Avengers = Sorceror-Kings or primal spirits, as assassins/punishers?

Post/Author/DateTimePost
#1

Silverblade_The_Enchanter

Jul 22, 2010 12:41:54
Avengers = Sorceror-Kings assassins/punishers?
why not keep that class, say they are either the assassins of the sorceror-kings, by this I mean actual religous zealots. Now, althought here may not be "gods" on athas, there usre is religion, and that to me is all it takes, the Avengers strike down their "belief object's" enemies.
Often an SK, or perhaps primal spirits of the land etc, or here's an obvious one, anti-defilers! slayers of defilers empowered by the land itself.

hm?
#2

quimeradc

Jul 22, 2010 14:21:38
you would have to assume the power souce is arcane, but besides that is a greaet idea. i love it.
#3

el_ahrairah

Jul 22, 2010 18:49:31
I love those ideas, maybe even an Elite Templar branch?
#4

Duke5150

Jul 22, 2010 21:50:45
Yup, avengers and invokers could be the SK agents no one, including other templars, what to mess with.

you would have to assume the power souce is arcane



Only if you allow wotc to tell you what you can and can't use in your game.
#5

mouthymerc

Jul 23, 2010 6:23:47
Personally I would leave it as Divine.  Changing it to Arcane means deciding on preserving or defiling.  An assassin doesn't scream preserver to me even though this makes his use of magic subtler.  And defiling is too showy for someone supposed to be an assassin unless you are trying to be showy, which most assassins are not.  Leaving it as Divine could be described as complete devotion to your sorcerer-king.  He could be from a secret cabal raised by the king in seclusion, their lives forfeit to the sorcerer-king.  This would make a good idea for that one divine character in your game.  Maybe he broke the conditioning and is now on the run from his brethren, much like all those ninja movies and such.