New Familiars for Dark Sun

Post/Author/DateTimePost
#1

hairyscotsman2

Aug 22, 2010 10:47:39

Critic Lizard Familiar
Tiny lizard with a spiny back, a multicoloured hide and a small mouth with many teeth.
Senses low-light vision
Speed 4, Climb 4
Constant benefits
You gain a +2 bonus to Climb and Perception checks
Active benefits
Nervous awareness: The critic lizard gains a +5 bonus to perception checks to spot or hear creatures

Floater Familiar
Looks like a hovering jellyfish with 6 tentacles dangling from below it.
Senses blindsight 5
Speed Fly 6 (hover)
Constant benefits
You gain a +2 bonus to Insight and Intimidate checks
Active Benefits
Menacing Tentacles: Once per encounter, you can gain a +2 bonus
to an attack roll against a creature adjacent to the floater if you
are using an arcane power with the fear keyword

Hurrum, Speckled Familiar
Tiny Beetle with a beautiful shell that produces a pleasant humming sound when flying
Speed 2 fly 4 (hover)
Constant Benefits
You gain a +2 bonus to Diplomacy checks
Enemies are -1 so save against your arcane powers that daze or stun them
Active Benefits
Pleasant hum: Once per encounter, as a minor action, the familiar can pull a creature within 5 squares of it 2 squares

Jankx Familiar
Small furry mammal that lives in burrows. Their arms have poisonous spurs on them.
Senses low-light vision
Speed 4 Burrow 3
Constant benefits
You gain a +2 bonus to stealth and perception checks
Active benefits
Poison Spurs: Once per encounter, when you hit a creature adjacent to your jankx familiar the jankx familiar can inflict 1d6 points of poison damage on that creature as a minor action.

Kes'trekel
A scrawny and territorial black bird with a blood red mark on its head
Senses low-light vision
Speed 2 Fly 6 (hover)
Constant benefits
You gain a +2 bonus to Endurance checks.
You gain a +2 bonus to skill checks for Warding rituals
Active benefits
Carrion Feeder: Once per encounter, you can gain a +1 bonus
to attack rolls against any undead creatures adjacent to the kes'trekel if you
are using an arcane power

Mulworm
An eight inch long, pale caterpillar
Senses tremorsense 5
Speed 2
Constant benefits
You gain a +2 bonus to Endurance checks.
You gain resist 5 poison. If you already have resist poison,
increase the resistance by 2.
Active Benefits
Poisonous Secretion: If the Mulworm is hit by an attack from a creature adjacent to it, the
creature that hit it takes 1d8 poison damage

Z'tal Lizard Familiar
Small, nervous bipedal lizard known for the chirping sound they make
Senses Low-light vision
Speed 6
Constant Benefits
You gain a +2 bonus to Intimidate and Jump checks.
You gain resist 5 psychic. If you already have resist
psychic, increase the resistance by 2.
Active Benefits
Lizard’s Immunity: The Z'tal lizard is immune to psychic damage
#2

OneWeirdCat

Sep 02, 2010 13:13:38
From the Dungeon 3.5 version of Dark Sun I presume?  Glad you posted these, thanks.