| Post/Author/DateTime | Post |
|---|---|
| #1FlashbackJonJun 28, 2010 12:02:24 | I thought this would be a little more straightforward than it was, but here goes: Mul Stats Mul Ability Scores: +2 Str, +2 Con Speed: 6 Vision: Normal Skill Bonuses: +2 Endurance, +2 Streetwise Languages: Common, Dwarven Traits: Tireless: As long as you slept at least 6 hours in the last 72 hours, you gain full benefit from an extended rest. Half-Durable?: +1 healing surge per day Incredible Toughness: Mul Racial Power Encounter No Action Personal When you start your turn, end any ongoing damage or any one dazed, slowed, stunned, or weakened condition currently affecting you. |
| #2_Mithreinmaethor_Jun 28, 2010 14:28:33 | I thought this would be a little more straightforward than it was, but here goes: |
| #3FlashbackJonJun 28, 2010 14:49:04 | Well, that explains that really well, then. ![]() |
| #4qorvusJun 28, 2010 17:25:19 | Muls will have a variable second stat, which I'm sure i heard was dex. Question is are they; STR & CON/DEX or CON & STR/DEX |
| #5EisenritterJun 28, 2010 20:17:04 | I believe it was Wisdom. |
| #6FlashbackJonJun 29, 2010 9:25:17 | Muls will have a variable second stat, which I'm sure i heard was dex. Yeah, I left that out, as it wasn't included in either of the pregens. Dex seems an odd choice, though, for a half-dwarf. I could totally see Wisdom, though. |
| #7RyndarLockeJun 29, 2010 9:45:53 |
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| #8xlorep_darkhelmJun 29, 2010 10:19:42 |
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| #9FlashbackJonJun 29, 2010 12:50:35 | Yeah, that's pretty much it. Muls do not need to sleep during their Extended Rests, so long as they have slept 6 hours in the last 72. |
| #10PennarinJul 01, 2010 13:03:18 | Yeah, that's pretty much it. Muls do not need to sleep during their Extended Rests, so long as they have slept 6 hours in the last 72. Wow, then a mul is great against a surprise round during an extended rest. |