| Post/Author/DateTime | Post |
|---|---|
| #1deamaAug 26, 2010 4:36:22 | I am not sure how many would remember the old rules for those that have metal and find themselve on Athas after stepping though a portal or traveling to the crystal sphere that is Athas but I have found no mention of that in the new book. This rule is one of the old rules that brought about my absolute hatred of Dark Sun and why I have been completely opposed to it being one of the first 3 settings for 4e but with the lacking of seeing that in the book I am wondering will Wizards be introducing that rule later or have they completely dropped it? |
| #2claytoniantombAug 26, 2010 6:42:24 | I say let people bring their metal. Nobody will be able to afford it on Athas, and plenty of people will kill you for it. But more to the point, riding a flying ship through the dimensions to Athas should be no easy task. Let us not speak of midichlorianesque things like crystal spheres though. |
| #3mouthymercAug 26, 2010 8:18:23 | What rule are you referring to? |
| #4Silverblade_The_EnchanterAug 26, 2010 8:29:08 | 1) It is YOUR GAME!!! you can do whatever the hell you want with it ![]() hence I ignore the damn novel/cash grabbing metaplots that ruined Dark Sun, Planescape and Ravenloft in 2nd Ed, and stick purely to the original boxed sets. So, if you want Spelljamemrs, plane travellers, go ahead, it is your game! ![]() 2) think of the consequences though. a suit of metal chain mail would cook you if it's not fire resistant or you have such type of protection. it gets up to 60Celsius in the Wastelands of Athas eggs fry at about 42Celsius on metal in the desert in RL!! And metal armour would be worth an absolute fortune Sure you maybe high level, but when a thousand greedy bandits are after your metal, hell EVERYONE who knows about it would want it....hehe ;) you could release the knowledge of Defiling on the rest of the Multiverse....I think most Gods would wipe such folk out toot sweet before the Realms, Greyhawk etc got turned into wastelands! 3) The official rule was that Athas was a "closed Sphere", so you couldn't enter with a Spelljammer, and it's closed off from almost all the Planes bar parts of the Elemental Planes and a few portals ot the Abyss. I'm a huge Spelljammer fan but would never want it in Dark Sun, as a personal taste. Also, the SUn of Athas is not normal at all, you read much of the lore it's not a mere red giant but some kind of warped sun and huge, probably making Spelljamming hazardous ![]() |
| #5bfishyAug 26, 2010 13:26:39 | back in the days i used to run spelljammer before dark sun. then dark sun came out and i wanted to bring the players there but i didn't want to make it easy. thus, i basically decided that athas' crystal sphere was devoid of oxygen...that it was literally a void on the inside that would suck away the air bubble around anything smaller than a large moon. i also decided that the crystal sphere's interior surface was an entire portal to the black (or the negative material plane). so you could ultimately jam there (it was far, far off the beaten path and not on any current phlogiston routes nor maps or records), but once you got into the crystal sphere (which was, to my players, surprisingly easy) you couldn't turn around and go back. you were stuck there, or risk jamming right into the black/negative energy plane. there was no way out save for finding some alternate plane-hopping pathway out. your jammer would defile huge areas of land and your air envelope would just *ssssssssssssssssh get sucked out into the void. they lost all their crew, the party nearly died (2/5 survived the initial shock of entry), and ended up crashing in the ringing mountains. after that it was many years and many of adventures on athas before they actually found a way out...but they had to get through a massive undead dragon king to do so....![]() |
| #6deamaAug 26, 2010 15:01:57 | What rule are you referring to? I am referring to the rule that upon entering Athas there is a large chance that anything metal that the players have will change permanently into a different material such as Bone or Stone (Weapons), Carapace or Hide (Armor), and Ceramics (coins) |
| #7alevarAug 26, 2010 16:55:31 | Based on the entries on Cosmology and Gith, spell-jaming would be possible, however two things to consider: 1- It would require you to go through alot: The only way to the Astral sea on Athas is through the Gray (Shadowfell) thus you would have to go through Alot of Astral sea, and then through the gray which appears to be incredibly more dangerous then in other settings. 2- You probably wouldn't get back: When Githyanki came to Athas via Spelljamer (See the entry on Gith) they crash landed and their spelljamer burst into millions of pieces, and soon afterwards, the Githyanki were affected by the defiling energy of Athas and became the primitive Gith, some Gith tribes still try to find pieces of their ship, however it doesn't look good for the future of the Gith (they probably would never be able to work it if they got it all together anyway.) |
| #8dulsiAug 26, 2010 17:05:26 | I am referring to the rule that upon entering Athas there is a large chance that anything metal that the players have will change permanently into a different material such as Bone or Stone (Weapons), Carapace or Hide (Armor), and Ceramics (coins) Are you refferring to the fanmade Crimson Sphere? While the spelljammer community generally likes Night Druid's crystal sphere for Dark Sun, it wasn't official. |
| #9cudmasterAug 26, 2010 18:37:32 | None of this is cannon ofc and is a product of spur of the moment brainstorm so if any of it works for you or inspires better ideas, awesome. In a 4e context Athas might have been collateral damage from a gambit employed by the Gods during the Dawn War to trap certain (or random) Primordials. Say for example they (the gods) wrapped the Astral Dominion around part of the Elemental Chaos. Creating a sort of microcosm. Perhaps Athas was literally just "in the way" or perhaps they needed a material world to "bridge" their Astral Dominion wmd into the Elemental Chaos... Possibly they used the Athas's Shadowfel as a conduit instead of destroying the mortal world itself, and it (the Shadowfel) is now merged with the Grey and whatever is left of it is "the Black", pinched off by the Grey so that only a very tentative connection to Athas remains (which Borys keeps sealed, lest Rajatt escape). Perhaps the Feywild of Athas was only trapped in part (or perhaps it was trapped in full and the standard "defilers did it" explanation serves, and/or perhaps without access to the Astral it simply can't repair itself). The Devils present in the grey are not interlopers, but were specifically left as sentries, which means there could be angels as well, but they simply "do their jobs" and don't go on holiday mucking around with the mortals on Athas. In this way Athas can have access to it's own Elemental Chaos (and Abyssal Fragment) but would be segregated by the Grey from well known planar locations such as the City of Brass, Lolth's area of the abyss, etc. You could even go so far as to explain away certain other traits of Athas by saying perhaps that no primordials related to iron or water were trapped by the grey, or alternatively they were and in the absence of Gods beating them up and forcing order on their mess they chose to withhold these elements rather than share them with the mortal world while they sleep waiting for their prison to open so they can resume their war upon the gods. It would also explain why Athasian souls end up in the grey, as it is the only Astral Dominion they can reach, perhaps as they merge with the plane they serve to strengthen the wall from the inside, such that even if the gods remembered and wished to correct their "mistake" they would have serious problems gaining access. Could also explain the Gith situation... perhaps hanging out in the elemental chaos with active and very pissed off Primordials wasn't working out for whatever handful of Githzerai happened to be in the wrong place at the wrong time, so they packed their bags and headed off back to the only available mortal world they could access, and Athas's very special ecology did the rest (or maybe they hid in the abyss for a few hundred years first). |
| #10mouthymercAug 26, 2010 20:42:36 | I am referring to the rule that upon entering Athas there is a large chance that anything metal that the players have will change permanently into a different material such as Bone or Stone (Weapons), Carapace or Hide (Armor), and Ceramics (coins) I don't recall this. Where did it originate? Was it in a Spelljamming supplement? |
| #11deamaAug 28, 2010 18:44:37 | I do not remember where the rule originated but I do remember it was in a supplement I think it was a planescape supplement and was ported by DMs to spelljammer as well. I also know I am not the only one who remembers. |
| #12PalladinaeAug 29, 2010 2:27:43 | From what I remeber (unfortunately without reference): 1. Athas' Crystal Sphere is sealed and reinforced by Sorcerer Kings. 2. You can reach in or out Athas vial Big Wheel, but the gates lead to and from Lower Planes . |
| #13terminus_vortexaAug 29, 2010 4:35:49 | I liked the Psionic Bomb explanation for the Gith from Black Spine better. It's kind of amusing, I can now draw on 2E and 4E material for my 3.5 (mainly athas.org style) game! |
| #14terminus_vortexaAug 29, 2010 5:22:38 | In regards to ways to and from Athas, let us not forget Sigil. They have a notorious Athasian minority there that everyone knows to think twice before crossing. |
| #15syrricOct 22, 2010 14:55:38 | im not too familiar with spelljamming so i wont touch that subject but as i recall there are two planar gates on athas.. one is buried under the sea of silt.. a virtual instant death for travellers entering from that one.. the other is owned by dregoth the 29th level dragon lich.. who used it to travel the the planes for 1,000 years.. and planescapes make hints that athas was the first prototype for a prime material plane.. and that athas was cut off cuz it was a bad mistake gone wrong.. |
| #16whitelycanOct 24, 2010 21:27:59 | I really like this thread!! Let's keep it going! *shameless bump* |
| #17angelus_obscuraOct 25, 2010 13:20:09 | Let us also not forget the Mists of Ravenloft (Dreaded Realms), which creep into every world imaginable. I think it's the only true "portal" to any campaign setting. (In Dark Sun, the lost/decimated city of Kalidnay was sucked into Ravenloft) One of the players in my game, who was my DM in another long-running campaign, is playing a character who survived and escaped Kalidnay, damaging his mind in the process. In his game, we players were each from a different campaign setting who were spirited away by Ravenloft's mists in some form. (ie my Eberron character was taken by the mists when Cyre was obliterated). Eventually, we managed to escape Ravenloft and into Planescape (Sigil). I think it would be a kool backstory for a character to crash land their airship or spelljammer via Ravenloft. I mean, imagine the horror of finding yourself out of Ravenloft and into an even more inescapable realm like Athas. haha By the way, the Vistani are the only ones known to be able to use the mists to travel between planes. I wonder if they have a presence on Athas? Maybe the elves have ties with them? oooo EDIT: OMG! The Misty Border at the edge of the Athasian map can be a way Ravenloft connects to Athas. ooooooooo |
| #18PennarinNov 04, 2010 19:46:48 | I never thought I'd say this one day... |
| #19angelus_obscuraNov 04, 2010 22:37:12 | @angelus_obscura: Each Domain of Dread in 4e is setting-specific. People from Athas cannot be sucked in a Domain along with people from Oerth or Toril. Each Domain it's own setting, unless you don't make it that way for your campaign. Not true. The Manual of the Planes says nothing of Domains of Dread being setting specific. And previous editions of D&D support this. Ravenloft is a setting in itself I admit, the main (if not one of many) Domain of Dread but Lord Soth, a cursed death knight of Krynn (Dragonlance) has been known to have briefly stayed/ruled in Barovia. And the Mists plucked away portion of Kalidnay with its dark lord being the former high templar of Kalid-Ma. The Domains of Dread are collectively known as Ravenloft. And the Mists of Ravenloft reach everywhere, when, and campaign setting. Travel between Domains is possible, as the Vistani can attest. Domains of Dread make up Ravenloft, whose Mist touches every campaign setting imaginable. Therefore, it is all-inclusive. However, the DM can choose to ignore that. Proof is in the pudding as they say, and in this case, it is in an actual excerpt from TSR's Domains of Dread, "The magical mists of Ravenloft could appear anywhere in the Dungeons & Dragons universe, drawing evil-doers (or player characters) into the Ravenloft setting. One exception is the 'phlogiston' of the Spelljammer setting.[2] The phlogiston blocks all planar travel, but the mists can appear in deep space inside crystal shells, according to the Complete Spacefarer's Handbook.[3] Another exception is in the Inner and Outer Planes, which for some reason they never appear in." |
| #20apitch85Nov 04, 2010 23:04:52 | The Mist can get anywhere. It's a meta device. |
| #21PennarinNov 05, 2010 11:02:57 | You'll notice there are no mentions of inter-setting hopping in 4e, besides a "You might like that for your campaign" note here or there (if at all). This being default, they don't need to mention outright that it doesn't happen. It's a deduction. The Orcus in that setting doesn't come from the same plane as that other Orcus from another setting, and thus is not the same Orcus. It's no longer an inter-connected Great Wheel. Saying that the books don't disallow it because they don't mention it is not the same as inferring it allows it. There's a fallacy in there somewhere. |
| #22apitch85Nov 05, 2010 16:44:40 | Saying that the books don't disallow it because they don't mention it is not the same as inferring it allows it. There's a fallacy in there somewhere. It's an informal logical fallacy known as an argument from ignorance. If not mentioning it meant it was not disallowed, that would mean the contrapositive statement of "the books disallow it, because they mention it" would hold true, which is obviously not the case because you would need to know the context of the statement in order to know whether it was allowed or disallowed. In other words, absence of evidence is not evidence of absence. |
| #23PennarinNov 05, 2010 17:09:26 | Then IIUC it is not provable or deducable(sp?) either way? As long as it doesn't imply mergeable settings is all I care about. I kept an eye upon for that stuff, having been glad when WotC announced the settings would no longer be interconnected. What I read of 4e's Domains of Dread doesn't appear to go against that either. Still, a single phrase might support it, but I can't read or recall everything from those articles...unfortunatly. |
| #24apitch85Nov 05, 2010 17:18:00 | Correct, from the information in the DSCS, it can neither be confirmed or denied at this point. Of course, 99.9% of the populace don't adhere to actual logic, and that certainly applies to WotC. Basically, we'll just have to wait and see. As much of a Dark Sun purist as I am, I'm also a huge Ravenloft follower, and I prefer to still allow The Mist to snake into Athas. The Mist and the Darkpowers have never been statted or fully quantified, just like The Lady of Pain, which pretty much just leaves it up to the DM. |
| #25PennarinNov 05, 2010 18:35:42 | Sadly I did not like Ravenloft back when, but 4e's Domains of Dread are very cool. I'd support that for Dark Sun, and here's the hick for me: only if Dark Sun-specific Domains of Dread were involved; no meeting of Domains linked with other settings. But that's me. |