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| #1StormwindJan 14, 2009 15:51:39 | Monster Fights - Brief Overview [INDENT]Monster Fights are one of the various Battles of Gladius. These fights work similar to the Standard or Team Fight but you will fight a monster from the Monster Manual (or Psionic SRD). You may not request a Monster Fight but it will always be picked by the GM. Instead of assigning a monster right away, the GM writes [Unknown Monster] behind your pairing which leaves the choice to the assigned Pitlord who uses the tables below to roll in the appropriate level: Character's ECL = league of the monster. Monsters are not subject to the 1/3 rule. Unlike teams of allied PCs, monsters may not necessarily begin in the same starting area.[/INDENT] Rerolls Rerolls [INDENT]Each entry provides a list of the maps where the creature can be found. If the creature is ineligible for the map - it is simply rerolled. The only other reason to reroll is if you got one of the few monsters that are not in the SRD and you possess no Monster Manual. There is no need to validate a monster against a character or anything like that.[/INDENT] |
| #2StormwindJan 14, 2009 15:52:09 | EL 3 (1d111) Regular Monsters 001 Lion (animal) -- cave, forest, sewer, temple only 002 Snake, Huge Viper (animal) -- cave, forest, sewer, temple only 003 Giant Praying Mantis (vermin) 004 Giant Wasp (vermin) 005 Monstrous Scorpion, Large (vermin) -- cave, forest, sewer, temple only 006 Allip 007 Animated Object, Large -- cave, forest, sewer, temple only 008 Ankheg -- cave, forest, sewer, temple only 009 Arrowhawk, Juvenile 010 Assassin Vine -- forest only 011 Centaur 012 Cockatrice 013 Derro 014 Dinosaur, Deinonychus -- cave, forest, sewer, temple only 015 Dire Ape -- cave, forest, sewer, temple only 016 Dire Wolf -- cave, forest, sewer, temple only 017 Doppelganger 018 Dragon, Wyrmling Black, Wyrmling Blue, Wyrmling Green or Very Young White [roll 1d4 to determine type] 019 Dragon, Wyrmling Brass, Wyrmling Bronze, Wyrmling Copper [roll 1d3 to determine type] 020 Dryad 021 Eagle, Giant -- no sewer 022 Elemental, Medium Air, Earth, Fire, or Water [roll 1d4 to determine type] -- cave, forest, sewer, temple only for earth, fire and water; no restriction for air 023 Ethereal Filcher -- cave, forest, sewer, temple only 024 Ethereal Marauder -- cave, forest, sewer, temple only 025 Ettercap 026 Formian Warrior -- cave, forest, sewer, temple only 027 Fungus, Violet -- forest only 028 Ghast -- cave, forest, sewer, temple only 029 Grick -- cave, forest, sewer, temple only 030 Hell Hound -- cave, forest, sewer, temple only 031 Howler -- cave, forest, sewer, temple only 032 Magmin -- cave, forest, sewer, temple only 033 Mephit (all) [roll 1d10 to determine type] 034 Ogre 035 Ooze, Gelatinous Cube -- cave, forest, sewer, temple only 036 Owl, Giant -- no sewer 037 Pegasus 038 Phantom Fungus -- cave, forest, sewer, temple only 039 Rust Monster -- cave, forest, sewer, temple only 040 Salamander, Flamebrother 041 Shadow 042 Swarm, Locust 043 Unicorn -- cave, forest, sewer, temple only 044 Wight -- cave, forest, sewer, temple only 045 Xorn, Minor -- cave, forest, sewer, temple only 046 Yeth Hound 047 4th-level Astral Construct (Psionic) -- cave, forest, sewer, temple only 048 Chrysmal (Psionic) -- cave, forest, sewer, temple only 049 Temporal Filcher (Psionic) -- cave, forest, sewer, temple only 050 Horse, Heavy War and Horse, Light War (CR2 + CR1) -- cave, forest, sewer, temple only 051 Archon, Lantern and Elemental, Small Air, Earth, Fire or Water (CR2 + CR1) [roll 1d4 to determine type] 052 Devil, Imp and Devil, Lemure (CR2 + CR1) -- cave, forest, sewer, temple only 053 Bugbear and Gnoll (CR2 + CR1) 054 Worg and Wolf (CR2 + CR1) -- cave, forest, sewer, temple only 055 Blink Dog and Sprite, Grig (CR2 + CR1) 056 Animated Object, Medium and Animated Object, Small (CR2 + CR1) -- cave, forest, sewer, temple only 057 Dragon, Wyrmling White and Pseudodragon (CR2 + CR1) 058 3rd-level Astral Construct and 2nd-level Astral Construct (CR2 + CR1) -- cave, forest, sewer, temple only 059 Azer and Elemental, Small Fire (CR2 + CR1) -- cave, forest, sewer, temple only 060 Swarm, Bat and Swarm, Spider (CR2 + CR1) 061 Dire Weasel and Krenshar (CR2 + CR1) -- cave, forest, sewer, temple only 062 Skum and Troglodyte (CR2 + CR1) 063 Crocodile and Lizardfolk (CR2 + CR1) -- cave, forest, sewer, temple only 064 Monstrous Spider, Large and Monstrous Spider, Medium (CR2 + CR1) -- cave, forest, sewer, temple only 065 Demon, Quasit and Ghoul (CR2 + CR1) -- cave, forest, sewer, temple only 066 3 Wolves (3 CR1) -- cave, forest, sewer, temple only 067 3 Monstrous Scorpions, Medium (vermin) (3 CR1) -- cave, forest, sewer, temple only 068 3 Ghouls (3 CR1) -- cave, forest, sewer, temple only 069 3 Lizardfolk (3 CR1) 070 3 Pseudodragons (3 CR1) Templated Creatures 071 Half-Fiend Sahuagin (CR3) 072 Half-Dragon Krenshar (CR3) -- cave, forest, sewer, temple only 073 Half-Celestial Blink Dog (CR3) 074 Skeleton Troll (CR3) -- cave, forest, sewer, temple only 075 Zombie Ogre (CR3) -- cave, forest, sewer, temple only 076 Celestial Bison (CR3) -- cave, forest, sewer, temple only 077 Fiendish Dire Bat (CR3) -- no sewer 078 Phrenic Worg (CR3) -- cave, forest, sewer, temple only 079 Half-Fiend Choker (CR3) 080 Half-Dragon Troglodyte (CR3) 081 Half-Celestial Satyr (CR3) 082 Skeleton Manticore (CR3) -- cave, forest, sewer, temple only 083 Zombie Dragon, Wyrmling Green (CR3) 084 Celestial Giant Ant, Queen (CR3) -- cave, forest, sewer, temple only 085 Fiendish Monstrous Spider, Large (CR3) -- cave, forest, sewer, temple only 086 Phrenic Dragon, Wyrmling White (CR3) 087 Half-Fiend Krenshar and Fiendish Wolf (CR2 + CR1) 088 Half-Celestial Pseudodragon and Celestial Sprite, Grig (CR2 + CR1) 089 Phrenic Gnoll and Hyena (CR2 + CR1) 090 Skeleton Owlbear and Skeleton Wolf (CR2 + CR1) -- cave, forest, sewer, temple only 091 Zombie Bugbear and Zombie Troglodyte (CR2 + CR1) -- cave, forest, sewer, temple only 092 Fiendish Wolf and 2 Skeleton Wolves (3 CR1) -- cave, forest, sewer, temple only 093 3 Celestial Dogs, Riding (3 CR1) -- cave, forest, sewer, temple only Classed Creatures 094 Aasimar Paladin 3 095 Dwarf Fighter 3 096 Elf Ranger 3 097 Orc Barbarian 3 098 Half-Elf Cleric 3 099 Tiefling Wizard 3 100 Elan Psion 3 101 Half-Giant Psychic Warrior 3 102 Human Druid 3 103 Xeph Soulknife 3 104 Dromite Wilder 3 105 Human Monk 3 106 Elf Ranger 2 and Elf Fighter 1 (CR2 + CR1) 107 Human Druid 2 and Riding Dog Animal Companion (CR2 + CR1) 108 Maenad Wilder 2 and Half-Giant Psychic Warrior 1 (CR2 + CR1) 109 Dwarf Fighter 2 and Dwarf Cleric 1 (CR2 + CR1) 110 3 Human Fighter 1 (3 CR1) 111 2 Orc Barbarian 1 and 1 Half-Orc Cleric 1 (3 CR1) Creatures specfically excluded: CR1: Manta Ray (water), Octopus (water), Shark, Medium (water), Squid (water), Fungus, Shrieker (no attacks), Locathah (water), Merfolk Fighter 1 (water) CR2: Shark, Large (water),Triton (water) CR3: Tojanida, Juvenile (water) |
| #3StormwindJan 14, 2009 15:53:17 | |
| #4StormwindJan 14, 2009 15:53:52 | Reserved ... |