| Post/Author/DateTime | Post |
|---|---|
| #1Tal-ethJul 03, 2012 14:32:39 | Title says it all. I'm wondering who these beings are and how they differ exactly from gods and primal spirits in the Dark Sun universe. Thanks for any help! |
| #2Raddu76Jul 03, 2012 15:54:22 | Heroes of the Elemental Chaos explains a lot of this. The short version is that Primordial are the creators of the multiverse, then the gods came along and locked them up after the Dawn War. Gods and Primordials are very much alike. Primal spirits are sprits of the world, natural spirits, not as strong as gods or primordials. |
| #3Tal-ethJul 03, 2012 16:12:00 | So...the gods are not responsible for creating Athas, rather the primordials are. Do the primordials and the gods not like each other for a specific reason? Also, did the primordials defeat the gods and send them "away" somehow from Athas? I thought I read something like that, but maybe that's not right. Thanks for you help! |
| #4ToeSamaJul 03, 2012 22:00:42 | The chaos of the world was given form by the gods interference, and the Dawn War ensued as the gods and primordials fought for control of the world. This has remained constant throughout all 4e campaign settings thusfar. The Dark Sun setting indeed asumes that in the Dawn War, the Primordials were victorious over the Gods instead of the opposite as with other settings. What this entails though is dependant upon your own campaign. In most settings, it is assumed that the primordials are bound, dead, imprisoned, weakened, or on the most rarest of occasions, free and active. Most of them do not work individually. You could choose to invert this, making the gods the same way, and thus giving a few players the opportunity to utilise divine powered classes. Alternatively, the gods could be completely dead, banished or otherwise blocked off from Athas, unable to interact with the world at all. The search for divine power, its influence in the world, the views the Sorcerer Kings could have of it, and the will of the Primordials to snuff it out, control it, or utilse it for whatever ends could make a compelling three tier campaign idea for a Dark Sun game. Hope this helps. Happy Gaming ![]() |
| #5DoctorNecroticJul 05, 2012 23:14:30 | Concepts brought via retcon of the previous D&D lore. Instead of them being elemental kings reaping the rewards of the tarnished world, they changed it into them being ancient beings that triumped over the gods losing the dawn war, a concept brought in by the 4e/Points of Light universe... which was crammed into every setting (with mixed results.) Personally, I'll stick to the 2e fluff ;) |
| #6Bly2729Jul 09, 2012 21:25:36 | So how would you depict the primal spirits then? What do they want, how can they be appeased? In the Gulg they're enslaved. |
| #7DuskweaverJul 10, 2012 5:55:05 | In my own version of Athasian cosmology, the reason why magic defiles the world is fundamentally because of the primordials defeating the gods in the Dawn War. Gods and primordials represent the opposing concepts of order and chaos, thoughts and physicality, preservation and creation/destruction. These opposing concepts must exist in some kind of balance for Reality itself to persist. In other (4e) D&D worlds, the gods 'won' the Dawn War, but they did not destroy most of the primordials, merely imprisoned them, thus allowing the world to go on existing in a state somewhere between eternal stasis and endless change. On Athas, however, the primordials won and either completely annihilated the gods or drove them outside Reality for all time. Thus, Athas' Reality is unstable. It is slowly disintegrating, sliding towards entropy. One side of the equation has been reduced to zero, and the other side is slowly running down to balance it. On Athas, the arrow of time runs only downhill, towards inevitable oblivion. In other worlds, using arcane magic merely taps into the endless cycle of leftover creative energy that moves easily between the planes, constantly renewed by the interplay between order and chaos (in a sense, the Dawn, the Creation, never really ended, as the interaction that gave birth to the world still goes on). You cast a spell, changing local reality to conform to your will, and the magic is absorbed back into the world around you with no long-term consequences. Reality is a closed and self-renewing system. On Athas, however, magic is a scarce and non-renewable resource, because the creative cycle that should power it no longer functions and used magic seeps away into the Void outside of Creation (perhaps in a futile search for the exiled gods?). The only way to harvest the creative energy necessary to effect change in the world is to take it from other lifeforms nearby, or to steal it from the Sun itself. Both the Sun and living beings are creations of the interplay between the gods and the primordials, thus they contain the last echoes of the Dawn and are therefore sources of creative energy. In both cases, the eventual effect of having that energy tapped for magic is the same: accelerated aging and death. (Incidentally, if the gods and primordials in other worlds ever got around to waging their 'Dusk War', those worlds too would end up like Athas, no matter who actually won. Those worlds' survival depends on the fact that the Dawn War never really ended, but just became a very long 'cold war'.) |
| #8PennarinJul 29, 2012 13:32:48 | Primal Spirits, at least in the world, are more powerful than Gods or Primordials, and can do nifty things like interdict or limit access to those entities. Athas is ravaged, thus perhaps its Primal Spirits are weaker. Primordials and Gods have a similar mythological arrangement to each other than the historical Greek Titans and Gods, except D&D's Gods are not the children or creations of the Primordials. |