| Post/Author/DateTime | Post |
|---|---|
| #1P1NBACKJun 16, 2010 13:10:36 | I know the preview characters have information on Obsidian, Bone, Wood, etc... weapons. Are there any rules for these outside of the weapon breaking rules? Do they have any other effects? Thanks. |
| #2merchant_of_shadowsJun 16, 2010 13:14:54 | I believe that it is just for flavor. From mechanical point of view your weapon is either metal or not. |
| #3PennarinJun 16, 2010 14:00:51 | Agreed. I want more than just metal weapons being extraordinary weapons, confering magic-like bonuses. I want crystal weapons, and also - and I never thought I would say this - blood obsidian weapons from Paizo's Bizarro DS: volcanos (or just chasms) brought about through defiling, now yielding obsidian with strange properties. The swamp area below the Jagged Cliffs was accidentaly created by Rajaat through early use of defiling, nearly destroying the world in one shot. There could be volcanic activity there, yielding blood obsidian. One place amongst many. And it could be traded by reggelids (have been traded for millenia, for that matter), so there's a rationale for its existence in the Tyr Region. |
| #4Raddu76Jun 17, 2010 11:39:41 | I know the preview characters have information on Obsidian, Bone, Wood, etc... weapons. I'm playing Castri (Elf Gladiator) in the D&D encounters sessions. I was pleasantly surprised to find that my Carrikal has the Brutal property (reroll DMG rols of 1 or 2 on a d8) and is bone. I suppose that's a weapon property rather than material, but I could easily see materials conferring similar properties. |