Dark Sun familiars?

Post/Author/DateTimePost
#1

hairyscotsman2

Aug 21, 2010 19:45:01
A player has asked a resonable question. What familiars can they have? We can certainly remove some existing ones but they have added none. Any Ideas anyone?
This player was interested in bluff and intimidate bonuses.

z'tal in previous edition gave intimidate bonus. they were lizards so equating them to lizards is easy enough
they were immune to mental powers themselves so

Z'tal Lizard Familiar
Senses Low-light vision
Speed 6
Constant Benefits
You gain a +2 bonus to Intimidate and Athletics checks.
You gain resist 5 psychic. If you already have resist
psychic, increase it by 2. Your resist psychic increases by 2
while you are bloodied.
Active Benefits
Lizard’s Immunity: The Z'tal lizard is immune to psychic.

Any more anyone?
Previous 3.5 edition list is below:

critic, lizard
floater
hurrum, speckled
jankx
kes'trekel -   athasian take on hawk?
mulworm
ramphor
snake, tiny viper    - equate to serpent
z'tal


#2

tindalosihound

Aug 21, 2010 23:07:10
Back in ol' 2e, the athasian list of familiars was still pretty mundane.
Bat (In Arcane Power)
Beetle (Probably the speckled Hurrum of 3e)
Black Cat (In Arcane Power)
Psuedodragon (Use Arcane Power's Dragonling)
Rat (In Arcane Power)
Scorpion
Snake (In Arcane Power)

Dragon Magazine also has some more familiars in 374
Weasel stats could work for Jankx, Oozes would make passable Mulworms, and Arcane Eyes could be used for Floater polyps.


Other potential creatures for familiars could be:
Baazrag (Use Dragon Magazine 374's Badger),
Ock'n,
Silt Spiders (Spiders from Arcane Power),


#3

mouthymerc

Aug 21, 2010 23:14:46
Personally I'd just use the familiars as they are and tack an Athasian creature onto the mechanics.