New Map of the Tyr Region

Post/Author/DateTimePost
#1

sir_sparhawk

Mar 22, 2010 16:04:08
For those of you who have yet to see Rich Baker's new blog, you may read it here:  community.wizards.com/wotc_richbaker/blo...

I have to say that I am really happy to hear everything he states regarding this new map.  I'll name but a few here.

1.)  Black Sand regions, villages and landmarks not orginally shown on the 1991 map but written in text.
2.)  Defined areas of deep silt and shallow silt to show where travel can be possible through the Silt Sea.
3.)  The original scale has been increased.
4.)  Dozens of new sites.

I especially like the last two.  I did always think the Tyr Region as defined was a tad to small, and I'm always interested in learning of new places.  Seriously, I can't wait for August.
#2

big_goon

Mar 22, 2010 16:26:49
Nothing more than a teaser...
#3

jrwoodchuck

Mar 22, 2010 17:59:45
Nothing more than a teaser...


You are absolutely right.  ...but any news, even teasers are better then no news.
#4

renteria

Mar 23, 2010 13:01:09
Amen on the expansion of the tyr region. One small detail, the wording of his mention of the last sea and jagged cliffs suggests that they are in the new setting, in only given the briefest treatment, which has me all kinds of speculating on what that means for, say, a giant thri-kreen empire just north of some famous cliffs and stuff like that Wink
#5

sir_sparhawk

Mar 23, 2010 13:31:34
Yeah I'm hoping that they come out with Campaign expansions maybe after a year from the release in Aug.  One big hard cover book called "The Deadlands" or another called "The Last Sea" and perhaps a really big hard cover called "The Kreen Empire" would be F'ing awesome.

But I'm sure they'll do to Dark Sun what they did to Forgotten Realms and Ebberon.  "Here's your Campaign Book, Monsters and one token adventure.  Now create everything yourself and download mini adventures from our site.  AND THE 2011 CAMPAIGN SETTING IS!!!"  Ugh...please don't do that to Dark Sun Wizards.  Please don't do it.
#6

Pennarin

Mar 23, 2010 14:22:57
...er, all of these settings have continued support within DDI: new character options, areas, and adventures. Every issue has something about FR or Eberron, so every issue or two will have something about Dark Sun.
#7

sir_sparhawk

Mar 24, 2010 14:02:41
I know there's support on DDI but as I said on another post somewhere, I hate downlaoding info.  I want printed material that does not come from my home printer.  No, going to Kinko's to print it out doesn't count either.  I'm just old school I guess. 
#8

big_goon

Mar 24, 2010 14:21:46
I know there's support on DDI but as I said on another post somewhere, I hate downlaoding info.  I want printed material that does not come from my home printer.  No, going to Kinko's to print it out doesn't count either.  I'm just old school I guess. 



The iPad was made for this stuff...

Web-accessible rules compendiums, on-site monster and character builders, searchable pdfs, pictures, rules, erratas, all the books...

...all in a device the size of maxi-pad.

I'm old school too, but I cannot but help getting jeolous when somebody announces they have access to all 4e pdfs (and a dice-roller) on their iPhone.
#9

603

Mar 25, 2010 16:57:58
I can do all of that but the dice roller on my laptop, unless there's a linux dice applet that I'm not aware of. Although I'd just as soon roll actual dice.
#10

jraynack

Mar 28, 2010 8:14:58
I hope they do not define where the silt trails.  When I ran DS long time ago, that info was a trade secret - sort of how deep sea fishing captains hide the whereabouts of the best fishing spots or their homemade reefs. 

This adds a whole different level of roleplay and possible adventures, such as characters needing to steal the secret route to an island where characters seek to go.

When I first bought the original box set (in the store), I soon became a little disappointed that the Tablelands region was never fully fleshed out the years following its release.  Especially, since Troy Denning had some great teasers in the Wanderer's Journal.  While a few published adventures expanded some of those unknowns, there was plenty left unexplained.

In short, I eventually made those unknowns my own giving them meaning and put a part of myself into the campaign setting.  We are, afterall, Game Masters!

Anyway, I am looking forward to the new release - being a fan since 91-92'.
#11

Duke5150

Mar 30, 2010 13:32:02

Since I have all the 2e ds loot, it doesn't bother me much if they leave out the jagged cliffs, last sea or the dead lands, since I can just add them on my own. I also think it's pretty cool that they're adding in more stuff to the tyr region.

I can't wait. Now I just need to find a DM to run darksun for me. Which is a pain since most of the people I game with hate darksun, because they're lame. My old ds dm needs to come back to cali.
Wink

#12

sir_sparhawk

Mar 31, 2010 14:45:12
Duke, what part of Cali are you in?
#13

Duke5150

Apr 04, 2010 6:23:43
Duke, what part of Cali are you in?



I'm living in lakeside, but I'v spent most of my life in san diego. Why? You gonna come down and DM some darksun for me and my lamo pals?
Wink
#14

sir_sparhawk

Apr 04, 2010 14:39:59
It was definitely a possiblity but you're bit too far.  I was wondering if you might be near the OC.
#15

commieclone

Apr 06, 2010 23:31:56
I actually ran some dark sun in san diego before moving to korea.  And now I'm back in the states I'm in Austin.  Too bad, back in the day we were having trouble finding people to play with us.
#16

603

Apr 11, 2010 14:25:03
I actually ran some dark sun in san diego before moving to korea.  And now I'm back in the states I'm in Austin.  Too bad, back in the day we were having trouble finding people to play with us.

I hear that. I'm in Houston and it looks like the only groups that're looking are 3.x only. I know of a couple of 4e groups, but they're all full.
#17

RalofTyr

Apr 16, 2010 0:45:29
I'm in the OC.


You know, there's nothing stopping any of you from making a new Tyr Regional map.  With all the graphics software out there, I bet any one of you can produce a map just as good as the 2e '91 map with all that you desire.

I was able to create a realativly good map when I made the Sundra Peninsula with just using Adobe 1.
#18

Duke5150

Apr 16, 2010 2:25:33
I'm in the OC.


You know, there's nothing stopping any of you from making a new Tyr Regional map.  With all the graphics software out there, I bet any one of you can produce a map just as good as the 2e '91 map with all that you desire.

I was able to create a realativly good map when I made the Sundra Peninsula with just using Adobe 1.



The only thing stopping me from creating a completely awesome tyr map is the fact that I'm incapable of creating a completely awesome tyr map. I cannot draw in any capacity at all, what so ever. Beyond the abominations I call a sketch, I am even worse at coloring and shading.

Plus, I'm very happy with the current tyr map and jagged cliffs map. Plus I have a ton of the old maps in very worn condition. Although my Ur draxa map is gone and I have no idea where it went.
#19

RalofTyr

Apr 16, 2010 15:33:13
You don't even need good drawing skills.  Just the ability to select, copy and paste by using an existing map.

When I make a map, I just draw out a basic outline; then I add the proper color and texture.  When I am done, I use map symbols.  Very little drawing.

I could probably  modify a Dark Sun map to include all those things mentioned in the OP, but alas, I don't read the books so I have no idea where or what things are.
#20

603

Apr 16, 2010 19:21:13
Personally, I tend to draw maps inspired by the ones in mom's old copies of The Hobbit and Lord of the Rings, or the Skaven World Map in GW's Skaven army book for WFB. Monochrome, drawn with a fountain pen, sometimes not even in black. Sometimes with names of inhabitants scratched in, like "Man things. Dead things. Lizard things. Things..."
#21

big_goon

Apr 17, 2010 22:47:55
Personally, I tend to draw maps inspired by the ones in mom's old copies of The Hobbit and Lord of the Rings, or the Skaven World Map in GW's Skaven army book for WFB. Monochrome, drawn with a fountain pen, sometimes not even in black. Sometimes with names of inhabitants scratched in, like "Man things. Dead things. Lizard things. Things..."


Wow. That's awesome. So very 1st edition... I like.
#22

603

Apr 18, 2010 8:30:16
Not really. Most of the maps I remember from 1e and oD&D were actually drawn on hexagon graph paper (we called it hex paper back in the day), with fairly specific symbols for the various landforms. All of this was the result of oD&D and 1e being descended from strategy games which used hex maps, of course. I had the full key in my oD&D Companion book, but it got destroyed along with most of my oD&D stuff in Tropical Storm Allison.

 I don't remember pretty "hand-drawn"- looking maps until the Forgotten Realms 1e-2e transition modules.

Yeah, now that you mention it, I do tend to do things oD&D and 1e-style, don't I? Not letting people stack bags of holding or other nonspaces inside each other, making Lawful Good the alignment of self-righteous jerks... yeah.
#23

RalofTyr

Apr 19, 2010 15:44:15
I was very good at drawing maps, espically oD&D style maps but that all changed when I got a computer.

I can take other people's graphics and make them into a map; for instance, Civilization 3 and Age of Wonders.


I also use video game editors to create my maps, then print screen on the areas I would like to use in a game.

Combined with a map making program like Fractal Mapper and Every Change Book of Names, I can literally create a fantasy map very rapidly.