| Post/Author/DateTime | Post |
|---|---|
| #1lonewolfJan 28, 2009 17:57:58 | This is a fight between Volley and an supersecret monster. The fight takes place in the sewer and under normal lighting conditions. If you are not MagicChoco or myself - please do not post here during the fight and post comments to the FotW thread or send them to me via PM. Thanks monster Info one medium biped |
| #2lonewolfJan 28, 2009 17:58:32 | Give me a starting location and initial buffing/movement. Volley starts in Box A. |
| #3magicchocoJan 28, 2009 18:58:54 | Start in center riding Skitter for some odd reason w/scrolls of CL 2 Shield and Magic Weapon in hand. Buff both. If the first shield fails, use a CL 1 version, same for Magic Weapon. Draw bow, and move out to the right, readying to shoot on sight. |
| #4lonewolfJan 30, 2009 13:20:21 | sorry about the delay Round 1: Volley casts Shield from scroll. Volley AC 23, 22/22hp, Shield(ends 21) Round 2: Volley draws and casts Magic Weapon from scroll. Volley AC 23, 22/22hp, Shield(ends 21), Magic Weapon(ends 12) Round 3: Volley rides out, draws her bow on the way and readies to shoot on sight. Volley AC 23, 22/22hp, Shield(ends 21), Magic Weapon(ends 12) Round 4: Volley rides out and readies to shoot on sight. Round 5: Volley rides out, finds her enemy and sends an arrow into him. The enemy keeps the concentration of whatever he is doing and a small creature appears in front of Volley. It strikes at him but misses. The enemy stays put and looks like he is again concentrating on something. Volley AC 23, 22/22hp, Shield(ends 21), Magic Weapon(ends 12) Round 6: Volley tries to overrun the small creature, but is hit and the little thing blocks the horses path. The enemy finishes whatever he is doing and another small creature appears in front of Volley. Both attack but miss. The enemy takes out a powerstone and uses it. Volley AC 23, 13/22hp, Shield(ends 21), Magic Weapon(ends 12) Round 7: Volley rides away to heal himself and dodges the AoO on the way. The small enemies follow Volley, but cant keep up. The enemy also follows and shoots a shard of crystal at Volley hitting her. Volley AC 23, 13/22hp, Shield(ends 21), Magic Weapon(ends 12) Round 8: Volley retreats further and heals herself again. The enemies follow. Volley AC 23, 16/22hp, Shield(ends 21), Magic Weapon(ends 12) Round 9: Volley retreats further and heals herself again. The enemies follow and one of the smaller things vanishes. Volley AC 23, 21/22hp, Shield(ends 21), Magic Weapon(ends 12) Round 10: Volley evades the remaining summon and switches to the bow again. The enemies follow and the second summon vanishes. Volley AC 23, 21/22hp, Shield(ends 21), Magic Weapon(ends 12) Round 11: Volley rides around the corner, shoots at the enemy and misses. The enemy finishes concentrating and a new small creature appears, attacks volley and misses. The enemy starts concentrating again. Volley AC 23, 21/22hp, Shield(ends 21), Magic Weapon(ends 12) Round 12: Volley overrides the small enemy blocking her way and draws her dagger, but she misses on the AoO. The enemy finishes concentrating and a new small creature appears, attacks volley and misses. He starts concentrating again. Volley AC 23, 21/22hp, Shield(ends 21) Round 13: Volley rapid shots its enemy, hitting once and disrupting his power. She dodges AoOs. The enemy starts concentrating again while his smaller allies miss with their attacks. Volley AC 23, 21/22hp, Shield(ends 21) Round 14: Volley rapid shots its enemy, hitting once and disrupting his power. She dodges AoOs. The enemy starts concentrating again while his smaller allies miss with their attacks. Volley AC 23, 21/22hp, Shield(ends 21) Round 15: Volley rapid shots its enemy, but misses. She dodges AoOs. One summon vanishes while a new one takes its place. both miss. THe main enemy gets out a crossbow and misses Volley. Volley AC 23, 21/22hp, Shield(ends 21) Round 16: Volley rapid shots its enemy, and hits once dropping her enemy. She is hit by one AoO though. Volley AC 23, 15/22hp, Shield(ends 21) |
| #5lonewolfJan 30, 2009 13:44:04 | updated above. Do you just want to shoot, or something else? |
| #6magicchocoJan 30, 2009 13:48:24 | Rapid Shot, go! *croses fingers* She does still have a full-round left, since the mount's move isn't actually Volley's, right? If not, just shoot normally. |
| #7lonewolfJan 30, 2009 14:18:52 | To make a full attack you need to see the enemy the whole time. In this case you didnt. updated above. |
| #8magicchocoJan 30, 2009 14:47:14 | Ah. Volley shifts her grip on the bow to her off-hand as a free action, attempts an overrun over the small creature, accepting the AoO. If she succeeds, she'll continue the move to base the other creature, drawing her dagger in her other hand for an AoO when it finishes casting/manifesting. |
| #9lonewolfJan 30, 2009 15:06:46 | updated above. some tough luck for you there... |
| #10magicchocoJan 30, 2009 15:24:34 | When it rains...well, they're still summoned, so... Volley moves back into the center of the sewer, accepting the AoOs but riding for cover if needed, draws the wand of CLW[CL 1] and uses it. Continue moving back from the creatures and riding for cover for 5 rounds, or until they disapper, whichever occurs first. Continue healing until back to full hp, then stow the wand. If the other creature appears during this time while I don't have the wand out, attempt single shots against it while moving back. During this time, if I don't have the wand out, ready to shoot the summoner on sight. |
| #11lonewolfFeb 01, 2009 13:51:17 | updated above do you want to try the overrun again, or something else? |
| #12magicchocoFeb 01, 2009 16:19:07 | Yeah, try the overrun/draw dagger for AoO tactic again. Quickest way to negate that annoying creature-cover. |
| #13magicchocoFeb 02, 2009 15:37:55 | Should I wait for the 'updated above' post? If not, drop dagger and Rapid Shot w/Divine Might at main target, accepting AoOs. Also, upon looking at my sheet, I didn't actually buy a CL2 scroll of magic weapon...just CL1s. It should run out. Sorry. |
| #14lonewolfFeb 02, 2009 16:09:19 | alright I finished up the fight. congrats monster Hellboy Tiefling Shaper 4 Hit Dice: 4d4+4(con)+6(Feat) (20 hp) Initiative: +3 Speed: 30 ft. (6 squares) Armor Class: 18 (+3 Dex, +5 armor), touch 13, flat-footed 15 Base Attack/Grapple: +2/+1 Attack: light crossbow +4 ranged (1d8/19–20) Space/Reach: 5 ft./5 ft. Special Attacks: Darkness Special Qualities: Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5 Saves: Fort +3, Ref +5, Will +6 Abilities: Str 8, Dex 16, Con 13, Int 18, Wis 12, Cha 8 Feats: Boost Construct, Psicrystal Affinity(singleminded), Psionic Body Powers: 1: Astral Construct, Force Screen, Vigor, Crystal Shard, defensive Precognition 2: Specified Energy adaption, Swarm of Crystals, Share Pain, Levitate 25pp available Equipment: Chain Shirt +1 1250gp Cloak of Resistance +1 1000gp MW light crossbow 375gp 2x Stone of Vigor[ML2] 100gp 2x Stone of Force Screen[ML2] 100gp 2x Stone of Skate[ML2] 100gp |
| #15lonewolfFeb 02, 2009 16:59:14 | Volley wins and gains 1050xp and 1050gp Time Between Fights: 3 hours Prebuffs/Ongoing Effects: none Items Used: Scroll of Shield (CL2), Scroll of Magic Weapon(CL1), 7 arrows Spells or Powerpoints Used: none x/day Abilities Used: 2x turn Undead Free Activity: +72 gp Craft |