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| #1OzmodiousFeb 25, 2010 16:21:45 | Background: I played Ad&D for about 2 years when Dark Sun was first released. We loved it and stopped playing anything BUT Darksun for the next few years until 3.0 was released, then we moved on to playing White Wolf games with a few Dark Sun games here and there and never looked back when Dark Sun was dropped. When it was announced Dark Sun was to be released for 4th Ed my group decided we wanted to play again and I have just started buying 4th Ed books ( no minatures yet as Dark Sun minis would be great but few to choose from so far.). Now: Since we have some books I am ready to run a game to get the group a little prepared for the new rules when the great release comes. My idea is to run my game in the dark sun world BEFORE the great cleansing of the races took place. Of course I am not going to tell them that unless they figure out what I am doing before the champions gather. Question: From my understanding the "old" world was pretty much the same as the regular world until the cleansing began. I figured that I would start out with normal game play with no known major NPC's to keep anyone from guessing what I am doing. Does anyone have any ideas how best to run this ? I was thinking of standard adventures for a few levels and then start rumors of some High level humans gathering and starting large scale skirmishes far off but they are making their way to the PC's land. Gradually making things worse as the characters level and more rumors of these individuals calling themselves " Champions" are trying to cleanse the world of all races other than human. Any other input would be appriciated ![]() |
| #2ian.thomsonFeb 25, 2010 21:18:45 | Well, before the cleansing, the world was sorta standard fantasy, except there wasn't proper arcane magic yet (Rajaat hadn't invented it yet). The planet had not turned into a desert yet. |
| #3PennarinFeb 26, 2010 11:16:42 | If you want to play at the moment the Cleansing Wars started, then magic already exists, having existed for thousands of years during a period known as the Time of Magic, and the latter part of that time has even been smeared by a thousand years long war between Rajaat and his defiler warlord followers and the forces of the preservers, called the Preserver Jihad (remember the ruins of Akarakle and Dasaraches? they were fortresses for an order called the Wind Mages, the main opponents of the warlords and Rajaat's agenda). It is during that conflict that Rajaat took a few of his defiler warlords - and also a few regular soldiers, nobles, etc - and made them into his Champions and started the Cleasning Wars. The Jihad can be presented as a far away conflict involving government forces versus dissidents, and be full of propaganda, or it can be a war at home, like Nazis rounding up Jews that were living next door to you only yesterday. Or both. 4e DS is a reinvention of the setting, so you can even drop the Jihad altogether and just keep the era of magic that preceded the Cleansing Wars. |
| #4sir_sparhawkFeb 26, 2010 15:04:27 | Careful with this one. We all know how the Cleansing Wars finished, and many heroes died. Players don't like to be killed or feel hopeless. However there's ways around that. You have time to get them to at least the Paragon levels depending on how much time you have to play week in and week out. Even though it's the Green Age, the world should still seem "alien" to your players. No Divine Power will help with that however it could clue them in on what it is you're doing. There's one way around that I think... Start on the other side of the world. Nobody knows what's on that side, and we certainly don't know what it was like in the Green Age. Design your own classic fantasy setting with a small or large region for your players to be in. Maybe there's no cities, but rather nomadic tribes trying to survive in a world that for some inexplicable reason is dying. As your heroes try to discover the truth, they learn of Rajaat and his Champions. Or maybe just one Champion that is dead and non existent in the modern era of 4e DS. It would be at that time I would want my players to think, "Holy ****...this is Athas and we're in the middle of the Cleansing Wars." They can do battle with one of the Champions to either success or failure but at that point I'd probably end the campaign. Fast forward to the current timeline and now the players are playing distant decendants of their original Green Age characters ready to take the battle to the remaining Champions again. That's just my quick idea though, but I like where you're going with this. I've never run or played in a Green or Blue Age Athas, and it seems rather intriguing. |
| #5cnahumckFeb 26, 2010 16:15:02 | Check out athas.org for the DS3v7 download. Look at the Other Eras of play. It will help you with what you need to know. I know this is good stuff (I wrote it). My advice would be to have two different parties that are somehow connected. The first is in the current age and they are working to uncover the history of the world for someone, a noble, a merchant house, or a veiled alliance member. You have them working towards some goal in the current time line that takes them to ancient sites and different locales, all to do something important (doesn't matter what) The second is in the past, and it allows the players to play through the events that happened, giving them an eye-witness account of the events in the past. The first party becomes aware of the second party and their activities through some sort of psychic connection. And who knows what the second party is up to? terrorist attacks against the Champions? Last defenses of cities like Bodach or Kurn? The fall of the last of the elven kings? The death of the Wind Mages? Through the careful weaving of story and plot movement, you can play in both times and have the past mean something for the future, so that even if you have an all dwarf party in the past that was butchered by Egendo, the characters back then still mean something to the present, and it's ok that they don't survive. |
| #6RalofTyrMar 02, 2010 19:33:17 | Why not have them find Tarex's Portal? It's a portal that leads to Earth during the Roman times. It's about 100 miles West of the Nile River. I was thinking of running a game in which a Dark Sun army invades Roman Egypt. The only draw back is that Magic doesn't work. Only Pscionics, Elemental and Druid magic works. |