| #1crabheartJun 21, 2010 11:25:33 | This thread is to build generator tables for darksun. I came up with this because i feel that darksun could be played very well from building upon generator tables rather than a central campaign arc.
Tablelands Encounters (it would be assumed that 25% of the time nothing will be found but desert)
Douars(nomadic herdsman) - livestock - Erdlus Kank Mekillot Inix - Race - Elves Humans Raiders Elf Tribes humans/demi humans Ex-templar escaped slaves. escaped slaves/criminals Gith desperate Thri-kreen Giants Oasis unoccupied village occupied camp occupied (could be raiders, could be merchants) infected with sulfuric acid or other dangers Merchant Caravan size/importance Hunting partys Thri-kreen Humans/demi humans Hazards Giant antlion Quicksand sandstorm duststorm (lesser sandstorm) The Dragon of tyr The Wanderer (one time only. If you own the original ad&d "The wanderer's Journal" or perhaps created one from scratch, the wanderer will either be alive or dead with the journal that can be given to the players as a handout) Ruins condition importance Monsters (the most commonly recognized for now) Belgoi Silk wyrm Braxat Gaj Anakore Bullete (adapted/evolved to darksun)
more to come when im feeling up to it
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