Dark Sun + Tomb of Horrors *ToH spoilers, i guess?*

Post/Author/DateTimePost
#1

smeej

Jul 25, 2010 18:43:35
Just looking to start a discussion about ways to reflavor the new Tomb of Horrors book to fit in Dark Sun. Just picked it up today and it fits pretty neatly into what I wanted to explore when I get my game going. On the way home from the store I thought of:

  • Replacing Acererak with Dregoth (obviously). 

  • Having the various tombs be somehow tied to extant structures (Kalak's ziggurat, for example).

  • Creating some sort of Ultimate Defiler who is able to defile other planes through use of other power sources (defiling primal, defiling psionic).


I'm not as well-informed about Dark Sun as I'd like to be (tho I'm also not going to be utterly strict on lore) so any ideas are welcome.
#2

Alphastream

Jul 26, 2010 12:33:31
Having Dregoth be the owner is a good idea. His ruins are extensive and the planar gate allows for a lot of aspects that might be different than typical Athas. You can change various aspects to reflect Athas better, such as walls carved to look like green age forests, etc. Some of the traps could be changed as well to reflect Athas, depending on the age you choose for the tomb.

Actually, it could work well as a place where any SK keeps something important. It could be a ruin from a certain age, or even a place the Champions used for some purpose. Re-skin traps to fit the age and culture and change decor to work with the setting.