| Post/Author/DateTime | Post |
|---|---|
| #1boondockerJul 23, 2010 10:55:14 | I've got a PC in my upcoming game who's an Artificer with the Master Mixer feat. How is Alchemy viewed on Athas? For that matter, what about other consumables like magic potions? |
| #2ian.thomsonJul 23, 2010 12:54:35 | I think that alchemy, like rituals, would probably be seen differently depending on who was using it. |
| #3big_goonJul 23, 2010 14:33:03 | Alcehmy seems like it'll be one of the various tools of the Athasian Minstrel theme. The preview today mentions the Unwelcome Stranger, a paragon path that gets the Alchemy feat (and some poison recipes) for free. There is no indication that Alchemy is, or ever was, related to Arcane magic. Any power source attached to the attacks made my Alchemy have always been Martial. I would equate Alchemy to "science", not magic. Magic Potions are... uh... magical like in the Arcane sort. So they're outlawed unless sanctioned - maybe a permit of some sort would be required? Producing them, owning them, etc would be difficult within the borders of a city-state. Common items, like magical potions, could be found in non-magical forms: like primally powered magical fruit that give you healing without using arcane. A dumb templar or mobs might confuse the two in any case. |
| #4xlorep_darkhelmJul 23, 2010 14:37:56 | Alchemy was on of the tools that the DS3 bard had, if memory serves... |
| #5ian.thomsonJul 23, 2010 16:58:43 | Alcehmy seems like it'll be one of the various tools of the Athasian Minstrel theme. The preview today mentions the Unwelcome Stranger, a paragon path that gets the Alchemy feat (and some poison recipes) for free. They're not martial, there just isn't any power source listed. There's a difference. Otherwise, Amulets of Protection and Ring of Feather Fall are martial powered. Magic Potions are... uh... magical like in the Arcane sort. So they're outlawed unless sanctioned - maybe a permit of some sort would be required? Producing them, owning them, etc would be difficult within the borders of a city-state. Common items, like magical potions, could be found in non-magical forms: like primally powered magical fruit that give you healing without using arcane. Maybe different permits for different things. Might be able to buy a cure light wounds potion over the counter, need a perscription for anything heavier, and have to apply for a license to make them. |
| #6mouthymercJul 23, 2010 18:25:38 | There were, officially, no potions in the original setting. Potions came in the form of magical fruits or berries. Alchemy would work just fine in the setting as it is not tied to one particular power source. Because of the range of skills which are aplicable it makes it very easy to have any type of character use it, be they Arcane, Martial, Primal or Psionic. |
| #7big_goonJul 23, 2010 19:02:28 | They're not martial, there just isn't any power source listed. There's a difference. Otherwise, Amulets of Protection and Ring of Feather Fall are martial powered. Hmm... I just assumed since the Athesian Minstrel's powers are martial. Nevermind. |
| #8boondockerJul 23, 2010 19:43:03 | Cool. Alchemy sounds like not only a relatively problem-free feat, but also a possible cover for the Artificer's arcane power. |
| #9alevarJul 23, 2010 20:59:50 | I see Alchemy as a science, not tied to any power-source, knowledge of Arcana or Nature would be useful since it is often combined with other teachings, but other skills can work just as well. Meanwhile potions (or fruits) could also come from oher sources like primal knowledge. |
| #10eric_anondsonJul 23, 2010 21:11:52 | Depends on your boundaries around what alchemy means. The Original boxed set allowed rangers to duplicate potions using botanical enchantment. |