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| #1lonewolfFeb 25, 2009 17:47:15 | Ruby ECL 3: Ready for February 25th [Fight 1] - Guard Home Attributes STR 06 (-2) [00 pts] [08 Base, -2 Racial] DEX 16 (+3) [06 pts] [14 Base, +2 Racial] CON 14 (+2) [06 pts] [14 Base] INT 18 (+4) [16 pts] [18 Base] WIS 14 (+2) [06 pts] [14 Base] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 15 [3 HD] [4 Transmuter + (2.5 Transmuter x 2) + (3 HD x 2 Con)] Armor Class (Normal): 13 [10 Base, +3 Dex] Armor Class (Touch): 13 [10 Base, +3 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +3 [+3 Dex] Base Attack Bonus: +1 [+1 Transmuter] Grapple: -1 [+1 BAB, -2 Str] Speed (Land): 40 ft [30 Base, +10 Insight] -10 ft when NOT psionically focused Weight Carried: 19.2 lbs, Light encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] Saves Fortitude: +4 [+2 Con, +1 Transmuter, +1 Resistance] +1 Racial against Spells, Powers and Spell-like abilities Reflex: +5 [+3 Dex, +1 Transmuter, +1 Resistance] +1 Racial against Spells, Powers and Spell-like abilities Will: +6 [+2 Wis, +3 Transmuter, +1 Resistance] +1 Racial against Spells, Powers and Spell-like abilities Melee Attacks Dagger -1, 1d4-2, (19-20/x2), Slashing or Piercing [-2 Str, +1 BAB] Ranged Attacks Darkwood Light Crossbow +5, 1d8, (19-20/x2), Range 80 ft, Piercing [+3 Dex, +1 BAB, +1 Enhancement] Special Attacks & Abilities Darkvision 60 ft Burst 3/day 1 Racial Power Point Arcane Spells Readied Cantrips [DC 14] Dancing Lights, Dancing Lights, Flare, Light, MessageS Level 1 [DC 15] Grease, Magic Missile, Reduce Person, Enlarge PersonS Level 2 [DC 16] Glitterdust, See Invisibility, Cat's GraceS Spell Levels Available Per Fight: 4 (5 Cantrips) [10 Total Spell Levels / 3, rounded up] Next fight: 4 Total Spell Levels: 10 [(4 x 1), (3 x 2)] Arcane Spell Failure: N/A [No Armor, No Shield] Specialization School: Transmutation Opposite Schools: Enchantment, Necromancy Caster Level: 3 Feats Speed of ThoughtLvl 1 Scribe ScrollTransmuter 1 Craft Wondrous ItemLvl 3 Skills Total Skill Points: 36 [36 Transmuter] Languages: Common, Xeph, Draconic, Elven, Goblin, Sylvan [2 Racial, +4 Int] Armor Check Penalty: N/A [No Armor, No Shield] Balance: +3 [+3 Dex] Climb: -2 [-2 Str] Concentration: +8 [+2 Con, 6 Ranks (6 Transmuter)] Craft (Bowmaking): +12 [+4 Int, 6 Ranks (6 Transmuter), +2 Masterwork Tools] Jump: +2 [-2 Str, +4 Speed] -4 when NOT psionically focused Knowledge (Arcana): +10 [+4 Int, 6 Ranks (6 Transmuter)] Knowledge (Dungeoneering): +7 [+4 Int, 3 Ranks (3 Transmuter)] Knowledge (Local): +7 [+4 Int, 3 Ranks (3 Transmuter)] Knowledge (Nature): +7 [+4 Int, 3 Ranks (3 Transmuter)] Knowledge (Psionics): +7 [+4 Int, 3 Ranks (3 Transmuter)] Listen: +5 [+2 Wis, +3 Familiar] +2 when Nix is nearby Move Silently: +3 [+3 Dex] Spellcraft: +12 [+4 Int, 6 Ranks (6 Transmuter), +2 Synergy (Knowledge (Arcana))] +2 vs Transmutation, -5 vs Enchantment and Necromancy Spot: +2 [+2 Wis] +2 when Nix is nearby Prefight Actions Gain Psionic Focus Load Crossbow Bring Nix Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] DaggerC (Creation) by [post=17709009]Azel T'hrond[/post][1 lbs][1 gp] Darkwood Light CrossbowC (Creation) by [post=17709009]Azel T'hrond[/post][2 lbs][187.5 gp] Spell Component Pouch [2 lbs][5 gp] Platinum Ring [0 lbs][50 gp] Cloak of Resistance +1C ([post=17828838]Feb 4th[/post])[1 lbs][500 gp] Pearl of Power, 1st level spellC (Creation)[0 lbs][500 gp] Pearl of Power, 1st level spellC ([post=17837554]Feb 11th[/post])[0 lbs][500 gp] Wand of Obscuring Mist [CL 1][50 charges left] [0.1 lbs][750 gp] Wand of Magic Missile [CL 1][46 charges left] [0.1 lbs][750 gp] 50 BoltsC (Creation)[0.1 lb each = 5.0 lbs][0.05 gp each = 2.50 gp] 20 Cold Iron BoltsC (Creation)[0.1 lb each = 2.0 lbs][0.10 gp each = 2.00 gp] 20 Alchemical Silver BoltsC (Creation)[0.1 lb each = 2.0 lbs][1.05 gp each = 21.00 gp] 2 Acid Flasks [1 lb each = 2 lbs][10 gp each = 20 gp] 2 Alchemist's Fires [1 lb each = 2 lbs][20 gp each = 40 gp] 2 Antitoxin Vials [0 lb each = 0 lbs][50 gp each = 100 gp] Expendable Items 1 Buffing ScrollC (Creation)[0.0 lb each = 0 lbs][150 gp each = 150 gp]
1 Buffing ScrollC ([post=17837554]Feb 11th[/post])[0.0 lb each = 0 lbs][150 gp each = 150 gp]
1 Armor ScrollC ([post=17837554]Feb 11th[/post])[0.0 lb each = 0 lbs][50 gp each = 50 gp]
1 Scroll of Expeditious Retreat [CL 2]C (Creation)[0.0 lb each = 0 lbs][25 gp each = 25 gp] 1 Scroll of Expeditious Retreat [CL 2]C ([post=17837554]Feb 11th[/post])[0.0 lb each = 0 lbs][25 gp each = 25 gp] 2 Scrolls of Protection from Evil [CL 2]C (Creation)[0.0 lb each = 0 lbs][25 gp each = 50 gp] Max total (32 x 50): 450 gp Equipment at Home Masterwork Bowmaker's Tools [5 lbs][55 gp] Spellbook [3 lbs][15 gp] 10 BoltsC (Creation)[0.1 lb each = 1.0 lbs][0.05 gp each = 0.50 gp] 2 Buffing ScrollsC ([post=17837554]Feb 11th[/post])[0.0 lb each = 0 lbs][150 gp each = 300 gp]
1 Scroll of Protection from Evil [CL 2]C ([post=17837554]Feb 11th[/post])[0.0 lb each = 0 lbs][25 gp each = 25 gp] Miscellanea Familiar Summoning [100 gp] Bull's Strength Copy from NPC Service and Transcription on Spellbook [300 gp] Magic Missile Scroll and Transcription on Spellbook [125 gp] Owl's Wisdom Copy from NPC Service and Transcription on Spellbook [300 gp] Reduce Person Scroll and Transcription on Spellbook [125 gp] See Invisibility Copy from NPC Service and Transcription on Spellbook [300 gp] [u]Results[/u] Week 1) [post=17742762]Victory[/post] vs [post=7816708]Faelto[/post] (TelinArtho) - [900 xp] [900 gp] Blinded by Ruby's beauty Week 2) [post=17828838]Victory[/post] vs [post=7816708]Faelto[/post] (TelinArtho) - [900 xp] [900 gp] I couldn't ever tell him hello... Week 3) [post=17878717]Victory[/post] vs [post=13018567]Korwald Barandar[/post] (lonewolf) - [990 xp] [990 gp] We got our first casualty, but our tactic was solid enough [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Nix Gender and Race: Male Bat Size and Type: Diminutive Animal Height and Weight: 8'', 0.25 lbs Age: 2 years Alignment: True Neutral ECL: Included in master's Attributes STR 01 (-5) [01 Base] DEX 15 (+2) [15 Base] CON 10 (+0) [10 Base] INT 07 (-2) [ WIS 14 (+2) [14 Base] CHA 04 (-3) [04 Base] Miscellaneous Statistics Hit Points: 7 [3 HD] [Half master's] Armor Class (Normal): 18 [10 Base, +2 Dex, +4 Size, +2 Natural] Armor Class (Touch): 16 [10 Base, +2 Dex, +4 Size] Armor Class (Flat-Footed): 16 [10 Base, +4 Size, +2 Natural] Initiative: +2 [+2 Dex] Base Attack Bonus: +1 [as master's] Grapple: -16 [+1 BAB, -5 Str, -12 Size] Speed (Land): 5 ft [5 Base] Speed (Flight): 40 ft, Good maneuverability [40 Base] Weight Carried: 0.00 lbs, Light encumbrance [0-0.75 (Light), 0.75-1.5 (Medium), 1.5-2.5 (Heavy)] Saves Fortitude: +2 [+0 Con, +2 Animal, Reflex: +4 [+2 Dex, +2 Animal, Will: +5 [+2 Wis, Melee Attacks Touch +7, [Spell], (20/x2) [+2 Dex, +1 BAB, +4 Size] Special Attacks and Abilities Blindsense 20 ft Low-light vision Improved evasion Share spells Empathic link Deliver touch spells Feats AlertnessLvl 1 Skills Languages: N/A Total Skill Points: 40 [4 Animal, 36 as Master] Armor Check Penalty: N/A [No Armor, No Shield] Balance: +2 [+2 Dex] Climb: -5 [-5 Str] Concentration: +6 [+0 Con, 6 Ranks (6 Transmuter)] Craft (Bowmaking): +4 [-2 Int, 6 Ranks (6 Transmuter)] Hide: +14 [+2 Dex, +12 Size] Jump: -5 [-5 Str] Knowledge (Arcana): +4 [-2 Int, 6 Ranks (6 Transmuter)] Knowledge (Dungeoneering): +1 [-2 Int, 3 Ranks (3 Transmuter)] Knowledge (Local): +1 [-2 Int, 3 Ranks (3 Transmuter)] Knowledge (Nature): +1 [-2 Int, 3 Ranks (3 Transmuter)] Knowledge (Psionics): +1 [-2 Int, 3 Ranks (3 Transmuter)] Listen: +8 [+2 Wis, +4 Racial, +2 Feat] Move Silently: +6 [+2 Dex, 4 Ranks (4 Animal)] Spellcraft: +6 [-2 Int, 6 Ranks (6 Transmuter), +2 Synergy (Knowledge (Arcana))] Spot: +8 [+2 Wis, +4 Racial, +2 Feat] Equipment Worn and Carried (Misc. Item) [?? lbs][?? gp] |
| #2lonewolfFeb 25, 2009 17:51:16 | Monster Info: 2 Half-Brassdragon Ankhegs You start in box 1. Give me starting positions and initial buffing. Since you are a team, I have no problem if everyone of you guys posts actions for the other characters as well. |
| #3nabuchadnezzarFeb 26, 2009 8:07:00 | Okay, I put here the Ankheg's sheet for us to view easily, I made it. Half-Brassdragon Ankheg Size/Type: Large Dragon Hit Dice: 3d12+15 (34 hp) Initiative: +0 Speed: 30 ft. (6 squares), burrow 20 ft., fly 60 ft. (average) Armor Class: 22 (-1 size, +13 natural), touch 9, flat-footed 22 Base Attack/Grapple: +3/+16 Attack: Claw +11 melee (1d6+9) Full Attack: 2 claws +11 melee (1d6+9) and bite +6 melee (2d6+4 plus 1d4 acid) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, spit acid, breath weapon Special Qualities: Darkvision 60 ft., low-light vision, tremorsense 60 ft., immunity to fire Saves: Fort +7, Ref +3, Will +2 Abilities: Str 29, Dex 10, Con 19, Int 3, Wis 13, Cha 8 Skills: Climb +12, Listen +9, Spot +6 Feats: Alertness, Toughness Environment: Warm deserts Organization: Solitary or cluster (2-4) Challenge Rating: 5 Treasure: None Alignment: Always neutral Advancement: 4 HD (Large); 5-9 HD (Huge) Level Adjustment: — Combat An ankheg usually lies 5 to 10 feet below the surface until its antennae detect the approach of prey. It then burrows up to attack. (Treat this as a charge, even though the ankheg does not need to move 10 feet before attacking.) Clusters of ankhegs share the same territory but do not cooperate. Improved Grab (Ex) To use this ability, an ankheg must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If the ankheg is damaged after grabbing its prey, it retreats backward down its tunnel at its land speed (not its burrow speed), dragging the victim with it. Spit Acid (Ex) 30-ft. line, once every 6 hours; damage 4d4 acid, Reflex DC 15 half. One such attack depletes the ankheg’s acid supply for 6 hours. It cannot spit acid or deal acid damage during this time. The save DC is Constitution-based. An ankheg does not use this ability unless it is desperate or frustrated. It most often spits acid when reduced to fewer than half its full normal hit points or when it has not successfully grabbed an opponent. Breath weapon (Su) 60-foot line, once per day; damage 6d8 fire, Reflex DC 15 half. |
| #4lonewolfFeb 27, 2009 7:04:29 | Initiative: Edhel 19 Ruby 15 Azel 12 Ankhegs 10 Maurendal 9 Round 1: Edhel drops the tanglefoot bag, moves behind Azel and casts Shield of Faith from memory on Azel. Ruby starts to cast Enlarge Person from scroll on Azel. Azel drinks a potion of mage armor. The ankhegs stay out of sight. Maurendal stows his wand, steps towards the tanglefoot bag and manifests offensive precognition from stone. Maurendal 19/19hp, AC 19; offensive precognition(ends 11) Azel 24/24hp, AC 22; Mage Armor(long), Shield of Faith(ends 31) Edhel 26/26hp, AC 20; Ruby 15/15hp, AC 13; Ankheg A 34/34hp AC 22; Ankheg B 34/34hp AC 22; Round 2: Edhel casts bull's strength from scroll on Azel and moves into cover. Ruby finishes Enlarge Person, moves towards Maurendal and casts Cats grace from scroll on him. Azel stows his bow and draws tanglefoot bag, while moving forward. The ankhegs fly forward and into view(40ft elevation). Maurendal ???. Maurendal 19/19hp, AC 19; offensive precognition(ends 11), Cats Grace(ends 32) Azel 24/24hp, AC 20; Mage Armor(long), Shield of Faith(ends 31), Bulls Strength(ends 32), Enlarge Person(ends 22) Edhel 26/26hp, AC 20; Ruby 15/15hp, AC 13; Ankheg A 34/34hp AC 22; Ankheg B 34/34hp AC 22; Round 3: Maurendal drops the stone, moves while drawing his bow, shoots a psionically enhanced arrow at the first Ankheg and hits. Edhel casts spiritual weapon against the first Ankheg, but it misses. Ruby casts Magic Missile at the first Ankheg and moves into cover. Azel moves back while drawing his bow, drops the tanglefoot bag and shoots at the first Ankheg. The arrow goes wide. The ankhegs dive down and use their fiery breath weapons against Maurendal, Azel and Ruby. Azel manages to evade both attacks, but Ruby and Maurendal collapse despite avoiding most of the blasts damage. Azel 24/24hp, AC 20; Mage Armor(long), Shield of Faith(ends 31), Bulls Strength(ends 32), Enlarge Person(ends 22) Edhel 26/26hp, AC 20; Spiritual Weapon(ends 6) Ankheg A 9/34hp AC 22; Ankheg B 34/34hp AC 22; Round 4: Edhels spiritual weapon hits the Ankheg. He casts bless and moves around the corner, drawing his dwarven waraxe Ruby bleeds. Azel drops his bow, steps towards the wounded Ankheg, draws his guisarme and strikes at him, but misses. The ankhegs attack Azel. The first one gets hit by a strong AoO, but when Azel tries to knock it down, he has to drop the guisarme to avoid beeing tripped himself. But Azel manages to dodge the claw attack. The second Ankheg moves into flanking position and strikes Azel with its claw. Azel 9/24hp, AC 20; Mage Armor(long), Shield of Faith(ends 31), Bulls Strength(ends 32), Enlarge Person(ends 22), Bless(ends 34) Edhel 26/26hp, AC 20; Spiritual Weapon(ends 6), Bless(ends 34) Ankheg A 2/34hp AC 22; Ankheg B 19/34hp AC 22; Round 5: Edhels spiritual weapon misses the Ankheg. He double moves around the corner. Ruby bleeds. Azel tries to flurry grapple the Akheg close to dying, but fails to establish a hold. He uses his free action to pray to the dice gods. Ankheg A full attacks and drops Azel. Ankheg B moves to attack Edhel, but misses with its claw. Edhel 26/26hp, AC 20; Spiritual Weapon(ends 6), Bless(ends 34) Ankheg A 2/34hp AC 22; Ankheg B 19/34hp AC 22; Round 6: Edhels spiritual weapon misses the Ankheg and vanishes. He strikes the Ankheg in front of him, hits and moves away accepting the AoO. Ruby bleeds. Azel stabilizes. Ankheg A double moves to base Edhel. Ankheg B moves to attack Edhel, but misses with its claw. Edhel 14/26hp, AC 20; Bless(ends 34) Ankheg A 2/34hp AC 22; Ankheg B 15/34hp AC 22; Round 7: Edhels attacks Ankheg A but misses. He moves away and gets killed by the AoOs. Ankheg A 2/34hp AC 22; Ankheg B 15/34hp AC 22; |
| #5nabuchadnezzarFeb 27, 2009 7:46:50 | I just noticed that cat's grace would have half effect on Azel. Is it better that Ruby casts it on Azel anyway or on Maurendal instead? Since we don't see the ankhegs, we should write down the next usual buffing rounds. I think that Azel then should stow the bow, draw his tanglefoot bag and the guisarme and move out. Ruby will cast cat's grace on either Maurendal or Azel, then mage armor on self and shield on self and expeditious retreat on self. Maurendal picks up the tanglefoot bag and activates offensive prescience, then skate. Edhel I think bull's strength on Azel, then bless on party then longstrider on self. What do you think about it? Also, Ruby and Edhel should press themselves behind the pillar to gain improved cover and evasion after they cast their "touch" spells, I think, and Maurendal should take cover as well. |
| #6vooderenFeb 27, 2009 9:59:49 | It's better that ruby casts cat's grace on Maurendal (me) I need it for reflex save, for my bow and my AC. The monk doesn't use the bow now, right? |
| #7nabuchadnezzarFeb 27, 2009 11:11:39 | Okay (post in gray like me when you don't make actual actions)... Round 2: Edhel casts bull's strength from scroll on Azel and moves to 35,55 and gains improved cover Ruby moves to 30,56 and casts cat's grace from scroll on Maurendal Azel stows his bow and draws tanglefoot bag, while moving to 27,51 (if you don't treat the tanglefoot bag as a weapon-like object, then draws guisarme instead) Maurendal manifests offensive prescience from stone, picks up the tanglefoot bag and steps left. Round 3: Edhel casts bless from scroll on party and keeps improved cover. Ruby casts mage armor from scroll on self and moves to 28,55 and gains improved cover. Azel draws the guisarme (or the tanglefoot bag) while moving toward 27,50 and readies to shoot the tanglefoot bag at the nearest ankheg if within 2 range increments but not adjacent. Maurendal manifests skate from stone, drops it, moves to 27,56 while drawing his bow and gains improved cover. Round 4: Edhel casts longstrider from scroll on self and keeps improved cover. Ruby casts shield from scroll on self, drops the scroll and draws a scroll of expeditious retreat, and keeps improved cover. Azel keeps readying. Maurendal waits and keeps improved cover. |
| #8lonewolfFeb 27, 2009 16:34:25 | updated above. I need round 2 action for Maurendal and round 3 actions for everyone else. |
| #9vooderenFeb 27, 2009 16:43:38 | can i shot without malus? |
| #10lonewolfFeb 27, 2009 16:51:54 | no The first one is 125ft away(vertical distance counts double for range increments). |
| #11nabuchadnezzarFeb 28, 2009 3:04:45 | Uhm, 80 ft horizontal distance plus 40 ft vertical distance is roughly 90 ft total distance if Pythagoras's Theorem is right... I never read that vertical distance counts twice... where is that? |
| #12nabuchadnezzarFeb 28, 2009 4:22:03 | Anyway, our next action will be the following: Round 3 (please move Maurendal on top of next round initiative count, it's easier that way and order doesn't change) Maurendal: drops the stone, moves to 27,56 while drawing his bow and readies to shoot a psionically enhanced arrow at Ankheg A once it's within range increment (shoots right now if it already is). Edhel: keeps improved cover and casts spiritual weapon from memory against Ankheg A (it should be within spell range, else ready to cast once it is in range). Ruby: casts magic missile from memory against Ankheg A, then moves to 28,55 while drawing the wand of magic missile, drops the scroll there and takes improved cover. Azel: moves to 29,56 while drawing his bow, drops the tanglefoot bag and readies to shoot at Ankheg A when it's within range increment (shoots right now if it already is). |
| #13lonewolfFeb 28, 2009 5:04:03 | updated above. |
| #14nabuchadnezzarFeb 28, 2009 5:24:33 | Frankly, we expected that, but couldn't do anything against the breaths, without evasion. At least two of us survived the breaths. Still, Ruby should have improved evasion against Ankheg A and so would be in negative hit point instead if she saves against Ankheg B. Azel waits after Edhel. Edhel casts bless from scroll and continues atacking Ankheg A with the force weapon, drops the scroll and moves around the pillar to 37,55 while drawing his waraxe. If Ankheg A goes down with a lucky critical from his spiritual weapon, he steps toward Ankheg B for a flank instead. Azel drops the bow, moves toward Ankheg A while drawing his guisarme and attacks it once in reach. If Ankheg A is already down, he does so against Ankheg B instead. Azel threatens 20 ft, has Combat Reflexes and can afford more AoO per round. A hit with minimum damage would drop Ankheg A. Any AoO against Ankheg B will use knockdown and drop the guisarme if knocked prone by reaction. EDIT: since the ankhegs could hit the three of us, they must be near the terrain, if not on it. Else they would have missed someone with their lines. That's why Azel can probably threaten both of them with his guisarme. EDIT2: now I really wish that Pain27 and SparkLone post their own next actions, without asking me to do in their place... at least until Ruby gets healed somehow :P She is at -2 since she evaded the first line and halved the second one. |
| #15lonewolfFeb 28, 2009 13:39:35 | Updated above. Not much luck for Azel here... |
| #16vooderenFeb 28, 2009 14:18:22 | Ruby is -2 or -14? |
| #17lonewolfFeb 28, 2009 14:51:16 | she is at -3. |
| #18nabuchadnezzarFeb 28, 2009 17:45:17 | Okay, now if it was me I'd wait to see if the spiritual weapon hits Ankheg A (in that case, it would be probably destroyed). If Ankheg A falls, then Edhel double moves toward Ankheg B with his axe in hand to set up for a flank. Then Azel tumbles away while drawing the cold iron guisarme and attack Ankheg B with knockdown again. If Ankheg A doesn't fall, then Edhel double moves the other way around the pillar to reach Ruby next round. Then Azel grapples Ankheg A with flurry to damage. If a single check suffices, he has a move action left and could then tumble north west while drawing his guisarme and still threaten Ankheg B 10 ft away from it... any AoO with knockdown again. SparkLone and Pain27, I wait for you to decide your action anyway. |
| #19lonewolfFeb 28, 2009 17:52:27 | To speed this up: spiritual weapon misses in round 5. |
| #20nabuchadnezzarFeb 28, 2009 18:02:08 | Would Ruby still have the wand of magic missile in hand if she gets healed? She wouldn't have the extra speed from speed of thought I think, since she fell unconscious and thus lost her focus... |
| #21lonewolfFeb 28, 2009 18:07:12 | no. Everything handheld gets dropped if you fall unconscious. |
| #22pain27Mar 01, 2009 4:22:37 | well, there's no much I can do, this time ^^' Edhel uses his round for a double movement around the corner, moving far from the melee. (...I hope so xD) here's the mapped movement: (thanks nabu :D) http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,37,55,37,53,35,53,31,53%5B/IMG%5D |
| #23nabuchadnezzarMar 01, 2009 4:31:04 | Uhm... perhaps for further AoO's it's better for Azel to use standstill... Probably not, normal AoO's still deal damage and we need that. EDIT: In the roller, Azel's AoO damage should be 2d6+9 (since his STR is actually 16 base +2 enlarge person +4 bull's strength = 22) for a total of 15 damage, not 13 |
| #24sparkloneMar 01, 2009 5:51:13 | Woah, looks like we're in big troubles :P Well, Azel activates his flurry of blows and attempts to grapple Ankheg A. If I kill him with my first attempt, I have my move action left, so I exit from the threatened area using Tumble and drawing my Cold Iron Guisarme, so I can threaten Ankheg B with an AoO. See the map here |
| #25nabuchadnezzarMar 01, 2009 6:08:00 | Uhm, in the roller the order of the rolls matters... the first roll is for catching the monster (14/20), the second roll is Azel's grapple check (12/20), the third roll the monster's grapple check (11/20) and the monster goes down at the first attempt, then the 15/20 for Azel's tumble. |
| #26lonewolfMar 01, 2009 6:12:02 | sorry nab, but no. I clearly identified the rolls and chose to do both touch attacks in one roll. Im not changing the order retroactively. updated above. Edhel is the last PC standing and it doesnt look good |
| #27nabuchadnezzarMar 01, 2009 6:12:56 | But Azel wouldn't have done the second roll if he won the first one... still... |
| #28nabuchadnezzarMar 01, 2009 6:31:35 | Well, not much more to do... if Ruby gets healed, she is threatened by Ankheg A and thus would take an AoO if she picks up her magic missile wand, so there is no point in healing her. All we can hope is a bit of luck for Edhel, maybe a critical. Attack and single move away to the south east. It would earn him an AoO, but two subsequent claw attacks are better than a full attack and then maybe a flank. Repeat until death. If Ankheg A is within reach, attack Ankheg A instead and keep attacking and moving out. |
| #29lonewolfMar 01, 2009 7:08:00 | updated I´ll post rewards later today. |
| #30nabuchadnezzarMar 01, 2009 7:21:35 | updated Thanks for the run... those ankheg were nasty... half team fell even if we made our saves, just too much for our still too-low hit points ![]() |
| #31lonewolfMar 01, 2009 15:02:32 | rewards Ruby loses and gains 300xp and 300gp Time Between Fights: 1 hr Prebuffs/Ongoing Effects: none Items Used: Scroll of enlarge person, scroll of cats grace, Spells or Powerpoints Used: Magic Missile, x/day Abilities Used: none Free Activity: guard Azel loses and gains 300xp and 300gp Time Between Fights: 1 hr Prebuffs/Ongoing Effects: none Items Used: potion of mage armor, 1 arrow Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: guard Edhel loses and gains 300xp and 300gp Time Between Fights: 1 hr Prebuffs/Ongoing Effects: none Items Used: scroll of bulls Strength, Spells or Powerpoints Used: Shield of Faith, Spiritual Weapon, bless x/day Abilities Used: none Free Activity: Craft(2 potions of protection from evil [CL 1], 2 potions of protection from good [CL 1], 1 oil of magic weapon [CL 1], 1 potion of shield of faith [CL 1] for Azel T’hrond (150 gp craft, 300 gp marketprice); 2 potions of protection from evil [CL 1], 2 potions of protection from good [CL 1] for Maurendal (100 gp craft, 200 gp marketprice)) Maurendal loses and gains 300xp and 300gp Time Between Fights: 1 hr Prebuffs/Ongoing Effects: none Items Used: stone of offensive precognition, 1 arrow Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: guard |
| #32vooderenMar 01, 2009 15:11:59 | Thanks for pitlording, I enjoyed this fight ( I'm always the first to die):D |