 Dex, 3 (druid), 1 Racial, 1 ressistence] (+2 cats grace +4 against fey) Will: +14 [6 Wis, 6 (druid), 1 Racial, 1 ressistence] (+2 ow's wisdom, +2 VS fear (racial) +4 against fey) Melee Attacks (shortspear) +6/+1, 1d6-1, (20/2), (piercing) [-1 Str, +6 BAB, +1 Size] (+1 when thrown) (melee touch attack) +6, dmg as spell) [-1 Str, 6 BAB, 1 Size] Ranged Attacks (Sling) +11/+6, 1d3-1, (20/x2), Range 50 ft, (bludgening) [3 Dex, 6 BAB, 1 Size, 1 racial] (dmg 1d6+1 with magic stone (produce flame) +11/+6, 1d6+5, (20/2), range 120 feet [3 Dex, 6 BAB, 1 Size, 1 racial] (ranged touch spells) +10, dmg as spell Range [3 Dex, 6 BAB, 1 Size] Special Attacks & Abilities Spontanous casting into SNA spell. Wild empathy Woodland stride Wild shape 3/day - small/medium/large animal 0 used in 3fc Immunity to poison Megaraptor Form - Speed Form Large size - 10/5 space/reach. Str 21, Dex 15, con 21. AC - 20 (+2 Dex, +6 natural, +3 Shield (animated) -1 Size), touch 11, flat-footed 18 Speed - 60 BaB/grapple - +6/+15 Attack - talons +10 melee (2d6+5) full attack - talons +10 melee (2d5+5) and 2 foreclaws +5 melee (1d4+2) and bite +5 melee (1d8+2) Speciel attacks - Pounce +16 Jump when wildshaped. ADDTIONAL +3 to saves from new Con. |
| #1243zevoxAug 23, 2007 10:20:37 | Lord Lorian, Gray Elf Telepath [size=7]Lord Lorian ( Lord Lorian) Gender and Race: (Male) (Gray elf) Size and Type: (medium) (humanoid (elf)) Height and Weight: (5'7) (85 Lb) Age: (100) Alignment: (CH-N) ECL 9 (+0 LA)/(psion (telepath) 9) Experience: (45300/55000) [post=6466576]Automatic Skill Package[/post]: political carreer +29%, court connections +14% Attributes STR 12 +1 [06 pts] [08 Base, -2 Racial] DEX 20 (+5) [10 pts] [08 Base, +2 Racial, +2 enchntment] CON 12 (+1) [06 pts] [08 Base, -2 Racial] INT 21 (+5) [10 pts] [08 Base, +2 Racial, +1 advancment, +2 enchntmnet] WIS 13 (+1) [04 pts] [08 Base +1 advancment] CHA 08 (+0) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 36 [10 HD] [04 (Class taken at level 1) + 22 (Psion))+10(con modifier)] Armor Class (Normal): 23 (without shield 21, with Force screen 25 +4 ride for cover) [10 Base, 5 Dex, 5 mithral chain shirt +1, 2 darkwood heavy shield, +1 natural] Armor Class (Touch): 15 (+4 ride for cover) [10 Base, 5 Dex] Armor Class (Flat-Footed): 17 (19 with force screen) [10 Base] Initiative: +5 [5 Dex] Base Attack Bonus: +5 [+5 (psion) Grapple: +6 [5 BAB,+1 STR] Speed (Land): 30 ft [30 Base] Weight Carried: 39.6 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +5 [1 Con, +3 (psion), +1 resistance] Reflex: +9 [+5 Dex, +3 (psion) +1 resistance] Will: +9 (+2 vs. enchantments, immune to magical sleep) [+1 Wis, +7 (psion), +1 resistance] Melee Attacks (rapier) +6, 1d6+1, (18-20/x2), (piercing) (quarterstaff) +6 1d6+1 (20/2), (bludgeoning) [+1 Str, +5 BAB] Ranged Attacks (MW composite Longbow) +11/12(point blank), 1d8+1, (20/x3), Range 110 ft, (piercing) (+4d6 DMG (Greater psionic shot) +1 hit/dmg (point blank)) [5 Dex, 5 BAB, 1 Enhancement, +1 point blank] (Ranged Touch powers) +10 ( +1 hit/dmg PBS +3 on E-ray electricity against targets wearing metal armor)) [5 Dex,5 BAB. 1 point blank] Powers Readied Level 1 [DC 16] Mind thrust, vigor, energy ray, precognition, offensive, Prescience, offensive Level 2 [DC 17] share pain, psionic levitate, energy adaptation (specified), inflict pain, energy missile expanded knowledge, Brain Lock, Ego whip Level 3 [DC 18] energy retort, dispell psionics, touchsight, crisis of breath level 4 [DC 19] energy adaptation, Telekinetic Manuver. freedom of movement (psioninc), mindwipe Level 5 [DC 20] ectoplasmic shambler, power ressistence Power Points Available Per Fight: 38 [113 Total Power Points / 3, rounded up] Total Power Points: 99 left for cycle 68-3(used in prebuff) for next battle [(88 (psion 8), (25 int)] Manifester Level: 10 Feats psicrystal affinityLvl 1 (you have created a psi-crystal (single minded personality) Point blank shot Psionic shot - expanded knoladge - energy missile lvl 5 bonus feat psionic mediation (elf martial weapons proficeny)elf Enlarge power lvl 9 feat Grater psioninc Shot lvl 10 bonus psioninc feat Skills Total Skill Points: 66 [60 (psion)] Languages: 06 – common, elven, draconic, fiendish, celestial, goblinoid [2 Racial, 04 Int] Armor Check Penalty: 0 Balance: +4 [4 Dex] Bluff: +6 [-1 char, 5 ranks (psion)] Climb: +1 (Conditional Modifier) [+1 Str] Concentration: +19 [1 Con, 13 Ranks, 3 psi-crystal, +2 competence] Craft (Gemcutting): +13 [6 Int, 5 Ranks, +2 masterwork tool] Diplomacy + 15 [-1 char, 12 ranks(psion), 4 synergy] Gather Information: +14 [-1 Cha, 11 ranks (psion- telepath), 2(synrgy-knowlage local), +2 competence] Hide: +4 [4 Dex] Jump: +1 [+1 Str] Knowledge (Local): +10 [5 Int, 5 Ranks (psion)] Knowledge (Nobility & Royalty): +14 [5 Int, 9 Ranks (psion)] Knowledge (arcane): +6 [5 Int, 1 Ranks (psion)] knowledge (nature): +6 [5 Int, 1 Ranks (psion)] knowledge (Dungeoneering): +7 [5 Int, 2 Ranks (psion)] knowledge (religion): +6 [5 Int, 1 Ranks (psion)] knowledge (the planes): +6 [5 Int, 1 Ranks (psion)] Listen: +3 (+2 near spike) [+1 Wis, +2(Racial)] Move Silently: +4 [4 Dex] Ride + 10 5 rank (CC), +5 dex, +2 to Ride for Stay in Saddle (Military Saddle)] psicraft +6 (5 int, 1 rank (psion)) changed in traning room here) [4 Dex, +1 (cc)] Search: +7 (Conditional Modifier) [5 Int, +2(racial)] Spot: +3 (+2 near spike) [1 Wis, 2 racial] Prefight Actions Activate self propulsion of Spike Gain psionic Focus address powerstones Bring wing bring spike (class ally) Energy adaptation (acid) active from last week for 1+ hours Manifests share pain (10 hours) as prebuff for 3 pps already deducted from total Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] cloak of resistance +1 [00 lbs][1000 gp] amulet of natural armor +1 [00 lbs][2000 gp] Hat of gather information +2 (+2 competence bonus to gather info) [0.0 lbs] [400 gp] least third eye of concetrate (+2 competence bonus to concetration) [0.0 lbs] [400 gp] Gloves of dexterity +2 [0.0 lbs] [4000 gp] Horshoes of speed (on wing) [0.0 lbs] [3000 gp] headband of intellect +2 [0.0 lbs] [4000 gp] darkwood composite longbow (+1 str) [1.5 lbs] [530 gp] (50) Arrows [0.15 lb each = 7.5 lbs] [0.05 gp each = 2.5 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] Mithral chain shirt +1 [10 lbs] [2100 gp] Darkwood heavy shield [5 lbs] [257 gp] rapier [2 lbs] [20 gp] quarterstaff [4 lbs] [00 gp] Brooch of shielding 68/101 HP remaining [00 lbs][1500 gp] Dorja of Vigor [Aug-ML2] 48 charges [00 lbs][1500 gp] Dorja of enlarged energy ray ML2[Aug] 5 charges 2d6 dmg if electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged energy ray ML2[Aug] 35 charges 2d6 dmg electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged entangling ectoplasem ML1 40 charges [00 lbs][750 gp] Dorja of force screen ML1 30 charges [00 lbs][750 gp] Dorja of Enlarged Crystal shard [Aug-ML3] 42 charges Range 65, 3d6 Dmg [00 lbs][4500 gp] Dorja of defensive precognition [Aug-ml4] 49 charges [00 lbs][6000 gp] 2 Military saddles (on super speedy and wing) [00 lbs][20 gp] 2 Studded leather barding (on speedy and speedy 2) [40 lbs][100 gp] 1 chain shirt barding +1 [00 lbs][1550 gp] 2 Light warhorse(speedy and speedy 2) [00 lbs][150 gp] 1 pegasus (trained with combat riding) [00 lbs][4000 gp] 1 elite light warhorse (super speedy) - [post=12623019]Approved[/post][00 lbs][300 gp] (1) antitoxin [00 lbs][50 gp] (1) holy water flask [01 lbs][25gp] (2) flasks of alchemist's fire [01 lbs each= 2 lbs][20 GP each=40 gp] Expendable Items (2) Powerstone of (Skate) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] (3) powerstone of defensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 150 gp] 1 powerstone of share pain [ML3] [0.0 lb each=0 lbs]150 gp each=150 GP] (1) powerstone of prescience, offensive [ML2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] 2 powerstones of offensive precognition [ML2] [0.0 lb each=0 lbs]50 gp each=100 GP] 1 powerstone of offensive precognition [ML4] [0.0 lb each=0 lbs]200 gp each=200 GP] 3 powerstones of synesthete [ML1] [0.0 lb each=0 lbs]25 gp each=75 GP] 2 powerstones of energy adaptation, spesified [ml3] [0.0 lb each = 0 lbs][150 gp each = 300 gp] (1) powerstone of psionic levitate [ML3] [0.0 lb each = 0 lbs][150 gp each = 150 gp]1 powerstone of touchsight [ML5] [0.0 lb each=0 lbs]375 gp each=375 GP] 3 powerstones of enlarged crystal shard [ml2] [0.0 lb each = 0 lbs][50 gp each = 150 gp] 2 potions of shield of faith (cl1) [0.0 lb each=0.1 lbs]50 gp each=50 GP] 1 oil of magic weapon [0.0 lb each=0.1 lbs]50 gp each=50 GP] 1 potion of protection from good [0.0 lb each=0.1 lbs]50 gp each=50 GP] 1 tattoe of thicken skin (ml1) [0.0 lb each=0.1 lbs]100 gp each=100GP] 2 potions of protection from evil [0.0 lb each=0.1 lbs]50 gp each=100 GP] 1 oil of bless weapon [0.0 lb each=0.1 lbs]50 gp each=50 GP] 2 potions of lesser restoration (paladin crafted) [cl2] [0.0 lb each=0.1 lbs]100 gp each=200 GP] 1 potion of hide from animals (cl1) [0.0 lb each=0.1 lbs]50 gp each=50 GP] 1 potions of invisibility (cl3) [0.0 lb each=0.1 lbs]300 gp each=300 GP] 1 potion of bear's endurance (cl3) [0.0 lb each=0.1 lbs]300 gp each=300 GP] 2 tattoes of force screen (ON WING) [Ml2] [0.0 lb each=0.1 lbs]200 gp each=400 GP] 1 tattoe of chameleon [(on wing) [ml1] [0.0 lb each=0.1 lbs]100 gp each=100 GP] 1 tatooe of defensive precognition [ML2] (on wing) [0.0 lb each=0 lbs]200gp each=200 GP] Max total (ecl 32 x 50): 3750/5000 gp Equipment at Home (Masterwork Gemcutting tool) [00 lbs][55 gp] (304) Arrows [0.05 gp each = 15 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] Allies: Wing ECL6 (pergasus) Experience: 0,000 Next Level: 0,000[/COLOR] Basic Stats STR....18 [+4] DEX....15 [+2] CON....16 [+3] INT.....10 [+0] WIS....13 [+1] CHA....13 [+0] Hit Points:............ 34 [4d10 +12 (con)] [4HD] Armor Class:......... 18 (Touch 11, Flat 16) [+2 (dex) +3 (natural) +4 (armor) -1 (size)] Initiative:............. +2 [+2 (dex)] BAB/Grap:...........+4/+12 [+4 (bab) +4 (str) +4 (size)] TripL:…………... +12 [+4 (str) +4 (size) +4 (4 legs)] Speed:................. 90ft [60ft base, 30 enchntment] Speed – Flight:…..120ft – average maneuverability [120ft base] [u]Saves[/u]: Fort +7 [+4 (magical beast) +3 (con)] Refl +6 [+4 (magical beast) +2 (dex)] Will +4 [+1 (magical beast) +1 (wis), +2 feat] [u]Attacks[/u]: 2 hooves.............. +7 melee, 1d6+4 [20/2] 1 Bite…………..+2 melee, 1d3+1 [20/2] [u]Regular Feats[/u]: flyby attack, iron will [u]Racial abilites:[/u] darkvision 60 feet, low light vision, scent, Spell like abilities detect good 60 feet detect evil 60 feet Tricks Combat riding package [u]Skills[/u] 6 total [skill points: 6horse]: +04 Climb......................... [0 (rnks) +4 (str)] +28 Jump.......................... [0 (rnks) +4 (str) +24 (speed)][+18 with skate, only +7 if leaping] +02 Balance....................... [0 (rnks) +2 (dex)] -02 Hide.......................... [0 (rnks) +2 (dex) -4 (size)] +02 Move Silently................. [0 (rnks) +2 (dex)] +08 Listen........................ [3 (rnks) +1 (wis) +4 (racial)] +08 Spot.......................... [3 (rnks) +1 (wis) +4 (racial)] +9 sense motive………...[8 (rnks) +1 wis)] [u]Gear carried/u] chain shirt barding +1 [80 lbs][1400 gp] military saddle [30 lbs][20 gp] Horshoes of speed [0.0 lbs] [3000 gp] expendbles 2 tattoes of force screen [Ml2] 1 tattoe of chameleon [ml1] 1 tattoe of defensive precog [ml2] Miscellaneous Statistics: Encumbance: 0-300 (light), 301-600 (medium), 601-900 (heavy) Weight carried: 110 lbs (+122 lbs with lord lorian), Total when riding - 232 lbs |
| #1244templer10Aug 23, 2007 17:26:52 | arden Arden Tarmik Male Human Medium Humanoid (Human, Psionic) Lawful Evil Wilder 4/Fighter 2/War Mind 2 [ECL 8] XP/TNL: 32,710/36,000 [10,500 start + 16,910 fights + 5,400 quests] Height 5’8’’, Weight 160 lbs, Age 26 Steel Soldier of the [thread=501159]EAST HABARI TRADE COMPANY[/thread] “Deity”: Dispater (Lord of Dis, Second Layer of Hell; Patron of War and Intrigue) Current 3-Fight-Cycle Information Fight 1 Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: None. Items Used: 1 charge Dorje of Force Screen [ML 2nd]. Spells or Powerpoints Used: 5 pp. x/day Abilities Used: 1 Chain of Personal Superiority, 1 Chain of Defensive Posture. Free Activity: Profession (Politician) for 192 gp. |
| #1245templer10Aug 24, 2007 14:49:43 | [sblock=corruptor] The Corruptor The Undead Recruiter of the EHTC
Automatic Skill Package Court Connections 16% and Political Career 26% Free activity:Bookbinding +224gp + 16% = 259 gp, 8sp 4 cp Current 3FC Information Fight 1 Time Between Fights: 5 hours<br />
Prebuffs/Ongoing Effects: none, centaur skeleton dies, both yeth hounds skeletons died<br />
Items Used: Mnemonic Enhancermh In Spells<br />
Spells or Powerpoints Used: 7 (improved invisibility, spectral hand, chill touch)<br />
x/day Abilities Used: none<br />
Free Activity: craft 256.84 GP |
| #1247whitebaronAug 24, 2007 16:15:22 | Gortek ChaoSlayer Gortek ChaoSlayer Type: Humanoid Gender: Male Race: Dwarf Size: Medium Height: 4'3" Weight: 160 lbs Age: 44 Alignment: Neutral Good Classes: Barbarian 2/Ranger 1 Experience: 4,475/6,000 Attributes STR 16 (+3) [10 pts] [8 Base][+4 raged] DEX 16 (+3) [10 pts] [8 Base] CON 17 (+3) [08 pts] [10 Base + 2 Racial][+4 raged] INT 14 (+2) [06 pts] [8 Base] WIS 10 (+0) [02 pts] [8 Base] CHA 06 (-2) [00 pts] [6 Base - 2 Racial] Miscellaneous Statistics Hit Points: 32 [+6 Raged] [3 HD] [12 Barb + (6.5 barb ) +(4.5 Ranger) (3 Con x 3)] Armor Class (Normal): 13 [-2 raged]+4 Inertial, armor +4 Force Screen [10 Base + 3 Dex] Armor Class (Touch): 13 [-2 raged] [10 Base + 3 Dex] Armor Class (Flat-Footed): 13 [-2 raged] [10 Base + 3 Dex (Uncanny Dodge)] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [2 Barb 1 ranger] Grapple: +6 [3 BAB + 3 Str] Speed: 30 ft [20 Base + 10 Barb] Weight Carried: 37.00 lbs, Light encumbrance [1-76 (Light), 77-153 (Medium), 154-230 (Heavy)] [u]Saves[/u] Fortitude: +8a [3 barb +2 ranger + 3 Con] Reflex: +5a [2 ranger + 4 Dex] Will: +0a [Rage +2 Will Save] [+ 0 Wis] [u]Conditional Modifiers[/u] a +2 Saves vs. Poison a +2 Saves vs. Spells and Spell-like Effects [u]Melee Attacks[/u] (2 handed) +1 Large Dwarven waraxe: +6, 2d8+5 [x1.5 for 2 handed] (20/x3), Slashing Rage +8 2d8+7 [x1.5 for 2 handed] +2 vs Outsider (Evi) [3 BAB + 3 Str + 1 Feat +1 Enchantment -2 Size] [u]Ranged Attacks[/u] Heavy Crossbow: +6, 1d10 (19-20/x2), Piercing, Range 120 ft [3 BAB + 3 Dex] [u]Combat Abilities[/u] +1 Attack vs. Orcs and Goblinoids +2 Saves vs. Poison +2 Saves vs. Spells and Spell-like Effects +4 Dodge Bonus to AC vs. Giants Darkvision (Ex): 60 ft. Stability (Ex) Weapon Familiarity (Ex) Favored Enemy: Outsider (Evil) (+2) Rage 1/day 8 Rds +4 Str/+4 Con (+6 HP) +2 Will Save -2 Ac [u]Class Features[/u] Barbarian Fast Movement Illiteracy Proficiency: Armor, Light Proficiency: Martial Weapons: All Proficiency: Shields Proficiency: Simple Weapons: All Proficiency: Armor, Medium Rage (1x/day) Uncanny Dodge Ranger Changes Track Wild Empathy (1+Cha.Mod) Favorite Enemy (Outsider, Evil) +2 [u]Feats[/u] Lvl 1: Weapon Focus (Dwarvish waraxe) Ran 1: Track Lvl 3: Endurance [u]Skills[/u] Balance: +3 [0 Ranks + 3 Dex ] Climb: +4 [1 Ranks (1 barb) + 3 Str ] Hide: +3 [0 Ranks + 3 Dex] Jump: +8 [5 Ranks (5 barb) + 3 Dex] Listen: +5 [5 Ranks (5 barb) + 0 Wis] Move Silently: +3 [0 Ranks + 3 Dex] Spot: +2 [2 Ranks (2 Ranger) + 0 Wis] Craft Stonemasonry: +12 (66 gp) [7 Ranks (5 Barb 1 Ranger) + 2 int +2 Racial +2 Tools] Craft Weaponsmithing: +12 [7 Ranks (5 Barb 1 Ranger) + 2 int +2 Racial +2 Tools] Knowledge–Geography: +8 [6 Ranks (2(4)CC Barb 4 Ranger) + 2 int ] Survival: +5 [5 Ranks (5 barb) + 0 Wis] Languages: Common, Dwarven, Orc and Goblin [2 Racial + 2 Int] Total Skill Points: 38 [30 barb + 8 Ranger] Armor Check Penalty: 0 [0 Armor] [u]General Tactics[/u] Tap Tattoo for armor, Draw axe, Drink ale, Run around Looking for opponent, Destroy Enemy, Drink More Ale [u]Prefight Actions[/u] Drink Ale [u]Equipment Carried[/u] 001 Gallon of Dwarven Ale [08.00 lbs] 001 Large Dwarven Waraxe +1 [16.00 lbs] 001 Heavy Crossbow [08.00 lbs] 035 Heavy Crossbow bolts [05.00 lbs] [u]Expendables Unused[/u] 400/450 001 Inertial Armor tattoo[ML 1] [100 gp] 001 Force Screen Tattoo[ML 1] [100 gp] [u]Equipment Stored[/u] 009 Gallons of Dwarven Ale 001 Stonemasonry tools MW 001 Weaponsmithing tools MW [u]Arena Results[/u] [post=13366568]Gortek[/post] vs Diana Valassar (templer10)[375 XP] [375 gp] [post=13456391]Gortek[/post] vs Ralein Dreamstriker (Eamane)[900 XP] [900 gp] [u]Bookkeeping[/u] Purchases 001 Large Dwarven Waraxe +1crafted + Enchanted [2,000.00 + 180 gp= 2,180 gp] 001 heavy Crossbow [0,050.00 gp] 050 Heavy Crossbow Bolts [0,005.00 gp] 001 Stonemasonry tools MW [0,055.00 gp] 001 Weaponsmithing tools MW [0,055.00 gp] 002 Inertial Armor tattoo[ML 1] [2 x 100 gp = 200 gp] 002 Force Screen Tattoo[ML 1] [2 x 100 gp = 200 gp] 010 Gallons of Dwarven Ale [10 x 2 sp (2 gp)] |
| #1248templer10Aug 25, 2007 7:56:33 | Kathren Kathren Durrol ![]() The most potent magic is not that which destroys, but that which preserves.[/center] Female Human Medium Humanoid (Human) Chaotic Good [post=12337734]Domain Abjurer[/post] 5 [ECL 5] XP/TNL: 11,575/15,000 [3,200 start + 8,375 fights] Height 5’5’’, Weight 128 lbs, Age 28 Deity: Azuth (God of Wizards and Spells) |
| #1249templer10Aug 25, 2007 7:58:21 | PART 1 OF SETUP HERE Maya Ready for August 22 [Fight 1] - Free Activity Craft (Blacksmithing) for 205.66 gp Automatic Skill Package: [post=6466576]Court Connections[/post] (+13% Craft income) [size=3]Maya Redwine[/size] "The king will come again. This I swear." Gender and Race: Female Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'1", 101 lbs. Age: 16 Alignment: Neutral Good ECL: Psychic Warrior 1/Psion (Nomad) 6 [ECL 7] Experience: 25,506 /28,000 Guild: Still loyal to the Loyalists ([thread=732214]LOY[/thread]) ![]() Attributes STR 14 (+2) [06 pts] [14 Base] DEX 16 (+3) [06 pts] [14 Base, +2 item] CON 12 (+1) [04 pts] [12 Base] INT 19 (+4) [10 pts] [16 Base, +2 item, +1 lvl4] WIS 14 (+2) [06 pts] [14 Base] CHA 12 (+1) [04 pts] [12 Base] Miscellaneous Statistics Hit Points: 30 [7 HD] [8 PsiWar1 + 2.5*6 (Psion) + 1*7 (Con)] Armor Class: 21, Touch 13, Flat 18 [10 Base, 3 Dex, 8 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [0 PsiWar, 3 Psion] Grapple: +5 [3 BAB, 2 Str] Speed (Land): 20 ft (Run x4) [30 Base, -10 Medium Armor] Weight Carried: 68.75 lbs, Medium encumbrance [0-58 (Light), 59-117 (Medium), 118-175 (Heavy)] Speed (Mounted): 60 ft [60 Base] Mount Weight Carried: 229.85 lbs, Light encumbrance [0-230 (Light), 231-460 (Medium), 461-690 (Heavy)] Saves Fortitude: +5 [1 Con, 2 PsiWar, 2 Psion] Reflex: +5 [3 Dex, 0 PsiWar, 2 Psion] Will: +7 [2 Wis, 0 PsiWar, 5 Psion] Melee Attacks Adamantine Greatsword +6, 2d6+3 (19-20/x2), Slashing [2 Str, 3 BAB, 1 Enhancement] (Sunder: +14, ignores hardness less than adamantine) Silver Armor SpikesMa +6, 1d6+1 (20/x2), Piercing [2 Str, 3 BAB, 1 Enhancement] Deepcrystal Lance +6, 1d8+3 (20/x3), Piercing, 10' Reach [2 Str, 3 BAB, 1 Enhancement] (2x damage on mounted charge) (Power Attack up to -3 to hit, +6 damage; Expend focus for +2d6 damage) Ranged Attacks Deepcrystal Composite [+2] Longbow +7, 1d8+2 (20/x3), Range 110 ft, Piercing [3 Dex, 3 BAB, 1 Enh](+2d6 damage for 2 PP) Ranged touch attacks +6 [3 Dex, 3 BAB] (+1 to hit/damage within 30 feet; Expend focus for +2d6 damage) Powers Known Level 1 [PsiWr] Empty Mind Level 1 [DC 15] BoltA3, DecelerationA2, Defensive PrecognitionA3, Force ScreenA4, Psionic Grease, Offensive PrecognitionA3, VigorA1 Level 2 [DC 16] Ego WhipA4, Energy PushA2 Level 3 [DC 17] Dispel PsionicsA1, Energy BoltA1, Forced Share PainA2, TouchsightA2 Power Points Available Per Fight: 16 [48 Total Power Points / 3, rounded up: 0 PsiWar, 1 Wis, 35 Psion, 12 Int] Manifester Level: 1st and 6th, respectively Power Points available for Fight 1: 16 [N/A] Feats Point-Blank ShotLvl 1(+1 to hit/damage within 30 feet) Psionic WeaponHuman(Expend focus for +2d6 melee damage) Power AttackPsiWar 1(Take -1 to hit for +1 to damage, or +2 to damage for 2-H weapon) Psionic ShotPsion 1(Expend focus for +2d6 ranged damage) Improved SunderLvl 3(No AoO, +4 to hit when sundering) LeadershipLvl 6(Gain cohort and followers) Psionic MeditationPsion 5(Regain focus as a move action) Skills Total Skill Points: 60 [24 Psychic Warrior, 36 Nomad] Languages: Common, Auran, Celestial, Sylvan [1 Racial, 3 Int] Armor Check Penalty: -3 [-3 Armor] Balance: +0 [3 Dex, 0 Ranks, -3 ACP] Climb: -1 [2 Str, 0 Ranks, -3 ACP] Concentration: +11 [1 Con, 10 Ranks (4 PsiWar, 6 Nomad)] Craft (Armorsmithing): +11 [4 Int, 5 Ranks (5 Psiwar), 2 Tools] Craft (Blacksmithing): +16 [4 Int, 10 Ranks (4 Psiwar, 6 Nomad), 2 Tools] (Income: 26*7*1.12 = 205.66 gp) Craft (Weaponsmithing): +11 [4 Int, 5 Ranks (4 Psiwar, 1 Nomad), 2 Tools] Hide: +0 [3 Dex, 0 Ranks, -3 ACP] Jump: -1 [2 Str, 0 Ranks, -3 ACP] Knowledge (Arcana): +5 [4 Int, 1 Rank (1 Nomad)] Knowledge (Dungeoneering): +5 [4 Int, 1 Rank (1 Nomad)] Knowledge (Local): +5 [4 Int, 1 Rank (1 Nomad)] Knowledge (Nature): +5 [4 Int, 1 Rank (1 Nomad)] Knowledge (Nobility & Royalty): +13 [4 Int, 9 Ranks (9 Nomad)] Knowledge (The Planes): +5 [4 Int, 1 Rank (1 Nomad)] Knowledge (Psionics): +5 [4 Int, 1 Rank (1 PsiWar)] Knowledge (Religion): +5 [4 Int, 1 Rank (1 Nomad)] Listen: +2 [2 Wis, 0 Ranks] Move Silently: +0 [3 Dex, 0 Ranks, -3 ACP] Psicraft: +5 [4 Int, 1 Rank (1 Nomad)] Ride: +12 [2 Dex, 10 Ranks (4 PsiWar, 6 Nomad] (+2 stay in saddle) Spot: +3 [2 Wis, 1 Rank (2 PsiWarCC)] Survival: +3 [2 Wis, 1 Rank (1 Nomad)] Conditional Modifiers - None. Prefight Actions - Gain psionic focus. - Bring Calabash. - Bring Vilas. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithral Full Plate [25 lbs][5250C gp] Darkwood Buckler [2.5 lbs][107.5C gp] Adamantine Greatsword [8 lbs][1525C gp] Silver Armor SpikesMa[10 lbs][185[post=11074371]C[/post] gp] Deepcrystal Lance [10 lbs][505[post=11074371]C[/post] gp] Deepcrystal Composite [+2] Longbow [3 lbs][1300 gp] 65 Cold Iron Arrows [0.15 lb each = 9.75 lbs] [0.1 gp each = 6.5 gp] Gloves of Dexterity +2 [0 lbs][4000 gp] Headband of Intellect +2 [0 lbs][4000 gp] 6 charges Dorje of Vigor [ML 2A] [0.1 lbs] [1500 gp] 31 charges Dorje of Enlarged Crystal Shard [ML 2A] [0.1 lbs] [1500 gp] Expendable Items 3 Potions of Protection from Evil [CL 1] [0.1 lbs][150 gp] 1 Potion of Protection from Good [CL 1] [0.1 lbs][50 gp] 3 Power Stones of Biofeedback [ML 2] [0 lbs][150 gp] 1 Power Stone of Entangling Ectoplasm x3 [ML 1] [0 lbs][75 gp] 2 Power Stones of Metaphysical Weapon [ML 1] [0 lbs][50 gp] 1 Power Stone of My Light [ML 1] [0 lbs][25 gp] 3 Power Stones of Skate [ML 2] [0 lbs][150 gp] 3 Power Stones of Synesthete [ML 1] [0 lbs][75 gp] 2 Power Stones of Expansion [ML 3A] [0 lbs][300 gp] 2 Power Stones of Concealing Amorpha [ML 3] [0 lbs][300 gp] 2 Power Stones of Levitate, Psionic [ML 3] [0 lbs][300 gp] 4 Power Stones of Energy Adaptation, Specified [ML 3] [0 lbs][600 gp] Max total (ECL2 x 50): 2450 gp Equipment on Calabash/Centurion [150 gp each = 300 gp] Military Saddle [30 lbs][20 gp] Leather barding [30 lbs][20C gp] Equipment at Home 48 Cold Iron Arrows [0.15 lb each][0.1 gp each = 4.8 gp] Artisan's Tools (Armorsmithing), Masterwork [5 lbs][55 gp] Artisan's Tools (Blacksmithing), Masterwork [5 lbs][55 gp] Artisan's Tools (Weaponsmithing), Masterwork [5 lbs][55 gp] [u]Allies[/u] Maximum CR per ally: CR 3 Maximum ECL per ally: ECL 5 Maximum CA of allies per fight: CA 5 Calabash and Centurion, Light Warhorses Gender and Race: Male Light Warhorse Size and Type: Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 16 (–1 size, +1 Dex, +4 natural, +2 armor), touch 10, flat-footed 15 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4, Balance +2, Climb +3, Hide -3, Jump +15, Move Silently +1 [ACP: -0] Feats: Endurance, Run Tricks: Combat Riding package (Attack, Come, Defend, Down, Guard, Heel) |
| #1250muckiAug 25, 2007 9:50:01 | (Note, In case you already peeked at the unfinished version: After a pretty bad error on my part I scrapped the whole fight and redid it correctly. Alas there is less running around now )Wooly, Human Druid Wooly Gender and Race: Male Human Size and Type: Medium Humanoid(Human) Height and Weight: 5'9" 175lbs Age: 21 (Adult) Alignment: True Neutral ECL: 3 (Druid 3) Experience: 3200/6000 Attributes STR 14 (+2) [06 pts] [14 Base] DEX 10 (00) [02 pts] [10 Base] CON 14 (+2) [06 pts] [14 Base] INT 10 (00) [02 pts] [10 Base] WIS 18 (+4) [16 pts] [18 Base] CHA 12 (+1) [04 pts] [12 Base] Miscellaneous Statistics Hit Points: 23 [3 HD] [8 (Druid) + 9 (4.5 *2 Druid) + 6 (3 HD x 2 Con)] Armor Class (Normal): 17 [10 Base, 5 Armor, 2 Shield] Armor Class (Touch): 10 [10 Base] Armor Class (Flat-Footed): 17 [10 Base, 5 Armor, 2 Shield] Initiative: +0 [0 Dex] Base Attack Bonus: +2 [2 Druid] Grapple: +4 [2 BAB, 2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 45.5 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: 5 [2 Con, 3 Druid] Reflex: 1 [1 Druid] Will: 7 [4 Wis, 3 druid] Melee Attacks Darkwood Short Spear +5, 1d6+2, (20/x3), (Piercing) [2 Str, 2 BAB, 1 Masterwork] Darkwood Club +5, 1d6+2, (20/x2), (Bludgeoning) [2 Str, 2 BAB, 1 Masterwork]+5, 2d6+3 with Shillelagh Ranged Attacks Darkwood Short Spear +3, 1d6+2, (20/x3), Range 20 ft, (Piercing) [0 Dex, 2 BAB, 1 Masterwork] Sling +2, 1d4+2, (20/x2), Range 50 ft (Bludgeoning). (1d6+3 when using magic stone) Darkwood Club +3, 1d6+2, (20/x2), Range 10 ft, (Bludgeoning) [0 Dex, 2 BAB, 1 Masterwork] Special Attacks & Abilities Woodland Stride (don't slow speed in undergrowth) Trackless Step (don't leave trail) Wild Empathy +6 [3 Druid, 1 Cha, 2 Synergy (Handle Animal] Divine Spells Readied Orisons [DC 14] Flare, Flare, Flare, Flare Level 1 [DC 15] Shillelagh, Produce Flame,Magic Stone Level 2 [DC 16] Flaming Sphere, Heat Metal Spell Levels Available Per Fight: 3 (4 Orisons) [7 Total Spell Levels / 3, rounded up] Total Spell Levels: 7 [(3 x 1), (2 x 2)] Caster Level: 3 Feats Spellfocus(Conjuration)Lvl 1 Augment SummoningLvl 3 Scribe ScrollHuman bonus Skills Total Skill Points: 30 [30 Druid] Languages: Common, Druidic Armor Check Penalty: -3 [3 Armor] Balance: -3 [0 Dex, -3 ACP] Bluff: 1 [1 Cha] Climb: -1 [2 Str, -3 ACP] Concentration: 8 [2 Con, 6 Ranks (6 Druid)] Handle Animal: 7 [1 Cha, 6 Ranks]+2 circumstance(whistle), +4 circumstance for animal companion Hide: -3 [0 Dex, -3 ACP] Jump: -1 [2 Str, -3 ACP] Knowledge (Nature): 10 [0 Int, 6 Ranks (6 Druid), 2 Synergy (Survival), 2 Nature Sense] Move Silently: -3 [0 Dex,-3 ACP] Ride: 8 [0 Dex, 6 Ranks (6 Druid), 2 Synergy (Handle Animal)] Search: 0 [0 Int] Sense Motive: 4 [4 Wis] Spot: 4 [4 Wis] Survival: 12 [4 Wis, 6Ranks (6 Druid),2 Nature Sense] +2 Synergy(Knowledge Nature) in aboveground natural environments Swim: -4 [2 Str, -6 ACP] Prefight Actions Bring Mane. Give him something to eat. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Dragonhide Breastplate [30 lbs][700 gp]+5AC MAXDEX3 ACP 3 Darkwood Heavy Shield [5 lbs][257 gp] +2AC 0 ACP Darkwood Short Spear [1.5 lbs][331 gp] Darkwood Club [1.5 lbs][330 gp] Sling [0 lbs][0 gp] Bullet Pouch [0.5 lbs][1 gp] with 10 Sling Bullets [0.5 lbs each = 5lbs][0.01 gp each = 0.1 gp] Spell Component Pouch[2 lbs][5 gp] Mistletoe and Holly[0 lbs][0 gp] Expendable Items 4 Scroll of EntangleScribed [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 50 gp] 4 Scroll of Cure Light WoundsScribed [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 50 gp] 2 Scroll of LongstriderScribed [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp] 2 Scroll of Obscuring MistScribed [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp] 1 Scroll of Barkskin Scribed [CL 1] [0.0 lb each = 0 lbs][75 gp each = 75 gp] 1 Scroll of Heat Metal Scribed [CL 1] [0.0 lb each = 0 lbs][75 gp each = 75 gp] 1 Scroll of Summon Swarm Scribed [CL 1] [0.0 lb each = 0 lbs][75 gp each = 75 gp] 1 Scroll of Flaming Sphere Scribed [CL 1] [0.0 lb each = 0 lbs][75 gp each = 75 gp] Max total (32 x 50): 450 gp Equipment at Home 90 Sling Bullets [0.5 lbs each = 45lbs][0.01 gp each = 0.9 gp] Whistle for Animal Training[50gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Mane, Animal Companion Gender and Race: Male (Maned) Wolf Size and Type: Medium Animal Height and Weight: ?? ?? Age: 3 Alignment: True Neutral ECL: Animal 4 HD Attributes STR 14 (+2) [11 Base, +2 Racial, +1 Druid3] DEX 16 (+3) [11 Base, +4 Racial, +1 Druid3] CON 15 (+2) [11 Base, +4 Racial] INT 02 (-4) [10 Base, -8 Racial] WIS 12 (+1) [10 Base, +2 Racial] CHA 06 (-2) [10 Base, -4 Racial] Miscellaneous Statistics Hit Points: 26 [4 HD] [ 18 (4.5 Animal x 4) + (4 HD x 2 Con)] Armor Class (Normal): 17 [10 Base, 3 Dex, 4 Natural(2 Wolf, 2 Druid3)] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 14 [10 Base, 4 Natural(2 Wolf, 2 Druid3)] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [3 Animal] Grapple: +5 [3 BAB, 2 Str] Speed (Land): 50 ft [50 Base] Weight Carried: 0.0 lbs, Light encumbrance [0-87 (Light), 88-175 (Medium), 176-262 (Heavy)] Saves Fortitude: 6 [2 Con, 4 Animal] Reflex: 7 [3 Dex, 4 Animal] Will: 2 [1 Wis, 1 Animal] Melee Attacks Bite +6, 1d6+3, (20/x?), (Bludgeoning, Piercing and Slashing) [2 Str, 3 BAB, 1 Weapon Focus] followup-Trip(ex): +2 Special Attacks and Abilities Trip(ex) Low-light vision Scent Tricks Total: 8 [2 Bonus, 6 (2 INT *3)] Bonus: Attack Bonus: Down Feats TrackWolf Weapon Focus(Bite)Wolf Combat ReflexesWolf3 Skills Languages: N/A Total Skill Points: 7 [7 Animal] Armor Check Penalty: 0 Balance: 3 [3 Dex] Climb: 2 [2 Str] Hide: 3 [3 Dex] Jump: 2 [2 Str, 8 Speed] Listen: 3 [1 Wis, 2 Ranks (2 Animal)] Move Silently: 4 [3 Dex, 1 Ranks (1 Animal)] Spot: 3 [1 Wis, 2 Ranks (2 Animal )] Survival: 3 [1 Wis, 2 Ranks (2 Animal)]+4 racial bonus on Survival checks when tracking by scent. Swim: 2 [2 Str] Equipment Worn and Carried N/A |
| #1251eamaneAug 25, 2007 15:26:51 | Gwerdan "Twofist" Grummler (whitebaron) vs. Kargoth Dal'Gorash (namfrawd) Gwerdan "Twofist" Grummler (Half-Giant, Psychic Warrior 1/Monk 1) Gwerdan "Twofist" Grummler Gender and Race: Male Half-Giant Size and Type: Medium Giant (Psionic) Height and Weight: 7'5" 320 lbs Age: 44 (Adult) Alignment: Lawful Neutral ECL: 3 = Level Adjustment 1 / Psychic Warrior 1 / Monk 1 Experience: 3200 / 6000 Attributes STR 18 (+4) [10 pts] [16 Base, +2 Racial] DEX 12 (+1) [06 pts] [14 Base, -2 Racial] CON 16 (+3) [06 pts] [14 Base, +2 Racial] INT 12 (+1) [04 pts] [12 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 08 (-1) [00 pts] [10 Base] Miscellaneous Statistics Hit Points: 18 [2 HD] [8 (Psychic Warrior) + 4.5 (Monk 1) + 6 (2 HD x 3 Con)] Armor Class (Normal): 14 [10 Base, 1 Dex, 3 Wisdom] Armor Class (Touch): 14 [10 Base, 1 Dex, 3 Wisdom] Armor Class (Flat-Footed): 13 [10 Base, 3 Wisdom] Initiative: +1 [1 Dex] Base Attack Bonus: +0 [0 Psychic Warrior1 0 Monk1 ] Grapple: +12 [0 BAB, 4 Str, 4 Size(half-giant), 4 Improved Grapple] Speed (Land): 30 ft [30 Base]+15ft while skating Weight Carried: 34.25 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: 7 [3 Con, 2 Monk, 2 Psychic Warrior] Reflex: 3 [1 Dex, 2 Monk, 0 Psychic Warrior] -1 when expanded Will: 5 [3 Wis, 2 Monk, 0 Psychic Warrior] Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Melee Attacks MWK Greatsword, large: +5, 3d6+6, (19-20/x2), (slashing) [4 Str, 0 BAB]+5,4d6+7 when expanded Unarmed Strike: +4, 1d6+4, (20/x2), (bludgeoning) [4 Str, 0 BAB]+4,1d8+5 when expanded Flurry of Blows: +2/+2, 1d6+4, (20/x2), (bludgeoning) [4 Str, 0 BAB]+2/+2,1d8+5 when expanded Ranged Attacks MWK Composite Longbow, large: +1, 2d6, (20/x3), Range 110 ft, (piercing) [1 Dex, 0 BAB] +0,3d6 when expanded Special Attacks & Abilities Fire Acclimated (see saves) Flurry of Blows (Ex, see melee attacks) Naturally Psionic (see powers section) Powerful Build (one size larger for opposed checks if advantageous, also for being affected by special attacks based on size, weapon size) Psi-Like-Ability: Stomp, 1/day, DC9 Lowlight-Vision Powers Readied Level 1 [DC 14] Grip of Iron Power Points Available Per Fight: 1 [3 Total Power Points / 3, rounded up] Total Power Points: 3 [0 Psychic Warrior, 1 Wis, 2 Racial] Manifester Level: 1 Feats RunLvl 1 Psionic WeaponPsychic Warrior 1 Improved GrappleMonk 1 Improved Unarmed StrikeMonk 1 Skills Total Skill Points: 17 [12 Psychic Warrior1, 5 Monk1] Languages: Common, Giant [1 Int] Armor Check Penalty: 0 Balance: 1 [1 Dex, 0 Ranks] Climb: 4 [4 Str, 0 Ranks] Concentration: 6 [3 Con, 3 Ranks (1 Psychic Warrior, 2 Monk)] Hide: 1 [1 Dex, 0 Ranks] Jump: 9 [4 Str, 5 Ranks (4 Psychic Warrior, 1 Monk)]+4 while skating, 4+ after running start (run feat) Knowledge (Psionics): 2 [1 Int, 1 Ranks (1 Psychic Warrior)] Listen: 3 [3 Wis, 0 Ranks] Move Silently: 1 [1 Dex, 0 Ranks] Profession (Bookkeeping): 10 [3 Wis, 5 Ranks (4 Psychic Warrior, 1 Monk), 2 tools(circumstance)] Psicraft: 2 [1 Int, 1 Ranks (2cc Psychic Warrior)] Spot: 3 [3 Wis, 0 Ranks] Tumble: 4 [1 Dex, 1 Ranks (Monk), 2 Synergy (Jump)] Prefight Actions Gain psionic focus. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] MWK Composite Longbow, large[6 lbs][500 gp] MWK Greatsword, large[16 lbs][400 gp] 40 Arrows, large [0.30 lb each = 12 lbs] [0.1 gp each = 4 gp] 1 Dorje of Inertial Armor [ML 1][50 charges] [0.25 lbs][750 gp] Expendable Items 3 Powerstone of Force Screen [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Powerstone of Skate[ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 2 Powerstone of Expansion [ML 3] [0.0 lb each = 0 lbs][150 gp each = 300 gp] Max total (ECL2 x 50): 32 x 50gp = 450gp Equipment at Home 1 Bookkeeping Tools, Mwk [1 lbs][50 gp] 60 Arrows, large [0.30 lb each = 18 lbs] [0.1 gp each = 6 gp] 840 gp [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] Miscellaneous Information |
| #1252whitebaronAug 25, 2007 15:53:58 | Marcos Dal'Gorash Marcos Dal'Gorash Gender and Race: Male Human Size and Type: Medium Humanoid(Human) Height and Weight: 5'8" 165 lbs Age: 23 Alignment: Chaotic Neutral ECL: 3 wizard(Necromancer) Experience: 3200/6000 Attributes STR 08 (-1) [00 pts] [08 Base] DEX 12 (+1) [04 pts] [12 Base] CON 16 (+3) [10 pts] [16 Base] INT 18 (+4) [16 pts] [18 Base] WIS 14 (+2) [6 pts] [14 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 18 [3 HD] [4 (wzd) + (2.5 (wzd) x 2) + (3 HD x 3 Con)] Armor Class (Normal): 11 [10 Base, 1 Dex] Armor Class (Touch): 11 [10 Base, 1 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +1 [1 Dex] Base Attack Bonus: +1 [1 (wizard)] Grapple: +0 [1 BAB, -1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 18 lbs, Light encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: 4 [3 Con, 1 (wizard)] Reflex: 2 [1 Dex, 1 (wizard)] Will: 5 [2 Wis, 3 (Wizard)] Melee Attacks Touch Attack, 0[-1 Str, 1 BAB] Scythe, -4; 2d4-1 (x4)[-1 Str, 1 BAB, -4 not profecient] Ranged Attacks Ranged Touch Attack +2[1 Dex, 1 BAB] Light Crossbow +2; 1d8 (19-20/x2)(80 ft)[1 Dex, 1 BAB] Arcane Spells Readied Cantrips [DC 14(17 necro)] Dancing Lights, Light x2, Ghost Sound* Level 1 [DC 15(18 necro)] Ray of Enfeeblement*x2, Expedious Retreat, Color Spray Level 2 [DC 16(19 necro)] Blindness/ Deafness* x2, False Life* [*=Necromancy Spell] Spell Levels Available Per Fight: (?? Cantrips) [4 Total Spell Levels / 3, rounded up] Total Spell Levels: 10 [(4 x 1), (3 x 2)] Arcane Spell Failure: 0% [] Caster Level: 3 Feats Spell Focus- NecromancyLvl 1 Greater Spell Focus- NecromancyLvl 3 Scribe Scrollwizard 1 (Optional Description) RunHuman 1 (Optional Description) Skills Total Skill Points: 42 [42 (wizard)] Languages: Human, Infernal, draconic, Elven, Dwarven [human Racial, 4 Int, 0 Speak Language] Armor Check Penalty: -? [? Armor, ? Shield, etc] Concentration: 9 [3 Con, 6 Ranks (6 (wizard)] Craft (basket weaving): 10 [4 Int, 6 Ranks (6 (wizard)] Hide: 1 [1 Dex] Knowledge (Arcana): 10 [4 Int, 6 Ranks (6 (wizard)] Knowledge (History): 10 [4 Int, 6 Ranks (6 (wizard)] Knowledge (Local): 10 [4 Int, 6 Ranks (6 (wizard)] Knowledge (The Planes): 10 [4 Int, 6 Ranks (6 (wizard)] Listen: 2 [2 Wis] Move Silently: 1 [1 Dex] Spellcraft: 10 [4 Int, 6 Ranks (6 (wizard)] Spot: 2 [2 Wis] Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] scythe [10 lbs][18 gp] light crossbow [4 lbs][35 gp] 40 Bolts [0.1 lb each = 4 lbs] [0.1 gp each = 4 gp] Expendable Items Max total (32 x 50): 450 gp [u]Results[/u] Wizard's Spellbook Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Touch of Fatigue Level 1: Animate Rope, Grease, Cause Fear, chill Touch, Ray of Enfeeblement, Expedious Retreat, Color Spray, Reduce Person, Mount Level 2: False Life, Blindness/Deafness Total Pages Available: 72 Total Pages Used: 28 [(15 Cantrips), (9 x 1), (2 x 2)] |
| #1253rauulAug 26, 2007 10:57:39 | Pander Skunk-eye vs Random Denthian Monster in the Cavern Pander Skunk-eye Pander Skunk-eye |
| #1254rauulAug 26, 2007 11:23:58 | Krusk vs. Alacrity In the Arena Krusk Krusk |
| #1255rauulAug 26, 2007 11:33:04 | Yakov vs. Inzin Dar'ath In the Plains Yakov
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| #1256templer10Aug 26, 2007 13:05:07 | Archdevil Asran Archdevil Asran Male Half-Fiend [Human base] Medium Outsider (Extraplanar) Lawful Evil Ranger 2/Fighter 4/Blackguard 1 (LA +4) [ECL 11] XP/TNL: 60,697/66,000 [15,500 start + 26,697 fights + 18,500 quests] Height 7’2’’, Weight 204 lbs, Age 259 (Ageless) Fiend of the [thread=501159]EAST HABARI TRADE COMPANY[/thread] Deity: None. (Formerly served Mephistopheles, Lord of Cania) Activities this week: Fighting in the arena and making 253 gp torturing prisoners of the EHTC. Current 3-Fight-Cycle Information Fight 1 Time Between Fights: hrs Ongoing Effects: Items Used: Spells/PP Used: x/day Abilities Used: Free Activity: |
| #1257zevoxAug 26, 2007 20:31:36 | Gakhnalak Strongjaw, Orc Barbarian/Battle Sorcerer/Orc Paragon/Dragon Disciple Ready for August 15 [Fight 2] - Craft (stone sculptures) for 132 gp [size=3]Gakhnalak Strongjaw[/size] "There is no force in the world mightier than an angry orc!" Gender and Race: Male Orc Size and Type: Medium Humanoid (Orc) Height and Weight: 6'9", 426 lbs. Age: 17 years (Adult) Alignment: Chaotic Neutral ECL: Barbarian 1/Battle Sorcerer 1/Orc Paragon 3/Brass Dragon Disciple 1 [ECL 6] Experience: 16,225/21,000 Guild: The Warfare Alliance ([thread=517715]WAR[/thread]) ![]() Attributes STR 23 (+6) [10 pts] [16 Base, +4 Racial, +2 OPa3, +1 lvl4] (Rage: +4) DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] (Rage: +4) INT 13 (+1) [08 pts] [15 Base, -2 Racial] WIS 06 (-2) [00 pts] [08 Base, -2 Racial] CHA 12 (+1) [06 pts] [14 Base, -2 Racial] Miscellaneous Statistics Hit Points: 51 [6 HD] [12 (Bbn 1) + (4.5 * 1 Battle Sor) + (5.5 * 3 OPa) + (6.5 * 1 DD) + (6 HD x 2 Con)] (Rage: +12) Armor Class: 19, Touch 12, Flat 17 [10 Base, 2 Dex, 6 Armor, 1 Natural] (Rage: -2, +1 w/ buckler) Initiative: +2 [2 Dex] Base Attack Bonus: +4 [+1 Bbn1, +3 OPa3] Grapple: +10 [4 BAB, 6 Str] (Rage: +2) Speed (Land): 40 ft [30 Base, 10 Bbn] Weight Carried: 136.0 lbs, light encumbrance [0-200 (Light), 201-400 (Medium), 401-600 (Heavy)] Saves Fortitude: +9 [2 Con, 2 Bbn1, 0 Sor1, 3 OPa3, 2 DD1] (Rage: +2) Reflex: +3 [2 Dex, 0 Bbn1, 0 Sor1, 1 OPa3, 0 DD1] Will: +3 [-2 Wis, 0 Bbn1, 2 Sor1, 1 OPa3, 2 DD1] (Rage: +2 morale) Melee Attacks Heavy FlailMa, +11, 1d10+9 (19-20/x2), Bludgeoning [6 Str, 4 BAB, 1 Enhancement] (Trip modifier: +10) Armor SpikesMa, Silver +11, 1d6+5 (20/x2), Piercing [6 Str, 4 BAB, 1 Enhancement] GuisarmeMa, Cold Iron +11, 2d4+9 (20/x3), Slashing [6 Str, 4 BAB, 1 Enhancement] (Trip modifier: +10) (Rage: +2 to hit, +2 or +3 to damage) (Elf Slayer: +2 damage vs. elves) Ranged Attacks Composite [+5] Longbow +7, 1d8+5 (20/x3), Range 110 ft, Piercing [2 Dex, 4 BAB, 1 Enhancement] Javelin +6, 1d6+6 (20/x2), Range 30 ft, Piercing (Rage: +2 to damage) [2 Dex, 4 BAB] (Elf Slayer: +2 damage vs. elves) Special Attacks & Abilities Rage 1/day: 7 rounds, +4 Str, +4 Con, +2 Will, -2 AC, cannot use spells, scrolls, Hide/MS, or Combat Expertise Arcane Spells Known Cantrips [DC 11] Read Magic, Mending, Light Level 1 [DC 12] True Strike Spell Levels Available Per Fight: 2 (4 Cantrips) [4 Total Spell Levels / 3, rounded up: (4 x 0), ([3+1] x 1)] Arcane Spell Failure: 0% [Battle Sorcerer ignores] Caster Level: 1st Spell levels available for Fight 2: 4 [2 + (2-0)] Feats Combat ExpertiseLvl 1(Take penalty up to BAB to hit, add to AC) Improved TripLvl 3(Trip attempts do not provoke AoOs; +4 to trip check; free follow-up attack if successful) LeadershipLvl 6(Gain cohort and followers) Skills Total Skill Points: 29 [20 Bbn, 3 Sor, 9 OPa, 3 DD] Languages: Common, Orc, Giant, Draconic [2 Racial, 1 Int, 1 Speak Language] Armor Check Penalty: -1 [-1 Armor] Balance: +1 [2 Dex, 0 Ranks, -1 ACP] Climb: +5 [6 Str, 0 Ranks, -1 ACP] (+2 Rage) Concentration: +2 [2 Con, 0 Ranks] Craft (Idols): +12 [1 Int, 9 Ranks (4 Bbn, 2 OPa, 3 DD), 2 Tool] (Income: 132 gp) Hide: +1 [2 Dex, 0 Ranks, -1 ACP] Jump: +7 [6 Str, 2 Ranks (2 Bbn), -1 ACP] (+2 Rage) Knowledge (Arcana): +9 [1 Int, 8 Ranks (4 BbnCC, 3 Sor, 6 OPaCC)] Listen: +2 [-2 Wis, 4 Ranks (4 Bbn)] Move Silently: +1 [2 Dex, 0 Ranks, -1 ACP] Spot: +3 [-2 Wis, 5 Ranks (4 Bbn, 1 OPa)] Speak Language: N/A [1 Rank (2 BbnCC)] Conditional Modifiers Enlarged Armor Class: 17, Touch 10, Flat 16 [10 Base, -1 Size, 1 Dex, 6 Armor, 1 Natural] (Rage: -2, +1 w/ buckler) Initiative: +1 [1 Dex] Grapple: +15 [4 BAB, 7 Str, 4 Size] (Rage: +2) Reflex: +2 [1 Dex, 0 Bbn1, 0 Sor1, 1 OPa2, 0 DD 1] Melee Attacks Heavy FlailMa, +11, 2d8+10 (19-20/x2), Bludgeoning [7 Str, -1 Size, 4 BAB, 1 Enhancement] (Trip modifier: +15) Armor SpikesMa, Silver +11, 1d8+6 (20/x2), Piercing [7 Str, -1 Size, 4 BAB, 1 Enhancement] GuisarmeMa, Cold Iron +11, 2d6+10 (20/x3), Slashing [7 Str, -1 Size, 4 BAB, 1 Enhancement] (Trip modifier: +15) (Rage: +2 to hit, +2 or +3 to damage) (Elf Slayer: +2 damage vs. elves) Ranged Attacks Composite Longbow [+5] +5, 2d6+5 (20/x3), Range 110 ft, Piercing [1 Dex, -1 Size, 4 BAB, 1 Enhancement] Javelin +4, 1d6+7 (20/x2), Range 30 ft, Piercing (Rage: +2 to damage) [1 Dex, -1 Size, 4 BAB] (Elf Slayer: +2 damage vs. elves) Balance: +0 [1 Dex, 0 Ranks, -1 ACP] Climb: +6 [7 Str, 0 Ranks, -1 ACP] (+2 Rage) Hide: -4 [1 Dex, 0 Ranks, -1 ACP, -4 Size] Jump: +8 [7 Str, 2 Ranks (2 Bbn), -1 ACP, etc] (+2 Rage) Move Silently: +0 [1 Dex, 0 Ranks, -1 ACP] |
| #1258zevoxAug 26, 2007 22:14:16 | Setup can be found [post=13560886]here[/post]. The Fight! Conventions The conventions for this fight are as follows. Liara will be in red. Gak will be in blue. His cohort will act on his turn. All rolls can be found here. Placement Liara starts in box 1, space 3,62, holding her dorje of vigor. Gak starts in box 4, space 2,2, holding his scroll of shield. His cohort is in space 1,2, holding her shield. Initiative Gak rolls an 18 and will go first. Liara rolls a 17 and will go second. Rounds 1-3 Gak and Blurg move out. Gak casts shield and draws his bow. Both move out, Gak readying a shot on sight of Liara's mount, and Blurg readying doom on Liara. Liara moves out while casting Bull's Strength, Shield of Faith, and using and stowing her vigor dorje. On round three her mount takes flight, circling about to get to max height, and in so doing becomes visible to Gak over the buildings. His arrow falls far short of the Hippogriff, though. Blurg's doom spell is more effective, though, cursing Liara. (Attack [7]+7-2=12 vs mounted combat [14]+11=25, Liara will [1!]+7=8 vs DC 16 Doom.) Gak: 51/51 hp; AC 23; 4/4 SLs; (11,21); Shield (ends 22) - Blurg: 26/26 hp; AC 19; 6/7 SLs; (10,21) Liara: 52/42 hp; AC 19; 4/7 SLs; 2/2 pp; (22,39,10); Bull's Strength (ends 41), Shield of Faith (ends 42), Vigor (ends 23), Doom (ends 43) - Lance: 25/25 hp; AC 19; (same as Liara) Round 4 Gak, seeing Liara high above his cohort's Command range (short range MWB - how did you expect to get her with a 35' range spell in this map under those conditions?), takes a shot with his bow and misses, then draws a scroll of reduce person. Blurg moves and casts spiritual weapon at the Hippogriff, and the weapon it summons strikes it in the side. (Gak shot [15]+7-2=20 vs AC 19, mounted combat [13]+11=24, spiritual weapon [18]+7=25 vs AC 19, damage [6]+1=7.) Liara flies away from the pair, getting out of the spriritual weapon's range, and draws and uses her shield wand. Gak: 51/51 hp; AC 23; 4/4 SLs; (11,21); Shield (ends 22) - Blurg: 26/26 hp; AC 19; 5/7 SLs; (14,21); Spiritual Weapon (ends 8) Liara: 52/42 hp; AC 23; 4/7 SLs; 2/2 pp; (59,40,10); Bull's Strength (ends 41), Shield of Faith (ends 42), Vigor (ends 23), Doom (ends 43), Shield (ends 24) - Lance: 18/25 hp; AC 19; (same as Liara) Rounds 5-8 Gak drops his bow and casts reduce person from his scroll. Blurg casts divine favor from memory and vainly chases Liara while drawing her crossbow. Gak then grabs his bow back up and fires, but misses, and Blurg does likewise with her crossbow. They continue like this for a couple of rounds, with Gak managing only one lucky hit. (Gak shots [8]+9-4=13 and [6]+9-4=11 and [18]+9-4=23 vs AC 19, Blurg shots [15]+4-6=13 and [9]+4-6=7 and [1!]+4-6=-1 vs AC 19, mounted combat round 8 [10]+11=21, damage [5]+5=10.) Liara draws and uses her powerstones of thicken skin, offensive precognition, and defensive precognition while her mount circles the area in the air. She then draws her lance and stows her shield wand. Gak: 51/51 hp; AC 25; 4/4 SLs; (11,21); Shield (ends 22), Reduce Person (ends 26) - Blurg: 26/26 hp; AC 19; 4/7 SLs; (18,22); Divine Favor (ends 15) Liara: 52/42 hp; AC 24; 4/7 SLs; 2/2 pp; (59,40,10); Bull's Strength (ends 41), Shield of Faith (ends 42), Vigor (ends 23), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27) - Lance: 8/25 hp; AC 19; (same as Liara) Rounds 9-10 Gak and Blurg fire, and Gak lands another lucky shot in Liara's mount. Blurg subsequently sinks a crossbow bolt into it as well, and the wounded Hippogriff falls from the sky, (Gak shots [15]+9-4=20 and [16]+9=25 vs AC 19, Blurg [8]+4-6=6 and [16]+4=20 vs AC 19, mounted combat round 9 [5]+11=16 and round 10 [16]+11=27, Gak damage [2]+5=7 and Blurg damage [7]+1=8.) Liara flies back towards Gak and Blurg while drawing her wand of CLW and using it on her mount. She is surprised though when a crossbow bolt slips past her guard a moment later and sends her and her mount tumbling to the ground! She stands and stows her CLW wandl. (CLW [5]+1=6, falling damage to Lance [15], Liara soft fall [5]+11=16 vs DC 15, falling damage [15].) Gak: 51/51 hp; AC 25; 4/4 SLs; (11,21); Shield (ends 22), Reduce Person (ends 26) - Blurg: 26/26 hp; AC 19; 4/7 SLs; (18,22); Divine Favor (ends 15) Liara: 37/42 hp; AC 25; 4/7 SLs; 2/2 pp; (28,22); Bull's Strength (ends 41), Shield of Faith (ends 42), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27) - Lance: Dead/25 hp; AC 19; (same as Liara) Round 11 Gak dismisses his reduce person spell and closes with Liara while drawing his flail and dropping his bow. Blurg casts hold person on Liara, and the Priestess stiffens, held the Orcess' magic! (Will [5]+7-2+1=11 vs DC 17 Hold person.) Liara struggles to free herself from the parlyzing magic, and gasps as she just manages to overcome it. (Will [12]+7-2+1=18 vs DC 17.) Gak: 51/51 hp; AC 23; 4/4 SLs; (19,21); Shield (ends 22) - Blurg: 26/26 hp; AC 19; 4/7 SLs; (22,22); Divine Favor (ends 15) Liara: 37/42 hp; AC 25; 4/7 SLs; 2/2 pp; (28,22); Bull's Strength (ends 41), Shield of Faith (ends 42), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27) Round 12 Gak rages and charges Liara, evading a lance strike as he does and slinging his flail about her legs. However, he fails to pull her down as he intends. Fortunately, Liara also fails to move him when she counters. Blur also drops her crossbow and moves in while drawing her morningstar. (Liara AoO [7]+10+2-2+1=18 vs AC 19, Gak raging charge [10]+15=25 vs touch AC 15, raging trip [6]+12=18 vs Liara [15]+6-2=19, counter-trip [13]+6=19 vs Gak [14]+8=22.) Liara steps away from Gak and casts spiritual weapon on Blurg, and it strikes true. (Attack [20!]+6=26 vs AC 19, confirm [5]+6=11 vs AC 19, damage [4]+1=5.) Gak: 63/63 hp; AC 21; 4/4 SLs; (27,21); Shield (ends 22), Rage (ends 19) - Blurg: 21/26 hp; AC 19; 4/7 SLs; (28,25); Divine Favor (ends 15) Liara: 37/42 hp; AC 25; 4/7 SLs; 2/2 pp; (28,23); Bull's Strength (ends 41), Shield of Faith (ends 42), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27), Spiritual Weapon (ends 16) Round 13 Gak steps after Liara and swings at her, but misses! Blurg steps into melee as well, but misses. (Gak touch [1!]+13=14 vs touch AC 15, Blurg flank strike [13]+9=22 vs AC 25.) Liara's spiritual weapon strikes at Blurg, digging into her, while she draws and uses her vigor dorje. (Attack [14]=6=20 vs AC 19, damage [8]+1=9.) Gak: 63/63 hp; AC 21; 4/4 SLs; (28,22); Shield (ends 22), Rage (ends 19) - Blurg: 12/26 hp; AC 19; 4/7 SLs; (28,24); Divine Favor (ends 15) Liara: 47/42 hp; AC 25; 4/7 SLs; 2/2 pp; (28,23); Bull's Strength (ends 41), Shield of Faith (ends 42), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27), Spiritual Weapon (ends 16), Vigor (ends 33) Round 14 Gak strikes at Liara from flanking and sends her crashing to the ground, the slams his flail into her with a powerful follow-up blow. Blurg draws her healing wand and uses it close some of her wounds. (Gak attack [16]+15=31 vs touch AC 15, trip [8]+12=20 vs Liara [2]+6=8, follow-up [15]+15=30 vs AC 21, damage [6]+12=18, Blurg CLW [7]+1=8.) Liara discards her lance and draws and uses her wand of ray of enfeeblement, weakening Gak while her spiritual weapon continues to bite into Blurg. (Spiritual weapon [13]+6=19 vs AC 19, damage [8]+1=9, ranged touch [13]+6-4=15 vs touch AC 10, str damage [5]+1=6.) Gak: 63/63 hp; AC 21; 4/4 SLs; (28,22); Shield (ends 22), Rage (ends 19), RoE (-6str, ends 24) - Blurg: 11/26 hp; AC 19; 4/7 SLs; (28,24); Divine Favor (ends 15) Liara: 29/42 hp; AC 25; 4/7 SLs; 2/2 pp; (28,23); Bull's Strength (ends 41), Shield of Faith (ends 42), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27), Spiritual Weapon (ends 16) Round 15 Gak, thanks to his lessened strength, misses his strike, and Blurg continues to heal herself. (Gak attack [3]+12=15 vs AC 21, Blurg CLW [2]+1=3.) Liara takes total defense and rises, evading both strokes from her foes as she does. Her spiritual weapon makes its final strike and wounds Blurg. (Attacks [2]+12=14 and [2]+9=11 vs AC 25, Spiritual Weapon [19]+6=25 vs AC 19, damage [5]+1=6.) Gak: 63/63 hp; AC 21; 4/4 SLs; (28,22); Shield (ends 22), Rage (ends 19), RoE (-6str, ends 24) - Blurg: 8/26 hp; AC 19; 4/7 SLs; (28,24); Divine Favor (ends 15) Liara: 29/42 hp; AC 25; 4/7 SLs; 2/2 pp; (28,23); Bull's Strength (ends 41), Shield of Faith (ends 42), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27), Spiritual Weapon (ends 16) Round 16 Gak swings at Liara, trying to trip her, but misses. Blurg continues to heal herself. (Gak touch [5]+12=17 vs AC 19, Blurg CLW [3]+1=4.) Liara uses her vigor dorje and stows it, drawing attacks from Gak and Blurg. Gak trips her but misses with the follow-up, and Blurg drives a blow into her as well. (AoOs Gak [7]+12=19 vs touch AC 15, trip [6]+9=15 vs Liara [8]+6-2=12, follow-up [3]+12=15 vs AC 21, Blurg attack [18]+9=27 vs AC 25, damage [2]+3=5.) Gak: 63/63 hp; AC 21; 4/4 SLs; (28,22); Shield (ends 22), Rage (ends 19), RoE (-6str, ends 24) - Blurg: 16/26 hp; AC 19; 4/7 SLs; (28,24) Liara: 34/42 hp; AC 25; 4/7 SLs; 2/2 pp; (28,23); Bull's Strength (ends 41), Shield of Faith (ends 42), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27), Vigor (ends 36) Round 17 Gak swings at Liara, but misses. Blurg heals herself. (Attack [7]+12=19 vs AC 21, CLW [2]+1=3.) Liara takes total defense and rises, but even her care doesn't prevent the powerful strokes that follow from staggering her with their might. (AoOs Gak/Blurg [15]+12=27 and [18]+9=27 vs AC 25, damage [10]+7=17 and [2]+3=5.) Gak: 63/63 hp; AC 21; 4/4 SLs; (28,22); Shield (ends 22), Rage (ends 19), RoE (-6str, ends 24) - Blurg: 19/26 hp; AC 19; 4/7 SLs; (28,24) Liara: 12/42 hp; AC 25; 4/7 SLs; 2/2 pp; (28,23); Bull's Strength (ends 41), Shield of Faith (ends 42), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27) Round 18 Gak swings to trip Liara up again, and succeeds, even landing a bad blow on her afterward. (Gak touch [16]+12=28 vs AC 19, trip [16]+9=25 vs Liara [14]+6-2=18, follow-up [15]+12=27 vs AC 25, damage [1]+7=8, CLW [2]+1=3.) Liara draws and uses her dorje of vigor again. Gak: 63/63 hp; AC 21; 4/4 SLs; (28,22); Shield (ends 22), Rage (ends 19), RoE (-6str, ends 24) - Blurg: 22/26 hp; AC 19; 4/7 SLs; (28,24) Liara: 14/42 hp; AC 25; 4/7 SLs; 2/2 pp; (28,23); Bull's Strength (ends 41), Shield of Faith (ends 42), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27), Vigor (ends 38) Round 19 Gak's rage wears off, leaving him fatigued. He and Blurg strike, and Blurg finally proves herself, splitting Liara's skull. (Gak & Blurg attack [1!]+9=10 and [20!]+9=29 vs AC 21, confirm [18]+9=27 vs AC 21, crit damage [7]+[6]+6=19.) Gak: 63/63 hp; AC 21; 4/4 SLs; (28,22); Shield (ends 22), Rage (ends 19), RoE (-6str, ends 24) - Blurg: 22/26 hp; AC 19; 4/7 SLs; (28,24) Liara: -5/42 hp; AC 25; 4/7 SLs; 2/2 pp; (28,23); Bull's Strength (ends 41), Shield of Faith (ends 42), Doom (ends 43), Shield (ends 24), Thicken Skin (long), Offensive Precognition (ends 26), Defensive Precognition (ends 27), Vigor (ends 38) |
| #1259ErithmuAug 27, 2007 11:07:52 | Diana
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| #1260TelinArthoAug 27, 2007 14:05:59 | Valen Sky Valen Sky "I'd rather be lucky than good." Gender and Race: Male Human Size and Type: Medium Humanoid (Human, psionic) Height and Weight: 5'6' 140lbs [post=10185774][changed from 150 lbs][/post] Age: 21 years old Alignment: Neutral Good ECL: Ranger 2/Psion (Egoist) 4/Slayer 4/Shadow Dancer 1 (ECL 11) Experience: 57961/66000 Skill Packages Enabled [post=6466576]Scout (Attack)[/post] /w 2 rounds (+10 Kn: Geography) [post=6466576]Ambush (Attack)[/post] Attributes STR 18 (+4) [06 pts] [14 Base, 4 Enhancement] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 20 (+5) [10 pts] [16 Base, 2 Level, 2 Enhancement] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 67 [9 HD] [8 Ranger + (4.5 Ranger) + (4.5 Slayer x 4) + (2.5 Psion x 4) + (4.5 Shadow Dancer x 1) + (11 HD x 2 Con)] Armor Class (Normal): 20 (+1 Dodge, +4-5 Force Screen, +4 Mobility, +2 Animal Aff.-Dex, +1 Haste) [10 Base, 3 Dex, 4 Armor, 2 Enhancement, 1 Deflection] Armor Class (Touch): 14 (+1 Dodge, +4 Mobility, +2 Animal Affinity-Dex) [10 Base, 3 Dex, 1 Deflection] Armor Class (Flat-Footed): 17 (+4 Force Screen) [10 Base, 4 Armor,2 Enhancement, 1 Deflection] Initiative: +3 [3 Dex] Base Attack Bonus: +8 [2 (Ranger 2),2 (Psion 4), 4 (Slayer 4), 0 (Shadow Dancer 0)] Grapple: +12 [8 BAB, 4 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 57.6 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +9 [2 Con, 3 Ranger, 1 Psion, 1 Slayer, 2 Enhancement] Reflex: +12 [3 Dex, 3 Ranger, 1 Psion, 1 Slayer, 2 Shadow Dancer, 2 Enhancement] Will: +11 (+2 when Psicrystal is within 1 mile, +4 competance vs compulsions/mind-affecting) [1 Wis, 0 Ranger, 4 Psion, 4 Slayer, 2 Enhancement] Melee Attacks (+2 Damage vs Elves,+4 vs Human (Psionic), +1-2 to hit (Off. Precog.), +2-3 Damage (Off. Presc.), +1 to hit Haste) +1 Suppression Adamantine Greatsword +13/+8, 2d6+7, (19-20/x2), slashing (Ignores Hardness up to 20, Targeted Dispel on hit 1d20+ML+5) [4 Str, 8 BAB, 1 Enhancement] [mwk] Armor Spikes +13/+8, 1d6+4, (20/x2), piercing [4 Str, 8 BAB, 1 Enhancement] Secondary Weapons Cold Iron Spear +12/+7, 1d8+6, (20/x3), piercing [4 Str, 8 BAB] Quarterstaff (Two-handed) +12/+7, 1d6+6 (20/x2), bludgeoning [4 Str, 8 BAB] [mwk] Cold Iron Dagger +13/+8, 1d4+4, (19-20/x2), piercing [4 Str, 8 BAB, 1 Enhancement] [mwk] Alchemical Silver Dagger +13/+8, 1d4+3, (19-20/x2), piercing [4 Str, 8 BAB, 1 Enhancement] |
| #1282templer10Sep 03, 2007 12:26:09 | atemu
Atemu Gender and Race: Male Gnoll Size and Type: Medium Humanoid (Gnoll) Height and Weight: 8'6'' 378lbs Age: 23 Alignment: NE ECL 4: Gnoll 2 (La+1)/ Fighter 1 Experience: 9191/10000 Attributes STR 20 (+5) [10 pts] [16 Base, +4 Racial] DEX 16 (+3) [10 pts] [16 Base] CON 18 (+4) [10 pts] [16 Base, +2 Racial] INT 10 (+0) [4 pts] [12 Base, -2 Racial] WIS 10 (+0) [2 pts] [10 Base] CHA 06 (-2) [00 pts] [8 Base, -2 Racial] Miscellaneous Statistics Hit Points: 30 [2 HD] [8 Gnoll + (4.5 Gnoll x 1) + (5.5 Fighter x 1) + (3 HD x 4 Con)] Armor Class (Normal): 23 [10 Base, 3 Dex, 6 Armor, 3 Shield, 1 Natural] (20 when using bow) Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 20 [10 Base, 6 Armor, 3 Shield, 1 Natural] (17 when using bow) Initiative: +3 [3 Dex] Base Attack Bonus: +2 [+1 Gnoll, +1 Fighter] Grapple: +7 [2 BAB, 5 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 73.35 lbs, Light encumbrance [0-133 (Light), 134-266 (Medium), 267-400 (Heavy)] Saves Fortitude: 10 [4 Con, 3 Racial, 2 Fighter, 1 Cloak] Reflex: 4 [3 Dex, 0 Racial, 1 Cloak] Will: 1 [0 Wis, 0 Racial, 1 Cloak] Melee Attacks Masterwork Scimitar +8, 1d6+5, (18-20/x2), (Slashing) [5 Str, 2 BAB, 1 Enhancement] Masterwork Guisarme +8, 2d4+7, (20/x3), (Slashing) (10ft. reach) [5 Str, 2 BAB, 1 Enhancement] Spiked Gauntlet +7, 1d4+5, (20/x2), (Piercing) [5 Str, 2 BAB] Dagger +7, 1d4+5, (19-20/x2), (Slashing or Piercing) [5 Str, 2 BAB] Ranged Attacks Masterwork Composite (+5) longbow +6, 1d8+5, (20/x3), Range 110 ft, (Piercing) [3 Dex, 2 BAB, 1 Enhancement] Special Attacks & Abilities Darkvision out to 60 feet. Feats Quick DrawLvl 1 Point Blank ShotLvl 3 Rapid ShotFighter 1 Skills Total Skill Points: 10 [10 Gnoll, 2 fighter] Languages: Gnoll, Common [2 Racial] Armor Check Penalty: -4 [3 Armor, 1 Shield] Balance: -1 [3 Dex, -4 Penalty] Climb: 1 [5 Str, -4 Penalty] Hide: -1 [3 Dex, -4 Penalty] Move Silently: -1 [3 Dex, -4 Penalty] Jump: 6 [5 Str, 1 Ranks (1 Fighter)] Listen: 5 [0 Wis, 5 Ranks (5 Gnoll)] Ride: 4 [3 Dex, 1 Ranks (1 Fighter)] Spot: 5 [0 Wis, 5 Ranks (5 Gnoll)] Conditional Modifiers xxxxx Prefight Actions xxxxx Equipment Worn and Carried +1 Spiked Breastplate [30 lbs][1400gp] +1 Heavy Steel Shield [ lbs][1170gp] Masterwork Composite Longbow (+5) [3 lbs][900gp] Masterwork Scimitar [4 lbs][315gp] Masterwork Guisarme [12 lbs][309gp] Dagger [ lbs][2gp] Spiked Gauntlet [ lbs][5gp] Cloak of Resistance +1 [ lbs][1000gp] 2 Belt Pouchs [ lbs][2gp] 3 Tanglefoot bag [ lbs][150gp] 49 Arrows [0.15 lb each = 7.35 lbs] [0.05 gp each = 2.45 gp] Expendable Items 800/800gp 6 Potions of Cure light wounds [CL 1] [0.1 lb each = 0.6 lbs][50 gp each = 300 gp] 2 Oils of Magic Weapon [CL 2] [0.1 lb each = 0.3 lbs][100 gp each = 200 gp] 3 Potion of Shield of Faith [CL 2] [0.1 lb each = 0.3 lbs][100 gp each = 300 gp] Equipment at Home Daren Legrad's head impaled on a wooden stick. Battles Total won: 4 Total lost: 5 June 6 - Vs. Daren Legrad Location: Arena Status: Won June 13 - Vs. Vantis Dar'ath Location: Arena Status: Won June 20 - Vs. Sarai Farenze Location: Arena Status: Lost June 27 - Vs. Berri the Friendly Location: Arena Status: Won July 4 - Vs. Kathren Durrol Location: City Status: Lame Lost July 11 - Vs. Daren Legrad Location: Temple Status: Won July 18 - Vs. Daren Legrad Vs. Kathren Durrol Vs. Phacce Location: City Status: Lame Lost...last August 1 - Vs. Daren Legrad Location: Cavern Status: No comment Battle Vs. Kathren 'surrendered' |
| #1283eamaneSep 04, 2007 1:41:33 | [u]Ryer Ord Star (NiQil) vs Krusk (mucki)[/u] Ryer Ord Star (Wild Elf Battle Sorcereress 3)
Ryer Ord Star Type: Humanoid Gender: Female Race: Wild Elf Size: Medium Height: 5'0" Weight: 125 lbs Age: 150 Alignment: Chaotic Neutral Classes: [post=13416321]Battle Sorcerer 3[/post] Experience: 3,800/6,000 Attributes STR 12 (+1) [04 pts] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 14 (+2) [06 pts] INT 10 (+0) [04 pts] [12 Base - 2 Racial] WIS 10 (+0) [02 pts] CHA 16 (+3) [10 pts] Miscellaneous Statistics Hit Points: 23 [3 HD] [8 BaS + (4.5 BaS x 2) + (2 Con x 3)] Armor Class (Normal): 18 [10 Base + 4 Dex + 4 Armor] Armor Class (Touch): 14 [10 Base + 4 Dex] Armor Class (Flat-Footed): 14 [10 Base + 4 Armor] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [2 BaS] Grapple: +3 [2 BAB + 1 Str] Speed: 30 ft [30 Base] Weight Carried: 38.00 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] [u]Saves[/u] Fortitude: +3 [1 BaS + 2 Con] Reflex: +5 [1 BaS + 4 Dex] Will: +3* [3 BaS + 0 Wis] * +2 racial bonus vs enchantment spells and effects [u]Melee Attacks[/u] Masterwork Rapier: +7, 1d6+1 (18-20/x2), Piercing [2 BAB + 4 Dex + 1 Enhancement] Touch Attack: +6, damage is spell-based (x2) [2 BAB + 4 Dex] [u]Ranged Attacks[/u] Darkwood Composite Longbow: +7, 1d8+1* (x3), Piercing, Range 110 ft [2 BAB + 4 Dex + 1 Enhancement] Ranged Touch Attack: +6, damage is power-based (x2) [2 BAB + 4 Dex] * -1 damage if using silver arrows [u]Combat Abilities[/u] Immunity: Immune to sleep spells and effects [u]Spells Prepared[/u] Level 0 [DC 13]: Detect Magic, Ghost Sound, Light, Resistance Acid Splash, Dancing Lights, Mage Hand, Ray of Frost Level 1 [DC 14]: Grease, Shield, Ray of Enfeeblement, True Strike Level 2 [DC 15]: Blur, Cat's Grace, Mirror Image, Resist Energy, Rope Trick Level 3 [DC 16]: Arcane Sight, Dispel Magic, Fly, Protection From Energy Level 4 [DC 17]: Dimension Door, Enervation, Greater Invisibility Level 5 [DC 18]: Baleful Polymorph, Interposing Hand Level 6 [DC 19]: Disintegrate, Forceful Hand, Repulsion Level 7 [DC 20]: Grasping Hand Level 8 [DC 21]: Clenched Fist Level 9 [DC 22]: Crushing Hand, Time Stop Spell Levels Available Per Fight: 1 (1 used)/2 (2 used)/2 (5 Cantrips) [5 Total Spell Levels / 3, rounded up] Total Spell Levels: 5 [(5 x 1) + (0 x 2) + (0 x 3) + (0 x 4) + (0 x 5) + (0 x 6) + (0 x 7) + (0 x 8) + (0 x 9)] Caster Level: 3 Arcane Spell Failure: 0% [0 Armor] Close Spell Range: 30 ft [25 ft + 5 ft/2 levels] Medium Spell Range: 130 ft [100 ft + 10 ft/level] Long Spell Range: 520 ft [400 ft + 40 ft/level] [u]Feats[/u] Lvl 1: Improved Unarmed Strike Lvl 3: Weapon Finesse Lvl 6: Deflect Arrows Lvl 9: Snatch Arrows Lvl 12: Great Fortitude Lvl 15: Lighting Reflexes Lvl 18: Iron Will [u]Skills[/u] Balance: +4 [0 Ranks (0 BaS) + 4 Dex] Climb: +1 [0 Ranks (0 BaS) + 1 Str] Concentration: +8 [6 Ranks (6 BaS) + 2 Con] Hide: +4 [0 Ranks (0 BaS) + 4 Dex] Jump: +1 [0 Ranks (0 BaS) + 1 Str] Listen: +2 [0 Ranks (0 BaS) + 0 Wis + 2 Racial] Move Silently: +4 [0 Ranks (0 BaS) + 4 Dex] Spellcraft: +6 [6 Ranks (6 BaS) + 0 Int] Spot: +2 [0 Ranks (0 BaS) + 0 Wis + 2 Racial] Languages: Common and Elven [2 Racial] Total Skill Points: 12 [12 BaS] Armor Check Penalty: 0 [0 Armor] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] None [u]Equipment Carried[/u] 050 Alchemical Silver Arrows [07.50 lbs] 050 Arrows [07.50 lbs] 050 Cold Iron Arrows [07.50 lbs] 001 Darkwood Composite Longbow (+1 Str) [01.50 lbs] 001 Masterwork Rapier [02.00 lbs] 001 Mithral Chain Shirt [10.00 lbs] 001 Spell Component Pouch [02.00 lbs] 001 Wand of Expeditious Retreat {CL 1} (47 charges) [00.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 050 Alchemical Silver Arrows [07.50 lbs] 446 Arrows [66.90 lbs] 050 Cold Iron Arrows [07.50 lbs] [u]Arena Results[/u] Record: 00 W/02 L [post=13453116]Lost[/post] vs Kykal Aiba (Eamane) [0,300.00 XP] [0,300.00 gp] [post=13544099]Lost[/post] vs Wooly (whitebaron) [0,300.00 XP] [0,300.00 gp] [post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp] [u]Miscellaneous[/u] Abilities Battle Sorcerer Simple Weapons Battle Sorcerer Weapon (Armor Spikes) Light Armor - No ASF Spells |
| #1284TelinArthoSep 04, 2007 10:37:46 | [SBLOCK=Gaston Dar'ath]Gaston Dar'ath "Power perceived is power achieved." Race: Gray Elf Alignment: Lawful Neutral[post=10882983]1[/post] Gender: Male Psion [Kineticist] 12, ECL12 XP: 68,570/78,000 (Craft Crystal Dragons: 10+25 = 35*12 = 420gp) Current 3FC Information Fight 1 Time Between Fights: 5 hours Prebuffs/Ongoing Effects: none Items Used: none Spells or Powerpoints Used: 49pp x/day Abilities Used: 1pp Cognizance Crystal Free Activity: Craft (Crystal Dragons) +374gp |
| #1322TelinArthoSep 17, 2007 13:48:12 | Elrick Flamebrother Elrick flamebrother Ready for (September) (12), [Fight 3] Proffesion preacher 240 GP (Elrick Flamebrother) Gender and Race: (male) (Halfling) Size and Type: (small) (Humanoid) Height and Weight: (3 feet) (40 Lb) Age: (55 (middle aged) Alignment: (neutral) ECL: 10 (druid 10) Experience: (47927)/(55000) Attributes STR 08 (-1) [03 pts] [08 Base, -2 Racial, -1 Age] DEX 16 (+3) [08 pts] [15 Base, +2 Racial, -1 Age] CON 14 (+2) [08 pts] [15 Base, -1 Age] INT 10 (+0) [01 pts] [9 Base, +1 Age] WIS 23 (+6) [16 pts] [18 Base, +1 Age, +2 Advancement, +2 enchntment] CHA 09 (-1) [00 pts] [08 Base, +1 Age] Miscellaneous Statistics Hit Points: 68[10 HD] [8 (druid) + (4.5 (druid) x 9) + (2 x 10 HD)] (Conditional Modifier) Armor Class (Normal): 25 +4 Ride for cover - automade[10 Base, 3 Dex, 6 Armor, 3 Shield, 1 Size, 2 Deflection] Armor Class (Touch): 16 +4 Ride for cover - automade[10 Base, 3 Dex, 1 Size, 2 deflection] Armor Class (Flat-Footed): 21 +4 Ride for cover - automade[10 Base, 6 Armor, 2 Shield, 1 Size, 2 deflection] Initiative: +3 [3 Dex] Base Attack Bonus: +7 [7 druid] Grapple: +2 [7 BAB, -1 Str, -4 Size] Speed (Land): 15 ft [20 Base] Speed (Flight) on Grimlock only: 40 ft, good maneuverability [40 Base] Weight Carried: 24 lbs, medium encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] Saves Fortitude: +12 [3 Con, 7 (druid), 1 Racial, 1 ressistence] (+2 bear's endurance +4 against fey) Reflex: +8 [3 Dex, 3 (druid), 1 Racial, 1 ressistence] (+2 cats grace +4 against fey) Will: +15 [6 Wis, 7 (druid), 1 Racial, 1 ressistence] (+2 ow's wisdom, +2 VS fear (racial) +4 against fey) Melee Attacks (shortspear) +7/+2, 1d6-1, (20/2), (piercing) [-1 Str, +7 BAB, +1 Size] (+1 when thrown) (melee touch attack) +7, dmg as spell) [-1 Str, 7 BAB, 1 Size] Ranged Attacks (Sling) +12, 1d3-1, (20/x2), Range 50 ft, (bludgening) [3 Dex, 7 BAB, 1 Size, 1 racial] (dmg 1d6+1 with magic stone (produce flame) +12/+7, 1d6+5, (20/2), range 120 feet [3 Dex, 7 BAB, 1 Size, 1 racial] (ranged touch spells) +11, dmg as spell Range [3 Dex, 7 BAB, 1 Size] Special Attacks & Abilities Spontanous casting into SNA spell. Wild empathy Woodland stride Wild shape 4/day - small/medium/large animal 0 used in 3fc Immunity to poison Megaraptor Form - Speed Form Large size - 10/5 space/reach. Str 21, Dex 15, con 21. AC - 20 (+2 Dex, +6 natural, +3 Shield (animated) -1 Size), touch 11, flat-footed 18 Speed - 60 BaB/grapple - +7/+16 Attack - talons +11 melee (2d6+5) full attack - talons +11 melee (2d5+5) and 2 foreclaws +5 melee (1d4+2) and bite +6 melee (1d8+2) Speciel attacks - Pounce +16 Jump when wildshaped. ADDTIONAL +3 to saves from new Con. |
| #1362lonewolfOct 01, 2007 8:23:33 | Gwerdan ECL 4: Ready for September 26 [Fight (2), Free activity: earn 84 gp with bookkeeping] Gwerdan "Twofist" Grummler Gender and Race: Male Half-Giant Size and Type: Medium Giant (Psionic) Height and Weight: 7'5" 320 lbs Age: 44 (Adult) Alignment: Lawful Neutral ECL: 4 = Level Adjustment 1 / Psychic Warrior 1 / Monk 2 Experience: 6200 / 10000 Attributes STR 19 (+4) [10 pts] [16 Base, +2 Racial, +1 Lvl] DEX 12 (+1) [06 pts] [14 Base, -2 Racial] CON 16 (+3) [06 pts] [14 Base, +2 Racial] INT 12 (+1) [04 pts] [12 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 08 (-1) [00 pts] [10 Base] Miscellaneous Statistics Hit Points: 26 [2 HD] [8 (Psychic Warrior) + 9 (Monk 2) + 9 (3 HD x 3 Con)] Armor Class (Normal): 14 [10 Base, 1 Dex, 3 Wisdom] Armor Class (Touch): 14 [10 Base, 1 Dex, 3 Wisdom] Armor Class (Flat-Footed): 13 [10 Base, 3 Wisdom] Initiative: +1 [1 Dex] Base Attack Bonus: +1 [0 Psychic Warrior1 1 Monk2 ] Grapple: +13 [1 BAB, 4 Str, 4 Size(half-giant), 4 Improved Grapple]+11/+11 when using flurry Speed (Land): 40 ft [30 Base, 10 Insight(Speed of Thought)]+15ft while skating Weight Carried: 34.25 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: 8 [3 Con, 3 Monk, 2 Psychic Warrior] Reflex: 4 [1 Dex, 3 Monk, 0 Psychic Warrior] -1 when expanded Will: 6 [3 Wis, 3 Monk, 0 Psychic Warrior] Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Melee Attacks MWK Greatsword, large: +6, 3d6+6, (19-20/x2), (slashing) [4 Str, 0 BAB]+6,4d6+7 when expanded Unarmed Strike: +5, 1d6+4, (20/x2), (bludgeoning) [4 Str, 1 BAB]+5,1d8+5 when expanded Flurry of Blows: +3/+3, 1d6+4, (20/x2), (bludgeoning) [4 Str, 1 BAB]+3/+3,1d8+5 when expanded Ranged Attacks MWK Composite Longbow, large: +2, 2d6, (20/x3), Range 110 ft, (piercing) [1 Dex, 1 BAB] +1,3d6 when expanded Special Attacks & Abilities Fire Acclimated (see saves) Flurry of Blows (Ex, see melee attacks) Naturally Psionic (see powers section) Powerful Build (one size larger for opposed checks if advantageous, also for being affected by special attacks based on size, weapon size) Psi-Like-Ability: Stomp, 1/day, DC9 Lowlight-Vision Powers Known Level 1 [DC 14] Grip of Iron Power Points Available for Cycle: Power Points Available Per Fight: 1 [3 Total Power Points / 3, rounded up] Total Power Points: 3 [0 Psychic Warrior, 1 Wis, 2 Racial] Manifester Level: 1 Feats RunLvl 1 Psionic WeaponPsychic Warrior 1 Improved GrappleMonk 1 Improved Unarmed StrikeMonk 1 EvasionMonk 2 Deflect ArrowsMonk 2 Speed of ThoughtLvl 3 Skills Total Skill Points: 22 [12 Psychic Warrior1, 10 Monk2] Languages: Common, Giant [1 Int] Armor Check Penalty: 0 Balance: 1 [1 Dex, 0 Ranks] Climb: 4 [4 Str, 0 Ranks] Concentration: 7 [3 Con, 4 Ranks (1 Psychic Warrior, 3 Monk)] Hide: 1 [1 Dex, 0 Ranks] Jump: 14 [4 Str, 6 Ranks (4 Psychic Warrior, 2 Monk), 4 speed]+4 while skating, +4 after running start (run feat) Knowledge (Psionics): 2 [1 Int, 1 Ranks (1 Psychic Warrior)] Listen: 3 [3 Wis, 0 Ranks] Move Silently: 1 [1 Dex, 0 Ranks] Profession (Bookkeeping): 11 [3 Wis, 6 Ranks (4 Psychic Warrior, 2 Monk), 2 tools(circumstance)] Psicraft: 2 [1 Int, 1 Ranks (2cc Psychic Warrior)] Spot: 3 [3 Wis, 0 Ranks] Tumble: 5 [1 Dex, 2 Ranks (Monk), 2 Synergy (Jump)] Prefight Actions Gain psionic focus. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] MWK Composite Longbow, large[6 lbs][500 gp] MWK Greatsword, large[16 lbs][400 gp] 40 Arrows, large [0.30 lb each = 12 lbs] [0.1 gp each = 4 gp] 1 Dorje of Inertial Armor [ML 1][48 charges] [0.25 lbs][750 gp] 1 Dorje of VigorA [ML 2][49 charges] [0.25 lbs][1500 gp] Expendable Items 2 Powerstone of ExpansionA [ML 3] [0.0 lb each = 0 lbs][150 gp each = 300 gp] Max total (ECL2 x 50): 32 x 50gp = 450gp Equipment at Home 1 Bookkeeping Tools, Mwk [1 lbs][50 gp] 60 Arrows, large [0.30 lb each = 18 lbs] [0.1 gp each = 6 gp] 3980 gp [u]Results[/u] [post=13547218]Win[/post] vs Kargoth Dal'Gorash (namfrawd) - [900 xp] [900 gp] [60 gp profession] [post=13641482]Loss[/post] vs Rennae Longhollow (Callix) - [300 xp] [300 gp] [60 gp profession] [post=13740928]Win[/post] vs Esme Baraksdottir (Salrantol) - [900 xp] [900 gp] [60 gp profession] ---- [post=13844964]Win[/post] vs Tweak(Vathelokai) - [900 xp] [900 gp] [60 gp profession] Miscellaneous Information |
| #1363macbreaOct 01, 2007 9:08:38 | Odd not allowed to look at page 45. Elrick Flamebrother
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| #1364rauulOct 01, 2007 11:33:00 | 4 Grimlocks vs. Darian Thorne In the Forest Darian Thorne Darian Thorne |
| #1365eamaneOct 02, 2007 2:24:41 | Effective Character Level Four Wooly vs Vallgar the Unhinged in the Temple Wooly (Whitebaron) ECL 4: Ready for September 26 [Fight 3] - Train "Guard" to Mane Wooly Gender and Race: Male Human Size and Type: Medium Humanoid(Human) Height and Weight: 5'9" 175lbs Age: 21 (Adult) Alignment: True Neutral ECL: 4 (Druid 4) Experience: 7400/10000 Attributes STR 14 (+2) [06 pts] [14 Base] DEX 10 (00) [02 pts] [10 Base] CON 14 (+2) [06 pts] [14 Base] INT 10 (00) [02 pts] [10 Base] WIS 19 (+4) [16 pts] [18 Base, 1 Level] CHA 12 (+1) [04 pts] [12 Base] Miscellaneous Statistics Hit Points: 29 [3 HD] [8 (Druid) + 13 (4.5 *3 Druid) + 8 (4 HD x 2 Con)] Armor Class (Normal): 16 [10 Base, 5 Armor, 1 Shield] Armor Class (Touch): 10 [10 Base] Armor Class (Flat-Footed): 16 [10 Base, 5 Armor, 1 Shield] Initiative: +0 [0 Dex] Base Attack Bonus: +3 [2 Druid] Grapple: +5 [3 BAB, 2 Str] Speed (Land): 20 ft [30 Base, -10 armor] Weight Carried: 43 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: 8 [2 Con, 4 Druid] Reflex: 1 [1 Druid] Will: 8 [4 Wis, 4 druid] Melee Attacks Darkwood Short Spear +6, 1d6+2, (20/x3), (Piercing) [2 Str, 3 BAB, 1 Masterwork] Darkwood Club +6, 1d6+2, (20/x2), (Bludgeoning) [2 Str, 3 BAB, 1 Masterwork]+5, 2d6+3 with Shillelagh Ranged Attacks Darkwood Short Spear +4, 1d6+2, (20/x3), Range 20 ft, (Piercing) [3 BAB, 1 Masterwork] Darkwood Club +4, 1d6+2, (20/x2), Range 10 ft, (Bludgeoning)[3 BAB, 1 Masterwork] Sling +3, 1d4+2, (20/x2), Range 50 ft (Bludgeoning) [3 BAB, 1 Masterwork]1d6+3 when using magic stone Special Attacks & Abilities Woodland Stride (don't slow speed in undergrowth) Trackless Step (don't leave trail) Wild Empathy +7 [4 Druid, 1 Cha, 2 Synergy (Handle Animal)] Resist Nature's Lure (useless unless you want to play against pixies) Divine Spells Readied Orisons [DC 14] Flare, Flare, Flare, Flare, Light Level 1 [DC 15] Level 2 [DC 16] Spells for cycle: Spell Levels Available Per Fight: 4 (5 Orisons) [10 Total Spell Levels / 3, rounded up] Total Spell Levels: 10 [(4 x 1), (3 x 2)] Caster Level: 4 Feats Spellfocus(Conjuration)Lvl 1 Augment SummoningLvl 3 Scribe ScrollHuman bonus Skills Total Skill Points: 35 [35 Druid] Languages: Common, Druidic Armor Check Penalty: -3 [3 Armor] Balance: -3 [0 Dex, -3 ACP] Bluff: 1 [1 Cha] Climb: -1 [2 Str, -3 ACP] Concentration: 9 [2 Con, 7 Ranks (7 Druid)] Handle Animal: 8 [1 Cha, 7 Ranks (7 Druid)] +4 circumstance for animal companion, +2 circumstance(whistle) Hide: -3 [0 Dex, -3 ACP] Jump: -1 [2 Str, -3 ACP] Knowledge (Nature): 11 [0 Int, 7 Ranks (7 Druid), 2 Synergy (Survival), 2 Nature Sense] Move Silently: -3 [0 Dex,-3 ACP] Ride: 9 [0 Dex, 7 Ranks (7 Druid), 2 Synergy (Handle Animal)] Search: 0 [0 Int] Sense Motive: 4 [4 Wis] Spot: 4 [4 Wis] Survival: 13 [4 Wis, 7 Ranks (7 Druid),2 Nature Sense] +2 Synergy(Knowledge Nature) in aboveground natural environments Swim: -4 [2 Str, -6 ACP] Prefight Actions Bring Mane. Give him something to eat. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Dragonhide Breastplate [30 lbs][700 gp]+5AC MAXDEX3 ACP 3 Darkwood Buckler[2.5 lbs][205 gp] +1AC 0 ACP Darkwood Short Spear [1.5 lbs][331 gp] Darkwood Club [1.5 lbs][330 gp] Sling [0 lbs][0 gp] Bullet Pouch [0.5 lbs][1 gp] with 10 Sling Bullets [0.5 lbs each = 5lbs][0.01 gp each = 0.1 gp] Spell Component Pouch[2 lbs][5 gp] Loads(20) of Holly and Mistletoe! [0 lbs][0 gp] Brooch of Shielding [101/101] [0lbs][1500 gp] Expendable Items 4 Scroll of EntangleC([post=13707334]xxx[/post]) [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 50 gp] 4 Scroll of Cure Light WoundsC(Creation) [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 50 gp] 2 Scroll of Obscuring MistC(Creation) [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp] 1 Scroll of Heat Metal C(Creation) [CL 3] [0.0 lb each = 0 lbs][75 gp] 1 Scroll of Summon Swarm C([post=13707334]xxx[/post]) [CL 3] [0.0 lb each = 0 lbs][75 gp] Max total (42 x 50): 800 gp Equipment at Home 90 Sling Bullets [0.5 lbs each = 45lbs][0.01 gp each = 0.9 gp] 2278 gp Whistle for Animal Training[50gp] [u]Allies[/u] Maximum CR per ally: CR 2 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 2 Mane, Animal Companion Gender and Race: Male (Maned) Wolf Size and Type: Medium Animal Height and Weight: ?? ?? Age: 3 Alignment: True Neutral ECL: Animal 4 HD Attributes STR 14 (+2) [11 Base, +2 Racial, +1 Druid3] DEX 16 (+3) [11 Base, +4 Racial, +1 Druid3] CON 15 (+2) [11 Base, +4 Racial] INT 02 (-4) [10 Base, -8 Racial] WIS 12 (+1) [10 Base, +2 Racial] CHA 06 (-2) [10 Base, -4 Racial] Miscellaneous Statistics Hit Points: 26 [4 HD] [ 18 (4.5 Animal x 4) + (4 HD x 2 Con)] Armor Class (Normal): 17 [10 Base, 3 Dex, 4 Natural(2 Wolf, 2 Druid3)] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 14 [10 Base, 4 Natural(2 Wolf, 2 Druid3)] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [3 Animal] Grapple: +5 [3 BAB, 2 Str] Speed (Land): 50 ft [50 Base] Weight Carried: 0.0 lbs, Light encumbrance [0-87 (Light), 88-175 (Medium), 176-262 (Heavy)] Saves Fortitude: 6 [2 Con, 4 Animal] Reflex: 7 [3 Dex, 4 Animal] Will: 2 [1 Wis, 1 Animal] Melee Attacks Bite +6, 1d6+3, (20/x2), (Bludgeoning, Piercing and Slashing) [2 Str, 3 BAB, 1 Weapon Focus] followup-Trip(ex): +2 Special Attacks and Abilities Trip(ex) Low-light vision Scent Evasion Link Share Spells Tricks Total: 8 [2 Bonus, 6 (2 INT *3)] Bonus: Attack Bonus: Down [post=13544099]Stay[/post] [post=13601080]Defend [/post] [post=13826024]Heel[/post] [post=13863807]Come[/post] Feats TrackWolf Weapon Focus(Bite)Wolf Combat ReflexesWolf3 Skills Languages: N/A Total Skill Points: 7 [7 Animal] Armor Check Penalty: 0 Balance: 3 [3 Dex] Climb: 2 [2 Str] Hide: 3 [3 Dex] Jump: 2 [2 Str, 8 Speed] Listen: 3 [1 Wis, 2 Ranks (2 Animal)] Move Silently: 4 [3 Dex, 1 Ranks (1 Animal)] Spot: 3 [1 Wis, 2 Ranks (2 Animal )] Survival: 3 [1 Wis, 2 Ranks (2 Animal)]+4 racial bonus on Survival checks when tracking by scent. Swim: 2 [2 Str] Equipment Worn and Carried N/A |
| #1366templer10Oct 02, 2007 12:54:29 | therador
Attributes STR 30 (+10) [06 pts] [14 Base, +8 Centaur, +8 Halfdragon] DEX 20 (+5) [10 pts] [16 Base, +4 Centaur] CON 20 (+5) [06 pts] [14 Base, +4 Centaur, +2 Halfdragon] INT 16 (+3) [10 pts] [16 Base, -2 Centaur, +2 Halfdragon] WIS 14 (+2) [04 pts] [12 Base, +2 Centaur] CHA 10 (+0) [00 pts] [08 Base, +2 Halfdragon] Miscellaneous Statistics Hit Points: 46 [4 HD] [10 (Centaur 1) + (5.5 (Centaur 2-4) x 3) + (4 HD x 5 Con)] Armor Class (Normal): 27 [10 Base, +5 Dex, +6 Armor, -1 Size, +7 Natural] Armor Class (Touch): 14 [10 Base, +5 Dex, -1 Size] Armor Class (Flat-Footed): 22 [10 Base, +6 Armor, -1 Size, +7 Natural] Initiative: +5 [+5 Dex] Base Attack Bonus: +4 [+4 Centaur] Grapple: +18 [4 BAB, +10 Str, +4 Size] [+8 with gloves of Titan Grip] Speed (Land): 50 ft [50 Base] Speed (Flight): 100 ft, average maneuverability [100 Base] Weight Carried: 57.6 lbs, light encumbrance [0-3192 (Light), 3193-6384 (Medium), 6385-9576 (Heavy)] Saves Fortitude: +9 [+5 Con, +1 Centaur, +3 Enhancement] Reflex: +12 [+5 Dex, +4 Centaur, +3 Enhancement] Will: +9 [+2 Wis, +4 Centaur, +3 Enhancement] Melee Attacks Lance +10, 2d6+16, (20/x3), piercing [+10 Str, +4 BAB, -1 Size, +1 Enhancement, -4 nonproficiency] Claw/Claw/Bite/Hoof/Hoof +14/+14/+12/+12/+12, 1d6+11/1d6+11/1d8+6/1d6+6/1d6+6, (20/x2), Piercing&Slashing/Piercing&Slashing&Bludgdeoning/Bludgdeoning [+10 Str, +4 BAB, -1 Size, +1 Enhancement] Ranged Attacks Longbow +9, 2d6+10, (20/x3), Range 110 ft, piercing [+5 Dex, +4 BAB, -1 Size, +1 Enhancement] Special Attacks & Abilities Breath Weapon: 1/day, 30ft cone of fire, 6d8 damage, Reflex DC 17 half darkvision 60ft low-light vision immunity to sleep and paralysis effects immunity to fire Feats MultiattackLvl 1 RunLvl 3 Skills Total Skill Points: 63 [63 Centaur] Languages: Sylvan, Elven, Common, Draconic, halfling [2 Racial, 3 Int] Balance: +5 [+5 Dex] Bluff: +3 [+0 Cha, 3.5 Ranks (3.5cc Centaur)] Climb: +10 [+10 Str] Hide: +4 [+5 Dex, 3.5 Ranks (3.5cc Centaur), -4 size] Jump: +22 [+10 Str, +12 speed] Knowledge (Geography): +6 [+3 Int, 3.5 Ranks (3.5cc Centaur)] Listen: 9 [+2 Wis, 7 Ranks (7 Centaur)] Move Silently: 12 [+5 Dex, 7 Ranks (7 Centaur)] Sense Motive: +5 [+2 Wis, 3.5 Ranks (3.5cc Centaur)] Spot: +9 [+2 Wis, 7 Ranks (7 Centaur)] Survival: +9 [+2 Wis, 7 Ranks (7 Centaur)] Swim: +10 [+10 Str] Use Rope: +8 [+5 Dex, 3.5 Ranks (3.5cc Centaur)] Prefight Actions none Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithril Chain Shirt Barding +1 [25 lbs][5400 gp] Lance +1[20 lbs][2320 gp] Amulet of Mighty Fist +1 [- lbs][6000 gp] Gloves of Titan Grip [- lbs][14000 gp] Cloak of Resistance +3 [- lbs][9000 gp] MW Composite Longbow (mighty +10) [6 lbs][1500 gp] 40 Arrows [0.15 lb each = 6 lbs] [0.05 gp each = 2 gp] Wand of Resist Energy[CL7][50charges][- lbs][5250 gp] Expendable Items 2 Potions of Invisibility [CL3] [0.1 lb each = 0.2 lbs][300 gp each = 600 gp] 2 Potions of Protection vs Evil [CL2] [0.1 lb each = 0.2 lbs][100 gp each = 200 gp] 2 Potions of Bulls Strength [CL3] [0.1 lb each = 0.2 lbs][300 gp each = 600 gp] 3 Tattoos of Force Screen [ML 2] [0.0 lb each = 0 lbs][200 gp each = 600 gp] 1 Tattoo of Expansion [ML 3] [0.0 lb each = 0 lbs][600 gp each = 600 gp] Max total (ECL 92 x 50): 4050 gp Equipment at Home 2853.11 gp [u]Results[/u] [post=13622650]Defeat[/post] vs (Kervan Sheharath (MWB)) - [900 xp] [1500 gp] [post=13730501]Success[/post] in Miniquest("Death is a lonely business") - [2700 xp] [4500 gp] [post=13814006]Victory[/post] vs (Malik of Black Robe (Malither76) ) - [3375 xp] [5625.11 gp] Miscellaneous Information |
| #1367eamaneOct 02, 2007 13:01:50 | Effective Character Level Three Petyr Darry (Callix) vs Tweak (Vathelokai) Petyr Petyr Darry Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'0", 130 lbs Age: 22 Alignment: Lawful Evil ECL: Ranger 1/Egoist 2 Experience: 5300/6000 "What y'all lookin' at? Scram!" Attributes STR 08 (-1) [00 pts] [08 Base] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 18 (+4) [16 pts] [18 Base] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 19 [3 HD] [8 Ranger + 2.5 Psion x 2 + 3 HD x 2 Con] Armor Class (Normal): 18 [10 Base, 3 Dex, 5 Armor] (+4 Force Screen) Armor Class (Touch): 13 [10 Base, 3 Dex] () Armor Class (Flat-Footed): 15 [10 Base, 5 Armor] (+4 Force Screen) Initiative: +3 [3 Dex] Base Attack Bonus: +2 [1 Ranger, 1 Psion] Grapple: +1 [2 BAB, -1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 25.4 lbs, light encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +4 [2 Con, 2 Ranger, 0 Psion] Reflex: +5 [3 Dex, 2 Ranger, 0 Psion] Will: +4 [1 Wis, 3 Psion, 0 Ranger] Melee Attacks Rapier +1, 1d6-1, (18-20/x2), Piercing [color=gray][-1 Str, 2 BAB] Ranged Attacks Masterwork Rifle +6, 1d12, (20/x3), Range 150 ft, Piercing [3 Dex, 2 BAB, 1 Enhancement] +1 to hit and damage within 30ft Special Attacks & Abilities Psionic Shot: Expend focus, +2d6 to ranged attack damage. Point Blank Shot: +1 to hit/damage within 30ft Favored Enemy (Elves) +2 Powers Readied Level 1 [DC 15] Force Screen, Offensive Prescience, Offensive Precognition, Vigor, Entangling Ectoplasm Power Points Available Per Fight: 4 [10 Total Power Points / 3, rounded up][This Fight: 5] Total Power Points: 10 [(6 Psion 2, 4 Int] Manifester Level: 2 Feats Exotic Weapon Proficiency (Firearms)Lvl 1 TrackRanger 1 Point Blank ShotHuman +1 attack and damage when within 30ft. Psionic ShotPsion 1 Rapid Reload (Firearms)Lvl 3 Reload firearms as a swift action. Skills Total Skill Points: 58 [44 Ranger, 14 Psion] Languages: Common, Orc, Dwarven, Elven, Undercommon [1 Racial, 4 Int] Armor Check Penalty: -0 [0 Armor] Balance: 3 [3 Dex] Climb: -1 [-1 Str] Concentration: 8 [2 Con, 6 Ranks (4 Ranger, 2 Psion)] Craft (Firearms): 11 [4 Int, 5 Ranks (4 Ranger, 1 Psion) 2 Circumstance] Craft (Metalworking): 11 [4 Int, 5 Ranks (4 Ranger, 1 Psion), 2 Circumstance] Heal: 5 [1 Wis, 4 Ranks (4 Ranger)] Hide: 3 [3 Dex] Jump: -1 [-1 Str] Knowledge (Arcana): 5 [4 Int, 1 Rank (1 Psion)] Knowledge (Architecture & Engineering): 10 [4 Int, 6 Ranks (6 Psion)] Knowledge (Dungeoneering): 8 [4 Int, 4 Ranks (4 Ranger] Knowledge (Geography): 9 [4 Int, 5 Ranks (4 Ranger, 1 Psion)] Knowledge (Nature):8 [4 Int, 4 Ranks (4 Ranger)] Knowledge (The Planes): 5 [4 Int, 1 Rank (1 Psion)] Listen: 5 [1 Wis, 4 Ranks (4 Ranger)] Move Silently: 3 [3 Dex] Psicraft: 5 [4 Int, 1 Rank (1 Psion)] Spot: 5 [1 Wis, 4 Ranks (4 Ranger)] Survival: 5 [1 Wis, 4 Ranks (4 Ranger)] Swim: -1 [-1 Str] Use Rope: 7 [3 Dex, 4 Ranks (4 Ranger)] Conditional Modifiers +2 to Bluff, Listen, Sense Motive, Spot, Survival, damage rolls vs Elves Prefight Actions Get More Ammo Load Rifle Gain Psionic Focus Address Power Stones Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Mithral Chain Shirt [10 lbs] [2100 gp] Masterwork RifleC Creation[10 lbs] [400 gp] 24 BulletsC Creation[4.8 lbs] [3.6 gp] 1 Horn of GunpowderC Creation[1.5 lbs] [13.13 gp] (24/32 ounces) 1 Wand of Cure Light Wounds [48 charges] [CL 1] [0.1 lb each = 0.1 lbs][750 gp each = 750 gp] Expendable Items 3 Powerstones of Skate [ML 1] [0.0 lb each = 0 lbs][50 gp each = 150 gp] 3 Powerstones of Offensive Precognition [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Powerstones of Force Screen [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] Max total (ECL2 x 50): 450 gp Equipment at Home 1 Barrel of GunpowderC Creation[20 lbs][125 gp] (15/15 lbs gunpowder) 1 Horn of GunpowderC Creation[2 lbs] [17.5 gp] (25/32 ounces) 87 BulletsC Creation[18 lbs] [13.5 gp] Masterwork Craft (Metalworking) tool [1 lb] [55 gp] Masterwork Craft (Firearms) tool [1 lb] [55 gp] [u]Results[/u] [post=13716735]Loss[/post] vs Gradak Tumblebelly (Sjiggie) [300 xp][300 gp] - "Dang sneaking varmint! If I'd had more ammo..." [post=13779996]Win[/post] vs Snaga (The Dread Dormammu) [900xp] [900gp] - "Sneaky little rodent. Well, I learned him good." [post=13881513]Win[/post] vs Verren Firestarter (Whitebaron) [900 xp] [900 gp] - "Yee-haw! That elf ain't going nowhere!" [u]Allies[/u] No Allies |
| #1368sjiggieOct 02, 2007 14:12:04 | Wroth Sept 19 Free Activity: Craft (2) Black Adder venomc Wroth Korthek The Plaguebringer Gender and Race: Male Duergar (Psionic) Size and Type: Medium (Dwarf (Psionic)) Height and Weight: 4’6’’ 200 lbs Age: 100 Alignment: NE ECL: Duergar1/Cleric3 Experience: 7,500/9,000 Current 3FC Information Fight 1 Time Between Fights: 4 hours Prebuffs/Ongoing Effects: Black adder venom on cold iron bolt Items Used: 1 charge from wand of Expeditious retreat and Ray of Enfeeblement 1 Dose of medium spider venom Spells or Powerpoints Used: 2 SL (Doom, summon monster I) x/day Abilities Used: none Free Activity: Guard |
| #1369TelinArthoOct 02, 2007 15:01:20 | Lord Lorian [size=7]Lord Lorian Ready for (September 26) [Fight (1)] - (Free Activity Craft gemcutting 301 GP) ( Lord Lorian) Gender and Race: (Male) (Gray elf) Size and Type: (medium) (humanoid (elf)) Height and Weight: (5'7) (85 Lb) Age: (100) Alignment: (CH-N) ECL 11 (+0 LA)/(psion (telepath) 11) Experience: (60544/66000) [post=6466576]Automatic Skill Package[/post]: political carreer +36%, court connections +19% Attributes STR 12 +1 [06 pts] [08 Base, -2 Racial] DEX 20 (+5) [10 pts] [08 Base, +2 Racial, +2 enchntment] CON 14 (+2) [06 pts] [08 Base, -2 Racial, +2 Enchntment] INT 23 (+6) [10 pts] [08 Base, +2 Racial, +1 advancment, +4 enchntmnet] WIS 13 (+1) [04 pts] [08 Base +1 advancment] CHA 08 (+0) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 51 [10 HD] [04 (Class taken at level 1) + 25 (Psion))+22(con modifier)] Armor Class (Normal): 24 (without shield 22, with Force screen 26 +4 ride for cover) [10 Base, 5 Dex, 5 mithral chain shirt +1, 2 darkwood heavy shield, +2 Deflection] Armor Class (Touch): 17 (+4 ride for cover) [10 Base, 5 Dex, 2 Deflection] Armor Class (Flat-Footed): 19 (21 with force screen) [10 Base] Initiative: +5 [5 Dex] Base Attack Bonus: +5 [+5 (psion) Grapple: +6 [5 BAB,+1 STR] Speed (Land): 30 ft [30 Base] Weight Carried: 39.6 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +6 [2 Con, +3 (psion), +1 resistance] Reflex: +9 [+5 Dex, +3 (psion) +1 resistance] Will: +9 (+2 vs. enchantments, immune to magical sleep) [+1 Wis, +7 (psion), +1 resistance] Melee Attacks (rapier) +6, 1d6+1, (18-20/x2), (piercing) (quarterstaff) +6 1d6+1 (20/2), (bludgeoning) [+1 Str, +5 BAB] Ranged Attacks (MW composite Longbow) +11/12(point blank), 1d8+1, (20/x3), Range 110 ft, (piercing) (+4d6 DMG (Greater psionic shot) +1 hit/dmg (point blank)) [5 Dex, 5 BAB, 1 Enhancement, +1 point blank] (Ranged Touch powers) +10 ( +1 hit/dmg PBS +3 on E-ray electricity against targets wearing metal armor)) [5 Dex,5 BAB. 1 point blank] Powers Readied Level 1 [DC 17] Mind thrust, vigor, energy ray, precognition, offensive, Prescience, offensive Level 2 [DC 18] share pain, psionic levitate, energy adaptation (specified), inflict pain, energy missile expanded knowledge, Brain Lock, Ego whip Level 3 [DC 19] energy retort, dispell psionics, touchsight, crisis of breath level 4 [DC 20] energy adaptation, Telekinetic Manuver. freedom of movement (psioninc), mindwipe Level 5 [DC 21] ectoplasmic shambler, power ressistence Level 6 [DC 22] Distinigrate Power Points Available Per Fight: 47 [139 Total Power Points / 3, rounded up] Total Power Points: 139 left for cycle 47 for next fight [(106 (psion 8), (33 int)] Manifester Level: 11 Feats psicrystal affinityLvl 1 (you have created a psi-crystal (single minded personality) Point blank shot Psionic shot - expanded knoladge - energy missile lvl 5 bonus feat psionic mediation (elf martial weapons proficeny)elf Enlarge power lvl 9 feat Grater psioninc Shot lvl 10 bonus psioninc feat Skills Total Skill Points: 84 [84 (psion)] Languages: 06 – common, elven, draconic, fiendish, celestial, goblinoid [2 Racial, 04 Int] Armor Check Penalty: 0 Balance: +4 [4 Dex] Bluff: +6 [-1 char, 5 ranks (psion)] Climb: +1 (Conditional Modifier) [+1 Str] Concentration: +19 [1 Con, 13 Ranks, 3 psi-crystal, +2 competence] Craft (Gemcutting): +13 [6 Int, 5 Ranks, +2 masterwork tool] Diplomacy + 17 [-1 char, 14 ranks(psion), 4 synergy] Gather Information: +17 [-1 Cha, 14 ranks (psion- telepath), 2(synrgy-knowlage local), +2 competence] Hide: +4 [4 Dex] Jump: +1 [+1 Str] Knowledge (Local): +11 [6 Int, 5 Ranks (psion)] Knowledge (Nobility & Royalty): +19 [6 Int, 13 Ranks (psion)] Knowledge (arcane): +8 [6 Int, 2 Ranks (psion)] knowledge (nature): +7 [6 Int, 1 Ranks (psion)] knowledge (Dungeoneering): +10 [6 Int, 4 Ranks (psion)] knowledge (religion): +9 [6 Int, 4 Ranks (psion)] knowledge (the planes): +7 [6 Int, 1 Ranks (psion)] Listen: +3 (+2 near spike) [+1 Wis, +2(Racial)] Move Silently: +4 [4 Dex] Ride + 12 7 rank (CC), +5 dex, +2 to Ride for Stay in Saddle (Military Saddle)] psicraft +7 (6 int, 1 rank (psion)) changed in traning room here) [4 Dex, +1 (cc)] Search: +8 (Conditional Modifier) [6 Int, +2(racial)] Spot: +3 (+2 near spike) [1 Wis, 2 racial] Prefight Actions Activate self propulsion of Spike Gain psionic Focus address powerstones Bring super wing bring spike (class ally) Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] cloak of resistance +1 [00 lbs][1000 gp] Amulet of health +2 [0.0 lbs] [4000 gp] Ring of protection +2 [0.0 lbs] [8000 gp] Hat of gather information +2 (+2 competence bonus to gather info) [0.0 lbs] [400 gp] least third eye of concetrate (+2 competence bonus to concetration) [0.0 lbs] [400 gp] Gloves of dexterity +2 [0.0 lbs] [4000 gp] Horshoes of speed (on wing) [0.0 lbs] [3000 gp] headband of intellect +4 [0.0 lbs] [16000 gp] darkwood composite longbow (+1 str) [1.5 lbs] [530 gp] (50) Arrows [0.15 lb each = 7.5 lbs] [0.05 gp each = 2.5 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] Mithral chain shirt +1 [10 lbs] [2100 gp] Darkwood heavy shield [5 lbs] [257 gp] rapier [2 lbs] [20 gp] quarterstaff [4 lbs] [00 gp] Brooch of shielding 68/101 HP remaining [00 lbs][1500 gp] Dorja of Vigor [Aug-ML2] 44 charges [00 lbs][1500 gp] Dorja of enlarged energy ray ML2[Aug] 5 charges 2d6 dmg if electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged energy ray ML2[Aug] 35 charges 2d6 dmg electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged entangling ectoplasem ML1 36 charges [00 lbs][750 gp] Dorja of force screen ML2 48 charges [00 lbs][1500 gp] Dorja of force screen ML1 30 charges [00 lbs][750 gp] Dorja of Enlarged Crystal shard [Aug-ML3] 26 charges Range 65, 3d6 Dmg [00 lbs][4500 gp] Dorja of Enlarged Crystal Shard [Aug-ML4] 50 charges Range 70, 4d6 Dmg [00 lbs][6000 gp] Dorja of defensive precognition [Aug-ml4] 47 charges [00 lbs][6000 gp] 2 Military saddles (on super Wing and wing) [00 lbs][20 gp] 2 Studded leather barding (on speedy and speedy 2) [40 lbs][100 gp] 1 chain shirt barding +1 (on super wing) [00 lbs][1550 gp] 2 Light warhorse(speedy and speedy 2) [00 lbs][150 gp] 1 pegasus (Wing - trained with combat riding) [00 lbs][4000 gp] 1 Elite pegasus (super wing - trained with combat riding - [post=13907081]approved[/post]) [00 lbs][6000 gp] 1 elite light warhorse (super speedy) - Approved[00 lbs][300 gp] (1) antitoxin [00 lbs][50 gp] (1) holy water flask [01 lbs][25gp] (2) flasks of alchemist's fire [01 lbs each= 2 lbs][20 GP each=40 gp] Expendable Items (1) powerstone of touchsight [ml5] 375 GP each=375 GP (2) Powerstone of (Skate) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] (2) powerstone of defensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] (2) powerstone of defensive precognition [ML4] [0.0 lb each = 0 lbs][200 gp each = 400 gp] 1 powerstone of share pain [ML3] [0.0 lb each=0 lbs]150 gp each=150 GP] (1) powerstone of prescience, offensive [ML2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] 2 powerstones of offensive precognition [ML2] [0.0 lb each=0 lbs]50 gp each=100 GP] 2 powerstone of offensive precognition [ML4] [0.0 lb each=0 lbs]200 gp each=400 GP] 3 powerstones of synesthete [ML1] [0.0 lb each=0 lbs]25 gp each=75 GP] 2 powerstones of energy adaptation, spesified [ml3] [0.0 lb each = 0 lbs][150 gp each = 300 gp] (1) powerstone of psionic levitate [ML3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] 3 powerstones of enlarged crystal shard [ml2] [0.0 lb each = 0 lbs][50 gp each = 150 gp] 1 powerstone of dimension door [ml7] [0.0 lb each = 0 lbs][700 gp each = 700 gp] 1 potions of shield of faith (cl1) [0.0 lb each=0.1 lbs]50 gp each=50 GP] 1 oil of magic weapon [0.0 lb each=0.1 lbs]50 gp each=50 GP] 1 potion of protection from good [0.0 lb each=0.1 lbs]50 gp each=50 GP] 1 tattoe of thicken skin (ml1) [0.0 lb each=0.1 lbs]100 gp each=100GP] 2 potions of protection from evil (Cl1) [0.0 lb each=0.1 lbs]50 gp each=100 GP] 1 potion of protection from evil (cl2) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 1 potion of protection from good (cl2) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 1 oil of magic weapon (cl2) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 1 oil of bless weapon [0.0 lb each=0.1 lbs]50 gp each=50 GP] 2 potions of lesser restoration (paladin crafted) [cl2] [0.0 lb each=0.1 lbs]100 gp each=200 GP] 1 potion of hide from animals (cl1) [0.0 lb each=0.1 lbs]50 gp each=50 GP] 2 potions of invisibility (cl3) [0.0 lb each=0.1 lbs]300 gp each=600 GP] 1 potion of bear's endurance (cl3) [0.0 lb each=0.1 lbs]300 gp each=300 GP] 1 tattoe of chameleon [(on wing) [ml1] [0.0 lb each=0.1 lbs]100 gp each=100 GP] 1 tatooe of defensive precognition [ML2] (on wing) [0.0 lb each=0 lbs]200gp each=200 GP] 3 tattoe of force screen [ml2] (on wing) [0.0 lb each=0 lbs]200gp each=600 GP] 1 potion of barkskin (cl3) [0.0 lb each=0 lbs]300gp each=300 GP] Max total (ecl 32 x 50): 6050/6050 gp Equipment at Home (Masterwork Gemcutting tool) [00 lbs][55 gp] (304) Arrows [0.05 gp each = 15 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] [u]Results[/u] (WIN) vs Le petit guepe (Horatius)) - [796 xp] [853 gp] WIN VS Lightwolf Phoenixstar's - [796 XP] [853 GP] Fight 3 - Win Vs Balthazar Piscou (hogarth) [796 XP] [853 GP] Fight 4 WIN VS Koric (taggIV) [796 XP] [796 GP] Fight 5 - WIN VS bulgar Stronghammer (telinarth) [1440 xp] [1524 GP] 7 charges of dorja of energy ray, powerstone of entangling ectoplasem, powerstone of force screen used Fight 6 - WIN VS Graashnak Vruuurk (Rauul) [1290 XP] [1374 GP] powerstone of force screen, powerstone of entangleing ectoplasem, 9 charges dorja of energy ray fight 7 - loss - VS lightwolf [430 XP [514 GP] Fight 8 - WIN vs zerth (sjiggie) [1440 XP] [1524 GP] powerstone of skate, 7 charged of dorja energy ray, 1 charge dorja of force screen used Fight 9 - First place in hunter fight VS matthis (wayrath) & mithos (zevox) [2503 XP] [2768.4 GP] 1 charge od force screen dorja, 3 charges of entanglic ectoplasem dorja, 1 charges of energy ray dorja Fight 10 - WIN vs Matthis [1705 XP] [1940.8 GP] 1 charge dorja of e-ray, powerstoes of energy adaptation (spesified), vigor, defensive precog Fight 11 - Loss vs babbu demon [691 XP] [768 GP] Fight 12 - Win vs mithos [2214 XP] [2460 GP]. Fight 13 - Loss Vs super charged troll and ogre [701 XP] 777.5 GP] Fight 14 - Win with maya redwine VS the battlesong duet [2,042 GP] [2,272 GP] Fight 15 - Win vs Enoch the prophat [2101 XP] [2481 GP] Fight 16 - Win vs rogue and bard [2394 XP] [3126.6 GP] Fight 17- Win vs Sybil [2436 XP] [3162.52 GP] Fight 18 - Loss vs reginald and his horde [987 XP] [1221 GP] Fight 19 - Win vs 3 carrior crawlers [2136 XP] [3226 GP] Fight 20 - [post=13243643]Win[/post] in FFA VS the the battlesong Duet and torel [4,746 XP] [6,933 GP] Fight 21- [post=13343186]Win[/post] vs Denshi [3294 xp] [5726 GP] Fight 22 - [post=13408376]Win[/post] with longshot vs samuel [3,193 XP] [5,558 GP] Fight 23 - Win Vs 3 half celestial gibbering mouthers [3,193 XP] [5558 GP] Fight 24 - [post=13520299]Win[/post] vs 4 eladrin [3307 XP] [7174 GP] Fight 25 - [post=13745271]Win[/post] vs kervan [3738 XP] [7449 GP] Fight 26- [post=13758477]win[/post] vs 3 Ghosts [3736 XP] [7499 GP] Fight 27 - [post=13860135]Win[/post] with Baelin vs psibeast [4180 XP] [9798 GP] |
| #1402ErithmuOct 21, 2007 17:27:06 | |
| #1403whitebaronOct 21, 2007 17:47:48 | Vaernya ECL 3: Ready for October 17th [Fight (1)] - (Perform (Sing) - Earn 57 GP) Vaernya Thiri'vir Gender and Race: Female Elf Size and Type: Medium Humanoid Height and Weight: 1,65 m, 30 Kg Age: 115 Alignment: Chaotic Good ECL: 3 (Bard 3) Experience: 3200/6000 Attributes STR 12 (+1) [04 pts] [12 Base] DEX 18 (+4) [10 pts] [16 Base] [+2 Racial] CON 12 (+1) [06 pts] [14 Base] [-2 racial] INT 12 (+1) [04 pts] [12 Base] WIS 10 (0) [02 pts] [10 Base] CHA 16 (+3) [10 pts] [16 Base] ] Miscellaneous Statistics Hit Points: 14 [3 HD] [6 (Bard) + (3.5 (Bard) x 2) + (3 HD x 1)] Armor Class (Normal): 18 [10 Base, +4 Armour, +4 Dex] Armor Class (Touch): 14 [10 Base, +4 Dex] Armor Class (Flat-Footed): 14 [10 Base, +4 Armor ] Initiative: +4 [+4 Dex] Base Attack Bonus: +2 [+2 (Bard)] Grapple: +3 [+2 BAB, +1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 40,6 lbs, Light Encumberance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +2 [+1 Con, +1 (Bard)] . Reflex: +7 [+4 Dex, +3 (Bard)] . Will: +3 [+3 (Bard)] . +2 versus Enchantment spells and effects. Imunity to Sleep. Melee Attacks Masterwork Rapier + 7, 1d6+1, (18-20/x2), (Piercing) [color=gray][+4 Dex (Weapon Finess), 2 BAB, +1 Enhancement,COLOR] Masterwork Shortsword +7, 1d6, (19-20/x2), (Piercing) [+4 Dex (Weapon Finess), 2 BAB, +1 Enhancement] Whip + 6, 1d3, (x2), (Slashing) [+4 Dex (Weapon Finess), 2 BAB] Two Weapon Fighting with Rapier + Shortsword +5/+5, 1d6+1/1d6, (18-20(x2)/(19-20/x2), Piercing/Piercing [+4 Dex (Weapon Finess), 2 BAB, +1 Enhancement] Ranged Attacks Longbow +6, 1d8, (x3), Range 100 ft, (Piercing) [+4 Dex, 2 BAB] Special Attacks & Abilities Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Bardic Music: Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit. Countersong (Su): A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds. Fascinate (Sp): A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Inspire Courage (Su): A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himselfs), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability. Inspire Competence (Su): A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the bard’s music. Certain uses of this ability are infeasible. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. A bard can’t inspire competence in himself. Inspire competence is a mind-affecting ability. Arcane Spells Readied Cantrips [DC 13] Resistance, Prestidigitation, Know Direction, Lullaby, Light, Message [Level 1 ][DC 14] Grease, Sleep, Expeditious Retreat Spell Levels Available Per Fight: 1 (3 Cantrips) [2 Total Spell Levels / 3, rounded up] Total Spell Levels: 2 [(2 x 1)] Arcane Spell Failure: N/a (Wearing only light armour) Caster Level: 3 Feats Two Weapon Fighting Level 1 : Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. Weapon Finess Level 3 : With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Skills Total Skill Points: 42 [42 (Bard)] Languages: Common, Elven and Sylvan [ 2 (Racial), 1 (Int)] Armor Check Penalty: 0 [0 Armour, 0 Shield] Balance: +9 [5 ranks (5 Bard), +4 Dex] Climb: +1 [+1 Str] Hide: +10 [6 ranks (6 Bard), +4 Dex] Jump: +1 [+1 Str] Listen: +8 [6 ranks (6 Bard), +2 Racial] Move Silently: +10 [6 ranks (Bard), +4 Dex] Spot: +2 [+2 Racial] Perform (Sing): +9 [6 ranks (6 Bard), +3 Cha] Tumble: +5 [1 rank (1 Bard), +4 Dex] Use Magic Device: +9 [6 ranks (6 Bard), +3 Cha] Escape Artist: +10 [6 ranks (6 Bard). +4 Dex] Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithril Chain Chirt [12,5 lbs] [1100 gp] Longbow [3 lb] [75 gp] Masterwork Rapier [2 lb.] [370 gp] Masterwork Shortsword [ 2 lb.] [ 360 gp] 2x Whip [ 4 lb.] [ 2 gp] 1x Wand of Cure Light Wounds [CL 1] [0.1 lb each = 0.1 lbs][750 gp each = 750 gp] 50 Charges 20x Cold Iron Arrows [0.15 lb each = 3 lbs] [2 x 0.05 gp each = 2 gp] 20x Alchemical Silver Arrows [0.15 lb each = 3 lbs] [2x20 + 0.05 gp each = 41 gp] 60x Arrows [0.15 lb each = 9 lbs] [0.05 gp each = 3 gp] (Spell Component Pouch) [2 lb.] [5 gp] Expendable Items 3 Scrolls of Shield [CL 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Scrolls of True Strike [CL 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 1 Scroll of Feather Fall [CL 1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] 2 Scrolls of Divine Favour [CL 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] Max total (ECL2 x 50): 450 gp Equipment at Home Backpack [2 lbs][ 2gp] Bedroll [ 5 lbs] [0.1 gp] Winter Blancket [3 lbs] [0.5 gp] 5 Pieces of Chalk [0 lbs] [ 0.05 gp] Crowbar [ 5 lbs] [ 2 gp] Flint and Steel [ 0 lbs] [ 1gp] Grappling Hook [ 4 lbs] [ 1 gp] 1 Vial of Ink [ 0 lbs] [ 8 gp] 10 Feet Pole [ 8 lbs] [ 0.2 gp] 5 Trail Rations [ 5 lbs] [ 0.25gp] Silk Rope, 50 feet [ 5 lbs] [ 10 gp] Spade [ 8 lbs] [ 2 gp] 2 Waterskins [ 8 lbs] [ 2 gp] 2 Acid Flasks [ 2 lbs] [ 20 gp] Mule [- lbs] [ 8 gp] 5 Feed [ 50 lbs] [ 0.25 gp] 2 Firewood [40 lbs] [0.02 gp] Note to self for future characters: costs 57,37 gp, but buy lantern if no other means of light. Another note to self: Remember to provide link before sending pm for roster. |
| #1404ErithmuOct 21, 2007 22:07:53 | Ikhain
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| #1405VathelokaiOct 21, 2007 23:21:16 | Gol'ie O'rean (Rauul) vs. Mineau Guwango (Turanson) : Vathelokai [Arena] Gol'ie O'rean ECL 3 Ready Oct 10th, Free action Guarding |
| #1442taureus_drakkenOct 31, 2007 9:34:54 | SETUP HERE. The Fight [u]Conventions[/u] As follows: Tanriel will be in red. Thorell will be in blue. Setup rolls can be found here. All other rolls can be found here. [u]Placement[/u] Tanriel starts in box (55,32); mounted on Spitter, holding Scroll of Flame Blade. Thorell starts in box (31,62); mounted on Camel. You didn't say whether you wanted to be holding any scrolls... [u]Initiative[/u] Tanriel rolls a 24 and will go first. Thorell rolls a 21 and will go second. |
| #1443pitlords_dupOct 31, 2007 16:29:42 |
Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 3 FIGHTS
Battles of Gladius |
| #1444luniOct 31, 2007 20:13:59 | Ackbar Ackbar Stormsword |
| #1445VathelokaiOct 31, 2007 22:29:13 | [size=5]Gwerdan "Twofist" Grummler[/size] Two-Fist ECL 5: Ready for October 31 [Fight (3), Free activity: earn 110 gp with bookkeeping] |
| #1482nurlithionNov 10, 2007 13:30:39 | Mineau ECL 3: Ready for November 7 [Fight (1)] - (Free Activity: guarding) Mineau Guwango Gender and Race: male Gray Elf Size and Type: Medium, Humanoid (elf) Height and Weight: 5'2 107 lbs Age: Age 117 Alignment: neutral good ECL: 3 (Wizard 3) Experience: (4100)/(6000) Attributes STR 10 (+0) [+4 pts] [12 Base, -2 Racial, ] DEX 14 (+2) [+6 pts] [14 Base, ] CON 12 (+1) [+4 pts] [12 Base,] INT 20 (+5) [+16 pts] [18 Base, +2 Racial] WIS 12 (+1) [+4 pts] [12 Base, ] CHA 10 (+0) [+2 pts] [10 Base, ] Miscellaneous Statistics Hit Points: 12 [3 HD] [4 (Wizard) + (2.5 (Wizard) x 2) + (3 HD x 1 Con)] Armor Class (Normal): 13 [10 Base, 2 Dex, 1 Amulet of natural armor +1] Armor Class (Touch): 13 [10 Base, 2 Dex, 1 Amulet of natural armor +1] Armor Class (Flat-Footed): 11 [10 Base, 1 Amulet of natural armor +1] Initiative: +2 [2 Dex, ] Base Attack Bonus: +1 [+1 (Wizard 3), ] Grapple: +1 [1 BAB, ] Speed (Land): 30 ft [30 Base,] Weight Carried: 19.1 lbs, Light encumbrance [0-33 lb (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: +2 [1 Con, 1 (Wizard 3),] Reflex: +3 [2 Dex, 1 (Wizard 3),] Will: +4 [1 Wis, 3 (Wizard 3),] Melee Attacks (dager) +1, 1d4, (19-20/x2), (Piercing or slashing) [1 BAB, ] Ranged Attacks (Crossbow light) +3, 1d8, (19-20/x2), Range 80 ft, (Piercing) [2 Dex, 1 BAB] Arcane Spells Readied Cantrips [DC 15] (Resistance), (DazeDC +2), (Touch of Fatigue), (Touch of Fatigue) Level 1 [DC 16] (SleepDC 2), (SleepDC 2), (Shocking Grasp), (magic missile) Level 2 [DC 17] (Scorching ray), (Hideous Laughter DC 2) Spell Levels Available Per Fight: 3 (4 Cantrips) [8/3, rounded up] Total Spell Levels: 8 [(4 x 1), (2 x 2)] Arcane Spell Failure: 0% [color=gray] Caster Level: 3 Feats Spell Focus (Enchantment)Lvl 1 (+1 to DC's for Enchantment Spells) Greater Spell Focus (Enchantment)Lvl 3 (+1 to DC's for Enchantment Spells (+2 Total)) Scribe ScrollClass 1 Skills Total Skill Points: 42 [(Wizard 3)] Languages: Common, Elven, Draconic, Drawen, Abyssal, Orc, Sylvan [2 Racial, 5 Int] Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Appraise: 8 [5 Int ] (Conditional Modifier: +3 From Raven) Balance: 2 [2 Dex,] Climb: 0 [0 Str] Concentration: 7 [1 Con, 6 Ranks ] Decipher Script: 6 [5 Int, 1 Ranks ] Gather Information: 2 [0 Cha, 2 Ranks ] Heal: 1 [ 1 Wis ] Hide: 2 [2 Dex] Jump: 0 [0 Str, ] Knowledge (Arcana): 11 [5 Int, 6 Ranks ] Knowledge (Architecture & Engineering): 7 [5 Int, 2 Ranks ] Knowledge (Dungeoneering): 7 [5 Int, 2 Ranks ] Knowledge (Geography): 7 [5 Int, 2 Ranks ] Knowledge (History): 11 [5 Int, 6? Ranks ] Knowledge (Local): 7 [5 Int, 2 Ranks ] Knowledge (Nature): 6 [5 Int, 1 Ranks ] Knowledge (Nobility & Royalty): 7 [5 Int, 2 Ranks ] Knowledge (Religion): 6 [5 Int, 1 Ranks ] Knowledge (The Planes): 7 [5 Int, 2 Ranks ] Listen: 3 [1 Wis, (2 (Elf)] Move Silently: 2 [2 Dex, ] Profession (teacher): 2 [1 Wis, 1 Ranks ] Search: 7 [5 Int, (2 (Elf)] Sense Motive: 1 [1 Wis, ] Spellcraft: 13 [5 Int, 6 Ranks, 2 Synergy (Knowledge (Arcana)), etc] Spot: 3 [1 Wis, (2 (Elf),] Survival: 1 [1 Wis] Use Rope: 2 [2 Dex, ] Prefight Actions bring Rowier Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Scholars Outfit [6 lbs][5 gp] Spell book [3 lbs][15 gp] Spell component pouch [2 lbs][5 gp] Amulet of natural armor +1 [ - lbs][ 2000 gp] Signet ring [ - lbs][5 gp] (30) Bolts [0.1 lb each = 3 lbs] [0.1 gp each = 3 gp] Dagger (M) [ 1 lbs][2 gp] Light Crossbow (M) [ 4 lbs][35 gp] Wand of Magic missile(CL1, 50 charges) [0.1lbs] [750gp] Expendable Items (4) Scroll of (mage amor) c[CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 100 gp] (3) Scroll of (Sheild) [CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 75 gp] (3) Scroll of (expeditious retreat) [CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 75 gp] (1) Scroll of (true strike) c[CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 25 gp] (1) Scroll of (Invisibility) [CL 3] [0.0 lb each = 0,0 lbs][ 150 gp each = 150 gp] Total = 425 Max total (32 x 50): 450 gp Equipment at Home rope (hempen 50 ft) [1 lbs][1 gp] Flint and steel [ - lbs][1 gp] Bedroll [5 lbs][1/10 gp] Ink 1 oz vial [ - lbs][8 gp] Ink pen [ - lbs][1/10 gp] Paper 10 sheet [ - lbs][ 4 gp] Sealing wax [1 lbs][1 gp] water skin [4 lbs][1 gp] Results [post=14137568](Loss)[/post] vs (Gol'ie O'rean (Rauul)) - [300 xp] [300 gp] [post=14183962](Loss)[/post] vs (Zodiac II (Vathelokai) - [300 xp] [300 gp] [post=14239945](Loss)[/post] vs (Grumsh (Luni) - [300 xp] [300 gp] |
| #1483whitebaronNov 11, 2007 13:25:58 | Grumsh Skill Packages http://forums.gleemax.com/showpost.php?p=6466576#post6466576 Scout (Attack) Show Survival or Search (vs Track DC) [6] Use Rope (vs Escape Artist) [7] Knowledge (Geography) [5] . Task: You have to pass the Track DC (Indoor: Dc15; Outdoor: Dc10; plus modifiers on PHB p101 or here). Your Use Rope value must be higher than your opponent's Escape Artist. You need at least 5 ranks in each skill. . Effect: You gain one free prebuff round just before the fight for every 5 points of your Knowledge (Geography) skill modifier. . Note: Without the track feat, you can only find tracks up to DC 10. |
| #1484whitebaronNov 11, 2007 14:12:42 | Felice Ready for November 7, 2007 [ECL 6] [Fight 2] Free Activity: Craft (puzzlemaking) [(10+15) x6] = 150 gp |
| #1485rauulNov 12, 2007 11:53:11 | Quavein Siannodel vs. Vaernya Thiri'vir Quavein ECL 3: Ready for November 7th [Fight 3] - Guard Home |
| #1486templer10Nov 12, 2007 12:23:54 | Kai engel [Ready for November 7th [Fight 1](Free Activity: Craft for 88gp)(ECL 4) Kai Engel Kai Engel Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 6'3" 200 lbs Age: 21 Alignment: Neutral Good ECL 4: Human Paragon 2 / Fighter 1 / Wizard 1 [HP 1, Fi 2, Wi 3, HP 4] Experience: 7,625/10,000 Attributes STR 16 (+3) [10 pts] [16 Base] DEX 14 (+2) [6 pts] [14 Base] CON 16 (+3) [8 pts] [15 Base, 1 Level] INT 16 (+3) [10 pts] [16 Base] WIS 10 (+0) [2 pts] [10 Base] CHA 08 (-1) [0 pts] [8 Base] Miscellaneous Statistics Hit Points: 32.5 [3 HD] [8 (Human Paragon 1) + (4.5 Human Paragon x1) + (5.5 Fighter x 1) + (2.5 Wizard x 1) + (4 HD x 3 Con)] Armor Class (Normal): 13 (+4 Mage Armor, +4 Shield, -2 Enlarged) [10 Base, 2 Dex, 1 Deflection] Armor Class (Touch): 13 (-2 Enlarged) [10 Base, 2 Dex, 1 Deflection] Armor Class (Flat-Footed): 11 (+4 Mage Armor, +4 Shield, -1 Enlarged) [10 Base, 1 Deflection] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [1 Human Paragon, 1 Fighter, 0 Wizard] Grapple: +5 (+5 Enlarged) [2 BAB, 3 Str] Speed (Land): 30 ft (+30 ft Expeditious Retreat) [30 Base] Weight Carried: 33.0 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +5 [3 Con, 0 Human Paragon, 2 Fighter, 0 Wizard] Reflex: +2 (-1 Enlarged) [2 Dex, 0 Human Paragon, 0 Fighter, 0 Wizard] Will: +5 [0 Wis, 3 Human Paragon, 0 Fighter, 2 Wizard] Melee Attacks Adamantine Greatsword +6, 2d6+4, (19-20/x2), slashing (Ignores Hardness less than 20, 3d6+6 damage Enlarged) [3 Str, 2 BAB, 1 Enhancement] [mwk] Cold Iron Guisarme +6, 2d4+4, (20/x3), slashing, reach and trip weapon (2d6+6 damage Enlarged) [3 Str, 2 BAB, 1 Enhancement] [mwk] Alchemical Silver Warhammer +6, 1d8+2, (20/x3), bludgeoning [3 Str, 2 BAB, 1 Enhancement] [mwk] Cold Iron Spiked Gauntlet +6, 1d4+3, (20/x2), piercing (-1 damage for Silver Gauntlet) [3 Str, 2 BAB, 1 Enhancement] Dagger +5, 1d4+3, (19-20/x2), piercing [3 Str, 2 BAB] Melee Touch Attack +5 [3 Str, 2 BAB] Ranged Attacks [mwk] Composite Longbow (Mighty +3) +5, 1d8+3, (20/x3), Range 110 ft, piercing (-2 to hit, 2d6+3 damage when Enlarged) [2 Dex, 2 BAB, 1 Enhancement] Dagger +4, 1d4+3, (19-20/x2), Range 10 ft, piercing [2 Dex, 2 BAB] Special Attacks & Abilities Power Attack (-X to hit for +X to damage with 1-h weapons or +2X with 2-h weapons, max X = BAB (2)) Combat Expertise (-X to hit for +X dodge bonus to AC. Max X = BAB (2) or 5, whichever is less) Improved Trip (Can make Trip attacks without AoO and a +4 bonus on the Strength check, Free attack if successful) Improved Sunder (Can make Sunder attacks without AoO and a +4 on the attack roll) Free trip attack after dealing 10 or more damage with a melee attack Arcane Spells Readied Cantrips [DC 13] Light, Light, Ghost Sound Level 1 [DC 14] Sleep, Color Spray, Grease Spell Levels Available Per Fight: 1 (1 Cantrips) [3 Total Spell Levels / 3, rounded up] Total Spell Levels: 2 (3 Cantrips) [(2 x 1)] Arcane Spell Failure: 0% [0 Armor] Caster Level: 2 Feats Power AttackRacial 1 Improved SunderLvl 1 Combat ExpertiseFighter 1 Improved TripLvl 3 Scribe ScrollWizard 1 Knock-downHuman Paragon 2 Skills Total Skill Points: 52 [40 Human Paragon, 6 Fighter, 6 Wizard] Languages: Common, Draconic, Celestial, Abyssal [1 Racial, 3 Int] Armor Check Penalty: -0 [0 Armor] * = Human Paragon Class Skill (9) ** = Adaptive Learning Skill (1) *Balance: +9 [2 Dex, 5 Ranks (5 Human Paragon), 2 Synergy (Tumble)] *Bluff: -1 [-1 Cha, 0 Ranks (0 Human Paragon)] Climb: +8 [3 Str, 5 Ranks (5 Fighter)] Concentration: +3 [2 Con, 1 Ranks (1 Wizard)] *Craft (Weaponsmithing): +10 [3 Int, 5 Ranks (4 Human Paragon, 1 Wizard), 2 Masterwork Tool] *Craft (Extra Dimensional Sculptures): +12 (Makes 4x22 = 88 gp with Free Action) [3 Int, 7 Ranks (5 Human Paragon, 2 Wizard), 2 Masterwork Tool] *Hide: +7 [2 Dex, 5 Ranks (5 Human Paragon)] Jump: +5 [3 Str, 2 Synergy (Tumble)] Knowledge (Local): +4 [3 Int, 1 Ranks (1 Wizard)] Knowledge (Nature): +4 [3 Int, 1 Ranks (1 Wizard)] *Listen: +10 (+2 when Familiar within 5') [0 Wis, 7 Ranks (7 Human Paragon), 3 Familiar] *Move Silently: +7 [2 Dex, 5 Ranks (5 Human Paragon)] *Spellcraft: +6 [3 Int, 3 Ranks (2 Human Paragon, 1 Wizard)] **Spot: +3 (+2 when Familiar within 5') [0 Wis, 3 Ranks (2 Human Paragon, 1 Fighter)] Swim: +3 [3 Str] *Tumble: +7 [2 Dex, 5 Ranks (5 Human Paragon), 0 Synergy (Jump)] Prefight Actions Bring Daemon (Bat Familiar) Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Adamantine Greatsword [8 lbs][1525C gp] Ring of Protection +1 [0 lbs][2000 gp] Dagger [1 lbs][1C gp] [mwk] Cold Iron Guisarme [12.0 lbs][159C gp] [mwk] Alchemical Silver Warhammer [5.0 lbs][201C gp] [mwk] Composite Longbow (Mighty +3) [3 lbs][700 gp] [mwk] Cold Iron Gauntlet [1 lbs][155C gp] [mwk] Alchemical Silver Spiked Gauntlet [1 lbs][162.5C (60) Arrows [0.15 lb each = 9 lbs] [0.05 gp each = 3 gp] (20) Alchemical Silver Arrows [0.15 lb each = 3 lbs] [2.05 gp each = 43 gp] (20) Cold Iron Arrows [0.15 lb each = 3 lbs] [0.1 gp each = 2 gp] (2) Spell Component Pouches [2 lb each = 4 lbs] [5 gp each = 10 gp] Spellbook [3 lbs] [15gp] Total Equipment Value: 4931.5 gp Equipment Weight: 33 lbs Expendable Items 1 Scroll of Power [CL 2] [Mage Armor x1, Shield x1, Expeditious Retreat x1, Enlarge Person x1] [0.0 lb each = 0 lbs][100C gp each = 100 gp] 1 Scroll of Power [CL 2] [Mage Armor x1, Shield x1, Expeditious Retreat x1, Enlarge Person x1] [0.0 lb each = 0 lbs][100C gp each = 100 gp] 1 Scroll of Power [CL 2] [Mage Armor x1, Shield x1, Expeditious Retreat x1, Enlarge Person x1] [0.0 lb each = 0 lbs][100C gp each = 100 gp] 3 Scrolls of Ray of Enfeeblement [CL 1] [0.0 lb each = 0 lbs][12.5C gp each = 37.5 gp] 3 Scrolls of Grease [CL 1] [0.0 lb each = 0 lbs][12.5C gp each = 37.5 gp] 3 Scrolls of Chill Touch [CL 1] [0.0 lb each = 0 lbs][12.5C gp each = 37.5 gp] 2 Scrolls of Reduce Person [CL 1] [0.0 lb each = 0 lbs][12.5C gp each = 25 gp] 2 Scrolls of Sleep [CL 1] [0.0 lb each = 0 lbs][12.5C gp each = 25 gp] 24 Scrolls of True Strike [CL 1] [True Strike x 1] [0.0 lb each = 0 lbs][12.5C gp each = 300 gp] 1 Scroll of Warding [CL 1] [Protection from Evil x3] [0.0 lb each = 0 lbs][37.5C gp each = 37.5 gp] Max total (42 x 50): 800 gp Total Expendables: 800 gp Expendable Weight: 0.0 lbs Equipment + Expendable Weight = 31.0 lbs Equipment at Home Masterwork Weaponsmithing Tools [1 lbs][50 gp] Masterwork Extra Dimensional Sculpture Tools [1 lbs][50 gp] (360) Cold Iron Arrows [0.15 lb each = 3 lbs] [0.1 gp each = 36 gp] Total Home: 136 gp Remaining Gold: 686.75 gp [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? Daemon (Familiar) Name: Daemon (Familiar) Gender and Race: Male Bat Size and Type: Diminutive Magical Beast Height and Weight: 6" and 1/8th lb Age: 2 years Alignment: Neutral Good Cost to Summon: 100 gp Attributes STR 1 (-5) [1 Base] DEX 15 (+2) [15 Base] CON 10 (+0) [10 Base] INT 6 (-2) [6 Base] WIS 14 (+2) [14 Base] CHA 4 (-3) [4 Base] Miscellaneous Statistics Hit Points: 16 [4 HD] [1/2 Master's HP (32/2)] Armor Class (Normal): 18 [10 Base, 2 Dex 4 Size, 2 Natural] Armor Class (Touch): 16 [10 Base,2 Dex, 4 Size] Armor Class (Flat-Footed): 16 [10 Base, 4 Size, 2 Natural] Initiative: +2 [2 Dex Base Attack Bonus: +1 [Master's BAB (1)] Grapple: -16 [1 BAB, -5 Str, -12 Size] Speed (Land): 5 ft [5 Base] Speed (Flight): 40 ft, Good maneuverability [40 Base]] Weight Carried: 0.0 lbs, Light encumbrance [0-0.75 (Light), 1-1.5 (Medium), 1.75-2.5 (Heavy)] Saves Fortitude: +2 [0 Con, Same as Master's (2)] Reflex: +2 (Improved Evasion) [2 Dex, Same as Master's (0)] Will: +7 [2 Wis, Same as Master's (5)] Melee Attacks Melee Touch Attack +7 [2 Dex, 1 BAB, 4 Size] Special Attacks and Abilities Alertness Share Spells Empathic Link Improved Evasion Blindsense 20' +4 Racial bonus to Listen and Spot while Blindsense is not negated Feats AlertnessLvl 1 Skills Languages: None [0 Racial] Total Skill Points: 44 [Asame as Master's (44)] Armor Check Penalty: -0 [0 Armor] Balance: +9 [2 Dex, 5 Ranks (5 Human Paragon), 2 Synergy (Tumble)] Climb: +0 [-5 Str, 5 Ranks (5 Fighter)] Concentration: +1 [0 Con, 1 Ranks (1 Wizard)] Craft (Weaponsmithing): +3 [-2 Int, 5 Ranks (4 Human Paragon, 1 Wizard)] Craft (Extra Dimensional Sculptures): +5 [-2 Int, 7 Ranks (5 Human Paragon, 2 Wizard)] Hide: +19 [2 Dex, 5 Ranks (5 Human Paragon), 12 Size] Jump: -5 [-5 Str, 0 Synergy (Tumble)] Knowledge (Local): -1 [-2 Int, 1 Ranks (1 Wizard)] Knowledge (Nature): +4 [3 Int, 1 Ranks (1 Wizard)] Listen: +15 [2 Wis, 7 Ranks (7 Human Paragon), 4 Racial, 2 Alertness] Move Silently: +7 [2 Dex, 5 Ranks (5 Human Paragon)] Spellcraft: +1 [-2 Int, 3 Ranks (2 Human Paragon, 1 Wizard)] Spot: +11 [2 Wis, 3 Ranks (2 Human Paragon, 1 Fighter), 4 Racial, 2 Alertness] Swim: -5 [-5 Str] Tumble: +7 [2 Dex, 5 Ranks (5 Human Paragon), 0 Synergy (Jump)] Equipment Worn and Carried None Non-Combat Abilities Bat Blindsense 20' Low Light Vision +4 Racial bonus to Spot and Listen while Blindsense is not negated |
| #1487taureus_drakkenNov 12, 2007 13:06:59 | Flutterthought Ready for November 7 [Fight 2] - Guarding |
| #1488templer10Nov 12, 2007 14:27:30 | SETUP HERE THE FIGHT ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes. [b]position[/b] Kai-1d4=1 Verger-1d3=2 (position 3) Tzimosa-1d4=4 [b]initiative[/b] Tzimosa-1d20+2=22 (reroll 8) Kai-1d20+2=22 (reroll 6) Verger-1d20+2=6 [b] setup [/b] Tzimosa (1,28) 23/23 HP, 12 AC, 8/8 SL Xanosect (2,28) 26/26 HP, 21 AC. Kai engel (31,58) 32/32 HP, 13 AC, 1/1 SL Familiar (31,58) 16/16 HP, 18 AC Verger (31,5) 45/45 HP, 23+1(vs kai) AC [b] Round 1 [/b] Tzimosa start with Xanosect in front of her (bow + buckler) with scroll of Mage armor and shield without LOS to anyone. Tzimosa casts mage armor, Xanosect ready action shoot on sight. Kai begin with scroll of power in hand. Daemon is flying 5 feet from grond (at max you can start hovering at 5 not 10). Kai casts mage armor. Daemon flys up 20 feet and forward 40, getting into LOS of xanosec who shoots and miss. Verger start wit shield and flail in hand – Verger decide to look for kai in the north and he double moves there. [b] end of round [/b] Tzimosa (1,28) 23/23 HP, 12+4 AC, 8/8 SL (mage armor ends long) Xanosect (2,28) 26/26 HP, 21 AC. Kai engel (31,58) 32/32 HP, 13+4 AC, 1/1 SL (mage armor ends long) Familiar (31,50- 25 feet high) 16/16 HP, 18 AC Verger (31,13) 45/45 HP, 23+1(vs kai) AC [b] Round 2 [/b] Tzimosa moves to break LOS and gain LOS with verger and deicde to cast shield anyway. Xano between tzimosa and verger and shoots – Miss. Kai feels that familiar is very happy and realize it knows wher enemies are – (to the south west) and he starts to cast enlarge person. Verger spots tzimosa and xanosect But he doesn’t really want to deal with her so soon so he continues to move towards the middle looking for kai. [b] end of round [/b] Tzimosa (1,34) 23/23 HP, 12+4+4 AC, 8/8 SL (mage armor ends long, shield ends 22) Xanosect (2,34) 26/26 HP, 21 AC. Kai engel (31,58) 32/32 HP, 13+4 AC, 1/1 SL (mage armor ends long) Familiar (31,50- 25 feet high) 16/16 HP, 18 AC Verger (31,21) 45/45 HP, 23+1(vs kai) AC [b] Round 3 [/b] Tzimosa sees verger but pretty far away and she knows the general location of kai due to his familiar so she moves and ready to cast Blindness on LOS of kai, xanosec single moves and ready action shoot on kai on sight. Kai finish casting Enlrage person and grows in size, he casts shield from scroll, familiar come back and hover around kai. Verger double move [b] end of round [/b] Tzimosa (7,33) 23/23 HP, 12+4+4 AC, 8/8 SL (mage armor ends long, shield ends 22) Xanosect (8,33) 26/26 HP, 21 AC. Kai engel (31,58) 32/32 HP, 13+4+4-2 AC, +2 Str, -2 Dex 1/1 SL (mage armor ends long, enlarge person ends 13, shield ends 13) Familiar (31,58- 25 feet high) 16/16 HP, 18 AC Verger (33,28) 45/45 HP, 23+1(vs kai) AC [b] Round 4 [/b] Tzimosa single moves and ready action Blindness on sight, Xansoect single move to in front of her and spots the large kai and he shoots at him – miss. Kai spots xanosect casts expe reatreat, drops the scroll and moves out towards the skeleton drawing the guisarme on the way, getting into range of Tzimosa's blindness spell – DC 18 – made (barely). Verger double moves and spots Kai. [b] end of round [/b] Tzimosa (13,33) 23/23 HP, 12+4+4 AC, 6/8 SL (mage armor ends long, shield ends 22) Xanosect (14,33) 26/26 HP, 21 AC. Kai engel (27,47) 32/32 HP, 13+4+4-2 AC, +2 Str, -2 Dex, +30 speed 1/1 SL (mage armor ends long, enlarge person ends 13, shield ends 13, exp retreat ends 14) Familiar (31,58- 25 feet high) 16/16 HP, 18 AC Verger (33,35) 45/45 HP, 23+1(vs kai) AC [b] Round 5 [/b] Tzimosa sees that The blindness fails casts spectral hand and moves away. XAnosect moves to provide cover and shoots at kai – miss. Kai double moves and almost bases Tzimosa. Verger has seen kain disapeer beyond LOS moves to the west and spots both Tzimosa and kai. [b] end of round [/b] Tzimosa (10,29) 23/23 HP, 12+4+4 AC, 4/8 SL (mage armor ends long, shield ends 22, spectral hand ends 45) Xanosect (11,30) 26/26 HP, 21 AC. Kai engel (14,31) 32/32 HP, 13+4+4-2 AC, +2 Str, -2 Dex, +30 speed 1/1 SL (mage armor ends long, enlarge person ends 13, shield ends 13, exp retreat ends 14) Familiar (31,58- 25 feet high) 16/16 HP, 18 AC Verger (26,33) 45/45 HP, 23+1(vs kai) AC [b] Round 6 [/b] Tzimosa casts ghoul touch through the spectral hand at Kai, Fail (natural 1), Tzimosa orders Xanosect to move in to CDG, fortuntly it is already very close due to Kai's size and he 5 foots and CDG – 15 dmg, DC 25 fort – fail and Kai dies. Verger sees kai falls to the ground unexpenctedly, draw and drink potion of PFE. [b] end of round [/b] Tzimosa (10,29) 23/23 HP, 12+4+4 AC, 2/8 SL (mage armor ends long, shield ends 22, spectral hand ends 45) Xanosect (11,30) 26/26 HP, 21 AC. Kai engel (14,31) -10/32 HP, 13+4+4-2 AC, +2 Str, -2 Dex, +30 speed 1/1 SL (mage armor ends long, enlarge person ends 13, shield ends 13, exp retreat ends 14) Familiar (31,58- 25 feet high) 16/16 HP, 18 AC Verger (26,33) 45/45 HP, 23+1(vs Xanosec)+2 AC, +2 saves (PFE ends 17) [b] Round 7 [/b] Tzimosa sinlge moves towards verger and ready action color spray on sight, Xanosec single moves and shoot at him – Miss. Verger Double moves towards tzimosa Due to COCO house rules on ready actions oyu can not ready an action to move away from an enemy so your best bet is to attempt to survive the coming color spray. [b] end of round [/b] Tzimosa (14,33) 23/23 HP, 12+4+4 AC, 2/8 SL (mage armor ends long, shield ends 22, spectral hand ends 45) Xanosect (15,33) 26/26 HP, 21 AC. Verger (18,34) 45/45 HP, 23+1(vs Xanosec)+2 AC, +2 saves (PFE ends 17) [b] Round 8 [/b] Tzimosa moves a little and color sprays – Verger fails and drops his flail and shield (whell he cant drop it since it's attached but it's unusable) and is blinded and stunned for 1 round and stunned for another round. XAnosec shoots at verger – miss (10+8(armor)+2-2-2). Verger is stunned/blinded [b] end of round [/b] Tzimosa (14,33) 23/23 HP, 12+4+4 AC, 1/8 SL (mage armor ends long, shield ends 22, spectral hand ends 45, color spray ends 9) Xanosect (15,33) 26/26 HP, 21 AC. Verger (18,34) 45/45 HP, 23+1(vs Xanosec)+2 AC, +2 saves (PFE ends 17) [b] Round 9 [/b] Tzimosa draws crossbow and shoots at verger hits for 1, xanosec shotos – hit for 10. Verger is no longer stunned but is blind so he puts up us shield for AC and wait it out since he cant do anything. At end of round his vision clears [b] end of round [/b] Tzimosa (14,33) 23/23 HP, 12+4+4 AC, 1/8 SL (mage armor ends long, shield ends 22, spectral hand ends 45, color spray ends 9) Xanosect (15,33) 26/26 HP, 21 AC. Verger (18,34) 34/45 HP, 23+1(vs Xanosec)+2 AC, +2 saves (PFE ends 17) [b] Round 10 [/b] Tzimosa casts another color spray on Verger – save made (barely), and moves away. Xanosect single moves to provide soft cover and shoots – Miss. Verger cant get to tzimosa so he figures he might as well trip the skeleton so he charges at it – hit, trip made, followup miss. [b] end of round [/b] Tzimosa (8,33) 23/23 HP, 12+4+4 AC, 0/8 SL (mage armor ends long, shield ends 22, spectral hand ends 45, color spray ends 9) Xanosect (9,34) 26/26 HP, 21 AC. Verger (10,34) 34/45 HP, 23+1(vs Xanosec)+2 AC, +2 saves (PFE ends 17) [b] Round 11 [/b] Tzimosa got no other options really exept use a pearl of power so she uses one to recall a color spray. Xanosect attempt to get up (move)- get hit with AOA – miss, and he drops the bow, drawing the longsword (move). Verger moves around the skeleton drawing AOA – Miss and he drops the shield at end of move (free) and he attempt to touch attack to start a grapple – Hit, Grapple made- 6 nonlethal damage. [b] end of round [/b] Tzimosa (8,33) 17/23 HP, 12+4+4 AC, 1/8 SL (mage armor ends long, shield ends 22, spectral hand ends 45, color spray ended, color spray recalled) Xanosect (9,33) 26/26 HP, 21 AC. Verger (8,34) 34/45 HP, 23+1(vs Xanosec)+2 AC, +2 saves (PFE ends 17) [b] Round 12 [/b] Tzimosa attempts to escape – fail, xanosec attempts to hit verger – miss. Verger grapple for damage –made it – 5 dmg. [b] end of round [/b] Tzimosa (8,33) 12/23 HP, 12+4+4 AC, 1/8 SL (mage armor ends long, shield ends 22, spectral hand ends 45, color spray ended, color spray recalled) Xanosect (9,33) 26/26 HP, 21 AC. Verger (8,34) 34/45 HP, 23+1(vs Xanosec)+2 AC, +2 saves (PFE ends 17) [b] Round 13 [/b] Tzimosa attempts to escape – fail, xanosec attempts to hit verger – hit for 5. Verger grapple for damage –made it – 6 dmg. [b] end of round [/b] Tzimosa (8,33) 6/23 HP, 12+4+4 AC, 1/8 SL (mage armor ends long, shield ends 22, spectral hand ends 45, color spray ended, color spray recalled) Xanosect (9,33) 26/26 HP, 21 AC. Verger (8,34) 23/45 HP, 23+1(vs Xanosec)+2 AC, +2 saves (PFE ends 17) [b] Round 14 [/b] Tzimosa attempts to escape – fail, xanosec attempts to hit verger – miss. Verger grapple for damage –made it – 6 dmg and Tzimosa falls (forgot the 1d4 dmg from spectral hand from earlier) [b] end of round [/b] Tzimosa (8,33) -1/23 HP, 12+4+4 AC, 1/8 SL (mage armor ends long, shield ends 22, spectral hand ends 45, color spray ended, color spray recalled) Xanosect (9,33) 26/26 HP, 21 AC. Verger (8,34) 23/45 HP, 23+1(vs Xanosec)+2 AC, +2 saves (PFE ends 17) |
| #1489hogarthNov 12, 2007 14:50:22 | Setup here: http://forums.gleemax.com/showpost.php?p=14295145&postcount=1479 The Fight Rolls are here: http://www.hwx.it/wizards.com/dice.php?sid=2081 Valen starts at 2,63 holding his bow. Elrick starts at 63,3 riding a small Grimlock and holding a scroll of Dispel Magic. Fang is heeling. Round 1-3: Valen manifests Chameleon, Animal Affinity and Metamorphosis while moving out. He sees a bright glow coming from Elrick off in the distance. He drops his heavy backpack in order to lighten his load due to his reduced strength. He begins dodging and weaving against Elrick. Elrick casts Barkskin (shared), Daylight and readies a Dispel Magic from his scroll while ascending. He and Grimlock move out with Fang following. Valen (harpy) - AC 17+1, hp 45, 11/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), altitude 20' Elrick - AC 29 (26 ff), hp 75, Barkskin (ends long), altitude 40' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 40' Fang - AC 20, hp 57 Round 4: Valen finishes flying up to the tower, leaving the glow of the city streets. He manifests Offensive Prescience (suppressing the display automatically). Elrick readies his scroll, and he and Grimlock move out with Fang following. Valen (harpy) - AC 17+1, hp 45, 10/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), altitude 40' Elrick - AC 29 (26 ff), hp 75, Barkskin (ends long), altitude 40' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 40' Fang - AC 20, hp 57 Round 5: Valen manifests Offensive Precognition (suppressing the display automatically). Elrick readies his scroll, and he and Grimlock move out with Fang following. Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40' Elrick - AC 29 (26 ff), hp 75, Barkskin (ends long), altitude 40' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 40' Fang - AC 20, hp 57 Round 6: Valen suspects that Elrick will be in range soon, so he delays until after the druid. Elrick readies his scroll, and he and Grimlock move out with Fang following. Valen snipes at Elrick (33 vs AC 26=hit, damage 5, rehide 13 [spot impossible], ms 12 [listen impossible]). Elrick has no clue where the arrow came from. Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40' Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 40' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 40' Fang - AC 20, hp 57 Round 7: Elrick readies his scroll, and he and Grimlock run with Fang following. NOTE: I didn't realise Elrick can ready while double moving/running. I'll start moving faster now, but I won't redo the old turns. Valen double moves to a new sniping location (spot impossible, listen 18,9 vs ms 19=not heard). NOTE: I'm keeping Valen at an altitude of 40' to avoid the scattered light within 30' of the streets. Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40' Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 40' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 40' Fang - AC 20, hp 57 Round 8: Elrick readies his scroll, and he and Grimlock run with Fang following. Valen double moves to a new sniping location (spot impossible, listen 6,-1 vs ms 33=not heard). Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40' Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 40' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 40' Fang - AC 20, hp 57 Round 9: Elrick readies his scroll, and he and Grimlock run with Fang following. Valen blinks -- they're too close for him again. He flies away, using a charge from his boots of speed this time (listen 7,11 vs 29=not heard). Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40'; 1 charge used from boots Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 40' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 40' Fang - AC 20, hp 57 Round 10: Elrick readies his scroll, and he and Grimlock run with Fang following. Valen frowns -- they're too close for him yet again! He flies away, using a charge from his boots of speed again (listen -4,3 vs 20=not heard). Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40'; 2 charges used from boots Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 40' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 40' Fang - AC 20, hp 57 Round 11: Elrick readies his scroll, and he and Grimlock run with Fang following. Valen rolls his eyes -- still too close! He flies away, using a charge from his boots of speed again (spot, listen impossible). Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40'; 3 charges used from boots Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 40' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 40' Fang - AC 20, hp 57 Round 12: Elrick readies his scroll, and he and Grimlock run with Fang following. Valen snipes at Elrick, but the arrow just bounces off (22 vs AC 26=miss, spot impossible, listen -5,-5 vs 5=not heard). Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40'; 3 charges used from boots Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 40' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 40' Fang - AC 20, hp 57 Round 13: Since Elrick is having trouble with Valen's hiding, he descends 40' and draws his rod of Extend Spell. Valen sits tight; he can't see Elrick, but he sees the glow from his daylight spell. Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40'; 3 charges used from boots Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 0' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 0' Fang - AC 20, hp 57 Round 14: Elrick begins casting an extended Summon Nature's Ally III. Valen sits tight; he can't see Elrick, but he sees the glow from his daylight spell. Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40'; 3 charges used from boots Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 0' Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), altitude 0' Fang - AC 20, hp 57 Round 15: Two dire bats appear. They rise up 20', looking for enemies to attack. Elrick stows his rod and moves up 20', too. Valen wonders whether he considers 2 bats "mass summoning". He shrugs and snipes at Elrick (27 vs AC 26=hit; damage 7; spot, listen impossible). Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40'; 3 charges used from boots Elrick - AC 29 (26 ff), hp 63/75, Barkskin (ends long), SNA III (ends 37), altitude 20'; 1 charge of Extend rod Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), Daylight (ends long), altitude 20' Fang - AC 20, hp 57 Bat 1 - AC 20, hp 38, altitude 20' Bat 2 - AC 20, hp 38, altitude 20' Round 16: The dire bats look for enemies to attack. Elrick readies to cast Dispel Magic and moves out. Valen moves out of the way of Bat 1 (listen 14 vs ms 15=not heard). Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40'; 3 charges used from boots Elrick - AC 29 (26 ff), hp 63/75, Barkskin (ends long), SNA III (ends 37), altitude 40'; 1 charge of Extend rod Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), Daylight (ends long), altitude 40' Fang - AC 20, hp 57 Bat 1 - AC 20, hp 38, altitude 20' Bat 2 - AC 20, hp 38, altitude 20' Round 17: The dire bats look for enemies to attack. Elrick readies to cast Dispel Magic and moves out. Valen moves to sniping position (12 vs 17=not heard). Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40'; 3 charges used from boots Elrick - AC 29 (26 ff), hp 63/75, Barkskin (ends long), SNA III (ends 37), altitude 40'; 1 charge of Extend rod Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), Daylight (ends long), altitude 40' Fang - AC 20, hp 57 Bat 1 - AC 20, hp 38, altitude 20' Bat 2 - AC 20, hp 38, altitude 20' NOTE: At this point, both parties agreed to some speed rolling to spare the pitlord's sanity. Round 18-49: Valen snipes 8 more times, hitting four times for 36 damage. Round 50-60: Elrick casts Sleet Storm for cover and heals up with 9 charges of his wand. Round 61-69: Valen snipes three more times and hits once for 5 damage. Round 70-72: Valen moves to a good spot (on a rooftop to avoid Fang) and draws his magic bow, begins yelling and readies to shoot Elrick upon casting. Valen (harpy) - AC 17+1, hp 45, 6/24 pp, Chameleon (ends 701), Animal Affinity - Dex (ends 72), Metamorphosis - harpy (ends 73), Offensive Prescience (ends 74), Offensive Precognition (ends 75), altitude 40'; 3 charges used from boots Elrick - AC 29 (26 ff), hp 63/75, Barkskin (ends long), SNA III (ends 37), altitude 40'; 1 charge of Extend rod Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), Daylight (ends long), altitude 40' Fang - AC 20, hp 57 Round 73: Elrick sights Valen (by moving within 60') and begins to cast Dispel Magic. Valen fires at him (17, miss). Elrick dispels (Offensive Prescience dispelled, Offensive Precog. not dispelled). Valen - AC 21+1, hp 67, 6/24 pp, Chameleon (ends 701), Offensive Precognition (ends 75), altitude 40'; 3 charges used from boots Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 40'; 1 charge of Extend rod Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), Daylight (ends long), altitude 40' Fang - AC 20, hp 57 Round 74: Elrick hovers and begins casting Call Lightning Storm. Valen does a hasted rapid fire (20;24;28;15 vs AC 29=miss). Round 75: Elrick blasts with a lightning bolt (17 dmg, save failed). Valen does a hasted rapid fire (23;32;22;9 vs 29+4 ride for cover = miss). Valen - AC 21+1, hp 50/67, 6/24 pp, Chameleon (ends 701), Offensive Precognition (ends 75), altitude 40'; 3 charges used from boots Elrick - AC 29 (26 ff), hp 70/75, Barkskin (ends long), altitude 40'; 1 charge of Extend rod Grimlock - AC 32 (26 ff), hp 68, Barkskin (shared), Daylight (ends long), altitude 40' Fang - AC 20, hp 57 Round 76: Elrick blasts with a lightning bolt (8 dmg, saved). Valen does a rapid fire (three misses). Round 77: Elrick blasts with a lightning bolt (22 dmg, save failed). Valen does a rapid fire (three misses). Round 78: Elrick blasts with a lightning bolt (10 dmg, saved). Valen does a rapid fire (three misses). Round 79: Elrick blasts with a lightning bolt (10 dmg, saved). Valen does a rapid fire (three misses). Valen is down to 0 hp and surrenders. |
| #1490macbreaNov 12, 2007 15:58:35 | Baelin
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| #1491luniNov 13, 2007 12:38:42 | Malik Malik of The Black Robe male Old Grey elf LE Wizard 10 current xp 50914 need 55000 Automatic Packages [post=6466576] Court Conections +31%, Political Career +45%[/post] |
| #1492taureus_drakkenNov 13, 2007 23:33:24 | SETUP HERE. The Fight [u]Conventions[/u] As follows: Malik will be in red. Kraegin will be in blue. All rolls can be found here. [u]Placement[/u] Malik starts in box (61,61); holding a Scroll of Haste. - Slain starts in box (61,63); holding nothing. Kraegin starts in box (61,4); holding Rod of Lesser Extend. - Torrent starts in box (61,4); hovering above Kraegin. [u]Initiative[/u] Malik rolls a 5 and will go last. - Slain rolls a 24 and will go first. Kraegin rolls a 6 and will go third. - Torrent rolls a 21 and will go second. |
| #1493eamaneNov 14, 2007 11:41:44 | [center]Effective Character Level Three Thorell Runesmith (McJarvis) vs. Verren FireStarter (whitebaron) in the Arena[/center] Thorell Runesmith [center][i]Thorell has been a credit junkie for 1 week of combat. Everybody's doing it![/center][/i] Thorell Runesmith UA Approval Gender and Race: Male Deep Dwarf For stats purposes this character is actually female Size and Type: Medium Humanoid Height and Weight: 3'11" height, 80lbs weight Age: Normal Alignment: True Good ECL: 3 (Fighter 1/UA Wizard Variant 2) Unearthed Arcana Variants used: --> Domain Wizard --> Simple Animal Companion Variant Domain: Conjuration Opposed School: Enchantment Experience: 3200/ "T-Minus" 2800 [+1,200 xp for this cycle] Attributes STR 16 (+3) -=- [10 Pts] [16 Base] DEX 16 (+3) -=- [10 Pts] [16 Base] CON 16 (+3) -=- [06 Pts] [14 Base + 2 Racial] INT 14 (+2) -=- [06 Pts] [14 Base] WIS 12 (+1) -=- [04 Pts] [12 Base] CHA 06 (-2) -=- [00 Pts] [08 Base - 2 Racial] Miscellaneous Statistics Hit Points: 24 -=- [3 HD] [10 (Fighter) + (2.5 (Wizard) x 2) + (3 HD x 3 Con)] Armor Class (Normal): 17 -=- [10 Base, 3 Dex, 4 Mage Armor] Armor Class (Touch): 13 -=- [10 Base, 3 Dex] Armor Class (Flat-Footed): 14 -=- [10 Base, 4 Mage Armor] +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). Initiative: +3 -=- [03 Dex] Base Attack Bonus: +2 -=- [1 (Fighter), 1 (Wizard)] Grapple: 5 -=- [2 BAB, 3 Str] Speed (Land): 20 ft -=- [20 Base] Speed (Mounted): 50 ft -=- [50 Base] Weight Carried: 44.00 lbs, light encumbrance [0-76 lbs (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fort: 5 (8) -=- [3 Con, 2 (Fighter)] +3 Racial vs Poison and Spells/Spell-like effects Ref : 3 (6) -=- [3 Dex] +3 Racial vs Poison and Spells/Spell-like effects Will: 4 (7) -=- [1 Wis, 3 (Wizard)] +3 Racial vs Poison and Spells/Spell-like effects Melee Attacks Dwarven Waraxe +7, 1d10+3 x3 -->[2 BAB, 3 Str, +1 Mounted, +1 Masterwork] Adamantine Glaive +7, 1d10+5 x3 -->[2 BAB, 3 Str, +1 Mounted, +1 Masterwork] Lance +7, 1d8+5 x3 -->[2 BAB, 3 Str, +1 Mounted, +1 Masterwork] Ranged Attacks str+3 Composite Longbow +6 1d8+3 110 ft -->[2 BAB, +3 Dex, + Masterwork] ---> 60/60 arrows Ranged Touch +5 -->[2 BAB, +3 Dex] +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears). Special Attacks & Abilities Darkvision out to 90 feet. Light Sensitivity: Deep dwarves are dazzled in bright sunlight or within the radius of a daylight spell. Wizard Variant: Trade familiar for Aninimal companion of a druid that is 1/2 wizard levels. Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Spells Available: Level 0: [Resistance], [Arcane Mark], [Arcane Mark], [Arcane Mark], [Acid Splash] Level 1: [ Spell Levels Total: 4 Spell Levels Available: 3 [2 first fight -1 used +2 second fight] Spell Levels Available Per fight: 2 Caster Level: 2 Feats Power AttackLvl 1 Improved SunderFighter 1 Mounted CombatLvl 3 Scribe ScrollWizard1 Skills Total Skill Points: 24 -=-[16 Fighter, 8 Wizard] Languages: Common, Dwarven, Giant, Gnome [2 Racial, 2 Int] Armor Check Penalty: -0 Balance: 3 -=- [3 Dex] Climb: 3 -=- [3 Str] Concen.: 7 -=- [3 Con, 4 Ranks (4 (Fighter), 2 (Wizard))] Craft (Weapon): 10 -=- [2 Int, 6 Ranks (4 (Fighter), 2 (Wizard)), 2 tools] Hide: 3 -=- [3 Dex] Jump: -3 -=- [3 Str, -6 Speed] Knowledge(Local): 4 -=- [2 Int, 2 Ranks(4 (Fighter))] Listen: 1 -=- [1 Wis] Move Silently: 3 -=- [3 Dex] Ride: 9 -=- [3 Dex, 6 Ranks (4 (Fighter), 4 (Wizard))] Spot: 2 -=- [2 Wis,] Swim: 3 -=- [3 Str] Prefight Actions read scrolls bring camel Mage Armor (1 hour 59 minutes) Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Crafted: -- Masterwork Dwarven Battleaxe [165gp] [8lbs] Adamantine Guisearme [1,504.5 gp] [12 lbs] Masterwork Lance [155 gp] [10lb] Masterwork Composite Longbow+3 [350 gp] [3lbs] -- Not crafted 60 Arrows [9 lbs][3gp] Spell Component Pouch[5gp] [2lbs] Expendable Items Scrolls: Crafted: 2 Mage armor [25 gp] 1 Ray of Enfeeblement[12.5gp] Non-crafted: Max total (ECL2 x 50): 450 gp Equipment at Home Masterwork Crafting tools [55gp] [u]Results[/u] 1: Fight 1/3 vs Tanriel (Luni) [post=14213570]Win[/post] 2: Fight 2/3 vs Altair (Hirumajoe) [post=14231780] Loss[/post] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Camel For RP Purposes this is an exotic Dwarven Warpony. Animal Companion: Combat riding package: 6 tricks. 1 bonus trick from druid 5 purchased from trainers. 50gp*5=250gp. plus a military saddle=30gp [20lbs] Large Animal Hit Dice: 3 (19 hp) Initiative: +3 Speed: 50 ft. (10 squares) Armor Class: 13 (–1 size, +3 Dex, +1 natural) touch 12, flat-footed 10 Base Attack/Grapple: +2/+10 Attack: Bite +0 melee (1d4+2*) Full Attack: Bite +0 melee* (1d4+2*) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +6, Will +1 Abilities: Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4 Skills: Listen +5, Spot +5 Feats: Alertness, Endurance carrying capacity: light load 300 lbs, medium up to 600 lbs, heavy up to 900 lbs currently carrying 124 lbs While enlarged: carrying capacity: light load 798 lbs, medium up to 1,596, heavy up to 2,400 lbs carrying 80*8 + 44*2 = 640 + 88 = 728 |
| #1494TelinArthoNov 14, 2007 14:45:09 |
Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 3 FIGHTS
Battles of Gladius |
| #1522whitebaronDec 01, 2007 11:44:13 | Gortek Gortek ChaoSlayer Type: Humanoid Gender: Male Race: Dwarf Size: Medium Height: 4'3" Weight: 160 lbs Age: 44 Alignment: Neutral Good Classes: Barbarian 2/Ranger 2 Experience: 8,275/10,000 Attributes STR 16 (+3) [10 pts] [8 Base][+4 raged] DEX 16 (+3) [10 pts] [8 Base] CON 18 (+3) [08 pts] [10 Base + 2 Racial +1 level 4][+4 raged] INT 14 (+2) [06 pts] [8 Base] WIS 10 (+0) [02 pts] [8 Base] CHA 06 (-2) [00 pts] [6 Base - 2 Racial] Miscellaneous Statistics Hit Points: 43.5 [+8 Raged] [3 HD] [12 Barb + (6.5 barb ) +(4.5 x 2 Ranger) (4 Con x 4)] Armor Class (Normal): 18 [-2 raged] +4 Force Screen [10 Base + 3 Dex] Armor Class (Touch): 13 [-2 raged] [10 Base + 3 Dex] Armor Class (Flat-Footed): 18 [-2 raged] [10 Base + 3 Dex (Uncanny Dodge)] Initiative: +3 [3 Dex] Base Attack Bonus: +4 [2 Barb 2 ranger] Grapple: +7 [4 BAB + 3 Str] Speed: 30 ft [20 Base + 10 Barb] Weight Carried: 64.00 lbs, Light encumbrance [1-76 (Light), 77-153 (Medium), 154-230 (Heavy)] [u]Saves[/u] Fortitude: +11a [3 barb +3 ranger + 4 Con +1 cloak] Reflex: +7a [3 ranger + 3 Dex +1 cloak] Will: +1a [Rage +2 Will Save] [+ 0 Wis +1 cloak] [u]Conditional Modifiers[/u] a +2 Saves vs. Poison a +2 Saves vs. Spells and Spell-like Effects [u]Melee Attacks[/u] (2 handed) +1 Large Dwarven waraxe: +7, 2d8+5 [x1.5 for 2 handed] (20/x3), Slashing Rage +9 2d8+7 [x1.5 for 2 handed] +2 vs Outsider (Evi) [4 BAB + 3 Str + 1 Feat +1 Enchantment -2 Size] [u]Ranged Attacks[/u] Light Crossbow: +7, 1d8 (19-20/x2), Piercing, Range 80 ft +2 vs Outsider (Evi) [4 BAB + 3 Dex] Rapid shot Light Crossbow: +5/5, 1d8 (19-20/x2), Piercing, Range 80 ft +2 vs Outsider (Evi) [4 BAB + 3 Dex -2 rapid shot] [u]Combat Abilities[/u] +1 Attack vs. Orcs and Goblinoids +2 Saves vs. Poison +2 Saves vs. Spells and Spell-like Effects +4 Dodge Bonus to AC vs. Giants Darkvision (Ex): 60 ft. Stability (Ex) Weapon Familiarity (Ex) Favored Enemy: Outsider (Evil) (+2) [u]Class Features[/u] Barbarian Fast Movement Illiteracy Proficiency: Armor, Light Proficiency: Martial Weapons: All Proficiency: Shields Proficiency: Simple Weapons: All Proficiency: Armor, Medium Rage (1x/day) Uncanny Dodge Ranger Changes Track Wild Empathy (1+Cha.Mod) Favorite Enemy (Outsider, Evil) +2 Archer feat: Rapid Shot [u]Feats[/u] Lvl 1: Weapon Focus (Dwarvish waraxe) Ran 1: Track Lvl 3: [post=14101683]Rapid reload[/post] (Light Crossbow) Ran 2: Rapid Shot [u]Skills[/u] Balance: +1 [0 Ranks + 3 Dex -2ACP ] Climb: +6 [5 Ranks (1 barb +4 Ranger) + 3 Str -2ACP ] Hide: +1 [0 Ranks + 3 Dex -2ACP] Jump: +6 [5 Ranks (5 barb) + 3 Dex -2ACP] Listen: +7 [7 Ranks (5 barb + 2 Ranger) + 0 Wis] Move Silently: +1 [0 Ranks + 3 Dex -2ACP] Spot: +2 [2 Ranks (2 Ranger) + 0 Wis] Craft Stonemasonry: +12 (88 gp) [7 Ranks (5 Barb 1 Ranger) + 2 int +2 Racial +2 Tools] Craft Weaponsmithing: +12 [7 Ranks (5 Barb 1 Ranger) + 2 int +2 Racial +2 Tools] Knowledge–Geography: +9 [7 Ranks (2(4)CC Barb 5 Ranger) + 2 int ] Survival: +5 [5 Ranks (5 barb) + 0 Wis] Languages: Common, Dwarven, Orc and Goblin [2 Racial + 2 Int] Total Skill Points: 46 [30 barb + 16 Ranger] Armor Check Penalty: -2 [-2 Armor] [u]General Tactics[/u] Tap Tattoo for armor, Draw axe, Drink ale, Run around Looking for opponent, Destroy Enemy, Drink More Ale [u]Prefight Actions[/u] Drink Ale [u]Equipment Carried[/u] 001 Red Dragonhide Breastplate [30 lbs] 001 cloak of resistance +1 [1 Lb] 001 Gallon of Dwarven Ale [08.00 lbs] 001 Large Dwarven Waraxe +1 [16.00 lbs] 001 Light Crossbow [04.00 lbs] 018 Crossbow bolts [05.00 lbs] [u]Expendables Unused[/u] 300/800 002 Force Screen Tattoo[ML 1] [u]Equipment Stored[/u] 005 Gallons of Dwarven Ale 001 Stonemasonry tools MW 001 Weaponsmithing tools MW [u]Arena Results[/u] [post=13366568]Gortek[/post] vs Diana Valassar (templer10)[375 XP] [375 gp] [post=13456391]Gortek[/post] vs Ralein Dreamstriker (Eamane)[900 XP] [900 gp]Got Drunk [post=13537063]Gortek[/post] vs Ackbar Stormsword (whitebaron)[300 XP] [300 gp] [post=13712368]Gortek[/post] vs Snaga (whitebaron)[300 XP] [300 gp] [post=13927639]Gortek[/post] vs Maeglin Eluch (Callix) [900 XP] [900 GP]He retired.. We Got Drunk [post=14119570]Gortek[/post] Vs Khaz Issolith (whitebaron) [300 XP] [300 GP]We Got Drunk [post=14247217]wroth[/post] vs[post=14247210] petyr[/post] vs gortek (whitebaron) [1600 XP] [1600 GP]We Got Drunk [post=14353002]ssassetar[/post] vs gortek (whitebaron)[400 XP] [400 GP] [u]Bookkeeping[/u] Purchases 001 Large Dwarven Waraxe +1crafted + Enchanted [2,000.00 + 180 gp= 2,180 gp] 001 heavy Crossbow [0,050.00 gp] 050 Crossbow Bolts [0,005.00 gp] 001 Stonemasonry tools MW [0,055.00 gp] 001 Weaponsmithing tools MW [0,055.00 gp] 002 Inertial Armor tattoo[ML 1] [2 x 100 gp = 200 gp] 006 Force Screen Tattoo[ML 1] [6 x 100 gp = 500 gp] 010 Gallons of Dwarven Ale [10 x 2 sp (2 gp)] 001 Red Dragonhide Breastplate [700 gp] 001 cloak of resistance +1 [1000 gp] 001 Light Crossbow [0,035.00 gp] |
| #1523whitebaronDec 01, 2007 12:18:01 | Petyr Petyr Darry Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'0", 130 lbs Age: 22 Alignment: Lawful Evil ECL: Ranger 1/Egoist 3 Experience: 7400/10000 "What y'all lookin' at? Scram!" [post=6466576]Attack Skill Package: Scout. Survival +6, Use Rope +8, Knowledge (Geography) +10; two prebuff rounds if successful.[/post] Free: Craft (Metalworking) for 84gp Attributes STR 08 (-1) [00 pts] [8 Base] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 18 (+4) [16 pts] [18 Base] WIS 13 (+1) [04 pts] [12 Base, 1 Advancement] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 23 [4 HD] [8 Ranger + 2.5 Psion x 3 + 4 HD x 2 Con] Armor Class (Normal): 18 [10 Base, 3 Dex, 5 Armor] (+4 Force Screen) Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 15 [10 Base, 5 Armor] (+4 Force Screen) Initiative: +3 [3 Dex] Base Attack Bonus: +2 [1 Ranger, 1 Psion] Grapple: +1 [2 BAB, -1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 25.7 lbs, light encumbrance [0-26 (Light), 27-52 (Medium), 53-80 (Heavy)] Saves Fortitude: +5 [2 Con, 2 Ranger, 1 Psion] Reflex: +6 [3 Dex, 2 Ranger, 1 Psion] Will: +4 [1 Wis, 0 Ranger, 3 Psion] Melee Attacks Rapier +1, 1d6-1, (18-20/x2), Piercing [color=gray][-1 Str, 2 BAB] +1 to hit Offensive Precognition, +2 damage Offensive Prescience Ranged Attacks +1 Rifle +6, 1d12+1, (20/x3), Range 150 ft, Piercing [3 Dex, 2 BAB, 1 Enhancement] +1 to hit and damage within 30ft, +1 to hit Offensive Precognition, +2 damage Offensive Prescience Special Attacks & Abilities Psionic Shot: Expend focus, +2d6 to ranged attack damage. Point Blank Shot: +1 to hit/damage within 30ft Favored Enemy (Elves) +2 Powers Readied Level 1 [DC 15] Force Screen, Offensive Prescience, Offensive Precognition, Vigor, Entangling Ectoplasm Level 2 [DC 16] Animal Affinity, Recall Agony Power Points Available Per Fight: 6 [17 Total Power Points / 3, rounded up][This Fight: 6] Total Power Points: 17 [(11 Psion 3, 6 Int] Manifester Level: 3 Feats Exotic Weapon Proficiency (Firearms)Lvl 1 TrackRanger 1 Point Blank ShotHuman +1 attack and damage when within 30ft. Psionic ShotPsion 1 Rapid Reload (Firearms)Lvl 3 Reload firearms as a swift action. Skills Total Skill Points: 65 [44 Ranger, 21 Psion] Languages: Common, Orc, Dwarven, Elven, Undercommon [1 Racial, 4 Int] Armor Check Penalty: -0 [0 Armor] Balance: 3 [3 Dex] Climb: -1 [-1 Str] Concentration: 9 [2 Con, 7 Ranks (4 Ranger, 3 Psion)] Craft (Firearms): 11 [4 Int, 5 Ranks (4 Ranger, 1 Psion) 2 Circumstance] Craft (Metalworking): 11 [4 Int, 5 Ranks (4 Ranger, 1 Psion), 2 Circumstance] Heal: 5 [1 Wis, 5 Ranks (4 Ranger, 1 Psion)] Hide: 3 [3 Dex] Jump: -1 [-1 Str] Knowledge (Arcana): 5 [4 Int, 1 Rank (1 Psion)] Knowledge (Architecture & Engineering): 10 [4 Int, 6 Ranks (6 Psion)] Knowledge (Dungeoneering): 8 [4 Int, 4 Ranks (4 Ranger] Knowledge (Geography): 10 [4 Int, 6 Ranks (4 Ranger, 2 Psion)] Knowledge (Nature):8 [4 Int, 4 Ranks (4 Ranger)] Knowledge (The Planes): 5 [4 Int, 1 Rank (1 Psion)] Listen: 5 [1 Wis, 4 Ranks (4 Ranger)] Move Silently: 3 [3 Dex] Psicraft: 5 [4 Int, 1 Rank (1 Psion)] Spot: 5 [1 Wis, 4 Ranks (4 Ranger)] Survival: 6 [1 Wis, 4 Ranks (4 Ranger, 2 PsionCC)] Swim: -1 [-1 Str] Use Rope: 7 [3 Dex, 5 Ranks (4 Ranger, 2 PsionCC)] Conditional Modifiers +2 to Bluff, Listen, Sense Motive, Spot, Survival, damage rolls vs Elves Prefight Actions Get More Ammo Load Rifle Gain Psionic Focus Address Power Stones Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Mithral Chain Shirt [10 lbs] [2100 gp] +1 RifleC Creation[10 lbs] [2400 gp] 24 BulletsC Creation[2 lbs] [1.5 gp] 1 Horn of GunpowderC Creation[1.5 lbs] [13.13 gp] (24/32 ounces) 1 Wand of Cure Light Wounds [48 charges] [CL 1] [0.1 lb each = 0.1 lbs][750 gp each = 750 gp] Expendable Items 3 Powerstones of Skate [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Powerstones of Offensive Precognition [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Powerstones of Force Screen [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Oils of Light [CL 1] [0.1 lb each = 0.3 lbs][25 gp each = 75 gp] Max total (ECL2 x 50): 800 gp Equipment at Home 1 Barrel of GunpowderC Creation[20 lbs][125 gp] (13/15 lbs gunpowder) 1 Horn of GunpowderC Creation[2 lbs] [17.5 gp] (28/32 ounces) 62 BulletsC Creation[18 lbs] [13.5 gp] Masterwork Craft (Metalworking) tool [1 lb] [55 gp] Masterwork Craft (Firearms) tool [1 lb] [55 gp] [u]Results[/u] [post=13716735]Loss[/post] vs Gradak Tumblebelly (Sjiggie) [300 xp][300 gp] - "Dang sneaking varmint! If I'd had more ammo..." [post=13779996]Win[/post] vs Snaga (The Dread Dormammu) [900xp] [900gp] - "Sneaky little rodent. Well, I learned him good." [post=13881513]Win[/post] vs Verren Firestarter (Whitebaron) [900 xp] [900 gp] - "Yee-haw! That elf ain't going nowhere!" [post=13968100]Win[/post] vs Tweak! (Vathelokai) [900 xp] [900 gp] - "She's quick on her feet. I'm quicker on the trigger" [post=14141890]Loss[/post] vs Gwerdan "Twofist" Grummler (whitebaron) [400 xp] [400 gp] - "He can dodge bullets..." [post=14247217]2nd[/post] vs Wroth Korthek (Eluria) and Gortek ChaoSlayer (Rauul) [800 xp] [800 gp] - "I get him where I want him, and then I run out of ammo? Dangnammit!" [u]Allies[/u] No Allies |
| #1524lonewolfDec 01, 2007 18:04:45 | Enoch the Prophet Ready for November 28, 2007; Free Activity: Guard |
| #1525callixDec 02, 2007 5:57:46 | Kai Engel Kai Engel Kai Engel Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 6'3" 200 lbs Age: 21 Alignment: Neutral Good ECL 4: Human Paragon 2 / Fighter 1 / Wizard 1 [HP 1, Fi 2, Wi 3, HP 4] Experience: 9,225/10,000 Attributes STR 16 (+3) [10 pts] [16 Base] DEX 14 (+2) [6 pts] [14 Base] CON 16 (+3) [8 pts] [15 Base, 1 Level] INT 16 (+3) [10 pts] [16 Base] WIS 10 (+0) [2 pts] [10 Base] CHA 08 (-1) [0 pts] [8 Base] Miscellaneous Statistics Hit Points: 32.5 [3 HD] [8 (Human Paragon 1) + (4.5 Human Paragon x1) + (5.5 Fighter x 1) + (2.5 Wizard x 1) + (4 HD x 3 Con)] Armor Class (Normal): 13 (+4 Mage Armor, +4 Shield, -2 Enlarged) [10 Base, 2 Dex, 1 Deflection] Armor Class (Touch): 13 (-2 Enlarged) [10 Base, 2 Dex, 1 Deflection] Armor Class (Flat-Footed): 11 (+4 Mage Armor, +4 Shield, -1 Enlarged) [10 Base, 1 Deflection] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [1 Human Paragon, 1 Fighter, 0 Wizard] Grapple: +5 (+5 Enlarged) [2 BAB, 3 Str] Speed (Land): 30 ft (+30 ft Expeditious Retreat) [30 Base] Weight Carried: 33.0 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +5 [3 Con, 0 Human Paragon, 2 Fighter, 0 Wizard] Reflex: +2 (-1 Enlarged) [2 Dex, 0 Human Paragon, 0 Fighter, 0 Wizard] Will: +5 [0 Wis, 3 Human Paragon, 0 Fighter, 2 Wizard] Melee Attacks Adamantine Greatsword +6, 2d6+4, (19-20/x2), slashing (Ignores Hardness less than 20, 3d6+6 damage Enlarged) [3 Str, 2 BAB, 1 Enhancement] [mwk] Cold Iron Guisarme +6, 2d4+4, (20/x3), slashing, reach and trip weapon (2d6+6 damage Enlarged) [3 Str, 2 BAB, 1 Enhancement] [mwk] Alchemical Silver Warhammer +6, 1d8+2, (20/x3), bludgeoning [3 Str, 2 BAB, 1 Enhancement] [mwk] Cold Iron Spiked Gauntlet +6, 1d4+3, (20/x2), piercing (-1 damage for Silver Gauntlet) [3 Str, 2 BAB, 1 Enhancement] Dagger +5, 1d4+3, (19-20/x2), piercing [3 Str, 2 BAB] Melee Touch Attack +5 [3 Str, 2 BAB] Ranged Attacks [mwk] Composite Longbow (Mighty +3) +5, 1d8+3, (20/x3), Range 110 ft, piercing (-2 to hit, 2d6+3 damage when Enlarged) [2 Dex, 2 BAB, 1 Enhancement] Dagger +4, 1d4+3, (19-20/x2), Range 10 ft, piercing [2 Dex, 2 BAB] Special Attacks & Abilities Power Attack (-X to hit for +X to damage with 1-h weapons or +2X with 2-h weapons, max X = BAB (2)) Combat Expertise (-X to hit for +X dodge bonus to AC. Max X = BAB (2) or 5, whichever is less) Improved Trip (Can make Trip attacks without AoO and a +4 bonus on the Strength check, Free attack if successful) Improved Sunder (Can make Sunder attacks without AoO and a +4 on the attack roll) Free trip attack after dealing 10 or more damage with a melee attack Arcane Spells Readied Cantrips [DC 13] Light, Light, Ghost Sound Level 1 [DC 14] Sleep, Color Spray, Grease Spell Levels Available Per Fight: 1 (1 Cantrips) (+2 from previous fights) [3 Total Spell Levels / 3, rounded up] Total Spell Levels: 2 (3 Cantrips) [(2 x 1)] Arcane Spell Failure: 0% [0 Armor] Caster Level: 2 Feats Power AttackRacial 1 Improved SunderLvl 1 Combat ExpertiseFighter 1 Improved TripLvl 3 Scribe ScrollWizard 1 Knock-downHuman Paragon 2 Skills Total Skill Points: 52 [40 Human Paragon, 6 Fighter, 6 Wizard] Languages: Common, Draconic, Celestial, Abyssal [1 Racial, 3 Int] Armor Check Penalty: -0 [0 Armor] * = Human Paragon Class Skill (9) ** = Adaptive Learning Skill (1) *Balance: +9 [2 Dex, 5 Ranks (5 Human Paragon), 2 Synergy (Tumble)] *Bluff: -1 [-1 Cha, 0 Ranks (0 Human Paragon)] Climb: +8 [3 Str, 5 Ranks (5 Fighter)] Concentration: +3 [2 Con, 1 Ranks (1 Wizard)] *Craft (Weaponsmithing): +10 [3 Int, 5 Ranks (4 Human Paragon, 1 Wizard), 2 Masterwork Tool] *Craft (Extra Dimensional Sculptures): +12 (Makes 4x22 = 88 gp with Free Action) [3 Int, 7 Ranks (5 Human Paragon, 2 Wizard), 2 Masterwork Tool] *Hide: +7 [2 Dex, 5 Ranks (5 Human Paragon)] Jump: +5 [3 Str, 2 Synergy (Tumble)] Knowledge (Local): +4 [3 Int, 1 Ranks (1 Wizard)] Knowledge (Nature): +4 [3 Int, 1 Ranks (1 Wizard)] *Listen: +10 (+2 when Familiar within 5') [0 Wis, 7 Ranks (7 Human Paragon), 3 Familiar] *Move Silently: +7 [2 Dex, 5 Ranks (5 Human Paragon)] *Spellcraft: +6 [3 Int, 3 Ranks (2 Human Paragon, 1 Wizard)] **Spot: +3 (+2 when Familiar within 5') [0 Wis, 3 Ranks (2 Human Paragon, 1 Fighter)] Swim: +3 [3 Str] *Tumble: +7 [2 Dex, 5 Ranks (5 Human Paragon), 0 Synergy (Jump)] Prefight Actions Bring Daemon (Bat Familiar) Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Adamantine Greatsword [8 lbs][1525C gp] Ring of Protection +1 [0 lbs][2000 gp] Dagger [1 lbs][1C gp] [mwk] Cold Iron Guisarme [12.0 lbs][159C gp] [mwk] Alchemical Silver Warhammer [5.0 lbs][201C gp] [mwk] Composite Longbow (Mighty +3) [3 lbs][700 gp] [mwk] Cold Iron Gauntlet [1 lbs][155C gp] [mwk] Alchemical Silver Spiked Gauntlet [1 lbs][162.5C [0.15 lb each = 9 lbs] [0.05 gp each = 3 gp] (20) Alchemical Silver Arrows [0.15 lb each = 3 lbs] [2.05 gp each = 43 gp] (20) Cold Iron Arrows [0.15 lb each = 3 lbs] [0.1 gp each = 2 gp] (2) Spell Component Pouches [2 lb each = 4 lbs] [5 gp each = 10 gp] Spellbook [3 lbs] [15gp] Total Equipment Value: 4931.5 gp Equipment Weight: 33 lbs Expendable Items [0.0 lb each = 0 lbs][100C gp each = 100 gp] [0.0 lb each = 0 lbs][100C gp each = 100 gp] 1 Scroll of Power [CL 2] [Mage Armor x1, Shield x1, Expeditious Retreat x1, Enlarge Person x1] [0.0 lb each = 0 lbs][100C gp each = 100 gp] 3 Scrolls of Ray of Enfeeblement [CL 1] [0.0 lb each = 0 lbs][12.5C gp each = 37.5 gp] 3 Scrolls of Grease [CL 1] [0.0 lb each = 0 lbs][12.5C gp each = 37.5 gp] 3 Scrolls of Chill Touch [CL 1] [0.0 lb each = 0 lbs][12.5C gp each = 37.5 gp] 2 Scrolls of Reduce Person [CL 1] [0.0 lb each = 0 lbs][12.5C gp each = 25 gp] 2 Scrolls of Sleep [CL 1] [0.0 lb each = 0 lbs][12.5C gp each = 25 gp] [0.0 lb each = 0 lbs][12.5C gp each = 300 gp] 1 Scroll of Warding [CL 1] [Protection from Evil x3] [0.0 lb each = 0 lbs][37.5C gp each = 37.5 gp] Max total (42 x 50): 800 gp Total Expendables: 800 gp Expendable Weight: 0.0 lbs Equipment + Expendable Weight = 31.0 lbs Equipment at Home Masterwork Weaponsmithing Tools [1 lbs][50 gp] Masterwork Extra Dimensional Sculpture Tools [1 lbs][50 gp] (360) Cold Iron Arrows [0.15 lb each = 3 lbs] [0.1 gp each = 36 gp] Total Home: 136 gp Remaining Gold: 2462.75 gp [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? Daemon (Familiar) Name: Daemon (Familiar) Gender and Race: Male Bat Size and Type: Diminutive Magical Beast Height and Weight: 6" and 1/8th lb Age: 2 years Alignment: Neutral Good Cost to Summon: 100 gp Attributes STR 1 (-5) [1 Base] DEX 15 (+2) [15 Base] CON 10 (+0) [10 Base] INT 6 (-2) [6 Base] WIS 14 (+2) [14 Base] CHA 4 (-3) [4 Base] Miscellaneous Statistics Hit Points: 16 [4 HD] [1/2 Master's HP (32/2)] Armor Class (Normal): 18 [10 Base, 2 Dex 4 Size, 2 Natural] Armor Class (Touch): 16 [10 Base,2 Dex, 4 Size] Armor Class (Flat-Footed): 16 [10 Base, 4 Size, 2 Natural] Initiative: +2 [2 Dex Base Attack Bonus: +1 [Master's BAB (1)] Grapple: -16 [1 BAB, -5 Str, -12 Size] Speed (Land): 5 ft [5 Base] Speed (Flight): 40 ft, Good maneuverability [40 Base]] Weight Carried: 0.0 lbs, Light encumbrance [0-0.75 (Light), 1-1.5 (Medium), 1.75-2.5 (Heavy)] Saves Fortitude: +2 [0 Con, Same as Master's (2)] Reflex: +2 (Improved Evasion) [2 Dex, Same as Master's (0)] Will: +7 [2 Wis, Same as Master's (5)] Melee Attacks Melee Touch Attack +7 [2 Dex, 1 BAB, 4 Size] Special Attacks and Abilities Alertness Share Spells Empathic Link Improved Evasion Blindsense 20' +4 Racial bonus to Listen and Spot while Blindsense is not negated Feats AlertnessLvl 1 Skills Languages: None [0 Racial] Total Skill Points: 44 [Asame as Master's (44)] Armor Check Penalty: -0 [0 Armor] Balance: +9 [2 Dex, 5 Ranks (5 Human Paragon), 2 Synergy (Tumble)] Climb: +0 [-5 Str, 5 Ranks (5 Fighter)] Concentration: +1 [0 Con, 1 Ranks (1 Wizard)] Craft (Weaponsmithing): +3 [-2 Int, 5 Ranks (4 Human Paragon, 1 Wizard)] Craft (Extra Dimensional Sculptures): +5 [-2 Int, 7 Ranks (5 Human Paragon, 2 Wizard)] Hide: +19 [2 Dex, 5 Ranks (5 Human Paragon), 12 Size] Jump: -5 [-5 Str, 0 Synergy (Tumble)] Knowledge (Local): -1 [-2 Int, 1 Ranks (1 Wizard)] Knowledge (Nature): +4 [3 Int, 1 Ranks (1 Wizard)] Listen: +15 [2 Wis, 7 Ranks (7 Human Paragon), 4 Racial, 2 Alertness] Move Silently: +7 [2 Dex, 5 Ranks (5 Human Paragon)] Spellcraft: +1 [-2 Int, 3 Ranks (2 Human Paragon, 1 Wizard)] Spot: +11 [2 Wis, 3 Ranks (2 Human Paragon, 1 Fighter), 4 Racial, 2 Alertness] Swim: -5 [-5 Str] Tumble: +7 [2 Dex, 5 Ranks (5 Human Paragon), 0 Synergy (Jump)] Equipment Worn and Carried None Non-Combat Abilities Bat Blindsense 20' Low Light Vision +4 Racial bonus to Spot and Listen while Blindsense is not negated |
| #1526lonewolfDec 02, 2007 6:42:20 | Valen Sky Ready for November 28th [Fight 1] (Free Activity: Perform 168gp) (ECL 12) Valen Sky "I'd rather be lucky than good." Gender and Race: Male Human Size and Type: Medium Humanoid (Human, psionic) Height and Weight: 5'6' 140lbs [post=10185774][changed from 150 lbs][/post] Age: 21 years old Alignment: Neutral Good ECL: Ranger 2/Psion (Egoist) 4/Slayer 5/Shadow Dancer 1 (ECL 12) Experience: 68083/78000 Skill Packages Enabled [post=6466576]Scout (Attack)[/post] /w 2 rounds (+10 Kn: Geography) [post=6466576]Ambush (Attack)[/post] Attributes STR 18 (+4) [06 pts] [14 Base, 4 Enhancement] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 21 (+5) [10 pts] [16 Base, 3 Level, 2 Enhancement] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 73.5 [12 HD] [8 Ranger + (4.5 Ranger) + (4.5 Slayer x 5) + (2.5 Psion x 4) + (4.5 Shadow Dancer x 1) + (12 HD x 2 Con)] Armor Class (Normal): 21 (+1 Dodge, +4-5 Force Screen, +4 Mobility, +2 Animal Aff.-Dex, +1 Haste) [10 Base, 3 Dex, 4 Armor, 2 Enhancement, 2 Deflection] Armor Class (Touch): 15 (+1 Dodge, +4 Mobility, +2 Animal Affinity-Dex) [10 Base, 3 Dex, 2 Deflection] Armor Class (Flat-Footed): 18 (+4 Force Screen) [10 Base, 4 Armor,2 Enhancement, 2 Deflection] Initiative: +3 [3 Dex] Base Attack Bonus: +9 [2 (Ranger 2),2 (Psion 4), 5 (Slayer 5), 0 (Shadow Dancer 1)] Grapple: +13 [9 BAB, 4 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 85.8 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +10 [2 Con, 3 Ranger, 1 Psion, 1 Slayer, 3 Enhancement] Reflex: +13 [3 Dex, 3 Ranger, 1 Psion, 1 Slayer, 2 Shadow Dancer, 3 Enhancement] Will: +12 (+2 when Psicrystal is within 1 mile, +4 competance vs compulsions/mind-affecting) [1 Wis, 0 Ranger, 4 Psion, 4 Slayer, 3 Enhancement] Melee Attacks (+2 Damage vs Elves,+4 vs Human (Psionic), +1-2 to hit (Off. Precog.), +2-3 Damage (Off. Presc.), +1 to hit Haste) +1 Suppression Adamantine Greatsword +14/+9, 2d6+7, (19-20/x2), slashing (Ignores Hardness up to 20, Targeted Dispel on hit 1d20+ML+5) [4 Str, 9 BAB, 1 Enhancement] [mwk] Armor Spikes +14/+9, 1d6+4, (20/x2), piercing [4 Str, 9 BAB, 1 Enhancement] Secondary Weapons [mwk] Cold Iron Guisarme +14/+9, 2d4+6, (20/x3), slashing, 10' reach [4 Str, 9 BAB, 1 Enhancement] Cold Iron Spear +13/+8, 1d8+6, (20/x3), piercing [4 Str, 9 BAB] Quarterstaff (Two-handed) +13/+8, 1d6+6 (20/x2), bludgeoning [4 Str, 9 BAB] [mwk]Cold Iron Dagger +14/+9, 1d4+4, (19-20/x2), piercing (-1 if Silver) [4 Str, 9 BAB, 1 Enhancement] |
| #1527lonewolfDec 02, 2007 8:27:15 | [post=14480045]setup[/post] The Fight: Valen Sky vs. Kracknol All rolls are here. Initiative Valen starts in box 3 with his guisarme in hands. Kracknol starts in box 4 with his axe in hand. Note: you said to start with a potion of invisibility in hand, but this potion isnt mentioned in the rest of the tactics, so Iignored it. Prebuff Rounds Valen manifests Touchsight and Metamorphosis(Gargoyle). Round 1 Valen flies up and manifests expansion to grow to huge size. Kracknol activates his boots and flies into the air. Valen 97/97 hp, AC14, touchsight(long), Metamorphosis(gargoyle)(long), expansion(huge)(ends 8) Kracknol 109/109 hp, AC 25, fly(long) Round 2 Valen flies up to the maximum save altitude and readies to sunder Kracknols boots should he come in range. Kracknol manifests greater concealing Amorpha and flies out. Both of them see each other. Note: with Valen at maximum altitude Kracknol cannot dive at him, so charging has to do. Valen 97/97 hp, AC14, touchsight(long), Metamorphosis(gargoyle)(long), expansion(huge)(ends 8) Kracknol 109/109 hp, AC 25, fly(long), Greater concealing amorpha(ends 12) Round 3 Valen flies forward and readies to sunder Kracknols boots should he come in range. Kracknol manifests expansion and flies out. Valen 97/97 hp, AC14, touchsight(long), Metamorphosis(gargoyle)(long), expansion(huge)(ends 8) Kracknol 109/109 hp, AC 25, fly(long), Greater concealing amorpha(ends 12), expansion(large)(long) Round 4 Valen flies forward and readies to sunder Kracknols boots should he come in range. Kracknol activates fullplate of speed, manifests Psionic Lions charge and charges Kracknol which triggers his ready attack. Valen misses the boots with his ready attack but hits with his AoO and destroys the boots. Note: Touchsight counters greater concealing Amorpha. Unable to finish his charge Kracknol lands on the roof and surrenders. Valen 97/97 hp, AC14, touchsight(long), Metamorphosis(gargoyle)(long), expansion(huge)(ends 8) Kracknol 109/109 hp, AC 25, fly(long), Greater concealing amorpha(ends 12), expansion(large)(long) |
| #1528templer10Dec 02, 2007 11:56:29 | meinrad Meinrad the Many-Fisted Abandoning his people's barbarian ways, Meinrad hopes to use fighting techniques gained from civilization to return and rule his people Gender & Race: Male Human Size & Type: Medium Humanoid (human, psionic) Height: 6'6"; Weight: 200 lbs.; Age: 22 Alignment: Lawful Good Classes & Level Adjustments: Wizard 1/Monk 4 [ECL 5] Experience: 12644/15000 Attributes STR 18 [+4] [10 pts] [16 Base, +2 Enhancement] DEX 16 [+3] [10 pts] [16 Base] CON 14 [+2] [6 pts] [14 Base] INT 12 [+1] [4 pts] [12 Base] WIS 15 [+2] [6 pts] [14 Base, +1 Advancement (lvl 4)] CHA 8 [-1] [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 32 [5 HD] [4 wiz + (4.5 mnk x 4) + ((+2 Con) x5)] Armor Class (Normal): 15 [10 Base, +3 Dex, +2 Wis] Armor Class (Touch): 15 [10 Base, +3 Dex, +2 Wis] Armor Class (Flat-Footed): 12 [10 Base, +2 Wis] Initiative: +3 [+3 Dex] Base Attack Bonus: +3 [+0 wiz, +3 mnk] Grapple: +12 [+4 BAB, +4 Str,+4 Improved Grapple] Speed (Land): 40 ft. [30 ft. Base, +10 ft. Enhancement] Weight Carried: 43.6 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +8 [+2 Con, +0 wiz, +4 mnk, +2 familiar] Reflex: +7 [+3 Dex, +0 wiz, +4 mnk] Will: +8 [+2 Wis, +2 wiz, +4 mnk] [+2 vs. Enchantment] Skills Languages: Common and Draconic Total Skill Points: 40 [(2+1+1) x4 wiz, (4+1+1) x4 mnk] Armor Check Penalty: -0 [-0 Armor, -0 Shield] Autohypnosis: -- [+2 Wis, 0 Ranks, +2 Synergy (concentration)] Balance: +5 [+3 Dex, 0 Ranks, +2 Synergy (tumble), -0 ACP] Climb: +4 [+4 Str, 0 Ranks, -0 ACP] Concentration: +10 [+2 Con, 8 Ranks (4 wiz, 4 mnk)] Hide: +11 [+3 Dex, 8 Ranks (4 wizCC, 6 mnk), -0 ACP] Jump: +10 [+4 Str, 0 Ranks, +2 Synergy (tumble), +4 Speed, -0 ACP][+8 expeditious retreat] Listen: +2 [+2 Wis, 0 Ranks] [+2 familiar] Move Silently: +11 [+3 Dex, 8 Ranks (4 wizCC, 6 mnk), -0 ACP] Sense Motive: +2 [+2 Wis, 0 Ranks] Spellcraft: +6 [+1 Int, 5 Ranks (4 wiz, 2 mnkCC] Spot: +2 [+2 Wis, 0 Ranks] [+2 familiar] Swim: +4 [+4 Str, 0 Ranks, -0 ACP] Tumble: +9 [+3 Dex, 6 Ranks (6 mnk), -0 ACP] Feats Wild TalentLvl 1 [post=9149880] Psionic ShotLvl 3 [post=9149880] Scribe ScrollWizard 1 Point Blank ShotRacial 1 AlertnessFamiliar Improved GrappleMonk 1 [post=9149880] Deflect ArrowsMonk 2 Melee Attacks unarmed strike +7, 1d8+4, (20/x2), bludgeoning/magic [+4 Str, +3 BAB] flurry of blows +5/+5, 1d8+4, (20/x2), bludgeoning/magic [+4 Str, +3 BAB, -2 flurry] touch attack +6 [+4 Str, +3 BAB] Ranged Attacks light crossbow +7, 1d8, (19-20/x2), Range 80 ft., piercing [+3 Dex, +3 BAB, +1 Enhancement] touch attack +6 [+3 Dex, +3 BAB] Arcane Spells Prepared Cantrips [DC 11] detect magic, ghost sound, prestidigitation Level 1 [DC 12] enlarge person, expeditious retreat Usable Spell Levels: 1 (1 Cantrip) [2 Total Spell Levels / 3, rounded up] Total Spell Levels: 2 [(2 x 1)] Wizard's Spellbook Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue Level 1: Enlarge person, Expeditious retreat, Shield, Mage Armor, Obscuring Mist, Magic Missile, True Strike, Sleep, Protection From Chaos, Protection From Evil, Protection From Good, Protection From Law Total Pages Available: 100 Total Pages Used: 31 [(19 Cantrips), (12 x 1)] Powers Known None Usable Power Points: 1 [2 Total Power Points / 3, rounded up] Total Power Points: 2 [2 Wild Talent] Conditional Modifiers +1 ranged attack and damage within 30 ft. [Point Blank Shot] Prefight Actions gain psionic focus bring Hrokkh (free) Equipment Worn and Carried explorer's outfit [0 lbs] [0 gp] light crossbowM[4 lbs][335 gp] spell component pouch [2 lbs][5 gp] 86 Bolts [0.1 lb each = 8.6 lbs] [0.1 gp each = 8.6 gp] 5 Alchemist's fires [5 lbs][100 gp] 5 Tanglefoot bags [20 lbs][250 gp] gauntlets of ogre power[4 lbs][4000 gp] wand of magic missile [3] [0 lbs][2250 gp] Expendable Items (1137.5/1250) 2 Scrolls of shield [1]C[0 lbs][25 gp, 2 XP] 3 Scrolls of mage armor [1]C[0 lbs][37 gp, 5 sp, 3 XP] 5 Scrolls of expeditious retreat [1]C[0 lbs][75 gp, 6 XP] 2 Scrolls of invisibility [3] [0 lbs][300 gp] 1 Scroll of true strike [1]C[0 lbs][12 gp, 5sp, 1 XP] 3 Scrolls of enlarge person [1]C[0 lbs][37 gp, 5 sp, 3 XP] 1 Scrolls of protection from chaos [1]C[0 lbs][12 gp, 5 sp, 1 XP] 1 Scrolls of protection from evil [1]C[0 lbs][12 gp, 5 sp, 1 XP] 1 Scrolls of protection from good [1]C[0 lbs][12 gp, 5 sp 1 XP] 1 Scroll of protection from law [1]C[0 lbs][12 gp, 5 sp, 1 XP] 2 Scrolls of see invisible [3] [0 lbs][300 gp] Scroll of alter self (troglodyte) [3] [0 lbs][150 gp] Scroll of resist energy [3] [0 lbs][150 gp] Equipment at Home spellbook [3 lbs][0 gp] [u]Results[/u] 1: [post=6057618]Brilf Zephyr[/post], Sunwolf: Victory is mine! [+900 XP] [+900 gold] [Zyme86 pitlord] 2: [post=6112744]Cyalin Orndrill[/post], King Uther: Equipment failure. [+300 XP] [+300 gold] [Kingside_Bishop pitlord] 3: [post=6195507]Aurilis Starsword[/post], Iced: Victory is mine! [+1200 XP] [+900 gold] [Malither76 pitlord] 4: [post=6250976]Brogan Galanodel[/post] , bgt: Victory is mine! [+900 XP] [+900 gold] [Malither76 pitlord] [Level 4!] 5: [post=6347007]Eiletha Surion[/post], Kaigan: Victory is mine! [+1200 XP] [+1200 gold] [xanadu pitlord] 6: [post=6436975]Guts[/post], Cerebus13: Defeat. [+400 XP] [+400 gold] [Malither76 pitlord] 7: [post=6488062]Griff Mythal[/post], Iced: Equipment failure. [+400 XP] [+400 gold] [Zerone pitlord] 8: [post=6531019]The Ripper[/post], xanadu: Defeat. [ECL 4 vs. 5] [+400 XP] [+400 gold] [Cerebus13 pitlord] 9: [post=6586187]Sinnoch Wildstorm[/post], King_Uther: Defeat. [ECL 4 vs. 5] [+400 XP] [+400 gold] [xanadu pitlord] 10: [post=6734126]Mugen[/post], MeekHead: Victory is mine! [+1350 XP] [+1350 gold] [Huan pitlord] [Level 5!] 11: [post=6792654]Zubair Suhaim[/post], KerlanRayne: Defeat. [ECL 5 vs. 7] [+1050 XP][+910 gold] [Huan pitlord] 12: [post=9226148]KazzzAHM & Hassan Sabbah[/post], Pittbull & Vathelokai: Defeat. [All vs. All] [+500 XP][+533 gold] 13: [post=9431823]Seaendithas[/post], Sindorin: Defeat. [+500 XP][+533 gold] [u]Allies[/u] Maximum CR of each ally: CR 1 Maximum ECL of each ally: ECL 3 Maximum CA of allies per fight: 3 Hrrokh Race: Rat Familiar Type: Magical Beast [augmented Animal] Gender: Male Size: Tiny Height: 4" Weight: 5 lbs. Alignment: Neutral Classes & Level Adjustments: Familiar 5 [CR --] Attributes STR 2 (-4) [10 Base, -8 Racial] DEX 16 (+3) [11 Base, +4 Racial, +1 Advancement (HD 4)] CON 10 (+0) [10 Base] INT 6 (-2) [6 Familiar] WIS 12 (+1) [10 Base, +2 Racial] CHA 2 (-4) [10 Base, -8 Racial] Miscellaneous Statistics Hit Points: 16 [5 HD] [32/2] Armor Class (Normal): 18 [10 Base, +3 Dex, +2 Armor, +2 Size, +1 Natural] Armor Class (Touch): 15 [10 Base, +3 Dex, +2 Size] Armor Class (Flat-Footed): 15 [10 Base, +2 Armor, +2 Size, +1 Natural] Initiative: +3 [+3 Dex] Base Attack Bonus: +3 [+3 Familiar] Grapple: -9 [+3 BAB, -4 Str, -8 Size] Speed (Land): 15 ft. [15 ft. Base] Speed (Climb): 15 ft. [15 ft. Base] Speed (Swim): 15 ft. [15 ft. Base] Weight Carried : 2.5 lbs, light encumbrance [0-5 (Light), 6-10 (Medium), 11-15 (Heavy)] Saves Fortitude: +4 [+0 Con, +4 Familiar] Reflex: +7 [+3 Dex, +4 Familiar] Will: +8 [+2 Wis, +6 Familiar] Skills Languages: none Total Skill Points: 4 [4 Racial] Armor Check Penalty: -2 [-2 Armor] Balance: +9 [+3 Dex, 0 Ranks, +8 Racial, -2 ACP] Climb: +91[+3 Dex, 0 Ranks, +8 Racial, -2 ACP] Concentration: +8 [+0 Con, 8 Ranks (8 Familiar)] Escape Artist: +1 [+3 Dex, 0 Ranks, -2 ACP] Hide: +19 [+3 Dex, 8 Ranks (8 Familiar), +8 Size, +2 Stealthy, -2 ACP] Jump: -6 [-4 Str, 0 Ranks, -2 ACP] Listen: +2 [+2 Wis, 0 Ranks] Move Silently: +11 [+3 Dex, 8 Ranks (8 Familiar), +2 Stealthy, -2 ACP] Sense Motive: +1 [+1 Wis, 0 Ranks] Spellcraft: +3 [-2 Int, 5 Ranks] Spot: +1 [+1 Wis, 0 Ranks] Swim: +71[+3 Dex, 0 Ranks, +8 Racial, -4 ACP, etc] Tumble: +7 [+3 Dex, 6 Ranks (6 Familiar), -2 ACP, etc] 1 - Hrrokh may take 10 on these checks regardless of circumstances. Feats StealthyHD 1 Blind-FightHD 3 Weapon FinesseRacial 1 Melee Attacks bite +7, 1d3-4, (20/x2), piercing & bludgeoning & slashing [+3 Dex, +3 BAB, +3 Size, -2 ACP] touch attack +7 [+3 Dex, +3 BAB, +3 Size, -2 ACP] Ranged Attacks touch attack +7 [+3 Dex, +3 BAB, +3 Size, -2 ACP] Conditional Modifiers Equipment Worn and Carried chain shirt [2.5 lbs][100 gp] Abilities scent improved evasion share spells Non-Combat Abilities Familiar empathic link |
| #1529whitebaronDec 02, 2007 15:25:08 | Varjo Varjo Experience: 28200/36000 XP Age: - Height: 5'1" Weight: 0lbs [u]Abilities[/u] STR... - [--]...(0 pts) DEX...23 [+6]...(16 pts) [18, +4 racial, +1 level] CON... - [--]...(0 pts) INT....10 [--]...(6 pts) [14, -4 racial] WIS...14 [+2]...(4 pts) [12, +2 racial] CHA...18 [+4]...(10 pts) [16, +2 racial] Effective HD vs turning: 7 [4 Undead, 1 Rogue, +2 turn resistance] Hit Points: 35 [12+3x6.5+1x3.5] AC 20 [+6 dex, +4 deflection], Touch 20, Flat 14 [+1 Dodge] Initiative: +6 [+6 dex] BAB: +2 Grapple: Immune Speed: Fly 40 (Good) [u]Saves[/u] Fort +1 [+1 undead, +0 rogue, +0 con] Refl +9 [+1 undead, +2 rogue, +6 dex] Will +6 [+4 undead, +0 rogue, +2 wis] [Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)] [Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects] [Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)] [u]Attacks[/u] Incorporeal touch +8 melee touch, 1d6 Str, 20/x2 [+6 Dex, +2 BAB] Incorporeal touch +6/+6 melee touch, 1d6 Str, 20/x2 [+6 Dex, +2 BAB; -2/-2 Two-weapon fighting] [Blade of the night] +9 melee touch, 1d4+1, 19-20/x2, range 10' [+6 Dex, +2 BAB, +1 enhancement; deep crystal, ghost touch] [u]Combat modifiers[/u] • Incorporeal: Immune to all nonmagical attack forms. Damage from a corporeal source has a 50% miss chance (except for positive energy, negative energy, force effects, or ghost touch weapons). • Undead: Immune to critical hits, nonlethal damage, ability drain, energy drain, damage to physical ability scores and to fatigue and exhaustion effects. [u]Feats[/u] • Dodge [1st lvl]: +1 dodge bonus to AC vs. designated opponent • Flyby attack [3rd lvl]: may take a standard action at any stage during a move action while flying • Two weapon fighting (28 points Undead, 8 points Rogue) [N/A] Balance [0 cc, +6 Dex] [N/A] Climb [0 cc, +0 Str] +4 Concentration [0 cc, +4 Cha] +14 Hide [8 ranks, +6 Dex] [7 undead, 1 rogue] [+4 in shadowy illumination, -4 in brightly lit area] +4 Intimidate [0 cc, +4 Cha] [N/A] Jump [0 cc, +0 Str] +11 Listen [7 ranks, +2 Wis, +2 racial] [7 undead] [+2 in solid objects] [Autosucceed] Move Silently [2 ranks, +6 Dex] [2 rogue] +9 Perform (dance) [5 ranks, +4 Cha] [5 rogue] [Earnings: (skill+10)xECL=152gp] +11 Search [7 ranks, +0 Int, +4 racial] [7 undead] +11 Spot [7 ranks, +2 Wis, +2 racial] [7 undead] Does not speak intelligibly [u]Powers Known[/u] [ML: 0] [None] [Power Points: 0; Use: 0] ... [u]Buffs and Prefight actions[/u] • Bring two Shadow allies [CA6 = CR3 + CR3] (Pitkä & Lyhyt) • Spellcasting services (Deeper darkness, Magic aura) [u]Equipment[/u] (Weight: 0lbs; Value: 9002 gp) [Blade of the night] Deep crystal dagger +1, ghost touch [- lbs][9002gp] Expendables (Weight: 0lbs; Value: 0 gp) [Max: ECL2x50=2450gp] ... Spellcasting/Manifesting services (Value: 210 gp) Deeper darkness (Target: [Blade of the night]; Duration: 5 days) [SL3 | CL5][150gp] Magic aura (Target: [Blade of the night]; Effect: non-magical aura; Duration: 6 days) [SL1 | CL6][60gp] Equipment at home (Weight: 0lbs; Value: 19120 gp) Gold: 19120 gp Miscellaneous Statistics Encumberance: 0 lb Weight carried: 0 lb Allies (3x Shadow) Maximum Ally CR (ECL-4): 4 Maximum Ally ECL (ECL-2): 6 Maximum CA (ECL-2): 6 Allies Shade [Shadow] [CR3]: A shadow of a little girl, Varjo's 'daughter' (was Tiefling cleric's child) Pitkä [Shadow] [CR3]: A shadow of a tall woman (was a cleric of Denth) Lyhyt [Shadow] [CR3]: A shadow of a short man (was a sorcerer) Shadow Medium Undead (Incorporeal) Hit Dice: 3d12 (19 hp) Effective HD vs turning: 5 (3 Undead, +2 turn resistance) Initiative: +2 Speed: Fly 40 ft. (good) (8 squares) Armor Class: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 Base Attack/Grapple: +1/— Attack: Incorporeal touch +3 melee (1d6 Str) Full Attack: Incorporeal touch +3 melee (1d6 Str) Space/Reach: 5 ft./5 ft. Special Attacks: Create spawn, strength damage Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Saves: Fort +1, Ref +3, Will +4 Abilities: Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13 Skills: Hide +8*, Listen +7, Search +4, Spot +7 Feats: Alertness, Dodge Organization: Solitary, gang (2-5), or swarm (6-11) Challenge Rating: 3 Alignment: Always chaotic evil Advancement: 4-9 HD (Medium) A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places. A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly. COMBAT Shadows lurk in dark places, waiting for living prey to happen by. Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect. Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks. |
| #1530whitebaronDec 02, 2007 17:56:36 | [post=14483121]Setup[/post] The Fight Setup rolls are at http://www.hwx.it/wizards.com/dice.php?sid=1878 Varjo starts in Box 2, with Initiative +6 = 17 and his blade of the night in his hand. Pitkä starts in Box 2, with Initiative +2 = 15 and his hands empty. Lyhyt starts in Box 2, with Initiative +2 = 5 and his hands empty. Darian starts in Box 4, with Initiative +2 = 19 and a potion of invis in hands. MK starts in Box 4, with Initiative +3 = 14*, mounted and with wand of mage armor and shield in hands. SE starts in Box 4, with Initiative +4 = 18*, mounted and with guisarme and stone of dissolving weapon in hands. *mixed description in the roller Line of Sight: blocked |
| #1531ErithmuDec 03, 2007 9:13:04 | Chameleon ECL11: Ready for November 28 [Fight2] - Free Activity: Bulgary |
| #1532ErithmuDec 03, 2007 9:16:04 | [post=14488832]Setup[/post] The Fight Rolls: here Init + Starting 19 - Chameleon starts in the South box with Djore of Compression, Stone of Skate, and buckler equipped (29,3) 13 - Elrick starts in the West box with rod of extend in hand mounted on Grimmy (4,32) Be more specific in your tactics as to starting location. Use an example start box if needed. I have no tactics for Fang so I assume that he stays home. Round 1 Chameleon manifests compression and then stows the djore Elrick Casts Barkskin while Grimlock climbs 20 ft Chameleon 78/78 AC 25 9/9SL 1/1pp (Compression) (29,3) Elrick 75/75 AC 26 25/27SL (Barkskin +4)(4,32,+20) -- Grimlock 68/68 AC 28 (Barkskin+4) Round 2 Chameleon manifests Chameleon from memory and draws stone of Def Precog Elrick casts Produce Flame while Grimlock climbs another 20ft to the celing. Chameleon 78/78 AC 25 9/9SL 0/1pp (Compression) (Chamel)(29,3) Elrick 75/75 AC 26 24/27SL (Barkskin +4) (Produce flame) (4,32,+40) -- Grimlock 68/68 AC 28 (Barkskin+4) Round 3 Chameleon manifests Skate from stone and moves drawing bow (no LoS yet) Elrick Casts daylight on his animated shield and has Grimlock move forward and turns north (spot impossible +16 -15 distance) Chameleon 78/78 AC 25 9/9SL 0/1pp (Compression) (Chamel) (Skate 23) (29,10) Elrick 75/75 AC 26 21/27SL (Barkskin +4) (Produce flame) (Daylight) (18,37,+40) -- Grimlock 68/68 AC 28 (Barkskin+4) Round 4 Chameleon manifest Def. Precog from stone and spies Elrick moving north, she waits where she is for Elrick to make the loop Elrick Drops Call lit and modifies the spell with Extend rod for SNA3. Grimlock double moves Chameleon 78/78 AC 25 9/9SL 0/1pp (Compression) (Chamel) (Skate 23) (Def Precog.) (29,10) Elrick 75/75 AC 26 18/27SL (Barkskin +4) (Produce flame) (Daylight) (33,40,+40) -- Grimlock 68/68 AC 28 (Barkskin+4) Round 5 Chameleon switches posts and Casts True strike Elrick finishes his dire bats and gets 2, and continues to move around the arena. He sends one bat into the East Box while the other follows him. He beings dropping another SNA3 Chameleon 78/78 AC 25 8/9SL 0/1pp (Compression) (Chamel) (Skate 23) (Def Precog.) (35,7) Elrick 75/75 AC 26 18/27SL (Barkskin +4) (Produce flame) (Daylight) (SNA3 27)(39,30,+40) -- Grimlock 68/68 AC 28 (Barkskin+4) -- D.Bat (48,34,+40) -- D.Bat (39,30,+40) Round 6 Chameleon 5ft steps to the pillar’s edge and lines up a shot (TS + GPS + Suppression: 20! Confirm 54 dmg: 12 Sup: 9,16 Nothing dispelled Distance: 120 Spots: 20,19,28,19 vs 26 all fail, Conc: ) Elrick felt a poke. But from where?!? He finishes his spell and gets 3 Bats. Elrick limits his guesses to the SE portion of the map. And orders his bats to be low to the ground to cover more area, one of them finds him and two more swoop into the area Chameleon 78/78 AC 25 8/9SL 0/1pp (Compression) (Chamel) (Skate 23) (Def Precog.) (35,7) Elrick 63/75 AC 26 18/27SL (Barkskin +4) (Produce flame) (Daylight) (E. SNA3 27) (SNA3 17) (44,16,+40) -- Grimlock 68/68 AC 28 (Barkskin+4) 27 D.Bat (56,22,+20) 27 D.Bat (35,18,+20) 17 D.Bat (39,9, +20) - Picks up Cham on Blindsense 17 D.Bat (39,11, +20) 17 D.Bat (37,11, +20) Round 7 Cham Double moves with the impeding Bats. Elrick comes out of the structure and moves in the direction where the cry of the bats came from. Bats move Chameleon 78/78 AC 25 8/9SL 0/1pp (Compression) (Chamel) (Skate 23) (Def Precog.) (21,9) Elrick 63/75 AC 26 18/27SL (Barkskin +4) (Produce flame) (Daylight) (E. SNA3 27) (SNA3 17) (30,7,+40) -- Grimlock 68/68 AC 28 (Barkskin+4) 27 D.Bat (56,22,+20) 27 D.Bat (22,13,+20) - Ping 17 D.Bat (24,7, +20) - Ping 17 D.Bat (26,7, +20) 17 D.Bat (26,5, +20) Round 8 Chameleon doesn’t like the look of this. She continues to double move into the SW structure. Elrick follows and moves towards the middle some Bats follow, one gets to the point directly over Chameleon. Chameleon 78/78 AC 25 8/9SL 0/1pp (Compression) (Chamel) (Skate 23) (Def Precog.) (11,18) Elrick 63/75 AC 26 18/27SL (Barkskin +4) (Produce flame) (Daylight) (E. SNA3 27) (SNA3 17) (22,17,+40) -- Grimlock 68/68 AC 28 (Barkskin+4) 27 D.Bat (24,23,+20) 27 D.Bat (10,18,+5) - Based 17 D.Bat (10,14, +20) - Ping 17 D.Bat (10,12, +20) - Ping 17 D.Bat (12,12, +20) Round 9 Chameleon is in trouble. She Cant avoid, .. wait … she draws and quaffs Hide from animals and steps south. Elrick rounds the northern side of the complex and reveals Chameleon with his light, Casts Warp Wood (Cham: Will: 13 fail) and Chameleon surrenders Chameleon 78/78 AC 25 8/9SL 0/1pp (Compression) (Chamel) (Skate 23) (Def Precog.) (hide from Animals) (11,17) Elrick 63/75 AC 26 18/27SL (Barkskin +4) (Produce flame) (Daylight) (E. SNA3 27) (SNA3 17) (22,17,+40) -- Grimlock 68/68 AC 28 (Barkskin+4) 27 D.Bat (24,23,+20) 27 D.Bat (10,18,+5) - Based 17 D.Bat (10,14, +20) - Ping 17 D.Bat (10,12, +20) - Ping 17 D.Bat (12,12, +20) |
| #1533templer10Dec 03, 2007 14:31:54 | SETUP HERE THE FIGHT ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes. [b]position[/b] Yorick-1d4=1 Gakhnalak-1d4=3 [b]initiative[/b] Yorick-1d20+5=23 Gakhnalak- 1d20+2=8 Blurga-1d20-1=13 [b] setup [/b] yorick (2,63) 31/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (62,3) 60/60 HP, 19 AC, 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb Blurga (63,3) 32/32 HP, 19 AC, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb [b] Round 1 [/b] Yorick double moves towards the center. Gak Start with scroll of Expeditious Retreat in hand. Blurgta starts with scroll of Longstrider. Blurga casts longstrider and dons shield. [b] end of round [/b] yorick (3,53) 31/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (62,3) 60/60 HP, 19 AC, 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb Blurga (63,3) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long) [b] Round 2 [/b] Yorick continue to double move. Gak double moves towards center, Blurga follows. [b] end of round [/b] yorick (7,46) 31/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (48,9) 60/60 HP, 19 AC, 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb Blurga (49,9) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long) [b] Round 3 [/b] Yorick continue to double move. Gak double moves towards center, Blurga follows. [b] end of round [/b] yorick (12,41) 31/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (43,21) 60/60 HP, 19 AC, 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb Blurga (44,20) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long) [b] Round 4 [/b] Yorick moves to a buildings wall and climb 10 feet (climb check made) and hide (22). Gak double moves towards center of city. Gak gets to outskirts of city center and moves around the outskirts looking for yorick drawing Morningstar as part of move. [b] end of round [/b] yorick (14,39- 10 high) 31/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (34,34) 60/60 HP, 19 AC, 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb Blurga (33,25) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long) [b] Round 5 [/b] Yorick climbs 10 more feet to the roof of the orange building and hides on the roof whitin LOS of Gak - (hide 29-spot impossible) MS (20) – listen impossible due to distance and he draws repeating Xbow Gak casts Exp retreat from scroll (since you don’t have longstrider I assume you meant that). and draws CI guisarme while moeving to center of city (only a very small move) Blurga continue to move around the outskirts. [b] end of round [/b] yorick (14,39- 20 high) 31/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (34,34) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15) Blurga (23,32) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long) [b] Round 6 [/b] Yorick wants to do some darkness at buildings nearby then remmberes he can't darkness is a touch range spell and having it as SLA doesn't change that so he attempts to snipe at Gak – Hit for 7 dmg, DC 13 fort made – Both gak and blurga are deaf and blind. Gak readies to move towards yorick when he's located. Blurga moves towards gak drawing her wand of CLW and heals Gak for 7 damage. [b] end of round [/b] yorick (14,39- 20 high) 31/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (34,34) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16) Blurga (30,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long) [b] Round 7 [/b] Yorick attempt to snipe again – hits for 2, gak and blurga doesn’t see anything but hear faint noises from the west so they both move west at Blurga's speed, gak ready action move towards Yorick if spotted/pinpoint, Blurga ready to CLW on GAk if he's wounded. [b] end of round [/b] yorick (14,39- 20 high) 31/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 58/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long) [b] Round 8 [/b] Yorick attempts another Snipe with a poisoned bolt – Hits for 5 dmg, and Gak falls unconscious (DC 13 fails). Blurga doesn’t see anything but hears yorick somewhere to the west and up, Blurga's ready action activates and he heals Gak for 8 back to full HP. [b] end of round [/b] yorick (14,38- 20 high) 31/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long) [b] Round 9 [/b] init doesn’t change since blurga's ready was after the hit. Yorick saw Gak fall uncouncios on the ground and he can't shoot at him from where he is so he attempts to Balance on the roof to get to the edge of it near Gak – Fails. Blurga draws and cast obscuring mist from a scroll around himself/gak. [b] end of round [/b] yorick (14,38- 20 high) 31/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ends 19) [b] Round 10 [/b] Yorick attempts to balance across the roof and falls taking 14 HP fall damage. Unfourtently the mist obscures all vision around blurga who doesn’t see Poor yorick in his rather bad situation, so blurga delays. [b] end of round [/b] yorick (14,39) 17/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ends 19) [b] Round 11 [/b] yorick moves o near the edge of the building and starts to climb again Falling but taking no damage since nothing was climbed. Blurga delay. [b] end of round [/b] yorick (14,39) 17/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ends 19) [b] Round 12 [/b] Yorick climbs 12.5 feat. (dc 15 passed). [b] end of round [/b] yorick (19,39 – 38 feat up) 17/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ends 19) [b] Round 13 [/b] Yorick fails his climb check but doesn’t fall. [b] Round 12 [/b] Yorick climbs 12.5 feat. (dc 15 passed). [b] end of round [/b] yorick (19,38 – 12.5 feat up) 17/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ends 19) [b] Round 14 [/b] Yorick fails his climb check falls and takes 8 damage. [b] end of round [/b] yorick (19,38 – 12.5 feat up) 9/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ends 19) [b] Round 15-16 [/b] Yorick manage to climb to the balcony (both checks passed). Gak makes the second save vs the first poison shot (from round 6) at round 16. [b] end of round [/b] yorick (19,38 – 20 feat up) 9/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ends 19) [b] Round 17-18 [/b] Yorick lies prone and Hides (29) Blurga awaits Gak's recovery. Gak makes the seocd save at the end of round 18. [b] end of round [/b] yorick (19,38 – 20 feat up) 9/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 60/60 HP, 19 AC, +30 speed 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ends 15, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ends 19) [b] Round 19 [/b] Yorick delaying Gak stands up pick up his guirsame and tells blurga to dismiss the mist. Blurga dismiss the mist. [b] end of round [/b] yorick (19,38 – 20 feat up) 9/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (22,36) 60/60 HP, 19 AC, 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ended, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ended) [b] Round 20 [/b] Yorick attempts to snipe at gak – Hits for 8 damage, gak/blurga doesn’t spot but hear yorick extremely close and from above. Blurga heals GAk for 4, and gak thinks that since there is only 1 building above him and so close that Yorick must be there so he moves to the side of the building and puts away his sword. [b] end of round [/b] yorick (19,38 – 20 feat up) 9/31 HP, 23 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb Gak (18,39) 56/60 HP, 19 AC, 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ended, redo another poison roll at 16, uncouncios ends 18) Blurga (22,35) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ended) [b] Round 21 [/b] Seeing that melee is inevitable, Yorick drops his Xbow gets up and taps tattoe of force screen and stand up. iam not risking another balance check when a fall can kill you Gak climbs to the top of the house. Blurga moves to wall of building but decides, wisely – not to climb [b] end of round [/b] yorick (19,38 – 20 feet up) 9/31 HP, 23+4 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb (force screen ends 31) Gak (18,38-20 feet up) 57/60 HP, 19 AC, 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ended, redo another poison roll at 16, uncouncios ends 18) Blurga (17,39) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ended) [b] Round 22 [/b] Yorick casts darkness on himself and hides in it (28) Gak draws his guirsame and makes active spot check - impossible [b] end of round [/b] yorick (19,38 – 20 feet up) 9/31 HP, 23+4 AC, +26 Hide, +15 MS, +5 Balance, +2 Climb (force screen ends 31, darkness ends long) Gak (18,38-20 feet up) 57/60 HP, 19 AC, 4/4 SL, +4 spot, +3 listen, +1 Balance, +5 Climb (exp retreat ended, redo another poison roll at 16, uncouncios ends 18) Blurga (17,39) 32/32 HP, 19 AC, +10 speed, 9/9 SL, Spot/listen +3, -7 Balance, -3 Climb (longstrider ends long, obscuring mist ended) [b] Round 23 [/b] iam not a 100% sure but as I understand it and as macbrea wrote in the tavern – attacking on the roof is considered balancing so no dex to either side yorick draws sword and attack Gak – Automiss. Gak draws his CI guisarme, touch attack to trip, hits, makes the trip, followup hit (-4 to AC from prone, -5 from no dex) – 17 damage and yorick dies. |
| #1534hirumajoeDec 03, 2007 20:11:53 | Longshot (templer10) vs. Baelin the Shadow (Malither76) : Hirumajoe [Forest] The fight can be found [post=14494514]here[/post]. Longshot [size=7]Longshot Ready for November 28 [Fight 3] Frighten allies: intimidate +16, handle animal +11 Automatic skill packeges: political career - +32% (Longshot) Gender and Race: (Male) (Human) Size and Type: (medium) (humanoid (human)) Height and Weight: (5'5) (120 Lb) Age: (37) (middle aged) Alignment: (N) ECL 12 (+0 LA)/(kineticist (psion) 12) Experience: (70833/78000) Attributes STR 7 -2 [00 pts] [08 Base, -1 Age] DEX 14 (+2) [8 pts] [08 Base, -1 Age] CON 14 (+2) [8 pts] [08 Base, -1 Age] INT 26 (+8) [16 pts] [08 Base, +1 age, +3 advancment, +4 enchntment] WIS 13 (+1) [04 pts] [08 Base, +1 Age] CHA 12 (+1) [00 pts] [08 Base. +1 Age, +3 enchntmnet] Miscellaneous Statistics Hit Points: 65 [10 HD] [04 (Class taken at level 1) + (11X2.5 (Psion))+24(con modifier) +10 (psionic body)] Armor Class (Normal): 17 (+4 force screen, +4 ride for cover) [10 Base, 2 Dex, 5 mithral chain shirt +1] Armor Class (Touch): 12 (+4 ride for cover) [10 Base, 2 Dex] Armor Class (Flat-Footed): 15 (+4 force screen) [10 Base, +5 armor] Initiative: +2 [2 Dex] Base Attack Bonus: +6 [+6 (psion)] Grapple: +4 (+6 when attempting to escape grapple – escape artist) [6 BAB, -2 STR] Speed (Land): 30 ft [30 Base] speed (Fly, overland Flight): 40 ft (good) Weight Carried: 22.6 lbs, Light encumbrance [0-23 (Light), 24-46 (Medium), 47-70 (Heavy)] Saves Fortitude: +6 [2 Con, +4 (psion)] Reflex: +6 [+2 Dex, +4 (psion)] Will: +9 [+1 Wis, +8 (psion)] Melee Attacks (quarterstaff) +4/+1 1d6-2 (20/2), (bludgeoning) [-2 Str, +6 BAB] Ranged Attacks (light crossbow) +8 - 1d8, (19-20/x2), Range 80 ft, (piercing) [2 Dex, 6 BAB] (Ranged Touch powers) +8 (+3 on E-ray electricity against targets wearing metal armor)) [2 Dex, 6 BAB] Powers Readied Level 1 [DC 19/20] vigor, energy ray, force screen, precognition, defensive, control object Level 2 [DC 20/21] share pain, Control Air, energy adaptation (specified), energy missile [DC 20/21] Level 3 [DC 21/22] dispel psionics, energy retort [DC 21/22], touchsight, solicit psicrystal level 4 [DC 22/23] control body [DC 22/23], freedom of movement (psionic), energy adaptation, Energy ball [DC 22/23], inertial Barrier Level 5 [DC 23/24] energy current [DC 23/24], power ressistence, psychic crush Level 6 [Dc 24/25] Overland Flight, dispelling Buffer, Fuse flesh +1 DC when expanding focus, +1 DC on psychokinesis powers Power Points Available Per Fight: 58 [174 Total Power Points / 3, rounded up] Total Power Points: 128 left for cycle 128 for next battle [(126 (psion 12), (48 int)] Manifester Level: 12 Feats Psionic bodyLvl 1 psicrystal affinityLvl 1 bonus psion featsingle minded personality Enlarge powerbonus human feat psicrystal containmentlvl 3 feat craft dorjalvl 5 bonus psion feat psionic mediationlvl 6 feat Leadership lvl 9 feat Score=13 Psionic endowment lvl 10 bonus psion feat Quicken power Skills Total Skill Points: 115 Languages: 05 – common, elven, draconic, fiendish, celestial [1 Racial, 04 Int] Armor Check Penalty: 0 Autohypnosis: +4 [1 wis, 1 rank, 2 synergy] Balance: +2 [2 Dex] Climb: -2 [-2 Str] Concentration: +19 [2 Con, 15 Ranks, 3 psi-crystal] Craft (armorsmithing): +12 [8 Int, 2 Ranks, +2 masterwork tool] Diplomacy: + 9 [+0 char, 7 ranks(CC), +2 synergy] Escape artist: +6 [+2 dex, 4 ranks(CC)] handle animal: +10 [+1 char, 7 ranks(CC), +2 tool] Intimidate: +16 [+1 char, 15 ranks] Hide: +2 [2 Dex] Jump: -2 [-2 Str] Knowledge (Arcane): +13 [8 Int, 5 Ranks (psion)] Knowledge (dungeoneering): +9 [8 Int, 1 Ranks (psion)] Knowledge (Local): +9 [8 Int, 1 Ranks (psion)] Knowledge (nature): +9 [8 Int, 1 Ranks (psion)] Knowledge (Nobility & Royalty): +23 [8 Int, 15 Ranks (psion)] Knowledge (religion): +9 [8 Int, 1 Ranks (psion)] Knowledge (planes): +9 [8 Int, 1 Ranks (psion)] Knowledge (psionics): +15 [8 Int, 5 Ranks (psion), +2 synergy] Listen: +1 (+2 near bullet) [+1 Wis)] Move Silently: +2 [2 Dex)] Ride + 11 (+2 to Ride for Stay in Saddle (Military Saddle))] [2 Dex), 7 ranks (CC), 2 synergy] psicraft +15 (8 int, 5 rank (psion), 2 synergy) Search: +8 [8 Int)] spellcraft: +11 [8 Int), 1 rank (cc), 2 Synergy] Spot: +1 (+2 near bullet) [1 Wis] Prefight Actions share pain with bullet for 9+ hours Freedom of movement 1+ Hours Activate self propulsion + Flight of Bullet Gain psionic Focus Gain psionic focus of Bullet address powerstones bring Bullet (class ally) Transfer all expendables normally on Metamorph to Longshot Treat all expendbles written under metamorph to be in longshot's inventory - save me rewriting the sheet Bring arrow Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Psionatrix of psychokinesis [1 lbs] [8000 gp] cloak of charisma +3 approved [1 lbs] [9000 gp] Brooch of shielding 101/101 HP left [1 lbs] [1500 gp] Light crossbow [3 lbs] [35 gp] (20) bolts [0.1 lb each = 4 lbs] [0.1 gp each = 4 gp] 1 dorja of enlraged crystal shard [ml2-aug] 50 charges [0 lbs] [1500 gp] Dorja of force screen [ml2] 45 charges [0 lbs] [1500 gp] Dorja of Vigor [Aug-ML4] - crafted - 38 charges. [0 lbs] [3000 gp] Dorja of enlarged entangling ectoplasem [ML1] 50 charges [0 lbs] [750 gp] Dorja of defensive precognition [ml4-aug] 50 charges [0 lbs] [6000 gp] headband of Intellect +4 [0 lbs] [16000 gp] Mithral chain shirt +1 (crafted) [10 lbs] [1550 gp] quarterstaff [4 lbs] [00 gp] Dorja of enlarged energy missile (Aug- ML6) 25 charges (crafted)320 range, DC 16 – 6d6 damage [00 lbs][6750 gp] Military saddle (on wing) [00 lbs][20 gp] 2 Light warhorses(Lopal and lopal2) [00 lbs][300 gp] 1 Elite hipograph (arrow) - Trained with combat riding package. [00 lbs][6000 gp] Large chain barding +1 (on arrow) [80 lbs][1400 gp] Cloak of ressistence +1 (on Arrow) [01 lbs][1000 gp] Headband of intellect +2 (on Metamorph) [1 lbs] [4000 gp] Dorja of expansion [ml3-aug] (on metamorph) [1 lbs] [4500 gp] deep crystal Longsword +1 (on metamorph) [4 lbs] [3015 gp] MW CI longsword (on metamorph) [4 lbs] [330 gp] Mithral chain shirt +1 [25 lbs] [2100 gp] Boots of skating [7000 gp], on metamorph Expendable Items (2) Powerstone of (Skate) [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] (1) powerstone of enlarged psionic grease (aug-ml2) [0.0 lb each = 0 lbs][50 gp each = 50 gp] (1) powerstones of enlarged entagling ectoplasem [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of enlarged entangling ectoplasem [ml3-aug] [0.0 lb each = 0 lbs][150 gp each = 150 gp] (1) powerstone of Bolt [0.0 lb each = 0 lbs][25 gp each = 25 gp] (2) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (2) powerstone of offensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] (2) powersone of prescience, offensive (ML2) [0.0 lb each = 0 lbs][50 gp each = 100 gp] (1) powerstone of energy adaptation, specified (ML3) [0.0 lb each = 0 lbs][150 gp each = 300 gp] 1 potions of shield of faith (cl2) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 1 tattoe of thicken skin (ml1) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 2 potion of protection from evil (cl2) [0.0 lb each=0.1 lbs]100 gp each=200 GP] 2 potions of lesser restoration (CL2 - paladin crafted) [0.0 lb each=0.1 lbs]100 gp each=200 GP] 1 potion of protection from good (cl1) [0.0 lb each=0.1 lbs]50 gp each=50 GP] (1) powerstone of psionic levitate [ml3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] 1 potions of invisibility (cl3) [0.0 lb each=0.1 lbs]300 gp each=300 GP] [u]Expendbles on metamorph[/u] (1) powerstone of defensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] (4) powerstone of defensive precognition [ML4-aug] [0.0 lb each = 0 lbs][200 gp each = 800 gp] (2) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (2) powerstone of offensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] (3) powerstone of offensive precognition [ML4-aug] [0.0 lb each = 0 lbs][200 gp each = 600 gp] (1) powerstone of energy adaptation, specified (ML3) [0.0 lb each = 0 lbs][150 gp each = 150 gp] (3) powerstone of Force screen (ML2) [0.0 lb each = 0 lbs][50 gp each = 150 gp] (1) powerstone of share pain (ML3) [0.0 lb each = 0 lbs][150 gp each = 150 gp] 2 potions of shield of faith (cl2) [0.0 lb each=0.1 lbs]100 gp each=200 GP] 1 potion of protection from evil (cl2) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 1 potion of protection from good (cl1) [0.0 lb each=0.1 lbs]50 gp each=50 GP] (3) powerstone of thicken skin (cl1) [0.0 lb each=0.1 lbs]25 gp each=75 GP] (2) oils of magic weapon (cl2) [100 GP each=200 1 potion of invisibility (cl3) [0.0 lb each=0.1 lbs]300 gp each=300 GP] Max total (ecl 32 x 50): 5275/7200 gp Equipment at Home (Masterwork armorsmith tool) [00 lbs][55 gp] Large chain shirt [00 lbs][400 gp] (25) bolts [0.1 lb each = 3 lbs] [0.1 gp each = 3 gp] [u]Results[/u] Fight 1 - [post=12442347]WIN[/post] vs Farig (TelinArtho) [1800 XP] [2000 GP] Fight 2 - [post=12537119]Win[/post] vs the undertaker [1687 XP] [1874 GP] Fight 3 - [post=12558858]Win[/post] Vs manticore and howler [1688 XP] [1875 GP] Crafting week - [post=12630921]Full activity[/post] - Crafting Dorja of vigor [ml4] - 3000 GP. Fight 4 - [post =12737112]Win[/post] vs Enoch and his undead horde - [2156 XP] [2395 GP] Fight 5 - [post=12820020]Win[/post] with sybil Vs Relanx [1995 xp] [2470 Gp] Fight 6 - [post=12935291]Win[/post] in FFA vs sybil, her gryphon and tezca [4200 XP, 5200 GP] Fight 7 - [post=12992861]Win[/post] vs corruptor [2604 XP] [3689 GP] Fight 8 - [post=13073406]Win[/post] vs Zodiac & enoch [2679 XP] [3795 GP] Fight 9 - [post=13116901]Win[/post] vs 3 fiendish hydra's [2604 XP] [3689 GP] Miniquest - gain cohort - [post=13231677]WIN[/post] [3348 XP] [5580 GP] Fight 10 - [post=13334534]Win[/post] vs kervan [2,757 XP] [4596.4 GP] Fight 11 - , 2x Potion of Lesser Restoration [CL 2], Potion of Invisibility [CL 3], 1 charge Dorje of Force Screen [ML 2].]Win with Lord lorian vs samuel [2,769 XP] [4,615 GP] Fight 12 - [post=13450459]Win[/post] vs kraegin [3,405 XP] [6,583 GP] Fight 13 - [post=13512089]Win[/post] vs Half celestial Wild elf sorcerer 8 [3,123 XP] [6039 GP] Fight 14 - [post=13596110]Win[/post] vs 11th level Lich adept [3060 XP] [5916 GP] Fight 15- Win vs half blue dragon triceratops [3490 XP][7933 GP] Fight 16 Win With hezrou in challenage match vs psibeast [3490 XP] [7933 GP] Fight 17 Win vs Krackol [3490 XP] [7933 GP] Fight 18 [post=13940134]Win[/post] vs baelin [3490 XP] [7933 GP] Fight 19 [post=13979862]Loss[/post] vs 3 vampire fiendish Annis hags [1494 GP] [4067 GP] Non-Combat Abilities (Race) +1 skill/level 1 extra feat at level 1 |
| #1535hirumajoeDec 03, 2007 20:18:52 | Longshot (templer10) vs. Baelin the Shadow (Malither76) : [Forest] The setup can be found [post=14494450]here[/post]. The Fight! [u]Setup[/u] Rolls are here. Lighting is Normal. 4 hours have passed since the last fight. Presented in order of initiative... Baelin begins in box 3 with his bow and wand of cat's grace in hand. Longshot begins in box 2 mounted on arrow with nothing in hand. [u]Round 1[/u] Baelin casts cat's grace and stows the wand. Longshot manifests vigor (12pp). Baelin [56/56][12/12 SLs][Cat's Grace (31)] Longshot [65 (125)/65][116/128 pp][share pain (long),Vigor (121) ] Arrow [31/31] Bullet [32/32][share pain (long)] |
| #1536taureus_drakkenDec 03, 2007 21:08:34 | Lord Matsuni Lord Matsuni |
| #1537hirumajoeDec 03, 2007 23:47:23 | Durzulgor I (Durzulgor) vs. Zodiac II (Vathelokai) : Hirumajoe [Arena] Durzulgor I ECL 3: Ready for (11) (28) [Fight (2)] - (Profession(Lawyer) - earn 57gp) Durzulgor I Gender and Race: Male, Human Size and Type: m, Humanoid (human) Height and Weight: 6'2", 200lb Age: 21 Alignment: true neutral ECL: Barbarian 1/Cleric 1/PsiWar 1 Experience: 4100/6000 Attributes STR 17 (+3) [13 pts] [08 Base] Enlarge +2, Rage +4 DEX 14 (+2) [6 pts] [08 Base] Enlarge -2 CON 14 (+2) [6 pts] [08 Base] Rage +4 INT 12 (+1) [4 pts] [08 Base] WIS 14 (+2) [6 pts] [08 Base] CHA 09 (-1) [01 pts] [08 Base] Miscellaneous Statistics Hit Points: 27 [3 HD] [12 (Barbarian 1) + (4.5 (Cleric 1)) + (4.5 (PsiWar)) + (3 HD x 2 Con)] Rage +6 Armor Class (Normal): 12 [10 Base, 2 Dex] -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge) Armor Class (Touch): 12 [10 Base, 2 Dex] -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge) Armor Class (Flat-Footed): 10 [10 Base,] -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge) Initiative: +2 [2 Dex] Base Attack Bonus: +1 [+1 (Barbarian 1), +0 (Cleric 1), +0 (PsiWar 1)] Grapple: +5 [1 BAB, 4 Str, 0 Size, 0 Feat] Enlarge (Str + Size) +5, Rage +2 Speed (Land): 50 ft [30 Base, +10 Barbarian, +10 Insight (Speed of Thought)] Weight Carried: 77.5 lbs [0-86 (Light), 87-173 (Medium), 174-260 (Heavy)]drop Tower Shield -45lbs Saves Fortitude: +8 [+2 Con, +2 (Barbarian 1), +2 (Cleric 1), +2 (PsiWar 1)] Rage +2 Reflex: +2 [+2 Dex, +0 (Barbarian 1), +0 (Cleric 1), +0 (PsiWar 1)] Enlarge -1 Will: +4 [+2 Wis, +0 (Barbarian 1), +2 (Cleric 1), +0 (PsiWar 1)] Rage +2 Melee Attacks MW Greatsword: +5, 2d6+4, (19-20/x2), (slashing) [+3 Str, +1 BAB, +1 Enhancement (MW)] Enlarge: +5, 3d6+6; Rage: +2 Attack, +3 Damage; Divine Favor: +1 Attack, +1 Damage Dagger: +4, 1d4+3, (19-20/x2), (piercing/slashing) [+3 Str, +1 BAB] Ranged Attacks Longbow, composite (+3 Str Bonus): +3, 1d8+3, (20/x3), Range 110 ft, (piercing) [+2 Dex, +1 BAB] Enlarge (Size, Dex) -2 Special Attacks & Abilities Rage 1/day, Luck-Domain (reroll 1/day), Magic-Domain (use arcane Scrolls & Wands as 1st LV Wizard) Divine Spells Readied (Domains: Luck, Magic; channels positive energy) Orisons [DC 12] Mending, Mending, Light Level 1 [DC 13] Divine Favor, Divine Favor, Entropic Shield (d) Spell Levels Available Per Fight: 1 (3 Orisons) [3 Total Spell Levels / 3, rounded up] Total Spell Levels: 3 [(3 x 1)] Caster Level: 1 Powers Readied Level 1 [DC 13] Elfsight Power Points Available Per Fight: 1 [1 Total Power Points / 3, rounded up] Total Power Points: 1 [(0 (PsiWar 1), (1 ability score)] Manifester Level: 1 Feats Power AttackLvl 1 Improved Sunderhuman Psionic WeaponPsiWar 1 (Description) Speed of ThoughtLvl 3 (Description) Skills Total Skill Points: 32 [24 (Barbarian), 4 (Cleric), 4 (PsiWar)] Languages: common, draconic [1 Racial, 1 Int] Armor Check Penalty: 0 [0 Armor, 0 Shield] Appraise: 1 [1 Int, 0 Ranks] Balance: 2 [2 Dex, 0 Ranks] Climb: 7 [3 Str, 4 Ranks (4 (Barbarian)) Rage +2, Enlarge +1 Concentration: 6 [2 Con, 3 Ranks (1 (Cleric), 2 (PsiWar))] Hide: 2 [2 Dex, 0 Ranks] Jump: 17 [3 Str, 6 Ranks (4 (Barbarian), 2 (PsiWar), 8 Synergy (50' Speed)] Listen: 6 [2 Wis, 4 Ranks (4 (Barbarian))] Move Silently: 2 [2 Dex, 0 Ranks] Enlarge -1 Profession (Lawyer): 9 [2 Wis, 5 Ranks (4cc (Barbarian), 3 (Cleric)), 2 Masterwork tools] Psicraft: 2 [1 Dex, 1 Ranks (2cc (Barbarian)] Spot: 2 [2 Wis, 0 Ranks] Swim: 7 [3 Str, 4 Ranks (4 (Barbarian))] Tumble: 5 [2 Dex, 1 Ranks (2cc (Barbarian)), 2 Synergy (Jump)] Use Rope: 2 [2 Dex, 0 Ranks] Conditional Modifiers Prefight Actions Gain Psionic Focus Equipment Worn and Carried Travellers Outfit [5 lbs] [1 gp] Torch x3 [3 lbs][3 cp] Rope, silk (50') [5 lbs][10 gp] Flint and Steel [0 lbs][1 gp] 50 Arrows [0.15 lb each = 7,5 lbs] [0.05 gp each = 2,5 gp] 1 Wand of Cure light wounds 50/50 [CL 1] [0.1 lb][750 gp] 1 Wand of Enlarge Person 49/50 [CL 1] [0.1 lb][750 gp] MW Greatsword [8 lbs][325 gp] Dagger [1 lbs][4 gp] Longbow, composite (+3 Str bonus) [3 lbs][200 gp] Shield, tower [45 lbs][30 gp] Expendable Items (2) Scroll of Invisibility [CL 3] [0.0 lb each = 0 lbs][150 gp each = 300 gp] Max total (ECL2 x 50): 450 gp Equipment at Home Core-Rulebooks (MW tool, profession Lawyer) [to heavy][50 gp] [u]Results[/u] Win vs The Needle [900 XP], [900 GP] and [57 gp crafting] Experience Starting: 3200 XP Earned: 900 XP Spent: 0 XP Remaining: 4100 XP |
| #1538taureus_drakkenDec 04, 2007 20:29:12 | Verren Firestarter ECL 4: Ready for November 28 [Fight 2] - Earn Money (96 GP, Craft Paintings) |
| #1539taureus_drakkenDec 04, 2007 20:31:07 | Setup Here. The Fight [u]Conventions[/u] As follows: Verren will be in red. Quavein will be in blue. Balthazar will be in green. All rolls can be found here. [u]Placement[/u] Verren starts in Box 1 (31,55) holding Dorje of Vigor. Quavein starts in Box 4 (8,32) holding Longbow. Balthazar starts in Box 2 (55,35) holding Bronze Griffin. [u]Initiative[/u] Verren rolls an 9 and will go third. Quavein rolls a 12 and will go first. Balthazar rolls a 11 and will go second. |
| #1540pitlords_dupDec 05, 2007 16:19:18 |
Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 3 FIGHTS
Battles of Gladius |
| #1541callixDec 05, 2007 18:05:36 | Yorick Yorick ![]() Current 3FC Information Fight 1 ime Between Fights: 6 hours Prebuffs/Ongoing Effects: none Items Used: 1 tattoe of force screen, 4 bolts (2 poison) shot, all hit Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: none |
| #1542hirumajoeDec 05, 2007 22:40:38 | Kraegin (TelinArtho) vs. Unknown Monster : Hirumajoe [Plains] Monster Info A vaguely humanoid shaped large undead stands on the plains. |
| #1543salrantolDec 06, 2007 6:24:42 | Darian Thorne, Elan Kineticist 6 ECL6: Ready for December 5[Fight1] - Free Activity Craft Weaving(186.3gp) skill packages [post=6466576]Court Connections[/post] +15% income |
| #1544templer10Dec 06, 2007 14:51:02 | Malik of Black Robe vs. Monsters Malik Malik of The Black Robe male Old Grey elf LE Wizard 10 current xp 52239 need 55000 Automatic Packages [post=6466576] Court Conections +31%, Political Career +45%[/post] |
| #1545whitebaronDec 07, 2007 16:27:03 | Therador ECL 10: Ready for December 5[Fight3] - Free activity guard Skill Packages Scout: +9 Survival +12 Use Rope one prebuff round |
| #1546whitebaronDec 08, 2007 13:53:36 | Flutterthought Ready for December 5 [Fight 1] - Guarding Flutterthought "I see you--can you see me? / Better look hard... hee hee hee hee!" Gender and Race: Female Pixie (Small Fey) Height and Weight: 2'1", 26 lbs. Age: Unknown (no modifier) Alignment: Neutral Good ECL: Pixie +4/Psion (Seer) 1 = ECL 5 Experience: 14,000/15,000 Guild: None yet. ![]() Attributes STR 04 (-3) [00 pts] [08 Base, -4 Racial] DEX 26 (+8) [10 pts] [16 Base, +8 Racial, +2 Enh] CON 14 (+2) [06 pts] [14 Base] INT 24 (+7) [16 pts] [18 Base, +6 Racial] WIS 14 (+2) [02 pts] [10 Base, +4 Racial] CHA 16 (+3) [02 pts] [10 Base, +6 Racial] Miscellaneous Statistics Hit Points: 6 [1 HD] [4 Psi1 + (1 HD x 2 Con)] Armor Class: 22, Touch 19, Flat 14 [[i]10 Base, 1 Size, 8 Dex,[/i] 2 Armor, 1 Natural] (+1 Dodge) Initiative: +8 [7 Dex] Base Attack Bonus: +0 [0 Psi1] Grapple: -7 [0 BAB, -3 Str, -4 Size] Speed (Land): 20 ft [20 Base] Speed (Flight): 60 ft, good maneuverability [60 Base] Weight Carried: 10.0 lbs, light encumbrance [0-10 (Light), 11-20 (Medium), 21-30 (Heavy)] Damage Reduction: 10/cold iron [Pixie] Spell/Power Resistance: 16 [Pixie 15 + 1/class level] Saves Fortitude: +2 [2 Con, 0 Psi1] Reflex: +8 [8 Dex, 0 Psi1] Will: +3 [1 Wis, 2 Psi1] Melee Attacks Silver shortsword: +9, 1d4-4, (19-20/x2), Piercing [8 Dex, 0 BAB, 1 Size] Ranged Attacks Longbow: +9, 1d6-3, (20/x3), Range 100 ft, Piercing [8 Dex, 0 BAB, 1 Size] (+1 to hit and damage within 30 feet; Expend focus for +2d6 damage) Special Attacks & Abilities Greater Invisibility (Su): Invisible at all times. Can suppress or resume as a free action. Spell-like Ablities (CL 8, 1/day each): lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only) Powers Known Level 1 [DC 18] Deceleration, Force Screen, Offensive Precognition Power Points Available Per Fight: 2 [5 Total Power Points/3: 2 Psi1, 3 Int] Manifester Level: 1st PP available for fight 1: 2 [N/A] Feats Point-Blank ShotLvl1 Psionic ShotPsi1 Weapon FinessePixie DodgePixie Skills Total Skill Points: 36 [36 Seer] Languages: Common, Sylvan, Elven, Gnome, Halfling, and four languages spoken by no known creature [2 Racial, 7 Int] Armor Check Penalty: -0 Balance: +8 [8 Dex, 0 Ranks] Climb: -3 [-3 Str, 0 Ranks] Concentration: +6 [2 Con, 4 Ranks (4 Seer)] Craft (Crystal): +13 [7 Int, 4 Ranks (4 Seer), 2 Tool] Craft (All others): +7 [7 Int, 0 Ranks] Escape Artist: +8 [8 Dex, 0 Ranks] Gather Information: +8 [4 Cha, 4 Ranks (4 Seer)] Hide: +14 [8 Dex, 2 Ranks (4 SeerCC), 4 Size] Jump: -7 [-3 Str, 0 Ranks, -4 speed] Listen: +8 [2 Wis, 4 Ranks (4 Seer), 2 Racial] Move Silently: +10 [8 Dex, 2 Ranks (4 SeerCC)] Psicraft: 11 [7 Int, 4 Ranks (4 Seer)] Search: +9 [7 Int, 0 Ranks, 2 Racial] Spot: +8 [2 Wis, 4 Ranks (4 Seer), 2 Racial] Tumble: +10 [8 Dex, 2 Ranks (4 SeerCC)] Conditional Modifiers xxxxx Prefight Actions - Be invisible. Equipment Worn and Carried Basic outfit [0 lbs][0 gp] Leather armor [7.5 lbs][5C gp] Silver short sword [1 lb] [15C gp] Efficient Quiver [1 lb][1800 gp] - Longbow [1.5 lbs][37.5C gp] - 60 Arrows [0.075 lb each = 4.5 lbs] [0.025C gp each = 1.5 gp] Gloves of Dexterity +2 [0 lbs][4000 gp] Dorje of Enlarged Crystal Shard [ML 1] [.1 lbs][750 gp] Tan Bag of Tricks [0 lbs][6300 gp] - 01-30: Brown Bear - 31-60: Lion - 61-80: Heavy Warhorse - 81-90: Tiger - 91-100:Rhinoceros Expendable Items 1 Oil of Bless Weapon [CL 2] [0.1 lb][100 gp] 1 Oil of Corrupt Weapon [CL 2] [0.1 lb][100 gp] 1 Potion of Protection from Evil [CL 2] [0.1 lb][100 gp] 1 Potion of Protection from Good [CL 2] [0.1 lb][100 gp] 1 Powerstone of Entangling Ectoplasm [ML 1] [0 lbs][25 gp] 1 Powerstone of Matter Agitation [ML 1] [0 lbs][25 gp] 1 Powerstone of Synesthete [ML 1] [0 lbs][25 gp] 1 Powerstone of Vigor [ML 2] [0 lbs][50 gp] Max total (ECL2 x 50): 1250 gp Equipment at Home Masterwork crystalworking tools [55 gp] 120 Arrows [0.025C gp each = 3 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 3 Maximum CA of allies per fight: CA 3 Miscellaneous Information Default Tactics Toss out animals (if they're not useless) and support them with Psionic Shot from a distance. Be very cautious around anyone with see invis or touchsight. |
| #1547ErithmuDec 08, 2007 14:05:34 | Surrender Hey Rith sorry I missed the deadline, you can surrender Baelin this weak. I haven't had a chance to look at his opponent to come up with anything and am pretty busy. I will be traveling home this coming wednesday for christmas break but I will still be checking at least every evening to post on the campaign. Later |
| herelonewolfDec 08, 2007 15:35:23 | Marius [center][i]Marius has been credit-free for 4 weeks of combat. Credit free is the way to be![/center][/i] Marius Gender and Race: Male Goblin Size and Type: Small Goblinoid Height and Weight: 3', 40 lbs Age: Normal Alignment: True Evil ECL: 4 (Psion:Nomad 4) Experience: 5450/ "T-Minus" 550 to level this 3FC [+1,025 xp for this cycle] LEVELED! Attributes STR 06 (-2) -=- [00 Pts] [08 Base - 2 Racial] DEX 18 (+4) -=- [08 Pts] [15 Base + 2 Racial, +1 Adv] CON 14 (+2) -=- [06 Pts] [14 Base] INT 18 (+4) -=- [16 Pts] [18 Base] WIS 14 (+2) -=- [06 Pts] [12 Base] CHA 06 (-2) -=- [00 Pts] [08 Base - 2 Racial] Miscellaneous Statistics Hit Points: 19 -=- [4HD] [4 (Psion) + (2.5 (Psion) x 3) + (4 HD x 2 Con)] Armor Class (Normal): 20 -=- [10 Base, 4 Dex, 1 Size, 5 Armor] Armor Class (Touch): 15 -=- [10 Base, 4 Dex, 1 Size] Armor Class (Flat-Footed): 16 -=- [10 Base, 1 Size, 5 Armor] Initiative: +4 -=- [04 Dex] Base Attack Bonus: +2 -=- [2 (Psion)] Grapple: -4 -=- [2 BAB, -2 Str, -4 Size] Speed (Land): 30 ft -=- [30 Base] Weight Carried: 10.10 lbs, light encumbrance [0-15 lbs (Light), 16-30 (Medium), 31-45 (Heavy)] Saves Fort: 5 -=- [2 Con, 1 (Psion), 2 Psicrystal] Ref : 5 -=- [4 Dex, 1 (Psion)] Will: 6 -=- [2 Wis, 4 (Psion)] Melee Attacks Club +1, 1d4-2 Bludgeoning [2 BAB, -2 Str, +1 Size] Ranged Attacks Light Crossbow +7, 1d6 80 ft [2 BAB, +4 Dex, +1 Size] -> 30/30 bolts Ranged Touch +7 [2 BAB, +4 Dex, +1 Size] Special Attacks & Abilities Darkvision out to 60 feet. Powers Readied Level 1 [DC 15] (Energy Ray), (Vigor), (Defensive Precognition), (Force Screen), (Prescience, Offensive) Level 2 [DC 16] (Energy Push), ( Power Points Available Per Fight: 9 -=-[25 Total Power Points / 3, rounded up] Total Power Points: 25 -=-[17 Psion, 8 Attribute] Power Points Available for this fight: 10 [25- 3 first fight - 12 second fight] Manifester Level: 4 Feats Mounted CombatLvl 1 Psicrystal Affinity[Hero]Psion 1 InquisitorLvl 3 Alertness-> While psicrystal is on person. Skills Total Skill Points: 42 -=-[14 (Psion), 28 (Int)] Languages: Common, Goblin, Draconic, Elven, Giant, Gnoll [2 Racial, 4 Int] Armor Check Penalty: -0 Balance: 4 -=- [4 Dex] Climb: -2 -=- [-2 Str] Concen.: 9 -=- [2 Con, 7 Ranks (7 (Psion)] Craft (ArmrSmth): 10 -=- [4 Int, 6 Ranks (6 (Psion))] Diplomacy: 1 -=- [-2 Cha, 3.5 Ranks (7 (Psion)] Hide: 8 -=- [4 Dex, 4 Size] Jump: -2 -=- [-2 Str] Kwlg(Nob/Roy): 11 -=- [4 Int, 7 Ranks (7 (Psion))] Listen: 2 -=- [2 Wis, 2 Alertness] Move Silently: 8 -=- [4 Dex, 0 Ranks, 4 Racial] Psicraft: 5 -=- [4 Int, 1 Ranks (1 (Psion)] Ride: 15 -=- [4 Dex, 7 Ranks (7 (Psion), 4 Racial] Spot: 5 -=- [2 Wis, 3.5 Ranks (7 (Psion)] +2 when Psicrystal is within 5 ft Swim: -2 -=- [2 Str] Prefight Actions address powerstones/dorjes Bring psicrystal bring horse gain psionic focus [Expended before every combat to fend off skill packages involving Bluff vs Sense Motive checks via Inquisitor feat] load crossbow Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Crafted Mithril Chain Shirt [1,550gp] [5 lbs] -> Enhancements not crafted Club [0 gp] [1.5 lbs] Light Crossbow [30 gp][2 lbs] 30 Bolts [3 gp][1.5lbs] **depleted bolts reflected in ranged attacks section** Enlarged Dorjes of Energy Ray -> 10 Charges used 1st 3FC Psicrystal Expendable Items Powerstones: 2 Skate [50gp] 1 Share Pain [150gp] 3 Enlarged Entangling Ectoplasm[75gp] 1 Synesthete [25 gp] 1 Energy Resistance, specified [150gp] Max total (ECL2 x 50): 800 gp Equipment at Home Crafting tools [5gp] [u]Results[/u] 1- [post=14107223]Fight 1/3[/post] - Default Win vs Needle (Eluria) +675xp/675gp 2- [post=14183457]Fight 2/3[/post] - Win vs Sylean'delues (bgt) + 900xp/900gp 3- [post=14246514]Fight 3/3[/post] - Win vs Tweak 2 (Vath) +675xp/675gp 4- [post=14297079]Fight 1/3[/post] - Win vs Zodiac 2 (Vath) +675xp/675gp LEVELED 5- [post=14351236]Fight 2/3[/post] - Loss vs Wroth Korthek (Eluria) +350xp/+350gp [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Horse(x2) This horse costs 75gp My backup horse costs 75gp Tricks: Combat Riding Gender and Race: Male Horse Size and Type: Large Animal Age: 2.5 Alignment: Neutral Horse, Light Large Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 Base Attack/Grapple: +2/+8 Attack: Hoof –2 melee (1d4+1*) Full Attack: 2 hooves –2 melee (1d4+1*) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds. Weight carried: 110.1 lbs, light encumbrance Additional Items Carried: 200 Bolts [20gp, 30lbs] Military Saddle [20gp, 30lbs] |
| #1549lonewolfDec 08, 2007 15:44:14 | Longshot [size=7]Longshot Ready for decmber 5 [Fight 1] Frighten allies: intimidate +16, handle animal +11 Automatic skill packeges: political career - +32% (Longshot) Gender and Race: (Male) (Human) Size and Type: (medium) (humanoid (human)) Height and Weight: (5'5) (120 Lb) Age: (37) (middle aged) Alignment: (N) ECL 12 (+0 LA)/(kineticist (psion) 12) Experience: (75297/78000) Attributes STR 7 -2 [00 pts] [08 Base, -1 Age] DEX 14 (+2) [8 pts] [08 Base, -1 Age] CON 14 (+2) [8 pts] [08 Base, -1 Age] INT 26 (+8) [16 pts] [08 Base, +1 age, +3 advancment, +4 enchntment] WIS 13 (+1) [04 pts] [08 Base, +1 Age] CHA 12 (+1) [00 pts] [08 Base. +1 Age, +3 enchntmnet] Miscellaneous Statistics Hit Points: 65 [12 HD] [04 (Class taken at level 1) + (11X2.5 (Psion))+24(con modifier) +10 (psionic body)] Armor Class (Normal): 17 (+4 force screen, +4 ride for cover) [10 Base, 2 Dex, 5 mithral chain shirt +1] Armor Class (Touch): 12 (+4 ride for cover) [10 Base, 2 Dex] Armor Class (Flat-Footed): 15 (+4 force screen) [10 Base, +5 armor] Initiative: +2 [2 Dex] Base Attack Bonus: +6 [+6 (psion)] Grapple: +4 (+6 when attempting to escape grapple – escape artist) [6 BAB, -2 STR] Speed (Land): 45 ft [30 Base, 15 enchntment] speed (Fly, overland Flight): 40 ft (good) Weight Carried: 22.6 lbs, Light encumbrance [0-23 (Light), 24-46 (Medium), 47-70 (Heavy)] Saves Fortitude: +6 [2 Con, +4 (psion)] Reflex: +6 [+2 Dex, +4 (psion)] Will: +9 [+1 Wis, +8 (psion)] Melee Attacks (quarterstaff) +4/+1 1d6-2 (20/2), (bludgeoning) [-2 Str, +6 BAB] Ranged Attacks (light crossbow) +8 - 1d8, (19-20/x2), Range 80 ft, (piercing) [2 Dex, 6 BAB] (Ranged Touch powers) +8 (+3 on E-ray electricity against targets wearing metal armor)) [2 Dex, 6 BAB] Powers Readied Level 1 [DC 19/20] vigor, energy ray, force screen, precognition, defensive, control object Level 2 [DC 20/21] share pain, Control Air, energy adaptation (specified), energy missile [DC 20/21] Level 3 [DC 21/22] dispel psionics, energy retort [DC 21/22], touchsight, solicit psicrystal level 4 [DC 22/23] control body [DC 22/23], freedom of movement (psionic), energy adaptation, Energy ball [DC 22/23], inertial Barrier Level 5 [DC 23/24] energy current [DC 23/24], power ressistence, psychic crush Level 6 [Dc 24/25] Overland Flight, dispelling Buffer, Fuse flesh +1 DC when expanding focus, +1 DC on psychokinesis powers Power Points Available Per Fight: 58 [174 Total Power Points / 3, rounded up] Total Power Points: 174 left for cycle 58 for next battle [(126 (psion 12), (48 int)] Manifester Level: 12 Feats Psionic bodyLvl 1 psicrystal affinityLvl 1 bonus psion featsingle minded personality Enlarge powerbonus human feat psicrystal containmentlvl 3 feat craft dorjalvl 5 bonus psion feat psionic mediationlvl 6 feat Leadership lvl 9 feat Score=13 Psionic endowment lvl 10 bonus psion feat Quicken power Skills Total Skill Points: 115 Languages: 05 – common, elven, draconic, fiendish, celestial [1 Racial, 04 Int] Armor Check Penalty: 0 Autohypnosis: +4 [1 wis, 1 rank, 2 synergy] Balance: +2 [2 Dex] Climb: -2 [-2 Str] Concentration: +19 [2 Con, 15 Ranks, 3 psi-crystal] Craft (armorsmithing): +12 [8 Int, 2 Ranks, +2 masterwork tool] Diplomacy: + 9 [+0 char, 7 ranks(CC), +2 synergy] Escape artist: +6 [+2 dex, 4 ranks(CC)] handle animal: +10 [+1 char, 7 ranks(CC), +2 tool] Intimidate: +16 [+1 char, 15 ranks] Hide: +2 [2 Dex] Jump: -2 [-2 Str] Knowledge (Arcane): +13 [8 Int, 5 Ranks (psion)] Knowledge (dungeoneering): +9 [8 Int, 1 Ranks (psion)] Knowledge (Local): +9 [8 Int, 1 Ranks (psion)] Knowledge (nature): +9 [8 Int, 1 Ranks (psion)] Knowledge (Nobility & Royalty): +23 [8 Int, 15 Ranks (psion)] Knowledge (religion): +9 [8 Int, 1 Ranks (psion)] Knowledge (planes): +9 [8 Int, 1 Ranks (psion)] Knowledge (psionics): +15 [8 Int, 5 Ranks (psion), +2 synergy] Listen: +1 (+2 near bullet) [+1 Wis)] Move Silently: +2 [2 Dex)] Ride + 11 (+2 to Ride for Stay in Saddle (Military Saddle))] [2 Dex), 7 ranks (CC), 2 synergy] psicraft +15 (8 int, 5 rank (psion), 2 synergy) Search: +8 [8 Int)] spellcraft: +11 [8 Int), 1 rank (cc), 2 Synergy] Spot: +1 (+2 near bullet) [1 Wis] Prefight Actions share pain with bullet for 9+ hours Freedom of movement 1+ Hours Activate self propulsion + Flight of Bullet Gain psionic Focus Gain psionic focus of Bullet Gain psionic focus of Metamorph address powerstones Bring Metamorph (cohort) activate self propulsion of Light (cohort psicrystal) Bring light (cohort class ally) bring Bullet (class ally) Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Psionatrix of psychokinesis [1 lbs] [8000 gp] cloak of charisma +3 approved [1 lbs] [9000 gp] Brooch of shielding 101/101 HP left [1 lbs] [1500 gp] Light crossbow [3 lbs] [35 gp] (20) bolts [0.1 lb each = 4 lbs] [0.1 gp each = 4 gp] 1 dorja of enlraged crystal shard [ml2-aug] 50 charges [0 lbs] [1500 gp] Dorja of force screen [ml2] 45 charges [0 lbs] [1500 gp] Dorja of Vigor [Aug-ML4] - crafted - 38 charges. [0 lbs] [3000 gp] Dorja of enlarged entangling ectoplasem [ML1] 50 charges [0 lbs] [750 gp] Dorja of defensive precognition [ml4-aug] 50 charges [0 lbs] [6000 gp] headband of Intellect +4 [0 lbs] [16000 gp] Mithral chain shirt +1 (crafted) [10 lbs] [1550 gp] quarterstaff [4 lbs] [00 gp] Dorja of enlarged energy missile (Aug- ML6) 25 charges (crafted)320 range, DC 16 – 6d6 damage [00 lbs][6750 gp] Military saddle (on wing) [00 lbs][20 gp] 2 Light warhorses(Lopal and lopal2) [00 lbs][300 gp] 1 Elite hipograph (arrow) - Trained with combat riding package. [00 lbs][6000 gp] Large chain barding +1 (on arrow) [80 lbs][1400 gp] Cloak of ressistence +1 (on metamorph) [01 lbs][1000 gp] Headband of intellect +2 (on Metamorph) [1 lbs] [4000 gp] Dorja of expansion [ml3-aug] (on metamorph) [1 lbs] [4500 gp] deep crystal Longsword +1 (on metamorph) [4 lbs] [3015 gp] MW CI longsword (on metamorph) [4 lbs] [330 gp] Mithral chain shirt +1 (on metamorph) [10 lbs] [6100 gp] Boots of skating [7000 gp] Amulet of health +2 (on metamorph) [4000 gp] Winged boots (on metamorph) [16,000 GP] Expendable Items (1) powerstone of enlarged psionic grease (aug-ml2) [0.0 lb each = 0 lbs][50 gp each = 50 gp] (1) powerstones of enlarged entagling ectoplasem [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of enlarged entangling ectoplasem [ml3-aug] [0.0 lb each = 0 lbs][150 gp each = 150 gp] (1) powerstone of Bolt [0.0 lb each = 0 lbs][25 gp each = 25 gp] (2) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (2) powerstone of offensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] (2) powersone of prescience, offensive (ML2) [0.0 lb each = 0 lbs][50 gp each = 100 gp] (1) powerstone of energy adaptation, specified (ML3) [0.0 lb each = 0 lbs][150 gp each = 300 gp] 1 potions of shield of faith (cl2) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 1 tattoe of thicken skin (ml1) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 2 potion of protection from evil (cl2) [0.0 lb each=0.1 lbs]100 gp each=200 GP] 2 potions of lesser restoration (CL2 - paladin crafted) [0.0 lb each=0.1 lbs]100 gp each=200 GP] 1 potion of protection from good (cl1) [0.0 lb each=0.1 lbs]50 gp each=50 GP] (1) powerstone of psionic levitate [ml3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] 2 potions of invisibility (cl3) [0.0 lb each=0.1 lbs]300 gp each=600 GP] 1 powerstone of Dimension door (psionic) [0.0 lb each=0.1 lbs]700 gp each=700 GP] [u]Expendbles on metamorph[/u] (1) powerstone of defensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] (4) powerstone of defensive precognition [ML4-aug] [0.0 lb each = 0 lbs][200 gp each = 800 gp] (2) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (3) powerstone of offensive precognition [ML4-aug] [0.0 lb each = 0 lbs][200 gp each = 600 gp] (1) powerstone of energy adaptation, specified (ML3) [0.0 lb each = 0 lbs][150 gp each = 150 gp] (3) powerstone of Force screen (ML2) [0.0 lb each = 0 lbs][50 gp each = 150 gp] (1) powerstone of share pain (ML3) [0.0 lb each = 0 lbs][150 gp each = 150 gp] 2 potions of shield of faith (cl2) [0.0 lb each=0.1 lbs]100 gp each=200 GP] 3 potion of protection from evil (cl2) [0.0 lb each=0.1 lbs]100 gp each=100 GP] 1 potion of protection from good (cl1) [0.0 lb each=0.1 lbs]50 gp each=50 GP] (3) powerstone of thicken skin (cl1) [0.0 lb each=0.1 lbs]25 gp each=75 GP] (2) oils of magic weapon (cl2) [100 GP each=200 2 potion of invisibility (cl3) [0.0 lb each=0.1 lbs]300 gp each=600 GP] Max total (ecl 32 x 50): 7175/7200 gp Equipment at Home (Masterwork armorsmith tool) [00 lbs][55 gp] Large chain shirt [00 lbs][400 gp] (25) bolts [0.1 lb each = 3 lbs] [0.1 gp each = 3 gp] Allies: Arrow
Basic Stats STR....24 [+7] DEX....17 [+3] CON....20 [+5] INT.....02 [-4] WIS....13 [+1] CHA....08 [-2] Hit Points:............ 31 [16.5 (hippogriff) +15 (con)] [3HD] Armor Class:......... 21 (Touch 12, Flat 19) [+2 (dex) +4 (natural) -1 (size), 5 armor] +1 Dodge designated as free action Initiative:............. +3 [+1 (dex)] BAB/Grap:...........+3/+14 [+3 (bab) +7 (str) +4 (size)] TripL:…………... +15 [+7 (str) +4 (size) +4 (4 legs)] Land Speed:................. 50ft [60ft base] Fly Speed:................. 100ft [60ft base, Average manuverability] [u]Saves[/u]: Fort +9 [+3 (magical beast) +5 (con), 1 ressistence] Refl +7 [+3 (magical beast) +3 (dex), 1 ressistence ] Will +3 [+1 (magical beast) +1 (wis), 1 ressistence] [u]Attacks[/u]: 2 Claws.............. +10 melee, 1d4+7 [20/x2] Bite................ +5 melee, 1d8+3 [20/x2] [u]Regular Feats[/u]: Dodge, wingover [u]Tricks[[/u] Combat riding package. [u]Racial feats:[/u] Low-light vision, scent, darkvision 60 feet [u]Skills[/u] 6 total [skill points: 6horse]: +07 Climb......................... [0 (rnks) +7 (str)] +15 Jump.......................... [0 (rnks) +7 (str) +8 (speed)] +03 Balance....................... [0 (rnks) +3 (dex)] -01 Hide.......................... [0 (rnks) +3 (dex) -4 (size)] +03 Move Silently................. [0 (rnks) +3 (dex)] +04 Listen........................ [3 (rnks) +1 (wis)] +08 Spot.......................... [3 (rnks) +1 (wis), 4 racial] Miscellaneous Statistics: Encumbance: 0-699 (light), 700-1398 (medium), 1399-2100 (heavy) Weight carried: 140 lbs (+130 lbs with Longshot) Gear: Large chain shirt Barding +1 quiver with 20 bolts |
| #1550templer10Dec 09, 2007 12:27:17 | Altair Ready for December 5th [Fight 2] (Free Activity: Craft (Sculpter) for 63 gp)(ECL 3) Altair Altair Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'6" 125 lbs Age: 20 Alignment: True Neutral ECL: Psion (Shaper) 3 (10)/Psion Uncarnate 10 Experience: 4100/6000 Attributes STR 10 (+0) [2 pts] [10 Base] DEX 16 (+3) [10 pts] [16 Base] CON 16 (+3) [10 pts] [16 Base] INT 16 (+3) [10 pts] [16 Base] WIS 10 (+0) [2 pts] [10 Base] CHA 10 (+0) [2 pts] [10 Base] Miscellaneous Statistics Hit Points: 26 [3 HD] [4 Psion + (2.5 Psion x 2) + (2.5 Psion Uncarnate x 0) + (3 HD x 3 Con) + (2 x 4 Feats)] Armor Class (Normal): 17 [10 Base, 3 Dex, 4 Armor] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 14 [10 Base, 4 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +1 [1 Psion] Grapple: +1 [1 BAB] Speed (Land): 30 ft [30 Base] Weight Carried: 24.5 lbs, Light encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: +4 [3 Con, 1 Psion 3, 0 Psion Uncarnate 0] Reflex: +4 [3 Dex, 1 Psion 3, 0 Psion Uncarnate 0] Will: +3 [0 Wis, 3 Psion 3, 0 Psion Uncarnate 0] Melee Attacks Shortspear +1, 1d6+0, (20/x2), piercing [1 BAB] Dagger +1, 1d4+0, (19-20/x2), piercing [1 BAB] Ranged Attacks Shortspear +4, 1d6+0, (20/x2), Range 20 ft, piercing [3 Dex, 1 BAB] Dagger +4, 1d4+0, (19-20/x2), Range 10 ft, piercing [3 Dex, 1 BAB] Light Crossbow +4, 1d8+0, (19-20/x2), Range 80 ft, piercing [3 Dex, 1 BAB] Ranged Touch Attack +4 [3 Dex, 1 BAB] Dorje of Enlarged Crystal Shard +4, 2d6+0 (20/x2), Range 60' [3 Dex, 1 BAB] Special Attacks & Abilities Overchannel Powers Readied Level 1 [DC 15] Astral Construct, Precognition (Defensive), Vigor, Entangling Ectoplasm, Crystal Shard Level 2 [DC 16] Energy Stun, Ego Whip Power Points Available Per Fight: 5 (+1 Fight 2) [15 Total Power Points / 3, rounded up] Total Power Points: Manifester Level: 3 Feats Boost Construct Human OverchannelLvl 1 Psionic BodyPsion 1 TalentedLvl 3 Skills Total Skill Points: 36 [36 Psion 3, 0 Psion Uncarnate 0] Languages: Common, Draconic, Celestial, Abyssal [1 Racial, 3 Int] Armor Check Penalty: -0 [0 Armor, 0 Shield] Bluff: +6 [0 Cha, 6 Ranks (6 Psion, 0 Psion Uncarnate)] Climb: +0 [0 Str] Concentration: +9 [3 Con, 6 Ranks (6 Psion, 0 Psion Uncarnate)] Craft (Sculpture): +11 [3 Int, 6 Ranks (6 Psion, 0 Psion Uncarnate), 2 Masterwork Tool] Disguise: +0 [0 Cha] Hide: +3 [color=gray][3 Dex][color] Jump: +0 [0 Str] Knowledge (Arcana): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Dungeoneering): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Local): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Nature): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Psionics): +11 [3 Int, 6 Ranks (6 Psion, 0 Psion Uncarnate), 2 Synergy Psicraft] Knowledge (Religion): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (The Planes): +4 [3 Int, 1 Ranks (1 Psion)] Listen: +0 [0 Wis] Move Silently: +3 [3 Dex] Psicraft: +11[3 Int, 6 Ranks (6 Psion, 0 Psion Uncarnate), 2 Synergy Kn: Psionics] Spot: +0 [0 Wis] Swim: +0 [0 Str] Conditional Modifiers xxxxx Prefight Actions Gain Psionic Focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithril Chain Shirt [10 lbs][1100 gp] Light Crossbow [4 lbs][35 gp] 30 Cold Iron Bolts [0.1 lb each = 3 lbs] [0.2 gp each = 6 gp] [48 Charges] Dorje of Enlarged Crystal Shard [CL 2][0.25 lb][1,500 gp] Shortspear [3 lbs][1 gp] 4 Daggers [4 lbs][2 gp each = 8 gp] Expendable Items 2 Powerstones of Synestate [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] 3 Powerstones of Skate [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Powerstones of Entangling Ectoplasm [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] Max total (ECL2 x 50): 450 gp Total Weight: 24.25 lbs Equipment at Home Masterwork Sculpting Tool [1 lbs][50 gp] 30 Cold Iron Bolts [0.1 lb each = 3 lbs] [0.2 gp each = 6 gp] 19 gp [u]Results[/u] [post=14231780]Win[/post] vs Thorell Runesmith (McJarvis) - [900 xp] [900+63 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Miscellaneous Information Non-Combat Abilities Psion (Shaper) Discipline: Metacreativity Bonus Psionic/Metapsionic feat Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear |
| #1551templer10Dec 09, 2007 12:35:17 | lord matsuni Lord Matsuni ![]() Current 3FC Information Fight 1 Time Between Fights: 4 Hours Prebuffs/Ongoing Effects: -6 Str, -6 Dex, -6 Con. Items Used: None. Spells or Powerpoints Used: 4 pp. x/day Abilities Used: None. Free Activity: Frighten Allies |
| #1552callixDec 09, 2007 20:59:16 | Shugho-Zact ECL 3: Ready for December 5th [Fight 1 of 3] - Earning Money with Profession Cultist (69 gp) Current 3FC Information Fight 1 [font=courier new] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #1553templer10Dec 10, 2007 12:06:27 | varjo Varjo Experience: 28800/36000 XP Age: - Height: 5'1" Weight: 0lbs [u]Abilities[/u] STR... - [--]...(0 pts) DEX...23 [+6]...(16 pts) [18, +4 racial, +1 level] CON... - [--]...(0 pts) INT....10 [--]...(6 pts) [14, -4 racial] WIS...14 [+2]...(4 pts) [12, +2 racial] CHA...18 [+4]...(10 pts) [16, +2 racial] Effective HD vs turning: 7 [4 Undead, 1 Rogue, +2 turn resistance] Hit Points: 35 [12+3x6.5+1x3.5] AC 20 [+6 dex, +4 deflection], Touch 20, Flat 14 [+1 Dodge] Initiative: +6 [+6 dex] BAB: +2 Grapple: Immune Speed: Fly 40 (Good) [u]Saves[/u] Fort +1 [+1 undead, +0 rogue, +0 con] Refl +9 [+1 undead, +2 rogue, +6 dex] Will +6 [+4 undead, +0 rogue, +2 wis] [Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)] [Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects] [Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)] [u]Attacks[/u] Incorporeal touch +8 melee touch, 1d6 Str, 20/x2 [+6 Dex, +2 BAB] Incorporeal touch +6/+6 melee touch, 1d6 Str, 20/x2 [+6 Dex, +2 BAB; -2/-2 Two-weapon fighting] [Blade of the night] +9 melee touch, 1d4+1, 19-20/x2, range 10' [+6 Dex, +2 BAB, +1 enhancement; deep crystal, ghost touch] [u]Combat modifiers[/u] • Incorporeal: Immune to all nonmagical attack forms. Damage from a corporeal source has a 50% miss chance (except for positive energy, negative energy, force effects, or ghost touch weapons). • Undead: Immune to critical hits, nonlethal damage, ability drain, energy drain, damage to physical ability scores and to fatigue and exhaustion effects. [u]Feats[/u] • Dodge [1st lvl]: +1 dodge bonus to AC vs. designated opponent • Flyby attack [3rd lvl]: may take a standard action at any stage during a move action while flying • Two weapon fighting (28 points Undead, 8 points Rogue) [N/A] Balance [0 cc, +6 Dex] [N/A] Climb [0 cc, +0 Str] +4 Concentration [0 cc, +4 Cha] +14 Hide [8 ranks, +6 Dex] [7 undead, 1 rogue] [+4 in shadowy illumination, -4 in brightly lit area] +4 Intimidate [0 cc, +4 Cha] [N/A] Jump [0 cc, +0 Str] +11 Listen [7 ranks, +2 Wis, +2 racial] [7 undead] [+2 in solid objects] [Autosucceed] Move Silently [2 ranks, +6 Dex] [2 rogue] +9 Perform (dance) [5 ranks, +4 Cha] [5 rogue] [Earnings: (skill+10)xECL=152gp] +11 Search [7 ranks, +0 Int, +4 racial] [7 undead] +11 Spot [7 ranks, +2 Wis, +2 racial] [7 undead] Does not speak intelligibly [u]Powers Known[/u] [ML: 0] [None] [Power Points: 0; Use: 0] ... [u]Buffs and Prefight actions[/u] • Bring one Shadow allies [CR3] (Shade) • Spellcasting services ( [u]Equipment[/u] (Weight: 0lbs; Value: 9002 gp) [Blade of the night] Deep crystal dagger +1, ghost touch [- lbs][9002gp] Expendables (Weight: 0lbs; Value: 0 gp) [Max: ECL2x50=2450gp] ... Spellcasting/Manifesting services (Value: 210 gp) Magic aura (Target: [Blade of the night]; Effect: non-magical aura; Duration: 6 days) [SL1 | CL6][60gp] Equipment at home (Weight: 0lbs; Value: 20122 gp) Gold: 20122 gp Miscellaneous Statistics Encumberance: 0 lb Weight carried: 0 lb Allies (3x Shadow) Maximum Ally CR (ECL-4): 4 Maximum Ally ECL (ECL-2): 6 Maximum CA (ECL-2): 6 Allies Shade [Shadow] [CR3]: A shadow of a little girl, Varjo's 'daughter' (was Tiefling cleric's child) Shadow Medium Undead (Incorporeal) Hit Dice: 3d12 (19 hp) Effective HD vs turning: 5 (3 Undead, +2 turn resistance) Initiative: +2 Speed: Fly 40 ft. (good) (8 squares) Armor Class: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 Base Attack/Grapple: +1/— Attack: Incorporeal touch +3 melee (1d6 Str) Full Attack: Incorporeal touch +3 melee (1d6 Str) Space/Reach: 5 ft./5 ft. Special Attacks: Create spawn, strength damage Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Saves: Fort +1, Ref +3, Will +4 Abilities: Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13 Skills: Hide +8*, Listen +7, Search +4, Spot +7 Feats: Alertness, Dodge Organization: Solitary, gang (2-5), or swarm (6-11) Challenge Rating: 3 Alignment: Always chaotic evil Advancement: 4-9 HD (Medium) A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places. A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly. COMBAT Shadows lurk in dark places, waiting for living prey to happen by. Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect. Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks. |
| #1554whitebaronDec 10, 2007 14:23:00 | Nemion ECL 3: Ready for November 21st [Fight 3] - Free Activity: Craft Adamantine Longsword 3000/3015 Nemion Gender and Race: Male Tiefling Size and Type: Medium Outsider (Native) Height and Weight: 5ft 10in 120lb Age: 22 Alignment: LN ECL: LA1/Wizard(Illusionist)2 Experience: 5975/6000 Attributes STR 14 (+2) [6 pts] [14 Base] DEX 16 (+3) [6 pts] [14 Base, +2 Racial] CON 16 (+3) [10 pts] [16 Base] INT 18 (+4) [10 pts] [16 Base, +2 Racial] WIS 10 (+0) [2 pts] [10 Base] CHA 08 (-1) [2 pts] [10 Base, -2 Racial] Miscellaneous Statistics Hit Points: 12 [2 HD] [4 (wizard) + (2.5 (wizard) x 1) + (2 HD x 3 Con)] Armor Class (Normal): 17 [10 Base, +3 Dex, +4 Armor] Armor Class (Touch): 13 [10 Base, +3 Dex] Armor Class (Flat-Footed): 14 [10 Base, +4 Armor] Initiative: +3 [+3 Dex] Base Attack Bonus: +1 [+1 (wizard)] Grapple: +3 [+1 BAB, +2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 57.05 lbs, light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +3 [+3 Con, +0 (wizard)] Reflex: +3 [+3 Dex, +0 (wizard)] Will: +3 [+0 Wis, +3 (wizard)] Melee Attacks MW Glaive +4, 1d10+3, (x3), slashing [+2 Str, +1 BAB, +1 Enhancement] MW Alchemical Silver Warhammer +4, 1d8+1, (x3), bludgeoning [+2 Str, +1 BAB, +1 Enhancement] MW Armor Spikes +4, 1d6+2, (x2), piercing [+2 Str, +1 BAB, +1 Enhancement] Touch +3, as spell, (x2), as spell [+2 Str, +1 BAB] Ranged Attacks Darkwood Composite(+2 Str) Longbow +5, 1d8+2, (x3), Range 110 ft, piercing [+3 Dex, +1 BAB, +1 Enhancement] Ranged Touch +4, as spell, (x2), Range as spell, as spell [+3 Dex, +1 BAB] Special Attacks & Abilities - Darkvision 60ft, +2 Bluff&Hide, Darkness 1/day(CL2), Resistance to cold 5, electricity 5, and fire 5. Arcane Spells Readied Cantrips [DC 14] Detect Magic x2, Ghost Sound x3 Level 1 [DC 15] Color Spray x2, Grease, Silent Image Spell Levels Available Per Fight: 2 (5 Cantrips) [4 Total Spell Levels / 3, rounded up] Total Spell Levels: 4 [(4 x 1), (0 x 2), (0 x 3), (0 x 4), (0 x 5), (0 x 6), (0 x 7), (0 x 8), (0 x 9)] Arcane Spell Failure: 10% [10% Armor, 0% Shield] Caster Level: 2 *****I didn't use any spells in fight 1 or 2, so I can use all spell levels now***** Feats Spell Focus(Illusion)Lvl 1 Scribe ScrollWizard1 Skills Total Skill Points: 30 [30 (wizard)] Languages: Common, Draconic, Dwarven, Elven, Goblin, Infernal[2 Racial, 4 Int] Armor Check Penalty: -0 [0 Armor, 0 Shield] Appraise: +7 [+4 Int, 0 Ranks, +3 Raven Familiar] Balance: +3 [+3 Dex, 0 Ranks] Bluff: +1 [color=gray][-1 Cha, 0 Ranks, +2 Racial] Climb: +2 [+2 Str, 0 Ranks] Concentration: +8 [+3 Con, 5 Ranks (5 (wizard))] Craft (Armorsmithing): +10 [+4 Int, 4 Ranks (4 (wizard)), +2 Circumstance(MW Artisan's Tools)] Craft (Bowmaking): +10 [+4 Int, 4 Ranks (4 (wizard)), +2 Circumstance(MW Artisan's Tools)] Craft (Weaponsmithing): +10 [+4 Int, 4 Ranks (4 (wizard)), +2 Circumstance(MW Artisan's Tools)] Escape Artist: +3 [+3 Dex, 0 Ranks] Hide: +5 [+3 Dex, 0 Ranks, +2 Racial] Jump: +2 [+2 Str, 0 Ranks] Knowledge (Arcana): +9 [+4 Int, 5 Ranks (5 (wizard))] Knowledge (Nature): +5 [+4 Int, 1 Ranks (1 (wizard))] Knowledge (Religion): +5 [+4 Int, 1 Ranks (1 (wizard))] Knowledge (The Planes): +5 [+4 Int, 1 Ranks (1 (wizard))] Listen: +0 [+0 Wis, 0 Ranks] +2 if familiar within arm's reach(Alertness) Move Silently: +3 [+3 Dex, 0 Ranks] Spellcraft: +11 [+4 Int, 5 Ranks (5 (wizard)), +2 Synergy (Knowledge (Arcana))] Spot: +0 [+0 Wis, 0 Ranks] +2 if familiar within arm's reach Tumble: +3 [+3 Dex, 0 Ranks] Prefight Actions - Gets Arven, his Raven Familiar Equipment Worn and Carried Masterwork GlaiveC (Creation)[10 lbs][154 gp] Masterwork Alchemical Silver WarhammerC (Creation)[5 lbs][166 gp] Darkwood Composite(+2 Str) LongbowC (Creation)[1.5 lbs][315 gp] Mithral Chain Shirt w/ Masterwork Armor SpikesC (Creation)[20 lbs][725 gp] 17 ArrowsC (Creation)[0.15 lb each = 2.55 lbs] [0.025 gp each = 0.4925 gp] Tanglefoot Bag [4 lbs] [50 gp] 2 Alchemist's Fire Flasks [1 lb each = 2 lbs] [20 gp each = 40 gp] 5 Acid Flasks [1 lb each = 5 lbs] [10 gp each = 50 gp] 3 Spell Component Pouches [2 lbs each = 6 lbs][5 gp each = 15 gp] Scroll Case [0.5 lbs] [1 gp] Expendable Items 2 Potions of Cure Light Wounds [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 1 Scroll of Mount [CL 1]C (Creation)[0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp] 3 Scrolls of Shield [CL 1]C Oct 3rd 2007[0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp] 8 Scrolls of Ray of Enfeeblement [CL 1]C (Creation)[0.0 lb each = 0 lbs][12.5 gp each = 100 gp] 2 Scrolls of Obscuring Mist [CL 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] 1 Scroll of Alter Self [CL 3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] Max total (ECL2 x 50): 450 gp Equipment at Home 10 Scrolls of Shield [CL 1]C Oct 3rd 2007[0.0 lb each = 0 lbs][12.5 gp each = 125 gp] Masterwork Artisan's Tools, Armorsmithing [5 lbs][55 gp] Masterwork Artisan's Tools, Bowmaking [5 lbs][55 gp] Masterwork Artisan's Tools, Weaponsmithing [5 lbs][55 gp] Spellbook [3 lbs][15 gp] Chest [25 lbs][2 gp]when I am not fighting and not using something, it is locked in the chest with the lock below, to deter burglary Amazing Lock(DC 40) [1 lb][150 gp] [u]Results[/u] [post=13783421]DEFEAT[/post] vs Xuan Sunai(Eamane) - [300 xp] [300 gp] [post=13869157]DEFEAT[/post] vs Diana Valassar(Sjiggie) - [375 xp] [375 gp] [post=14028190]VICTORY[/post] vs Dajeus(Eamane) - [900 xp] [900 gp] [post=14138628]DEFEAT[/post] vs Shugo-zact(Eamane) - [300 xp] [300 gp] [post=14255476]VICTORY[/post] vs Psori D'Agostea(Taureus_Drakken) - [900 xp] [900 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Arven(Familiar) Gender and Race: Male Raven Size and Type: Tiny Animal Height and Weight: 2ft 2lb Age: 3 Alignment: LN ECL: Negligible, as he is a class feature Attributes STR 1 (-5) [1 Base] DEX 15 (+2) [?? Base] CON 10 (+0) [?? Base] INT 6 (-2) [?? Base] WIS 14 (+2) [?? Base] CHA 6 (-2) [?? Base] Miscellaneous Statistics Hit Points: 6 [2 HD] [Half Master's HP] Armor Class (Normal): 17 [10 Base, +2 Dex, +2 Armor, +2 Size, +1 Natural] Armor Class (Touch): 14 [10 Base, +2 Dex, +2 Size] Armor Class (Flat-Footed): 15 [10 Base, +2 Armor, +2 Size, +1 Natural] Initiative: +2 [+2 Dex] Base Attack Bonus: +1 [+1 (wizard)] Grapple: -12 [+1 BAB, -5 Str, -8 Size] Speed (Land): 10 ft [10 Base] Speed (Flight): 40 ft, Average maneuverability [40 Base] Weight Carried: 1 lb, light encumbrance [0-1,5 (Light), 2-3 (Medium), 3.5-5 (Heavy)] Saves Fortitude: +2 [+0 Con, +2 (animal)] Reflex: +4 [+2 Dex, +2 (animal)] Will: +5 [+2 Wis, +3 (wizard)] Melee Attacks Claws +5, 1d2-5, (x2), piercing/slashing [+2 Dex, +1 BAB, +2 Size] Ranged Attacks N/A Special Attacks and Abilities - Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. - Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast). - Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does. Feats AlertnessLvl 1 Weapon FinesseRacial 1 Skills Total Skill Points: 30 [30 (wizard)] Languages: Infernal[1 Raven Familiar feature] Armor Check Penalty: -0 [0 Armor, 0 Shield] Appraise: -2 [-2 Int, 0 Ranks] Balance: +2 [+2 Dex, 0 Ranks] Climb: +2 [+2 Str, 0 Ranks] Concentration: +5 [+0 Con, 5 Ranks (5 (wizard))] Escape Artist: +2 [+2 Dex, 0 Ranks] Hide: +2 [+2 Dex, 0 Ranks] Jump: -17 [-5 Str, 0 Ranks, -12 Speed] Knowledge (Arcana): +3 [-2 Int, 5 Ranks (5 (wizard))] Knowledge (Nature): -1 [-2 Int, 1 Ranks (1 (wizard))] Knowledge (Religion): -1 [-2 Int, 1 Ranks (1 (wizard))] Knowledge (The Planes): -1 [-2 Int, 1 Ranks (1 (wizard))] Listen: +5 [+2 Wis, 1 Ranks(1 animal)] Move Silently: +2 [+2 Dex, 0 Ranks] Spellcraft: +5 [-2 Int, 5 Ranks (5 (wizard)), +2 Synergy (Knowledge (Arcana))] Spot: +7 [+2 Wis, 3 Ranks(3 animal), +2 Alertness] Tumble: +2 [+2 Dex, 0 Ranks] Equipment Worn and Carried Tiny Non-Humanoid Leather BardingC (Creation)[1 lb][5 gp] |
| #1555lonewolfDec 10, 2007 17:38:29 | [post=14533136]setup[/post] The Fight: Longshot vs. Valen Sky All rolls are here. Initiative Valen starts in box 2 with his eversmoking bottle in hand. Longshot starts in box 4 with dorje of Vigor and a potion of invisibility in hands. Metamorph is beside him with powerstone of force screen and potion of invisibility in hands. Round 1 Valen fixes the eversmoking bottle on his psicrystal which moves out. Longshot and Metamorph drink a potion of Invisibility each. Longshots draws a dorje of defensive precognition, Metamorph a powerstone of share pain. Valen 73/73 hp, AC 21, - Quartz 33/33 hp, AC 16, Longshot 65/65 hp, AC 17, Invisibility(ends 31) - Bullet 32/32 hp, AC 21, - Metamorph 43/43 hp, AC 15, Invisibility(ends 31) - Light 21/21 hp, AC 20, Round 2 Valen manifests Touchsight and moves out after his psicrystal. He draws his bow on the way. Longshot and Metamorph manifest Share pain on their psicrystals each. Metamorph draws his dorje of expansion. Valen 73/73 hp, AC 21, Touchsight(ends 82) - Quartz 33/33 hp, AC 16, Longshot 65/65 hp, AC 17, Invisibility(ends 31), Share Pain(long) - Bullet 32/32 hp, AC 21, - Metamorph 43/43 hp, AC 15, Invisibility(ends 31), Share Pain(long) - Light 21/21 hp, AC 20, Round 3 Valen manifests Animal Affinity and moves out after his psicrystal. Longshot uses his dorje of Vigor shared it with Bullet and stows it. Metamorph uses his dorje of expansion and stows it. Valen 73/73 hp, AC 23, Touchsight(ends 82), Animal Affinity(Dex)(ends 83) - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 17, Invisibility(ends 31), Share Pain(long), Vigor(ends 43) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 43/43 hp, AC 13, Invisibility(ends 31), Share Pain(long), Expansion(long) - Light 21/21 hp, AC 20, Round 4 Valen manifests Offensive Prescience and moves out after his psicrystal. Longshot manifests Touchsight. Metamorph manifests metamorphosis to change into a troll and draws powerstone of defensive precog. Valen 73/73 hp, AC 23, Touchsight(ends 82), Animal Affinity(Dex)(ends 83), Offensive Prescience(84) - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 17, Invisibility(ends 31), Share Pain(long), Vigor(ends 43), Touchsight(ends 124) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 88/88 hp, AC 23, Invisibility(ends 31), Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84) - Light 21/21 hp, AC 20, Round 5 Valen manifests Offensive Precognition and moves out after his psicrystal. Longshot uses his dorje of Force Screen and stows it. Metamorph manifests defensive precog from powerstone and draws powerstone of force screen. Valen 73/73 hp, AC 23, Touchsight(ends 82), Animal Affinity(Dex)(ends 83), Offensive Prescience(ends 84), Offensive Precognition(ends 85) - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 21, Invisibility(ends 31), Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 88/88 hp, AC 24, Invisibility(ends 31), Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25) - Light 21/21 hp, AC 20, Round 6 Valen moves out after his psicrystal and readies to shoot an enemy on manifesting. Longshot manifests defensive Precognition from dorje and stows it. Metamorph manifests Touchsight. Valen 73/73 hp, AC 23, Touchsight(ends 82), Animal Affinity(Dex)(ends 83), Offensive Prescience(ends 84), Offensive Precognition(ends 85) - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 23, Invisibility(ends 31), Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25), defensive Precognition(ends 47) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 88/88 hp, AC 24, Invisibility(ends 31), Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25), Touchsight(ends 86) - Light 21/21 hp, AC 20, Round 7 Valen moves out after his psicrystal and readies to shoot an enemy on manifesting. Longshot manifests enlarged Energy Retort(fire) and refocuses. Metamorph manifests Force Screen from stone and draws his longsword. Valen 73/73 hp, AC 23, Touchsight(ends 82), Animal Affinity(Dex)(ends 83), Offensive Prescience(ends 84), Offensive Precognition(ends 85) - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 23, Invisibility(ends 31), Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25), Energy Retort(ends 126), defensive Precognition(ends 47) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 88/88 hp, AC 28, Invisibility(ends 31), Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25), Touchsight(ends 86), Force Screen(ends 27) - Light 21/21 hp, AC 20, Round 8 Valen moves out after his psicrystal and readies to shoot an enemy on manifesting. Longshot draws and drinks a potion of protection vs good. Metamorph manifests Animal Affinity(Str/Con). Valen 73/73 hp, AC 23, Touchsight(ends 82), Animal Affinity(Dex)(ends 83), Offensive Prescience(ends 84), Offensive Precognition(ends 85) - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 23, Invisibility(ends 31), Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25), Energy Retort(ends 126), defensive Precognition(ends 47), Protection vs good(ends 18) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 106/106 hp, AC 28, Invisibility(ends 31), Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25), Touchsight(ends 86), Force Screen(ends 27), Animal Affinity(Str/Con)(ends 88) - Light 53/53 hp, AC 20, Round 9 Valen moves out after his psicrystal and readies to shoot an enemy on manifesting. Longshot moves out readying an dispel psionics on sight. Metamorph activates his winged boots and flies out, easily noticing the cloud. Valen 73/73 hp, AC 23, Touchsight(ends 82), Animal Affinity(Dex)(ends 83), Offensive Prescience(ends 84), Offensive Precognition(ends 85) - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 25, Invisibility(ends 31), Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25), Energy Retort(ends 126), defensive Precognition(ends 47), Protection vs good(ends 18) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 106/106 hp, AC 28, Invisibility(ends 31), Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25), Touchsight(ends 86), Force Screen(ends 27), Animal Affinity(Str/Con)(ends 88) - Light 53/53 hp, AC 20, Round 10 Valen moves out after his psicrystal and readies to shoot an enemy on manifesting. Longshot moves out readying an dispel psionics on sight. Metamorph draws and drinks a potion of protection vs good. Valen 73/73 hp, AC 23, Touchsight(ends 82), Animal Affinity(Dex)(ends 83), Offensive Prescience(ends 84), Offensive Precognition(ends 85) - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 25, Invisibility(ends 31), Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25), Energy Retort(ends 126), defensive Precognition(ends 47), Protection vs good(ends 18) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 106/106 hp, AC 30, Invisibility(ends 31), Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25), Touchsight(ends 86), Force Screen(ends 27), Animal Affinity(Str/Con)(ends 88), Protection vs good(ends 20) - Light 53/53 hp, AC 20, Round 11 Valen moves out after his psicrystal and readies to shoot an enemy on manifesting. Longshot moves out readying an dispel psionics on sight. Metamorph flies after Longshot and readies a dispel psionics on sight. Valen 73/73 hp, AC 23, Touchsight(ends 82), Animal Affinity(Dex)(ends 83), Offensive Prescience(ends 84), Offensive Precognition(ends 85) - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 25, Invisibility(ends 31), Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25), Energy Retort(ends 126), defensive Precognition(ends 47), Protection vs good(ends 18) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 106/106 hp, AC 30, Invisibility(ends 31), Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25), Touchsight(ends 86), Force Screen(ends 27), Animal Affinity(Str/Con)(ends 88), Protection vs good(ends 20) - Light 53/53 hp, AC 20, Round 12 Valen moves out after his psicrystal and readies to shoot an enemy on manifesting. Longshot moves out readying an dispel psionics on sight. Metamorph flies after Longshot and readies a dispel psionics on sight. Valen 73/73 hp, AC 23, Touchsight(ends 82), Animal Affinity(Dex)(ends 83), Offensive Prescience(ends 84), Offensive Precognition(ends 85) - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 25, Invisibility(ends 31), Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25), Energy Retort(ends 126), defensive Precognition(ends 47), Protection vs good(ends 18) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 106/106 hp, AC 30, Invisibility(ends 31), Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25), Touchsight(ends 86), Force Screen(ends 27), Animal Affinity(Str/Con)(ends 88), Protection vs good(ends 20) - Light 53/53 hp, AC 20, Round 13 Valen moves out after his psicrystal and readies to shoot an enemy on manifesting. Longshot moves out, detects Valen and manifests dispel psionics on him, dispelling everything. Metamorph flies forward and readies a dispel psionics on sight. Valen 73/73 hp, AC 23, - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 25, Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25), Energy Retort(ends 126), defensive Precognition(ends 47), Protection vs good(ends 18) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 106/106 hp, AC 30, Invisibility(ends 31), Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25), Touchsight(ends 86), Force Screen(ends 27), Animal Affinity(Str/Con)(ends 88), Protection vs good(ends 20) - Light 53/53 hp, AC 20, Round 14 Note: improvisation for Valen becomes necessary here since he doesnt see anythin in his own cloud anymore. He could either reapply touchsight or leave the cloud. The tactics are silent on that matter so I went with the second option. Also next time please write in the tactics if you want to use Rapid Shot or not. Valen orders Quartz to move away so he can see something and it works as he sees Longshot.Metamorphs readied action triggers and he sends a dispel on Valen, but there is nothing to dispel. Valen activates his boots of haste and does a full attack on Longshot, charging his bow for every shot, but his aim is off. Metamorph dives at Valen and hits hard. Longshot manifests an enlarged endowed Energy current at Valen. Valen 7/73 hp, AC 21, - Quartz 33/33 hp, AC 16, Longshot 85/65 hp, AC 25, Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25), Energy Retort(ends 126), defensive Precognition(ends 47), Protection vs good(ends 18) - Bullet 52/32 hp, AC 21, Vigor(ends 43) - Metamorph 106/106 hp, AC 30, Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25), Touchsight(ends 86), Force Screen(ends 27), Animal Affinity(Str/Con)(ends 88), Protection vs good(ends 20) - Light 53/53 hp, AC 20, Round 15 Valen steps away from Metamorph and does another hasted full attack on Longshot. He hits once and is killed by Longshots energy Retort Valen -14/73 hp, AC 21, - Quartz 33/33 hp, AC 16, Longshot 71/65 hp, AC 25, Share Pain(long), Vigor(ends 43), Touchsight(ends 124), Force Screen(ends 25), Energy Retort(ends 126), defensive Precognition(ends 47), Protection vs good(ends 18) - Bullet 39/32 hp, AC 21, Vigor(ends 43) - Metamorph 106/106 hp, AC 30, Share Pain(long), Expansion(long), Metamorphosis(Troll)(ends 84), defensive Precognition(ends 25), Touchsight(ends 86), Force Screen(ends 27), Animal Affinity(Str/Con)(ends 88), Protection vs good(ends 20) - Light 53/53 hp, AC 20, |
| #1556macbreaDec 10, 2007 18:01:32 | Falko ECL 4: Ready for December 5[Fight3] - Free Activity(Profession(hunter) 84gp)
Attributes STR 18 (+4) [10 pts] [16 Base, +2 racial] DEX 19 (+4) [10 pts] [16 Base, +2 racial, +1 level] CON 12 (+1) [06 pts] [14 Base, -2 racial] INT 10 (+0) [04 pts] [12 Base, -2 racial] WIS 14 (+2) [06 pts] [14 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 25.5 [4 HD] [8 (Ranger 1) + (4.5 (Ranger2, Psychic Warrior2) x 3) + (4 HD x 1 Con)] Armor Class (Normal): 19 [10 Base, +4 Dex, +4 Armor, +1 Shield] Armor Class (Touch): 14 [10 Base, +4 Dex] Armor Class (Flat-Footed): 15 [10 Base, +4 Armor, +1 Shield] Initiative: +4 [+4 Dex] Base Attack Bonus: +3 [2 (Ranger), 1(Psychic Warrior)] Grapple: +7 [3 BAB, +4 Str] Speed (Land): 40 ft [30 Base, +10feat] Weight Carried: 41 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +8 [+1 Con, +3 (Ranger), +3 (Psychic Warrior), +1 resistance] Reflex: +8 [+4 Dex, +3 (Ranger), +1 resistance] Will: +3 [+2 Wis, +0 (Ranger), +1 resistance Melee Attacks: +7 melee, Greatsword 2d6+6, 19-20/x2 [+3 BAB, +4 Str Ranged Attacks: +9 ranged, Longbow 1d8+4, 20/x3 [+3 BAB, +4 Dex, +1 Feat, +1 Enhancement Rapid Shot: +7/+7 ranged, Longbow 1d8+4, 20/x3 [+3 BAB, +4 Dex, +1 Feat, +1 Enhancement, -2 Rapid Shot Special Attacks & Abilities Favored Enemy Humanoid(human) +2 Powers Known Level 1 [DC 13] Offensive Precognition, Force Screen Power Points Available Per Fight: 1 [3 Total Power Points / 3, rounded up] Total Power Points: 1 [(0 (Psychic Warrior 1), (+1 Wis)] Manifester Level: 2 Feats Point Blank ShotLvl 1 Weapon Focus(Longbow)Lvl 3 TrackRanger 1 Rapid ShotRanger 2 Psionic ShotPsychic Warrior 1 Far ShotPsychic Warrior 2 Skills Total Skill Points: 34 [30 (Ranger), 4(Psychic Warrior)] Languages: Common, elven [2 Racial] Armor Check Penalty: +0 Balance: +4 [+4 Dex, 0 Ranks] Climb: +4 [+4 Str, 0 Ranks] Concentration: +2 [+1 Con, 1 Ranks] Hide: +9 [+4 Dex, 5 Ranks(5 Ranger)] Knowledge(dungeoneering): +4 [+0 Int, 4 Ranks(4 Ranger)] Listen: +9 [+2 Wis, 5 Ranks(5 Ranger), +2 racial] Move Silently: +9 [+4 Dex, 5 Ranks(5 Ranger)] Profession(Hunter): +11 [+2 Wis, 6 Ranks(4 Ranger, 3 Psychic Warrior), +2 MW Tools] Psicraft: +1 [+0 Int, 1 Ranks(2cc Ranger)] Spot: +9 [+2 Wis, 5 Ranks(5 Ranger), +2 racial] Swim: +4 [+4 Str, 0 Ranks] Prefight Actions Gain psionic focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithril Chain Shirt [12.5 lbs][550 gp]C Creation Crafted by [post=13866832]Crucio[/post](partymember) MW Mighty(+4) Composite Longbow [3 lb][800 gp] MW Mighty(+4) Deepcrystal Composite Longbow [3 lb][1800 gp] Greatsword[8 lb][25 gp]C Creation Crafted by [post=13890382]Khamul[/post](partymember) MW Buckler[5 lb][82.5 gp]C Creation Crafted by [post=13866832]Crucio[/post](partymember) Cloak of Resistance +1[1 lb][500 gp]C Creation Crafted by [post=13866832]Crucio[/post](partymember) 67/100 arrows[10.5 lbs] [5 gp] Expendable Items 2 potions of Protection vs Evil[Cl1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 2 Powerstones of Vigor [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] 2 Powerstones of Force Screen [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] 2 Powerstones of Offensive Precognition [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] Max total (ECL2 x 50): 400/800 gp Equipment owned by Falko and worn by other Partymembers: Crucio: Mithril Chain Shirt [12.5 lbs][550 gp]C Creation Crafted by [post=13866832]Crucio[/post](partymember) Equipment at Home MW Hunting tools [1 lbs][50 gp] 2069.5 gp [u]Results[/u] [post=13939231]2nd[/post] vs Kilor (Salratol) vs Bulgar (TelinArtho) - [717 xp] [777 gp] [post=14142107]Victory[/post] vs Felice (Salratol) - [963 xp] [1023 gp] [post=14239525]Defeat[/post] vs Inzin (waywreth) - [321 xp] [381 gp] [post=14351284]Victory[/post] vs The Eternal Dreamless Sleep (Hogarth & Templer10) - [1076 xp] [1136 gp] [post=14351284]Defeat[/post] vs Intellect Devourer (monster) - [431 xp] [515 gp] Miscellaneous Information |
| #1557macbreaDec 10, 2007 18:02:20 | Gakhnalak Ready for Dec. 5 [Fight 3] - Craft (stone sculptures) for 161 gp [size=3]Gakhnalak Strongjaw[/size] "There is only one force in the world mightier than an angry orc!" Gender and Race: Male Orc Size and Type: Medium Humanoid (Orc) Height and Weight: 6'9", 426 lbs. Age: 17 years (Adult) Alignment: Chaotic Neutral ECL: Barbarian 1/Battle Sorcerer 1/Orc Paragon 3/Brass Dragon Disciple 2 [ECL 7] Experience: 24,025/28,000 Guild: The Warfare Alliance ([thread=517715]WAR[/thread]) ![]() Attributes STR 25 (+7) [10 pts] [16 Base, +4 Racial, +2 OPa3, +2 DD 2, +1 lvl4] (Rage: +4) DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] (Rage: +4) INT 13 (+1) [08 pts] [15 Base, -2 Racial] WIS 06 (-2) [00 pts] [08 Base, -2 Racial] CHA 12 (+1) [06 pts] [14 Base, -2 Racial] Miscellaneous Statistics Hit Points: 60 [7 HD] [12 (Bbn 1) + (4.5 * 1 Battle Sor) + (5.5 * 3 OPa) + (6.5 * 2 DD) + (7 HD x 2 Con)] (Rage: +12) Armor Class: 19, Touch 12, Flat 17 [10 Base, 2 Dex, 6 Armor, 1 Natural] (Rage: -2, +1 w/ buckler) Initiative: +2 [2 Dex] Base Attack Bonus: +5 [+1 Bbn1, +3 OPa3, +1 DD2] Grapple: +12 [5 BAB, 7 Str] (Rage: +2) Speed (Land): 40 ft [30 Base, 10 Bbn] Weight Carried: 136.0 lbs, light encumbrance [0-266 (Light), 267-533 (Medium), 534-800 (Heavy)] Saves Fortitude: +10 [2 Con, 2 Bbn1, 0 Sor1, 3 OPa3, 3 DD1] (Rage: +2) Reflex: +3 [2 Dex, 0 Bbn1, 0 Sor1, 1 OPa3, 0 DD1] Will: +4 [-2 Wis, 0 Bbn1, 2 Sor1, 1 OPa3, 3 DD1] (Rage: +2 morale) Melee Attacks Heavy FlailMa, +13, 1d10+10 (19-20/x2), Bludgeoning [7 Str, 5 BAB, 1 Enhancement] (Trip modifier: +11) Armor SpikesMa, Silver +13, 1d6+6 (20/x2), Piercing [7 Str, 5 BAB, 1 Enhancement] GuisarmeMa, Cold Iron +13, 2d4+10 (20/x3), Slashing [7 Str, 5 BAB, 1 Enhancement] (Trip modifier: +11) (Silver: 2d4+9) Claw, +12, 1d4+7 (20/x2), Piercing/Slashing [7 Str, 5 BAB] Bite, +7, 1d6+3 (20/x2), Piercing/Slashing/Bludgeoning [7 Str, 5 BAB, -5 secondary] (Rage: +2 to hit, +1-3 to damage) (Elf Slayer: +2 damage vs. elves) Ranged Attacks Composite [+5] Longbow +8, 1d8+5 (20/x3), Range 110 ft, Piercing [2 Dex, 5 BAB, 1 Enhancement] Javelin +7, 1d6+7 (20/x2), Range 30 ft, Piercing (Rage: +2 to damage) [2 Dex, 5 BAB] (Elf Slayer: +2 damage vs. elves) Special Attacks & Abilities Rage 1/day: 7 rounds, +4 Str, +4 Con, +2 Will, -2 AC, cannot use spells, scrolls, Hide/MS, or Combat Expertise Arcane Spells Known Cantrips [DC 11] Read Magic, Mending, Light Level 1 [DC 12] True Strike Spell Levels Available Per Fight: 2 (4 Cantrips) [5 Total Spell Levels / 3, rounded up: (4 x 0), ([3+2] x 1)] Arcane Spell Failure: 0% [Battle Sorcerer ignores] Caster Level: 1st Feats Combat ExpertiseLvl 1(Take penalty up to BAB to hit, add to AC) Improved TripLvl 3(Trip attempts do not provoke AoOs; +4 to trip check; free follow-up attack if successful) LeadershipLvl 6(Gain cohort and followers) Skills Total Skill Points: 32 [20 Bbn, 3 Sor, 9 OPa, 6 DD] Languages: Common, Orc, Giant, Draconic [2 Racial, 1 Int, 1 Speak Language] Armor Check Penalty: -1 [-1 Armor] Balance: +1 [2 Dex, 0 Ranks, -1 ACP] Climb: +5 [6 Str, 0 Ranks, -1 ACP] (+2 Rage) Concentration: +2 [2 Con, 0 Ranks] Craft (Idols): +13 [1 Int, 9 Ranks (4 Bbn, 2 OPa, 4 DD), 2 Tool] (Income: 161 gp) Hide: +1 [2 Dex, 0 Ranks, -1 ACP] Jump: +7 [6 Str, 2 Ranks (2 Bbn), -1 ACP] (+2 Rage) Knowledge (Arcana): +9 [1 Int, 8 Ranks (4 BbnCC, 3 Sor, 6 OPaCC)] Listen: +3 [-2 Wis, 5 Ranks (4 Bbn, 1 DD)] Move Silently: +1 [2 Dex, 0 Ranks, -1 ACP] Spot: +4 [-2 Wis, 6 Ranks (4 Bbn, 1 OPa, 1 DD)] Speak Language: N/A [1 Rank (2 BbnCC)] Conditional Modifiers Enlarged Armor Class: 17, Touch 10, Flat 16 [10 Base, -1 Size, 1 Dex, 6 Armor, 1 Natural] (Rage: -2, +1 w/ buckler) Initiative: +1 [1 Dex] Grapple: +17 [5 BAB, 8 Str, 4 Size] (Rage: +2) Reflex: +2 [1 Dex, 0 Bbn1, 0 Sor1, 1 OPa2, 0 DD 2] Melee Attacks Heavy FlailMa, +13, 2d8+12 (19-20/x2), Bludgeoning [8 Str, -1 Size, 5 BAB, 1 Enhancement] (Trip modifier: +15) Armor SpikesMa, Silver +13, 1d8+7 (20/x2), Piercing [8 Str, -1 Size, 5 BAB, 1 Enhancement] GuisarmeMa, Cold Iron +13, 2d6+12 (20/x3), Slashing [8 Str, -1 Size, 5 BAB, 1 Enhancement] (Trip modifier: +16) (Silver: 2d6+11) Claw, +12, 1d6+8 (20/x2), Piercing/Slashing [8 Str, -1 Size, 5 BAB] Bite, +7, 1d8+4 (20/x2), Piercing/Slashing/Bludgeoning [8 Str, -1 Size, 5 BAB, -5 secondary] (Rage: +2 to hit, +2 or +3 to damage) (Elf Slayer: +2 damage vs. elves) Ranged Attacks Composite Longbow [+5] +6, 2d6+5 (20/x3), Range 110 ft, Piercing [1 Dex, -1 Size, 5 BAB, 1 Enhancement] Javelin +5, 1d6+8 (20/x2), Range 30 ft, Piercing (Rage: +2 to damage) [1 Dex, -1 Size, 5 BAB] (Elf Slayer: +2 damage vs. elves) Balance: +0 [1 Dex, 0 Ranks, -1 ACP] Climb: +6 [7 Str, 0 Ranks, -1 ACP] (+2 Rage) Hide: -4 [1 Dex, 0 Ranks, -1 ACP, -4 Size] Jump: +8 [7 Str, 2 Ranks (2 Bbn), -1 ACP, etc] (+2 Rage) Move Silently: +0 [1 Dex, 0 Ranks, -1 ACP] |
| #1558macbreaDec 10, 2007 18:03:06 | Gak's tactics It's pretty hard to write detailed tactics against an entire party. Fortunately, I'm on fight 3 with most of Blurgta's spells, notably fly. Unfortunately, so are they. Gak starts with scroll of Enlarge Person [CL 2] in hand. Blurgta starts with her shield. R1) Gak casts Enlarge Person, Blurgta casts Fly on Gak. R2) Gak draws a scroll of Shield and casts from it, Blurgta casts Bless. R3) Gak draws his guisarme, flies up to an elevation of 15' (out of reach-weapon range for those on the ground), and the two move out together. On contact: Gak moves in for the kill with his guisarme while Blurg supports from a distance. Gak's priorities are 1) trip and kill Crucio, 2) trip and kill Falko, 3) trip and kill Khamul. Blurgta's a little more complicated: she'll use Touch of Madness on anyone who gets close; otherwise she'll use Blindness/Deafness on Crucio, Hold Person on Falko, then Divine Favor and move to melee with morningstar (priority is in that order, unless Gak is attacking her target, in which case skip that step). Key points: - Gak has Elf Slayer (+2 damage) vs. Falko. - Priorities are opportunistic rather than fixed; in other words, go after any available target rather than waiting for the "right one" to show up. - Gak cannot be counter-tripped while flying magically. - If Blurgta falls to 15 HP or less, she should cast Sanctuary, then convert Command or Doom into cures, and fill up with CLW wand. She should remain in Sanctuary for its duration (if it works); if she's injured below 15 PH again, heal some more. - Exception to the above: if Sanctuary works, or if using CLW wand anyway, use Crucio's CLW wand if it's convenient; use it whenever injured at all. In fact, don't leave a CLW wand lying around for Falko or Crucio to use if picking it up wouldn't be too inconvenient. - If Gak falls to 20 HP or less, or is grappled, or is down to one healthy opponent and one injured one, he should rage. If he's really getting his butt kicked, then retreating to let Blurgta use her (or Crucio's) CLW wand is an option. He can even pick her up and fly away with her. - If grappled, Gak will attack with armor spikes, and Blurgta will focus on fighting the other grappler. If Blurgta is grappled, she'll attack with spiked gauntlets, and Gak will focus on her opponent. In either case, Blurgta should try Command: Flee first. - If opponents climb the buildings, Blurgta can't do much except use her crossbow, once her spells have been used. Might as well use Doom, and even Command (approach), in this case. - If Blurgta has to make a Will save, use her 1/day Madness feature. - Don't trip Khamul when not Enlarged. Instead, fly up and shoot arrows (or javelins if raging). - If weapons are sundered, switch to backups (we both have several). If my bow is sundered under the above contingency situation, use javelins. Claw/claw/bite can be used in a pinch (it's better than melee with armor spikes or a javelin). - If Blurgta is tripped, first cast Sanctuary defensively; if that fails or she's tripped again, she should stand before casting or attacking. She has a longspear if the reach would help her in this situation. - Sundering Falko's bows, then flying away and hitting him from above, is also an option if for some reason things are going really badly and he's the only real threat left. - Last-ditch trick: If for some reason all else fails, Gak can fly away to use True Strike + bow or javelin. Not a great option against a CLW wand, but it is an option. That's all I can think of. Against three opponents, there's just too many little possibilities to consider; the main thing is to strike first and strike hard. They're all pretty fragile, so it ought to be okay. |
| #1559taureus_drakkenDec 11, 2007 12:59:41 | Meinrad Ready for December 5, 2007 [ECL 5] [Fight 2] Free Activity: Guard |
| #1560pitlords_dupDec 12, 2007 17:52:41 |
Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 3 FIGHTS
Battles of Gladius |
| #1561callixDec 12, 2007 21:02:32 | Varjo Varjo Experience: 29500/36000 XP Age: - Height: 5'1" Weight: 0lbs [u]Abilities[/u] STR... - [--]...(0 pts) DEX...23 [+6]...(16 pts) [18, +4 racial, +1 level] CON... - [--]...(0 pts) INT....10 [--]...(6 pts) [14, -4 racial] WIS...14 [+2]...(4 pts) [12, +2 racial] CHA...18 [+4]...(10 pts) [16, +2 racial] Effective HD vs turning: 7 [4 Undead, 1 Rogue, +2 turn resistance] Hit Points: 35 [12+3x6.5+1x3.5] AC 20 [+6 dex, +4 deflection], Touch 20, Flat 14 [+1 Dodge] Initiative: +6 [+6 dex] BAB: +2 Grapple: Immune Speed: Fly 40 (Good) [u]Saves[/u] Fort +1 [+1 undead, +0 rogue, +0 con] Refl +9 [+1 undead, +2 rogue, +6 dex] Will +6 [+4 undead, +0 rogue, +2 wis] [Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)] [Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects] [Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)] [u]Attacks[/u] Incorporeal touch +8 melee touch, 1d6 Str, 20/x2 [+6 Dex, +2 BAB] Incorporeal touch +6/+6 melee touch, 1d6 Str, 20/x2 [+6 Dex, +2 BAB; -2/-2 Two-weapon fighting] [Blade of the night] +9 melee touch, 1d4+1, 19-20/x2, range 10' [+6 Dex, +2 BAB, +1 enhancement; deep crystal, ghost touch] [u]Combat modifiers[/u] • Incorporeal: Immune to all nonmagical attack forms. Damage from a corporeal source has a 50% miss chance (except for positive energy, negative energy, force effects, or ghost touch weapons). • Undead: Immune to critical hits, nonlethal damage, ability drain, energy drain, damage to physical ability scores and to fatigue and exhaustion effects. [u]Feats[/u] • Dodge [1st lvl]: +1 dodge bonus to AC vs. designated opponent • Flyby attack [3rd lvl]: may take a standard action at any stage during a move action while flying • Two weapon fighting (28 points Undead, 8 points Rogue) [N/A] Balance [0 cc, +6 Dex] [N/A] Climb [0 cc, +0 Str] +4 Concentration [0 cc, +4 Cha] +14 Hide [8 ranks, +6 Dex] [7 undead, 1 rogue] [+4 in shadowy illumination, -4 in brightly lit area] +4 Intimidate [0 cc, +4 Cha] [N/A] Jump [0 cc, +0 Str] +11 Listen [7 ranks, +2 Wis, +2 racial] [7 undead] [+2 in solid objects] [Autosucceed] Move Silently [2 ranks, +6 Dex] [2 rogue] +9 Perform (dance) [5 ranks, +4 Cha] [5 rogue] [Earnings: (skill+10)xECL=152gp] +11 Search [7 ranks, +0 Int, +4 racial] [7 undead] +11 Spot [7 ranks, +2 Wis, +2 racial] [7 undead] Does not speak intelligibly [u]Powers Known[/u] [ML: 0] [None] [Power Points: 0; Use: 0] ... [u]Buffs and Prefight actions[/u] • Bring one Shadow allies [CR3] (Shade) • Spellcasting services (Deeper darkness, Magic aura) [u]Equipment[/u] (Weight: 0lbs; Value: 9002 gp) [Blade of the night] Deep crystal dagger +1, ghost touch [- lbs][9002gp] Expendables (Weight: 0lbs; Value: 0 gp) [Max: ECL2x50=2450gp] ... Spellcasting/Manifesting services (Value: 160 gp) Deeper darkness (Target: [Blade of the night]; Duration: 5 days) [SL3 | CL5][150gp] Magic aura (Target: [Blade of the night]; Effect: non-magical aura; Duration: 1 day) [SL1 | CL1][10gp] Equipment at home (Weight: 0lbs; Value: 21105.69 gp) Gold: 21105 gp, 6 sp, 9 cp Miscellaneous Statistics Encumberance: 0 lb Weight carried: 0 lb Allies (3x Shadow) Maximum Ally CR (ECL-4): 4 Maximum Ally ECL (ECL-2): 6 Maximum CA (ECL-2): 6 Allies Shade [Shadow] [CR3]: A shadow of a little girl, Varjo's 'daughter' (was Tiefling cleric's child) Pitkä [Shadow] [CR3]: A shadow of a tall woman (was a cleric of Denth) Lyhyt [Shadow] [CR3]: A shadow of a short man (was a sorcerer) Shadow Medium Undead (Incorporeal) Hit Dice: 3d12 (19 hp) Effective HD vs turning: 5 (3 Undead, +2 turn resistance) Initiative: +2 Speed: Fly 40 ft. (good) (8 squares) Armor Class: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11 Base Attack/Grapple: +1/— Attack: Incorporeal touch +3 melee (1d6 Str) Full Attack: Incorporeal touch +3 melee (1d6 Str) Space/Reach: 5 ft./5 ft. Special Attacks: Create spawn, strength damage Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Saves: Fort +1, Ref +3, Will +4 Abilities: Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13 Skills: Hide +8*, Listen +7, Search +4, Spot +7 Feats: Alertness, Dodge Organization: Solitary, gang (2-5), or swarm (6-11) Challenge Rating: 3 Alignment: Always chaotic evil Advancement: 4-9 HD (Medium) A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places. A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly. COMBAT Shadows lurk in dark places, waiting for living prey to happen by. Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect. Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks. |
| #1562macbreaDec 12, 2007 22:07:10 | elrick
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| #1563TelinArthoDec 12, 2007 22:36:46 | Therador Goldscale ECL 10: Ready for December 12[Fight1] - Free activity guard Skill Packages Scout: +9 Survival +12 Use Rope one prebuff round |
| #1602lonewolfJan 01, 2008 1:08:51 | [post=14713241]setup[/post] The Fight: Balthazar Picsou and Solstice vs. Varjo All rolls are here. Initiative Balthazar starts in box 3. Solistice starts in box 2. Varjo starts in box 1 with her shadows beside her. Round 1 Solistice sees Varjo and flies closer, readying a violent thrust on Varjos dagger as soon as it is drawn. Balthazar casts Invisibility and moves towards Solistice. Varjo already sees Solistice waiting for her, so she sends her shadows after him while flying into the ceiling and setting up a dive. SHe draws the dagger in the ceiling. Balthazar 23/23 hp, AC 12, Solistice 12/12 hp, AC 22, Varjo 35/35 hp, AC 20, - Pitkä 19/19 hp, AC 13, - Lyhyt 19/19 hp, AC 13, Round 2 Solistice stays put and continues to ready. Balthazar sees the two shadows close to Solistice and decides to stay away. Varjo dives at Solistice. The Ghost spots her while diving and tries to pull the dagger from her hands with is telekinetic power, but Varjo resists. She misses because of concealment. After the attack she tries to hide with the help of her shadows, but fails. Balthazar 23/23 hp, AC 12, Solistice 12/12 hp, AC 22, Varjo 35/35 hp, AC 20, - Pitkä 19/19 hp, AC 13, - Lyhyt 19/19 hp, AC 13, Round 3 Solistice needs to wait until Telekinesis recharges, so he withdraws into the floor. Pitlord note: Varjo cannot find Solistice while he is within the floor. => She can dive everytime he emerges to use Telekinesis. Balthazar stays put and will not be a factor until his invisibility runs out. Solistice will withdraw everytime into the ground until his Telekinesis refreshes. Round 5 Solistice emerges and readies a Telekinesis on sight of the dagger. Varjo dives at Solistice. The Ghost spots her while diving and tries to pull the dagger from her hands with is telekinetic power, but Varjo resists. She hits. Balthazar 23/23 hp, AC 12, Solistice 7/12 hp, AC 22, Varjo 35/35 hp, AC 20, - Pitkä 19/19 hp, AC 13, - Lyhyt 19/19 hp, AC 13, Round 9 Solistice emerges and readies a Telekinesis on sight of the dagger. Varjo dives at Solistice. The Ghost doesnt spot her while diving. She hits but fails to remain hidden after the attack. Solistice uses Telekinesis but Varjo resists again. Balthazar 23/23 hp, AC 12, Solistice 3/12 hp, AC 22, Varjo 35/35 hp, AC 20, - Pitkä 19/19 hp, AC 13, - Lyhyt 19/19 hp, AC 13, Round 13 Solistice emerges and readies a Telekinesis on sight of the dagger. Varjo dives at Solistice. The Ghost spots her while diving, but she resists the telekinesis again. Varjo misses. Round 17 Solistice emerges and readies a Telekinesis on sight of the dagger. Varjo dives at Solistice. The Ghost doesnt spots her while diving. Varjo misses and fails to rehide after the attack, but resists the telekinesis. Round 21 Solistice emerges and readies a Telekinesis on sight of the dagger. Varjo dives at Solistice. The Ghost doesnt spots her while diving. Varjo hits and destroys the ghost. Balthazar surrenders. |
| #1603hirumajoeJan 01, 2008 12:00:31 | Leyladin Sephya (Kaigan) vs. Morro Earthshaker (dulsi) : Hirumajoe [Arena] Leyladin Sephya Leyladin Sephya ECL 3: Ready for December 26 [Fight (1)] - (Free Activity: Craft: Woodworking: (10+12)*3 = 66 gp) Current 3FC Information [u]Fight One:[/u] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: [u]Fight Two:[/u] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: [u]Fight Three:[/u] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #1604kaiganJan 02, 2008 2:50:35 | ECL 4: Mineau Guwango (Turanson) vs. 2 Large Viper Snakes : Kaigan [City] Mineau Guwango (Turanson) ECL 4: Ready for December 26 [Fight (1)] - (Free Activity: Profession (teacher): (10+8)*4=72gp Mineau Guwango Gender and Race: male Gray Elf Size and Type: Medium, Humanoid (elf) Height and Weight: 5'2 107 lbs Age: Age 117 Alignment: neutral good ECL: 4 (Wizard 4) Experience: (8275)/(10000) Attributes [post=14391906] change in attribute base [/post] STR 10 (+0) [+4 pts] [12 Base, -2 Racial, ] DEX 14 (+2) [+4 pts] [12 Base, , +2 Racial] CON 12 (+1) [+6 pts] [14 Base, - 2 Racial] INT 21 (+5) [+16 pts] [18 Base, +2 Racial, +1 Level 4] WIS 12 (+1) [+4 pts] [12 Base, ] CHA 10 (+0) [+2 pts] [10 Base, ] Miscellaneous Statistics Hit Points: 14 [4 HD] [4 (Wizard) + (2.5 (Wizard) x 3) + (3 HD x 1 Con)] Armor Class (Normal): 13 [10 Base, 2 Dex, 1 Amulet of natural armor +1] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 11 [10 Base, 1 Amulet of natural armor +1] Initiative: +2 [2 Dex, ] Base Attack Bonus: +2 [+2 (Wizard 4), ] Grapple: +2 [2 BAB, ] Speed (Land): 30 ft [30 Base,] Weight Carried: 19.1 lbs, Light encumbrance [0-33 lb (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: +2 [1 Con, 1 (Wizard 4),] Reflex: +3 [2 Dex, 1 (Wizard 4),] Will: +5 [1 Wis, 4 (Wizard 4),] Melee Attacks (dager) +2, 1d4, (19-20/x2), (Piercing or slashing) [2 BAB, ] Ranged Attacks (Crossbow light) +4, 1d8, (19-20/x2), Range 80 ft, (Piercing) [2 Dex, 2 BAB] Arcane Spells Readied Cantrips [DC 15] (Resistance), (DazeDC +2), (Touch of Fatigue), (Touch of Fatigue) Level 1 [DC 16] (SleepDC 2), (SleepDC 2), (Shocking Grasp), (magic missile), Shocking Grasp Level 2 [DC 17] (Scorching ray), (Hideous Laughter DC 2), Blindness/Deafness Spell Levels for Fight: 4 (0) Spell level used Spell Levels Available Per Fight: 4 (4 Cantrips) [11/3, rounded up] (0) Spell level used Total Spell Levels: 11 [(5 x 1), (3 x 2)] Arcane Spell Failure: 0% Caster Level: 4 Feats Spell Focus (Enchantment)Lvl 1 (+1 to DC's for Enchantment Spells) Greater Spell Focus (Enchantment)Lvl 3 (+1 to DC's for Enchantment Spells (+2 Total)) Scribe ScrollClass 1 Skills Total Skill Points: 49 [(Wizard 3)] Languages: Common, Elven, Draconic, Drawen, Abyssal, Orc, Sylvan [2 Racial, 5 Int] Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Appraise: 8 [5 Int ] (Conditional Modifier: +3 From Raven) Balance: 2 [2 Dex,] Climb: 0 [0 Str] Concentration: 8 [1 Con, 7 Ranks ] Decipher Script: 6 [5 Int, 1 Ranks ] Gather Information: 2 [0 Cha, 2 Ranks ] Heal: 1 [ 1 Wis ] Hide: 2 [2 Dex] Jump: 0 [0 Str, ] Knowledge (Arcana): 12 [5 Int, 7 Ranks ] Knowledge (Architecture & Engineering): 7 [5 Int, 2 Ranks ] Knowledge (Dungeoneering): 7 [5 Int, 2 Ranks ] Knowledge (Geography): 7 [5 Int, 2 Ranks ] Knowledge (History): 11 [5 Int, 6 Ranks ] Knowledge (Local): 7 [5 Int, 2 Ranks ] Knowledge (Nature): 6 [5 Int, 1 Ranks ] Knowledge (Nobility & Royalty): 7 [5 Int, 2 Ranks ] Knowledge (Religion): 6 [5 Int, 1 Ranks ] Knowledge (The Planes): 7 [5 Int, 2 Ranks ] Listen: 3 [1 Wis, (2 (Elf)] Move Silently: 2 [2 Dex, ] Profession (teacher): 8 [1 Wis, 5 Ranks, 2 MW (tool)] Search: 7 [5 Int, (2 (Elf)] Sense Motive: 1 [1 Wis, ] Spellcraft: 14 [5 Int, 7 Ranks, 2 Synergy (Knowledge (Arcana)), etc] Spot: 3 [1 Wis, (2 (Elf),] Survival: 1 [1 Wis] Use Rope: 2 [2 Dex, ] Prefight Actions bring Rowier Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Scholars Outfit [6 lbs][5 gp] Spell book [3 lbs][15 gp] Spell component pouch [2 lbs][5 gp] Amulet of natural armor +1 [ - lbs][ 2000 gp] Signet ring [ - lbs][5 gp] (27) Bolts [0.1 lb each = 3 lbs] [0.1 gp each = 2,7 gp] Dagger (M) [ 1 lbs][2 gp] Light Crossbow (M) [ 4 lbs][35 gp] Wand of Magic missile(CL1, 49 charges) [0.1lbs] [750gp] Expendable Items (4) Scroll of (mage amor) c[CL 1] [0.0 lb each = 0,0 lbs][ 12,5 gp each = 50 gp] (2) Scroll of (Sheild) [CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 50 gp] (3) Scroll of (expeditious retreat) [CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 75 gp] (1) Scroll of Scorching ray c[CL 3] [0.0 lb each = 0,0 lbs][75 gp each = 75 gp ] (3) Scrolls of Invisibility c[CL 3] [0.0 lb each = 0,0 lbs][75 gp each = 225 gp ] (4) Scroll of (Sheild) c[CL 1] [ 12,5 gp each = 50 gp] (2) Scrolls of (Protection from Arrows) c[CL 3] [ 75 gp each = 150 gp] (2) Scroll of (true strike) [CL 1] [25 gp each = 20 gp] Total = 725 gp Max total (42 x 50): 800 gp Equipment at Home rope (hempen 50 ft) [1 lbs][1 gp] Flint and steel [ - lbs][1 gp] Bedroll [5 lbs][1/10 gp] Ink 1 oz vial [ - lbs][8 gp] Ink pen [ - lbs][1/10 gp] Paper 10 sheet [ - lbs][ 4 gp] Sealing wax [1 lbs][1 gp] water skin [4 lbs][1 gp] Marster work teaching tool [50 gp ] Results [post=14137568](Loss)[/post] vs (Gol'ie O'rean (Rauul)) - [300 xp] [300 gp] [post=14183962](Loss)[/post] vs (Zodiac II (Vathelokai) - [300 xp] [300 gp] [post=14239945](Loss)[/post] vs (Grumsh (Luni) - [300 xp] [300 gp] [post=14297747](Win):D[/post] vs (Gol'ie O'rean (Rauul)) - [900 xp] [900 gp] [post=14334123](loss)[/post] vs (unknown monster)(Darn Dragon:P )-[300 xp] [300 gp] [post=14472920](win)[/post] vs (Platon Deathsong (Rauul)) - [900 exp] [900 gp] [post=14533079](loss)[/post] vs ( Marius (McJarvis)) - [450 exp] [450 gp] [post=14599107](loss)[/post] vs ( Team) - [425 exp] [425 gp] [post=1465662](win)[/post] vs (Gortek) - [1200 exp] [1200 gp + 72 gp] |
| #1605kaiganJan 02, 2008 9:06:44 | ECL 3: Altair (Hirumajoe) vs. Eland (CrazyArtificer) : Kaigan [Arena] Altair's Character Sheet Ready for December 26th [Fight 1] (Free Activity: Craft (Sculpter) for 63 gp)(ECL 3) Altair Altair Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'6" 125 lbs Age: 20 Alignment: True Neutral ECL: Psion (Shaper) 3 (10)/Psion Uncarnate 10 Experience: 5300/6000 Attributes STR 10 (+0) [2 pts] [10 Base] DEX 16 (+3) [10 pts] [16 Base] CON 16 (+3) [10 pts] [16 Base] INT 16 (+3) [10 pts] [16 Base] WIS 10 (+0) [2 pts] [10 Base] CHA 10 (+0) [2 pts] [10 Base] Miscellaneous Statistics Hit Points: 26 [3 HD] [4 Psion + (2.5 Psion x 2) + (2.5 Psion Uncarnate x 0) + (3 HD x 3 Con) + (2 x 4 Feats)] Armor Class (Normal): 18 [10 Base, 3 Dex, 5 Armor] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 15 [10 Base, 5 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +1 [1 Psion] Grapple: +1 [1 BAB] Speed (Land): 30 ft [30 Base] Weight Carried: 25.5 lbs, Light encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: +5 [3 Con, 1 Psion 3, 0 Psion Uncarnate 0, 1 Enhancement] Reflex: +5 [3 Dex, 1 Psion 3, 0 Psion Uncarnate 0, 1 Enhancement] Will: +4 [0 Wis, 3 Psion 3, 0 Psion Uncarnate 0, 1 Enhancement] Melee Attacks Shortspear +1, 1d6+0, (20/x2), piercing [1 BAB] Dagger +1, 1d4+0, (19-20/x2), piercing [1 BAB] Ranged Attacks Shortspear +4, 1d6+0, (20/x2), Range 20 ft, piercing [3 Dex, 1 BAB] Dagger +4, 1d4+0, (19-20/x2), Range 10 ft, piercing [3 Dex, 1 BAB] Light Crossbow +4, 1d8+0, (19-20/x2), Range 80 ft, piercing [3 Dex, 1 BAB] Ranged Touch Attack +4 [3 Dex, 1 BAB] Dorje of Enlarged Crystal Shard +4, 2d6+0 (20/x2), Range 60' [3 Dex, 1 BAB] Special Attacks & Abilities Overchannel Powers Readied Level 1 [DC 15] Astral Construct, Precognition (Defensive), Vigor, Entangling Ectoplasm, Crystal Shard Level 2 [DC 16] Energy Stun, Ego Whip Power Points Available Per Fight: 5 [15 Total Power Points / 3, rounded up] Total Power Points: 15 [(11 Psion 3), (0 Psion Uncarnate 0), (4 ability score)] Manifester Level: 3 Feats Boost Construct Human OverchannelLvl 1 Psionic BodyPsion 1 TalentedLvl 3 Skills Total Skill Points: 36 [36 Psion 3, 0 Psion Uncarnate 0] Languages: Common, Draconic, Celestial, Abyssal [1 Racial, 3 Int] Armor Check Penalty: -0 [0 Armor, 0 Shield] Bluff: +6 [0 Cha, 6 Ranks (6 Psion, 0 Psion Uncarnate)] Climb: +0 [0 Str] Concentration: +9 [3 Con, 6 Ranks (6 Psion, 0 Psion Uncarnate)] Craft (Sculpture): +11 [3 Int, 6 Ranks (6 Psion, 0 Psion Uncarnate), 2 Masterwork Tool] Disguise: +0 [0 Cha] Hide: +3 [color=gray][3 Dex][color] Jump: +0 [0 Str] Knowledge (Arcana): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Dungeoneering): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Local): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Nature): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Psionics): +11 [3 Int, 6 Ranks (6 Psion, 0 Psion Uncarnate), 2 Synergy Psicraft] Knowledge (Religion): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (The Planes): +4 [3 Int, 1 Ranks (1 Psion)] Listen: +0 [0 Wis] Move Silently: +3 [3 Dex] Psicraft: +11[3 Int, 6 Ranks (6 Psion, 0 Psion Uncarnate), 2 Synergy Kn: Psionics] Spot: +0 [0 Wis] Swim: +0 [0 Str] Conditional Modifiers xxxxx Prefight Actions Gain Psionic Focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Mithril Chain Shirt [10 lbs][1100 gp] Cloak of Resistance +1 [1 lbs][1000 gp] Light Crossbow [4 lbs][35 gp] 30 Cold Iron Bolts [0.1 lb each = 3 lbs] [0.2 gp each = 6 gp] [48 Charges] Dorje of Enlarged Crystal Shard [CL 2][0.25 lb][1,500 gp] Shortspear [3 lbs][1 gp] 4 Daggers [4 lbs][2 gp each = 8 gp] Expendable Items 2 Powerstones of Synestate [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] 3 Powerstones of Skate [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Powerstones of Entangling Ectoplasm [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Powerstones of Force Screen [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] Max total (ECL2 x 50): 450 gp Total Weight: 24.25 lbs Equipment at Home Masterwork Sculpting Tool [1 lbs][50 gp] 30 Cold Iron Bolts [0.1 lb each = 3 lbs] [0.2 gp each = 6 gp] 1945 gp [u]Results[/u] [post=14231780]Win[/post] vs Thorell Runesmith (McJarvis) - [900 xp] [900+63 gp] [post=14539155]Win[/post] vs Dajeus (Eamane) - [900 xp] [900+63 gp] [post=14647508]Lost[/post] vs Uranedal (CrazyArtificer) - [300 xp] [300+63 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Miscellaneous Information Non-Combat Abilities Psion (Shaper) Discipline: Metacreativity Bonus Psionic/Metapsionic feat Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear |
| #1606TelinArthoJan 02, 2008 13:06:16 | Lady Liara Lady Liara Ready for: December 26 [fight 1] - level up (Lady Liara) Gender and Race: (Female) (Human) Size and Type: (medium) (Humanoid) Height and Weight: (4 feet 7 inches) (89 Lb) Age: (22) Alignment: (Neutral) ECL: 7 (psy Warrior 2/Cleric 5 Of Denser the destroyer) order of levels – psy warrior 1, 2 cleric levels, 1 psy warrior, rest cleric Experience: (21020)/(28000) Attributes STR 18 (+4) [13 pts] [08 Base, +1 advancment] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [13 Base] INT 13 (+1) [05 pts] [14 Base] WIS 14 (+2) [06 pts] [08 Base] CHA 08 (-2) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 49[7 HD] [8 (psy fighter) + (4.5 (cleric) x 5) +(4.5( psy - Fighter)X1) (2 x 7 HD)] (Conditional Modifier) Armor Class (Normal): 17 +4 Ride for cover, +4 shield[10 Base, 2 Dex, 5 Armor] Armor Class (Touch): 12 +4 Ride for cover[10 Base, 2 Dex] Armor Class (Flat-Footed): 15 +4 shield[10 Base, 4 Armor] Initiative: +2 [2 Dex] Base Attack Bonus: +4 [3 cleric, 1 psy fighter] Grapple: +8 [4 BAB, +4 Str]+4 with grip of iron, +5 enlarged Speed (Land): 30 ft [30 Base] Weight Carried: 62.2 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +10 [2 Con, 3 (psy-fighter), 4(cleric), 1 ressistence] Reflex: +4 [2 Dex, 1 cleric, 1 ressistense] Will: +7 [+2 Wis, 4 (Cleric), +1 ressistence] Melee Attacks MW lance +10, 1d8+6, (20/3), (piercing) [+4 Str, +4 BAB, +1 enchntment, +1 feat] triple damage on mounted charge, +2d6 psionic weapon, +2 to hit/-4 AC reckless MW Cold iron greatswrod +8, 2d6+6, (19-20/2), (slashing) [+4 Str, +4 BAB, +1 enchntment]double damage on mounted charge +2d6 psionic weapon, +2 to hit/-4 AC reckless Armor spiked +8, 1d6+4 (20/2), piercing [+4 Str, +4 BAB] Ranged Attacks MW darkwood Longbow(mighty +4) +7, 1d8+4, (20/x3), Range 100 ft, (piercing) [2 Dex, 4 BAB, 1 enchntmnet] Special Attacks & Abilities Mounted combat – attempt to negate hit on mount with a ride check. Rebuke Undead twice per day: turning check = 1d20-1, turning damage = 2d6+1 - Spontaneous casting (inflict spells) - Use scrolls, wands and other devices with spell completion or spell trigger activation as a wizard of one-half cleric level (10% ASF from mithril shirt for arcane scrolls) Domains Magic, War. Divine Spells Readied Orisons [DC 12] 2Xcure minor wounds, 2Xressistence, 2Xguidence Level 1 [DC 13] Magic weapon (domain), shield of faith, shield of faith, Divine favor, bless Level 2 [DC 14] Bull strength, Bull strength, Bull strength, spiritual weapon (Domain) Level 3 [DC 15] Dispel magic (D), Prayer Spell Levels Available Per Fight: 7 (6 Orisons) [20 Total Spell Levels / 3, rounded up][(4X1+1X1), (3X2+1X2), (1X3+1X3] spell levels remaining for 3FC:20 7 SL for next fight Caster Level: 5 Powers readied Level 1 [DC 13] Grip of iron, prescience (offensive) Power Points Available Per Fight: 01: [3 Total Power Points / 3, rounded up] Total Power Points: 3 pps left for cycle=3, pps For next fight - 1 [(1 (psychic warrior), (2 wis] Manifester Level:2 Feats Mounted combatBonus human feat Ride by attack 1st level feat psionic weapon 1st level psy – fighter feat Weapon focus Lance War domain bonus feat spirited charge3rd level feat psionic mediation 2nd level psy-fighter feat reckless offense 6th level feat Skills Total Skill Points: 40 [20 (psy fighter), 12 (cleric)] Languages: 3 [common, halfling, druidic] Armor Check Penalty: 0 Balance: +2 [2 Dex] Craft armormith: +10 [1 int, 7 ranks, 2 tool] Craft weaponmith: +10 [1 int, 7 ranks, 2 tool] Climb: +4 [+4 Str] (Conditional Modifier) Concentration: +12 [2 Con, 5 Ranks psy warrior, 5 ranks cleric] Hide: +2 [2 Dex] Jump: +4 [+4 Str] Listen: +2 [+2 wis] Move Silently: +2 [2 Dex] Ride: +12 [2 Dex, 6 Ranks (psy warrior), 4 rank (cleric- CC)]+2 to stay in saddle Spot: +2 [2 Wis] spellcraft: +2 [0 int, +2 (cleric)] Prefight Actions Bring Winged lancer Gain psionic focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] (Spiked Mithral chainshirt +1) [10 lbs][1560 gp - crafted expet for spikes] Cloak of ressistence +1 [0 LB] [1000 gp] Dorja of vigor [ml2-aug] 37 charges [0.1 lb each = 0,1 lbs][1500 gp] MW Admantine lance [10 LB] [1505gp - crafted] MW Cold iron greatsword [8 LB] [200 gp - crafted] MW admantine Greatsword [color=gray][8 lb] 1525 GP - crafted] (1) Wand of Shield [CL 2] 35 charges [0.1 lb each = 0,1 lbs][1500 gp] (1) Wand of (cure light wounds) [CL 1] 49 charges [0.1 lb each = 0,1 lbs][750 gp each = 750 gp] Wand of magic missile (CL3) 42 charges [0.1 lb each = 0,1 lbs][2250] wand of Ray of enfeeblement [CL1] 48 charges [0.1 lb each = 0,1 lbs][750] MW Darkwood longbow (mighty +4) [3 LB] [800 GP] 60 Arrows 0.05 GP each=3 gp total][0.15 Lb each=9 Lb total] 20 cold iron Arrows 0.1 GP each=6 gp total][0.15 Lb each=3 Lb total] 10 Silver Arrows 2.05 GP each=21 gp total][0.15 Lb each=1.5 Lb total] 2 Wooden holy symbols [1 gp each=2 total] 1 Heavy horse with combat riding package - light lancer [250 gp each – total 250 gp] 1 light warhorse – lancer [150 gp each – total 150 gp] 1 Hippogriff - winged lancer [4000 Gp] Studded leather barding (on light Lancer) [40 lbs][50 gp - crafted] chain shirt barding (on lancer) [80 lbs][400 gp] military saddle (on light Lancer) ) [30 lbs][20 gp] 4Xtanglefoot bag [16 lbs][50 gp each= 200 GP] Expendable Items 7XScrolls of True strike 25 GP each=150 gp total] 4Xscrolls of resist energy (ranger crafted –cl2) 50 GP each=200 gp total] 3Xscroll of enlrage person (cl2) 50 GP each=150 gp total] 2Xscroll of expeditius retreat (CL2) 50 GP each=100 gp total] 2Xpowerstone of defensive precognition [ml4] 200 GP each=400 gp total 1Xpowerstones of skate [ML1] 25 GP each=25 gp total] 2Xpowerstones of prescience, offensive [ml1] 25 gp each=50 gp in total] 2Xpowerstones of precognition, offensive [ml2] 50 gp each=100 gp in total] Scroll of utility – 1Xmount (cl1), 1Xray of enfeeblement (CL1), [25 gp each=50 gp total] Powerstone of buffs – 2Xmetaphysical weapon [ml2], 2Xsysnesthete [ml1], 1Xdefensive precognition [ml1], offensive precognition [ml1] [25 gp each=200 gp total] Powerstone of call weaponary [ml2]50 gp each=50 gp total Scroll of faith – 1Xdivine favor (cl1), protection from good (cl1), 2Xshield of faith (cl2), 1Xprotection from chaos [175gp total] 1Xscrolls of obscuring mist (CL1 -cleric crafted) - 25 GP each=25 gp total] 2Xpotion of protection from evil (cl1) [50 gp each=100 gp total] 2Xscrolls of light [12.5 gp each=25 gp total][25 gp each=50 gp total] Oil of bless weapon (cl2- paladin crafted) [100 gp each=100 gp] Oil of corrup weapon [100 GP each=100 GP] Max total – 2175/2450 Equipment at Home MW lance [10 LB] [155 gp - crafted] (Masterwork armorsmith tool) [00 lbs][55 gp] (Masterwork weaponsmith tool) [00 lbs][55 gp] [u]Results[/u] Fight 1 - WIN Vs vallagar the unhinged [1050 XP] [1050 GP] Fight 2 - Win vs mohmat the prophet [1200 XP] [1200 GP] Fight 3 - Win vs darragon the summoner [1200 XP] [1200 GP] Fight 4 - Win vs dunerunner [1050 XP] [1050 GP] Fight 5 - Loss VS yorick [458 XP] [488.8 GP] Fight 6 - Win vs 2 ghasts [1375 XP] [1466 XP] Fight 7 - Win vs mohmat [1500 XP] [1600 GP] Fight 8 - [post=13214687]Win[/post] with mohamat VS mithos [1443 XP] [1539 GP] Fight 9 - [post=13308585]Win[/post] vs Kilor [2100 XP] [2,333 GP] Fight 10 - [post=13387128]Win[/post] vs Gakhnalak [2050 XP] [2,250 GP] Fight 11 -[post=13561987] Loss [/post]vs Gakhnalak [675 XP] [750 GP] Fight 12- [post=13753868]Loss[/post] in FFA vs enoch and Bulgar [619 XP] [690 GP] Allies: [sblock=Winged lancer - Hippogriff] CR2 (hippogriff) [+0LA] Experience: 0,000 Next Level: 0,000 Basic Stats STR....18 [+4] DEX....15 [+2] CON....16 [+3] INT.....02 [-4] WIS....13 [+1] CHA....08 [-1] Hit Points:............ 25 [3d10 +9 (con)] [3HD] Armor Class:......... 19 (Touch 11, Flat 16) [+2 (dex) +4 (natural) +4 (armor) -1 (size)] +1 dodge vs 1 target Initiative:............. +2 [+2 (dex)] BAB/Grap:...........+3/+11 [+3 (bab) +4 (str) +4 (size)] Trip (defense):…………... +12 [+4 (str) +4 (size) +4 (4 legs)] Speed:................. 50ft [50ft base] Speed – Flight:…..100ft – average maneuverability [100ft base] [u]Saves[/u]: Fort +6 [+3 (magical beast) +3 (con)] Refl +5 [+3 (magical beast) +2 (dex)] Will +2 [+1 (magical beast) +1 (wis)] [u]Attacks[/u]: 2 Claws.............. +6 melee, 1d4+4 [20/2] 1 Bite…………..+1 melee, 1d8+1 [20/2] [u]Regular Feats[/u]: Dodge, wingover [u]Racial abilites:[/u] darkvision 60 feet, low light vision, scent Tricks Combat riding package [u]Skills[/u] 6 total [skill points: 6horse]: +04 Climb......................... [0 (rnks) +4 (str)] +12 Jump.......................... [0 (rnks) +4 (str) +8 (speed)][+18 with skate, only +10 if leaping] +02 Balance....................... [0 (rnks) +2 (dex)] -02 Hide.......................... [0 (rnks) +2 (dex) -4 (size)] +02 Move Silently................. [0 (rnks) +2 (dex)] +04 Listen........................ [3 (rnks) +1 (wis)] +08 Spot.......................... [3 (rnks) +1 (wis) +1 (racial)] [u]Gear carried/u] military saddle [30 lbs][20 gp] Miscellaneous Statistics: Encumbance: 0-300 (light), 301-600 (medium), 601-900 (heavy) Weight carried: 80 lbs (+149 lbs with Lady Liara), Total when riding - 229 lbs |
| #1642TelinArthoJan 11, 2008 21:17:34 | [post=14807597]Setup[/post] Owen Ir'Tolden
Prebuffs:<br />
Owen: Mage Armor 15 hrs, Aid (CL3), PoP [1]<br />
Nest: Mage Armor 15 hrs, Aid (CL3), False Life 10 hrs<br />
Wraith: Aid (CL 3)<br />
<br />
Week 1:<br />
Used:<br />
Nest: Invisibility Sphere, Magic Jar<br />
Owen: Fly, Black Tentacles <br />
<br />
Week 2:<br />
Ongoing: <br />
Owen: Mage Armor (9hrs)<br />
Nest: Mage Armor (9hrs), False Life (+17 hps) (4hrs)<br />
Prebuff: Darkvision on Owen and Nest (17hrs), Nest and Owen Memorize spells (see below)<br />
Wraith Casts Aid on Owen, Nest, Wraith (1d8+3) |
| #1682templer10Jan 25, 2008 14:18:05 | WW khamul Khamul Gender and Race: Male Half-Giant Size and Type: Medium Giant (Psionic) Height and Weight: 7' 4", 292 lbs Age: 35 (Adult) Alignment: True Neutral ECL: 4 = LA1/Brb1/Psy2 Experience: 9944/10000 Member of Party "Wiener Wadlbeisser": [post=13866832]Crucio[/post], [post=13804484]Falko[/post] and Khamul Attributes STR 20 (+5) [10 pts] [16 Base, +2 Racial, +2 Gauntlets] (+4 in rage) DEX 13 (+1) [08 pts] [15 Base, -2 Racial] CON 16 (+3) [06 pts] [14 Base, +2 Racial] (+4 in rage) INT 14 (+2) [06 pts] [14 Base] WIS 14 (+2) [06 pts] [14 Base] CHA 08 (+0) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 30 [2 HD] [12 (Brb1) + (9 (Psy2)) + (3 HD x 3 Con)](+4 in rage) Armor Class (Normal): 16 [10 Base, +1 Dex, +5 Armor](+4 force screen)(-2 rage) Armor Class (Touch): 11 [10 Base, +1 Dex](-2 rage) Armor Class (Flat-Footed): 15 [10 Base, +5 Armor](+4 force screen)(-2 rage) Initiative: +1 [1 Dex] Base Attack Bonus: +2 [+1 (Brb1), +1 (Psy2)] Grapple: +10 [+2 BAB, +4 Str, +4 Powerfull Build](+2 in rage) Speed (Land): 30 ft [30 Base, -10 Armor, +10 Fast Movement] Weight Carried: 120.2 lbs, Light encumbrance [0-133 (Light), 133-266 (Medium), 266-400 (Heavy)] Damage Reduction: 0 Spell/Power Resistance: 0 Saves Fortitude: +8 [+3 Con, +2 (Brb1), +3 (Psy1)](+2 rage)(+2 racial vs. fire spells and effects) Reflex: +1 [+1 Dex](+2 racial vs. fire spells and effects) Will: +2 [+2 Wis](+2 rage)(+2 racial vs. fire spells and effects) Melee Attacks Guisarme (Large, Mwk, Cold Iron) +8, 2d6+7 (20/x3), (Slashing) [+5 Str, +2 BAB, +1 Mwk](+2 to hit, +3 to dmg in rage) Armor Spikes +7, 1d6+5 (20/x2), (Piercing) [+5 Str, +2 BAB](+2 to hit, +2 to dmg in rage) Trip Check +13 [+5 Str, +4 Powerful Build, +4 Improved Trip](+2 in rage) Grapple Damage: 1d3+1d6+5 [1d3 (unarmed), +1d6 (armor spikes), +5 Str](+2 in rage) Sunder Check +20 [+8 Weapon, +4 Twohanded Weapon, +4 Powerful Build, +4 Imp. Sunder](+2 in rage) Ranged Attacks Composite Longbow (Mighty +4, Large) +3, 2d6+4: [+1 Dex, +2 BAB] Special Attacks & Abilities Barbarian: Rage 1/day Half-Giant: PLA Stomp 1/day (DC 10) Powerful build Low-light Vision Powers Known Level 1 [DC 13] Force Screen, Grip Of Iron Power Points Available Per Fight: 2 [4 Total Power Points / 3, rounded up] leftover from previous fights: +2 Total Power Points: 4 [1 (Psy2), +2 (Half-Giant), +1 (Wis)] (Used this 3FC: 0) Manifester Level: 2 Feats Combat Expertise Lvl 1 Improved Trip Psy1 Power Attack Lvl 3 Improved Sunder Psy2 Skills Total Skill Points: 32 [24 (Brb1), 8 (Psy2)] Languages: Common, Giant, Draconic [+2 Int] Armor Check Penalty: 0 Combat Related Balance: -3 [+1 Dex, -4 ACP] Climb: +0 [+4 Str, -4 ACP](+2 in rage) Escape Artist: -3 [+1 Dex, -4 ACP] Hide: -3 [+1 Dex, -4 ACP] Jump: +0 [+4 Str, +4 Ranks (4 (Brb1)), -8 ACP](+2 in rage) Listen: +6 [+2 Wis, +4 Ranks (4 (Brb1))] Move Silently: -3 [+1 Dex, -4 ACP] Spot: +4 [+2 Wis, +2 Ranks (2 (Brb1)cc)] Swim: -4 [+4 Str, -8 ACP](+2 in rage) Tumble: -1 [+1 Dex, +2 Ranks (2 (Brb1)cc, -4 ACP)] Other skills Craft (Weaponsmithing): +10 [+2 Int, +6 Ranks (4 (Brb1), 2 (Psy2)), +2 Tools] Knowledge (History): +4 [+2 Int, +2 Ranks (2 (Brb1)cc)] Knowledge (Psionics): +4 [+2 Int, +4 Ranks (2 (Psy1), 2 (Psy2))] Psicraft: +3 [+2 Int, +1 Ranks (2 (Psy1)cc)] All other skill have no permanent or conditional modifiers or ranks. Prefight Actions Gain Psionic Focus I memorize the duration in rounds of every spell and buff I or one of my party members can cast or has an item for. Equipment Worn and Carried Cloths and Armor: Basic Outfit [0 lbs] [0 gp] Spiked Breastplate[40 lbs][125 gp]C (Creation) by [post=13866832]Crucio[/post](See [post=13946304]this post[/post]) Gauntlets of Ogre Power +2 [4 lbs][2000 gp][post=5179877]C by Crucio[/post] Pearl of Power 1 [0 lbs][500 gp][post=5179877]C by Crucio[/post] Cloak of Resistance +1 [1 lbs][500 gp][post=5179877]C by Crucio[/post] Weapons: Adamantine Guisarme [12 lbs][1505 gp][post=5179877]C[/post] Large Mwk Cold Iron Guisarme [24 lbs][168 gp][post=5179877]C[/post] Large Silver Guisarme [24 lbs][189 gp][post=5179877]C[/post] Composite Longbow (Mighty +4, Large) [3 lbs][1000 gp] 30 Large Arrows [0.3 lb each = 9 lbs] [0.1 gp each = 3 gp] Magic/Psionic Items: None Other Items: Lantern, bullseye [3 lbs][12 gp] Expendable Items 2x Potion of Protection vs Evil[Cl1] [0.1 lb each = 0.2 lbs, 50 gp each = 100 gp] 3x Power Stone (Skate) [ML1] [25 gp each = 75 gp] 1x Power Stone (Synthestete) [ML1] [25 gp each = 25 gp] 3x Power Stone (Vigor) [ML2] [50 gp each = 150 gp] 2x Powerstones of Defensive Precognition [ML 2] [50 gp each = 100 gp] 1x Powerstone of Expansion [ML3] [150 gp each = 150gp] Max total (4 x 4 x 50): 575/800 gp Equipment at Home Artisans Tools for Craft (Weaponsmithing) [? lb][55 gp] Guisarme (Large) [24 lbs][9 gp]C (Creation) 83 Large Arrows [0.3 lb each = 24.7 lbs] [0.1 gp each = 8.3 gp] [u]Allies[/u] Maximum CR per ally: CR 1 [ECL-4] Maximum ECL per ally: ECL 1 [ECL-2] Maximum CA of allies per fight: CA 1 [ECL-2] No allies [u]Results[/u] [post=13939231]2nd Place[/post] in a FFA of Wiener Wadlbeisser vs. Bulgar Stronghammer vs. Kilor Mintolo in the Plains - [717 XP][717 GP] - The timid one wins, but excellent fight. (Firstblood)(Killing blow) [post=14142107]Win[/post] against Felice tu'Ria in the Forest - [963 XP][963 GP] - "It is pitch black. You are likely to be eaten by a grue." [post=14239535]Lost[/post] against Inzin Dar'ath in the City - [321 XP][321 GP] - Our rain of arrows failed to outmatch his rain of fire. [post=14351284]Win[/post] against The Eternal Dreamless Sleep in the City [1076 XP][1076 GP] - He broke our equipment, so I broke his back. (Firstblood)(Killing blow)(Headshot) [post=14467811]Lost[/post] against Bob the Intellect Devourer (monster) in the Arena [431 XP][431 GP] - S.M.R.T. [post=14550684]Lost[/post] against Gaknhalak (MindWandererB) in the City [531 XP][531 GP] - Death from above. [post=14724254]Win[/post] against Lady Liara (templer10) in the Temple [1412 XP][1412 GP] - Hard to die. [post=14836288]Win[/post] against a Nymph (monster) in the Forest [1293 XP][1293 GP] - Shot in the back. Miscellaneous Information Noncombat Abilities Barbarian Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below). A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action. |
| #1683templer10Jan 25, 2008 14:22:32 | SETUP PART 1 HERE mithos Mithos Durrol Male Human Lawful Evil [post=10535842]Paladin of Tyrrany[/post] 2/Sorcerer 5 [ECL 7] XP/TNL: 24,749/28,000 [3,200 start + 17,724 fights + 3,825 quests] Height 5’ 6’’, Weight 122 lbs, Age 26 Deity: Openly - Siamorphe (Goddess of Nobles, Royalty, and the Rightful Rule of Nobility) Actually – Gargauth (God of Corrupt Politicians, Sorcerers, and Traitors) Activities this week: Fighting in the arena and making 168 gp making jewelry. Current 3-Fight-Cycle Info Fight 1 Time Between Fights: 1 hrs Prebuffs/Ongoing Effects: None. Items Used: Scroll of Mage Armor [CL 1st], 1 charge Wand of Shield [CL 2nd], Scroll of See Invisibility [CL 3rd], Scroll of Mirror Image [CL 3rd]. Spells or Powerpoints Used: 1 2nd-level, 3 1st-level. x/day Abilities Used: None. Free Activity: Craft (Jewelry) for 168 gp. |
| #1684lonewolfJan 25, 2008 15:11:32 | Istima Istima Telarc Male Goblin Small Humanoid (Goblinoid, Psionic) Lawful Neutral Nomad 12 [ECL 12] XP/TNL: 75,348/78,000 [3,200 start + 25,953 fights + 46,195 quests & campaigns] Height 2’8’’, Weight 39 lbs, Age 23 Scholar of the [thread=517706]PSIONIC CONSORTIUM[/thread] Deity: Oghma (God of Knowledge, Invention, and Inspiration) |
| #1685mcjarvisJan 25, 2008 21:58:38 | Felice tu'Ria (Salrantol) vs. The Dark One (templer10) vs. Graashnak Vruuurk (Rauul) : [City] [All- vs-All] |
| #1686mcjarvisJan 25, 2008 21:59:42 | roller Setup fight Order: Graas, Felice, Dark One Round 1: Graas applies dissolving weapon to a head of his axe, draws another powerstone. Felice manifests inertial armor from powerstone, draws powerstone of force screen Dark casts bulls strength from scroll, draws scroll of false life. Graas [Dissolving weapon(double axe) Felice [Inertial Armor] Dark [Bull's Strength, ends round 31] Round 2: Graas applies powerstone to other end of axe. Draws dorjes of skate. Felice manifests energy adaptation(fire) from stone. draws another one. Dark casts false life from scroll on himself Graas [Dissolving weapons, both ends of double axe] Felice [Inertial armor, Energy Adapt(fire)] Dark 30(12)/30 [Bull's strength, ends round 31] [false life] Round 3: graas manifests skate, moves out. felice manifests energy adaptation(acid) & draws dorjes of energy missile. dark casts reduce person on himself from scroll Graas [Dissolving weapons, both ends of double axe] [skate ends round 11] Felice [Inertial armor, Energy Adapt(fire), energy adapt(acid)] Dark 30(12)/30 [Bull's strength, ends round 31] [false life] [reduce person ends round 23] |
| #1687TelinArthoJan 27, 2008 13:05:05 | Vivi ![]() ![]() Gender: Male Race: Forest Gnome Size: Small Type: Humanoid (Gnome) Height: 3'3" Weight: 48 Age: 45 Alignment: Neutral ECL: Sorcerer 4 Experience: 9112/10000 Attributes STR 08 (-1) [02 pts] [10 Base, -2 Racial] DEX 16 (+3) [10 pts] [16 Base] CON 18 (+4) [10 pts] [16 Base, +2 Racial] INT 10 (--) [02 pts] [10 Base] WIS 10 (--) [02 pts] [10 Base] CHA 19 (+4) [10 pts] [16 Base, +1@lvl4, +2 Enh] Miscellaneous Statistics Hit Points: 27 [4d4+16 HD] Armor Class (Normal): 14 [10 Base, 3 Dex, 1 Size]+4 Mage Armor, +4 Shield Armor Class (Touch): 14 [10 Base, 3 Dex, 1 Size] Armor Class (Flat-Footed): 11 [10 Base, 1 Size] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [2 Sorcerer] Grapple: -3 [2 BAB, -1 Str, -4 size] Speed (Land): 20 ft [20 Base] Weight Carried: 8.9 lbs, Light encumbrance [0-19.5 (Light), 20-39.75 (Medium), 40-60 (Heavy)] Saves Fortitude: +5 [4 Con, 1 Sorcerer] Reflex: +4 [3 Dex, 1 Sorcerer] Will: +4 [0 Wis, 4 Sorcerer] +2 racial bonus on saving throws against illusions. Melee Attacks Dagger +6, 1d3-1, (19-20/x2), [3 Dex, 2 BAB, 1 Size] Touch spell +6 (20/x2) [3 Dex, 2 BAB, 1 Size] Ranged Attacks Light Crossbow +6, 1d6, (19-20/x2), Range 80 ft, [3 Dex, 2 BAB, 1 Size] +1 hit/dmg within 30ft Touch spell +6 (20/x2) [3 Dex, 2 BAB, 1 Size] Special Attacks & Abilities 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. Pass without Trace (Su): At will (cast as druid of same level) Arcane Spells Readied Cantrips [DC 14] Ray of Frost, Read Magic, Touch of Fatigue, Acid Splash, Flare, Detect Magic Level 1 [DC 15] Shocking Grasp, Color Spray, Ray of Enfeeblement Level 2 [DC 16] Scorching Ray +1 DC on Illusion Spells Spell Levels Available Per Fight: 5 [15 Total Spell Levels / 3, rounded up] Total Spell Levels: 15 [(7 x 1)(4 x 2) Arcane Spell Failure: 0% [0 Armor, 0 Shield] Caster Level: 4 Feats Point blank shotLvl 1 Weapon FinesseLvl 3 Skills Total Skill Points: 14 [14 Sorcerer] Languages: Gnome, Elven, Sylvan Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Balance: +3 [3 Dex] Climb: -1 [-1 Str] Concentration: +9 [4 Con, 5 Ranks Sorcerer] Profession (Forest Tour Guide): +9 [0 Wis, 7 Ranks Sorcerer, +2 circumstance] Escape Artist: +3 [3 Dex] Hide: +7 [3 Dex, +4 Racial]+4 racial in woooded areas Jump: -7 [-1 Str, -6 speed] Knowledge (Arcana): +1 [0 Int, 1 Ranks Sorcerer] Listen: +2 [0 Wis, +2 Racial] Move Silently: +3 [3 Dex] Spellcraft: +1 [0 Int, 1 Ranks] Spot: +0 [0 Wis] Swim: -1 [-1 Str] Conditional Modifiers +4 dodge ac vs Giants +1 bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. +1 hit/dmg within 30ft (PBS) Prefight Actions Bring Aero Equipment Worn and Carried Dagger [1 lbs][2 gp] Light crossbow [4 lbs][35 gp] 18 Bolts [0.1 lb each = 1.8 lbs] [0.1 gp each = 1.8 gp] Wand of Magic Missile [CL 3] [38 charges] [0.1 lb each = 0.1 lbs][2250 gp] Pouch of Spell Components [2 Lbs][5gp] Cloak of Charisma +2 [2 lbs][4000gp] Familir (hawk) [100 gp] Expendable Items 3 Scroll of Mage Armor [CL 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Scroll of Shield [CL 2] [0.0 lb each = 0 lbs][50 gp each = 150 gp] 1 Scroll of Expiditious Retreat [CL 2][0.0 lb each = 0 lbs][50 gp each = 50 gp] 1 Scroll of Prot. from Evil [CL 2][0.0 lb each = 0 lbs][50 gp each = 50 gp] Max total (ECL2 x 50): 450 gp Equipment at Home Profession tools [50 gp] [1297 gp] [u]Results[/u] 1: 1/3 Loss vs Phacce - [362 xp] [362 gp] wasn't aware that the pairings were changed... ![]() 2: 2/3 Zap! vs Berri the Friendly - [900 xp] [954 gp] 3: 3/3 win vs Ralein Dreamstriker - [900 xp] [954 gp] 4: 1/3 win vs War Monster - [900 xp] [954 gp] 5: 2/3 Loss vs Yakov - [400 xp] [454 gp] 6: 3/3 Loss vs Unholy Ninja - [400 xp] [454 gp] 7: 1/3 Win vs Mineau Guwango - [1200 xp] [1254 gp] 8: 2/3 Loss vs Thorell Runesmith (McJarvis) - [400 xp] [400 gp] 9: 3/3 Loss vs Korwald Barandar (lonewolf) - [450 xp] [526 gp] Miscellaneous Information |
| #1722dulsiFeb 09, 2008 6:53:38 | Gradak Tumblebelly Automatic Skill Package: [Post=6466576]Ambush[/post]
|
| #1723templer10Feb 10, 2008 12:04:32 | gwerdan ECL 6: Ready for February 6 [Fight 2, Free activity: earn 138 gp with bookkeeping] Gwerdan "Twofist" Grummler Gender and Race: Male Half-Giant Size and Type: Medium Giant (Psionic) Height and Weight: 7'5" 320 lbs Age: 44 (Adult) Alignment: Lawful Neutral ECL: 6 = Level Adjustment 1 / Psychic Warrior 1 / Monk 4 Experience: 18775/ 21000 Attributes STR 19 (+4) [10 pts] [16 Base, +2 Racial, +1 Lvl] +2 when expanded DEX 12 (+1) [06 pts] [14 Base, -2 Racial] -2 when expanded CON 16 (+3) [06 pts] [14 Base, +2 Racial] INT 12 (+1) [04 pts] [12 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 41 [5 HD] [8 (Psychic Warrior) + 18 (Monk 4) + 15 (5 HD x 3 Con)] Armor Class (Normal): 14 [10 Base, 1 Dex, 3 Wisdom] -2 when expanded Armor Class (Touch): 14 [10 Base, 1 Dex, 3 Wisdom] -2 when expanded Armor Class (Flat-Footed): 13 [10 Base, 3 Wisdom] -1 when expanded Initiative: +1 [1 Dex] Base Attack Bonus: +3 [0(Psychic Warrior 1), 3(Monk 4) ] Grapple: +15 [3 BAB, 4 Str, 4 Size(half-giant), 4 Improved Grapple]+13/+13 flurry | +5 when expanded | +4 grip of iron Speed (Land): 50 ft [30 Base, 10 Insight(Speed of Thought), 10 Enhancement(Monk)] -10 without focus Weight Carried: 34.5 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: 12 [3 Con, 4 Monk, 2 Psychic Warrior, 3 Resistance] Reflex: 8 [1 Dex, 4 Monk, 0 Psychic Warrior, 3 Resistance] -1 when expanded Will: 10 [3 Wis, 4 Monk, 0 Psychic Warrior, 3 Resistance] Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Monks receive a +2 bonus to savings throws against enchantment spells and effects. Melee Attacks MWK Greatsword, large: +8, 3d6+6, (19-20/x2), (slashing) [4 Str, 3 BAB, 1 Masterwork]+8,4d6+7 when expanded Unarmed Strike: +7, 1d8+4, (20/x2), (bludgeoning) [4 Str, 3 BAB]+7, 2d6+5 when expanded Flurry of Blows: +5/+5, 1d8+4, (20/x2), (bludgeoning) [4 Str, 3 BAB]+5/+5, 2d6+5 when expanded Ranged Attacks MWK Composite Longbow, large: +5, 2d6, (20/x3), Range 110 ft, (piercing) [1 Dex, 3 BAB, 1 Masterwork] +3,3d6 when expanded Special Attacks & Abilities Fire Acclimated (see saves) Flurry of Blows (Ex, see melee attacks) Naturally Psionic (see powers section) Powerful Build (one size larger for opposed checks if advantageous, also for being affected by special attacks based on size, weapon size) Psi-Like-Ability: Stomp, 1/day, DC 10 Lowlight-Vision EvasionMonk 2 Still MindMonk 3(see saves) Ki StrikeMonk 4(treat hands as magic weapons for overcoming DR) Slow FallMonk 4(if within arm’s reach of a wall, treat fall as 20ft shorter than it is) Powers Known Level 1 [DC 14] Grip of Iron Power Points Available for Cycle: 1/1/1 Power Points Available Per Fight: 1 [3 Total Power Points / 3, rounded up] Total Power Points: 3 [0 Psychic Warrior, 1 Wis, 2 Racial] Manifester Level: 1 Feats RunLvl 1 Psionic WeaponPsychic Warrior 1 Improved GrappleMonk 1 Improved Unarmed StrikeMonk 1 Deflect ArrowsMonk 2 Speed of ThoughtLvl 3 Skills Total Skill Points: 32 [12 Psychic Warrior, 20 Monk] Languages: Common, Giant [1 Int] Armor Check Penalty: 0 Balance: 3 [1 Dex, 2 Synergy(Tumble)] Climb: 4 [4 Str, 0 Ranks] Concentration: 8 [3 Con, 5 Ranks (1 Psychic Warrior, 4 Monk)] Hide: 1 [1 Dex, 0 Ranks] Jump: 22 [4 Str, 8 Ranks (4 Psychic Warrior, 4 Monk), 8 speed, 2 Synergy(Tumble)]+4 after running start (run feat) Knowledge (Psionics): 2 [1 Int, 1 Ranks (1 Psychic Warrior)] Listen: 3 [3 Wis, 0 Ranks] Move Silently: 1 [1 Dex, 0 Ranks] Profession (Bookkeeping): 13 [3 Wis, 8 Ranks (4 Psychic Warrior, 4 Monk), 2 tools(circumstance)] Psicraft: 2 [1 Int, 1 Ranks (2cc Psychic Warrior)] Spot: 3 [3 Wis, 0 Ranks] Tumble: 11 [1 Dex, 8 Ranks (8 Monk), 2 Synergy (Jump)] Prefight Actions Gain psionic focus. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Cloak of Resistance +3 [1 lb] [9000 gp] MWK Composite Longbow, large[6 lbs][500 gp] MWK Greatsword, large[16 lbs][400 gp] 20 Arrows, large [0.30 lb each = 6 lbs] [0.1 gp each = 2 gp] 1 Dorje of Inertial Armor [ML 1][40 charges] [0.25 lbs][750 gp] 1 Dorje of VigorA [ML 2][35 charges] [0.25 lbs][1500 gp] 5 Sunrods [1lb each = 5lbs][2 gp each = 10 gp] Expendable Items 2 Powerstone of Force Screen [ML 1] [25 gp each = 50 gp] 2 Powerstone of Synesthete [ML 1] [25 gp each = 50 gp] 2 Powerstone of Metaphysical Weapon [ML 2] [50 gp each = 100 gp] 2 Potion of Invisibility [300 gp each = 600 gp] 2 Potion of Protection from Evil [50 gp each = 100 gp] 1 Potion of Jump [50 gp each = 50 gp] 1 Potion of Hide from Animals[50 gp each = 50 gp] 1 Potion of Hide from Undead[50 gp each = 50 gp] Max total (ECL2 x 50): 62 x 50gp = 1800 gp Equipment at Home 1 Bookkeeping Tools, Mwk [1 lbs][50 gp] 79 Arrows, large [0.30 lb each = 24 lbs] [0.1 gp each = 8 gp] 3669 gp [u]Results[/u] [post=13547218]Win[/post] vs Kargoth Dal'Gorash (namfrawd) - [900 xp] [900 gp] [60 gp profession] [flawless victory] [post=13641482]Loss[/post] vs Rennae Longhollow (Callix) - [300 xp] [300 gp] [60 gp profession] [toooo slow] [post=13740928]Win[/post] vs Esme Baraksdottir (Salrantol) - [900 xp] [900 gp] [60 gp profession] [smashed] ---- [post=13844964]Win[/post] vs Tweak(Vathelokai) - [900 xp] [900 gp] [60 gp profession] [evaded the bag of tricks] [post=13956212]Loss[/post] vs Eámanë Oronrá (Eamane) - [400 xp] [400 gp] [84 gp profession] [got tricked] [post=14033143]Win[/post] vs Ralein Dreamstriker(Callix) - [1200 xp] [1200 gp] [84 gp profession] [deflected and grabbed] --- [post=14141890]Win[/post] vs Petyr Darry(Callix) - [1200 xp] [1200 gp] [84 gp profession] [deflected and grabbed] [post=14197653]Win[/post] vs Wroth Korthek(Eluria) - [1200 xp] [1200 gp] [84 gp profession] [barely escaped the madness] [post=14219042]Loss[/post] vs Sphinx - [500 xp] [533 gp] [110 gp profession] [it was bigger than me] --- [post=14295853]Win[/post] vs Ackbar Stormsword(Taureus_Drakken) - [1500 xp] [1600 gp] [110 gp profession] [go grapple go!] [post=14430244]Loss[/post] with Ralein Dreamstriker(Callix) vs Varjo(Stormwind)ECL 7 - [575 xp] [613 gp] [110 gp profession] [ban monsters from coco...] [post=14454895]Loss[/post] vs Flutterthought(MindWandererB) - [500 xp] [533 gp] [110 gp profession] [ban monsters with pretty face from coco, too...] --- [post=14557248]Win[/post] vs Meinrad the Many-Fisted(Salrantol) - [1500 xp] [1600 gp] [110 gp profession] [2 fists barely prevailed] [post=14758006]Win[/post] vs Snaga(The Dread Dormammu) vs Kai Engel(Hirumajoe) - [2500 xp] [2666 gp] [110 gp profession] [grappled both to death] [post=14859400]Loss[/post] vs The shadow(Rauul) - [750 xp] [833 gp] [138 gp profession] [they are not alone...] -- [post=14982854]Loss[/post] with The Dark One (templer10) vs Darian Thorne(lonewolf) - [750 xp] [833 gp] [138 gp profession] [neither was he alone...] Miscellaneous Information Accounting Experience 03200 Starting 00900 Fight 1 00300 Fight 2 00900 Fight 3 00900 Fight 4 00400 Fight 5 01200 Fight 6 01200 Fight 7 01200 Fight 8 00500 Fight 9 01500 Fight 10 00575 Fight 11 00500 Fight 12 01500 Fight 13 02500 Fight 14 00750 Fight 15 00750 Fight 16 ----- 18775 Total |
| #1724whitebaronFeb 11, 2008 13:43:01 | Soren Soren Gender: Male Race: Human Aquatic Elf Size: Medium Type: Aquatic (Elf) Height: 5'6" Weight: 140 lbs Age: 16 Alignment: Neutral ECL: Druid 3 Experience: 4100/6000 Attributes STR 12 (+1) [02 pts] [12 Base] DEX 14 (+2) [04 pts] [12 Base +2 Racial] CON 16 (+3) [10 pts] [16 Base] INT 12 (+1) [06 pts] [14 Base -2 Racial] WIS 16 (+3) [10 pts] [16 Base] CHA 10 (--) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 26 [3d8+9 HD] Armor Class (Normal): 17 [10 Base, 2 Dex, 5 Armor, 1 Shield]+1 cat's grace Armor Class (Touch): 12 [10 Base, 2 Dex] +2 cat's grace Armor Class (Flat-Footed): 15 [10 Base, 5 Armor, 1 Shield] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [2 Druid] Grapple: +3 [2 BAB, 1 Str] Speed (Land): 20 ft [30 Base -10 Armor] Speed (Swim): 30 ft [40 Base -10 Armor] Weight Carried: 57.5 lbs, Medium encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +6 [3 Con, 3 Druid] Reflex: +3 [2 Dex, 1 Druid] +2 cat's grace Will: +6 [3 Wis, 3 Druid] +2 racail vs Enchanments spells/effect Melee Attacks Scimitar +4, 1d6+1, (18-20/x2), [1 Str, 2 BAB 1 Enhancement] Ranged Attacks Comp Longbow +5, 1d8+1, (20/x3), Range 110 ft, [2 Dex, 2 BAB, 1 Enhancement] +2 to hit, cat's grace Produce Flame, +4, 1d6+3, (20/x2) Range 120 ft, [2 Dex, 2 BAB] +2 to hit, cat's grace [u][sblock=Special Attacks & Abilities][/u] Racial Abilities: Elf Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow). +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. An aquatic elf has the aquatic subtype. An aquatic elf has a swim speed of 40 feet. Gills: Aquatic elves can survive out of the water for 1 hour per point of Constitution (after that, refer to the suffocation rules). Superior Low-Light Vision: Aquatic elves can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination. This trait replaces the high elf ’s low-light vision. |
| LostTelinArthoFeb 11, 2008 20:35:20 | Eland ECL 3: Ready for Feb 6 [Fight 1] Free activity:Guard Eland (Foe Slayer) Gender and Race: Male Dwarf Size and Type: Medium Humanoid Height and Weight: 130 cm, 85 kgs Age: 47 Alignment: Neutral Evil ECL: 3. Rogue 1 /Fighter 2 Experience: 5075/6000 ![]() Attributes STR 14 (+2) [6 pts] [14 Base] DEX 16 (+3) [10 pts] [16 Base] CON 16 (+3) [6 pts] [14 Base, +2 Racial] INT 14 (+2) [5 pts] [14 Base] WIS 10 (0) [2 pts] [12 Base] CHA 12 (+1) [6 pts] [14 Base, -2 Racial] Miscellaneous Statistics Hit Points: 26 [3 HD] [6 Rogue 1 + 3.5 Rogue x 0 + 5.5 Fighter x 2 + (3 HD x 3 Con)] Armor Class (Normal): 19 [10 Base, 3 Dex, 5 Armor, 1 Shield] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 16 [10 Base, 5 Armor, 1 Shield] Initiative: +3 [+3 Dex] Base Attack Bonus: +2 [2 Fighter, 0 Rogue] Grapple: +5 [3 BAB, 2 Str] Speed (Land): 20 ft [20 Base] Weight Carried: 78.45 lbs, Medium encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +6 [3 Con, 3 Fighter, 0 Rogue] +2 racial bonus on saving throws against poison.+2 racial bonus on saving throws against spells and spell-like effects. Reflex: +5 [3 Dex, 0 Fighter, 2 Rogue] +2 racial bonus on saving throws against spells and spell-like effects. Will: +0 [0 Wis, 0 Fighter, 0 Rogue] +2 racial bonus on saving throws against spells and spell-like effects. Melee Attacks Dwarven Waraxe +5, 1d10+2, (20/x3), Slashing [2 Str, 2 BAB, 1 MW] Spiked light shield +5, 1d4+1, (20/x2), Piercing [2 Str, 2 BAB, 1 MW] Full attack: Dwarven Waraxe +3/Spikes+3, 1d10+2/1d4+1 Sneak attack +1d6 Ranged Attacks Composite Longbow (Str 14) +6, 1d8+2, (20/x3), Range 110 ft, Piercing [3 Dex, 2 BAB, 1 MW] Special Attacks & Abilities Sneak Attack +1d6 Darkvision. Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Feats Improved Shield Bash Lvl 1 Retain AC bonus when bashing Two Weapon Fighting Fighter 1 Combat ReflexesLvl 3 DodgeFighter 2 Skills Total Skill Points: 48 [40 Rogue, 8 Fighter] Languages: Common, Dwarven, Terran, Orc [2 Racial, 2 Int] Armor Check Penalty: -3 [-3 Armor, 0 Shield] Balance: 0 [3 Dex, -3 ACP] Bluff: +5 [1 Cha, 4 Ranks (Rogue 1)] Climb: -1 [2 Str, -3 ACP] (Conditional Modifier) Craft (Weaponsmithing): +6 [2 Int, 4 Ranks (Rogue 1)]+2 racial bonus on metal weapons Craft (Armorsmithing): +6 [2 Int, 4 Ranks (Rogue 1)]+2 racial bonus on metal armors or shields Escape Artist: 0 [3 Dex, -3 ACP] Gather Information: +5 [1 Cha, 4 Ranks (4 Rogue 1] Hide: +6 [3 Dex, 6 Ranks (4 (Rogue 1), 4 cc (Fighter 2)), -3 ACP] Jump: -1 [2 Str, -3 ACP] Listen: +4 [0 Wis, 4 Ranks (4 (Rogue 1))] Move Silently: +6 [3 Dex, 6 Ranks (4 (Rogue 1), 4 cc (Fighter 2)), -3 ACP] Ride: +3 [3 Dex] Sense Motive: +4 [0 Wis, 4 Ranks (4 (Rogue 1))] Spot: +4 [0 Wis, 4 Ranks (4 (Rogue 1))] Tumble: +4 [3 Dex, 4 Ranks (4 (Rogue 1)), -3 ACP] Conditional Modifiers +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Prefight Actions Bring Bobi Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] MW Metal light spiked shield (MW spikes) C, Dec 19[11 lbs][234.5 gp] MW Dwarven Waraxe C, Dec 19[8 lbs][165 gp] MW Warhammer C, Dec 19[5 lbs][156 gp] MW Composite Longbow (Str 14) [3 lbs][600 gp] MW Breastplate C, Dec 19[30 lbs][175 gp] 31 Arrows [0.15 lb each = 6 lbs] [0.05 gp each = 2 gp] 2 Tanglefoot bags [8 lbs] [100 gp] 5 Tindertwigs [0 lbs] [5 gp] 5 Smokesticks [2.5 lbs] [100 gp] 5 Thunderstones [5 lbs] [150 gp] 1 Large scorpion venom dose [- lbs] [200 gp] Expendable Items 3 Potions of Cure light wounds [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] 1 Tattoos of Chameleon [ML 1] [0.0 lb each = 0 lbs][100 gp each = 100 gp] 1 Enlarge Person potion. [CL 1] [0.1 lb each = 0.3 lbs][50 gp each] 1 Protection from Good potion. [CL 1] [0.1 lb each = 0.3 lbs][50 gp each] Max total (ECL2 x 50): 450 gp Equipment at Home MW weaponsmithing tools [55 gp] MW armorsmithing tools [55 gp] Bobi and Fido [25 gp each = 50 gp] Furia 275 gp 1428.5 gp [u]Results[/u] |
| #1762templer10Feb 24, 2008 11:52:40 | Varjo Varjo Experience: 43467/45000 XP Age: - Height: 5'1" Weight: 0lbs [u]Abilities[/u] STR... - [--]...(0 pts) DEX...23 [+6]...(16 pts) [18, +4 racial, +1 level] CON... - [--]...(0 pts) INT....10 [--]...(6 pts) [14, -4 racial] WIS...14 [+2]...(4 pts) [12, +2 racial] CHA...18 [+4]...(10 pts) [16, +2 racial] Effective HD vs turning: 8 [4 Undead, 1 Rogue, 1 Psychic warrior, +2 turn resistance] Hit Points: 39 [12+3x6.5(undead)+1x3.5(rogue)+1x4.5(psychic warrior)] AC 20 [+6 dex, +4 deflection], Touch 20, Flat 14 [+1 Dodge] Initiative: +6 [+6 dex] BAB: +2 Grapple: Immune Speed: Fly 50 (Good) [Base 40, +10 insight] [u]Saves[/u] Fort +3 [+1 undead, +0 rogue, +2 psychic warrior, +0 con] Refl +9 [+1 undead, +2 rogue, +0 psychic warrior, +6 dex] Will +6 [+4 undead, +0 rogue, +0 psychic warrior, +2 wis] [Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)] [Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects] [Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)] [u]Attacks[/u] Incorporeal touch +8 melee touch (incorporeal), 1d6 Str, 20/x2 [+6 Dex, +2 BAB] [Blade of the night] +9 melee touch (incorporeal), 1d4+1, 19-20/x2, range 10' [+6 Dex, +2 BAB, +1 enhancement; deep crystal, ghost touch, suppression] [u]Combat modifiers[/u] • Incorporeal: Immune to all nonmagical attack forms. Damage from a corporeal source has a 50% miss chance (except for positive energy, negative energy, force effects, or ghost touch weapons). • Undead: Immune to critical hits, nonlethal damage, ability drain, energy drain, damage to physical ability scores and to fatigue and exhaustion effects. • Deep crystal ([Blade of the night]): spend 2pp for +2d6 damage • Suppression ([Blade of the night]): Targetted dispel; dispel check 1d20+5+ML vs DC 11+ML [u]Feats[/u] • Dodge [1st lvl]: +1 dodge bonus to AC vs. designated opponent • Flyby attack [3rd lvl]: may take a standard action at any stage during a move action while flying • Combat reflexes (28 points Undead, 8 points Rogue, 2 points Psychic warrior) [N/A] Balance [0 cc, +6 Dex] [N/A] Climb [0 cc, +0 Str] +5 Concentration [1 ranks, +4 Cha] [1 psychic warrior] +14 Hide [8 ranks, +6 Dex] [7 undead, 1 rogue] [+4 in shadowy illumination, -4 in brightly lit area] +4 Intimidate [0 cc, +4 Cha] [N/A] Jump [0 cc, +0 Str, +8 speed] +1 Knowledge (psionics) [1 ranks, +0 Int] [1 psychic warrior] +11 Listen [7 ranks, +2 Wis, +2 racial] [7 undead] [+2 in solid objects] [Autosucceed] Move Silently [2 ranks, +6 Dex] [2 rogue] +9 Perform (dance) [5 ranks, +4 Cha] [5 rogue] [Earnings: (skill+10)xECL=171gp] +11 Search [7 ranks, +0 Int, +4 racial] [7 undead] +11 Spot [7 ranks, +2 Wis, +2 racial] [7 undead] Languages: Common (Does not speak intelligibly) [u]Powers Known[/u] [1 known] [ML: 1] [Power Points: 1; Left: 1; Use: 1] 1st[DC 13]: Chameleon [u]Buffs and Prefight actions[/u] • Bring cohort [CR7 -> 25% penalty] (Käsi) • Gain psionic focus (Varjo) • Gain psionic focus (Käsi) • Spellcasting services (Magic aura) [u]Equipment[/u] (Weight: 0lbs; Value: 33002 gp) [Blade of the night] Deep crystal dagger +1, ghost touch, suppression [- lbs][33002gp] Expendables (Weight: 0lbs; Value: 0 gp) [Max: ECL2x50=4050gp] [Cohort use: 150gp] ... Spellcasting/Manifesting services (Value: 10 gp) Magic aura (Target: [Blade of the night]; Effect: non-magical aura; Duration: 1 day) [SL1 | CL1][10gp] Equipment at home (Weight: 0lbs; Value: 12755 gp) Gold: 12755 gp Miscellaneous Statistics Encumberance: 0 lb Weight carried: 0 lb Allies (1x Ghost, 3x Shadow) Maximum Ally CR (ECL-4): 5 Maximum Ally ECL (ECL-2): 7 Maximum CA (ECL-2): 7 Cohort Käsi Pimeydestä [Ghost] [ECL7]: A twisting nightmare, that drains the living essence of those still alive, encased in a amorphous cloud of darkness. Once it was a woman, ancient and withered, with some small amount of psionic ability. Upon her death, however, she did not simply die, she became something else, a dark and vengeful spirit, no longer fully bound by the material world. Käsi Pimeydestä (Ghost) Female Human Ghost Chaotic evil Wilder 1 / Sorcerer 1 [+5 LA, ECL 7] [u]Abilities[/u] STR... 02 [-4]...(0 pts) [08, -6 age] DEX...08 [-1]...(6 pts) [14, -6 age] CON... - [--]...(- pts) INT....12 [+1]...(1 pts) [09, +3 age] WIS...13 [+1]...(2 pts) [10, +3 age] CHA...25 [+7]...(16 pts) [18, +3 age, +4 racial] Effective HD vs turning: 6 [1 Wilder, 1 Sorcerer, +4 turn resistance] Hit Points: 13 [2x6.5] AC 17 [+0 dex, +7 deflection], Touch 17, Flat 17 Initiative: -1 [-1 dex] BAB: +0 Grapple: Immune [Telekinetic bull rush/trip +7 | Telekinetic disarm/grapple +19] Speed: Fly 40 (Perfect) [Base 30, +10 insight] [Run 200ft] [u]Saves[/u] Fort +0 [+0 wilder, +0 sorcerer, +0 con] Refl -1 [+0 wilder, +0 sorcerer, -1 dex] Will +5 [+2 wilder, +2 sorcerer, +1 wis] [Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)] [Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects] [Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)] [u]Attacks[/u] ... [u]Special attacks[/u] Horrific Appearance: living creature, within 60ft and sight, takes 1d4 Str +1d4 Dex +1d4 Con damage, (Fortitude save vs DC18 to negate) Telekinesis [CL12]: combat maneuver +7 (+19 disarm/grapple) ranged touch attack (no save, SR applies), range 880ft Telekinesis [CL12]: violent thrust +7 ranged attack, damage varies (Will save vs DC18 to negate (object) or None, SR applies (object)), range 880ft [u]Combat modifiers[/u] • Incorporeal: Immune to all nonmagical attack forms. Damage from a corporeal source has a 50% miss chance (except for positive energy, negative energy, force effects, or ghost touch weapons). • Undead: Immune to critical hits, nonlethal damage, ability drain, energy drain, damage to physical ability scores and to fatigue and exhaustion effects. [u]Feats[/u] • Run [Human]: run at five times your speed (light or no armor). While running, you retain your Dexterity bonus to AC • Speed of thought [1st lvl]: gain a +10 insight bonus to speed while psionically focused and not wearing heavy armor [u]Racial Abilities (Human)[/u] • Bonus feat • +1 skill point per level [u]Template Abilities (Ghost)[/u] • Medium Undead (Ethereal,Incorporeal) • Ability adjustments: +4 Cha • Horrific Appearance (Su): Any living creature within 60 feet that views a ghost must succeed on a Fortitude save (10 + 1/2 HD + Cha modifier) or immediately take 1d4 points of Strength damage, 1d4 points of Dexterity damage, and 1d4 points of Constitution damage. A creature that successfully saves against this effect cannot be affected by the same ghost’s horrific appearance for 24 hours. • Manifestation (Su): Every ghost has this ability. A ghost dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested ghost can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its touch attack or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the Ethereal Plane, where is it not incorporeal. A manifested ghost can be attacked by opponents on either the Material Plane or the Ethereal Plane. The ghost’s incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane. When a spellcasting ghost is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting ghost manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested ghost’s touch spells don’t work on nonethereal targets. A ghost has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes. • Rejuvenation (Su): In most cases, it’s difficult to destroy a ghost through simple combat: The “destroyed” spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost’s HD) against DC 16. As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research. • Telekinesis (Su): A ghost can use telekinesis as a standard action (caster level 12th or equal to the ghost’s HD, whichever is higher). When a ghost uses this power, it must wait 1d4 rounds before using it again. • Turn resistance (Ex): +4; Hit Dice are considered to be 4 higher vs turning attempts • Skills: +8 racial bonus on Hide, Listen, Search, and Spot [u]Class Abilities[/u] (Wilder) • Weapon proficiency (simple weapons) • Armor proficiency (light armor, shields) • Wild surge +1: A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge. • Psychic enervation: Immediately following each wild surge, a wilder has a (5% per manifester level added) chance of being overcome by the strain of her effort. A wilder who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her wilder level. [u]Class Abilities[/u] (Sorcerer) • Weapon proficiency (simple weapons) • Summon familiar: Käsi has chosen not to summon a familiar at this time. [u]Skills[/u] (24 points Wilder, 4 points Sorcerer) +7 Bluff [0 ranks, +7 Cha] +11 Concentration [4 ranks, +7 Cha] [4 wilder] +7 Disguise [0 cc, +7 Cha] [+10 Disguise self spell] +7 Hide [0 cc, -1 Dex, +8 racial] +7 Intimidate [0 cc, +7 Cha] +4 Knowledge (arcana) [3 ranks, +1 Int] [3 sorcerer] +5 Knowledge (psionics) [4 ranks, +1 Int] [4 wilder] +13 Listen [4 ranks, +1 Wis, +8 racial] [4 wilder] [Autosucceed] Move Silently [0 cc, -1 Dex] +5 Psicraft [4 ranks, +1 Int] [4 wilder] +9 Search [0 cc, +1 Int, +8 racial] +1 Sense motive [0 ranks, +1 Wis] +2 Spellcraft [1 ranks, +1 Int] [1 sorcerer] +13 Spot [4 ranks, +1 Wis, +8 racial] [4 wilder] +3 Tumble [4 ranks, -1 Dex] [4 wilder] Languages: Common, Abyssal [u]Powers Known[/u] [1 known] [ML: 1] [Power Points: 5; Left: 3; Use: 2+1] 1st[DC 18]: Control light Spells [CL: 1] [Spells (per day) 6|5; Spell levels: 5; Left: 3; Use: 2+1] 0th[DC 17]: Detect Magic, Message, Read Magic, Resistance 1st[DC 18]: Disguise self, Shield Equipment [Wand of shadows] Wand of magic missile (Ethereal) [50 charges] [CL9] [0.0625 lbs][6,750gp] Spell pouch (Ethereal) [2 lbs][5gp] Pouch, belt (Ethereal) [½ lbs][1gp] Expendables (Weight: -lbs; Value: 150 gp) Scroll of mage armor x3 (Ethereal) [CL1] [- lbs][25gp each] Scroll of silent image x3 (Ethereal) [CL1] [- lbs][25gp each] Miscellaneous Encumberance: 2.5625 lbs (light load) [Load: 0-6lbs (light), 7-13lbs (medium), 14-20lbs (heavy)] |
| #1763templer10Feb 24, 2008 12:57:12 | THE FIGHT ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes. [b]position[/b] Varjo-1d4=4 Aquin-1d4=2 [b]initiative[/b] Varjo-1d20+6=24 Kasi-1d20-1=9 Aquin-1d20+5=21 [b] setup [/b] Varjo (8,8- 5 up) 39/39 HP, 20 AC Kasi (8,7- 5 up) 13/13 HP, 17 AC, 3/3 PPS, 3/3 SL Aquin (92,93) 33/33 HP, 28/28 STR, AC 29 (16 incorporeal touch) Ferocity (as aquin) 31/31 HP, AC 20 (12 incorporeal touch) [b] Round 1 [/b] Varjo Runs towards aquin 200 feet. Aquin Start off mounted on Ferocity with a potion of Hide from Undead in one hand, the Rod of the Hunter in another, longspear in a third, and morningstar in my fourth hand. Aquin drops longspear and Morningstar and feeds potion to ferocity and draws potion of CMW. – Varjo and kasi see the gryphon anyway, ferocity takes off and moves 50 forward and 20 up. Kasi runs towards aquin. [b] end of round [/b] Varjo (36,33- 5 up) 39/39 HP, 20 AC Kasi (37,32- 5 up) 13/13 HP, 17 AC, 3/3 PPS, 3/3 SL Aquin (85,86 – 20 up) 33/33 HP, 28/28 STR, AC 29 (16 incorporeal touch) Ferocity (as aquin) 31/31 HP, AC 20 (12 incorporeal touch) (hide from undead – ineffective – ends long) [b] Round 2 [/b] Varjo runs once more. Aquin uses rod of the hunter for Shield, ferocity moves 130 forward and 50 up. Kasi double moves towards aquin [b] end of round [/b] Varjo (59,62- 5 up) 39/39 HP, 20 AC Kasi (47,43- 5 up) 13/13 HP, 17 AC, 3/3 PPS, 3/3 SL Aquin (69,71 – 70 up) 33/33 HP, 28/28 STR, AC 29 (16 incorporeal touch) Ferocity (as aquin) 31/31 HP, AC 20 (12 incorporeal touch) (hide from undead – ineffective – ends long) [b] Round 3 [/b] Varjo double moves up 50 feet (double move cost for upwards). Aquin moves down and douses the CMW potion at varjo (see rules of holy water vs incorporeal creatures) – Miss. Kasi moves and uses Telekinesis SLA on aquin attempting to grapple – grapple managed, 10 dmg. [b] end of round [/b] Varjo (59,62- 50 up) 39/39 HP, 20 AC Kasi (52,48- 5 up) 13/13 HP, 17 AC, 3/3 PPS, 3/3 SL (TK ends 15) Aquin (60,63 – 50 up) 23/33 HP, 28/28 STR, AC 29+4 (16+4 incorporeal touch) (shield ends long) Ferocity (as aquin) 31/31 HP, AC 20 (12 incorporeal touch) (hide from undead – ineffective – ends long) [b] Round 4[/b] Varjo cant 5 feet upwards (I think – since it cost her double move) so she attacks – miss. Equin attempt to escape grapple – fail. Kasi single move forwards and concentrating on the TK pins aquin. [b] end of round [/b] Varjo (59,62- 50 up) 39/39 HP, 20 AC Kasi (56,54- 5 up) 13/13 HP, 17 AC, 3/3 PPS, 3/3 SL (TK ends 15) Aquin (60,63 – 50 up) 23/33 HP, 28/28 STR, AC 29+4 (16+4 incorporeal touch) (shield ends long) Ferocity (as aquin) 31/31 HP, AC 20 (12 incorporeal touch) (hide from undead – ineffective – ends long) [b] Round 5[/b] Varjo attacks – hits (due to pin), 1 Str dmg. Aquin attempt to escape pin, fail. Kasi single moves closer - attempt to pin – made, Save vs horrific appearance – made. [b] end of round [/b] Varjo (59,62- 50 up) 39/39 HP, 20 AC Kasi (56,54- 5 up) 13/13 HP, 17 AC, 3/3 PPS, 3/3 SL (TK ends 15) Aquin (60,63 – 50 up) 23/33 HP, 27/28 STR, AC 29+4 (16+4 incorporeal touch) (shield ends long) Ferocity (as aquin) 31/31 HP, AC 20 (12 incorporeal touch) (hide from undead – ineffective – ends long) [b] Round 6[/b] Varjo moves 5 up and attacks – 4 str dmg. Auin fails to escape. Kasi pins. [b] end of round [/b] Varjo (59,62- 50 up) 39/39 HP, 20 AC Kasi (56,54- 5 up) 13/13 HP, 17 AC, 3/3 PPS, 3/3 SL (TK ends 15) Aquin (60,63 – 50 up) 23/33 HP, 23/28 STR, AC 29+4 (16+4 incorporeal touch) (shield ends long) Ferocity (as aquin) 31/31 HP, AC 20 (12 incorporeal touch) (hide from undead – ineffective – ends long) [b] Round 7[/b] Varjo attacks – hit for 5 str dmg. Aquin fails to escape, kasi pins [b] end of round [/b] Varjo (59,62- 50 up) 39/39 HP, 20 AC Kasi (56,54- 5 up) 13/13 HP, 17 AC, 3/3 PPS, 3/3 SL (TK ends 15) Aquin (60,63 – 50 up) 23/33 HP, 18/28 STR, AC 29+4 (16+4 incorporeal touch) (shield ends long) Ferocity (as aquin) 31/31 HP, AC 20 (12 incorporeal touch) (hide from undead – ineffective – ends long) [b] Round 8[/b] Varjo miss. Aquin fails to escape. Kazi pins. [b] end of round [/b] Varjo (59,62- 50 up) 39/39 HP, 20 AC Kasi (56,54- 5 up) 13/13 HP, 17 AC, 3/3 PPS, 3/3 SL (TK ends 15) Aquin (60,63 – 50 up) 23/33 HP, 18/28 STR, AC 29+4 (16+4 incorporeal touch) (shield ends long) Ferocity (as aquin) 31/31 HP, AC 20 (12 incorporeal touch) (hide from undead – ineffective – ends long) [b] Round 9[/b] Varjo attacks – hits for 6. Aquin surrenders – Varjo and kasi kills him anyway. |
| #1764whitebaronFeb 24, 2008 15:26:11 | Orgauth ECL 3: Ready for Feb 20 (Fight 2)- Free Activity: Guard Orgauth Gender and Race: male Orc Size and Type: Medium Humanoid Height and Weight: 6'3", 224 lbs. Age: 14 Alignment: Chaotic Evil ECL: 3 (Barbarian 1 / Sorcerer 2) Experience: 4100/6000 Attributes STR 18 (+4) [06 pts] [14 Base, +4 Racial] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] INT 10 (+0) [04 pts] [12 Base, -2 Racial] WIS 10 (+0) [04 pts] [12 Base, -2 Racial] CHA 14 (+2) [10 pts] [16 Base, -2 Racial] Miscellaneous Statistics HP: 23 [3 HD] [12 (Barbarian) + (2.5 (Sorcerer) x 2) + (3 HD x 2 Con)] AC: 16 [10 Base, 2 Dex, 4 Armor], Touch 12, Flat 14 [+4 w/ Shield spell] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [1 (Barbarian), 1 (Sorcerer)] Grapple: +6 [2 BAB, 4 Str] Speed (Land): 40 ft [30 Base, +10 Barbarian] Weight Carried: 98.6 lbs, medium encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: 4 [2 Con, 2 (Barbarian)] Reflex: 2 [2 Dex] Will: 3 [0 Wis, 3 (Sorcerer)] Attacks Cold-iron Greataxe +6 melee, 1d12+6 dmg, x3 crit [+2 BAB, +4 Str] [Ma] Heavy Fail +7 melee, 1d10+6 dmg, 19-20/x2 crit [+2 BAB, +4 Str, +1 enh] Silver Heavy Fail +6 melee, 1d10+5 dmg, 19-20/x2 crit [+2 BAB, +4 Str] Ranseur +6 melee, 2d4+6 dmg, x3 crit, 10ft. reach [+2 BAB, +4 Str] Throwing Axe +6 melee, 1d6+4 dmg, x2 crit [+2 BAB, +4 Str] Throwing Axe +4 ranged, 1d6+4 dmg, x2 crit, 10ft range increment [+2 BAB, +2 Dex] [Ma] Mighty (+4 Str) Composite Long Bow +5 ranged, 1d8+4 dmg, x3 crit, 110ft range increment [+2 BAB, +2 Dex, +1 enh] Composite Long Bow +4 ranged, 1d8 dmg, x3 crit, 110ft range increment [+2 BAB, +2 Dex] Feats Eschew MaterialsLvl 1 Still SpellLvl 3 Racial and Class Abilities Racial Abilities: Orc Darkvision 60ft Light Sensitivity (dazzled in bright sunlight and daylight) Class Abilities: Babarian All Simple and Martial Weapon proficiencies, All light armor, medium armor and shields (except tower) Fast Movement (+10 feet w/medium armor/load or less) Rage 1/day |
| #1765crazyartificerFeb 25, 2008 3:22:49 | Ralein Dreamstriker Ralein Dreamstriker Gender and Race: Male High Elf Size and Type: Medium Humanoid (Elf)(Psionic) Height and Weight: 5'4'', 107 lbs Age: 127 Alignment: Chaotic Good ECL: Soulknife 5 Experience: 12075/15000 Guild: WAR "Thoughts are dangerous. This is only a thought, but if you want you can see what it does when I stick it in your gut." Profession (Butcher): 95 gp. Attributes STR 14 (+2) [06 pts] [14 Base] DEX 21 (+5) [16 pts] [18 Base, 2 Racial, 1 Advancement] CON 14 (+2) [10 pts] [16 Base, -2 Racial] INT 10 (+0) [02 pts] WIS 10 (+0) [02 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 42 [5 HD] [10 (Soulknife) + (5.5 (Soulknife) x 4) + (5 HD x 2 Con)] Armor Class (Normal): 22 [10 Base, 5 Dex, 5 Armor, 2 Shield] (+1 dodge bonus against one opponent) Armor Class (Touch): 15 [10 Base, 5 Dex] (+1 dodge bonus against one opponent) Armor Class (Flat-Footed): 17 [10 Base, 5 Armor, 2 shield] Initiative: +5 [5 Dex] Base Attack Bonus: +3 [3 Soulknife] Grapple: +5 [3 BAB, 2 Str] Speed (Land): 40 ft [30 Base, +10 Insight] Weight Carried: 30.5 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +4 [2 Con, 1 Soulknife, 1 Resistance] Reflex: +10 [5 Dex, 4 Soulknife, 1 Resistance] Will: +5 [0 Wis, 4 Soulknife, 1 Resistance] (+2 to saves against enchantment effects) Melee Attacks +1 Mindblade +10, 1d6+3, (19-20/x2), Piercing [5 Dex, 3 BAB, 1 Weapon Focus, 1 Enhancement] Bastard Sword: +7, 1d10+4 Ranged Attacks +1 Mind Blade +10, 1d6+3, (19-20/x2), Range 30 ft, Piercing [5 Dex, 2 BAB, 1 Weapon Focus] Bastard Sword: +10, 1d10+4 Composite Longbow +9, 1d8+2, (20, x3), Range 110ft, Piercing [5 Dex, 3 BAB, 1 Enhancement] Special Attacks & Abilities +1 Mind Blade (Su): Ralein's mind blade is in all ways bar appearance identical to a +1 short sword sized for a Medium creature. He can create his mind blade as a free action, but only once per round. If he drops the mind blade, it instantly vanishes, but he can intentionally throw his mind blade. He can maintain his mind blade even within a null psionics field or similar effect if he succeeds on a DC 20 will save. He may retry this save once per round as a move action, recreating the blade if successful. Throw Mind Blade (Ex): Ralien can throw his mind blade as a ranged attack with a range increment of 30ft. Treat this as a normal trhown weapon attack. Regardless of the result, his mind blade dematerialises and must be recreated as a move action. Shape Mind Blade (Su): As a full-round action, Ralein can reshape his mind blade into a +1 longsword or +1 bastard sword (which he must use two-handed) sized for a Medium creature. This lasts until Ralein uses this ability again, even if the mind blade is thrown or dismissed. Psychic Strike (Su): As a move action, Ralein can imbue his mindblade with psychic energy. This causes it to deal an extra 1d8 damage on its next hit. This extra damage does not apply to creatures immune to mind-affecting effects. The charge persists even if the mind blade dematerialises without hitting anything (such as being disarmed or throwing and missing) and is present when the blade is reformed. Power Points Available Per Fight: 1 [2 Total Power Points / 3, rounded up] Total Power Points: 2 [2 Wild Talent] Manifester Level: 0 Feats DodgeLvl 1 Weapon FinesseLvl 3 Wild TalentSoulknife 1 Weapon Focus: MindbladeSoulknife 1 Speed of ThoughtSoulknife 5 Martial Weapon Proficiencies (Longsword, rapier, longbow, shortbow)Elf 1 Skills Total Skill Points: 32 [32 Soulknife] Languages: Common, Elf [2 Racial] Armor Check Penalty: -0 [0 Mithral Chain Shirt, 0 Masterwork Buckler] Balance: +5 [5 Dex, -0 ACP] Climb: +2 [2 Str -0 ACP] Concentration: +3 [2 Con, 1 Rank (1 Soulknife)] Hide: +13 [5 Dex, 8 Ranks (8 Soulknife), 0 ACP] Intimidate: -1 [-1 Cha] Jump: +2 [2 Str, -0 ACP, etc] Listen: +2 [0 Wis, 2 Racial] Move Silently: +13 [5 Dex, 8 Ranks (8 Soulknife), -0 ACP] Profession (Butcher): +9 [0 Wis, 7 Ranks (7 Soulknife), 2 Circumstance] Spot: +8 [0 Wis, 2 Racial, 6 Ranks (6 Soulknife)] Tumble: +7 [5 Dex, 2 Ranks, -0 ACP] Prefight Actions Imbue Mind Blade with Psychic Strike Gain Psionic Focus Shape Mind Blade to Bastard Sword form. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Mithral Chain Shirt [10 lbs][2100 gp] +1 Buckler [5 lbs][1165 gp] Masterwork Mighty (+2) Composite Longbow [3 lbs][600 gp] 39 arrows [6 lbs][2 gp] Brooch of Shielding [101 damage][0 lb][1500 gp] Cloak of Reistance [1 lb][1000 gp] Bullseye Lantern with 1 pint of oil [4 lbs][12.1 gp][3600/3600 rounds] Expendable Items 3 tattoos of Skate [ML 1][3x100gp=300 gp][0 lb] 3 potions of Cure Light Wounds [CL 1][3x50gp=150 gp][3x0.1=0.3 lb] Max total (ECL2 x 50): 1250 gp Equipment at Home 4 pints of oil [0.4 gp] Masterwork Butcher's Tools [50 gp] [u]Results[/u] [post=13130959]Victory![/post] vs Dentik Earthmolder(TelinArthro) - [900 xp] [900 gp] "Not even a scratch. So much for that dwarf!" [post=13204297]Loss[/post] vs War Machine (NiQil) - [300 xp] [300 gp] "Stupid wands! What is a barbarian doing with wands?" [post=13314735]Loss[/post] vs Vivi (DrFunk) - [300 xp] [300 gp] "Wands, wands, wands! Enough with the wands already!" [post=13399156]Victory![/post] vs War Messiah (NiQil) - [900xp] [900 gp] "A close match, and luck was on my side" [post=13456391]Loss[/post] vs Gortek ChaoSlayer (Rauul) - [300 xp] [300 gp] "He was just too strong for me. And what is it with all the dwarves?" [post=13605818]Loss[/post] vs Xuan Sunai (Eamane) - [300 xp] [300 gp] "Luck decided that fight. Sadly, it wasn't on my side." [post=13823698]Victory![/post] vs Wroth Korthek (Eluria) - [1200 xp] [1200 gp] "Neither magic nor poison was a match for skill with a blade." [post=13859039]Victory![/post] in a Free-For-All vs Wroth Korthek (Eluria) and Ialgo (TelinArtho) - [2000 xp] [2000 gp] [color=green]"Skill superior to both their magics. And they say the way of the soulknife is weak."[/color] [post=14033143]Loss[/post] vs Gwerdan "Twofist" Grummler - [400 xp] [400 gp] "Too much musclepower, unfortunately." [post=14186493]Victory![/post] vs Snaga (The Dread Dormammu) - [1200 xp] [1200 gp] "Enchantments? Illusions? Jokes? Who does he think I am, a human?" [post=14430244]Loss[/post] with Gwerdan "Twofist" Grummler (whitebaron) vs Varjo (Stormwind) - [575 xp] [613 gp] "Neither of us were ready to deal with a shade. Why fight when you cannot win?" [post=14532388]Loss[/post] vs Flutterthought (MindWandererB) - [500 xp] [533 gp] [color=green]"It wasn't the pixie that beat me. It was the tiger, while I was looking for the pixie."[/color] [u]Allies[/u] Maximum CR per ally: CR 3 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 3 No Allies as yet |
| #1766crazyartificerFeb 25, 2008 3:33:28 | Setup Team 1 tactics Durzulgor Oook, so then, my tactics: Start with powerstone of dissolving weapon and scroll of see invis in hands. If we're in the same starting box: move into the swamp together, if not: move towards the middle to meet there. Try to get there as fast as possible (if alone: use run if possible and not currently buffing/shooting/hiding). Move at half speed, hiding and moving silently once I reached the swamp. While moving out: Manifest Dissolving Weapon on my bow (or an arrow, if that is the correct way to apply this power to a ranged weapon). Draw wand of invis while moving. Cast invis & stow wand. Cast see invis from the scroll. Draw wand of CLW while moving. Draw scroll of true strike. If we're I'm in the middle and Mineau is not yet to be seen: Cast Divine Favor from memory. As long as I'm invisible: Heal Ralein back up once he drops to 30hp or below, try to stay hidden while doing so. Once I can make out Mineau: cast true strike and stow the wand. (I hope I can make that while still in hiding) Shoot him down, using my luck reroll if necessary. Once Mineau is out of the picture: Draw wand of enlarge and start casting enlarge if Korwald isn't threatening me. If he is close enough to hit me after a move: Move away while drawing the wand. Once I finished the cast: draw my MW-Greatsword and start to sunder all weapons he might draw (including his spiked gauntlets). Grapple him as soon as he has no weapon in hands. Pin him and let him be finished by Ralein. Conditional tactis: bad case #1: Mineau leaves my field of view before I can shoot him: draw my second scroll of true strike and prepare for him to come into view: cast TS as a readied action and follow up with the shot in the next round. bad case #2: Ralein dies a) before any of the others: prepare for Mineau to come into view to cast the true strike => shoot her down next round (with luck reroll if necessary) then go on with sundering Korwalds weapons. Don't allow him to get any charge lines. Grapple for damage instead of just pinning. b) before Korwald: Grapple for damage instead of just pinning. bad case #3: Mineau manages to cast a) blindness at me: manifest synesthete from stone b) deep slumber at me: have observer wake me up bad case #4: One of us dropps to below 10hp and Korwald could hit him: draw wand of invis and cast invis. (should we both drop below 10hp: cast invis at me first) worst case: Mineau survives my initial attack and Ralein is dead or blind: a) missed completely or did only 11dam or less: get to the trees, negate LOS, climb up and shoot 'em down. Use the wand of CLW to heal back up when below 20hp. Should I run out of arrows: Their spells and powers are down now! Recast Invisibility, Enlarge, climb down, charge Korwald with psionic weapon (and hopefully sneak attack him! Use the luck reroll if it's still there and necessary). Kill Mineau afterwards. Retreat up the trees whenever below 20hp and heal back up. b) did at least 12 dam to Mineau: draw second scroll of true strike and prepare to cast it as soon as Mineau does anything other than move out of my sight. Shoot him down and hope for at least average damage! Continue shooting at him untill he falls if Korwald isn't close by. Then go on with Enlarge and sundering Korwalds weapons and killing him with my MW-greatsword. Should Mineau survive long enough for Korwald to attack me every round I shoot: retreat into the forest and climb up the trees. Continue like in a). additional notes: if there is a chance for an AoO at Rowier: Kill that little beast! I don't wanna get critically shocked! heal back up when below 20hp. If unthreatened: wherever I am, otherwise: retreat into the trees. |
| #1767templer10Feb 25, 2008 11:51:54 | gakhnalak Ready for Feb. 20 [Fight 3] - Craft (stone sculptures) for 192 gp [size=3]Gakhnalak Strongjaw[/size] "There is only one force in the world mightier than an angry orc!" Gender and Race: Male Orc Size and Type: Medium Humanoid (Orc) Height and Weight: 6'9", 426 lbs. Age: 17 years (Adult) Alignment: Chaotic Neutral ECL: Barbarian 1/Battle Sorcerer 1/Orc Paragon 3/Brass Dragon Disciple 3 [ECL 8] Experience: 31,432/36,000 Guild: The Warfare Alliance ([thread=517715]WAR[/thread]) ![]() Attributes STR 26 (+8) [10 pts] [16 Base, +4 Racial, +2 OPa3, +2 DD 2, +1 lvl4, +1 lvl8] (Rage: +4) DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] (Rage: +4) INT 13 (+1) [08 pts] [15 Base, -2 Racial] WIS 06 (-2) [00 pts] [08 Base, -2 Racial] CHA 12 (+1) [06 pts] [14 Base, -2 Racial] Miscellaneous Statistics Hit Points: 68 [8 HD] [12 (Bbn 1) + (4.5 * 1 Battle Sor) + (5.5 * 3 OPa) + (6.5 * 3 DD) + (8 HD x 2 Con)] (Rage: +16) Armor Class: 19, Touch 12, Flat 17 [10 Base, 2 Dex, 6 Armor, 1 Natural] (Rage: -2, +1 w/ buckler) Initiative: +2 [2 Dex] Base Attack Bonus: +6/+1 [+1 Bbn1, +3 OPa3, +2 DD3] Grapple: +14/+9 [6 BAB, 8 Str] (Rage: +2) Speed (Land): 40 ft [30 Base, 10 Bbn] Weight Carried: 148.0 lbs, light encumbrance [0-306 (Light), 307-613 (Medium), 614-920 (Heavy)] Saves Fortitude: +10 [2 Con, 2 Bbn1, 0 Sor1, 3 OPa3, 3 DD2] (Rage: +2) Reflex: +4 [2 Dex, 0 Bbn1, 0 Sor1, 1 OPa3, 1 DD2] Will: +4 [-2 Wis, 0 Bbn1, 2 Sor1, 1 OPa3, 3 DD2] (Rage: +2 morale) Melee Attacks +1 Sundering Guisarme, Adamantine +15/+10, 2d4+13 (20/x3), Slashing [8 Str, 6 BAB, 1 Enhancement] (Trip modifier: +12; Sunder modifier: +23) GuisarmeMa, Cold Iron +15/+10, 2d4+12 (20/x3), Slashing [8 Str, 6 BAB, 1 Enhancement] (Silver: 2d4+11) Armor SpikesMa, Silver +15/+10, 1d6+7 (20/x2), Piercing [8 Str, 6 BAB, 1 Enhancement] Heavy FlailMa, +15/+10, 1d10+12 (19-20/x2), Bludgeoning [8 Str, 6 BAB, 1 Enhancement] Claw, +14/+14, 1d4+8 (20/x2), Piercing/Slashing [8 Str, 6 BAB] Bite, +9, 1d6+4 (20/x2), Piercing/Slashing/Bludgeoning [8 Str, 6 BAB, -5 secondary] (Rage: +2 to hit, +1-3 to damage) (Elf Slayer: +2 damage vs. elves) Ranged Attacks Composite [+5] Longbow +9, 1d8+5 (20/x3), Range 110 ft, Piercing [2 Dex, 6 BAB, 1 Enhancement] Javelin +8, 1d6+8 (20/x2), Range 30 ft, Piercing (Rage: +2 to damage) [2 Dex, 6 BAB] (Elf Slayer: +2 damage vs. elves) Special Attacks & Abilities Rage 1/day: 7 rounds, +4 Str, +4 Con, +2 Will, -2 AC, cannot use spells, scrolls, Hide/MS, or Combat Expertise Breath Weapon 1/day: 60-foot line, 2d8 fire, Reflex DC 15 half (Con-based) Arcane Spells Known Cantrips [DC 11] Read Magic, Mending, Light Level 1 [DC 12] True Strike Spell Levels Available Per Fight: 2 (4 Cantrips) [5 Total Spell Levels / 3, rounded up: (4 x 0), ([3+2] x 1)] Arcane Spell Failure: 0% [Battle Sorcerer ignores] Caster Level: 1st Feats Combat ExpertiseLvl 1(Take penalty up to BAB to hit, add to AC) Improved TripLvl 3(Trip attempts do not provoke AoOs; +4 to trip check; free follow-up attack if successful) LeadershipLvl 6(Gain cohort and followers) Skills Total Skill Points: 41 [20 Bbn, 3 Sor, 9 OPa, 9 DD] Languages: Common, Orc, Giant, Draconic [2 Racial, 1 Int, 1 Speak Language] Armor Check Penalty: -1 [-1 Armor] Balance: +1 [2 Dex, 0 Ranks, -1 ACP] Climb: +7 [8 Str, 0 Ranks, -1 ACP] (+2 Rage) Concentration: +2 [2 Con, 0 Ranks] Craft (Idols): +14 [1 Int, 11 Ranks (4 Bbn, 2 OPa, 5 DD), 2 Tool] (Income: 192 gp) Hide: +1 [2 Dex, 0 Ranks, -1 ACP] Jump: +13 [8 Str, 2 Ranks (2 Bbn), +4 speed, -1 ACP] (+2 Rage) Knowledge (Arcana): +9 [1 Int, 8 Ranks (4 BbnCC, 3 Sor, 6 OPaCC)] Listen: +4 [-2 Wis, 6 Ranks (4 Bbn, 2 DD)] Move Silently: +1 [2 Dex, 0 Ranks, -1 ACP] Spot: +5 [-2 Wis, 7 Ranks (4 Bbn, 1 OPa, 2 DD)] Speak Language: N/A [1 Rank (2 BbnCC)] Conditional Modifiers Enlarged Armor Class: 17, Touch 10, Flat 16 [10 Base, -1 Size, 1 Dex, 6 Armor, 1 Natural] (Rage: -2, +1 w/ buckler) Initiative: +1 [1 Dex] Grapple: +19/+14 [6 BAB, 9 Str, 4 Size] (Rage: +2) Reflex: +3 [1 Dex, 0 Bbn1, 0 Sor1, 1 OPa3, 1 DD 3] Melee Attacks Heavy FlailMa: +15/+10, 2d8+13 (19-20/x2), Bludgeoning [9 Str, -1 Size, 6 BAB, 1 Enhancement] (Trip modifier: +17) Armor SpikesMa, Silver: +15/+10, 1d8+8 (20/x2), Piercing [9 Str, -1 Size, 6 BAB, 1 Enhancement] Sundering Adamantine Guisarme: +15, 2d6+14 (20/x3), Slashing [9 Str, -1 Size, 6 BAB, 1 Enhancement] (Trip modifier: +17; Sunder modifier: +27) GuisarmeMa, Cold Iron: +15, 2d6+13 (20/x3), Slashing [9 Str, -1 Size, 6 BAB, 1 Enhancement] (Trip modifier: +17) (Silver: 2d6+12) Claw: +14, 1d6+9 (20/x2), Piercing/Slashing [9 Str, -1 Size, 6 BAB] Bite: +9, 1d8+4 (20/x2), Piercing/Slashing/Bludgeoning [9 Str, -1 Size, 6 BAB, -5 secondary] (Rage: +2 to hit, +2 or +3 to damage) (Elf Slayer: +2 damage vs. elves) Ranged Attacks Composite Longbow [+5]: +7, 2d6+5 (20/x3), Range 110 ft, Piercing [1 Dex, -1 Size, 6 BAB, 1 Enhancement] Javelin: +6, 1d6+9 (20/x2), Range 30 ft, Piercing (Rage: +2 to damage) [1 Dex, -1 Size, 6 BAB] (Elf Slayer: +2 damage vs. elves) Balance: +0 [1 Dex, 0 Ranks, -1 ACP] Climb: +8 [9 Str, 0 Ranks, -1 ACP] (+2 Rage) Hide: -4 [1 Dex, 0 Ranks, -1 ACP, -4 Size] Jump: +14 [9 Str, 2 Ranks (2 Bbn), -1 ACP, +4 Speed] (+2 Rage) Move Silently: +0 [1 Dex, 0 Ranks, -1 ACP] |
| #1768templer10Feb 25, 2008 11:57:39 | TLR terlyn [FONT=Courier New]Terlyn Nicous 3FC Info Week 1: |
| #1769whitebaronFeb 25, 2008 13:06:15 | Petyr Petyr Darry Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'0", 130 lbs Age: 22 Alignment: Lawful Evil ECL: Ranger 1/Egoist 3 Experience: 7800/10000 "What y'all lookin' at? Scram!" [post=6466576]Attack Skill Package: Scout. Survival +6, Use Rope +8, Knowledge (Geography) +10; two prebuff rounds if successful.[/post] Free: Craft (Metalworking) for 84gp Attributes STR 08 (-1) [00 pts] [8 Base] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 18 (+4) [16 pts] [18 Base] WIS 13 (+1) [04 pts] [12 Base, 1 Advancement] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 23 [4 HD] [8 Ranger + 2.5 Psion x 3 + 4 HD x 2 Con] Armor Class (Normal): 18 [10 Base, 3 Dex, 5 Armor] (+4 Force Screen) Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 15 [10 Base, 5 Armor] (+4 Force Screen) Initiative: +3 [3 Dex] Base Attack Bonus: +2 [1 Ranger, 1 Psion] Grapple: +1 [2 BAB, -1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 25.7 lbs, light encumbrance [0-26 (Light), 27-52 (Medium), 53-80 (Heavy)] Saves Fortitude: +5 [2 Con, 2 Ranger, 1 Psion] Reflex: +6 [3 Dex, 2 Ranger, 1 Psion] Will: +4 [1 Wis, 0 Ranger, 3 Psion] Melee Attacks Rapier +1, 1d6-1, (18-20/x2), Piercing [color=gray][-1 Str, 2 BAB] +1 to hit Offensive Precognition, +2 damage Offensive Prescience Ranged Attacks +1 Rifle +6, 1d12+1, (20/x3), Range 150 ft, Piercing [3 Dex, 2 BAB, 1 Enhancement] +1 to hit and damage within 30ft, +1 to hit Offensive Precognition, +2 damage Offensive Prescience Special Attacks & Abilities Psionic Shot: Expend focus, +2d6 to ranged attack damage. Point Blank Shot: +1 to hit/damage within 30ft Favored Enemy (Elves) +2 Powers Readied Level 1 [DC 15] Force Screen, Offensive Prescience, Offensive Precognition, Vigor, Entangling Ectoplasm Level 2 [DC 16] Animal Affinity, Recall Agony Power Points Available Per Fight: 6 [17 Total Power Points / 3, rounded up][This Fight: 7] Total Power Points: 17 [(11 Psion 3, 6 Int] Manifester Level: 3 Feats Exotic Weapon Proficiency (Firearms)Lvl 1 TrackRanger 1 Point Blank ShotHuman +1 attack and damage when within 30ft. Psionic ShotPsion 1 Rapid Reload (Firearms)Lvl 3 Reload firearms as a swift action. Skills Total Skill Points: 65 [44 Ranger, 21 Psion] Languages: Common, Orc, Dwarven, Elven, Undercommon [1 Racial, 4 Int] Armor Check Penalty: -0 [0 Armor] Balance: 3 [3 Dex] Climb: -1 [-1 Str] Concentration: 9 [2 Con, 7 Ranks (4 Ranger, 3 Psion)] Craft (Firearms): 11 [4 Int, 5 Ranks (4 Ranger, 1 Psion) 2 Circumstance] Craft (Metalworking): 11 [4 Int, 5 Ranks (4 Ranger, 1 Psion), 2 Circumstance] Heal: 5 [1 Wis, 5 Ranks (4 Ranger, 1 Psion)] Hide: 3 [3 Dex] Jump: -1 [-1 Str] Knowledge (Arcana): 5 [4 Int, 1 Rank (1 Psion)] Knowledge (Architecture & Engineering): 10 [4 Int, 6 Ranks (6 Psion)] Knowledge (Dungeoneering): 8 [4 Int, 4 Ranks (4 Ranger] Knowledge (Geography): 10 [4 Int, 6 Ranks (4 Ranger, 2 Psion)] Knowledge (Nature):8 [4 Int, 4 Ranks (4 Ranger)] Knowledge (The Planes): 5 [4 Int, 1 Rank (1 Psion)] Listen: 5 [1 Wis, 4 Ranks (4 Ranger)] Move Silently: 3 [3 Dex] Psicraft: 5 [4 Int, 1 Rank (1 Psion)] Spot: 5 [1 Wis, 4 Ranks (4 Ranger)] Survival: 6 [1 Wis, 4 Ranks (4 Ranger, 2 PsionCC)] Swim: -1 [-1 Str] Use Rope: 7 [3 Dex, 5 Ranks (4 Ranger, 2 PsionCC)] Conditional Modifiers +2 to Bluff, Listen, Sense Motive, Spot, Survival, damage rolls vs Elves Prefight Actions Get More Ammo Load Rifle Gain Psionic Focus Address Power Stones Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Mithral Chain Shirt [10 lbs] [2100 gp] +1 RifleC Creation[10 lbs] [2400 gp] 24 BulletsC Creation[2 lbs] [1.5 gp] 1 Horn of GunpowderC Creation[1.5 lbs] [13.13 gp] (24/32 ounces) 1 Wand of Cure Light Wounds [48 charges] [CL 1] [0.1 lb each = 0.1 lbs][750 gp each = 750 gp] Expendable Items 3 Powerstones of Skate [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Powerstones of Offensive Precognition [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Oils of Light [CL 1] [0.1 lb each = 0.3 lbs][25 gp each = 75 gp] Max total (ECL2 x 50): 800 gp Equipment at Home 1 Barrel of GunpowderC Creation[18 lbs][125 gp] (13/15 lbs gunpowder) 1 Horn of GunpowderC Creation[2 lbs] [17.5 gp] (21/32 ounces) 59 BulletsC Creation[12 lbs] [13.5 gp] Masterwork Craft (Metalworking) tool [1 lb] [55 gp] Masterwork Craft (Firearms) tool [1 lb] [55 gp] [u]Results[/u] [post=13716735]Loss[/post] vs Gradak Tumblebelly (Sjiggie) [300 xp][300 gp] - "Dang sneaking varmint! If I'd had more ammo..." [post=13779996]Win[/post] vs Snaga (The Dread Dormammu) [900xp] [900gp] - "Sneaky little rodent. Well, I learned him good." [post=13881513]Win[/post] vs Verren Firestarter (Whitebaron) [900 xp] [900 gp] - "Yee-haw! That elf ain't going nowhere!" [post=13968100]Win[/post] vs Tweak! (Vathelokai) [900 xp] [900 gp] - "She's quick on her feet. I'm quicker on the trigger" [post=14141890]Loss[/post] vs Gwerdan "Twofist" Grummler (whitebaron) [400 xp] [400 gp] - "He can dodge bullets..." [post=14247217]2nd[/post] vs Wroth Korthek (Eluria) and Gortek ChaoSlayer (Rauul) [800 xp] [800 gp] - "I get him where I want him, and then I run out of ammo? Dangnammit!" [post=14474148]Loss[/post] vs Ssassetar (Nurlithion) [400 xp] [400 gp] - "Stupid lizard! He was just plain lucky!" [u]Allies[/u] No Allies |
| #1770mcjarvisFeb 25, 2008 20:12:33 | Altair Ready for February 20th [Fight 1] (Free Activity: Craft (Sculpter) for 115 gp)(ECL 5) |
| #1771TelinArthoFeb 26, 2008 10:37:37 | |
| #1802crazyartificerMar 10, 2008 11:05:36 | Setup The Fight Rolls are here Rolls are here Verren wins the initiative and starts in box 3. Valanthe starts in box 2. LoS is not blocked Round 1 Verren begins with his bow and a vigor dorje in hand. He stows the dorje and draws Acid Arrow scroll. Valanthe is holding a stone of Energy Adaption and Vigor, Medivh holds nothing. Valanthe manifests Vigor from stone and drops it. He then draws a Skate powerstone, 5 stepping out of the starting box (89,95). Medivh manifests Inertial Armor (1pp) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 47+15/47 hp. AC 17. 9 squares. 6/6 pp. Vigor [31] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 2 Verren casts Acid Arrow from scroll, expending his focus to use Psionic Shot. Unluckily, he miss. He attempts to refocus as a move action (success) Valanthe manifests Energy Adaption (Fire) from stone, drops it and draws a stone of Offensive Precognition. Valanthe 5 steps (89,94) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 47+15/47 hp. AC 17. 9 squares. 6/6 pp. Vigor [31], Energy Adaption (Fire) [302] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 3 Verren draws and casts a True Strike Scroll Valanthe manifests a 1pp+2surged Expansion from memory and moves towards Verren. (89,85) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 47+15/47 hp. AC 17. 9 squares. 6/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 4 Verren expends his focus and shoots Valanthe, hitting for 11 hp. He tries to regain focus, but fails. Valanthe manifests Force Screen from memory. he moves to (89,76). Medivh double moves, following Valanthe (89,87) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 47+4/47 hp. AC 17-2 (enlarged)+4. 9 squares. 5/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 5 Verren tries to regain focus (success) and then casts True Strike from memory. Valanthe manifests skate from stone, drops it and draws a stone of Offensive Prescience. Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 47+4/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Skate [15] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 6 Verren shoots Valanthe, expending his focus and wounding Valanthe for 11 more hp. He tries to refocus, but fails. Valanthe manifests Offensive Prescience from stone drops it and moves to (89,64). Medivh follows Valanthe (89,75). Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 40/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Skate [15], Offensive Prescience [16] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 7 Verren tries to refocus, failing.He draws a True Strike scroll Valanthe manifests Offensive Precognition from stone, drops it and moves to (89,52). Medivh follows Valanthe (89,63). Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 40/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Skate [15], Offensive Prescience [16], Offensive Precognition [17] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 8 Verren tries to refocus, failing once more. He stows the True Strike Scroll, seeing Valanthe approaching. Valanthe double moves to (89,28). Medivh follows Valanthe (89,51). Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 40/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Skate [15], Offensive Prescience [16], Offensive Precognition [17] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 9 Verren draws an Invisibility scroll and casts it. He 5 steps left. (90,8) Valanthe double moves to (91,9), failing to hear Verren stepping left.. Medivh follows Valanthe (89,39). Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Skate [15], Offensive Prescience [16], Offensive Precognition [17] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 10 Verren runs away. (74,24) Valanthe hears Verren, but still cannot pinpoint him. He moves towards the direction he heard steps, drawing his greatsword (75,25). Medivh follows Valanthe (81,31). Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Skate [15], Offensive Prescience [16], Offensive Precognition [17] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 11 Verren runs away. (58,40) Valanthe pinpoints Verren. He tries an AoO while the wizard runs away, but misses. He moves following Verren (59,41) Medivh follows Valanthe (71,35). Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Skate [15], Offensive Prescience [16], Offensive Precognition [17] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 12 Verren runs away. (42,56) Valanthe follows Verren, failing to pinpoint him. (43,57) Medivh follows Valanthe (63,43). Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Skate [15], Offensive Prescience [16], Offensive Precognition [17] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 13 Verren runs away. (26,72) Valanthe makes an AoO on him, having pinpointed him, but misses.. (27,73) Medivh follows Valanthe (53,47). Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Vigor [31], Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Skate [15], Offensive Prescience [16], Offensive Precognition [17] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 14 Seeing it's a bit risky to run, Verren moves slowly to gain some distance from Valanthe. (30,68) Valanthe fails to hear Verren, and tries to grope for Verren (27,73) Medivh follows Valanthe (45,55). Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Skate [15], Offensive Prescience [16], Offensive Precognition [17] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 15 Verren, happy, double moves away... (30,56) Valanthe pinpoints Verren, moving to base him (29,56) Medivh follows Valanthe (39,55). Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Offensive Prescience [16], Offensive Precognition [17] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 16 Verren, moves away, silently. (34,60) Valanthe hears Verren and moves closer. (33,60) Medivh stands still. Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34], Offensive Precognition [17] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 17 Verren, moves away, silently. (40,61) Valanthe hears Verren and moves closer. (39,61) Medivh stands still. Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 18 Verren, moves away, silently. (46,62) He also takes the opportunity to refocus himself. Valanthe doesn't hear Verren moving away, and starts groping around his area.(39,61) Medivh stands still. Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 19 Verren, moves away, silently. (52,62) Valanthe doesn't hear Verren moving away, and gropes 2 more squares.(39,61) Medivh stands still. Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 20 Verren, double moves away, silently. (64,62) Valanthe doesn't hear Verren moving away, and gropes 2 more squares.(39,61) Medivh stands still. Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 21 Verren, double moves away, silently. (72,54) Valanthe doesn't hear Verren moving away, and gropes 2 more squares.(39,61) Medivh stands still. Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 22 Verren, double moves away, silently. (80,46) Valanthe doesn't hear Verren moving away, and gropes 2 more squares.(39,61) Medivh stands still. Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 23 Verren runs far. (82,23) Valanthe hears Verren and double moves towards him (51,49). Medivh follows (43,51) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 24 Verren runs far again. (79,1) Valanthe fails to hear Verren and moves towards the last known position (69,49). Medivh follows (55,51) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 25 Verren runs towards the other starting box (55,1) Valanthe hears Verren and moves towards him (69,31). Medivh follows (59,43) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 26 Verren double moves, willing to be silent (43,1) Valanthe fails to hear him and moves to the last known position (69,13). Medivh follows (59,31) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 27 Verren double moves again, willing to be silent (31,1) Valanthe fails to hear him and moves to the last known position (75,1). Medivh follows (63,21) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 28 Verren double moves again, willing to put as much distance as possible between him and Valanthe. (19,1) Valanthe fails to hear him and gropes two adiacent squares. (75,1). Medivh follows (67,11) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 29 Verren takes his last double move before running away. (9,5) Valanthe fails to hear him and gropes two adiacent squares. (75,1). Medivh stands still. (67,11) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 30 Verren runs towards box 1. (9,29) Valanthe fails to hear him and gropes two adiacent squares. (75,1). Medivh stands still. (67,11) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 31 Verren runs towards box 1. (9,53) Valanthe fails to hear him and gropes two adiacent squares. (75,1). Medivh stands still. (67,11) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 32 Verren runs towards box 1. (9,77) Valanthe fails to hear him (1d20-16 vs 1d20-37, auto fails) and gropes two adiacent squares. (75,1). Medivh stands still. (67,11) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 33 Verren single moves to (9,83). He draws a True Strike Scroll. Valanthe still gropes two adiacent squares. (75,1). Medivh stands still. (67,11) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Force Screen [34] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 34 Verren single moves to (9,89). He casts True Strike from his scroll.. Valanthe still gropes two adiacent squares. (75,1). Medivh stands still. (67,11) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [39] Valanthe. 40/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 35 Verren fires, expending his focus. He wounds Valanthe for 10 hp. Then he tries to refocus. (success) Valanthe is finally able to spot his enemy. Seeing the great distance, Valanthe draws and uses a Skate stone. Then he steps to (74,2). Medivh stands still. (67,11) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 30/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 36 Verren draws and casts a True Strike scroll. (last one) (9,89) Valanthe runs to base Verren. (42,34). Medivh runs as well. (51,27) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 30/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 37 Verren shoots, expending his focus and wounding Verren for 15 hp damage. He tries to regain focus immediately, but fails. Valanthe heals himsef 6 hp and moves closer. (34,42). Medivh runs to (39,39) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 21/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 38 Verren gains focus and draws an Invisibility scroll. Valanthe runs towards Verren. (10,78). Medivh runs to (23,55) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Valanthe. 21/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 39 Verren becomes Invisible once more, then he moves away. (15,89) Valanthe doesn't hear Verren, so he moves to (10,89) and starts groping around.. Medivh runs to (23,74) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [69] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 40 Verren moves away, silently.. (21,89) Valanthe doesn't hear Verren, and keeps groping around.. Medivh double moves to (19,84) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [69] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 41 Verren moves away, silently.. (27,89) Valanthe hears Verren and moves towards him (22,89).. Medivh stands still (19,84) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [69] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 42 Verren moves away, silently.. (33,89) Valanthe doesn't hear Verren and waits (22,89).. Medivh stands still (19,84) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [69] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 43 Verren moves away, silently.. (39,89) Valanthe doesn't hear Verren and waits (22,89).. Medivh stands still (19,84) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [69] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 44 Verren double moves away, silently.. (51,89) Valanthe doesn't hear Verren and waits (22,89).. Medivh stands still (19,84) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [69] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 45 Verren double moves away, silently.. (63,89) Valanthe doesn't hear Verren and waits (22,89).. Medivh stands still (19,84) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [69] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Skate [45] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 46 Verren double moves away, silently.. (75,89) Valanthe doesn't hear Verren and waits (22,89).. Medivh stands still (19,84) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [69] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 47 Verren double moves away, silently.. (83,81) Valanthe doesn't hear Verren and waits in total defense (22,89).. Medivh stands still (19,84) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [69] Valanthe. 21/47 hp. AC 17-2 (enlarged)+4. 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 48 Verren runs towards box 3.. (94,63) Valanthe doesn't hear Verren and waits in total defense (22,89).. Medivh stands still (19,84) Verren. 22/22 hp. AC 14. 6 squares. 13/13 pp. Invisibility [69] Valanthe. 21/47 hp. AC 17-2 (enlarged)+4. 9+3 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 49-56 Verren runs to (93,12), then, seeing he got time, he begins to buff with Vigor, Mage Armor and Force Screen. Finally he moves to (89,8). Valanthe doesn't hear Verren and waits in total defense (22,89).. Medivh stands still (19,84) Verren. 22/22 hp. AC 14+4+4. 6 squares. 12/13 pp. Invisibility [69], Mage Armor [long], Vigor [74], Force Screen [85] Valanthe. 21/47 hp. AC 17-2 (enlarged)+4. 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 57 Verren shoots, expending his focus. (and failing to refocus). Valanthe runs to (44,67). Medivh moves to (30,73) Verren. 22/22 hp. AC 14+4+4. 6 squares. 12/13 pp. Mage Armor [long], Vigor [74], Force Screen [85] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 58 Verren tries to regain focus, but fails. Then he shoots Valanthe, missing. Valanthe runs to (68,43).. Medivh runs to (46,57) Verren. 22/22 hp. AC 14+4+4. 6 squares. 12/13 pp. Mage Armor [long], Vigor [74], Force Screen [85] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 59 Verren Valanthe runs to (86,16) .. Medivh runs to (64,39) Verren. 22/22 hp. AC 14+4+4. 6+6 squares. 12/13 pp. Mage Armor [long], Vigor [74], Force Screen [85], Expeditious retreat [69] Valanthe. 21/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 60 Verren manifests a Fire Energy Missile on Valanthe, then moves drawing his longsword and dropping his bow. (95,8) Valanthe double moves to base Verren, drawing his weapon (94,8) .. Medivh runs to (80,23) Verren. 22+10/22 hp. AC 14+4+4. 6 squares. 9/13 pp. Mage Armor [long], Vigor [74], Force Screen [85], Expeditious retreat [69][/ Valanthe. 18/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 61 Verren tries to focus (success) and then manifests defensively a Crystal Shard, missing. Valanthe activates his Chain of Personal Superiority ability and attacks Verren, expending focus. He hits and wounds Verren for 25 hp .. Medivh runs to (84,7) Verren. 7/22 hp. AC 14+4+4. 6 squares. 6/13 pp. Mage Armor [long], Vigor [74], Force Screen [85], Expeditious retreat [69][/ Valanthe. 24/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303], Chain of personal superiority [71] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 8/9 pp. Inertial Armor [long] Round 62 Verren, tries to focus (success) and manifests a Crystal shard on Valanthe on the defensive, wounding him for 19 hp and leaving him at -1 hp. Valanthe delays... Medivh, who can spot Verren, manifests an Overchanneled Cold Energy Missile, who wounds Verren for 21 hp and kills him. Verren. -14/22 hp. AC 14+4+4. 6 squares. 3/13 pp. Mage Armor [long], Vigor [74], Force Screen [85] Valanthe. 5/47 hp. AC 17-2 (enlarged). 9 squares. 4/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 3/9 pp. Inertial Armor [long] Round 63 Verren 5 steps, tries to focus (success) and manifests a Crystal shard on Valanthe on the defensive, expending his focus.. He damages Valanthe for 19 hp, leaving him with a single hp! (91,4) Valanthe heals himself (8 hp) and 5 steps to base Verren (91,3)... Medivh, Verren. 11/22 hp. AC 14+4+4. 6 squares. 3/13 pp. Mage Armor [long], Force Screen [85] Valanthe. 9/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 3/9 pp. Inertial Armor [long] Round 64 Verren tries to focus once more (success), then he manifests defensively his last Crystal Shard (2 pp), but he misses Valanthe. The focus is expended. Valanthe heals himself (6 hp)... Medivh manifests another Cold Missile for 3 pp, killing Verren Firestarter. Verren. -3/22 hp. AC 14+4+4. 6 squares. 3/13 pp. Mage Armor [long], Force Screen [85] Valanthe. 15/47 hp. AC 17-2 (enlarged). 9 squares. 5/6 pp. Energy Adaption (Fire) [302], Expansion [303] [color=green]Medivh. 26/26 hp. AC 11+4. 6 squares. 3/9 pp. Inertial Armor [long] |
| #1803whitebaronMar 10, 2008 12:18:26 | Nodens ECL 3: Ready for 3/5 [Fight (1)] - (Guard) Nodens Gender and Race: (male) (Wood Elf ) Size and Type: Medium Humanoid (Elf) Height and Weight: (4’6”) (93lbs) Age: 124 Alignment: (Chaotic Good) ECL: 3 Ranger Experience: (3200)/(6000) [post=6466576]Skill Packages: Defend – Outmaneuver (Balance +9, Climb +8, Jump +8, Swim +8) [/post] Attributes STR 16 (+3) [6 pts] [14 Base, 2 racial] DEX 18 (+4) [16 pts] [18 Base] CON 14 (+2) [6 pts] [14 Base] INT 11 (0) [5 pts] [13 Base, -2 racial] WIS 11 (0) [3 pts] [10 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 23 [3 HD] [8 (Ranger 1) + (4.5 (Ranger) x 2) + (2 HD x 3 Con)] (Conditional Modifier) Armor Class (Normal): 18 [10 Base, +4 Dex, +4 Armor] Armor Class (Touch): 14 [10 Base, +4 Dex] (Conditional Modifier) Armor Class (Flat-Footed): 14 [10 Base, +4 Armor] (Conditional Modifier) Initiative: +4 [4 Dex] Base Attack Bonus: +3 [3 (Ranger 3)] Grapple: +6 [3 BAB, 3 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 43 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: 5 [2 Con, 3 (Ranger 3), ? (Class 2)] (Conditional Modifier) Reflex: 7 [4 Dex, 3 (Ranger 3) (Conditional Modifier) Will: 1 [1 (Ranger 3)] (Conditional Modifier) Melee Attacks (Longsword) +6, 1d8+3, (19-20/x2), (Slashing) [3 Str, 3 BAB] (Conditional Modifier) Ranged Attacks (Heimdal) +9, 1d8+3, (20/x3), Range 110 ft, (Piercing) [4 Dex, 3 BAB 1 MW, 1 Feat(Weapon focus (Longbow, composite)] (+1 damage and attack within 30 ft., +2 damage vs. elfs) Special Attacks & Abilities Rapid Shot You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat |
| #1804crazyartificerMar 10, 2008 12:53:10 | Durzulgor I ECL 6: Ready for (3) (5) [Fight (1)] - (Profession(Lawyer) - earn 138gp) Outmaneuver: 47 Durzulgor I Gender and Race: Male, Human Size and Type: m, Humanoid (human) Height and Weight: 6'2", 200lb Age: 21 Alignment: true neutral ECL: Barbarian 1/Cleric 1/PsiWar 2/Rog 2 Experience: 17.425,25 / 21.000 Attributes STR 18 (+4) [13 pts] [08 Base, +1 Lv4] Enlarge +2, Rage +4 DEX 14 (+2) [6 pts] [08 Base] Enlarge -2 CON 14 (+2) [6 pts] [08 Base] Rage +4 INT 12 (+1) [4 pts] [08 Base] WIS 14 (+2) [6 pts] [08 Base] CHA 09 (-1) [01 pts] [08 Base] Miscellaneous Statistics Hit Points: 52 [6 HD] [12 (Barbarian 1) + (4.5 (Cleric 1)) + (9 (PsiWar 2) + (7 (Rogue 2)) + (6 HD x 2 Con) + (8 psionic body)] Rage +12 Armor Class (Normal): 16 [10 Base, 2 Dex, 4 armor] -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge) Armor Class (Touch): 12 [10 Base, 2 Dex] +4 shield, -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge) Armor Class (Flat-Footed): 14 [10 Base, 4 armor] +4 shield, -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge) Initiative: +2 [2 Dex] Base Attack Bonus: +3 [+1 (Barbarian 1), +0 (Cleric 1), +1 (PsiWar 2), +1 (Rogue 2)] Grapple: +7 [3 BAB, 4 Str, 0 Size, 0 Feat] Enlarge (Str + Size) +5, Rage +2 Speed (Land): 50 ft [30 Base, +10 Barbarian, +10 Insight (Speed of Thought)] Weight Carried: 61 lbs [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +9 [+2 Con, +2 (Barbarian 1), +2 (Cleric 1), +3 (PsiWar 2), +0 (Rogue 2)] Rage +2 Reflex: +5 [+2 Dex, +0 (Barbarian 1), +0 (Cleric 1), +0 (PsiWar 2), +3 (Rogue 2)] Enlarge -1 Will: +4 [+2 Wis, +0 (Barbarian 1), +2 (Cleric 1), +0 (PsiWar 2), +0 (Rogue 2)] Rage +2 Melee Attacks MW Greatsword, Deep Crystal: +8, 2d6+6, (19-20/x2), (slashing) [+4 Str, +3 BAB, +1 Enhancement (MW)] MW Greatsword: +8, 2d6+6, (19-20/x2), (slashing) [+4 Str, +3 BAB, +1 Enhancement (MW)] Cold Iron Greatsword: +7, 2d6+6, (19-20/x2), (slashing) [+4 Str, +3 BAB] Enlarge: 3d6+7; Rage: +2 Attack, +3 Damage; Divine Favor: +1 Attack, +1 Damage Gauntlet, spiked: +7, 1d4+4 (x2) Dagger: +7, 1d4+4, (19-20/x2), (piercing/slashing) [+4 Str, +3 BAB] Dagger, Alchemical Silver: +7, 1d4+3, (19-20/x2), (piercing/slashing) [+4 Str, +3 BAB] Ranged Attacks Longbow, composite (+3 Str Bonus): +5, 1d8+3, (20/x3), Range 110 ft, (piercing) [+2 Dex, +3 BAB] Enlarge (Size, Dex) -2 Special Attacks & Abilities Rage 1/day, Luck-Domain (reroll 1/day), Magic-Domain (use arcane Scrolls & Wands as 1st LV Wizard) Sneak Attack: 1d6 Evasion Divine Spells Readied (Domains: Luck, Magic; channels positive energy) Orisons [DC 12] Guidance, Light, Resistance Level 1 [DC 13] Divine Favor, Divine Favor, Entropic Shield (d) Spell Levels Available Per Fight: 1 (3 Orisons) [3 Total Spell Levels / 3, rounded up] Total Spell Levels: 3 [(3 x 1)] Caster Level: 1 Powers Readied Level 1 [DC 13] Elfsight, Vigor Power Points Available Per Fight: 1 [3 Total Power Points / 3, rounded up] Total Power Points: 3/3 [1 (PsiWar 2), 2 ability score] Manifester Level: 2 Feats Power AttackLvl 1 Improved Sunderhuman Psionic WeaponPsiWar 1 (Description) Speed of ThoughtLvl 3 (Description) Psicrystal-AffinityPsiWar 2 changed Alertnesspsicrystalas long as Observer is within 5' Psionic BodyLvl 6 Skills Total Skill Points: 56 [24 (Barbarian), 4 (Cleric), 8 (PsiWar), 20 (Rogue)] Languages: common, draconic [1 Racial, 1 Int] Armor Check Penalty: 0 [0 Armor, 0 Shield] Appraise: 1 [1 Int, 0 Ranks] Balance: 9 [2 Dex, 5 Ranks (5 (Rogue)), 2 Synergy (Tumble)] Climb: 9 [4 Str, 5 Ranks (4 (Barbarian), 1 (PsiWar)) Rage +2, Enlarge +1 Concentration: 5 [2 Con, 3 Ranks (1 (Cleric), 2 (PsiWar))] Hide: 2 [2 Dex, 0 Ranks] Jump: 20 [4 Str, 6 Ranks (4 (Barbarian), 2 (PsiWar), 8 Synergy (50' Speed), 2 Synergy (Tumble)] Enlarge +1 Listen: 8 [2 Wis, 4 Ranks (4 (Barbarian)), +2 alertness] -2 if psicrystal isn't close Move Silently: 2 [2 Dex, 0 Ranks] Enlarge -1 Profession (Lawyer): 13 [2 Wis, 9 Ranks (4cc (Barbarian), 3 (Cleric), 2 (Psiwar), 2 (Rogue)), 2 Masterwork tools] Psicraft: 2 [1 Int, 1 Ranks (2cc (Barbarian)] Spot: 16 [2 Wis, 9 Ranks (9 Rogue), +3 Psicrystal, +2 alertness] -2 if psicrystal isn't close Swim: 9 [4 Str, 5 Ranks (4 (Barbarian), 1 (PsiWar))] Tumble: 9 [2 Dex, 5 Ranks (2cc (Barbarian), 4 (Rogue)), 2 Synergy (Jump)] Use Rope: 4 [2 Dex, 0 Ranks, +2 silk rope] Conditional Modifiers Always use full power attack vs the bars in the sewers or any other unattended objects, about to be sundered! => -3 att, +6 dam Prefight Actions Gain Psionic Focus Have Observer activate self propulsion Bring Observer Apply dissolving weapon to the deepcrystal greatsword, if it's not still there Equipment Worn and Carried Travellers Outfit [5 lbs] [1 gp] Mithral Chain Shirt, masterwork [12,5 lbs] [1250 gp] Torch x3 [3 lbs][3 cp] Rope, silk (50') [5 lbs][10 gp] Flint and Steel [0 lbs][1 gp] Holy Symbol, wooden [0 lbs][1 gp] 44 Arrows [0.15 lb each = 6,6 lbs] [0.05 gp each = 2,2 gp] 20/20 cold Iron arrows [3 lbs] [2 gp] 20/20 silver arrows [3 lbs] [41 gp] 1 Wand of Cure light wounds 50/50 [CL 1] [0.1 lb][750 gp] 1 Wand of Enlarge Person 43/50 [CL 1] [0.1 lb][750 gp] 1 Wand of Invisibility 44/50 [CL 3] [0.1 lb][4500 gp] 1 Wand of Silent Image 49/50 [CL 1] [0.1 lb][750 gp] Dorje of Dissolving Weapon 50/50 [ML 4] [0.1 lb][6000 gp] MW Greatsword [8 lbs][350 gp] Cold Iron Greatsword [8 lbs][100 gp] Gauntlet, spiked [1 lbs][5 gp] Dagger [1 lbs][2 gp] Dagger, Alchemical Silver [1 lbs][22 gp] Longbow, composite (+3 Str bonus) [3 lbs][400 gp] Expendable Items 10% ASF for arcane scrolls (mithral chain shirt) (1) Power Stone of Synesthete [ML1] [25 gp each = 25 gp] (1) Scroll of Protection from Evil (divine) [CL 1] [25 gp each = 25 gp] (2) Scroll of Shield [CL 1] [25 gp each = 50 gp] (1) Scroll of See Invisibility [CL 3] [150 gp each = 150 gp] (1) Scroll of Expeditious Retreat [CL 1] [25 gp each = 25 gp] (1) Scroll of Ray of Enfeeblement [CL 1] [25 gp each = 25 gp] (5) Scroll of True Strike [CL 1] [25 gp each = 125 gp] (1) Scroll of True Strike [CL 1] [25 gp each = 25 gp] (1) Scroll of Magic Weapon [CL 1] [25 gp each = 25 gp] Total: 800 gp Max total (ECL2 x 50): 1250 gp Equipment at Home Core-Rulebooks (MW tool, profession Lawyer) [to heavy][50 gp] Chain Shirt, masterwork [25 lbs] [250 gp] Shield, tower [45 lbs][30 gp] Observer PSICRYSTAL Diminutive Construct Hit Dice: 6 (hp 26) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.* Armor Class: 16 (+4 size, +2 Dex*), touch 16, flatfooted 14 Base Attack/Grapple: +0/-17 Attack: - Full Attack: - Space/Reach: 1 ft./0 ft. Special Attacks: - Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link) Saves: As master’s saves Abilities: Str 1*, Dex 15*, Con -, Int 6, Wis 10, Cha 10 Skills: Climb +15*, Concentration +3, Jump +0*, Listen +6, Move Silently +6, Profession (Lawyer) +7, Psicraft -1, Search +2, Spot +6, Tumble +5* Feats: Alertness Alignment: true neutral *With self-propulsion ability activated. Construct Traits: A psicrystal has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual Construct traits of darkvision and low-light vision. Psicrystal Granted Abilities: The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, and personality (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.) Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. unless stated otherwise in my tactics, observer will stay hidden in my backpack. |
| #1805templer10Mar 10, 2008 14:48:13 | |
| #1806mcjarvisMar 10, 2008 17:21:16 | Falko ECL 9: Ready for March 5[Fight 1] - Free Activity(Profession(hunter) 132gp) |
| #1807TelinArthoMar 10, 2008 20:44:41 | Raskos, the Jade Father ![]() 3FC Raskos takes last and gains 1100xp +26.5% (-25% (cohort) + 12.5% (Asran's cohort) + 39% (Politics)) = 1391xp/3162gp. Time Between Fights: 4 hours Prebuffs/Ongoing Effects: Dispel Magic in Ring of Counterspells Items Used: Potion of Magic Fang (CL1), Tattoo of Force Screen (ML1) Spells or Powerpoints Used: 1SL (Shield (1)) x/day Abilities Used: 1 daily use of Winged Boots Free Activity: none Time Between Fights: 3 hours Prebuffs/Ongoing Effects: Dispel Magic in Ring of Counterspells Items Used: 3 charges from a dorje of Enlarged Crystal Shard (ML2, aug) Spells or Powerpoints Used: 13pps (Offensive Precognition (7), Vigor (6)) x/day Abilities Used: 1 daily use of Winged Boots, Def. Precognition PLA, Force Screen PLA, Psychic Crush PLA, Mind Thrust PLA Free Activity: none |
| #1842durzulgorMar 18, 2008 11:53:24 | SETUP |
| #1843templer10Mar 18, 2008 13:07:03 | crucio ECL 6: Ready for March 12 [Fight 2] - Earn Money with Profession:Teacher (171 gp) Skill Package: [post=6466576]Political Career[/post] +27% to rewards on win: 1962xp/2180gp, on lose: 654xp/726gp for each of the team members. Skill Package: [post=6466576]Court Connections[/post] +14% to earnings profession: (10+15)*6 = 150 gp+14% = 171 gp Crucio Gender and Race: Male Human Size and Type: Medium Humanoid(Human) Height and Weight: 5'1" 175lbs Age: 50 (Middle Age) Alignment: True Neutral ECL: 6 (Cloistered Cleric 6) Domains: Knowledge, Madness, Magic Experience: 18565/21000 El Adelantamiento, Bringer of accelerated Progress and Ascension El Adelantamiento is a Deity that is not often found outside of his own demiplane, as his sole purpose is to learn and progress. His ultimate purpose is to unite all schools of magic, divine arcane or whatsoever, under his divine rule. When he manifests outside of his plane, he is often seen as an old scholar, or priest. One cornerstone of his rulings is: Whenever you got the chance to learn something new, do it, no matter the costs. This is quite a problem inside the church of El Adelantamiento, since pacts with demons and other deities are quite common even within the clergy. Domains: Knowledge, Magic, Madness, Rune Favored Weapon: Pencils, Crayons and Wax. (Or, if it cannot be helped with books, a Rapier) |
| #1844templer10Mar 18, 2008 13:14:48 | crucio ECL 6: Ready for March 12 [Fight 2] - Earn Money with Profession:Teacher (171 gp) Skill Package: [post=6466576]Political Career[/post] +27% to rewards on win: 1962xp/2180gp, on lose: 654xp/726gp for each of the team members. Skill Package: [post=6466576]Court Connections[/post] +14% to earnings profession: (10+15)*6 = 150 gp+14% = 171 gp Crucio Gender and Race: Male Human Size and Type: Medium Humanoid(Human) Height and Weight: 5'1" 175lbs Age: 50 (Middle Age) Alignment: True Neutral ECL: 6 (Cloistered Cleric 6) Domains: Knowledge, Madness, Magic Experience: 18565/21000 El Adelantamiento, Bringer of accelerated Progress and Ascension El Adelantamiento is a Deity that is not often found outside of his own demiplane, as his sole purpose is to learn and progress. His ultimate purpose is to unite all schools of magic, divine arcane or whatsoever, under his divine rule. When he manifests outside of his plane, he is often seen as an old scholar, or priest. One cornerstone of his rulings is: Whenever you got the chance to learn something new, do it, no matter the costs. This is quite a problem inside the church of El Adelantamiento, since pacts with demons and other deities are quite common even within the clergy. Domains: Knowledge, Magic, Madness, Rune Favored Weapon: Pencils, Crayons and Wax. (Or, if it cannot be helped with books, a Rapier) |
| #1845templer10Mar 18, 2008 13:16:28 | 3 avrage XORN's Average Xorn Medium Outsider (Extraplanar, Earth) Hit Dice: 7d8+17 (48 hp) Initiative: +0 Speed: 20 ft. (4 squares), burrow 20 ft. Armor Class: 24 (+14 natural), touch 10, flat-footed 24 Attack: Bite +10 melee (4d6+3) Full Attack: Bite +10 melee (4d6+3) and 3 claws +8 melee (1d4+1) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, resistance to electricity 10, tremorsense 60 ft. Saves: Fort +7, Ref +5, Will +5 Abilities: Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10 Skills: Hide +10, Intimidate +10, Knowledge(dungeoneering) +10, Listen +10, Move Silently +10, Search +10, Spot +10, Survival+10 (+12 following tracks or underground) Feats: CleaveB, Multiattack, Power Attack, Toughness Environment: Elemental Plane of Earth Organization: Solitary, pair, or cluster (3–5) Challenge Rating: 6 Treasure: None Alignment: Usually neutral Advancement: 8–14 HD (Medium) Level Adjustment: — Minor xorns are about 3 feet tall and wide and weigh about 120 pounds. Average xorns are about 5 feet tall and wide, weighing about 600 pounds. Elder xorns are about 8 feet tall and wide and weigh about 9,000 pounds. Xorns speak Common and Terran. COMBAT Xorns do not attack fleshly beings except to defend themselves or their property, since they cannot digest meat. Xorns are indifferent to creatures of the Material Plane—with the sole exception of anyone carrying a significant amount of precious metals or minerals, which xorns eat. They can smell food up to 20 feet away. A xorn can be quite aggressive when seeking food, especially on the Material Plane, where such sustenance is harder to find than it is on its native plane. A xorn’s favorite mode of attack is to wait just beneath a stone surface until a foe comes within reach, then emerge suddenly. Groups of xorns often send one of their number to the surface to negotiate for food while the remainder position themselves for a surprise attack. All-Around Vision (Ex): A xorn’s symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can’t be flanked. Earth Glide (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. |
| #1846TelinArthoMar 19, 2008 15:07:36 |
Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 3 FIGHTS
Battles of Gladius |
| #1882whitebaronMar 31, 2008 15:04:10 | Volley [u]Ready for 3/26 Fight(1), Craft(Mapmaking)[/u] |
| #1883mcjarvisMar 31, 2008 20:37:36 | [post=15428583]The Setup[/post] Rolls can be found here The fight Ambushed! Gradak starts off in box 4, hunter starts off in box 2. During the surprise round Gradak manifests chameleon from dorjes & 5ft steps to the north[hiding] |
| #1884mcjarvisMar 31, 2008 21:14:20 | Bright Light conditions apply. Lelenia ECL6: Ready for March 26 [Fight 3, Free Activity: Discount Bronze Griffon for 10000*862/3% = 8666.67 gp ECL7: Ready for March xx [Fight 1, Free Activity: Earn money with music 155.94 gp] Skill Packages [post=6466576]Political Career[/post] +36% to rewards on win: 2448 xp / 2720 gp, on lose: 816 xp / 906 gp [post=6466576]Court Connections[/post] +13% to earnings Perform(Flute): (10+13)*6 = 138 gp+13% = 155.94 gp [post=6466576]Use Blackmarket Connection[/post] 480 gp 20*24 gp [post=6466576]Discount[/post] 862/3% 100-avg(16,11,13) [post=6466576]Sell Items[/post] 66% 50+min(16,20) Lelenia Rovan |
| #1885mcjarvisMar 31, 2008 22:07:18 | Petyr Petyr Darry |
| #1886sjiggieApr 02, 2008 8:53:23 | [post=15346937]Setup[/post] The Fight: Thiel’s Loyal Retainers vs The Eternal Dreamless Sleep Fight Info Therlyn will be referred as "Lyn" and Red is the color Sir Lordrum will be referred as "Lord" and Blue is the color Snake-Eyes will be referred as “SE” and Green is the color Merciful Killer will be referred as “MK” and Magenta is the color All rolls are HERE Initiative Thiel starts in the 3 square. EDS starts in the 2 square Lyn [10]+2=12 Lordrum [16]+0=16 Faedrus [8]+2=10 Hefu [15]+4=19 SE [9]+4=13 Duke [18]+2=20 MK [14]+3=17 Magda [8]+0=8 Round 1 Hefu cast resistance on Lordrum and moves away from the rest MK drops his wand of reduce person and readies to cast Fireball on Therlyn spellcasting Lord spurs Faedrus and lets him run towards SE and duke SE manifests Psionic Levitate Lyn cast fireball and triggers MK readied Fireball Lyn takes the full blast and loses her fireball Magda picks up the wand of Reduce Person and starts casting Reduce Person MK Fireball damage 16 Therlyn Reflex Save [10]+6 vs DC 19 fail Therlyn Concentration [2]+11 vs DC 26 fail Therlyn 20/36hp AC: 12 Lordrum 55/55hp AC: 10 Resistance (ends round 11) Faedrus 59/60hp AC: 22 Mage Armor (Ends long) Hefu 24/24hp AC: 20 Snake-Eyes 42/42hp AC: 19 3/6pp Levitate (ends round 61) Duke 25/25hp AC: 15 MK 28/28hp AC: 14 9/12SL Magda 29/29hp AC: 10 5/5sl |
| #1887pitlords_dupApr 02, 2008 14:49:14 |
Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 3 FIGHTS
Battles of Gladius |
| #1888TelinArthoApr 03, 2008 15:49:27 | Mineau Guwango ECL 6: Ready for April 2 [Fight (1)] - (Free Activity: teacher: (10+8)*6=108 gp Mineau Guwango Gender and Race: male Gray Elf Size and Type: Medium, Humanoid (elf) Height and Weight: 5'2 107 lbs Age: Age 117 Alignment: neutral good ECL: 6 (Wizard 6) Experience: (17358)/(21000) Attributes [post=14391906] change in attribute base [/post] STR 10 (+0) [+4 pts] [12 Base, -2 Racial] DEX 16 (+3) [+4 pts] [12 Base, , +2 Racial, +2 enchantment] CON 12 (+1) [+6 pts] [14 Base, - 2 Racial] INT 23 (+6) [+16 pts] [18 Base, +2 Racial, +1 Level 4, +2 enchantment] WIS 12 (+1) [+4 pts] [12 Base] CHA 10 (+0) [+2 pts] [10 Base] Miscellaneous Statistics Hit Points: 22 [5 HD] [4 (Wizard) + (2.5 (Wizard) x 5) + (6 HD x 1 Con)] Armor Class (Normal): 14 [10 Base, 3 Dex, 1 Amulet of natural armor +1] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 11 [10 Base, 1 Amulet of natural armor +1] Initiative: +3 [3 Dex, ] Base Attack Bonus: +3 [+3 (Wizard 6), ] Grapple: +3 [3 BAB, ] Speed (Land): 30 ft [30 Base,] Weight Carried: 19.1 lbs, Light encumbrance [0-33 lb (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: +3 [1 Con, 2 (Wizard 6)] Reflex: +5 [3 Dex, 2 (Wizard 6)] Will: +6 [1 Wis, 5 (Wizard 6)] Melee Attacks (dager) +3, 1d4, (19-20/x2), (Piercing or slashing) [3 BAB] Ranged Attacks (Crossbow light) +6, 1d8, (19-20/x2), Range 80 ft, (Piercing) [3 Dex, 3 BAB] Arcane Spells Readied Cantrips [DC 16] (Resistance), (DazeDC +2), (Touch of Fatigue), (Touch of Fatigue) Level 1 [DC 17] (magic missile), (magic missile), (Shocking Grasp), (Shocking Grasp), Protection from Evil Level 2 [DC 18] (Hideous Laughter DC 2), (Hideous Laughter DC 2), (Blindness/DeafnessDC 1), Scorching Ray, Summon Swarm Level 3 [DC 19] Fly, Dispel Magic, Fireball Spell Levels for Fight: rest (8) Spell level used Spell Levels Available Per Fight: 8 (4 Cantrips) [24/3, rounded up] (0) Spell level used Total Spell Levels: 24 [(5 x 1), (5 x 2) (3 x 3)] Arcane Spell Failure: 0% [color=gray] Caster Level: 6 Feats Spell Focus (Enchantment)Lvl 1 (+1 to DC's for Enchantment Spells) Greater Spell Focus (Enchantment)Lvl 3 (+1 to DC's for Enchantment Spells (+2 Total)) Scribe ScrollClass 1 Craft Wondrous Item Lvl 5 Spell Focus (Necromancy)Lvl 6 (+1 to DC's for Necromancy Spells) Skills Total Skill Points: 63 [(Wizard 6)] Languages: Common, Elven, Draconic, Drawen, Abyssal, Orc, Sylvan [2 Racial, 5 Int] Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Appraise: 9 [6 Int ] (Conditional Modifier: +3 From Raven) Balance: 3 [3 Dex,] Climb: 0 [0 Str] Concentration: 10 [1 Con, 9 Ranks ] Decipher Script: 7 [6 Int, 1 Ranks ] Gather Information: 2 [0 Cha, 2 Ranks ] Heal: 1 [ 1 Wis ] Hide: 3 [3 Dex] Jump: 0 [0 Str, ] Knowledge (Arcana): 15 [6 Int, 9 Ranks ] Knowledge (Architecture & Engineering): 8 [6 Int, 2 Ranks ] Knowledge (Dungeoneering): 9 [6 Int, 3 Ranks ] Knowledge (Geography): 8 [6 Int, 2 Ranks ] Knowledge (History): 12 [6 Int, 6 Ranks ] Knowledge (Local): 9 [6 Int, 3 Ranks ] Knowledge (Nature): 9 [6 Int, 3 Ranks ] Knowledge (Nobility & Royalty): 8 [6 Int, 2 Ranks ] Knowledge (Psionics): 8 [6 Int, 2 Ranks ] Knowledge (Religion): 8 [6 Int, 2 Ranks ] Knowledge (The Planes): 9 [6 Int, 3 Ranks ] Listen: 3 [1 Wis, (2 (Elf)] Move Silently: 3 [3 Dex, ] Profession (teacher): 8 [1 Wis, 5 Ranks, 2 MW (tool)] Search: 8 [6 Int, (2 (Elf)] Sense Motive: 1 [1 Wis, ] Spellcraft: 16 [6 Int, 9 Ranks, 2 Synergy (Knowledge (Arcana)), etc] Spot: 3 [1 Wis, (2 (Elf),] Survival: 1 [1 Wis] Use Rope: 3 [3 Dex] Prefight Actions bring Rowier Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Scholars Outfit [6 lbs][5 gp] Blessed Book [color=gray][post=15496007](Crafted)[/post] [1 lbs][6250 gp] Spell component pouch [2 lbs][5 gp] Amulet of natural armor +1 [ - lbs][ 2000 gp] Signet ring [ - lbs][5 gp] (45) Bolts [0.1 lb each = 4,5 lbs] [0.1 gp each = 4,5 gp] Dagger (M) [ 1 lbs][2 gp] Light Crossbow (M) [ 4 lbs][35 gp] Wand of Magic missile(CL1, 45 charges) [0.1lbs] [750gp] Headband of intellect +2 [post=14902830](Crafted)[/post] [ - lbs][ 2000 gp] Gloves of Dexterity +2 [post=14902830](Crafted)[/post][ - lbs][ 2000 gp] 2 Pearl of power 2nd level [post=15496007](Crafted)[/post] [- lbs][4000 gp] Expendable Items (3) Scrolls of mage armor c[CL 1] [0.0 lb each = 0,0 lbs][12,5 gp each = 37,5 gp ] (1) Scroll of (expeditious retreat) [CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 25 gp] (3) Scrolls of Invisibility c[CL 3] [0.0 lb each = 0,0 lbs][75 gp each = 225 gp ] (3) Scroll of (Sheild) c[CL 1] [ 12,5 gp each = 37,5 gp] (1) Darkvision c[CL 3] [75 gp each = 75 gp ] (1) Scrolls of See Invisibility c[CL 3] [0.0 lb each = 0,0 lbs][75 gp each = 75 gp ] (1) Protection from Arrows c[CL 3] [0.0 lb each = 0,0 lbs][75 gp each = 75 gp ] Total = 550 gp Max total (62 x 50): 1800 gp Equipment at Home rope (hempen 50 ft) [1 lbs][1 gp] Flint and steel [ - lbs][1 gp] Bedroll [5 lbs][1/10 gp] Ink 1 oz vial [ - lbs][8 gp] Ink pen [ - lbs][1/10 gp] Paper 10 sheet [ - lbs][ 4 gp] Sealing wax [1 lbs][1 gp] water skin [4 lbs][1 gp] Marster work teaching tool [50 gp ] Results [post=14137568](Loss)[/post] vs (Gol'ie O'rean (Rauul)) - [300 xp] [300 gp] [post=14183962](Loss)[/post] vs (Zodiac II (Vathelokai) - [300 xp] [300 gp] [post=14239945](Loss)[/post] vs (Grumsh (Luni) - [300 xp] [300 gp] [post=14297747](Win):D[/post] vs (Gol'ie O'rean (Rauul)) - [900 xp] [900 gp] [post=14334123](loss)[/post] vs (unknown monster)(Darn Dragon:P )-[300 xp] [300 gp] [post=14472920](win)[/post] vs (Platon Deathsong (Rauul)) - [900 exp] [900 gp] [post=14533079](loss)[/post] vs ( Marius (McJarvis)) - [450 exp] [450 gp] [post=14599107](loss)[/post] vs ( Team) - [425 exp] [425 gp] [post=1465662](win)[/post] vs (Gortek) - [1200 exp] [1200 gp + 72 gp] [post=14721514](win)[/post] vs (2 large vipers) - [1200 exp] [1200 gp + 72 gp] [post=14747523](loss)[/post] vs ( Vivi (Dr. Funk)) - [400 exp] [400 gp + 72 gp] [post=14806705](loss)[/post] vs ( Veren FireStarter (whitebaron)) - [400 exp] [400 gp + 72 gp] [post=15014507](win)[/post] vs ( Rolf (Dr. Funk)) - [1500 exp] [1600 gp + 90 gp] [post=15043159](loss)[/post] vs ( Dentik Earthmolder (TelinArtho)) - [550 exp] [586,97 gp + 90 gp] [post=15136296](loss)[/post] vs ( Thorell (McJarvis )) - [500 exp] [566 gp] [post=15182174](loss)[/post] (mineau & Korwald vs. Ralein & Durzulgor) - [500 exp] [533 + 90 gp] [post=15223563](loss)[/post] vs ( Lelenia Rovan (whitebaron) - [500 exp] [533 gp] [post=15315393](loss)[/post] (Mineau & Altair vs. Uranedal & Ialgo) - [553 exp] [600 gp] [post=15332192](win)[/post] (Mineau & Uranedal vs. Felice) - [1800 exp] [2000 gp] [post=15395078](loss)[/post] (Mineau & Verren FireStarter (whitebaron)) - [600 exp] [666 gp] [post=15481311](loss)[/post] vs ( Thorell (McJarvis)) - [600 exp] [666 gp] |
| #1922whitebaronApr 15, 2008 10:44:06 | Sunstroke Ready for April 9 [Fight 2] - Guarding |
| #1923mcjarvisApr 15, 2008 12:39:10 | he Eternal Dreamless Sleep (hogarth|templer10) vs. Flutterthought (MindWandererB) : [Temple] Flutterthought Ready for April 9 [Fight 1] - Craft (crystal) for 224 gp |
| #1924mcjarvisApr 15, 2008 14:42:03 | Fight Init: Order goes flutter, snake eyes, mercy kill. Round 1: Manifests Defensive precog, 4pp. Makes active listen check[nothing] As far as I know active listen checks specifically only work if the sound is being made on your turn. This means round-long spell casting only. MK casts rope trick & climbs up. Magda climbs up the trick & casts shield of faith[cl4] on MK Snake eyes climbs up the rope and pulls the rope up into the space. Flutterthought hears the spellcasting & notes the area it is in. Flutterthought 19/19 [Defensive Precog +2, ends round 41] Merciful Killer 28/28 [Shield of Faith, ends round 41] Magda 29/29 Snake Eyes 42/42 Horse 1 19/19 Horse 2 19/19 Horse 3 19/19 |
| #1925dulsiApr 15, 2008 23:09:04 | S'lertak Ssilva Current Cycle Week 1 Time Between Fights: 3 Hours Prebuffs/Ongoing Effects: none Items Used: 2 Tanglefoot Bags Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: Guard |
| #1926pitlords_dupApr 16, 2008 16:06:10 |
Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 3 FIGHTS
Battles of Gladius |
| #1927YitziApr 16, 2008 18:40:28 | fight has been changed to Gradak vs. Uranedal, and I'm no longer scheduled to run it. You avoided fighting a greater Barghest. |
| #1928lonewolfApr 18, 2008 13:38:24 | Thorell Runesmith [center][i]Thorell has been a credit junkie for 16 weeks of combat and 2 weeks of crafting. 31o spent on this character so far. This character has earned Great Renown status at ECL6.[/center][/i] Ready for April 16, 2007. Fight 2/3 Free activity: Guard
UA Approval Gender and Race: Male Deep Dwarf For stats purposes this character is actually female Size and Type: Medium Humanoid Height and Weight: 3'11" height, 80lbs weight Age: Normal Alignment: True Good ECL: 6 (Fighter 1/UA Wizard Variant 5) Unearthed Arcana Variants used: --> Domain Wizard --> Simple Animal Companion Variant Domain: Conjuration Opposed School: Enchantment Experience: 20,625/21,000 Attributes STR 16 (+3) -=- [10 Pts] [16 Base] DEX 16 (+3) -=- [10 Pts] [16 Base] CON 16 (+3) -=- [06 Pts] [14 Base + 2 Racial] INT 16 (+3) -=- [06 Pts] [14 Base, +1 Advancement, +1 Enhancement] WIS 12 (+1) -=- [04 Pts] [12 Base] CHA 06 (-2) -=- [00 Pts] [08 Base - 2 Racial] Miscellaneous Statistics Hit Points: 40 -=- [6 HD] [10 (Fighter) + (2.5 (Wizard) x 5) + (6 HD x 3 Con)] Armor Class (Normal): 17 -=- [10 Base, 3 Dex, 4 Mage Armor] Armor Class (Touch): 13 -=- [10 Base, 3 Dex] Armor Class (Flat-Footed): 14 -=- [10 Base, 4 Mage Armor] +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants) Mostly Half-giants, though, I'm guessing.. Initiative: +3 -=- [03 Dex] Base Attack Bonus: +3 -=- [1 (Fighter), 2 (Wizard)] Grapple: +6 -=- [3 BAB, 3 Str] Speed (Land): 20 ft -=- [20 Base] Encumbrance does not change this due to dwarf stability Speed (Mounted): 50 ft -=- [50 Base] 50 ft when mount is light encombered Weight Carried: 111.10 lbs, medium encumbrance [0-76 lbs (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fort: 8 (11) -=- [3 Con, 2 (Fighter), 1 (Wizard), 2 Resistance] +3 Racial vs Poison and Spells/Spell-like effects Ref : 6 (9) -=- [3 Dex, 1 (Wizard), 2 Resistance] +3 Racial vs Poison and Spells/Spell-like effects Will: 7 (10) -=- [1 Wis, 4 (Wizard), 2 Resistance] +3 Racial vs Poison and Spells/Spell-like effects Melee Attacks +1 vs creatures thorell's size or smaller while he is mounted Unarmed Strike +6, 1d4+3 x2 --> [3 BAB, 3 Str] Adamantine Dwarven Waraxe +7, 1d10+3 x3 -->[3 BAB, 3 Str, +1 Masterwork] Silver Dwarven Waraxe +7, 1d10+2 x3 -->[3 BAB, 3 Str, +1 Masterwork] Cold Iron Guisarme +7, 2d4+4 x3 -->[3 BAB, 3 Str, +1 Masterwork] Lance +7, 1d8+4 x3 -->[3 BAB, 3 Str, +1 Masterwork] Ranged Attacks str+3 Composite Longbow +7 1d8+3 110 ft -->[3 BAB, +3 Dex, + Masterwork] ---> 60/60 arrows Ranged Touch +6 -->[3 BAB, +3 Dex] +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears). Special Attacks & Abilities Racial Abilities Darkvision out to 90 feet. Light Sensitivity: Deep dwarves are dazzled in bright sunlight or within the radius of a daylight spell. Wizard Variant: Trade familiar for Aninimal companion of a druid that is 1/2 wizard levels. |
| #1929YitziApr 18, 2008 14:54:25 | Mineau Guwango ECL 6: Ready for April 16 [Fight (3)] - (Free Activity: teacher: (10+8)*6=108 gp Mineau Guwango Gender and Race: male Gray Elf Size and Type: Medium, Humanoid (elf) Height and Weight: 5'2 107 lbs Age: Age 117 Alignment: neutral good ECL: 6 (Wizard 6) Experience: (20003)/(21000)the old exp was 20 points to low Attributes [post=14391906] change in attribute base [/post] STR 10 (+0) [+4 pts] [12 Base, -2 Racial] DEX 16 (+3) [+4 pts] [12 Base, , +2 Racial, +2 enchantment] CON 12 (+1) [+6 pts] [14 Base, - 2 Racial] INT 23 (+6) [+16 pts] [18 Base, +2 Racial, +1 Level 4, +2 enchantment] WIS 12 (+1) [+4 pts] [12 Base] CHA 10 (+0) [+2 pts] [10 Base] Miscellaneous Statistics Hit Points: 22 [5 HD] [4 (Wizard) + (2.5 (Wizard) x 5) + (6 HD x 1 Con)] Armor Class (Normal): 14 [10 Base, 3 Dex, 1 Amulet of natural armor +1] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 11 [10 Base, 1 Amulet of natural armor +1] Initiative: +3 [3 Dex, ] Base Attack Bonus: +3 [+3 (Wizard 6), ] Grapple: +3 [3 BAB, ] Speed (Land): 30 ft [30 Base,] Weight Carried: 19.1 lbs, Light encumbrance [0-33 lb (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: +3 [1 Con, 2 (Wizard 6)] Reflex: +5 [3 Dex, 2 (Wizard 6)] Will: +6 [1 Wis, 5 (Wizard 6)] Melee Attacks (dager) +3, 1d4, (19-20/x2), (Piercing or slashing) [3 BAB] Ranged Attacks (Crossbow light) +6, 1d8, (19-20/x2), Range 80 ft, (Piercing) [3 Dex, 3 BAB] Arcane Spells Readied Cantrips [DC 16] (Resistance), (DazeDC +2), (Touch of Fatigue), (Touch of Fatigue) Level 1 [DC 17] ( Level 2 [DC 18] (Hideous Laughter DC 2), (Hideous Laughter DC 2), (Blindness/DeafnessDC 1), Scorching Ray, Summon Swarm Level 3 [DC 19] Spell Levels for Fight: all (8) Spell level used Spell Levels Available Per Fight: 8 (4 Cantrips) [24/3, rounded up] (8) Spell level used Total Spell Levels: 24 [(5 x 1), (5 x 2) (3 x 3)] Arcane Spell Failure: 0% [color=gray] Caster Level: 6 Feats Spell Focus (Enchantment)Lvl 1 (+1 to DC's for Enchantment Spells) Greater Spell Focus (Enchantment)Lvl 3 (+1 to DC's for Enchantment Spells (+2 Total)) Scribe ScrollClass 1 Craft Wondrous Item Lvl 5 Spell Focus (Necromancy)Lvl 6 (+1 to DC's for Necromancy Spells) Elf Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.) Low-light vision. Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. |
| #1930turansonApr 18, 2008 16:44:59 | Darrgon Current Cycle Week 1 Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: None. Items Used: Scroll of Mirror Image, 1 use of Rod of Extend Spells or Powerpoints Used: Grease, Summons Swarm, Summon Monster I x/day Abilities Used: None Free Activity: Craft Summoning Circles: 102gp 1sp 2cp Week 2 Prebuffs: Recall SMI, Grease with 2 PoP (1st) and Summon Swarm with PoP (2nd) |
| #1931turansonApr 18, 2008 16:47:21 | Orgauth ECL 4: Ready for Apr 16 (Fight 3)- Free Activity: Guard Orgauth Gender and Race: male Orc Size and Type: Medium Humanoid Height and Weight: 6'3", 224 lbs. Age: 14 Alignment: Chaotic Evil ECL: 4 (Barbarian 1 / Sorcerer 3) Experience: 6600/10000 Attributes STR 19 (+4) [06 pts] [14 Base, +4 Racial, +1 @4th] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] INT 10 (+0) [04 pts] [12 Base, -2 Racial] WIS 10 (+0) [04 pts] [12 Base, -2 Racial] CHA 14 (+2) [10 pts] [16 Base, -2 Racial] Miscellaneous Statistics HP: 27 [3 HD] [12 (Barbarian) + (2.5 (Sorcerer) x 3) + (4 HD x 2 Con)] AC: 16 [10 Base, 2 Dex, 4 Armor], Touch 12, Flat 14 [+4 w/ Shield spell] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [1 (Barbarian), 1 (Sorcerer)] Grapple: +6 [2 BAB, 4 Str] Speed (Land): 40 ft [30 Base, +10 Barbarian] Weight Carried: 98.6 lbs, medium encumbrance [0-116 (Light), 117-233 (Medium), 234-350 (Heavy)] Saves Fortitude: 5 [2 Con, 2 (Barbarian), 1 (Sorcerer)] Reflex: 3 [2 Dex, 1 (Sorcerer)] Will: 3 [0 Wis, 3 (Sorcerer)] Attacks [Ma] Cold-iron Greataxe +7 melee, 1d12+6 dmg, x3 crit [+2 BAB, +4 Str, +1 enh] [Ma] Heavy Fail +7 melee, 1d10+6 dmg, 19-20/x2 crit [+2 BAB, +4 Str, +1 enh] Silver Heavy Fail +6 melee, 1d10+5 dmg, 19-20/x2 crit [+2 BAB, +4 Str] [Ma] Ranseur +7 melee, 2d4+6 dmg, x3 crit, 10ft. reach [+2 BAB, +4 Str, +1 enh] Throwing Axe +6 melee, 1d6+4 dmg, x2 crit [+2 BAB, +4 Str] Throwing Axe +4 ranged, 1d6+4 dmg, x2 crit, 10ft range increment [+2 BAB, +2 Dex] [Ma] Mighty (+4 Str) Composite Long Bow +5 ranged, 1d8+4 dmg, x3 crit, 110ft range increment [+2 BAB, +2 Dex, +1 enh] Composite Long Bow +4 ranged, 1d8 dmg, x3 crit, 110ft range increment [+2 BAB, +2 Dex] Feats Eschew MaterialsLvl 1 Still SpellLvl 3 Racial and Class Abilities Racial Abilities: Orc Darkvision 60ft Light Sensitivity (dazzled in bright sunlight and daylight) Class Abilities: Babarian All Simple and Martial Weapon proficiencies, All light armor, medium armor and shields (except tower) Fast Movement (+10 feet w/medium armor/load or less) Rage 1/day |
| #1932turansonApr 18, 2008 16:54:41 | Fight rolls Round 0 Darrgon Starts in the center of the box with a scroll of Mage Armor in hand. Sunstroke Starts in the center of the Box with his heavy shield and dorje of Vigor in hand Orgauth Starts in the center of the box with his bow in hand and Bat on his shoulder. Soren starts in the front center with wand of entangle in hand and with Nanook at his side. Starting box: Darrgon 2 Sunstroke 3 Orgauth 1 Soren 4 Initiative roll: Darrgon 7 Sunstroke 14 Orgauth 6 Soren 7 Darrgon beats Soren on a new roll Darrgon 19/19 hp 12 AC Sunstroke 26/26 hp 18+2 AC Orgauth 27/27 hp 16 AC Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Round 1 Sunstroke use his dorje then puts it away and tke total defense Darrgon cast Mage armor on self an draws scroll of shield. Soren waits and sends Nanook out to attack the first living thing he sees. Nanook movs forward and sees Sunstroke and decides to attack Orgauth cast shield on self and shares with bat. Darrgon 19/19 hp 12+4 AC [mage armor ends long] Sunstroke 10+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4 AC [shield ends 31] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Round 2 Sunstroke draws his Silver while moving North. Darrgon cast shield from scroll and draw a scroll of Mirror Image. Soren having seen Sunstroke begins casting SNA II Nanook having seen the direction of Sunstroke double moves after him. Orgauth cast enlarge person on self and shares with bat. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22] Sunstroke 10+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Round 3 Sunstroke sees Nanook comming against him moves in that direction and takes total defense. Darrgon cast Mirror Image for 3 and draws his rod of extend spell. Soren finish his casting. The Hippogrif fly and attack Sunstroke but miss. Nanook also move and attack Sunstroke but miss Orgauth cast resistance. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 10+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32, Resistance ends 9] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Hippogriff 31/31 hp 15 AC [ends 6] Round 4 Sunstroke attacks Nanook but miss. Darrgon begins casting SM II. Soren begins moving North. The Hippogrif full attack Sunstroke but miss. Nanook also fullattack Sunstroke and hits for 8 hp Orgauth moves back sees Soren and shoots but miss . Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 2+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Hippogriff 31/31 hp 15 AC [ends 6] Round 5 Sunstroke attacks Nanook but miss. Darrgon finish his spell using his rod. large fiendish centipede move towards Soren Soren sees the centipede comming and begins to cast SNA II. The Hippogrif full attack Sunstroke but miss. Nanook also fullattack Sunstroke and miss Orgauth shoots at soren and miss due to enlarge person. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 2+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Hippogriff 31/31 hp 15 AC [ends 6] large fiendish centipede 13/13 hp 14 AC [ends 12, position 9,18] Round 6 Sunstroke attacks Nanook but miss. Darrgon starts casting a new SM II using his rod. large fiendish centipede move and base Soren Soren finish his SNA II. Earth elemental attack LFC and hits for 9 hp. The Hippogrif full attack Sunstroke but miss then fades away. Nanook also fullattack Sunstroke and miss Orgauth shoots at soren and miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 2+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC large fiendish centipede 10/19 hp 14 AC [ends 12, position 2,13] Earth elemental 11/11 hp 17 AC [ends 9] Round 7 Sunstroke attacks Nanook but miss. Darrgon finish casting SM II using his rod large fiendish centipede 2 move and base Sunstroke large fiendish centipede 1 attack Soren but miss Soren 5 foot step and cast a Produce Flame. Earth elemental attack LFC 1 and hits for 7 hp. Nanook fullattack Sunstroke and hits for 8 hp Orgauth shoots at soren and miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 2+26/26 hp 18+2 AC [vigor ends 21] Orgauth 21/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 25/33 hp 17 AC Nanook 30/30 hp 23 AC large fiendish centipede 1 3/19 hp 14 AC [ends 12, position 2,13] Earth elemental 11/11 hp 17 AC [ends 9, position 1,11] large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 8 Sunstroke attacks Nanook but miss. Darrgon drops his rod moves north sees Orgauth and shoots and hits for 6 hp. large fiendish centipede 2 5 foot step and full attack Sunstroke but miss large fiendish centipede 1 5 foot step and attack Soren and hits for 8 hp Soren 5 foot step and cast a Flame at Orgauth and hits for 9 hp.. Earth elemental attack LFC and hits for 12 hp and kills it. Nanook fullattack Sunstroke and hits for 7 hp Orgauth shoots at soren and miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 21/26 hp 18+2 AC [vigor ends 21] Orgauth 12/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Earth elemental 11/11 hp 17 AC [ends 9, position 1,11] large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 9 Sunstroke attacks Nanook but miss. Darrgon shoots at Orgauth but miss. large fiendish centipede 2 full attack Sunstroke but miss Soren cast a Flame at Orgauth but miss. Earth elemental move towards Orgauth. Nanook fullattack Sunstroke but miss Orgauth shoots at soren and miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 21/26 hp 18+2 AC [vigor ends 21] Orgauth 12/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 10 Sunstroke attacks Nanook and hits for 11 hp. Darrgon shoots at Orgauth but miss. large fiendish centipede 2 full attack Sunstroke but miss Soren cast a Flame at Orgauth but miss. Nanook fullattack Sunstroke and hits for 7 hp. Orgauth shoots at soren and miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 14/26 hp 18+2 AC [vigor ends 21] Orgauth 12/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 19/30 hp 23 AC large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 11 Sunstroke attacks Nanook and hits for 12 hp. Darrgon shoots at Orgauth and hits for 8 hp. large fiendish centipede 2 full attack Sunstroke but miss Soren cast a Flame at Orgauth but miss. Nanook fullattack Sunstroke and hits for 5 hp dropping Orgauth. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 14/26 hp 18+2 AC [vigor ends 21] Soren 33/33 hp 17 AC Nanook 7/30 hp 23 AC large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 12 Sunstroke attacks Nanook and hits for 11 hp dropping Nanook. Darrgon can’t see any foes and move east seeing both and shoot at Soren but miss. large fiendish centipede 2 full attack Sunstroke but miss Soren cast produce Flames. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 14/26 hp 18+2 AC [vigor ends 21] Soren 33/33 hp 17 AC Nanook -4/30 hp 23 AC large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 13 Sunstroke attack LFC 2 and hits for 13 hp. Darrgon shoot at Soren but miss. large fiendish centipede 2 full attack Sunstroke but miss and fades away Soren move closer to Darrgon an Throw a Flame but miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 14/26 hp 18+2 AC [vigor ends 21] Soren 33/33 hp 17 AC Nanook -4/30 hp 23 AC Round 14 Sunstroke draws and use his dorje. Darrgon shoot at Soren and hits with a crit for 9 hp. Soren Throw a Flame and hits for 6 hp. Darrgon 13/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 10+14/26 hp 18+2 AC [vigor ends 34] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Round 15 Sunstroke Manifest a 3-PP Expansion then drops his weapons and move north drawing his glaive Darrgon shoot at Soren but miss. Soren Throw a Flame and hits a image. Darrgon 13/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [2] ends 32] Sunstroke 10+14/26 hp 18+2-1-1 AC [vigor ends 34, expansion long] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Round 16 Sunstroke double move towards Darrgon Darrgon shoot at Soren but miss. Soren Throw a Flame and miss. Darrgon 13/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [2] ends 32] Sunstroke 10+14/26 hp 18+2-1-1 AC [vigor ends 34, expansion long] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Round 17 Sunstroke double move towards Darrgon Darrgon feeling that Sunstroke is to close for comford and decide to withdraw Soren sees that Darrgon is far away so he draws his bow and shot at Sunntroke but miss. Darrgon 13/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [2] ends 32] Sunstroke 10+14/26 hp 18+2-1-1 AC [vigor ends 34, expansion long] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Round 18 Sunstroke seeing that he can’t get in melee this way draws and use his stone of skate Darrgon cant see any off his foes so he move south away from Sunstroke sees Soren and shoot but miss Soren shot at Sunntroke but miss. Darrgon 13/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [2] ends 32] Sunstroke 10+14/26 hp 18+2-1-1 AC [vigor ends 34, expansion long, skate 28] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Round 19 Sunstroke double move after Darrgon Darrgon cast Color Spray on Sunstroke who makes his save Darrgon then move back Soren shot at Sunntroke and hits for 4 hp. Darrgon 13/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [2] ends 32] Sunstroke 6+14/26 hp 18+2-1-1 AC [vigor ends 34, expansion long, skate 28] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Round 20 Sunstroke double move after Darrgon and use his long reach to attack but only hits a image Darrgon make a 5 foot cast shocking grasp on Shakti who then move and attack Sunstroke and takes a AOO that step to avoid AOO that miss Shakti attack and makes a crit for 31 hp. Soren not seeing anyone move north stil not seeing anybody he moves north and take cover. Darrgon 13/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [1] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Round 21 Darrgon sees Soren and shoot at him but miss Soren starts casting SNA I Darrgon 13/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [1] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Round 22 Darrgon sees Soren and shoot at him and hits for 2 hp. Soren makes his Concentration check Soren finished casting SNA I Wolf double move towards Darrgon Darrgon 13/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [1] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] Round 23 Darrgon sees the wolf and cast PFE from scroll Soren shoots his bow but miss Wolf move and tries to attack Darrgon but PFE keeps it out Darrgon 13/19 hp 12+4 AC [mage armor ends long, mirror image [1] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] Round 24 Darrgon shoot his bow at Soren but miss Soren dont want his wolf in the way ordes it away and shoots his bow and hits the final image Wolf moves away Darrgon 13/19 hp 12+4 AC [mage armor ends long, mirror image [0] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] Round 25 Darrgon shoot his bow at Soren but miss Soren shoots his bow and miss Darrgon 13/19 hp 12+4 AC [mage armor ends long, mirror image [0] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] Round 26 Darrgon shoot his bow at Soren but miss Soren shoots his bow and miss Darrgon 13/19 hp 12+4 AC [mage armor ends long, mirror image [0] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] Round 27 Darrgon shoot his bow at Soren but miss Soren shoots his bow and miss Darrgon 13/19 hp 12+4 AC [mage armor ends long, mirror image [0] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] Round 28 Darrgon shoot his bow at Soren but miss Soren shoots his bow and hits for 2 hp Darrgon 11/19 hp 12+4 AC [mage armor ends long, mirror image [0] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] Round 29 Darrgon shoot his bow at Soren but miss Soren shoots his bow and hits for 6 hp. Darrgon 5/19 hp 12+4 AC [mage armor ends long, mirror image [0] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] Round 30 Darrgon shoot his bow at Soren but miss Soren shoots his bow and miss Darrgon 5/19 hp 12+4 AC [mage armor ends long, mirror image [0] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] Round 31 Darrgon shoot his bow at Soren but miss Soren shoots his bow and hits for 3 hp. Darrgon 2/19 hp 12+4 AC [mage armor ends long, mirror image [0] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] Round 32 Darrgon shoot his bow at Soren but miss Soren shoots his bow and hits for 3 hp. Darrgon -1/19 hp 12+4 AC [mage armor ends long, mirror image [0] ends 32] Soren 24/33 hp 17 AC Nanook -4/30 hp 23 AC Wolf 13/13 hp 14 AC [ends 25] |
| #1933lonewolfApr 19, 2008 5:32:59 | Torik Loraheim Torik Loraheim Gender and Race: Male dwarf Size and Type: Medium humanoid Height and Weight: 4'4", 220 lb. Age: 53 Alignment: LG ECL: 1 soulknife, 1 fighter, 1 [post=396641]variant[/post] ranger Experience: 3200/6000 Attributes STR 16 (+3) [10 pts] [16 Base] DEX 16 (+3) [10 pts] [16 Base] CON 16 (+3) [6 pts] [14 Base, 2 racial] INT 13 (+1) [5 pts] [13 Base] WIS 13 (+1) [5 pts] [13 Base] CHA 06 (-2) [00 pts] [8 Base, -2 Racial] Miscellaneous Statistics Hit Points: 29 [3 HD] [10 soulknife + (5.5 fighter x 1) + (4.5 ranger x 1) + (3 HD x 3 Con)] Armor Class (Normal): 22 [10 Base, 3 Dex, 5 Armor, 4 Shield]+2 shield of faith, +X combat expertise, +1 dodge target, -5 when not using shield, +4 vs. giants Armor Class (Touch): 13 [10 Base, 3 Dex]+2 shield of faith, +X combat expertise, +1 dodge target, +4 vs. giants Armor Class (Flat-Footed): 19 [10 Base, 5 Armor, 4 Shield]+2 shield of faith, -5 when not using shield Initiative: +3 [3 Dex] Base Attack Bonus: +2 [1 fighter, 1 ranger] Grapple: +5 [2 BAB, 3 Str] Speed (Land): 40 ft [30 Base (20 dwarf, 10 ranger as barbarian), 10 Insight, etc]-10 when not psionically focused Weight Carried: 111 lbs, medium encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +7 [3 Con, 2 fighter, 2 ranger] +2 vs. spells/powers, spell/psi-like abilities, and poison Reflex: +7 [3 Dex, 2 soulknife, 2 ranger] 2 vs. spells/powers and spell/psi-like abilities Will: +3 [1 Wis, 2 soulknife] 2 vs. spells/powers and spell/psi-like abilities Melee Attacks Masterwork Dwarven Waraxe (1-handed) +4, 1d10+3, (20/x3), Slashing [3 Str, 2 BAB, 1 Enhancement, -2 tower shield] -X combat expertise, +1 vs. orcs/goblinoids Masterwork Dwarven Waraxe (2-handed) +6, 1d10+4, (20/x3), Slashing [3 Str, 2 BAB, 1 Enhancement] -X combat expertise, +1 vs. orcs/goblinoids mind blade +4, 1d6+3, (20/x3), Slashing [3 Str, 2 BAB, 1 feat, -2 tower shield] -X combat expertise, +1 vs. orcs/goblinoids, +2 when not using shield. Ranged Attacks Sling +4, 1d3+3, (20/x2), Range 50 ft, Bludgeoning [3 Dex, 2 BAB, -1 using stones] +1 vs. orcs/goblinoids Special Attacks & Abilities darkvision 60' stability (+4 to avoid bull rush/trip when standing firmly on the ground) Favored enemy: Elves Total Power Points: 2 [2 feat] Feats speed of thoughtLvl 1 combat expertiseLvl 3 Wild TalentSoulknife 1 DodgeFighter 1 TrackRanger 1 Weapon focus (mind blade)Soulknife 1 Skills Total Skill Points: 30 [20 Soulknife, 3 fighter, 7 ranger] Languages: Common, Dwarven, Giant [2 Racial, 1 Int] Armor Check Penalty: -11 [4 Armor, 7 Shield] Balance: -8 [3 Dex, -11 ACP, etc] Climb: -8 [3 Str, -11 ACP, etc] Craft (armorsmithing): +10 [1 Int, 5 Ranks (3 soulknife, 2 Fighter), +2 racial, +2 circumstance] Craft (statuary): +11 [1 Int, 6 Ranks (4 soulknife, 1 Fighter, 1 Ranger), +2 racial, +2 circumstance] Hide: -8 [3 Dex, -11 ACP, etc] Jump: -8 [3 Str, -11 ACP, etc] Knowledge (Dungeoneering): +2 [1 Int, 1 Ranks (1 Ranger)] Knowledge (History): +2 [1 Int, 1 Ranks (2 soulknifeCC)] Knowledge (Nature): +2 [1 Int, 1 Ranks (1 Ranger)] Knowledge (Psionics): +5 [1 Int, 4 Ranks (4 Soulknife)] Listen: +5 [1 Wis, 4 Ranks (2 Soulknife, 2 Ranger)]+2 vs. elves Move Silently: -8 [3 Dex, -11 ACP, etc] Spot: +7 [1 Wis, 6 Ranks (4 Soulknife, 2 Ranger)]+2 vs. elves Tumble: -7 [3 Dex, 1 Ranks (1 soulknife), -11 ACP, etc] Prefight Actions gain psionic focus Load sling Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Masterwork Dwarven Waraxe [8 lbs][330 gp] Sling [0 lbs][0 gp] BreastplateC (creation)[30 lbs][100 gp] Mithral tower shieldC (creation)[22.5 lbs][590 gp] 100 sling stones [0.5 lb each = 50 lbs] [0.00 gp each = 0 gp] 1 Wand of Cure light wounds [CL 1] [0.1 lb each = 0.1 lbs][750 gp each = 750 gp] Expendable Items 4 Potion of shield of faith [CL 2] [0.1 lb each = 0.4 lbs][100 gp each = 400 gp] Max total (ECL2 x 50): 450 gp Equipment at Home 200 sling stones [0.00 gp each = 0 gp] masterwork sculptor's tools [55 gp] masterwork armorcrafter's tools [55 gp] [u]Results[/u] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Miscellaneous Information Non-Combat Abilities Ranger Wild Empathy 1d20-1 |
| #1934dulsiApr 19, 2008 9:38:08 | S'lertak Ssilva Current Cycle Week 1 Time Between Fights: 3 Hours Prebuffs/Ongoing Effects: none Items Used: 2 Tanglefoot Bags Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: Guard Week 2 Time Between Fight: 3 hrs Prebuffs/Ongoing Effects: None Items Used: None Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: Guard |
| #1935turansonApr 19, 2008 15:39:16 | Fight Darrgon vs. sunstroke vs Orgauth vs. Soren again rolls Round 0 Darrgon Starts in the center of the box with a scroll of Mage Armor in hand. Sunstroke Starts in the center of the Box with his heavy shield and dorje of Vigor in hand Orgauth Starts in the center of the box with his bow in hand and Bat on his shoulder. Soren starts in the front center with wand of entangle in hand and with Nanook at his side. Starting box: Darrgon 2 Sunstroke 3 Orgauth 1 Soren 4 Initiative roll: Darrgon 7 Sunstroke 14 Orgauth 6 Soren 7 Darrgon beats Soren on a new roll Darrgon 19/19 hp 12 AC Sunstroke 26/26 hp 18+2 AC Orgauth 27/27 hp 16 AC Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Round 1 Sunstroke use his dorje then puts it away Darrgon cast Mage armor on self an draws scroll of shield. Soren waits and sends Nanook out to attack the first living thing he sees. Nanook movs forward and sees Sunstroke and decides to attack Orgauth cast shield on self and shares with bat. Darrgon 19/19 hp 12+4 AC [mage armor ends long] Sunstroke 10+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4 AC [shield ends 31] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Round 2 Sunstroke draws his Silver axe while moving North. Darrgon cast shield from scroll and draw a scroll of Mirror Image. Soren having seen Sunstroke begins casting SNA II Nanook having seen the direction of Sunstroke double moves after him. Orgauth cast enlarge person on self and shares with bat. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22] Sunstroke 10+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Round 3 Sunstroke sees Nanook comming against him moves in that direction. Darrgon cast Mirror Image for 3 and draws his rod of extend spell. Soren finish his casting. The Hippogrif fly and attack Sunstroke and missin the roller I had forgot the +2 due to augment summoning. Nanook also move and attack Sunstroke but miss Orgauth cast resistance. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 10+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32, Resistance ends 9] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Hippogriff 31/31 hp 15 AC [ends 6] Round 4 Sunstroke attacks Nanook but miss. Darrgon begins casting SM II. Soren begins moving North. The Hippogrif full attack Sunstroke but missin the roller I had forgot the +2 due to augment summoning.. Nanook also attack Sunstroke and hits for 8 hp but Sunstroke resist the trip Orgauth cast shocking grasp at bat . Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 2+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Hippogriff 31/31 hp 15 AC [ends 6] Round 5 Sunstroke attacks Nanook but miss. Darrgon finish his spell using his rod. large fiendish centipede move towards Soren Soren sees the centipede comming and begins to cast SNA II. The Hippogrif full attack Sunstroke but missin the roller I had forgot the +2 due to augment summoning.. Nanook also attack Sunstroke and miss Orgauth move back sees Soren and shoots but miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 2+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC Hippogriff 31/31 hp 15 AC [ends 6] large fiendish centipede 13/13 hp 14 AC [ends 12, position 9,18] Round 6 Sunstroke attacks Nanook but miss. Darrgon starts casting a new SM II using his rod. large fiendish centipede move and base Soren Soren finish his SNA II. Earth elemental attack LFC and hits for 9 hp. The Hippogrif full attack Sunstroke but miss then fades away. Nanook also attack Sunstroke and miss Orgauth shoots at soren and miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 2+26/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC large fiendish centipede 10/19 hp 14 AC [ends 12, position 2,13] Earth elemental 11/11 hp 17 AC [ends 9 position 1,12] Round 7 Sunstroke attacks Nanook but miss. Darrgon finish casting SM II using his rod large fiendish centipede 2 move and attack Sunstroke but miss large fiendish centipede 1 attack Soren but miss Soren 5 foot step and cast a Produce Flame. Earth elemental attack LFC 1 and hits for 7 hp. Nanook attack Sunstroke and hits for 8 hp but fails to trip him. Orgauth shoots at soren and miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 20/26 hp 18+2 AC [vigor ends 21] Orgauth 27/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 33/33 hp 17 AC Nanook 30/30 hp 23 AC large fiendish centipede 1 3/19 hp 14 AC [ends 12, position 2,13] Earth elemental 11/11 hp 17 AC [ends 9, position 1,11] large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 8 Sunstroke attacks Nanook but miss. Darrgon drops his rod moves north sees Orgauth and shoots and hits for 6 hp. large fiendish centipede 2 attack Sunstroke but miss large fiendish centipede 1 5 foot step and attack Soren and hits for 8 hp Soren fails against the posion for 1 dex damage Soren 5 foot step and cast a Flame at Orgauth and hits for 9 hp.. Earth elemental attack LFC and hits for 12 hp and kills it. Nanook attack Sunstroke and hits for 7 hp but fails to trip Sunstroke. Orgauth shoots at soren and miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 13/26 hp 18+2 AC [vigor ends 21] Orgauth 12/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 25/33 hp 17-1 AC [posion round 8] Nanook 30/30 hp 23 AC Earth elemental 11/11 hp 17 AC [ends 9, position 1,11] large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 9 Sunstroke attacks Nanook but miss. Darrgon shoots at Orgauth but miss. large fiendish centipede 2 attack Sunstroke but miss Soren cast a Flame at Orgauth but miss. Earth elemental move towards Orgauth. Nanook attack Sunstroke but miss Orgauth shoots at soren and miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 13/26 hp 18+2 AC [vigor ends 21] Orgauth 12/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 25/33 hp 17-1 AC [posion round 8] Nanook 30/30 hp 23 AC large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 10 Sunstroke attacks Nanook and hits for 11 hp. Darrgon shoots at Orgauth but miss. large fiendish centipede 2 full attack Sunstroke but miss Soren cast a Flame at Orgauth but miss. Nanook fullattack Sunstroke and hits for 7 hp but fails to trip Sunstroke. Orgauth shoots at soren and miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 6/26 hp 18+2 AC [vigor ends 21] Orgauth 12/27 hp 16+4-1-1 AC [shield ends 31, Enlarge person 32] Soren 25/33 hp 17 -1 AC [posion round 8] Nanook 19/30 hp 23 AC large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 11 Sunstroke attacks Nanook and hits for 12 hp Darrgon shoots at Orgauth and hits for 8 hp. large fiendish centipede 2 attack Sunstroke but miss Soren throw a Flame at Orgauth and hits for 5 hp dropping him. Nanook attack Sunstroke but miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 6/26 hp 18+2 AC [vigor ends 21] Soren 25/33 hp 17 -1 AC [posion round 8] Nanook 7/30 hp 23 AC large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 12 Sunstroke attack Nanook hitting for 11 hp dropping it Darrgon shoot at Soren but miss. large fiendish centipede 2 attack Nanook Soren cast produce Flames. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 6/26 hp 18+2 AC [vigor ends 21] Soren 25/33 hp 17 -1 AC [posion round 8] large fiendish centipede 2 19/19 hp 14 AC [ends 13, position 27,17] Round 13 Sunstroke attack LFC 2 and hits for 13 hp Darrgon shoot at Soren but miss. large fiendish centipede 2 attack Nanook but miss and fades away Soren sees Sunstroke in range and throw a flame after him but miss . Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 6/26 hp 18+2 AC [vigor ends 21] Soren 25/33 hp 17 -1 AC [posion round 8] Round 14 Sunstroke drops his axe draws and use his dorje Darrgom shoots after Soren and makes a crit for 9 hp. Soren throw a flame at sunstroke and hits for 6 Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 4+6/26 hp 18+2 AC [vigor ends 21] Soren 16/33 hp 17 -1 AC [posion round 8] Round 15 Sunstroke Manifest a 3-PP Expansion and move towards Soren Darrgon shoot at Soren and miss. Soren Throw a Flame and hits for 6 hp. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 4/26 hp 18+2-1-1 AC [vigor ends 21] Soren 16/33 hp 17 -1 AC [posion round 8] Round 16 Sunstroke use his dorje and move forward. Darrgon shoot at Soren and miss Soren Throw a Flame but miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 10+4/26 hp 18+2-1-1 AC [vigor ends 36] Soren 16/33 hp 17 -1 AC [posion round 8] Round 17 Sunstroke drops his shield moving and draws his Glavie Darrgon shoot at Soren but miss. Soren begins casting SNA I Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 10+4/26 hp 18+2-1-1 AC [vigor ends 36] Soren 16/33 hp 17 -1 AC [posion round 8] Round 18 Sunstroke puts his dorje away and move closer to Soren Darrgon shoots at Soren hitting for 2 hp Soren makes his Concentration check Soren begins SNA 1. fails against posion takes 4 dex damage Wolf move to base Sunstroke who gets an AOO but miss wolf attack but miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [3] ends 32] Sunstroke 10+4/26 hp 18+2-1-1 AC [vigor ends 36] Soren 14/33 hp 17 -1 AC [posion round 8] wolf 17/17 14 AC [ends 21] Round 19 Sunstroke make a 5 foot step and attack the wolf hitting for 22 hp killing it Darrgon shoots at hitting for 8 hp. Soren shoots at Sunstroke but miss Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [2] ends 32] Sunstroke 10+4/26 hp 18+2-1-1 AC [vigor ends 36] Soren 6/33 hp 17 -3 AC [posion round 8, 18 ] Round 20 Sunstroke double move towards Soren. Darrgon shoots at Soren and hits for 3 hp. Soren 5 foot step and shoots at Sunstroke but miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [2] ends 32] Sunstroke 10+4/26 hp 18+2-1-1 AC [vigor ends 36] Soren 3/33 hp 17 -3 AC [posion round 8, 18 ] Round 21 Sunstroke move and attack Soren hitting for 25 hp killing Soren Darrgon shoot at Sunstroke but miss. Darrgon 19/19 hp 12+4+4 AC [mage armor ends long, sheild ends 22, mirror image [2] ends 32] Sunstroke 10+4/26 hp 18+2-1-1 AC [vigor ends 36] Round 22 Sunstroke runs north Darrgon cant see Sunstroke so he moves north to get a better view. Darrgon 19/19 hp 12+4 AC [mage armor ends long, mirror image [2] ends 32] Sunstroke 10+4/26 hp 18+2-1-1 AC [vigor ends 36] Round 23 Sunstroke double towards Darrgon Darrgon shoots at Sunstroke and hits for 6 hp. Darrgon 19/19 hp 12+4 AC [mage armor ends long, mirror image [2] ends 32] Sunstroke 4+4/26 hp 18+2-1-1 AC [vigor ends 36] Round 24 Sunstroke runs towards Darrgon Darrgon feels Sunstroke is to close so shoots at him but miss and then move away Darrgon 19/19 hp 12+4 AC [mage armor ends long, mirror image [2] ends 32] Sunstroke 4+4/26 hp 18+2-1-1 AC [vigor ends 36] Round 25 Sunstroke double move towards Darrgon Darrgon cast shocking grasp at Shakti. Shakti move and tries to touch Sunstroke Sunstroke makes an AOO against Shatki but miss Shakti makes a crit touch for 31 hp Darrgon 19/19 hp 12+4 AC [mage armor ends long, mirror image [2] ends 32] |
| #1936TelinArthoApr 21, 2008 8:58:22 | Uguudok Dull-Eye Uguudok Dull-Eye Gender and Race: Male Half-Orc Size and Type: Medium Humanoid (Orc) Height and Weight: 6’1” 250 lb Age: 25 Alignment: CE ECL: 3 (Cleric 3) Experience: 3200/6000 Attributes STR 18 (+4) [10 pts] [16 Base, +2 Racial] DEX 12 (+1) [4 pts] [12 Base] CON 16 (+3) [10 pts] [16 Base] INT 08 (-1) [2 pts] [10 Base, -2 Racial] WIS 16 (+3) [10 pts] [16 Base] CHA 06 (-2) [00 pts] [8 Base, -2 Racial] Miscellaneous Statistics Hit Points: 26 [3 HD] [8 (Cleric) + 9 (4.5 (Cleric) x 2) + 9 (3 HD x 3 Con)] Armor Class (Normal): 19 [10 Base, +1 Dex, +8 Armor] 21 with Shield of Faith Armor Class (Touch): 11 [10 Base, +1 Dex] 13 with Shield of Faith Armor Class (Flat-Footed): 18 [10 Base, +8 Armor] 20 with Shield of Faith Initiative: +1 [1 Dex] Base Attack Bonus: +2 [2 (Cleric)] Grapple: +6 [2 BAB, +4 Str] Speed (Land): 20 ft [30 Base, -10 Armor] Weight Carried: 91.1 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: 6 [3 Con, +3 (Cleric)] Reflex: 2 [1 Dex, +1 (Cleric)] Will: 6 [3 Wis, +3 (Cleric)] Melee Attacks MW Spear +8, 1d8+6, (20/x3), piercing [4 Str, +2 BAB, +1 Weapon Focus, +1 MW] Longspear +6, 1d8+6, (20/x3),10 ft reach, piercing [4 Str, +2 BAB] Ranged Attacks MW Spear +5, 1d8+4, (20/x3), Range 20 ft, piercing [1 Dex, +2 BAB, +1 Weapon Focus, +1 MW] Heavy Crossbow +3 1d10 (19-20/x2), Range 120 ft, piercing [1 Dex, +2 BAB] Special Attacks & Abilities Rebuke Undead 1/day, Cha modifier –2. Strength Domain-Once per day as a free action Uguudok can gain +3 to his Strength score for 1 round. War Domain- Uguudok receives Weapon Focus (Spear) as a bonus feat. Darkvision 60 Divine Spells Readied Orisons [DC 13] Detect Magic, Guidance, Light, Resistance Level 1 [DC 14] Divine Favor, Entropic Shield, Magic Weapon, Enlarge PersonD Level 2 [DC 15] Bull's Strength, Bull’s Strength, Spiritual WeaponD Spell Levels Available Per Fight: 4 (4 Orisons) [10 Total Spell Levels / 3, rounded up] Total Spell Levels: 10 [(4 x 1), (3 x 2)] Caster Level: 3 Feats Scribe ScrollLvl 1 Quick DrawLvl 3 Weapon Focus(Spear)Cleric Skills Total Skill Points: 6 [6 (Cleric)] Languages: Common, Orc [2 Racial] Armor Check Penalty: -6 [-6 Armor] Balance: -5 [1 Dex, -6 ACP] Climb: -2 [4 Str, -6 ACP] Concentration: 4 [3 Con, 1 Ranks (1 Cleric)] Heal: 4 [3 Wis, 1 Ranks (1 Cleric)] Hide: -5 [1 Dex, -6 ACP] Jump: -2 [4 Str, -6 ACP] Knowledge (Arcana): 0 [-1 Int, 1 Ranks (1 Cleric)] Knowledge (Religion): 0 [-1 Int, 1 Ranks (1 Cleric)] Knowledge (The Planes): 0 [-1 Int, 1 Ranks (1 Cleric)] Listen: 3 [3 Wis] Move Silently: -5 [1 Dex, -6 ACP] Spellcraft: 0 [-1 Int, 1 Ranks (1 Cleric)] Spot: 3 [3 Wis] Conditional Modifiers none Prefight Actions Load Crossbow Equipment Worn and Carried Full Plate [50 lbs] [1,500 gp] Longspear [9 lbs][5 gp] 3 Masterwork Spears [2 lbs each = 6 lb][302 gp each = 906] Heavy Crossbow [8 lb] [50 gp] Wooden (un)Holy Symbol [0.1 lbs][1 gp] Spell Component Pouch [2 lbs][5 gp] Alchemist’s Fire [1 lbs][20 gp] Backpack [2 lbs][2 gp] Expendable Items 2 Scroll of Cure Light Wounds [CL 3]C (Creation)[0 lb each = 0 lbs][12.5 gp each = 25 gp] 2 Scroll of Cure Moderate Wounds [CL 3]C (Creation)[0 lb each = 0 lbs][75 gp each = 150 gp] 4 Scroll of Shield of Faith (+2) [CL 3]C (Creation)[0 lb each = 0 lbs][12.5 gp each = 50 gp] 1 Scroll of Lesser Restoration [CL 3]C (Creation)[0 lb each = 0 lbs][75 gp each = 75 gp] 1 Scroll of Delay Poison [CL 3]C (Creation)[0 lb each = 0 lbs][75 gp each = 75 gp] 1 Scroll of Bear's Endurance [CL 3]C (Creation)[0 lb each = 0 lbs][75 gp each = 75 gp] 30 Crossbow Bolts [0.1 lb each = 3.0 lbs][0.1 gp each = 3.0 gp] Equipment at Home 8 Gold pieces 4 Scroll of Shield of Faith (+2) [CL 3]C (Creation)[0 lb each = 0 lbs][12.5 gp each = 50 gp] [u]Results[/u] [post=???????](result) [/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] Miscellaneous Information |
| hereturansonMay 02, 2008 8:19:58 | marius [center][i]Marius has been credit-free for 9 weeks of combat. Credit free is the way to be![/center][/i] Marius Gender and Race: Male Goblin Size and Type: Small Goblinoid Height and Weight: 3', 40 lbs Age: Normal Alignment: True Evil ECL: 5 (Psion:Nomad 5) Experience: 10,675/15,000 Attributes STR 06 (-2) -=- [00 Pts] [08 Base - 2 Racial] DEX 18 (+4) -=- [08 Pts] [15 Base + 2 Racial, +1 Adv] CON 14 (+2) -=- [06 Pts] [14 Base] INT 18 (+4) -=- [16 Pts] [18 Base] WIS 14 (+2) -=- [06 Pts] [12 Base] CHA 06 (-2) -=- [00 Pts] [08 Base - 2 Racial] Miscellaneous Statistics Hit Points: 24 -=- [5HD] [4 (Psion) + (2.5 (Psion) x 4) + (5 HD x 2 Con)] Armor Class (Normal): 20 -=- [10 Base, 4 Dex, 1 Size, 5 Armor] Armor Class (Touch): 15 -=- [10 Base, 4 Dex, 1 Size] Armor Class (Flat-Footed): 16 -=- [10 Base, 1 Size, 5 Armor] Initiative: +4 -=- [04 Dex] Base Attack Bonus: +2 -=- [2 (Psion)] Grapple: -4 -=- [2 BAB, -2 Str, -4 Size] Speed (Land): 30 ft -=- [30 Base] Weight Carried: 10.10 lbs, light encumbrance [0-15 lbs (Light), 16-30 (Medium), 31-45 (Heavy)] Saves Fort: 6 -=- [2 Con, 1 (Psion), 2 Psicrystal, +1 resistance] Ref : 6 -=- [4 Dex, 1 (Psion), +1 resistance] Will: 7 -=- [2 Wis, 4 (Psion), +1 resistance] Melee Attacks Club +1, 1d4-2 Bludgeoning [2 BAB, -2 Str, +1 Size] Ranged Attacks Light Crossbow +7, 1d6 80 ft [2 BAB, +4 Dex, +1 Size] -> 27/30 bolts Ranged Touch +7 [2 BAB, +4 Dex, +1 Size] Special Attacks & Abilities Darkvision out to 60 feet. Powers Readied Level 1 [DC 15] (Energy Ray), (Vigor), (Defensive Precognition), (Force Screen), (Prescience, Offensive), (Mindlink) Level 2 [DC 16] (Energy Push), ( Level 3 [DC 17] (Dispel Psionics), (Energy Retort) Power Points Available Per Fight: 12 -=-[35 Total Power Points / 3, rounded up] Total Power Points: 35 -=-[25 Psion, 10 Attribute] Power Points Available for this fight: 12 [First Fight] Manifester Level: 5 Feats Mounted CombatLvl 1 Psicrystal Affinity[Hero]Psion 1 InquisitorLvl 3 Alertness-> While psicrystal is on person. Expanded Knowledge: Mindlink Skills Total Skill Points: 48 -=-[16 (Psion), 32 (Int)] Languages: Common, Goblin, Draconic, Elven, Giant, Gnoll [2 Racial, 4 Int] Armor Check Penalty: -0 Balance: 4 -=- [4 Dex] Climb: -2 -=- [-2 Str] Concen.: 10 -=- [2 Con, 8 Ranks (8 (Psion)] Craft (ArmrSmth): 10 -=- [4 Int, 6 Ranks (6 (Psion))] Diplomacy: 2 -=- [-2 Cha, 4 Ranks (8 (Psion)] Hide: 8 -=- [4 Dex, 4 Size] Jump: -2 -=- [-2 Str] Kwlg(Nob/Roy): 12 -=- [4 Int, 8 Ranks (8 (Psion))] Kwlg(Nature): 5 -=- [4 Int, 1 Ranks (1 (Psion))] Listen: 2 -=- [2 Wis] +2 When psicrystal is within 5 ft Move Silently: 8 -=- [4 Dex, 0 Ranks, 4 Racial] Psicraft: 5 -=- [4 Int, 1 Ranks (1 (Psion)] Ride: 16 -=- [4 Dex, 8 Ranks (8 (Psion), 4 Racial] Spot: 6 -=- [2 Wis, 4 Ranks (8 (Psion)] +2 when Psicrystal is within 5 ft Swim: -2 -=- [2 Str] Prefight Actions address powerstones/dorjes Bring psicrystal bring horse gain psionic focus [Expended before every combat to fend off skill packages involving Bluff vs Sense Motive checks via Inquisitor feat] load crossbow Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Crafted Mithril Chain Shirt [1,550gp] [5 lbs] -> Enhancements not crafted Club [0 gp] [1.5 lbs] Light Crossbow [35 gp][2 lbs] 30 Bolts [3 gp][1.5lbs] **depleted bolts reflected in ranged attacks section** Enlarged Dorjes of Energy Ray 28 Charges[ML2] [1500gp] [0.1 lbs] -> 10 Charges used 1st 3FC -> 04 Charges used 2nd 3FC -> 08 Charges used 3rd 3FC Cloak of Resistance +1 [0lbs] [1,000gp] Psicrystal Expendable Items Powerstones: 2 Skate [50gp] 1 Share Pain [150gp] 3 Enlarged Entangling Ectoplasm[75gp] 1 Synesthete [25 gp] 2 Energy Resistance, specified [300gp] 1 Touchsight [375gp] Max total (ECL2 x 50): 1,250 gp Equipment at Home Crafting tools [5gp] [u]Results[/u] 1- [post=14107223]Fight 1/3[/post] - Default Win vs Needle (Eluria) +675xp/675gp 2- [post=14183457]Fight 2/3[/post] - Win vs Sylean'delues (bgt) + 900xp/900gp 3- [post=14246514]Fight 3/3[/post] - Win vs Tweak 2 (Vath) +675xp/675gp 4- [post=14297079]Fight 1/3[/post] - Win vs Zodiac 2 (Vath) +675xp/675gp LEVELED 5- [post=14351236]Fight 2/3[/post] - Loss vs Wroth Korthek (Eluria) +350xp/+350gp 6- [post=14533079]Fight 3/3[/post] - Win vs Mineau Guwango (Turanson) +1050xp/1050gp 7- [post=14599107]Fight 1/3[/post] - Win with Verran Firestarter(whitebaron) vs Mineau Guwango(Turanson) & Lord Matsuni(Macbrea) +1050xp/1050gp 8- [post=14749261]Fight 2/3[/post] - Win vs Verran Firestarter(whitebaron) +1050xp/1050gp 9- [post=14828317]Fight 3/3[/post] - Win vs Darrgon the Summoner(Telinartho) +1050xp/1050gp LEVELED [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Horse(x2) This horse costs 75gp My backup horse costs 75gp Tricks: Combat Riding Gender and Race: Male Horse Size and Type: Large Animal Age: 2.5 Alignment: Neutral Horse, Light Large Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 Base Attack/Grapple: +2/+8 Attack: Hoof –2 melee (1d4+1*) Full Attack: 2 hooves –2 melee (1d4+1*) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds. Weight carried: 110.1 lbs, light encumbrance Additional Items Carried: 200 Bolts [20gp, 30lbs] Military Saddle [20gp, 30lbs] |
| #1963TelinArthoMay 02, 2008 12:47:48 | Besthirah Lafali Ready for April 30 [Fight 2] - Free Activity Guard Besthirah Lafali "You are but an insect." Gender and Race: Female Wood Elf Werebat (Natural Lycanthropic Dire Bat) Size and Type: Large Humanoid (Elf, Shapechanger, Psionic) Height and Weight: 9'4", 657 lbs as hybrid (5'0", 101 lbs as elf; wingspan 15 feet, 200 lbs as bat) Age: 120 years Alignment: Lawful Evil ECL: Natural Lycanthrope +3/Animal 4/Monk 3/Psionic Fist 5 = ECL 15 Experience: 106,239/120,000 Guild: The Living Tree ([thread=501578]TLT[/thread]) ![]() Attributes STR 24 (+7) [08 pts] [15 Base, +2 Racial, +6 Template, +1 8HD] DEX 33 (+11)[10 pts] [16 Base, +2 Racial, +12 Template, +1 12HD, +2 enh.] CON 24 (+7) [06 pts] [14 Base, -2 Racial, +6 Template, +6 enh.] INT 12 (+1) [06 pts] [14 Base, -2 Racial] WIS 16 (+3) [06 pts] [14 Base, +2 Template] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 112 [12 HD] [8 (Mnk1) + (4.5 (Animal) x 4) + (4.5 (Monk) x 2) + (3.5 (PsiFist) x 5) + (8 HD x 4 Con) + (4 HD x 7 Con)] Armor Class: 37, Touch 30, Flat 26 [[i]10 Base, -1 Size, 3 Wis, 2 Mnk, 5 Deflection, 11 Dex,[/i] 7 Natural] Initiative: +11 [11 Dex] Base Attack Bonus: +8/+3 [2 Monk, 3 Animal, 3 PsiFist] Grapple: +23/+18 or +21/+21/+16 [8 BAB, 7 Str, 4 Size, 4 Feat] (Flurry of Blows) Speed (Land): 50 ft (Bat: 40 ft) [30/20 Base, +20 enh.] Speed (Flight): 60 ft, Good maneuverability [40 Base, +20 enh.] (Bat only) Weight Carried: 58.2 lbs, light encumbrance [0-466 (Light), 467-933 (Medium), 934-1400 (Heavy)] Damage Reduction: 10/Silver [Natural Lycanthropy] Saves Fortitude: +20 [7 Con, 3 Monk, 4 Animal, 1 PsiFist, 5 resistance] Reflex: +27 [11 Dex, 3 Monk, 4 Animal, 4 PsiFist, 5 resistance] (Evasion) Will: +21 [3 Wis, 3 Monk, 4 Animal, 4 PsiFist, 2 Feat, 5 resistance] (Immunity to sleep spells and effects; +4 against enchantment spells or effects.) Melee Attacks Unarmed Strike +20/+15, 4d6+9 (20/x2), Bludgeoning [11 Dex, 8 BAB, -1 Size, +2 Enhancement] (Flurry: +18/+18/+13; usable in bat form) Cold Iron GauntletMa +16/+11, 4d6+9 (20/x2), Bludgeoning [11 Dex, 8 BAB, -1 Size, +2 Enhancement, -4 nonproficiency] (Flurry: +14/+14/+9; Silver: 4d6+8) 2 Claws +20/+20, 1d6+9 (20/x2), Slashing/Piercing [11 Dex, 8 BAB, -1 Size, +2 Enhancement] Longsword +15/+10, 2d6+7 (19-20/x2), Slashing [7 Str, 8 BAB, -1 Size, +1 Enhancement] Quarterstaff +14/+9, 1d8+10 (20/x2), Bludgeoning [7 Str, 8 BAB, -1 Size] (Shillelagh: +15/+10, 3d6+11; Flurry: +12/+12/+7, 1d8+7; both: +13/+13/+8, 3d6+8) Primary Bite +20, 1d8+12 (20/x2), Bludgeoning/Slashing/Piercing [11 Dex, 8 BAB, -1 Size, +2 Enhancement] (Bat form only) Secondary Bite +15, 1d8+5 (20/x2), Bludgeoning/Slashing/Piercing [11 Dex, 8 BAB, -1 Size, +2 Enhancement, -5 secondary] (During flurry: +13) Melee Full Attack Routines Flurry/Flurry/Flurry/Claw/Bite +18/+18/+13/+13/+13, 4d6+9/4d6+9/4d6+9/1d6+5/1d8+5 (hybrid) Shillelagh Flurry/Flurry/Flurry/Bite +13/+13/+8/+13, 3d6+8/3d6+8/3d6+8/1d8+5 (hybrid) Gauntlet Flurry/Flurry/Flurry/Claw/Bite +14/+14/+9/+13/+13, 4d6+9/4d6+9/4d6+9/1d6+5/1d8+5 (hybrid) (only 4d6+8 damage if silver gauntlet) Claw/Claw/Bite +20/+20/+15, 1d6+9/1d6+9/1d8+5 (hybrid) Flurry/Flurry/Flurry/Bite +18/+18/+13/+13, 4d6+9/4d6+9/4d6+9/1d8+5 (bat) Ranged Attacks +1 Seeking Deepcrystal Composite Longbow +19/+14, 2d6+7 (20/x3), Range 110 ft, Piercing [11 Dex, 8 BAB, -1 Size, +1 Enhancement] (No miss chance; Silver: 2d6+6) Cold Iron Shuriken +18/+13, 1d3+7 (20/x3), Range 10 ft, Piercing [11 Dex, 8 BAB, -1 Size] (Flurry: +16/+16/+11; Silver: 1d3+6) [u]Powers Known[/u] Level 1 [DC 14] Hammer, Grip of Iron Level 2 [DC 15] Hustle, Psionic Lion's Charge, Strength of my Enemy Power Points available per fight: 8 [24 Total PP/3: 2 Wild Talent, 15 PsiFist 4, 7 Wis] Manifester Level: 5th Power Points available for Fight 2: 12 [8 + (6-2)] Feats Wild TalentLvl 1 Power point reserve of 2. AlertnessLvl 3 +2 Listen/Spot StealthyRacial +2 Hide/Move Silently Iron WillRacial +2 Will saves Improved Unarmed StrikeMonk 1 Unarmed strikes like weapons Improved GrappleMonk 1 +4 to checks, no AoO Weapon FinesseLvl 6 Use Dex for attack roll w/ light weapons Deflect ArrowsMonk 2 Deflect one ranged attack/round with free hand Improved Natural Attack (Unarmed Strike)Lvl 9 Treated as one size category larger for damage dice Wounding AttackPsiFist 5 Expend focus to deal 1 Con damage with any attack Psionic MeditationLvl 12 Regain focus as a move action Skills Total Skill Points: 67 [30 Monk, 12 Animal, 25 PsiFist] Languages: Common, Elven, Sylvan [2 Racial, 1 Int] Armor Check Penalty: -0 Balance: +11 [11 Dex, 0 Ranks] Climb: +7 [7 Str, 0 Ranks] Concentration: +16 [7 Con, 9 Ranks (9 Monk)] Diplomacy: -1 [-1 Cha, 0 Ranks] (+4 with bats and dire bats) Hide: +24 [11 Dex, 15 Ranks (5 Monk, 4 Animal, 6 PsiFist), 2 Feat, -4 Size] Jump: +11 [7 Str, 0 Ranks, +4 speed] Listen: +26 [3 Wis, 15 Ranks (5 Monk, 2 Animal, 8 PsiFist), 2 Feat, 2+4 Racial] (+22 if Blindsense negated) Move Silently: +24 [11 Dex, 11 Ranks (5 Monk, 4 Animal, 2 PsiFist), 2 Feat] Psicraft: +2 [1 Int, 1 Rank (1 PsiFist)] Search: +3 [1 Int, 0 Ranks, +2 Racial] (Auto-search for secret doors) Spot: +26 [3 Wis, 15 Ranks (5 Monk, 2 Animal, 8 PsiFist), 2 Feat, 2+4 Racial] (+22 if Blindsense negated) Tumble +12 [11 Dex, 1 Rank (1 Monk)] Conditional Modifiers Elf form ![]() Attributes: Str 18, Dex 21, Con 18, Int 12, Wis 16, Cha 8 Armor Class: 27, Touch 25, Flat 22 [[i]10 Base, 3 Wis, 2 Mnk, 5 Deflection, 5 Dex,[/i] 2 Natural] Grapple: +16/+11 or +14/+14/+9 (Flurry of Blows) [8 BAB, 4 Str, 4 Feat] Damage Reduction: None Saves Fortitude: +17 [4 Con, 3 Monk, 4 Animal, 1 PsiFist, 5 resistance] Reflex: +21 [5 Dex, 3 Monk, 4 Animal, 4 PsiFist, 5 resistance] Will: +21 [3 Wis, 3 Monk, 4 Animal, 4 PsiFist, 2 Feat, 5 resistance] Melee Attacks Unarmed Strike +15/+10, 3d6+6 (20/x2), Bludgeoning [5 Dex, 8 BAB, +2 Enhancement] (Flurry: +13/+13/+8) Cold Iron GauntletMa +11/+6, 3d6+6 (20/x2), Bludgeoning [5 Dex, 8 BAB, +2 Enhancement, -4 nonproficiency] (Flurry: +9/+9/+4; silver: 3d6+5) Longsword +13/+8, 1d8+4 (19-20/x2), Slashing [4 Str, 8 BAB, +1 Enhancement] Quarterstaff +12/+7, 1d6+6 (20/x2), Bludgeoning [4 Str, 8 BAB] (Shillelagh: +13/+8, 2d6+7; Flurry: +10/+10/+5, 1d6+4; both: +11/+11/+6, 2d6+5) Ranged Attacks +1 Seeking Deepcrystal Composite Longbow +12/+7, 1d8+5 (20/x3), Range 110 ft, Piercing [5 Dex, 8 BAB, +1 Enhancement, -2 too weak] (No miss chance; Silver: 1d8+3) Shuriken +13/+8, 1d3+4 (20/x3), Range 10 ft, Piercing [5 Dex, 8 BAB] (Flurry: +11/+11/+6; Silver: 1d3+3) Skills Balance: +5 [5 Dex, 0 Ranks] Climb: +4 [4 Str, 0 Ranks] Concentration: +13 [4 Con, 9 Ranks (9 Monk)] Hide: +22 [5 Dex, 15 Ranks (5 Monk, 4 Animal, 6 PsiFist), +2 Feat] Jump: +8 [4 Str, 0 Ranks, +4 speed] Move Silently: +18 [5 Dex, 11 Ranks (5 Monk, 4 Animal, 2 PsiFist), +2 Feat] Tumble +6 [5 Dex, 1 Rank (1 Monk)] |
| #2002pitlords_dupMay 21, 2008 15:31:32 |
Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 3 FIGHTS
Battles of Gladius |
| #2003salrantolMay 21, 2008 16:44:02 | Mineau Guwango ECL 7: Ready for Maj 21 [Fight (2)] - (Free Activity: teacher: (10+8)*7=126 gp Mineau Guwango Gender and Race: male Gray Elf Size and Type: Medium, Humanoid (elf) Height and Weight: 5'2 107 lbs Age: Age 117 Alignment: neutral good ECL: 7 (Wizard 7) Experience: (23443)/(28000) Attributes [post=14391906] change in attribute base [/post] STR 10 (+0) [+4 pts] [12 Base, -2 Racial] DEX 16 (+3) [+4 pts] [12 Base, , +2 Racial, +2 enchantment] CON 12 (+1) [+6 pts] [14 Base, - 2 Racial] INT 23 (+6) [+16 pts] [18 Base, +2 Racial, +1 Level 4, +2 enchantment] WIS 12 (+1) [+4 pts] [12 Base] CHA 10 (+0) [+2 pts] [10 Base] Miscellaneous Statistics Hit Points: 26 [5 HD] [4 (Wizard) + (2.5 (Wizard) x 6) + (7 HD x 1 Con)] Armor Class (Normal): 14 [10 Base, 3 Dex, 1 Amulet of natural armor +1] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 11 [10 Base, 1 Amulet of natural armor +1] Initiative: +3 [3 Dex, ] Base Attack Bonus: +3 [+3 (Wizard 6), ] Grapple: +3 [3 BAB, ] Speed (Land): 30 ft [30 Base,] Weight Carried: 19.1 lbs, Light encumbrance [0-33 lb (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: +3 [1 Con, 2 (Wizard 6)] Reflex: +5 [3 Dex, 2 (Wizard 6)] Will: +6 [1 Wis, 5 (Wizard 6)] Melee Attacks (dager) +3, 1d4, (19-20/x2), (Piercing or slashing) [3 BAB] Ranged Attacks (Crossbow light) +6, 1d8, (19-20/x2), Range 80 ft, (Piercing) [3 Dex, 3 BAB] Arcane Spells Readied Cantrips [DC 16] (Resistance), (DazeDC +2), (Touch of Fatigue), (Touch of Fatigue) Level 1 [DC 17] (magic missile), (magic missile), (Shocking Grasp), (Shocking Grasp), Protection from Evil Level 2 [DC 18] (Hideous Laughter DC 2), (Mirror Image), (Blindness/DeafnessDC 1), Scorching Ray, Summon Swarm Level 3 [DC 19] (Fly), (Dispel Magic), (Fireball) Level 4 [DC 20] (Greater Invisibility), (Black Tentacles) Spell Levels for Fight: 22 (0) Spell level used Spell Levels Available Per Fight: 11 (4 Cantrips) [32/3, rounded up] (0) Spell level used Total Spell Levels: 32 [(5 x 1), (5 x 2) (3 x 3) (2 x 4] Arcane Spell Failure: 0% [color=gray] Caster Level: 7 Feats Spell Focus (Enchantment)Lvl 1 (+1 to DC's for Enchantment Spells) Greater Spell Focus (Enchantment)Lvl 3 (+1 to DC's for Enchantment Spells (+2 Total)) Scribe ScrollClass 1 Craft Wondrous Item Lvl 5 Spell Focus (Necromancy)Lvl 6 (+1 to DC's for Necromancy Spells) Elf Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.) Low-light vision. Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. |
| #2004crazyartificerMay 21, 2008 17:02:29 | SETUP AND FIGHT Results and Rewards Volley wins and gets 675 XP and 675 GP (-25.00% Ally Penalty) plus 48 gp for crafting maps. Uguudok loses and gets 375 XP and 375 GP (25.00% opponents allies) Volley Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: none Items Used: 6 arrows (9 shot, 4 hit, 3 recovered), 4 CLW wand charges. Spells or Powerpoints Used: none x/day Abilities Used: 4 Turn Undead attempts. Free Activity: Craft(Mapmaking) Uguudok Time Between Fight: 4 hrs Prebuffs/Ongoing Effects: none Items Used: 2 bolts (4 shot, 1 recovered, 1 hit), Shield of Faith [CL 1] scroll, Bull's Strength scroll [CL 3], 1 CLW charge.. Spells or Powerpoints Used: Hold Person, Spiritual Weapon. x/day Abilities Used: Strength Domain Power Free Activity: Guard |
| #2005callixMay 22, 2008 5:21:02 | |
| #2006nabuchadnezzarMay 22, 2008 8:06:26 | Gimrel Sithraldor Gimrel "Silver Arrow" Sithraldor Gender and Race: Male Forest Gnome Size and Type: Small Humanoid Height and Weight: 2.4 ft, 30 pounds Age: 47 (adult) Alignment: NG ECL: 3. Ranger 2/Psychic Warrior 1 Experience: 5300/6000 Guild: Waiting for a Sylvan creatures guild. Attributes STR 14 (+2) [10 pts] [16 Base, -2 Racial] DEX 15 (+2) [8 pts] [15 Base] CON 16 (+3) [6 pts] [14 Base, +2 Racial] INT 10 (-) [2 pts] [10 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 26 [3 HD] [8 (Ranger) + 4.5 x 2 + 3 HD x 3 Con] Armor Class (Normal): 18 [10 Base, +2 Dex, +5 Armor, +1 Size]+4 Force Screen Armor Class (Touch): 13 [10 Base, +2 Dex, +1 Size] Armor Class (Flat-Footed): 16 [10 Base, +5 Armor, +1 Size] +4 Force Screen Initiative: +2 [+2 Dex] Base Attack Bonus: 2 [2 Ranger, 0 Psi-war] Grapple: +0 [+2 BAB, +2 Str, -4 Size] Speed (Land): 20 ft [20 Base Weight Carried: 18.75 lbs, Light encumbrance [0-43.5 (Light), 44-87 (Medium), 88-131 (Heavy)] Saves Fortitude: +9 [+3 Con, +3 Ranger 2, +2 Psi-war 1, +1 Resistance]+2 racial bonus on saving throws against illusions. Reflex: +6 [+2 Dex, +3 Ranger 2, +0 Psi-war 1, +1 Resistance] +2 racial bonus on saving throws against illusions. Will: +4 [+3 Wis, +1 Resistance] +2 racial bonus on saving throws against illusions. Melee Attacks Greatsword +6, 1d10+3, (19-20/x2), Slashing [+2 Str, +2 BAB, +1 Size, +1 Enhancement] (+2d6 damage Psionic Weapon) Dagger +5, 1d3+2, (19-20/x2), Slashing [+2 Str, +2 BAB, +1 Size] Ranged Attacks Composite Longbow (Str 14) +6, 1d6+2, (20/x3), Range 110 ft, Piercing [+2 Dex, +2 BAB, 1 Size, +1 Enhancement] +2d6 damage (Psionic Shot), +1 attacks and damage within 30 ft Composite Longbow (Str 14) +4/+4, 1d6+2/1d6+2, (20/x3), Range 110 ft, Piercing [+2 Dex, +2 BAB, 1 Size, +1 Enhancement, -2 Rapid Shot] +2d6 damage (Psionic Shot) on one arrow, +1 attacks and damage within 30 ft Special Attacks & Abilities Combat style (Archery): he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. Favored enemy: Humanoid (human) +4 racial bonus on Hide checks, which improves to +8 in a wooded area. +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). Powers Readied Level 1 [DC 14] Force Screen Power Points Available Per Fight: 1 [1 Total Power Points / 3, rounded up] Total Power Points: 1 [0 Psi-war, 1 Wis] Manifester Level: 1 Feats Point blank shotLvl 1 TrackRanger 1 Psionic ShotLvl 3 Psionic WeaponPsi-War 1 Skills Total Skill Points: 32 [30 Ranger, 2 Psi-war] Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals [3 Racial, 0 Int] Armor Check Penalty: 0 [0 Armor] Autohypnosis: +6 [+3 Wis, 1 Rank (1 Psi-war), +2 Synergy (Concentration)] Balance: +2 [+2 Dex, 0 ACP] Climb: +2 [+2 Str, 0 ACP] Concentration: +9 [+3 Con, 6 Ranks (5 Ranger, 1 Psi-war)] Handle Animal: +4 [-1 Cha, 5 Ranks (5 Ranger)] Hide: +15 [+2 Dex, 5 Ranks (5 Ranger), +4 racial, +4 size, 0 ACP] Jump: +2 [+2 Str, 0 ACP] Knowledge (Dungeoneering): +4 [0 Int, 4 Ranks (4 Ranger)] Listen: +7 [+3 Wis, 2 Ranks, +2 racial] Move Silently: +7 [+2 Dex, 5 Ranks (5 Ranger), 0 ACP] Spot: +6 [+3 Wis, 3 Ranks (3 Ranger),] Conditional Modifiers +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. Prefight Actions Gain Psionic Focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Mithril Chain Shirt [6.25 lbs][2100 gp] Masterwork Greatsword [4 lbs][350 gp] Dagger [0.5 lbs][1 gp] Masterwork Composite Longbow (Str 14) [1.5 lbs][600 gp] 58 Arrows [0.15 lb each = 9 lbs] [0.05 gp each = 3 gp] Cloak of Resistance +1 [1 lb][1000 gp] [22.25][4054] Expendable Items 2 partially used Powerstone of Inner Power. [0.0 lbs][50 gp each = 100 gp total] It contains:
1 more partially used Powerstones of Inner Power. [0.0 lbs][75 gp] Each one contains:
3 Chameleon powerstones [ML 1][0.0 lbs][25 gp each = 75 gp total] 3 Skate powerstones [ML 2][0.0 lbs][50 gp each = 150 gp total] 1 Biofeedback powerstone [ML 1][0.0 lbs][25 gp] Max total (32 x 50): 450 gp Equipment at Home Case with 400 arrows [60 lbs][20 gp] 451 gp. |
| #2007turansonMay 24, 2008 17:52:18 | The Hunter Ready for May 21, 2008 [ECL 4] [Fight 1] - Free Activity: Guard |
| #2008whitebaronMay 26, 2008 13:57:52 | Soren ![]() Soren Gender: Male Race: Human Aquatic Elf Size: Medium Type: Aquatic (Elf) Height: 5'6" Weight: 140 lbs Age: 16 Alignment: Neutral ECL: Druid 5 Experience: 11112.5/15000 Attributes STR 12 (+1) [04 pts] [12 Base] DEX 14 (+2) [04 pts] [12 Base +2 Racial] CON 16 (+3) [10 pts] [16 Base] INT 12 (+1) [06 pts] [14 Base -2 Racial] WIS 17 (+3) [10 pts] [16 Base, +1@4th] CHA 10 (--) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 41 [5d8+15 HD] Armor Class (Normal): 18 [10 Base, 2 Dex, 5 Armor, 1 Shield]+1 cat's grace Armor Class (Touch): 12 [10 Base, 2 Dex] +2 cat's grace Armor Class (Flat-Footed): 16 [10 Base, 5 Armor, 1 Shield] Initiative: +2 [2 Dex] Base Attack Bonus: +3 [3 Druid] Grapple: +4 [3 BAB, 1 Str] Speed (Land): 20 ft [30 Base -10 Armor] Speed (Swim): 30 ft [40 Base -10 Armor] Weight Carried: 60.5 lbs, Medium encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +7 [3 Con, 4 Druid] Reflex: +3 [2 Dex, 1 Druid] +2 cat's grace Will: +7 [3 Wis, 4 Druid] +2 racial vs Enchantments spells/effect Melee Attacks Scimitar +5, 1d6+1, (18-20/x2), [1 Str, 3 BAB 1 Enhancement] Ranged Attacks Comp Longbow +6, 1d8+1, (20/x3), Range 110 ft, [2 Dex, 3 BAB, 1 Enhancement] +2 to hit, cat's grace Produce Flame, +5, 1d6+3, (20/x2) Range 120 ft, [2 Dex, 3 BAB] +2 to hit, cat's grace [u][sblock=Special Attacks & Abilities][/u] Racial Abilities: Elf Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow). +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. An aquatic elf has the aquatic subtype. An aquatic elf has a swim speed of 40 feet. Gills: Aquatic elves can survive out of the water for 1 hour per point of Constitution (after that, refer to the suffocation rules). Superior Low-Light Vision: Aquatic elves can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination. This trait replaces the high elf ’s low-light vision. Druid Nature Sense: +2 bonus on Knowledge (nature) and Survival checks Wild Empathy Woodland Stride: a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment Trackless Step: a druid leaves no trail in natural surroundings and cannot be tracked Resist Nature’s Lure: a druid gains a +4 bonus on saving throws against the spell-like abilities of fey. Wild Shape: can turn into a medium or small animal 1/day |
| #2009ErithmuMay 26, 2008 17:16:22 | Elrick
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| #2010dulsiMay 26, 2008 17:16:30 | Abazilar Rowenthorne ECL 3: Ready for May 21st [Fight 1] - Guard Home Abazilar Rowenthorne Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 5' 6'', 168 lbs Age: 20 Alignment: True Neutral ECL: Conjurer (Specialist Wizard) 3 Variants: [post=15898229]Rapid summoning[/post] Experience: 3200/6000 ![]() Attributes STR 08 (-1) [00 pts] [08 Base] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] INT 20 (+5) [16 pts] [18 Base, +2 Enhancement] WIS 12 (+1) [04 pts] [12 Base] CHA 12 (+1) [04 pts] [12 Base] Miscellaneous Statistics Hit Points: 15 [3 HD] [4 (Conjurer taken at level 1) + (2.5 (Conjurer) x 2) + (3 HD x 2 Con)] Armor Class (Normal): 12 [10 Base, +2 Dex] Armor Class (Touch): 12 [10 Base, +2 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +2 [+2 Dex] Base Attack Bonus: +1 [+1 Conjurer] Grapple: +0 [+1 BAB, -1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 20 lbs, Light encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +3 [+2 Con, +1 Conjurer] Reflex: +3 [+2 Dex, +1 Conjurer] Will: +4 [+1 Wis, +3 Conjurer] Melee Attacks Dagger +0, 1d4-1, (19-20/x2), Piercing or slashing [-1 Str, +1 BAB] Ranged Attacks Light Crossbow +4, 1d8, (19-20/x2), Range 80 ft, Piercing [+2 Dex, +1 BAB, +1 Enhancement] Special Attacks & Abilities Rapid summoning (Summon Monster spells base casting time shortened to 1 standard action, summoned monsters can take a standard action in the same round, summon familiar ability lost) Arcane Spells Readied Cantrips [DC 15] Resistance, Resistance, Resistance, Touch of fatigue, Acid splashS Level 1 [DC 16] Protection from evil, Color spray, Color spray, GreaseDC 18, GreaseDC 18, S Level 2 [DC 17] Summon swarm, WebDC 19, WebDC 19, S Spell Levels Available Per Fight: 4 (5 Cantrips) [11 Total Spell Levels / 3, rounded up] Total Spell Levels: 11 [(5 x 1), (3 x 2)] Arcane Spell Failure: 0% [No Armor, No Shield] Specialization school: Conjuration Prohibited schools: Enchantment, Evocation Caster Level: 3 Feats Spell focus (Conjuration)Lvl 1(adds +1 to conjuration spells DC) Scribe scrollConjurer 1 Tattoo focus (Conjuration)Human 1(adds +1 to conjuration spells DC and +1 on CL checks to overcome SR with conjuration spells) Craft wondrous itemLvl 3 Skills Total Skill Points: 42 [36 Conjurer, 6 Human] Languages: Common, Draconic, Celestial, Infernal, Abyssal [1 Racial, 4 Int] Armor Check Penalty: -0 [No Armor, No Shield, Light Load] Balance: +2 [+2 Dex, -0 ACP] Climb: -1 [-1 Str, -0 ACP] Concentration: +8 [+2 Con, 6 Ranks (6 Conjurer)] Craft (Weaponsmithing): +10 [+5 Int, 3 Ranks (3 Conjurer), +2 Masterwork Tools] Craft (Any other): +3 [+5 Int, -2 Improvised Tools] Hide: +2 [+2 Dex, -0 ACP] Jump: -1 [-1 Str, -0 ACP] Knowledge (Arcana): +11 [+5 Int, 6 Ranks (6 Conjurer)] Knowledge (Dungeon): +11 [+5 Int, 6 Ranks (6 Conjurer)] Knowledge (Local): +6 [+5 Int, 1 Rank (1 Conjurer)] Knowledge (Nature): +11 [+5 Int, 6 Ranks (6 Conjurer)] Knowledge (Psionics): +6 [+5 Int, 1 Rank (1 Conjurer)] Knowledge (Religion): +6 [+5 Int, 1 Rank (1 Conjurer)] Knowledge (The Planes): +11 [+5 Int, 6 Ranks (6 Conjurer)] Listen: +1 [+1 Wis] Move Silently: +2 [+2 Dex, -0 ACP] Spellcraft: +13 [+5 Int, 6 Ranks (6 Conjurer), +2 Synergy (Knowledge (Arcana))] (+2 vs Conjurations, -5 vs Enchantments or Evocations) Spot: +1 [+1 Wis] Conditional Modifiers +2 to saving throws DC's of conjuration spells +1 on CL checks to overcome SR with conjuration spells Prefight Actions Load crossbow Equipment Worn and Carried Explorer Outfit [0 lbs] [0 gp] Headband of Intellect +2C (Creation)[0 lbs][2000 gp] Spell component pouch [2 lbs][5 gp] Backpack [2 lbs][2 gp] Flint and steel [0 lbs][1 gp] Scroll case [0.5 lbs][1 gp] Belt pouch [0.5 lbs][1 gp] Darkwood light crossbowC (Creation)[2 lbs][187.5 gp] DaggerC (Creation)[1 lb][1 gp] 120 BoltsC (Creation)[0.1 lb each = 12 lbs] [0.05 gp each = 6 gp] Expendable Items 3 Buffing scrollsC (Creation)[0.0 lb each = 0 lbs][125 gp each = 375 gp]
1 Scroll of Summon swarm [CL 3]C (Creation)[0.0 lb each = 0 lbs][75 gp each = 75 gp] Max total (32 x 50): 450 gp Equipment at Home MW Weaponsmith's tools [5 lbs][55 gp] Spellbook [3 lbs][0 gp] 400 BoltsC (Creation)[0.1 lb each = 40 lbs] [0.05 gp each = 20 gp] Miscellaneous Expenses Fox's cunning copied to Spellbook [300 gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Miscellaneous Information Wizard's Spellbook Specialization school: Conjuration Prohibited schools: Enchantment, Evocation Cantrips: Acid SplashS, Arcane Mark, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance, Touch of Fatigue Level 1: Color spray, Expeditious retreat, GreaseS, Mage armorS, Magic weapon, Obscuring mistS, Protection from evil, Reduce person, Shield Level 2: Fox's cunningB, Summon swarmS, WebS Tags: S = Specialization school spell (conjuration) B = Spell bought (see miscellaneous expenses) Total Pages Available: 100 Total Pages Used: 29 [(14 Cantrips), (9 x 1), (3 x 2)] |
| #2011ErithmuMay 26, 2008 17:22:29 | [post=15955007]Elrick[/post] Valen Ready for May 21st [Fight 2] (Free Activity: Perform 182gp) (ECL 13) |
| #2012ErithmuMay 26, 2008 17:25:08 | [post=15955007]Elrick[/post] [post=15955051]Valen[/post] The Fight Rolls: Here Init + Starting 19 Valen starts in the East Box, oil of silence in hand Quartz on Should (58,31) 04 Elrick starts in the south box mounted on Grimlock, Scroll of FoM in hand (31,5) Round 1 Valen applies oil of silence to string on an arrow, and moves around activating HiPS Elrick recites FoM on himself and Grimlock and rises 40 ft. Valen 80/80hp AC 23/24 38/38pp (58,31) -- Silence on Arrow -- Quartz 40/40hp Elrick 88/88hp AC 26/30 (FoM) (31,5,+40) -- Grimlock 84/84 AC 32 (FoM) (Reduce Animal) Round 2 Valen manifests AA-Con and moves Elrick Casts Barkskin and rises 5 ft Valen 80+26/80+26hp AC 23/24 35/38pp (AA-Con) (58,31) -- Silence on Arrow -- Quartz 40/40hp Elrick 88/88hp AC 26/30 (FoM) (Barkskin +5) (31,5,+45) -- Grimlock 84/84 AC 32 (FoM) (Barkskin +5) (Reduce Animal) Round 3 Valen manifests 4pp Def Precog (+2) Elrick Casts Daylight on his animated shield Valen 80+26/80+26hp AC 23/24 31/38pp (AA-Con) (Def Precog +2) (58,31) -- Silence on Arrow -- Quartz 40/40hp Elrick 88/88hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (31,5,+45) -- Grimlock 84/84 AC 32 (FoM) (Barkskin +5) (Reduce Animal) Round 4 Valen manifests Force Screen Elrick casts bears endurance shared Valen 80+26/80+26hp AC 23/24 30/38pp (AA-Con) (Def Precog +2) (58,31) -- Silence on Arrow -- Quartz 40/40hp Elrick 88+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(31,5,+45) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) Round 5 Valen moves out and spots the daylight coming from the roof and moves in that direction Elrick moves out and spotting the smoke casts SNA7. Valen 80+26/80+26hp AC 23/24 30/38pp (AA-Con) (Def Precog +2) (48,28) -- Silence on Arrow -- Quartz 40/40hp Elrick 88+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(31,13,+45) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) Round 6 Valen manifests TK Manuever to Bull Rush Elrick (25 vs 12 -> Bullrush 15 ft falls 45 ft Elrick ends up in (34,13) Falling Damage 11; Conc Check 26+2 vs DC 28 passes) Change starts Here Valen Elrick in a silence zone and prone: Stands (AoO: Sunder Shield: 32 dmg 15 (out of 25hps) Dispel: 24 vs 23 (CL12 Animate) pass vs Daylight: 15 vs 24 fail; Shield falls inanimate to the ground for 2 rounds), Move out of Silence (AoO: Sunder Ioun stone: 28 dmg: 11) and order Grimlock to bullrush Valen on charge Valen 80+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 77+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) Round 7 Valen manifests Solicit psi crystal and deactivates his boots and then charges Grimlock moves to bulrush (22 vs 9) and knocks Valen off his mark (Atk: 22 vs 30) 1) I just noticed all of Grimlock’s shared spells dropped when Elrick was bull rushed. 2) What happens when you bullrush someone off their charge mark? Since Charge is a full round action, I’m going to say that Valen can’t finish his charge, but can continue to move. 3) I’ve kinda given up on locations at this point. If you NEED me to post them I’ll try to work them. Valen bases Elrick Quartz tries to Grapple Elrick w/ TKM Elrick delays to Grimlock Valen 80+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 77+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84/84 AC 32 (Reduce Animal) Round 8 Elrick 5ft steps draws potion of fly, As Grimlock passes quick mounts (Ride 12 fail) and mounts as a standard they move to block LOS (climb 10 ft) Valen comes around the corner and moves directly under Grimlock and readies for Elrick to fall. Quartz Bull Rushes Elrick (Old round 7: 16 vs -2 Elrick falls (AoO: Sunder potion: (Rnd 107 vs shield): 33 dmg 14) Falling dmg: 4) Ready: (rnd 107 attack #2: 26(no haste) vs prone hit: 11 Dispels(107): Barkskin) Valen 80+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 62+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84/84 AC 32 (Reduce Animal) Round 9 Elrick is getting ticked (and so is the pitlord) … he stands wildshapes into a bear and stands (AoO: 17 miss) Grimlock moves in and attacks (Atk: 26 miss) At this point I forgot to add force screen … grrr … mistakes all over Valen kicks in the boots and full attacks (Atks: 2 hits 14, 13 dmg, FoM dispelled)) Quartz tries to grapple (14 vs 23) Valen 80+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (Force Screen) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 46+26/88+26hp AC 26/30 (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84/84 AC 32 (Reduce Animal) Round 10 Elrick moves out of silence (AoO: 18 miss) and casts and area dispel after grimlock flies out (withdraws) Area Dispel (botched the mod): Silence 13 fail, TKM: 30 pass, AAcon: 18 fails, Force Screen (2nd option): 23 pass Grimlock withdraws Valen moves and attacks (atk: 22 dmg: 9 dispel: pass) Valen 80+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 37/88hp AC 26/30 (Daylight -> Shield) (34,13,+40) -- Grimlock 84/84 AC 32 (Reduce Animal) Round 11 Elrick Full: (23,29,23 1 claw: 15 dmg: Imp Grab: 34 vs 17) Grimlock charges: (atk: 33 dmg: 9) Valen manifests FoM and steps out Valen 56+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 37/88hp AC 26/30 (Daylight -> Shield) (34,13,+40) -- Grimlock 84/84 AC 32 (Reduce Animal) Round 12 Elrick full attacks (3 hits 47 dmg) Grimlock bites (29 5 dmg) Valen fulls (2 hits 36 dmg) Valen 4+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 1/88hp AC 26/30 (Daylight -> Shield) (34,13,+40) -- Grimlock 84/84 AC 32 (Reduce Animal) Round 13 Elrick full 2 hits 28 dmg Grim: Crit 15 dmg old Round 6 Valen manifests TK Manuever to Bull Rush Elrick (25 vs 12 -> Bullrush 15 ft falls 45 ft Elrick ends up in (34,13) Falling Damage 11; Conc Check 26 vs DC 28 Fails) Valen manifest Solicit Psi Crystal and moves 30ft closer Note that you could not Swift: Hustle here due to the swift of Solicit Elrick draws potion of fly, quickmounts Grimlock and quaffs the potion. Rising back up to 40 ft. Valen 80+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 77+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) Round 7 Valen Has Quartz attempt another Bull Rush (16 vs -2) Which moves Elrick through the air, but he doesn’t fall to the ground. Valen stows his Greatsword and draws his bow. Elrick Casts Entangle in Valen’s Area (Rflx: not a 1!) Valen 80+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 77+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) Round 8 Valen Double moves and gets near the edge of the entangle Elrick Drops animal Growth for Ext. SNA5 (Grimlock picks Elrick up) -- Entangle (Valen: not a 1!) Valen 80+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 77+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) Round 9 Valen moves out of the entangle area and looks up to see Elrick Casting he fires a single shot. (Atk: 19 miss) Elrick Finish Ext. SNA5 (3 Arrowhawks) and drops Wall of Thorns for another batch --- Arrow Hawks try to spot Valen but don’t see him (32 vs 17,14,27) Valen 80+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 77+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) --- 3x Arrowhawks Round 10 Valen still in his smoke Activates Haste and Rapid Shoots Elrick (Elrick Spot: 52-5 distance = pass) (Attacks: 1!, 1!, 4, 16) Elrick finishes casting SNA5 (1) and targets Valen w/ Baleful Polymorph (Fort: 20!) ---- Arrows hawks try to spot Valen (3 spot) (Attacks 26,23,23 dmg 19) Valen 61+26/80+26hp AC 23/24 20/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 77+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) --- 4x Arrowhawks Round 11 Quartz Bull Rush Elrick (6 vs 7) Valen Manifest EA (Elec) Elrick Casts Flame Strike (dmg: 41 Rflx: pass 20 dmg) Arrowhawks hit and did damage, so skipping Dispel. Arrowhawks (Hide 28 vs Spot Impossible) Valen 41+26/80+26hp AC 23/24 17/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 77+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) --- 4x Arrowhawks Round 12 Quartz Bull Rush Elrick (21 vs 7) Valen Full Attack Haste Rapid (31,31,1!,22 vs 26+5 (no ride since not mounted) 2 hits (20 dmg total) Elrick Flame Strike (37 dmg Rflx: pass 18 dmg) Grimlock picks up Arrowhawks (Hide: 11 vs spots: 2 spot) (Atks 18,16 vs 17+2+1 both miss) Valen 23+26/80+26hp AC 23/24 17/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 57+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) --- 4x Arrowhawks Round 13 Quartz Bull rush (25 vs 7) TK Manuever Ends Valen Haste Rapid (1 hit: 8 dmg) Elrick Casts Produce flame Arrowhawks spot (1 spot: atk: 1!) Valen 23+26/80+26hp AC 23/24 17/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 49+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) --- 4x Arrowhawks Round 14 Valen Rapid shoots Elrick (3 misses) Elrick PF(Atks: 32, 21 dmg: 17) Arrowhawks spot (0 spots) Valen 6+26/80+26hp AC 23/24 17/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 49+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) --- 4x Arrowhawks Round 15 Valen manifests EA (Fire) hides Elrick Spot (38 vs 30) Attacks: 2 hits but it is absorbed by EA Arrowhawks spot (all Impossible) Valen 6+26/80+26hp AC 23/24 17/38pp (AA-Con) (Def Precog +2) (44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 49+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) --- 4x Arrowhawks Round 16 Valen Rapids (1 hit 9 dmg) Elrick Dispels (AA-Con: 13 D. Precog: 20 EA(elec): 26 EA(fire): 29) Arrowhawks spot (2 spot, 2 hit 20 dmg) Valen 0+12/80+26hp AC 23/24 17/38pp (AA-Con)(44,24) -- Silence on Arrow -- Quartz 40/40hp Elrick 40+26/88+26hp AC 26/30 (FoM) (Barkskin +5) (Daylight -> Shield) (Bears)(34,13,+40) -- Grimlock 84+10/84+10 AC 32 (FoM) (Barkskin +5) (Reduce Animal) (Bears) --- 4x Arrowhawks Round 17 Valen saves resources, misses 3 times Elrick hits twice killing Valen. |
| #2014templer10May 27, 2008 12:30:32 | darian ECL11: Ready for [Fight2] - Free Activity Craft Weaving(439.23gp) skill packages [post=6466576]Court Connections[/post] +21% craft income [post=6466576]Political Carreer[/post] +28% rewards |
| #2015lonewolfMay 27, 2008 13:59:06 | Flutterthought Ready for May 21 [Fight 3] - Craft (crystal) for 300 gp Flutterthought "I see you--can you see me? / Better look hard... hee hee hee hee!" Gender and Race: Female Pixie (Small Fey) Height and Weight: 2'1", 26 lbs. Age: Unknown (no modifier) Alignment: Neutral Good ECL: Pixie +4/Psion (Seer) 6 = ECL 10 Experience: 46,502/55,000 Guild: None yet. ![]() Attributes STR 04 (-3) [00 pts] [08 Base, -4 Racial] DEX 26 (+8) [10 pts] [16 Base, +8 Racial, +2 Enh] CON 14 (+2) [06 pts] [14 Base] INT 27 (+8) [16 pts] [18 Base, +6 Racial, +1 lvl4, +2 Enh] WIS 14 (+2) [02 pts] [10 Base, +4 Racial] CHA 16 (+3) [02 pts] [10 Base, +6 Racial] Miscellaneous Statistics Hit Points: 28 [6 HD] [4 Psi1 + (2.5*5 Psi2-6) + (6 HD x 2 Con)] Armor Class: 21, Touch 20, Flat 13 [[i]10 Base, 1 Size, 1 deflection 8 Dex,[/i] 1 Natural] (+1 Dodge) Initiative: +8 [8 Dex] Base Attack Bonus: +3 [3 Psi] Grapple: -4 [3 BAB, -3 Str, -4 Size] Speed (Land): 20 ft [20 Base] Speed (Flight): 60 ft, good maneuverability [60 Base] Weight Carried: 8.85 lbs, light encumbrance [0-10 (Light), 11-20 (Medium), 21-30 (Heavy)] Damage Reduction: 10/cold iron [Pixie] Spell/Power Resistance: 21 [Pixie 15 + 1/class level] Saves Fortitude: +6 [2 Con, 2 Psi, 2 Resistance] Reflex: +12 [8 Dex, 2 Psi, 2 Resistance] Will: +9 [2 Wis, 5 Psi, 2 Resistance] Melee Attacks Deepcrystal spiked gauntlet: +13, 1d4-3, (20/x2), Piercing [8 Dex, 3 BAB, 1 Size, 1 Enh] Silver shortswordMa: +13, 1d4-4, (19-20/x2), Piercing [8 Dex, 3 BAB, 1 Size, 1 Enh] Ranged Attacks +1 Merciful Deepcrystal Longbow: +13, 2d6-2, (20/x3), Range 100 ft, Piercing [8 Dex, 3 BAB, 1 Size, 1 Enh] (only 1d6-2 if merciful is suppressed) Longbow: +12, 1d6-3, (20/x3), Range 100 ft, Piercing [8 Dex, 3 BAB, 1 Size] (+1 to hit and damage within 30 feet; Expend focus for +2d6 damage) Special Attacks & Abilities Greater Invisibility (Su): Invisible at all times. Can suppress or resume as a free action. Spell-like Ablities (CL 8, 1/day each): lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only) Powers Known Level 1 [DC 18] Astral Construct, Deceleration, Force Screen, Inertial Armor, Defensive Precognition, Offensive Precognition, Vigor Level 2 [DC 19] Ego Whip, Energy Push, Recall Agony Level 3 [DC 20] Dispel Psionics, Energy Bolt, Escape Detection, Touchsight Power Points Available Per Fight: 20 [59 Total Power Points/3: 35 Psi, 24 Int] Manifester Level: 6th PP available for fight 3: 43 [59 - 5 - 11] Feats Point-Blank ShotLvl1 Psionic ShotPsi1 Weapon FinessePixie DodgePixie Expanded Knowledge (Astral Construct)Lvl3 Psionic MeditationPsi5 LeadershipLvl6 Skills Total Skill Points: 81 [81 Seer] Languages: Common, Sylvan, Elven, Gnome, Halfling, and four languages spoken by no known creature except Essence of the Wild [2 Racial, 7 Int] Armor Check Penalty: -0 Balance: +8 [8 Dex, 0 Ranks] Climb: -3 [-3 Str, 0 Ranks] Concentration: +11 [2 Con, 9 Ranks (9 Seer)] Craft (Bows): +10 [8 Int, 0 Ranks, 2 Tool] Craft (Crystal): +20 [8 Int, 9 Ranks (9 Seer), 2 Tool, 1 item] Craft (Weapons): +10 [8 Int, 0 Ranks, 2 Tool] Craft (All others): +7 [8 Int, 0 Ranks] Escape Artist: +8 [8 Dex, 0 Ranks] Gather Information: +14 [4 Cha, 9 Ranks (9 Seer), 1 item] Hide: +16 [8 Dex, 4 Ranks (9 SeerCC), 4 Size] Jump: -9 [-3 Str, 0 Ranks, -6 speed] Knowledges (Arcana, Dungeoneering, Local, Nature): see cohort Listen: +13 [2 Wis, 9 Ranks (9 Seer), 2 Racial] Move Silently: +17 [8 Dex, 4 Ranks (9 SeerCC), 5 competence] Psicraft: +17 [8 Int, 9 Ranks (9 Seer)] Search: +10 [8 Int, 0 Ranks, 2 Racial] Spot: +13 [2 Wis, 9 Ranks (9 Seer), 2 Racial] Tumble: +12 [8 Dex, 4 Ranks (9 SeerCC)] Conditional Modifiers xxxxx Prefight Actions - Be invisible. - Inertial Armor (+4 AC) running (<5 hrs) - Bring Essence of the Wild - Essence of the Wild brings Element Equipment Worn and Carried Basic outfit [0 lbs][0 gp] Deepcrystal spiked gauntlet [.5 lb] [502.5[post=15746681]C[/post] gp] Silver short sword[Ma][1 lb] [165C gp] +1 Darkwood buckler of arrow deflection [1.25 lb][95[sup] [502.5[post=15746681]C[/post]+9000 gp] Efficient Quiver [1 lb][1800 gp] - +1 Merciful Deepcrystal Longbow [1.5 lbs][537.5C+8000 gp] - Longbow [1.5 lbs][37.5C gp] - 40 Arrows [0.075 lb each = 3 lbs] [0.025C gp each = 1 gp] - 20 Silver Arrows [0.075 lb each = 1.5 lbs] [1.025C gp each = 20.5 gp] 40 Arrows [0.075 lb each = 3 lbs] [0.025C gp each = 1 gp] Ring of Protection +1 [0 lbs][2000 gp] Gloves of Dexterity +2 [0 lbs][4000 gp] Headband of Intellect +2 [0 lbs][4000 gp] Cloak of Resistance +2 [1 lbs][4000 gp] Boots of Elvenkind +5 [1 lb][2500 gp] Dorje of Enlarged Crystal Shard [ML 1] [.1 lbs][750 gp] Tan Bag of Tricks [0 lbs][6300 gp] - 01-30: Brown Bear - 31-60: Lion - 61-80: Heavy Warhorse - 81-90: Tiger - 91-100:Rhinoceros Expendable Items 1 Oil of Bless Weapon [CL 2] [0.1 lb][100 gp] 1 Oil of Corrupt Weapon [CL 2] [0.1 lb][100 gp] 2 Oils of Magic Fang [CL 2] [0.2 lb][200 gp] 1 Potions of Protection from Evil [CL 2] [0.1 lb][100 gp] 1 Potions of Protection from Good [CL 2] [0.1 lb][100 gp] 1 Powerstones of Entangling Ectoplasm [ML 1] [0 lbs][25 gp] 1 Powerstone of Matter Agitation [ML 1] [0 lbs][25 gp] 2 Powerstones of Synesthete [ML 1] [0 lbs][50 gp] 1 Powerstone of Vigor [ML 2] [0 lbs][50 gp] 1 Powerstones of Concealing Amorpha [ML 3] [0 lbs][150 gp] 2 Powerstones of Specified Energy Adaptation [ML 3] [0 lbs][300 gp] 1 Powerstone of Touchsight [ML 5] [0 lbs][375 gp] Max total (ECL2 x 50): 3200 gp Equipment at Home Masterwork crystalworking tools [55 gp] Masterwork weaponsmithing tools [55 gp] Masterwork bowyer's tools [55 gp] Third Eye Gather +1 [100[post=15106475]B[/post][post=15084299]G[/post] gp] Crystalsmith's Manual +1 [100[post=15106475]B[/post][post=15084299]G[/post] gp] 67 Arrows [0.025C gp each = 1.675 gp] 30 Silver Arrows [1.025C gp each = 30.75 gp] [u]Allies[/u] ([post=15898229]Acquisition[/post]) Maximum CR per ally: CR 6 Maximum ECL per ally: ECL 8 Maximum CA of allies per fight: CA 8 Essence of the Wild, ECL 8 cohort Essence of the Wild Gender and Race: Neuter Force Female Elan (Medium Aberration) Height and Weight: 6'6", 280 lbs. Age: Unknown (Middle-Aged) Alignment: Neutral Good ECL: Ranger 1/Psion (Egoist) 6, Slayer 1 = ECL 8 Attributes STR 08 (-1) [01 pts] [09 Base, -1 age] DEX 08 (-1) [01 pts] [09 Base, -1 age] CON 14 (+2) [08 pts] [15 Base, -1 age] INT 19 (+4) [10 pts] [16 Base, +1 age, +1 lvl4, +1 lvl8] WIS 13 (+1) [04 pts] [12 Base, +1 age] CHA 08 (-1) [01 pts] [09 Base, +1 age, -2 Racial] Miscellaneous Statistics Hit Points: 53 [8 HD] [8 Rgr1 + (2.5*6 Psi1-6) (4.5*1 Sly1) + (8 HD * 2 Con) + (2*5 Psionic Body)] Armor Class: 9, Touch 9, Flat 9 [[i]10 Base -1 Dex,[/i] 0 Armor] Initiative: -1 [-1 Dex] Base Attack Bonus: +5 [1 Rgr, 3 Psi, 1 Sly] Grapple: +4 [5 BAB, -1 Str] Speed (Land): 30 ft [30 Base] [+10 insight when focused] Weight Carried: 0.4 lbs, light encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +8 [2 Con, 2 Rgr, 2 Psi, 0 Sly, +2 Psicrystal] Reflex: +3 [-1 Dex, 2 Rgr, 2 Psi, 0 Sly] Will: +8 [1 Wis, 0 Rgr, 5 Psi, 2 Sly] Melee Attacks N/A Ranged Attacks N/A Special Attacks & Abilities Resistance (Su): As an immediate action, Essence can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of its next action. Resilience (Su): When Essence takes damage, it can, as an immediate action, spend power points to reduce the damage it is about to take by 2 hit points for every 1 power point it spends. Repletion (Su): If Essence spends 1 power point, it does not need to eat or drink for 24 hours. Powers Known Level 1 [DC 15] Force Screen, Inertial Armor, Defensive Precognition, Offensive Precognition, Vigor Level 2 [DC 16] Animal Affinity, Biofeedback, Ego Whip, Energy Missile, Share Pain Level 3 [DC 17] Hustle, Dispel Psionics, Energy Retort, Touchsight Power Points Available Per Fight: 17 [49 Total Power Points/3: 35 Psi, 12 Int, 2 racial] Manifester Level: 6th PP available for fight 1: 17 [N/A] Feats Speed of ThoughtLvl1 Psicrystal Affinity (Hero)Psi1 Psionic BodyLvl3 Expanded Knowledge (Energy Missile)Psi5 Metamorphic TransferLvl6 Skills Total Skill Points: 78 [36 Rgr, 34 Egoist, 8 Sly] Languages: Common, Sylvan, Elven, and one languages spoken by no known creature except Flutterthought [1 Racial, 3 Int] Armor Check Penalty: -0 Balance: -1 [-1 Dex, 0 Ranks] Climb: +3 [-1 Str, 4 Ranks (4 Rgr)] Concentration: +13 [2 Con, 11 Ranks (4 Rgr, 6 Psi, 1 Sly)] Hide: -1 [-1 Dex, 0 Ranks] Jump: +3 [-1 Str, 4 Ranks (4 Rgr)] [+4 speed when focused] Knowledge (arcana) +14 [4 Int, 10 Ranks (10 Psi)] Knowledge (dungeoneering) +14 [4 Int, 10 Ranks (4 Rgr, 6 Sly)] Knowledge (local) +14 [4 Int, 10 Ranks (10 Psi)] Knowledge (nature) +14 [4 Int, 10 Ranks (4 Rgr, 6 Psi)] Listen: +5 [1 Wis, 4 Ranks (4 Rgr)] [+2 Alertness w/ psicrystal] Move Silently: -1 [-1 Dex, 0 Ranks] Psicraft: +7 [4 Int, 3 Ranks (2 Psi, 1 Sly)] Spot: +5 [1 Wis, 4 Ranks (4 Rgr)] [+2 Alertness w/ psicrystal] Survival: +5 [1 Wis, 4 Ranks (4 Rgr)] [+2 Synergy in natural environments and underground] Swim: +3 [-1 Str, 4 Ranks (4 Rgr)] Equipment Worn and Carried None [0 lbs][0 gp] Expendable Items 2 Oils of Magic Fang [CL 2] [0.2 lb][200 gp] 1 Potion of Protection from Evil [CL 2] [0.1 lb][100 gp] 1 Potion of Protection from Good [CL 2] [0.1 lb][100 gp] 1 Powerstones of Entangling Ectoplasm [ML 1] [0 lbs][25 gp] 1 Powerstone of Synesthete [ML 1] [0 lbs][25 gp] 1 Powerstone of Concealing Amorpha [ML 3] [0 lbs][150 gp] 1 Powerstone of Specified Energy Adaptation [ML 3] [0 lbs][150 gp] [u]Allies[/u] Element, Psicrystal Diminutive Construct Attributes STR 01 (-5), DEX 15 (+2), CON --, INT 9 (-1), WIS 10 (+0), CHA 10 (+0) Hit Points: 26 [8 HD] [1/2 Master's] Armor Class: 19, Touch 16, Flat 17 [[i]10 Base, +4 Size +2 Dex[/i], +3 natural] Initiative: +2 [+2 Dex] Base Attack Bonus: +0, Grapple: -17 [0 BAB, -12 Size, -5 Str] Speed: 30 ft., climb 20 ft Saves: Fortitude: +6, Reflex: +3, Will: +8 [As Master's] Skills Balance: +2 [+2 Dex, 0 Ranks] Climb: +14 [+2 Dex, 4 Ranks (Master), +8 Racial] Hide: +14 [+2 Dex, 0 Ranks, +12 Size] Jump: -1 [-5 Str, 4 Ranks (Master)] Knowledge (arcana) +9 [-1 Int, 10 Ranks (Master)] Knowledge (dungeoneering) +9 [-1 Int, 10 Ranks (Master)] Knowledge (local) +9 [-1 Int, 10 Ranks (Master)] Knowledge (nature) +9 [-1 Int, 10 Ranks (Master)] Listen: +6 [0 Wis, 4 Ranks, 2 Feat] Move Silently: +6 [+2 Dex, 4 Ranks] Psicraft: +2 [-1 Int, 3 Ranks (Master)] Search: +3 [-1 Int, 4 Ranks] Spot: +6 [0 Wis, 4 Ranks, 2 Feat] Survival: +5 [0 Wis, 4 Ranks (Master)] Swim: -1 [-5 Str, 4 Ranks (Master)] Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech) |
| #2016hirumajoeMay 27, 2008 14:23:13 | Gwerdan Grummler (whitebaron) vs. The Dark One (templer10) : Hirumajoe [Plains] Setup is [post=15956731]here[/post]. The Fight! [u]Setup[/u] Rolls are [http://www.hwx.it/wizards.com/dice.php?sid=2590]here[/url]. Lighting is Dark. 4 hours have passed since the last fight. Presented in order of initiative... Gruul begins in box 2 with nothing in hand. (92,92) Gwerdan begins in box 3 with dorje of Force screen in hand. He is prone. (89,8). TDO (The Dark One) begins in box 2 with rope and a scroll of rope trick in hand. (92,93). [u]Round 1[/u] Gruul delays. Gwerdan manifests Force screen from his Dorje. TDO casts Rope trick from the scroll and climbs up. Gruul acts and climbs up the rope, and pulls it up. Dark One [45/45][16/16 SL](92,93)[Rope Trick (long)] Grull [32/32](92,93) [Rope Trick (long)] Gwerdan [56/56][1/1 pp](89,8)[Force Screen (21), prone] |
| #2017pitlords_dupMay 28, 2008 16:23:35 |
Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 3 FIGHTS
Battles of Gladius |
| #2018callixMay 29, 2008 5:06:54 | Zax Zax Gender and Race: Male Goblin Size and Type: Small Humanoid (Goblinoid) Height and Weight: 3’2’’, 41 lbs Age: 24 Alignment: Neutral Evil ECL: [post=15959865]Variant Rogue[/post] 2 / Psychic warrior 1 (Order is Rog/Psy/Rog) Experience: 3200/6000 ![]() Attributes STR 10 (+0) [04 pts] [12 Base, -2 Racial] DEX 18 (+4) [10 pts] [16 Base, +2 Racial] CON 14 (+2) [06 pts] [14 Base] INT 16 (+3) [10 pts] [16 Base] WIS 14 (+2) [06 pts] [14 Base] CHA 06 (-2) [00 pts] [08 Base, -2 Racial] Miscellaneous Statistics Hit Points: 20 [3 HD] [6 (Rogue taken at level 1) + (4.5 (Psychic warrior) x 1) + (3.5 (Rogue) x 1) + (3 HD x 2 Con)] Armor Class (Normal): 19 [10 Base, +4 Dex, +4 Armor, +1 Size] Armor Class (Touch): 15 [10 Base, +4 Dex, +1 Size] Armor Class (Flat-Footed): 15 [10 Base, +4 Armor, +1 Size] Initiative: +4 [+4 Dex] Base Attack Bonus: +1 [+1 Rogue, +0 Psychic warrior] Grapple: -3 [+1 BAB, +0 Str, -4 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 23.725 lbs, Light encumbrance [0-25 (Light), 25-50 (Medium), 50-75 (Heavy)] Saves Fortitude: +4 [+2 Con, +0 Rogue, +2 Psychic warrior] Reflex: +7 [+4 Dex, +3 Rogue, +0 Psychic warrior] Evasion Will: +2 [+2 Wis, +0 Rogue, +0 Psychic warrior] Melee Attacks Greataxe +2, 1d10, (20/x3), Slashing [+0 Str, +1 BAB, +1 Size] Dagger +2, 1d3, (19-20/x2), Piercing or Slashing [+0 Str, +1 BAB, +1 Size] Ranged Attacks Longbow +8, 1d6, (20/x3), Range 150 ft, Piercing [+4 Dex, +1 BAB, +1 Size, +1 Enhancement, +1 Weapon Focus] Special Attacks & Abilities Darkvision 60 ft Trapfinding Powers Readied Level 1 [DC 13] Synesthete Power Points Available Per Fight: 1 [1 Total Power Points / 3, rounded up] Total Power Points: 1 [0 (Psychic warrior 1), 1 (Wis 14)] Manifester Level: 1 Feats Point Blank ShotLvl 1 Precise ShotRogue 1 Psionic ShotPsywar 1 Far ShotLvl 3 Weapon Focus (Longbow)Rogue 2 Skills Total Skill Points: 60 [55 Rogue, 5 Psychic warrior] Languages: Common, Goblin, Draconic, Gnoll, Orc [2 Racial, 3 Int] Armor Check Penalty: -0 [-0 Armor, No Shield] Balance: +6 [+4 Dex, +2 Synergy (Tumble), -0 ACP] Climb: +4 [0 Str, 4 Ranks (4 Rogue), -0 ACP] Concentration: +7 [+2 Con, 5 Ranks (5 Psychic warrior)] Disguise: +2 [-2 Cha, 4 Ranks (4 Rogue)] Escape Artist: +8 [+4 Dex, 4 Ranks (4 Rogue), -0 ACP] Hide: +14 [+4 Dex, 6 Ranks (6 Rogue), +4 Size, -0 ACP] Jump: +7 [+0 Str, 5 Ranks (5 Rogue), +2 Synergy (Tumble), -0 ACP] Listen: +8 [+2 Wis, 6 Ranks (6 Rogue)] Move Silently: +14 [+4 Dex, 6 Ranks (6 Rogue), +4 Racial, -0 ACP] Psicraft: +4 [+3 Int, 1 Rank (2CC Rogue)] Ride: +8 [+4 Dex, +4 Racial] Search: +3 [+3 Int] Sleight of Hand: +9 [+4 Dex, 5 Ranks (5 Rogue)] Spellcraft: +4 [+3 Int, 1 Rank (2CC Rogue)] Spot: +8 [+2 Wis, 6 Ranks (6 Rogue)] Swim: +0 [+0 Str, -0 ACP] Tumble: +11 [+4 Dex, 5 Ranks (5 Rogue), +2 Synergy (Jump), -0 ACP] Conditional Modifiers xxxxx Prefight Actions Gain Psionic Focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithral Shirt [5 lbs][1100 gp] Darkwood Longbow [0.75 lbs][405 gp] Greataxe [6 lbs][20 gp] Dagger [0.5 lbs][2 gp] Backpack [0.5 lbs][2 gp] Belt Pouch [0.125 lbs][1 gp] 100 Arrows [0.075 lb each = 7.5 lbs] [0.05 gp each = 5 gp] 6 Smokesticks [0.5 lb each = 3 lbs][20 gp each = 120 gp] 6 Tindertwigs [0 lbs][1 gp each = 6 gp] 2 Antitoxin vials [0 lbs][50 gp each = 100 gp] Dorje of Chamaleon [ML 1][50 charges left] [0.25 lbs][750 gp] Expendable Items 1 Potion of Protection from Good [CL 1] [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] 2 Powerstones of Metaphysical Weapon [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] 2 Powerstones of Vigor [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] 3 Buffing Powerstones [0.0 lb each = 0 lbs][100 gp each = 300 gp]
Max total (ECL2 x 50): 450 gp Equipment at Home 100 Arrows [0.075 lb each = 7.5 lbs] [0.05 gp each = 5 gp] |
| #2019crazyartificerMay 29, 2008 10:41:45 | Vidar ECL 3: Ready for (May) (28) [Fight (1)] - (craft weapon=(10+10)*3=60 gp) Vidar Nidhugson Gender and Race: (Male) (Human) Size and Type: (Medium) (Humanoid) Height and Weight: (5’1) (148 lb) Age: (23) Alignment: (Neutral Good) ECL:3 (Fighter 1) (Battle Sorcerer 1) (Fighter 2) Experience: (3200)/(6000) Attributes STR 18 (+4) [16 pts] [18 Base] DEX 14 (+2) [6 pts] [14 Base] CON 12 (+1) [4 pts] [12 Base] INT 14 (+2) [6 pts] [14 Base] WIS 8 (-1) [0 pts] [10 Base] CHA 12 (+1) [4 pts] [10 Base] Miscellaneous Statistics Hit Points: 24 [3 HD] [10 (Fighter) + (5.5 (Battle Sorcerer) x 1) + (5.5 (Fighter) x 1) + (3 HD x 1 Con)] Armor Class (Normal): 17 [10 Base, 2 Dex, 5 Armor] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 15 [10 Base, 5 Armor] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [2 (Fighter), 0 (Sorcerer)] Grapple: +6 [2 BAB, 4 Str] Speed (Land): 20 ft [30 Base, 20 armor] Weight Carried: 66,1 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: 4 [1 Con, 3 (Fighter), 0 (Sorcerer)] (Conditional Modifier) Reflex: 24 [2 Dex, 0 (Fighter), 0 (Sorcerer)] (2 (Familiar)) Will: 1 [-1 Wis, 0 (Fighter), 2 (Sorcerer)] (Conditional Modifier) Melee Attacks (MW) (Lance) +7, 1d8+6, (20/x3), (Piercing) [4 Str, 2 BAB, 1 MW ] (double damage when used from the back of a charging mount), ( +1 to hit if from higher ground) (MW) (Falchion) +8, 2d4+6, (18-20/x2), (damage type) [4 Str, 2 BAB, 1 MW, 1 weapon Focus] (+1 to hit if from higher ground) Ranged Attacks (MW) (+4 composite Longbow) +5, 1d8+4, (20/x3), Range 110 ft, (Piercing) [2 Dex, 2 BAB, 1 MW] (Conditional Modifier) Special Attacks & Abilities Power attack Prerequisite: Str 13. Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.) A fighter may select Power Attack as one of his fighter bonus feats. |
| #2020turansonMay 30, 2008 7:12:37 | Soren ![]() Soren Gender: Male Race: Human Aquatic Elf Size: Medium Type: Aquatic (Elf) Height: 5'6" Weight: 140 lbs Age: 16 Alignment: Neutral ECL: Druid 5 Experience: 11612.5/15000 Attributes STR 12 (+1) [04 pts] [12 Base] DEX 14 (+2) [04 pts] [12 Base +2 Racial] CON 16 (+3) [10 pts] [16 Base] INT 12 (+1) [06 pts] [14 Base -2 Racial] WIS 17 (+3) [10 pts] [16 Base, +1@4th] CHA 10 (--) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 41 [5d8+15 HD] Armor Class (Normal): 18 [10 Base, 2 Dex, 5 Armor, 1 Shield]+1 cat's grace Armor Class (Touch): 12 [10 Base, 2 Dex] +2 cat's grace Armor Class (Flat-Footed): 16 [10 Base, 5 Armor, 1 Shield] Initiative: +2 [2 Dex] Base Attack Bonus: +3 [3 Druid] Grapple: +4 [3 BAB, 1 Str] Speed (Land): 20 ft [30 Base -10 Armor] Speed (Swim): 30 ft [40 Base -10 Armor] Weight Carried: 60.5 lbs, Medium encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +7 [3 Con, 4 Druid] Reflex: +3 [2 Dex, 1 Druid] +2 cat's grace Will: +7 [3 Wis, 4 Druid] +2 racial vs Enchantments spells/effect Melee Attacks Scimitar +5, 1d6+1, (18-20/x2), [1 Str, 3 BAB 1 Enhancement] Ranged Attacks Comp Longbow +6, 1d8+1, (20/x3), Range 110 ft, [2 Dex, 3 BAB, 1 Enhancement] +2 to hit, cat's grace Produce Flame, +5, 1d6+3, (20/x2) Range 120 ft, [2 Dex, 3 BAB] +2 to hit, cat's grace [u][sblock=Special Attacks & Abilities][/u] Racial Abilities: Elf Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow). +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. An aquatic elf has the aquatic subtype. An aquatic elf has a swim speed of 40 feet. Gills: Aquatic elves can survive out of the water for 1 hour per point of Constitution (after that, refer to the suffocation rules). Superior Low-Light Vision: Aquatic elves can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination. This trait replaces the high elf ’s low-light vision. Druid Nature Sense: +2 bonus on Knowledge (nature) and Survival checks Wild Empathy Woodland Stride: a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment Trackless Step: a druid leaves no trail in natural surroundings and cannot be tracked Resist Nature’s Lure: a druid gains a +4 bonus on saving throws against the spell-like abilities of fey. Wild Shape: can turn into a medium or small animal 1/day |
| #2021nabuchadnezzarMay 30, 2008 15:42:50 | Cole Hillock Cole Hillock Gunslinger Gender and Race: Male Human Size and Type: Medium Humanoid (psionic) Height and Weight: 6’2” 150lb Age: aprox. 22 Alignment: CN ECL: 3 Ranger 1/Psion(Nomad) 1/Psychic Warrior 1 Experience: 3425/6000 Attributes STR 11 (+0) [3 pts] [8 Base DEX 17 (+3) [13 pts] [16 Base] CON 12 (+1) [4 pts] [12 Base] INT 16 (+3) [10 pts] [10 Base] WIS 14 (+2) [6 pts] [14 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 18 [3 HD] [8 Ranger + 2.5 (Psion x 1) + 4.5 (Psychic Warrrior x 1) + 3 (3 HD x 1 Con)] Armor Class (Normal): 17 [10 Base, +3 Dex, +4 Armor]+4 with Force Screen Armor Class (Touch): 13 [10 Base, +3 Dex] Armor Class (Flat-Footed): 14 [10 Base, +4 Armor] +4 with Force Screen Initiative: +3 [3 Dex] Base Attack Bonus: +1 [1 Ranger, 0 Psion, 0 Psychic Warrior] Grapple: +1 [1 BAB, +0 Str] Speed (Land): 30 ft [30 Base] Mount’s Speed (Ramrod, lt horse): 40 ft [60 Base, -20 med. encumberance] Weight Carried: 35.8 lbs, light encumbrance [0-38 (Light), 39-76 (Medium), 77-115 (Heavy)] Mount’s Weight Carried: 213.8 (Medium encumburance): Rider (150 lb), Rider’s equipment (33.9 lb), Saddle (30 lb) Saves Fortitude: +5 [1 Con, +2 Ranger, +0 Psion, +2 Psychic Warrior] Reflex: +5 [3 Dex, +2 Ranger, +0 Psion, +0 Psychic Warrior] Will: +4 [2 Wis, +0 Ranger, +2 Psion, +0 Psychic Warrior] Melee Attacks Rapier +1, 1d6, (18-20/x2), piercing [+0 Str, +1 BAB] +2 dmg vs elves Ranged Attacks MW Pistol +5, 1d10, (20/x3, Range 50ft. piercing [3 Dex, +1 BAB, +1 MW] +1 attk and dmg if in 30 ft., +2 dmg vs elves MW Musket +5, 1d12, (20/x3), Range 150 ft, piercing [3 Dex, +1 BAB, +1 MW] +1 attk and dmg if in 30 ft., +2 dmg vs elves Special Attacks & Abilities Psion dicipline Nomad Ranger Favored Enemy Elves Powers Readied Power Points Available Per Fight: 2 [4 Total Power Points / 3, rounded up] Total Power Points: 4 [(2 Psion +1 Int +1 Wis] Current Power Points: 3 Psion: Level 1 [DC 14] Force Screen, Offensive Presencience, Offensive Precognition Manifester Level: 1 Psychic Warrior: Level 1 [DC13} Biofeedback Manifester Level: 1 Feats Point Blank ShotLvl 1 +1 attk and Dmg with ranged weapons in 30ft. Exotic Weapon Proficiency(firearms)Lvl 3 Psicrystal AffinityPsion Psicrystal personality: Sage (+3 knowledge: engineering) Rapid Reload (Firearms)Psychic Warrior Reload as a swift action Psionic ShotHuman TrackRanger bonus Skills Total Skill Points: 52 [40 (Ranger @ L1), +6 (Psion x 1), +6 (Psychic Warrior x 1)] Languages: Common, Elven, Gnomish, Draconic [1 Racial, +3 Int] Armor Check Penalty: -0 [-0 mithril chain shirt] Balance: +3 [3 Dex, 0 Ranks, -0 ACP] Climb: +0 [0 Str, 0 Ranks, -0 ACP] Concentration: +2 [1 Con, 1 Ranks (1 Ranger)] Craft (Firearms): +11 [3 Int, 6 Ranks (4 Ranger, 2 Psychic Warrior), +2 MW Crafter’s Tools] Handle Animal: +3 [-1 Cha, 4 Ranks (4 Ranger)] Heal: +3 [2 Wis, +1 Ranks (1 Ranger)] Hide: +7 [3 Dex, 4 Ranks (4 Ranger), -0 ACP] Jump: +0 [+0 Str, 0 Ranks, -0 ACP] Knowledge (Arcana): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Architecture & Engineering): +11 [3 Int, 5 Ranks (4 RangerCC, 3 Psion), +3 Psicrystal] -3 if Psicrystal not in arm’s reach Knowledge (Dungeoneering): +4 [3 Int, 1 Ranks (1 Ranger)] Knowledge (Local): +4 [3 Int, 1 Ranks (1 Psion)] Knowledge (Nature): +6 [3 Int, 3 Ranks (3 Ranger)] Knowledge (Psionics): +4 [3 Int, 1 Ranks (1 Psychic Warrior)] Knowledge (Religion): +4 [3 Int, 1 Ranks (2 RangerCC)] Prefession (Wrangler): +10 [2 Wis, 6 Ranks (4 Ranger, 2 Psychic Warrior), +2 MW tools] Listen: +7 [2 Wis, 3 Ranks (3 Ranger), 2 Psicrystal] -2 if Psicrystal not in arm’s reach, +2 vs elves Move Silently: +4 [3 Dex, 1 Ranks (1 Ranger), -0 ACP] Ride: +9 [3 Dex, 6 Ranks (4 Ranger, 1 Psion, 1 Psychic Warrior)] +2 to stay in the saddle Spot: +8 [2 Wis, 4 Ranks (4 Ranger), 2 Psicrystal] -2 if Psicrystal not in arm’s reach, +2 vs elves Conditional Modifiers Psicrystal - +2 to spot and listen (as alertness) and +3 to Knowlege:Engineering (Sage personality) Favored Enemy - +2 to damage, Bluff, Listen, Sense Motive, Spot, and Survival vs elves Offensive Presencience - +1 to attack rolls Offensive Precognition - +2 to damage rolls Prefight Actions Load all weapons Gain Psionic Focus Saddle and Bring Ramrod (lt. horse) Equipment Worn and Carried Mithril Chain Shirt [12.5 lbs][1100 gp] Rapier [2 lbs][20 gp] MW MusketC Creation[10 lbs][400 gp] MW PistolC Creation[3 lbs][275 gp] Powder Horn (32 of 32oz) C Creation[2 lbs][17.5 gp] 30 Bullets C Creation[0.2 lb each = 6 lbs] [0.15 gp each = 4.5 gp] Elixer of Hiding [250 gp] Expendable Items 1 Potion of Cure Light [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 50 gp] 1 Potion of Mage Armor [CL1] [0.1 lb each = 0.2 lbs][50 gp each = 50 gp] Cost = 100/450 Equipment at Home Light Horse (Ramrod) [75 gp] MW Gunsmith’s Tools [5 lbs][55 gp] MW Wrangler's tools[1 lbs][50 gp] Keg of Gunpowder (237 of 240 oz)C Creation[20 lbs][125 gp] 247 Bullets C Creation[0.2 lb each = 50 lbs] [0.15 gp each = 37.5 gp] Military Saddle[30 lbs] [20 gp] 449 GP and 5 SP [u]Results[/u] [post=15955011]Loss vs Abazilar Rowenthorne(Nabuchadnezzar)[/post] - [225 xp] [225 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Ramrod Gender and Race: Male Light Horse (Arabian) Cost: 75GP Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 40 ft. (60 base, -20 encumbrance) Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 Base Attack/Grapple: +2/+8 Attack: Hoof –2 melee (1d4+1*) Full Attack: 2 hooves –2 melee (1d4+1*) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Challenge Rating: 1 Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds. Carried: 213.8 (Medium encumburance): Rider (150 lb), Rider’s equipment (33.8 lb), Saddle (10 lb) * A light horse cannot fight while carrying a rider. |
| nabuchadnezzarMay 31, 2008 7:52:31 | Mekhoar Mekhoar Gender and Race: Female Halfling Size and Type: Small Humaniod Height and Weight: 2'8" 26 lb. Age: 21 Alignment: NE ECL: 4 Rogue 1/Psychic Warrior 1/Rogue 1/Rogue 1 Experience: 8262/10000 Attributes STR 10 (+0) [04 pts] [12 Base, -2 Racial, 00 Enhancement, 00 Advancement] DEX 21 (+5) [10 pts] [16 Base, +2 Racial, +2 Enhancement, +1 Advancement] CON 14 (+2) [06 pts] [14 Base, 00 Racial, 00 Enhancement, 00 Advancement] INT 16 (+3) [10 pts] [16 Base, 00 Racial, 00 Enhancement, 00 Advancement] WIS 14 (+2) [06 pts] [14 Base, 00 Racial, 00 Enhancement, 00 Advancement] CHA 08 (-1) [00 pts] [08 Base, 00 Racial, 00 Enhancement, 00 Advancement] Miscellaneous Statistics Hit Points: 25 [4 HD] [6 rog + (3.5 rog x 2) + (4.5 PW x 1) + (4 HD x 2 Con)] Armor Class (Normal): 20 [10 Base, 5 Dex, 4 Armor, 0 Shield, 1 Size, 0 Natural] +2 Reduced, +4 Force screen Armor Class (Touch): 16 [10 Base, 5 Dex, 1 Size] +2 Reduced Armor Class (Flat-Footed): 15 [10 Base, 4 Armor, 0 Shield, 1 Size, 0 Natural] +1 Reduced, +4 Force screen Initiative: +5 [5 Dex] Base Attack Bonus: +2 [2 rog] Grapple: -2 [2 BAB, 0 Str, -4 Size] Speed (Land): 20 ft [20 Base] Weight Carried: 23.05 lbs, Light encumbrance [0-25 (Light), 25-50 (Medium), 50-75 (Heavy)] Saves Fort: +7 [2 Con, 1 rog, 2 PW, 1 Racial, 0 Insight, 1 Enhancement] Refl: +10 [5 Dex, 3 rog, 0 PW, 1 Racial, 0 Insight, 1 Enhancement] +1 Reduced, Evasion, +1 vs. traps Will: +5 [2 Wis, 1 rog, 0 PW, 1 Racial, 0 Insight, 1 Enhancement] +2 vs. fear Melee Attacks Unarmed +3, 1d2, (20/x2), NL-B [0 Str, 2 BAB, 1 Size, 0 Enhancement, 0 Feat] 1 dmg Reduced, +2d6 dmg Sneak attack Rapier +3, 1d4, (18-20/x2), P [0 Str, 2 BAB, 1 Size, 0 Enhancement, 0 Feat] 1d3-1 dmg Reduced, +2d6 dmg Sneak attack Ranged Attacks MW Shortbow +9, 1d4, (20/x2), Range 60 ft, B [5 Dex, 2 BAB, 1 Size, 1 MW, 0 Race] +2 hit 1d3-1 dmg Reduced, +2d6 dmg Sneak attack, +2d6 dmg Psionic Shot MW Sling +10, 1d3, (20/x2), Range 50 ft, B [5 Dex, 2 BAB, 1 Size, 1 MW, 1 Race] +2 hit 1d2-1 dmg Reduced, +2d6 dmg Sneak attack, +2d6 dmg Psionic Shot Special Attacks & Abilities Sneak attack +2d6 Evasion Trap sense +1 Saved for Assassion Arcane Spells Readied Level 1 [DC 14] (Spell 1), (Spell 2), (Spell 3), etc Level 2 [DC 15] (Spell 1), (Spell 2), (Spell 3), etc Level 3 [DC 16] (Spell 1), (Spell 2), (Spell 3), etc Level 4 [DC 17] (Spell 1), (Spell 2), (Spell 3), etc Spell Levels Available Per Fight: 00 (00 Cantrips) [00 Total Spell Levels / 3, rounded up] Total Spell Levels: 00 [(0 x 1), (0 x 2), (0 x 3), (0 x 4)] Arcane Spell Failure: 00% [00 Armor, 00 Shield] Caster Level: 0 |
| #2023whitebaronJun 02, 2008 14:45:09 | Morro ECL 5: Ready for May 28 (Fight 1)- Free Activity: Craft [Ma] Heavy Steel Shield (170gp) |
| #2024whitebaronJun 02, 2008 16:58:41 | Ralein
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| #2025dulsiJun 02, 2008 23:20:14 | Gakhnalak Strongjaw Ready for May 28 [Fight 1] - Craft (stone sculptures) for 225 gp [size=3]Gakhnalak Strongjaw[/size] "There is only one force in the world mightier than an angry orc!" Gender and Race: Male Orc Size and Type: Medium Humanoid (Orc) Height and Weight: 6'9", 426 lbs. Age: 17 years (Adult) Alignment: Chaotic Neutral ECL: Barbarian 1/Battle Sorcerer 1/Orc Paragon 3/Brass Dragon Disciple 4 [ECL 9] Experience: 41,591/45,000 Guild: The Warfare Alliance ([thread=517715]WAR[/thread]) ![]() Attributes STR 28 (+9) [10 pts] [16 Base, +4 Racial, +2 OPa3, +4 DD4, +1 lvl4, +1 lvl8] (Rage: +4) DEX 16 (+3) [06 pts] [14 Base, +2 enh.] CON 14 (+2) [06 pts] [14 Base] (Rage: +4) INT 13 (+1) [08 pts] [15 Base, -2 Racial] WIS 06 (-2) [00 pts] [08 Base, -2 Racial] CHA 14 (+2) [06 pts] [14 Base, -2 Racial, +2 enh.] Miscellaneous Statistics Hit Points: 77 [9 HD] [12 (Bbn 1) + (4.5 * 1 Battle Sor) + (5.5 * 3 OPa) + (6.5 * 4 DD) + (9 HD x 2 Con)] (Rage: +18) Armor Class: 21, Touch 13, Flat 18 [10 Base, 3 Dex, 6 Armor, 2 Natural] (Rage: -2, +1 w/ buckler) Initiative: +3 [3 Dex] Base Attack Bonus: +7/+2 [+1 Bbn1, +3 OPa3, +3 DD3] Grapple: +16/+11 [7 BAB, 9 Str] (Rage: +2) Speed (Land): 40 ft [30 Base, 10 Bbn] Weight Carried: 174.0 lbs, light encumbrance [0-400 (Light), 401-800 (Medium), 801-1200 (Heavy)] Saves Fortitude: +11 [2 Con, 2 Bbn1, 0 Sor1, 3 OPa3, 4 DD4] (Rage: +2) Reflex: +5 [3 Dex, 0 Bbn1, 0 Sor1, 1 OPa3, 1 DD4] Will: +5 [-2 Wis, 0 Bbn1, 2 Sor1, 1 OPa3, 4 DD4] (Rage: +2 morale) Melee Attacks +1 Sundering Guisarme, Adamantine +17/+12, 2d4+14 (20/x3), Slashing [9 Str, 7 BAB, 1 Enhancement] (Trip modifier: +13; Sunder modifier: +25) GuisarmeMa, Cold Iron +17/+12, 2d4+13 (20/x3), Slashing [9 Str, 7 BAB, 1 Enhancement] (Silver: 2d4+12) Armor SpikesMa, Silver +17/+12, 1d6+8 (20/x2), Piercing [9 Str, 7 BAB, 1 Enhancement] Heavy FlailMa, +17/+12, 1d10+13 (19-20/x2), Bludgeoning [9 Str, 7 BAB, 1 Enhancement] Claw, +16/+16, 1d4+9 (20/x2), Piercing/Slashing [9 Str, 7 BAB] Bite, +11, 1d6+4 (20/x2), Piercing/Slashing/Bludgeoning [9 Str, 7 BAB, -5 secondary] (Rage: +2 to hit, +1-3 to damage) (Elf Slayer: +2 damage vs. elves) Ranged Attacks Composite [+5] Longbow +11/+6, 1d8+5 (20/x3), Range 110 ft, Piercing [3 Dex, 7 BAB, 1 Enhancement] Javelin +10, 1d6+9 (20/x2), Range 30 ft, Piercing (Rage: +2 to damage) [3 Dex, 7 BAB] Sling: +11, 1d4+9 (20/x2), Range 50 ft, Bludgeoning (Rage: +2 to damage) [3 Dex, 7 BAB, 1 Enhancement] (Elf Slayer: +2 damage vs. elves) Special Attacks & Abilities Rage 1/day: 7 rounds, +4 Str, +4 Con, +2 Will, -2 AC, cannot use spells, scrolls, Hide/MS, or Combat Expertise Breath Weapon 1/day: 60-foot line, 2d8 fire, Reflex DC 15 half (Con-based) Arcane Spells Known Cantrips [DC 11] Read Magic, Mending, Light Level 1 [DC 12] True Strike Spell Levels Available Per Fight: 2 (4 Cantrips) [6 Total Spell Levels / 3, rounded up: (4 x 0), ([3+3] x 1)] Arcane Spell Failure: 0% [Battle Sorcerer ignores] Caster Level: 1st Feats Combat ExpertiseLvl 1(Take penalty up to BAB to hit, add to AC) Improved TripLvl 3(Trip attempts do not provoke AoOs; +4 to trip check; free follow-up attack if successful) LeadershipLvl 6(Gain cohort and followers) Knock-DownLvl 9(Automatic trip attempt when 10+ melee damage dealt) Skills Total Skill Points: 44 [20 Bbn, 3 Sor, 9 OPa, 12 DD] Languages: Common, Orc, Giant, Draconic [2 Racial, 1 Int, 1 Speak Language] Armor Check Penalty: -1 [-1 Armor] Balance: +2 [3 Dex, 0 Ranks, -1 ACP] Climb: +8 [9 Str, 0 Ranks, -1 ACP] (+2 Rage) Concentration: +2 [2 Con, 0 Ranks] Craft (Idols): +15 [1 Int, 12 Ranks (4 Bbn, 2 OPa, 6 DD), 2 Tool] (Income: 225 gp) Hide: +2 [3 Dex, 0 Ranks, -1 ACP] Jump: +14 [9 Str, 2 Ranks (2 Bbn), +4 speed, -1 ACP] (+2 Rage) Knowledge (Arcana): +9 [1 Int, 8 Ranks (4 BbnCC, 3 Sor, 6 OPaCC)] Listen: +5 [-2 Wis, 7 Ranks (4 Bbn, 3 DD)] Move Silently: +2 [3 Dex, 0 Ranks, -1 ACP] Spot: +6 [-2 Wis, 8 Ranks (4 Bbn, 1 OPa, 3 DD)] Speak Language: N/A [1 Rank (2 BbnCC)] Conditional Modifiers Enlarged Armor Class: 19, Touch 11, Flat 17 [10 Base, -1 Size, 2 Dex, 6 Armor, 2 Natural] (Rage: -2, +1 w/ buckler) Initiative: +2 [2 Dex] Grapple: +21/+16 [7 BAB, 10 Str, 4 Size] (Rage: +2) Reflex: +4 [2 Dex, 0 Bbn1, 0 Sor1, 1 OPa3, 1 DD 3] Melee Attacks Sundering Adamantine Guisarme: +17, 2d6+16 (20/x3), Slashing [10 Str, -1 Size, 7 BAB, 1 Enhancement] (Trip modifier: +18; Sunder modifier: +29) GuisarmeMa, Cold Iron: +17, 2d6+15 (20/x3), Slashing [10 Str, -1 Size, 7 BAB, 1 Enhancement] (Trip modifier: +18) (Silver: 2d6+14) Heavy FlailMa: +17/+12, 2d8+15 (19-20/x2), Bludgeoning [10 Str, -1 Size, 7 BAB, 1 Enhancement] (Trip modifier: +17) Armor SpikesMa, Silver: +17/+12, 1d8+9 (20/x2), Piercing [10 Str, -1 Size, 7 BAB, 1 Enhancement] Claw: +16, 1d6+10 (20/x2), Piercing/Slashing [10 Str, -1 Size, 7 BAB] Bite: +11, 1d8+5 (20/x2), Piercing/Slashing/Bludgeoning [10 Str, -1 Size, 7 BAB, -5 secondary] (Rage: +2 to hit, +2 or +3 to damage) (Elf Slayer: +2 damage vs. elves) Ranged Attacks Composite Longbow [+5]: +9/+4, 2d6+5 (20/x3), Range 110 ft, Piercing [2 Dex, -1 Size, 7 BAB, 1 Enhancement] Javelin: +8, 1d6+10 (20/x2), Range 30 ft, Piercing (Rage: +2 to damage) [2 Dex, -1 Size, 7 BAB] Sling: +9, 1d6+10 (20/x2), Range 50 ft, Bludgeoning (Rage: +2 to damage) [2 Dex, -1 Size, 7 BAB, 1 Enhancement] (Elf Slayer: +2 damage vs. elves) Balance: +1 [2 Dex, 0 Ranks, -1 ACP] Climb: +9 [10 Str, 0 Ranks, -1 ACP] (+2 Rage) Hide: -3 [2 Dex, 0 Ranks, -1 ACP, -4 Size] Jump: +15 [10 Str, 2 Ranks (2 Bbn), -1 ACP, +4 Speed] (+2 Rage) Move Silently: +1 [2 Dex, 0 Ranks, -1 ACP] |
| #2026callixJun 03, 2008 7:36:50 | [post=16017429]Fight Part 1[/post] [post=16017430]Fight Part 2[/post] Sunstroke Reborn Sunstroke Reborn Gender and Race: Male Half-Giant (Medium Giant) Height and Weight: 7'7", 310 lbs. Age: 34 years Alignment: Lawful Good ECL: 5 (Half-Giant +1, Psychic Warrior 4) Experience: 13125/15000 Guild: None yet. ![]() ![]() Attributes STR 21 (+5) [16 pts] [18 Base, +2 Racial, +1 lvl4] DEX 10 (+0) [04 pts] [12 Base, -2 Racial] CON 16 (+3) [06 pts] [14 Base, +2 Racial] INT 12 (+1) [04 pts] [12 Base] WIS 14 (+2) [06 pts] [14 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 33 [4 HD] [8 (PsiWar1) + (4.5*3 (PsiWar2-4) (4 HD x 3 Con)] Armor Class: 18, Touch 10, Flat 18 [[i]10 Base, 0 Dex[/i], 8 Armor] (+1 to +4 w/shields) Initiative: +0 [0 Dex] Base Attack Bonus: +3 [3 PsiWar] Grapple: +12 [3 BAB, 5 Str, 4 Powerful Build] Speed (Land): 20 ft/Run x3 [30 Base, x2/3 heavy armor] Weight Carried: 249.1 lbs, medium encumbrance [0-153 (Light), 154-306 (Medium), 307-460 (Heavy)] Saves Fortitude: +7 [3 Con, 4 PsiWar] Reflex: +1 [0 Dex, 1 PsiWar] Will: +3 [2 Wis, 1 PsiWar] (+2 vs. fire spells and effects) Melee Attacks Giant Axe +7, 3d8+7 (20/x3), Slashing [5 Str, 3 BAB, 1 enh., -2 size difference] (+2d6 damage for 2 PP) Large adamantine waraxe[Ma] +9, 2d8+5 (20/x3), Slashing [5 Str, 3 BAB, 1 enh.] Large Silver waraxe[Ma] +9, 2d8+4 (20/x3), Slashing [5 Str, 3 BAB, 1 enh.] Large cold iron glaiveMa +9, 2d8+7 (20/x3), Slashing [5 Str, 3 BAB, 1 enh.] Large armor spikes +8, 1d8+5 (20/x2), Piercing [5 Str, 3 BAB] Ranged Attacks Large Composite LongbowMa [+4] +4, 2d6+4 (20/x3), Range 110 ft, Piercing [0 Dex, 3 BAB, 1 Enhancement] Special Attacks & Abilities Stomp 1/day, ML 1, DC 10 Powers Known Level 1 [DC 13] Expansion, Offensive Precognition, Defensive Precognition Level 2 [DC 14] Hustle Power Points Available Per Fight: 4 [11 Total Power Points / 3, rounded up: 5 PsyWar, 4 Wis, 2 Racial] Manifester Level: 4th PP avalable for fight 2: 6 [11 - 0 - 5] Feats Power AttackLvl 1 Improved SunderPsiWar 1 Exotic Weapon Proficiency: Dwarven WaraxePsiWar 2 Psionic WeaponLvl 3 Skills Total Skill Points: 21 [21 PsiWar] Languages: Common, Draconic [1 Racial, 1 Int] Armor Check Penalty: -6 [6 Armor] (Shields add -1, -2, or -10) Balance: -6 [0 Dex, 0 Ranks, -6 ACP] Climb: -1 [5 Str, 0 Ranks, -6 ACP] Concentration: +8 [3 Con, 5 Ranks (5 PsiWar)] Craft (Armor): +10 [1 Int, 7 Ranks (7 PsiWar), 2 Tool] Craft (Weapons): +10 [1 Int, 7 Ranks (7 PsiWar), 2 Tool] Hide: -6 [0 Dex, 0 Ranks, -6 ACP] Jump: -7 [5 Str, 0 Ranks, -6 speed, -6 ACP] Listen: +2 [2 Wis, 0 Ranks] Move Silently: -6 [0 Dex, 0 Ranks, -6 ACP] Psicraft: +2 [1 Int, 1 Rank (2 PsiWarCC)] Spot: +2 [2 Wis, 0 Ranks] Conditional Modifiers Expansion: Large ![]() ![]() Armor Class: 16, Touch 8, Flat 16 [[i]10 Base, -1 Size, -1 Dex[/i], 8 Armor] (+1 to +4 w/shields) Grapple: +17 [3 BAB, 6 Str, 4 Size, 4 Powerful Build] Reflex: +0 [-1 Dex, 1 PsiWar] Melee Attacks Behemoth Axe +7, 4d8+9 (20/x3), Slashing [6 Str, 3 BAB, 1 enh., -1 Size, -2 size difference] (+2d6 damage for 2 PP) Huge adamantine waraxe +9, 3d8+6 (20/x3), Slashing [6 Str, 3 BAB, 1 enh., -1 Size] Huge silver waraxe[Ma] +9, 3d8+5 (20/x3), Slashing [6 Str, 3 BAB, 1 enh., -1 Size] Huge cold iron glaive[Ma] +9, 3d8+9 (20/x3), Slashing [6 Str, 3 BAB, 1 enh., -1 Size] Large armor spikes +8, 2d6+6 (20/x2), Piercing [6 Str, 3 BAB, -1 Size] Ranged Attacks Large Composite LongbowMa [+4] +2, 3d6+4 (20/x3), Range 110 ft, Piercing [-1 Dex, 3 BAB, -1 Size, 1 Enhancement] Balance: -7 [-1 Dex, 0 Ranks, -6 ACP] Climb: +0 [6 Str, 0 Ranks, -6 ACP] Hide: -11 [-1 Dex, 0 Ranks, -4 Size, -6 ACP] Jump: -6 [6 Str, 0 Ranks, -6 speed, -6 ACP] Move Silently: -7 [-1 Dex, 0 Ranks, -6 ACP] |
| #2027callixJun 03, 2008 7:38:16 | [post=16017425]Setup[/post] [post=16017430]Fight Part 2[/post] The Fight All Rolls Here Round 1: Khalim starts in Box 1, with a scroll of Longstrider in hand. He yells “All Hail the Camel Humps!”, and readies to cast from the scroll when his companion does likewise. Sunstroke starts in Box 2, with his Dorje of Vigor and a potion of Protection from Evil in hand. He manifests a 4pp Defensive Precognition. Abazilar starts with a Buffing Scroll in hand. He also yells “All Hail the Camel Humps!”. Khamil casts a shared Longstrider on himself. Abazilar casts Mage Mage Armor from the scroll.Pitlord note: You need a free hand to use a scroll, so Abazilar will draw his crossbow later End of Round 1: Sunstroke: 33/33 HP, AC 20, 2/6 PP, Defensive Precognition (Ends 41). Abazilar: 15/15 HP, AC 16, 4/4 SL, Mage Armor (Ends long). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 2: Sunstroke manifests a 1pp Offensive Precognition from memory and moves out. Khalim stows his scroll and moves slightly to a good vantage point. Abazilar casts Reduce Person from his scroll. End of Round 2: Sunstroke: 33/33 HP, AC 20, 1/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 18, 4/4 SL, Mage Armor (Ends long), Reduce Person (Ends 12). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 3: Sunstroke moves out. Khalim draws his scroll of Summon Swarm. Abazilar casts Shield from his scroll. End of Round 3: Sunstroke: 33/33 HP, AC 20, 1/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long), Reduce Person (Ends 12), Shield (Ends 13). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 4: Sunstroke uses and stows his Dorje of Vigor. Khalim waits for Abazilar to finish buffing. Abazilar casts Expeditious Retreat from his scroll and stows it. End of Round 4: Sunstroke: 43/33 HP, AC 20, 1/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Vigor (Ends 24). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long), Reduce Person (Ends 12), Shield (Ends 13), Expeditious Retreat (Ends 14). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 5: Sunstroke moves, drawing his axe. He readies to drink his potion.. Khalim moves out. Abazilar follows, drawing his crossbow. End of Round 5: Sunstroke: 43/33 HP, AC 20, 1/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Vigor (Ends 24). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long), Reduce Person (Ends 12), Shield (Ends 13), Expeditious Retreat (Ends 14). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 6: Sunstroke moves. He readies to drink his potion.. Khalim moves out. Abazilar follows. End of Round 6: Sunstroke: 43/33 HP, AC 20, 1/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Vigor (Ends 24). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long), Reduce Person (Ends 12), Shield (Ends 13), Expeditious Retreat (Ends 14). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 7: Sunstroke moves toward Khamil and Abazilar. Khalim counts 1 and moves. Abazilar shoots at Sunstroke, misses, and moves behind Khamil. End of Round 7: Sunstroke: 43/33 HP, AC 20, 1/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Vigor (Ends 24), Protection from Evil (Ends 17). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long), Reduce Person (Ends 12), Shield (Ends 13), Expeditious Retreat (Ends 14). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 8: Sunstroke realizes his opponents are trying to turtle him out. He draws his tower shield and drops prone. Khalim counts 2. Abazilar reloads. End of Round 8: Sunstroke: 43/33 HP, AC 24, 1/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Vigor (Ends 24), Protection from Evil (Ends 17). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long), Reduce Person (Ends 12), Shield (Ends 13), Expeditious Retreat (Ends 14). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Rounds 9-17: Sunstroke lies there. Khalim counts. Abazilar alternates reloading and firing. He makes another 4 shots, all of which miss. End of Round 17: Sunstroke: 43/33 HP, AC 24, 1/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Vigor (Ends 24), Protection from Evil (Ends 17). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 18: Sunstroke lies there. Khalim begins casting Summon Swarm. Vicious Bastard moves toward Susntroke (Concentration autosucceed). Abazilar casts Web, pinning it to two hedges. Sunstroke is webbed. End of Round 18: Sunstroke: 43/33 HP, AC 24, 1/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Vigor (Ends 24), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 19: Sunstroke tries to break free. He succeeds. Khalim finishes Summon Swarm, calling up a cloud of bats. He retreats. The swarm mobs Sunstroke for 6 damage. Abazilar shoots Sunstroke, somehow managing to hit in spite of range, webbing and tower shield. He deals 6 damage End of Round 19: Sunstroke: 31/33 HP, AC 24, 1/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Vigor (Ends 24), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 20: Sunstroke stands back up and stows his tower shield. He bleeds for 1. Khalim concentrates. The bats deal 4 damage. Abazilar reloads. End of Round 20: Sunstroke: 26/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 21: Sunstroke draws and uses his Dorje of Vigor. He bleeds for 1 Khalim concentrates. The bats deal 3 damage. Abazilar reloads. End of Round 21: Sunstroke: 32/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Vigor (Ends 41), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 22: Sunstroke moves. He doesn’t get anywhere. He bleeds for 1. Khalim concentrates. The bats deal 2 damage. Abazilar shoots. He misses. End of Round 22: Sunstroke: 29/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Vigor (Ends 41), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 23: Sunstroke moves. He doesn’t get anywhere. He bleeds for 1. Khalim concentrates. The bats deal 5 damage. Abazilar reloads. End of Round 23: Sunstroke: 23/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long), Reduce Person (Ends 12), Shield (Ends 13), Expeditious Retreat (Ends 14). Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 24: Sunstroke renews Vigor. He bleeds for 1. Khalim concentrates. The bats deal 1 damage. Abazilar shoots. He misses. End of Round 24: Sunstroke: 31/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 25: Sunstroke moves five feet. He bleeds for 1. Khalim concentrates. The bats deal 2 damage. Abazilar reloads. End of Round 25: Sunstroke: 28/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 26: Sunstroke is nauseated, and can’t move. He bleeds for 1. Khalim concentrates. The bats deal 1 damage. Abazilar shoots. He misses. End of Round 26: Sunstroke: 26/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 27: Sunstroke tries to move, but fails. He bleeds for 1. Khalim concentrates. The bats deal 5 damage. Abazilar reloads. End of Round 27: Sunstroke: 20/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 28: Sunstroke renews Vigor. He bleeds for 1. Khalim concentrates. The bats deal 5 damage. Abazilar shoots and misses. End of Round 28: Sunstroke: 24/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 29: Sunstroke tries to move, but doesn’t get anywhere. He bleeds for 1. Khalim concentrates. The bats deal 5 damage. Abazilar reloads. End of Round 29: Sunstroke: 18/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 30: Sunstroke is nauseated. He bleeds for 1. Khalim concentrates. The bats deal 1 damage. Abazilar shoots. He misses. End of Round 30: Sunstroke: 16/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). |
| #2028callixJun 03, 2008 7:38:40 | [post=16017425]Setup[/post] [post=16017429]Fight Part 1[/post] The Fight Part 2 Round 31: Sunstroke renews Vigor. He bleeds for 1. Khalim concentrates. The bats deal 1 damage. Abazilar reloads. End of Round 31: Sunstroke: 26/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 32: Sunstroke moves 1 square. He bleeds for 1. Khalim concentrates. The bats deal 5 damage. Abazilar shoots. He misses. End of Round 32: Sunstroke: 21/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 33: Sunstroke moves 3 squares. He bleeds for 1. Khalim concentrates. The bats deal 1 damage. Abazilar reloads. End of Round 33: Sunstroke: 19/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42), Web (Ends long). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 34: Sunstroke runs toward Khalim. He bleeds for 1. Khalim concentrates, and single moves away. The bats deal 6 damage. Abazilar moves away. End of Round 34: Sunstroke: 12/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 35: Sunstroke renews Vigor. He bleeds for 1. Khalim concentrates. The bats deal 2 damage. Abazilar waits. End of Round 35: Sunstroke: 19/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 36: Sunstroke runs after Khalim. He bleeds for 1. Khalim concentrates, and single moves away. The bats deal 4 damage. Abazilar double moves away. End of Round 36: Sunstroke: 14/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 37: Sunstroke runs after Khalim. He bleeds for 1. Khalim concentrates. The bats deal 1 damage. Abazilar double moves away. End of Round 37: Sunstroke: 12/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 38: Sunstroke renews Vigor and stows his dorje. He bleeds for 1. Khalim hears Sunstroke coming, moves and concentrates. The bats deal 3 damage. Abazilar waits. End of Round 38: Sunstroke: 18/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 16, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 39: Sunstroke double moves around the corner. He bleeds for 1. Khalim moves and concentrates. The bats deal 3 damage. Abazilar double moves away. End of Round 39: Sunstroke: 10/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 40: Sunstroke runs after Abazilar. He bleeds for 1. Khalim concentrates. The bats deal 3 damage. Abazilar double moves away. End of Round 40: Sunstroke: 6/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 41: Sunstroke draws his Dorje of Vigor and uses it. He bleeds for 1. Khalim concentrates. The bats deal 2 damage Abazilar shoots. He misses. End of Round 41: Sunstroke: 13/33 HP, AC 20, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 42: Sunstroke stows the dorje and follows Khalim. He bleeds for 1 Khalim movves and concentrates. The bats deal 6 damage [Abazilar reloads and moves. End of Round 42: Sunstroke: 6/33 HP, AC 24, 2/6 PP, Defensive Precognition (Ends 41), Offensive Precognition (Ends 42). Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 43: Sunstroke draws the dorje and uses it. He bleeds for 1 Khalim conentrates. The bats deal 4 damage. Abazilar moves away. End of Round 43: [color=red]Sunstroke: 11/33 HP, AC 18, 1/6 PPcolor] Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 44: Sunstroke stows his dorje and follows Khalim. He bleeds for 1 Khalim concentrates. The bats deal 4 damage. Abazilar reloads. End of Round 44: Sunstroke: 6/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long).). Round 45: Sunstroke draws his dorje and uses it. He bleeds for 1 Khalim concentrates. The bats deal 3 damage. Abazilar moves back and shoots at Sunstroke. He misses. End of Round 45: Sunstroke: 12/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 46: Sunstroke stows his dorje and moves. He bleeds for 1 Khalim moves away and concentrates. The bats deal 2 damage. Abazilar reloads and moves away. End of Round 46: Sunstroke: 9/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 47: Sunstroke moves. He bleeds for 1 Khalim moves away and concentrates. The bats deal 2 damage. Abazilar double moves away. End of Round 47: Sunstroke: 6/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 48: Sunstroke draws his dorje and uses it. He bleeds for 1 Khalim moves away and concentrates. The bats deal 5 damage. Abazilar shoots and moves away. He misses. End of Round 48: Sunstroke: 10/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 49: Sunstroke chases, stowing his Dorje of Vigor. Sunstroke bleeds for 1 Khalim moves away and concentrates. The bats deal 5 damage. Abazilar moves away and reloads. End of Round 49: Sunstroke: 4/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 50: Sunstroke draws and uses his Dorje of Vigor. Sunstroke bleeds for 1 Khalim moves away and concentrates. The bats deal 6 damage. Abazilar shoots Sunstroke. He misses. End of Round 50: Sunstroke: 7/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 51: Sunstroke follows. Sunstroke bleeds for 1 Khalim moves away and concentrates. The bats deal 2 damage. Abazilar moves away. He reloads. End of Round 51: Sunstroke: 4/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 52: Sunstroke draws and uses his dorje of vigor. Sunstroke bleeds for 1 Khalim moves away and concentrates. The bats deal 6 damage. Abazilar moves away. He shoots and misses. End of Round 52: Sunstroke: 7/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 52: Sunstroke follows. Sunstroke bleeds for 1 Khalim moves away and concentrates. The bats deal 2 damage. Abazilar moves away. He reloads. End of Round 52: Sunstroke: 4/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 53: Sunstroke draws and uses his dorje of vigor. Sunstroke bleeds for 1 Khalim moves away and concentrates. The bats deal 6 damage. Abazilar moves away. He shoots and misses. End of Round 53: Sunstroke: 7/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 54: Sunstroke follows. Sunstroke bleeds for 1 Khalim moves away and concentrates. The bats deal 6 damage. Abazilar moves away. He reloads. End of Round 54: Sunstroke: 0/33 HP, AC 18, 2/6 PP. Abazilar: 15/15 HP, AC 22, 4/4 SL, Mage Armor (Ends long) Khalim: 26/26 HP, AC 18, 3/3 SL, Longstrider (Ends long). ----- Vicious Bastard: 32/32 HP, AC 19, Longstrider (Ends long). Round 55: Sunstroke draws his dorje of vigor. Sunstroke bleeds for 1 and goes down. |
| #2029ErithmuJun 03, 2008 10:38:32 | [thread=1037924]Separate Fight Thread[/thread] Rewards Valen and Elrick win Valen wins and gets 4200 XP and 17000 GP Used: 20 arrows 3rd Fight Elrick wins and gets 3850 XP and 15583 GP (-8.33% Ally Penalty) Used: Scroll of Plant Growth [5], Spells: Sunbeam, Entangle Ongoing: Reduce animal (Grimlock) (< 25hrs) |
| #2030TelinArthoJun 09, 2008 11:44:47 | Orgauth ECL 4: Ready for May 28 (Fight 1)- Free Activity: Guard Orgauth Gender and Race: male Orc Size and Type: Medium Humanoid Height and Weight: 6'3", 224 lbs. Age: 14 Alignment: Chaotic Evil ECL: 4 (Barbarian 1 / Sorcerer 3) Experience: 8250/10000 Attributes STR 19 (+4) [06 pts] [14 Base, +4 Racial, +1 @4th] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] INT 10 (+0) [04 pts] [12 Base, -2 Racial] WIS 10 (+0) [04 pts] [12 Base, -2 Racial] CHA 14 (+2) [10 pts] [16 Base, -2 Racial] Miscellaneous Statistics HP: 27 [3 HD] [12 (Barbarian) + (2.5 (Sorcerer) x 3) + (4 HD x 2 Con)] AC: 17 [10 Base, 2 Dex, 5 Armor], Touch 12, Flat 15 [+4 w/ Shield spell] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [1 (Barbarian), 1 (Sorcerer)] Grapple: +6 [2 BAB, 4 Str] Speed (Land): 40 ft [30 Base, +10 Barbarian] Weight Carried: 107 lbs, medium encumbrance [0-116 (Light), 117-233 (Medium), 234-350 (Heavy)] Saves Fortitude: 5 [2 Con, 2 (Barbarian), 1 (Sorcerer)] Reflex: 3 [2 Dex, 1 (Sorcerer)] Will: 3 [0 Wis, 3 (Sorcerer)] Attacks [Ma] Cold-iron Greataxe +7 melee, 1d12+6 dmg, x3 crit [+2 BAB, +4 Str, +1 enh] [Ma] Heavy Fail +7 melee, 1d10+6 dmg, 19-20/x2 crit [+2 BAB, +4 Str, +1 enh] Silver Heavy Fail +6 melee, 1d10+5 dmg, 19-20/x2 crit [+2 BAB, +4 Str] [Ma] Ranseur +7 melee, 2d4+6 dmg, x3 crit, 10ft. reach [+2 BAB, +4 Str, +1 enh] Throwing Axe +6 melee, 1d6+4 dmg, x2 crit [+2 BAB, +4 Str] Throwing Axe +4 ranged, 1d6+4 dmg, x2 crit, 10ft range increment [+2 BAB, +2 Dex] [Ma] Mighty (+4 Str) Composite Long Bow +5 ranged, 1d8+4 dmg, x3 crit, 110ft range increment [+2 BAB, +2 Dex, +1 enh] Composite Long Bow +4 ranged, 1d8 dmg, x3 crit, 110ft range increment [+2 BAB, +2 Dex] Feats Eschew MaterialsLvl 1 Still SpellLvl 3 Racial and Class Abilities Racial Abilities: Orc Darkvision 60ft Light Sensitivity (dazzled in bright sunlight and daylight) Class Abilities: Babarian All Simple and Martial Weapon proficiencies, All light armor, medium armor and shields (except tower) Fast Movement (+10 feet w/medium armor/load or less) Rage 1/day |
| #2042YitziJan 08, 2009 23:08:18 | Nordens Nordens Gender and Race: (male) (Wood Elf ) Size and Type: Medium Humanoid (Elf) Height and Weight: (4’6”) (93lbs) Age: 124 Alignment: (Chaotic Good) ECL: 5 (Ranger 4/Wizard 1) Experience: (10800)/(15000) [post=6466576]Skill Packages: Defend – Outmaneuver (Balance +10, Climb +8, Jump +8, Swim +8) [/post] Attributes STR 16 (+3) [6 pts] [14 Base, 2 racial] DEX 20 (+5) [16 pts] [18 Base, 2 racial] CON 14 (+2) [6 pts] [14 Base, -2 racial, 2 Amulet of Health] INT 11 (0) [5 pts] [13 Base, -2 racial] WIS 11 (0) [3 pts] [10 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 37 [4 HD] [8 (Ranger 1) + (4.5 (Ranger) x 3) +(2.5(Wizard))+ (5 HD x 2 Con)+(3 Toad Familiar)] (Conditional Modifier) Armor Class (Normal): 20 [10 Base, +5 Dex, +4 Armor +1 Buckler] Armor Class (Touch): 15 [10 Base, +5 Dex] (Conditional Modifier) Armor Class (Flat-Footed): 15 [10 Base, +4 Armor +1 Buckler] (Conditional Modifier) Initiative: +5 [5 Dex] Base Attack Bonus: +4 [(4 Ranger 4)(0 Wizard 1] Grapple: +7 [4 BAB, 3 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 75,1 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: 6 [2 Con, 4 (Ranger 4), 0 (Wizard 1)] (Conditional Modifier) Reflex: 9 [5 Dex, 4 (Ranger 4), 0 (Wizard 1) (Conditional Modifier) Will: 3 [1 (Ranger 4), 2 (Wizard 1)] (Conditional Modifier) Melee Attacks (Longsword) +7, 1d8+3, (19-20/x2), (Slashing) [3 Str, 4 BAB] (Conditional Modifier) Ranged Attacks (Heimdal) +11, 1d8+3, (20/x3), Range 110 ft, (Piercing) [5 Dex, 4 BAB 1 MW, 1 Feat(Weapon focus (Longbow, composite)] (+1 damage and attack within 30 ft., +2 damage vs. elfs) Special Attacks & Abilities Rapid Shot You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat |
| #2043TelinArthoJan 09, 2009 10:38:27 | Jozan Serevas Jozan Serevas ![]() Male Human 5’ 10", 175 lbs, 23 Years Old CG Ranger 1/Psywar 3 ECL 4 6800/6000 XP Stats STR 16 (+3) [10 Points] DEX 14 (+2) [6 Points] CON 14 (+2) [6 Points] INT 14 (+2) [6 Points] WIS 16 (+3) [8 Points, +1 Lvl] CHA 8 (-1) [0 Points] Miscellaneous Statistics HP: 37 [8+(4.5 * 3)+(4 * 2 Con)+8(Psionic Body)] Armor Class (Normal): 16 [10 Base, 2 Dex, 4 Armor] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 14 [10 Base, 4 Armor] Initiative: +2 [+2 Dex] Base Attack Bonus: +3 [+2 Psywar, +1 Ranger] Grapple: +3 [+3 BAB, +3 Str] Speed (Land): 30 Ft [Base] Loads: 1-76 (Light) 77-153 (Medium) 154-230 (Heavy) Saves Fortitude: +7 [+5 Class, +2 Con] Reflex: +5 [+3 Class, +2 Dex] Will: +6 [+1 Class, +3 Wis, +2 Psicrystal] Melee Attacks Masterwork Deepcrystal Great sword +7, 2d6+4, (19-20/x2), Slashing [+3 BAB, +3 Str, +1 MW] Ranged Attacks Masterwork Composite Longbow (+3) +6, 1d8+3, (20/x3), Piercing [+3 BAB, +2 Dex, +1 MW] ------Alchemical Silver Arrows +5, 1d8+2, (20/x3), Piercing Conditional Modifiers Focus-Based: ......+10 Speed (Focused) Buffs: ......+2 Str/-2 Dex, -1 attack/AC, Reach 10' (Expansion) (Power) (2 rounds) ......+5 Temp HP/pp (Vigor) (Power) (2 min) ......+4 AC (Force Screen) (Power Stone) (1 min) ......+15 Speed (Skate) (Power Stone) (1 min) ......+10 Hide (Chameleon) (Power Stone) (10 min) Misc: ......+2d6 Damage (Deepcrystal Channel) (2 pp) ......+2 Bluff, Listen, Sense Motive, Spot, Survival vs. Elves ......+2 Damage vs. Elves Feats Track (Ranger) Wild Talent (1st) Psionic Body (Human) Speed of Thought (Psywar 1) Psicrystal Affinity[Resolved] (Psywar 2) Improved Psicrystal[Artiste] (3rd) Alertness [Psicrystal] Special Attacks and Abilities Favored Enemy (Elf) Skills (36 Ranger, 15 Psywar) Languages: Common, Elven, Giant Armor Check Penalty: -1 [-1 Chain Shirt] Autohypnosis: ...........................+9...[+3 Wis, -----, 6 PSW] Concentration: ..........................+7...[+2 Con, 4 RNG, 1 PSW] Craft (Weaponsmithing): .................+10..[+2 Int, 1 RNG, 2 PSW, +2 Tools, +3 Psicrystal] Craft (Bow making): .....................+10..[+2 Int, 2 RNG, 2 PSW, +2 Tools, +3 Psicrystal] Craft (Armorsmithing): ..................+10..[+2 Int, 1 RNG, 2 PSW, +2 Tools, +3 Psicrystal] Handle Animal: ..........................+1...[-1 Cha, 2 RNG] Knowledge (Dungeoneering): ..............+6...[+2 Int, 4 RNG] Knowledge (Nature): .....................+5...[+2 Int, 3 RNG] Psicraft: ...............................+3...[+2 Int, -----, 1 PSW (2 Cc)] Ride: ...................................+5...[+2 Dex, 3 RNG] Climb: ..................................+2...[+3 Str, -----, -1 ACP] Jump: ...................................+2...[+3 Str, -----, -1 ACP] Balance: ................................+1...[+2 Dex, -----, -1 ACP] Move Silently: ..........................+5...[+2 Dex, 4 RNG, -1 ACP] Hide: ...................................+5...[+2 Dex, 4 RNG, -1 ACP] Listen: .................................+7...[+3 Wis, 4 RNG, +2 Alertness] Spot: ...................................+7...[+3 Wis, 4 RNG, +2 Alertness] Search: .................................+2...[+2 Int] Powers Known [Power Points: 9 (9 Total)] [6 Available] Level 1: Vigor, Expansion, Precognition (Offensive) Prefight Actions Gain Psionic Focus Address Power Stones Special Modifiers Equipment Masterwork Deepcrystal Great sword C [8 lbs][525 gp] Masterwork Large Composite Longbow (+3) C [3 lbs][350 gp] Masterwork Chain Shirt C [25 lbs][200 gp] Psicrystal Basic Clothing Quivers (3) 20 Cold Iron Arrows C [6 lbs][2 gp] 20 Silver Arrows C [3 lbs][20.5 gp] Weight Carried: 51/76 (Light) Total Cost: 1101.5 gp Stored Equipment Weapon smith’s Tools (MW)[55 gp] Armor smith’s Tools (MW)[55 gp] Bow maker’s Tools (MW)[55 gp] Total Cost: 165 gp Expendable Equipment Power Stone (Chameleon) x3 [ML1] (75 gp) Power Stone (Skate) x3 [ML1] (75 gp) Power Stone (Force Screen) x3 [ML1] (75 gp) Total Cost: 225/450 gp Total Spent: 1665.5 gp Remaining: 4934.5 gp |
| #2082sjiggieJan 29, 2009 13:00:43 | R.O.A.R.G.H. Ruby Ruby Attributes STR 06 (-2) [00 pts] [08 Base, -2 Racial] DEX 16 (+3) [06 pts] [14 Base, +2 Racial] CON 14 (+2) [06 pts] [14 Base] INT 18 (+4) [16 pts] [18 Base] WIS 14 (+2) [06 pts] [14 Base] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 15 [3 HD] [4 Transmuter + (2.5 Transmuter x 2) + (3 HD x 2 Con)] Armor Class (Normal): 13 [10 Base, +3 Dex] Armor Class (Touch): 13 [10 Base, +3 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +3 [+3 Dex] Base Attack Bonus: +1 [+1 Transmuter] Grapple: -1 [+1 BAB, -2 Str] Speed (Land): 30 ft [30 Base] +10 Insight while psionically focused Weight Carried: 19.2 lbs, Light encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] Saves Fortitude: +3 [+2 Con, +1 Transmuter] +1 Racial against Spells, Powers and Spell-like abilities Reflex: +4 [+3 Dex, +1 Transmuter] +1 Racial against Spells, Powers and Spell-like abilities Will: +5 [+2 Wis, +3 Transmuter] +1 Racial against Spells, Powers and Spell-like abilities Melee Attacks Dagger -1, 1d4-2, (19-20/x2), Slashing or Piercing [-2 Str, +1 BAB] Ranged Attacks Darkwood Light Crossbow +5, 1d8, (19-20/x2), Range 80 ft, Piercing [+3 Dex, +1 BAB, +1 Enhancement] Special Attacks & Abilities Darkvision 60 ft Burst 1 Racial Power Point Arcane Spells Readied Cantrips [DC 14] Resistance, Dancing Lights, Dancing Lights, Flare, MessageS Level 1 [DC 15] Burning Hands, Grease, Grease, Enlarge PersonS Level 2 [DC 16] Glitterdust, Glitterdust, Cat's GraceS Spell Levels Available Per Fight: 4 (5 Cantrips) [10 Total Spell Levels / 3, rounded up] Total Spell Levels: 10 [(4 x 1), (3 x 2)] Arcane Spell Failure: N/A [No Armor, No Shield] Specialization School: Transmutation Opposite Schools: Enchantment, Necromancy Caster Level: 3 Feats Speed of ThoughtLvl 1 Scribe ScrollTransmuter 1 Craft Wondrous ItemLvl 3 Skills Total Skill Points: 36 [36 Transmuter] Languages: Common, Xeph, Draconic, Elven, Goblin, Sylvan [2 Racial, +4 Int] Armor Check Penalty: N/A [No Armor, No Shield] Balance: +3 [+3 Dex] Climb: -2 [-2 Str] Concentration: +8 [+2 Con, 6 Ranks (6 Transmuter)] Craft (Bowmaking): +12 [+4 Int, 6 Ranks (6 Transmuter), +2 Masterwork Tools] Jump: -2 [-2 Str] +4 Speed when psionically focused Knowledge (Arcana): +10 [+4 Int, 6 Ranks (6 Transmuter)] Knowledge (Dungeoneering): +7 [+4 Int, 3 Ranks (3 Transmuter)] Knowledge (Local): +7 [+4 Int, 3 Ranks (3 Transmuter)] Knowledge (Nature): +7 [+4 Int, 3 Ranks (3 Transmuter)] Knowledge (Psionics): +7 [+4 Int, 3 Ranks (3 Transmuter)] Listen: +5 [+2 Wis, +3 Familiar] +2 when Nix is nearby Move Silently: +3 [+3 Dex] Spellcraft: +12 [+4 Int, 6 Ranks (6 Transmuter), +2 Synergy (Knowledge (Arcana))] +2 vs Transmutation, -5 vs Enchantment and Necromancy Spot: +2 [+2 Wis] +2 when Nix is nearby Prefight Actions Gain Psionic Focus Load Crossbow Bring Nix Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] DaggerC (Creation by [post=17709009]Azel T'hrond[/post])[1 lbs][1 gp] Darkwood Light CrossbowC (Creation by [post=17709009]Azel T'hrond[/post])[2 lbs][187.5 gp] Spell Component Pouch [2 lbs][5 gp] Platinum Ring [0 lbs][50 gp] Pearl of Power, 1st level spellC (Creation)[0 lbs][500 gp] Wand of Obscuring Mist [CL 1][50 charges left] [0.1 lbs][750 gp] Wand of Magic Missile [CL 1][50 charges left] [0.1 lbs][750 gp] 60 BoltsC (Creation)[0.1 lb each = 6.0 lbs][0.05 gp each = 3.00 gp] 20 Cold Iron BoltsC (Creation)[0.1 lb each = 2.0 lbs][0.10 gp each = 2.00 gp] 20 Alchemical Silver BoltsC (Creation)[0.1 lb each = 2.0 lbs][0.15 gp each = 3.00 gp] 2 Acid Flasks [1 lb each = 2 lbs][10 gp each = 20 gp] 2 Alchemist's Fires [1 lb each = 2 lbs][20 gp each = 40 gp] 2 Antitoxin Vials [0 lb each = 0 lbs][50 gp each = 100 gp] Expendable Items 2 Buffing ScrollsC (Creation)[0.0 lb each = 0 lbs][150 gp each = 300 gp]
1 Armor ScrollC (Creation)[0.0 lb each = 0 lbs][50 gp each = 50 gp]
2 Scrolls of Expeditious Retreat [CL 2]C (Creation)[0.0 lb each = 0 lbs][25 gp each = 50 gp] 2 Scrolls of Protection from Evil [CL 2]C (Creation)[0.0 lb each = 0 lbs][25 gp each = 50 gp] Max total (32 x 50): 450 gp Equipment at Home Masterwork Bowmaker's Tools [5 lbs][55 gp] Spellbook [3 lbs][0 gp] Miscellanea Familiar Summoning [100 gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Nix Gender and Race: Male Bat Size and Type: Diminutive Animal Height and Weight: 8'', 0.25 lbs Age: 2 years Alignment: True Neutral ECL: Included in master's Attributes STR 01 (-5) [01 Base] DEX 15 (+2) [15 Base] CON 10 (+0) [10 Base] INT 07 (-2) [ WIS 14 (+2) [14 Base] CHA 04 (-3) [04 Base] Miscellaneous Statistics Hit Points: 7 [3 HD] [Half master's] Armor Class (Normal): 18 [10 Base, +2 Dex, +4 Size, +2 Natural] Armor Class (Touch): 16 [10 Base, +2 Dex, +4 Size] Armor Class (Flat-Footed): 16 [10 Base, +4 Size, +2 Natural] Initiative: +2 [+2 Dex] Base Attack Bonus: +1 [as master's] Grapple: -16 [+1 BAB, -5 Str, -12 Size] Speed (Land): 5 ft [5 Base] Speed (Flight): 40 ft, Good maneuverability [40 Base] Weight Carried: 0.00 lbs, Light encumbrance [0-0.75 (Light), 0.75-1.5 (Medium), 1.5-2.5 (Heavy)] Saves Fortitude: +2 [+0 Con, +2 Animal, Reflex: +4 [+2 Dex, +2 Animal, Will: +5 [+2 Wis, Melee Attacks Touch +7, [Spell], (20/x2) [+2 Dex, +1 BAB, +4 Size] Special Attacks and Abilities Blindsense 20 ft Low-light vision Improved evasion Share spells Empathic link Deliver touch spells Feats AlertnessLvl 1 Skills Languages: N/A Total Skill Points: 40 [4 Animal, 36 as Master] Armor Check Penalty: N/A [No Armor, No Shield] Balance: +2 [+2 Dex] Climb: -5 [-5 Str] Concentration: +6 [+0 Con, 6 Ranks (6 Transmuter)] Craft (Bowmaking): +4 [-2 Int, 6 Ranks (6 Transmuter)] Hide: +14 [+2 Dex, +12 Size] Jump: -5 [-5 Str] Knowledge (Arcana): +4 [-2 Int, 6 Ranks (6 Transmuter)] Knowledge (Dungeoneering): +1 [-2 Int, 3 Ranks (3 Transmuter)] Knowledge (Local): +1 [-2 Int, 3 Ranks (3 Transmuter)] Knowledge (Nature): +1 [-2 Int, 3 Ranks (3 Transmuter)] Knowledge (Psionics): +1 [-2 Int, 3 Ranks (3 Transmuter)] Listen: +8 [+2 Wis, +4 Racial, +2 Feat] Move Silently: +6 [+2 Dex, 4 Ranks (4 Animal)] Spellcraft: +6 [-2 Int, 6 Ranks (6 Transmuter), +2 Synergy (Knowledge (Arcana))] Spot: +8 [+2 Wis, +4 Racial, +2 Feat] Equipment Worn and Carried (Misc. Item) [?? lbs][?? gp] |
| #2083sjiggieJan 29, 2009 13:01:14 | Tactics R.O.A.R.G.H. Hi Sjiggie and thanks for pitlording this mess, hope you don't hate us too much :D Ruby starts in 31,62 (or equivalent) with buffing scroll in hand. Maurendal starts in 31,61 with a powerstone of chamaleon and a buffing powerstone in hand. Azel starts in 32,61 with bow in hand. Edhel starts in 32,62 with buffing scroll in hand. Buffing routine (from scrolls/powerstones unless otherwise specified): Ruby: Mage Armor on Azel, Cat's Grace on Maurendal, Enlarge Person on Azel, Mage Armor on self, Shield on self and draw Wand of magic missile. Maurendal: Chameleon on self and draw bow, Synesthete (feel sound) on self, Skate on self, start looking for enemy and Offensive Prescience on self, Offensive Precognition on self. If Faelto is spotted before buffing routine ends, Maurendal will drop his powerstone and start shooting at him. Edhel: Bull's Strength on Azel, Magic Weapon on Maurendal's bow, Bless on party, Longstrider on self and draw Waraxe, then move toward Azel. Azel: Ready to shoot on sight until enlarged, then switch to guisarme and look for enemy trying to benefit from cover. Engagement: Maurendal: will move alone some 100 ft away from the others, until Faelto il spotted, then snipe on him and step to keep him within range increment. If seen after the snipe, all subsequent shots will be rapid shots if possible. Use psionic shot on first shot without range penalties, don't use rapid shot there. If Faelto is grappled, switch to longsword and attack him in melee. Azel: will try to grapple and pin (closing his mouth) Faelto using flurry in grapple. If already pinned, then use the other attack to deal damage. Guisarme is there for AoO's on Faelto and maybe subsequent knockdown. Edhel: will follow Azel and once Faelto is grappled, attack him with Waraxe. If Azel is being hurt, use wand of cure light wounds on him. Ruby: will move remaining 40 ft from Edhel until Faelto is spotted, then Grease under him or under his horse if mounted, or Glitterdust on Faelto (and his horse if possible, maybe she manages to blind the horse) if he is not within Grease range. Then she draws her wand of magic missile and attacks Faelto once. If magic missile is not warded off, continue, else stow wand and use crossbow unless Faelto is grappled, then stays put in total defense. Contingencies: Summons: If either of us sees any creature other than Faelto or his horse, or hears/sees that he is casting a 1 round spell, shouts "summons" and each of us will ward himself with a protection from evil spell/scroll/potion. Listen and Dancing Lights: If anyone hears something but can't see Faelto and shouts his general position to the other, or If Ruby sees Faelto, she will cast Dancing lights (torches) near the enemy (or in the general position where he is supposed to be due to the listen check). She will move and direct the spell as Faelto moves to keep him under light if possible. Invisibility: If either of us clearly states that the enemy is invisible (listen pinpoints but even the dwarf or the xeph can't see anyone within the area where Faelto should be, or the area is lightened and anyone hears that Faelto must be there), Ruby will rady a Glitterdust while Nix (Ruby's Familiar) scans the area within Ruby's darkvision range with his blindsense until it senses the enemy, then, using empathic link, Ruby will know that Nix is successful (either because it is glad or frightened :P ) and will cast the readied Glitterdust centered where Nix first perceived Faelto. This tactic won't start if there are any summons. Entangle: Edhel has the travel domain power to go out of trouble running if necessary, Azel should be able to get out of there with his reflexes or strength, Maurendal will exit the area if successfully saves, or continue to shoot until line of sight is broken, then will try to break free. Ruby will go out of the area as fast as possible if she saver or she is, well, screwed. Silence: Ruby and Edhel should be enough far from each other and able to shake it off since their will is high. Edhel will convert doom into a cure light spell and keeps the charge in hand before entering a silenced zone if his purpose is to heal Azel. Edhel stays ranged far away with his speedy mount, probably buffed with expeditious retreat: Maurendal will use Entangle centered on him and we all switch to ranged weapons, ready to shoot during his action (can't attack AND use mount for cover) or on sight if we don't see him. All of us will look for cover and Ruby drops prone using wand of magic missile or crossbow if missiles are warded out. Azel will grapple when the chance arises and continue as normal engagement. If he manages to exit the entangle zone, Maurendal will cast another entangle unless he is near enough. Try to make it difficult for him to charge any of us, that's pretty much all. ![]() |
| #2084sjiggieJan 29, 2009 13:01:45 | The Fight: R.O.A.R.G.H. vs Faelto Fight Info Ruby will be referred as "Ruby" and Red is the color Azel will be referred as "Azel" and Blue is the color Maurendal will be referred as "Maur" and Green is the color Edhel will be referred as "Edhel" and Magenta is the color Faelto will be referred as "Faelto" and Brown is the color All rolls are HERE Initiative R.O.A.R.G.H. starts in the 3 square. Faelto starts in the 2 square Ruby 1d20+3=7 Azel 1d20+3=6 Maur 1d20+4=14 Edhel 1d20+1=18(-) Faelto 1d20+2=18(+) Round 1 Faelto reads his scroll of mage armor (ASF pass) and orders Sauria to move out clockwise looking for R.O.A.R.G.H. while drawing his rod of extend spell. He hears Spellcasting coming from starting box 3 and knows he is on the right way. Edhel cast Bull’s Strength on Azel Maur manifest Chameleon on self he hears Faelto casting a spell near Box 2 Ruby cast Mage Armor on Azel he hears Faelto casting a spell near Box 2 Azel readies to shoot on sight of Faelto Faelto 27/27hp AC 13+4 Druid Spells: 4/4 Wizard Spells 4/4 Mage Armor (long) Edhel 26/26hp AC 20 Cleric Spells 4/4 Maur 19/19hp AC 19 1/1pp Chameleon (Ends Round 101) Ruby 15/15hp AC 13 Wizard Spells 4/4 Azel 24/24hp AC 15+4 Mage Armor (Long) Bull Strength +4 Str (Ends round 31) |
| #2085vasjaJan 29, 2009 13:10:27 | Zax ECL 3: Ready for January 28th [Fight 3] - Earn Money (Sleight of Hand): 57 gp Zax Gender and Race: Male Goblin Size and Type: Small Humanoid (Goblinoid) Height and Weight: 3' 2'', 41 lbs Age: 24 Alignment: Neutral Evil ECL: [post=15959865]Variant Rogue[/post] 2 / Psychic warrior 1 (Order is Rog/Psy/Rog) Experience: 3800/6000 ![]() Attributes STR 10 (+0) [04 pts] [12 Base, -2 Racial] DEX 18 (+4) [10 pts] [16 Base, +2 Racial] CON 14 (+2) [06 pts] [14 Base] INT 16 (+3) [10 pts] [16 Base] WIS 14 (+2) [06 pts] [14 Base] CHA 06 (-2) [00 pts] [08 Base, -2 Racial] Miscellaneous Statistics Hit Points: 20 [3 HD] [6 (Rogue taken at level 1) + (4.5 (Psychic warrior) x 1) + (3.5 (Rogue) x 1) + (3 HD x 2 Con)] Armor Class (Normal): 19 [10 Base, +4 Dex, +4 Armor, +1 Size] Armor Class (Touch): 15 [10 Base, +4 Dex, +1 Size] Armor Class (Flat-Footed): 15 [10 Base, +4 Armor, +1 Size] Initiative: +4 [+4 Dex] Base Attack Bonus: +1 [+1 Rogue, +0 Psychic warrior] Grapple: -3 [+1 BAB, +0 Str, -4 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 23.55 lbs, Light encumbrance [0-25 (Light), 25-50 (Medium), 50-75 (Heavy)] Saves Fortitude: +4 [+2 Con, +0 Rogue, +2 Psychic warrior] Reflex: +7 [+4 Dex, +3 Rogue, +0 Psychic warrior] Evasion Will: +2 [+2 Wis, +0 Rogue, +0 Psychic warrior] Melee Attacks Greataxe +2, 1d10, (20/x3), Slashing [+0 Str, +1 BAB, +1 Size] Dagger +2, 1d3, (19-20/x2), Piercing or Slashing [+0 Str, +1 BAB, +1 Size] Ranged Attacks Longbow +8, 1d6, (20/x3), Range 150 ft, Piercing [+4 Dex, +1 BAB, +1 Size, +1 Enhancement, +1 Weapon Focus] +1 to hit, +1 damage within 30 ft Special Attacks & Abilities Darkvision 60 ft Trapfinding Powers Readied Level 1 [DC 13] Synesthete Power Points Available Per Fight: 1 [1 Total Power Points / 3, rounded up] Total Power Points: 1 [0 (Psychic warrior 1), 1 (Wis 14)] Manifester Level: 1 Feats Point Blank ShotLvl 1 Precise ShotRogue 1 Psionic ShotPsywar 1 Far ShotLvl 3 Weapon Focus (Longbow)Rogue 2 Skills Total Skill Points: 60 [55 Rogue, 5 Psychic warrior] Languages: Common, Goblin, Draconic, Gnoll, Orc [2 Racial, 3 Int] Armor Check Penalty: -0 [-0 Armor, No Shield] Balance: +6 [+4 Dex, +2 Synergy (Tumble), -0 ACP] Climb: +4 [0 Str, 4 Ranks (4 Rogue), -0 ACP] Concentration: +7 [+2 Con, 5 Ranks (5 Psychic warrior)] Disguise: +2 [-2 Cha, 4 Ranks (4 Rogue)] Escape Artist: +8 [+4 Dex, 4 Ranks (4 Rogue), -0 ACP] Hide: +14 [+4 Dex, 6 Ranks (6 Rogue), +4 Size, -0 ACP] Jump: +7 [+0 Str, 5 Ranks (5 Rogue), +2 Synergy (Tumble), -0 ACP] Listen: +8 [+2 Wis, 6 Ranks (6 Rogue)] Move Silently: +14 [+4 Dex, 6 Ranks (6 Rogue), +4 Racial, -0 ACP] Psicraft: +4 [+3 Int, 1 Rank (2CC Rogue)] Ride: +8 [+4 Dex, +4 Racial] Search: +3 [+3 Int] Sleight of Hand: +9 [+4 Dex, 5 Ranks (5 Rogue), -0 ACP] Spellcraft: +4 [+3 Int, 1 Rank (2CC Rogue)] Spot: +8 [+2 Wis, 6 Ranks (6 Rogue)] Swim: +0 [+0 Str, -0 ACP] Tumble: +11 [+4 Dex, 5 Ranks (5 Rogue), +2 Synergy (Jump), -0 ACP] Conditional Modifiers xxxxx Prefight Actions Gain Psionic Focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithral Shirt [5 lbs][1100 gp] Darkwood Longbow [0.75 lbs][405 gp] Greataxe [6 lbs][20 gp] Dagger [0.5 lbs][2 gp] Backpack [0.5 lbs][2 gp] Belt Pouch [0.125 lbs][1 gp] 99 Arrows [0.075 lb each = 7.425 lbs] [0.05 gp each = 4.95 gp] 6 Smokesticks [0.5 lb each = 3 lbs][20 gp each = 120 gp] 6 Tindertwigs [0 lbs][1 gp each = 6 gp] 1 Antitoxin vial [0 lbs][50 gp each = 50 gp] Dorje of Chameleon [ML 1][49 charges left] [0.25 lbs][750 gp] Expendable Items 2 Powerstones of Metaphysical Weapon [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] 2 Powerstones of Vigor [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] 2 Buffing Powerstones [0.0 lb each = 0 lbs][100 gp each = 200 gp]
Max total (ECL2 x 50): 450 gp Equipment at Home 100 Arrows [0.075 lb each = 7.5 lbs] [0.05 gp each = 5 gp] [u]Results[/u] Week 1) [post=15975233]Defeat[/post] vs 1 Bat Swarm and 1 Small Animated Object (A chair) - [300 xp] [300+57 gp] I had no mean to hurt a swarm, I had to surrender Week 2) [post=17693734]Defeat[/post] vs [post=17631037]Delilah Llyerytas[/post] (TelinArtho) - [300 xp] [300+57 gp] My protections wore off too early, got held [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Miscellaneous Information |
| #2086TelinArthoJan 29, 2009 13:53:45 | Grumbling Shade ECL 3: Ready for Jan. 28 [Fight 1] – Burglary 135 gp [post=6466576]Packages[/post] Burglary: Open lock[9] vs. [(ECL +5 or opponent’s Open Lock) +5 if guard]; value (Search[8]*17) = 135 Attack – Ambush: Bluff[4]/Hide[16]/MS[9]/Sense Motive[8] vs. opponent’s Sense Motive/Spot/Listen/Bluff Defense – Set Trap: Search[8], Disable Device[9]; Trap Search and Disable DC: 18, +10 to hit, 4d4 damage Grumbling Shade Gender and Race: Male Forest Gnome Size and Type: Small Humanoid Height and Weight: 3'2'' 42 lb Age: 61 years old Alignment: Neutral Evil ECL 3: Rogue 1/Ex-Monk 2 Experience: 3200/6000 Attributes STR 10 (0) [04 pts] [12 base, -2 racial] DEX 16 (+3) [10 pts] [16 base] CON 16 (+3) [06 pts] [14 base, +2 racial] INT 14 (+2) [06 pts] [14 base] WIS 16 (+3) [10 pts] [16 base] CHA 8 (-1) [00 pts] [8 base] Miscellaneous Statistics Hit Points: 24 [3 HD] [6 Rogue, +4.5 Monk x 2 + 3HDx3] AC Normal/Touch/Flat-Footed: 17/17/14 [10 Base, +3 Dex, +3 Wis, +1 size](+1 dodge, +4 vs. giants) Initiative: +3 [+3 Dex] Base Attack Bonus: +1[+1 Ex-Monk] Grapple: +1 [+1 BAB, -4 size, +4 Feat] Speed (Land): 20 ft [20 Base] Weight Carried: 23.5 lb, light encumbrance [0-24 (Light), 25-48 (Medium), 49-75 (Heavy)] Saves Fortitude: 6 [+3 Con, +3 Ex-Monk] Reflex: 8 [+3 Dex, +2 Rogue, +3 Ex-Monk] (Evasion) Will: 6 [+3 Wis, +3 Ex-Monk] (+2 vs. illusions) Melee Attacks Fist +1, 1d4, (20/x2), bludgeoning(+1d6 sneak attack) [0 Str, +1 BAB](+2 vs kobolds, goblinoids, +1 vs. orcs, reptilian humanoids) Ranged Attacks Darkwood Shortbow +5, 1d4, (20/x3), Range 60ft, Piercing(+1d6 sneak attack) [+3 Dex, +1 BAB, +1 Masterwork](+2 vs kobolds, goblinoids, +1 vs. orcs, reptilian humanoids) Poison and arrows Drow Poison: DC 13 Fortitude - Unconciousness/Unconciousness 2d4 hours Sleep Arrow: non-lethal damage, DC 11 Will or fall asleep |
| #2122TelinArthoFeb 16, 2009 9:33:07 | [thread=1145413][Separate Thread][/thread] Fight Result and Summary Arden wins and gains 3000xp + 9.375% (Alton) = 3281xp / 6343gp Time Between Fights: 3 Hours Prebuffs/Ongoing Effects: none Items Used: 1 charge from a dorje of Force Screen (ML2), Powerstone of Dissolving Weapon (ML3) Spells or Powerpoints Used: 9pps (Defensive Precognition (2), Expansion (1), Vigor (1), Enervation (4), Dissipating Touch (1)) x/day Abilities Used: 1 daily use of Winged Boots, 1 daily use of Chain of Personal Superiority, 2 rounds of use of Haste from armor Free Activity: Profession +270gp Torel loses and gains 1000xp - 9.375% (Alton) = 906xp / 1753gp Time Between Fights: 3 Hours Prebuffs/Ongoing Effects: Dispel magic is recalled Items Used: Scroll of Cat's Grace (CL3) Spells or Powerpoints Used: (Barkskin (2), Subdual Produce Flames (1), Dispel Magic (4) x/day Abilities Used: Pearl of Power (4th) Free Activity: Guard |