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| #1MindWandererBJun 30, 2008 12:25:27 | Welcome traveller! In these pages, you will find the rules for participating in the great Core Coliseum of Sagaris. These rules are divided into three sections: Introduction and Basics: This section explains what the Core Coliseum (CoCo) is all about, how it works, and the minimum you'll need to play. We hope that everyone will read this section, although if you're really in a hurry to get started, you can make do with only our [post=?????]Quick Start Guide[/post]. Player Rules: Once you've settled in, these rules cover everything you need to know about playing in the CoCo, including advanced character creation rules, fight formats, and so on. Pitlord Rules: When you're ready to begin running fights yourself, or, if you prefer, running quests or campaigns, these are the rules for you. They cover how to run a fight, assign rewards, determine monsters and other hazards, and the like. If you still have any questions after looking through the rules, please post in the Core Coliseum Tavern, or if you have a question that requires special attention, you can send a message to the [PM=366091]Game Master[/PM]. We hope you enjoy your stay! Important Links Reserved |
| #2MindWandererBJun 30, 2008 13:34:42 | Reserved for roster |
| #3MindWandererBJun 30, 2008 13:36:12 | Please send a [PM=245524]PM[/PM] to the Pitlords Board Avatar in case you want to change something in the list! Fights will be assigned based on pitlord experience, reliability, and number of fights (the more fights you run, the easier your assigned matches will be). The same criteria (plus being an Elder) applies to Requests. If you go inactive, your requests will vanish and have to be requested anew when you reactivate. Active Pitlords [indent]
Inactive Pitlords Inactive or Retired Pitlords: [indent]
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| #4MindWandererBJun 30, 2008 13:39:57 | Reserved for maps, traps, hazards, lighting, etc. |
| #5MindWandererBJun 30, 2008 13:40:38 | Reserved. |
| #6MindWandererBJun 30, 2008 13:41:23 | Reserved. |
| #7MindWandererBJun 30, 2008 13:46:26 | What is the Core Coliseum (CoCo)? [indent]If you've ever wondered how your D&D character stacks up against other characters, or which PC could beat which in a fight, then the CoCo can help you find your answers. The CoCo is a competitive D&D arena, where players create characters and pit them against each other in combat. We also offer opportunities for play-by-post quests and campaigns, as well as more global challenges involving guilds or even entire nations, but the heart of the CoCo is PC-vs.-PC fights. This format is useful for testing out various builds to see how effective they are before bragging about them to your friends, or committing to them in a long tabletop campaign. Although you don't need to be a rules expert to play, if you want to become a rules expert, the CoCo is also an excellent place to do that, because every fight is read by your peers here. If you're a DM at home, looking at the performance of the various characters here can give you an idea of what an optimized character is capable of, and can help you prepare challenges appropriately.[/indent] What does "Core" mean? [indent]By "Core," we mean all the material found in the three core rulebooks of the 4th edition D&D game: the Player's Handbook, Dungeon Master's Guide, and Monster Manual. Nothing outside these sources is permitted, with a few rare exceptions permitted in the Black Market. This allows us to make assumptions about what every player has access to, so your pitlords and opponents are never confused by material they don't own. It also standardizes the quality of the material, and reduces the risk of game-breaking combinations.[/indent] Do you have any house rules? [indent]D&D is not designed to be a competitive game, and it's not designed for a forum-based format with players constantly dropping in and out. To make it work for us, several house rules and implementation issues are needed--for instance, rules to prevent characters from taking an extended rest after every fight. That's what most of the rest of this rules thread is for. Don't worry--it's still 4th edition D&D in nearly every respect, and there isn't anything that should surprise you very much. The one major exception is in our "sub-games," which are games we design that revolve around the characters and events in Sagaris, but are entirely our invention. These games are entirely optional, and your character won't gain any benefits or incur any costs in their gladiatorial career regardless of whether you participate. They exist only to promote cooperation or competition on a scale larger than a single battle or quest.[/indent] What about different interpretations of the core rules? [indent]The D&D rules aren't always written in the most clear manner, and sometimes it's necessary to make an interpretation of how to implement them. When deciding how to make such a ruling, we first look at the online errata or updates; then the exact text in the rulebooks; then the FAQ, Sage Advice, or Ask Wizards column; and finally any other official online sources (such as 3e's Rules of the Game series). If none of those sources clarify the issue to the satisfaction of everyone involved, then the pitlord handling the case makes the final decision, and the topic goes to the Courtroom thread to establish a ruling for future pitlords. Even if the Courtroom decision goes against what the pitlord decided, the pitlord's call stands for that one case.[/indent] What is this "Sagaris?" [indent]Sagaris is both the name of the fictitious city the Core Coliseum is located in, and the name of the newest incarnation of the Core Coliseum. Originally, the Coliseum was a lonely thread in the 3rd edition [forum=339]Character Optimization[/forum] board. Moherajikuyx created it after seeing the debacle of more than one non-core arena. By limiting usable material to Core-only--material found only in the three core rulebooks and the online SRD--this arena instead became a board all of itself. In January of 2005, the Coliseum was taken over by a new GM, Caterane, and a host of new options were added. Quests and Campaigns were added, a true XP system and a proper time progression was introduced, spellcasters and manifesters were re-balanced, and many more changes were wrought like a whole world had been created. The result of these changes was a world that seemed more "alive", and less like a simple arena for people to fight in. Gladius was the name of the city the 3rd edition Core Coliseum arena was in. This incarnation was named Living Gladius. Sagaris, the 4th edition Coliseum, continues this tradition. The goal is to create an interactive enviroment where you can roleplay your character, be it in combat or in a social setting, where you get the feeling that you're really walking the streets of Sagaris. There's still much to be done but as long as we don't stop, only the sky is the limit.[/indent] What part does roleplay take in the CoCo?[INDENT]Is this a role-playing board? Yes and no. While roleplaying has always been a part of the Core Coliseum (and has become even more important with the advent of Living Gladius), the foundation of the Coliseum has been, and always will be, characters fighting each other. There are plenty of people here who are not particularly interested in role-playing, and that is compeltely all right. If you wish to see the Coliseum as a place to simply test character builds, you are certainly welcome to play it that way. If, on the other hand, you enjoy developing your character's personality and having him or her interact with the other denizens of Sagaris, you'll find many people who share your enthusiasm. With every character, the world grows; improving the roleplaying aspect and creating a social setting is one of our main goals. An important aspect of the Core Coliseum, however, is its rules. While you're encouraged to roleplay your character as you like, rules are never bent or broken for the sake of roleplaying. If you're used to a more "freeform" style of roleplaying, this place will take a little bit of getting used to.[/INDENT] How do I get started?[INDENT]Joining is simple. All you have to do is create a pair of characters in the [thread=?????]Characters of Sagaris[/thread] thread, preferably using the [post=?????]default character sheet[/post], and send a PM to [PM=245524]Pitlords[/PM] with your team's name and a link to the character sheets. This will get your character on the [post=?????]roster[/post] and eligible to participate. When you're ready for the arena, set the sheet's title line to: [indent]LVL 1: Ready for MM/DD/YY[/indent] where MM/DD/YY is the date of the next Wednesday. When Wednesday comes around, your character will be paired in their first battle. You may also want to post in the Tavern to introduce yourself and your character; it's always nice to say hi, and our more experienced players can help vet your sheets for mistakes (better to catch them before than during a fight). You don't need to be a rules expert (although it can help), but you do need access to the Player's Handbook. Pitlords (the volunteers who run the fights) will also need access to the Dungeon Master's Guide, and sometimes the Monster Manual. No other books are required or even allowed.[/indent] Wow, this thread is really big.... [indent]Don't worry about it! Although all the rules in purple are recommended reading for all newcomers, you can make do with just the [post=?????]Quick Start Guide[/post]. You can read through the rest of the purple section at your leisure. The blue section is for advanced rules and minor details; it can wait until you've been here a while. The green section is only necessary if you want to start running fights, quests, or campaigns.[/indent] Where can I post? [indent]The Core Coliseum Tavern is where you should start: say hi and ask any questions you may have. Pretty much anything (that doesn't violate the Gleemax Code of Conduct) is okay to post there. The Characters of Sagaris thread is reserved for PC character sheets. When you create a new 2-PC team of characters, it goes there. You'll also find the character sheets if all your potential opponents (and allies) there. The Battles of Sagaris thread is where the battles are posted. Only pitlords should be posting there; when your fights are completed, that's where you'll find them. It can also make for entertaining reading. The Fights of the Week (FotW) thread is where the week's pairings, news, and discussions go. Many players find it helpful to post here when they've sent their tactics to their pitlord, in case they go astray. Pitlords should post here to link to fights they've completed. Commentary on the fights, including criticism of the way your pitlord did something, should go here. The Prison of Sagaris is where people will post if they find an error on a character sheet. It's wise to check this thread at least once a week to see if any of your characters have been reported. If your character has a mistake that goes uncorrected for too long, they will get a [P] next to their name on the roster and will be ineligible to participate in battles until the mistake is corrected. Check the Prison thread right away if you see one of those tags next to your character; if you didn't get paired when you thought you would be, check the roster to see if it's because of a prison violation. See the Prison thread for more detailed rules. The Council of Sagaris is where we discuss board and game function, discuss house rules and new game elements, and so on. Although the final decisions are made by the Game Master and the Elders, anyone can (and should!) contribute to the discussions. The first post of the Council thread contains an index of previous decisions, and is the first place you should visit if you've been gone for a while and then return. The Courtroom of Sagaris is where rules debates take place. If you have a general rules question, you should post it in the Tavern before bringing it here. Only if a rule or rule interpretation is hotly debated should it be brought up in the Courtroom. The first few posts of the Courtroom thread contain a history of previous rulings; you should check there first if a sticky situation comes up. Ignorance of the way we've made a previous ruling doesn't exempt you from it! The Black Market of Sagaris is reserved for requests to "purchase" things with credits earned through volunteer work in the forum. Certain perks (such as custom items, creating characters above level 1, or making changes to a character beyond what the retraining rules permit) are reserved for those who have and are willing to spend the credits on them. Please do not discuss Black Market requests in that thread; if something there looks strange or otherwise deserves comment, please post it in the Tavern. Quests, Campaigns, and play-by-post battles use individual threads of their own. The title will state the purpose of the thread. Please do not post in such a thread unless you are one of the participants! If you have a comment on something that happens in one of these threads, please post it in the Tavern or FotW thread. Please refrain from creating other threads without the GM's permission. It's vital that important threads, like active fights, quests, campaigns, and special discussions stay on the first page of the forum, so please don't clutter it up.[/indent] Who should I know? [indent]The Game Masters (GM) are the people who run boards like the Core Coliseum. They should not be confused with the WizO's, who are Wizards of the Coast employees making sure that the Code of Conduct is followed. Game Masters have no authority to enforce the Code of Conduct; their job is to create rules concerning the CoCo system, to arbitrate in rules disputes, and to do the many little jobs needed to keep the Coliseum running smoothly. A Game Master's word is law regarding the rules of the Core Coliseum. The current Game Master of the Core Coliseum is [PM=366091]MindWandererB[/PM]. He's a friendly guy; feel free to send him a PM if you need help with anything. The Core Coliseum Elders are a number of reliable regulars who are respected in the Core Coliseum, and are both very familiar with the rules and have a lot of experience with the Coliseum's workings. Many of the elders have one or more Domains over which they have authority, such as the Prison, Guilds, or Black Market. An Elder's word about issues related to their domain is law, and can only be overruled by the Game Master. Another purpose of the Elders is to create, review, and change the rules of the Core Coliseum related to the D&D system, which will be done by polls. While the Game Master can overrule a Council decision, he almost never does; the opinion of the Elders is very highly valued indeed. Similarly, the Elders will be consulted when it comes to creating new board rules, or changing existing ones and the Game Master takes the opinion of the Elders seriously. Elders have important responsibilities, however. They are expected to take an active interest in the everyday goings-on of the Coliseum, and to vote on all issues in a timely manner. An Elder who is not performing his or her duties, or is inactive for a long time, risks becoming an "Oldtimer" instead. The opinions (and votes) of oldtimers are still valued, but do not carry the same weight as those of active elders. The term "Pitlords" means two things. Pitlords is a board avatar used by the GM; if you have game requests, such as adding a new character to the roster or adding or removing yourself from the list of active pitlords, send a PM to Pitlords. The pitlords are also the volunteer players who run fights. In traditional, tactics-based fights, each player sends their tactics in a PM to the pitlord assigned to that fight, and the pitlord follows those instructions to determine how the fight plays out. In a play-by-post battle, the pitlord acts mainly as an arbiter, making rules decisions and handling things like invisibility or readied actions. Questlords and Campaignlords are basically the DMs for a quest or campaign, respectively. They act in almost every way like a DM in a normal tabletop campaign, except that they are constrained to following the CoCo general rules. You can find pictures of many of our past and present members [post=7048390]here[/post]. Getting your own picture added to the gallery is an easy way to earn credits. Each forum on Gleemax has one or more Forum Leads. It is the job of these Forum Leads to give feedback to Community Management about what improvements can be made to the system. If you have any requests relating to the forums (e.g. Code of Conduct, technical issues, etc.), post them in the Forum Lead thread or PM them to one of our Forum Leads. The GM is always a Forum Lead; there may be one or more others who are valued members of our community.[/indent][/color] |
| #8MindWandererBJun 30, 2008 13:48:06 | "Welcome Traveler! You have just entered the City of Sagaris! If you wear your weapons and spell components for more than to impress the Ladies, enter the Core Coliseum, and prove it in front of cheering audiences, a place where you can find fame and fortune in no time, and death even quicker! I am Alathar Vierce, former undefeated gladiator, now arena organizer. I will give you a tour through the Core Coliseum (CoCo) and assist you in helping to create a gladiator. Leave this window open as I explain the basics to you." A Tour of Sagaris Before we begin, allow me to give you a brief tour of the Core Coliseum, so you don't get lost.
Creating a Character So, are you still interested in joining us? Good! Let's get you started.
Your First Fight So, Wednesday 12 PM PST/3 PM EST is here. What do you do now?
Continuing your Career past level 1 Here are some things you'll want to keep in mind as you progress through the ranks on your way to the next league.
Congratulations, you're well on your way to becoming an arena legend! Be sure to share your experience with new players, or demonstrate your expertise (and earn credits) by becoming a pitlord or questlord! |
| #9MindWandererBJul 15, 2008 16:18:12 | Level and XP [indent]Rather than using experience points to track character level, we use victory points (VP). Winning a fight earns you two VP; losing earns you only one. Every 6 VP you earn increases your level. You skip even-numbered levels until you reach level 30. If your XP value matters for any reason, it's equal to the minimum for your current level.[/indent] Money [indent]The budget for characters is always fixed, based on their level. We don't track what equipment you used to have, only what you have now. Thus, you don't need to sell old equipment, track expended ammuntion, etc. However, the same restrictions exist as when you first created the character: each character has their own budget and may not pool resources, and you may not buy potions or poisons. |
| #10MindWandererBAug 21, 2008 4:00:26 | General Rules [indent]Here are a few key points to remember about battles in the Core Coliseum.
Starting Positions [indent]Characters begin play within one of the starting boxes which are marked on each map. This is randomly rolled by the Pitlord. The characters, however, can start at any space within their starting box, which must be mentioned in the tactics. If this information is missing in the tactic, the gladiators starts by default at the center of their starting box. Characters may start prone. They may also choose to be flying (at 0' altitude) if they have the ability to hover. You may choose what items your characters have in hand at the beginning of the battle as part of your tactics (i.e. you don't have to prebuff held items), but worn items (armor, boots, etc.) are considered prebuffed by default and must be specifically designated as not being worn in your "Pre-Fight Actions" section. All equipment must be carried or worn; you may not opt to have any of your equipment start off on the ground, or be left at home, unless you designated it in the "equipment at home" section of your character sheet (in which case you may not start with it on your person).[/indent] Resolving Fights [indent]Although by default fights are resolved by sending tactics by PM to the pitlord and having them resolve the outcome using those tactics, if you, your opponent(s), and the pitlord agree, you can use another method for resolving the fight. One common method is to create a thread specifically for the fight and resolve the battle in a play-by-post format (posting the results in the Battles thread when it's over). This gives each player greater control over their characters' actions, but can be difficult to finish in one week. You can also use an online tool, such as the D&D Game Table, rptools, or OpenRPG, or you can resolve the battle over an IM client, but in any of these cases the pitlord must keep a detailed log of the fight (positions, rolls, etc.) and post it in the Battles thread along with the results. This method of course grants ultimate control, but can be difficult to schedule. The choice is up to you, but if all parties cannot come to an agreement, then the usual tactics-based system must be used. When using any alternative to tactics-based battles, all players are equally responsible for getting the fight done. This means that if the fight isn't finished and posted by the deadline, the players as well as the pitlord receive the credit penalty! Don't agree to a nonstandard format unless you trust the other participants to be punctual. If one of the participants PMs Pitlords and says that the delay was their fault, the credit penalty for the others will be waived, but whining to Pitlords and saying it wasn't your fault will get you nowhere. Caveat emptor.[/indent] Fight Types [indent]There are several different fight formats in the Core COliseum.
Arguments [indent]First of all, always remain civil! Violation of the Code of Conduct will get you banned, so keep your calm if you feel like you've been wronged. Step away from the computer and go do something else for 10-15 minutes. Now you can post your concern in the Fights of the Week thread (please do not PM your pitlord, it's best to keep these things public). After a complaint, there is generally some brief discussion on the subject. If no agreement can be reached, the pitlord's decision stands, and if it's a rule issue, it will be taken to the Courtroom to clarify for next time. If there was an error, the pitlord responsible is encouraged to correct it, rerunning the fight if necessary. However, he is not obligated to do so, and if he does, he is doing you a favor. If the pitlord doesn't want to rerun, another pitlord may decide to step in and fix the fight. Again, though, no one is obligated to do this. It's clearly in your best interests to present your complaint in the calmest and most explicit manner possible. When pairings come around again, the fight is considered finalized, unless the pitlord sends a PM to Pitlords stating that there will be a delay, or that a previous result needs to be overturned.[/indent] [/color] |