Deserter templar

Post/Author/DateTimePost
#1

guyka

Nov 15, 2012 6:36:23
Templars who forged the SK pact should work on behalf of the SK (professedly), not only by the goals of their actions, but by the very use of their powers. SK warlock doesn't simply curse his enemy or cast upon him "hand of blight": he curses him in the name of his SK and requests his mighty assistance in the battle - invoking the eldritch powers he wish to cast upon his enemies.

What happens when a templer desert his SK? How does he invoke his powers? Does he use his granted powers and hope his SK does't notice?

Although 4E sourcebook declares that once the pact has formed the SKs don't control their minions use of it, the 2E canon stated otherwise; I try to settle 2E fluff with 4E rules.
#2

waxwingslain

Nov 15, 2012 13:22:08
This is one of those things that really should work a certain way (a deserter templar loses his powers) but which was kind of obviously/awkwardly written otherwise just to make things easier (because given the general "save the world, fight the SKs" attitude of most Dark Sun groups, it means nobody would ever want to play a templar, because they'd definitely at soem point lose all their powers).
#3

guyka

Nov 15, 2012 15:55:51
Well, my character is not a traitor - he doesn't want to fight his monrach, he just want to neglect his duties and missions. The conflict still exists but it's not so sharp as going head-to-head with the SK. Yet I'm trying to think how he should retain his powers.
#4

Agonar

Nov 15, 2012 22:37:27
The biggest problem is the different mechanics between 2e, 3e, and 4e.  I have been a fan of Darksun since it was released, and I try to keep my 4e game as close to Original Lore as possible.  I had planned on having Sorcerers that lost their SK blessing lose their abilities until they could find another patron to make a pact with, but it just complicates things.

So, in my game, I decided that the Templar Theme is the "granted" powers that can be revoked if the SK is not happy with the Templar's performance.  The Sorcerer King Pact Warlock is sort of a Special Agent.  Creating them is permanent, so the SKs should typically pick people that will be loyal for life, but sometimes their subjects change their mind.  SKs then let the Warlock continue, if they aren't being a nusance, or they can start to send out assassination squads of the Rogue Warlock is making a bad name for the SK in question. 
#5

waxwingslain

Nov 16, 2012 13:51:28
Yeah, I mean, what Agonar says is certainly easier. Thankfully none of my players picked warlock templar, so I don't have to deal with massive rules changes to make it more 2E-like. Also thankfully I have not had to create "Dragon-pact" warlocks, which exist in theory in my game but which I have never really detailed.