Fight thread (May 28) Elrick + Valen vs 2x ECL 14: Arena

Post/Author/DateTimePost
#1

Erithmu

May 29, 2008 12:04:25
This is a separate Fight thread, if your not Rith, T10, or Hirm please post concerns in the FotW thread.

Valen and Elrick win
Valen wins and gets 4200 XP and 17000 GP
Used: 20 arrows
3rd Fight

Elrick wins and gets 3850 XP and 15583 GP (-8.33% Ally Penalty)
Used: Scroll of Plant Growth [5],
Spells: Sunbeam, Entangle
Ongoing: Reduce animal (Grimlock) (< 25hrs)


As I'm getting ready here you two start in the northern box.

Init Order:
Valen (red)
Monster 1 (green)
Elrick (blue)
Monster 2 (2a) (pink)
Monster 3 (2b) (brown)

EDIT: Post me up starting items, and locations.
Monsters for observers (no peeking)
1 Large Humanoid
Phrenic Devourer
45000 gp gear
24k Amulet of Mighty Fists +2
16k Cloak of cha +4
4k Gauntlets of Str +2


2 Large multi legged creatures
Abyssal greater Basilisk
27000 gp gear
16k Cloak of Cha +4
4k Amulet of Con +2
2k Ring of Pro +1
4k Gauntlets of Str +2
#2

Erithmu

May 29, 2008 12:04:53
Elrick
Show

Elrick flamebrother



READY for may 28 [Fight 1] - proffesion (preacher) 351 gp

(Elrick Flamebrother)
Gender and Race: (male) (Halfling)
Size and Type: (small) (Humanoid)
Height and Weight: (3 feet) (40 Lb)
Age: (55 (middle aged)
Alignment: (neutral)
ECL: 14 (druid 14)
Experience: (93917/(105000)

Attributes
STR 08 (-1) [03 pts] [08 Base, -2 Racial, -1 Age]
DEX 16 (+3) [08 pts] [15 Base, +2 Racial, -1 Age]
CON 14 (+2) [08 pts] [15 Base, -1 Age]
INT 10 (+0) [01 pts] [9 Base, +1 Age]
WIS 28 (+9) [16 pts] [18 Base, +1 Age, +3 Advancement, +6 enchntment]
CHA 09 (-1) [00 pts] [08 Base, +1 Age]

Miscellaneous Statistics
Hit Points: 94 [14 HD] [8 (druid) + (4.5 (druid) x 13) + (2 x 14 HD)] (Conditional Modifier)
Armor Class (Normal): 26 +4 Ride for cover - automade[10 Base, 3 Dex, 6 Armor, 3 Shield, 1 Size, 2 Deflection, 1 insight]
Armor Class (Touch): 17 +4 Ride for cover - automade[10 Base, 3 Dex, 1 Size, 2 deflection, 1 insight]
Armor Class (Flat-Footed): 24 +4 Ride for cover - automade[10 Base, 6 Armor, 3 shield, 1 Size, 2 deflection, 1 insight]
Initiative: +3 [3 Dex]
Base Attack Bonus: +10 [10 druid]
Grapple: +5 [10 BAB, -1 Str, -4 Size]
Speed (Land): 20 ft [20 Base]
Speed (Flight) on Grimlock only: 40 ft, good maneuverability [40 Base]
Weight Carried: 29 lbs, medium encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)]

Saves
Fortitude: +18 [2 Con, 9 (druid), 1 Racial, 5 ressistence] (+2 bear's endurance +4 against fey)
Reflex: +13 [3 Dex, 4 (druid), 1 Racial, 5 ressistence] (+2 cats grace +4 against fey)
Will: +24 [9 Wis, 9 (druid), 1 Racial, 5 ressistence] +2 VS fear (racial) +4 against fey)

Melee Attacks
(shortspear) +10/+5, 1d6-1, (20/2), (piercing) [-1 Str, +10 BAB, +1 Size] (+1 when thrown)
(melee touch attack) +10, dmg as spell) [-1 Str, 10 BAB, 1 Size]

Ranged Attacks
(Sling) +15, 1d3-1, (20/x2), Range 50 ft, (bludgening) [3 Dex, 10 BAB, 1 Size, 1 racial] (dmg 1d6+1 with magic stone
(produce flame) +15/+10, 1d6+5, (20/2), range 120 feet [3 Dex, 10 BAB, 1 Size, 1 racial]
(ranged touch spells) +13, dmg as spell Range [3 Dex, 9 BAB, 1 Size]

Special Attacks & Abilities
Spontanous casting into SNA spell.
Wild empathy
Woodland stride
Wild shape 5/day - tiny/small/medium/large animal/plant 0 used in 3fc
Immunity to poison
a Thousend faces
Megaraptor Form - Speed Form

Large size - 10/5 space/reach.
Str 21, Dex 15, con 21.
AC - 27 (+2 Dex, +6 natural, 6 armor, +3 Shield (animated), 1 insight -1 Size), touch 11, flat-footed 18
Speed - 60
BaB/grapple - +10/+19
Attack - talons +14 melee (2d6+5)
full attack - talons +14 melee (2d5+5) and 2 foreclaws +9 melee (1d4+2) and bite +9 melee (1d8+2)
Speciel attacks - Pounce
+16 Jump when wildshaped.
ADDTIONAL +3 to saves from new Con.
#3

Erithmu

May 29, 2008 12:05:13
Valen
Show
Ready for May 28st [Fight 3] (Free Activity: Perform 196gp) (ECL 14)

Valen Sky


"I'd rather be lucky than good."



Gender and Race: Male Human
Size and Type: Medium Humanoid (Human, psionic)
Height and Weight: 5'6' 140lbs [post=10185774][changed from 150 lbs][/post]
Age: 21 years old
Alignment: Neutral Good
ECL: Ranger 2/Psion (Egoist) 4/Slayer 6/Shadow Dancer 2 (ECL 14)
Experience: 91044/105000


Skill Packages Enabled
[post=6466576]Scout (Attack)[/post] /w 2 rounds (+10 Kn: Geography)
[post=6466576]Ambush (Attack)[/post]


Attributes
STR 18 (+4) [06 pts] [14 Base, 4 Enhancement]
DEX 20 (+5) [10 pts] [16 Base, 4 Enhancement]
CON 14 (+2) [06 pts] [14 Base]
INT 21 (+5) [10 pts] [16 Base, 3 Level, 2 Enhancement]
WIS 12 (+1) [04 pts] [12 Base]
CHA 08 (-1) [00 pts] [8 Base]


Miscellaneous Statistics
Hit Points: 86.5
[14 HD] [8 Ranger + (4.5 Ranger) + (4.5 Slayer x 6) + (2.5 Psion x 4) + (4.5 Shadow Dancer x 2) + (14 HD x 2 Con)]
Armor Class (Normal): 23 (+1 Dodge, +4-5 Force Screen, +4 Mobility, +1 Haste)
[10 Base, 5 Dex, 6 Armor, 2 Deflection]
Armor Class (Touch): 17 (+1 Dodge, +4 Mobility, +1 Haste)
[10 Base, 5 Dex, 2 Deflection]
Armor Class (Flat-Footed): 18 (Uncanny Dodge, +4 Force Screen)
[10 Base, 6 Armor, 2 Deflection]
Initiative: +5
[5 Dex]
Base Attack Bonus: +11
[2 (Ranger 2),2 (Psion 4), 6 (Slayer 6), 1 (Shadow Dancer 1)]
Grapple: +15
[11 BAB, 4 Str]
Speed (Land): 30 ft
[30 Base]
Weight Carried: 71.1 lbs, Light encumbrance
[0-100 (Light), 101-200 (Medium), 201-300 (Heavy)]


Saves
Fortitude: +13
[2 Con, 3 Ranger, 1 Psion, 2 Slayer, 5 Resistance]
Reflex: +19 (Evasion)
[5 Dex, 3 Ranger, 1 Psion, 2 Slayer, 3 Shadow Dancer, 5 Resistance]
Will: +15 (+2 when Psicrystal is within 1 mile, +4 competance vs compulsions/mind-affecting)
[1 Wis, 0 Ranger, 4 Psion, 5 Slayer, 5 Resistance]

Melee Attacks (+2 Damage vs Elves,+4 vs Human (Psionic), +1-3 to hit (Off. Precog.), +2-4 Damage (Off. Presc.), +1 to hit Haste)
+1 Suppression Adamantine Greatsword +16/+11/+6, 2d6+7, (19-20/x2), slashing (Ignores Hardness up to 20, Targeted Dispel on hit 1d20+ML+5)
[4 Str, 11 BAB, 1 Enhancement]
[mwk] Armor Spikes +16/+11/+6, 1d6+4, (20/x2), piercing
[4 Str, 11 BAB, 1 Enhancement]
Secondary Weapons

[mwk] Cold Iron Guisarme +16/+11/+6, 2d4+6, (20/x3), slashing, 10' reach
[4 Str, 11 BAB, 1 Enhancement]
Cold Iron Spear +15/+10/+5, 1d8+6, (20/x3), piercing
[4 Str, 11 BAB]
Quarterstaff (Two-handed) +15/+10/+5, 1d6+6 (20/x2), bludgeoning
[4 Str, 11 BAB]
[mwk]Cold Iron Dagger +16/+11/+6, 1d4+4, (19-20/x2), piercing (-1 if Silver)
[4 Str, 11 BAB, 1 Enhancement]
#4

hirumajoe

May 29, 2008 13:14:36
Valen will be starting with +2 True seeking bow in hand, at the very front of the box, closest to the center. (If they're at the front of their box on the East or West Side, I should see them I hope, them being flat footed and all). Quartz will be on Valen.

If by chance I do spot the Large humanoid one, can I tell if its wearing any form of armor and/or what equipment it might be carrying? (I suppose the same goes for the multi-legged things). After the fight has started of course.
#5

Erithmu

May 29, 2008 13:36:34
The multi legged things are at the front end.
They appear to have cloaks, and a neck pendant from this range.

IMAGE(http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,31,55;d=Name,L,7,31;e=Name,L,7,33)
#6

templer10

May 30, 2008 6:44:41
Elrick start on grimlock who is hovering at default location with scroll of plant growth in hands.
#7

Erithmu

May 30, 2008 8:48:20
Valen is up, and I'll take Elrick's round 1 actions as well.
#8

templer10

May 30, 2008 9:11:54
ill need to know where they are (assuming i see them) before i can call my round 1 actions.
#9

Erithmu

May 30, 2008 9:24:25
Some of that will depend on Valen, but the two multi legged creatures are at the front of the box. Valen can see them from where he is. He has no idea on the 3rd, but you can assume that it is somewhere in that start box.
#10

templer10

May 30, 2008 9:54:41
Some of that will depend on Valen, but the two multi legged creatures are at the front of the box. Valen can see them from where he is. He has no idea on the 3rd, but you can assume that it is somewhere in that start box.

ok - move 40 east and 20 up - cast plant growth (100 radius) centered on the multi legged and affecting the humanoid - if the humanoid is closer then the multi legged center the plant growth between them. (no SR no save - reduce move to 10).
#11

hirumajoe

May 30, 2008 10:07:30
Crouched low Valen looks about the arena for his quarry. Spotting two of the three he whispers to Elrick, "I've got two things due south-east. Large and mean looking. No apparent armor, but likely magical accessories. No contact with the third." Then with a moment's concentration, he melds his coloration with that of the arena, and slips away into the fading light of evening. In a zen like moment of inspiration, he closes his eyes, letting his other senses take in the world.

tech
Would it be possible to leave Quartz outside the arena, within one mile? I'm realizing the smoke bottle may cause more problems for my allies than our enemies? If not, Quartz will get off Valen and head west for an out of the way corner, and probably climb up the wall and sit there.

Round 1: Valen manifests chameleon (3pp) and moves 30' south-west (activating HIPS) to see if he can get a better angle on viewing the humanoid. He then closes his eyes as a precaution at the end of his turn. (Gotta love Uncanny dodge...)
#12

Erithmu

May 30, 2008 10:27:05
Tech
Valen manifests Chameleon and moves SW 30 ft
Human: ???
Elrick: moves and casts Plant Growth but doesn't see the 3rd creature (center of 100ft effect?)
Other 1: Double move
Other 2: Double move

Round 2:
Actions for both? (@Hirm: remember Valen has 5ft move speed)
#13

hirumajoe

May 30, 2008 11:11:36
Valen falls deeper into his Zen like state, feeling an awareness for all things. He opens his eyes and moves south, looking for any hint of the third quarry. Finally, he closes his eyes again with an odd sense of inner peace.

Tech

You sure Valen is already within 100' of the starting location of the two multi-legged creatures, since that's Elrick's targeting location (since we don't know where the humanoid is).

Round 2: Valen manifests touchsight (5pp). He confirms that no one is within 60'. He opens his eyes, then moves south either 30' (the cover) or 5' if he's within the wild growth, and uses HIPS. He closes his eyes before the end of his turn.

Technical question: Does touchsight negate the 1/2 speed for moving while blind/totally in the dark?
#14

Erithmu

May 30, 2008 11:22:10
Well it lets you ignore darkness so I don't see why not.

Placing Plant growth at (6,30) your clear.

Humanoid is in default, Amulet and cloak as far as you can tell.
#15

templer10

May 30, 2008 13:04:05
so the humanoid is caught in the plants area also correct?
#16

Erithmu

May 30, 2008 14:10:29
Well at this moment no one can see him, but when Valen last looked the answer would be yes.
#17

hirumajoe

May 30, 2008 14:42:17
"Third target spotted, center of the west side" Valen calls out as he spots the large man shaped thing. Cloak and amulet visible."

Tech
Assume that Valen spoke when he spotted the humanoid, indicating its position to Elrick, then continued moving (unless of course he only spotted it at the end of the move).

I'm going to guess Elrick's next action is cast entangle.

Unless the Basilisks somehow start moving faster or flying, I believe Valen's round 3 is going to be manifest Offensive Precognition (7pp) (+3 insight to hit). And moving further south to about 25,40. Eyes open only so long as none of the multi-legged creatures are within about 40', closed at the end of turn.
#18

templer10

May 30, 2008 16:50:33
pleased with the results his spell achieved, elrick quickly mouth off a second spell and large vines grab the multi legged creatures and impede their movment.

tech


indeed entangle - on the multi legged (in middle of them or some such) and rise 25 feet more.

no SR, they are reduced to either 5 or entangled - Btw - Rith - does that human shaped thing looked wolf like becuase we figure it's either the werewolf or the devourer and the devourer has no gear which he seemd to have
#19

Erithmu

May 30, 2008 23:06:09
I stand corrected then ... the 'devourer' has no equipment.

Fight continues tomorrow, I'm asleep right now.
#20

Erithmu

May 31, 2008 9:11:46
Morning ...

Elricks rnd 3 is up.

Tech
Round2:
Valen: Touchsight, moves 30ft
D: Does something
Elrick Rises 25ft and casts entangle (12,32) (Rflx: D:pass, B1:fail, B2: fail)
B1: Str check: fail
B2: Str check: fail

Round 3
Valen: 7pp Off Precog (move to 25,40)
D: Double move out of entangle area
Elrick: ???
B1:
B2:
#21

templer10

May 31, 2008 16:24:05
Rith - the devourer can move 5 feet - 10 since it's in plant growth, and 5 due to entangle (reduce speed by half even if pass the save).
#22

hirumajoe

May 31, 2008 16:35:31
@Templer10: The devourer did double move. It moved 5', then another 5', and according to the map is now outside of the effect. As far as I can, Erithmu did it right.
#23

Erithmu

May 31, 2008 17:22:18
What Hirm said.

Less lawyering ... more actions. (and you log off right as i post this ...)
#24

hirumajoe

May 31, 2008 17:32:28
Tech

Round 4: Valen will manifest Offensive Prescience (7pp) (+4 damage) and will move to (27,37) while using HIPS. This should conclude Valen's buffing for the moment. And hopefully start raining death and destruction next round. Oh, and the usual close eyes at the end of round, don't open them if there's a multi-legged thing within 40' ish, etc...
#25

templer10

Jun 01, 2008 1:04:28
elrick readies himself t ocloser combat disappering from view and a little afterwards calling the power of the sun to aid him.

tech

R3- draw/drink potion of invisibility while double moving 80 towards devourer
R4- sunbeam on the devourer (move before that if needed) - i think i should be in range - if iam not - double me and ready to hit him when in range (60). note that due to my height (45 i think?) i should be out of the basilisks gaze
#26

Erithmu

Jun 02, 2008 17:00:28
Tech
Round 3
Valen: 7pp Off Precog (move to 25,40)
D: Double move out of entangle area
Elrick: Draw Drink Invis on double bat move (27,50)
B1: Breaks free
B2: Breaks Free

Round 4
Valen: 7pp Off Pres (move to 27,37)
D: Std + move
Elrick: Double move to (16,40)
--- Bs rflx (Both pass)
B1: double moves
B2: double moves

Round 5
Valen: Rapid (Atks: 4 hits 57 dmg)
D (-62,blind): Casts Spectral Hand (3 hp)
Elrick: Move and Sunbeam (Rflx: 5+mod fail dmg 59)
--- Bs rflx (1 passes 2 fails
B1 (-57): double moves
B2: Str to Break (fail)
#27

hirumajoe

Jun 02, 2008 18:17:13
Tech


Round 5: Full rapid fire the closest basilisk.
Round 6: Full rapid fire the closest basilisk.

Continue until something fundamentally changes. (I.e. Elrick goes down, the Devourer starts coming for me or comes into LOS, the basilisks get out of their overgrowth (or are about to)).

Close eyes at the end of each of Valen's turns for now, and continuously when the basilisks are within about 40' or so.
#28

Erithmu

Jun 02, 2008 18:23:21
Boots?
#29

hirumajoe

Jun 02, 2008 18:58:21
Boots?

No. I'm saving those for the Devourer just in case... Given the rate of advancement of the Basilisks, damage rate doesn't feel like an issue at the moment.
#30

Erithmu

Jun 02, 2008 19:34:31
Devourer is down (dumb blind) Elrick up rnd 6

Tech
Round 5
Valen: Rapid (Atks: 3 hits 44 dmg)
D (-62,blind): no real options
Elrick: Sunbeam (Rflx: 4+mod fail dmg 46)
--- Bs rflx (1 fails)
B1 (-101): Breaks
B2: Breaks

Round 6
Valen Rapid (4 hits 57 dmg)
Elrick (2 beams left): ???
--- Bs rflx: (??)
B1 (-158):
B2:
#31

hirumajoe

Jun 02, 2008 22:34:20
Tech


At this point, keep shooting until one of the basilisks is about to break out of the overgrowth area. Or they decide to surrender.
#32

templer10

Jun 03, 2008 3:37:53
shoot the rest of the rays on the basilisks.

p.s - Aint plant growth broken to hell and back....
#33

Erithmu

Jun 03, 2008 8:10:58
Both Basilisks fail their saves vs blind and the pitlord calls game over.

It's not broken only because it is situational. But in that situation ... it is very strong. I'm starting to wonder if I should have build the mindflayer psion that I would have had to keep pulling my books out for, but I'm lazy.

Rewards will be posted later today.
#34

hirumajoe

Jun 03, 2008 10:26:12
Yeah, between freedom of movement and synesthete and perhaps an overchanneled, talented ego whip, you probably would have done much better.
#35

Erithmu

Jun 03, 2008 10:42:57
[post=16018533]Rewards are up[/post] - Fight thread
But they are also up at the top of this thread.