| Post/Author/DateTime | Post |
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| #1OzmodiousJun 26, 2012 10:04:21 | With D&D Next around the corner anyone have thoughts on Dark Sun with the Next system? They mentioned Psionics but they also only mentioned Arcane and Divine magic. This being the case I wonder how much like 2nd edition the Next itteration of Dark Sun will be. There are some issues with 4th edition DS but over all I still loved most of it and wonder what will become of it when Next is released. |
| #2JohnLynchJul 01, 2012 6:27:04 | I plan on starting a Dark Sun campaign the second we get Character Creation rules for D&D Next and 4 non-arcane casting classes (So Fighter, Cleric, Rogue PLUS one other such as Ranger/Sorcerer). I'd be happy to post my conversions, although some things will be different. For example in my vision of Dark Sun, gith are well reknown for being dirty sand-scrubbers who just have a terrible stench about them. |
| #3ImruphelJul 11, 2012 8:18:05 | Around the corner? It will be at least a year, if not longer, before Next is released. It will take another 6 months, minimum, but more likely a full year before the psionics "module" is released. So, if psionics is important in your vision of Dark Sun, you're looking at another two years before you have the rules to let you run a Next campaign in Dark Sun. As for the Next version of Dark Sun, assuming it is even going to be released, I reckon you're looking at about a year after the psionics rules because they will want to get them working properly before the flagship psionic campaign setting is released. On a more positive note, just think about how much good gaming there is left in the 4E version of Dark Sun over the next three years before the Next version is released. ![]() |
| #4Cyber-DaveJul 14, 2012 15:03:57 | They have said that psionic wild talents will be part of the Next system from release. Psionic classes, however, we will have to wait for. Still, that means that running a Dark Sun game using Next will be possible from the get go; full on psions will just have to be relegated to the realm of NPCs until those rules are released. All in all, Next seems to be a lot more like 2e than 4e was. So, it might be even easier to run a Dark Sun that stays very true to its roots using Next. Hell, bounded accuracy and a fixed wealth system that does not inflate with tiers should make running Dark Sun far easier. |
| #5DoctorNecroticJul 14, 2012 16:21:38 |
I suppose I can deal with havin to wait on psions and whatnot. Plus, there's always community support, just like Athas.org made a fan conversion for 4e Dark Sun well before the official one came out (and the conversion is quite good!) But, if they do a Modern module, I hope they have full fledged psions by then. I might want to run an "Agents of Psi" game ;) |
| #6JohnLynchJul 22, 2012 5:53:16 | I'm happy to simply play down on the psionic abilities. I've homebrewed a thri-kreen race (balanced against the dwarf as that's the race we know the most about) and it's got psionics built into the race.Thri-Kreen Stats+1 Dexterity: Due to their insectoid nature, thri-kreen are quite agile. -- NOTES: Allundean is the language of elves. Bendune is the language of tribal humans while sirihish is the language of city-bound humans. In those stats it clearly states other races do have psionic abilities, it says that thri-kreen simply get more abilities. I'm fine with saying to my players "minor psionic abilities are an everday part of life. However we don't have rules for those so we won't be focusing on that aspect of the game." I'm also happy to look into 4th ed's psionic abilities and do a straight convert on some of the non-combat powers. |
| #7DoctorNecroticJul 23, 2012 23:38:37 | I'm happy to simply play down on the psionic abilities. I've homebrewed a thri-kreen race (balanced against the dwarf as that's the race we know the most about) and it's got psionics built into the race. This is great! I love it! ![]() |