| Post/Author/DateTime | Post |
|---|---|
| #1lurking_shadowSep 10, 2012 0:50:15 | Hello all. Since DS4e makes no reference to them at all, I'm wondering 1) how many of you know who the Rhulisti and the Rhul-Thaun are. 2) How these people feature in your home campaigns: do they have a place in them somehow, or do you disregard them? 3) And whether you actually met/played one of them ingame? Very curious Lurking Shadow |
| #2Marendithas_the_NecroSep 10, 2012 1:10:36 | 1- I know about them, you can know about them in the 2nd books : Dark Sun campaign setting (revised), Wind riders of the jagged cliffs, City by the silt sea... and psionic artefacts of Athas. (Blame me if I forgot one) 2-I like these little funny life-bending bastards. The Rhul-Thaun are the remnants of a perfect society and the Rhulisti are the progenitor race of almost each races in Athas (The Giths and the Kreens got other origins). 3-In my 4th campaign, one of my character is a reawakened Rhulisti of the Blue Age. In fact, he's a custom-race with optimized stats to be a Life-Shaper (Artificer in my campaign) and when he creates magic items, they are ''grafts'' and I authorized him to get a Armbow warforged component to get a life-shaping creature to shape his arm into a crossbow. Yeah, he's strong. Hope it helped ;) |
| #3lurking_shadowSep 10, 2012 18:03:25 | Hi, Marendithas. Thanks for answering. Hey, you got me curious. How's your campaign going? Are the other characters regular Athasians? What do they think of this Rhulisti? And what does he think of modern Athas? Lurking Shadow |
| #4Marendithas_the_NecroSep 10, 2012 22:14:58 | My pleasure to answer you. |
| #5jlpinli40Sep 11, 2012 3:33:36 | ok my take on them is yes i use them in my current campaign which takes place a few years at most before the death of kalak because the players will be more directly involveld and the pp will eventually unfold over time. i will introduce the nature benders using the comets ( the messenger) disappearance its there prison or was and its disappearance will be it crashing in a somewhat controlled manner by the nature benders. and i can agree with marendithas you can find information plenty about them is the sources he mentioned. i can not give much more insight regarding 4th e. because there is so much i do not use or even allow and all my players know this way before they ask to join. i can not wait till next is finished. i have 12 players chomping at the bit but the largest i can run is 6 maybe 7 no matter how long i have been a DM some left when i said no there are no warlocks no tieflings ect .. and that's fine i said there are plenty of DM's out there that use that in dark sun |
| #6OskarOisinsonSep 13, 2012 14:59:53 | I refluff them a bit as Pyreen and they serve as the progenitor race of all the others minus some. They use 'Blue Magic' which contrasts somewhat to 'Green Magic' (preserving/primal), 'Red/Dark Magic' (defiling) and psionics. Also divine magic is considered elemental magic, which I'm not sure to call. I use ff6shadow's homebrew Blue Mage with a changeling to create a player character I call Gogo, who acts as the secret head of all the Veiled Alliances, fights with fans and performs life-shaping rituals sometimes. |