Reference: Monster Fights

Post/Author/DateTimePost
#1

Stormwind

Jan 14, 2009 15:51:39

Reference:
Monster Fights



Monster Fights - Brief Overview [INDENT]Monster Fights are one of the various Battles of Gladius. These fights work similar to the Standard or Team Fight but you will fight a monster from the Monster Manual (or Psionic SRD). You may not request a Monster Fight but it will always be picked by the GM. Instead of assigning a monster right away, the GM writes [Unknown Monster] behind your pairing which leaves the choice to the assigned Pitlord who uses the tables below to roll in the appropriate level: Character's ECL = league of the monster.

Monsters are not subject to the 1/3 rule. Unlike teams of allied PCs, monsters may not necessarily begin in the same starting area.
[/INDENT]

Rerolls
Rerolls [INDENT]Each entry provides a list of the maps where the creature can be found. If the creature is ineligible for the map - it is simply rerolled.
The only other reason to reroll is if you got one of the few monsters that are not in the SRD and you possess no Monster Manual.

There is no need to validate a monster against a character or anything like that.
[/INDENT]
#2

Stormwind

Jan 14, 2009 15:52:09
EL 3 (1d111)
Regular Monsters
001 Lion (animal) -- cave, forest, sewer, temple only
002 Snake, Huge Viper (animal) -- cave, forest, sewer, temple only
003 Giant Praying Mantis (vermin)
004 Giant Wasp (vermin)
005 Monstrous Scorpion, Large (vermin) -- cave, forest, sewer, temple only
006 Allip
007 Animated Object, Large -- cave, forest, sewer, temple only
008 Ankheg -- cave, forest, sewer, temple only
009 Arrowhawk, Juvenile
010 Assassin Vine -- forest only
011 Centaur
012 Cockatrice
013 Derro
014 Dinosaur, Deinonychus -- cave, forest, sewer, temple only
015 Dire Ape -- cave, forest, sewer, temple only
016 Dire Wolf -- cave, forest, sewer, temple only
017 Doppelganger
018 Dragon, Wyrmling Black, Wyrmling Blue, Wyrmling Green or Very Young White [roll 1d4 to determine type]
019 Dragon, Wyrmling Brass, Wyrmling Bronze, Wyrmling Copper [roll 1d3 to determine type]
020 Dryad
021 Eagle, Giant -- no sewer
022 Elemental, Medium Air, Earth, Fire, or Water [roll 1d4 to determine type] -- cave, forest, sewer, temple only for earth, fire and water; no restriction for air
023 Ethereal Filcher -- cave, forest, sewer, temple only
024 Ethereal Marauder -- cave, forest, sewer, temple only
025 Ettercap
026 Formian Warrior -- cave, forest, sewer, temple only
027 Fungus, Violet -- forest only
028 Ghast -- cave, forest, sewer, temple only
029 Grick -- cave, forest, sewer, temple only
030 Hell Hound -- cave, forest, sewer, temple only
031 Howler -- cave, forest, sewer, temple only
032 Magmin -- cave, forest, sewer, temple only
033 Mephit (all) [roll 1d10 to determine type]
034 Ogre
035 Ooze, Gelatinous Cube -- cave, forest, sewer, temple only
036 Owl, Giant -- no sewer
037 Pegasus
038 Phantom Fungus -- cave, forest, sewer, temple only
039 Rust Monster -- cave, forest, sewer, temple only
040 Salamander, Flamebrother
041 Shadow
042 Swarm, Locust
043 Unicorn -- cave, forest, sewer, temple only
044 Wight -- cave, forest, sewer, temple only
045 Xorn, Minor -- cave, forest, sewer, temple only
046 Yeth Hound
047 4th-level Astral Construct (Psionic) -- cave, forest, sewer, temple only
048 Chrysmal (Psionic) -- cave, forest, sewer, temple only
049 Temporal Filcher (Psionic) -- cave, forest, sewer, temple only
050 Horse, Heavy War and Horse, Light War (CR2 + CR1) -- cave, forest, sewer, temple only
051 Archon, Lantern and Elemental, Small Air, Earth, Fire or Water (CR2 + CR1) [roll 1d4 to determine type]
052 Devil, Imp and Devil, Lemure (CR2 + CR1) -- cave, forest, sewer, temple only
053 Bugbear and Gnoll (CR2 + CR1)
054 Worg and Wolf (CR2 + CR1) -- cave, forest, sewer, temple only
055 Blink Dog and Sprite, Grig (CR2 + CR1)
056 Animated Object, Medium and Animated Object, Small (CR2 + CR1) -- cave, forest, sewer, temple only
057 Dragon, Wyrmling White and Pseudodragon (CR2 + CR1)
058 3rd-level Astral Construct and 2nd-level Astral Construct (CR2 + CR1) -- cave, forest, sewer, temple only
059 Azer and Elemental, Small Fire (CR2 + CR1) -- cave, forest, sewer, temple only
060 Swarm, Bat and Swarm, Spider (CR2 + CR1)
061 Dire Weasel and Krenshar (CR2 + CR1) -- cave, forest, sewer, temple only
062 Skum and Troglodyte (CR2 + CR1)
063 Crocodile and Lizardfolk (CR2 + CR1) -- cave, forest, sewer, temple only
064 Monstrous Spider, Large and Monstrous Spider, Medium (CR2 + CR1) -- cave, forest, sewer, temple only
065 Demon, Quasit and Ghoul (CR2 + CR1) -- cave, forest, sewer, temple only
066 3 Wolves (3 CR1) -- cave, forest, sewer, temple only
067 3 Monstrous Scorpions, Medium (vermin) (3 CR1) -- cave, forest, sewer, temple only
068 3 Ghouls (3 CR1) -- cave, forest, sewer, temple only
069 3 Lizardfolk (3 CR1)
070 3 Pseudodragons (3 CR1)

Templated Creatures
071 Half-Fiend Sahuagin (CR3)
072 Half-Dragon Krenshar (CR3) -- cave, forest, sewer, temple only
073 Half-Celestial Blink Dog (CR3)
074 Skeleton Troll (CR3) -- cave, forest, sewer, temple only
075 Zombie Ogre (CR3) -- cave, forest, sewer, temple only
076 Celestial Bison (CR3) -- cave, forest, sewer, temple only
077 Fiendish Dire Bat (CR3) -- no sewer
078 Phrenic Worg (CR3) -- cave, forest, sewer, temple only
079 Half-Fiend Choker (CR3)
080 Half-Dragon Troglodyte (CR3)
081 Half-Celestial Satyr (CR3)
082 Skeleton Manticore (CR3) -- cave, forest, sewer, temple only
083 Zombie Dragon, Wyrmling Green (CR3)
084 Celestial Giant Ant, Queen (CR3) -- cave, forest, sewer, temple only
085 Fiendish Monstrous Spider, Large (CR3) -- cave, forest, sewer, temple only
086 Phrenic Dragon, Wyrmling White (CR3)
087 Half-Fiend Krenshar and Fiendish Wolf (CR2 + CR1)
088 Half-Celestial Pseudodragon and Celestial Sprite, Grig (CR2 + CR1)
089 Phrenic Gnoll and Hyena (CR2 + CR1)
090 Skeleton Owlbear and Skeleton Wolf (CR2 + CR1) -- cave, forest, sewer, temple only
091 Zombie Bugbear and Zombie Troglodyte (CR2 + CR1) -- cave, forest, sewer, temple only
092 Fiendish Wolf and 2 Skeleton Wolves (3 CR1) -- cave, forest, sewer, temple only
093 3 Celestial Dogs, Riding (3 CR1) -- cave, forest, sewer, temple only

Classed Creatures
094 Aasimar Paladin 3
095 Dwarf Fighter 3
096 Elf Ranger 3
097 Orc Barbarian 3
098 Half-Elf Cleric 3
099 Tiefling Wizard 3
100 Elan Psion 3
101 Half-Giant Psychic Warrior 3
102 Human Druid 3
103 Xeph Soulknife 3
104 Dromite Wilder 3
105 Human Monk 3
106 Elf Ranger 2 and Elf Fighter 1 (CR2 + CR1)
107 Human Druid 2 and Riding Dog Animal Companion (CR2 + CR1)
108 Maenad Wilder 2 and Half-Giant Psychic Warrior 1 (CR2 + CR1)
109 Dwarf Fighter 2 and Dwarf Cleric 1 (CR2 + CR1)
110 3 Human Fighter 1 (3 CR1)
111 2 Orc Barbarian 1 and 1 Half-Orc Cleric 1 (3 CR1)

Creatures specfically excluded:
CR1: Manta Ray (water), Octopus (water), Shark, Medium (water), Squid (water), Fungus, Shrieker (no attacks), Locathah (water), Merfolk Fighter 1 (water)
CR2: Shark, Large (water),Triton (water)
CR3: Tojanida, Juvenile (water)
#3

Stormwind

Jan 14, 2009 15:53:17
#4

Stormwind

Jan 14, 2009 15:53:52
Reserved ...