4e pregenned characters for 2e NPCs

Post/Author/DateTimePost
#1

ritorix

Dec 22, 2009 21:38:55
I statted out the group that killed Kalak for 4e, for use in a little side project.  I used City State of Tyr and Verdant Passage as background material and tried to stay close to the spirit of the characters.  They will be used for a "Kill Kalak" one-shot dungeon delve, picking up after Rikus spears Kalak in the arena and delving into the Golden Tower.  Posted here for anyone's use or amusement.

They are balanced to be used with each other, as pregenned characters in a specific one-shot dungeon delve.  So this isnt CharOp material, but all the roles are filled and the characters synergize with each other.  They use Inherent Bonus rules from DMG2 and implemented in the Character Builder.  At 10th level thats a free +2 enhancement bonus to weapons, and +2 to all defenses, with the houseruled addition of +2d6 crit on normal weapons (1d6 per Inherent Bonus plus).  To keep them simple to play for the Delve, everyone got a single magic item and the best masterwork armor they could wear.

If you import the statblocks below into the Character Builder, make sure you either check Inherent Bonuses or equip them appropriately.  Not everything transfers to the CB from the summary statblocks.

Character - role - class
Rikus - defender - 2h Fighter
Neeva - leader - greatspear Taclord
Tithian - striker - darkpact warlock
Sadira - striker - dragon sorcerer
Agis - controller - psion


Rikus seemed to fit well as a 2-hand weapon fighter.  I went with Goliath as a closet-fit race since we do not yet have Mul stats.  He fits in as the party defender, though leaning heavily towards striker.

Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Rikus, level 10
Goliath, Fighter
Build: Great Weapon Fighter
Fighter Talents: Two-handed Weapon Talent

FINAL ABILITY SCORES
Str 22, Con 18, Dex 10, Int 8, Wis 11, Cha 10.

STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 8, Wis 11, Cha 10.


AC: 25 Fort: 25 Reflex: 17 Will: 18
HP: 92 Surges: 13 Surge Value: 23

TRAINED SKILLS
Intimidate +10, Athletics +18, Endurance +14

UNTRAINED SKILLS
Acrobatics +5, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +5, Heal +5, History +4, Insight +5, Nature +7, Perception +5, Religion +4, Stealth +5, Streetwise +5, Thievery +5

FEATS
Level 1: Toughness
Level 2: Fighter Weapon Specialization
Level 4: Weapon Proficiency (Execution axe)
Level 6: Brutal Tactics
Level 8: Weapon Expertise (Axe)
Level 10: Weapon Focus (Axe)

POWERS
Fighter at-will 1: Reaping Strike
Fighter at-will 1: Wicked Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Lasting Threat
Fighter utility 2: Unstoppable
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Bedeviling Assault
Fighter utility 6: Settling the Score
Fighter encounter 7: Come and Get It
Fighter daily 9: Jackal Strike
Fighter utility 10: Mighty Surge

ITEMS
Steel Axe (Vengeful Steel Execution axe +2), Drakescale Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======