The Underdark Yakuza! (Salrantol) vs. Eagle Eye Twins(lonewolf)

Post/Author/DateTimePost
#1

post_ironic

Apr 17, 2009 9:55:36
This is a seperate thread fight between the Underdark Yakuza and the Eagle Eye Twins. If you are not Salrantol, lonewolf or myself please dont post here. This thread was created using the patented lonewolf ruleTM technology.

Rolls here.

The Underdark Yakuza!
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Hrrokh
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Hrrokh
Male Bugbear Ranger
Hit Points: 25 [12 Ranger + 13 Con] Bloodied: 12
Healing Surge: 6 Surges/day: 75 [6 Ranger +1 Con]
Initiative: +4 [+4 Dex] Speed: 6 [6 Bugbear]
Action Points: 1

AC: 17 [10 +0 Level +4 Dex +3 Hide]
Fort: 14 [10 +0 Level +3 Str +1 Ranger]
Ref: 15 [10 +0 Level +4 Dex +1 Ranger]
Will: 12 [10 +0 Level +2 Wis]

Attacks:
Melee Basic: Large Longsword +6 (1d10+3) [+0 Level +3 Str +3 Prof]
Melee Basic (Off-Hand): Large Short Sword +6 (1d8+3) [+0 Level +3 Str +3 Prof]
Ranged Basic: Large Longbow +6 (1d12+4) Range 20/40
[+0 Level, +4 Dex, +2 Prof]

At-Will Powers:
Nimble Strike
Ranger Attack 1
Special: Shift 1 square before or after you attack
Ranged Weapon +6 vs. AC
Standard Action Target: One creature
Hit: 1d12+4 damage.

Twin Strike
Ranger Attack 1
Ranged Weapon +6/+6 vs. AC or Melee Weapon +6/+6 vs. AC
Standard Action Targets: One or two creatures
Hit: 1d12/1d12 damage ranged or 1d10/1d8 damage melee

Encounter Powers:
Predatory Eye
Bugbear Racial Power
Minor Action Personal
Effect: If Hrrokh has combat advantage against a target, he deals +1d6 damage on the next attack he makes against that target. He must apply this bonus before the end of his next turn.

Fox's Cunning
Ranger Attack 1
Melee or Ranged Weapon
Immediate Reaction
Trigger: An enemy makes a melee attack against Hrrokh.
Attack: Hrrokh can shift 1 square, then make a basic attack against the enemy, with a power bonus of +2.

Daily Powers:
Hunter's Bear Trap
Ranger Attack 1
Melee Weapon +6 vs. AC or Ranged Weapon +6 vs. AC
Standard Action Target: One creature
Hit: 2d12+4 damage (ranged) or 2d8+3 damage (melee), and the target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.

Healing Word [Used]
Initiate of the Faith Feat
Close burst 5
Minor Action Target: Hrrokh or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.

Ability Scores
STR 16 (+3) [5 pts] [14 Base, +2 Bugbear]
CON 13 (+1) [3 pts] [13 Base]
DEX 18 (+4) [9 pts] [16 Base, +2 Bugbear]
INT 10 (+0) [0 pts] [10 Base]
WIS 14 (+2) [5 pts] [14 Base]
CHA 8 (-1) [0 pts] [8 Base]


Feats
Initiate of the Faith [Torog] [Lvl 1]
Defensive Mobility [Ranger 1]

Class Features
Archer Fighting Style
Hunter's Quarry +1d6 1/round
Prime Shot +1

Racial Features
Oversized [can use Large weapons]
Low-Light Vision

Skills
Acrobatics: +8 [+5 Trained +4 Dex +0 Level -1 Armor]
Arcana: +0 [+0 Int +0 Level]
Athletics: +2 [+3 Str +0 Level -1 Armor]
Bluff: -1 [-1 Cha +0 Level]
Diplomacy: -1 [-1 Cha +0 Level]
Dungeoneering: +7 [+5 Trained +2 Wis +0 Level]
Endurance: +0 [+1 Con +0 Level -1 Armor]
Heal: +2 [+2 Wis +0 Level]
History: +0 [+0 Int +0 Level]
Insight: +2 [+2 Wis +0 Level]
Intimidate: +1 [-1 Cha +0 Level +2 Bugbear]
Nature: +7 [+5 Trained +2 Wis +0 Level]
Perception: +7 [+5 Trained +2 Wis +0 Level]
Religion: +5 [+5 Trained +0 Int +0 Level]
Stealth: +10 [+5 Trained +4 Dex +0 Level +2 Bugbear -1 Armor]
Streetwise: -1 [-1 Cha +0 Level]
Thievery: +3 [+4 Dex +0 Level -1 Armor]

Languages: Common, Goblin

Equipment:
hide armor [30 gp][25 lb]
Large longsword [15 gp][4 lb]
Large short sword [10 gp][2 lb]
Large longbow [30 gp][3 lb]
450 arrows [15 gp][45 lbs]

Total: 100/100 gp, 80/160 lb
#2

post_ironic

Apr 17, 2009 10:06:02
Initiative:
Hrrokh-19
Finrod-15
Finduilas-10
Syalith-8

Yakuza
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You start in the east box.
#3

lonewolf

Apr 17, 2009 10:13:39
#4

salrantol

Apr 17, 2009 13:25:39
Yakuza!
Hrrokh is holding his longbow, Syalith nothing.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,31,17,Hrrokh;b=Name,M,31,16,Syalith)
Hrrokh will walk 0 squares and make a Stealth check [move]. Then he will ready to use Hunter's Bear Trap on whichever Twin he sees first.
#5

post_ironic

Apr 17, 2009 13:45:37
Salrantol
Show
Stealth=17. You have no LOS.
#6

lonewolf

Apr 17, 2009 16:24:09
actions
Stop actions as soon as an enemy is found:

Finrod moves forward, makes an active perception check and readies a Twin Strike on sight.
Finduilas does the same.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,4,18,Finrod;b=Name,M,2,16,4,15,Finduilas)
#7

post_ironic

Apr 17, 2009 21:36:37
lonewolf
Show
You move and ready. Peception checks (23, 11) detect nothing.
#8

salrantol

Apr 17, 2009 23:02:52
Syalith
Syalith will also walk zero and make a Stealth check, then ready a Sly Flourish for the first Twin he sees.
#9

post_ironic

Apr 17, 2009 23:43:57
Syalith
You stealth (21) and ready. You see no movement or change.
#10

salrantol

Apr 18, 2009 5:32:30
Hrrokh
Hrrokh will continue readying. As will Syalith if there's still no change.

If we're both just readying, skip to the Delay Penalty so we don't just keep going back and forth readying.
#11

post_ironic

Apr 18, 2009 18:04:29
Salrantol
No problem. Hrokkh will get hit with delay penalty first. Wait until Twins reply to see if anything changes.
#12

lonewolf

Apr 18, 2009 18:54:51
action
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,4,18,5,17,Finrod;b=Name,M,4,15,5,16,Finduilas)

actions same as before

if nothing changes next round move like this and continue the same actions:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,5,17,12,17,Finrod;b=Name,M,5,16,12,16,Finduilas)
#13

post_ironic

Apr 18, 2009 19:43:03
Round 3

Yakuza
Still no change. I assume you had Syalith delay as previously stated. Continue delaying?
#14

lonewolf

Apr 18, 2009 19:52:20
actions
movement for the next 3 rounds assuming no contact:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,12,17,17,20,Finrod;b=Name,M,12,16,17,13,Finduilas)

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,17,20,18,21,Finrod;b=Name,M,17,13,18,12,Finduilas)

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,21,20,21,Finrod;b=Name,M,18,12,20,12,Finduilas)

always with active perception checks and readied Twin Strikes.
stop on any contact.
#15

salrantol

Apr 19, 2009 7:05:15
Yakuza!
Still no change. I assume you had Syalith delay as previously stated. Continue delaying?

Yes, Syalith will continue to READY. And Hrrokh will also continue to READY.
#16

post_ironic

Apr 19, 2009 12:34:55
Rounds 4-6

Yakuza
No change. You remain READY, not delaying. My bad on terminology error. On round 6, Syalith sees Finrod come around the corner and Sly Flourishes with a thrown dagger. He hits. Finrod retaliates with a Twin Strike, hitting twice and dealing 20 damage. Finrod moves with preternatural speed, and fires two more arrows at Syalith, hitting once for 14 damage, dropping him. Immediately after, Finduilas comes around, he And Hrokkh see each other and exchange shots. Hrokkh misses (1!), but still bloodies Finduilas. Finduilas fires back and hits Hrokkh twice, dealing 13 damage, bloodying him.

Hrokkh: 12/25 bloodied
Syalith: 5/25 bloodied -9, dying, death save failed (7)
#17

salrantol

Apr 19, 2009 12:58:36
Yakuza!
Second Wind [standard]. Cloud of Darkness [minor]. Action Point: Sly Flourish on Finrod [standard]. Shift one square south [move].
You appear to have missed Syalith's Sneak Attack damage on Finrod last round, too. Per the updated Stealth rules, once he is hidden, as long as he has cover or concealment and does not attack, he remains hidden, which gives him combat advantage on that first attack.
#18

lonewolf

Apr 19, 2009 13:03:03
two main concerns:
- I dont see any stealth checks for my twins. There is no autospot here
- I clearly wanted you to hold actions on enemy contact.

Please roll those stealth checks on both sides to make sure who can see whom.

actions
Assuming that they see each other, Finrod will spend an action point to follow up with Twofanged strike on Sylath.
#19

post_ironic

Apr 19, 2009 13:13:32
Yakuza
Your stealth checks failed to beat the Twins' passive perceptions, thus no sneak attack. I may have to hold up a round, so I won't hold Syalith's last set of acitons against you if things change.
#20

lonewolf

Apr 19, 2009 13:35:37
Show
For the future: stealth is automatic, but lets roll with it for now.

Just spend the action point for Finrod to follow up with another Twofanged strike on Syalith
#21

post_ironic

Apr 19, 2009 13:44:20
Edits done, bolded in-post, please take note. Syalith is now down. Twins are up again.
#22

lonewolf

Apr 19, 2009 14:15:22
actions
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,20,21,27,18,Finrod;b=Name,M,20,12,21,13,Finduilas)

Finrod moves up, quarries Hrrokh and uses Twin Strike.

Finduilas moves up and uses Hunters Bear Trap.

Both will use Elven precision on misses
#23

post_ironic

Apr 19, 2009 15:31:34
lonewolf
Finrod moves, quarries, and fires. You miss twice (1! for 8, 15), Elven Reroll and Critically hit, felling the bugbear.
#24

lonewolf

Apr 19, 2009 15:49:53
thanks for running!
#25

salrantol

Apr 19, 2009 15:53:30
Yakuza!
Your stealth checks failed to beat the Twins' passive perceptions, thus no sneak attack. I may have to hold up a round, so I won't hold Syalith's last set of acitons against you if things change.

I looked at the roller: Syalith has a 21. Their passive perceptions are 19 (10+Perception bonus is passive Perception). That gives him a sneak attack. Not that it appears to matter, since they gunned my guys down pretty quick.
#26

post_ironic

Apr 19, 2009 15:56:42
Everyone
I looked at the roller: Syalith has a 21. Their passive perceptions are 19 (10+Perception bonus is passive Perception). That gives him a sneak attack. Not that it appears to matter, since they gunned my guys down pretty quick.

You're right. Doesn't matter anyway; even with max sneak damage, Finrod stays up with 4 HP and still APs that round, thus dropping Syalith.
#27

salrantol

Apr 19, 2009 16:01:51
Stuff for everyone doesn't need to go in sblocks ;)

That said, thanks for running. You did a pretty good job considering the annoying nature of both sides' strategies for pitlording. I would recommend (since both sides had their issues with it), that you go back and read the PHB update with the new Stealth rules (also in the back of PHB2).
#28

post_ironic

Apr 19, 2009 16:07:08
Thanks. I am reviewing Stealth as we speak. As for lonewolf's earlier complaint about stealth, I think all PitLord's would appreciate it if, even if stealth is "automatic," player's stated their intentions to move stealthily.

Good fight all around.