| Post/Author/DateTime | Post |
|---|---|
| #1tyrantlobeSep 09, 2010 7:16:30 | I've been doing some calculations based on the default 4E rules for water and weight. The amount of water required to supply a group of mekillots, people, kanks, etc. is just enormous. They must have animals (kanks, mekillots) that just drag carts full of water with them. |
| #2mouthymercSep 09, 2010 7:30:50 | That's why oases are such a prime commodity. Get one in the right location and you become very wealthy. The map doesn't show them all, but along every trade route and road are multiple oases to service caravans and travellers. |
| #3tyrantlobeSep 09, 2010 10:47:57 | In 2E Dark Sun, there were multiple forts maintained by the various merchant houses. They were used as supply points, many times. Now, my question: Would a merchant house allow their fort to be used as a supply point by another merchant house? Or would they tell the caravan to keep moving? |
| #4Alex_Sep 09, 2010 10:55:21 | In 2E Dark Sun, there were multiple forts maintained by the various merchant houses. They were used as supply points, many times. Being a business and all, I would imagine that they'd charge money. Higher/lower rates depending on your relationship with them. |
| #5tyrantlobeSep 09, 2010 10:58:34 | Yeah, that's pretty much what I figured, too. |
| #6atomicbananaSep 09, 2010 11:45:30 | at the same time the mekillot's strength in the creature catalog is 26, which gives the animal a light load of 306 (a mite less than 4 days of water). combine that with already-stated checkpoints/oases, and they are more than capable of carrying water for themselves AND equipment for caravans. At the same time, creatures can drag as much as five times their max load, double with favorable conditions (wagons, litters, etc), so at str 26 five times the max load for a mekillot would be 4600 lbs (9800 with the double due to favorable conditions). you probably wouldn't want to load that much onto a single mekillot, but it already takes care of the week-journey. Sure, the going would be slow, but that's what makes it so easy for raiders to catch up. |
| #7OneWeirdCatSep 09, 2010 15:51:57 | If a caravan is hit, they usually take the water as much as anything else. Anyone remember A Little Knowledge from the original Dark Sun Box? The whole adventure is basically about getting water, and elves, yep elves. |
| #8edwin_suSep 10, 2010 4:59:51 | A mekillot requires 10 gallons of water per day. |
| #9dreamernautSep 10, 2010 5:38:47 |
Well, if you figure they are heroic tier with a fort of 25, they probably could handle a couple days without water with no problems. The only thing is that I wouldn't want to be around one the first time it fails it's sun sickness check. If I recall correctly for 2nd Ed., Mekillots have a tendancy to bite the hand (along with the arms, torso, head and legs) that feeds them. |
| #10atomicbananaSep 10, 2010 12:33:39 | If I recall correctly for 2nd Ed., Mekillots have a tendancy to bite the hand (along with the arms, torso, head and legs) that feeds them. Pretty sure if they take that much off you are now feeding them in an entirely unanticipated capacity. |