| Post/Author/DateTime | Post |
|---|---|
| #1lonewolfMar 11, 2009 19:54:30 | This is a seperate thread fight between Nordens and 2 unknown monsters. If you are not Turanson or myself please dont post here. Monster Info 2 small bipeds |
| #2lonewolfMar 11, 2009 19:56:59 | Nordens starts in box 3. Give me starting location and initial buffing/movement. |
| #3turansonMar 12, 2009 7:01:05 | start in 61,4 with the bow. move to 34,10 and stay to snip. edit: lupa will move to 35,10 |
| #4lonewolfMar 13, 2009 7:17:54 | Rounds 1-4 Nordens moves out into position and waits for an enemy to show his face. In rounds 3 & 4 he can hear the sounds of spellcasting coming from the west, but not good enough to be able to identify the spells. Any changes? |
| #5turansonMar 13, 2009 7:28:57 | Nordens will move to 32,20 Lupa will move to 32,19 and wait for a chance to make a rapid shot |
| #6lonewolfMar 13, 2009 7:54:15 | Round 5-7: Nordens and Lupa move out and wait for enemies to arrive. On round 7 Nordens hears footsteps pretty close to the west and Lupas Scent also picks something up, but no enemies are in sight. any changes? |
| #7turansonMar 13, 2009 7:56:52 | oh well send Lupa west to find them |
| #8lonewolfMar 13, 2009 15:53:03 | Round 7: Lupa moves out, finds something and attacks a square, but doesnt hit anything. Nordens sends 3 arrows into that square and one of them hits something. Round 8: 2 small creatures appear and send fiery rays at Nordens, with both of them hitting, one of them critically. (43 damage) They are protected by 2 mirror images each. Lupa charges the wounded enemy, but misses completely. Nordens moves around the corner, drawing his wand of CLW on the way. Round 9: While Nordens feels reasonably safe behind the corner, the two Kobold wizards both step away from Lupa and send a fireball after him which catches him even around the corner, and dropping him.(both saves made, but still 12 damage) |
| #9turansonMar 13, 2009 15:57:17 | sure go for it |
| #10lonewolfMar 13, 2009 16:30:06 | updated above. Tough luck on the critical with scorching ray actions? |
| #11turansonMar 13, 2009 16:49:28 | Nordens will run south then turn to end up at 43,12 Lupa will charge the one Nordens hit |
| #12lonewolfMar 13, 2009 16:53:24 | You can run as a full-round action. (If you do, you do not also get a 5-foot step.) When you run, you can move up to four times your speed in a straight line (or three times your speed if you’re in heavy armor). You cannot run around corners. Lupas charge misses completely. |
| #13turansonMar 13, 2009 16:57:13 | :embarrass double move to 35,10 and draw wand of CLW then double move into 42,11 to hide and heal up. and have Lupa attack the same |
| #14lonewolfMar 13, 2009 17:10:16 | updated above. Sorry man. monster Info 2 kobold Wizard 5 Str 6, Dex 16, Con 11, Int 18, Wis 12, Cha 8 12 HP AC 23(+3 dex, +4 Shield, +4 Mage Armor, +1 size, +1 natural) prepared spells: 1: 2x Magic Missile, 2x Shocking grasp 2: Invisibility, Mirror Image, Scorching ray 3: 2x Fireball Equipment: 1 scroll of buffing(Mage armor(CL1), Shield(CL2), See Invisibility(CL3)) Headband of Intellect +2 |
| #15turansonMar 13, 2009 17:15:47 | oh well thanks for the run it would had been such an easy win had I known what spells they had :D |
| #16lonewolfMar 13, 2009 18:04:31 | Nordens loses and gains 700xp and 866gp Time Between Fights: 2 hrs Prebuffs/Ongoing Effects: none Items Used: 2 arrows Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: guarding |