question about Mul

Post/Author/DateTimePost
#1

edwin_su

Aug 21, 2010 17:54:35
the tireless feature

Tireless: You need to sleep 6 hours in a 72-hour period(instead of a 24-hour period) to gain the benefit ofan extended rest.

isen't it a dis advantage to only be able to gain benefit of extended rest only once evry 72 hours instead of once evry 24 hours ?
 
or am i seeing this wrong
becouse to me it seems a big disatvantage if it was like you can go 72 hours without having to rest it would be an advantage as you could still rest once evry 24 hours if you wanted to.

But now you hold up the rest of the party
they rest before starting the adventure
adventure al day
set up camp and being ready to go the next morning

and the mul character asking  can we remain capmped here another 2 days so i also can regain surgues and daylies
???
 
#2

Siberys

Aug 21, 2010 18:24:22
Think of it like Eladrin's trance, but 2 instead of 4 hours. 6 hours out of 72 is equivalent to 2 out of 24.
#3

edwin_su

Aug 21, 2010 19:08:06
Think of it like Eladrin's trance, but 2 instead of 4 hours. 6 hours out of 72 is equivalent to 2 out of 24.

if they ment that they would have stated a mul can take 2 hours rest instead of the normal 6 to gain the full benefit of an extended rest, just like they do with the eladrin and tri kreen torpor

Torpor: Rather than sleep, thri kreen enter a torpidstate. In this state, you remain aware of your surroundings, and you require only 4 hours of torpor(rather than 6 hours of sleep) to gain the benefit of~extended rest.

but yet they went with the folowing discription that is totaly difrent from other races that have powers needing less sleep
 
Tireless: You need to sleep 6 hours in a 72-hour period(instead of a 24-hour period) to gain the benefit ofan extended rest.
 
#4

Cyber-Dave

Aug 21, 2010 19:15:56
While it may not be the best worded ability, the spirit of it should be played as follows: as long as a Mul sleeps 6 hours every 72 hours (and it can be 6 hours spread out between those 72 hours; it does not have to be uninterrupted) the mul can gain the benefits of an extended rest once every 24 hours (without actually having to take an extended rest).
#5

Pennarin

Aug 21, 2010 19:18:52
It might mean you gain the benefit of an extended rest without the need to sleep like the others, each day until 72 hours have passed, and then like everyone else during that 3rd extended rest you sleep. This would allow you to stay vigilant during sleep periods, or use the time to scout terrain beforehand.
#6

Siberys

Aug 21, 2010 19:23:08
While it may not be the best worded ability, the spirit of it should be played as follows: as long as a Mul sleeps 6 hours every 72 hours (and it can be 6 hours spread out between those 72 hours; it does not have to be uninterrupted) the mul can gain the benefits of an extended rest once every 24 hours (without actually having to take an extended rest).



That actually makes more sense than my solution. This is how I'll be ruling it from here.
#7

edwin_su

Aug 22, 2010 15:20:11
ok found the awnser i think

The requirement is that you engage in no strenuous activity. Characters normally sleep during this time, but they don't have to. 

However, if, at the end of an extended rest, a regular character hasn't slept for at least 6 of the past 24 hours (note, those 6 hours don't have to overlap with the period of the extended rest at all), they do not gain the benefits of the extended rest.

What the mul is getting is an exemption to that last part. Instead of having to have slept 6 hours in the past 24, they simply have to have done it in the past 72.

They still need to spend 6 hours not engaging in strenuous activity to do an extended rest.
 
#8

Sarlax

Aug 22, 2010 16:22:40
What the mul is getting is an exemption to that last part. Instead of having to have slept 6 hours in the past 24, they simply have to have done it in the past 72.

They still need to spend 6 hours not engaging in strenuous activity to do an extended rest.
 


Totally correct, I believe. That said, muls are bred as slaves, both to fight and for hard labor. In my game, I will house rule that muls, on the two of three nights in which they don't need to sleep, can engage in strenuous activity and still benefit from an extended rest, so long as the mul doesn't make attack rolls or skill checks during this time.

In other worlds, a mul could mine granite on Monday night for six hours, load the granite into a cart on Tuesday night for six hours, and sleep for six hours Wednesday night, and he'd benefit from an extended rest all three nights. He could repeat this pattern Thursday, Friday, and Saturday with no problem.
#9

edwin_su

Aug 22, 2010 16:50:10
with one lil note 

What the mul is getting is an exemption to that last part. Instead of having to have slept 6 hours in the past 24, they simply have to have done it in the past 72.

They still need to spend 6 hours NOT engaging in strenuous activity to do an extended rest.
 
meaning he can have guard duty, mend weapons and armor, count tresure, prepare and eat dinner during the 6 hours the others are sleeping, and get benefit from exteded rest

but no carrying heavy loads or combat during those 6 hours