4th Ed Psion (sorta)

Post/Author/DateTimePost
#1

Zardnaar

Sep 17, 2008 5:14:21
I've started designing a Psion for 4th ed and so far I've spent a few hours on it and I'm only up to page 3. I've more or less done the class features and at will powers and I'll post them here but it will probably look bad.

If you want it on a word document email me at Zardnaar@ yahoo.com. It looks a bit prettier than it will here.

My Psion is intended as a Warlock replacement for Darksun so its a striker and Psions to me have always been good 1 vs 1 as opposed to area effect spells like wizards- in 2nd and 3rd ed anyway. Feedback so far would be good as would any ideas for the class with a Darksun flavour (sorry flavor for you Americans)


Psion

Class Traits
Role: Striker. Your attack powers are highly damaging and often confuse or hamper the enemy in some way.
Power Source: Psionic. Your powers come through sheer strength of will that can define reality.
Key Abilities: Intelligence, Constitution, Wisdom
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple Melee, Simple Ranged.
Implements: Psi Crystals, Dorje
Bonus to Defense: +2 Will
Hit Points at Level 1: 12+ Constitution Score
Healing Surges per Day: 6+Constitution modifier
Trained Skills: From the class skills below pick 4 at 1st level.
Class Skills: Arcana (Int), Dungeoneering, History (Int), Insight (Wis), Intimidate (Cha) Religion (Int), Streetwise (cha),
Build Options: Kineticist, Telepath
Class Features:, Open Mind, Psionic Discipline, Temporal Insight

Creating a Psion

There are two basic of psion are the Kineticist Psion and Telepath Psion. Psions rely Constitution, Intelligence and Wisdom. No Psion powers or class features depend on Charisma, Dexterity or Strength.

Psion Class Features
Your class features depend largely on the build and psionic discipline you chose.

Open Mind
Once per turn as a minor action, you can use Open Mind on the enemy nearest to you that
you can see. An enemy with an Open Mind is more vulnerable to your attacks. If you damage a cursed enemy, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round. Open Mind remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.
You can use Open Mind on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can’t use Open Mind on a creature that is already affected by your or another character’s Open Mind. As you advance in level, your extra damage increases.
Level Open Mind Extra Damage
1st-10th 1d6
11th-20th 2d6
21st-30th 3d6

Psionic Discipline
Choose one of the following psionic disciplines and gain its benefit.

Kineticist Because of your focus on offensive powers you gain a +1 bonus to all ranged attacks.
Telepath A Telepath prefers to use more subtle means to achieve their goals. You gain Ritual Spell casting as a bonus feat

Temporal Insight
Psions get vague glimpse of the future and can often sense how others will react. They gain a +2 bonus to initiative rolls.

Implements
Psions make use of dorjes and psicrystals to help channel and direct their psionic powers. A Psion wielding a magic or psionic dorje or psycrystal can add its enhancement bonus to the attack rolls and the damage rolls of psion powers, as well as psion paragon path powers, that have the implement keyword. Without a rod or a wand, a warlock can still use these powers, but he or she doesn’t gain the bonus provided by the magic or psionic implement.

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Psion Powers


Level 1 At Will Powers

Body Agitation Psion Attack 1
With a slight frown you cause your foes body to start quivering under your mental assault. Flesh splits and cracking sounds come from within.
At Will*Psionic, Implement
Standard Action Ranged: 10
Target: One Creature
Attack: Constitution vs. Fort
Hit: 1d6+Constitution modifier damage. If the target moves in its next turn, it takes an extra 1d6 + Constitution modifier damage.
Increase damage to 2d6+Constitution modifier at 21st level

Crystal Shard Psion Attack 1
Using sheer force of will you create a small crystal shard of extreme beauty and accuracy. With a thought you send it towards your target.
At Will*Psionic, Implement, Acid, Cold, Fire, or Lightning
Standard Action Ranged 10
Target: One Creature
Attack: Intelligence +2 vs. AC
Hit: 1d6+Intelligence modifier damage.
Increase damage to 2d6+Intelligence modifier at 21st level.


Energy Ray Psion Attack 1
With barely a thought you send a ray of crackling energy towards your opponent.
At Will* Psionic, Implement
Standard Action Range 10
Target: One Creature
Attack: Constitution vs. Ref
Hit: 1d8+ Constitution modifier damage
Increase damage to 2d8+constitution modifier at 21st level
Special: Each time you use this power chose either, Acid, Cold, Fire or Lightning for this powers damage type.




Mind Thrust Psion Attack 1
With a moments concentration you send searing pain through your foes brain
At Will*Psionic, Implement, Psychic
Standard Action Range 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d10+Intelligence modifier psychic damage.
Increase damage to 2d10+ Intelligence modifier at 21st level.
#2

haferka

Sep 18, 2008 13:28:36
Honestly.. looks like you have started reskining Warlock into Psion.. which is cool.. but lets keep it simple... Just create a new "Pact" for each of the Psionic disciplines..

Psionic Pact - Rather than gaining power through external sources.. you have unlocked the power in your own mind.
- Implements: You required special Psi Implements, normal wands & rods do not function for you.
- Defenses: +1 Fort, +1 Will (replaces default: Ref/Will)
- Build options: Psi - Kinetic, Psi - Telepath, etc...
- you do NOT gain the shadow walk class ability

Psionic Discipline
Choose one of the following psionic disciplines and gain its benefit. All of the bonuses for these abilities will increase with level, at 11st level they become +2 and at 21st level they becomem +3.

Clairsentience
A seer gets vague glimpse of the future and can often sense how others will react. You gain a +1 bonus to initiative, insight and perception. As a free action you can also grant this bonus to one ally adjacent to you.

Psychokinesis
A kineticist manipulate energy or tap the power of the mind to create physical manifestations such as fire or movement. You gain a +1 to damage rolls with all Psionic Powers.

Psychometabolism
A egoist changes the physical properties of creatures or things. You gain a +1 to all attack rolls with psionic powers.


Psychoportation
A nomad moves objects and creatures through space and time. You gain a +1 to speed. Additionaly you can move 1 spaces of movement as an immediate interupt free action.

Telepathy
A telepath can spy on and affect the minds of others, influencing or controlling their behavior. You gain a +1 bonus to any social skill or ability check that do not require physical contact. This would include: Bluff, Diplomacy, Intimidate, Streetwise.
#3

Zardnaar

Sep 18, 2008 14:24:21
Honestly.. looks like you have started reskining Warlock into Psion.. which is cool.. but lets keep it simple... Just create a new "Pact" for each of the Psionic disciplines..

Psionic Pact - Rather than gaining power through external sources.. you have unlocked the power in your own mind.
- Implements: You required special Psi Implements, normal wands & rods do not function for you.
- Defenses: +1 Fort, +1 Will (replaces default: Ref/Will)
- Build options: Psi - Kinetic, Psi - Telepath, etc...
- you do NOT gain the shadow walk class ability

Psionic Discipline
Choose one of the following psionic disciplines and gain its benefit. All of the bonuses for these abilities will increase with level, at 11st level they become +2 and at 21st level they becomem +3.

Clairsentience
A seer gets vague glimpse of the future and can often sense how others will react. You gain a +1 bonus to initiative, insight and perception. As a free action you can also grant this bonus to one ally adjacent to you.

Psychokinesis
A kineticist manipulate energy or tap the power of the mind to create physical manifestations such as fire or movement. You gain a +1 to damage rolls with all Psionic Powers.

Psychometabolism
A egoist changes the physical properties of creatures or things. You gain a +1 to all attack rolls with psionic powers.


Psychoportation
A nomad moves objects and creatures through space and time. You gain a +1 to speed. Additionaly you can move 1 spaces of movement as an immediate interupt free action.

Telepathy
A telepath can spy on and affect the minds of others, influencing or controlling their behavior. You gain a +1 bonus to any social skill or ability check that do not require physical contact. This would include: Bluff, Diplomacy, Intimidate, Streetwise.

That would require laot more work thn the Psion I'm working on which is starting to diverge alot more from the Warlock it was semi founded on. I'm trying to add 4-6 powers each day I get home form work and hope t have a 10 level beta ready soon.
#4

Zardnaar

Sep 24, 2008 21:04:16
I have a crude 10 level beta more or less complete. Anyone wnating a copy can email me at [email]Zardnaar@yahoo.com[/email] and I can email it to you. Its for MS Word.
#5

Pennarin

Nov 09, 2008 14:58:54
Zard, check out this guy's psionic class: http://forums.gleemax.com/showthread.php?t=1102944