| Post/Author/DateTime | Post |
|---|---|
| #1drizzt420Apr 20, 2011 14:05:28 | How do you treat the religion skill in your game? Since in general the gods are silent or non-existent and divine classes are generally not available where does that leave this skill? If it is one of a characters trainable skills do you allow them to choose another one that would make sense with their character? |
| #2adanarApr 20, 2011 14:10:13 | In Our group we changed it. For Us Nature fulfills the role most of the time. So we changed Religion for Psionics. |
| #3drizzt420Apr 20, 2011 14:18:37 | In Our group we changed it. I wondered about that....I figured Arcana could serve as the base skill for Psionics & Magic but I like your idea better. |
| #4siromegaApr 20, 2011 16:03:13 | It takes a back seat to skills like Athletics/Nature/Endurance, although because Ul Athra is a decent part of our game (well you know, his artifacts and such) it's not totally left out. Occasionally I'll throw in a few customs for people I make up on the spot, like how some Genasi venerate Stone Brother, or how Kreen have a heaven and a hell in other planes. Not big stuff, although I did try to super-re-fluff Legacy of Baelard for Athas (and hence changed the gods/statues/holy symbols) to primordials and other old creatures. |
| #5claytoniantombApr 20, 2011 18:08:20 | Religion skills should really be replaced by history skills in Athas. I like the idea of a psionic skill being used in a similar way to the arcana skill, but only on Dark Sun. Otherwise, arcane covers all non-divine magic, including psionic magic. |