ECL9: Verren Firestarter(whitebaron) vs Unknown Monster

Post/Author/DateTimePost
#1

lonewolf

Jan 28, 2009 17:47:06
This is a fight between Verren Firestarter and an supersecret monster. The fight takes place in the temple and under dark lighting conditions.

If you are not whitebaron or myself - please do not post here during the fight and post comments to the FotW thread or send them to me via PM.

Thanks

Monster Info
one large biped outsider
#2

lonewolf

Jan 28, 2009 17:48:02
Give me a starting location and initial buffing/movement. Verren starts in Box C.
#3

whitebaron

Jan 28, 2009 18:20:48
start center/center, with dorje of vigor, scroll of mage armor
r1: use dorje (share with kiki), stow
r2: mage armor
r3: displacement (memory), draw bow. move towards center.
look out, most likely use true strike from scroll if i see the opponent...
#4

lonewolf

Jan 30, 2009 11:13:50
Round 1:
Verren uses his Dorje of Vigor and stows it.
A large creature appears out of nowhere in the starting box next to him and disappears again into nothingness(Spellcraft:success. summon Baatezu & invisibility SLA).

IMAGE(http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,M,27,4,Verren;b=monster,L,4,6)

Round 2:
Verren casts Mage Armor from scroll and moves towards the center.
A few magical words come from the enemies area. (spellcraft: success. 2x Greater Teleport)

IMAGE(http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,M,27,4,24,7,Verren)

Round 3:
Verren draws a scroll of True Strike and provokes 2 AoO from the nearby monsters.
The enemies hit with their stings, one of them critically. They also deliver a poison, which effects Verren resists mostly.
Verren shoots his bow at one of them but misses.
Both of them unleash their full Attacks against the helpless elf and kill him and his familiar.

Verren -3/33hp, 1 Strenght damage
Kikki -20/16


IMAGE(http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,M,24,7,Verren;b=Name,L,26,7,monsterA;c=Name,L,24,5,monsterB)
#5

whitebaron

Jan 30, 2009 11:18:29
*doh*

was this a summon? or why would it appear and disappear? if it is a summons, i should have heard something...



nevertheless, continue with mage armor, move towards middle and draw my bow.
#6

lonewolf

Jan 30, 2009 11:28:30
correct.
updated above
#7

whitebaron

Jan 30, 2009 11:33:05
draw and cast true strike from scroll, yell out loud, 5ft step towards top right

shoot first opponent next round. step away and continue shooting with true strikes till i drop. no way to beat that. but might as well hope some...

add psionic shot everytime i can do so.
#8

lonewolf

Jan 30, 2009 11:45:22
updated.

Continue with casting True Strike?
#9

whitebaron

Jan 30, 2009 11:51:45
i'd like to say: i take my longsword, charge and smite... ;)

well, i'll have to settle for something different ....


YELL SCREAM RUN AWAY

ok, well - just shoot and let them decapitate me. one full attack and it's over.
#10

lonewolf

Jan 30, 2009 12:05:18
updated.

This was probably impossible even before that Bone Devil summoned a buddy.

sorry

monster Info

BONE DEVIL (OSYLUTH)
Large Outsider (Evil, Extraplanar, Lawful)
Hit Dice: 10d8+60 (105 hp)
Initiative: +9
Speed: 40 ft. (8 squares)
Armor Class: 26 (–1 size, +5 Dex, +11 natural, +1 deflection) touch 15, flat-footed 21
Base Attack/Grapple: +10/+20
Attack: Bite +14 melee (1d8+6)
Full Attack: Bite +15 melee (1d8+6) and 2 claws +13 melee (1d4+3) and sting +13 melee (3d4+3 plus poison)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities, fear aura, poison, summon devil
Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft.
Saves: Fort +14, Ref +13, Will +12
Abilities: Str 23, Dex 21, Con 23, Int 14, Wis 14, Cha 14
Skills: Bluff +15, Concentration +19, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks)
Feats: Alertness, Improved Initiative, Iron Will, Multiattack

Fear Aura (Su): Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.

Poison (Ex): Injury, Fortitude DC 21, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Spell-Like Abilities: Caster level 12th. The save DC is Charisma-based.

At will - greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice.

Summon Devil (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.

Equipment(12k):
Gauntlets of Ogre power(4k)
Cloak of Resistance +1(1k)
Amulet of Health +2(4k)
Ring of Protection +1(2k)

2x Potion of Mage Armor(100gp)
Tatoo of Force Screen[ML2](200gp)
2x potion of resist energy(electricity)[CL3]600gp
Potion of Protection vs Good[CL2]100gp
#11

lonewolf

Jan 31, 2009 14:58:36
Time Between Fights: 3 hours
Prebuffs/Ongoing Effects: none
Items Used: Scroll of Mage Armor (CL1), 1 charge from a Dorje of Vigor (ML2A), 1 arrow
Spells or Powerpoints Used: none
x/day Abilities Used: none
Special: Kikki died
Free Activity: +279gp Craft