| Post/Author/DateTime | Post |
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| #1MindWandererBFeb 08, 2008 16:43:33 | This is the Tavern of the Core Coliseum. Here, all Characters of Gladius meet to chat, drink, and sometimes even brawl. You can ask questions, talk to others, or write whatever you want as long as it does not violate the Code of Conduct. You can't really go wrong here. Newcomers who want to make a character should use the [post=5179911]Quickstart Guide[/post] or read the [post=6463399]Rules of Gladius[/post]. If you have a question, the Tavern is definitely the right place to go. Links to the old Taverns:
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| #2MindWandererBFeb 08, 2008 16:44:58 | At one point, the Powers that Be asked us to close threads that went over 1000 posts. They haven't mentioned that in a while... but I figured 5000 was getting a bit silly. Please continue discussions here. |
| #3TelinArthoFeb 08, 2008 16:47:07 | Thanks... it makes searching through a little easier too...On another note, can I get some opinions on removing the Fly portion from the Celestial armor? |
| #42hirumajoeFeb 11, 2008 17:14:31 | Just use the snipe option for now and forget about the full attacks (i.e. if I ask for a full attack, just replace it with a snipe). That one everyone at least agrees on. This isn't going to get resolved anytime soon I have a feeling. Edit: What probably needs to happen is a few self-consistent set of clarifications needs to be made and the elders vote on which one seems the closest to the intent of the rules. |
| #43dulsiFeb 11, 2008 22:30:59 | I'm a little confused about calculating "Spell Levels Available Per Fight". What do you put for "Cantrips"? Specifically I'm making a Barbarian 1, Sorcerer 2. So he's got 4 first level and 6 cantrips plus 1 first for charisma. Spell levels available per fight is 5/3 which rounds up to 2. Should Cantrips be 6? Or is there some limit per fight that I'm not seeing somewhere. |
| #44zevoxFeb 11, 2008 22:44:51 | I'm a little confused about calculating "Spell Levels Available Per Fight". What do you put for "Cantrips"? Specifically I'm making a Barbarian 1, Sorcerer 2. So he's got 4 first level and 6 cantrips plus 1 first for charisma. Spell levels available per fight is 5/3 which rounds up to 2. Should Cantrips be 6? Or is there some limit per fight that I'm not seeing somewhere. There is no limit on cantrips in any given fight - they're 0 level spells, thus cost no spell levels to use. So yes, you would put 6 in that slot. Though why it was even put on that default character sheet is still beyond me, and I imagine no one would mind if you just cut that line entirely. Zevox |
| #45MindWandererBFeb 12, 2008 0:21:39 | I believe I am now caught up on all my updating--at least, until tomorrow's fight deadline. If anyone spots something that looks like I haven't changed it in two weeks, please speak up. |
| #46whitebaronFeb 12, 2008 2:22:36 | question about quests: i'll finish "the triwizards" today, but are the penalizing deadlines for quests as strict as for fights? (read: do i need to update it today at work, or can i wait till i come home late in the night after the deadline?) i'd rather not lose 2° because of that. ;) |
| #47muckiFeb 12, 2008 3:08:51 | just my 2c about the hide discussion: First, and foremost, I agree with hirumajoe that the ruling should be in a way that makes it easy to apply during a fight. It has to stay true to the rules, and if possible should also make sense, though the latter is the least important imho. If it is formulated clearly then I do not need to understand it. (Example: Why does invis only break on offensive actions ? it does not really make any sense, but is easy to apply and very clear) Second, I think it is unreasonable that hiding would require a movement. Example: I am standing in a dark room. Noone has darkvision. Then I do not need to do anything to hide. Just standing completely immobile should be enough. That does not mean that hiding never needs a movement. In the case of sniping it clearly does (its in the rules), and it makes some kind of sense: After being hit by something, the target will probably focus his attention on the square the attack came from, so you better not be there. I understand that sniping was written without taking HIPS into account. However, if HIPS allows me to melee attack and rehide without movement, then I think it should allow sniping without movement for consistency (and clearly its easier to hide when at range than at melee). Personally i am as of yet undecided between the following two options: a) After an attack you must move at least 5' to get another hide roll, independent of HIPS, or similar things. If you do not move after an attack you are autospotted. b) If (and only if) you have HIPS then you can attempt hide checks as a non-action after attacks. This even applies for sniping. This allows full-attacks while staying hidden. If you do not have HIPS, then the normal hiding rules apply. Regardless of these two questions, I think we are agreed that it takes a hide check at -20 to get the hide bonus during the attack, and an additional hide check at -20 (possibly after a move) to not be autospotted after the attack. Third, my idea about what automatically breaks hiding status (and therefore requires additional hide checks or results in being autospotted):
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| #48crazyartificerFeb 12, 2008 14:02:29 | Is it possible to add spells to a multiple spell scroll? Uranedal just ended a quest. One of his multiple spells scrolls has just 1 spell used out of four. Can I write that spell back in the scroll, spending the correct amount of money, obviously? |
| #49saurogrenomFeb 12, 2008 14:15:42 | Is it possible to add spells to a multiple spell scroll? No. Crafting scrolls requires "new" materials. All writing implements and materials used to scribe a scroll must be fresh and unused. A character must pay the full cost for scribing each spell scroll no matter how many times she previously has scribed the same spell. |
| #50crazyartificerFeb 12, 2008 14:31:28 | No. Crafting scrolls requires "new" materials. Hmm.. I can sell the scroll and craft one identical one. The net result is the same, but it would take out much more space on the char sheet. |
| #51soullordFeb 12, 2008 16:02:20 | #1 not everyone can craft scrolls #2 you spend actions if you do that tht could be used to craft other stuff. |
| #52muckiFeb 12, 2008 16:04:45 | Not exactly. To craft the new scroll, you must spend more gold == more crafting time. It might not matter in this case, but with more expensive scrolls it does. The good news is: with the right skill packages you could make some money by selling for more than half-price i think ![]() |
| #53huanFeb 12, 2008 19:41:59 | Hello All- Some of you may remember me from way back when, some of you notsomuch. Anyway, just letting all of you know I am available as a Questlord for a long or mini- quest. -Huan |
| #54hirumajoeFeb 12, 2008 19:53:22 | Hello Huan, While I wasn't around to remember you, at least let me say "Welcome back". :D |
| #55TelinArthoFeb 12, 2008 19:54:56 | Well I do remember all that you have provided in the past and welcome you back! |
| #82MindWandererBFeb 14, 2008 15:09:58 | Lonewolf has it right. They're planning on one new PHB, DMG, and MM per year, and psionics will definitely be in the PHB2 or PHB3. However, it does look like you'll need to look at the books to get an idea of what it's all about. I recommend picking it up at Barnes & Noble and giving it a read in the coffee shop. My personal opinion: I have a lot of faith in WotC's Development team. The mechanical reviews have been quite good, all the rationales seem to be in place, and Andy Collins is very competent at what he does. So in that respect--which is the most critical for CoCo--I have high hopes. On the other hand, I have a lot more trepidation for the work of the Design team. It's commonly said that crunch serves fluff--that the main reason for the mechanics to exist at all is to allow us to roleplay in a fantasy world we love. 4e seems to be turning that on its head, with fluff serving crunch. The new races, the new world-building philosophy, the changes to FR, the monster design, etc. all are designed in such a way as to give the PCs things to kill and to quest for. The good news is that fluff is a lot easier for DMs to change--but the bad news is, it's a betrayal of much of what the long-term fans are attached to. The other thing that worries me is the production schedule. Only days ago, it was announced that the social encounter rules aren't done yet, and wouldn't be revealed until the DMG was published. Considering the DMG is now in press, and the rules need to be good to go by D&D XP in two weeks, I'm significantly worried that the end product will be rushed and we'll need a 4.5 to sort it all out. |
| #83whitebaronFeb 14, 2008 15:16:11 | I'm significantly worried that the end product will be rushed and we'll need a 4.5 to sort it all out. i'm quite sure you're right about that. about the srd: the current srd does not contain everything you need to play - neither will the future one. i believe they will publish it in a way that you can play without the manual, if you had access to a manual every once in a while. you could not possibly play dnd 3.5 only with the srd - crucial points are missing like how CL relates to EL, how much xp does an encounter give, when do you level... |
| #84mcjarvisFeb 14, 2008 15:24:15 | I actually like that they are writing the world in order to revolve around the mechanics. [rather than the other way around]. It's easier to write balanced & fun mechanics and then write a world around them than it is to write mechanics around a world. [IMO] My personal campaign setting was written specifically with 3.5 in mind, and I'm likely going to change alot of it once 4th edition hits. Essentially- it is far easier to create balanced & fun mechanics, then apply names to them, then it is to do it the other way around. |
| #85MindWandererBFeb 14, 2008 15:31:35 | i'm quite sure you're right about that. about the srd: the current srd does not contain everything you need to play - neither will the future one. i believe they will publish it in a way that you can play without the manual, if you had access to a manual every once in a while. you could not possibly play dnd 3.5 only with the srd - crucial points are missing like how CL relates to EL, how much xp does an encounter give, when do you level... That's still what I meant. With the 3.5 SRD, I almost never have to crack open one of my books. The XP formulas are fairly straightforward, as do the various CR/EL/APL/ECL/LA relationships. It was announced in a couple of places that the new SRD won't allow you to do that at all--that you'll need either a print copy of the books or an unlocked online copy to accomplish almost anything. Nothing will be "Open" (OGL is being renamed, something like GSL, I forget exactly). WotC has announced that the current SRD gives too much away for free, and the new one will be very different. |
| #86mcjarvisFeb 14, 2008 15:35:07 | Frankly- I think they are correct. |
| #87whitebaronFeb 14, 2008 15:39:56 | that you'll need either a print copy of the books or an unlocked online copy to accomplish almost anything. Nothing will be "Open" sounds like an innovative and new way to lose customers. while i never bought a rulebook for dnd, i own lots of other dnd stuff. (mostly novels, campaign-settings, both dnd games) basically, if they take me free access to the rules, they lose me as a customer. |
| #88mcjarvisFeb 14, 2008 16:33:48 | sounds like an innovative and new way to lose customers. Only time will tell. They've been making lots of moves away from the "base" D&D players and into mainstream. Let's face it- Blizzard gets so much per month to for peeps to play WoW. Asking D&D players to throw up some cash for a PhB, or for the core-set if they want to start games themselves, isn't that much. D&D is probably the cheapest form of fantasy entertainment out there. [I mean geez- think of CCG's, Mini's, MMORPG's, console single-player games, etc, etc] |
| #89lonewolfFeb 14, 2008 16:43:27 | Only time will tell. They've been making lots of moves away from the "base" D&D players and into mainstream. Let's face it- Blizzard gets so much per month to for peeps to play WoW. Asking D&D players to throw up some cash for a PhB, or for the core-set if they want to start games themselves, isn't that much. D&D is probably the cheapest form of fantasy entertainment out there. [I mean geez- think of CCG's, Mini's, MMORPG's, console single-player games, etc, etc] I totally agree. Asking someone to pay 90 bucks for all the D&D Core Books isnt too much to ask for a game that you are going to play for years to come. And as a player, the Players Guide should probably be enough most of the time with an occasional peek into the DM-guide for magical Items. If you compare that to the money you would spend if you´d go to the movies instead every time you would otherwise play D&D, you come out way ahead. |
| #90MindWandererBFeb 14, 2008 16:57:38 | I totally agree. Asking someone to pay 90 bucks for all the D&D Core Books isnt too much to ask for a game that you are going to play for years to come. And as a player, the Players Guide should probably be enough most of the time with an occasional peek into the DM-guide for magical Items. You can pre-order the core rulebook gift set on Amazon for $62.82 right now (after 5% preorder discount), with free shipping. That's less than five months of a WoW subscription, or something like 10% of a Warhammer army. Heck, even board games are running about half of that these days, and a newly-released video game comes close to all of it. |
| #91mcjarvisFeb 14, 2008 17:01:10 | Just the other day I spent $100 to get guitar hero 3 with a wireless controller. ![]() |
| #92VathelokaiFeb 14, 2008 17:29:37 | Hey everybody! Haven't been around for a while, so I thought I'd drop in. Still going to be scarce though. RL is getting interesting. |
| #122whitebaronFeb 18, 2008 3:08:00 | I knew that there were discussions to do that, but I hadnt noticed that there was a final decision on that one. Now it looks like Theradors tactic for the FFA is kinda nerfed. i'll be running this when i come home this evening... any opinions from his opponents whether i should use the old or the new city rules for this? @callix: pitlords is still fine. it's linked to mwb's account, after all. soe was mostly due to the fact that i still don't have much time, telin got a virus(sick), t10 got a virus(computer), so us three are already -8 fights held - and some of the newer pitlords also made a pause. |
| #123crazyartificerFeb 18, 2008 6:57:48 | A question on Protection from Good/Evil. Is the protection against summoned creatures applied also to neutral ones? Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature. There's no specific mention of alignment with protection from summoned creatures, except for the line which says Good creatures are immune to the effect. Are neutral creatures prevented to touch the subject as well? When you read PoG spell it says that Good creatures cannot touch you, to add more confusion. |
| #124lonewolfFeb 18, 2008 7:01:07 | Protection vs Evil protects vs neutral summons, while all the other protection spells do not. Its strange, but its the way it works. |
| #125crazyartificerFeb 18, 2008 7:02:09 | Argh.. I guess I have to change Eland's potion then. |
| #126TelinArthoFeb 18, 2008 16:16:46 | [post=8764322]Xander[/post] does not qualify for the Improved Unarmed Strike and Improved Grapple feats, due to insufficient dex. This is compounded by the fact that when expanded he loses dexterity as well. First off, IUS doesn't have a dex requirement as far as I can see in the SRD. Improved Grapple does though, and since he's really build to be a grappler, I'm curious on what should be done about it: 1. Get his dex up to 15. This means spending 10 of his 25 pnt buy and putting his +1 @4th into dex. Since he apparently never spent that +1 @4th point - that is only 4 points to come up with. I could drop 3 out of Con and 1 out of Cha or just 4 out of Con or some other combination. 2. Drop the grapple feat (and IUS as an option) and rebuild him as some other melee powerhouse. I'm not a great creator of psionic characters - so I would appreciate some help on his redesign if this option is selected. Normally I would just go back to the original creator - but of course Iced hasn't been around in a while. As an aside, I noticed the damage on the spiked gauntlets is incorrect - should be 1d6 not 1d8. If anyone else notices an error (other than the INT 8 (base 10) line...), let me know. |
| #162StormwindFeb 20, 2008 9:07:37 | A question about the old shared accounts: is the Pitlords account currently in used (ie: can i send PM's there ?) or should I PM someone else instead ? Pitlords account is still in use (at least it was about 17 hours ago)... |
| #163StormwindFeb 20, 2008 9:25:49 | Is there a maximum height in the swamp-sections of the forest? Should there be? As far as the height within the forest goes ... The Canopy: The canopy is at 30ft height. Medium and smaller creatures can walk through the thick canopy just like other creatures walk on the ground (the branches will not bear the weight of Large creatures, and the foliage prevents the use of wings). The canopy covers any square that is not swamp on the ground. You have to pass a DC 15 Balance check in order to walk through the canopy that way at half movement (DC 25 for full movement). Failure means that you make no progress while failure by 5 or more means that you drop 30ft to the ground. Only one check is necessary per round of movement. Anyone within the canopy gains cover and concealment against those outside the canopy. Above the canopy (at 35 feet), the branches are so tightly interwoven as to be completely impenetrable (even by druids). and The Swamp: The swamp (light green squares in the center) is 4 feet deep and counts as Deep Bog (medium and larger PCs need 4 squares of movement per square; small PCs must swim; Move silently DC+2; provides cover; see DMG p88; huge and larger creatures treat it as difficult terrain only). Thus, my understanding of the swamp area of the forest would imply that there is no canopy over the swamp, and the current wording of the rules implies that the forest ceiling (at 35ft) does not apply over the swamp. Therefore, the swamp area of the forest currently has no ceiling ... I am of two minds as to whether it is necessary or not, i.e. if there 'should' be a ceiling over the swamp area of the forest. The thing that would concern me is the fact that for a character with a high fly speed, it would become effectively identical to a plains battle. Perhaps one solution would be to have no ceiling, but if only one character is beyond a height of 35ft in the swamp area, then that character (and only that character) suffers a delay penalty (even if the other character is simply delaying on the ground). The idea of this would be that if one character flies into that area, then they suffer normal penalties as if delaying, however if two characters both fly into that area, then they have the option of an aerial dogfight. |
| #164mcjarvisFeb 20, 2008 9:30:26 | Also- is this space above the swamp effectively walled off, or does the impassible canopy eventually stop & open up? |
| #165StormwindFeb 20, 2008 9:48:02 | Again, Given the current wording, I would say that the forest ceiling just goes up and up and up .... which would means that the space above the swamp would basically be an endless cylinder ... Perhaps the simplest and cleanest solution would be just to say that the forest ceiling (at 35ft) continues over the swamp. |
| #166mcjarvisFeb 20, 2008 9:49:47 | I think raising the ceiling over the swamp might best serve the intent of the map. I think the creater[Cat?] just didn't want the swampy parts to be ignored. We should probably move this discussion over to the council, since that is where these things get decided. edit- I just looked at the forest map again, and I find it strange that there are little holes in the canopy. Not all of the swamp squares are touching each other- so there are effectively little nooks and crannies to hide in. |
| #167TelinArthoFeb 20, 2008 11:35:06 | True to my word - the latest Master DM Competition has been posted: [thread=993748]Master DM Competition #41: Create a Traitor[/thread] Good luck to anyone who might decide to participate. |
| #202mcjarvisFeb 21, 2008 14:21:20 | Hm. Now you got me looking at 1-shot wondrous items. Would an Elixer of Minute Seeing be possible?(+10 competance to spot for 1 hour, CL5, 250 gp cost, base spell - clairaudience/clairvoyance) There are a hoarde of elixers that give +10 competence for 1 hour to a skill @ 250gp. |
| #203hogarthFeb 21, 2008 14:24:30 | RE: Credits- Are all charged items constrained by those rules, or just the single-charged ones? Because it can be purchased with multiple charges. Just curious =] If you craft [an elixir of hiding|sovereign glue] with a lower caster level, you can bring it in without spending credits. The caster level cap is on "Expendables and Charged Items". |
| #204crazyartificerFeb 21, 2008 14:25:38 | If you craft [an elixir of hiding|sovereign glue] with a lower caster level, you can bring it in without spending credits. Well, if this is possible Uranedal is an happy gnome. |
| #205dulsiFeb 21, 2008 21:40:33 | Does energy resistance stack? Does it apply before or after a vulnerability? So if you have two minor rings of energy resistance (fire) and a vulnerability to fire. What works when? |
| #206MindWandererBFeb 21, 2008 22:22:43 | If a monster has resistance and vulnerability to the same kind of damage (such as fire), which effect is applied first? And when does the saving throw come in? That's half your answer. Does the favored soul’s resistance to energy class feature stack with resistance to energy gained as a racial trait? And there's the other half, albeit a bit indirectly. And on an unrelated note, I ran across this while searching: Do spell resistance, damage reduction, or caster level for spell-like abilities increase as a monster advances by Hit Dice? |
| #207MindWandererBFeb 22, 2008 15:01:43 | Might as well remind y'all now: D&D Experience is next week, and I'm going to be there. So pairings will be on Telin again, though I'll be back in time to update afterwards. Also, a warning: I may be getting a new job soon, and that will definitely have a negative impact on the amount of time I have available here. If I get it, it's unlikely that the current timing for pairings will work for me. |
| #208rauulFeb 22, 2008 17:14:01 | Might as well remind y'all now: D&D Experience is next week, and I'm going to be there. So pairings will be on Telin again, though I'll be back in time to update afterwards. Good Luck on the new Job, and thats cool with 4e arround the corner.. Changing pairing day is fine with me ![]() |
| #209magicchocoFeb 22, 2008 21:27:47 | New-ish player here. Hi. ![]() Anyone care to look at my [post=15164520]Character[/post]? I've done this maybe...twice?...so I'm not too sure of myself. :P Anyone see problems with it? I was thinking to take classes in Sorcerer until it unlocks the rank 3 spells, then take the Dragon Disciple PrC. |
| #210saurogrenomFeb 22, 2008 22:48:32 | New-ish player here. Hi. Very nice for a first try. I see lots of depth in the build... I notice a few typo's in the color tags for equipment. You also have a broken tag in the skills section. Your cantrips don't count toward spell levels. So you have only 5 total spell levels (4 first level spells as 2nd level sorcerer + 1 bonus for 14 Cha), and 2/fight. Other things that come in handy for the future are: Silversheen for lycanthropes and outsiders with DR. Cold Iron backup weapon for the pixie rogues... Small weapon for use if you get grappled. Scroll of Shield for wizards and wands of Magic Missile. Belt pouch of spell components. Oil of magic weapon for beating protection from arrows and DR/magic. Your potions of protection from alignment can be had as scrolls @ half the price you now have. Generally if you're spending actions in combat healing, then you're loosing anyway. So CLW potions average 5hp/round. Most opponents deal more than 5hp/round, so you'll be burning money trying to heal and not getting anywhere. |
| #211MindWandererBFeb 22, 2008 23:11:44 | Welcome! Why do you say new-ish? I don't see any record of you ever having made a character here before. Spell Focus(evocation) needs to be indicated as your level 3 feat. I should also mention that Evo is generally considered to be a weak choice, especially here where you typically face only one opponent. "(Conditional Modifier)" under Fort Save should say "(+2 when raging)". You need either Read Magic or Spellcraft in order to use scrolls. You don't have Craft (bowmaking), so you can't have a self-crafted masterwork bow. CLW potions are of limited use. They're pricey, take a round to consume (and often provoke an AoO), and aren't very potent. I typically pack no more than one to stop bleeding effects. Re: Sauro's suggestions: you can't actually get silversheen yet, and you won't be fighting any pixies until at least ECL 5. Of course, silver and cold iron are cheap anyway. Also, you need a spell component pouch, not a belt pouch--it's different. |
| #212mcjarvisFeb 22, 2008 23:14:54 | Welcome! Why do you say new-ish? I don't see any record of you ever having made a character here before. Probably because he's a power-user of the WotC forums. He's got more posts than you, me, and probably a few more elders combined. I suspect he's been watching for a while. |
| #213crazyartificerFeb 23, 2008 5:34:57 | New-ish player here. Hi. Welcome aboard MagicChoco. I had a look at your character and there's nothing more to add to what Sauro and MWB already told. Looks like a solid build, even though I'm not a Dragon Disciple fan. I always found that an Half-Dragon template gives the same flavour, at much less cost ;) |
| #214templer10Feb 23, 2008 10:00:48 | When using Telekinesis with the Combat manuver option - can the the TK user make multiple grapple checks in the round (of instance one to Pin and the second to grapple for damage) if he has high enough Caster level? if so - what kind of action (if any) does the TK user do in order to do that? |
| #215dulsiFeb 23, 2008 10:32:56 | Anyone care to look at my [post=15164520]Character[/post]? I thought it was kinda funny that my latest character Orgauth (just above yours) is also a Barbarian/Sorcerer and planned to take Dragon Disciple after getting level 3 spells. Very different designs for the characters of course. |
| #216mcjarvisFeb 23, 2008 11:52:04 | Out of curiosity.... can you sunder a psionic tattoo? |
| #217lonewolfFeb 23, 2008 12:05:24 | While there are no rules preventing this, I have only one thing to say: NO! |
| #218StormwindFeb 23, 2008 12:32:36 | When using Telekinesis with the Combat manuver option - can the the TK user make multiple grapple checks in the round (of instance one to Pin and the second to grapple for damage) if he has high enough Caster level? I think the relevant part of the grapple rules is: If You’re Pinning an Opponent Since a Pin only lasts for 1 round, and since these are described as actions whilst pinning an opponent, I believe the second grapple check (to damage opponent) is only relevant if the first grapple check (to pin an opponent) succeeds. I don't believe this requires multiple attacks/grapple checks per round. |
| #219muckiFeb 23, 2008 12:41:40 | Out of curiosity.... The rules seem to allow it. I would probably allow it. Presumably a tattoo is not on a bodypart protected by armor (how would you activate it), so it should be possible to hit. And cutting the skin would change the tattoo, destroying it. To make it balanced, the attack should not deal any actual damage to the wearer though. Otoh, one could argue that a tattoo worn on the skin is similar enough to armor and or clothing to make the "You cannot sunder armor worn by a character" go into effect. |
| #220mcjarvisFeb 23, 2008 12:43:44 | Yeah. Honestly I have a difficult time conceptualizing psionic tattoos in my mind because "tattoo" and "removable" don't go together in my head. |
| #221muckiFeb 23, 2008 12:50:35 | Yeah ... which got me to the question: can you sell a tattoo ? I think you can, though I have no idea how that is supposed to work. Especially: how/where does the merchant store it after you sold it ? ![]() |
| #222templer10Feb 23, 2008 12:58:56 | I think the relevant part of the grapple rules is: i think you are wrong - When you are grappling - There are a couple of actions you can take, one is attempting to damage the other guy, a second one is attempting to Pin. If you manage to Pin And you still have more grapple attempts in that round Due to high BAB (or you are a monk which can flurry it) - you can attempt to damage the guy with the second/third/forth grapple attempt with progressive minuses to the roll. Bote that the actions you can take while pinning refer to the actions you can do while grappling so you dont get a grapple attempt for damage "free" if you manage to pin. If your intrepirtation was correct there would be nothing to lose from attempting to pin every round and if you make it attempt to damage also. there is a reason people don't usually don't try to Pin unless they have high BAB and/or friends to do the damage. btw - note the telekenisis description at the start say: "Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip". so iam not sure he even CAN make more then 1 grapple attempt per round - if he does make more then 1 - it is clear he get's -5/-10 on the second and third check. |
| #223magicchocoFeb 23, 2008 14:58:04 | Thanks for the tips and tricks all. ![]() Stuff's been noted and changed. I know it's already been said that there's nothing else...but anything else? :P Probably because he's a power-user of the WotC forums. He's got more posts than you, me, and probably a few more elders combined. And the vast majority of those posts were in threads of no real consequence. Don't let my post count fool you...I'm probably one of the laziest people you'll ever meet. :P But I digress. I always found that an Half-Dragon template gives the same flavour, at much less cost ;) But medium size half-dragons don't get wings with the template! ![]() It's a crime, I tell you... |
| #224saurogrenomFeb 23, 2008 15:27:20 | I know it's already been said that there's nothing else...but anything else? You'll be needing flight long before the DD prestige class gives it to you. Melee warriors will need flight by about ECL6 or 7. You can cope with a good ranged attack to rely upon when you cannot get into melee. Generally the character looks solid because you have good melee ability, backup buffing support and a good movement speed (70 with expeditious retreat). Those are all the basics you need for a decent melee build at early levels. At higher levels a melee character needs flight, Haste and either reach or the feat that lets you charge around a corner. Anyway the point is that if you're taking DD for flight, then it's probably going to be too late when you get it. Instead take eldritch knight so your spell casting increases. |
| #225MindWandererBFeb 23, 2008 15:41:59 | Anyway the point is that if you're taking DD for flight, then it's probably going to be too late when you get it. Instead take eldritch knight so your spell casting increases. I agree with the former, but not necessarily the latter. I have a DD character, who's pretty successful, and flight (via my cohort) has been extremely valuable, and will only become moreso; he has six levels to go before sprouting wings. Far too late. I went with DD over half-dragon because 3 12-sided HD (25 HP before a Con item or Rage) weren't worth the price for what I wanted. But strictly speaking, a Half-Dragon Eldritch Knight is probably a more potent character. Or an Arcane Archer... hmm. If I didn't already have far more character concepts than I'll ever use, a half-dragon arcane archer could be an interesting build (mimicing the success of Thwap McSmash, with any luck). And of course, you could take an entirely unrelated route with levels of fighter, psychic warrior, etc. |
| #226mcjarvisFeb 23, 2008 15:47:23 | I'd love to play a gestalt game someday as a SorcererX || Paladin 5/Dragon Disciple X |
| #227magicchocoFeb 23, 2008 15:48:28 | Nah, I'm taking DD because I think the idea of a semi-human medium winged being is awesome. :D Hence why I wouldn't take the template for this. I'm wierd like that. :P I'll still take fly as one of the sorcerer's third level spells, though. That'll be a given. ![]() |
| #228MindWandererBFeb 23, 2008 15:52:13 | I'd love to play a gestalt game someday as a SorcererX || Paladin 5/Dragon Disciple X I don't think many DMs would allow that. There's an unwritten code that most gestaltists seem to follow that builds like Wizard X || Cleric 3/Mystic Theurge X violate the spirit of gestalt by allowing one "side" to advance the abilities of the other "side." Gestalt is to allow you to do two things at once at full effectiveness, not one thing even better than a normal character. |
| #229mcjarvisFeb 23, 2008 15:55:52 | I don't think many DMs would allow that. There's an unwritten code that most gestaltists seem to follow that builds like Wizard X || Cleric 3/Mystic Theurge X violate the spirit of gestalt by allowing one "side" to advance the abilities of the other "side." Gestalt is to allow you to do two things at once at full effectiveness, not one thing even better than a normal character. If the DM brought that up I would suggest to get rid of the bonus spells granted by the DD(which is the only part of the class that augments a spellcaster, really). The mechanics I'm looking for is the dragon-paladin. |
| #230whitebaronFeb 23, 2008 15:58:34 | questions for my upcoming cerebremancer: (one more level) if you have your familiar deliver a touch spell, can you manifest without losing the spell? can you use the psionic feats overchannel or enlarge with spells? |
| #231hirumajoeFeb 23, 2008 16:25:08 | Short answer: 1) No, 2) No, 3)No Long answer: Q: Can a gladiator with levels in both a casting and a manifesting class hold the charge for a touch spell and still be free to manifest psionic powers? (or vice versa with a touch psionic power?) Though not explicitly called out in the spell descriptions or magic item descriptions, spells, spell-like abilities, and magic items that could potentially affect psionics do affect psionics. From this, nowhere is manifest level treated as usable as caster level. So I do not believe overchannel would work with spells. Lastly, in regards to feats that say "powers" affecting "spells", well you really don't want that. Otherwise the following feat would negate all wizard/sorcerer/cleric/druid/etc magic (unless they also happen to have some pp laying around...) Benefit |
| #232zevoxFeb 23, 2008 17:49:58 | Out of curiosity.... While there are no rules preventing this, I have only one thing to say: I'm with lonewolf. This is one area on which I'd definitely have to go with common sense over game rules technicalities. You don't sunder tattoos - period. Thats worse than sundering headbands, rings, and belts, by a long shot. Yeah ... which got me to the question: can you sell a tattoo ? I think you can, though I have no idea how that is supposed to work. Especially: how/where does the merchant store it after you sold it ? You can. The fact that you can transfer tattoos to another person allows that*. As for that last, I think thats one aspect of the matter best left unsaid, eh? ;) *Quoth the SRD: A psionic tattoo inscribed on a wearer is potentially more mobile than a mundane tattoo. As a standard action, the wearer can will the tattoo to move to a different part of his body or onto the skin of any willing (or unconscious) living creature he touches. If the wearer of a psionic tattoo is rendered unconscious or is slain, another sentient creature can touch the tattoo while willing it to leave the previous wearer and apply itself to the new creature as a standard action. Zevox |
| #233hogarthFeb 23, 2008 20:26:18 | When using Telekinesis with the Combat manuver option - can the the TK user make multiple grapple checks in the round (of instance one to Pin and the second to grapple for damage) if he has high enough Caster level? I asked a while ago (when I was planning a ghost character). I was told "no" because of the "Once per round..." wording. |
| #234rauulFeb 24, 2008 5:44:33 | I seem to be missing my last Fight with Gortek.. anyone able to show me how to search for lost fights on a character? |
| #235muckiFeb 24, 2008 7:39:00 | What do you mean, missing ? It should be in the battles thread in the appropriate week ... |
| #236whitebaronFeb 24, 2008 7:45:14 | mucki: he means, he did forget to record it and does not know when or where. last fight of gortek was against mineau, though. you can go through the battles-threads, actions for the week are linked on page 1. i did a quick search dec-jan-feb, but there's not other fights than vs. mineau but: stats say: 3-7 fights total on your sheet: 10 you sure you're missing something? |
| #237mcjarvisFeb 24, 2008 8:52:39 | Can touchsight detect a rope-trick hole? |
| #238whitebaronFeb 24, 2008 11:20:23 | about touchsight: since it is an invisible window, and touchsight defeats invisibility, i'd say: most likely yes. question concerning wizards+leveling midcycle had 5* lvl 1 spells => 2/fight gained 4* lvl 2 spells => 5/fight fight 1: 0 used + level up fight 2: how many are available? i can cheer for either 2(left over)+5=7 or 5(none used in fight 1)+5=10 i could not find this under 3FC in the rules - maybe it should be added? i'm sure i have seen the answer to this already once, but i'm unable to find it - maybe because it was not in the rules, but in tavern/fotw posts... |
| #239templer10Feb 24, 2008 12:16:19 | question regarding aquin vs varjo iam now running - Can you throw a splash weapon (and have it work) vs an incorporeal creature? - splash weapons say: "A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects." the idia here is to throw a CMW potion at the shadow - but here the bottle wont break upon hitting the shadow won't it? |
| #240lonewolfFeb 24, 2008 12:23:53 | Since you specifically use Holy Water against incorporeal creatures, I think it should work. |
| #241salrantolFeb 24, 2008 12:25:49 | question regarding aquin vs varjo iam now running - Can you throw a splash weapon (and have it work) vs an incorporeal creature? - splash weapons say: "A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects." A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils. So, no. |
| #242muckiFeb 24, 2008 12:50:33 | about touchsight: since it is an invisible window, and touchsight defeats invisibility, i'd say: most likely yes. Well, the "window" is actually an interplanar hole. I am not sure if a hole is something that you can pick up with Touchsight, since you cannot, by definition, touch it. However, See Invisibility works, so for balancing reasons I probably would allow Touchsight to work aswell. |
| #243MindWandererBFeb 24, 2008 13:26:36 | mucki: he means, he did forget to record it and does not know when or where. My own logs of powerrating changes show the fight with Mineau as Gortek's last one, too. Can touchsight detect a rope-trick hole? The intent is clearly that Touchsight basically extends your sense of touch out, but that's not what it says. It says you ignore invisibility. While I'd house-rule it differently, the power works as written. Since you specifically use Holy Water against incorporeal creatures, I think it should work. Actually, holy water is specifically an exception to the rule: unlike other nonmagical attacks, including grenadelike weapons, holy water can affect incorporeal undead. |
| #244sjiggieFeb 24, 2008 14:39:02 | question regarding aquin vs varjo iam now running - Can you throw a splash weapon (and have it work) vs an incorporeal creature? - splash weapons say: "A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects." I would say no. If you take a look at the holy water description you know why. Holy water damages undead creatures and evil outsiders almost as if it were acid. A flask of holy water can be thrown as a splash weapon. |
| #245magicchocoFeb 24, 2008 21:11:50 | Right then. A question while I think through different ideas that appeal to me somehow. If a Wilder with manifester level 3 uses Mind Thrust using Wild Surge +2, can that wilder activate the Maximize Power feat, since the Wilder's manifester level is then 5 and the Wilder would only end up paying 5? |
| #246hogarthFeb 24, 2008 21:38:06 | Right then. A question while I think through different ideas that appeal to me somehow. No, it's only good for giving you free augmentation; a metapsionic feat isn't the same as augmentation. Note, however, that other people disagree (I think Zevox thought it should be possible). |
| #247rauulFeb 24, 2008 23:34:57 | mucki: he means, he did forget to record it and does not know when or where. Thanks, guess i wasn't missing any fights... New meds messing with me i guess... Well ECL 4 will have a Dwarf Active next week |
| #248whitebaronFeb 25, 2008 2:57:06 | No, it's only good for giving you free augmentation; a metapsionic feat isn't the same as augmentation. Note, however, that other people disagree (I think Zevox thought it should be possible). well, in this case, it's also pretty useless. the average of 5d10 (30) is far above the maximized 10 you'd get, and the cost in pp would be the same(3). aside from higher levels, pretty much every power thar can be augmented ends up better than a maximized version. examples: 3d6 maximized energy missile = 18 7d6 energy missile = average 28, dc +2 higher 6d6 maximized energy missile = 36 10d6 energy missile = average 35, dc +2 higher so that's about when it evens out. above, the maximize is clearly better, if the augmentation gained is unimportant. anyone, please? question concerning wizards+leveling midcycle |
| #249magicchocoFeb 25, 2008 5:39:54 | well, in this case, it's also pretty useless. the average of 5d10 (30) is far above the maximized 10 you'd get, and the cost in pp would be the same(3) Ah, but, assuming for a bit that this actually worked, you are using wild surge+2, to get 2 of the manifester levels and are adding 2d10 at no extra pp cost. Then the damage becomes a definate 30, which is somewhat better in some situations where you want to be sure to deal that 30 damage and not curse your god for your damage rolls. I mean, with 5d10 of damage, you could get enough, but still... Then, using wild surge +2+X, it would get progressively better...but it's all a rather moot point as it doesn't actually work. :P |
| #250hogarthFeb 25, 2008 5:48:26 | question concerning wizards+leveling midcycle In your example, it's 7. You don't get unused spell levels retroactively. You end up with extra pp/spell levels at the end of your cycle. |
| #251StormwindFeb 25, 2008 6:32:42 | I've come up with a few interesting ideas that I would like to turn into new tactics, but it raises a few questions which I want to bring to the tavern for dissection first. Consider a character flying high (either plains/forest/arena maps).
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| #252hogarthFeb 25, 2008 6:38:18 | I've come up with a few interesting ideas that I would like to turn into new tactics, but it raises a few questions which I want to bring to the tavern for dissection first. Yes and yes. (In my opinion, of course.) I've considered using Telekinetic Thrust to throw an opponent's items straight up in the air, too. ![]() |
| #253lonewolfFeb 25, 2008 6:45:24 | I agree: yes to both, BUT magical weapons are still immune to that damage since they can only be harmed by other magical weapons with at least the same enhancement bonus. |
| #254muckiFeb 25, 2008 7:25:11 | cast magical weapon on the floor first ;-P |
| #255durzulgorFeb 25, 2008 7:48:39 | Since you're already talking 'bout stuff like that: What damage would a 3000 lbs stone do, thrown at an enemy from... 100' for example? |
| #256lonewolfFeb 25, 2008 7:54:45 | Since you're already talking 'bout stuff like that: What damage would a 3000 lbs stone do, thrown at an enemy from... 100' for example? RAW? The stone would get falling damage and the person would be unharmed. :P |
| #257lonewolfFeb 25, 2008 8:15:39 | @Stormwind, MWB & Mucki: In the Playtest fight: Elementals are immune to criticals |
| #258StormwindFeb 25, 2008 8:30:00 | @Stormwind, MWB & Mucki: Doh ... you're right - boy do I feel silly |
| #259whitebaronFeb 25, 2008 8:30:30 | Ah, but, assuming for a bit that this actually worked, you are using wild surge+2, to get 2 of the manifester levels and are adding 2d10 at no extra pp cost. Then the damage becomes a definate 30, which is somewhat better in some situations where you want to be sure to deal that 30 damage and not curse your god for your damage rolls. I mean, with 5d10 of damage, you could get enough, but still... well, if maximize power would cost you an additional 2 pp, i'd agree with you. but it is 4pp. so you can't use ml3+2surge to cast for 3d10+maximize it. you'd be 2pp short. it's possible to augment, use a psionic feat(with psicrystal: 2 feats) and use surge at the same time, but the amount gained via surge can only be used for augmentation. so you could do extend or empower at lvl 3, but not maximize. maximize is pretty powerful, that's why it costs that much. it still is cheaper than maximize spell (which would be +8pp), and quicken power is much cheaper than quicken spell, too. this is why in my example above, i said that it evens out at ML 10 (wilder:7). after that, the metapsionic feat is damage-wise better than augmentation, and you can still augment for the extra damage (unless using higher level powers than PL 2) wilder lvl 3 possible: energy ray 3pp-empowered +2pp surge augmented => deals 1.5*(3d6) ~ 15.75 as opposed to 17.5 mind thrust 3pp-empowered +2pp surge augmented => deals 1.5*(3d10) ~ 24.75 as opposed to 27.5 so you can see, on average its better to wait with the metapsionics for later.. wilder cl 7: mind thrust 7pp-empowered +3pp surge augmented => deals 1.5*(8d10) ~ 66 as opposed to 55 |
| #260magicchocoFeb 25, 2008 9:19:41 | but the amount gained via surge can only be used for augmentation. "Assuming for a bit that this actually worked" basiclly meant "assume is false" or "a metapsionic feat is an augmentation" since the thought fell flat when "it didnt work." Oooo, I'm horrible at being clear. I can just feel how bad my first tactics will be. :P [random tangent]Run my paper stacks, run![/random tagent] But yeah, there are better options. ![]() |
| #261hogarthFeb 25, 2008 9:23:14 | I agree: yes to both, BUT magical weapons are still immune to that damage since they can only be harmed by other magical weapons with at least the same enhancement bonus. I thought that was no longer true in 3.5 edition. I could be misremembering and/or making something up, though. Anyways, the real goodies to destroy are fragile things like wands, headbands, periapts, etc. ![]() |
| #262ErithmuFeb 25, 2008 9:34:58 | I thought that was no longer true in 3.5 edition. I could be misremembering and/or making something up, though. Your not ... it was removed in Errata somewhere along the way. |
| #263StormwindFeb 25, 2008 10:09:55 | Your not ... it was removed in Errata somewhere along the way. So even magical weapons would take falling damage, right? If I recall correctly, each point of enhancement bonus adds 2 to a weapon’s or shield’s hardness and +10 to its hit points .... so magical weapons would be harder to destroy simply by virtue of having a higher hardness and more hp. |
| #264muckiFeb 25, 2008 12:00:48 | @Stormwind, MWB & Mucki: Doh ... you're right - boy do I feel silly Oh, didn't know that. thanks. |
| #265MindWandererBFeb 25, 2008 12:12:27 | @Stormwind, MWB & Mucki: Which is funny, because I "crit" Ilma twice eariler in the fight, and we all remembered not to roll the crit confirm/damage then.... Your not ... it was removed in Errata somewhere along the way. Not so much errata; it's mentioned by accident in some areas where they failed to update the rules completely, but the "real" rules on the matter have it correct. The rules on characters and objects being damaged by falling or being hit by a falling object are in the Wilderness, Weather, and Environment section of the SRD. Search for "FALLING" (case sensitive). And yes, both the faller and the fall-ee, so to speak, would be damaged. |
| #266whitebaronFeb 25, 2008 13:27:08 | question concerning kneeling: what kind of action does it take to stand up from kneeling, or to kneel? this is not covered in the srd, but i'd say it either costs you something from your movement, is a move-action, or... ? |
| #267TelinArthoFeb 25, 2008 13:39:29 | question concerning kneeling: Standing from prone is a move action that provokes. As far as I know - this is the item that is used anytime someone stands from a kneeling position. Likewise, dropping prone is a free action. As far as I know - this is the item that is used anytime someone kneels from a standing position. |
| #282huanFeb 27, 2008 12:44:09 | Not to scare the people questing with me this week but... I wanted to make sure I could enhance a Swarm creature with a template or two (Celestial or Phrenic or whatever). I am pretty sure you can given: For game purposes a swarm is defined as a single creature with a space of 10 feet—gigantic hordes are actually composed of dozens of swarms in close proximity. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. It makes saving throws as a single creature After all, the template is to the swarm creature itself, regardless of it being composed of multiple creatures. In regards to size, according to the Combat Section: Creature Sizes table, only Large size creatures have space 10ft. Therefore, swarms, being a creature of 10ft are also Large-sized creatures, despite being composed of smaller creatures. Any problems with this logic? -Huan |
| #283the_dread_dormammuFeb 27, 2008 15:28:46 | Certainly some creatures will be "ill-suited" and give you a -5 penalty on Ride checks. Hmm, Snaga was thinking of using Enlarge person on his raven and Reduce person on himself effectively swapping their sizes and then riding his new "mount." Do you think this could work? Would Snaga have to pay for training? |
| #284TelinArthoFeb 27, 2008 15:31:48 | Something similar has been done before: a kobold riding an eagle being the most notable (kobold reduced, eagle normal sized). It certainly would require an exotic saddle to remove the -5 penalty for riding bareback - but a saddle would be well beyond the weight limit for the raven. The raven familiar isn't an animal - so it gets into that questionable area on how much training is. It would probably be the same as an animal though. |
| #322saurogrenomFeb 28, 2008 15:18:05 | Ok Someone explain to me... why is it that out of all my characters.. the only one NOT a Failure is Shadow... the one Character that should be... Comeon.. everyone told me Bards In Coco Suck... So why is it he is not a failure... and my Half-orc melee monster is... Not sure about your bard. But I just glanced at your melee guy, and I can tell you he's not winning because he's too slow. Your moving at 55' on the ground when fully buffed. The other thing is that it looks to me that your buff cycle is too long. And for being a character with so much multiclassing, your saves are low. DC's in level 6 are about 18 or so for an optimized caster. Your will saves (where save or die effects are at) will fail that most of the time. Kracknol is my melee smasher, and he's not doing super well either... but against players in a 1v1 fight (rather than monsters or free for all's) he has a decent record. If he cannot end the battle in 6 rounds, then his chances of loosing increases terribly. For melee characters, you need to be ready to go quickly. And then you need to control the battle by forcing melee when your opponents are avoiding you. |
| #323mcjarvisFeb 28, 2008 15:23:11 | Not sure about your bard. But I just glanced at your melee guy, and I can tell you he's not winning because he's too slow. Your moving at 55' on the ground when fully buffed. The other thing is that it looks to me that your buff cycle is too long. And for being a character with so much multiclassing, your saves are low. DC's in level 6 are about 18 or so for an optimized caster. Your will saves (where save or die effects are at) will fail that most of the time. Indeed. See my comments above about my gish build- for melee builds, speed is king in CoCo. Also Rauul- you might be depending on tactics more with shadow than you do with your orc. Sometimes confidence can be the downfall of a gladiator. |
| #324templer10Feb 28, 2008 15:42:17 | Indeed. See my comments above about my gish build- for melee builds, speed is king in CoCo. I can certinly confirm That - the one time i did a melee char he was Good on paper but failed miserably - probably Because my style of play is to overthink and over plan stuff which Works For casters but not so much for melee smashers. |
| #325saurogrenomFeb 28, 2008 16:06:17 | My trouble with melee characters is that they are a bit too predictable... Everyone knows that Kracknol's going to activate his boots of flying and move to melee against anyone... If he gets to hit you first, then it's over. If you can avoid him, then it's over... So much of Kracknol's success falls on the details of tactical movement. I don't know how many battles he's lost because the pitlords chose suboptimal placement on critical movements. I recall one time that Kracknol lost in the arena because he couldn't catch a pegasus, but he could fly 400' in one round... |
| #326TelinArthoFeb 28, 2008 16:46:47 | Is it possible to get alternate Rods of Metamagic? For instance, a Maximize Rod is 11kgp for the lesser version (+3 SLs) - can I get a Rod of Repeat Spell for 11kgp (+3 SLs)? I don't want to open up the floodgate on the ones that have no adjustment on level, but some of the other metamagic would seem reasonable. |
| #362hogarthMar 04, 2008 10:09:16 | Since Cailix is running this off the PW power set and making a custom item (which still kinda irks me) the pricing works out. At a TT game I would throw this item out the window ... at the CoCo ... it is pretty much clean. You have the ultimate say, but note that SauroGrenom didn't hesitate to reject "legal" custom items during his term in office. I don't have any objection to taking an existing item (the skin) and removing the continuous part (1.5x modifier) and adding the 2/day limitation (0.4x modifier). That reduces the price to 4800 gp. But reducing the CL from 3 to 1 shouldn't divide the price by 3, IMO. That's about as limiting as adding "can only be used by neutral characters" for -20% and "can only be used by bards or rogues" for another -20%. I guess I spent too much time GM'ing Champions where "a limitation that doesn't limit is worth nothing". ![]() |
| #363rauulMar 04, 2008 12:25:49 | While I agree with your opinion I disagree with your pricing on the skin I was acually thinking of having the same thing as Cailix's cloak added to Shadows Elven Cloak.. but i am having a problem with figureing out the cost.. Cloak of Disappearing, Lesser: Use-activated Chameleon (CL 1) 2/day (PsyWar crafted). Weight: 1lb. Cost: 800 gp (1*1*2000*2/5). Cost figures out to be 2700 (6 Squared*100*.75)+ 400(800*500)-2500(Initial cost of Cloak)=600 gp I am probably wrong on this math.. Can someone help me with this.. |
| #364MindWandererBMar 04, 2008 14:02:34 | I read your blog posts... coo. I have some very solid ideas for those things now. The default assumption is somewhat longer adventuring days, plus you get an extra action point after every 2 encounters, so I think we'll bump it up to a 4FC. Solo combat may be a bit odd: I think strikers will be at a huge advantage, followed by defenders, with leaders and controllers being pretty craptastic. Because running fights is considerably simpler now, I think we may start seeing a lot more parties, which will even that discrepancy up a bit (and we can also raise the maximum on 4 PCs per fight). We'll definitely need new maps; we can start with the Arena, as usual, but we'll need new ones with interesting terrain features, scalable traps, and the like ASAP. I'm hoping you are feeling up to doing pairings. My wife had an emergency over the weekend and it will certainly make me unavailable on Wednesday. I think so, yes. I feel considerably better today; by tomorrow morning I should be up to doing the updates and be ready for pairings. @MWB: Wait...that thing was in arlington, VA? That's where I live :-O I announced that I was going to be there weeks ago... I figured you would have showed up if you'd had any free time at all. Cheapest con I've ever heard of--you could play 4e for the whopping total of a buck. I stayed at a cheapo hotel up a few blocks behind the White House, took the Blue Line to the con. No way I would have had time for anything more than what I did--given the choice between playing Rock Band and getting some sleep, I would have chosen sleep. Probably why I got sick. Though it would have been cool to meet you. |
| #365rauulMar 04, 2008 14:27:24 | Gary Gygax, one of the co-creators of the Dungeons & Dragons role-playing game, died Tuesday morning at his home in Lake Geneva, Wisconsin, according to Stephen Chenault, CEO of Troll Lord Games. Gygax designed the original D&D game with Dave Arneson in 1974 |
| #366mcjarvisMar 04, 2008 14:50:15 | I announced that I was going to be there weeks ago... I figured you would have showed up if you'd had any free time at all. Cheapest con I've ever heard of--you could play 4e for the whopping total of a buck. I stayed at a cheapo hotel up a few blocks behind the White House, took the Blue Line to the con. No way I would have had time for anything more than what I did--given the choice between playing Rock Band and getting some sleep, I would have chosen sleep. Probably why I got sick. Though it would have been cool to meet you. Honestly- I guess I don't read the tavarn and whatnot as closely as I think sometimes. I wasn't even aware there was a convention. Though I guess I have been pretty busy with work lately...among other distractions. |
| #367durzulgorMar 04, 2008 18:59:22 |
It might be silly, but: As my own, little tribute to "the man" I've just rolled a line of 69 d20 rolls. There where 4 20s alltogether, one of 'em being tha last die rolled. I think that's a fitting end! 69 d20s 4, 15, 18, 10, 16, 3, 10, 18, 16, 4, 10, 11, 6, 12, 3, 10, 14, 15, 17, 10, 2, 1, 18, 6, 9, 16, 9, 20, 17, 11, 13, 11, 13, 19, 9, 12, 17, 11, 16, 16, 18, 15, 8, 20, 20, 5, 5, 16, 2, 17, 12, 9, 4, 8, 8, 5, 18, 8, 12, 1, 1, 4, 7, 15, 3, 17, 3, 6, 20 |
| #368mcjarvisMar 04, 2008 19:32:42 | I rather enjoyed PA's tribute. |
| #369saurogrenomMar 04, 2008 19:53:16 | I have some very solid ideas for those things now. The default assumption is somewhat longer adventuring days, plus you get an extra action point after every 2 encounters, so I think we'll bump it up to a 4FC. Solo combat may be a bit odd: I think strikers will be at a huge advantage, followed by defenders, with leaders and controllers being pretty craptastic. Because running fights is considerably simpler now, I think we may start seeing a lot more parties, which will even that discrepancy up a bit (and we can also raise the maximum on 4 PCs per fight). We'll definitely need new maps; we can start with the Arena, as usual, but we'll need new ones with interesting terrain features, scalable traps, and the like ASAP. I'm in the midst of exam week right now, so I tried to go to bed early last night and ended lying there thinking about 4E for about an hour and a half. The major thing floating around in my head was that battle appears to be vastly more tactical. Many abilities depend on where precisely your foe is located, and many of your abilities involve "moving" you foe. I know that as a player there have been many times that I was very disappointed by the way tactical movement was handled in one or another battle. It will be challenging to overcome that problem for CoCo battles where tactics are submitted way in advance. I was thinking that a way to deal with that would be to make all fights play out in threads, action by action. Each player will simply post their own actions and make the necessary rolls. To a large extent fights can play out with minimal pitlord involvement. The pitlord will determine starting positions, start the thread, and handle things till the players can see one another. If anything sneaky happens where only one player knows what's going on like invisibility, then that gets handled by the pitlord through PM's. For the most part, this way the pirlord is the ref, and the players can play the game at their own pace. There can be rules to penalize people who're stalling, ie take too long to post their actions. And players can decide on a time that they can get online on the same day, and play out a battle rapidly posting alternatively. Anyway it could be a workable way of doing things. Any thoughts on that? |
| #370saurogrenomMar 04, 2008 19:54:34 | I rather enjoyed PA's tribute. |
| #371dulsiMar 04, 2008 20:14:47 | (Suggestion for using threads for fights cut.) I probably wouldn't play much in a scenario like that. Although I could probably handle it most of the time, work has to take priority during the week and weekends are variable. I don't think I could devote that much time to the CoCo. The current setup allows one to participate without too much time commitment especially if you don't pit lord. I'm not sure how easy that will be to do in 4e but I think it is a desirable trait to keep. |
| #372hogarthMar 04, 2008 20:34:31 | @TelinArtho: This fight (http://forums.gleemax.com/showpost.php?p=15212803&postcount=1779) is missing Snake-Eyes's number of dorje charges used and arrows used. Can you fill it in when you have a second? |
| #373hogarthMar 04, 2008 20:40:50 | --double post-- |
| #374MindWandererBMar 04, 2008 21:12:22 | I'm in the midst of exam week right now, so I tried to go to bed early last night and ended lying there thinking about 4E for about an hour and a half. The major thing floating around in my head was that battle appears to be vastly more tactical. Many abilities depend on where precisely your foe is located, and many of your abilities involve "moving" you foe. I know that as a player there have been many times that I was very disappointed by the way tactical movement was handled in one or another battle. It will be challenging to overcome that problem for CoCo battles where tactics are submitted way in advance. That's a good point, but it's also true that play-by-post is too slow a format for our purposes. dulsi's stance will be common as well. I think we'll have to go with three options: the default (if no one can agree) being our usual tactics-based system, alternative 1 being play-by-post, and alternative 2 being the D&D game table (for subscribers) or OpenRPG (for non-subscribers). In a play-by-post game, late penalties would be given to all participants, no matter whose fault it is, so that option shouldn't be taken lightly. I don't think pre-written tactics will necessarily be that bad in 4e. Tactical positioning is a bit more important, but it's largely a function of interesting monster mechanics (damn those "shifty" kobolds!), traps and terrain features, and party/monster cooperation (or lack thereof). With foreknowledge of what's on your opponent's sheet and what's on the map, and either no allies to work with or jointly-written tactics, I think it'll work just fine. |
| #375salrantolMar 05, 2008 7:46:17 | Can you buy NPC spellcasting services between fights in a 3FC? |
| #376hogarthMar 05, 2008 8:08:40 | Can you buy NPC spellcasting services between fights in a 3FC? No, you can't buy anything in mid-cycle (as far as I know). The exception is the Discount free activity (but you still can't use the item you get via Discount anyways). |
| #377hogarthMar 05, 2008 8:42:50 | My unsolicited two cents on 4th edition: My experience with D&D versions has been that they alternate between simplicity and complexity.
Personally I liked the "anything goes" complexity of 3.0/3.5 the best so far, but there's something to be said for simplicity, too. If the pattern keeps holding, I can't wait for 5th Edition! ![]() |
| #378mcjarvisMar 05, 2008 12:06:49 | While I like the ability to multi-class like mad(pun intended!), I find myself enjoying straight-ticket builds much more as of late. I think the reason is that the emphasis turns from crunch to RP, but I am unsure. Maybe it's even the fun of finding optimized ways of working with different boxes, rather than making the box big and assuming the tactics can reside within. |
| #379hogarthMar 05, 2008 12:27:19 | While I like the ability to multi-class like mad(pun intended!), I find myself enjoying straight-ticket builds much more as of late. I think the reason is that the emphasis turns from crunch to RP, but I am unsure. Maybe it's even the fun of finding optimized ways of working with different boxes, rather than making the box big and assuming the tactics can reside within. Personally I find one base class and one prestige class is about the "sweet spot" for me. But I like having options. For instance, I like playing spellcasters more than melee fighters so the 3rd edition characters I've played include a half-orc cleric, a human spirit shaman, a warforged psion, a spellscale sorcerer/war weaver, a human psychic warrior, an elven beguiler, a dwarven wizard, a maenad cloistered cleric and a dromite psionic artificer/ghostbreaker. It's no accident that there's no repeated classes in there (except for cleric -- the cloistered cleric was going to go into war mind, so that doesn't count in my mind); I generally like to try something new every time. On the one hand, it looks like every 4th edition class will be sort of like a spellcaster so I'll probably like that part. But on the other hand, that means that you start off with only 9 classes, all of which feel vaguely similar; I could easily be wrong on how similar they actually "feel" in practice, though. |
| #380whitebaronMar 05, 2008 12:58:39 | i dislike most of the things i saw thus far from 4e. especially "everyone can heal" and second wind seem to me like bad ideas, as are per-encounter based stuff. and what i absolutely dislike is the merging of some skills into one, like listen and spot. The whole 4e ruleset has one direction to one sentence, that seems to be pretty much the core of it: "how can we make dnd more like minis?" streamlining is good, but i don't like some of the simplifications that went also along the rp-lines. it simply has the wrong feel to have dnd + dnd minis get closer to each other instead of diversification. |
| #381MindWandererBMar 05, 2008 13:01:37 | @Joe: I can address that, having played one of each role at DDXP. (There are 8 classes BTW, 6 of which were showcased at DDXP. I played the paladin, the ranger, the cleric, and the wizard.) Defenders: A cross between the Warblade and Fighter. They lose the recharge mechanic but have at-will powers instead, but at 1st level they have almost all attacks, no counters or boosts. Many powers feel more like 3e feats than spells--Tide of Iron, for instance, is a basic melee attack that pushes your opponent back a square if you hit; Cleave is a basic melee attack that deals your Str damage to a secondary target if you hit the first one. It's basically like a straight warrior in 3e, but with some nice bonuses thrown in to make things interesting. Strikers and Controllers: these two actually felt quite similar. Both need to stay in the back and shoot ranged attacks, the only difference being that controllers are better at hitting multiple targets for light to moderate damage and strikers are better at hitting a single target for heavy damage. I think that if I had to go with a 3-PC party, a striker with Class Training in a controller class, or vice-versa, would be the way to go. Heck, a half-elf Warlock could take Scorching Burst (a wizard at-will area attack) and probably be perfectly adequate, just to clear out minions. Note: the rogue is supposed to be a melee striker, but we didn't see it at the con. Not sure how that will work. All we saw were ranged strikers. Leaders: We saw the cleric but not the warlord. The cleric really felt like a spellcaster, with healing prayers, ranged attacks which grant allies bonuses if you hit, Turn Undead, Cause Fear (which works on undead now!), etc. The playtest cleric had one melee power as well, but I never saw it in use. I guess the main distinction between spellcasters and non-spellcasters is mathematic. Weapon powers start with your basic weapon attack and add stuff to it, like bonuses to hit or damage, double or triple damage, or special effect riders. Spell powers start from "scratch." All this really means is that your choice of weapon impacts all your weapon powers directly, but there isn't as much selection of implements and the choice isn't as important. What is it you like about spellcasters, or dislike about nonspellcasters? That would help me answer your concern. i dislike most of the things i saw thus far from 4e. What is it about everyone healing, encounter powers, and merged skills that you dislike? The goal wasn't to make D&D more like DDM, but rather it was to take some of the strengths of DDM and apply them to D&D to make it a more streamlined game. I think the result was worth it, and I think that if you give it a try you'll have a hard time finding anything concrete to complain about. The RP aspect was definitely not simplified. There were no rules for RP before, except for the broken, static DCs for Diplomacy and whatnot. It's much easier now to do anything you like; the DM can straight role-play like in previous editions, or he can have the PCs roll various types of opposed checks. I haven't had much experience with this sort of thing, as the previews were combat-heavy, but from talking with others and reading blogs, I've been impressed with how creative the players can be, and the DM can instantly decide how to adjudicate it reasonably. |
| #382mcjarvisMar 05, 2008 13:09:46 | What is it you like about spellcasters, or dislike about nonspellcasters? That would help me answer your concern. Well, I know what I like about spellcaster is the creativity involved. Like using spells like "shape wood" and figuring out how to use that best in combat, or using spells like "dancing lights" as safety flares to attract city guards. Basically, thinking outside the box and really RPing that intelligence/or/wisdom. |
| #383MindWandererBMar 05, 2008 13:29:15 | Well, I know what I like about spellcaster is the creativity involved. Like using spells like "shape wood" and figuring out how to use that best in combat, or using spells like "dancing lights" as safety flares to attract city guards. Basically, thinking outside the box and really RPing that intelligence/or/wisdom. Again, the previews were combat-heavy, so we didn't get to see too many utility spells. I know they exist, 'cause they were on one of the preview pages on display (see sblock), but I don't know how easily creative players will be able to make use of those in the way you're accustomed. |
| #384hogarthMar 05, 2008 13:30:50 | What is it you like about spellcasters, or dislike about nonspellcasters? That would help me answer your concern. Well, pre-"Tome of Battle" melee/ranged fighters mostly just do one thing -- "I try to hit the monster" -- maybe in a few different flavours (trip, grapple, etc.). Not that there's anything wrong with that. Casters just have a wider range of options to choose from (especially if the DM allows various splatbooks with new spells).So now melee/ranged fighters have more flavours of "hit the monster" (which is good) but casters will no doubt have fewer spells to choose from (which is maybe good from a balance point of view, but is less exciting from a variety point of view). I guess I'm just wondering if every class is going to end up with a "1/day super-blast" and a "per encounter de-buff" and an "at-will blast", etc., making them vaguely similar. |
| #385whitebaronMar 05, 2008 13:31:39 | @mwb: i've already preordered 4e. everything is worth giving a shot. about everyone getting healing surges feels like invalidating some of the core concepts of the "healer" - someone to stay back and focus on that. about skills: originally coming from DSA, i enjoy skill-rich environments. even though dnd always had far lesser skills, figuring out things took a lot longer than for e.g. in DSA. the reason for this is not the amount of skills: but how to use it, is the important factor. DND overregulated those checks, giving rules for any and all skills in places where a simple "dm decides the dc" would have been much better than most of the pages in the phb. what i specially dislike is "perception" and "stealthy" - it feels like everything is going to generics... about roles: most of the time, roles rather limit options than encourage them. we'll see how it works out in 4e, but i still have that gnawing feeling that i'll see wow - the rp game. some trees, some options, some flavor. about encounter powers: well, it basically limits creativity (since you've got it anyway every time you start a fight) and resourcefulness. no need to watch out for that last damage spell, if you have it all over again. no need to come up with a different solution once you've depleted those. can you share something about spell selection and such things of a wizard in 4e? or was everything at the previews restricted to completely selected characters? @mcj: i'm totally with you. just ask durz about usages for the spells grease, mount or prestidigitation... |
| #386hogarthMar 05, 2008 13:38:16 | about skills: originally coming from DSA, i enjoy skill-rich environments. even though dnd always had far lesser skills, figuring out things took a lot longer than for e.g. in DSA. the reason for this is not the amount of skills: but how to use it, is the important factor. DND overregulated those checks, giving rules for any and all skills in places where a simple "dm decides the dc" would have been much better than most of the pages in the phb. what i specially dislike is "perception" and "stealthy" - it feels like everything is going to generics... Hey, a generic skill system is better than AD&D where no one had any skills except for thieves, assassins and barbarians. :D What is DSA? |
| #387lonewolfMar 05, 2008 13:49:04 | DSA = Das schwarze Auge It is a german Fantasy Roleplaying System that is also quite old(started 1984). |
| #388whitebaronMar 05, 2008 13:53:18 | http://en.wikipedia.org/wiki/The_Dark_Eye @lonewolf. on the same age issue, you're quite off. ;) a-ha! cheater. ;) |
| #389MindWandererBMar 05, 2008 14:16:05 | @mwb: i've already preordered 4e. everything is worth giving a shot. Oh, you definitely still need that. Dwarves can use their second wind as a minor action, so they get one "get out of jail free," so to speak, and paladins use Lay on Hands as a minor action 3 times per day, so they can do the same plus use it on others, but in each case you only get 1/4 of your max HP back, which isn't much except for the defenders. Using Second Wind as a Ranger is like drinking a CLW potion at ECL 6--it's just kind of pointless. about skills: originally coming from DSA, i enjoy skill-rich environments. even though dnd always had far lesser skills, figuring out things took a lot longer than for e.g. in DSA. the reason for this is not the amount of skills: but how to use it, is the important factor. DND overregulated those checks, giving rules for any and all skills in places where a simple "dm decides the dc" would have been much better than most of the pages in the phb. what i specially dislike is "perception" and "stealthy" - it feels like everything is going to generics... 4e is much more deregulated. DMs and PCs decide the DC jointly now--if the PC tries something mundane but screws up, they suffer for it badly, but if they try something fancy and succeed, they can get some hefty benefits from it. The generics support this a lot--a skill like "Athletics" covers not only all the Str-based skills in the PHB, but a lot of things that would have been generic Str checks because there was no skill for them. Same for Acrobatics and Thievery. The confusion between Search and Spot (which throws even experienced players occasionally) is gone, although I really dislike that being asleep gives you a -5 to Perception and being deafened gives you a -10! about roles: most of the time, roles rather limit options than encourage them. we'll see how it works out in 4e, but i still have that gnawing feeling that i'll see wow - the rp game. some trees, some options, some flavor. Yes and no. What roles do is eliminate options that make a character a "5th party member," and also CoDzillas that make other members irrelevant. You can still have a tremendous number of options, but it's all but guaranteed that each member will 1) be useful and 2) not step on each others' toes. about encounter powers: well, it basically limits creativity (since you've got it anyway every time you start a fight) and resourcefulness. no need to watch out for that last damage spell, if you have it all over again. no need to come up with a different solution once you've depleted those. Each power is conditionally useful, and I've seen players who assumed this mentality was correct and screwed it up. Several monsters clustered together? Good time for the Force Orb--whoops, they were only minions, I should have stuck with Scorching Burst. Undead? Turn 'em... except that turning has a range of only 2 squares, so I need to save it for the optimal time. Clerics and paladins also have "use one of the following 2-3 powers" abilities, which makes you choose. And I can't tell you the number of times I saw someone go after a BBEG with just the wrong power--you don't use your 1/day big blast on the enemy spellcaster if it targets Will defense. can you share something about spell selection and such things of a wizard in 4e? or was everything at the previews restricted to completely selected characters? Pregens only, but several inferences can be made. Looks like the baseline is two at-will powers (which never change through level 30; they can be retrained, but only level 1 at-wills exist), one encounter power, and one daily. Many races get a bonus power, which is in some cases a specific power (like the tiefling's Infernal Wrath) and in some cases an option (like the half-elf, who gets to pick one at-will power from another class's list). Wizards also get 3 cantrips (at-wills), and while they only get one daily power per day, they can choose which power that is from their spellbook (which starts with two powers). I have no idea how any of this improves with level, but I'm sure that the baseline progression is unified. I guess I'm just wondering if every class is going to end up with a "1/day super-blast" and a "per encounter de-buff" and an "at-will blast", etc., making them vaguely similar. You can see from the character sheets (you can see them here, among other places) that there's quite a bit of variability in what the powers do, even at 1st level. |
| #390saurogrenomMar 05, 2008 14:26:57 | Pregens only, but several inferences can be made. Looks like the baseline is two at-will powers (which never change through level 30; they can be retrained, but only level 1 at-wills exist), one encounter power, and one daily. Many races get a bonus power, which is in some cases a specific power (like the tiefling's Infernal Wrath) and in some cases an option (like the half-elf, who gets to pick one at-will power from another class's list). Wizards also get 3 cantrips (at-wills), and while they only get one daily power per day, they can choose which power that is from their spellbook (which starts with two powers). I have no idea how any of this improves with level, but I'm sure that the baseline progression is unified.You can see from the character sheets (you can see them here, among other places) that there's quite a bit of variability in what the powers do, even at 1st level. From reading the stuff on the website, I get the impression that as you increase in levels, powers get more powerful not drastically more plentiful. One of the comments I recall was a lamentation that at high levels of play, the game slows down due to having way too many powers at the disposal of each player. So I suspect that as levels go up the at will powers will have more umph, instead of having 15 powers to choose from. Same goes for the per encounter and per day powers. You get options to replace lesser powers with greater ones as you go up. Or perhaps you get to use them a bit more often than you did before. |
| #391hogarthMar 05, 2008 14:42:32 | You can see from the character sheets (you can see them here, among other places) that there's quite a bit of variability in what the powers do, even at 1st level. I looked at the sheets already. It seemed to me that 80+% of the powers fell under one or more of these three categories:
By way of contrast, my level 2 beguiler (the PbEM Reginald Molehusband) has 21 spells at his disposal, only two of which fit those categories (Whelm and Expeditious Retreat). |
| #392MindWandererBMar 05, 2008 15:03:31 | I looked at the sheets already. It seemed to me that 80+% of the powers fell under one or more of these three categories: Beguilers are an extreme example--I play one myself, and in combat it's pretty much just Sleep, Color Spray, and Daze. Everything else is either noncombat or crap (except ER, which has uses I just haven't encountered yet with that character). Nearly all the 4e at-will powers are damage-dealing because they replace basic attacks, so you never have to just say "I attack." Some classes (fighter, wizard--I think of the 4e preview wizard as being an evoker) are more focused on dealing damage, others (paladin, cleric) mainly do other things. |
| #393hogarthMar 05, 2008 15:22:15 | Beguilers are an extreme example--I play one myself, and in combat it's pretty much just Sleep, Color Spray, and Daze. Everything else is either noncombat or crap (except ER, which has uses I just haven't encountered yet with that character). I haven't used Daze, but I have used Charm Person; otherwise your list is right on the money. :D I suspect I'll get the chance to use Silent Image soon (since I think we're going to be fighting some undead). Nearly all the 4e at-will powers are damage-dealing because they replace basic attacks, so you never have to just say "I attack." Some classes (fighter, wizard--I think of the 4e preview wizard as being an evoker) are more focused on dealing damage, others (paladin, cleric) mainly do other things. Well, from what I remember the paladin had a smite (damage), a challenge (damage) and lay on hands (healing). The cleric had some kind of blast (damage), healing (healing), assisting others with saves (healing), turn undead (move opponent). Of course there could be a ton of non-combat spells/powers that they didn't include on the pregen characters since those were only going to be used for combat. |
| #394MindWandererBMar 05, 2008 15:40:40 | Just to address those two: Paladin: At-will: A smite that deals damage and grants temp HP (damage and healing), a plain ol' smite (damage), a challenge (makes the paladin "sticky"), and lay on hands (healing). Encounter: a smite that deals damage and grants an AC bonus to an ally (damage and buff), and a choice between giving an ally a bonus to a saving throw (healing, by your nomenclature) or giving himself +2 damage for one attack (buff). Daily: Damage. Cleric: At-will: Deals damage and grants an ally an attack bonus (damage and buff), deals damage and grants an ally an AC bonus (damage and buff), deals damage and grants temp HP or an extra saving throw (damage and heal). Encounter: Moves opponent, heals an ally, and a choice between a bonus to an attack roll or saving throw (healing/buff), a bonus to damage on certain powers (damage), or turn undead (damage and moves opponent). Daily is damage and bestows vulnerability 5 all (damage and debuff). So yes, it's sort on interesting terrain effects, compulsions that do things other than move opponents, and the like. This is also level 1 at a demo game. I doubt they put Grease on the first 3e demo wizard, either. The wizard does get Ghost Sound (which doubles as Message), Light, Mage Hand (a minor action--really useful!), and Sleep. |
| #395lonewolfMar 05, 2008 17:36:02 | Split (Ex): Slashing and piercing weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points. If a part of the pudding cannot be further split, can you kill it with slashing and piercing weapons? I would say yes. |
| #396MindWandererBMar 05, 2008 17:42:42 | If a part of the pudding cannot be further split, can you kill it with slashing and piercing weapons? I think that's the intent, yes. Otherwise the "dies if reduced to 0 hit points" is a pointless comment. |
| #397mcjarvisMar 05, 2008 17:46:49 | Yeah. The weapon just doesn't do damage itself. [the pudding kind of kills itself] edit- Erm, no..I dunno why they said that 0 hp thing. Maybe teh weapons do do damage after they are reduced to 10 or fewer hp. |
| #398whitebaronMar 05, 2008 17:56:18 | i wonder... how is a half-dragon ooze even possible? i know it's allowed by the rules, but some assumptions: half dragons have wings. oozes have no form. how are their wings supposed to do anything if they aren't solid? half dragons have a breath weapon. oozes have no mouth. how is it supposed to exhale? --- yet another example of an impossible monster on the list... |
| #399lonewolfMar 05, 2008 18:00:28 | and a few addtional questions about this Halfdragon pudding: - Is it still mindless? - Is it still Blind? - is it still immune to critical hits? (all from Ooze features. The answer should be the same to all of these questions.) - How do the natural weapon attacks of this thing look like? Can it use slam and claws at the same full attack? - Can this thing hear? |
| #400mcjarvisMar 05, 2008 18:09:42 | and a few addtional questions about this Halfdragon pudding: By strict reading of the rules: yes, no, and yes. The half-dragon template specifically grants low-light vision and darkvision. All that aside- if I can get two elders approval[or GM approval], I would like to re-roll this monster. There are too many rules questions associated, including how many times he can use his breath weapon. [what if he gets split 4 x first? By the rules each pudding can use it (!!!!) ] I know this is an unorthodox request- but this is a seriously messed up monster. |
| #401lonewolfMar 05, 2008 18:14:51 | By strict reading of the rules: yes, no, and yes. The half-dragon template specifically grants low-light vision and darkvision. only because it has lowlightvision it doesnt mean that it is not also blind. Otherwise the Blindness spell couldnt work on anyone with lowlightvision. I know its silly, but RAW those things dont cancel each other out. And with such a strange monster, you cannot even work with common sense either, because by common sense, this thing wouldnt exist. All that aside- if I can get two elders approval[or GM approval], I would like to re-roll this monster. There are too many rules questions associated, including how many times he can use his breath weapon. [what if he gets split 4 x first? By the rules each pudding can use it (!!!!) ] Amen |
| #402TelinArthoMar 05, 2008 18:23:13 | Meh - I don't know why you guys are sweating it. Kraegin fought it in the cavern and was successful without even trying hard (I literally tried to lose...) |
| #442TelinArthoMar 10, 2008 15:50:35 | Hmm - a valid point wb. I'll allow t10 to keep the more favorable ruling for this fight (unless a bunch of elders want to post otherwise ) and we'll get something more definite later. There's no need to delay running the fight on account of something like this. |
| #482hogarthMar 11, 2008 21:37:27 | How much does a fully trained hippogriff with Combat Riding cost? Is it: 3000 (base) + 6*200 (6 tricks) ...or... 3000 (base) + 1000 (special training) + 6*200 (6 tricks) ...or something else? |
| #483salrantolMar 11, 2008 22:04:26 | As much as I'd like to turn 31 this Saturday, it's a little late for that. Wait? It's not 2005???? |
| #484saurogrenomMar 11, 2008 22:09:17 | Does that apply to dorjes too? I mean: Durzulgor I has a dorje of dissolving weapon at CL4, since that's the level you need(as a psi-warri) to gain acces to the power. Reduced to CL3 (enough pps to manifest a 2nd level power), his dorje would be way cheaper! I see no reason you would be required to have a ML4 on a dorje of dissolving weapon. It's not a bad idea. The ML4 dorje doesn't cost nearly as much as the ML5 one, and it has 4d6 damage instead of 3d6 for the ML3 dorje. Generally the point is that you don't have to have ML4 on the dorje, but the ML4 one is a resonably good price for what you get. |
| #485zevoxMar 11, 2008 22:58:24 | You don't have to have a psion craft the item. It could just as easily be craft by a psiwarrior... and a psiwarrior can choose to craft the item at any ML that's sufficient to provide the pp to manifest the power. I'm pretty sure that this isn't the case, Sauro. I do believe items need to have a minimum caster level equal to the minimum the class creating it needs to cast it - hence Bards can't make their spell level 2 Heroism scrolls below CL 4, for instance, even though wizards can learn 2nd level spells at CL 3. I don't see why this wouldn't apply likewise to psionics. Minimum power points to use a power does not automatically equate to the minimum ML that power can be. Zevox |
| #486whitebaronMar 12, 2008 1:55:35 | I'm pretty sure that this isn't the case, Sauro. I do believe items need to have a minimum caster level equal to the minimum the class creating it needs to cast it - hence Bards can't make their spell level 2 Heroism scrolls below CL 4, for instance, even though wizards can learn 2nd level spells at CL 3. I don't see why this wouldn't apply likewise to psionics. Minimum power points to use a power does not automatically equate to the minimum ML that power can be. i totally agree(but see below), though bards also have ways around that... (they simply buy wizard crafted scrolls and use them, as the only distinction is arcane/divine on scrolls) about the powers: there's a little problem though, as there's the little feat called expanded knowledge. basically, any psion could craft ANY power. so it seems perfectly fine to have a ML 3 dorje of dissolving weapon. (psion crafted). the only thing you can not do, is craft a PW-crafted dissolving weapon dorje at ML 4. Dorjes are normally created at the minimum manifester level required to manifest the power Minimum Manifester Level for Psychic Warrior to manifest a PL2 Power is 4. DOT. So basically, if you buy dorjes, powerstones and other items you can always take psion-crafted stuff. If you want to do it yourself, you need to take you minimum ML. |
| #487templer10Mar 12, 2008 2:49:13 | How much does a fully trained hippogriff with Combat Riding cost? Is it: It's the 1000. |
| #488hogarthMar 12, 2008 5:44:30 | I'm pretty sure that this isn't the case, Sauro. I do believe items need to have a minimum caster level equal to the minimum the class creating it needs to cast it - hence Bards can't make their spell level 2 Heroism scrolls below CL 4, for instance, even though wizards can learn 2nd level spells at CL 3. I don't see why this wouldn't apply likewise to psionics. Minimum power points to use a power does not automatically equate to the minimum ML that power can be. It's different with psionics, though. If you look at the tables of prices for power stones, dorjes and psionic tattoos, there are no separate columns for psychic warrior powers; in fact the power stone table mentions that it applies to psychic warrior powers (by saying you need to roll again if you get a power greater than level 6). In any case, a psion/wilder can always use Expanded Knowledge to learn Dissolving Weapon (say) and then manifest it as ML 3 (just like any other level 2 power) and then make a dorje out of it. |
| #489hogarthMar 12, 2008 5:45:18 | It's the 1000. So the total cost is 5,200 for a hippogriff with Combat Riding? |
| #490mcjarvisMar 12, 2008 7:14:57 | Is there any way to buy high-end flying mounts for ecl's 10-20 with gold, or do you just have to have winged boots by then? [or leadership, handle animal, diplomacy, etc to gain a mount another way] |
| #491lonewolfMar 12, 2008 7:28:14 | Is there any way to buy high-end flying mounts for ecl's 10-20 with gold, or do you just have to have winged boots by then? [or leadership, handle animal, diplomacy, etc to gain a mount another way] You mean something better than a griffon/pegasus? I dont think so. |
| #492whitebaronMar 12, 2008 9:38:23 | how much would a Roc cost? *grin* |
| #493TelinArthoMar 12, 2008 9:39:40 | It wouldn't cost anything other than a miniquest and the requisite handle animal skill... That said - have fun flying it in 2 maps (maybe 3 if you can maneuver it to the center of the city...) |
| #522crazyartificerMar 15, 2008 5:14:03 | Just in case it's not clear, the question above is: Is the volume of the object for Shrink Item comprehensive of empty parts or not? A cube of 4910 lbs of iron and a cave semisphere of Iron of the same weight have the same volume of iron, but much different total volume. |
| #523mcjarvisMar 15, 2008 8:02:58 | I think it's safest to just make it a 21/3 x 21/3 x 21/3 (per caster level) box of material. If you need to use multivariable calculus to calculate the volume of the object & whether it is a valid target for the spell, it might not be a good idea for CoCo. |
| #524crazyartificerMar 15, 2008 8:13:19 | Still, a 5 tons box of material falling on your head is much more cheesy then a semisphere blocking you (with no damage) |
| #525mcjarvisMar 15, 2008 8:15:29 | Still, a 5 tons box of material falling on your head is much more cheesy then a semisphere blocking you (with no damage) Yeah- but with the second one you're forcing the pitlord to have to figure out how to calculate the hp of the material(since everyone and their brother has an adamantine weapon), wall thickness, etc, etc. On top of it all, you're actually delaying combat instead of making moves to approach the enemy... Easier on pitlord= better strategy ![]() I played around with telekinetic thrust and using shrink item to get maximum weight- it really didn't pan out on paper. |
| #526crazyartificerMar 15, 2008 8:18:45 | Yeah- but with the second one you're forcing the pitlord to have to figure out how to calculate the hp of the material(since everyone and their brother has an adamantine weapon), wall thickness, etc, etc. On top of it all, you're actually delaying combat instead of making moves to approach the enemy... HMM.. i planned to use that linked with animals / allies / fog spells, so it shouldn't be delaying. If it's legit I may do the calculations myself. Just need an afternoon to waste for that ![]() EDIT: I plan to use a similar tactic in my TT game as well, in that case with a cave sphere filled with lantern oil and with a few mechanisms which prevents that from dropping out too fast. Scatter the holes on the sphere and then shrink it. Lit (prestidigitation will be fine when shrunk) and drop it to have a massively damaging burning sphere do siege cities. |
| #527dulsiMar 15, 2008 11:50:18 | Figured out the color problem for generated maps. (It was reduce the png output to 32 color palette. Switched it to output jpeg since lossless output isn't needed.) Started playing around with sqlite to store a list of quest maps. Put in prison ward and two ships maps from the maps of gladius thread. Feel free to play around with it. http://www.identicalsoftware.com/coco/ |
| #528TelinArthoMar 16, 2008 15:05:44 | @Salrantol RE: Blackmarket item: That item won't be approved. An item that provides unlimited healing for both living and undead creatures has a value much greater than the price you attribute for it. With charges per day it would be a little more manageable - but unlimited uses per day is a little crazy. |
| #562rauulMar 19, 2008 17:58:07 | In a word: yes. Well i hope it exists after 4e... i mean i have Plans to make my Teifling Warlock who embraced his heritage of the Demonic Forces... and well I Must have a Halfling who can steal your coins and make you like it ![]() I was just wondering... I for one will keep Shadow going in 3.5 till i get bored with it or have to fight monsters every week... |
| #563magicchocoMar 19, 2008 18:29:57 | Another question... I can't find anywhere in the rules where it mentions available deities...so does that mean all deities are allowed from anywhere I can find? ...yeah, I don't really know which deities are from which book or anything...if it's easier, I'm looking for a deity whose favored weapon is the bow(longbow) and is a step away from Lawful Good. |
| #564lonewolfMar 19, 2008 18:34:38 | You can use every deity you can find, and even can make up your own deity with any combination of Domains and favored weapon as you like. |
| #565dulsiMar 19, 2008 19:26:20 | As lonewolf says you can make up whatever you want for a diety. These are the ones I found when I looked to see what people have used or created. Don't know if I found all of them. Unfortunately not everyone includes all the details for the religion like Telin. Kanchelsis, the Vampire God. Domains: Darkness, Magic. Alignment: LE(?) [Jonathon Raven Gravebound] About Yaristis [Berri the Friendly] Yaristis is a Neutral Good god followed by many of the civilized races the world over. Yaristis is the emblem of charity and good will and the defender of the meek, weak and poor. Followers of Yaristis bear the emblem of one hand depositing either a coin or a piece of food in the palm of another hand in an expression of giving. Although many of the followers are pacifistic by nature, a sect of the faith specifically aims to defend the weak and to help out those who suffer from lack of food, water or other needs. Yaristis's favored weapon is the warhammer - a symbol of strength and structure in many societies. Followers of Yaristis may choose from the following domains: Charm, Luck, Travel, or Community. [Greyhawk] Pelor [Sir Valkin] About Denth the Summoner [Kraegin] Denth is a lesser god in the pantheon who is not well recognized among the populace of most civilized lands - probably because his wars with summoned armies laid waste to vast areas, leaving plenty of death and misery around. His own armies suffered many losses, but since they made use of summoning magics, were easily replenished. Denth is an underling to the God of Magic, a bastard child in a way, because no one wishes to think of him and his deeds. Denth's holy symbol is that of a palm with a man coming through a portal. In some cases, the man is replaced with the figure of a particular followers favorite summoned creature. Denth is a neutral god with evil tendencies. Although he does have a small number of good followers, the majority fall under Neutral and Evil alignments. A follower of Denth can choose from the following domains: Evil, War, Strength. Denth's favored weapon is a Flail. About Grantis, Dwarven god of Justice and Retribution [Bulgar Stronghammer] Grantis is a Lawful Neutral god among the dwarves for the most part, although in recent ages, some humans have come to follow his guidelines quite closely. The clerics of Grantis preside over judgements no matter how small or big within the dwarven community, including handing out decisions and executions. Followers of Grantis are allowed to express themselves in their dress, with their holy symbol emblazoned very prominently. Grantis's holy symbol is that of a hammer on both sides of a scale. Followers of Grantis are rarely seen outside of the Dwarven communities. The rare few who become travelers, mostly do so for a temporary pilgrimage or to communicate with other temples to Grantis throughout the world. The vast majority however, tend to stay in their homeland. Grantis's favored weapon is a warhammer. Clerics of Grantis may choose from the following domains: Protection, Strength, Law, Earth [Greyhawk/FR] Emmantiensien, the Treant King and sage of the Seelie Court. Domains: Magic and Plant. Favored Weapon: Club. [Kervan Sheharath] [Greyhawk/FR] Aasterinian; Domains: Madness and Travel; Favored weapon: Scimitar [Gakhnalak Strongjaw] About the Followers of the Elemental Influences: [Dentik Earthmolder] Followers of the Elemental Influences are not really centered around a single god, but are more focused on the influences and balance of the four elements. Clerics of the disposition tend to focus on two particular elements and sometimes focus on opposing elements because of their inherent balance. Ethos of the followers can sometimes be misconstrued as chaotic in nature, mostly due to the preconceived notion that elemental forces are chaotic at their roots (for instance the destructive and sudden nature of powerful winds (air), forest fires (fire), earthquakes (earth) and water dangers (waves, tsunamis and such) (water). The reality however is that followers are very focused on balance and are not all that afar from druids in their beliefs. Followers of the Elemental Influences tend to don garb that is fashioned after their favored elements - forging together colors of air, water, earth and fire in tune with their beliefs. The holy symbols of such followers are also iconic images of the four elements - usually a combination of the two chosen by the follower. Followers of the Elemental Influences can choose two of the four elemental domains. Rare followers sometimes pick from among the following: Destruction, Weather, Strength or Sun - but always have at least one Elemental domain. The favored weapon of a follower of the elemental influences varies by the elements chosen. Air: Rapier, Fire: Battleaxe, Earth: Warhammer, Water: Trident. Once a particular follower has chosen one type of favored weapon, that weapon will always appear for conditions that call for it (spiritual weapon) Ukko, the High God of the people of the north. [Lemminkäinen] Ukko, or Perkele as he is also called rules the skies and controls the weather. He brings the replenishing rain if he is pleased, but strikes with thunder and lightning if he is angry. When the northmen go to war, they must pray for Ukko to give them strength over their enemies. Ukko is usually described in the form of an aged warrior who wields a flaming greatsword. Domains: Destruction and War. Favored Weapon: Greatsword. Alignment: LN? [FR] The Red Knight, Goddess of Strategy, Planning, and Tactics. Domains: Protection and War. Favored Weapon: Longsword. [Ceilia Durrol] [FR] Siamorphe, Goddess of Nobles, Royalty, and the Rightful Rule of Nobility. [Mithos Durrol] [FR] Gargauth, God of Corrupt Politicians, Sorcerers, and Traitors. [Mithos Durrol] Mephistopheles, Lord of Cania. Alignment: LE(?) [Archdevil Asran] [FR] Oghma [Istima Telarc] Lis, Goddess of Beauty. Domains: Charm and Magic. Alignment: LG [Kilor Mintolo] Ossyilth, a Far Realm diety, manifests as a floating cloud of writhing tentacles and unblinking eyes. He offers the domains Darkness and Madness amoung others. His favored weapon is the Scythe. His Holy Symbol is a disk formed of interlocking tentacles with three eyes. [Shugho-zact] |
| #566salrantolMar 19, 2008 19:43:38 | @dulsi: To flesh out your list there, Siamorphe and Gargauth are also Forgotten Realms deities. And yes, Lis is Lawful Good. |
| #567MindWandererBMar 19, 2008 21:25:07 | And Emmantiensien and Aasterinian are Greyhawk/FR/generic monster deities from a variety of D&D products. I found them in the 2e Monster Mythology, but I've seen them elsewhere as well. |
| #568zevoxMar 19, 2008 22:48:40 | [FR] The Red Knight, Goddess of Strategy, Planning, and Tactics. Domains: Protection and War. Favored Weapon: Longsword. [Ceilia Durrol] Actually, the Red Knight's domains are Law, Nobility, Planning (non-core), and War. I just fudged Protection in because Law and Nobility suck for Ceilia's build and Protection is thematic enough. Mephistopheles, Lord of Cania. Alignment: LE(?) [Archdevil Asran] Lawful Evil, yes. Hes actually an Archdevil, not a God, though. Other gods my characters have followed include: - Fenmarel Mestarine (FR God of Feral Elves, Outcasts, Scapegoats, and Isolation) Alignment: CN. Domains: Animal, Chaos, Elf (non-core), Plant, Travel. [Eraca Moralta] - Azuth (FR God of Wizards and Spells) Alignment: LN. Domains: Illusion (non-core), Knowledge, Magic, Law, Spell (non-core). [Kathren Durrol & Aldyrr Starras] - Tamara (Dragon Goddess of Life, Light, and Mercy - from 3e Draconomicron) Alignment: LG. [Nimbus] - Beshaba (FR Goddess of Bad Luck, Misfortune, Random Mischief, and Accidents) Alignment: CE. Domains: Chaos, Evil, Fate (non-core), Luck, Trickery. [Annalina Vale] - Talos (FR God of Destruction, Earthquakes, Storms, Conflagrations, and Vortices) Alignment: CE. Domains: Chaos, Destruction, Fire, Evil, Storm (non-core). [Destra Stormwind] - Shar (FR Goddess of Darkness, Night, Secrets, Forgetfulness, and Loss) Alignment: NE. Domains: Cavern (non-core), Darkness, Evil, Knowledge. [Indrithia Celeth] - Ilmater (FR God of Suffering, Martyrdom, Perseverance, and Endurance) Alignment: LG. Domains: Good, Healing, Law, Strength, Suffering (non-core). [Sir Alboreth] - Dispater (Multi-setting, Archdevil patron of War and Intrigue, Lord of Dis, second layer of hell.) Alignment: Lawful Evil. [Arden Tarmik] Zevox |
| #569whitebaronMar 20, 2008 2:11:08 | Crucio follows his self-invented god of El Adelantamiento, Bringer of accelerated Progress and Ascension El Adelantamiento is a Deity that is not often found outside of his own demiplane, as his sole purpose is to learn and progress. His ultimate purpose is to unite all schools of magic, divine arcane or whatsoever, under his divine rule. When he manifests outside of his plane, he is often seen as an old scholar, or priest. One cornerstone of his rulings is: Whenever you got the chance to learn something new, do it, no matter the costs. This is quite a problem inside the church of El Adelantamiento, since pacts with demons and other deities are quite common even within the clergy. Domains: Knowledge, Magic, Madness, Rune Favored Weapon: Pencils, Crayons and Wax. (Or, if it cannot be helped with books, a Rapier) he is mad after all, did i mention that? *G* |
| #570muckiMar 20, 2008 3:56:37 | Maybe I'm going mad as well, but didn't the CoCo roller announce natural 20s and 1s with a ! in the result until recently ? I seem to be missing this feature now. |
| #571StormwindMar 20, 2008 4:57:26 | I could use some help with spending [post=9633791]Varjo's[/post] money. She has some 12k gold to spend at the moment and I'm trying to figure out something to spend the money on (or something to save up for) .... I could always buy something more for her cohort, but I'd rather try to find something else for her if I can, but as an incorporeal creature she's hard to shop for. Any ideas out there? |
| #572salrantolMar 20, 2008 6:21:34 | And, of course, we can't forget the only CoCo deity with a stat block, [post=5852230]Bareth`kul the Archfiend[/post] |
| #573magicchocoMar 20, 2008 9:18:06 | Awesomes. Thanks all. ![]() |
| #574templer10Mar 20, 2008 11:03:30 | When the lighting is "dark" as is this week - if 2 opponents tart with LOS to one another (which is what usually happens in the plains) - do they start autospotting each other? iam asking since from the time that they can act - since of the great distance involved - if they want to hide, they can, just not sure what happen until their first action. |
| #575mcjarvisMar 20, 2008 11:07:00 | When the lighting is "dark" as is this week - if 2 opponents tart with LOS to one another (which is what usually happens in the plains) - do they start autospotting each other? iam asking since from the time that they can act - since of the great distance involved - if they want to hide, they can, just not sure what happen until their first action. I'm pretty sure they need to break LOS before they can start hiding. |
| #576TelinArthoMar 20, 2008 11:10:20 | If they start with LOS to each other - yes they see each other right off. If they manage to get hidden (breaking LOS, HiPS, whatever), then they can use the existing concealment to stay hidden. |
| #602rauulMar 22, 2008 21:27:43 | There was a discussion about this some time ago but I dont remember the result: Well with Dissolving touch... it's a touch attack.. and you don't need to do any damage to do 4d6.. Your touch, claw, or bite is corrosive, and sizzling moisture visibly oozes from your natural weapon or hand. You deal 4d6 points of acid damage to any creature or object you touch with your successful melee touch attack. |
| #603MindWandererBMar 22, 2008 22:22:14 | There was a discussion about this some time ago but I dont remember the result: I guess the blindness lasts as long as the spell does, as there's no other duration indicated. re: damage minimums: I think we decided that if a source added an unspecified damage type, thus adding to the base damage of the weapon (e.g. Psionic Weapon or sneak attack), the minimum is applied after adding the bonus damage. If the bonus damage is of a different type (as in this case), the minimum is applied first. So to answer your question, damage would be 1 physical +4d6 acid. |
| #604hogarthMar 22, 2008 23:25:21 | I guess the blindness lasts as long as the spell does, as there's no other duration indicated. Hmm. I thought it was permanent until cured, but it's not clear from the spell description. |
| #605templer10Mar 23, 2008 3:58:55 | I guess the blindness lasts as long as the spell does, as there's no other duration indicated. about the blindness - i think you are wrong about this - or at least the intent wasnt to have a duration of how long the spell lasts. this spell is fairly powerfull (7th level), but it's duration is also very short (1 round/level or until all beams are xhusted - so can be 4 rounds) - a blindness for 4 rounds is almost useless to me when a 2nd/3rd level spell cause blindness for a permemnent duration, the added 4d6 dmg per hit doesnt seem to give an excuse to lower the duration to a few rounds. in addition - For example - take the "sunburst" spell - Which is druid 8 and is a slightly stronger/diffrent version of the sunbeam spell also cause some damage and it makes the target blinded. The duration there is "instantanous" and the spell description also doesnt say that how long the blindness lasts. I think it's safe to assume no one thinks the blinded duration here ISNT until cured or the whole blindness thing is meaningless. i think it's the same for sunbeam - it's obvios (to me) the intent is for it to be permemnet (until cured). |
| #606VathelokaiMar 23, 2008 12:20:56 | Hey, check it out! I'm an Oldtimer! |
| #642salrantolApr 01, 2008 6:28:18 | Page 272-273 & 268 – Resurrection and Raise Dead [Addition] It's about time. There's no freaking way anybody in Arvandor is coming back to the Material Plane. For any reason. It's due to be made explicit. |
| #643mcjarvisApr 01, 2008 7:46:32 | Page 203-204 - Bigby [Substitution] They're just fishing for a shout-out on this one. I remember a few years ago when they did an "april fools" joke on potion mixing. I couldn't for the life of me figure out why it was a joke though, and I used the article in my main games... |
| #644TelinArthoApr 01, 2008 8:21:21 | @Stormwind - Kraegin will be active at ECL12 in 9 weeks... is that soon enough? |
| #682lonewolfApr 05, 2008 17:00:58 | Im not entirely clear on the issue(thats why I asked), but I wouldnt say that just because the mount grapples someone, the rider has automatically also be in the grapple. @Salratol: Its at 120ft... |
| #683MindWandererBApr 05, 2008 17:06:42 | Ah, nuts. I hadn't anticipated that. Well played. But I agree with Salrantol--there's no reason why you can't ride a grappling mount and not be in the grapple yourself. |
| #684lonewolfApr 05, 2008 17:12:04 | Alright thats good enough for me now. btw: this is one of those fights were both tactics dont work that well. Flutterthought is shooting energy pushs into the spell immunity and Enoch failed the concentration check for the invisibility purge while double moving(natural 1). Plus the ogre mage is still stuck in the entangle... I´ll continue now. |
| #685whitebaronApr 05, 2008 17:50:13 | Ah, nuts. I hadn't anticipated that. Well played. But I agree with Salrantol--there's no reason why you can't ride a grappling mount and not be in the grapple yourself. the problem is, it is illegal to be in a square with someone else who a) is not your mount or b) is not grappling with you. so either you're IN the grapple, or you are IN an illegal square. since the grapple takes up the whole place your mount is in, you're automatically hedged out if you aren't in the grapple on the end of your turn. suceeding to join the grapple would be automatic, though, as you can decide to grapple your own mount (and deal subdual damage to it, since it would be your favored target as it allows you to join the grapple automatically - in all other cases you'd need to win an opposed grapple roll) |
| #686MindWandererBApr 05, 2008 18:04:05 | Alright thats good enough for me now. I did have backup plans for if the energy push didn't seem to have an effect--one electric, one fire, then Crystal Shards on the nightmare. I just hope I had time to draw my dorje before getting grappled. |
| #687saurogrenomApr 05, 2008 20:03:39 | Ah, nuts. I hadn't anticipated that. Well played. But I agree with Salrantol--there's no reason why you can't ride a grappling mount and not be in the grapple yourself. Well there's that whole thing that says you cannot occupy an opponent's square unless you have one of the exceptions going on... I don't see how a rider would qualify as one of those exceptions. That would tell me that if a mount is grappling, then the rider must also grapple or otherwise get kicked off the mount. |
| #688lonewolfApr 05, 2008 20:09:25 | If that is true, one of our Courtroom rulings is also invalid:Q: How does grappling a mounted opponent work? The mount is also your enemy and using your arguments the attacker cannot move into the same square with the mount. |
| #689mcjarvisApr 05, 2008 23:37:04 | If that is true, one of our Courtroom rulings is also invalid: That ruling was taken directly from RotG articles. |
| #690whitebaronApr 06, 2008 6:26:18 | If that is true, one of our Courtroom rulings is also invalid: that courtroom ruling is invalid anyway - if you start a grapple, you incur an AoO only from the one you are starting to grapple. - no AoOs provoked here, BUT: if you succeed the opposed grapple roll, you incur an AoO from EVERYONE that's standing next to you and threatening your square, since you move out of it in a matter that is neither a 5ft step, nor a withdraw. so the horse would get an AoO all the time, but it would not be able to foil the grapple. about joining on the horse in the grapple: i believe this to be a result of the "you move into the attackers square"-rule, which in itself always poses questions like "if a large character grapples a medium character, where do they stand afterwards?" or "if a creature with reach grapple someone, does it get movement for free?" i really do not appreciate using ROTG articles for coco rules - they seem somewhat random in their decisions... i specially like that part: if you grapple in the air, you can end the grapple with a grapple check. if your opponent relies on natural flight and has a minimum forward speed, he immediately free-falls. he can do a CLIMB (!) check to oppose your grapple check in order to stay aboard, and cling onto you. so why are we suddenly using climb instead of grapple? the author just thought it would make sense. but this is far away from the RAW. and @lonewolf: i believe that the mount issue is another of those anomalies that cannot be helped. dnd is very good at creating such issues, since it gives lots and lots of options in combat. i hope they did things like grapple way better in 4e. not modifiers or buff/debuffs are what i hate most about 35e - it's the way they always create loopholes in the rules even when they first write them. |
| #691MindWandererBApr 06, 2008 14:27:24 | i hope they did things like grapple way better in 4e. This, I can answer: at DDXP, I deliberately attempted a grapple even though it wasn't a very good idea, just so I'd learn how it worked. It's called "grab" instead of "grapple" in 4e. You make a Strength attack against your opponent's Reflex defense; if you succeed, they're immobilized (unable to relocate). They're not restricted in their actions any other way, and neither are you. You stay adjacent to them, not in their square. They can break free with an Athletics check against your Fortitude defense, or with an Acrobatics check against your Reflex defense (or, of course, by killing you, teleporting, etc.). |
| #692salrantolApr 06, 2008 14:35:22 | This, I can answer: at DDXP, I deliberately attempted a grapple even though it wasn't a very good idea, just so I'd learn how it worked. It's called "grab" instead of "grapple" in 4e. You make a Strength attack against your opponent's Reflex defense; if you succeed, they're immobilized (unable to relocate). They're not restricted in their actions any other way, and neither are you. You stay adjacent to them, not in their square. They can break free with an Athletics check against your Fortitude defense, or with an Acrobatics check against your Reflex defense (or, of course, by killing you, teleporting, etc.). Ah, but can you have your flying mount grapple your opponent? :P |
| #693whitebaronApr 06, 2008 15:15:51 | Ah, but can you have your flying mount grapple your opponent? :P well, obviously - yes. since the new grappling described by mwb does not include moving anywhere. while i would not call that "grappling" like we know it, the mechanics seem much simpler. |
| #694MindWandererBApr 06, 2008 15:42:30 | well, obviously - yes. since the new grappling described by mwb does not include moving anywhere. while i would not call that "grappling" like we know it, the mechanics seem much simpler. True--I don't know if there's any mechanism for pinning or otherwise prevent an opponent from moving their arms freely. There may be. Overall, it's much more a judgment call-based game, which is good for TT but bad for us. |
| #695whitebaronApr 06, 2008 15:49:49 | Overall, it's much more a judgment call-based game, which is good for TT but bad for us. i hoped so. nothin worse than sitting at tabletop with half of the players looking over some rules, and the others arguing whether a dragon can do a full attack in a grapple or not. ;) |
| #696the_dread_dormammuApr 07, 2008 13:47:41 | Elfaba Arkenstone is almost finished. Any input is most appreciated. Should I perhaps switch out Augment Summoning for Craft Wondrous Item to load her down with some phat lewt? Edit to add (or how about psionic hole?) Any Ideas on how she could get a Pisbane weapon sooner? (she really hates Psionics). Check her out: http://forums.gleemax.com/showpost.php?p=13339809&postcount=1200 |
| #697TelinArthoApr 07, 2008 14:34:56 | Well - other than the background, there's not much there to give the reader the impression that she works against psionics. I find it ironic though - since I am working on a character who is supposed to be able to go toe-to-toe with even the most powerful psionicists... Anyway - CWI is an obvious choice and will probably give you more usefulness than Augmented Summoning will - even at the early levels. Augmented Summoning is useful though - especially when combined with summon swarm (tougher swarms with higher distraction DCs...) - but the short duration of summons can be annoying. Kraegin compensated for this with the Evil domain (+1 CL) and a rod of Lesser Extend spell that he used up to ~ECL7. As for the psibane weapon - it looks to me that Bend Reality will be out of your reach - so you'll just have to buy it. This means a +1 weapon with Psibane - +3 total bonus = 18000gp. If you spend most of your cash - you can get it at ECL6-7 - but likely won't be able to afford it until ~ECL8-9. It might be better to go with a "flavor" psibane weapon as just a bane weapon versus a common psionic enemy (giants (half-giants), aberrations (elans), etc). Since this is only 8000gp as a +1 weapon - that's not too bad - and you could craft it if you pick up CMA&A at 5th. I can't give more specific info without the rest of the sheet filled out - but looks like a standard conjurer build from what I can tell. |
| #722muckiApr 09, 2008 3:20:41 | From FotW:BTW I should of mentioned I don't think breaking LOS and readying an attack is sufficient to catch someone flat footed. I think you would need to be hidden. Any older players know how this is handled typically. On the readied action sneak attacks: They've worked as long as Shaela's been running. Since LOS has been broken, you're automatically considered hidden until you break/are denied cover or they spot you. They have no chance to spot you on their turn unless they get full LOS. Thus, if they move around a corner, you get to hit them flat-footed. Life's hard enough for a rogue without gimping this. Otherwise, you get what that fight had: Deflect Arrows = Dead Rogue. Also, Touchsight = Dead Rogue, Uncanny Dodge = Dead Rogue, but they don't affect this. Does this actually work as Callix makes it ? It sounds like an awfully easy method to make someone flat-footed. |
| #723YitziApr 09, 2008 6:47:18 | @yitzi: hello unknown & welcome back. It's not for shadowdancer entry, it's for arcane archer entry (2 levels bard will give lvl1 arcane spells) without sacrificing hide/move. -weapon selection: get a backup greatsword. you're a barbarian, so use something that really makes damage, not like the quarterstaff... basically, with that kind of weapon, if you get based to melee the fight's over. with a bigger weapon you still got a good shot. Thanks. I suppose a greatsword won't cost too much, I plan to get it later today (before pairings). But I hope not to get based to melee with 50 speed ![]() |
| #724crazyartificerApr 09, 2008 6:51:42 | Thanks. I suppose a greatsword won't cost too much, I plan to get it later today (before pairings). But I hope not to get based to melee with 50 speed Don't bet on that :D I've seen guys with 60 ft speed being based :P |
| #725turansonApr 09, 2008 7:46:48 | I'm considering to have Nordens going on a quest next week april 16 and He would love to have some company. Nobody? |
| #726templer10Apr 09, 2008 9:03:42 | Don't bet on that :D Wlecome back Yitzi - and ill second that comment. on another note - anyone planning on activating on ECL 13-14 (or 2 peeps in 12) if so ill update My guys there, i think longshot is one win away from being the First ECL 15 char in the CoCo (this incarnation of it anyway). |
| #727mcjarvisApr 09, 2008 9:05:41 | While increasing speed is a great way to avoid getting based, I would say "assume you will eventually be based". Get the greatsword ![]() |
| #728whitebaronApr 09, 2008 9:22:15 | It's not for shadowdancer entry, it's for arcane archer entry (2 levels bard will give lvl1 arcane spells) without sacrificing hide/move. 1) ok, arcane archer - rogue/sorcerer? gives a lot more spells, more skills, even more useful spells (true strike?), and access to a lot more wands and scrolls. ;) downside: - inspire, asf upside: +spells note that i don't believe hide on ecl3 to work at all. 2) well. you only got speed 50. any meleer barbarian could have 40. shoot+single move 50 vs run 160 = based immediately. shoot+single move 50 vs double 80 = based soon. with sorcerer you could also take expeditious retreat for such cases... @dulsi & mucki & callix: the way i see it, shaela can pull it off like that, IF: a) she makes her hide check good enough (-4 full speed hiding) and lucifer does not spot her b) she spots lucifer (since he does not try to hide, i'd auto-grant this though) => lucifer only auto-spots if he has complete LoS. there could be situations like these: it is clear, that one side has free LoS, the other has cover. you could sneak here, without ever having to apply coco auto-LoS rule. |
| #729sjiggieApr 09, 2008 10:11:35 | @ Turanson: Maybe if you reach ECL 5 Gradak wants to quest with you. For now I'm looking for a questlord for [post=12072066]Valanthe[/post] he wants to establish his base of operations again and gain followers. Anybody up for it? Thanks Sjiggie |
| #730turansonApr 09, 2008 11:03:13 | @Sjiggie: since there is only one level between Gradak and Nordens they should be able to quest together, if you are interested Nordens will wait a week |
| #731whitebaronApr 09, 2008 11:32:50 | @Sjiggie: since there is only one level between Gradak and Nordens they should be able to quest together, if you are interested Nordens will wait a week the problem here is not that you can't quest together, but which ecl you want to go for. ecl6 or 7 is both possible - and the difficulties are also like that - easier than normal @ecl6, harder than that @ecl7. in some weeks i might have time again for questing, but now- sorry, no. ![]() |
| #732YitziApr 09, 2008 12:07:34 | 1) ok, arcane archer - rogue/sorcerer? gives a lot more spells, more skills, even more useful spells (true strike?), and access to a lot more wands and scrolls. ;) The other downsides are BaB (and hence later progression into AA) and multiclass penalties (2 sorc isn't really worth all that much in spells after a while, and any more is way too hard to avoid multiclass penalties.) While the loss of true strike and shield (and mage armor) is inconvenient, I figure this way is better. note that i don't believe hide on ecl3 to work at all. It doesn't work so well, but it might be worth something, especially with chameleon. And even if not, it will definitely be valuable later, so I should put in the points now. 2) well. you only got speed 50. any meleer barbarian could have 40. shoot+single move 50 vs run 160 = based immediately. But exp. retreat runs out. And if he does do as you suggest, he won't have an attack left that round, so I can just withdraw to get away. If he keeps running, I can just keep withdrawing (with maybe a 5'+shoot to avoid the 10-round penalty) until he gets tired. And if he doubles...so can I, and just shoot+single once every few rounds. |
| #733sjiggieApr 09, 2008 12:50:41 | @Sjiggie: since there is only one level between Gradak and Nordens they should be able to quest together, if you are interested Nordens will wait a week I do say I'm interested but maybe Gradak will wait till you get to ECL 5 if you want it. You can even go on a quest and reach ECL 5 and then go on another quest with Gradak. Let me know when you get there and we will see Sjiggie PS. Anybody up to be the questlord for Valanthe. For the record I don't want to start with the quest this pairings but maybe the next one if possible. |
| #734turansonApr 09, 2008 13:05:04 | I do say I'm interested but maybe Gradak will wait till you get to ECL 5 if you want it. You can even go on a quest and reach ECL 5 and then go on another quest with Gradak. fair enough I'll let you know So I need a questlord for Nordens atarting april 16 if possible, so is there anybody interested? |
| #735crazyartificerApr 09, 2008 17:50:55 | fair enough I'll let you know I volunteer. Just let me know the reason for your quest and desired ECL ![]() |
| #736mcjarvisApr 09, 2008 19:35:58 | just testing my sweet new pic since I can't edit my char sheet yet. |
| #737TelinArthoApr 09, 2008 20:13:22 | Dude - for a female dwarf - Thorell sure looks like a half orc... |
| #762callixApr 14, 2008 2:52:37 | Shaela of the Rooftops is considering her next custom item. I was thinking of the following: Boots of Athletics +1 These snug boots have minor enchantments that grant improved traction, assisting in all manner of athletic activities. When worn, they grant a +1 Competence bonus to Balance, Climb, and Jump checks. CL 1 I was wondering if these could be treated as related abilities, making the cost 300 gp (and therefore affordable) rather than 400 gp (and out of one free activity's worth of gathering)? |
| #763YitziApr 14, 2008 10:28:51 | A few things, I'd like people's input on: 1. I've developed a new [post=15606217]character[/post], and would like people's thoughts. 2. I have a couple of questions: a. I assume that level 20 isn't going to stay frozen forever (unless everybody moves to 4e first, but it sounds like 4e will be less amenable to the min/maxing and pitlord system that charicterize the CoCo, so assuming it doesn't), meaning that eventually we'll have epic characters. I have an idea for a character,and would like to plan for it to work at that point too, but there's one thing that's unclear and can affect things: The epic rules have details for prestige classes and for psionic classes, but not psionic prestige classes. So does that mean those classes won't able to go above level 10 even in epic? Or will they be available, but not grant any feats (so the slayer class, for example, would get another +2 vs. favored enemy every 3 levels and +1 to manifesting class every level, but nothing else)? Or will feat lists and progressions be provided when we reach that point? b. If someone has, say, a 25% ally penalty, 20% multiclass penalty, and 15% bonus from the political career package, do they have a total of 25+20-15=30% penalty, or is it calculated as .75X.8X1.15=.69 for a 31% penalty, or a mix of the two methods (such as (1-.25-.2)X1.15=.6325 for a 36.75% penalty)? 3. There's an issue I'd like to raise: The rules for acquiring ethereal equipment, as currently written, are broken at higher levels, especially for casters. Let's try an example: Say we have an ECL 17 ghost sorceror. He has a 3FC, and wins 1 fight and loses 2. He earns 5/3X36,000=60k gold (assume ally penalties and bonuses cancel out). Say he spends 20% on his ally (which is a very high amount) and 10% on his ghost touch weapon (which for a caster is insanely high). He still has 42k gold that can only be spent on ethereal items. Assuming he uses a free activity with each fight to spend some, he still needs about 5 and a half full activities to spend it (he can't use a quest to spend it, as anything aquired there must be covered by the rewards of the quest), meaning that for that 3FC and associated full activities, he was in the arena for 37.5% of the time, not what the CoCo is supposed to be. By crafting (the case the current rules are based on), this isn't an issue, as nobody crafts 70% of their stuff. But here he has no other option. The natural change would be to link the amount bought with actions to the amount of gold gained with each fight, that way it will scale properly. (On a related note, can multiple ethereal buying activities be combined like they can for crafting?) |
| #764TelinArthoApr 14, 2008 10:42:19 | You should probably assume that ECL16-20 will remain frozen - it might eventually open up - but starting at ECL3 - it would be quite a while to actually reach it. All penalties/bonuses to rewards are summed together and then applied to the rewards. In your example - 30% penalty is the correct answer. For your last question - I think lonewolf was touching on this issue in the council - I don't know what became of that issue though. Also - just a minor nitpick: By crafting (the case the current rules are based on), this isn't an issue, as nobody crafts 70% of their stuff. Take a look at Kraegin. He has spent ~10kgp on stuff he hasn't crafted; ~95kgp on crafted items. |
| #802turansonApr 16, 2008 9:38:29 | Ok perfect.. I thought it needed a miniquest anyway ;) :D |
| #803mcjarvisApr 16, 2008 12:05:34 | A wizard in a grey cloak appeared in the tavarn, obviously wary of all else who reside there. After lurking in the doorway for a moment, he moves quickly to the back of the room, puts a piece of parchment up against the wall, and uses a dagger to pin it against the wall. He then walks out. "Donovan the Grey desires able sword handler to partner with for profit in arena. Competence required, will be rewarded with crafting services and monsters. ~D~" I'm looking for a warrior-type partner. Would be nice if you are capable of using scrolls that I craft for the team- but certainly not required. Donovan is a summoner, so you will likely be able to flank often. [and my love for expandables will ensure you will be buffed thrice over before most combats] I'm thinking a psi-warrior touch-feat chain[ala kracknol] would be best, though I'm not entirely certain. I would be financing all quick-crafting black market activities, so we'd be activating every week. Starting level is negotiable, given that I have the credits to start my guy off pretty much anywhere I want. |
| #804crazyartificerApr 16, 2008 12:10:31 | Check out Gimrel, if you want.. Psi-Warrior touch feats chain ![]() I left him in the freezer for a while |
| #805mcjarvisApr 16, 2008 12:46:10 | Check out Gimrel, if you want.. Psi-Warrior touch feats chain I believe conceptually a melee character would be more suited to donovan. He has the capabilities to slow down opponents, make his partner faster/a flier(eventually), and then provide flanking support. With an archer two of these are less important- and the third is a flat out detriment unless you pick up precise shot. |
| #806crazyartificerApr 16, 2008 12:50:49 | Ok. I've designed Gimrel to be a bit of both, archer and melee fighter, but the focus is mainly on archery. We'll meet on the battlefield ![]() |
| #807TelinArthoApr 16, 2008 13:02:21 | Well - I've been inclined to try out parties - but I currently only have 1 ECL3 warrior in the works - and he may not translate well to party play: Drow Paladin of Tyranny... 1 HD at ECL3 - so he'd have 1 HD at ECL5 with the party... Actually - I do have an Orc Ranger/Orc Paragon build that I've been fleshing out in my spare time. His focus is on archery - but he'd likely pick up precise shot sooner than later anyways. Of course - neither of these would use psionics (indeed the first one is an "anti-psionic" character) - and neither would use touch attacks... EDIT: And for posterity: I have an ogre designed for ECL6 that would be fine (another anti-psionic character), and a yuan-ti pureblood that I've got most of the way done (also ECL6). If you go a little higher, I have my hound archon and bralani designed pretty much. And one more beyond that - I even have a barbazu... |
| #842templer10Apr 17, 2008 15:12:29 | Heh, so Ceilia is the only non-Cat character ever to reach that level of PR eh? Cool. Maybe one of these days I'll get around to reactivating her. I should even be able to get a character active again next week, now that I think of it. Hm... Actually both Elrick and longshot had over 2100 at some point, not sure about lorian. |
| #843lonewolfApr 17, 2008 15:15:52 | Considering that he has lost 2 of his last 3 fights and has a PR of 2061 now, I´d assume that Lord Lorian also had more than 2100. |
| #844TelinArthoApr 17, 2008 22:49:59 | @MWB - I had to laugh when I went to the VCL subforums... I had exactly the same question - and its already been asked 5 times by the time I get there... If anyone sends me a message and my PM box is full - blame someone else... Clearing some messages now. |
| #882salrantolApr 22, 2008 16:21:04 | I thought so too- but there is an elder who suggested that I do it, and I've noticed several other blessed book users doing it. The key here is that wizards get "free pages" on creation. I thought it sounded wonky, but "when in rome..", right? Yes, but if that is how it works, then I have to criticize you for poor strategic planning for not buying a new spellbook (after selling your old one to craft a blessed book) to put your new free spells in, then copy them into your blessed book and sell the regular spellbook for free money. |
| #883mcjarvisApr 22, 2008 16:23:10 | Yes, but if that is how it works, then I have to criticize you for poor strategic planning for not buying a new spellbook (after selling your old one to craft a blessed book) to put your new free spells in, then copy them into your blessed book and sell the regular spellbook for free money. Heh. I thought about that, but decided I was willing to lose out on a few hundred gp if it meant not adding long sections of accounting to my already exhaustive accounting section. ![]() (I am afraid my character sheets might be very telling that two of my majors in college were accounting and systems engineering....documentation, documentation, documentation! ) |
| #884mcjarvisApr 22, 2008 17:06:49 | @sal: About this--> Mstwk Cold Iron Guisarme [154.5gp][12 lbs] My calculation for the cost was as such: Normal Masterwork Guisarme: 309 Cold-Iron costs double "normal" counterpart Crafting halfs cost End result: Cold-Iron Masterwork Guisarme: 309 gp. |
| #885lonewolfApr 22, 2008 17:13:38 | @McJarvis: You dont have to double the 300gp for Masterwork. So the price should be (9gpx2(cold Iron) + 300gp(Masterwork))/2(crafted)=159gp |
| #886mcjarvisApr 22, 2008 17:24:48 | okie. Thank you sal for the audit. I have this theory that if I get an audit now, when I need an audit at ECL12 there won't be as much work for the auditor ![]() I hope my notation made things easy on you. I broke the expendables used by ECL with auditors in mind specifically. |
| #887MindWandererBApr 23, 2008 0:28:26 | Wanted to bring this to people's attention, from today's Ask Wizards:Q: Can a Dragonfire Adept (Dragon Magic p24) use their breath weapon while in a grapple? We will not be observing this ruling. The Rules Compendium is not considered a core source by our standards, and it contradicts the Monster Manual (which does permit the use of a breath weapon in a grapple). |
| #888salrantolApr 23, 2008 6:18:41 | okie. Thank you sal for the audit. I have this theory that if I get an audit now, when I need an audit at ECL12 there won't be as much work for the auditor Your record-keeping methods are t3h 0wnz0rz, as it were. It made the audit really easy, and I'm sure it made things easier for you to fix things as well. Seriously, though, why so many blank lines? |
| #889mcjarvisApr 23, 2008 22:23:17 | Seriously, though, why so many blank lines? I honestly don't see much of a difference with or without them. I will continue to try and root them out, though...as soon as this week's fight gets settled. Thorell is currently investigating reports in the inner city about some crazy arsonist terrorizing poor gladius-ans. |
| #890whitebaronApr 24, 2008 3:31:11 | I honestly don't see much of a difference with or without them. I will continue to try and root them out, though...as soon as this week's fight gets settled. Thorell is currently investigating reports in the inner city about some crazy arsonist terrorizing poor gladius-ans. i was thinking about taking other approaches than fire but... well, fire works fine. ![]() |
| #891mcjarvisApr 24, 2008 8:21:13 | i was thinking about taking other approaches than fire but... well, fire works fine. I know thematically it might be inappropriate, but would you be willing to do a full 3-week quest with thorell once this fight is over? I'd rather avoid monster fights without a storyline backdrop- and ECL7 looks pretty dry right now. |
| #892whitebaronApr 24, 2008 8:25:59 | I know thematically it might be inappropriate, but would you be willing to do a full 3-week quest with thorell once this fight is over? I'd rather avoid monster fights without a storyline backdrop- and ECL7 looks pretty dry right now. sure, but you'd have to come up with a (far-fetched is enough) storyline for that. ;) grey elf pyromaniac and dwarven melee gish... looks pretty hmm ... strange ![]() |
| #893mcjarvisApr 24, 2008 8:27:20 | sure, but you'd have to come up with a (far-fetched is enough) storyline for that. ;) Not to mention Thorell's true-good alignment. Perhaps a society of fighter-types that are trying to erradicate all magic/psionic types from existance? [minor cult] |
| #894whitebaronApr 24, 2008 8:32:58 | Not to mention Thorell's true-good alignment. Perhaps a society of fighter-types that are trying to erradicate all magic/psionic types from existance? [minor cult] yeah, that would be cool. we should send darian or lorian to do the job, though. ![]() what about a contest? whoever makes more damage wins. Show *verrenpreparestobackstabformorepoints* |
| #895mcjarvisApr 24, 2008 8:35:35 | yeah, that would be cool. we should send darian or lorian to do the job, though. |
| #896lonewolfApr 25, 2008 7:22:57 | There's some sort of strange black blot on this post. Weird. Max just leveld to ECL7. Wanna make this a three character quest? It looks like you two guys need a neutral middleman. ;) |
| #897whitebaronApr 25, 2008 7:30:42 | Max just leveld to ECL7. Wanna make this a three character quest? It looks like you two guys need a neutral middleman. ;) max is on fight 2 - thats a bit of a problem, but i could wait those 2 weeks. |
| #898lonewolfApr 25, 2008 7:36:31 | I see. Is there any "out of game" reason why why he shouldnt be able to finish his 3FC in the first two encounters of the quest and start a new 3FC with the last encounter? |
| #899whitebaronApr 25, 2008 7:38:16 | I see. i believe you can only start quests on F1, since you can use all your powers freely within. if there's any way to get an exception for this, i'd be for it - but if i remember the rules correctly, you can only quest for a full cycle... |
| #900mcjarvisApr 25, 2008 8:32:39 | I know I have started a 3-week quest mid-cycle before, and I'd imagine it wouldn't be a problem. |
| #901YitziApr 25, 2008 9:12:09 | I think you can start a quest mid-cycle, it's just not advised because you can't spend the money from the quest until 4 or 5 fights after it begins. |
| #902whitebaronApr 25, 2008 9:12:42 | I know I have started a 3-week quest mid-cycle before, and I'd imagine it wouldn't be a problem. ok - if one does a thing like that - can the one character shop in between? he definitely is limited in his last week by the 3fc... what else to do then? *curious* |
| #903YitziApr 25, 2008 9:16:31 | I think he can shop, but he doesn't get the rewards for the quest until its end, so he's got less to spend. |
| #904sjiggieApr 25, 2008 9:52:32 | I believe the only time you could start a quest between cycles was in a guild mission not a regular quest. On another note Valanthe (Also ECL7) is still looking for a questlord. He wanted to create his group of followers. But adventuring with Verren and Thorell also sounds amusing. Idea? |
| #905mcjarvisApr 25, 2008 9:58:24 | Now that you mention that- you are correct. TIM was on a mission for WAR at the time. Sorry lonewofl- maybe max won't work out....this time. ![]() Valanthe would work out well too. edit- on the other hand, I'm willing to sit out 1 week if a questlord doesn't appear right away, so maybe Max can just finish out his cycle and then we'll have a nice even group to adventure with. If we're out of cycle we can pick any EL, right? What do you guys think? We have a pretty solid group here, I think - just about the only thing we're missing is healing, but only Thorell lacks the capacity to do that on his own. [though I could through vampric touches & false lifes into the build for questing purposes.] Plus waiting out a week would save me a credit it would take me to quick-craft scrolls up to full, as well as whatever wondrous item I decide on. |
| #906mcjarvisApr 25, 2008 12:46:42 | Erm, wait- since we have an official quest goal the min EL for a 4-player ECL7 team would be EL 11's, right? (2*7=9, 9*2=11) |
| #907whitebaronApr 25, 2008 12:59:30 | yeah, min EL would be 11. and i believe a 4 player quest would take quite some time over the 3 weeks - you know how it is, someone always needs to take a detour in real life. (for a fact i already know that i'll be a bit unavailable may 1-4 and totally unavailable may 22-25) but you dont have to calculate it like that - in coco its actually a lot easier for pcs - EL = ECL + number of chars so 4*ECL7 = EL 11 |
| #908mcjarvisApr 25, 2008 13:02:47 | As far as actual combat goes, Thorell is pretty simplistic. Tactics tend to be short- so I shouldn't drag it at all. And his lack of cha means I shouldn't get too much role-play time either. His build for questing is significantly different, too. Fewer buffs, more tech. Probably more things like haste that will help out valanthe and astral constructs. [and he'll be perma-prebuffing things like mage armor using PoP's] Hmm. Still need to develop a personality for this specific incarnation too. |
| #909mcjarvisApr 25, 2008 14:46:05 | Hm.. Given the difficulties of questlording for a 4-player team and some alignment difficulties (Verran is evil, Valanthe is a LG paladin), perhaps it would be better to form two different quests. |
| #910whitebaronApr 25, 2008 15:34:00 | Hm.. i don't think that would be too much of a problem for verren - he'd gladly help valanthe to capture his new slaves... |
| #911mcjarvisApr 25, 2008 15:43:02 | i don't think that would be too much of a problem for verren - he'd gladly help valanthe to capture his new slaves... I believe you are thinking of a thrallherd ;) |
| #912sjiggieApr 25, 2008 15:56:21 | Valanthe is not a paranoid Paladin who uses Detect Evil on everybody out there. As long as Verren helps him find his followers (at least in his eyes what Verren does is another) there should be no problem. |
| #913dulsiApr 26, 2008 12:08:14 | For those who might be interested the Master Storyteller Competition #7 is going on. Telin usually posts about the MDMC competitions so I figured I'd mention this competition. Hopefully we can draw more people in with it and crush them. My entry has been posted (see sig for link). |
| #914sjiggieApr 26, 2008 19:30:52 | For those with the white screen problem when trying to open threads try to change your skin to something different then the Wizards Community Default skin. This is helping me as I don't encouter any more white screens for the moment. |
| #915ErithmuApr 27, 2008 15:04:17 | For those with the white screen problem when trying to open threads try to change your skin to something different then the Wizards Community Default skin. This is helping me as I don't encouter any more white screens for the moment. Brilliant ... In other news I think BM and TH are all caught up. |
| #916YitziApr 27, 2008 23:04:16 | I'm also wondering if the white screen problem has to do with thread size. It seems to happen most in our Battles thread, which is pushing 2000 (usually) large posts. Third, if you want to upgrade a custom item, do you have to pay the full credit cost again, or can you apply the already paid credits (e.g. does upgrading an amulet of natural armor +1 and constitution +2 to an amulet of natural armor +1 and constitution +3 cost 5 credits (for different numerical bonus) or a full 15 (also paying again the cost to combine different items in one slot). Similarly, would it cost credits to upgrade gloves of dexterity +3 to +5? |
| #917whitebaronApr 28, 2008 5:23:47 | I'm also wondering if the white screen problem has to do with thread size. It seems to happen most in our Battles thread, which is pushing 2000 (usually) large posts. about post size: the way i can see it, it works like this: - you request a thread - gleemax looks in its cache and if it does not find something new enough, it requests the page from the used vbb-forum - vbb processes the request and replies to gleemax - gleemax puts it into its cache and returns it. so what can the problems be? a) you get no updates - caching did not work properly (this was sometimes to be seen when the index page did not update correctly or you could not quote, seems to be fixed nowaday) b) you get no page - this is most likely to some fixed timeout - when the post size is large(has nothing to do with the actual number of threads, just the characters in the displayed threads), the procedure from above does not return in a timely fashion, and thus gleemax will stall. instead of giving an error message though, they just give you a blank page. c) huge threads take long to load - well, this is just because it is a lot of data, after all. 20 battles at once, is like 20*50k characters = 1MB of data to transfer. about credit costs: +3 to +5 is 5°. that's the way it's handled and i believe it is ok like this. i believe it would be the same for your custom item, though - as it does not increase it's power any more, i believe it's the same 5°. but rith will have to chime in on that. |
| #918callixApr 28, 2008 5:36:18 | @McJarvis: I PM'ed you, and I'd like to get a response before 'Rith does this week's Blackmarket approvals, as it affects whether I activate Shaela or not. |
| #919hogarthApr 28, 2008 10:36:51 | Third, if you want to upgrade a custom item, do you have to pay the full credit cost again, or can you apply the already paid credits (e.g. does upgrading an amulet of natural armor +1 and constitution +2 to an amulet of natural armor +1 and constitution +3 cost 5 credits (for different numerical bonus) or a full 15 (also paying again the cost to combine different items in one slot). Similarly, would it cost credits to upgrade gloves of dexterity +3 to +5? Certainly the +3 -> +5 bonus costs 5 credits (it's been done before). I think it should cost 5 credits for the other example as well, but there's no precedent that I know of. |
| #920YitziApr 28, 2008 10:45:54 | So upgrading a custom item to another item with the same custom feature requires you to pay full credits again, but upgrading a combined item does not require you to repay the cost for combining items? Also, if you cast a spell from a scroll, can you share it with your familiar? |
| #921whitebaronApr 28, 2008 12:47:33 | So upgrading a custom item to another item with the same custom feature requires you to pay full credits again, but upgrading a combined item does not require you to repay the cost for combining items? @1: the logic behind it is, that you pay for each custom bonus you get. combining it once costs credits. advancing it to another custom bonus costs credits. adding another custom bonus costs credits. but if you upgrade something, it does not really change something of the item's basic properties... @2: scroll yes, potion no. as long as you are really casting the spell (spell trigger or spell completion items count both) yourself and therefor choosing targets, you can target your familiar as well as share the spell. |
| #922YitziApr 28, 2008 12:58:58 | @1: the logic behind it is, that you pay for each custom bonus you get. combining it once costs credits. advancing it to another custom bonus costs credits. adding another custom bonus costs credits. but if you upgrade something, it does not really change something of the item's basic properties... So if you upgraded instead to an amulet of natural armor +1 and constitution and wisdom +2 you would pay 10 credits? And if you upgraded it to natural armor +2 and consitiution +4 it would cost no extra credits? |
| #923whitebaronApr 28, 2008 13:02:19 | So if you upgraded instead to an amulet of natural armor +1 and constitution and wisdom +2 you would pay 10 credits? And if you upgraded it to natural armor +2 and consitiution +4 it would cost no extra credits? all i can further say: ask rith... ps: your questions sound to me like accusations... |
| #924YitziApr 28, 2008 15:45:13 | Just making sure I understand how it works. |
| #925templer10Apr 29, 2008 12:31:29 | Question - someone charges with a lance (10 reach), someone else readies to disarm while enlarged with spiked chain (20 reach), if he makes the disarm, can the one disarmed quickdraw (he has the feat) a longsword to continue the charge? p.s - IMO he can continue it since drawing the weapon isa free action but not 100% sure. err- nevermind... Natural 1 on the attack roll to disarm (DOH...). |
| #926ErithmuApr 29, 2008 13:29:23 | Question - someone charges with a lance (10 reach), someone else readies to disarm while enlarged with spiked chain (20 reach), if he makes the disarm, can the one disarmed quickdraw (he has the feat) a longsword to continue the charge? Telin is going to hate me ... but same w/ T10 ... since Disarm is an opposed roll ... you can't auto fail on a nat 1. |
| #927templer10Apr 29, 2008 13:38:41 | Telin is going to hate me ... but same w/ T10 ... since Disarm is an opposed roll ... you can't auto fail on a nat 1. Actually - i think it should autofail - it's still classified as an attack, and in any case i still think he can quickdraw the longsword and continue the attack. |
| #928TelinArthoApr 29, 2008 13:39:14 | I don't hate you - opposed rolls don't fail on a natural one - that's just a rule. |
| #962turansonMay 03, 2008 16:45:41 | Just wanted to make sure that no one wants to join [post=15256047]Nordens[/post] on a quest, both starting date and quest goal is open |
| #963tunagolemMay 03, 2008 22:43:56 | I have a problem loading pages of threads. Sometimes the last page can be loaded, and usally I can get the first page to work, but the with the rest, the explorer claims that the loading is done before anyting realy hapons. Can anyone help? |
| #964sjiggieMay 04, 2008 3:56:30 | @ Turanson, Gradak is still available to quest with Nordens he is ECL 5. @ Tunagolem, if you're using the wizzards community default skin try changing it to another skin or reduce the number of post per page to 10 or 20 |
| #965turansonMay 04, 2008 5:36:14 | Thanks Sjiggie, when Nordens makes it to ECL 5 I'll be glad for them quest together, until then I would be happy If another (or Gradak) would join up |
| #966hirumajoeMay 05, 2008 0:43:18 | So I suppose I should check back up on this place. Apologies for the extended break, but work and TT gaming has been keeping me sufficiently busy (and burned out). But I'm going to try to be putting some time back into the CoCo. I'll try to be catching up on the Elder discussions tomorrow and see if there's any pressing decisions. So... Anyone in the ECL 13 bracket up for a fight this week? ![]() |
| #967templer10May 05, 2008 1:32:43 | So I suppose I should check back up on this place. a 50-50 chance to lose before we even roll init? sure - why not... Ill try to get elrick ready. |
| #968themagisterMay 05, 2008 16:55:33 | Hiya people! Good to see the CoCo still going strong. See you around. TM |
| #969MindWandererBMay 05, 2008 17:58:18 | Hiya people! Good to see the CoCo still going strong. See you around. I wouldn't say we're going strong... we're struggling to stick around at this point. This is something I wanted to bring up anyway: I once again want to urge people to volunteer for some playtest fights. It's become quite possible to create your own characters at this point, even if you don't have a whole lot of options. Or you can take a preview character or two and run with them. We need to be able to launch our 4e game as soon as is feasible--I'd like to open it up with an Iron Man Tournament starting on July 9. By then, we need to decide how many characters per entry (1, 2, more? or an option?) at the very least. The nice thing about an Iron Man is that we don't need to decide how long a cycle will be ahead of time... it'll be last man (or woman) standing. It would also be nice if we could determine what our needs are in the way of maps. We had only 25 characters in the arena this week--it wasn't long ago that we had 25 players active weekly, and at its peak the CoCo has had more than 25 characters active at ECL 3 alone and over 100 in total! If we're going to stick around in the face of an edition change and the general atrophy of the WotC forums, we need to get our act in gear. Our big chances this year are the tournaments: Iron Man in July, UnCon this fall sometime. After that we need to start building ourselves back up again with subgames, campaigns, and special events. |
| #970templer10May 06, 2008 6:16:50 | I wouldn't say we're going strong... we're struggling to stick around at this point. on that note - i would like to offer again that since we are saying more or less goodbye to 3.5 to do a special tournament, that has the potential to intrest old players and new that was previosly dubbed "the cheese man tournement" - in which each player can make any type of charcter currently allowed under the rules in the ECL decideded (i suggest in the 10-15 range but note that 8th level spells might be an overkill) and we give each charcter a given allowence in credits to use for special options for the charcter (i would say 15-30 that can be used on everything that would be approved today), last man standing wins. this should give a proper send off for 3.5 and can potentialyl draw new players since when everyone start exacly even it is truly a test of how good someone is at designing and running the charcter. |
| #971hogarthMay 06, 2008 9:10:37 | on that note - i would like to offer again that since we are saying more or less goodbye to 3.5 to do a special tournament, that has the potential to intrest old players and new that was previosly dubbed "the cheese man tournement" - in which each player can make any type of charcter currently allowed under the rules in the ECL decideded (i suggest in the 10-15 range but note that 8th level spells might be an overkill) and we give each charcter a given allowence in credits to use for special options for the charcter (i would say 15-30 that can be used on everything that would be approved today), last man standing wins. Seconded! (On a personal note, I haven't been as active here because I've been haunting the paizo.com message boards. Also, I tend to lose interest in characters above level 7 or so because the tactics take so long to write.) |
| #972crazyartificerMay 06, 2008 9:15:47 | (On a personal note, I haven't been as active here because I've been haunting the paizo.com message boards. Also, I tend to lose interest in characters above level 7 or so because the tactics take so long to write.) A solution may be to have more separate thread fights. you must find a willing pitlord, though. |
| #973whitebaronMay 06, 2008 9:20:30 | Also, I tend to lose interest in characters above level 7 or so because the tactics take so long to write.) well, i currently have decision problems in equipping lelenia (has around 12-14k to spare in her next discount) and gwerdan (has around 15k to spend), and verren's waiting for quests... but i'll be back in action soon. nevertheless, two juggling conventions kinda take me out of the picture for 2 weeks each... (one: last weekend, second: 21/5-24/5) @seperate thread fights: i believe this might be an integral part of how 4e fights should be run - since they have much more tactical options, and less strategic decisions to make. at least at the currently tested levels, there's not much you can do in terms of writing tactics - this far that's what i realised when copy/pasting corrins tactics for the second playtest. |
| #974MindWandererBMay 06, 2008 14:09:32 | Re: Separate thead fights: This may be the way to go, yes. The problem is that fights run that way tend to take more than a week, but I guess we'll just have to try it and see. We also need to experiment with single character vs. 2-character teams. I was going to have 2 playtests this week, both with teams but one with tactics and one with play-by-post, but with Callix out we're short volunteers. Unless someone else wants to pitlord, I guess we'll be doing two play-by-posts this week. Re: Cheese Man tournament: Meh... I never liked the idea much, but I suppose there are ways of doing it. As long as there's a credit cap and only blackmarket stuff that would be unquestionably allowed is used, it might be manageable. Is anyone other than templer and hogarth interested? @hogarth: You should get involved in the 4e playtests, then! Tactics clearly don't take long to write. |
| #975hogarthMay 06, 2008 14:17:27 | @hogarth: You should get involved in the 4e playtests, then! Tactics clearly don't take long to write. I haven't been following 4E stuff very carefully; is there anything other than very bare-bones 1st-level characters available? If not, I might as well stick to making another 3rd-level character for the Core Coliseum (since I know 3.5 rules already). I'm not a 4E "hater", but I always have a healthy skepticism of anything "new". ![]() |
| #976crazyartificerMay 06, 2008 14:19:23 | Re: Cheese Man tournament: Meh... I never liked the idea much, but I suppose there are ways of doing it. As long as there's a credit cap and only blackmarket stuff that would be unquestionably allowed is used, it might be manageable. Is anyone other than templer and hogarth interested? I do have some builds I'd like to test out.. most are relics of a few years ago and I'll need some work on those though. |
| #977mcjarvisMay 06, 2008 14:26:01 | Is anyone other than templer and hogarth interested? I would be, but it is summer time & I really don't want to give up more time to CoCo right now. |
| #978MindWandererBMay 06, 2008 14:39:50 | I haven't been following 4E stuff very carefully; is there anything other than very bare-bones 1st-level characters available? If not, I might as well stick to making another 3rd-level character for the Core Coliseum (since I know 3.5 rules already). There are some basic rules for character creation, so it's possible to come up with something different from the pregens if you want (I did, you can see them in the playtest thread). As for "bare bones," 1st-level characters are kind of bare-bones by definition. The best way to challenge skepticism is to give it a try. The way things are going now, I think we either have to adopt 4e in a hurry and make it attractive, or close our doors. Since 4e is an especially cooperative game compared with 3e, we may end up having to do that anyway, but I'd like to at least give surviving a shot. 4e CoCo will have some strengths over 3e, like better balance and simpler tactics (especially at high levels); it may have some weaknesses as well but we'll have to wait and see about those. Basically, it's do-or-die time for us. If we can't draw in new members by switching to 4e, we're done. That's why I'm asking anyone who cares to contribute to helping with the transition process. The first few months will be the critical ones, when we can draw people in to test out and master the 4e rules. If we're not ready to go in a prompt fashion--at worst, by UnCon--then I'll probably have to tell CM to close the CoCo before the end of the year. |
| #979crazyartificerMay 06, 2008 15:19:37 | I've got two questions in an unrelated matter: Uranedal just got Leadership. Will GR tag offset the -2 penalty for the familiar? Can I create a cohort using UA rules? |
| #980TelinArthoMay 06, 2008 15:40:46 | Great Reknown is a +2 bonus - so as long as he has GR - yes it will offset that penalty. You can create a cohort with UA rules - but you still need to pay for the customizations (I think there is one example - without looking I would guess it is Owen's cohort - but that's just a guess...) |
| #1002hogarthMay 12, 2008 12:19:13 | Yes, it affects anything that's not at least 5' off the ground. The "no reach" means that each square of the entangle effect is restricted to the contents of that 5' cube (only). i have a question about entangle - does it affect a horse (and it's riders) if the horse is just slightly above the ground since the horse has horseshoes of the zephyr? |
| #1003lonewolfMay 12, 2008 13:03:25 | I agree with hogarth. |
| #1004crazyartificerMay 12, 2008 13:20:01 | I agree as well. |
| #1005lonewolfMay 13, 2008 9:43:05 | Entangle on a horse + rider. Rider fails the Reflex save, the horse succeeds. what happens? I would guess that if the horse moves and the rider fails his strength/escape artist check, he falls off the horse. right? |
| #1006mcjarvisMay 13, 2008 9:44:37 | Entangle on a horse + rider. Rider fails the Reflex save, the horse succeeds. Defensive Precognition makes him suceed on the save(+1 is just enough), but it is an interesting question nonetheless. [looking at the roller, (6)+6(ref)+1(defensive precog) = 13, the save DC. Of course- I could be missing something...] I would probably rule that he needs to do a strength check in order to move- but the horse wouldn't move without him. edit- of course, if this were tabletop I would say it's nonesense that entangle could affect the rider of a large animal. |
| #1007lonewolfMay 13, 2008 10:09:11 | edit- of course, if this were tabletop I would say it's nonesense that entangle could affect the rider of a large animal. on every other map I´d agree, but in the forest IMHO even flyers should be affected by entangle. |
| #1008crazyartificerMay 13, 2008 11:30:29 | Eland would like to see Bedina Cassan approved |
| #1009TelinArthoMay 13, 2008 11:43:26 | Eland would like to see Bedina Cassan approved Audited - check Approved - check. You can't hire her until she appears on the merc roster. I'm sending the PM to pitlords presently. |
| #1042crazyartificerMay 18, 2008 9:55:15 | I'd say that you are fine with a mix of them, just make 3 total feats those. Question on spelltouched feats. are they legal in CoCo? |
| #1043saurogrenomMay 18, 2008 11:17:29 | Question on spelltouched feats. are they legal in CoCo? Nope. Only the stuff that's listed in the rules thread is legal in CoCo. |
| #1044whitebaronMay 18, 2008 11:19:56 | Question on spelltouched feats. are they legal in CoCo? no, they are not. they are not listed in the allowed UA variants you can buy for credits. I believe that they could be incorporated for the usual 10° as well, but that would have to be elder-decided. about questing: offer accepted, i'll send you my ideas 'till next weekend. |
| #1045salrantolMay 18, 2008 11:59:33 | @Nabuchadnezzer Seriously, dude. Put audits in sblocks. |
| #1046nabuchadnezzarMay 18, 2008 18:08:05 |
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| #1047icedMay 18, 2008 18:13:25 | Just got back home from a pretty extended stay. Looking to maybe get back into CoCo. I'd like to put Emorick Brightstar on the roster. Let me know if there's any significant rules change that would keep him benched. Thanks. -Iced |
| #1048nabuchadnezzarMay 18, 2008 18:17:15 | I sent my photo to scribelords for the gallery, but on scribelords' profile I see: Last Activity: 02-28-08 01:23 AM Is there a chance that my photo will be added to the gallery? :D EDIT: I need to make an ECL 5 and an ECL 4 audit in order to get those 10 credits I need, and by next fight I'll pitlord my 1st (I hope easy) fight since I see that pitlords are needed. Is there anyone ECL 4 or 5 who needs an audit? Tomorrow I'll do at least one of those audits (maybe both) ![]() |
| #1049callixMay 19, 2008 1:48:24 | I sent my photo to scribelords for the gallery, but on scribelords' profile I see: Once Ralein (green link in sig, D&D sblock) gets updated for this week, he could use a look-over. He's ECL 6. |
| #1050whitebaronMay 19, 2008 2:29:43 | I sent my photo to scribelords for the gallery, but on scribelords' profile I see: scribelords is gone since gleemax - send it to the current scribelord saurogrenom. about the credits: i believe you could have some negative credits, especially if you are active like you currently are. if you have 7 or 8 out of the 10, that might be enough already - so if you are a bit short, get your variant nevertheless. Lelenia (see sig) has not been audited yet - feel free to do so, should be easy credits. about audits: i found one mistake in your audits - we don't reduce wand pricing due to lowered charges, since it would be an unneccessary pain for the player. you only need to calculate it if you want to sell it. |
| #1051crazyartificerMay 19, 2008 2:49:51 | Just got back home from a pretty extended stay. Looking to maybe get back into CoCo. I'd like to put Emorick Brightstar on the roster. Let me know if there's any significant rules change that would keep him benched. Thanks. Seems fine to me. Welcome back ;) |
| #1052whitebaronMay 19, 2008 3:04:55 | Just got back home from a pretty extended stay. Looking to maybe get back into CoCo. I'd like to put Emorick Brightstar on the roster. Let me know if there's any significant rules change that would keep him benched. Thanks. looks to me like you paid for your tricks for each of your dogs, but did not list it on your sheet. second, get some spare arrows between the cycles for your at-home-section, as you can switch it out between fights, there should be no problem with some storekeeping and it saves you the problem if you take part in the shootout and then run out of arrows for your next fight... |
| #1053nabuchadnezzarMay 19, 2008 5:22:58 | scribelords is gone since gleemax - send it to the current scribelord saurogrenom. Yep, Crazyartificer did say that to me before fixing his sheet for the others miskates. Now that I know how to deal with wands (never actually sold any), I'll treat them correctly. ;) I don't know anything about these negative credits... How do they work? Only now I went back here and be active... I had 0.3 credits left from Christmas or so and made audits yesterday for 5.5 credits... Thank you for letting me audit your PC's, I'll audit Lelenia first. |
| #1054whitebaronMay 19, 2008 7:28:21 | Yep, Crazyartificer did say that to me before fixing his sheet for the others miskates. Now that I know how to deal with wands (never actually sold any), I'll treat them correctly. ;) actually, gwerdan and verren where audited not that long ago. so those two are out of the picture. - well, how do negatives work? you pay a cost, pitlords sees you are some credits (but not yet in the negatives) short, and you are still allowed to do something that would cost you credits - as long as you don't fall to many credits below zero, it is just assumed you'll work them in sometime later. you don't have any tax or interest to pay - just note that this option is not unlimited if you don't earn credits. this is something not really written down in the rules, but i have seen mwb handle it like this ever since. and it is good like that - not everyone has the time every week to earn all his necessary credits. |
| #1055whitebaronMay 19, 2008 7:29:08 | Starting May 21st(maybe 28th), [post=15495848]Max[/post] and [post=13597028]Verren[/post] would like to go on a 3-week quest (ECL 9): *bump* |
| #1056nabuchadnezzarMay 19, 2008 7:39:39 | actually, gwerdan and verren where audited not that long ago. so those two are out of the picture. - well, how do negatives work? Thank you for explaining! Lelenia's audit is up. You was right, it was really easy (nice and neat sheet!) With these 3 audits I should have 9.5 credits, plus that 0.3 :D I'll make another audit while I ask for the UA thing for my red wizard... |
| #1057lonewolfMay 19, 2008 7:46:45 | If you want to, you could do an audit of Korwald. I think it should also be pretty straightforward. |
| #1058nabuchadnezzarMay 19, 2008 9:28:00 | If you want to, you could do an audit of Korwald. I think it should also be pretty straightforward. Thank you too :D I'll do the audit in the next hour(s). It seems that audits are well welcomed here! Question: how does the "copy new spells in wizard's spellbook" work with respect to time? Can I copy new spells for free timewise? Or do I have a temporal limit on how many spells I can copy during (or after) the 3FC? |
| #1059crazyartificerMay 19, 2008 9:29:55 | Question: how does the "copy new spells in wizard's spellbook" work with respect to time? Can I copy new spells for free timewise? Or do I have a temporal limit on how many spells I can copy during (or after) the 3FC? There are no temporal limits on acquired spells. |
| #1060templer10May 19, 2008 10:06:55 | There are no temporal limits on acquired spells. actually - there is - sort of - you can't sepnd any cash (other then for crafting stuff) between 3FC's - and learning spells cost cash so you can only do it after ending a 3FC - but then you can learn how many you want. |
| #1061whitebaronMay 19, 2008 10:10:30 | well, you can learn spells anytime between your 3FCs, not in cycle. else you'Re good to go 200 spells between fight 3 and 4 if you like to, but i'd rather advise you not to. ;) Thank you for explaining! about some things on my sheet: i don't deduct price and value from arrows or similar things unless they are completely gone. i also don't put them into my used items list for the same reason - makes accounting easier. i bought 60+60 arrows before fight 1, 60 of them are gone for good - you'd need to check some fights more thoroughly, though, to find them used arrows - some pitlords really neglect this part of the summary. (i just took all the arrows and deducted them, since i don't like that arrow counting anyway) about glitterdust and see invis, though: it is illegal to delete items you used in your 3FC - she's between fight 2 and 3. you are required to use strikethroughs between fights. Also i had 2 tanglefoot bags, the one listed in the summary is not the one listed with strikthrough on the sheet above. |
| #1062nabuchadnezzarMay 19, 2008 12:20:33 | well, you can learn spells anytime between your 3FCs, not in cycle. else you'Re good to go 200 spells between fight 3 and 4 if you like to, but i'd rather advise you not to. ;) I checked twice the text of the fights in which arrows used weren't listed to make up the total and I actually counted less than 60 and wrote that... about striked items, I read the audit sample on 1st page and there it's suggested to move used items out from expendables... maybe I read bad, but if it's not legal I won't complain about striked things anymore ;) |
| #1063whitebaronMay 19, 2008 14:12:36 | maybe I read bad, but if it's not legal I won't complain about striked things anymore ;) well, you should actually remove those in between fights entirely - but to be honest, i don't see the reason with arrows. basically, i don't even see the reason behind arrows even needing accounting. |
| #1064nabuchadnezzarMay 19, 2008 15:18:57 | well, you should actually remove those in between fights entirely - but to be honest, i don't see the reason with arrows. basically, i don't even see the reason behind arrows even needing accounting. I think that arrows should be counted for load though... but I see the point :D I should have my 10 credits now, thanks to all who let me make the audit (and learn how to do them well - I hope). Tomorrow I'll try to learn how to pitlord for my 1st fight, I hope that it will be not too difficult ![]() |
| #1065MindWandererBMay 19, 2008 15:34:41 | If anyone else wants to run an audit, Flutterthought is due, especially considering she just got a cohort. |
| #1066whitebaronMay 19, 2008 15:43:20 | If anyone else wants to run an audit, Flutterthought is due, especially considering she just got a cohort. when i read this, i really thought you'd take another pixie... |
| #1067MindWandererBMay 19, 2008 16:21:41 | when i read this, i really thought you'd take another pixie... It was tempting, but no. One pixie is madness enough. I opted for a cheese-meister meat shield. |
| #1068nabuchadnezzarMay 19, 2008 16:34:28 | [post=15866545]Abazilar Rowenthorne[/post] (with his conjurer variant) is now ready for fight! I'm PMing pitlords, please let me know if you like my wizard or you have any advice for him ![]() cheers :D |
| #1069TelinArthoMay 19, 2008 16:47:31 | It was tempting, but no. One pixie is madness enough. I opted for a cheese-meister meat shield. Half-Dragon Grig eh? I knew somebody would copy my idea eventually - those things are just NASTY! |
| #1082whitebaronMay 20, 2008 14:53:36 | Starting May 28th, [post=14446062] *bumpedagain* |
| #1083jacksnapeMay 20, 2008 17:07:01 | If anyone's willing to look over [post=15763024]Cole Hillock[/post] again to point out my obvious mistakes. I'd appreciate it, I'm planning on activating him this week. And now the questions: ![]() 1) Am I understanding right that you can't get an elite animal until Level 4 since an elite animal's CR is 1 higher than a standard animal? 2) Can a gun (musket specifically) be made of darkwood or mithril to decrease its weight? |
| #1084TelinArthoMay 20, 2008 17:15:55 | The maximum CR for an ally is ECL-4 or 1 (whichever is greater). So - actually, you will not be able to use a CR2 ally until ECL6. If the ally has an ECL, the maximum ECL is ECL-2 or 1 (whichever is greater). At ECL4, you could have an ECL2 ally (theoretically - technically you can't because you can't hire mercs until ECL5...) I would allow either darkwood or mithril to reduce the weight of the musket (not both obviously). |
| #1122nabuchadnezzarMay 22, 2008 19:50:12 | If we (Vitellio and I) make a party of 2, can his PC use my PC's craft feats to make his scrolls/whatever? EDIT: RAW I think that he can, but maybe there is a houserule here that states otherwise. From the SRD: Creating Magic Items |
| #1123salrantolMay 22, 2008 20:27:01 | If we (Vitellio and I) make a party of 2, can his PC use my PC's craft feats to make his scrolls/whatever? You can use your craft feats to make any item you can make, at his expense, for his character. You can't use your wizard's Scribe Scroll feat to make his cleric a scroll of spiritual weapon, though, for example. |
| #1124nabuchadnezzarMay 23, 2008 4:35:27 | Thanks for the answer! I have another question... If we make a party by next week, my character will have a net loss of his expendables he'll use this fight, with no gain in XP and gp since vitellio's PC starts at 3200 xp and I will lose xp's and gp's gained in my first fight. Can I just use my charactar as he was at creation to make the party? |
| #1125whitebaronMay 23, 2008 4:54:16 | Thanks for the answer! just write up a post in the training hall that you want to reset your character - should be fine. also, i believe it would be very problematic bookkeeping for a team to be on different parts of their 3fcs... (as the one can craft while the other can't, and for the next fight, you could not even use the newly crafted items...) |
| #1126crazyartificerMay 23, 2008 5:35:19 | Good day fellow travelers. Benvenuto sul Core Coliseum ;) |
| #1127nabuchadnezzarMay 23, 2008 5:36:08 | just write up a post in the training hall that you want to reset your character - should be fine. Thank you, I'll ask there, but first I'll wait that Vitellio readies his character ;) I didn't expect him to subscribe here, else I would have waited him :D EDIT: @CrazyArtificer: Italian warriors are descending on CoCo :D |
| #1128salrantolMay 23, 2008 5:55:16 | Thanks for the answer! What I would probably do is to just make a copy of the character to be part of the party and keep the current copy as a solo character. Otherwise, yeah, just post a request in the Training Hall to reset him to initial conditions to join a team. |
| #1129whitebaronMay 23, 2008 7:08:54 | generally, i would not try out a team as first characters in the current environment - but we'll see how it goes. @sal: his problem are the credits, since he wants to keep that variant he purchased without having to pay them again -> copy would not be possible. |
| #1130nabuchadnezzarMay 23, 2008 7:44:30 | generally, i would not try out a team as first characters in the current environment - but we'll see how it goes. Exactly, credits are the issue... But if we are in State of Emergency, we can have only 1 PC active, so the 1st character may be the only one active and I wish that Abazilar will always be active... :D Besides, I invited Vitellio to join here months ago when I first played here and I talked him this way "why not build a 2-PC's party if we both go there?" Well, he declined that time, but now he surprised me and both of us will be glad to make a group. He wants to play a druid (even solo) and I want to play a specialist wizard (even solo, that's why Abazilar was born), but I don't like to make duplicates and Abazilar seems indeed the right wizard to couple with him. I tried to think about a non-red wizard specialist, or a psion... but really want to play with Abazilar, so I'll try out the team with my conjurer. |
| #1131hirumajoeMay 23, 2008 13:41:35 | Here's a really dumb question: Can you polymorph into a creature with extra HD? I.e. could you polymorph into a 7 HD Sahaugin assuming 7th caster level, and thus be a large sahaugin (with the associated increases in strength, con, natural armor, reach, etc?). Since I believe people do that with dragons, I think its fine, but just wanted to confirm it was true for any creature. Thanks. |
| #1132hogarthMay 23, 2008 14:00:44 | Here's a really dumb question: Can you polymorph into a creature with extra HD? No; the spell description says you turn into a typical representative of that creature type and the FAQ (I believe) clarifies you cannot polymorph into an advanced (or templated) version of a creature. If there's a creature with two different MM entries (like barghest + greater barghest, or various dragon age categories, or umber hulk + truly horrid umber hulk), then you can polymorph into any one of those. |
| #1133hirumajoeMay 23, 2008 14:39:17 | Ok gotcha. The 3.5 FAQ is wishy washy (i.e. DM can restrict it if he wants) but the ROTG states clearly you have to be the same size (even if advacement lists other possibilities). Thanks for the pointers. ![]() |
| #1134turansonMay 23, 2008 17:55:56 | Could someone look over [post=15935011]Vidar Nidhugson[/post] and point out my mistakes. He is going for Dragon Disiple, advice is welcome. |
| #1135nabuchadnezzarMay 23, 2008 18:36:22 | The bow needs craft (bowmaking) to be crafted. Also, why not starting as bard? (Much) more skill points at the expense of 1-2 hp's |
| #1136turansonMay 23, 2008 19:01:23 | Did think about starting as a bard, but her will loos 2 hp (I know not much) and some skill in Ride and Handle animals, to gain alot of skills that I don't know where to put and that I don't think I will be able to work on because of lack of skill points (irony), if however you have an idea as to where to put the skills to good us I'm all ears |
| #1137whitebaronMay 24, 2008 4:53:52 | Did think about starting as a bard, but her will loos 2 hp (I know not much) and some skill in Ride and Handle animals, to gain alot of skills that I don't know where to put and that I don't think I will be able to work on because of lack of skill points (irony), if however you have an idea as to where to put the skills to good us I'm all ears put bard cross-class into ride and handle animal, if you need to. you'll still end up with more skills. especially tumble is always useful... also, you need to have cha 11 to be able to cast level 1 bard spells, and you need cha 12 to have them available at bard 2 already. if you don't want to have more bad levels, you should maybe go sorcerer instead - 2 cantrips and inspire courage make all those extra spells you gain seem pretty worthless... |
| #1138turansonMay 24, 2008 9:24:36 | put bard cross-class into ride and handle animal, if you need to. you'll still end up with more skills. especially tumble is always useful... hhmm good idea yes I think I'll go with sorcerer |
| #1139MindWandererBMay 24, 2008 13:12:36 | If you're willing to spend credits, the UA Battle Sorcerer variant is also a good one. It's what I ultimately decided on for my dragon disciple, Gakhnalak. |
| #1140turansonMay 24, 2008 13:36:53 | yes that does look good I'll take it |
| #1141nabuchadnezzarMay 24, 2008 18:19:26 | Can I use ventriloquism to make verbal components of spells seem to come from another place? I'm thinking about a gnome illusionist with shadow shaper special ability to play as single character (or maybe to couple with vitellio's PC instead of Abazilar, if I am pleased with the gnome) |
| #1142hogarthMay 24, 2008 23:05:56 | Can I use ventriloquism to make verbal components of spells seem to come from another place? Yes and no. Ventriloquism allows you to create the illusion (figment) of speech coming from elsewhere. So you could certainly create an auditory figment that sounds like someone casting a spell; it'd probably require a Bluff check to sound convincing. But note that Ventriloquism doesn't have any effect on the noises you actually make in reality (as far as I can tell), so if you cast a spell the verbal component still issues from your location. I think the best you could do is make it sound like verbal components are coming from two different places at once. |
| #1143nabuchadnezzarMay 25, 2008 2:28:11 | Yes and no. Uhm, real ventriloquism works differently ;) But I slept on it and I won't play another wizard. Instead, a roguish-assassin-ranged character. I am undecided though, shall I make a (variant fighter feat) rogue 4 - psychic warrior 1 - assassin 2 - shadowdancer 1 - assassin +N or shall I make a (variant fighter feat) rogue 4 - psychic warrior 1 - assassin N? Or maybe a a (variant fighter feat) rogue 4 - psychic warrior 2 - assassin 1 - shadowdancer 1 - assassin +N to take one of said useless feat? The 1st would take HiPS at 8th but requires 3 more "useless" feats, while the 2nd would take HiPS at 13th and has the most feat freedom. |
| #1144callixMay 25, 2008 3:04:34 | Is it just me, or do the scroll cap rules completely wreck UMD? If you need UMD to use the scroll, then you can't use one above CL 2, as your CL for the spell is 0. In case you can't tell, I'm considering another rogue, and UMD looked like a good way to get a range of useful effects until I found those rules. Personally, I think the expendables cap, 3FC and the high DCs of UMD make it hard enough to pull off. I'm not expecting the rules to change now. I'm just having a whinge. |
| #1145nabuchadnezzarMay 25, 2008 4:48:52 | Someone needs an Audit? I need 6° so I can do 2-3 audits ;) @Callix: Isn't scroll limits based on ECL rather than CL? |
| #1146salrantolMay 25, 2008 5:22:32 | Is it just me, or do the scroll cap rules completely wreck UMD? If you need UMD to use the scroll, then you can't use one above CL 2, as your CL for the spell is 0. Actually, there is a rule to let you get around this. Your effective CL if you have UMD is your total modifier -10. So, if you have 5 ranks, a CHA of 16, Magical Affinity, and Skill Focus (Use Magic Device), you can get up to CL 3 items. |
| #1147callixMay 25, 2008 5:24:54 | Actually, there is a rule to let you get around this. Your effective CL if you have UMD is your total modifier -10. So, if you have 5 ranks, a CHA of 16, Magical Affinity, and Skill Focus (Use Magic Device), you can get up to CL 3 items. Thank you. I'll get to work on it right away. EDIT: What about synergy bonuses? There's up to +4 in synergies for scrolls; can I count them? |
| #1148whitebaronMay 25, 2008 5:28:49 | @nab: no, it's limited on CL. so a cleric1/fighter 10 would only get Divine CL 3 scrolls. @callix: may i point you to the rules: In case of Use Magic Device, you use your total skill value-10 to determine the CL (eg UMD+13 = CL 3). Since it is not ranks, but total value, you could have 6 ranks + 2 synergy (4 later as your cc spellcraft hits 5 ranks @ecl7) + 4 cha + 2 feat + 1/2 item (blackmarket) = up to CL 6 scrolls @ecl3. i believe maxing out like that is not necessary, though. 6 ranks, 2 synergy, 3 cha, 2 item would be enough to fit into your cap anyway. And since your caster level is 0, you could get cl 2 scrolls anytime, so you might not even need the item from the start. -edit: ninja'd again. why do i even take the time to elaborate on such topics? ![]() |
| #1149salrantolMay 25, 2008 5:32:13 | Someone needs an Audit? I need 6° so I can do 2-3 audits ;) It's based on both. You are limited to expendables with a CL no greater than your ECL. You are limited to scrolls/powerstones with a CL no greater than your CL + 2. This is to stop characters with 1-level dips in classes from gaining access to higher-level spells from those classes, basically, because those would really skew the power level of such a character out of proportion to the level of investment in the class. |
| #1150salrantolMay 25, 2008 5:34:27 | EDIT: What about synergy bonuses? There's up to +4 in synergies for scrolls; can I count them? Yes. -edit: ninja'd again. why do i even take the time to elaborate on such topics? Don't feel too bad, you simul-ninja'd me on answering Nabuchadnezzar. |
| #1151callixMay 25, 2008 6:16:28 | All right, one last question for tonight: When using the Rob Store free activity, can you take an expendable that would cause you to exceed your cap? Also, @WB: while maxing out your UMD for gaining high-CL scrolls is a little redundant, it is very useful if your scrolls are ever used for more than just buffing. Whoops. One more question: Assassins and bards ingore ASF for light armor. Do Assassin/Bard scrolls do the same? |
| #1152salrantolMay 25, 2008 7:32:14 | Whoops. One more question: Assassins and bards ingore ASF for light armor. Do Assassin/Bard scrolls do the same? No, since it is a feature of the class, and not the spells. |
| #1153nabuchadnezzarMay 25, 2008 7:40:23 | I have a question about smokesticks. If I ignite them in round 1 (for instance using a tindertwig), do I gain concealment in that same round? How long does the smoke last? |
| #1154whitebaronMay 25, 2008 8:09:44 | No, since it is a feature of the class, and not the spells. so: if a bard uses scrolls, he ignores it. if a rogue uses bard scrolls, he has asf. ;) |
| #1155salrantolMay 25, 2008 8:36:12 | so: if a bard uses scrolls, he ignores it. if a rogue uses bard scrolls, he has asf. ;) Absolutely. Otherwise, you could buy sorcerer/wizard spell scrolls, and, as long as they had a CL high enough, claim that they were scribed by battle sorcerers, so you don't get ASF from light armor. Which gets a little bit silly. |
| #1156dulsiMay 25, 2008 9:39:40 | In cleaning up a little, I found an old adventure a former DM ran. I scanned it in but the faded graph lines didn't really come through. So I decided to add the ability to put a grid on a map in the CoCo Mapper. I've been meaning to do it so that the Mine map could have a nice grid. The original image is saved so that the grid can be adjusted later if the map is changed. The old map I scanned in has been added to the quest maps. Not sure if anyone would want to use it. It is called the Silent Tower. (Telin probably remembers it.) If anyone has any features they want on the mapper let me know. |
| #1157nabuchadnezzarMay 25, 2008 10:49:39 | If I have a masterwork armor, can it be enchanted by NPC's? For what price / time? |
| #1158MindWandererBMay 25, 2008 14:21:51 | If I have a masterwork armor, can it be enchanted by NPC's? For what price / time? It takes no time, and the price is the difference in market value (so 1000 gp to upgrade armor to +1). Same goes for upgrading the armor from, say, +1 to +2. |
| #1159nabuchadnezzarMay 25, 2008 15:14:05 | It takes no time, and the price is the difference in market value (so 1000 gp to upgrade armor to +1). Same goes for upgrading the armor from, say, +1 to +2. Thank you :D I feared that it would've taken 1 week per 1000 gp of difference in value ![]() |
| #1160dulsiMay 25, 2008 20:16:24 | I've been thinking of creating a bugbear. I stumbled across a thread that says bugbears as characters section does not give them scent. Looking at d20srd.org I see they have changed that but sovelior_sage does not. I haven't checked the srd but I suspect it does not give them scent. So would a bugbear character get scent? |
| #1161TelinArthoMay 25, 2008 22:55:46 | I see you are keeping with your tradition of characters who are doomed to fail? Given that the monster entry does have scent listed - it seems to me an error in the "as characters" section (and tables overrule text don't they - I can never remember that)... That and scent is remarkably difficult to use - so I would have little issue with it... |
| #1162hirumajoeMay 26, 2008 0:10:56 | Someone needs an Audit? I need 6° so I can do 2-3 audits ;) If you're still looking for Audits, feel free to hit up [post=9998566]Valen Sky[/post]. He could probably use one, although be warned it'll probably be alot of effort. He's seen 44 fights. ![]() |
| #1163callixMay 26, 2008 0:38:41 | I'm going to have to ask again: Can the Rob Store action get you a temporery expendable in excess of your expendables cap? |
| #1164hirumajoeMay 26, 2008 0:50:25 | I'm going to have to ask again: Can the Rob Store action get you a temporery expendable in excess of your expendables cap? My guess would be that it can exceed your cap, but looking through the rules of gladius, its not clear one way or the other. As I'm not one of the people who designed the free action, I'm not sure of the intent. But that interpretation would make the most sense to me. |
| #1165whitebaronMay 26, 2008 3:26:21 | I'm going to have to ask again: Can the Rob Store action get you a temporery expendable in excess of your expendables cap? speaking of money, it should be possible to do so (else, the activity would not make that much sense) speaking of CL or blackmarket items - i believe this is impossible - you are still only allowed legal items for your character. |
| #1166callixMay 26, 2008 3:30:10 | speaking of money, it should be possible to do so (else, the activity would not make that much sense) The legality is fine; it's just a money issue. Another 75gp scroll per fight can be very useful, especially when it's Shield of Faith (+3, 30 mins). |
| #1167crazyartificerMay 26, 2008 3:56:21 | The legality is fine; it's just a money issue. Another 75gp scroll per fight can be very useful, especially when it's Shield of Faith (+3, 30 mins). Cheesy :D |
| #1168callixMay 26, 2008 5:30:03 | Cheesy :D I'm making UMD DC 23, Open Lock +11 and Sleight of Hand +9 to do it. I consider that "jumping through enough hoops" Oh, and my bad. It's every six CLs, so I only get a free +2 Defelction to AC. Still half an hour, though. |
| #1169hogarthMay 26, 2008 6:01:32 | I'm going to have to ask again: Can the Rob Store action get you a temporery expendable in excess of your expendables cap? Sure; it's a freebie. |
| #1170crazyartificerMay 26, 2008 6:13:03 | I'm making UMD DC 23, Open Lock +11 and Sleight of Hand +9 to do it. I consider that "jumping through enough hoops" I didn't mean to sound offensive. I actually like so much the cheesiness of the idea that I'm building a character around that as well. A question: for Rob Store purposes do you include ACP in the Sleight of Hand check? |
| #1171whitebaronMay 26, 2008 6:55:25 | I didn't mean to sound offensive. I actually like so much the cheesiness of the idea that I'm building a character around that as well. i'd say so. since you rob your store in the equipment you'll come to the arena with, there'll be no time for you to equip your armor else. (you might get caught if you take to much time...) else you could have all kind of packages that rely on skill booster items which are not actually worn - Lelenia would be one of the first to utilize such a constellation. ;) |
| #1172crazyartificerMay 26, 2008 7:02:47 | i'd say so. since you rob your store in the equipment you'll come to the arena with, there'll be no time for you to equip your armor else. (you might get caught if you take to much time...) Makes sense. Guess that robbing in Full Plate is not a good idea. |
| #1173nabuchadnezzarMay 26, 2008 7:15:53 | I'm making UMD DC 23, Open Lock +11 and Sleight of Hand +9 to do it. I consider that "jumping through enough hoops" Shield of faith is 1 min / level only, is it extended and cast at 15th caster level? |
| #1174vitellioMay 26, 2008 9:29:16 | Ok people. I've finally readied my pc, and it's [post=15938433]here[/post] What do you think about him? any errors/mistakes? Anything to correct? Vitellio, the newbie^_^ |
| #1175crazyartificerMay 26, 2008 9:34:30 | Ok people. You can remove the skills which you aren't using, except for the ones required from the standard sheet. It's actually better to do that, as shorter sheets are better. Beside that, your character isn't handsome for sure :D EDIT: it would be better also to include CL along each spell in a scroll. I know they are all the same CL, but it's easier to check that way. |
| #1176vitellioMay 26, 2008 9:46:51 | that is the Only portrait of Vicious Bastard, before he devured the artist^_^ |
| #1177crazyartificerMay 26, 2008 13:56:23 | Toying with the idea of a new character as well. Is it better to switch the fighter level to complete the human paragon progression? Any tip? She should be a tactical warrior, so focused mainly on tripping/disarming/bull rushing. |
| #1178nabuchadnezzarMay 26, 2008 14:58:11 | If you're still looking for Audits, feel free to hit up [post=9998566]Valen Sky[/post]. He could probably use one, although be warned it'll probably be alot of effort. He's seen 44 fights. Only half day :D [post=15953889]Here[/post] it is. Nice sheet! ;) |
| #1179nabuchadnezzarMay 26, 2008 15:57:15 | [post=15954287]Zax[/post] is ready for battle, a wannabe ranged goblin assassin ;) Do you have any advice for him? I ended up not planning for a dip in Shadowdancer... Assassins get HiPS at level 8 anyway and I would lose a feat and 5 skill points in the short run and a whole level in the long run. |
| #1180callixMay 26, 2008 16:27:26 | Toying with the idea of a new character as well. Kinda nice. I'm going pure rogue with my version, and getting some stealth/nova spells. Also avoiding ACP. But this works; Bull's Strength is at least a 2-of. If you want to avoid ASF, you're going to need to use Divine scrolls. Since you can't routinely emulate Wis 12+, you're probably going to lose some actions to another 25% fail chance. Hell, I'm planning to invest in Wisdom for low levels, and I'm using Mithril Chain! |
| #1181hirumajoeMay 26, 2008 20:23:07 | Only half day :D Sweet, thanks! Although I disagree with one point. Rangers are only proficient in Light armor and shields according to the 3.5 SRD. Also, I don't suppose you saw an additional 8 xp floating around somewhere... ![]() After Valen's current fight he's going to be short of level 14 by 8 xp. If he wins his next fight, I think he loses more than the value of the consumables he's used for his entire career. About 2,785.77. (Because he'd be getting xp for 14th level at the 13th level gp rate.) |
| #1182MindWandererBMay 26, 2008 20:42:24 | Sweet, thanks! You can always check for rounding errors. We have a couple of pitlords who erroneously use the XP/GP ratios when they should just use the base values, and I bet there are some who round ally modifiers as well. Of course, that could send your XP either up or down, but it might be worth a look. |
| #1183hirumajoeMay 26, 2008 22:14:37 | Can I get some one else to to look at and confirm that the xp award to Valen Sky in [post=11698955]"Teaching an old dog new tricks"[/post] is off? Valen brought Lightning, his light warhorse (CR 1) to the 1st and 3rd fights (the middle fight he had to decend into the temple and was horse-less). I believe that should be a 5% modifier for the 1st and last fights on a CR 7 reward (or technically 6 and 4) of 2100. 2100*0.95 = 1995, not 1,969 as listed. This would be an extra 26*2 = 52 xp Valen is owed? Also, the gold also seems off. It should be 2,600 * 0.95 = 2470 for the 1st and last fights, and should be a straight 2,300 for the middle fight (2,600 - 300). That should be an extra 113 gp? (48+48+17). |
| #1184ErithmuMay 26, 2008 23:52:00 | @Hiru/Neb: Also Deep Crystal is masterwork, DC is an extension of Mundane Crystal, which is treated as Masterwork. @Hirm: yea those rewards look off. Can anyone find the line where it says if you fall and take falling damage you end up prone? I've looked ... |
| #1185crazyartificerMay 27, 2008 2:36:50 | Kinda nice. I'm going pure rogue with my version, and getting some stealth/nova spells. Also avoiding ACP. But this works; Bull's Strength is at least a 2-of. Yes, I had the impression you were going rogue so I wanted something different. Stealing you an idea is ok, stealing the whole concept is too dirty :P If you want to avoid ASF, you're going to need to use Divine scrolls. Since you can't routinely emulate Wis 12+, you're probably going to lose some actions to another 25% fail chance. Hell, I'm planning to invest in Wisdom for low levels, and I'm using Mithril Chain! I admit I didn't consider this aspect. Unfortunately I cannot really increase Wisdom without losing hp or weakening other aspects of the build.. I guess Owl's wisdom would be a no-brainer at higher levels. It would be probably better to switch to Use Psionic Devices :P |
| #1186templer10May 27, 2008 3:18:21 | question - i know that having an animal taught combat riding makes it proficient with armor - i just can't find where it's written - can anyone point me in the right direction please? |
| #1187nabuchadnezzarMay 27, 2008 3:57:47 | Sweet, thanks! Uhm, true, rangers are proficient with light armor only... for a reason I am not able to specify, I was looking at old 3.0 rangers :D never mind since a slayer is already proficient with heavy armor... I recalculted the xp total... I found a two more mistakes in your rewards copied from the wrap-ups (I listed them)... that's an even bigger increase in xp (and gp) earned in fights, if you win, you'll surely level-up... @Hiru/Neb: Also Deep Crystal is masterwork, DC is an extension of Mundane Crystal, which is treated as Masterwork. Uhm.. yes, I read DC but not mundane crystal. I thought that mundane crystal was mundane indeed. |
| #1188nabuchadnezzarMay 27, 2008 5:06:43 | I'm waiting for two approvals in the training hall for my two characters in order to play tomorrow, I hope that the approvals will come soon ![]() What's to do when 2 players want to make a party? We need both to send a pm to pitlords to advise "hey, there is a new party of two!"? Two different tactics for fights or one whole tactic for both? |
| #1189whitebaronMay 27, 2008 5:20:37 | I'm waiting for two approvals in the training hall for my two characters in order to play tomorrow, I hope that the approvals will come soon you're free to do with tactics as you please. i'd advise you to send only one tactics, makes misunderstandings (both between the players and for the pitlord) less likely. about putting the team on the roster: yeah, just send a pm (one is enough) to pitlords with the links to the characters forming the team. as they are both fresh characters, this should really be not an issue. @training hall etc: was a long weekend for americans, looked it up after rith told me so: memorial day. |
| #1190nabuchadnezzarMay 27, 2008 5:37:51 | you're free to do with tactics as you please. i'd advise you to send only one tactics, makes misunderstandings (both between the players and for the pitlord) less likely. Abazilar isn't really fresh since he has done his first fight [post=15955011]yesterday[/post] and I'm unsure on how to deal with spells and expendables I used in that fight. I think that since we start a new 3FC from 3000 xp I should restart from scratch, with no xp gained, no gold gained, no expendables and no spells used. That's why I'm waiting for approval @memorial day: sure, now I realize... that's ok then. |
| #1191hogarthMay 27, 2008 6:19:39 | question - i know that having an animal taught combat riding makes it proficient with armor - i just can't find where it's written - can anyone point me in the right direction please? Under "Types & Subtypes" -> "Animal": Proficient with no armor unless trained for war. http://www.d20srd.org/srd/typesSubtypes.htm#animalType |
| #1192whitebaronMay 27, 2008 8:17:55 | addendum from the courtroom: Q: What is "trained for war?" With regard to animal's that have this wording within their stats. |
| #1193crazyartificerMay 27, 2008 12:23:42 | Flutterthought audit is up She's a bit poorer, and I got a doubt on Weapon Finesse as a bonus feat for a PC pixie.. beside that, nice sheet and quick audit. |
| #1194ErithmuMay 27, 2008 12:34:21 | Flutterthought audit is up It is in the MM Errata ... there is a general 'Weapon Finesse' errata on one of the first pages. |
| #1195abyssal_stalkerMay 27, 2008 13:05:34 | Hi guys! Just popped in to see if things are still going on around here. Haven't had much time for..well, for anything. The next couple of months are going to be crazy, but I am looking forward to moving to our new house somewhere around august. Maybe then I'll have time to check the 4th edition. |
| #1196crazyartificerMay 27, 2008 13:14:32 | It is in the MM Errata ... there is a general 'Weapon Finesse' errata on one of the first pages. Yes, it's there. ![]() so the only issue is about ~200 gp and craft skills (others) which should be increased to +8.. |
| #1197crazyartificerMay 27, 2008 13:17:16 | Hi guys! Just popped in to see if things are still going on around here. Haven't had much time for..well, for anything. :D About 90% of the CoCo is in the same situation.. things are still going and I'm sure MWB or someone else will explain anything better than me, but basically we are going to test 4th editon and if we can't get enough new players the CoCo will close down |
| #1198ErithmuMay 27, 2008 13:38:14 | Question regarding house rules and xp usage from spells Owen is casting a spell that costs him 1000xp. According to two different places I spend a) 5gp per 1 xp (Misc: Meta rules -> House rules) b) ECL ratio per 1xp (Rules of Gladius: Races and Classes -> XP Loss Houserules) c) both? d) The greater of the two? When Telin did his summoning w/ Kraegin he just used option B |
| #1199MindWandererBMay 27, 2008 13:49:39 | Question regarding house rules and xp usage from spells Option B should be correct. I'll change it in the meta rules section. |
| #1200jacksnapeMay 28, 2008 17:27:42 | Can anyone tell me if the cloak dance feat allows one to hide in what is basically his own concealment? It seems like this is the equivilant of HiPS. I don't use psionics much, so I'm constantly surprised by some of the stuff I find there ![]() |
| #1201hirumajoeMay 28, 2008 17:29:28 | You're not allowed to hide within self generated concealment or concealment that only applies to yourself, such as blur effects. So I'm pretty sure hiding with cloak dance is out. |
| #1202nabuchadnezzarMay 28, 2008 18:31:50 | Can a wizard cast a spell from a scroll and share the spell with his animal companion? or cast the scroll spell on his animal companion even if it has range: personal? |
| #1203MindWandererBMay 28, 2008 18:39:56 | Can a wizard cast a spell from a scroll and share the spell with his animal companion? or cast the scroll spell on his animal companion even if it has range: personal? Yes and yes. |
| #1204andoryllMay 31, 2008 8:33:51 | Hello all. I'm new to the boards, and this game caught my eye. I've read through the rules, and have posted my first character here. If someone would be so kind as to point out any errors I may have missed, I'd greatly appreciate it. |
| #1205crazyartificerMay 31, 2008 9:25:02 | Welcome to the CoCo Andoryll! I had a look at your character and it seems ok for a game rule perspective. The only isse I've seen is with pp. It's ok to break down PP/fight the way you do, but as you can spend 2 at most in each fight, if you avoid spending them both you could have 2 pp also in the third fight. For other tips one should at least give a general idea of the kind of character you want to play. |
| #1206andoryllMay 31, 2008 12:34:09 | Ah, you're right. Thanks. As for the kind of character, well, this one's just a concept I thought up while looking at some of the threads. He probably won't do well against casters, but if he can get to within melee range of anything using a weapon, anything they're holding is in danger. |
| #1207crazyartificerMay 31, 2008 13:41:19 | Hmm.. so a sundering warrior..let me see. Why you have such a low strength? Dropping Cha a bit could bring you to Str 16, unless you need it for some reason. I assume you're going to take Focused Sunder soon, but why not switch it with Reckless offense? Also, given how Sundering works, Expansion could be a good power later. You can already buy Expansion powerstones augmented to 3 pp (which will then last 3 minutes, enough for most fights) giving you an additional +5 on Sunder attempts (size bonus and strength increase). One costs 150 gp though, so you may only afford one in your expendables cap. |
| #1208TelinArthoMay 31, 2008 15:13:06 | Just as a note - augmented expansion lasts 10 minutes per level, not 1 minute per level (check the errata). |
| #1242whitebaronJun 15, 2008 12:17:14 | well, for one, you get it 5 levels earlier, which is quite some time. (50 fights) also, the archmage has another nifty power making more than up for reaining hit points and surges... arcane spirit form is really more powerful (for a wizard, that is) |
| #1243tunagolemJun 15, 2008 13:09:39 | well, for one, you get it 5 levels earlier, which is quite some time. (50 fights) 1. Only one of them is lvl 21. 2. I don't know the rest of the Trickster's Features. Aren't they worth anything? |
| #1244whitebaronJun 15, 2008 14:01:48 | 1. Only one of them is lvl 21. sure they are - 3/day reroll, and at level 30 you can force the DM to declare one rolled d20 roll as a natural 1. still, i believe a wizard should not go for that. |
| #1245rauulJun 15, 2008 15:01:56 | sure they are - 3/day reroll, and at level 30 you can force the DM to declare one rolled d20 roll as a natural 1. i agree.. trickster is more along the lines of a Rouge or warlock thing to me.. |
| #1246ErithmuJun 15, 2008 17:50:03 | What's the point of Archmage's Features: Spell Recall, Archspell and Shape Magic, if one can simply be a Deadly Trickster and get Epic Trick at lvl 26? The other part of epic trick ... is that it is an 'or' statement, not an 'and' statement. |
| #1247tunagolemJun 16, 2008 14:34:37 | I had the wrong impression that an epic wizard'll have more than 3 spell/day. In that case the epic trick's option of restoring all spell would've been stronger. BTW, will I get the birthday credits eventhough the week didn't count? 2nd BTW, what haponed to Gleemax today? |
| #1248rauulJun 16, 2008 16:44:01 | BTW, will I get the birthday credits eventhough the week didn't count? Speaking of Birthdays.. Mine is on the 22nd.. i could use some credit to get a little out of the hole i got into... LOL |
| #1249callixJun 18, 2008 7:32:43 | The Gleemax database seems to be having a lot of issues lately. A means of avoiding the Database Errors has been brought to my attention (via Gardevoir on the MtG forums). 1. Click on the link for the thread you want to see. Don't click on "Page X" or "goto last post". Just click on the main thread name. 2. In the URL, replace "showthread" with "newreply". Press Enter, or whatever is appropriate for your OS/browser. 3. You are now in the "Reply to Topic" page. Scroll down to review the last 30 posts in the thread. Unfortunately, this doesn't let you see any more posts, but it's better than nothing. |
| #1250ErithmuJun 22, 2008 9:45:31 | For those of you who are curious as to what the CoCo is doing for 4e. We have just started an informal vote in the CoCo and 4e thread. Anyone who is interested should head over there and make their voice heard. |
| #1251tunagolemJun 22, 2008 15:30:09 | What does "marking" an opponent do? |
| #1252callixJun 22, 2008 15:43:03 | What does "marking" an opponent do? It makes not attacking you unfavourable to them. If a marked opponent makes an attack that does not include the person that marked them, they take a -2 to the attack roll/s. Also, the effect that marked them will usually specify another detrimental effect. Fighters get a free basic melee attack, while Paladins just deal 1d8 radiant damage. |
| #1253MindWandererBJun 23, 2008 12:16:14 | Paladins just deal 1d8 radiant damage. [3*Tier]+Cha damage, actually. |
| #1254callixJun 23, 2008 18:31:31 | [3*Tier]+Cha damage, actually. Whoops. In other news, has anyone seen CrazyArtificer lately? Our playtest is at a bit of a standstill... |
| #1255whitebaronJun 23, 2008 18:37:20 | Whoops. nope, missing out at shadowfell, too. if there were bets on that, i'd say: all my money on girlfriend. ![]() |
| #1256crazyartificerJun 24, 2008 4:03:37 | nope, missing out at shadowfell, too. if there were bets on that, i'd say: all my money on girlfriend. Half right, wb ![]() Most of the time polishing my thesis, the rest with her :D |
| #1257tunagolemJun 25, 2008 1:09:12 | If anyone is going to do the pearing this week, please activate Mekhoar. I just don't see the point of updating her sheet every week if nothing is changing. |
| #1258whitebaronJun 25, 2008 3:03:50 | 3.5 play is currently suspended... |
| #1259dulsiJun 28, 2008 21:52:05 | Expert Dungeon Master Competition #1 has started. It is the Master DM Competition equivalent for 4th edition. Not sure if I'll enter as I haven't read enough of 4th edition yet. |
| #1260callixJul 08, 2008 22:02:48 | Dulsi, would you mind me publicising your mapper a bit more widely? The Brilliant Gameologists' PbP board is looking for a good mapper, and yours seems perfect. I just don't want your servers getting bombarded without you knowing why. I'll hold off until you reply. |
| #1261dulsiJul 09, 2008 13:16:14 | @Callix: Feel free to tell others of the mapper. I plan on putting a link on my main identicalsoftware.com page but haven't gotten around to it. |
| #1262whitebaronJul 09, 2008 14:11:25 | talking about the mapper again, has brought me to another pretty minor feature request: when you recreate a map via link, i believe the editlink-checkbox should be set to true already. usually, if you do that kind of stuff, you'd like to continue editing all over. it makes handling easier for newtime pbp players as they don't need to remember it before posting the map of the next round. thnx in advance ![]() |
| #1263tunagolemJul 09, 2008 16:09:48 | Why don't we open a new Characters of Sagaris thread? The gold issue doesn't have to delay everything. BTW: Will I get my birthday credits? |
| #1264dulsiJul 11, 2008 12:53:45 | @wb: Your request to keep edit set when restoring a map has been implement. The mapper now restores Sizes, effects, style and opacity when clicking on edit links. Los is stil not restored. All the pages have been changed to send utf-8 encoding. (Noticed someone tried to a username with characters beyond the standard Latin characterset. That should now work. If there are more problems I may just restrict it to the Latin characterset.) |
| #1265crazyartificerJul 14, 2008 18:03:11 | Hi guys.. sorry if I've not been online lately, but it's the final 3 days of University for me.. Guess we'll read next week ![]() |
| #1266setzertrancerJul 14, 2008 23:12:47 | Hey Everyone, I was on CoCo way back in 2006. but didn't have enough time to truly commit to it. But now that it's upgrading to 4th, I look forward to starting as soon as it is up and going, is that going to be soon? I'm going to make some characters tonight. Good Luck with uni Crazy Artificer, what are you studying? |
| #1267hirumajoeJul 15, 2008 0:15:10 | Hi Setzertrancer, Welcome back, although I didn't join until late 2006. The current GM, MindwandererB is in the process of getting the rules written up and making final decisions. The start of those rules posts can be seen in the Rules of Sagaris thread. I should probably bug him about starting a character thread so we can start posting 1st level characters. |
| #1268setzertrancerJul 15, 2008 0:44:12 | Yeah, I hope it's okay for me to assume They start at lvl 3 with 32 point buy. But even the point buy system is different in 4th. So I may have to wait. |
| #1269callixJul 15, 2008 0:56:22 | Yeah, I hope it's okay for me to assume They start at lvl 3 with 32 point buy. But even the point buy system is different in 4th. So I may have to wait. We've decided to start at 1st, since level 1 isn't so squishy and powerless in 4e. And we'll probably take the standard point buy system. |
| #1270whitebaronJul 15, 2008 1:03:53 | they definitely start at level 1 with the default 22 point buy of the phb ![]() |
| #1271setzertrancerJul 15, 2008 1:31:20 | Cool, thanks for the help yall. I've decided I'm going to have a team of Warlock and Fighter. I read it right that we create a team of 2 characters right? |
| #1272hirumajoeJul 15, 2008 1:48:16 | Thats correct. Its going to be teams of 2 characters. |
| #1273setzertrancerJul 15, 2008 2:07:01 | Oh another thing, sorry I keep on thinking of new things, do we know how much gold starting characters get? |
| #1274hirumajoeJul 15, 2008 2:32:40 | For the 1st level characters, it should be default from the PHB or DMG, which I believe is 100 gp. |
| #1275whitebaronJul 15, 2008 5:37:15 | For the 1st level characters, it should be default from the PHB or DMG, which I believe is 100 gp. correct. though i'm not sure whether mwb will keep it at that, or up it by a lvl 1 item maybe, as he said he wanted to round the other leagues a bit as well. (the dmg method as well as the cumulated wealth methods all have the same problem - they just don't give you rounded gold values, more like 17891952 gp) |
| #1276sindorinJul 15, 2008 10:18:35 | Wow this place looks different... but I am glad it is still going! |
| #1277MindWandererBJul 15, 2008 13:44:23 | I should probably bug him about starting a character thread so we can start posting 1st level characters. Done. Post away. |
| #1278whitebaronJul 15, 2008 13:44:55 | Done. Post away. since this seems to be working - BUG HIM ABOUT THE RULES ![]() |
| #1279setzertrancerJul 15, 2008 21:29:24 | Hey, back when I participated in 3.5 Coco there used to be writing competitions where you would write an extended back story for your character on Coco and then readers would vote what they thought was the best story and the winner got credits. I really enjoyed this as a way to be rewarded for putting a lot of thought into your character, plus I won once. Is this coming back for Sagaris? |
| #1280sindorinJul 15, 2008 22:19:50 | What is Sagaris? What is going on lately here? If its answered somewhere, what thread would I find it on? I might try starting a character on here again for some rules refreshment, creativity outlet, etc. |
| #1281hirumajoeJul 15, 2008 22:29:16 | Whats going on is we're moving from 3rd edition to 4th edition. It was felt it would be appropriate to start with a new city on a new continent, along with an updated set of rules. That city's new name is Sagaris. At the moment the GM, MindwandererB is updating the rules for the new edition, but there's sufficient up in the rules of Sagaris thread that you can start posting teams of 2 characters in the Characters of Sagaris thread. |
| #1282setzertrancerJul 15, 2008 22:31:54 | Sagaris is the name of the city the new 4th edition core colosium is set in. It's main threads have already been posted such as 'The Rules of Sagaris' and 'Characters of Sagaris'. Also I noticed an error on Lonewolf's Character sheet in Characters of Sagaris. He didn't give a name to one of his at will powers he just left it as. Name dagger....+8 vs. AC Hit: 1d6+4 damage Special: You can move 2 squares before the attack Just thought I would post that here since the courtroom for Sagaris isn't open yet, or do we still use the Gladius one? |
| #1283sindorinJul 15, 2008 23:05:03 | Is there a 4th Edition SRD I should use, or is the equipment/classes pretty much the same? |
| #1284hirumajoeJul 15, 2008 23:07:14 | I'm pretty sure there will be a Sagaris Prison, which will be appropriate place for those types of posts. Although given the character isn't even on the roster, it probably not a big deal, since its technically still under construction. For now, either a PM or the tavern is probably fine, but eventually the prison will be the right place for it. |
| #1285hirumajoeJul 15, 2008 23:13:02 | Is there a 4th Edition SRD I should use, or is the equipment/classes pretty much the same? Unfortunately, there is no 4th Edition SRD like the 3rd edition one. And the equipment/classes while sharing similar names, really aren't like in 3rd edition. It is a completely new system. A copy of the PHB is rather necessary these days (although you don't need the DMG for magic items anymore, so just 1 book). However, for the time being you can kinda of use the the D&D compendium for a similar purpose. It can be found here. Just try typing in "class" or "skill" or "feat" or more specific terms as you need them. That should bring up a fair bit of information. |
| #1286MindWandererBJul 16, 2008 0:13:21 | @Sindorin: I should mention that the 4e rules are substantially different from the 3e ones. If you have no experience with 4e and don't have access to the PHB, you'll find it very, very difficult to play the game. Re: Story contests: My CoCo time is extremely limited right now; what I have is going into getting the basics set up (like the rules ). We don't have any elders with very much free time right now, either. But if one of them does want to handle such an event, I'll award the credits for it.Re: Prison and other threads: Those all fall under the auspices of various elders. Because shared accounts are now verboten, any Elder who's in charge of one of those threads is responsible for creating and updating them as necessary. So the Prison will go up whenever TelinArtho puts it up. But seeing as how we're not even doing pairings yet, a Prison isn't really necessary. |
| #1287sindorinJul 16, 2008 0:46:26 | Thanks for all the info. I don't have experience beyond the thread about 4e here in this forum, but I'll probably pick up a phb at some point before delving into it. |
| #1288lonewolfJul 16, 2008 1:30:44 | Sagaris is the name of the city the new 4th edition core colosium is set in. It's main threads have already been posted such as 'The Rules of Sagaris' and 'Characters of Sagaris'. fixed ;) @MWB: do you plan to keep the date for the first pairings on July 23? |
| #1289whitebaronJul 16, 2008 5:30:53 | @MWB: NOW would be the perfect time to adjust that stupid tactics deadline everyone is messing up from time to time. why not give all times in EST/PST and let the europeans figure it out by themselves when this deadline is? i never saw any reason for the tactics to be given in an entirely different time system than the ready-deadline, except for cat being a german. |
| #1290whitebaronJul 16, 2008 14:07:21 | @mwb again: the default sheet needs some adjustments. while i'm flattered you just took mine from the shadowfells, there are things that should be kept track of: a) how ability scores come into being. 10 18 10 16 9 15 for a half-elf might take a while to figure out if it's not written somewhere. b) you've got item powers, but not utility powers. c) for easier checking, players should be required to write the level of the powers into their sheets, and if they acquired them multiclass or racially, a comment would be nice as well. d) there should be some indicator on skills, which is trained and which is not. |
| #1291MindWandererBJul 16, 2008 14:37:36 | Done. There's no section for utility powers because they're all at-will, encounter, or daily. Item powers are a little different because they use special rules. One disadvantage to using the Courier font, despite the advantages of it being a fixed-width font, is that I can't put instructions in quote tags without adding a mess of extraneous font tags. |
| #1292prodigal_orcJul 16, 2008 18:19:20 | Greetings Gladiators, I'm a new member to this board, I tried to enter the coliseum fun last year, but overload of information and lack of time kept me from joining your burgeoning community. I lurked sometimes and have enjoyed reading up on the miniquests, but RL kept me from being dragged in. So here we are with a new edition and some time on my hands so I'm eager to give it a try. I do have some questions though, As I understand the fight cycle of four fights was created for balance purpose. What I didn't catch is this. 1. Do the 4 fights occur against the same opponent? 2. Are they run by the same pitlord? 3. Are they run in the same week? OR Each week you enter a different cycle, with a different pitlord against a new opponent? I hope we will enjoy our time together, Prodigal Orc |
| #1293whitebaronJul 16, 2008 18:43:12 | welcome! as i'm tired, i'll skip to the essentials: Each week you enter a different cycle, with a different pitlord against a new opponent? 4 weeks in which you play = 1 cycle. you get paired each week to a different opponent and pitlord, and those weeks need not be adjacent to each other in the real world. so you can really have like 2 teams, activate a and b every other week instead of one team every week, still both would have 4 fights, then end of cycle. |
| #1294setzertrancerJul 16, 2008 21:56:59 | My characters are posted. Anyone mind checking it over. Also I have a question about the rules that is relevant to my characters. Does a character that uses a two-handed weapon do any extra damage? I looked thoroughly through the PH and all I found was that if a character chooses to wield a versatile weapon with two hands he does 1 extra damage. But it doesn't say anything about this applying to two-handed weapons as well. |
| #1295MindWandererBJul 17, 2008 0:11:22 | You are correct: two-handed weapons only deal more damage by merit of the larger damage dice. New "updates" (read: errata) are up. A lot of them are actually really significant. Feat retraining, energy resistance, Blade Cascade, and the surprised condition got some changes that will affect people a lot. For those of you who are DMing at home, skill DCs and skill challenges got massive, massive overhauls--for the better, IMO, but really, the versions they printed were inexcusable. |
| #1296whitebaronJul 17, 2008 5:44:27 | skill DCs and skill challenges got massive, massive overhauls--for the better, IMO, but really, the versions they printed were inexcusable. the math of skill challenges still is broken, even with their update. still, it got better for less complex (should be called: shorter) challenges. since we are combat focussed here, we gladly won't mind any of those changes. ;) |
| #1297prodigal_orcJul 17, 2008 7:50:33 | welcome! Thank you I'll try to post characters by tonight. I have another question tough, what is the general opinion of this board about races. Are the PHB races superior due to racial feats? I mean Dwarven durability is awesome, most of the racial feats are or do you think MM races are better. |
| #1298salrantolJul 17, 2008 8:02:03 | Thank you It really depends on what you're trying to do. There are things in the MM racial powers that no PHB character can do, and there are things in racial feats that the MM races can't duplicate. It can be annoying when making a character of a MM race to gloss over a quarter of the feats because they're racial feats, but that's about the extent of it. |
| #1299lonewolfJul 17, 2008 8:03:43 | I dont think that theres a general answer to this. Racial Feats are mostly quite good, but it really depends on the character you want to play. There are some MM races that are really good(Bugbear, Drow, Minotaur, ...), but I dont consider any of them broken. Im quite sure that we will see all of the PHB races and a good deal of the MM races in play here. |
| #1300callixJul 17, 2008 8:21:26 | For that matter, Dragonborn's healing surge value boost can get pretty crazy. I'm seriously considering a party of Dragonborn Cleric/Dragonborn Warlock. Elven Accuracy/Precision is pretty nice too. OTOH, Bugbear, Drow and Kobold are the best rogue races. Hands down. |
| #1301dulsiJul 17, 2008 8:38:38 | I disliked the 3.0 to 3.5 change for weapons initially but I've come to understand the usefulness of it. Now in 4 we have reverted to 3.0 style weapons except with a chart for enlarging them. Unfortunately that hurts a halfling wizard. A halfling wizard can use a staff implement but can't use it as a weapon. (Granted this is just an observation. I don't intend to make a staff using halfling wizard and would just scale down the damage in a TT game.) EDIT: Looking over the skill challenge changes and I must say wizard's errata methodology is awful. Normally I wouldn't care but with the skill challenge you really need to change it so the errata needs to be more usable. I'm also disappointed by the changes. Looks like 1st skill challenges become very easy. I suppose the decreased number of failures makes it a little harder but without the +5 DC when it is a skill makes the moderate DC 10 pretty close to an autosuccess for trained skills. |
| #1302whitebaronJul 17, 2008 9:57:51 | @dulsi: use your own custom system, i believe that to be best. http://spreadsheets.google.com/pub?key=pRawkYWWe-saM8_idYwVBUw i did some maths for the new, the old, and two other related methods which you can find there. you can see more of this discussion over at dm advice - [thread=1061332]skill challenges broken?[/thread] |
| #1303saurogrenomJul 18, 2008 0:12:57 | I have a question for 4E... I would post this in the Courtroom, but we don't have a 4E courtroom yet, so here it is. There are a few cases where a weapon is usable as an implement. There the wizards staff, the holy avenger and the pact blade. In these cases, do feats or class abilities that modify weapon damage also apply if the weapon is used as an implement. For example does the weapon focus feat apply to a righteous inferno cast by a paladin who's wielding a holy avenger? |
| #1304hirumajoeJul 18, 2008 0:38:54 | I believe it depends on how its worded (at least according customer service responses that I've seen posted in Q&A forums). Basically, if it refers to a weapon group or uses the term weapon, no. When something is being used as an implement its not being used as a weapon. If it refers to a specific object, without referring to it as a weapon, yes. For example, if you're a warlock/rogue with the Daggermaster paragon class, you score criticals while using a dagger pact blade on an 18-20, irregardless if you're using it as an implement or a weapon. Because it only refers to the object, dagger. On the other hand, weapon focus refers to the light blade weapon group. Weapon groups only apply to weapons, and thus you wouldn't get the weapon focus feat while using an implement (even if you *could* use it as a weapon). |
| #1305MindWandererBJul 18, 2008 14:00:34 | 'Joe has it correct: you only get bonuses to weapon-related stuff when the power you're using has the "weapon" keyword. |
| #1306MindWandererBJul 18, 2008 14:06:34 | the math of skill challenges still is broken, even with their update. still, it got better for less complex (should be called: shorter) challenges. Granted, "easy" challenges are now brokenly easy; they're clearly meant to only have a small chance of failure for an untrained, low-stat character. But at least high-complexity challenges are possible now. Comparing the four methods you have listed, the new DMG method looks the best by far; it works great as being challenging for low-complexity, high-DC and for high-complexity, moderate DC, and hit-or-miss for moderate-complexity, moderate-DC. It could still use some work, but it looks like it does at least work now. |
| #1307whitebaronJul 19, 2008 18:45:27 | that's not true. it's oscenely easy for high complexity as well, unless you have a lower percentage to succeed, in which case it gets pretty much impossible. the new system is even worse than the one they initially presented... and lowering all DCs by 10 was maybe 5 to much. |
| #1308TelinArthoJul 20, 2008 10:59:32 | Well - I'm back from vacation. In regards to the prison and courtroom - I already have the threads complete - I just need to post them. By the by - I'm looking for some good images for the header post (since Cat always used a different one per prison block, tavern, etc). If someone has something appropriate - either post the link here or send me a PM. |
| #1322whitebaronJul 23, 2008 13:08:41 | sorry to tell you this, but you can only have two teams active if you pitlord, or have credits any other way. also i'm not sure how the ironman tournament will work. and i found another mistake: you have three entries +2 racial in your rogue. and i'm not sure if you need that extra +1 speed, but we'll see once 4e is finally going live. ![]() things to remember about 4e sneak attack: recharges at the start of your turn, and can be only used 1/turn. so commanders would only be a backup if the rogue does not hit and the warlord is out of other, more useful powers. |
| #1323CoPRedJul 23, 2008 13:22:26 | Thanks again! ![]() Anyways, I think it's good enough now to start fighting. It may not work as intended, but if that's the case I'll deactivate them and try something else out. The thing I like about this is is the +10 Initiative at the start. And hopefully, they'll have smaller maps so Rogues can make good use of First Strike. I'm off to work. |
| #1324rauulJul 23, 2008 15:57:23 | @rauul / reapers of doom: Well i took your advice on gortek and replaced him.. with another Striker class.. Best Defense is a Great Offense.. So take another Look at the Reapers of Doom and let me know where i screwed up please.. I changed out the Feat on Alburr.. thanks for pointing that out (as for the weak foritude save.. is something i will work with since i really like him as is.. ) |
| #1325salrantolJul 23, 2008 22:25:31 | @sal / underdark yakuza Well... 1. The drow are known for having goblinoid slaves. 2. He's a (part-time) cleric of Torog, god of the Underdark. 3. Sagaris is very near the Underdark's largest Bugbear settlement, Vekkimakkilat. dc: bugbear money: there's no decision on how much large weapons cost, this should be adressed, but i can guarantee it will not be the same as medium ones, once this issue is touched. so you'll likely run out of money. else the bugbear is solid. Well, I can hardly be faulted for not accomodating house rules that haven't been written yet, can I? healing word will likely help him a bit in taking hits, and though i see no real useful paragon cleric path later this is a good choice. (but you could go multiclass warlord as well) I looked into that, and since the feat was just to be a sort of substitute healer, I looked at the relative healing abilities, and in comparable situations, *every* warlord power I'd consider power-swapping to use, had Charisma as a |
| #1326YitziJul 24, 2008 18:13:32 | Question: what happened to Gladius? I was under the impression it would continue even after the release of the 4th edition, but there apparently haven't been any new fights for over a month. |
| #1327lonewolfJul 24, 2008 18:22:30 | Question: what happened to Gladius? I was under the impression it would continue even after the release of the 4th edition, but there apparently haven't been any new fights for over a month. It got killed by the lack of interest. Rather than to let it die slowly and painfully, we put it to rest. |
| #1328rauulJul 24, 2008 23:41:53 | Are we allowed to make EVIL paladins... I ask this only cause i have always wanted to play a Drow Paladin of Lolth, Teamed with a Drow Warlock ![]() |
| #1329callixJul 25, 2008 2:09:20 | It got killed by the lack of interest. Rather than to let it die slowly and painfully, we put it to rest. Alternatively, you stopped all leagues above 5th, and found that no-one was interested in a two-level-long arena. Most of my low-level characters were experiments, Ralein and Petyr were the ones I cared about. |
| #1330lonewolfJul 25, 2008 2:20:42 | Are we allowed to make EVIL paladins... I ask this only cause i have always wanted to play a Drow Paladin of Lolth, Teamed with a Drow Warlock there is no restriction anymore. In the DMG there is a section describing evil clerics and Paladins and the only change(which is sad imho) is that everything that deals radiant damage should deal necrotic damage instead. |
| #1331zelck_dupJul 25, 2008 3:12:32 | Phew, good thing the pairings didn't go up, because I forgot to PM Pitlords . Speaking of pairings, do you know when they'll go up? Next week?Anyway, The Brothers Whitworth are up. Very one-dimensional, I know. We'll see how they do . |
| #1332MindWandererBJul 25, 2008 19:06:20 | They'll begin when I have time to finish the rules. That may not be until next month, for various reasons, but at that point I should be able to finish them quickly. Of course, there's no reason y'all can't have some fights in the meantime just for kicks. |
| #1333CoPRedJul 26, 2008 3:16:48 | That's actually quite useful, because I wanted to completely revamp my team anyways... So, I'm going to unmark my team as ready and put up the new team tomorrow after I wake up. |
| #1334sindorinJul 26, 2008 13:55:51 | Yes, the later the pairings are, the better. I'm torn between all these classes whose abilities all do similar amounts of damage as well as all these similarly bonused races... choices, choices. |
| #1335hirumajoeJul 27, 2008 15:58:28 | @Whitebaron: I'm realizing number crunching in the courtroom thread is probably not so helpful, so I'm moving my response over to here. This is in response to [post=1644619]this[/post] thread. As far as I can tell, customer service does have a unified answer to whether wintertouched and lasting frost work with a frost weapon, since its been put into the player's handbook faq. Now whether the FAQ is official is another question... But anyways, it says fire weapons, but the same logic applies to frost: [b]15. When do a Magic Item's keywords apply?[b] 1) In the damage calculations I applied quarry once, to a single armor splinter. That was the 9 damage listed first. 2) I noted the damage if you were just a straight ranger with 22 strength, with weapon focus, the feat which increases quarry damage, lasting frost and wintertouched. Although I did mis-calculate the first time, I think the new value of 149.5. If you drop the frost weapon and the two cold feats it drops to 124.5, although its then not so sure you'll hit with all 5 (missing on 1,2,3,4). But I'm hard pressed to find leader and defender abilities which can do the amount of 1 or 2 target damage attacks that strikers can pull off. In regards to the potions: The allocate resource to a multiple of the potion price is an interesting option, although it might take awhile to figure out the right multiplier. I guess I'm biased because I pitlord and generally dislike healing. It makes fights last longer. ![]() |
| #1336whitebaronJul 27, 2008 17:20:24 | the faq is just a collection of customer service answers. it's imo a very bad place to look for answers to rules questions, and i'd rather not use those answers at all. the keyword stuff / property is quite obviously in contradiction to the rulebook. maybe it should work. maybe it shouldn't. CS answers are RAI (by the CS person answering) and thus not at all better than any house ruled decision anywhere else. examples why it cannot work, RAW, the way it is currently written (and worded by CS as well): 1) it takes a free action to activate or deactivate the frost property of the weapon. a free action cannot be taken whilst you take another action (or even as a part of it), since it nowhere in the rules says you CAN actually do that. every argument taken to prove that, would also prove that you can take your move, standard and minor actions all at once. (e.g. attack while shifting with your movement power) so, since the power is not used in conjunction, you won't get the cold keyword. 2) keyword = damage type? this is most often used when talking about why the combo should work. while the phb uses those two as a synonym sometimes, there are distinctions in other places. talking about cold, you could have: a cold power, and cold damage. while the phb says that the keyword should apply to the resulting damage, it does not explicitly say that the power before it actually hits gains the keyword (ability questioned: CA from wintertouched) - this could be used as argument also against the daily power from the frost weapon - as you'd need to have already hit for the effect to be there. as for numbers crunching: now that we look at the l16 ranger having about 150 pts of damage output in one round, what do you believe a rogue could do? 18 str+dex/bugbear lvl 1. 2d6+4 (easy target) + 2d6+4+4 (tortorous strike) + 2d8+4 (sneak attack) +1d6 (predatory eye) = 5d6+2d8+16 = 42.5 average, maximum hp you can have at level 1 is 40. i'm not into rogues yet - but this feels a bit more broken and you also need "only one" daily. |
| #1337zelck_dupJul 27, 2008 18:52:44 | as for numbers crunching: now that we look at the l16 ranger having about 150 pts of damage output in one round, what do you believe a rogue could do? Oh come on, just about anyone can deal that much damage with an action point, a daily, and an encounter power. I know a Fighter can, a Ranger can, a Paladin can, etc. Due to the scaling of HP vs. the scaling of damage, it's much harder to 1-shot someone at high levels. |
| #1338hirumajoeJul 28, 2008 0:44:27 | the faq is just a collection of customer service answers. it's imo a very bad place to look for answers to rules questions, and i'd rather not use those answers at all. the keyword stuff / property is quite obviously in contradiction to the rulebook. I admit there are several possible interpretations, and that cust serv has been wrong before. Unfortunately, without an errata or developer clarification, we're probably going to have to rule on it fairly quickly in the courtroom because of Tieflings, hellfire blood, and flaming weapons in heroic tier. examples why it cannot work, RAW, the way it is currently written (and worded by CS as well): If thats the case, how does Elven Accuracy work? Its a free action, not an interrupt (since you can't take interrupts on your turn). It rerolls an attack roll in the middle of a power going off, changing whether you apply the hit or miss condition. so, since the power is not used in conjunction, you won't get the cold keyword. However, if you've already resolved the attack, how can the "extra" damage be extra? Does damage resistance (say stone skin) apply twice when you use a flaming or frost weapon's daily on a hit? The fact that its "extra" tends to imply to me that its added directly to the damage rolled in the hit section of the power, effectively modifying the power as its going off, rather than occuring after the triggering hit has fully resolved. as for numbers crunching: now that we look at the l16 ranger having about 150 pts of damage output in one round, what do you believe a rogue could do? At level 15... Would probably be a Bugbear Brutal Scoundrel Daggermaster + Divine Oracle cleric. I admit its a two man combo, but guaranteed crit on Imperiling Strike with 50/50 odds of hitting initially (-6 to AC/Ref) + Critical Opportunity + Action point ->Slaying Strike. Imperiling strike would do 6+24+6+6+3+2+10.5 = 56.5 damage. The Critical Opportunity would likely add 10.5+6+3+2 = 21.5, which then does a total of 78, pushing even that Dwarven defender into Bloodied. Slaying Strike adds another 17.5+6+6+3+2 = 34.5. Total damage is about 112.5 damage. Costs an encounter from the Cleric, and uses 2 encounters, a daily, and an action point from the Rogue. This is with just weapon focus and the backstabber feats. The ranger version is just better though since you've got a 75% chance of starting the sequence (higher if you're an Elf). On the other hand, you've got a much higher chance of a secondary crit occuring with the rogue's dagger master build. |
| #1339CoPRedJul 28, 2008 1:30:51 | To all the above posts. Yay novas... :P Anyways, my new Team is up and I deleted the old team. Hopefully this won't cause problems. Since everything is getting delayed, I'm thinking it shouldn't be an issue that I completely revamped my group. [post=16404961]Unionized Workers[/post] Basically, this group's point is to knock people over. Then hit them harder... or something. |
| #1340whitebaronJul 28, 2008 10:37:14 | about elven accuracy: i believe this to be a wrongly done trigger-action. trigger should likely be you roll an attack roll ... or it should state that you can do it when you roll a roll you dislike, like they stated in some PP features i believe. they tried to resolve some issues with their new actions, but already now they are running into problems. (like pact boons - according to their dndi database, they would be immediate reactions... ) with the keyword and damage, we're falling into a loop here. consider a non-active frost weapon. you miss due to no cold property active. you'd have hit with a cold power, which is only part of "if you hit", though. with tieflings, we've got a bit of leeway here - i don't see them anywhere near a melee character, and with powers and implements this is a lot clearer since there is no adding other types of damage to a power that represents something different. (like you'd do with frost weapons) ps: thnx for the math on the rogue. |
| #1341hirumajoeJul 28, 2008 12:03:54 | about elven accuracy: i believe this to be a wrongly done trigger-action. Unfortunately, having a "trigger" doesn't actually change the nature of the power, other than restricting when you can use it. You're still taking a "free" action at the same time as some other action you're performing, so the precedent is set. I'd probably interpret them differently if they were all consistently written that way, but from a RAW perspective I don't think it matters. with the keyword and damage, we're falling into a loop here. Well, there's still a sequence of things that happen with the power, so by the time you've reached the applying hit or miss effect stage, it to late to actually change the status of the hit or miss. In any case, since you can't apply the daily, there's no contradiction, you simply miss. As for the free action, until Elven accuracy and its ilk get their badly needed errata, the frost weapon free action at-will could probably be used after you roll, but before the DM has declared hit or miss, with the same timing. with tieflings, we've got a bit of leeway here - i don't see them anywhere near a melee character, and with powers and implements this is a lot clearer since there is no adding other types of damage to a power that represents something different. (like you'd do with frost weapons) Actually, I see them as solid Warlords, especially if magic weapons add their keyword. A flaming weapon brings their to-hit and damage up to a +2 Str equivalent race, along with both an Int and Cha bonus. If not, then they're merely ok warlords. ps: thnx for the math on the rogue. No problem. ![]() |
| #1342whitebaronJul 28, 2008 13:42:29 | warlord - might be ok, but you'd be usually focussing on either int or cha, since many powers give bonusses based on these inly if you chose the "right" path. btw, what i don't get with your reasoning: if nothing prevents you from activating/using a free action before you end your standard action, what prevents you from activating/using a standard action before you end your move action? elven accuracy is the exception to this rule here, not the precedence. so even if elven accuracy is a free action, it does not allow you to take another action while you are doing any one action. rules reference: phb p. 269, top left. you can take actions in any order. it says nothing about cross-using them. so, while it can be any order, it has to be IN ORDER. the action types are defined directly above, or on page 267 - and they include free actions as a "main action type". |
| #1343hogarthJul 28, 2008 14:39:55 | On an unrelated note, is anyone here disappointed that Gleemax.com is going the way of the dodo (aside from the message boards, of course)? I never used any of the "social networking" stuff myself. http://ww2.wizards.com/Company/Press/?doc=20080728 |
| #1344TelinArthoJul 28, 2008 14:49:38 | Gleemax was supposed to be social networking? That message was lost in translation to me anyway... |
| #1362whitebaronJul 29, 2008 19:35:17 | hmm, you seem to WANT to misunderstand. once a sustained power is manifested and initial dice rolled, initial damage done, your action is ended. no houserule needed. the powers and effects you are quoting can happen on your round, and since immediate actions are the only things that can not happen on your round, wotc used for the phrasing an action that can happen in any round, yours or your opponents or your allies. i reread on the targeting rules - yeah, you really need to give all targets at once. -- the shifting issue: i only told you what you can do to avoid AoO with your new 4e innate spring attack interpretation. -- up until the last post, i believe we were discussing the rules - but since you seem to only want to push your cause and not discuss the rules any more, this will be my last answer for a while. |
| #1363hirumajoeJul 29, 2008 21:13:03 | -- Oh, I see your point now. I misunderstood the initial comment, and I do agree, a shift action (or a multi-shift action) would let you avoid the OA. You're correct, we've probably argued this too much, and upon re-reading realize I let some of my frustration out in my last post. You're right to call me on it and I apologize, for what its worth. At this point we should be asking for other people's opinions other than our own, and then asking for a vote in the council on how frost weapons and wintertouched/lasting frost feats should be handled. And whether that involves other rulings/clarifications such as can free actions be taken at any time, including your other actions. (I'm guessing standards in the middle of moves is an entirely different question). |
| #1364VathelokaiJul 29, 2008 21:32:24 | On an unrelated note, is anyone here disappointed that Gleemax.com is going the way of the dodo (aside from the message boards, of course)? I never used any of the "social networking" stuff myself. Actually, I heard about that and decided to stop by to say hi. So, erm, hi. Things are going well for me (except for the whole 50 hours a week on a salary bit, but I like my job). Sorry about dropping the ball there at the end. I bow my head in shame to 'Rith and Telin, but it could not be helped. So the forums (like this one) are moving back to wizards.com? |
| #1402drakir_nosslinAug 27, 2008 8:26:07 | I'd just like to know if the CoCO only uses the 4:ed rules now? Because if there is still room for 3.5, I'd like to try and come up with something. But 4ed didn't really suit me, so if that's all there is I'll have to stand back. |
| #1403TelinArthoAug 27, 2008 10:32:44 | At the moment - CoCo with 3.5 should be considered defunct. I don't think we will be able/willing to go back to 3.5. |
| #1442YitziNov 28, 2008 7:21:43 | In any case, if we're going to bring back the 3.5 CoCo, we'll need at the very least an active GM (Pitlords) and elders. A Prisonlords is advisable, and once we're back on our feet we can bring back the other 2 administrative positions. I'm willing to be an Elder if it's wanted (although I have les than a year CoCo experience IIRC), but I'm reluctant to take the work of Pitlords (Prisonlords is questionable). So who will be our GM...does MWB want the job back? |
| #1443TelinArthoDec 01, 2008 8:45:42 | I am still available in my capacity as prisonlords/elder once things get started - they don't require a lot of time anyway and we all know how I tend to put in a lot once the games start going... Does anyone have as much history as my characters do? |
| #1482hogarthDec 29, 2008 18:35:38 | The rules state that traps don't have to be approved, but they will be audited by the pitlord and the user may be assessed a "penalty". But then later it has a list of "Traps Currently Used/Approved In Arena". So is it possible to pre-approve a trap? If a pitlord doesn't like my trap, is there any way to appeal? By the way, here is my proposed trap: Rotten Board Trap Reflex save (DC 24) or you fall 5' and take 1d3 damage. If you take 3 damage, the rotten boards beneath you break and you fall an additional 70' and take 7d6 damage. CR 1, avg damage 10.133, manual reset |
| #1483MindWandererBDec 29, 2008 19:01:06 | For what it's worth, I wouldn't approve that. It's a nice idea from an optimization perspective, but swingy all-or-nothing traps like that are exactly the kind of things that are hard to get behind. CoCo is (theoretically) about optimizing character builds and tactics, not getting improbably lucky with dice rolls. (Admittedly there's a lot of that by necessity, but it's to be avoided where possible.) |
| #1484hogarthDec 29, 2008 20:40:58 | For what it's worth, I wouldn't approve that. It's a nice idea from an optimization perspective, but swingy all-or-nothing traps like that are exactly the kind of things that are hard to get behind. CoCo is (theoretically) about optimizing character builds and tactics, not getting improbably lucky with dice rolls. (Admittedly there's a lot of that by necessity, but it's to be avoided where possible.) But it's not illegal, according to the current rules. So under what grounds would it be disapproved? (Note that there already is a save-or-die CR 1 trap -- the carrion crawler brain juice on the doorknob -- but it's too expensive to be worthwhile.) |
| #1485huanDec 29, 2008 21:37:28 | (Back from winter holiday, hope everyone had a good one... catching up on reading posts, but for now I'm glad to finally see wheels turning around here...) |
| #1486MindWandererBDec 30, 2008 1:42:17 | But it's not illegal, according to the current rules. So under what grounds would it be disapproved? I don't own the 3.5 DMG, so I dunno about that one, but similar traps have been disallowed in the past (I think it was after the revision, but I'm not 100% sure about that). There's a reason why, even though there are rules, traps still require a judgment call about whether they should be allowed. |
| #1487hogarthDec 30, 2008 5:56:21 | I don't own the 3.5 DMG, so I dunno about that one, but similar traps have been disallowed in the past (I think it was after the revision, but I'm not 100% sure about that). There's a reason why, even though there are rules, traps still require a judgment call about whether they should be allowed. I understand, but I don't see where in the rules that anyone can disallow a legal trap. I guess I'd like to see a rules clarification (and maybe some better guidelines on what kind of traps are "unfair") before I use the trap rules again. |
| #1488YitziDec 30, 2008 6:53:25 | I think it's the more complicated damage probability function (and the fact that it seems "tailor-made" to take advantage of the CR calculations) that make it objectionable. |
| #1489hogarthDec 30, 2008 7:17:10 | I think it's the more complicated damage probability function (and the fact that it seems "tailor-made" to take advantage of the CR calculations) that make it objectionable. ...in which case we should change the rules instead of saying "it fits the rules, but I wouldn't allow it anyways". Personally, I'd like to turf the trap rules altogether (along with the ally rules, but that's another story...). |
| #1490TelinArthoDec 30, 2008 9:24:16 | @Rith, lonewolf - go ahead. If you finish before the deadline - and the characters are updated - they can even be used this week .@hogarth - I remember a similar discussion coming up before about the traps - I'll have to search my archives though - so give me a bit to find it. |
| #1522StormwindJan 06, 2009 16:50:34 | Actually Varjo's ECL12. I'm just updating her with the last quest that Huan ran for her ([thread=1026206]Dream Devourer[/thread]). I'm more than happy to fight any and all (although perhaps not all at the same time :D) A combat between the two shadowdancers might be, as you said, particulary amusing ;) I definitely agree on having this one as a separate thread fight though ... we wouldn't want to inflict something like this on some poor pitlord - not even on Telin ![]() |
| #1523turansonJan 08, 2009 12:46:02 | A question about the forest map. Does the canopy extend such that a character can stand at 37,30 or the like and still be in the canopy ? From the rules I would think yes but just to be sure |
| #1524TelinArthoJan 08, 2009 12:56:50 | The canopy covers any square that is not swamp on the ground. That square is a water square - so it is covered by the canopy. |
| #1562StormwindJan 15, 2009 7:49:17 | can monsters with equipment use npc spellcasting services e.g. to cast a counterspell in their ring of counterspells? Checking the monster equipment rules, the only absolute restriction is: Monsters cannot have any items which are unavailable to PCs without credits. Thus as far as the rules are concerned, I would say that it is allowable to use NPC spellcasting services. |
| #1563hogarthJan 15, 2009 16:05:18 | I forget -- how do miniquests work now? Are they all "in cycle"? Are they all "out of cycle"? Do they even exist anymore? |
| #1564lonewolfJan 15, 2009 17:41:56 | They are in cycle. |
| #1565nabuchadnezzarJan 16, 2009 13:49:38 | Hey, I was away for a long time and I came here by accident, and it seems that CoCo has started anew, didn't it? Could someone please tell me what happened here? I would be glad to participate again ![]() |
| #1566hogarthJan 16, 2009 13:52:27 | Hey, I was away for a long time and I came here by accident, and it seems that CoCo has started anew, didn't it? It didn't exactly start "anew"; the (3.5) CoCo just resumed after an extended nap. |
| #1567TelinArthoJan 16, 2009 13:54:31 | It is indeed running again. Any and all PMs you used to send to Pitlords should be sent to me now - including, but not limited to, Pitlording requests, new character activations and occasional (but important) bribes... |
| #1602hogarthJan 22, 2009 7:39:39 | I also saw that in the current fight, she cast from a scroll, implying that psuedodragons can cast spells. Is this correct? No, it implies that clerics with the Magic domain can cast spells. ![]() |
| #1603TelinArthoJan 22, 2009 8:08:12 | Hmm - the pseudodragon brings up a point I was going to bring up later. Pseudodragons have telepathy and can vocalize animal noises. Does this mean that having telepathy is enough to be able to cast spells (who says the words need to be sounded out...)? Able to speak in any form (in which case, it opens up that druids should be able to cast even without natural spell)? The two creatures I'm contemplating are the Blink Dog (they have a language of their own - but it mostly consists of barks (ie animal sounds)) and the dretch (cannot speak but has telepathy). |
| #1642dragonturtleJan 23, 2009 12:54:44 | Alright, thanks, All fixed now. |
| #1643TelinArthoJan 23, 2009 14:39:37 | Apparently, MWB officially passed down the title of GM to me. He's currently got the Elder tag again though - so I'm hoping he'll be around from time to time. @wb - Not sure about updating the battles thread - but I assume I can send updates to MWB to make. I just don't want to do it too often - as I'm sure it will get annoying to him. Maybe once a month isn't so bad though. |
| #1682vasjaJan 27, 2009 17:50:08 | [post=17716830]Obligatory, "what'd I mess up on?"[/post] Looks like a cool concept. I noticed you have your flat-footed AC listed as 14, when it should be 11. The Monk Wis-to-AC bonus counts like a regular Dex bonus, and you lose it for the same reasons. Also why are you ex-monk? Didn't you take the rogue level first? |
| #1683hogarthJan 27, 2009 18:00:33 | Really Old And Really Gross Heroes? Rolling Over And Retreating (from) Grandmaster Hogarth :P |
| #1684whitebaronJan 27, 2009 18:06:53 | Looks like a cool concept. I noticed you have your flat-footed AC listed as 14, when it should be 11. The Monk Wis-to-AC bonus counts like a regular Dex bonus, and you lose it for the same reasons. the first part is wrong. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. the second part however is true - why would anyone with rogue levels not take the free skill points granted by taking rogue first? it's wort the 1 or 2 HP less. |
| #1685nabuchadnezzarJan 27, 2009 18:07:27 | AC Bonus (Ex) So it's okay to add monk's wis to both touch and flat-footed AC. ROARGH team members have all sent their pm to Telin, the last of us will entroduce himself tomorrow after our good-earned sleep: in Italy it's 1:00 AM and we were a bit in a hurry in the last few days to complete our sheets and hope that it's all okay. We are proud to present the Really Owning And Really Great Heroes (R.O.A.R.G.H.TM) party:
:D (okay, maybe our titles will change in the early future, but posting only the names would have been a bit sad, and that's what I came up with just before I go to sleep... ) |
| #1686vasjaJan 27, 2009 18:09:24 | Oh. Sorry about that. Guess I should have double-checked the SRD :embarrass |
| #1687arival_dupJan 27, 2009 18:19:25 | why are you ex-monk? Didn't you take the rogue level first? Yeah, but I won't be taking any more monk levels and he's no longer lawful for story reasons(which I may or may not ever get around to putting in words. Stupid words. >.>). |
| #1688whitebaronJan 27, 2009 18:22:50 | Yeah, but I won't be taking any more monk levels and he's no longer lawful for story reasons(which I may or may not ever get around to putting in words. Stupid words. >.>). still, you'd be getting lots of skill points with rogue first, and could still be an ex-monk, at the cost of 8-6 +4.5-3.5 = 1 HP ![]() |
| #1689arival_dupJan 27, 2009 18:27:35 | That's what I did. ![]() My progression was rogue -> monk -> monk, but I have everything listed as ex-monk for the above reasons. |
| #1690zevoxJan 27, 2009 23:45:07 | A curious thought I had while considering potential future fights recently: Can someone casting Dispel Magic actively choose to fail to dispel an effect? Specifically, if you're using the targeted version, and have a spell of your own active on your target, can you choose not to dispel it (normally a targeted dispel on your own spell auto-succeeds, which most people wouldn't like at all in this situation)? What about on others' spells - for someone, say, with an ally who had a spell effect active on an enemy? For most other forms of magic you can actively choose to fail at something - such as an undead auto-failing their will save vs an Inflict spell, or most characters auto-failing will saves vs a Cure spell - but I'm not sure about this one. Zevox |
| #1691hogarthJan 28, 2009 5:32:16 | A curious thought I had while considering potential future fights recently: The only case I know of where you can choose to fail is with saving throws. A dispel check is not a saving throw. Additionally, you don't know which spells are affecting your target, so picking which dispel checks to succeed and which ones to fail doesn't make much sense; you don't even know how many dispel checks you're making a priori. So, no. |
| #1692nabuchadnezzarJan 28, 2009 5:39:36 | The only case I know of where you can choose to fail is with saving throws. A dispel check is not a saving throw. Additionally, you don't know which spells are affecting your target, so picking which dispel checks to succeed and which ones to fail doesn't make much sense; you don't even know how many dispel checks you're making a priori. But you can choose to automatically succeed in dispelling your own spells, if I'm not mistaken. And that should be the only auto-thing in dispel checks, I think |
| #1693hogarthJan 28, 2009 8:42:19 | Hypothetical situation: A Medium PC drinks a potion of enlarge person, then throws a bola (which shrinks after it leaves the thrower's hand). Does the PC get a bonus for being size Large on his trip attempt? I presume the answer is "yes", but it's not totally clear to me. |
| #1694lonewolfJan 28, 2009 8:48:37 | Hypothetical situation: A Medium PC drinks a potion of enlarge person, then throws a bola (which shrinks after it leaves the thrower's hand). Does the PC get a bonus for being size Large on his trip attempt? I presume the answer is "yes", but it's not totally clear to me. yes The size of the weapon doesnt affect the trip check. Only the size of the wielder does. |
| #1695zevoxJan 28, 2009 8:50:37 | But you can choose to automatically succeed in dispelling your own spells, if I'm not mistaken. And that should be the only auto-thing in dispel checks, I think Actually, if you're using the targeted version, according to the way the spell is worded, it's not a choice. You simply automatically succeed at dispelling your own spells. No two ways about it. Which was in part why I was asking. But oh well. Zevox |
| #1696sparkloneJan 28, 2009 14:21:21 | ROARGH team members have all sent their pm to Telin, the last of us will entroduce himself tomorrow Oh yeah :P Hi all, nice to meet the community [post=17709009]Azel[/post] is ready to get his *** kicked :D R.O.A.R.G.H. Rules ![]() |
| #1697dragonturtleJan 29, 2009 7:19:24 | Okay, so I have a couple of questions about burglary. First, who deals with the theft, is it the stealing player or the Pitlord? Secondly, if I crafted scrolls at 37.5 gp, they're stolen as if they cost the full 75, right? |
| #1698hogarthJan 29, 2009 7:24:45 | Okay, so I have a couple of questions about burglary. First, who deals with the theft, is it the stealing player or the Pitlord? Secondly, if I crafted scrolls at 37.5 gp, they're stolen as if they cost the full 75, right? For your first question, it says in the rules: "The burglar writes a PM to both the Pitlord and the affected Player which items he wants to steal. If he hasn't sent this PM (to both) until Thursday 9 PM GMT (24 hours after pairings) his Burglary attempt fails." For the second question, it says "up to a marketprice [sic] value" of xxx. I believe the market price for those scrolls would be 75 gp, in your example. |
| #1699dragonturtleJan 29, 2009 7:36:42 | Alright, thanks. |
| #1700TelinArthoJan 29, 2009 7:59:26 | I'll confirm hogarth's statement about the burglary. |
| #1722TelinArthoJan 30, 2009 10:31:50 | Hmm - so what would you put at the top of your list of things to have with this profile: 1. Excellent SR (enough to make a caster at your ECL have a 40% chance of getting through, 50% versus someone with Spell Penetration and Greater Spell Penetration). 2. Mediocre saves (lowest is +7, highest is +13) 3. Excellent DR that will be tough for most opponents to beat 4. Decent Natural AC/Dex bonus to AC 5. Ability to cast arcane spells (though only up to SL3 - opponents may be using spells of much higher power) The character design I have right now has about 100kgp to spare - so plenty of options to consider... |
| #1762guaanFeb 04, 2009 13:30:22 | Hi, I was looking at some higher level characters and saw that this one has the feat tattoo focus[necromancy]. Can someone please tell me where I can find this feat? In fact, all I need to know is the prerequisites, assuming that the benifit of the feat is +1 to DC of the chosen school. |
| #1763whitebaronFeb 04, 2009 13:32:00 | Hi, I was looking at some higher level characters and saw that this one has the feat tattoo focus[necromancy]. it's in the 3.5 dmg. i don't know exactly, but i think you must be a specialist of that school to use it, (and maybe be from thay?) |
| #1764lonewolfFeb 04, 2009 13:32:59 | there are a few things that are in the Core books but not in the SRD. Tatoo Focus is one of them. You can find it in the DMG page 194. It gives you +1 DC and a +1 bonus vs SR in your specialized school. |
| #1765guaanFeb 04, 2009 13:46:21 | Thanks a lot, but could you also tell me the prerequisites, becouse I don't have a dmg. |
| #1766lonewolfFeb 04, 2009 13:47:57 | You must be a Specialist WIzard and your region of Origin must be Thay. Since the second part is fluff only, you can ignore it here in CoCo. |
| #1767guaanFeb 04, 2009 13:49:36 | Thanks a lot! |
| #1768nabuchadnezzarFeb 04, 2009 14:03:09 | Also, you need to be a Human |
| #1769lonewolfFeb 04, 2009 14:07:58 | Also, you need to be a Human incorrect only the Red Wizard PrC has that requirement |
| #1770nabuchadnezzarFeb 04, 2009 14:11:05 | incorrect Right, I misread that. Just because the feat is most useful for Red Wizards ;) |
| #1771hogarthFeb 04, 2009 14:12:24 | You can find information on Tattoo Focus and the Red Wizard in the Arcane Brotherhood guild thread. |
| #1772zevoxFeb 04, 2009 20:12:45 | incorrect Well, if you're playing in the Forgotten Realms, it may as well have that prerequisite, since the feat can only be acquired by getting a tattoo from a Red Wizard, who are universally human and highly xenophobic. But yeah, for our purposes, Tattoo Focus is available to any specialist wizard. Zevox |
| #1773nabuchadnezzarFeb 05, 2009 13:07:56 | I have some questions about the small statues in Temple map. Do they provide cover or total cover if a medium creature, taller than 5 ft, stands behind them? Do they work like the rocks in the arena, since both are 5x5x5 ft? In the following example, if o's are the statues, if a guy stays in 5, does another guy in 2 have total or normal cover from him? 123 ooo 456 |
| #1774TelinArthoFeb 05, 2009 13:17:43 | The central statue is treated as a 15' tall, 10' square obstacle, surrounded by a 5' safe "path;" the medium statues next to the boxes are 5'x5'x5'. They block Line of Sight just as a normal pillar would. The statues block LOS for Medium (or smaller) vs Medium (or smaller). In general, the height of a person should be ignored in a fight, and only work with the person's size category. This way we avoid 7ft tall half giants with a halberd able to hit someone who is more than a 5ft square away. Yes - it makes people into blocks - but it makes it less of a judgement call in edge-case scenarios (like needing to jump for instance). |
| #1802TelinArthoFeb 09, 2009 11:23:48 | Hi everyone - glad to see this little section of the web/dnd world has been resurrected. I doubt any of you remember me, I played a little like 1-2years ago. But this is a really fun, welcoming environment, and it was a great opportunity for old folks like me who lack a RL gaming outlet to keep exploring the wonderful world of DnD (3.5, not the debacle that is 4e... <>) Yup - PM me with anyone you want to activate who is not already on the roster. Also - I remember you - though not your characters specifically. In any case - welcome back - hope the CoCo still provides what it did for you back then. |
| #1842YitziFeb 11, 2009 15:47:50 | Question: can the mounted combat be used even if you would lose your DEX bonus against the attacker? |
| #1843zevoxFeb 11, 2009 16:29:29 | Question: can the mounted combat be used even if you would lose your DEX bonus against the attacker? Generally, no. Mounted Combat requires that you be aware of the attack and able to react to it. Off the top of my head I can think of no circumstance where you lose your dex to AC yet also meet those qualifications. (Maybe vs a Blinking opponent... but I'm not sure there.) Zevox |
| #1844TelinArthoFeb 11, 2009 16:49:50 | Someone who successfully feints you and then attacks your mount - that situation would allow the mounted combat to be made. I don't know why anyone would do it - but technically - its possible. |
| #1882zevoxFeb 13, 2009 11:34:13 | HA skill description: Good point... I forgot that it took that long. (Although then, why do we allow players to train an animal one trick with a free activity, two with a full activity?) So I guess you do need to be, well, Ceilia to get a Bronze Griffon trained for combat riding. Or take forever training it... Zevox |
| #1883ErithmuFeb 13, 2009 11:38:40 | or speed train it ... Celia could do it ... I'm guessing she can make the checks on take 10 ... |
| #1884whitebaronFeb 13, 2009 11:43:59 | or speed train it ... Celia could do it ... I'm guessing she can make the checks on take 10 ... but there's no coco rule on that. 2 tricks it is. or buy it. however, that interpretation seems pretty strange to me. it stands to reason that an animated item has the same mind as an animal that was domesticated, and trained tricks on creation. |
| #1885zevoxFeb 13, 2009 11:47:12 | Considering she self-trained her old Griffon, King, yeah, she can. I think she's the only character in the arena at the moment who could do this (in a few levels, when she gets access to Animate Object and is high enough level to use a Griffon under the new ruling). Which is why I mentioned her as an example. Of course, I'm not sure it wouldn't be better to just buy a real Griffon rather than the statue. Self-crafting the statue is cheaper, and you do get to reuse it if its killed once, but you have the 6 hour time limit per use to worry about, and the statue is more expensive if not self-crafted. And either way ally restrictions apply. Zevox |
| #1886whitebaronFeb 13, 2009 12:06:35 | And either way ally restrictions apply. not true. if you don't prebuff your items, you get as many allies as you want. in that regard, it's the same as summoning. also, according to the [post=6466576]rules[/post] there's no such thing as quick-train. |
| #1887hogarthFeb 13, 2009 12:33:01 | Good point... I forgot that it took that long. (Although then, why do we allow players to train an animal one trick with a free activity, two with a full activity?) A 3FC is 3 weeks long, therefore you can train three tricks per 3FC. The issue with a Bronze Griffon is that it can only be active for 12 hours per 3FC. That's not an issue with regular animals. |
| #1888YitziFeb 13, 2009 13:40:18 | Question: what are the current rules on monster equipment? |
| #1889whitebaronFeb 13, 2009 13:41:20 | Question: what are the current rules on monster equipment? they are unchanged. still most money has to go into the big six + up to 10% expendables. it's in the quick reference monsters 1-10 part of the rules |
| #1890TelinArthoFeb 13, 2009 14:57:46 | Q: Does using a magical item, such as a Bag of Tricks, require ranks in any specific skill to operate it? The Bronze griffon does not need to be trained in combat riding guys. |
| #1922TelinArthoFeb 15, 2009 9:43:43 | I'm working on them as much as I can. Just don't have as much time lately. 7 should be all set though. |