Tables for the Tablelands

Post/Author/DateTimePost
#1

crabheart

Jun 21, 2010 11:25:33

This thread is to build generator tables for darksun. I came up with this because i feel that darksun could be played very well from building upon generator tables rather than a central campaign arc.

Tablelands Encounters (it would be assumed that 25% of the time nothing will be found but desert)

Douars
(nomadic herdsman)
       -
livestock -
                Erdlus
                Kank
                Mekillot
                Inix
       - Race -
                 Elves
                 Humans
Raiders
 Elf Tribes
 humans/demi humans
 Ex-templar escaped slaves.
 escaped slaves/criminals
 Gith
 desperate Thri-kreen
 Giants 
Oasis
 unoccupied
 village occupied 
 camp occupied (could be raiders, could be merchants)
 infected with sulfuric acid or other dangers
Merchant Caravan
 size/importance
Hunting partys
 Thri-kreen
 Humans/demi humans
Hazards
 Giant antlion
 Quicksand
 sandstorm
 duststorm (lesser sandstorm)
The Dragon of tyr
The Wanderer 
 (one time only. If you own the original ad&d "The wanderer's Journal" or perhaps created one from scratch, the wanderer will either be alive or dead with the journal that can be given to the players as a handout)
Ruins
 condition
 importance
Monsters (the most commonly recognized for now)
 Belgoi
 Silk wyrm
 Braxat
 Gaj
 Anakore
 Bullete (adapted/evolved to darksun)

more to come when im feeling up to it