| Post/Author/DateTime | Post |
|---|---|
| #1demonwastesmarauderSep 15, 2009 0:43:01 |
Thri-Kreen +2 Dex, +2 Wis Armoured Shell: Resist/2 to all Damage against attacks with the Weapon keyword. A weapon with the ability to negate Cover cancels this benefit. Level 21: Resist/5 damage to all attacks with the Weapon keyword. Sleepless: Thri-Kreen do not require normal sleep, and are aware of their environments at all times. Multi-Arms: A Thri-Kreen always has an off-hand that can be used for Shields, off-hand weapons, thrown weapons, or abilities such as Swordmage Warding that require a free hand. A Thri-Kreen cannot use more than one two-handed weapons. This ability does not grant extra attacks. Missile Avoidance: Your extra arms can easily swat away projectiles, you gain a +2 to AC against Ranged attacks with the Weapon Keyword
Thri-Kreen Racial Power: Paralytic Bite Standard Action; Encounter (Melee, Poison, Reliable) Choose between Strength +2, Dexterity+2, or Intelligence+2 to hit. 1d6+strength modifier damage and target is Immobilized. (Save Ends) Targets that are immune to poison are not immobilized.
Thri-Kreen Racial Feat: Enhanced Venom Your Paralytic Bite inflicts poison damage as well as paralysis. 1st level: Ongoing 5 poison damage. (Save ends) - 11th Level: ongoing 10 poison damage - 21st level: Ongoing 15 poison damage. Save ends both ongoing damage and Immobilization.
Thri-Kreen Racial Feat: Missile Deflection Your AC against Ranged attacks with the Weapon keyword increases by +2. 21st level: AC increases by another +2, if an enemy misses you with a Ranged attack with the Weapon Keyword, you can bounce the missile back and the target must repeat the attack against itself. |
| #2demonwastesmarauderSep 15, 2009 18:44:20 | Any thoughts? |
| #3demonwastesmarauderSep 16, 2009 14:09:25 | Something else that I've always enjoyed was the Beastmaster Ranger build in Martial Power, there was a selection of feats that extended racial benefits to one's beast companion.
Racial Feat Beast Deflection Prerequisite: Thri-Kreen, Ranger Your Beast companion shares your +2 AC bonus against Ranged attacks with the Weapon Keyword if you are adjacent to your beast. |
| #4AkrielSep 16, 2009 15:52:05 | i dont like your limitation to Weapon Keyword, it's difficult to check everytime with monsters. Here my Thri-Kreen for inspiration:
Venomous Saliva [Thri-Kreen Racial Power]
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| #5GhostStepperSep 16, 2009 17:41:25 | Monsters dont have powers with the Weapon keyword. |
| #6PennarinSep 16, 2009 19:20:54 | The following thread contains one try at a kreen race, from fallenakriel, and later on, in the post under my name, I list another thread from yet another forum with a second try at it. |
| #7demonwastesmarauderSep 17, 2009 0:52:29 | Some good points; but it's always been clear that Thri-kreen have a natural armored shell; if they don't wear humanoid armor, then they need some kind of edge. It might be enough to give then resist/2 all damage from attacks that target AC; I didn't want them to have resistance to magic that zaps people for necrotic, cold, psychic damage, things that armor won't save you from. Also, in Martial Power it describes a ritual that all beastmasters know to ressurect their beast if it dies - whether or not they otherwise can cast rituals. I want to develop a ritual that all Thri-Kreen adventurers know that allows them to refit humanoid equipment for their own bodies. The trance thing, or something like what Warforged have is probably a good idea. |