ECL 11: Valkin vs Arden

Post/Author/DateTimePost
#1

Erithmu

Mar 05, 2009 11:06:34
This is a separate Fight thread for Sir Valkin vs Arden Tarmik

There would be bitter blood if paladins could be bitter.

Pitlord: Erithmu
Valkin: Telin
Arden: Zevox
Spectators: Everyone else.
#2

Erithmu

Mar 05, 2009 11:08:04

Sir Valkin


#3

Erithmu

Mar 05, 2009 11:09:39

Arden Tarmik


Show

Arden Tarmik
IMAGE(http://www.wizards.com/dnd/images/cx_gallery/86363.jpg)
I shall be your executioner here, and your tormentor in Hell.


Male Human
Medium Humanoid (Human, Psionic)
Lawful Evil
Wilder 4/Fighter 2/War Mind 5 [ECL 11]
XP/TNL: 55,559/66,000 [10,500 start + 39,659 fights + 5,400 quests]
Height 5’8’’, Weight 160 lbs, Age 26
Steel Soldier of the [thread=501159]EAST HABARI TRADE COMPANY[/thread]
“Deity”: Dispater (Lord of Dis, Second Layer of Hell; Patron of War and Intrigue)
Current 3-Fight-Cycle Information
Fight 1
Time Between Fights: 6 hrs
Prebuffs/Ongoing Effects: Power-stored Dissipating touch used up.
Items Used: Powerstone of Dissolving Weapon [ML 3].
Spells or Powerpoints Used: 10 pp.
x/day Abilities Used: 1 use Winged Boots, 1 round Haste from armor, 1 use Chain of Personal Superiority, 1 use Chain of Defensive Posture.
Free Activity: Profession (Politician) for 270 gp.
#4

Erithmu

Mar 05, 2009 11:14:40
Valkin
Init: 21, You start in the SE box

Clockwise or Counter Clockwise? Quotes below for spectators:
Well - my basic plan is the same as last time:

1. Bless Weapon on sword, Protection from evil from memory (shared). Moving out on spare actions.
2. Move into sight. Don't die on the first hit! (NO CRITICALS FROM HIM).

From there - I'll have to see how I'm doing.

While moving out - use actions for total defense each round if I am not able to a) charge or b) full attack

#5

zevox

Mar 05, 2009 11:20:32
Okay then, lets get started.
Arden Buffs
Start with dorje of force screen and greatsword in hand.

1 - Expansion (1 pp + 2 surge).
2 - Vigor (1 pp + 2 surge).
3 - Defensive Precog (2 pp + 2 surge, +2 AC/saves).
4 - Boots, rise 25'.
5 - Force screen, stow dorje.
6+ Fly out to find Valkin.

No enervating please...

For my own benefit:
- PP remaining: 9.
- HP: 92 (103 w/ chain)
- AC: 28.
#6

TelinArtho

Mar 05, 2009 13:04:09
Valkin
Well one is as good as the other - let's head clockwise.
#42

Erithmu

Mar 08, 2009 16:47:20
Valkin draws inner light for the next wave of combat.

Valkin
38 points used 12 remaining
Overseer takes Total defense
#43

zevox

Mar 08, 2009 17:55:35
Arden
He doesn't want to move, eh? I'll make him regret that one.

Discard my sword, draw my guisarme while flying to maximum height, and make a sweeping strike (I'm pretty sure I'm not more than 10' from max height as-is) with combat expertise 5 and deep impact.

I think his lance can still reach me even at max height due to our respective sizes and the low ceiling here, so I expect him to move after me in future rounds. He'll have to take a move action to do that, since he's in the underbrush (no 5' steps in difficult terrain), which should give me an AoO. Use that to try and sunder his lance (no AoO for him since I'll be out of his reach when he provokes). I'll still be at -5 for combat expertise, but I'll get +8 for being large and using a two-handed weapon. I'm not sure if he gets the +4 for a two-handed weapon, since at the moment he's using it one-handed - you get to make a call there.

Edit: For convenience, since my attack modifiers are changing a lot here, I calculate:
- Current attack: +9 touch for 2d6+7 (-3 vs Valkin) (14 +1 chain +1height -2bag -5CE)
- Sunder: +17 vs his attack mod for 2d6+7 vs hardness 5, hp 10 lance (above modifiers +8 for attack)
#44

TelinArtho

Mar 08, 2009 18:00:11
Crap Erithmu - I take it you didn't see my edit? Any chance I could get a change on that?
#82

Erithmu

Mar 16, 2009 17:34:06
The Gladiators see each other for a moment before Arden ducks behind a tree

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Forest;a=Name,L,5,39,11,40,15,41;b=Name,L,34,28;los=34,28,11,40,4)

Round 18
Valkin: ???

Valkin
He is somewhere behind that tree, not where that last spot is.
#83

TelinArtho

Mar 16, 2009 18:17:49
Valkin
Hmm - while flying about - let's draw and use the oil of magic weapon on my Cold Iron Lance.

Aim to be in about the same position I'm in now.