| Post/Author/DateTime | Post |
|---|---|
| #1banndonAug 19, 2006 16:41:19 | Hello everyone, I'm back too get some feedback on an old thread (For a reforged gladiator). We came up with a pretty decent alternative to the current gladiator. Unfortunetly we didn't have the chance to playtest it. Our DM is always busy or making excuses.... (*poke to Grummore* :D )Please remember that the main idea is to represent a blood sport professionnal, not the ultimate warrior. The best fighting class is and should always be the fighter. Special thanks to Kelsen for his wonderful ideas! ![]() ![]() Gladiator Hit Die: d10 Class Skills The gladiator's class skills are Balance (Dex), Bluff (Cha), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Perform (Cha), Sense Motive (Wis) and Tumble (Dex). Skill points at 1st level: (2 + Int modifier) x4 Skill points at each additionnal level: 2 + Int modifier |
| #2GrummoreNov 15, 2007 10:10:47 | Just pumping that version of the gladiator up since I found it very interesting! I see there are some discussion about gladiator at the moment sooo, why not having an eyes on it. ![]() |
| #3darthazazelNov 15, 2007 17:31:51 | I may try running an all Gladiator campaign using this revision of the Gladiator class. I think that you have really captured the essence of what the Gladiator is and I like his/her special abilities! If you would reduce the hit dice to D8 what kind of a reflex save would you use?? AZAZEL |
| #4chahirNov 16, 2007 9:33:22 | I like this gladiator concept and I think it is well executed. In fact, so much does perform (bloodsport) please me that Ive gone all rambly...![]() Despite my previously ingrained view that gladiators are just a kind of fighters and my instinctive revulsion towards fanboiz who seemed to believe that the regular fighter was only there to be outshone by countless Rikus clones, I believe this kind of glad interpretation really give it its own shtick, and one which is still reconcileable with the existence of other fighting styles WHICH ARE EQUALLY VIABLE IN THEIR RESPECTIVE CONTEXTS! That said, I am also beginning to feel that this constant evolution and homebrew tinkering with mechanics and class balance are exactly what DS needs. It keeps it breathing, alive, finding ever more accurate ways to express itself through DMs and players. In looking comparatively at the different gladiator versions presented by the OP, Kelsen and IIRC Seker a while back I see a growing consensus building on the mechanical interpretation of this elusive archetype. This image of what a glad is (and almost more importantly what it is not) has grown organically on the boards, through debate and a constant back and forth of ideas, not been handed down piecemeal in an non negotiable form. Many may disagree and not use the versions presented here, or will use their own unique take on the archetype, but that does not make the work done here any less valuable or appreciated by those who do find merit in them. I have myself have used (and experimented with) many of the rules presented here and see that although there is a rather loosely based consensus around the athas.org rules (the foundation, if you will) and certain elements from Paizo. However, almost everyone has some modifications they have made, and I think there should be an osmotic relationship between these modifications (many of excellent quality) and the 'canon' as it is expressed by athas.org or Paizo etc. On issues like weapon quality, athasian armors and psionic combat, I feel that the doors of the Templarate could have been opened just a crack for new ideas and influences to penetrate :D An 'official' position on how any one class niche works mechanically and how those mechanics interact with the already nebulous concept of canon (often creatively interpreted simply to drive one's particular POV across with little regard for setting integrity) Is good and bad. It provides a basis for the expression of a setting. But it can also, IMO, do a disservice to that setting if it is not receptive enough to reasoned (the operative word here) calls for modification. And by their very essence, institutions baring the moniker official tend to be a bit leery of change, reasoned or otherwise ;) So what I am saying is nothing new. I just live in the hope of a day when there is some sort of procedure for the proposal and evaluation of new mechanics or alternatives to the old mechanics that would be judged on their own merits instead of being dismissed because they have stepped on the toes of an important templar. Frankly, thats closer to Athasian life than Im ever willing to go ;) Chahir |
| #5banndonNov 17, 2007 21:13:50 | Thanks for the positive comments guys! This version's play testing has been put on ice for quite a while and I'm really looking forward for some feedback and game reports! To answer DarthAzazel: if you take D8 hit dice you get a good fort save and a good reflex save (like rangers). |
| #6GrummoreJan 11, 2008 11:08:04 | Back on track with this one again for Zadnaar. |
| #7huntmasteravatarJan 11, 2008 12:06:41 | the Gladiator class is one that could have many variations. a gladiator from tyr (during kalaks days) won't be the same as a gladiator from balic or gulg. i think have multipul Glad builds would be a good idea. each focusing on differant aspects. |
| #8ZardnaarJan 11, 2008 13:27:13 | Back on track with this one again for Zadnaar. No real point clogging up 2 threads. I could test it out in a non DS setting though. |
| #9GrummoreNov 24, 2008 12:28:48 | I'd like to know peoples last though on this Gladiator Class before the r7 document is out. Thanks! |
| #10phoenix_mNov 27, 2008 19:24:37 | One of the concerns I've been hearing seems to be the "Gladiator, being better than the Fighter". One of the Ideas I came up with is base the Gladiator off the Monk rather than the Fighter (You know the only front line combatant without full BAB). With the loss of full BAB people can add all the little Arena tricks and the additional weapon profs. without over shadowing the main fighter types (Barbarian, Fighter, Ranger). As Gladiators are suppose to battle other Gladiators and beasts in long, drawn-out fights for entertainment of the masses - in minimal armor. Also I could see an argument for Fort and Ref saves being favored. |