| Post/Author/DateTime | Post |
|---|---|
| #1PennarinNov 13, 2009 16:04:00 | Meh, maybe this thread will be very short-lived, but it could be fun too, you never know! We've all had bad gaming experiences (i.e. the Guy Who Doesn't Bathe is a fondly remembered group experience), but which ones have you specifically had about DS? Incompetent DMs that ran it like it was generic D&D or even FR? |
| #2Raddu76Nov 13, 2009 16:09:58 | Nice...I was the bad gaming experience...for my players. I was a bad DM. One time...we used crit tables and a player playing Sheikenhein the mul gladiator rolled a crit and punched the guy in the leg...it was enough to kill his adversary...not knowing what to do I said, "You punch his leg off!" that line lives in infamy in my group. Another character Talamon, was a wiley elf or half-elf trader, he got A LOT of money..I don't remember how, but somehow I gave it to him. And instead of allowing him to be filthy rich, I had it stolen by an evil bard. I was a jerk. I've never had bad player experiences..just bad DMing. |
| #3phoenix_mNov 13, 2009 19:18:19 | I think this is why I like to play in Dark Sun; I have yet to have a bad gaming experience. I did however miss the first game session, A Little Knowledge (ha ha, I get to keep my stuff). Seems to have been a good thing though, when my ranger character (uber survivalist type) and I showed up the second week it was just before the other PC's were about to die from thirst. No I didn't kill them as it had already been established prior to gaming that all the characters knew each other. |
| #4GMforPowergamersNov 14, 2009 8:11:20 | I had a DM let another PC be 'from' DS, in a spell jamming game (Yes I know that ddoesn't really work) but that mul started higher level then us, with a 20 str (in 2e) and had like 6 wild talents and 500 pp (I may be exagerating)... yea that game lasted 3 sessions... |
| #5lastardNov 14, 2009 16:41:21 | I think I may have ruined a couple of adventures at conventions. I usually roll really low and more often than not hurt my character rather than my opponents. But in two games I played at conventions, I rolled paranormally good. In the first one I was a low level male halfling air cleric... and made the main baddy's head explode with some spell or something in the first few minutes of the adventure (the bad guy was something like 10 or 15 levels above my cleric) so the DM had to come up with a different story. In the second game I played a female Nibenese gladiator who had 'Great Cleave' as a feat. I rolled something stupid and decapitated the whole enemy party, so there wasn't anything else for a while for the other gamers to do. Considering my normal 'luck' at anything probability related, I thought this was hilarious. Not sure about the other players in both cases... Ah, and in one of the cases where I was a DM, a player accidentally killed Daskinor... Lastard ![]() |
| #6RalofTyrNov 15, 2009 16:36:56 | Driving 50 miles to the other side of the mountains to spend the weekend in a stuffy room with a bunch of overweight and sweaty guys just to play Dark Sun...no thanks. I'll stay home. |
| #7Calestin_KethalNov 19, 2009 8:06:21 | Back in 2e, when I was just beginning to DM, I ran one of the first DS modules. The characters barely had clothes, no weapons, etc. In the first few scenes there was a pile of obsidian shards. The mul gladiator's player asked me if he could gather a few and use them like darts. I figured they'd break on impact, so they'd be disposable, but sure! It fit the rough "use whatever weapon you can" feel I got from the setting. So at his next proficiency gain, he specialized in "dart". With mul stats. (5d4 +2 for strength I believe.) And I hadn't seen the errata limiting thrown weapon's strength bonus to base die. (1d4+4 instead of the 1d4+ 12? I allowed.) with the 4 thrown per round (iirc) he basically walked through the villians and monsters. And since obsidian weapons were all over the place, he'd deliberately break weapons for more ammo. I learned a valuable lesson that day. ![]() |
| #8harshNov 19, 2009 15:06:58 | Yeah, mine was also a DMing experience. One of my first I believe. I had just purchased the City by the Silt Sea box and had barely read through the material. My college buddies and I gamed regularly, but with a different GM so we were all very familiar with one another, though most of them refused to take Darksun serious claiming it was just MadMax in a fantasy world. When giving introductions to each other one of the players described his character as wearing 'defiler robes'. Sort of killed the mystery there. He also later went on to wear desk drawers on his feet while walking down an ancient stone hallway, which summoned a gigantic silt worm. I forged ahead, but a character died while the group was underground, far from any civilization. Without much foresight or imagination I allowed the player to make a Dray character, but limited him from taking a 'common' or 'trade' tongue language. Yeah, the group slaughtered him in 1 round with no hessitation. All in all I guess I achieved some small form of paranoia and general fear of death, but the session was a one-off that was never to be revisited. I know it was a lot of lack of preparation, but it was also lack of interest (sadly) in the setting. |
| #9AlacryssFeb 07, 2010 16:35:49 | When playing "Freedom" two of my players (One of which ironically was named, in real life, Freedom) decided that they needed supplies to build a way out of the slave pits. So the Bard would use Charm Person on someone, lure them into a shanty, and then the F/P Half Giant would sit on the shanty. They stripped the body and shanty for parts, made weapons out of them, and traded the Thri-kreen PC and NPC the meat in exchange for their food. These two repeated this process twice more before they got into trouble doing it to an overseer. By that time the whole party had weapons made out of humanoid bones, shanty bits, or both as a result of one of the other characters both having weaponmaking and weapon improvisation. |
| #10beej_silverFeb 15, 2010 2:03:31 | My first Dark Sun game was using the 3.5 rules, and as our DM described the setting as a harsh world, he told us to "powergame to the best of our ability." Note the usage of powergame instead of optimize. That was the start of the disaster. A rainbow servant that could spontaneously cast 9th level divine spells at 13th level, a cerebremancer that overchannels like mad, and fights that are 10 encounter levels higher than our party level later, the game has become nothing but a farce. We didn't care for the setting, we wantonly dispatched both veiled alliance and templar "bystanders," and the DM was forced to so obviously adjust the numbers behind the screen. Things came to an abrupt end when the DM tried to "have Rajaat kill us so that we could be revived as his forced slaves." (back then, we couldn't even tell the difference between Rajaat and Borys - we just knew that they were both creepy-strong, and were trying to kill each other) We barely survived the surprise round, and when it was my turn, I decided to hit him with a save-or-die. I overchanneled like I never overchanneled before, and even burnt up spell slots to power up my psi attack (I was using an obscure Dragon mag PrC that blended arcane and psionic). In the end, my powergaing got it up to DC 52. The DM rolled a natural 5 on the saving throw. Rajaat passed. We were summarily killed, and were talking to Rajaat as spectres when we walked out of the game. To be fair, the fault was from both sides. We had a big DM-vs-player approach to the game at the time, and he did dare us to powergame. And now that I'm familiar with Dark Sun lore, the DM must have been desperate if he threw Rajaat at a level 15 party of super-munchkins. Nevertheless, the game sucked, and that was that. I vowed to DM a proper game of Dark Sun one of these days. With the release of 4E Dark Sun, I hope that time is near. The same set of players have matured, and now we play to tell a story, not to try and defeat each other. And maybe, just maybe, we'll get to level 30 and have a "fair fight" with Rajaat. |