Return of the Agafari Rod

Post/Author/DateTimePost
#1

methvezem

Feb 22, 2010 9:50:28

Please comments would be welcome on this converted item - be it rule-wise or fluff-wise (though I've gone with most of the existing story about it) Thanks a lot:


 Agafari Rod[1] 


Price (Item Level): 30,300 Cp (16th)
Body Slot: — (held)
Manifester Level: 7th
Aura: Moderate; (DC 18) psychokinesis
Activation: —
Weight: 3 lb.


This  3-feet long blue-tinged wooden club is carved with totem-like creatures of the woods climbing its length. Its handle is decorated by a tuft of exotic feathers. 


When you wield the agafari rod in combat, it has the properties of a +2 club.
Once it believes you to be a ally for the protection of nature, the agafari rod reveals its intelligence and sentience (AL LN; Int 10, Wis l7, Cha 17; speech, telepathy, darkvision 120 ft., hearing; Ego score 15). The rod can use control flames, telekinetic force, and telekinetic thrust, each three times per day. In addition, the rod can protect its wielder with an inertial barrier once per day.


Lore: Among those living near the Crescent Forest, it is rumored that someone named the Keeper attacks the Nibenese loggers from the shadows of the woods. (Knowledge [local] DC 15).
Twenty years ago, a Gulgian slave stole the agafari rod from the Nibenese High Templar’s trophy chamber who used it to kill her during his escape. For more than 20 years, nothing has been seen of the rod, since the slave never made it back to Gulg (Knowledge [local] DC 20).
More than 25 years ago, a powerful druid gifted with an uncommon mastery of the Way, the original Keeper crafted the agafari rod to fight against the logging crews of Nibenay, and to occasionally aid the Gulgan war parties. Eventually, the Keeper fell when templars armed with great sorcery ruined his grove and forced him to battle in open terrain. Upon his death, his weapon was taken back to Nibenay. (Knowledge [local] DC 25).


Prerequisites: Craft Psionic Arms and Armor, Craft Universal Item, control flames, inertial barrier, telekinetic force, telekinetic thrust.
Cost to Create: 15,000 Cp (plus 300 Cp for masterwork club), 1,200 XP, 30 days.



[1] WW 64,  PAA 106


 

#2

dyssolve

Feb 28, 2010 12:55:42
I would consider using this item to guide a druid in my party, dropping hints and what not.
#3

methvezem

Mar 02, 2010 7:52:17
Good idea Dyssolve. Using an intelligent item such as this, with its link to nature and the importance of it in the history and ecology of Athas,  to get some pointing and indications about the setting and its working to the PCs is a good way of using the rod.

You might wonder what is the link or why I have been doing this item and the previous one I posted (the safeguardian's torc): they will be included in a doc I'm doing about the flora of Athas. (old timers here might remember this as one of my personnal project from years ago. It has been slowly expanded even while I worked on other project).  
#4

dyssolve

Mar 04, 2010 11:07:37
Flora of Athas is exciting. My players will be heading west, although they probably won't get there for a month or so in real time, due to our weekly sessions and the very long journy from the city of Draj in-game. Do you have an idea for a release date on a beta of that material?
#5

methvezem

Mar 11, 2010 9:15:05
One thing I learned here, is to never promise date of release, even for Beta: nothing ever goes as fast as we believe it will. I'm slowly working on it when I get time, so unfortunately, I can't give you even an idea. As it is, up to as certain point, usable with any game system, I'm not really in a hurry too as the DS setting seems far from dead. The rule material it does contains is for athas.org 3.5 conversion, which is the one I'm most familiar with.