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| #1ultimate_capSep 06, 2010 16:12:52 | Something I've been toying around with is the idea that metal is not the almost unattainable source as it is as presented in the RAW). Rather Metal is extremely rare, but obtainable. How would this affect the Dark Sun setting in the large scheme of things? First, I can see the forging metal wares would be a lucrative, but rare trade. The process for forging metal weapons, for example, would require some amount of water (if I am correct) for cooling the metal (which would be expensive in and of itself). Metal armor would not really be an issue as it would still be too hot to wear. Additionally, the materials themselves would be exceedingly rare (which would open some new adventure possibilities when a new source location was discovered for mining). I could see metal blacksmiths being pretty much non-existent in the smaller towns outside of the main cities. Even in the 7 cities themselves, they would not be to numerous simply because thier skills would be so highly coveted, they would be swept into the emply of the SK's (aside from a few individual exceptions not wanting to be beholden to anyone, or perhaps being a member of the Vield Alliance). Still, there would be exceptions to be found in the marketplaces, most notably, I could see each of the major Merchant Houses maintaining a least one blacksmith. As for the metal items themselves, I would have them available for purchase to any PC at 3x the cost listed in the PHB, more or less depending on how rare such items are. Armor would be unattainable for the most part as there would be no reason to forge it (items discovered in the wastes would be exceptions to this, but I'm not addressing those). So a PC could purchase an obsidian longsword at the cost listed or a steel one at 3x the cost. The obsidian version would be subject to whatever breakage rules were in play, the steel one would not. Thoughts on any of this? How would this affect the economy and the setting as a whole? |
| #2rollawaythestoneSep 06, 2010 22:04:45 | Tyr has an iron mine, and many dwarf settlements are based around old mining operations. Most blacksmiths are probably trained in Tyr, one of the few places were metal is a little less scarce. |
| #3ultimate_capSep 07, 2010 0:38:06 | Ah well, maybe I'm over-stating the rareness of metal then? I'll go back and re-read the materials. Regarless, in the end, I don't know that it would make any huge effct on the game game or theme/setting. Ugh, maybe a bad thread? heh, heh! |
| #4rotheSep 07, 2010 2:38:47 | I'd say that with triple prices, metal would still be fairly common. The laws of supply and demand would increase the price even higher than triple if you'd have that few smiths and so on. There is some metal, but since it seems to be equivalent to around +2 in terms of enchantment, only high heroic level and paragon/epic level NPC's would have metal objects. Not even all of the lower level ones. So, basically higher ranking nobility and templars might have metal weapons. I think the rarity is a bit overstated in terms of d&d campaigns at higher levels, since the perspective is more from the side of the common folk and (former) slaves who really don't have access to any metal at all - so heroic characters would be closer to this point when they start out. |
| #5ultimate_capSep 07, 2010 12:46:03 | You know, I looked back at the DSCG and there really are no guidlines for how much metal items would run if found in a bazzar or Merchant House. I think you can find metal weapons in the heroic tier (really, just depends on your game, when it comes right down to it) as treasure parcels, but how much would they run if you tried to purchase one, whether from a legal merchant house or from an illegal source on the black market. What's a good markup? If x3 is too low, what would you guys recommend? |
| #6atomicbananaSep 07, 2010 15:33:52 | From all the reading I've done on the forums, listening to podcasts, etc I was going to make metal pretty exceptionally rare. More than likely a metal sword in my campaign would cost more than 10x its base amount, but that would also depend on the size of the metal weapon/instrument and how the metal was used (metal edging vs all-metal full tang swords). Look at the DSCS, they talk about an armorer in Tyr who has a small selection of iron weapons for viewing by appointment. Not only is metal expensive, it's rare and precious enough that shopkeepers don't keep their metal weapons out for showing to the general populace. Also, from a DM standpoint, if my players were carrying around an abundance of metal on their bodies (swords, shields, platemail, etc) I'd expect them to be ambushed by just about anyone desperate enough to try (so, almost everyone in Dark Sun). |
| #7moxcamelSep 07, 2010 16:12:22 | From page 4 of the DSCG:
(pretty sure this quote is fair use, if not mods please feel free to remove) Bold-facing mine. I've gotta think that if "steel blades are almost priceless" and something that many heroes "never see during their lifetimes," metal is more than exceptionally rare, it's nigh impossible to obtain. Of course, everyone's free to decide how to run their own campaign, but if we're talking about how the core rules envisions the abundance of metal, it seems to be scarce in the extreme. |
| #8ultimate_capSep 07, 2010 16:49:53 | From page 4 of the DSCG: Thanks for the input Mox. However, yes, I'm aware of that from the RAW. What I'm talking about is a "what if". What if you loosened up on the rarity just a bit to make metal items hard to come by, but still attainable (though exceedingly expensive). Thus why I was working on a multiplier system (3x, 4x, 5x...whatever...the cost as listed in PHBs). Even if it's just "by appointment" as atomic pointed out. Just throwing stuff out there to get feedback really, cuz in the large scheme, it;s however you want to run "your" DS. |
| #9moxcamelSep 07, 2010 17:02:07 | Yep, no argument here. I was just replying to the seeming ambiguity of how rare metal actually is in the published rules. I'm a big fan of making published worlds your own. ![]() My campaign hasn't actually had to deal with the issue yet, because none of them have ever seen metal. Right now the players have agreed to go after a certain bad guy because of the rumor that he carries a silver piece minted back in the time that was, for good luck. Never mind the goods he has stashed in his hideout, they've agreed to hand those over to the trading house that's hired them to go after this guy. They just want the silver piece. After many a campaign where we hardly bothered to count silver pieces any more, it's incredibly satisfying to see the glint in the players' eyes as they eagerly discuss how they're going to spend their silver piece at the conclusion of the encounter. (of course, finding a buyer will present problems as well...) |
| #10tavitinSep 07, 2010 20:52:43 | An object made of metal weighting the same as a GP equals a Goldpiece in marquet price if a gp weights 0,1 lb then a 10lb sword would cost 100gp EDIT: that is the price in TYR region, the farther you go the pricey it gets. Not linear though, just as much as my gut usually tells me |
| #11ultimate_capSep 07, 2010 21:12:16 | Yep, no argument here. I was just replying to the seeming ambiguity of how rare metal actually is in the published rules. I'm a big fan of making published worlds your own. OK, that sounds cool. See, that's what I love about the DS setting. Money becomes a big player once again. It's a totally different feel. At least in the heroic tier. Not sure how the setting will feel at the paragon and epics tiers, but I don't plan on my game going beyind about 12th level anyway (when I get a chance to run it, lol). |
| #12ultimate_capSep 07, 2010 21:15:54 | An object made of metal weighting the same as a GP equals a Goldpiece in marquet price Well that's roughly a multiplier of x6 then. That's sounds like a decent rule. Maybe x5 the listed cost in gold in Tyer, then it goes up the further from Tyer you are? again, tossing things against the wall to see what sticks. |
| #13Duke5150Sep 08, 2010 9:48:28 | I would not allow a PC to purchase a "steel" weapon.It's only a reward/treasure item IMG. IMG, steel doesn't rust like normal iron weapons do in darksun and they don't break like normal iron weapons do. Steel is incredibly rare IMG in that only the player characters will ever own steel weapons beyond special npcs. (like the SKs elite and so on) |
| #14ultimate_capSep 08, 2010 10:03:22 |
Duely noted Duke. It's not so much that I'd want the items to be available for the PC as it is just setting the standard for the world (so to speak). |
| #15FlashbackJonSep 08, 2010 10:08:55 | Keep in mind that the wonkiness of the D&D economy means that by level 10, the PCs could be outfitting entire armies in steel armor and weapons. Maybe that works for your campaign, but I prefer the semi-artificial limitations imposed by the setting as default: weapons and armor must have an enhancement bonus of +3 or greater to be metal. By this measure, an unenchanted steel weapon would cost 9,000. ![]() |
| #16tavitinSep 08, 2010 11:01:52 | An object made of metal weighting the same as a GP equals a Goldpiece in marquet price I'm sorry, i was wrong: 1gp equals 1/50 lb so a sword weighting 10lbs would cost 500gp. If you put forging costs on top of it (x1,5), the same sword would cost 750gp PLUS the cost of an enchanted weapon of at least +3 quality. (because lower lvl steel weapons have ridiculous ammounts of durability in Athas, maybe due to its sun, or its heat, or the all consuming magic that swirls around here and there) 9750gp a sword. |