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| #1bengeldornMay 03, 2006 16:29:11 | Here is another racial prestige class I developed. I hope, you'll like it! TAREK TEAMFIGHTER Tarek Teamfighters are tarek warriors that are at best when fighting with other tarek teamfighters. They developed unique techniques and tactics to combine their forces and expertises to their best. The tareks’ tactics have been copied by some arena gladiators, but those have never developed their skills arranging their attacks with each other in fight as tarek teamfighters do. Tarek temafighters are usually attracted by fighters, barbarians, rangers and gladiators. Tarek Teamfighters with rouge levels are a deadly thread to any opponent, and even bards reap the benefits of this prestige class. Druids usually are not attracted by the tarek teamfighter prestige class, because they prefer to live as hermits. There was never been heard of any wizards to become tarek teamfighters, but this is basically due to the fact, that there has never been heard of any tarek wizards. Tarek teamfighters train their techniques during raids with their tribe or just for fun within their tribe. Tarek teamfighters are very welcomed in arenas, due to their impressive techniques and their impact they have even against superior foes. Hit Die: d12 REQUIREMENTS To qualify to become a tarek teamfighter a character must fulfill all of the following criteriea. Race: Tarek. Base Attack: +5 Skills: Sense Motive 4 ranks Feats: Combat Reflexes, Improved Initiative, Power Attack, Teamwork CLASS SKILLS The tarek teamfighter’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), and Survival (Int). Skill Points at Each Level: 2 + Int modifier. TABLE 1–1: THE TAREK TEAMFIGHTER |
| #2PennarinMay 03, 2006 16:57:00 | I'm sure its a fun read but can anyone who's better than me in combat mechanics look over the tactics to see if the language can be simplified? It would help greatly with the readability of the class. I know how difficult it is to word abilities related to team tactics, to simplify them to the extreme, I went there with the Matched-Pair PrC, and the attempt was only partly successful. Best of lucks Bengeldorn. |
| #3mystictheurgeMay 03, 2006 16:59:46 | You might look at the Nightsong Infiltrator (or maybe the Enforcer, I don't recall) from Complete Adventurer, they had a bunch of team based abilities. It might help with streamlining these. |
| #4bengeldornMay 03, 2006 17:11:35 | You might look at the Nightsong Infiltrator (or maybe the Enforcer, I don't recall) from Complete Adventurer, they had a bunch of team based abilities. It might help with streamlining these. Unfortunatelly, none of these classes' abilities comes mechanically close to what my itention was with the team tactic. Besides, what actually isn't good with the way the team tactics are presented? Is it that i used "Tarek A" and "Tarek B", is it that some tactics have certain "steps", or is it anything else? I've writen those mechanics, that's proberly why I don't see the problem. |
| #5PennarinMay 03, 2006 17:39:24 | If never saw anything with steps like those found in Trip and Hit. The Tactical feats in Complete Warrior offer several such tactics without having steps. They are easy to follow and rather compact. That's about it. |
| #6bengeldornMay 03, 2006 18:28:11 | This is the way, I'd write them if I'm not going to use steps (although grapple uses steps too) and not referring to Tarek A or Tarek B: Volley Strike: To use this tactic, two or more tarek teamfighters must each threaten the same target. All tarek teamfighters have to declare using this tactic before making any actions in that round. While doing so, the tarek teamfighters' turns mix into one turn, in which they can take any action at any time on that turn. A tarek teamfighter, who is target of another tarek teamfighter's aid another to attack action, attacks the threatened target he gains for each tarek teamfighter that aids him a +1 bonus on attack and damage rolls. Pin and Strike: To use this tactic, two tarek teamfighters must flank and threaten the same target. Both tarek teamfighters have to declare using this tactic before making any actions in that round. While doing so the tarek teamfighters' turns mix into one turn, in which they can take any action at any time on that turn. If one tarek teamfighter aids another tarek teamfighter to grapple the target, the tarek teamfighter, who attempts to grapple the target, doesn't provoke an attack of opportunity from that target. In addition, the grappling tarek teamfighter may attempt to pin the target as a free action. The tarek teamfighter, who doesn't grapple with the target, may attack the target without risking hitting the grappling tarek teamfighter. The grappling tarek teamfighter, who can aid another as a swift or free action, may aid the non-grappling tarek teamfighter to attack the target. Trip and Hit: To use this tactic, two tarek teamfighters must flank and threaten the same target. Both tarek teamfighters have to declare using this tactic before making any actions in that round. While doing so the tarek teamfighters' turns mix into one turn, in which they can take any action at any time on that turn. If one tarek teamfighter aids another tarek teamfighte to trip the target, the tarek teamfighter, who attempts the to trip the target, doesn't provoke an attack of opportunity from that target. If the target is being tripped by this attempt, and the tarek teamfighter, who made the trip, aids the other tarek teamfighter to hit the target, the bonus of the aid another action is doubled for the next attack roll. Bait and Preditor: To use this tactic, the target must be between one tarek teamfighter and at least one other tarek teamfighter, the target must be able to see at least one of them, and the target must be within 30 feet of the tarek teamfighter it is able to see. Unlike common team tactics, the tarek teamfighters don’t have to act on the same initiative count, but the one, who must be seen by the target, must act before the target and the other tarek teamfighters, who participate with this tactic. The tarek teamfighter who acts first, tries to distract the target with successful Bluff check opposed to the target's character level. If the tarek teamfighter wins this check, the target receives a -4 penalty on Spot and Listen checks for a number of round equal to the tarek teamfighter's class level (or until it is attacked by any other creature). The other tarek teamfighters, who are on the targets side of the target, can move silenty towards that target. The target is caught flat-footed against these tareks, when they attack the target. This team tactic even can be used, when the target is already engaged in a combat, but the target gains a +4 bonus on its character level chek. What do you think? Is this better? Note: Some tactics may now vary from the original step order, but I guess it is ok that way. |