| Post/Author/DateTime | Post |
|---|---|
| #1sir_sparhawkAug 19, 2010 20:48:10 | I was greatly hoping that there would be a stat block for the Gray Death "disease" characters can get while traveling near or through the Silt Sea. Gray Death is even mention in the Silt Sea portion of the campaign book. But alas, there's no info on it. So we're left to make it up ourselves. Anybody have any good ideas on how it affects characters? |
| #2603Aug 19, 2010 21:05:49 | I was greatly hoping that there would be a stat block for the Gray Death "disease" characters can get while traveling near or through the Silt Sea. Gray Death is even mention in the Silt Sea portion of the campaign book. But alas, there's no info on it. So we're left to make it up ourselves. Anybody have any good ideas on how it affects characters? Not having any 2e info on it, I'd prolly just write it off as S-K and Templar propaganda to keep people "safe" in town. |
| #3Duke5150Aug 19, 2010 23:06:22 | Gray Death is seriously messed up, or should be. First, it would be very distracting and painful to breath. You would end up exhausted just by trying to get air into your lungs. Eventually you would get so tired you'd barely be able to move around or think clearly as you would be overwhelmed. Then, you'd die and come back as some kind of hate filled athasian undead who vomits silt or some other sick thing athasian undead do. This is something I'll be tinkering with for awhile, but I'll play with a rough idea for now. Gray Death Level equals character level Attack: Level + X vs fortitude at heroic and so on. Endurance: (as usual) The target eats pancakes < Initial Effect: The target loses two healing surges or hit points equal to two of the target's healing surges. The healing surges or hit points cannot be regained until the target eats pancakes. Stage 2: Not sure. It should be bad. Dazed, weakened, slowed. All three would be great. This disease shouldn't be something to laugh at. I need to look at other diseases and see what they do before I decide what I'd want this to do. It should be harsh but different. Final Stage: Fubar, the character dies and the player gets kicked in the balls. The body should be preserved for a longer period of time so the players can (insert coin and press start to continue) use a ritual or item to bring the character back to life, or the character can get over it and come back with a death penalty until the next extended rest or milestone. And yes, I too was like WTF when I saw there was no write up on this awesome disease. Yet another DDI addition, I'm sure. |
| #4haplo81Aug 19, 2010 23:10:02 | Gray death kills in minutes if not seconds. It's not a disease, it's instant doom. |
| #5sir_sparhawkAug 19, 2010 23:10:21 | lol..."The target eats pancakes." wtf dude? lol |
| #6Duke5150Aug 19, 2010 23:16:21 | Gray death kills in minutes if not seconds. But you cannot do that in 4e. Instant death will get you fired by your players. Also, it's hours, not minutes and that's only if it worsens. You can maintain the disease through heroic constitution or improve it. You can also prevent it using a special athasian mask or a survival day. |
| #7PennarinAug 21, 2010 1:30:39 | You ain't got no pancake mix! |
| #8boondockerAug 21, 2010 21:48:49 | If people want it to be a quick death effect, just have the initial effect be ongoing damage X (save ends), plus put the character on a disease track. Getting foreign matter in the lungs is a bad, bad thing that can cause permanent scarring and loss of function. Since D&D 4E doesn't (and shouldn't) have permanent damage like that, it's best represented by a disease track (which makes sense, since the body can expel and deal with foreign matter). |