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| #1hairyscotsman2Aug 21, 2010 19:45:01 | A player has asked a resonable question. What familiars can they have? We can certainly remove some existing ones but they have added none. Any Ideas anyone? This player was interested in bluff and intimidate bonuses. z'tal in previous edition gave intimidate bonus. they were lizards so equating them to lizards is easy enough they were immune to mental powers themselves so Z'tal Lizard Familiar Senses Low-light vision Speed 6 Constant Benefits You gain a +2 bonus to Intimidate and Athletics checks. You gain resist 5 psychic. If you already have resist psychic, increase it by 2. Your resist psychic increases by 2 while you are bloodied. Active Benefits Lizard’s Immunity: The Z'tal lizard is immune to psychic. Any more anyone? Previous 3.5 edition list is below: critic, lizard floater hurrum, speckled jankx kes'trekel - athasian take on hawk? mulworm ramphor snake, tiny viper - equate to serpent z'tal |
| #2tindalosihoundAug 21, 2010 23:07:10 | Back in ol' 2e, the athasian list of familiars was still pretty mundane. Bat (In Arcane Power) Beetle (Probably the speckled Hurrum of 3e) Black Cat (In Arcane Power) Psuedodragon (Use Arcane Power's Dragonling) Rat (In Arcane Power) Scorpion Snake (In Arcane Power) Dragon Magazine also has some more familiars in 374 Weasel stats could work for Jankx, Oozes would make passable Mulworms, and Arcane Eyes could be used for Floater polyps. Other potential creatures for familiars could be: Baazrag (Use Dragon Magazine 374's Badger), Ock'n, Silt Spiders (Spiders from Arcane Power), |
| #3mouthymercAug 21, 2010 23:14:46 | Personally I'd just use the familiars as they are and tack an Athasian creature onto the mechanics. |