New Dark Sun Stuff?

Post/Author/DateTimePost
#1

guest1395879387

Jan 20, 2011 3:09:55
I am starting or trying to start a Dark Sun Campaign and I am wondering if anyone has stated up the following races that I think might be fun for PC options;

> Belgoi

> Ssurran (Lizard Folk)

Other Random Questions;

> Is there a way to learn the Veiled Warrior's "Veiling Dart"?

> Any thoughts on Training Kanks?

I am thinking about designing a theme or something along the lines for a "Defias Brotherhood". A band of rogues, rebels, and anarchists. (Yes I ripped it from wow) and a few low level to med. magical items to go along with that.
#2

guest1395879387

Jan 21, 2011 3:45:35
No thoughts or opinions?
#3

tiornys

Jan 21, 2011 6:49:15
In general, there is no way for PC's to learn monster abilities, even when the "monster" in question is a PC race and similar to a PC class.  This is intentional, for balance reasons: a minor action encounter power that deals 2[W]+stat damage, blinds until the end of next turn, and slows (save ends) at range is likely overpowered in epic tier, let alone mid-heroic.

For Belgoi, I'd think something like:
+2 Dex, +2 Con or +2 Wis
Medium
Speed 6, Low light vision
Common, Elven
+2 Athletics, +2 Stealth
+1 racial bonus to damage against bloodied creatures (+2 at 11th, +3 at 21st)
Fey Origin
Compelling Ring (Encounter): Minor action; Ranged 10, one creature; Con, Dex or Wis +3 (+6 at 11th, +9 at 21st) vs. Will; Hit: Slide the target 5 squares to a square adjacent to you or an ally.

Also, if you're willing to do a lot more work, you could add some kind of proficiency with bells (along with magical bells).

Ssurran are harder, as they don't have a strong unifying theme, or any common traits beyond skills, language, and earthwalk.  I might go with:
+2 Con, +2 Dex or +2 Wis
Medium
Speed 6, earthwalk (ignore difficult terrain if that terrain is the result of rubble, uneven stone, or earth)
Common, Draconic
+2 Athletics, +2 Nature
Nomadic Stamina (add Con mod to healing surge value)
Tail Whip (encounter): Minor action; Melee touch, 1 creature; Str, Con or Dex +3 (+6 at 11th, +9 at 21st) vs. Reflex; Hit: 1d6 + ability modifier damage and make a secondary attack against the target.  Secondary attack: Str, Con or Dex +3 (+6 at 11th, +9 at 21st) vs. Fortitude; Hit: the target falls prone.

t~

edit: +2 Str, +2 Dex or +2 Wis for the Ssurran is also plausible, and avoids having yet another Con/Dex/Wis race
#4

guest1395879387

Jan 23, 2011 4:40:46
Thanks man, I would try to work on them as well. I am super tired though. But thanks for the help and effort.