| Post/Author/DateTime | Post |
|---|---|
| #1theundyingNov 04, 2009 16:12:52 | Questions in the title. |
| #2AlacryssNov 04, 2009 17:08:51 | I got a sack of these blue flat-laying stones from Big Lots, which are a lot like the ones Chessex sells. I hand the characters a number of stones depending on how many quarts of water they have. When they fill their skins, I hand them stones. When they empty them, they hand the stones back t o me. It works pretty well. |
| #3eric_anondsonNov 04, 2009 19:31:54 | I don't. Create water and create food and water made it a useless exercise. |
| #4turloughNov 04, 2009 21:33:41 | Years ago, when reading Star Wars d6, they didn't have values for a clip for a gun. I thought that was weird and even more weird when they said to have it run out at a "dramatic moment." I was literal back then (Briggs-Myers S) and that didn't work for me nor did I think it would work for my players. Now, I get it. So, at the moment, I am telling them they have enough supplies. If they aren't able to get more supplies in the daily course of traveling, its dramatic and it fits the story, I will deal with water. I know that probably flies in the face of Dark Sun, and I haven't dropped the idea of tracking supplies when they travel outside of the city, but I don't want to add a book keeping item to the game. It slows it down too much, imo, and the gain isn't worth it. I do like the bead idea from above. If it was important, I have some of those glass tokens? beads? flat and rounded beads from Michaels and might use them to at least make it more fun and visual. I haven't had to deal with it so far in the game. turlough |
| #5vallauraxNov 06, 2009 18:59:43 | Don't character sheets have little check boxes for water that you can mark off these days? |
| #6AlacryssNov 08, 2009 23:21:18 |
This is Dark Sun. There'd be a hole in the paper where that is the first time you tried to cross a desert. Water is horribly scarce, and when your character is wearing very little gear to begin with, it's tough to weigh yourself down with water. I find the encumbrance rules are much more relevant in DS because of its survival focus. After having played 4e, I see no reason why some of the rules can't be kept for tracking water, though CON damage will be harder to track in 4e. I guess we really need some new rules for dehydration. |