Forces of Nature vs. Defenders of the Faith

Post/Author/DateTimePost
#1

arealcoolcat

Jul 16, 2009 14:30:25
This is a seperate thread fight between Forces of Nature and Defenders of the Faith. If you are not Salrantol, lonewolf, or myself please do not post here.

Forces of Nature
Ready for July 15, 2009 [Fight 2]

Forces of Nature

Gunnga
Gunnga
Male Orc Warden 3
Hit Points: 47 [+17 Class + 16 Con + (2 x +7 Level)] Bloodied: 23
Healing Surge: 11 Surges/day: 1411 [+9 Class +3 Con +2 Feat]
Initiative: +3 [+1 Level +2 Dex] Speed: 6 [6 Race -0 Armor]
Action Points: 0 Daily Magic Item Power Uses: 1

AC: 20 [10 +1 Level +3 Con +3 Armor +1 Enh +2 Shield]
Fort: 17 [10 +1 Level +4 Str +1 Class +1 Enh]
Ref: 16 [10 +1 Level +2 Dex +1 Enh +2 Shield]
Will: 14 [10 +1 Level +1 Wis +1 Class +1 Enh]

Attacks:
Melee Basic: Longsword +9 (1d8+7) [+1 Level +4 Str +3 Prof +1 Enh][+4 Str +1 Enh +2 Item][Critical Hit: 1d6+15]
Ranged Basic: Throwing hammer +7 (1d6+4) 5/10 [+1 Level +4 Str +2 Prof]
Ranged Basic: Javelin +7 (1d6+4) 10/20 [+1 Level +4 Str +2 Prof]

At-Will Powers:
Warden's Fury
Warden Feature
Immediate Interrupt Melee Weapon
Trigger: An enemy marked by Gunnga makes an attack that does not target Gunnga.
Target: The triggering enemy +9 vs. Fortitude
Hit: 1d8+5 damage. The target grants combat advantage to Gunnga and Salrantol until the end of Gunnga's next turn.
[Critical Hit: 1d6+13]

Warden's Grasp
Warden Feature
Immediate Reaction Close Burst 5
Trigger: An enemy marked by Gunnga makes an attack that does not target Gunnga.
Target: The triggering enemy in burst
Effect: Slide the target 1. The target is slowed and cannot shift until the end of its turn.

Strength of Stone
Warden Attack 1
Standard Action Melee Weapon
Target: One creature +9 vs. AC
Hit: 1d8+5 damage. Gunnga gains 3 temporary hit points.
[Critical Hit: 1d6+13]

Weight of Earth
Warden Attack 1
Standard Action Melee Weapon
Target: One creature +9 vs. AC
Hit: 1d8+5 damage. The target is slowed until the end of Gunnga's next turn.
[Critical Hit: 1d6+13]

Encounter Powers:
Wildblood Frenzy
Warden Attack 1
Standard Action Melee Weapon
Target: One creature +9 vs. AC
Hit: 1d8+5 damage.
Effect: Repeat the attack against either foe.
[Critical Hit: 1d6+13]

Warrior's Surge
Orc Racial Power
Standard Action Melee Weapon
Target: One creature +9 vs. AC
Hit: 1d8+5 damage. Gunnga can spend a healing surge.
[Critical Hit: 1d6+13]

Earthgrasp Strike
Warden Attack 1
Standard Action Melee Weapon
Target: One creature +9 vs. AC
Hit: 1d8+5 damage. Knock the target prone. The target cannot stand until the end of Gunnga's next turn. The first time it stands before the end of the encounter, it takes 1d10+5 damage.
[Critical Hit: 1d6+13]

Eyes of the Hawk
Warden Utility 2
Minor Action Personal
Effect: Gunnga makes a Perception check with a +10 power bonus.

Daily Powers:
Form of the Fearsome Ram
Warden Attack 1 * Polymorph
Minor Action Personal
Effect: Gunnga gains +2 power to speed, +2 power to charge attack rolls. When Gunnga hits a target with an at-will power, he pushes the target 1 square (or 1 more square if the power pushes). Once this encounter, Gunnga can use the following weapon attack:
[indent]Standard Action Melee Weapon
Effect: Shift 8.
Target: One creature +9 vs. Fortitude
Hit: 2d8+5 damage. Push the target 3 and knock prone. Shift adjacent to the target.
Miss: Half damage. Push the target 1 and shift into its prior square.
[Critical Hit: 1d6+21][/indent]

Item Powers: None

Ability Scores
STR 18 (+4) [9 pts] [16 Base, +2 Racial]
CON 16 (+3) [5 pts] [14 Base, +2 Racial]
DEX 14 (+2) [5 pts] [14 Base]
INT 8 (-1) [0 pts] [8 Base]
WIS 13 (+1) [3 pts] [13 Base]
CHA 10 (+0) [0 pts] [10 Base]

Feats
Sudden Roots [Level 1] (An enemy hit by Gunnga's opportunity attack is slowed until the end of its turn.)
Durable [Level 2]

Class Features
Font of Life (Gunnga makes a saving throw at the beginning of his turn.)
Earthstrength (When Gunnga uses his Second Wind, he gains an additional +3 AC until the end of his turn.)
Nature's Wrath (Once per turn, as a free action, Gunnga marks all adjacent foes until the end of his next turn.)

Racial Features
Low-Light Vision
Running Charge (+2 speed while charging)

Skills
Acrobatics: +0 [+1 Level +2 Dex -3 Armor]
Arcana: +0 [+1 Level -1 Int]
Athletics: +7 [+1 Level +4 Str +5 Trained -3 Armor]
Bluff: +1 [+1 Level +0 Cha]
Diplomacy: +1 [+1 Level +0 Cha]
Dungeoneering: +7 [+1 Level +1 Wis +5 Trained]
Endurance: +1 [+1 Level +3 Con -3 Armor]
Heal: +2 [+1 Level +1 Wis]
History: +0 [+1 Level -1 Int]
Insight: +2 [+1 Level +1 Wis]
Intimidate: +1 [+1 Level +0 Cha]
Nature: +7 [+1 Level +1 Wis +5 Trained]
Perception: +7 [+1 Level +1 Wis +5 Trained]
Religion: +0 [+1 Level -1 Int]
Stealth: +0 [+1 Level +2 Dex -3 Armor]
Streetwise: +1 [+1 Level +0 Cha]
Thievery: +0 [+1 Level +2 Dex -3 Armor]

Equipment:
magic hide armor +1 [360 gp][20 lb]
magic longsword +1 [360 gp][4 lb]
amulet of protection +1 [360 gp]
bracers of mighty striking [520 gp]
5 throwing hammers [25 gp][10 lb]
heavy shield [10 gp][15 lb]
3 javelins [15 gp][6 lb]

Total: 1630/1750 gp, 55/160 lb
#2

arealcoolcat

Jul 16, 2009 14:32:56
Your team starts in the...

#3

salrantol

Jul 16, 2009 15:56:13
Forces of Nature
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,28,17,20,17,Gunnga;b=Name,M,31,16,26,16,21,16,Salrantol)
Gunnga is holding his magic longsword +1 and his heavy shield.
Salrantol is holding his magic longsword +1 in his main hand and his light shield and his magic wand +1 in his off-hand.

If no contact:
Gunnga will use Form of the Fearsome Ram [minor], walk as shown [move], and ready using the encounter power granted by Form of the Fearsome Ram on Serobath when Serobath comes within 8 squares of him.
Salrantol will double walk as shown.
#4

lonewolf

Jul 16, 2009 17:13:06
starting position
Serobath has his sword out, Wrogan sword and shield.

If there is no contact, double move out as shown.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,5,16,15,Serobath;b=Name,M,17,5,17,15,Wrogan)
#5

arealcoolcat

Jul 16, 2009 17:56:04
Initiative
Serobath 23
Gunnga 17
Wrogan 9
Salrantol 7

lonewolf
Serobath and Wrogan spot Gunnga.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,5,Serobath;b=Name,M,17,5,Wrogan;c=Name,M,28,17,Gunnga)
#6

lonewolf

Jul 16, 2009 18:25:42
Move out, use oath of enmity on Gunnga and attack him with radiant vengance.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,5,22,11,Serobath;b=Name,M,17,5,Wrogan;c=Name,M,28,17,Gunnga)
#7

arealcoolcat

Jul 16, 2009 18:53:56
Serobath advances, swears an oath of enmity on Gunnga, and hits Gunnga with Radiant Vengeance.

#8

salrantol

Jul 16, 2009 19:44:01
Forces of Nature
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,5,22,11,25,11,Serobath;b=Name,M,17,5,Wrogan;c=Name,M,28,17,21,12,25,10,Gunnga;d=Name,M,31,16,Salrantol)
Gunnga will use Form of the Fearsome Ram [minor], and use its encounter power to shift over and push Serobath around [standard].
miss map
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,5,22,11,22,10,Serobath;b=Name,M,17,5,Wrogan;c=Name,M,28,17,21,12,23,10,Gunnga;d=Name,M,31,16,Salrantol)
In case of a miss, Gunnga will use his remaining move action to shift as shown.
#9

arealcoolcat

Jul 16, 2009 20:06:18
Gunnga uses Form of the Fearsome Ram and its encounter power, shifts next to Serobath, critically hits, pushes him to the east, and shifts into the corner behind him.

#10

lonewolf

Jul 16, 2009 20:26:18
actions
It looks like you missed Serobaths temporary hp => he should be at 25hp.

Wrogan double moves as shown, uses healing word on Serobath and spends an action point to attack Gunnga with daunting light. For this attack, Wrogan uses Divine Fortune and Serobath uses Divine Guidance.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,25,11,Serobath;b=Name,M,17,5,26,13,Wrogan;c=Name,M,25,10,Gunnga;d=Name,M,31,16,Salrantol)
#11

arealcoolcat

Jul 16, 2009 21:17:47
Wrogan double moves as shown, uses healing word on Serobath, spends an action point, and hits Gunnga with Daunting Light. Gunnga is now bloodied. Serobath is no longer bloodied.

#12

salrantol

Jul 16, 2009 22:01:03
Forces of Nature
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,25,11,Serobath;b=Name,M,26,13,Wrogan;c=Name,M,25,10,Gunnga;d=Name,M,31,16,27,11,Salrantol)
Salrantol will walk as shown [move], use Majestic Word on Gunnga [minor], and use Stirring Shout on Serobath [standard].
#13

arealcoolcat

Jul 16, 2009 22:32:23
Salrantol moves, uses majestic word on Gunnga, and critically hits Serobath with Stirring Shout. Gunnga is no longer bloodied.

#14

lonewolf

Jul 17, 2009 5:05:42
wtf? 2 attacks and 2 crits??


actions
Serobath attacks Gunnga with Aspect of might and shifts 1E
#15

arealcoolcat

Jul 17, 2009 5:20:29
Commentary
wtf? 2 attacks and 2 crits??

His luck is inhuman. His dice rolls last match were very extreme as well. Only that time it was the other way around!
#16

salrantol

Jul 17, 2009 5:36:26
Defenders of the Faith
You appear to have missed the 4 temporary hit points that Gunnga should have gained from Improved Majestic Word, which puts him at 22 HP, barely bloodied.

Gunnga will take his Second Wind, gaining 11 HP, +2 to all defenses, and an additional +3 to AC.
#17

arealcoolcat

Jul 17, 2009 5:44:35
Gunnga takes his second wind and is no longer bloodied.

#18

lonewolf

Jul 17, 2009 5:50:23
You missed Serobaths shift before.
Also, is Serobath marked?
#19

arealcoolcat

Jul 17, 2009 5:59:01
both
Edited mapping error for last turn. Serobath shifted east. Serobath is not marked.
#20

lonewolf

Jul 17, 2009 6:03:10
actions
Wrogan moves and attacks Salrantol with Healing Strike(healing Serobath)

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,11,Serobath;b=Name,M,26,13,28,13,29,12,28,11,Wrogan;c=Name,M,25,10,Gunnga;d=Name,M,27,11,Salrantol)
#21

salrantol

Jul 17, 2009 6:03:46
Serobath is not marked.

Bah, only because I forgot to say so. :headexplo

For future reference, if possible, and I don't give indications to the contrary, Gunnga will mark all adjacent foes at some point. If he doesn't move, that point should be easy to figure out.
#22

arealcoolcat

Jul 17, 2009 6:17:22
Wrogan moves and hits Salrantol with Healing Strike. Salrantol is now bloodied.

#23

lonewolf

Jul 17, 2009 6:23:08
addon
because Healing strike has the [Healing] keyword, Serobath gains additional 4hp from Wrogans Healers Lore.
#24

arealcoolcat

Jul 17, 2009 6:33:41
lonewolf
because Healing strike has the [Healing] keyword, Serobath gains additional 4hp from Wrogans Healers Lore.

Adjusted the amount healed. You might want to include that in the power's description.
#25

salrantol

Jul 17, 2009 13:40:28
Forces of Nature
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,11,Serobath;b=Name,M,26,13,28,11,Wrogan;c=Name,M,25,10,26,10,Gunnga;d=Name,M,27,11,27,10,Salrantol)
Salrantol will use his Second Wind [standard], shift as shown [move], and use Majestic Word on Gunnga (sliding him as shown) [minor].
#26

arealcoolcat

Jul 17, 2009 14:02:02
Salrantol shifts south, takes his second wind, uses majestic word on Gunnga, and shifts him east. Salrantol is no longer bloodied.

#27

lonewolf

Jul 17, 2009 14:57:54
action
Serobath uses Angelic Alacricy to shift as shown and attacks Salrantol.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,11,27,11,28,10,26,9,Serobath;b=Name,M,28,11,Wrogan;c=Name,M,26,10,Gunnga;d=Name,M,27,10,Salrantol)
#28

arealcoolcat

Jul 17, 2009 16:02:37
Serobath uses Angelic Alacrity to shift into flanking but misses Salrantol.

#29

salrantol

Jul 17, 2009 16:21:42
Forces of Nature
Gunnga will use Earthgrasp Strike on Serobath [standard]. If it hits, Gunnga will shift as shown [move] and mark Wrogan [free]. Otherwise, he will mark Serobath [free].
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,9,Serobath;b=Name,M,28,11,Wrogan;c=Name,M,26,10,27,11,Gunnga;d=Name,M,27,10,Salrantol)
#30

arealcoolcat

Jul 17, 2009 22:38:17
Both
Sorry for the delay in my response. Was having issues logging in earlier and forgot about this fight for a bit. All apologies!
#31

lonewolf

Jul 18, 2009 22:02:30
actions
Wrogan moves into flanking position and attacks Gunnga with Righteous Brand.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,9,Serobath;b=Name,M,28,11,27,12,26,11,Wrogan;c=Name,M,26,10,Gunnga;d=Name,M,27,10,Salrantol)
#32

arealcoolcat

Jul 18, 2009 22:30:32
Wrogan is hit by Salrantol's opportunity attack as he moves into flanking against Gunnga and hits Gunnga with Righteous Brand.

#33

salrantol

Jul 19, 2009 7:53:50
Forces of Nature
Salrantol will shift 1E [move], use Blunder on Serobath, sliding him as shown, and granting Gunnga an attack while Serobath is flanked [standard].
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,9,27,10,27,11,Serobath;b=Name,M,26,11,Wrogan;c=Name,M,26,10,Gunnga;d=Name,M,28,10,Salrantol)
If Gunnga hits with the basic melee attack (which is an at-will power), he will push Serobath and Salrantol will complete the slide as shown:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,9,27,10,28,11,28,12,Serobath;b=Name,M,26,11,Wrogan;c=Name,M,26,10,Gunnga;d=Name,M,28,10,Salrantol)
If Salrantol misses with the Blunder, or if he hits *and* Gunnga hits on the melee basic attack, Salrantol will use an action point to use Impelling Force on Serobath, sliding him as shown:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,9,27,11,26,12,25,10,Serobath;b=Name,M,26,11,Wrogan;c=Name,M,26,10,Gunnga;d=Name,M,28,10,Salrantol)
or
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,28,12,26,12,25,10,Serobath;b=Name,M,26,11,Wrogan;c=Name,M,26,10,Gunnga;d=Name,M,28,10,Salrantol)
#34

arealcoolcat

Jul 19, 2009 18:54:47
Salrantol shifts and misses Serobath with Blunder, but spends an action point and hits Serobath with Impelling Force, sliding him into a corner.

#35

lonewolf

Jul 19, 2009 19:06:57
actions
Serobath uses distracting Flare to move back into flanking position and attacks Gunnga with Sequestering Strike. On a hit, he teleports them as shown.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,25,10,26,12,26,9,29,13,Serobath;b=Name,M,26,11,Wrogan;c=Name,M,26,10,28,13,Gunnga;d=Name,M,28,10,Salrantol)
#36

arealcoolcat

Jul 19, 2009 19:15:04
Serobath uses Distracting Flare and moves to regain flanking and hits Gunnga with Sequestering Strike, teleporting the pair to the north.

#37

salrantol

Jul 19, 2009 20:12:47
Gunnga
Gunnga will attack Serobath with Strength of Stone. If it hits, push him as shown, then walk as shown. Then mark all adjacent foes (Serobath).
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,29,13,30,12,Serobath;b=Name,M,26,11,Wrogan;c=Name,M,28,13,28,12,29,11,Gunnga;d=Name,M,28,10,Salrantol)
If Strength of Stone misses, instead shift as shown and mark Wrogan:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,29,13,Serobath;b=Name,M,26,11,Wrogan;c=Name,M,28,13,27,12,Gunnga;d=Name,M,28,10,Salrantol)
#38

arealcoolcat

Jul 19, 2009 21:59:31
Gunnga hits Serobath, bloodying him, and pushes him southeast. Gunnga moves southeast and marks Serobath.

#39

salrantol

Jul 19, 2009 23:35:56
@arealcoolcat
You appear to have missed the 4 points of healing from Stirring Shout.

Also, is Serobath bloodied yet?
43<br /> [u]+ 4[/u] Radiant Vengeance<br /> 47<br /> [u]-22[/u] Form of the Fearsome Ram<br /> 21<br /> [u]+18[/u] Healing Word<br /> 39<br /> [u]-21[/u] Stirring Shout<br /> 18<br /> [u]+10[/u] Healing Strike<br /> 28<br /> [u]-10[/u] Impelling Force<br /> 18<br /> [u]-13[/u] Strength of Stone<br /> 5
#40

arealcoolcat

Jul 19, 2009 23:46:54
@Salrantol
Thanks for asking. I had in my notes that he was bloodied but it didn't make it into the post. Also, corrected the healing from Stirring Shout.

Math
43<br /> [u]+ 4[/u] Radiant Vengeance<br /> 47<br /> [u]-22[/u] Form of the Fearsome Ram<br /> [color=red]21[/color] &lt;-- Forgot THP here. Serobath is at 25.<br /> [u]+18[/u] Healing Word<br /> 43<br /> [u]-21[/u] Stirring Shout<br /> 22<br /> [color=red][u]+10[/u][/color] 14 Healing Strike &lt;-- +4 from Healer's Lore<br /> 36<br /> [u]-10[/u] Impelling Force<br /> 26<br /> [u]-13[/u] Strength of Stone<br /> 13
#41

lonewolf

Jul 20, 2009 5:20:18
action
Wrogan attacks Gunnga with Lance of Faith.
#42

salrantol

Jul 20, 2009 5:37:12
@arealcoolcat again
OK, given the corrections, since Gunnga *just* bloodied Serobath, he gains 4 temporary hit points from Salrantol's Virtue of Valor, which will override the 3 he gained from Strength of Stone.
#43

arealcoolcat

Jul 20, 2009 16:10:29
Wrogan hits Gunnga with Lance of Faith, bloodying him.

#44

salrantol

Jul 20, 2009 19:03:47
Salrantol
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,30,12,Serobath;b=Name,M,26,11,Wrogan;c=Name,M,29,11,Gunnga;d=Name,M,28,10,28,12,29,13,Salrantol)
Salrantol will switch his sword to his main hand, then walk as shown and use War Song Strike on Serobath.
#45

arealcoolcat

Jul 21, 2009 3:39:32
Salrantol moves and misses with War Song Strike.

#46

lonewolf

Jul 21, 2009 4:17:44
actions
Serobath activates razorclaw shifting, attacks Gunnga with overwhelming strike(shifting 1N on a hit) and shifts 1N afterwards
#47

arealcoolcat

Jul 21, 2009 4:28:11
Serobath uses Razorclaw Shifting, hits Gunnga with Overwhelming Strike, shifting north and sliding Gunnga into the vacated square, then shifts north.

#48

salrantol

Jul 21, 2009 5:41:16
Gunnga
Gunnga will walk as shown [move], mark Serobath [free], and use Wildblood Frenzy on Serobath [standard].
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,30,14,Serobath;b=Name,M,26,11,Wrogan;c=Name,M,30,12,30,13,Gunnga;d=Name,M,29,13,Salrantol)
#49

arealcoolcat

Jul 21, 2009 12:06:38
Gunnga moves, marks Serobath, and hits with Wildblood Frenzy, hitting once.

#50

lonewolf

Jul 21, 2009 12:21:33
Wrogan moves into flanking position and attacks Gunnga with Rigtheous Brand
#51

arealcoolcat

Jul 21, 2009 13:22:25
Wrogan moves and misses Gunnga with Righteous Brand.

#52

salrantol

Jul 21, 2009 15:30:38
Salrantol
Salrantol will shift north and use War Song Strike on Serobath.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,30,14,Serobath;b=Name,M,26,11,30,12,Wrogan;c=Name,M,30,13,Gunnga;d=Name,M,29,13,29,14,Salrantol)
#53

arealcoolcat

Jul 21, 2009 16:30:04
Salrantol shifts north and misses Serobath with War Song Strike.

#54

lonewolf

Jul 21, 2009 17:04:38
actions & tactics
Serobath attacks Gunnga with Overwhelming strike(shifting 1N on a hit) and shifts 1N afterwards if he hits.




Continue with Overwhelming Strikes & Righteous Brand on Gunnga until he is down. If Wrogan cannot get into a flanking position, he will use Lance of Faith instead.

If Gunnga goes down, use Oath of enmity on Salrantol and continue to attack him. Against Salrantol, Wrogan will always use Righteous Brand.

Wrogan uses Longtooth shifting as soon as he is bloodied and healing word on self at the next possible moment(most likely in the same round).
#55

arealcoolcat

Jul 21, 2009 23:00:26
Serobath hits Gunnga with Overwhelming Strike, shifting north, and shifts north.

#56

salrantol

Jul 21, 2009 23:18:22
Forces of Nature
Gunnga will walk as shown [move], mark Serobath [free], and use Warrior's Surge on Serobath [standard].
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,30,16,Serobath;b=Name,M,30,12,Wrogan;c=Name,M,30,14,29,15,Gunnga;d=Name,M,29,14,Salrantol)
Future Tactics:
If Serobath keeps doing his Overwhelming Strike-shift thing, I'll have Gunnga prevent it by using at-will powers to push him (preferably to the wall so he can move past him) so he has to move in to attack with Oath benefits. Specifically, a melee basic attack if Salrantol has hit with War Song Strike since Gunnga's last turn; Strength of Stone if not. If Gunnga can get him against the wall, he will try to move around him to flank as possible on later turns.
Salrantol will just keep using War Song Strike in melee on Serobath. If possible without provoking OAs, move to flank with Gunnga.

Once Serobath is down: Gunnga will coup de grace him with the appropriate at-will attack.
Then Gunnga will use the same at-will as listed above.
Salrantol will keep using War Song Strike while Gunnga stands.

Should Gunnga fall: Salrantol will try to stay at range and use Hellish Rebuke and Dire Radiance to penalize foes for attacking him. After that, switch to Misdirected Mark. Use War Song Strike if unable to move to ranged without provoking OAs.

DO NOT PROVOKE OAs. MARK WITH GUNNGA EACH ROUND.
#57

arealcoolcat

Jul 22, 2009 5:05:01
Gunnga moves, marks Serobath, and misses with Warrior's Surge. Wrogan hits Gunnga with Lance of Faith, downing him. Salrantol critically hits Serobath with Dire Radiance, downing him.

#58

lonewolf

Jul 22, 2009 5:11:00
close one
*g*

thanks for running!
#59

arealcoolcat

Jul 22, 2009 5:15:58
Results
Defenders of the Faith win and gain 2 VP.
Serobath used Aspect of Might and two healing surges.
Wrogan spent an action point and one healing surge.

Forces of Nature lose and gain 1 VP.
Gunnga used Form of the Fearsome Ram and three healing surges.
Salrantol used Stirring Shout and an action point.

@lonewolf: Your fortune and tactics paid off in the latter half. I thought you were nuts not healing Serobath for so long, but I was rash.
@Salrantol: Your luck is mighty spotty. You crit a bunch, then miss all the crucial healing attacks it seems, then pop right back up from death. I really admire the synergy in your team and hope your luck mellows out.
@both: It was a blast running this. Hope to see (or run!) a rematch someday!
#60

lonewolf

Jul 22, 2009 5:48:01
The reason why I didnt heal Serobath wasnt because I thought it was a good idea for this fight, but I really wanted him to have 2 healing surges left for his last fight in the cycle...
#61

arealcoolcat

Jul 22, 2009 5:51:35
Ah, well, either way it worked out in the end. Thought you were just gambling on Wrogan outlasting the others and ditching Gunnga's free HP punching bag AKA Serobath. I always accept happy coincidence as part of my brilliant scheming tactics. (:<
#62

salrantol

Jul 22, 2009 7:17:02
Looks like you got the critical hit at the critical juncture, lonewolf. Good match. I look forward to the rematch once Gunnga's spike damage goes up a bit.